windowscodecs: Add wrapper functions for IWICImagingFactory methods.
[wine/multimedia.git] / dlls / winex11.drv / opengl.c
blobb36dcb4bee83d49f84827d902b532f6555b41e7b
1 /*
2 * X11DRV OpenGL functions
4 * Copyright 2000 Lionel Ulmer
5 * Copyright 2005 Alex Woods
6 * Copyright 2005 Raphael Junqueira
7 * Copyright 2006-2009 Roderick Colenbrander
8 * Copyright 2006 Tomas Carnecky
10 * This library is free software; you can redistribute it and/or
11 * modify it under the terms of the GNU Lesser General Public
12 * License as published by the Free Software Foundation; either
13 * version 2.1 of the License, or (at your option) any later version.
15 * This library is distributed in the hope that it will be useful,
16 * but WITHOUT ANY WARRANTY; without even the implied warranty of
17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
18 * Lesser General Public License for more details.
20 * You should have received a copy of the GNU Lesser General Public
21 * License along with this library; if not, write to the Free Software
22 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
25 #include "config.h"
26 #include "wine/port.h"
28 #include <assert.h>
29 #include <stdlib.h>
30 #include <string.h>
32 #ifdef HAVE_SYS_SOCKET_H
33 #include <sys/socket.h>
34 #endif
35 #ifdef HAVE_SYS_UN_H
36 #include <sys/un.h>
37 #endif
39 #include "x11drv.h"
40 #include "winternl.h"
41 #include "wine/library.h"
42 #include "wine/debug.h"
44 WINE_DEFAULT_DEBUG_CHANNEL(wgl);
46 #ifdef SONAME_LIBGL
48 WINE_DECLARE_DEBUG_CHANNEL(winediag);
50 #undef APIENTRY
51 #undef CALLBACK
52 #undef WINAPI
54 #ifdef HAVE_GL_GL_H
55 # include <GL/gl.h>
56 #endif
57 #ifdef HAVE_GL_GLX_H
58 # include <GL/glx.h>
59 #endif
61 #include "wine/wgl.h"
63 #undef APIENTRY
64 #undef CALLBACK
65 #undef WINAPI
67 /* Redefines the constants */
68 #define CALLBACK __stdcall
69 #define WINAPI __stdcall
70 #define APIENTRY WINAPI
73 WINE_DECLARE_DEBUG_CHANNEL(fps);
75 typedef struct wine_glextension {
76 const char *extName;
77 struct {
78 const char *funcName;
79 void *funcAddress;
80 } extEntryPoints[9];
81 } WineGLExtension;
83 struct WineGLInfo {
84 const char *glVersion;
85 char *glExtensions;
87 int glxVersion[2];
89 const char *glxServerVersion;
90 const char *glxServerVendor;
91 const char *glxServerExtensions;
93 const char *glxClientVersion;
94 const char *glxClientVendor;
95 const char *glxClientExtensions;
97 const char *glxExtensions;
99 BOOL glxDirect;
100 char wglExtensions[4096];
103 typedef struct wine_glpixelformat {
104 int iPixelFormat;
105 GLXFBConfig fbconfig;
106 int fmt_id;
107 int render_type;
108 BOOL offscreenOnly;
109 DWORD dwFlags; /* We store some PFD_* flags in here for emulated bitmap formats */
110 } WineGLPixelFormat;
112 typedef struct wine_glcontext {
113 HDC hdc;
114 BOOL has_been_current;
115 BOOL sharing;
116 DWORD tid;
117 BOOL gl3_context;
118 XVisualInfo *vis;
119 WineGLPixelFormat *fmt;
120 int numAttribs; /* This is needed for delaying wglCreateContextAttribsARB */
121 int attribList[16]; /* This is needed for delaying wglCreateContextAttribsARB */
122 GLXContext ctx;
123 HDC read_hdc;
124 Drawable drawables[2];
125 BOOL refresh_drawables;
126 struct list entry;
127 } Wine_GLContext;
129 typedef struct wine_glpbuffer {
130 Drawable drawable;
131 Display* display;
132 WineGLPixelFormat* fmt;
133 int width;
134 int height;
135 int* attribList;
136 HDC hdc;
138 int use_render_texture; /* This is also the internal texture format */
139 int texture_bind_target;
140 int texture_bpp;
141 GLint texture_format;
142 GLuint texture_target;
143 GLenum texture_type;
144 GLuint texture;
145 int texture_level;
146 } Wine_GLPBuffer;
148 struct glx_physdev
