ddraw: Use wined3d_get_adapter_display_mode() in ddraw_create_swapchain().
[wine/multimedia.git] / dlls / ddraw / ddraw.c
blobf38734bcf3e490c2d81a11b2a712e3175e0f2593
1 /*
2 * Copyright 1997-2000 Marcus Meissner
3 * Copyright 1998-2000 Lionel Ulmer
4 * Copyright 2000-2001 TransGaming Technologies Inc.
5 * Copyright 2006 Stefan Dösinger
6 * Copyright 2008 Denver Gingerich
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 #include "config.h"
24 #include "wine/port.h"
26 #include "ddraw_private.h"
28 WINE_DEFAULT_DEBUG_CHANNEL(ddraw);
30 /* Device identifier. Don't relay it to WineD3D */
31 static const DDDEVICEIDENTIFIER2 deviceidentifier =
33 "display",
34 "DirectDraw HAL",
35 { { 0x00010001, 0x00010001 } },
36 0, 0, 0, 0,
37 /* a8373c10-7ac4-4deb-849a-009844d08b2d */
38 {0xa8373c10,0x7ac4,0x4deb, {0x84,0x9a,0x00,0x98,0x44,0xd0,0x8b,0x2d}},
42 static struct enum_device_entry
44 char interface_name[100];
45 char device_name[100];
46 const GUID *device_guid;
47 } device_list7[] =
49 /* T&L HAL device */
51 "WINE Direct3D7 Hardware Transform and Lighting acceleration using WineD3D",
52 "Wine D3D7 T&L HAL",
53 &IID_IDirect3DTnLHalDevice,
56 /* HAL device */
58 "WINE Direct3D7 Hardware acceleration using WineD3D",
59 "Direct3D HAL",
60 &IID_IDirect3DHALDevice,
63 /* RGB device */
65 "WINE Direct3D7 RGB Software Emulation using WineD3D",
66 "Wine D3D7 RGB",
67 &IID_IDirect3DRGBDevice,
71 static void STDMETHODCALLTYPE ddraw_null_wined3d_object_destroyed(void *parent) {}
73 const struct wined3d_parent_ops ddraw_null_wined3d_parent_ops =
75 ddraw_null_wined3d_object_destroyed,
78 static inline struct ddraw *impl_from_IDirectDraw(IDirectDraw *iface)
80 return CONTAINING_RECORD(iface, struct ddraw, IDirectDraw_iface);
83 static inline struct ddraw *impl_from_IDirectDraw2(IDirectDraw2 *iface)
85 return CONTAINING_RECORD(iface, struct ddraw, IDirectDraw2_iface);
88 static inline struct ddraw *impl_from_IDirectDraw4(IDirectDraw4 *iface)
90 return CONTAINING_RECORD(iface, struct ddraw, IDirectDraw4_iface);
93 static inline struct ddraw *impl_from_IDirectDraw7(IDirectDraw7 *iface)
95 return CONTAINING_RECORD(iface, struct ddraw, IDirectDraw7_iface);
98 static inline struct ddraw *impl_from_IDirect3D(IDirect3D *iface)
100 return CONTAINING_RECORD(iface, struct ddraw, IDirect3D_iface);
103 static inline struct ddraw *impl_from_IDirect3D2(IDirect3D2 *iface)
105 return CONTAINING_RECORD(iface, struct ddraw, IDirect3D2_iface);
108 static inline struct ddraw *impl_from_IDirect3D3(IDirect3D3 *iface)
110 return CONTAINING_RECORD(iface, struct ddraw, IDirect3D3_iface);
113 static inline struct ddraw *impl_from_IDirect3D7(IDirect3D7 *iface)
115 return CONTAINING_RECORD(iface, struct ddraw, IDirect3D7_iface);
118 /*****************************************************************************
119 * IUnknown Methods
120 *****************************************************************************/
122 /*****************************************************************************
123 * IDirectDraw7::QueryInterface
125 * Queries different interfaces of the DirectDraw object. It can return
126 * IDirectDraw interfaces in version 1, 2, 4 and 7, and IDirect3D interfaces
127 * in version 1, 2, 3 and 7. An IDirect3DDevice can be created with this
128 * method.
129 * The returned interface is AddRef()-ed before it's returned
131 * Used for version 1, 2, 4 and 7
133 * Params:
134 * refiid: Interface ID asked for
135 * obj: Used to return the interface pointer
137 * Returns:
138 * S_OK if an interface was found
139 * E_NOINTERFACE if the requested interface wasn't found
141 *****************************************************************************/
142 static HRESULT WINAPI ddraw7_QueryInterface(IDirectDraw7 *iface, REFIID refiid, void **obj)
144 struct ddraw *This = impl_from_IDirectDraw7(iface);
146 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(refiid), obj);
148 /* Can change surface impl type */
149 wined3d_mutex_lock();
151 /* According to COM docs, if the QueryInterface fails, obj should be set to NULL */
152 *obj = NULL;
154 if(!refiid)
156 wined3d_mutex_unlock();
157 return DDERR_INVALIDPARAMS;
160 /* Check DirectDraw Interfaces */
161 if ( IsEqualGUID( &IID_IUnknown, refiid ) ||
162 IsEqualGUID( &IID_IDirectDraw7, refiid ) )
164 *obj = &This->IDirectDraw7_iface;
165 TRACE("(%p) Returning IDirectDraw7 interface at %p\n", This, *obj);
167 else if ( IsEqualGUID( &IID_IDirectDraw4, refiid ) )
169 *obj = &This->IDirectDraw4_iface;
170 TRACE("(%p) Returning IDirectDraw4 interface at %p\n", This, *obj);
172 else if ( IsEqualGUID( &IID_IDirectDraw3, refiid ) )
174 /* This Interface exists in ddrawex.dll, it is implemented in a wrapper */
175 WARN("IDirectDraw3 is not valid in ddraw.dll\n");
176 *obj = NULL;
177 wined3d_mutex_unlock();
178 return E_NOINTERFACE;
180 else if ( IsEqualGUID( &IID_IDirectDraw2, refiid ) )
182 *obj = &This->IDirectDraw2_iface;
183 TRACE("(%p) Returning IDirectDraw2 interface at %p\n", This, *obj);
185 else if ( IsEqualGUID( &IID_IDirectDraw, refiid ) )
187 *obj = &This->IDirectDraw_iface;
188 TRACE("(%p) Returning IDirectDraw interface at %p\n", This, *obj);
191 /* Direct3D
192 * The refcount unit test revealed that an IDirect3D7 interface can only be queried
193 * from a DirectDraw object that was created as an IDirectDraw7 interface. No idea
194 * who had this idea and why. The older interfaces can query and IDirect3D version
195 * because they are all created as IDirectDraw(1). This isn't really crucial behavior,
196 * and messy to implement with the common creation function, so it has been left out here.
198 else if ( IsEqualGUID( &IID_IDirect3D , refiid ) ||
199 IsEqualGUID( &IID_IDirect3D2 , refiid ) ||
200 IsEqualGUID( &IID_IDirect3D3 , refiid ) ||
201 IsEqualGUID( &IID_IDirect3D7 , refiid ) )
203 /* Check the surface implementation */
204 if (DefaultSurfaceType != WINED3D_SURFACE_TYPE_OPENGL)
206 WARN("The app requests a Direct3D interface, but non-opengl surfaces where set in winecfg\n");
207 /* Do not abort here, only reject 3D Device creation */
210 if ( IsEqualGUID( &IID_IDirect3D , refiid ) )
212 This->d3dversion = 1;
213 *obj = &This->IDirect3D_iface;
214 TRACE(" returning Direct3D interface at %p.\n", *obj);
216 else if ( IsEqualGUID( &IID_IDirect3D2 , refiid ) )
218 This->d3dversion = 2;
219 *obj = &This->IDirect3D2_iface;
220 TRACE(" returning Direct3D2 interface at %p.\n", *obj);
222 else if ( IsEqualGUID( &IID_IDirect3D3 , refiid ) )
224 This->d3dversion = 3;
225 *obj = &This->IDirect3D3_iface;
226 TRACE(" returning Direct3D3 interface at %p.\n", *obj);
228 else if(IsEqualGUID( &IID_IDirect3D7 , refiid ))
230 This->d3dversion = 7;
231 *obj = &This->IDirect3D7_iface;
232 TRACE(" returning Direct3D7 interface at %p.\n", *obj);
235 /* Unknown interface */
236 else
238 ERR("(%p)->(%s, %p): No interface found\n", This, debugstr_guid(refiid), obj);
239 wined3d_mutex_unlock();
240 return E_NOINTERFACE;
243 IUnknown_AddRef( (IUnknown *) *obj );
244 wined3d_mutex_unlock();
246 return S_OK;
249 static HRESULT WINAPI ddraw4_QueryInterface(IDirectDraw4 *iface, REFIID riid, void **object)
251 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
253 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
255 return ddraw7_QueryInterface(&ddraw->IDirectDraw7_iface, riid, object);
258 static HRESULT WINAPI ddraw2_QueryInterface(IDirectDraw2 *iface, REFIID riid, void **object)
260 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
262 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
264 return ddraw7_QueryInterface(&ddraw->IDirectDraw7_iface, riid, object);
267 static HRESULT WINAPI ddraw1_QueryInterface(IDirectDraw *iface, REFIID riid, void **object)
269 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
271 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
273 return ddraw7_QueryInterface(&ddraw->IDirectDraw7_iface, riid, object);
276 static HRESULT WINAPI d3d7_QueryInterface(IDirect3D7 *iface, REFIID riid, void **object)
278 struct ddraw *ddraw = impl_from_IDirect3D7(iface);
280 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
282 return ddraw7_QueryInterface(&ddraw->IDirectDraw7_iface, riid, object);
285 static HRESULT WINAPI d3d3_QueryInterface(IDirect3D3 *iface, REFIID riid, void **object)
287 struct ddraw *ddraw = impl_from_IDirect3D3(iface);
289 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
291 return ddraw7_QueryInterface(&ddraw->IDirectDraw7_iface, riid, object);
294 static HRESULT WINAPI d3d2_QueryInterface(IDirect3D2 *iface, REFIID riid, void **object)
296 struct ddraw *ddraw = impl_from_IDirect3D2(iface);
298 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
300 return ddraw7_QueryInterface(&ddraw->IDirectDraw7_iface, riid, object);
303 static HRESULT WINAPI d3d1_QueryInterface(IDirect3D *iface, REFIID riid, void **object)
305 struct ddraw *ddraw = impl_from_IDirect3D(iface);
307 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
309 return ddraw7_QueryInterface(&ddraw->IDirectDraw7_iface, riid, object);
312 /*****************************************************************************
313 * IDirectDraw7::AddRef
315 * Increases the interfaces refcount, basically
317 * DDraw refcounting is a bit tricky. The different DirectDraw interface
318 * versions have individual refcounts, but the IDirect3D interfaces do not.
319 * All interfaces are from one object, that means calling QueryInterface on an
320 * IDirectDraw7 interface for an IDirectDraw4 interface does not create a new
321 * ddraw object.
323 * That means all AddRef and Release implementations of IDirectDrawX work
324 * with their own counter, and IDirect3DX::AddRef thunk to IDirectDraw (1),
325 * except of IDirect3D7 which thunks to IDirectDraw7
327 * Returns: The new refcount
329 *****************************************************************************/
330 static ULONG WINAPI ddraw7_AddRef(IDirectDraw7 *iface)
332 struct ddraw *This = impl_from_IDirectDraw7(iface);
333 ULONG ref = InterlockedIncrement(&This->ref7);
335 TRACE("%p increasing refcount to %u.\n", This, ref);
337 if(ref == 1) InterlockedIncrement(&This->numIfaces);
339 return ref;
342 static ULONG WINAPI ddraw4_AddRef(IDirectDraw4 *iface)
344 struct ddraw *This = impl_from_IDirectDraw4(iface);
345 ULONG ref = InterlockedIncrement(&This->ref4);
347 TRACE("%p increasing refcount to %u.\n", This, ref);
349 if (ref == 1) InterlockedIncrement(&This->numIfaces);
351 return ref;
354 static ULONG WINAPI ddraw2_AddRef(IDirectDraw2 *iface)
356 struct ddraw *This = impl_from_IDirectDraw2(iface);
357 ULONG ref = InterlockedIncrement(&This->ref2);
359 TRACE("%p increasing refcount to %u.\n", This, ref);
361 if (ref == 1) InterlockedIncrement(&This->numIfaces);
363 return ref;
366 static ULONG WINAPI ddraw1_AddRef(IDirectDraw *iface)
368 struct ddraw *This = impl_from_IDirectDraw(iface);
369 ULONG ref = InterlockedIncrement(&This->ref1);
371 TRACE("%p increasing refcount to %u.\n", This, ref);
373 if (ref == 1) InterlockedIncrement(&This->numIfaces);
375 return ref;
378 static ULONG WINAPI d3d7_AddRef(IDirect3D7 *iface)
380 struct ddraw *This = impl_from_IDirect3D7(iface);
382 TRACE("iface %p.\n", iface);
384 return ddraw7_AddRef(&This->IDirectDraw7_iface);
387 static ULONG WINAPI d3d3_AddRef(IDirect3D3 *iface)
389 struct ddraw *This = impl_from_IDirect3D3(iface);
391 TRACE("iface %p.\n", iface);
393 return ddraw1_AddRef(&This->IDirectDraw_iface);
396 static ULONG WINAPI d3d2_AddRef(IDirect3D2 *iface)
398 struct ddraw *This = impl_from_IDirect3D2(iface);
400 TRACE("iface %p.\n", iface);
402 return ddraw1_AddRef(&This->IDirectDraw_iface);
405 static ULONG WINAPI d3d1_AddRef(IDirect3D *iface)
407 struct ddraw *This = impl_from_IDirect3D(iface);
409 TRACE("iface %p.\n", iface);
411 return ddraw1_AddRef(&This->IDirectDraw_iface);
414 void ddraw_destroy_swapchain(struct ddraw *ddraw)
416 TRACE("Destroying the swapchain.\n");
418 wined3d_swapchain_decref(ddraw->wined3d_swapchain);
419 ddraw->wined3d_swapchain = NULL;
421 if (DefaultSurfaceType == WINED3D_SURFACE_TYPE_OPENGL)
423 UINT i;
425 for (i = 0; i < ddraw->numConvertedDecls; ++i)
427 wined3d_vertex_declaration_decref(ddraw->decls[i].decl);
429 HeapFree(GetProcessHeap(), 0, ddraw->decls);
430 ddraw->numConvertedDecls = 0;
432 if (FAILED(wined3d_device_uninit_3d(ddraw->wined3d_device)))
434 ERR("Failed to uninit 3D.\n");
436 else
438 /* Free the d3d window if one was created. */
439 if (ddraw->d3d_window && ddraw->d3d_window != ddraw->dest_window)
441 TRACE("Destroying the hidden render window %p.\n", ddraw->d3d_window);
442 DestroyWindow(ddraw->d3d_window);
443 ddraw->d3d_window = 0;
447 ddraw->d3d_initialized = FALSE;
449 else
451 wined3d_device_uninit_gdi(ddraw->wined3d_device);
454 ddraw_set_swapchain_window(ddraw, NULL);
456 TRACE("Swapchain destroyed.\n");
459 /*****************************************************************************
460 * ddraw_destroy
462 * Destroys a ddraw object if all refcounts are 0. This is to share code
463 * between the IDirectDrawX::Release functions
465 * Params:
466 * This: DirectDraw object to destroy
468 *****************************************************************************/
469 static void ddraw_destroy(struct ddraw *This)
471 IDirectDraw7_SetCooperativeLevel(&This->IDirectDraw7_iface, NULL, DDSCL_NORMAL);
472 IDirectDraw7_RestoreDisplayMode(&This->IDirectDraw7_iface);
474 /* Destroy the device window if we created one */
475 if(This->devicewindow != 0)
477 TRACE(" (%p) Destroying the device window %p\n", This, This->devicewindow);
478 DestroyWindow(This->devicewindow);
479 This->devicewindow = 0;
482 wined3d_mutex_lock();
483 list_remove(&This->ddraw_list_entry);
484 wined3d_mutex_unlock();
486 if (This->wined3d_swapchain)
487 ddraw_destroy_swapchain(This);
488 wined3d_device_decref(This->wined3d_device);
489 wined3d_decref(This->wined3d);
491 /* Now free the object */
492 HeapFree(GetProcessHeap(), 0, This);
495 /*****************************************************************************
496 * IDirectDraw7::Release
498 * Decreases the refcount. If the refcount falls to 0, the object is destroyed
500 * Returns: The new refcount
501 *****************************************************************************/
502 static ULONG WINAPI ddraw7_Release(IDirectDraw7 *iface)
504 struct ddraw *This = impl_from_IDirectDraw7(iface);
505 ULONG ref = InterlockedDecrement(&This->ref7);
507 TRACE("%p decreasing refcount to %u.\n", This, ref);
509 if (!ref && !InterlockedDecrement(&This->numIfaces))
510 ddraw_destroy(This);
512 return ref;
515 static ULONG WINAPI ddraw4_Release(IDirectDraw4 *iface)
517 struct ddraw *This = impl_from_IDirectDraw4(iface);
518 ULONG ref = InterlockedDecrement(&This->ref4);
520 TRACE("%p decreasing refcount to %u.\n", This, ref);
522 if (!ref && !InterlockedDecrement(&This->numIfaces))
523 ddraw_destroy(This);
525 return ref;
528 static ULONG WINAPI ddraw2_Release(IDirectDraw2 *iface)
530 struct ddraw *This = impl_from_IDirectDraw2(iface);
531 ULONG ref = InterlockedDecrement(&This->ref2);
533 TRACE("%p decreasing refcount to %u.\n", This, ref);
535 if (!ref && !InterlockedDecrement(&This->numIfaces))
536 ddraw_destroy(This);
538 return ref;
541 static ULONG WINAPI ddraw1_Release(IDirectDraw *iface)
543 struct ddraw *This = impl_from_IDirectDraw(iface);
544 ULONG ref = InterlockedDecrement(&This->ref1);
546 TRACE("%p decreasing refcount to %u.\n", This, ref);
548 if (!ref && !InterlockedDecrement(&This->numIfaces))
549 ddraw_destroy(This);
551 return ref;
554 static ULONG WINAPI d3d7_Release(IDirect3D7 *iface)
556 struct ddraw *This = impl_from_IDirect3D7(iface);
558 TRACE("iface %p.\n", iface);
560 return ddraw7_Release(&This->IDirectDraw7_iface);
563 static ULONG WINAPI d3d3_Release(IDirect3D3 *iface)
565 struct ddraw *This = impl_from_IDirect3D3(iface);
567 TRACE("iface %p.\n", iface);
569 return ddraw1_Release(&This->IDirectDraw_iface);
572 static ULONG WINAPI d3d2_Release(IDirect3D2 *iface)
574 struct ddraw *This = impl_from_IDirect3D2(iface);
576 TRACE("iface %p.\n", iface);
578 return ddraw1_Release(&This->IDirectDraw_iface);
581 static ULONG WINAPI d3d1_Release(IDirect3D *iface)
583 struct ddraw *This = impl_from_IDirect3D(iface);
585 TRACE("iface %p.\n", iface);
587 return ddraw1_Release(&This->IDirectDraw_iface);
590 /*****************************************************************************
591 * IDirectDraw methods
592 *****************************************************************************/
594 static HRESULT ddraw_set_focus_window(struct ddraw *ddraw, HWND window)
596 /* FIXME: This looks wrong, exclusive mode should imply a destination
597 * window. */
598 if ((ddraw->cooperative_level & DDSCL_EXCLUSIVE) && ddraw->dest_window)
600 TRACE("Setting DDSCL_SETFOCUSWINDOW with an already set window, returning DDERR_HWNDALREADYSET.\n");
601 return DDERR_HWNDALREADYSET;
604 ddraw->focuswindow = window;
606 /* Use the focus window for drawing too. */
607 ddraw->dest_window = ddraw->focuswindow;
609 return DD_OK;
612 static HRESULT ddraw_attach_d3d_device(struct ddraw *ddraw,
613 struct wined3d_swapchain_desc *swapchain_desc)
615 HWND window = swapchain_desc->device_window;
616 HRESULT hr;
618 TRACE("ddraw %p.\n", ddraw);
620 if (!window || window == GetDesktopWindow())
622 window = CreateWindowExA(0, DDRAW_WINDOW_CLASS_NAME, "Hidden D3D Window",
623 WS_DISABLED, 0, 0, GetSystemMetrics(SM_CXSCREEN), GetSystemMetrics(SM_CYSCREEN),
624 NULL, NULL, NULL, NULL);
625 if (!window)
627 ERR("Failed to create window, last error %#x.\n", GetLastError());
628 return E_FAIL;
631 ShowWindow(window, SW_HIDE); /* Just to be sure */
632 WARN("No window for the Direct3DDevice, created hidden window %p.\n", window);
634 swapchain_desc->device_window = window;
636 else
638 TRACE("Using existing window %p for Direct3D rendering.\n", window);
640 ddraw->d3d_window = window;
642 /* Set this NOW, otherwise creating the depth stencil surface will cause a
643 * recursive loop until ram or emulated video memory is full. */
644 ddraw->d3d_initialized = TRUE;
645 hr = wined3d_device_init_3d(ddraw->wined3d_device, swapchain_desc);
646 if (FAILED(hr))
648 ddraw->d3d_initialized = FALSE;
649 return hr;
652 ddraw->declArraySize = 2;
653 ddraw->decls = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*ddraw->decls) * ddraw->declArraySize);
654 if (!ddraw->decls)
656 ERR("Error allocating an array for the converted vertex decls.\n");
657 ddraw->declArraySize = 0;
658 hr = wined3d_device_uninit_3d(ddraw->wined3d_device);
659 return E_OUTOFMEMORY;
662 TRACE("Successfully initialized 3D.\n");
664 return DD_OK;
667 static HRESULT ddraw_create_swapchain(struct ddraw *ddraw, HWND window, BOOL windowed)
669 struct wined3d_swapchain_desc swapchain_desc;
670 struct wined3d_display_mode mode;
671 HRESULT hr = WINED3D_OK;
673 if (FAILED(hr = wined3d_get_adapter_display_mode(ddraw->wined3d, WINED3DADAPTER_DEFAULT, &mode)))
675 ERR("Failed to get display mode.\n");
676 return hr;
679 memset(&swapchain_desc, 0, sizeof(swapchain_desc));
680 swapchain_desc.backbuffer_width = mode.width;
681 swapchain_desc.backbuffer_height = mode.height;
682 swapchain_desc.backbuffer_format = mode.format_id;
683 swapchain_desc.swap_effect = WINED3D_SWAP_EFFECT_COPY;
684 swapchain_desc.device_window = window;
685 swapchain_desc.windowed = windowed;
687 if (DefaultSurfaceType == WINED3D_SURFACE_TYPE_OPENGL)
688 hr = ddraw_attach_d3d_device(ddraw, &swapchain_desc);
689 else
690 hr = wined3d_device_init_gdi(ddraw->wined3d_device, &swapchain_desc);
692 if (FAILED(hr))
694 ERR("Failed to create swapchain, hr %#x.\n", hr);
695 return hr;
698 if (FAILED(hr = wined3d_device_get_swapchain(ddraw->wined3d_device, 0, &ddraw->wined3d_swapchain)))
700 ERR("Failed to get swapchain, hr %#x.\n", hr);
701 ddraw->wined3d_swapchain = NULL;
702 return hr;
705 ddraw_set_swapchain_window(ddraw, window);
707 return DD_OK;
710 /*****************************************************************************
711 * IDirectDraw7::SetCooperativeLevel
713 * Sets the cooperative level for the DirectDraw object, and the window
714 * assigned to it. The cooperative level determines the general behavior
715 * of the DirectDraw application
717 * Warning: This is quite tricky, as it's not really documented which
718 * cooperative levels can be combined with each other. If a game fails
719 * after this function, try to check the cooperative levels passed on
720 * Windows, and if it returns something different.
722 * If you think that this function caused the failure because it writes a
723 * fixme, be sure to run again with a +ddraw trace.
725 * What is known about cooperative levels (See the ddraw modes test):
726 * DDSCL_EXCLUSIVE and DDSCL_FULLSCREEN must be used with each other
727 * DDSCL_NORMAL is not compatible with DDSCL_EXCLUSIVE or DDSCL_FULLSCREEN
728 * DDSCL_SETFOCUSWINDOW can be passed only in DDSCL_NORMAL mode, but after that
729 * DDSCL_FULLSCREEN can be activated
730 * DDSCL_SETFOCUSWINDOW may only be used with DDSCL_NOWINDOWCHANGES
732 * Handled flags: DDSCL_NORMAL, DDSCL_FULLSCREEN, DDSCL_EXCLUSIVE,
733 * DDSCL_SETFOCUSWINDOW (partially),
734 * DDSCL_MULTITHREADED (work in progress)
736 * Unhandled flags, which should be implemented
737 * DDSCL_SETDEVICEWINDOW: Sets a window specially used for rendering (I don't
738 * expect any difference to a normal window for wine)
739 * DDSCL_CREATEDEVICEWINDOW: Tells ddraw to create its own window for
740 * rendering (Possible test case: Half-Life)
742 * Unsure about these: DDSCL_FPUSETUP DDSCL_FPURESERVE
744 * These don't seem very important for wine:
745 * DDSCL_ALLOWREBOOT, DDSCL_NOWINDOWCHANGES, DDSCL_ALLOWMODEX
747 * Returns:
748 * DD_OK if the cooperative level was set successfully
749 * DDERR_INVALIDPARAMS if the passed cooperative level combination is invalid
750 * DDERR_HWNDALREADYSET if DDSCL_SETFOCUSWINDOW is passed in exclusive mode
751 * (Probably others too, have to investigate)
753 *****************************************************************************/
754 static HRESULT WINAPI ddraw7_SetCooperativeLevel(IDirectDraw7 *iface, HWND hwnd, DWORD cooplevel)
756 struct ddraw *This = impl_from_IDirectDraw7(iface);
757 struct wined3d_stateblock *stateblock;
758 struct wined3d_surface *rt, *ds;
759 BOOL restore_state = FALSE;
760 HWND window;
761 HRESULT hr;
763 TRACE("iface %p, window %p, flags %#x.\n", iface, hwnd, cooplevel);
764 DDRAW_dump_cooperativelevel(cooplevel);
766 wined3d_mutex_lock();
768 /* Get the old window */
769 window = This->dest_window;
771 /* Tests suggest that we need one of them: */
772 if(!(cooplevel & (DDSCL_SETFOCUSWINDOW |
773 DDSCL_NORMAL |
774 DDSCL_EXCLUSIVE )))
776 TRACE("Incorrect cooplevel flags, returning DDERR_INVALIDPARAMS\n");
777 wined3d_mutex_unlock();
778 return DDERR_INVALIDPARAMS;
781 if ((cooplevel & DDSCL_CREATEDEVICEWINDOW) && !(cooplevel & DDSCL_EXCLUSIVE))
783 WARN("DDSCL_CREATEDEVICEWINDOW requires DDSCL_EXCLUSIVE.\n");
784 wined3d_mutex_unlock();
785 return DDERR_INVALIDPARAMS;
788 /* Handle those levels first which set various hwnds */
789 if ((cooplevel & DDSCL_SETFOCUSWINDOW) && !(cooplevel & DDSCL_CREATEDEVICEWINDOW))
791 /* This isn't compatible with a lot of flags */
792 if (cooplevel & (DDSCL_MULTITHREADED
793 | DDSCL_FPUSETUP
794 | DDSCL_FPUPRESERVE
795 | DDSCL_ALLOWREBOOT
796 | DDSCL_ALLOWMODEX
797 | DDSCL_SETDEVICEWINDOW
798 | DDSCL_NORMAL
799 | DDSCL_EXCLUSIVE
800 | DDSCL_FULLSCREEN))
802 WARN("Called with incompatible flags, returning DDERR_INVALIDPARAMS.\n");
803 wined3d_mutex_unlock();
804 return DDERR_INVALIDPARAMS;
807 hr = ddraw_set_focus_window(This, hwnd);
808 wined3d_mutex_unlock();
809 return hr;
812 if (cooplevel & DDSCL_EXCLUSIVE)
814 if (!(cooplevel & DDSCL_FULLSCREEN) || !(hwnd || (cooplevel & DDSCL_CREATEDEVICEWINDOW)))
816 WARN("DDSCL_EXCLUSIVE requires DDSCL_FULLSCREEN and a window.\n");
817 wined3d_mutex_unlock();
818 return DDERR_INVALIDPARAMS;
821 if (cooplevel & DDSCL_CREATEDEVICEWINDOW)
823 HWND device_window;
825 if (!This->focuswindow && !(cooplevel & DDSCL_SETFOCUSWINDOW))
827 WARN("No focus window set.\n");
828 wined3d_mutex_unlock();
829 return DDERR_NOFOCUSWINDOW;
832 device_window = CreateWindowExA(0, DDRAW_WINDOW_CLASS_NAME, "DirectDrawDeviceWnd",
833 WS_POPUP, 0, 0, GetSystemMetrics(SM_CXSCREEN), GetSystemMetrics(SM_CYSCREEN),
834 NULL, NULL, NULL, NULL);
835 if (!device_window)
837 ERR("Failed to create window, last error %#x.\n", GetLastError());
838 wined3d_mutex_unlock();
839 return E_FAIL;
842 ShowWindow(device_window, SW_SHOW);
843 TRACE("Created a device window %p.\n", device_window);
845 /* Native apparently leaks the created device window if setting the
846 * focus window below fails. */
847 This->cooperative_level |= DDSCL_CREATEDEVICEWINDOW;
848 This->devicewindow = device_window;
850 if (cooplevel & DDSCL_SETFOCUSWINDOW)
852 if (!hwnd)
854 wined3d_mutex_unlock();
855 return DDERR_NOHWND;
858 if (FAILED(hr = ddraw_set_focus_window(This, hwnd)))
860 wined3d_mutex_unlock();
861 return hr;
865 hwnd = device_window;
868 else
870 if (This->cooperative_level & DDSCL_CREATEDEVICEWINDOW)
871 DestroyWindow(This->devicewindow);
872 This->devicewindow = NULL;
873 This->focuswindow = NULL;
876 if ((This->cooperative_level & DDSCL_EXCLUSIVE)
877 && (hwnd != window || !(cooplevel & DDSCL_EXCLUSIVE)))
878 wined3d_device_release_focus_window(This->wined3d_device);
880 if ((cooplevel & DDSCL_FULLSCREEN) != (This->cooperative_level & DDSCL_FULLSCREEN) || hwnd != window)
882 if (This->cooperative_level & DDSCL_FULLSCREEN)
883 wined3d_device_restore_fullscreen_window(This->wined3d_device, window);
885 if (cooplevel & DDSCL_FULLSCREEN)
887 struct wined3d_display_mode display_mode;
889 wined3d_get_adapter_display_mode(This->wined3d, WINED3DADAPTER_DEFAULT, &display_mode);
890 wined3d_device_setup_fullscreen_window(This->wined3d_device, hwnd,
891 display_mode.width, display_mode.height);
895 if ((cooplevel & DDSCL_EXCLUSIVE)
896 && (hwnd != window || !(This->cooperative_level & DDSCL_EXCLUSIVE)))
898 hr = wined3d_device_acquire_focus_window(This->wined3d_device, hwnd);
899 if (FAILED(hr))
901 ERR("Failed to acquire focus window, hr %#x.\n", hr);
902 wined3d_mutex_unlock();
903 return hr;
907 /* Don't override focus windows or private device windows */
908 if (hwnd && !This->focuswindow && !This->devicewindow && (hwnd != window))
909 This->dest_window = hwnd;
911 if (cooplevel & DDSCL_MULTITHREADED && !(This->cooperative_level & DDSCL_MULTITHREADED))
912 wined3d_device_set_multithreaded(This->wined3d_device);
914 if (This->wined3d_swapchain)
916 if (DefaultSurfaceType != WINED3D_SURFACE_TYPE_GDI)
918 restore_state = TRUE;
920 if (FAILED(hr = wined3d_stateblock_create(This->wined3d_device, WINED3D_SBT_ALL, &stateblock)))
922 ERR("Failed to create stateblock, hr %#x.\n", hr);
923 wined3d_mutex_unlock();
924 return hr;
927 if (FAILED(hr = wined3d_stateblock_capture(stateblock)))
929 ERR("Failed to capture stateblock, hr %#x.\n", hr);
930 wined3d_stateblock_decref(stateblock);
931 wined3d_mutex_unlock();
932 return hr;
935 wined3d_device_get_render_target(This->wined3d_device, 0, &rt);
936 if (rt == This->wined3d_frontbuffer)
938 wined3d_surface_decref(rt);
939 rt = NULL;
942 wined3d_device_get_depth_stencil(This->wined3d_device, &ds);
945 ddraw_destroy_swapchain(This);
948 if (FAILED(hr = ddraw_create_swapchain(This, This->dest_window, !(cooplevel & DDSCL_FULLSCREEN))))
949 ERR("Failed to create swapchain, hr %#x.\n", hr);
951 if (restore_state)
953 if (ds)
955 wined3d_device_set_depth_stencil(This->wined3d_device, ds);
956 wined3d_surface_decref(ds);
959 if (rt)
961 wined3d_device_set_render_target(This->wined3d_device, 0, rt, FALSE);
962 wined3d_surface_decref(rt);
965 hr = wined3d_stateblock_apply(stateblock);
966 wined3d_stateblock_decref(stateblock);
967 if (FAILED(hr))
969 ERR("Failed to apply stateblock, hr %#x.\n", hr);
970 wined3d_mutex_unlock();
971 return hr;
975 /* Unhandled flags */
976 if(cooplevel & DDSCL_ALLOWREBOOT)
977 WARN("(%p) Unhandled flag DDSCL_ALLOWREBOOT, harmless\n", This);
978 if(cooplevel & DDSCL_ALLOWMODEX)
979 WARN("(%p) Unhandled flag DDSCL_ALLOWMODEX, harmless\n", This);
980 if(cooplevel & DDSCL_FPUSETUP)
981 WARN("(%p) Unhandled flag DDSCL_FPUSETUP, harmless\n", This);
983 /* Store the cooperative_level */
984 This->cooperative_level = cooplevel;
985 TRACE("SetCooperativeLevel retuning DD_OK\n");
986 wined3d_mutex_unlock();
988 return DD_OK;
991 static HRESULT WINAPI ddraw4_SetCooperativeLevel(IDirectDraw4 *iface, HWND window, DWORD flags)
993 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
995 TRACE("iface %p, window %p, flags %#x.\n", iface, window, flags);
997 return ddraw7_SetCooperativeLevel(&ddraw->IDirectDraw7_iface, window, flags);
1000 static HRESULT WINAPI ddraw2_SetCooperativeLevel(IDirectDraw2 *iface, HWND window, DWORD flags)
1002 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1004 TRACE("iface %p, window %p, flags %#x.\n", iface, window, flags);
1006 return ddraw7_SetCooperativeLevel(&ddraw->IDirectDraw7_iface, window, flags);
1009 static HRESULT WINAPI ddraw1_SetCooperativeLevel(IDirectDraw *iface, HWND window, DWORD flags)
1011 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
1013 TRACE("iface %p, window %p, flags %#x.\n", iface, window, flags);
1015 return ddraw7_SetCooperativeLevel(&ddraw->IDirectDraw7_iface, window, flags);
1018 /*****************************************************************************
1020 * Helper function for SetDisplayMode and RestoreDisplayMode
1022 * Implements DirectDraw's SetDisplayMode, but ignores the value of
1023 * ForceRefreshRate, since it is already handled by
1024 * ddraw7_SetDisplayMode. RestoreDisplayMode can use this function
1025 * without worrying that ForceRefreshRate will override the refresh rate. For
1026 * argument and return value documentation, see
1027 * ddraw7_SetDisplayMode.
1029 *****************************************************************************/
1030 static HRESULT ddraw_set_display_mode(struct ddraw *ddraw, DWORD Width, DWORD Height,
1031 DWORD BPP, DWORD RefreshRate, DWORD Flags)
1033 struct wined3d_display_mode mode;
1034 enum wined3d_format_id format;
1035 HRESULT hr;
1037 TRACE("ddraw %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n", ddraw, Width,
1038 Height, BPP, RefreshRate, Flags);
1040 wined3d_mutex_lock();
1041 if( !Width || !Height )
1043 ERR("Width %u, Height %u, what to do?\n", Width, Height);
1044 /* It looks like Need for Speed Porsche Unleashed expects DD_OK here */
1045 wined3d_mutex_unlock();
1046 return DD_OK;
1049 switch(BPP)
1051 case 8: format = WINED3DFMT_P8_UINT; break;
1052 case 15: format = WINED3DFMT_B5G5R5X1_UNORM; break;
1053 case 16: format = WINED3DFMT_B5G6R5_UNORM; break;
1054 case 24: format = WINED3DFMT_B8G8R8_UNORM; break;
1055 case 32: format = WINED3DFMT_B8G8R8X8_UNORM; break;
1056 default: format = WINED3DFMT_UNKNOWN; break;
1059 /* Check the exclusive mode
1060 if(!(ddraw->cooperative_level & DDSCL_EXCLUSIVE))
1061 return DDERR_NOEXCLUSIVEMODE;
1062 * This is WRONG. Don't know if the SDK is completely
1063 * wrong and if there are any conditions when DDERR_NOEXCLUSIVE
1064 * is returned, but Half-Life 1.1.1.1 (Steam version)
1065 * depends on this
1068 mode.width = Width;
1069 mode.height = Height;
1070 mode.refresh_rate = RefreshRate;
1071 mode.format_id = format;
1073 /* TODO: The possible return values from msdn suggest that
1074 * the screen mode can't be changed if a surface is locked
1075 * or some drawing is in progress
1078 /* TODO: Lose the primary surface */
1079 hr = wined3d_device_set_display_mode(ddraw->wined3d_device, 0, &mode);
1081 wined3d_mutex_unlock();
1083 switch(hr)
1085 case WINED3DERR_NOTAVAILABLE: return DDERR_UNSUPPORTED;
1086 default: return hr;
1090 /*****************************************************************************
1091 * IDirectDraw7::SetDisplayMode
1093 * Sets the display screen resolution, color depth and refresh frequency
1094 * when in fullscreen mode (in theory).
1095 * Possible return values listed in the SDK suggest that this method fails
1096 * when not in fullscreen mode, but this is wrong. Windows 2000 happily sets
1097 * the display mode in DDSCL_NORMAL mode without an hwnd specified.
1098 * It seems to be valid to pass 0 for With and Height, this has to be tested
1099 * It could mean that the current video mode should be left as-is. (But why
1100 * call it then?)
1102 * Params:
1103 * Height, Width: Screen dimension
1104 * BPP: Color depth in Bits per pixel
1105 * Refreshrate: Screen refresh rate
1106 * Flags: Other stuff
1108 * Returns
1109 * DD_OK on success
1111 *****************************************************************************/
1112 static HRESULT WINAPI ddraw7_SetDisplayMode(IDirectDraw7 *iface, DWORD Width, DWORD Height,
1113 DWORD BPP, DWORD RefreshRate, DWORD Flags)
1115 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
1117 TRACE("iface %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n",
1118 iface, Width, Height, BPP, RefreshRate, Flags);
1120 if (force_refresh_rate != 0)
1122 TRACE("ForceRefreshRate overriding passed-in refresh rate (%u Hz) to %u Hz\n",
1123 RefreshRate, force_refresh_rate);
1124 RefreshRate = force_refresh_rate;
1127 return ddraw_set_display_mode(ddraw, Width, Height, BPP, RefreshRate, Flags);
1130 static HRESULT WINAPI ddraw4_SetDisplayMode(IDirectDraw4 *iface, DWORD width, DWORD height,
1131 DWORD bpp, DWORD refresh_rate, DWORD flags)
1133 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1135 TRACE("iface %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n",
1136 iface, width, height, bpp, refresh_rate, flags);
1138 return ddraw7_SetDisplayMode(&ddraw->IDirectDraw7_iface, width, height, bpp, refresh_rate, flags);
1141 static HRESULT WINAPI ddraw2_SetDisplayMode(IDirectDraw2 *iface,
1142 DWORD width, DWORD height, DWORD bpp, DWORD refresh_rate, DWORD flags)
1144 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1146 TRACE("iface %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n",
1147 iface, width, height, bpp, refresh_rate, flags);
1149 return ddraw7_SetDisplayMode(&ddraw->IDirectDraw7_iface, width, height, bpp, refresh_rate, flags);
1152 static HRESULT WINAPI ddraw1_SetDisplayMode(IDirectDraw *iface, DWORD width, DWORD height, DWORD bpp)
1154 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
1156 TRACE("iface %p, width %u, height %u, bpp %u.\n", iface, width, height, bpp);
1158 return ddraw7_SetDisplayMode(&ddraw->IDirectDraw7_iface, width, height, bpp, 0, 0);
1161 /*****************************************************************************
1162 * IDirectDraw7::RestoreDisplayMode
1164 * Restores the display mode to what it was at creation time. Basically.
1166 * A problem arises when there are 2 DirectDraw objects using the same hwnd:
1167 * -> DD_1 finds the screen at 1400x1050x32 when created, sets it to 640x480x16
1168 * -> DD_2 is created, finds the screen at 640x480x16, sets it to 1024x768x32
1169 * -> DD_1 is released. The screen should be left at 1024x768x32.
1170 * -> DD_2 is released. The screen should be set to 1400x1050x32
1171 * This case is unhandled right now, but Empire Earth does it this way.
1172 * (But perhaps there is something in SetCooperativeLevel to prevent this)
1174 * The msdn says that this method resets the display mode to what it was before
1175 * SetDisplayMode was called. What if SetDisplayModes is called 2 times??
1177 * Returns
1178 * DD_OK on success
1179 * DDERR_NOEXCLUSIVE mode if the device isn't in fullscreen mode
1181 *****************************************************************************/
1182 static HRESULT WINAPI ddraw7_RestoreDisplayMode(IDirectDraw7 *iface)
1184 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
1186 TRACE("iface %p.\n", iface);
1188 return ddraw_set_display_mode(ddraw, ddraw->orig_width, ddraw->orig_height, ddraw->orig_bpp, 0, 0);
1191 static HRESULT WINAPI ddraw4_RestoreDisplayMode(IDirectDraw4 *iface)
1193 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1195 TRACE("iface %p.\n", iface);
1197 return ddraw7_RestoreDisplayMode(&ddraw->IDirectDraw7_iface);
1200 static HRESULT WINAPI ddraw2_RestoreDisplayMode(IDirectDraw2 *iface)
1202 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1204 TRACE("iface %p.\n", iface);
1206 return ddraw7_RestoreDisplayMode(&ddraw->IDirectDraw7_iface);
1209 static HRESULT WINAPI ddraw1_RestoreDisplayMode(IDirectDraw *iface)
1211 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
1213 TRACE("iface %p.\n", iface);
1215 return ddraw7_RestoreDisplayMode(&ddraw->IDirectDraw7_iface);
1218 /*****************************************************************************
1219 * IDirectDraw7::GetCaps
1221 * Returns the drives capabilities
1223 * Used for version 1, 2, 4 and 7
1225 * Params:
1226 * DriverCaps: Structure to write the Hardware accelerated caps to
1227 * HelCaps: Structure to write the emulation caps to
1229 * Returns
1230 * This implementation returns DD_OK only
1232 *****************************************************************************/
1233 static HRESULT WINAPI ddraw7_GetCaps(IDirectDraw7 *iface, DDCAPS *DriverCaps, DDCAPS *HELCaps)
1235 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
1236 DDCAPS caps;
1237 WINED3DCAPS winecaps;
1238 HRESULT hr;
1239 DDSCAPS2 ddscaps = {0, 0, 0, 0};
1241 TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface, DriverCaps, HELCaps);
1243 /* One structure must be != NULL */
1244 if (!DriverCaps && !HELCaps)
1246 WARN("Invalid parameters.\n");
1247 return DDERR_INVALIDPARAMS;
1250 memset(&caps, 0, sizeof(caps));
1251 memset(&winecaps, 0, sizeof(winecaps));
1252 caps.dwSize = sizeof(caps);
1254 wined3d_mutex_lock();
1255 hr = wined3d_device_get_device_caps(ddraw->wined3d_device, &winecaps);
1256 if (FAILED(hr))
1258 WARN("IWineD3DDevice::GetDeviceCaps failed\n");
1259 wined3d_mutex_unlock();
1260 return hr;
1263 hr = IDirectDraw7_GetAvailableVidMem(iface, &ddscaps, &caps.dwVidMemTotal, &caps.dwVidMemFree);
1264 wined3d_mutex_unlock();
1265 if(FAILED(hr)) {
1266 WARN("IDirectDraw7::GetAvailableVidMem failed\n");
1267 return hr;
1270 caps.dwCaps = winecaps.ddraw_caps.caps;
1271 caps.dwCaps2 = winecaps.ddraw_caps.caps2;
1272 caps.dwCKeyCaps = winecaps.ddraw_caps.color_key_caps;
1273 caps.dwFXCaps = winecaps.ddraw_caps.fx_caps;
1274 caps.dwPalCaps = winecaps.ddraw_caps.pal_caps;
1275 caps.ddsCaps.dwCaps = winecaps.ddraw_caps.dds_caps;
1276 caps.dwSVBCaps = winecaps.ddraw_caps.svb_caps;
1277 caps.dwSVBCKeyCaps = winecaps.ddraw_caps.svb_color_key_caps;
1278 caps.dwSVBFXCaps = winecaps.ddraw_caps.svb_fx_caps;
1279 caps.dwVSBCaps = winecaps.ddraw_caps.vsb_caps;
1280 caps.dwVSBCKeyCaps = winecaps.ddraw_caps.vsb_color_key_caps;
1281 caps.dwVSBFXCaps = winecaps.ddraw_caps.vsb_fx_caps;
1282 caps.dwSSBCaps = winecaps.ddraw_caps.ssb_caps;
1283 caps.dwSSBCKeyCaps = winecaps.ddraw_caps.ssb_color_key_caps;
1284 caps.dwSSBFXCaps = winecaps.ddraw_caps.ssb_fx_caps;
1286 /* Even if WineD3D supports 3D rendering, remove the cap if ddraw is configured
1287 * not to use it
1289 if (DefaultSurfaceType == WINED3D_SURFACE_TYPE_GDI)
1291 caps.dwCaps &= ~DDCAPS_3D;
1292 caps.ddsCaps.dwCaps &= ~(DDSCAPS_3DDEVICE | DDSCAPS_MIPMAP | DDSCAPS_TEXTURE | DDSCAPS_ZBUFFER);
1294 if (winecaps.ddraw_caps.stride_align)
1296 caps.dwCaps |= DDCAPS_ALIGNSTRIDE;
1297 caps.dwAlignStrideAlign = winecaps.ddraw_caps.stride_align;
1300 if(DriverCaps)
1302 DD_STRUCT_COPY_BYSIZE(DriverCaps, &caps);
1303 if (TRACE_ON(ddraw))
1305 TRACE("Driver Caps :\n");
1306 DDRAW_dump_DDCAPS(DriverCaps);
1310 if(HELCaps)
1312 DD_STRUCT_COPY_BYSIZE(HELCaps, &caps);
1313 if (TRACE_ON(ddraw))
1315 TRACE("HEL Caps :\n");
1316 DDRAW_dump_DDCAPS(HELCaps);
1320 return DD_OK;
1323 static HRESULT WINAPI ddraw4_GetCaps(IDirectDraw4 *iface, DDCAPS *driver_caps, DDCAPS *hel_caps)
1325 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1327 TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface, driver_caps, hel_caps);
1329 return ddraw7_GetCaps(&ddraw->IDirectDraw7_iface, driver_caps, hel_caps);
1332 static HRESULT WINAPI ddraw2_GetCaps(IDirectDraw2 *iface, DDCAPS *driver_caps, DDCAPS *hel_caps)
1334 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1336 TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface, driver_caps, hel_caps);
1338 return ddraw7_GetCaps(&ddraw->IDirectDraw7_iface, driver_caps, hel_caps);
1341 static HRESULT WINAPI ddraw1_GetCaps(IDirectDraw *iface, DDCAPS *driver_caps, DDCAPS *hel_caps)
1343 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
1345 TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface, driver_caps, hel_caps);
1347 return ddraw7_GetCaps(&ddraw->IDirectDraw7_iface, driver_caps, hel_caps);
1350 /*****************************************************************************
1351 * IDirectDraw7::Compact
1353 * No idea what it does, MSDN says it's not implemented.
1355 * Returns
1356 * DD_OK, but this is unchecked
1358 *****************************************************************************/
1359 static HRESULT WINAPI ddraw7_Compact(IDirectDraw7 *iface)
1361 TRACE("iface %p.\n", iface);
1363 return DD_OK;
1366 static HRESULT WINAPI ddraw4_Compact(IDirectDraw4 *iface)
1368 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1370 TRACE("iface %p.\n", iface);
1372 return ddraw7_Compact(&ddraw->IDirectDraw7_iface);
1375 static HRESULT WINAPI ddraw2_Compact(IDirectDraw2 *iface)
1377 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1379 TRACE("iface %p.\n", iface);
1381 return ddraw7_Compact(&ddraw->IDirectDraw7_iface);
1384 static HRESULT WINAPI ddraw1_Compact(IDirectDraw *iface)
1386 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
1388 TRACE("iface %p.\n", iface);
1390 return ddraw7_Compact(&ddraw->IDirectDraw7_iface);
1393 /*****************************************************************************
1394 * IDirectDraw7::GetDisplayMode
1396 * Returns information about the current display mode
1398 * Exists in Version 1, 2, 4 and 7
1400 * Params:
1401 * DDSD: Address of a surface description structure to write the info to
1403 * Returns
1404 * DD_OK
1406 *****************************************************************************/
1407 static HRESULT WINAPI ddraw7_GetDisplayMode(IDirectDraw7 *iface, DDSURFACEDESC2 *DDSD)
1409 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
1410 struct wined3d_display_mode mode;
1411 HRESULT hr;
1412 DWORD Size;
1414 TRACE("iface %p, surface_desc %p.\n", iface, DDSD);
1416 wined3d_mutex_lock();
1417 /* This seems sane */
1418 if (!DDSD)
1420 wined3d_mutex_unlock();
1421 return DDERR_INVALIDPARAMS;
1424 /* The necessary members of LPDDSURFACEDESC and LPDDSURFACEDESC2 are equal,
1425 * so one method can be used for all versions (Hopefully) */
1426 hr = wined3d_device_get_display_mode(ddraw->wined3d_device, 0, &mode);
1427 if (FAILED(hr))
1429 ERR("Failed to get display mode, hr %#x.\n", hr);
1430 wined3d_mutex_unlock();
1431 return hr;
1434 Size = DDSD->dwSize;
1435 memset(DDSD, 0, Size);
1437 DDSD->dwSize = Size;
1438 DDSD->dwFlags |= DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT | DDSD_PITCH | DDSD_REFRESHRATE;
1439 DDSD->dwWidth = mode.width;
1440 DDSD->dwHeight = mode.height;
1441 DDSD->u2.dwRefreshRate = 60;
1442 DDSD->ddsCaps.dwCaps = 0;
1443 DDSD->u4.ddpfPixelFormat.dwSize = sizeof(DDSD->u4.ddpfPixelFormat);
1444 PixelFormat_WineD3DtoDD(&DDSD->u4.ddpfPixelFormat, mode.format_id);
1445 DDSD->u1.lPitch = mode.width * DDSD->u4.ddpfPixelFormat.u1.dwRGBBitCount / 8;
1447 if(TRACE_ON(ddraw))
1449 TRACE("Returning surface desc :\n");
1450 DDRAW_dump_surface_desc(DDSD);
1453 wined3d_mutex_unlock();
1455 return DD_OK;
1458 static HRESULT WINAPI ddraw4_GetDisplayMode(IDirectDraw4 *iface, DDSURFACEDESC2 *surface_desc)
1460 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1462 TRACE("iface %p, surface_desc %p.\n", iface, surface_desc);
1464 return ddraw7_GetDisplayMode(&ddraw->IDirectDraw7_iface, surface_desc);
1467 static HRESULT WINAPI ddraw2_GetDisplayMode(IDirectDraw2 *iface, DDSURFACEDESC *surface_desc)
1469 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1471 TRACE("iface %p, surface_desc %p.\n", iface, surface_desc);
1473 /* FIXME: Test sizes, properly convert surface_desc */
1474 return ddraw7_GetDisplayMode(&ddraw->IDirectDraw7_iface, (DDSURFACEDESC2 *)surface_desc);
1477 static HRESULT WINAPI ddraw1_GetDisplayMode(IDirectDraw *iface, DDSURFACEDESC *surface_desc)
1479 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
1481 TRACE("iface %p, surface_desc %p.\n", iface, surface_desc);
1483 /* FIXME: Test sizes, properly convert surface_desc */
1484 return ddraw7_GetDisplayMode(&ddraw->IDirectDraw7_iface, (DDSURFACEDESC2 *)surface_desc);
1487 /*****************************************************************************
1488 * IDirectDraw7::GetFourCCCodes
1490 * Returns an array of supported FourCC codes.