150 struct gdi_physdev dev;
151 X11DRV_PDEVICE *x11dev;
152 enum dc_gl_type type; /* type of GL device context */
153 int pixel_format;
154 Drawable drawable;
155 Pixmap pixmap; /* pixmap for a DL_GL_PIXMAP_WIN drawable */
158 static const struct gdi_dc_funcs glxdrv_funcs;
160 static inline struct glx_physdev *get_glxdrv_dev( PHYSDEV dev )
162 return (struct glx_physdev *)dev;
165 static struct list context_list = LIST_INIT( context_list );
166 static struct WineGLInfo WineGLInfo = { 0 };
167 static int use_render_texture_emulation = 1;
168 static int use_render_texture_ati = 0;
169 static BOOL has_swap_control;
170 static int swap_interval = 1;
172 #define MAX_EXTENSIONS 16
173 static const WineGLExtension *WineGLExtensionList[MAX_EXTENSIONS];
174 static int WineGLExtensionListSize;
176 static void X11DRV_WineGL_LoadExtensions(void);
177 static WineGLPixelFormat* ConvertPixelFormatWGLtoGLX(Display *display, int iPixelFormat, BOOL AllowOffscreen, int *fmt_count);
178 static BOOL glxRequireVersion(int requiredVersion);
179 static BOOL glxRequireExtension(const char *requiredExtension);
181 static void dump_PIXELFORMATDESCRIPTOR(const PIXELFORMATDESCRIPTOR *ppfd) {
182 TRACE(" - size / version : %d / %d\n", ppfd->nSize, ppfd->nVersion);
183 TRACE(" - dwFlags : ");
184 #define TEST_AND_DUMP(t,tv) if ((t) & (tv)) TRACE(#tv " ")
185 TEST_AND_DUMP(ppfd->dwFlags, PFD_DEPTH_DONTCARE);
186 TEST_AND_DUMP(ppfd->dwFlags, PFD_DOUBLEBUFFER);
187 TEST_AND_DUMP(ppfd->dwFlags, PFD_DOUBLEBUFFER_DONTCARE);
188 TEST_AND_DUMP(ppfd->dwFlags, PFD_DRAW_TO_WINDOW);
189 TEST_AND_DUMP(ppfd->dwFlags, PFD_DRAW_TO_BITMAP);
190 TEST_AND_DUMP(ppfd->dwFlags, PFD_GENERIC_ACCELERATED);
191 TEST_AND_DUMP(ppfd->dwFlags, PFD_GENERIC_FORMAT);
192 TEST_AND_DUMP(ppfd->dwFlags, PFD_NEED_PALETTE);
193 TEST_AND_DUMP(ppfd->dwFlags, PFD_NEED_SYSTEM_PALETTE);
194 TEST_AND_DUMP(ppfd->dwFlags, PFD_STEREO);
195 TEST_AND_DUMP(ppfd->dwFlags, PFD_STEREO_DONTCARE);
196 TEST_AND_DUMP(ppfd->dwFlags, PFD_SUPPORT_GDI);
197 TEST_AND_DUMP(ppfd->dwFlags, PFD_SUPPORT_OPENGL);
198 TEST_AND_DUMP(ppfd->dwFlags, PFD_SWAP_COPY);
199 TEST_AND_DUMP(ppfd->dwFlags, PFD_SWAP_EXCHANGE);
200 TEST_AND_DUMP(ppfd->dwFlags, PFD_SWAP_LAYER_BUFFERS);
201 /* PFD_SUPPORT_COMPOSITION is new in Vista, it is similar to composition
202 * under X e.g. COMPOSITE + GLX_EXT_TEXTURE_FROM_PIXMAP. */
203 TEST_AND_DUMP(ppfd->dwFlags, PFD_SUPPORT_COMPOSITION);
204 #undef TEST_AND_DUMP
205 TRACE("\n");
207 TRACE(" - iPixelType : ");
208 switch (ppfd->iPixelType) {
209 case PFD_TYPE_RGBA: TRACE("PFD_TYPE_RGBA"); break;
210 case PFD_TYPE_COLORINDEX: TRACE("PFD_TYPE_COLORINDEX"); break;
212 TRACE("\n");
214 TRACE(" - Color : %d\n", ppfd->cColorBits);
215 TRACE(" - Red : %d\n", ppfd->cRedBits);
216 TRACE(" - Green : %d\n", ppfd->cGreenBits);
217 TRACE(" - Blue : %d\n", ppfd->cBlueBits);
218 TRACE(" - Alpha : %d\n", ppfd->cAlphaBits);
219 TRACE(" - Accum : %d\n", ppfd->cAccumBits);
220 TRACE(" - Depth : %d\n", ppfd->cDepthBits);
221 TRACE(" - Stencil : %d\n", ppfd->cStencilBits);
222 TRACE(" - Aux : %d\n", ppfd->cAuxBuffers);
224 TRACE(" - iLayerType : ");
225 switch (ppfd->iLayerType) {
226 case PFD_MAIN_PLANE: TRACE("PFD_MAIN_PLANE"); break;
227 case PFD_OVERLAY_PLANE: TRACE("PFD_OVERLAY_PLANE"); break;
228 case (BYTE)PFD_UNDERLAY_PLANE: TRACE("PFD_UNDERLAY_PLANE"); break;
230 TRACE("\n");
233 #define PUSH1(attribs,att) do { attribs[nAttribs++] = (att); } while (0)
234 #define PUSH2(attribs,att,value) do { attribs[nAttribs++] = (att); attribs[nAttribs++] = (value); } while(0)
236 #define MAKE_FUNCPTR(f) static typeof(f) * p##f;
237 /* GLX 1.0 */
238 MAKE_FUNCPTR(glXChooseVisual)
239 MAKE_FUNCPTR(glXCopyContext)
240 MAKE_FUNCPTR(glXCreateContext)
241 MAKE_FUNCPTR(glXCreateGLXPixmap)
242 MAKE_FUNCPTR(glXGetCurrentContext)
243 MAKE_FUNCPTR(glXGetCurrentDrawable)
244 MAKE_FUNCPTR(glXDestroyContext)
245 MAKE_FUNCPTR(glXDestroyGLXPixmap)
246 MAKE_FUNCPTR(glXGetConfig)
247 MAKE_FUNCPTR(glXIsDirect)
248 MAKE_FUNCPTR(glXMakeCurrent)
249 MAKE_FUNCPTR(glXSwapBuffers)
250 MAKE_FUNCPTR(glXQueryExtension)
251 MAKE_FUNCPTR(glXQueryVersion)
253 /* GLX 1.1 */
254 MAKE_FUNCPTR(glXGetClientString)
255 MAKE_FUNCPTR(glXQueryExtensionsString)
256 MAKE_FUNCPTR(glXQueryServerString)
258 /* GLX 1.3 */
259 MAKE_FUNCPTR(glXGetFBConfigs)
260 MAKE_FUNCPTR(glXChooseFBConfig)
261 MAKE_FUNCPTR(glXCreatePbuffer)
262 MAKE_FUNCPTR(glXCreateNewContext)
263 MAKE_FUNCPTR(glXDestroyPbuffer)
264 MAKE_FUNCPTR(glXGetFBConfigAttrib)
265 MAKE_FUNCPTR(glXGetVisualFromFBConfig)
266 MAKE_FUNCPTR(glXMakeContextCurrent)
267 MAKE_FUNCPTR(glXQueryDrawable)
268 MAKE_FUNCPTR(glXGetCurrentReadDrawable)
270 /* GLX Extensions */
271 static GLXContext (*pglXCreateContextAttribsARB)(Display *dpy, GLXFBConfig config, GLXContext share_context, Bool direct, const int *attrib_list);
272 static void* (*pglXGetProcAddressARB)(const GLubyte *);
273 static int (*pglXSwapIntervalSGI)(int);
275 /* ATI GLX Extensions */
276 static BOOL (*pglXBindTexImageATI)(Display *dpy, GLXPbuffer pbuffer, int buffer);
277 static BOOL (*pglXReleaseTexImageATI)(Display *dpy, GLXPbuffer pbuffer, int buffer);
278 static BOOL (*pglXDrawableAttribATI)(Display *dpy, GLXDrawable draw, const int *attribList);
280 /* NV GLX Extension */
281 static void* (*pglXAllocateMemoryNV)(GLsizei size, GLfloat readfreq, GLfloat writefreq, GLfloat priority);
282 static void (*pglXFreeMemoryNV)(GLvoid *pointer);
284 /* MESA GLX Extensions */
285 static void (*pglXCopySubBufferMESA)(Display *dpy, GLXDrawable drawable, int x, int y, int width, int height);
287 /* Standard OpenGL */
288 MAKE_FUNCPTR(glBindTexture)
289 MAKE_FUNCPTR(glBitmap)
290 MAKE_FUNCPTR(glCopyTexSubImage1D)
291 MAKE_FUNCPTR(glCopyTexImage2D)
292 MAKE_FUNCPTR(glCopyTexSubImage2D)
293 MAKE_FUNCPTR(glDrawBuffer)
294 MAKE_FUNCPTR(glEndList)
295 MAKE_FUNCPTR(glGetError)
296 MAKE_FUNCPTR(glGetIntegerv)
297 MAKE_FUNCPTR(glGetString)
298 MAKE_FUNCPTR(glNewList)
299 MAKE_FUNCPTR(glPixelStorei)
300 MAKE_FUNCPTR(glReadPixels)
301 MAKE_FUNCPTR(glTexImage2D)
302 MAKE_FUNCPTR(glFinish)
303 MAKE_FUNCPTR(glFlush)
304 #undef MAKE_FUNCPTR
306 static int GLXErrorHandler(Display *dpy, XErrorEvent *event, void *arg)
308 /* In the future we might want to find the exact X or GLX error to report back to the app */
309 return 1;
312 static BOOL infoInitialized = FALSE;
313 static BOOL X11DRV_WineGL_InitOpenglInfo(void)
315 int screen = DefaultScreen(gdi_display);
316 Window win = 0, root = 0;
317 const char *gl_renderer;
318 const char* str;
319 XVisualInfo *vis;
320 GLXContext ctx = NULL;
321 XSetWindowAttributes attr;
322 BOOL ret = FALSE;
323 int attribList[] = {GLX_RGBA, GLX_DOUBLEBUFFER, None};
325 if (infoInitialized)
326 return TRUE;
327 infoInitialized = TRUE;
329 attr.override_redirect = True;
330 attr.colormap = None;
331 attr.border_pixel = 0;
333 wine_tsx11_lock();
335 vis = pglXChooseVisual(gdi_display, screen, attribList);
336 if (vis) {
337 #ifdef __i386__
338 WORD old_fs = wine_get_fs();
339 /* Create a GLX Context. Without one we can't query GL information */
340 ctx = pglXCreateContext(gdi_display, vis, None, GL_TRUE);
341 if (wine_get_fs() != old_fs)
343 wine_set_fs( old_fs );
344 ERR( "%%fs register corrupted, probably broken ATI driver, disabling OpenGL.\n" );
345 ERR( "You need to set the \"UseFastTls\" option to \"2\" in your X config file.\n" );
346 goto done;