1492 * Exists in Version 1, 2, 4 and 7
1494 * Params:
1495 * NumCodes: Contains the number of Codes that Codes can carry. Returns the number
1496 * of enumerated codes
1497 * Codes: Pointer to an array of DWORDs where the supported codes are written
1498 * to
1500 * Returns
1501 * Always returns DD_OK, as it's a stub for now
1503 *****************************************************************************/
1504 static HRESULT WINAPI ddraw7_GetFourCCCodes(IDirectDraw7 *iface, DWORD *NumCodes, DWORD *Codes)
1506 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
1507 static const enum wined3d_format_id formats[] =
1509 WINED3DFMT_YUY2, WINED3DFMT_UYVY, WINED3DFMT_YV12,
1510 WINED3DFMT_DXT1, WINED3DFMT_DXT2, WINED3DFMT_DXT3, WINED3DFMT_DXT4, WINED3DFMT_DXT5,
1511 WINED3DFMT_ATI2N, WINED3DFMT_NVHU, WINED3DFMT_NVHS
1513 struct wined3d_display_mode mode;
1514 DWORD count = 0, i, outsize;
1515 HRESULT hr;
1517 TRACE("iface %p, codes_count %p, codes %p.\n", iface, NumCodes, Codes);
1519 wined3d_device_get_display_mode(ddraw->wined3d_device, 0, &mode);
1521 outsize = NumCodes && Codes ? *NumCodes : 0;
1523 for (i = 0; i < (sizeof(formats) / sizeof(formats[0])); ++i)
1525 hr = wined3d_check_device_format(ddraw->wined3d, WINED3DADAPTER_DEFAULT, WINED3D_DEVICE_TYPE_HAL,
1526 mode.format_id, 0, WINED3D_RTYPE_SURFACE, formats[i], DefaultSurfaceType);
1527 if (SUCCEEDED(hr))
1529 if (count < outsize)
1530 Codes[count] = formats[i];
1531 ++count;
1534 if(NumCodes) {
1535 TRACE("Returning %u FourCC codes\n", count);
1536 *NumCodes = count;
1539 return DD_OK;
1542 static HRESULT WINAPI ddraw4_GetFourCCCodes(IDirectDraw4 *iface, DWORD *codes_count, DWORD *codes)
1544 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1546 TRACE("iface %p, codes_count %p, codes %p.\n", iface, codes_count, codes);
1548 return ddraw7_GetFourCCCodes(&ddraw->IDirectDraw7_iface, codes_count, codes);
1551 static HRESULT WINAPI ddraw2_GetFourCCCodes(IDirectDraw2 *iface, DWORD *codes_count, DWORD *codes)
1553 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1555 TRACE("iface %p, codes_count %p, codes %p.\n", iface, codes_count, codes);
1557 return ddraw7_GetFourCCCodes(&ddraw->IDirectDraw7_iface, codes_count, codes);
1560 static HRESULT WINAPI ddraw1_GetFourCCCodes(IDirectDraw *iface, DWORD *codes_count, DWORD *codes)
1562 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
1564 TRACE("iface %p, codes_count %p, codes %p.\n", iface, codes_count, codes);
1566 return ddraw7_GetFourCCCodes(&ddraw->IDirectDraw7_iface, codes_count, codes);
1569 /*****************************************************************************
1570 * IDirectDraw7::GetMonitorFrequency
1572 * Returns the monitor's frequency
1574 * Exists in Version 1, 2, 4 and 7
1576 * Params:
1577 * Freq: Pointer to a DWORD to write the frequency to
1579 * Returns
1580 * Always returns DD_OK
1582 *****************************************************************************/
1583 static HRESULT WINAPI ddraw7_GetMonitorFrequency(IDirectDraw7 *iface, DWORD *Freq)
1585 FIXME("iface %p, frequency %p stub!\n", iface, Freq);
1587 /* Ideally this should be in WineD3D, as it concerns the screen setup,
1588 * but for now this should make the games happy
1590 *Freq = 60;
1591 return DD_OK;
1594 static HRESULT WINAPI ddraw4_GetMonitorFrequency(IDirectDraw4 *iface, DWORD *frequency)
1596 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1598 TRACE("iface %p, frequency %p.\n", iface, frequency);
1600 return ddraw7_GetMonitorFrequency(&ddraw->IDirectDraw7_iface, frequency);
1603 static HRESULT WINAPI ddraw2_GetMonitorFrequency(IDirectDraw2 *iface, DWORD *frequency)
1605 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1607 TRACE("iface %p, frequency %p.\n", iface, frequency);
1609 return ddraw7_GetMonitorFrequency(&ddraw->IDirectDraw7_iface, frequency);
1612 static HRESULT WINAPI ddraw1_GetMonitorFrequency(IDirectDraw *iface, DWORD *frequency)
1614 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
1616 TRACE("iface %p, frequency %p.\n", iface, frequency);
1618 return ddraw7_GetMonitorFrequency(&ddraw->IDirectDraw7_iface, frequency);
1621 /*****************************************************************************
1622 * IDirectDraw7::GetVerticalBlankStatus
1624 * Returns the Vertical blank status of the monitor. This should be in WineD3D
1625 * too basically, but as it's a semi stub, I didn't create a function there
1627 * Params:
1628 * status: Pointer to a BOOL to be filled with the vertical blank status
1630 * Returns
1631 * DD_OK on success
1632 * DDERR_INVALIDPARAMS if status is NULL
1634 *****************************************************************************/
1635 static HRESULT WINAPI ddraw7_GetVerticalBlankStatus(IDirectDraw7 *iface, BOOL *status)
1637 static BOOL fake_vblank;
1639 TRACE("iface %p, status %p.\n", iface, status);
1641 if(!status)
1642 return DDERR_INVALIDPARAMS;
1644 *status = fake_vblank;
1645 fake_vblank = !fake_vblank;
1647 return DD_OK;
1650 static HRESULT WINAPI ddraw4_GetVerticalBlankStatus(IDirectDraw4 *iface, BOOL *status)
1652 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1654 TRACE("iface %p, status %p.\n", iface, status);
1656 return ddraw7_GetVerticalBlankStatus(&ddraw->IDirectDraw7_iface, status);
1659 static HRESULT WINAPI ddraw2_GetVerticalBlankStatus(IDirectDraw2 *iface, BOOL *status)
1661 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1663 TRACE("iface %p, status %p.\n", iface, status);
1665 return ddraw7_GetVerticalBlankStatus(&ddraw->IDirectDraw7_iface, status);
1668 static HRESULT WINAPI ddraw1_GetVerticalBlankStatus(IDirectDraw *iface, BOOL *status)
1670 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
1672 TRACE("iface %p, status %p.\n", iface, status);
1674 return ddraw7_GetVerticalBlankStatus(&ddraw->IDirectDraw7_iface, status);
1677 /*****************************************************************************
1678 * IDirectDraw7::GetAvailableVidMem
1680 * Returns the total and free video memory
1682 * Params:
1683 * Caps: Specifies the memory type asked for
1684 * total: Pointer to a DWORD to be filled with the total memory
1685 * free: Pointer to a DWORD to be filled with the free memory
1687 * Returns
1688 * DD_OK on success
1689 * DDERR_INVALIDPARAMS of free and total are NULL
1691 *****************************************************************************/
1692 static HRESULT WINAPI ddraw7_GetAvailableVidMem(IDirectDraw7 *iface, DDSCAPS2 *Caps, DWORD *total,
1693 DWORD *free)
1695 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
1696 HRESULT hr = DD_OK;
1698 TRACE("iface %p, caps %p, total %p, free %p.\n", iface, Caps, total, free);
1700 if (TRACE_ON(ddraw))
1702 TRACE("Asked for memory with description: ");
1703 DDRAW_dump_DDSCAPS2(Caps);
1705 wined3d_mutex_lock();
1707 /* Todo: System memory vs local video memory vs non-local video memory
1708 * The MSDN also mentions differences between texture memory and other
1709 * resources, but that's not important
1712 if( (!total) && (!free) )
1714 wined3d_mutex_unlock();
1715 return DDERR_INVALIDPARAMS;
1718 if (free)
1719 *free = wined3d_device_get_available_texture_mem(ddraw->wined3d_device);
1720 if (total)
1722 struct wined3d_adapter_identifier desc = {0};
1724 hr = wined3d_get_adapter_identifier(ddraw->wined3d, WINED3DADAPTER_DEFAULT, 0, &desc);
1725 *total = desc.video_memory;
1728 wined3d_mutex_unlock();
1730 return hr;
1733 static HRESULT WINAPI ddraw4_GetAvailableVidMem(IDirectDraw4 *iface,
1734 DDSCAPS2 *caps, DWORD *total, DWORD *free)
1736 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1738 TRACE("iface %p, caps %p, total %p, free %p.\n", iface, caps, total, free);
1740 return ddraw7_GetAvailableVidMem(&ddraw->IDirectDraw7_iface, caps, total, free);
1743 static HRESULT WINAPI ddraw2_GetAvailableVidMem(IDirectDraw2 *iface,
1744 DDSCAPS *caps, DWORD *total, DWORD *free)
1746 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1747 DDSCAPS2 caps2;
1749 TRACE("iface %p, caps %p, total %p, free %p.\n", iface, caps, total, free);
1751 DDRAW_Convert_DDSCAPS_1_To_2(caps, &caps2);
1752 return ddraw7_GetAvailableVidMem(&ddraw->IDirectDraw7_iface, &caps2, total, free);
1755 /*****************************************************************************
1756 * IDirectDraw7::Initialize
1758 * Initializes a DirectDraw interface.
1760 * Params:
1761 * GUID: Interface identifier. Well, don't know what this is really good
1762 * for
1764 * Returns
1765 * Returns DD_OK on the first call,
1766 * DDERR_ALREADYINITIALIZED on repeated calls
1768 *****************************************************************************/
1769 static HRESULT WINAPI ddraw7_Initialize(IDirectDraw7 *iface, GUID *guid)
1771 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
1773 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
1775 if (ddraw->initialized)
1776 return DDERR_ALREADYINITIALIZED;
1778 /* FIXME: To properly take the GUID into account we should call
1779 * ddraw_init() here instead of in DDRAW_Create(). */
1780 if (guid)
1781 FIXME("Ignoring guid %s.\n", debugstr_guid(guid));
1783 ddraw->initialized = TRUE;
1784 return DD_OK;
1787 static HRESULT WINAPI ddraw4_Initialize(IDirectDraw4 *iface, GUID *guid)
1789 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1791 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
1793 return ddraw7_Initialize(&ddraw->IDirectDraw7_iface, guid);
1796 static HRESULT WINAPI ddraw2_Initialize(IDirectDraw2 *iface, GUID *guid)
1798 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1800 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
1802 return ddraw7_Initialize(&ddraw->IDirectDraw7_iface, guid);
1805 static HRESULT WINAPI ddraw1_Initialize(IDirectDraw *iface, GUID *guid)
1807 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
1809 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
1811 return ddraw7_Initialize(&ddraw->IDirectDraw7_iface, guid);
1814 static HRESULT WINAPI d3d1_Initialize(IDirect3D *iface, REFIID riid)
1816 TRACE("iface %p, riid %s.\n", iface, debugstr_guid(riid));
1818 return DDERR_ALREADYINITIALIZED;
1821 /*****************************************************************************
1822 * IDirectDraw7::FlipToGDISurface
1824 * "Makes the surface that the GDI writes to the primary surface"
1825 * Looks like some windows specific thing we don't have to care about.
1826 * According to MSDN it permits GDI dialog boxes in FULLSCREEN mode. Good to
1827 * show error boxes ;)
1828 * Well, just return DD_OK.
1830 * Returns:
1831 * Always returns DD_OK
1833 *****************************************************************************/
1834 static HRESULT WINAPI ddraw7_FlipToGDISurface(IDirectDraw7 *iface)
1836 FIXME("iface %p stub!\n", iface);
1838 return DD_OK;
1841 static HRESULT WINAPI ddraw4_FlipToGDISurface(IDirectDraw4 *iface)
1843 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1845 TRACE("iface %p.\n", iface);
1847 return ddraw7_FlipToGDISurface(&ddraw->IDirectDraw7_iface);
1850 static HRESULT WINAPI ddraw2_FlipToGDISurface(IDirectDraw2 *iface)
1852 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1854 TRACE("iface %p.\n", iface);
1856 return ddraw7_FlipToGDISurface(&ddraw->IDirectDraw7_iface);
1859 static HRESULT WINAPI ddraw1_FlipToGDISurface(IDirectDraw *iface)
1861 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
1863 TRACE("iface %p.\n", iface);
1865 return ddraw7_FlipToGDISurface(&ddraw->IDirectDraw7_iface);
1868 /*****************************************************************************
1869 * IDirectDraw7::WaitForVerticalBlank
1871 * This method allows applications to get in sync with the vertical blank
1872 * interval.
1873 * The wormhole demo in the DirectX 7 sdk uses this call, and it doesn't
1874 * redraw the screen, most likely because of this stub
1876 * Parameters:
1877 * Flags: one of DDWAITVB_BLOCKBEGIN, DDWAITVB_BLOCKBEGINEVENT
1878 * or DDWAITVB_BLOCKEND
1879 * h: Not used, according to MSDN
1881 * Returns:
1882 * Always returns DD_OK
1884 *****************************************************************************/
1885 static HRESULT WINAPI ddraw7_WaitForVerticalBlank(IDirectDraw7 *iface, DWORD Flags, HANDLE event)
1887 static BOOL hide;
1889 TRACE("iface %p, flags %#x, event %p.\n", iface, Flags, event);
1891 /* This function is called often, so print the fixme only once */
1892 if(!hide)
1894 FIXME("iface %p, flags %#x, event %p stub!\n", iface, Flags, event);
1895 hide = TRUE;
1898 /* MSDN says DDWAITVB_BLOCKBEGINEVENT is not supported */
1899 if(Flags & DDWAITVB_BLOCKBEGINEVENT)
1900 return DDERR_UNSUPPORTED; /* unchecked */
1902 return DD_OK;
1905 static HRESULT WINAPI ddraw4_WaitForVerticalBlank(IDirectDraw4 *iface, DWORD flags, HANDLE event)
1907 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1909 TRACE("iface %p, flags %#x, event %p.\n", iface, flags, event);
1911 return ddraw7_WaitForVerticalBlank(&ddraw->IDirectDraw7_iface, flags, event);
1914 static HRESULT WINAPI ddraw2_WaitForVerticalBlank(IDirectDraw2 *iface, DWORD flags, HANDLE event)
1916 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1918 TRACE("iface %p, flags %#x, event %p.\n", iface, flags, event);
1920 return ddraw7_WaitForVerticalBlank(&ddraw->IDirectDraw7_iface, flags, event);
1923 static HRESULT WINAPI ddraw1_WaitForVerticalBlank(IDirectDraw *iface, DWORD flags, HANDLE event)
1925 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
1927 TRACE("iface %p, flags %#x, event %p.\n", iface, flags, event);
1929 return ddraw7_WaitForVerticalBlank(&ddraw->IDirectDraw7_iface, flags, event);
1932 /*****************************************************************************
1933 * IDirectDraw7::GetScanLine
1935 * Returns the scan line that is being drawn on the monitor
1937 * Parameters:
1938 * Scanline: Address to write the scan line value to
1940 * Returns:
1941 * Always returns DD_OK
1943 *****************************************************************************/
1944 static HRESULT WINAPI ddraw7_GetScanLine(IDirectDraw7 *iface, DWORD *Scanline)
1946 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
1947 struct wined3d_display_mode mode;
1948 static BOOL hide = FALSE;
1949 DWORD time, frame_progress, lines;
1951 TRACE("iface %p, line %p.\n", iface, Scanline);
1953 /* This function is called often, so print the fixme only once */
1954 if(!hide)
1956 FIXME("iface %p, line %p partial stub!\n", iface, Scanline);
1957 hide = TRUE;
1960 wined3d_mutex_lock();
1961 wined3d_device_get_display_mode(ddraw->wined3d_device, 0, &mode);
1962 wined3d_mutex_unlock();
1964 /* Fake the line sweeping of the monitor */
1965 /* FIXME: We should synchronize with a source to keep the refresh rate */
1967 /* Simulate a 60Hz display */
1968 time = GetTickCount();
1969 frame_progress = time & 15; /* time % (1000 / 60) */
1970 if (!frame_progress)
1972 *Scanline = 0;
1973 return DDERR_VERTICALBLANKINPROGRESS;
1976 /* Convert frame_progress to estimated scan line. Return any line from
1977 * block determined by time. Some lines may be never returned */
1978 lines = mode.height / 15;
1979 *Scanline = (frame_progress - 1) * lines + time % lines;
1980 return DD_OK;
1983 static HRESULT WINAPI ddraw4_GetScanLine(IDirectDraw4 *iface, DWORD *line)
1985 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1987 TRACE("iface %p, line %p.\n", iface, line);
1989 return ddraw7_GetScanLine(&ddraw->IDirectDraw7_iface, line);
1992 static HRESULT WINAPI ddraw2_GetScanLine(IDirectDraw2 *iface, DWORD *line)
1994 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1996 TRACE("iface %p, line %p.\n", iface, line);
1998 return ddraw7_GetScanLine(&ddraw->IDirectDraw7_iface, line);
2001 static HRESULT WINAPI ddraw1_GetScanLine(IDirectDraw *iface, DWORD *line)
2003 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
2005 TRACE("iface %p, line %p.\n", iface, line);
2007 return ddraw7_GetScanLine(&ddraw->IDirectDraw7_iface, line);
2010 /*****************************************************************************
2011 * IDirectDraw7::TestCooperativeLevel
2013 * Informs the application about the state of the video adapter, depending
2014 * on the cooperative level
2016 * Returns:
2017 * DD_OK if the device is in a sane state
2018 * DDERR_NOEXCLUSIVEMODE or DDERR_EXCLUSIVEMODEALREADYSET
2019 * if the state is not correct(See below)
2021 *****************************************************************************/
2022 static HRESULT WINAPI ddraw7_TestCooperativeLevel(IDirectDraw7 *iface)
2024 TRACE("iface %p.\n", iface);
2026 return DD_OK;
2029 static HRESULT WINAPI ddraw4_TestCooperativeLevel(IDirectDraw4 *iface)
2031 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
2033 TRACE("iface %p.\n", iface);
2035 return ddraw7_TestCooperativeLevel(&ddraw->IDirectDraw7_iface);
2038 /*****************************************************************************
2039 * IDirectDraw7::GetGDISurface
2041 * Returns the surface that GDI is treating as the primary surface.
2042 * For Wine this is the front buffer
2044 * Params:
2045 * GDISurface: Address to write the surface pointer to
2047 * Returns:
2048 * DD_OK if the surface was found
2049 * DDERR_NOTFOUND if the GDI surface wasn't found
2051 *****************************************************************************/
2052 static HRESULT WINAPI ddraw7_GetGDISurface(IDirectDraw7 *iface, IDirectDrawSurface7 **GDISurface)
2054 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
2056 TRACE("iface %p, surface %p.\n", iface, GDISurface);
2058 wined3d_mutex_lock();
2060 if (!(*GDISurface = &ddraw->primary->IDirectDrawSurface7_iface))
2062 WARN("Primary not created yet.\n");
2063 wined3d_mutex_unlock();
2064 return DDERR_NOTFOUND;
2066 IDirectDrawSurface7_AddRef(*GDISurface);
2068 wined3d_mutex_unlock();
2070 return DD_OK;
2073 static HRESULT WINAPI ddraw4_GetGDISurface(IDirectDraw4 *iface, IDirectDrawSurface4 **surface)
2075 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
2076 struct ddraw_surface *surface_impl;
2077 IDirectDrawSurface7 *surface7;
2078 HRESULT hr;
2080 TRACE("iface %p, surface %p.\n", iface, surface);
2082 hr = ddraw7_GetGDISurface(&ddraw->IDirectDraw7_iface, &surface7);
2083 if (FAILED(hr))
2085 *surface = NULL;
2086 return hr;
2088 surface_impl = impl_from_IDirectDrawSurface7(surface7);
2089 *surface = &surface_impl->IDirectDrawSurface4_iface;
2090 IDirectDrawSurface4_AddRef(*surface);
2091 IDirectDrawSurface7_Release(surface7);
2093 return hr;
2096 static HRESULT WINAPI ddraw2_GetGDISurface(IDirectDraw2 *iface, IDirectDrawSurface **surface)
2098 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
2099 struct ddraw_surface *surface_impl;
2100 IDirectDrawSurface7 *surface7;
2101 HRESULT hr;
2103 TRACE("iface %p, surface %p.\n", iface, surface);
2105 hr = ddraw7_GetGDISurface(&ddraw->IDirectDraw7_iface, &surface7);
2106 if (FAILED(hr))
2108 *surface = NULL;
2109 return hr;
2111 surface_impl = impl_from_IDirectDrawSurface7(surface7);
2112 *surface = &surface_impl->IDirectDrawSurface_iface;
2113 IDirectDrawSurface_AddRef(*surface);
2114 IDirectDrawSurface7_Release(surface7);
2116 return hr;
2119 static HRESULT WINAPI ddraw1_GetGDISurface(IDirectDraw *iface, IDirectDrawSurface **surface)
2121 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
2122 struct ddraw_surface *surface_impl;
2123 IDirectDrawSurface7 *surface7;
2124 HRESULT hr;
2126 TRACE("iface %p, surface %p.\n", iface, surface);
2128 hr = ddraw7_GetGDISurface(&ddraw->IDirectDraw7_iface, &surface7);
2129 if (FAILED(hr))
2131 *surface = NULL;
2132 return hr;
2134 surface_impl = impl_from_IDirectDrawSurface7(surface7);
2135 *surface = &surface_impl->IDirectDrawSurface_iface;
2136 IDirectDrawSurface_AddRef(*surface);
2137 IDirectDrawSurface7_Release(surface7);
2139 return hr;
2142 struct displaymodescallback_context
2144 LPDDENUMMODESCALLBACK func;
2145 void *context;
2148 static HRESULT CALLBACK EnumDisplayModesCallbackThunk(DDSURFACEDESC2 *surface_desc, void *context)
2150 struct displaymodescallback_context *cbcontext = context;
2151 DDSURFACEDESC desc;
2153 DDSD2_to_DDSD(surface_desc, &desc);
2154 return cbcontext->func(&desc, cbcontext->context);
2157 /*****************************************************************************
2158 * IDirectDraw7::EnumDisplayModes
2160 * Enumerates the supported Display modes. The modes can be filtered with
2161 * the DDSD parameter.
2163 * Params:
2164 * Flags: can be DDEDM_REFRESHRATES and DDEDM_STANDARDVGAMODES. For old ddraw
2165 * versions (3 and older?) this is reserved and must be 0.
2166 * DDSD: Surface description to filter the modes
2167 * Context: Pointer passed back to the callback function
2168 * cb: Application-provided callback function
2170 * Returns:
2171 * DD_OK on success
2172 * DDERR_INVALIDPARAMS if the callback wasn't set
2174 *****************************************************************************/
2175 static HRESULT WINAPI ddraw7_EnumDisplayModes(IDirectDraw7 *iface, DWORD Flags,
2176 DDSURFACEDESC2 *DDSD, void *Context, LPDDENUMMODESCALLBACK2 cb)
2178 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
2179 struct wined3d_display_mode *enum_modes = NULL;
2180 struct wined3d_display_mode mode;
2181 unsigned int modenum, fmt;
2182 DDSURFACEDESC2 callback_sd;
2183 unsigned enum_mode_count = 0, enum_mode_array_size = 0;
2184 DDPIXELFORMAT pixelformat;
2186 static const enum wined3d_format_id checkFormatList[] =
2188 WINED3DFMT_B8G8R8X8_UNORM,
2189 WINED3DFMT_B5G6R5_UNORM,
2190 WINED3DFMT_P8_UINT,
2193 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
2194 iface, Flags, DDSD, Context, cb);
2196 if (!cb)
2197 return DDERR_INVALIDPARAMS;
2199 wined3d_mutex_lock();
2200 if(!(Flags & DDEDM_REFRESHRATES))
2202 enum_mode_array_size = 16;
2203 enum_modes = HeapAlloc(GetProcessHeap(), 0, sizeof(*enum_modes) * enum_mode_array_size);
2204 if (!enum_modes)
2206 ERR("Out of memory\n");
2207 wined3d_mutex_unlock();
2208 return DDERR_OUTOFMEMORY;
2212 pixelformat.dwSize = sizeof(pixelformat);
2213 for(fmt = 0; fmt < (sizeof(checkFormatList) / sizeof(checkFormatList[0])); fmt++)
2215 modenum = 0;
2216 while (wined3d_enum_adapter_modes(ddraw->wined3d, WINED3DADAPTER_DEFAULT,
2217 checkFormatList[fmt], modenum++, &mode) == WINED3D_OK)
2219 PixelFormat_WineD3DtoDD(&pixelformat, mode.format_id);
2220 if (DDSD)
2222 if (DDSD->dwFlags & DDSD_WIDTH && mode.width != DDSD->dwWidth)
2223 continue;
2224 if (DDSD->dwFlags & DDSD_HEIGHT && mode.height != DDSD->dwHeight)
2225 continue;
2226 if (DDSD->dwFlags & DDSD_REFRESHRATE && mode.refresh_rate != DDSD->u2.dwRefreshRate)
2227 continue;
2228 if (DDSD->dwFlags & DDSD_PIXELFORMAT
2229 && pixelformat.u1.dwRGBBitCount != DDSD->u4.ddpfPixelFormat.u1.dwRGBBitCount)
2230 continue;
2233 if(!(Flags & DDEDM_REFRESHRATES))
2235 /* DX docs state EnumDisplayMode should return only unique modes. If DDEDM_REFRESHRATES is not set, refresh
2236 * rate doesn't matter when determining if the mode is unique. So modes only differing in refresh rate have
2237 * to be reduced to a single unique result in such case.
2239 BOOL found = FALSE;
2240 unsigned i;
2242 for (i = 0; i < enum_mode_count; i++)
2244 if (enum_modes[i].width == mode.width && enum_modes[i].height == mode.height
2245 && enum_modes[i].format_id == mode.format_id)
2247 found = TRUE;
2248 break;
2252 if(found) continue;
2255 memset(&callback_sd, 0, sizeof(callback_sd));
2256 callback_sd.dwSize = sizeof(callback_sd);
2257 callback_sd.u4.ddpfPixelFormat.dwSize = sizeof(DDPIXELFORMAT);
2259 callback_sd.dwFlags = DDSD_HEIGHT|DDSD_WIDTH|DDSD_PIXELFORMAT|DDSD_PITCH|DDSD_REFRESHRATE;
2260 if (Flags & DDEDM_REFRESHRATES)
2261 callback_sd.u2.dwRefreshRate = mode.refresh_rate;
2263 callback_sd.dwWidth = mode.width;
2264 callback_sd.dwHeight = mode.height;
2266 callback_sd.u4.ddpfPixelFormat=pixelformat;
2268 /* Calc pitch and DWORD align like MSDN says */
2269 callback_sd.u1.lPitch = (callback_sd.u4.ddpfPixelFormat.u1.dwRGBBitCount / 8) * mode.width;
2270 callback_sd.u1.lPitch = (callback_sd.u1.lPitch + 3) & ~3;
2272 TRACE("Enumerating %dx%dx%d @%d\n", callback_sd.dwWidth, callback_sd.dwHeight, callback_sd.u4.ddpfPixelFormat.u1.dwRGBBitCount,
2273 callback_sd.u2.dwRefreshRate);
2275 if(cb(&callback_sd, Context) == DDENUMRET_CANCEL)
2277 TRACE("Application asked to terminate the enumeration\n");
2278 HeapFree(GetProcessHeap(), 0, enum_modes);
2279 wined3d_mutex_unlock();
2280 return DD_OK;
2283 if(!(Flags & DDEDM_REFRESHRATES))
2285 if (enum_mode_count == enum_mode_array_size)
2287 struct wined3d_display_mode *new_enum_modes;
2289 enum_mode_array_size *= 2;
2290 new_enum_modes = HeapReAlloc(GetProcessHeap(), 0, enum_modes,
2291 sizeof(*new_enum_modes) * enum_mode_array_size);
2292 if (!new_enum_modes)
2294 ERR("Out of memory\n");
2295 HeapFree(GetProcessHeap(), 0, enum_modes);
2296 wined3d_mutex_unlock();
2297 return DDERR_OUTOFMEMORY;
2300 enum_modes = new_enum_modes;
2303 enum_modes[enum_mode_count++] = mode;
2308 TRACE("End of enumeration\n");
2309 HeapFree(GetProcessHeap(), 0, enum_modes);
2310 wined3d_mutex_unlock();
2312 return DD_OK;
2315 static HRESULT WINAPI ddraw4_EnumDisplayModes(IDirectDraw4 *iface, DWORD flags,
2316 DDSURFACEDESC2 *surface_desc, void *context, LPDDENUMMODESCALLBACK2 callback)
2318 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
2320 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
2321 iface, flags, surface_desc, context, callback);
2323 return ddraw7_EnumDisplayModes(&ddraw->IDirectDraw7_iface, flags, surface_desc, context, callback);
2326 static HRESULT WINAPI ddraw2_EnumDisplayModes(IDirectDraw2 *iface, DWORD flags,
2327 DDSURFACEDESC *surface_desc, void *context, LPDDENUMMODESCALLBACK callback)
2329 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
2330 struct displaymodescallback_context cbcontext;
2331 DDSURFACEDESC2 surface_desc2;
2333 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
2334 iface, flags, surface_desc, context, callback);
2336 cbcontext.func = callback;
2337 cbcontext.context = context;
2339 if (surface_desc) DDSD_to_DDSD2(surface_desc, &surface_desc2);
2340 return ddraw7_EnumDisplayModes(&ddraw->IDirectDraw7_iface, flags,
2341 surface_desc ? &surface_desc2 : NULL, &cbcontext, EnumDisplayModesCallbackThunk);
2344 static HRESULT WINAPI ddraw1_EnumDisplayModes(IDirectDraw *iface, DWORD flags,
2345 DDSURFACEDESC *surface_desc, void *context, LPDDENUMMODESCALLBACK callback)
2347 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
2348 struct displaymodescallback_context cbcontext;
2349 DDSURFACEDESC2 surface_desc2;
2351 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
2352 iface, flags, surface_desc, context, callback);
2354 cbcontext.func = callback;
2355 cbcontext.context = context;
2357 if (surface_desc) DDSD_to_DDSD2(surface_desc, &surface_desc2);
2358 return ddraw7_EnumDisplayModes(&ddraw->IDirectDraw7_iface, flags,
2359 surface_desc ? &surface_desc2 : NULL, &cbcontext, EnumDisplayModesCallbackThunk);
2362 /*****************************************************************************
2363 * IDirectDraw7::EvaluateMode
2365 * Used with IDirectDraw7::StartModeTest to test video modes.