348 #else
349 ctx = pglXCreateContext(gdi_display, vis, None, GL_TRUE);
350 #endif
352 if (!ctx) goto done;
354 root = RootWindow( gdi_display, vis->screen );
355 if (vis->visual != DefaultVisual( gdi_display, vis->screen ))
356 attr.colormap = XCreateColormap( gdi_display, root, vis->visual, AllocNone );
357 if ((win = XCreateWindow( gdi_display, root, -1, -1, 1, 1, 0, vis->depth, InputOutput,
358 vis->visual, CWBorderPixel | CWOverrideRedirect | CWColormap, &attr )))
359 XMapWindow( gdi_display, win );
360 else
361 win = root;
363 if(pglXMakeCurrent(gdi_display, win, ctx) == 0)
365 ERR_(winediag)( "Unable to activate OpenGL context, most likely your OpenGL drivers haven't been installed correctly\n" );
366 goto done;
368 gl_renderer = (const char *)pglGetString(GL_RENDERER);
369 WineGLInfo.glVersion = (const char *) pglGetString(GL_VERSION);
370 str = (const char *) pglGetString(GL_EXTENSIONS);
371 WineGLInfo.glExtensions = HeapAlloc(GetProcessHeap(), 0, strlen(str)+1);
372 strcpy(WineGLInfo.glExtensions, str);
374 /* Get the common GLX version supported by GLX client and server ( major/minor) */
375 pglXQueryVersion(gdi_display, &WineGLInfo.glxVersion[0], &WineGLInfo.glxVersion[1]);
377 WineGLInfo.glxServerVersion = pglXQueryServerString(gdi_display, screen, GLX_VERSION);
378 WineGLInfo.glxServerVendor = pglXQueryServerString(gdi_display, screen, GLX_VENDOR);
379 WineGLInfo.glxServerExtensions = pglXQueryServerString(gdi_display, screen, GLX_EXTENSIONS);
381 WineGLInfo.glxClientVersion = pglXGetClientString(gdi_display, GLX_VERSION);
382 WineGLInfo.glxClientVendor = pglXGetClientString(gdi_display, GLX_VENDOR);
383 WineGLInfo.glxClientExtensions = pglXGetClientString(gdi_display, GLX_EXTENSIONS);
385 WineGLInfo.glxExtensions = pglXQueryExtensionsString(gdi_display, screen);
386 WineGLInfo.glxDirect = pglXIsDirect(gdi_display, ctx);
388 TRACE("GL version : %s.\n", WineGLInfo.glVersion);
389 TRACE("GL renderer : %s.\n", gl_renderer);
390 TRACE("GLX version : %d.%d.\n", WineGLInfo.glxVersion[0], WineGLInfo.glxVersion[1]);
391 TRACE("Server GLX version : %s.\n", WineGLInfo.glxServerVersion);
392 TRACE("Server GLX vendor: : %s.\n", WineGLInfo.glxServerVendor);
393 TRACE("Client GLX version : %s.\n", WineGLInfo.glxClientVersion);
394 TRACE("Client GLX vendor: : %s.\n", WineGLInfo.glxClientVendor);
395 TRACE("Direct rendering enabled: %s\n", WineGLInfo.glxDirect ? "True" : "False");
397 if(!WineGLInfo.glxDirect)
399 int fd = ConnectionNumber(gdi_display);
400 struct sockaddr_un uaddr;
401 unsigned int uaddrlen = sizeof(struct sockaddr_un);
403 /* In general indirect rendering on a local X11 server indicates a driver problem.
404 * Detect a local X11 server by checking whether the X11 socket is a Unix socket.
406 if(!getsockname(fd, (struct sockaddr *)&uaddr, &uaddrlen) && uaddr.sun_family == AF_UNIX)
407 ERR_(winediag)("Direct rendering is disabled, most likely your OpenGL drivers "
408 "haven't been installed correctly (using GL renderer %s, version %s).\n",
409 debugstr_a(gl_renderer), debugstr_a(WineGLInfo.glVersion));
411 else
413 /* In general you would expect that if direct rendering is returned, that you receive hardware
414 * accelerated OpenGL rendering. The definition of direct rendering is that rendering is performed
415 * client side without sending all GL commands to X using the GLX protocol. When Mesa falls back to
416 * software rendering, it shows direct rendering.
418 * Depending on the cause of software rendering a different rendering string is shown. In case Mesa fails
419 * to load a DRI module 'Software Rasterizer' is returned. When Mesa is compiled as a OpenGL reference driver
420 * it shows 'Mesa X11'.
422 if(!strcmp(gl_renderer, "Software Rasterizer") || !strcmp(gl_renderer, "Mesa X11"))
423 ERR_(winediag)("The Mesa OpenGL driver is using software rendering, most likely your OpenGL "
424 "drivers haven't been installed correctly (using GL renderer %s, version %s).\n",
425 debugstr_a(gl_renderer), debugstr_a(WineGLInfo.glVersion));
427 ret = TRUE;
429 done:
430 if(vis) XFree(vis);
431 if(ctx) {
432 pglXMakeCurrent(gdi_display, None, NULL);
433 pglXDestroyContext(gdi_display, ctx);
435 if (win != root) XDestroyWindow( gdi_display, win );
436 if (attr.colormap) XFreeColormap( gdi_display, attr.colormap );
437 wine_tsx11_unlock();
438 if (!ret) ERR(" couldn't initialize OpenGL, expect problems\n");
439 return ret;
442 static BOOL has_opengl(void)
444 static int init_done;
445 static void *opengl_handle;
447 char buffer[200];
448 int error_base, event_base;
450 if (init_done) return (opengl_handle != NULL);
451 init_done = 1;
453 /* No need to load any other libraries as according to the ABI, libGL should be self-sufficient
454 and include all dependencies */
455 opengl_handle = wine_dlopen(SONAME_LIBGL, RTLD_NOW|RTLD_GLOBAL, buffer, sizeof(buffer));
456 if (opengl_handle == NULL)
458 ERR( "Failed to load libGL: %s\n", buffer );
459 ERR( "OpenGL support is disabled.\n");
460 return FALSE;
463 pglXGetProcAddressARB = wine_dlsym(opengl_handle, "glXGetProcAddressARB", NULL, 0);
464 if (pglXGetProcAddressARB == NULL) {
465 ERR("Could not find glXGetProcAddressARB in libGL, disabling OpenGL.\n");
466 goto failed;
469 #define LOAD_FUNCPTR(f) do if((p##f = (void*)pglXGetProcAddressARB((const unsigned char*)#f)) == NULL) \
471 ERR( "%s not found in libGL, disabling OpenGL.\n", #f ); \
472 goto failed; \
473 } while(0)
475 /* GLX 1.0 */
476 LOAD_FUNCPTR(glXChooseVisual);
477 LOAD_FUNCPTR(glXCopyContext);
478 LOAD_FUNCPTR(glXCreateContext);
479 LOAD_FUNCPTR(glXCreateGLXPixmap);
480 LOAD_FUNCPTR(glXGetCurrentContext);
481 LOAD_FUNCPTR(glXGetCurrentDrawable);
482 LOAD_FUNCPTR(glXDestroyContext);
483 LOAD_FUNCPTR(glXDestroyGLXPixmap);
484 LOAD_FUNCPTR(glXGetConfig);
485 LOAD_FUNCPTR(glXIsDirect);
486 LOAD_FUNCPTR(glXMakeCurrent);
487 LOAD_FUNCPTR(glXSwapBuffers);
488 LOAD_FUNCPTR(glXQueryExtension);
489 LOAD_FUNCPTR(glXQueryVersion);
491 /* GLX 1.1 */
492 LOAD_FUNCPTR(glXGetClientString);
493 LOAD_FUNCPTR(glXQueryExtensionsString);
494 LOAD_FUNCPTR(glXQueryServerString);
496 /* GLX 1.3 */
497 LOAD_FUNCPTR(glXCreatePbuffer);
498 LOAD_FUNCPTR(glXCreateNewContext);
499 LOAD_FUNCPTR(glXDestroyPbuffer);
500 LOAD_FUNCPTR(glXMakeContextCurrent);
501 LOAD_FUNCPTR(glXGetCurrentReadDrawable);
502 LOAD_FUNCPTR(glXGetFBConfigs);
504 /* Standard OpenGL calls */
505 LOAD_FUNCPTR(glBindTexture);
506 LOAD_FUNCPTR(glBitmap);
507 LOAD_FUNCPTR(glCopyTexSubImage1D);
508 LOAD_FUNCPTR(glCopyTexImage2D);
509 LOAD_FUNCPTR(glCopyTexSubImage2D);
510 LOAD_FUNCPTR(glDrawBuffer);
511 LOAD_FUNCPTR(glEndList);
512 LOAD_FUNCPTR(glGetError);
513 LOAD_FUNCPTR(glGetIntegerv);
514 LOAD_FUNCPTR(glGetString);
515 LOAD_FUNCPTR(glNewList);
516 LOAD_FUNCPTR(glPixelStorei);
517 LOAD_FUNCPTR(glReadPixels);
518 LOAD_FUNCPTR(glTexImage2D);
519 LOAD_FUNCPTR(glFinish);
520 LOAD_FUNCPTR(glFlush);
521 #undef LOAD_FUNCPTR
523 /* It doesn't matter if these fail. They'll only be used if the driver reports
524 the associated extension is available (and if a driver reports the extension
525 is available but fails to provide the functions, it's quite broken) */
526 #define LOAD_FUNCPTR(f) p##f = pglXGetProcAddressARB((const GLubyte *)#f)
527 /* ARB GLX Extension */
528 LOAD_FUNCPTR(glXCreateContextAttribsARB);
529 /* SGI GLX Extension */
530 LOAD_FUNCPTR(glXSwapIntervalSGI);
531 /* NV GLX Extension */
532 LOAD_FUNCPTR(glXAllocateMemoryNV);
533 LOAD_FUNCPTR(glXFreeMemoryNV);
534 #undef LOAD_FUNCPTR
536 if(!X11DRV_WineGL_InitOpenglInfo()) goto failed;
538 wine_tsx11_lock();
539 if (pglXQueryExtension(gdi_display, &error_base, &event_base)) {
540 TRACE("GLX is up and running error_base = %d\n", error_base);
541 } else {
542 wine_tsx11_unlock();
543 ERR( "GLX extension is missing, disabling OpenGL.\n" );
544 goto failed;
547 /* In case of GLX you have direct and indirect rendering. Most of the time direct rendering is used
548 * as in general only that is hardware accelerated. In some cases like in case of remote X indirect
549 * rendering is used.