2366 * EvaluateMode is used to pass or fail a mode, and continue with the next
2367 * mode
2369 * Params:
2370 * Flags: DDEM_MODEPASSED or DDEM_MODEFAILED
2371 * Timeout: Returns the amount of seconds left before the mode would have
2372 * been failed automatically
2374 * Returns:
2375 * This implementation always DD_OK, because it's a stub
2377 *****************************************************************************/
2378 static HRESULT WINAPI ddraw7_EvaluateMode(IDirectDraw7 *iface, DWORD Flags, DWORD *Timeout)
2380 FIXME("iface %p, flags %#x, timeout %p stub!\n", iface, Flags, Timeout);
2382 /* When implementing this, implement it in WineD3D */
2384 return DD_OK;
2387 /*****************************************************************************
2388 * IDirectDraw7::GetDeviceIdentifier
2390 * Returns the device identifier, which gives information about the driver
2391 * Our device identifier is defined at the beginning of this file.
2393 * Params:
2394 * DDDI: Address for the returned structure
2395 * Flags: Can be DDGDI_GETHOSTIDENTIFIER
2397 * Returns:
2398 * On success it returns DD_OK
2399 * DDERR_INVALIDPARAMS if DDDI is NULL
2401 *****************************************************************************/
2402 static HRESULT WINAPI ddraw7_GetDeviceIdentifier(IDirectDraw7 *iface,
2403 DDDEVICEIDENTIFIER2 *DDDI, DWORD Flags)
2405 TRACE("iface %p, device_identifier %p, flags %#x.\n", iface, DDDI, Flags);
2407 if(!DDDI)
2408 return DDERR_INVALIDPARAMS;
2410 /* The DDGDI_GETHOSTIDENTIFIER returns the information about the 2D
2411 * host adapter, if there's a secondary 3D adapter. This doesn't apply
2412 * to any modern hardware, nor is it interesting for Wine, so ignore it.
2413 * Size of DDDEVICEIDENTIFIER2 may be aligned to 8 bytes and thus 4
2414 * bytes too long. So only copy the relevant part of the structure
2417 memcpy(DDDI, &deviceidentifier, FIELD_OFFSET(DDDEVICEIDENTIFIER2, dwWHQLLevel) + sizeof(DWORD));
2418 return DD_OK;
2421 static HRESULT WINAPI ddraw4_GetDeviceIdentifier(IDirectDraw4 *iface,
2422 DDDEVICEIDENTIFIER *identifier, DWORD flags)
2424 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
2425 DDDEVICEIDENTIFIER2 identifier2;
2426 HRESULT hr;
2428 TRACE("iface %p, identifier %p, flags %#x.\n", iface, identifier, flags);
2430 hr = ddraw7_GetDeviceIdentifier(&ddraw->IDirectDraw7_iface, &identifier2, flags);
2431 DDRAW_Convert_DDDEVICEIDENTIFIER_2_To_1(&identifier2, identifier);
2433 return hr;
2436 /*****************************************************************************
2437 * IDirectDraw7::GetSurfaceFromDC
2439 * Returns the Surface for a GDI device context handle.
2440 * Is this related to IDirectDrawSurface::GetDC ???
2442 * Params:
2443 * hdc: hdc to return the surface for
2444 * Surface: Address to write the surface pointer to
2446 * Returns:
2447 * Always returns DD_OK because it's a stub
2449 *****************************************************************************/
2450 static HRESULT WINAPI ddraw7_GetSurfaceFromDC(IDirectDraw7 *iface, HDC hdc,
2451 IDirectDrawSurface7 **Surface)
2453 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
2454 struct wined3d_surface *wined3d_surface;
2455 struct ddraw_surface *surface_impl;
2456 HRESULT hr;
2458 TRACE("iface %p, dc %p, surface %p.\n", iface, hdc, Surface);
2460 if (!Surface) return E_INVALIDARG;
2462 hr = wined3d_device_get_surface_from_dc(ddraw->wined3d_device, hdc, &wined3d_surface);
2463 if (FAILED(hr))
2465 TRACE("No surface found for dc %p.\n", hdc);
2466 *Surface = NULL;
2467 return DDERR_NOTFOUND;
2470 surface_impl = wined3d_surface_get_parent(wined3d_surface);
2471 *Surface = &surface_impl->IDirectDrawSurface7_iface;
2472 IDirectDrawSurface7_AddRef(*Surface);
2473 TRACE("Returning surface %p.\n", Surface);
2474 return DD_OK;
2477 static HRESULT WINAPI ddraw4_GetSurfaceFromDC(IDirectDraw4 *iface, HDC dc,
2478 IDirectDrawSurface4 **surface)
2480 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
2481 struct ddraw_surface *surface_impl;
2482 IDirectDrawSurface7 *surface7;
2483 HRESULT hr;
2485 TRACE("iface %p, dc %p, surface %p.\n", iface, dc, surface);
2487 if (!surface) return E_INVALIDARG;
2489 hr = ddraw7_GetSurfaceFromDC(&ddraw->IDirectDraw7_iface, dc, &surface7);
2490 if (FAILED(hr))
2492 *surface = NULL;
2493 return hr;
2495 surface_impl = impl_from_IDirectDrawSurface7(surface7);
2496 /* Tests say this is true */
2497 *surface = (IDirectDrawSurface4 *)&surface_impl->IDirectDrawSurface_iface;
2498 IDirectDrawSurface_AddRef(&surface_impl->IDirectDrawSurface_iface);
2499 IDirectDrawSurface7_Release(surface7);
2501 return hr;
2504 /*****************************************************************************
2505 * IDirectDraw7::RestoreAllSurfaces
2507 * Calls the restore method of all surfaces
2509 * Params:
2511 * Returns:
2512 * Always returns DD_OK because it's a stub
2514 *****************************************************************************/
2515 static HRESULT WINAPI ddraw7_RestoreAllSurfaces(IDirectDraw7 *iface)
2517 FIXME("iface %p stub!\n", iface);
2519 /* This isn't hard to implement: Enumerate all WineD3D surfaces,
2520 * get their parent and call their restore method. Do not implement
2521 * it in WineD3D, as restoring a surface means re-creating the
2522 * WineD3DDSurface
2524 return DD_OK;
2527 static HRESULT WINAPI ddraw4_RestoreAllSurfaces(IDirectDraw4 *iface)
2529 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
2531 TRACE("iface %p.\n", iface);
2533 return ddraw7_RestoreAllSurfaces(&ddraw->IDirectDraw7_iface);
2536 /*****************************************************************************
2537 * IDirectDraw7::StartModeTest
2539 * Tests the specified video modes to update the system registry with
2540 * refresh rate information. StartModeTest starts the mode test,
2541 * EvaluateMode is used to fail or pass a mode. If EvaluateMode
2542 * isn't called within 15 seconds, the mode is failed automatically
2544 * As refresh rates are handled by the X server, I don't think this
2545 * Method is important
2547 * Params:
2548 * Modes: An array of mode specifications
2549 * NumModes: The number of modes in Modes
2550 * Flags: Some flags...
2552 * Returns:
2553 * Returns DDERR_TESTFINISHED if flags contains DDSMT_ISTESTREQUIRED,
2554 * if no modes are passed, DDERR_INVALIDPARAMS is returned,
2555 * otherwise DD_OK
2557 *****************************************************************************/
2558 static HRESULT WINAPI ddraw7_StartModeTest(IDirectDraw7 *iface, SIZE *Modes, DWORD NumModes, DWORD Flags)
2560 FIXME("iface %p, modes %p, mode_count %u, flags %#x partial stub!\n",
2561 iface, Modes, NumModes, Flags);
2563 /* This looks sane */
2564 if( (!Modes) || (NumModes == 0) ) return DDERR_INVALIDPARAMS;
2566 /* DDSMT_ISTESTREQUIRED asks if a mode test is necessary.
2567 * As it is not, DDERR_TESTFINISHED is returned
2568 * (hopefully that's correct
2570 if(Flags & DDSMT_ISTESTREQUIRED) return DDERR_TESTFINISHED;
2571 * well, that value doesn't (yet) exist in the wine headers, so ignore it
2574 return DD_OK;
2577 /*****************************************************************************
2578 * ddraw_create_surface
2580 * A helper function for IDirectDraw7::CreateSurface. It creates a new surface
2581 * with the passed parameters.
2583 * Params:
2584 * DDSD: Description of the surface to create
2585 * Surf: Address to store the interface pointer at
2587 * Returns:
2588 * DD_OK on success
2590 *****************************************************************************/
2591 static HRESULT ddraw_create_surface(struct ddraw *ddraw, DDSURFACEDESC2 *pDDSD,
2592 struct ddraw_surface **surface, UINT level, UINT version)
2594 HRESULT hr;
2596 TRACE("ddraw %p, surface_desc %p, surface %p, level %u.\n",
2597 ddraw, pDDSD, surface, level);
2599 if (TRACE_ON(ddraw))
2601 TRACE("Requesting surface desc:\n");
2602 DDRAW_dump_surface_desc(pDDSD);
2605 if ((pDDSD->ddsCaps.dwCaps & DDSCAPS_3DDEVICE) && DefaultSurfaceType != WINED3D_SURFACE_TYPE_OPENGL)
2607 WARN("The application requests a 3D capable surface, but a non-OpenGL surface type was set in the registry.\n");
2608 /* Do not fail surface creation, only fail 3D device creation. */
2611 /* Create the Surface object */
2612 *surface = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(**surface));
2613 if (!*surface)
2615 ERR("Failed to allocate surface memory.\n");
2616 return DDERR_OUTOFVIDEOMEMORY;
2619 hr = ddraw_surface_init(*surface, ddraw, pDDSD, level, version);
2620 if (FAILED(hr))
2622 WARN("Failed to initialize surface, hr %#x.\n", hr);
2623 HeapFree(GetProcessHeap(), 0, *surface);
2624 return hr;
2627 /* Increase the surface counter, and attach the surface */
2628 list_add_head(&ddraw->surface_list, &(*surface)->surface_list_entry);
2630 TRACE("Created surface %p.\n", *surface);
2632 return DD_OK;
2634 /*****************************************************************************
2635 * CreateAdditionalSurfaces
2637 * Creates a new mipmap chain.
2639 * Params:
2640 * root: Root surface to attach the newly created chain to
2641 * count: number of surfaces to create
2642 * DDSD: Description of the surface. Intentionally not a pointer to avoid side
2643 * effects on the caller
2644 * CubeFaceRoot: Whether the new surface is a root of a cube map face. This
2645 * creates an additional surface without the mipmapping flags
2647 *****************************************************************************/
2648 static HRESULT CreateAdditionalSurfaces(struct ddraw *ddraw, struct ddraw_surface *root,
2649 UINT count, DDSURFACEDESC2 DDSD, BOOL CubeFaceRoot, UINT version)
2651 struct ddraw_surface *last = root;
2652 UINT i, j, level = 0;
2653 HRESULT hr;
2655 for (i = 0; i < count; ++i)
2657 struct ddraw_surface *object2 = NULL;
2659 /* increase the mipmap level, but only if a mipmap is created
2660 * In this case, also halve the size
2662 if(DDSD.ddsCaps.dwCaps & DDSCAPS_MIPMAP && !CubeFaceRoot)
2664 level++;
2665 if(DDSD.dwWidth > 1) DDSD.dwWidth /= 2;
2666 if(DDSD.dwHeight > 1) DDSD.dwHeight /= 2;
2667 /* Set the mipmap sublevel flag according to msdn */
2668 DDSD.ddsCaps.dwCaps2 |= DDSCAPS2_MIPMAPSUBLEVEL;
2670 else
2672 DDSD.ddsCaps.dwCaps2 &= ~DDSCAPS2_MIPMAPSUBLEVEL;
2674 CubeFaceRoot = FALSE;
2676 hr = ddraw_create_surface(ddraw, &DDSD, &object2, level, version);
2677 if(hr != DD_OK)
2679 return hr;
2682 /* Add the new surface to the complex attachment array */
2683 for(j = 0; j < MAX_COMPLEX_ATTACHED; j++)
2685 if(last->complex_array[j]) continue;
2686 last->complex_array[j] = object2;
2687 break;
2689 last = object2;
2691 /* Remove the (possible) back buffer cap from the new surface description,
2692 * because only one surface in the flipping chain is a back buffer, one
2693 * is a front buffer, the others are just primary surfaces.
2695 DDSD.ddsCaps.dwCaps &= ~DDSCAPS_BACKBUFFER;
2697 return DD_OK;
2700 static HRESULT CDECL ddraw_reset_enum_callback(struct wined3d_resource *resource)
2702 return DD_OK;
2705 /*****************************************************************************
2706 * IDirectDraw7::CreateSurface
2708 * Creates a new IDirectDrawSurface object and returns its interface.
2710 * The surface connections with wined3d are a bit tricky. Basically it works
2711 * like this:
2713 * |------------------------| |-----------------|
2714 * | DDraw surface | | WineD3DSurface |
2715 * | | | |
2716 * | WineD3DSurface |-------------->| |
2717 * | Child |<------------->| Parent |
2718 * |------------------------| |-----------------|
2720 * The DDraw surface is the parent of the wined3d surface, and it releases
2721 * the WineD3DSurface when the ddraw surface is destroyed.
2723 * However, for all surfaces which can be in a container in WineD3D,
2724 * we have to do this. These surfaces are usually complex surfaces,
2725 * so this concerns primary surfaces with a front and a back buffer,
2726 * and textures.
2728 * |------------------------| |-----------------|
2729 * | DDraw surface | | Container |
2730 * | | | |
2731 * | Child |<------------->| Parent |
2732 * | Texture |<------------->| |
2733 * | WineD3DSurface |<----| | Levels |<--|
2734 * | Complex connection | | | | |
2735 * |------------------------| | |-----------------| |
2736 * ^ | |
2737 * | | |
2738 * | | |
2739 * | |------------------| | |-----------------| |
2740 * | | IParent | |-------->| WineD3DSurface | |
2741 * | | | | | |
2742 * | | Child |<------------->| Parent | |
2743 * | | | | Container |<--|
2744 * | |------------------| |-----------------| |
2745 * | |
2746 * | |----------------------| |
2747 * | | DDraw surface 2 | |
2748 * | | | |
2749 * |<->| Complex root Child | |
2750 * | | Texture | |
2751 * | | WineD3DSurface |<----| |
2752 * | |----------------------| | |
2753 * | | |
2754 * | |---------------------| | |-----------------| |
2755 * | | IParent | |----->| WineD3DSurface | |
2756 * | | | | | |
2757 * | | Child |<---------->| Parent | |
2758 * | |---------------------| | Container |<--|
2759 * | |-----------------| |
2760 * | |
2761 * | ---More surfaces can follow--- |
2763 * The reason is that the IWineD3DSwapchain(render target container)
2764 * and the IWineD3DTexure(Texture container) release the parents
2765 * of their surface's children, but by releasing the complex root
2766 * the surfaces which are complexly attached to it are destroyed
2767 * too. See IDirectDrawSurface::Release for a more detailed
2768 * explanation.
2770 * Params:
2771 * DDSD: Description of the surface to create
2772 * Surf: Address to store the interface pointer at
2773 * UnkOuter: Basically for aggregation support, but ddraw doesn't support
2774 * aggregation, so it has to be NULL
2776 * Returns:
2777 * DD_OK on success
2778 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
2779 * DDERR_* if an error occurs
2781 *****************************************************************************/
2782 static HRESULT CreateSurface(struct ddraw *ddraw, DDSURFACEDESC2 *DDSD,
2783 struct ddraw_surface **surface, IUnknown *UnkOuter, UINT version)
2785 struct ddraw_surface *object = NULL;
2786 struct wined3d_display_mode mode;
2787 HRESULT hr;
2788 LONG extra_surfaces = 0;
2789 DDSURFACEDESC2 desc2;
2790 const DWORD sysvidmem = DDSCAPS_VIDEOMEMORY | DDSCAPS_SYSTEMMEMORY;
2792 TRACE("ddraw %p, surface_desc %p, surface %p, outer_unknown %p.\n", ddraw, DDSD, surface, UnkOuter);
2794 /* Some checks before we start */
2795 if (TRACE_ON(ddraw))
2797 TRACE(" (%p) Requesting surface desc :\n", ddraw);
2798 DDRAW_dump_surface_desc(DDSD);
2801 if (UnkOuter != NULL)
2803 FIXME("(%p) : outer != NULL?\n", ddraw);
2804 return CLASS_E_NOAGGREGATION; /* unchecked */
2807 if (!surface)
2809 FIXME("(%p) You want to get back a surface? Don't give NULL ptrs!\n", ddraw);
2810 return E_POINTER; /* unchecked */
2813 if (!(DDSD->dwFlags & DDSD_CAPS))
2815 /* DVIDEO.DLL does forget the DDSD_CAPS flag ... *sigh* */
2816 DDSD->dwFlags |= DDSD_CAPS;
2819 if (DDSD->ddsCaps.dwCaps & DDSCAPS_ALLOCONLOAD)
2821 /* If the surface is of the 'alloconload' type, ignore the LPSURFACE field */
2822 DDSD->dwFlags &= ~DDSD_LPSURFACE;
2825 if ((DDSD->dwFlags & DDSD_LPSURFACE) && (DDSD->lpSurface == NULL))
2827 /* Frank Herbert's Dune specifies a null pointer for the surface, ignore the LPSURFACE field */
2828 WARN("(%p) Null surface pointer specified, ignore it!\n", ddraw);
2829 DDSD->dwFlags &= ~DDSD_LPSURFACE;
2832 if((DDSD->ddsCaps.dwCaps & (DDSCAPS_FLIP | DDSCAPS_PRIMARYSURFACE)) == (DDSCAPS_FLIP | DDSCAPS_PRIMARYSURFACE) &&
2833 !(ddraw->cooperative_level & DDSCL_EXCLUSIVE))
2835 TRACE("(%p): Attempt to create a flipable primary surface without DDSCL_EXCLUSIVE set\n",
2836 ddraw);
2837 *surface = NULL;
2838 return DDERR_NOEXCLUSIVEMODE;
2841 if((DDSD->ddsCaps.dwCaps & (DDSCAPS_BACKBUFFER | DDSCAPS_PRIMARYSURFACE)) == (DDSCAPS_BACKBUFFER | DDSCAPS_PRIMARYSURFACE))
2843 WARN("Application wanted to create back buffer primary surface\n");
2844 return DDERR_INVALIDCAPS;
2847 if((DDSD->ddsCaps.dwCaps & sysvidmem) == sysvidmem)
2849 /* This is a special switch in ddrawex.dll, but not allowed in ddraw.dll */
2850 WARN("Application tries to put the surface in both system and video memory\n");
2851 *surface = NULL;
2852 return DDERR_INVALIDCAPS;
2855 /* Check cube maps but only if the size includes them */
2856 if (DDSD->dwSize >= sizeof(DDSURFACEDESC2))
2858 if(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP_ALLFACES &&
2859 !(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP))
2861 WARN("Cube map faces requested without cube map flag\n");
2862 return DDERR_INVALIDCAPS;
2864 if(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP &&
2865 (DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP_ALLFACES) == 0)
2867 WARN("Cube map without faces requested\n");
2868 return DDERR_INVALIDPARAMS;
2871 /* Quick tests confirm those can be created, but we don't do that yet */
2872 if(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP &&
2873 (DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP_ALLFACES) != DDSCAPS2_CUBEMAP_ALLFACES)
2875 FIXME("Partial cube maps not supported yet\n");
2879 /* According to the msdn this flag is ignored by CreateSurface */
2880 if (DDSD->dwSize >= sizeof(DDSURFACEDESC2))
2881 DDSD->ddsCaps.dwCaps2 &= ~DDSCAPS2_MIPMAPSUBLEVEL;
2883 /* Modify some flags */
2884 copy_to_surfacedesc2(&desc2, DDSD);
2885 desc2.u4.ddpfPixelFormat.dwSize=sizeof(DDPIXELFORMAT); /* Just to be sure */
2887 /* Get the video mode from WineD3D - we will need it */
2888 hr = wined3d_device_get_display_mode(ddraw->wined3d_device, 0, &mode);
2889 if (FAILED(hr))
2891 ERR("Failed to read display mode from wined3d\n");
2892 switch(ddraw->orig_bpp)
2894 case 8:
2895 mode.format_id = WINED3DFMT_P8_UINT;
2896 break;
2898 case 15:
2899 mode.format_id = WINED3DFMT_B5G5R5X1_UNORM;
2900 break;
2902 case 16:
2903 mode.format_id = WINED3DFMT_B5G6R5_UNORM;
2904 break;
2906 case 24:
2907 mode.format_id = WINED3DFMT_B8G8R8_UNORM;
2908 break;
2910 case 32:
2911 mode.format_id = WINED3DFMT_B8G8R8X8_UNORM;
2912 break;
2914 mode.width = ddraw->orig_width;
2915 mode.height = ddraw->orig_height;
2918 /* No pixelformat given? Use the current screen format */
2919 if(!(desc2.dwFlags & DDSD_PIXELFORMAT))
2921 desc2.dwFlags |= DDSD_PIXELFORMAT;
2922 desc2.u4.ddpfPixelFormat.dwSize=sizeof(DDPIXELFORMAT);
2924 PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, mode.format_id);
2927 /* No Width or no Height? Use the original screen size
2929 if(!(desc2.dwFlags & DDSD_WIDTH) ||
2930 !(desc2.dwFlags & DDSD_HEIGHT) )
2932 /* Invalid for non-render targets */
2933 if(!(desc2.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE))
2935 WARN("Creating a non-Primary surface without Width or Height info, returning DDERR_INVALIDPARAMS\n");
2936 *surface = NULL;
2937 return DDERR_INVALIDPARAMS;
2940 desc2.dwFlags |= DDSD_WIDTH | DDSD_HEIGHT;
2941 desc2.dwWidth = mode.width;
2942 desc2.dwHeight = mode.height;
2945 if (!desc2.dwWidth || !desc2.dwHeight)
2946 return DDERR_INVALIDPARAMS;
2948 /* Mipmap count fixes */
2949 if(desc2.ddsCaps.dwCaps & DDSCAPS_MIPMAP)
2951 if(desc2.ddsCaps.dwCaps & DDSCAPS_COMPLEX)
2953 if(desc2.dwFlags & DDSD_MIPMAPCOUNT)
2955 /* Mipmap count is given, should not be 0 */
2956 if( desc2.u2.dwMipMapCount == 0 )
2957 return DDERR_INVALIDPARAMS;