551 * The main problem for our OpenGL code is that we need certain GLX calls but their presence
552 * depends on the reported GLX client / server version and on the client / server extension list.
553 * Those don't have to be the same.
555 * In general the server GLX information lists the capabilities in case of indirect rendering.
556 * When direct rendering is used, the OpenGL client library is responsible for which GLX calls are
557 * available and in that case the client GLX informat can be used.
558 * OpenGL programs should use the 'intersection' of both sets of information which is advertised
559 * in the GLX version/extension list. When a program does this it works for certain for both
560 * direct and indirect rendering.
562 * The problem we are having in this area is that ATI's Linux drivers are broken. For some reason
563 * they haven't added some very important GLX extensions like GLX_SGIX_fbconfig to their client
564 * extension list which causes this extension not to be listed. (Wine requires this extension).
565 * ATI advertises a GLX client version of 1.3 which implies that this fbconfig extension among
566 * pbuffers is around.
568 * In order to provide users of Ati's proprietary drivers with OpenGL support, we need to detect
569 * the ATI drivers and from then on use GLX client information for them.
572 if(glxRequireVersion(3)) {
573 pglXChooseFBConfig = pglXGetProcAddressARB((const GLubyte *) "glXChooseFBConfig");
574 pglXGetFBConfigAttrib = pglXGetProcAddressARB((const GLubyte *) "glXGetFBConfigAttrib");
575 pglXGetVisualFromFBConfig = pglXGetProcAddressARB((const GLubyte *) "glXGetVisualFromFBConfig");
576 pglXQueryDrawable = pglXGetProcAddressARB((const GLubyte *) "glXQueryDrawable");
577 } else if(glxRequireExtension("GLX_SGIX_fbconfig")) {
578 pglXChooseFBConfig = pglXGetProcAddressARB((const GLubyte *) "glXChooseFBConfigSGIX");
579 pglXGetFBConfigAttrib = pglXGetProcAddressARB((const GLubyte *) "glXGetFBConfigAttribSGIX");
580 pglXGetVisualFromFBConfig = pglXGetProcAddressARB((const GLubyte *) "glXGetVisualFromFBConfigSGIX");
582 /* The mesa libGL client library seems to forward glXQueryDrawable to the Xserver, so only
583 * enable this function when the Xserver understand GLX 1.3 or newer
585 pglXQueryDrawable = NULL;
586 } else if(strcmp("ATI", WineGLInfo.glxClientVendor) == 0) {
587 TRACE("Overriding ATI GLX capabilities!\n");
588 pglXChooseFBConfig = pglXGetProcAddressARB((const GLubyte *) "glXChooseFBConfig");
589 pglXGetFBConfigAttrib = pglXGetProcAddressARB((const GLubyte *) "glXGetFBConfigAttrib");
590 pglXGetVisualFromFBConfig = pglXGetProcAddressARB((const GLubyte *) "glXGetVisualFromFBConfig");
591 pglXQueryDrawable = pglXGetProcAddressARB((const GLubyte *) "glXQueryDrawable");
593 /* Use client GLX information in case of the ATI drivers. We override the
594 * capabilities over here and not somewhere else as ATI might better their
595 * life in the future. In case they release proper drivers this block of
596 * code won't be called. */
597 WineGLInfo.glxExtensions = WineGLInfo.glxClientExtensions;
598 } else {
599 ERR(" glx_version is %s and GLX_SGIX_fbconfig extension is unsupported. Expect problems.\n", WineGLInfo.glxServerVersion);
602 if(glxRequireExtension("GLX_ATI_render_texture")) {
603 use_render_texture_ati = 1;
604 pglXBindTexImageATI = pglXGetProcAddressARB((const GLubyte *) "glXBindTexImageATI");
605 pglXReleaseTexImageATI = pglXGetProcAddressARB((const GLubyte *) "glXReleaseTexImageATI");
606 pglXDrawableAttribATI = pglXGetProcAddressARB((const GLubyte *) "glXDrawableAttribATI");
609 if(glxRequireExtension("GLX_MESA_copy_sub_buffer")) {
610 pglXCopySubBufferMESA = pglXGetProcAddressARB((const GLubyte *) "glXCopySubBufferMESA");
613 X11DRV_WineGL_LoadExtensions();
615 wine_tsx11_unlock();
616 return TRUE;
618 failed:
619 wine_dlclose(opengl_handle, NULL, 0);
620 opengl_handle = NULL;
621 return FALSE;
624 static inline BOOL is_valid_context( Wine_GLContext *ctx )
626 Wine_GLContext *ptr;
627 LIST_FOR_EACH_ENTRY( ptr, &context_list, struct wine_glcontext, entry )
628 if (ptr == ctx) return TRUE;
629 return FALSE;
632 static int describeContext(Wine_GLContext* ctx) {
633 int tmp;
634 int ctx_vis_id;
635 TRACE(" Context %p have (vis:%p):\n", ctx, ctx->vis);
636 pglXGetFBConfigAttrib(gdi_display, ctx->fmt->fbconfig, GLX_FBCONFIG_ID, &tmp);
637 TRACE(" - FBCONFIG_ID 0x%x\n", tmp);
638 pglXGetFBConfigAttrib(gdi_display, ctx->fmt->fbconfig, GLX_VISUAL_ID, &tmp);
639 TRACE(" - VISUAL_ID 0x%x\n", tmp);
640 ctx_vis_id = tmp;
641 return ctx_vis_id;
644 static BOOL describeDrawable( struct glx_physdev *physdev )
646 int tmp;
647 WineGLPixelFormat *fmt;
648 int fmt_count = 0;
650 fmt = ConvertPixelFormatWGLtoGLX(gdi_display, physdev->pixel_format, TRUE /* Offscreen */, &fmt_count);
651 if(!fmt) return FALSE;
653 TRACE(" HDC %p has:\n", physdev->dev.hdc);
654 TRACE(" - iPixelFormat %d\n", fmt->iPixelFormat);
655 TRACE(" - Drawable %lx\n", physdev->drawable);
656 TRACE(" - FBCONFIG_ID 0x%x\n", fmt->fmt_id);
658 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_VISUAL_ID, &tmp);
659 TRACE(" - VISUAL_ID 0x%x\n", tmp);
661 return TRUE;
664 static int ConvertAttribWGLtoGLX(const int* iWGLAttr, int* oGLXAttr, Wine_GLPBuffer* pbuf) {
665 int nAttribs = 0;
666 unsigned cur = 0;
667 int pop;
668 int drawattrib = 0;
669 int nvfloatattrib = GLX_DONT_CARE;
670 int pixelattrib = GLX_DONT_CARE;
672 /* The list of WGL attributes is allowed to be NULL. We don't return here for NULL
673 * because we need to do fixups for GLX_DRAWABLE_TYPE/GLX_RENDER_TYPE/GLX_FLOAT_COMPONENTS_NV. */
674 while (iWGLAttr && 0 != iWGLAttr[cur]) {
675 TRACE("pAttr[%d] = %x\n", cur, iWGLAttr[cur]);
677 switch (iWGLAttr[cur]) {
678 case WGL_AUX_BUFFERS_ARB:
679 pop = iWGLAttr[++cur];
680 PUSH2(oGLXAttr, GLX_AUX_BUFFERS, pop);
681 TRACE("pAttr[%d] = GLX_AUX_BUFFERS: %d\n", cur, pop);
682 break;
683 case WGL_COLOR_BITS_ARB:
684 pop = iWGLAttr[++cur];
685 PUSH2(oGLXAttr, GLX_BUFFER_SIZE, pop);
686 TRACE("pAttr[%d] = GLX_BUFFER_SIZE: %d\n", cur, pop);
687 break;
688 case WGL_BLUE_BITS_ARB:
689 pop = iWGLAttr[++cur];
690 PUSH2(oGLXAttr, GLX_BLUE_SIZE, pop);
691 TRACE("pAttr[%d] = GLX_BLUE_SIZE: %d\n", cur, pop);
692 break;
693 case WGL_RED_BITS_ARB:
694 pop = iWGLAttr[++cur];
695 PUSH2(oGLXAttr, GLX_RED_SIZE, pop);
696 TRACE("pAttr[%d] = GLX_RED_SIZE: %d\n", cur, pop);
697 break;
698 case WGL_GREEN_BITS_ARB:
699 pop = iWGLAttr[++cur];
700 PUSH2(oGLXAttr, GLX_GREEN_SIZE, pop);
701 TRACE("pAttr[%d] = GLX_GREEN_SIZE: %d\n", cur, pop);
702 break;
703 case WGL_ALPHA_BITS_ARB:
704 pop = iWGLAttr[++cur];
705 PUSH2(oGLXAttr, GLX_ALPHA_SIZE, pop);
706 TRACE("pAttr[%d] = GLX_ALPHA_SIZE: %d\n", cur, pop);
707 break;
708 case WGL_DEPTH_BITS_ARB:
709 pop = iWGLAttr[++cur];
710 PUSH2(oGLXAttr, GLX_DEPTH_SIZE, pop);
711 TRACE("pAttr[%d] = GLX_DEPTH_SIZE: %d\n", cur, pop);
712 break;
713 case WGL_STENCIL_BITS_ARB:
714 pop = iWGLAttr[++cur];
715 PUSH2(oGLXAttr, GLX_STENCIL_SIZE, pop);
716 TRACE("pAttr[%d] = GLX_STENCIL_SIZE: %d\n", cur, pop);
717 break;
718 case WGL_DOUBLE_BUFFER_ARB:
719 pop = iWGLAttr[++cur];
720 PUSH2(oGLXAttr, GLX_DOUBLEBUFFER, pop);