2959 else
2961 /* Undocumented feature: Create sublevels until
2962 * either the width or the height is 1
2964 DWORD min = desc2.dwWidth < desc2.dwHeight ?
2965 desc2.dwWidth : desc2.dwHeight;
2966 desc2.u2.dwMipMapCount = 0;
2967 while( min )
2969 desc2.u2.dwMipMapCount += 1;
2970 min >>= 1;
2974 else
2976 /* Not-complex mipmap -> Mipmapcount = 1 */
2977 desc2.u2.dwMipMapCount = 1;
2979 extra_surfaces = desc2.u2.dwMipMapCount - 1;
2981 /* There's a mipmap count in the created surface in any case */
2982 desc2.dwFlags |= DDSD_MIPMAPCOUNT;
2984 /* If no mipmap is given, the texture has only one level */
2986 /* The first surface is a front buffer, the back buffer is created afterwards */
2987 if( (desc2.dwFlags & DDSD_CAPS) && (desc2.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE) )
2989 desc2.ddsCaps.dwCaps |= DDSCAPS_FRONTBUFFER;
2992 /* The root surface in a cube map is positive x */
2993 if(desc2.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP)
2995 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_ALLFACES;
2996 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEX;
2999 if ((desc2.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE) && (ddraw->cooperative_level & DDSCL_EXCLUSIVE))
3001 struct wined3d_swapchain_desc swapchain_desc;
3003 hr = wined3d_swapchain_get_desc(ddraw->wined3d_swapchain, &swapchain_desc);
3004 if (FAILED(hr))
3006 ERR("Failed to get present parameters.\n");
3007 return hr;
3010 swapchain_desc.backbuffer_width = mode.width;
3011 swapchain_desc.backbuffer_height = mode.height;
3012 swapchain_desc.backbuffer_format = mode.format_id;
3014 hr = wined3d_device_reset(ddraw->wined3d_device,
3015 &swapchain_desc, ddraw_reset_enum_callback);
3016 if (FAILED(hr))
3018 ERR("Failed to reset device.\n");
3019 return hr;
3023 /* Create the first surface */
3024 hr = ddraw_create_surface(ddraw, &desc2, &object, 0, version);
3025 if (FAILED(hr))
3027 WARN("ddraw_create_surface failed, hr %#x.\n", hr);
3028 return hr;
3030 object->is_complex_root = TRUE;
3032 *surface = object;
3034 /* Create Additional surfaces if necessary
3035 * This applies to Primary surfaces which have a back buffer count
3036 * set, but not to mipmap textures. In case of Mipmap textures,
3037 * wineD3D takes care of the creation of additional surfaces
3039 if(DDSD->dwFlags & DDSD_BACKBUFFERCOUNT)
3041 extra_surfaces = DDSD->dwBackBufferCount;
3042 desc2.ddsCaps.dwCaps &= ~DDSCAPS_FRONTBUFFER; /* It's not a front buffer */
3043 desc2.ddsCaps.dwCaps |= DDSCAPS_BACKBUFFER;
3044 desc2.dwBackBufferCount = 0;
3047 hr = DD_OK;
3048 if(desc2.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP)
3050 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_ALLFACES;
3051 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEZ;
3052 hr |= CreateAdditionalSurfaces(ddraw, object, extra_surfaces + 1, desc2, TRUE, version);
3053 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_NEGATIVEZ;
3054 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEZ;
3055 hr |= CreateAdditionalSurfaces(ddraw, object, extra_surfaces + 1, desc2, TRUE, version);
3056 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_POSITIVEZ;
3057 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEY;
3058 hr |= CreateAdditionalSurfaces(ddraw, object, extra_surfaces + 1, desc2, TRUE, version);
3059 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_NEGATIVEY;
3060 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEY;
3061 hr |= CreateAdditionalSurfaces(ddraw, object, extra_surfaces + 1, desc2, TRUE, version);
3062 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_POSITIVEY;
3063 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEX;
3064 hr |= CreateAdditionalSurfaces(ddraw, object, extra_surfaces + 1, desc2, TRUE, version);
3065 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_NEGATIVEX;
3066 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEX;
3069 hr |= CreateAdditionalSurfaces(ddraw, object, extra_surfaces, desc2, FALSE, version);
3070 if(hr != DD_OK)
3072 /* This destroys and possibly created surfaces too */
3073 if (version == 7)
3074 IDirectDrawSurface7_Release(&object->IDirectDrawSurface7_iface);
3075 else if (version == 4)
3076 IDirectDrawSurface4_Release(&object->IDirectDrawSurface4_iface);
3077 else
3078 IDirectDrawSurface_Release(&object->IDirectDrawSurface_iface);
3080 return hr;
3083 if (desc2.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE)
3084 ddraw->primary = object;
3086 /* Create a WineD3DTexture if a texture was requested */
3087 if (desc2.ddsCaps.dwCaps & DDSCAPS_TEXTURE)
3089 ddraw->tex_root = object;
3090 ddraw_surface_create_texture(object);
3091 ddraw->tex_root = NULL;
3094 return hr;
3097 static HRESULT WINAPI ddraw7_CreateSurface(IDirectDraw7 *iface, DDSURFACEDESC2 *surface_desc,
3098 IDirectDrawSurface7 **surface, IUnknown *outer_unknown)
3100 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
3101 struct ddraw_surface *impl;
3102 HRESULT hr;
3104 TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
3105 iface, surface_desc, surface, outer_unknown);
3107 wined3d_mutex_lock();
3109 if (!(ddraw->cooperative_level & (DDSCL_NORMAL | DDSCL_EXCLUSIVE)))
3111 WARN("Cooperative level not set.\n");
3112 wined3d_mutex_unlock();
3113 return DDERR_NOCOOPERATIVELEVELSET;
3116 if(surface_desc == NULL || surface_desc->dwSize != sizeof(DDSURFACEDESC2))
3118 WARN("Application supplied invalid surface descriptor\n");
3119 wined3d_mutex_unlock();
3120 return DDERR_INVALIDPARAMS;
3123 if(surface_desc->ddsCaps.dwCaps & (DDSCAPS_FRONTBUFFER | DDSCAPS_BACKBUFFER))
3125 if (TRACE_ON(ddraw))
3127 TRACE(" (%p) Requesting surface desc :\n", iface);
3128 DDRAW_dump_surface_desc(surface_desc);
3131 WARN("Application tried to create an explicit front or back buffer\n");
3132 wined3d_mutex_unlock();
3133 return DDERR_INVALIDCAPS;
3136 hr = CreateSurface(ddraw, surface_desc, &impl, outer_unknown, 7);
3137 wined3d_mutex_unlock();
3138 if (FAILED(hr))
3140 *surface = NULL;
3141 return hr;
3144 *surface = &impl->IDirectDrawSurface7_iface;
3145 IDirectDraw7_AddRef(iface);
3146 impl->ifaceToRelease = (IUnknown *)iface;
3148 return hr;
3151 static HRESULT WINAPI ddraw4_CreateSurface(IDirectDraw4 *iface,
3152 DDSURFACEDESC2 *surface_desc, IDirectDrawSurface4 **surface, IUnknown *outer_unknown)
3154 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
3155 struct ddraw_surface *impl;
3156 HRESULT hr;
3158 TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
3159 iface, surface_desc, surface, outer_unknown);
3161 wined3d_mutex_lock();
3163 if (!(ddraw->cooperative_level & (DDSCL_NORMAL | DDSCL_EXCLUSIVE)))
3165 WARN("Cooperative level not set.\n");
3166 wined3d_mutex_unlock();
3167 return DDERR_NOCOOPERATIVELEVELSET;
3170 if(surface_desc == NULL || surface_desc->dwSize != sizeof(DDSURFACEDESC2))
3172 WARN("Application supplied invalid surface descriptor\n");
3173 wined3d_mutex_unlock();
3174 return DDERR_INVALIDPARAMS;
3177 if(surface_desc->ddsCaps.dwCaps & (DDSCAPS_FRONTBUFFER | DDSCAPS_BACKBUFFER))
3179 if (TRACE_ON(ddraw))
3181 TRACE(" (%p) Requesting surface desc :\n", iface);
3182 DDRAW_dump_surface_desc(surface_desc);
3185 WARN("Application tried to create an explicit front or back buffer\n");
3186 wined3d_mutex_unlock();
3187 return DDERR_INVALIDCAPS;
3190 hr = CreateSurface(ddraw, surface_desc, &impl, outer_unknown, 4);
3191 wined3d_mutex_unlock();
3192 if (FAILED(hr))
3194 *surface = NULL;
3195 return hr;
3198 *surface = &impl->IDirectDrawSurface4_iface;
3199 IDirectDraw4_AddRef(iface);
3200 impl->ifaceToRelease = (IUnknown *)iface;
3202 return hr;
3205 static HRESULT WINAPI ddraw2_CreateSurface(IDirectDraw2 *iface,
3206 DDSURFACEDESC *surface_desc, IDirectDrawSurface **surface, IUnknown *outer_unknown)
3208 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
3209 struct ddraw_surface *impl;
3210 HRESULT hr;
3211 DDSURFACEDESC2 surface_desc2;
3213 TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
3214 iface, surface_desc, surface, outer_unknown);
3216 wined3d_mutex_lock();
3218 if (!(ddraw->cooperative_level & (DDSCL_NORMAL | DDSCL_EXCLUSIVE)))
3220 WARN("Cooperative level not set.\n");
3221 wined3d_mutex_unlock();
3222 return DDERR_NOCOOPERATIVELEVELSET;
3225 if(surface_desc == NULL || surface_desc->dwSize != sizeof(DDSURFACEDESC))
3227 WARN("Application supplied invalid surface descriptor\n");
3228 wined3d_mutex_unlock();
3229 return DDERR_INVALIDPARAMS;
3232 DDSD_to_DDSD2(surface_desc, &surface_desc2);
3233 if(surface_desc->ddsCaps.dwCaps & (DDSCAPS_FRONTBUFFER | DDSCAPS_BACKBUFFER))
3235 if (TRACE_ON(ddraw))
3237 TRACE(" (%p) Requesting surface desc :\n", iface);
3238 DDRAW_dump_surface_desc((LPDDSURFACEDESC2)surface_desc);
3241 WARN("Application tried to create an explicit front or back buffer\n");
3242 wined3d_mutex_unlock();
3243 return DDERR_INVALIDCAPS;
3246 hr = CreateSurface(ddraw, &surface_desc2, &impl, outer_unknown, 2);
3247 wined3d_mutex_unlock();
3248 if (FAILED(hr))
3250 *surface = NULL;
3251 return hr;
3254 *surface = &impl->IDirectDrawSurface_iface;
3255 impl->ifaceToRelease = NULL;
3257 return hr;
3260 static HRESULT WINAPI ddraw1_CreateSurface(IDirectDraw *iface,
3261 DDSURFACEDESC *surface_desc, IDirectDrawSurface **surface, IUnknown *outer_unknown)
3263 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
3264 struct ddraw_surface *impl;
3265 HRESULT hr;
3266 DDSURFACEDESC2 surface_desc2;
3268 TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
3269 iface, surface_desc, surface, outer_unknown);
3271 wined3d_mutex_lock();
3273 if (!(ddraw->cooperative_level & (DDSCL_NORMAL | DDSCL_EXCLUSIVE)))
3275 WARN("Cooperative level not set.\n");
3276 wined3d_mutex_unlock();
3277 return DDERR_NOCOOPERATIVELEVELSET;
3280 if(surface_desc == NULL || surface_desc->dwSize != sizeof(DDSURFACEDESC))
3282 WARN("Application supplied invalid surface descriptor\n");
3283 wined3d_mutex_unlock();
3284 return DDERR_INVALIDPARAMS;
3287 /* Remove front buffer flag, this causes failure in v7, and its added to normal
3288 * primaries anyway. */
3289 surface_desc->ddsCaps.dwCaps &= ~DDSCAPS_FRONTBUFFER;
3290 DDSD_to_DDSD2(surface_desc, &surface_desc2);
3291 hr = CreateSurface(ddraw, &surface_desc2, &impl, outer_unknown, 1);
3292 wined3d_mutex_unlock();
3293 if (FAILED(hr))
3295 *surface = NULL;
3296 return hr;
3299 *surface = &impl->IDirectDrawSurface_iface;
3300 impl->ifaceToRelease = NULL;
3302 return hr;
3305 #define DDENUMSURFACES_SEARCHTYPE (DDENUMSURFACES_CANBECREATED|DDENUMSURFACES_DOESEXIST)
3306 #define DDENUMSURFACES_MATCHTYPE (DDENUMSURFACES_ALL|DDENUMSURFACES_MATCH|DDENUMSURFACES_NOMATCH)
3308 static BOOL
3309 Main_DirectDraw_DDPIXELFORMAT_Match(const DDPIXELFORMAT *requested,
3310 const DDPIXELFORMAT *provided)
3312 /* Some flags must be present in both or neither for a match. */
3313 static const DWORD must_match = DDPF_PALETTEINDEXED1 | DDPF_PALETTEINDEXED2
3314 | DDPF_PALETTEINDEXED4 | DDPF_PALETTEINDEXED8 | DDPF_FOURCC
3315 | DDPF_ZBUFFER | DDPF_STENCILBUFFER;
3317 if ((requested->dwFlags & provided->dwFlags) != requested->dwFlags)
3318 return FALSE;
3320 if ((requested->dwFlags & must_match) != (provided->dwFlags & must_match))
3321 return FALSE;
3323 if (requested->dwFlags & DDPF_FOURCC)
3324 if (requested->dwFourCC != provided->dwFourCC)
3325 return FALSE;
3327 if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_ZBUFFER|DDPF_ALPHA
3328 |DDPF_LUMINANCE|DDPF_BUMPDUDV))
3329 if (requested->u1.dwRGBBitCount != provided->u1.dwRGBBitCount)
3330 return FALSE;
3332 if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_STENCILBUFFER
3333 |DDPF_LUMINANCE|DDPF_BUMPDUDV))
3334 if (requested->u2.dwRBitMask != provided->u2.dwRBitMask)
3335 return FALSE;
3337 if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_ZBUFFER|DDPF_BUMPDUDV))
3338 if (requested->u3.dwGBitMask != provided->u3.dwGBitMask)
3339 return FALSE;
3341 /* I could be wrong about the bumpmapping. MSDN docs are vague. */
3342 if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_STENCILBUFFER
3343 |DDPF_BUMPDUDV))
3344 if (requested->u4.dwBBitMask != provided->u4.dwBBitMask)
3345 return FALSE;
3347 if (requested->dwFlags & (DDPF_ALPHAPIXELS|DDPF_ZPIXELS))
3348 if (requested->u5.dwRGBAlphaBitMask != provided->u5.dwRGBAlphaBitMask)
3349 return FALSE;
3351 return TRUE;
3354 static BOOL ddraw_match_surface_desc(const DDSURFACEDESC2 *requested, const DDSURFACEDESC2 *provided)
3356 struct compare_info
3358 DWORD flag;
3359 ptrdiff_t offset;
3360 size_t size;
3363 #define CMP(FLAG, FIELD) \
3364 { DDSD_##FLAG, offsetof(DDSURFACEDESC2, FIELD), \
3365 sizeof(((DDSURFACEDESC2 *)(NULL))->FIELD) }
3367 static const struct compare_info compare[] =
3369 CMP(ALPHABITDEPTH, dwAlphaBitDepth),
3370 CMP(BACKBUFFERCOUNT, dwBackBufferCount),
3371 CMP(CAPS, ddsCaps),
3372 CMP(CKDESTBLT, ddckCKDestBlt),
3373 CMP(CKDESTOVERLAY, u3 /* ddckCKDestOverlay */),
3374 CMP(CKSRCBLT, ddckCKSrcBlt),
3375 CMP(CKSRCOVERLAY, ddckCKSrcOverlay),
3376 CMP(HEIGHT, dwHeight),
3377 CMP(LINEARSIZE, u1 /* dwLinearSize */),
3378 CMP(LPSURFACE, lpSurface),
3379 CMP(MIPMAPCOUNT, u2 /* dwMipMapCount */),
3380 CMP(PITCH, u1 /* lPitch */),
3381 /* PIXELFORMAT: manual */
3382 CMP(REFRESHRATE, u2 /* dwRefreshRate */),
3383 CMP(TEXTURESTAGE, dwTextureStage),
3384 CMP(WIDTH, dwWidth),
3385 /* ZBUFFERBITDEPTH: "obsolete" */
3388 #undef CMP
3390 unsigned int i;
3392 if ((requested->dwFlags & provided->dwFlags) != requested->dwFlags)
3393 return FALSE;
3395 for (i=0; i < sizeof(compare)/sizeof(compare[0]); i++)
3397 if (requested->dwFlags & compare[i].flag
3398 && memcmp((const char *)provided + compare[i].offset,
3399 (const char *)requested + compare[i].offset,
3400 compare[i].size) != 0)
3401 return FALSE;
3404 if (requested->dwFlags & DDSD_PIXELFORMAT)
3406 if (!Main_DirectDraw_DDPIXELFORMAT_Match(&requested->u4.ddpfPixelFormat,
3407 &provided->u4.ddpfPixelFormat))
3408 return FALSE;
3411 return TRUE;
3414 #undef DDENUMSURFACES_SEARCHTYPE
3415 #undef DDENUMSURFACES_MATCHTYPE
3417 struct surfacescallback2_context
3419 LPDDENUMSURFACESCALLBACK2 func;
3420 void *context;
3423 struct surfacescallback_context
3425 LPDDENUMSURFACESCALLBACK func;
3426 void *context;
3429 static HRESULT CALLBACK EnumSurfacesCallback2Thunk(IDirectDrawSurface7 *surface,
3430 DDSURFACEDESC2 *surface_desc, void *context)
3432 struct ddraw_surface *surface_impl = impl_from_IDirectDrawSurface7(surface);
3433 struct surfacescallback2_context *cbcontext = context;
3435 IDirectDrawSurface4_AddRef(&surface_impl->IDirectDrawSurface4_iface);
3436 IDirectDrawSurface7_Release(surface);
3438 return cbcontext->func(&surface_impl->IDirectDrawSurface4_iface,
3439 surface_desc, cbcontext->context);
3442 static HRESULT CALLBACK EnumSurfacesCallbackThunk(IDirectDrawSurface7 *surface,
3443 DDSURFACEDESC2 *surface_desc, void *context)
3445 struct ddraw_surface *surface_impl = impl_from_IDirectDrawSurface7(surface);
3446 struct surfacescallback_context *cbcontext = context;
3448 IDirectDrawSurface_AddRef(&surface_impl->IDirectDrawSurface_iface);
3449 IDirectDrawSurface7_Release(surface);
3451 return cbcontext->func(&surface_impl->IDirectDrawSurface_iface,
3452 (DDSURFACEDESC *)surface_desc, cbcontext->context);
3455 /*****************************************************************************
3456 * IDirectDraw7::EnumSurfaces
3458 * Loops through all surfaces attached to this device and calls the
3459 * application callback. This can't be relayed to WineD3DDevice,
3460 * because some WineD3DSurfaces' parents are IParent objects
3462 * Params:
3463 * Flags: Some filtering flags. See IDirectDrawImpl_EnumSurfacesCallback
3464 * DDSD: Description to filter for
3465 * Context: Application-provided pointer, it's passed unmodified to the
3466 * Callback function
3467 * Callback: Address to call for each surface
3469 * Returns:
3470 * DDERR_INVALIDPARAMS if the callback is NULL
3471 * DD_OK on success
3473 *****************************************************************************/
3474 static HRESULT WINAPI ddraw7_EnumSurfaces(IDirectDraw7 *iface, DWORD Flags,
3475 DDSURFACEDESC2 *DDSD, void *Context, LPDDENUMSURFACESCALLBACK7 Callback)
3477 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
3478 struct ddraw_surface *surf;
3479 BOOL all, nomatch;
3480 DDSURFACEDESC2 desc;
3481 struct list *entry, *entry2;
3483 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
3484 iface, Flags, DDSD, Context, Callback);
3486 all = Flags & DDENUMSURFACES_ALL;
3487 nomatch = Flags & DDENUMSURFACES_NOMATCH;
3489 if (!Callback)
3490 return DDERR_INVALIDPARAMS;
3492 wined3d_mutex_lock();
3494 /* Use the _SAFE enumeration, the app may destroy enumerated surfaces */
3495 LIST_FOR_EACH_SAFE(entry, entry2, &ddraw->surface_list)
3497 surf = LIST_ENTRY(entry, struct ddraw_surface, surface_list_entry);
3499 if (!surf->iface_count)
3501 WARN("Not enumerating surface %p because it doesn't have any references.\n", surf);
3502 continue;
3505 if (all || (nomatch != ddraw_match_surface_desc(DDSD, &surf->surface_desc)))
3507 TRACE("Enumerating surface %p.\n", surf);
3508 desc = surf->surface_desc;
3509 IDirectDrawSurface7_AddRef(&surf->IDirectDrawSurface7_iface);
3510 if (Callback(&surf->IDirectDrawSurface7_iface, &desc, Context) != DDENUMRET_OK)
3512 wined3d_mutex_unlock();
3513 return DD_OK;
3518 wined3d_mutex_unlock();
3520 return DD_OK;
3523 static HRESULT WINAPI ddraw4_EnumSurfaces(IDirectDraw4 *iface, DWORD flags,
3524 DDSURFACEDESC2 *surface_desc, void *context, LPDDENUMSURFACESCALLBACK2 callback)
3526 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
3527 struct surfacescallback2_context cbcontext;
3529 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
3530 iface, flags, surface_desc, context, callback);
3532 cbcontext.func = callback;
3533 cbcontext.context = context;
3535 return ddraw7_EnumSurfaces(&ddraw->IDirectDraw7_iface, flags, surface_desc,
3536 &cbcontext, EnumSurfacesCallback2Thunk);
3539 static HRESULT WINAPI ddraw2_EnumSurfaces(IDirectDraw2 *iface, DWORD flags,
3540 DDSURFACEDESC *surface_desc, void *context, LPDDENUMSURFACESCALLBACK callback)
3542 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
3543 struct surfacescallback_context cbcontext;
3544 DDSURFACEDESC2 surface_desc2;
3546 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
3547 iface, flags, surface_desc, context, callback);
3549 cbcontext.func = callback;
3550 cbcontext.context = context;
3552 if (surface_desc) DDSD_to_DDSD2(surface_desc, &surface_desc2);
3553 return ddraw7_EnumSurfaces(&ddraw->IDirectDraw7_iface, flags,
3554 surface_desc ? &surface_desc2 : NULL, &cbcontext, EnumSurfacesCallbackThunk);
3557 static HRESULT WINAPI ddraw1_EnumSurfaces(IDirectDraw *iface, DWORD flags,
3558 DDSURFACEDESC *surface_desc, void *context, LPDDENUMSURFACESCALLBACK callback)
3560 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
3561 struct surfacescallback_context cbcontext;
3562 DDSURFACEDESC2 surface_desc2;
3564 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
3565 iface, flags, surface_desc, context, callback);
3567 cbcontext.func = callback;
3568 cbcontext.context = context;
3570 if (surface_desc) DDSD_to_DDSD2(surface_desc, &surface_desc2);
3571 return ddraw7_EnumSurfaces(&ddraw->IDirectDraw7_iface, flags,
3572 surface_desc ? &surface_desc2 : NULL, &cbcontext, EnumSurfacesCallbackThunk);
3575 /*****************************************************************************
3576 * DirectDrawCreateClipper (DDRAW.@)
3578 * Creates a new IDirectDrawClipper object.
3580 * Params:
3581 * Clipper: Address to write the interface pointer to
3582 * UnkOuter: For aggregation support, which ddraw doesn't have. Has to be
3583 * NULL
3585 * Returns:
3586 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
3587 * E_OUTOFMEMORY if allocating the object failed
3589 *****************************************************************************/
3590 HRESULT WINAPI DirectDrawCreateClipper(DWORD flags, IDirectDrawClipper **clipper, IUnknown *outer_unknown)
3592 struct ddraw_clipper *object;
3593 HRESULT hr;
3595 TRACE("flags %#x, clipper %p, outer_unknown %p.\n",
3596 flags, clipper, outer_unknown);
3598 if (outer_unknown)
3599 return CLASS_E_NOAGGREGATION;
3601 wined3d_mutex_lock();
3603 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
3604 if (!object)
3606 wined3d_mutex_unlock();
3607 return E_OUTOFMEMORY;
3610 hr = ddraw_clipper_init(object);
3611 if (FAILED(hr))
3613 WARN("Failed to initialize clipper, hr %#x.\n", hr);
3614 HeapFree(GetProcessHeap(), 0, object);
3615 wined3d_mutex_unlock();
3616 return hr;
3619 TRACE("Created clipper %p.\n", object);
3620 *clipper = &object->IDirectDrawClipper_iface;
3621 wined3d_mutex_unlock();
3623 return DD_OK;
3626 /*****************************************************************************
3627 * IDirectDraw7::CreateClipper
3629 * Creates a DDraw clipper. See DirectDrawCreateClipper for details
3631 *****************************************************************************/
3632 static HRESULT WINAPI ddraw7_CreateClipper(IDirectDraw7 *iface, DWORD Flags,
3633 IDirectDrawClipper **Clipper, IUnknown *UnkOuter)
3635 TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
3636 iface, Flags, Clipper, UnkOuter);
3638 return DirectDrawCreateClipper(Flags, Clipper, UnkOuter);
3641 static HRESULT WINAPI ddraw4_CreateClipper(IDirectDraw4 *iface, DWORD flags,
3642 IDirectDrawClipper **clipper, IUnknown *outer_unknown)
3644 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
3646 TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
3647 iface, flags, clipper, outer_unknown);
3649 return ddraw7_CreateClipper(&ddraw->IDirectDraw7_iface, flags, clipper, outer_unknown);
3652 static HRESULT WINAPI ddraw2_CreateClipper(IDirectDraw2 *iface,
3653 DWORD flags, IDirectDrawClipper **clipper, IUnknown *outer_unknown)
3655 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
3657 TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
3658 iface, flags, clipper, outer_unknown);
3660 return ddraw7_CreateClipper(&ddraw->IDirectDraw7_iface, flags, clipper, outer_unknown);
3663 static HRESULT WINAPI ddraw1_CreateClipper(IDirectDraw *iface,
3664 DWORD flags, IDirectDrawClipper **clipper, IUnknown *outer_unknown)
3666 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
3668 TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
3669 iface, flags, clipper, outer_unknown);
3671 return ddraw7_CreateClipper(&ddraw->IDirectDraw7_iface, flags, clipper, outer_unknown);
3674 /*****************************************************************************
3675 * IDirectDraw7::CreatePalette
3677 * Creates a new IDirectDrawPalette object
3679 * Params:
3680 * Flags: The flags for the new clipper
3681 * ColorTable: Color table to assign to the new clipper
3682 * Palette: Address to write the interface pointer to
3683 * UnkOuter: For aggregation support, which ddraw doesn't have. Has to be
3684 * NULL
3686 * Returns:
3687 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
3688 * E_OUTOFMEMORY if allocating the object failed
3690 *****************************************************************************/
3691 static HRESULT WINAPI ddraw7_CreatePalette(IDirectDraw7 *iface, DWORD Flags,
3692 PALETTEENTRY *ColorTable, IDirectDrawPalette **Palette, IUnknown *pUnkOuter)
3694 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
3695 struct ddraw_palette *object;
3696 HRESULT hr;
3698 TRACE("iface %p, flags %#x, color_table %p, palette %p, outer_unknown %p.\n",
3699 iface, Flags, ColorTable, Palette, pUnkOuter);
3701 if (pUnkOuter)
3702 return CLASS_E_NOAGGREGATION;
3704 wined3d_mutex_lock();
3706 /* The refcount test shows that a cooplevel is required for this */
3707 if (!ddraw->cooperative_level)
3709 WARN("No cooperative level set, returning DDERR_NOCOOPERATIVELEVELSET\n");
3710 wined3d_mutex_unlock();
3711 return DDERR_NOCOOPERATIVELEVELSET;
3714 object = HeapAlloc(GetProcessHeap(), 0, sizeof(*object));
3715 if (!object)
3717 ERR("Out of memory when allocating memory for a palette implementation\n");
3718 wined3d_mutex_unlock();
3719 return E_OUTOFMEMORY;
3722 hr = ddraw_palette_init(object, ddraw, Flags, ColorTable);
3723 if (FAILED(hr))
3725 WARN("Failed to initialize palette, hr %#x.\n", hr);
3726 HeapFree(GetProcessHeap(), 0, object);
3727 wined3d_mutex_unlock();
3728 return hr;
3731 TRACE("Created palette %p.\n", object);
3732 *Palette = &object->IDirectDrawPalette_iface;
3733 wined3d_mutex_unlock();
3735 return DD_OK;
3738 static HRESULT WINAPI ddraw4_CreatePalette(IDirectDraw4 *iface, DWORD flags, PALETTEENTRY *entries,
3739 IDirectDrawPalette **palette, IUnknown *outer_unknown)
3741 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
3742 HRESULT hr;
3744 TRACE("iface %p, flags %#x, entries %p, palette %p, outer_unknown %p.\n",
3745 iface, flags, entries, palette, outer_unknown);
3747 hr = ddraw7_CreatePalette(&ddraw->IDirectDraw7_iface, flags, entries, palette, outer_unknown);
3748 if (SUCCEEDED(hr) && *palette)
3750 struct ddraw_palette *impl = impl_from_IDirectDrawPalette(*palette);
3751 IDirectDraw7_Release(&ddraw->IDirectDraw7_iface);
3752 IDirectDraw4_AddRef(iface);
3753 impl->ifaceToRelease = (IUnknown *)iface;
3755 return hr;
3758 static HRESULT WINAPI ddraw2_CreatePalette(IDirectDraw2 *iface, DWORD flags,
3759 PALETTEENTRY *entries, IDirectDrawPalette **palette, IUnknown *outer_unknown)
3761 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
3762 HRESULT hr;
3764 TRACE("iface %p, flags %#x, entries %p, palette %p, outer_unknown %p.\n",
3765 iface, flags, entries, palette, outer_unknown);
3767 hr = ddraw7_CreatePalette(&ddraw->IDirectDraw7_iface, flags, entries, palette, outer_unknown);
3768 if (SUCCEEDED(hr) && *palette)
3770 struct ddraw_palette *impl = impl_from_IDirectDrawPalette(*palette);
3771 IDirectDraw7_Release(&ddraw->IDirectDraw7_iface);
3772 impl->ifaceToRelease = NULL;
3775 return hr;
3778 static HRESULT WINAPI ddraw1_CreatePalette(IDirectDraw *iface, DWORD flags,
3779 PALETTEENTRY *entries, IDirectDrawPalette **palette, IUnknown *outer_unknown)
3781 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
3782 HRESULT hr;
3784 TRACE("iface %p, flags %#x, entries %p, palette %p, outer_unknown %p.\n",
3785 iface, flags, entries, palette, outer_unknown);
3787 hr = ddraw7_CreatePalette(&ddraw->IDirectDraw7_iface, flags, entries, palette, outer_unknown);
3788 if (SUCCEEDED(hr) && *palette)
3790 struct ddraw_palette *impl = impl_from_IDirectDrawPalette(*palette);
3791 IDirectDraw7_Release(&ddraw->IDirectDraw7_iface);
3792 impl->ifaceToRelease = NULL;
3795 return hr;
3798 /*****************************************************************************
3799 * IDirectDraw7::DuplicateSurface
3801 * Duplicates a surface. The surface memory points to the same memory as
3802 * the original surface, and it's released when the last surface referencing
3803 * it is released. I guess that's beyond Wine's surface management right now
3804 * (Idea: create a new DDraw surface with the same WineD3DSurface. I need a
3805 * test application to implement this)
3807 * Params:
3808 * Src: Address of the source surface
3809 * Dest: Address to write the new surface pointer to
3811 * Returns:
3812 * See IDirectDraw7::CreateSurface
3814 *****************************************************************************/
3815 static HRESULT WINAPI ddraw7_DuplicateSurface(IDirectDraw7 *iface,
3816 IDirectDrawSurface7 *Src, IDirectDrawSurface7 **Dest)
3818 struct ddraw_surface *src_surface = unsafe_impl_from_IDirectDrawSurface7(Src);
3820 FIXME("iface %p, src %p, dst %p partial stub!\n", iface, Src, Dest);
3822 /* For now, simply create a new, independent surface */
3823 return IDirectDraw7_CreateSurface(iface, &src_surface->surface_desc, Dest, NULL);
3826 static HRESULT WINAPI ddraw4_DuplicateSurface(IDirectDraw4 *iface, IDirectDrawSurface4 *src,
3827 IDirectDrawSurface4 **dst)
3829 struct ddraw_surface *src_impl = unsafe_impl_from_IDirectDrawSurface4(src);
3830 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
3831 struct ddraw_surface *dst_impl;
3832 IDirectDrawSurface7 *dst7;
3833 HRESULT hr;
3835 TRACE("iface %p, src %p, dst %p.\n", iface, src, dst);
3837 hr = ddraw7_DuplicateSurface(&ddraw->IDirectDraw7_iface,
3838 src_impl ? &src_impl->IDirectDrawSurface7_iface : NULL, &dst7);
3839 if (FAILED(hr))
3841 *dst = NULL;
3842 return hr;
3844 dst_impl = impl_from_IDirectDrawSurface7(dst7);
3845 *dst = &dst_impl->IDirectDrawSurface4_iface;
3846 IDirectDrawSurface4_AddRef(*dst);
3847 IDirectDrawSurface7_Release(dst7);
3849 return hr;
3852 static HRESULT WINAPI ddraw2_DuplicateSurface(IDirectDraw2 *iface,
3853 IDirectDrawSurface *src, IDirectDrawSurface **dst)
3855 struct ddraw_surface *src_impl = unsafe_impl_from_IDirectDrawSurface(src);
3856 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
3857 struct ddraw_surface *dst_impl;
3858 IDirectDrawSurface7 *dst7;
3859 HRESULT hr;
3861 TRACE("iface %p, src %p, dst %p.\n", iface, src, dst);
3863 hr = ddraw7_DuplicateSurface(&ddraw->IDirectDraw7_iface,
3864 src_impl ? &src_impl->IDirectDrawSurface7_iface : NULL, &dst7);
3865 if (FAILED(hr))
3866 return hr;
3867 dst_impl = impl_from_IDirectDrawSurface7(dst7);
3868 *dst = &dst_impl->IDirectDrawSurface_iface;
3869 IDirectDrawSurface_AddRef(*dst);
3870 IDirectDrawSurface7_Release(dst7);
3872 return hr;
3875 static HRESULT WINAPI ddraw1_DuplicateSurface(IDirectDraw *iface, IDirectDrawSurface *src,
3876 IDirectDrawSurface **dst)
3878 struct ddraw_surface *src_impl = unsafe_impl_from_IDirectDrawSurface(src);
3879 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
3880 struct ddraw_surface *dst_impl;
3881 IDirectDrawSurface7 *dst7;
3882 HRESULT hr;
3884 TRACE("iface %p, src %p, dst %p.\n", iface, src, dst);
3886 hr = ddraw7_DuplicateSurface(&ddraw->IDirectDraw7_iface,
3887 src_impl ? &src_impl->IDirectDrawSurface7_iface : NULL, &dst7);
3888 if (FAILED(hr))
3889 return hr;
3890 dst_impl = impl_from_IDirectDrawSurface7(dst7);
3891 *dst = &dst_impl->IDirectDrawSurface_iface;
3892 IDirectDrawSurface_AddRef(*dst);
3893 IDirectDrawSurface7_Release(dst7);
3895 return hr;
3898 /*****************************************************************************
3899 * IDirect3D7::EnumDevices
3901 * The EnumDevices method for IDirect3D7. It enumerates all supported
3902 * D3D7 devices. Currently the T&L, HAL and RGB devices are enumerated.
3904 * Params:
3905 * callback: Function to call for each enumerated device
3906 * context: Pointer to pass back to the app
3908 * Returns:
3909 * D3D_OK, or the return value of the GetCaps call
3911 *****************************************************************************/
3912 static HRESULT WINAPI d3d7_EnumDevices(IDirect3D7 *iface, LPD3DENUMDEVICESCALLBACK7 callback, void *context)
3914 struct ddraw *ddraw = impl_from_IDirect3D7(iface);
3915 D3DDEVICEDESC7 device_desc7;
3916 D3DDEVICEDESC device_desc1;
3917 HRESULT hr;
3918 size_t i;
3920 TRACE("iface %p, callback %p, context %p.\n", iface, callback, context);
3922 if (!callback)
3923 return DDERR_INVALIDPARAMS;
3925 wined3d_mutex_lock();
3927 hr = IDirect3DImpl_GetCaps(ddraw->wined3d, &device_desc1, &device_desc7);
3928 if (hr != D3D_OK)
3930 wined3d_mutex_unlock();
3931 return hr;
3934 for (i = 0; i < sizeof(device_list7)/sizeof(device_list7[0]); i++)
3936 HRESULT ret;
3938 device_desc7.deviceGUID = *device_list7[i].device_guid;
3939 ret = callback(device_list7[i].interface_name, device_list7[i].device_name, &device_desc7, context);
3940 if (ret != DDENUMRET_OK)
3942 TRACE("Application cancelled the enumeration.\n");
3943 wined3d_mutex_unlock();
3944 return D3D_OK;
3948 TRACE("End of enumeration.\n");
3950 wined3d_mutex_unlock();
3952 return D3D_OK;
3955 /*****************************************************************************
3956 * IDirect3D3::EnumDevices
3958 * Enumerates all supported Direct3DDevice interfaces. This is the
3959 * implementation for Direct3D 1 to Direc3D 3, Version 7 has its own.
3961 * Version 1, 2 and 3
3963 * Params:
3964 * callback: Application-provided routine to call for each enumerated device
3965 * Context: Pointer to pass to the callback
3967 * Returns:
3968 * D3D_OK on success,
3969 * The result of IDirect3DImpl_GetCaps if it failed
3971 *****************************************************************************/
3972 static HRESULT WINAPI d3d3_EnumDevices(IDirect3D3 *iface, LPD3DENUMDEVICESCALLBACK callback, void *context)
3974 static CHAR wined3d_description[] = "Wine D3DDevice using WineD3D and OpenGL";
3976 struct ddraw *ddraw = impl_from_IDirect3D3(iface);
3977 D3DDEVICEDESC device_desc1, hal_desc, hel_desc;
3978 D3DDEVICEDESC7 device_desc7;
3979 HRESULT hr;
3981 /* Some games (Motoracer 2 demo) have the bad idea to modify the device
3982 * name string. Let's put the string in a sufficiently sized array in
3983 * writable memory. */
3984 char device_name[50];
3985 strcpy(device_name,"Direct3D HEL");
3987 TRACE("iface %p, callback %p, context %p.\n", iface, callback, context);
3989 if (!callback)
3990 return DDERR_INVALIDPARAMS;
3992 wined3d_mutex_lock();
3994 hr = IDirect3DImpl_GetCaps(ddraw->wined3d, &device_desc1, &device_desc7);
3995 if (hr != D3D_OK)
3997 wined3d_mutex_unlock();
3998 return hr;
4001 /* Do I have to enumerate the reference id? Note from old d3d7:
4002 * "It seems that enumerating the reference IID on Direct3D 1 games
4003 * (AvP / Motoracer2) breaks them". So do not enumerate this iid in V1
4005 * There's a registry key HKLM\Software\Microsoft\Direct3D\Drivers,
4006 * EnumReference which enables / disables enumerating the reference
4007 * rasterizer. It's a DWORD, 0 means disabled, 2 means enabled. The
4008 * enablerefrast.reg and disablerefrast.reg files in the DirectX 7.0 sdk
4009 * demo directory suggest this.
4011 * Some games(GTA 2) seem to use the second enumerated device, so I have
4012 * to enumerate at least 2 devices. So enumerate the reference device to
4013 * have 2 devices.
4015 * Other games (Rollcage) tell emulation and hal device apart by certain
4016 * flags. Rollcage expects D3DPTEXTURECAPS_POW2 to be set (yeah, it is a
4017 * limitation flag), and it refuses all devices that have the perspective
4018 * flag set. This way it refuses the emulation device, and HAL devices
4019 * never have POW2 unset in d3d7 on windows. */
4020 if (ddraw->d3dversion != 1)
4022 static CHAR reference_description[] = "RGB Direct3D emulation";
4024 TRACE("Enumerating WineD3D D3DDevice interface.\n");
4025 hal_desc = device_desc1;
4026 hel_desc = device_desc1;
4027 /* The rgb device has the pow2 flag set in the hel caps, but not in the hal caps. */
4028 hal_desc.dpcLineCaps.dwTextureCaps &= ~(D3DPTEXTURECAPS_POW2
4029 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL | D3DPTEXTURECAPS_PERSPECTIVE);
4030 hal_desc.dpcTriCaps.dwTextureCaps &= ~(D3DPTEXTURECAPS_POW2
4031 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL | D3DPTEXTURECAPS_PERSPECTIVE);
4032 /* RGB, RAMP and MMX devices have a HAL dcmColorModel of 0 */
4033 hal_desc.dcmColorModel = 0;
4035 hr = callback((GUID *)&IID_IDirect3DRGBDevice, reference_description,
4036 device_name, &hal_desc, &hel_desc, context);
4037 if (hr != D3DENUMRET_OK)
4039 TRACE("Application cancelled the enumeration.\n");
4040 wined3d_mutex_unlock();
4041 return D3D_OK;
4045 strcpy(device_name,"Direct3D HAL");
4047 TRACE("Enumerating HAL Direct3D device.\n");
4048 hal_desc = device_desc1;
4049 hel_desc = device_desc1;
4051 /* The hal device does not have the pow2 flag set in hel, but in hal. */
4052 hel_desc.dpcLineCaps.dwTextureCaps &= ~(D3DPTEXTURECAPS_POW2
4053 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL | D3DPTEXTURECAPS_PERSPECTIVE);
4054 hel_desc.dpcTriCaps.dwTextureCaps &= ~(D3DPTEXTURECAPS_POW2
4055 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL | D3DPTEXTURECAPS_PERSPECTIVE);
4056 /* HAL devices have a HEL dcmColorModel of 0 */
4057 hel_desc.dcmColorModel = 0;
4059 hr = callback((GUID *)&IID_IDirect3DHALDevice, wined3d_description,
4060 device_name, &hal_desc, &hel_desc, context);
4061 if (hr != D3DENUMRET_OK)
4063 TRACE("Application cancelled the enumeration.\n");
4064 wined3d_mutex_unlock();
4065 return D3D_OK;
4068 TRACE("End of enumeration.\n");
4070 wined3d_mutex_unlock();
4072 return D3D_OK;
4075 static HRESULT WINAPI d3d2_EnumDevices(IDirect3D2 *iface, LPD3DENUMDEVICESCALLBACK callback, void *context)
4077 struct ddraw *ddraw = impl_from_IDirect3D2(iface);
4079 TRACE("iface %p, callback %p, context %p.\n", iface, callback, context);
4081 return d3d3_EnumDevices(&ddraw->IDirect3D3_iface, callback, context);
4084 static HRESULT WINAPI d3d1_EnumDevices(IDirect3D *iface, LPD3DENUMDEVICESCALLBACK callback, void *context)
4086 struct ddraw *ddraw = impl_from_IDirect3D(iface);
4088 TRACE("iface %p, callback %p, context %p.\n", iface, callback, context);
4090 return d3d3_EnumDevices(&ddraw->IDirect3D3_iface, callback, context);
4093 /*****************************************************************************
4094 * IDirect3D3::CreateLight
4096 * Creates an IDirect3DLight interface. This interface is used in
4097 * Direct3D3 or earlier for lighting. In Direct3D7 it has been replaced
4098 * by the DIRECT3DLIGHT7 structure. Wine's Direct3DLight implementation
4099 * uses the IDirect3DDevice7 interface with D3D7 lights.
4101 * Version 1, 2 and 3
4103 * Params:
4104 * light: Address to store the new interface pointer
4105 * outer_unknown: Basically for aggregation, but ddraw doesn't support it.
4106 * Must be NULL
4108 * Returns:
4109 * D3D_OK on success
4110 * DDERR_OUTOFMEMORY if memory allocation failed
4111 * CLASS_E_NOAGGREGATION if outer_unknown != NULL
4113 *****************************************************************************/
4114 static HRESULT WINAPI d3d3_CreateLight(IDirect3D3 *iface, IDirect3DLight **light,
4115 IUnknown *outer_unknown)
4117 struct ddraw *ddraw = impl_from_IDirect3D3(iface);
4118 struct d3d_light *object;
4120 TRACE("iface %p, light %p, outer_unknown %p.\n", iface, light, outer_unknown);
4122 if (outer_unknown) return CLASS_E_NOAGGREGATION;
4124 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
4125 if (!object)
4127 ERR("Failed to allocate light memory.\n");
4128 return DDERR_OUTOFMEMORY;
4131 d3d_light_init(object, ddraw);
4133 TRACE("Created light %p.\n", object);
4134 *light = &object->IDirect3DLight_iface;
4136 return D3D_OK;
4139 static HRESULT WINAPI d3d2_CreateLight(IDirect3D2 *iface, IDirect3DLight **light, IUnknown *outer_unknown)
4141 struct ddraw *ddraw = impl_from_IDirect3D2(iface);
4143 TRACE("iface %p, light %p, outer_unknown %p.\n", iface, light, outer_unknown);
4145 return d3d3_CreateLight(&ddraw->IDirect3D3_iface, light, outer_unknown);
4148 static HRESULT WINAPI d3d1_CreateLight(IDirect3D *iface, IDirect3DLight **light, IUnknown *outer_unknown)
4150 struct ddraw *ddraw = impl_from_IDirect3D(iface);
4152 TRACE("iface %p, light %p, outer_unknown %p.\n", iface, light, outer_unknown);
4154 return d3d3_CreateLight(&ddraw->IDirect3D3_iface, light, outer_unknown);
4157 /*****************************************************************************
4158 * IDirect3D3::CreateMaterial
4160 * Creates an IDirect3DMaterial interface. This interface is used by Direct3D3
4161 * and older versions. The IDirect3DMaterial implementation wraps its
4162 * functionality to IDirect3DDevice7::SetMaterial and friends.
4164 * Version 1, 2 and 3
4166 * Params:
4167 * material: Address to store the new interface's pointer to
4168 * outer_unknown: Basically for aggregation, but ddraw doesn't support it.
4169 * Must be NULL
4171 * Returns:
4172 * D3D_OK on success
4173 * DDERR_OUTOFMEMORY if memory allocation failed
4174 * CLASS_E_NOAGGREGATION if outer_unknown != NULL
4176 *****************************************************************************/
4177 static HRESULT WINAPI d3d3_CreateMaterial(IDirect3D3 *iface, IDirect3DMaterial3 **material,
4178 IUnknown *outer_unknown)
4180 struct ddraw *ddraw = impl_from_IDirect3D3(iface);
4181 struct d3d_material *object;
4183 TRACE("iface %p, material %p, outer_unknown %p.\n", iface, material, outer_unknown);
4185 if (outer_unknown) return CLASS_E_NOAGGREGATION;
4187 object = d3d_material_create(ddraw);
4188 if (!object)
4190 ERR("Failed to allocate material memory.\n");
4191 return DDERR_OUTOFMEMORY;
4194 TRACE("Created material %p.\n", object);
4195 *material = &object->IDirect3DMaterial3_iface;
4197 return D3D_OK;
4200 static HRESULT WINAPI d3d2_CreateMaterial(IDirect3D2 *iface, IDirect3DMaterial2 **material,
4201 IUnknown *outer_unknown)
4203 struct ddraw *ddraw = impl_from_IDirect3D2(iface);
4204 struct d3d_material *object;
4206 TRACE("iface %p, material %p, outer_unknown %p.\n", iface, material, outer_unknown);
4208 object = d3d_material_create(ddraw);
4209 if (!object)
4211 ERR("Failed to allocate material memory.\n");
4212 return DDERR_OUTOFMEMORY;
4215 TRACE("Created material %p.\n", object);
4216 *material = &object->IDirect3DMaterial2_iface;
4218 return D3D_OK;
4221 static HRESULT WINAPI d3d1_CreateMaterial(IDirect3D *iface, IDirect3DMaterial **material,
4222 IUnknown *outer_unknown)
4224 struct ddraw *ddraw = impl_from_IDirect3D(iface);
4225 struct d3d_material *object;
4227 TRACE("iface %p, material %p, outer_unknown %p.\n", iface, material, outer_unknown);
4229 object = d3d_material_create(ddraw);
4230 if (!object)
4232 ERR("Failed to allocate material memory.\n");
4233 return DDERR_OUTOFMEMORY;
4236 TRACE("Created material %p.\n", object);
4237 *material = &object->IDirect3DMaterial_iface;
4239 return D3D_OK;
4242 /*****************************************************************************
4243 * IDirect3D3::CreateViewport
4245 * Creates an IDirect3DViewport interface. This interface is used
4246 * by Direct3D and earlier versions for Viewport management. In Direct3D7
4247 * it has been replaced by a viewport structure and
4248 * IDirect3DDevice7::*Viewport. Wine's IDirect3DViewport implementation
4249 * uses the IDirect3DDevice7 methods for its functionality
4251 * Params:
4252 * Viewport: Address to store the new interface pointer
4253 * outer_unknown: Basically for aggregation, but ddraw doesn't support it.
4254 * Must be NULL
4256 * Returns:
4257 * D3D_OK on success
4258 * DDERR_OUTOFMEMORY if memory allocation failed
4259 * CLASS_E_NOAGGREGATION if outer_unknown != NULL
4261 *****************************************************************************/
4262 static HRESULT WINAPI d3d3_CreateViewport(IDirect3D3 *iface, IDirect3DViewport3 **viewport,
4263 IUnknown *outer_unknown)
4265 struct ddraw *ddraw = impl_from_IDirect3D3(iface);
4266 struct d3d_viewport *object;
4268 TRACE("iface %p, viewport %p, outer_unknown %p.\n", iface, viewport, outer_unknown);
4270 if (outer_unknown) return CLASS_E_NOAGGREGATION;
4272 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
4273 if (!object)
4275 ERR("Failed to allocate viewport memory.\n");
4276 return DDERR_OUTOFMEMORY;
4279 d3d_viewport_init(object, ddraw);
4281 TRACE("Created viewport %p.\n", object);
4282 *viewport = &object->IDirect3DViewport3_iface;
4284 return D3D_OK;
4287 static HRESULT WINAPI d3d2_CreateViewport(IDirect3D2 *iface, IDirect3DViewport2 **viewport, IUnknown *outer_unknown)
4289 struct ddraw *ddraw = impl_from_IDirect3D2(iface);
4291 TRACE("iface %p, viewport %p, outer_unknown %p.\n", iface, viewport, outer_unknown);
4293 return d3d3_CreateViewport(&ddraw->IDirect3D3_iface, (IDirect3DViewport3 **)viewport,
4294 outer_unknown);
4297 static HRESULT WINAPI d3d1_CreateViewport(IDirect3D *iface, IDirect3DViewport **viewport, IUnknown *outer_unknown)
4299 struct ddraw *ddraw = impl_from_IDirect3D(iface);
4301 TRACE("iface %p, viewport %p, outer_unknown %p.\n", iface, viewport, outer_unknown);
4303 return d3d3_CreateViewport(&ddraw->IDirect3D3_iface, (IDirect3DViewport3 **)viewport,
4304 outer_unknown);
4307 /*****************************************************************************
4308 * IDirect3D3::FindDevice
4310 * This method finds a device with the requested properties and returns a
4311 * device description
4313 * Verion 1, 2 and 3
4314 * Params:
4315 * fds: Describes the requested device characteristics
4316 * fdr: Returns the device description
4318 * Returns:
4319 * D3D_OK on success
4320 * DDERR_INVALIDPARAMS if no device was found
4322 *****************************************************************************/
4323 static HRESULT WINAPI d3d3_FindDevice(IDirect3D3 *iface, D3DFINDDEVICESEARCH *fds, D3DFINDDEVICERESULT *fdr)
4325 struct ddraw *ddraw = impl_from_IDirect3D3(iface);
4326 D3DDEVICEDESC7 desc7;
4327 D3DDEVICEDESC desc1;
4328 HRESULT hr;
4330 TRACE("iface %p, fds %p, fdr %p.\n", iface, fds, fdr);
4332 if (!fds || !fdr) return DDERR_INVALIDPARAMS;
4334 if (fds->dwSize != sizeof(D3DFINDDEVICESEARCH)
4335 || fdr->dwSize != sizeof(D3DFINDDEVICERESULT))
4336 return DDERR_INVALIDPARAMS;
4338 if ((fds->dwFlags & D3DFDS_COLORMODEL)
4339 && fds->dcmColorModel != D3DCOLOR_RGB)
4341 WARN("Trying to request a non-RGB D3D color model. Not supported.\n");
4342 return DDERR_INVALIDPARAMS; /* No real idea what to return here :-) */
4345 if (fds->dwFlags & D3DFDS_GUID)
4347 TRACE("Trying to match guid %s.\n", debugstr_guid(&(fds->guid)));
4348 if (!IsEqualGUID(&IID_D3DDEVICE_WineD3D, &fds->guid)
4349 && !IsEqualGUID(&IID_IDirect3DHALDevice, &fds->guid)
4350 && !IsEqualGUID(&IID_IDirect3DRGBDevice, &fds->guid))
4352 WARN("No match for this GUID.\n");
4353 return DDERR_NOTFOUND;
4357 /* Get the caps */
4358 hr = IDirect3DImpl_GetCaps(ddraw->wined3d, &desc1, &desc7);
4359 if (hr != D3D_OK) return hr;
4361 /* Now return our own GUID */
4362 fdr->guid = IID_D3DDEVICE_WineD3D;
4363 fdr->ddHwDesc = desc1;
4364 fdr->ddSwDesc = desc1;
4366 TRACE("Returning Wine's wined3d device with (undumped) capabilities.\n");
4368 return D3D_OK;
4371 static HRESULT WINAPI d3d2_FindDevice(IDirect3D2 *iface, D3DFINDDEVICESEARCH *fds, D3DFINDDEVICERESULT *fdr)
4373 struct ddraw *ddraw = impl_from_IDirect3D2(iface);
4375 TRACE("iface %p, fds %p, fdr %p.\n", iface, fds, fdr);
4377 return d3d3_FindDevice(&ddraw->IDirect3D3_iface, fds, fdr);
4380 static HRESULT WINAPI d3d1_FindDevice(IDirect3D *iface, D3DFINDDEVICESEARCH *fds, D3DFINDDEVICERESULT *fdr)
4382 struct ddraw *ddraw = impl_from_IDirect3D(iface);
4384 TRACE("iface %p, fds %p, fdr %p.\n", iface, fds, fdr);
4386 return d3d3_FindDevice(&ddraw->IDirect3D3_iface, fds, fdr);
4389 /*****************************************************************************
4390 * IDirect3D7::CreateDevice
4392 * Creates an IDirect3DDevice7 interface.
4394 * Version 2, 3 and 7. IDirect3DDevice 1 interfaces are interfaces to
4395 * DirectDraw surfaces and are created with
4396 * IDirectDrawSurface::QueryInterface. This method uses CreateDevice to
4397 * create the device object and QueryInterfaces for IDirect3DDevice
4399 * Params:
4400 * refiid: IID of the device to create
4401 * Surface: Initial rendertarget
4402 * Device: Address to return the interface pointer
4404 * Returns:
4405 * D3D_OK on success
4406 * DDERR_OUTOFMEMORY if memory allocation failed
4407 * DDERR_INVALIDPARAMS if a device exists already
4409 *****************************************************************************/
4410 static HRESULT WINAPI d3d7_CreateDevice(IDirect3D7 *iface, REFCLSID riid,
4411 IDirectDrawSurface7 *surface, IDirect3DDevice7 **device)
4413 struct ddraw_surface *target = unsafe_impl_from_IDirectDrawSurface7(surface);
4414 struct ddraw *ddraw = impl_from_IDirect3D7(iface);
4415 struct d3d_device *object;
4416 HRESULT hr;
4418 TRACE("iface %p, riid %s, surface %p, device %p.\n", iface, debugstr_guid(riid), surface, device);
4420 wined3d_mutex_lock();
4421 hr = d3d_device_create(ddraw, target, 7, &object, NULL);
4422 if (SUCCEEDED(hr))
4423 *device = &object->IDirect3DDevice7_iface;
4424 else
4426 WARN("Failed to create device, hr %#x.\n", hr);
4427 *device = NULL;
4429 wined3d_mutex_unlock();
4431 return hr;
4434 static HRESULT WINAPI d3d3_CreateDevice(IDirect3D3 *iface, REFCLSID riid,
4435 IDirectDrawSurface4 *surface, IDirect3DDevice3 **device, IUnknown *outer_unknown)
4437 struct ddraw_surface *surface_impl = unsafe_impl_from_IDirectDrawSurface4(surface);
4438 struct ddraw *ddraw = impl_from_IDirect3D3(iface);
4439 struct d3d_device *device_impl;
4440 HRESULT hr;
4442 TRACE("iface %p, riid %s, surface %p, device %p, outer_unknown %p.\n",
4443 iface, debugstr_guid(riid), surface, device, outer_unknown);
4445 if (outer_unknown)
4446 return CLASS_E_NOAGGREGATION;
4448 wined3d_mutex_lock();
4449 hr = d3d_device_create(ddraw, surface_impl, 3, &device_impl, NULL);
4450 if (SUCCEEDED(hr))
4451 *device = &device_impl->IDirect3DDevice3_iface;
4452 else
4454 WARN("Failed to create device, hr %#x.\n", hr);
4455 *device = NULL;
4457 wined3d_mutex_unlock();
4459 return hr;
4462 static HRESULT WINAPI d3d2_CreateDevice(IDirect3D2 *iface, REFCLSID riid,
4463 IDirectDrawSurface *surface, IDirect3DDevice2 **device)
4465 struct ddraw_surface *surface_impl = unsafe_impl_from_IDirectDrawSurface(surface);
4466 struct ddraw *ddraw = impl_from_IDirect3D2(iface);
4467 struct d3d_device *device_impl;
4468 HRESULT hr;
4470 TRACE("iface %p, riid %s, surface %p, device %p.\n",
4471 iface, debugstr_guid(riid), surface, device);
4473 wined3d_mutex_lock();
4474 hr = d3d_device_create(ddraw, surface_impl, 2, &device_impl, NULL);
4475 if (SUCCEEDED(hr))
4476 *device = &device_impl->IDirect3DDevice2_iface;
4477 else
4479 WARN("Failed to create device, hr %#x.\n", hr);
4480 *device = NULL;
4482 wined3d_mutex_unlock();
4484 return hr;
4487 /*****************************************************************************
4488 * IDirect3D7::CreateVertexBuffer
4490 * Creates a new vertex buffer object and returns a IDirect3DVertexBuffer7
4491 * interface.
4493 * Version 3 and 7
4495 * Params:
4496 * desc: Requested Vertex buffer properties
4497 * vertex_buffer: Address to return the interface pointer at
4498 * flags: Some flags, should be 0
4500 * Returns
4501 * D3D_OK on success
4502 * DDERR_OUTOFMEMORY if memory allocation failed
4503 * The return value of IWineD3DDevice::CreateVertexBuffer if this call fails
4504 * DDERR_INVALIDPARAMS if desc or vertex_buffer are NULL
4506 *****************************************************************************/
4507 static HRESULT WINAPI d3d7_CreateVertexBuffer(IDirect3D7 *iface, D3DVERTEXBUFFERDESC *desc,
4508 IDirect3DVertexBuffer7 **vertex_buffer, DWORD flags)
4510 struct ddraw *ddraw = impl_from_IDirect3D7(iface);
4511 struct d3d_vertex_buffer *object;
4512 HRESULT hr;
4514 TRACE("iface %p, desc %p, vertex_buffer %p, flags %#x.\n",
4515 iface, desc, vertex_buffer, flags);
4517 if (!vertex_buffer || !desc) return DDERR_INVALIDPARAMS;
4519 hr = d3d_vertex_buffer_create(&object, ddraw, desc);
4520 if (hr == D3D_OK)
4522 TRACE("Created vertex buffer %p.\n", object);
4523 *vertex_buffer = &object->IDirect3DVertexBuffer7_iface;
4525 else
4526 WARN("Failed to create vertex buffer, hr %#x.\n", hr);
4528 return hr;
4531 static HRESULT WINAPI d3d3_CreateVertexBuffer(IDirect3D3 *iface, D3DVERTEXBUFFERDESC *desc,
4532 IDirect3DVertexBuffer **vertex_buffer, DWORD flags, IUnknown *outer_unknown)
4534 struct ddraw *ddraw = impl_from_IDirect3D3(iface);
4535 struct d3d_vertex_buffer *object;
4536 HRESULT hr;
4538 TRACE("iface %p, desc %p, vertex_buffer %p, flags %#x, outer_unknown %p.\n",
4539 iface, desc, vertex_buffer, flags, outer_unknown);
4541 if (outer_unknown)
4542 return CLASS_E_NOAGGREGATION;
4543 if (!vertex_buffer || !desc)
4544 return DDERR_INVALIDPARAMS;
4546 hr = d3d_vertex_buffer_create(&object, ddraw, desc);
4547 if (hr == D3D_OK)
4549 TRACE("Created vertex buffer %p.\n", object);
4550 *vertex_buffer = &object->IDirect3DVertexBuffer_iface;
4552 else
4553 WARN("Failed to create vertex buffer, hr %#x.\n", hr);
4555 return hr;
4558 /*****************************************************************************
4559 * IDirect3D7::EnumZBufferFormats
4561 * Enumerates all supported Z buffer pixel formats
4563 * Version 3 and 7
4565 * Params:
4566 * device_iid:
4567 * callback: callback to call for each pixel format
4568 * context: Pointer to pass back to the callback
4570 * Returns:
4571 * D3D_OK on success
4572 * DDERR_INVALIDPARAMS if callback is NULL
4573 * For details, see IWineD3DDevice::EnumZBufferFormats
4575 *****************************************************************************/
4576 static HRESULT WINAPI d3d7_EnumZBufferFormats(IDirect3D7 *iface, REFCLSID device_iid,
4577 LPD3DENUMPIXELFORMATSCALLBACK callback, void *context)
4579 struct ddraw *ddraw = impl_from_IDirect3D7(iface);
4580 struct wined3d_display_mode mode;
4581 enum wined3d_device_type type;
4582 unsigned int i;
4583 HRESULT hr;
4585 /* Order matters. Specifically, BattleZone II (full version) expects the
4586 * 16-bit depth formats to be listed before the 24 and 32 ones. */
4587 static const enum wined3d_format_id formats[] =
4589 WINED3DFMT_S1_UINT_D15_UNORM,
4590 WINED3DFMT_D16_UNORM,
4591 WINED3DFMT_X8D24_UNORM,
4592 WINED3DFMT_S4X4_UINT_D24_UNORM,
4593 WINED3DFMT_D24_UNORM_S8_UINT,
4594 WINED3DFMT_D32_UNORM,
4597 TRACE("iface %p, device_iid %s, callback %p, context %p.\n",
4598 iface, debugstr_guid(device_iid), callback, context);
4600 if (!callback) return DDERR_INVALIDPARAMS;
4602 if (IsEqualGUID(device_iid, &IID_IDirect3DHALDevice)
4603 || IsEqualGUID(device_iid, &IID_IDirect3DTnLHalDevice)
4604 || IsEqualGUID(device_iid, &IID_D3DDEVICE_WineD3D))
4606 TRACE("Asked for HAL device.\n");
4607 type = WINED3D_DEVICE_TYPE_HAL;
4609 else if (IsEqualGUID(device_iid, &IID_IDirect3DRGBDevice)
4610 || IsEqualGUID(device_iid, &IID_IDirect3DMMXDevice))
4612 TRACE("Asked for SW device.\n");
4613 type = WINED3D_DEVICE_TYPE_SW;
4615 else if (IsEqualGUID(device_iid, &IID_IDirect3DRefDevice))
4617 TRACE("Asked for REF device.\n");
4618 type = WINED3D_DEVICE_TYPE_REF;
4620 else if (IsEqualGUID(device_iid, &IID_IDirect3DNullDevice))
4622 TRACE("Asked for NULLREF device.\n");
4623 type = WINED3D_DEVICE_TYPE_NULLREF;
4625 else
4627 FIXME("Unexpected device GUID %s.\n", debugstr_guid(device_iid));
4628 type = WINED3D_DEVICE_TYPE_HAL;
4631 wined3d_mutex_lock();
4632 /* We need an adapter format from somewhere to please wined3d and WGL.
4633 * Use the current display mode. So far all cards offer the same depth
4634 * stencil format for all modes, but if some do not and applications do
4635 * not like that we'll have to find some workaround, like iterating over
4636 * all imaginable formats and collecting all the depth stencil formats we
4637 * can get. */
4638 hr = wined3d_device_get_display_mode(ddraw->wined3d_device, 0, &mode);
4640 for (i = 0; i < (sizeof(formats) / sizeof(*formats)); ++i)
4642 hr = wined3d_check_device_format(ddraw->wined3d, WINED3DADAPTER_DEFAULT, type, mode.format_id,
4643 WINED3DUSAGE_DEPTHSTENCIL, WINED3D_RTYPE_SURFACE, formats[i], WINED3D_SURFACE_TYPE_OPENGL);
4644 if (SUCCEEDED(hr))
4646 DDPIXELFORMAT pformat;
4648 memset(&pformat, 0, sizeof(pformat));
4649 pformat.dwSize = sizeof(pformat);
4650 PixelFormat_WineD3DtoDD(&pformat, formats[i]);
4652 TRACE("Enumerating wined3d format %#x.\n", formats[i]);
4653 hr = callback(&pformat, context);
4654 if (hr != DDENUMRET_OK)
4656 TRACE("Format enumeration cancelled by application.\n");
4657 wined3d_mutex_unlock();
4658 return D3D_OK;
4663 /* Historically some windows drivers used dwZBufferBitDepth=24 for WINED3DFMT_X8D24_UNORM,
4664 * while others used dwZBufferBitDepth=32. In either case the pitch matches a 32 bits per
4665 * pixel format, so we use dwZBufferBitDepth=32. Some games expect 24. Windows Vista and
4666 * newer enumerate both versions, so we do the same(bug 22434) */
4667 hr = wined3d_check_device_format(ddraw->wined3d, WINED3DADAPTER_DEFAULT, type, mode.format_id,
4668 WINED3DUSAGE_DEPTHSTENCIL, WINED3D_RTYPE_SURFACE, WINED3DFMT_X8D24_UNORM, WINED3D_SURFACE_TYPE_OPENGL);
4669 if (SUCCEEDED(hr))
4671 DDPIXELFORMAT x8d24 =
4673 sizeof(x8d24), DDPF_ZBUFFER, 0,
4674 {24}, {0x00000000}, {0x00ffffff}, {0x00000000}
4676 TRACE("Enumerating WINED3DFMT_X8D24_UNORM, dwZBufferBitDepth=24 version\n");
4677 callback(&x8d24, context);
4680 TRACE("End of enumeration.\n");
4682 wined3d_mutex_unlock();
4684 return D3D_OK;
4687 static HRESULT WINAPI d3d3_EnumZBufferFormats(IDirect3D3 *iface, REFCLSID device_iid,
4688 LPD3DENUMPIXELFORMATSCALLBACK callback, void *context)
4690 struct ddraw *ddraw = impl_from_IDirect3D3(iface);
4692 TRACE("iface %p, device_iid %s, callback %p, context %p.\n",
4693 iface, debugstr_guid(device_iid), callback, context);
4695 return d3d7_EnumZBufferFormats(&ddraw->IDirect3D7_iface, device_iid, callback, context);
4698 /*****************************************************************************
4699 * IDirect3D7::EvictManagedTextures
4701 * Removes all managed textures (=surfaces with DDSCAPS2_TEXTUREMANAGE or
4702 * DDSCAPS2_D3DTEXTUREMANAGE caps) to be removed from video memory.
4704 * Version 3 and 7
4706 * Returns:
4707 * D3D_OK, because it's a stub
4709 *****************************************************************************/
4710 static HRESULT WINAPI d3d7_EvictManagedTextures(IDirect3D7 *iface)
4712 struct ddraw *ddraw = impl_from_IDirect3D7(iface);
4714 TRACE("iface %p!\n", iface);
4716 wined3d_mutex_lock();
4717 if (ddraw->d3d_initialized)
4718 wined3d_device_evict_managed_resources(ddraw->wined3d_device);
4719 wined3d_mutex_unlock();
4721 return D3D_OK;
4724 static HRESULT WINAPI d3d3_EvictManagedTextures(IDirect3D3 *iface)
4726 struct ddraw *ddraw = impl_from_IDirect3D3(iface);
4728 TRACE("iface %p.\n", iface);
4730 return d3d7_EvictManagedTextures(&ddraw->IDirect3D7_iface);
4733 /*****************************************************************************
4734 * IDirect3DImpl_GetCaps
4736 * This function retrieves the device caps from wined3d
4737 * and converts it into a D3D7 and D3D - D3D3 structure
4738 * This is a helper function called from various places in ddraw
4740 * Params:
4741 * wined3d: The interface to get the caps from
4742 * desc1: Old D3D <3 structure to fill (needed)
4743 * desc7: D3D7 device desc structure to fill (needed)
4745 * Returns
4746 * D3D_OK on success, or the return value of IWineD3D::GetCaps
4748 *****************************************************************************/
4749 HRESULT IDirect3DImpl_GetCaps(const struct wined3d *wined3d, D3DDEVICEDESC *desc1, D3DDEVICEDESC7 *desc7)
4751 WINED3DCAPS wined3d_caps;
4752 HRESULT hr;
4754 TRACE("wined3d %p, desc1 %p, desc7 %p.\n", wined3d, desc1, desc7);
4756 memset(&wined3d_caps, 0, sizeof(wined3d_caps));
4758 wined3d_mutex_lock();
4759 hr = wined3d_get_device_caps(wined3d, 0, WINED3D_DEVICE_TYPE_HAL, &wined3d_caps);
4760 wined3d_mutex_unlock();
4761 if (FAILED(hr))
4763 WARN("Failed to get device caps, hr %#x.\n", hr);
4764 return hr;
4767 /* Copy the results into the d3d7 and d3d3 structures */
4768 desc7->dwDevCaps = wined3d_caps.DevCaps;
4769 desc7->dpcLineCaps.dwMiscCaps = wined3d_caps.PrimitiveMiscCaps;
4770 desc7->dpcLineCaps.dwRasterCaps = wined3d_caps.RasterCaps;
4771 desc7->dpcLineCaps.dwZCmpCaps = wined3d_caps.ZCmpCaps;
4772 desc7->dpcLineCaps.dwSrcBlendCaps = wined3d_caps.SrcBlendCaps;
4773 desc7->dpcLineCaps.dwDestBlendCaps = wined3d_caps.DestBlendCaps;
4774 desc7->dpcLineCaps.dwAlphaCmpCaps = wined3d_caps.AlphaCmpCaps;
4775 desc7->dpcLineCaps.dwShadeCaps = wined3d_caps.ShadeCaps;
4776 desc7->dpcLineCaps.dwTextureCaps = wined3d_caps.TextureCaps;
4777 desc7->dpcLineCaps.dwTextureFilterCaps = wined3d_caps.TextureFilterCaps;
4778 desc7->dpcLineCaps.dwTextureAddressCaps = wined3d_caps.TextureAddressCaps;
4780 desc7->dwMaxTextureWidth = wined3d_caps.MaxTextureWidth;
4781 desc7->dwMaxTextureHeight = wined3d_caps.MaxTextureHeight;
4783 desc7->dwMaxTextureRepeat = wined3d_caps.MaxTextureRepeat;
4784 desc7->dwMaxTextureAspectRatio = wined3d_caps.MaxTextureAspectRatio;
4785 desc7->dwMaxAnisotropy = wined3d_caps.MaxAnisotropy;
4786 desc7->dvMaxVertexW = wined3d_caps.MaxVertexW;
4788 desc7->dvGuardBandLeft = wined3d_caps.GuardBandLeft;
4789 desc7->dvGuardBandTop = wined3d_caps.GuardBandTop;
4790 desc7->dvGuardBandRight = wined3d_caps.GuardBandRight;
4791 desc7->dvGuardBandBottom = wined3d_caps.GuardBandBottom;
4793 desc7->dvExtentsAdjust = wined3d_caps.ExtentsAdjust;
4794 desc7->dwStencilCaps = wined3d_caps.StencilCaps;
4796 desc7->dwFVFCaps = wined3d_caps.FVFCaps;
4797 desc7->dwTextureOpCaps = wined3d_caps.TextureOpCaps;
4799 desc7->dwVertexProcessingCaps = wined3d_caps.VertexProcessingCaps;
4800 desc7->dwMaxActiveLights = wined3d_caps.MaxActiveLights;
4802 /* Remove all non-d3d7 caps */
4803 desc7->dwDevCaps &= (
4804 D3DDEVCAPS_FLOATTLVERTEX | D3DDEVCAPS_SORTINCREASINGZ | D3DDEVCAPS_SORTDECREASINGZ |
4805 D3DDEVCAPS_SORTEXACT | D3DDEVCAPS_EXECUTESYSTEMMEMORY | D3DDEVCAPS_EXECUTEVIDEOMEMORY |
4806 D3DDEVCAPS_TLVERTEXSYSTEMMEMORY | D3DDEVCAPS_TLVERTEXVIDEOMEMORY | D3DDEVCAPS_TEXTURESYSTEMMEMORY |
4807 D3DDEVCAPS_TEXTUREVIDEOMEMORY | D3DDEVCAPS_DRAWPRIMTLVERTEX | D3DDEVCAPS_CANRENDERAFTERFLIP |
4808 D3DDEVCAPS_TEXTURENONLOCALVIDMEM | D3DDEVCAPS_DRAWPRIMITIVES2 | D3DDEVCAPS_SEPARATETEXTUREMEMORIES |
4809 D3DDEVCAPS_DRAWPRIMITIVES2EX | D3DDEVCAPS_HWTRANSFORMANDLIGHT | D3DDEVCAPS_CANBLTSYSTONONLOCAL |
4810 D3DDEVCAPS_HWRASTERIZATION);
4812 desc7->dwStencilCaps &= (
4813 D3DSTENCILCAPS_KEEP | D3DSTENCILCAPS_ZERO | D3DSTENCILCAPS_REPLACE |
4814 D3DSTENCILCAPS_INCRSAT | D3DSTENCILCAPS_DECRSAT | D3DSTENCILCAPS_INVERT |
4815 D3DSTENCILCAPS_INCR | D3DSTENCILCAPS_DECR);
4817 /* FVF caps ?*/
4819 desc7->dwTextureOpCaps &= (
4820 D3DTEXOPCAPS_DISABLE | D3DTEXOPCAPS_SELECTARG1 | D3DTEXOPCAPS_SELECTARG2 |
4821 D3DTEXOPCAPS_MODULATE | D3DTEXOPCAPS_MODULATE2X | D3DTEXOPCAPS_MODULATE4X |
4822 D3DTEXOPCAPS_ADD | D3DTEXOPCAPS_ADDSIGNED | D3DTEXOPCAPS_ADDSIGNED2X |
4823 D3DTEXOPCAPS_SUBTRACT | D3DTEXOPCAPS_ADDSMOOTH | D3DTEXOPCAPS_BLENDTEXTUREALPHA |
4824 D3DTEXOPCAPS_BLENDFACTORALPHA | D3DTEXOPCAPS_BLENDTEXTUREALPHAPM | D3DTEXOPCAPS_BLENDCURRENTALPHA |
4825 D3DTEXOPCAPS_PREMODULATE | D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR | D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA |
4826 D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR | D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA | D3DTEXOPCAPS_BUMPENVMAP |
4827 D3DTEXOPCAPS_BUMPENVMAPLUMINANCE | D3DTEXOPCAPS_DOTPRODUCT3);
4829 desc7->dwVertexProcessingCaps &= (
4830 D3DVTXPCAPS_TEXGEN | D3DVTXPCAPS_MATERIALSOURCE7 | D3DVTXPCAPS_VERTEXFOG |
4831 D3DVTXPCAPS_DIRECTIONALLIGHTS | D3DVTXPCAPS_POSITIONALLIGHTS | D3DVTXPCAPS_LOCALVIEWER);
4833 desc7->dpcLineCaps.dwMiscCaps &= (
4834 D3DPMISCCAPS_MASKPLANES | D3DPMISCCAPS_MASKZ | D3DPMISCCAPS_LINEPATTERNREP |
4835 D3DPMISCCAPS_CONFORMANT | D3DPMISCCAPS_CULLNONE | D3DPMISCCAPS_CULLCW |
4836 D3DPMISCCAPS_CULLCCW);
4838 desc7->dpcLineCaps.dwRasterCaps &= (
4839 D3DPRASTERCAPS_DITHER | D3DPRASTERCAPS_ROP2 | D3DPRASTERCAPS_XOR |
4840 D3DPRASTERCAPS_PAT | D3DPRASTERCAPS_ZTEST | D3DPRASTERCAPS_SUBPIXEL |
4841 D3DPRASTERCAPS_SUBPIXELX | D3DPRASTERCAPS_FOGVERTEX | D3DPRASTERCAPS_FOGTABLE |
4842 D3DPRASTERCAPS_STIPPLE | D3DPRASTERCAPS_ANTIALIASSORTDEPENDENT | D3DPRASTERCAPS_ANTIALIASSORTINDEPENDENT |
4843 D3DPRASTERCAPS_ANTIALIASEDGES | D3DPRASTERCAPS_MIPMAPLODBIAS | D3DPRASTERCAPS_ZBIAS |
4844 D3DPRASTERCAPS_ZBUFFERLESSHSR | D3DPRASTERCAPS_FOGRANGE | D3DPRASTERCAPS_ANISOTROPY |
4845 D3DPRASTERCAPS_WBUFFER | D3DPRASTERCAPS_TRANSLUCENTSORTINDEPENDENT | D3DPRASTERCAPS_WFOG |
4846 D3DPRASTERCAPS_ZFOG);
4848 desc7->dpcLineCaps.dwZCmpCaps &= (
4849 D3DPCMPCAPS_NEVER | D3DPCMPCAPS_LESS | D3DPCMPCAPS_EQUAL |
4850 D3DPCMPCAPS_LESSEQUAL | D3DPCMPCAPS_GREATER | D3DPCMPCAPS_NOTEQUAL |
4851 D3DPCMPCAPS_GREATEREQUAL | D3DPCMPCAPS_ALWAYS);
4853 desc7->dpcLineCaps.dwSrcBlendCaps &= (
4854 D3DPBLENDCAPS_ZERO | D3DPBLENDCAPS_ONE | D3DPBLENDCAPS_SRCCOLOR |
4855 D3DPBLENDCAPS_INVSRCCOLOR | D3DPBLENDCAPS_SRCALPHA | D3DPBLENDCAPS_INVSRCALPHA |
4856 D3DPBLENDCAPS_DESTALPHA | D3DPBLENDCAPS_INVDESTALPHA | D3DPBLENDCAPS_DESTCOLOR |
4857 D3DPBLENDCAPS_INVDESTCOLOR | D3DPBLENDCAPS_SRCALPHASAT | D3DPBLENDCAPS_BOTHSRCALPHA |
4858 D3DPBLENDCAPS_BOTHINVSRCALPHA);
4860 desc7->dpcLineCaps.dwDestBlendCaps &= (
4861 D3DPBLENDCAPS_ZERO | D3DPBLENDCAPS_ONE | D3DPBLENDCAPS_SRCCOLOR |
4862 D3DPBLENDCAPS_INVSRCCOLOR | D3DPBLENDCAPS_SRCALPHA | D3DPBLENDCAPS_INVSRCALPHA |
4863 D3DPBLENDCAPS_DESTALPHA | D3DPBLENDCAPS_INVDESTALPHA | D3DPBLENDCAPS_DESTCOLOR |
4864 D3DPBLENDCAPS_INVDESTCOLOR | D3DPBLENDCAPS_SRCALPHASAT | D3DPBLENDCAPS_BOTHSRCALPHA |
4865 D3DPBLENDCAPS_BOTHINVSRCALPHA);
4867 desc7->dpcLineCaps.dwAlphaCmpCaps &= (
4868 D3DPCMPCAPS_NEVER | D3DPCMPCAPS_LESS | D3DPCMPCAPS_EQUAL |
4869 D3DPCMPCAPS_LESSEQUAL | D3DPCMPCAPS_GREATER | D3DPCMPCAPS_NOTEQUAL |
4870 D3DPCMPCAPS_GREATEREQUAL | D3DPCMPCAPS_ALWAYS);
4872 desc7->dpcLineCaps.dwShadeCaps &= (
4873 D3DPSHADECAPS_COLORFLATMONO | D3DPSHADECAPS_COLORFLATRGB | D3DPSHADECAPS_COLORGOURAUDMONO |
4874 D3DPSHADECAPS_COLORGOURAUDRGB | D3DPSHADECAPS_COLORPHONGMONO | D3DPSHADECAPS_COLORPHONGRGB |
4875 D3DPSHADECAPS_SPECULARFLATMONO | D3DPSHADECAPS_SPECULARFLATRGB | D3DPSHADECAPS_SPECULARGOURAUDMONO |
4876 D3DPSHADECAPS_SPECULARGOURAUDRGB | D3DPSHADECAPS_SPECULARPHONGMONO | D3DPSHADECAPS_SPECULARPHONGRGB |
4877 D3DPSHADECAPS_ALPHAFLATBLEND | D3DPSHADECAPS_ALPHAFLATSTIPPLED | D3DPSHADECAPS_ALPHAGOURAUDBLEND |
4878 D3DPSHADECAPS_ALPHAGOURAUDSTIPPLED | D3DPSHADECAPS_ALPHAPHONGBLEND | D3DPSHADECAPS_ALPHAPHONGSTIPPLED |
4879 D3DPSHADECAPS_FOGFLAT | D3DPSHADECAPS_FOGGOURAUD | D3DPSHADECAPS_FOGPHONG);
4881 desc7->dpcLineCaps.dwTextureCaps &= (
4882 D3DPTEXTURECAPS_PERSPECTIVE | D3DPTEXTURECAPS_POW2 | D3DPTEXTURECAPS_ALPHA |
4883 D3DPTEXTURECAPS_TRANSPARENCY | D3DPTEXTURECAPS_BORDER | D3DPTEXTURECAPS_SQUAREONLY |
4884 D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE | D3DPTEXTURECAPS_ALPHAPALETTE| D3DPTEXTURECAPS_NONPOW2CONDITIONAL |
4885 D3DPTEXTURECAPS_PROJECTED | D3DPTEXTURECAPS_CUBEMAP | D3DPTEXTURECAPS_COLORKEYBLEND);
4887 desc7->dpcLineCaps.dwTextureFilterCaps &= (
4888 D3DPTFILTERCAPS_NEAREST | D3DPTFILTERCAPS_LINEAR | D3DPTFILTERCAPS_MIPNEAREST |
4889 D3DPTFILTERCAPS_MIPLINEAR | D3DPTFILTERCAPS_LINEARMIPNEAREST | D3DPTFILTERCAPS_LINEARMIPLINEAR |
4890 D3DPTFILTERCAPS_MINFPOINT | D3DPTFILTERCAPS_MINFLINEAR | D3DPTFILTERCAPS_MINFANISOTROPIC |
4891 D3DPTFILTERCAPS_MIPFPOINT | D3DPTFILTERCAPS_MIPFLINEAR | D3DPTFILTERCAPS_MAGFPOINT |
4892 D3DPTFILTERCAPS_MAGFLINEAR | D3DPTFILTERCAPS_MAGFANISOTROPIC | D3DPTFILTERCAPS_MAGFAFLATCUBIC |
4893 D3DPTFILTERCAPS_MAGFGAUSSIANCUBIC);
4895 desc7->dpcLineCaps.dwTextureBlendCaps &= (
4896 D3DPTBLENDCAPS_DECAL | D3DPTBLENDCAPS_MODULATE | D3DPTBLENDCAPS_DECALALPHA |
4897 D3DPTBLENDCAPS_MODULATEALPHA | D3DPTBLENDCAPS_DECALMASK | D3DPTBLENDCAPS_MODULATEMASK |
4898 D3DPTBLENDCAPS_COPY | D3DPTBLENDCAPS_ADD);
4900 desc7->dpcLineCaps.dwTextureAddressCaps &= (
4901 D3DPTADDRESSCAPS_WRAP | D3DPTADDRESSCAPS_MIRROR | D3DPTADDRESSCAPS_CLAMP |
4902 D3DPTADDRESSCAPS_BORDER | D3DPTADDRESSCAPS_INDEPENDENTUV);
4904 if (!(desc7->dpcLineCaps.dwTextureCaps & D3DPTEXTURECAPS_POW2))
4906 /* DirectX7 always has the np2 flag set, no matter what the card
4907 * supports. Some old games (Rollcage) check the caps incorrectly.
4908 * If wined3d supports nonpow2 textures it also has np2 conditional
4909 * support. */
4910 desc7->dpcLineCaps.dwTextureCaps |= D3DPTEXTURECAPS_POW2 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL;
4913 /* Fill the missing members, and do some fixup */
4914 desc7->dpcLineCaps.dwSize = sizeof(desc7->dpcLineCaps);
4915 desc7->dpcLineCaps.dwTextureBlendCaps = D3DPTBLENDCAPS_ADD | D3DPTBLENDCAPS_MODULATEMASK |
4916 D3DPTBLENDCAPS_COPY | D3DPTBLENDCAPS_DECAL |
4917 D3DPTBLENDCAPS_DECALALPHA | D3DPTBLENDCAPS_DECALMASK |
4918 D3DPTBLENDCAPS_MODULATE | D3DPTBLENDCAPS_MODULATEALPHA;
4919 desc7->dpcLineCaps.dwStippleWidth = 32;
4920 desc7->dpcLineCaps.dwStippleHeight = 32;
4921 /* Use the same for the TriCaps */
4922 desc7->dpcTriCaps = desc7->dpcLineCaps;
4924 desc7->dwDeviceRenderBitDepth = DDBD_16 | DDBD_24 | DDBD_32;
4925 desc7->dwDeviceZBufferBitDepth = DDBD_16 | DDBD_24;
4926 desc7->dwMinTextureWidth = 1;
4927 desc7->dwMinTextureHeight = 1;
4929 /* Convert DWORDs safely to WORDs */
4930 if (wined3d_caps.MaxTextureBlendStages > 0xffff) desc7->wMaxTextureBlendStages = 0xffff;
4931 else desc7->wMaxTextureBlendStages = (WORD)wined3d_caps.MaxTextureBlendStages;
4932 if (wined3d_caps.MaxSimultaneousTextures > 0xffff) desc7->wMaxSimultaneousTextures = 0xffff;
4933 else desc7->wMaxSimultaneousTextures = (WORD)wined3d_caps.MaxSimultaneousTextures;
4935 if (wined3d_caps.MaxUserClipPlanes > 0xffff) desc7->wMaxUserClipPlanes = 0xffff;
4936 else desc7->wMaxUserClipPlanes = (WORD)wined3d_caps.MaxUserClipPlanes;
4937 if (wined3d_caps.MaxVertexBlendMatrices > 0xffff) desc7->wMaxVertexBlendMatrices = 0xffff;
4938 else desc7->wMaxVertexBlendMatrices = (WORD)wined3d_caps.MaxVertexBlendMatrices;
4940 desc7->deviceGUID = IID_IDirect3DTnLHalDevice;
4942 desc7->dwReserved1 = 0;
4943 desc7->dwReserved2 = 0;
4944 desc7->dwReserved3 = 0;
4945 desc7->dwReserved4 = 0;
4947 /* Fill the old structure */
4948 memset(desc1, 0, sizeof(*desc1));
4949 desc1->dwSize = sizeof(D3DDEVICEDESC);
4950 desc1->dwFlags = D3DDD_COLORMODEL
4951 | D3DDD_DEVCAPS
4952 | D3DDD_TRANSFORMCAPS
4953 | D3DDD_BCLIPPING
4954 | D3DDD_LIGHTINGCAPS
4955 | D3DDD_LINECAPS
4956 | D3DDD_TRICAPS
4957 | D3DDD_DEVICERENDERBITDEPTH
4958 | D3DDD_DEVICEZBUFFERBITDEPTH
4959 | D3DDD_MAXBUFFERSIZE
4960 | D3DDD_MAXVERTEXCOUNT;
4962 desc1->dcmColorModel = D3DCOLOR_RGB;
4963 desc1->dwDevCaps = desc7->dwDevCaps;
4964 desc1->dtcTransformCaps.dwSize = sizeof(D3DTRANSFORMCAPS);
4965 desc1->dtcTransformCaps.dwCaps = D3DTRANSFORMCAPS_CLIP;
4966 desc1->bClipping = TRUE;
4967 desc1->dlcLightingCaps.dwSize = sizeof(D3DLIGHTINGCAPS);
4968 desc1->dlcLightingCaps.dwCaps = D3DLIGHTCAPS_DIRECTIONAL
4969 | D3DLIGHTCAPS_PARALLELPOINT
4970 | D3DLIGHTCAPS_POINT
4971 | D3DLIGHTCAPS_SPOT;
4973 desc1->dlcLightingCaps.dwLightingModel = D3DLIGHTINGMODEL_RGB;
4974 desc1->dlcLightingCaps.dwNumLights = desc7->dwMaxActiveLights;
4976 desc1->dpcLineCaps.dwSize = sizeof(D3DPRIMCAPS);
4977 desc1->dpcLineCaps.dwMiscCaps = desc7->dpcLineCaps.dwMiscCaps;
4978 desc1->dpcLineCaps.dwRasterCaps = desc7->dpcLineCaps.dwRasterCaps;
4979 desc1->dpcLineCaps.dwZCmpCaps = desc7->dpcLineCaps.dwZCmpCaps;
4980 desc1->dpcLineCaps.dwSrcBlendCaps = desc7->dpcLineCaps.dwSrcBlendCaps;
4981 desc1->dpcLineCaps.dwDestBlendCaps = desc7->dpcLineCaps.dwDestBlendCaps;
4982 desc1->dpcLineCaps.dwShadeCaps = desc7->dpcLineCaps.dwShadeCaps;
4983 desc1->dpcLineCaps.dwTextureCaps = desc7->dpcLineCaps.dwTextureCaps;
4984 desc1->dpcLineCaps.dwTextureFilterCaps = desc7->dpcLineCaps.dwTextureFilterCaps;
4985 desc1->dpcLineCaps.dwTextureBlendCaps = desc7->dpcLineCaps.dwTextureBlendCaps;
4986 desc1->dpcLineCaps.dwTextureAddressCaps = desc7->dpcLineCaps.dwTextureAddressCaps;
4987 desc1->dpcLineCaps.dwStippleWidth = desc7->dpcLineCaps.dwStippleWidth;
4988 desc1->dpcLineCaps.dwAlphaCmpCaps = desc7->dpcLineCaps.dwAlphaCmpCaps;
4990 desc1->dpcTriCaps.dwSize = sizeof(D3DPRIMCAPS);
4991 desc1->dpcTriCaps.dwMiscCaps = desc7->dpcTriCaps.dwMiscCaps;
4992 desc1->dpcTriCaps.dwRasterCaps = desc7->dpcTriCaps.dwRasterCaps;
4993 desc1->dpcTriCaps.dwZCmpCaps = desc7->dpcTriCaps.dwZCmpCaps;
4994 desc1->dpcTriCaps.dwSrcBlendCaps = desc7->dpcTriCaps.dwSrcBlendCaps;
4995 desc1->dpcTriCaps.dwDestBlendCaps = desc7->dpcTriCaps.dwDestBlendCaps;
4996 desc1->dpcTriCaps.dwShadeCaps = desc7->dpcTriCaps.dwShadeCaps;
4997 desc1->dpcTriCaps.dwTextureCaps = desc7->dpcTriCaps.dwTextureCaps;
4998 desc1->dpcTriCaps.dwTextureFilterCaps = desc7->dpcTriCaps.dwTextureFilterCaps;
4999 desc1->dpcTriCaps.dwTextureBlendCaps = desc7->dpcTriCaps.dwTextureBlendCaps;
5000 desc1->dpcTriCaps.dwTextureAddressCaps = desc7->dpcTriCaps.dwTextureAddressCaps;
5001 desc1->dpcTriCaps.dwStippleWidth = desc7->dpcTriCaps.dwStippleWidth;
5002 desc1->dpcTriCaps.dwAlphaCmpCaps = desc7->dpcTriCaps.dwAlphaCmpCaps;
5004 desc1->dwDeviceRenderBitDepth = desc7->dwDeviceRenderBitDepth;
5005 desc1->dwDeviceZBufferBitDepth = desc7->dwDeviceZBufferBitDepth;
5006 desc1->dwMaxBufferSize = 0;
5007 desc1->dwMaxVertexCount = 65536;
5008 desc1->dwMinTextureWidth = desc7->dwMinTextureWidth;
5009 desc1->dwMinTextureHeight = desc7->dwMinTextureHeight;
5010 desc1->dwMaxTextureWidth = desc7->dwMaxTextureWidth;
5011 desc1->dwMaxTextureHeight = desc7->dwMaxTextureHeight;
5012 desc1->dwMinStippleWidth = 1;
5013 desc1->dwMinStippleHeight = 1;
5014 desc1->dwMaxStippleWidth = 32;
5015 desc1->dwMaxStippleHeight = 32;
5016 desc1->dwMaxTextureRepeat = desc7->dwMaxTextureRepeat;
5017 desc1->dwMaxTextureAspectRatio = desc7->dwMaxTextureAspectRatio;
5018 desc1->dwMaxAnisotropy = desc7->dwMaxAnisotropy;
5019 desc1->dvGuardBandLeft = desc7->dvGuardBandLeft;
5020 desc1->dvGuardBandRight = desc7->dvGuardBandRight;
5021 desc1->dvGuardBandTop = desc7->dvGuardBandTop;
5022 desc1->dvGuardBandBottom = desc7->dvGuardBandBottom;
5023 desc1->dvExtentsAdjust = desc7->dvExtentsAdjust;
5024 desc1->dwStencilCaps = desc7->dwStencilCaps;
5025 desc1->dwFVFCaps = desc7->dwFVFCaps;
5026 desc1->dwTextureOpCaps = desc7->dwTextureOpCaps;
5027 desc1->wMaxTextureBlendStages = desc7->wMaxTextureBlendStages;
5028 desc1->wMaxSimultaneousTextures = desc7->wMaxSimultaneousTextures;
5030 return DD_OK;
5033 /*****************************************************************************
5034 * IDirectDraw7 VTable
5035 *****************************************************************************/
5036 static const struct IDirectDraw7Vtbl ddraw7_vtbl =
5038 /* IUnknown */
5039 ddraw7_QueryInterface,
5040 ddraw7_AddRef,
5041 ddraw7_Release,
5042 /* IDirectDraw */
5043 ddraw7_Compact,
5044 ddraw7_CreateClipper,
5045 ddraw7_CreatePalette,
5046 ddraw7_CreateSurface,
5047 ddraw7_DuplicateSurface,
5048 ddraw7_EnumDisplayModes,
5049 ddraw7_EnumSurfaces,
5050 ddraw7_FlipToGDISurface,
5051 ddraw7_GetCaps,
5052 ddraw7_GetDisplayMode,
5053 ddraw7_GetFourCCCodes,
5054 ddraw7_GetGDISurface,
5055 ddraw7_GetMonitorFrequency,
5056 ddraw7_GetScanLine,
5057 ddraw7_GetVerticalBlankStatus,
5058 ddraw7_Initialize,
5059 ddraw7_RestoreDisplayMode,
5060 ddraw7_SetCooperativeLevel,
5061 ddraw7_SetDisplayMode,
5062 ddraw7_WaitForVerticalBlank,
5063 /* IDirectDraw2 */
5064 ddraw7_GetAvailableVidMem,
5065 /* IDirectDraw3 */
5066 ddraw7_GetSurfaceFromDC,
5067 /* IDirectDraw4 */
5068 ddraw7_RestoreAllSurfaces,
5069 ddraw7_TestCooperativeLevel,
5070 ddraw7_GetDeviceIdentifier,
5071 /* IDirectDraw7 */
5072 ddraw7_StartModeTest,
5073 ddraw7_EvaluateMode
5076 static const struct IDirectDraw4Vtbl ddraw4_vtbl =
5078 /* IUnknown */
5079 ddraw4_QueryInterface,
5080 ddraw4_AddRef,
5081 ddraw4_Release,
5082 /* IDirectDraw */
5083 ddraw4_Compact,
5084 ddraw4_CreateClipper,
5085 ddraw4_CreatePalette,
5086 ddraw4_CreateSurface,
5087 ddraw4_DuplicateSurface,
5088 ddraw4_EnumDisplayModes,
5089 ddraw4_EnumSurfaces,
5090 ddraw4_FlipToGDISurface,
5091 ddraw4_GetCaps,
5092 ddraw4_GetDisplayMode,
5093 ddraw4_GetFourCCCodes,
5094 ddraw4_GetGDISurface,
5095 ddraw4_GetMonitorFrequency,
5096 ddraw4_GetScanLine,
5097 ddraw4_GetVerticalBlankStatus,
5098 ddraw4_Initialize,
5099 ddraw4_RestoreDisplayMode,
5100 ddraw4_SetCooperativeLevel,
5101 ddraw4_SetDisplayMode,
5102 ddraw4_WaitForVerticalBlank,
5103 /* IDirectDraw2 */
5104 ddraw4_GetAvailableVidMem,
5105 /* IDirectDraw3 */
5106 ddraw4_GetSurfaceFromDC,
5107 /* IDirectDraw4 */
5108 ddraw4_RestoreAllSurfaces,
5109 ddraw4_TestCooperativeLevel,
5110 ddraw4_GetDeviceIdentifier,
5113 static const struct IDirectDraw2Vtbl ddraw2_vtbl =
5115 /* IUnknown */
5116 ddraw2_QueryInterface,
5117 ddraw2_AddRef,
5118 ddraw2_Release,
5119 /* IDirectDraw */
5120 ddraw2_Compact,
5121 ddraw2_CreateClipper,
5122 ddraw2_CreatePalette,
5123 ddraw2_CreateSurface,
5124 ddraw2_DuplicateSurface,
5125 ddraw2_EnumDisplayModes,
5126 ddraw2_EnumSurfaces,
5127 ddraw2_FlipToGDISurface,
5128 ddraw2_GetCaps,
5129 ddraw2_GetDisplayMode,
5130 ddraw2_GetFourCCCodes,
5131 ddraw2_GetGDISurface,
5132 ddraw2_GetMonitorFrequency,
5133 ddraw2_GetScanLine,
5134 ddraw2_GetVerticalBlankStatus,
5135 ddraw2_Initialize,
5136 ddraw2_RestoreDisplayMode,
5137 ddraw2_SetCooperativeLevel,
5138 ddraw2_SetDisplayMode,
5139 ddraw2_WaitForVerticalBlank,
5140 /* IDirectDraw2 */
5141 ddraw2_GetAvailableVidMem,
5144 static const struct IDirectDrawVtbl ddraw1_vtbl =
5146 /* IUnknown */
5147 ddraw1_QueryInterface,
5148 ddraw1_AddRef,
5149 ddraw1_Release,
5150 /* IDirectDraw */
5151 ddraw1_Compact,
5152 ddraw1_CreateClipper,
5153 ddraw1_CreatePalette,
5154 ddraw1_CreateSurface,
5155 ddraw1_DuplicateSurface,
5156 ddraw1_EnumDisplayModes,
5157 ddraw1_EnumSurfaces,
5158 ddraw1_FlipToGDISurface,
5159 ddraw1_GetCaps,
5160 ddraw1_GetDisplayMode,
5161 ddraw1_GetFourCCCodes,
5162 ddraw1_GetGDISurface,
5163 ddraw1_GetMonitorFrequency,
5164 ddraw1_GetScanLine,
5165 ddraw1_GetVerticalBlankStatus,
5166 ddraw1_Initialize,
5167 ddraw1_RestoreDisplayMode,
5168 ddraw1_SetCooperativeLevel,
5169 ddraw1_SetDisplayMode,
5170 ddraw1_WaitForVerticalBlank,
5173 static const struct IDirect3D7Vtbl d3d7_vtbl =
5175 /* IUnknown methods */
5176 d3d7_QueryInterface,
5177 d3d7_AddRef,
5178 d3d7_Release,
5179 /* IDirect3D7 methods */
5180 d3d7_EnumDevices,
5181 d3d7_CreateDevice,
5182 d3d7_CreateVertexBuffer,
5183 d3d7_EnumZBufferFormats,
5184 d3d7_EvictManagedTextures
5187 static const struct IDirect3D3Vtbl d3d3_vtbl =
5189 /* IUnknown methods */
5190 d3d3_QueryInterface,
5191 d3d3_AddRef,
5192 d3d3_Release,
5193 /* IDirect3D3 methods */
5194 d3d3_EnumDevices,
5195 d3d3_CreateLight,
5196 d3d3_CreateMaterial,
5197 d3d3_CreateViewport,
5198 d3d3_FindDevice,
5199 d3d3_CreateDevice,
5200 d3d3_CreateVertexBuffer,
5201 d3d3_EnumZBufferFormats,
5202 d3d3_EvictManagedTextures
5205 static const struct IDirect3D2Vtbl d3d2_vtbl =
5207 /* IUnknown methods */
5208 d3d2_QueryInterface,
5209 d3d2_AddRef,
5210 d3d2_Release,
5211 /* IDirect3D2 methods */
5212 d3d2_EnumDevices,
5213 d3d2_CreateLight,
5214 d3d2_CreateMaterial,
5215 d3d2_CreateViewport,
5216 d3d2_FindDevice,
5217 d3d2_CreateDevice
5220 static const struct IDirect3DVtbl d3d1_vtbl =
5222 /* IUnknown methods */
5223 d3d1_QueryInterface,
5224 d3d1_AddRef,
5225 d3d1_Release,
5226 /* IDirect3D methods */
5227 d3d1_Initialize,
5228 d3d1_EnumDevices,
5229 d3d1_CreateLight,
5230 d3d1_CreateMaterial,
5231 d3d1_CreateViewport,
5232 d3d1_FindDevice
5235 /*****************************************************************************
5236 * ddraw_find_decl
5238 * Finds the WineD3D vertex declaration for a specific fvf, and creates one
5239 * if none was found.
5241 * This function is in ddraw.c and the DDraw object space because D3D7
5242 * vertex buffers are created using the IDirect3D interface to the ddraw
5243 * object, so they can be valid across D3D devices(theoretically. The ddraw
5244 * object also owns the wined3d device
5246 * Parameters:
5247 * This: Device
5248 * fvf: Fvf to find the decl for
5250 * Returns:
5251 * NULL in case of an error, the vertex declaration for the FVF otherwise.
5253 *****************************************************************************/
5254 struct wined3d_vertex_declaration *ddraw_find_decl(struct ddraw *This, DWORD fvf)
5256 struct wined3d_vertex_declaration *pDecl = NULL;
5257 HRESULT hr;
5258 int p, low, high; /* deliberately signed */
5259 struct FvfToDecl *convertedDecls = This->decls;
5261 TRACE("Searching for declaration for fvf %08x... ", fvf);
5263 low = 0;
5264 high = This->numConvertedDecls - 1;
5265 while(low <= high) {
5266 p = (low + high) >> 1;
5267 TRACE("%d ", p);
5268 if(convertedDecls[p].fvf == fvf) {
5269 TRACE("found %p\n", convertedDecls[p].decl);
5270 return convertedDecls[p].decl;
5271 } else if(convertedDecls[p].fvf < fvf) {
5272 low = p + 1;
5273 } else {
5274 high = p - 1;
5277 TRACE("not found. Creating and inserting at position %d.\n", low);
5279 hr = wined3d_vertex_declaration_create_from_fvf(This->wined3d_device,
5280 fvf, This, &ddraw_null_wined3d_parent_ops, &pDecl);
5281 if (hr != S_OK) return NULL;
5283 if(This->declArraySize == This->numConvertedDecls) {
5284 int grow = max(This->declArraySize / 2, 8);
5285 convertedDecls = HeapReAlloc(GetProcessHeap(), 0, convertedDecls,
5286 sizeof(convertedDecls[0]) * (This->numConvertedDecls + grow));
5287 if (!convertedDecls)
5289 wined3d_vertex_declaration_decref(pDecl);
5290 return NULL;
5292 This->decls = convertedDecls;
5293 This->declArraySize += grow;
5296 memmove(convertedDecls + low + 1, convertedDecls + low, sizeof(convertedDecls[0]) * (This->numConvertedDecls - low));
5297 convertedDecls[low].decl = pDecl;
5298 convertedDecls[low].fvf = fvf;
5299 This->numConvertedDecls++;
5301 TRACE("Returning %p. %d decls in array\n", pDecl, This->numConvertedDecls);
5302 return pDecl;
5305 static inline struct ddraw *ddraw_from_device_parent(struct wined3d_device_parent *device_parent)
5307 return CONTAINING_RECORD(device_parent, struct ddraw, device_parent);
5310 static void CDECL device_parent_wined3d_device_created(struct wined3d_device_parent *device_parent,
5311 struct wined3d_device *device)
5313 TRACE("device_parent %p, device %p.\n", device_parent, device);
5316 /* This is run from device_process_message() in wined3d, we can't take the
5317 * wined3d mutex. */
5318 static void CDECL device_parent_mode_changed(struct wined3d_device_parent *device_parent)
5320 struct ddraw *ddraw = ddraw_from_device_parent(device_parent);
5321 MONITORINFO monitor_info;
5322 HMONITOR monitor;
5323 BOOL ret;
5324 RECT *r;
5326 TRACE("device_parent %p.\n", device_parent);
5328 if (!(ddraw->cooperative_level & DDSCL_EXCLUSIVE) || !ddraw->swapchain_window)
5330 TRACE("Nothing to resize.\n");
5331 return;
5334 monitor = MonitorFromWindow(ddraw->swapchain_window, MONITOR_DEFAULTTOPRIMARY);
5335 monitor_info.cbSize = sizeof(monitor_info);
5336 if (!(ret = GetMonitorInfoW(monitor, &monitor_info)))
5338 ERR("Failed to get monitor info.\n");
5339 return;
5342 r = &monitor_info.rcMonitor;
5343 TRACE("Resizing window %p to %s.\n", ddraw->swapchain_window, wine_dbgstr_rect(r));
5345 if (!(ret = SetWindowPos(ddraw->swapchain_window, HWND_TOP, r->left, r->top,
5346 r->right - r->left, r->bottom - r->top, SWP_SHOWWINDOW | SWP_NOACTIVATE)))
5347 ERR("Failed to resize window.\n");
5350 static HRESULT CDECL device_parent_create_surface(struct wined3d_device_parent *device_parent,
5351 void *container_parent, UINT width, UINT height, enum wined3d_format_id format, DWORD usage,
5352 enum wined3d_pool pool, UINT level, enum wined3d_cubemap_face face, struct wined3d_surface **surface)
5354 struct ddraw *ddraw = ddraw_from_device_parent(device_parent);
5355 struct ddraw_surface *surf = NULL;
5356 UINT i = 0;
5357 DDSCAPS2 searchcaps = ddraw->tex_root->surface_desc.ddsCaps;
5359 TRACE("device_parent %p, container_parent %p, width %u, height %u, format %#x, usage %#x,\n"
5360 "\tpool %#x, level %u, face %u, surface %p.\n",
5361 device_parent, container_parent, width, height, format, usage, pool, level, face, surface);
5363 searchcaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_ALLFACES;
5364 switch (face)
5366 case WINED3D_CUBEMAP_FACE_POSITIVE_X:
5367 TRACE("Asked for positive x\n");
5368 if (searchcaps.dwCaps2 & DDSCAPS2_CUBEMAP)
5370 searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEX;
5372 surf = ddraw->tex_root; break;
5373 case WINED3D_CUBEMAP_FACE_NEGATIVE_X:
5374 TRACE("Asked for negative x\n");
5375 searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEX; break;
5376 case WINED3D_CUBEMAP_FACE_POSITIVE_Y:
5377 TRACE("Asked for positive y\n");
5378 searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEY; break;
5379 case WINED3D_CUBEMAP_FACE_NEGATIVE_Y:
5380 TRACE("Asked for negative y\n");
5381 searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEY; break;
5382 case WINED3D_CUBEMAP_FACE_POSITIVE_Z:
5383 TRACE("Asked for positive z\n");
5384 searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEZ; break;
5385 case WINED3D_CUBEMAP_FACE_NEGATIVE_Z:
5386 TRACE("Asked for negative z\n");
5387 searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEZ; break;
5388 default:
5389 ERR("Unexpected cube face.\n");
5392 if (!surf)
5394 IDirectDrawSurface7 *attached;
5395 IDirectDrawSurface7_GetAttachedSurface(&ddraw->tex_root->IDirectDrawSurface7_iface, &searchcaps, &attached);
5396 surf = unsafe_impl_from_IDirectDrawSurface7(attached);
5397 IDirectDrawSurface7_Release(attached);
5399 if (!surf) ERR("root search surface not found\n");
5401 /* Find the wanted mipmap. There are enough mipmaps in the chain */
5402 while (i < level)
5404 IDirectDrawSurface7 *attached;
5405 IDirectDrawSurface7_GetAttachedSurface(&surf->IDirectDrawSurface7_iface, &searchcaps, &attached);
5406 if(!attached) ERR("Surface not found\n");
5407 surf = impl_from_IDirectDrawSurface7(attached);
5408 IDirectDrawSurface7_Release(attached);
5409 ++i;
5412 /* Return the surface */
5413 *surface = surf->wined3d_surface;
5414 wined3d_surface_incref(*surface);
5416 TRACE("Returning wineD3DSurface %p, it belongs to surface %p\n", *surface, surf);
5418 return D3D_OK;
5421 static void STDMETHODCALLTYPE ddraw_frontbuffer_destroyed(void *parent)
5423 struct ddraw *ddraw = parent;
5424 ddraw->wined3d_frontbuffer = NULL;
5427 static const struct wined3d_parent_ops ddraw_frontbuffer_parent_ops =
5429 ddraw_frontbuffer_destroyed,
5432 static HRESULT CDECL device_parent_create_rendertarget(struct wined3d_device_parent *device_parent,
5433 void *container_parent, UINT width, UINT height, enum wined3d_format_id format,
5434 enum wined3d_multisample_type multisample_type, DWORD multisample_quality, BOOL lockable,
5435 struct wined3d_surface **surface)
5437 struct ddraw *ddraw = ddraw_from_device_parent(device_parent);
5438 DWORD flags = 0;
5439 HRESULT hr;
5441 TRACE("device_parent %p, container_parent %p, width %u, height %u, format %#x, multisample_type %#x,\n"
5442 "\tmultisample_quality %u, lockable %u, surface %p.\n",
5443 device_parent, container_parent, width, height, format, multisample_type,
5444 multisample_quality, lockable, surface);
5446 if (ddraw->wined3d_frontbuffer)
5448 ERR("Frontbuffer already created.\n");
5449 return E_FAIL;
5452 if (lockable)
5453 flags |= WINED3D_SURFACE_MAPPABLE;
5455 hr = wined3d_surface_create(ddraw->wined3d_device, width, height, format, 0,
5456 WINED3DUSAGE_RENDERTARGET, WINED3D_POOL_DEFAULT, multisample_type, multisample_quality,
5457 DefaultSurfaceType, flags, ddraw, &ddraw_frontbuffer_parent_ops, surface);
5458 if (SUCCEEDED(hr))
5459 ddraw->wined3d_frontbuffer = *surface;
5461 return hr;
5464 static HRESULT CDECL device_parent_create_depth_stencil(struct wined3d_device_parent *device_parent,
5465 UINT width, UINT height, enum wined3d_format_id format, enum wined3d_multisample_type multisample_type,
5466 DWORD multisample_quality, BOOL discard, struct wined3d_surface **surface)
5468 ERR("DirectDraw doesn't have and shouldn't try creating implicit depth buffers.\n");
5469 return E_NOTIMPL;
5472 static HRESULT CDECL device_parent_create_volume(struct wined3d_device_parent *device_parent,
5473 void *container_parent, UINT width, UINT height, UINT depth, enum wined3d_format_id format,
5474 enum wined3d_pool pool, DWORD usage, struct wined3d_volume **volume)
5476 TRACE("device_parent %p, container_parent %p, width %u, height %u, depth %u, "
5477 "format %#x, pool %#x, usage %#x, volume %p.\n",
5478 device_parent, container_parent, width, height, depth,
5479 format, pool, usage, volume);
5481 ERR("Not implemented!\n");
5483 return E_NOTIMPL;
5486 static HRESULT CDECL device_parent_create_swapchain(struct wined3d_device_parent *device_parent,
5487 struct wined3d_swapchain_desc *desc, struct wined3d_swapchain **swapchain)
5489 struct ddraw *ddraw = ddraw_from_device_parent(device_parent);
5490 HRESULT hr;
5492 TRACE("device_parent %p, desc %p, swapchain %p.\n", device_parent, desc, swapchain);
5494 if (ddraw->wined3d_swapchain)
5496 ERR("Swapchain already created.\n");
5497 return E_FAIL;
5500 hr = wined3d_swapchain_create(ddraw->wined3d_device, desc,
5501 DefaultSurfaceType, NULL, &ddraw_null_wined3d_parent_ops, swapchain);
5502 if (FAILED(hr))
5503 WARN("Failed to create swapchain, hr %#x.\n", hr);
5505 return hr;
5508 static const struct wined3d_device_parent_ops ddraw_wined3d_device_parent_ops =
5510 device_parent_wined3d_device_created,
5511 device_parent_mode_changed,
5512 device_parent_create_surface,
5513 device_parent_create_rendertarget,
5514 device_parent_create_depth_stencil,
5515 device_parent_create_volume,
5516 device_parent_create_swapchain,
5519 HRESULT ddraw_init(struct ddraw *ddraw, enum wined3d_device_type device_type)
5521 HRESULT hr;
5522 HDC hDC;
5524 ddraw->IDirectDraw7_iface.lpVtbl = &ddraw7_vtbl;
5525 ddraw->IDirectDraw_iface.lpVtbl = &ddraw1_vtbl;
5526 ddraw->IDirectDraw2_iface.lpVtbl = &ddraw2_vtbl;
5527 ddraw->IDirectDraw4_iface.lpVtbl = &ddraw4_vtbl;
5528 ddraw->IDirect3D_iface.lpVtbl = &d3d1_vtbl;
5529 ddraw->IDirect3D2_iface.lpVtbl = &d3d2_vtbl;
5530 ddraw->IDirect3D3_iface.lpVtbl = &d3d3_vtbl;
5531 ddraw->IDirect3D7_iface.lpVtbl = &d3d7_vtbl;
5532 ddraw->device_parent.ops = &ddraw_wined3d_device_parent_ops;
5533 ddraw->numIfaces = 1;
5534 ddraw->ref7 = 1;
5536 /* Get the current screen settings. */
5537 hDC = GetDC(0);
5538 ddraw->orig_bpp = GetDeviceCaps(hDC, BITSPIXEL) * GetDeviceCaps(hDC, PLANES);
5539 ReleaseDC(0, hDC);
5540 ddraw->orig_width = GetSystemMetrics(SM_CXSCREEN);
5541 ddraw->orig_height = GetSystemMetrics(SM_CYSCREEN);
5543 ddraw->wined3d = wined3d_create(7, WINED3D_LEGACY_DEPTH_BIAS);
5544 if (!ddraw->wined3d)
5546 WARN("Failed to create a wined3d object.\n");
5547 return E_OUTOFMEMORY;
5550 hr = wined3d_device_create(ddraw->wined3d, WINED3DADAPTER_DEFAULT, device_type,
5551 NULL, 0, 8, &ddraw->device_parent, &ddraw->wined3d_device);
5552 if (FAILED(hr))
5554 WARN("Failed to create a wined3d device, hr %#x.\n", hr);
5555 wined3d_decref(ddraw->wined3d);
5556 return hr;
5559 list_init(&ddraw->surface_list);
5561 return DD_OK;