721 TRACE("pAttr[%d] = GLX_DOUBLEBUFFER: %d\n", cur, pop);
722 break;
723 case WGL_STEREO_ARB:
724 pop = iWGLAttr[++cur];
725 PUSH2(oGLXAttr, GLX_STEREO, pop);
726 TRACE("pAttr[%d] = GLX_STEREO: %d\n", cur, pop);
727 break;
729 case WGL_PIXEL_TYPE_ARB:
730 pop = iWGLAttr[++cur];
731 TRACE("pAttr[%d] = WGL_PIXEL_TYPE_ARB: %d\n", cur, pop);
732 switch (pop) {
733 case WGL_TYPE_COLORINDEX_ARB: pixelattrib = GLX_COLOR_INDEX_BIT; break ;
734 case WGL_TYPE_RGBA_ARB: pixelattrib = GLX_RGBA_BIT; break ;
735 /* This is the same as WGL_TYPE_RGBA_FLOAT_ATI but the GLX constants differ, only the ARB GLX one is widely supported so use that */
736 case WGL_TYPE_RGBA_FLOAT_ATI: pixelattrib = GLX_RGBA_FLOAT_BIT; break ;
737 case WGL_TYPE_RGBA_UNSIGNED_FLOAT_EXT: pixelattrib = GLX_RGBA_UNSIGNED_FLOAT_BIT_EXT; break ;
738 default:
739 ERR("unexpected PixelType(%x)\n", pop);
740 pop = 0;
742 break;
744 case WGL_SUPPORT_GDI_ARB:
745 /* This flag is set in a WineGLPixelFormat */
746 pop = iWGLAttr[++cur];
747 TRACE("pAttr[%d] = WGL_SUPPORT_GDI_ARB: %d\n", cur, pop);
748 break;
750 case WGL_DRAW_TO_BITMAP_ARB:
751 /* This flag is set in a WineGLPixelFormat */
752 pop = iWGLAttr[++cur];
753 TRACE("pAttr[%d] = WGL_DRAW_TO_BITMAP_ARB: %d\n", cur, pop);
754 break;
756 case WGL_DRAW_TO_WINDOW_ARB:
757 pop = iWGLAttr[++cur];
758 TRACE("pAttr[%d] = WGL_DRAW_TO_WINDOW_ARB: %d\n", cur, pop);
759 /* GLX_DRAWABLE_TYPE flags need to be OR'd together. See below. */
760 if (pop) {
761 drawattrib |= GLX_WINDOW_BIT;
763 break;
765 case WGL_DRAW_TO_PBUFFER_ARB:
766 pop = iWGLAttr[++cur];
767 TRACE("pAttr[%d] = WGL_DRAW_TO_PBUFFER_ARB: %d\n", cur, pop);
768 /* GLX_DRAWABLE_TYPE flags need to be OR'd together. See below. */
769 if (pop) {
770 drawattrib |= GLX_PBUFFER_BIT;
772 break;
774 case WGL_ACCELERATION_ARB:
775 /* This flag is set in a WineGLPixelFormat */
776 pop = iWGLAttr[++cur];
777 TRACE("pAttr[%d] = WGL_ACCELERATION_ARB: %d\n", cur, pop);
778 break;
780 case WGL_SUPPORT_OPENGL_ARB:
781 pop = iWGLAttr[++cur];
782 /** nothing to do, if we are here, supposing support Accelerated OpenGL */
783 TRACE("pAttr[%d] = WGL_SUPPORT_OPENGL_ARB: %d\n", cur, pop);
784 break;
786 case WGL_SWAP_METHOD_ARB:
787 pop = iWGLAttr[++cur];
788 /* For now we ignore this and just return SWAP_EXCHANGE */
789 TRACE("pAttr[%d] = WGL_SWAP_METHOD_ARB: %#x\n", cur, pop);
790 break;
792 case WGL_PBUFFER_LARGEST_ARB:
793 pop = iWGLAttr[++cur];
794 PUSH2(oGLXAttr, GLX_LARGEST_PBUFFER, pop);
795 TRACE("pAttr[%d] = GLX_LARGEST_PBUFFER: %x\n", cur, pop);
796 break;
798 case WGL_SAMPLE_BUFFERS_ARB:
799 pop = iWGLAttr[++cur];
800 PUSH2(oGLXAttr, GLX_SAMPLE_BUFFERS_ARB, pop);
801 TRACE("pAttr[%d] = GLX_SAMPLE_BUFFERS_ARB: %x\n", cur, pop);
802 break;
804 case WGL_SAMPLES_ARB:
805 pop = iWGLAttr[++cur];
806 PUSH2(oGLXAttr, GLX_SAMPLES_ARB, pop);
807 TRACE("pAttr[%d] = GLX_SAMPLES_ARB: %x\n", cur, pop);
808 break;
810 case WGL_TEXTURE_FORMAT_ARB:
811 case WGL_TEXTURE_TARGET_ARB:
812 case WGL_MIPMAP_TEXTURE_ARB:
813 TRACE("WGL_render_texture Attributes: %x as %x\n", iWGLAttr[cur], iWGLAttr[cur + 1]);
814 pop = iWGLAttr[++cur];
815 if (NULL == pbuf) {
816 ERR("trying to use GLX_Pbuffer Attributes without Pbuffer (was %x)\n", iWGLAttr[cur]);
818 if (use_render_texture_ati) {
819 /** nothing to do here */
821 else if (!use_render_texture_emulation) {
822 if (WGL_NO_TEXTURE_ARB != pop) {
823 ERR("trying to use WGL_render_texture Attributes without support (was %x)\n", iWGLAttr[cur]);
824 return -1; /** error: don't support it */
825 } else {
826 drawattrib |= GLX_PBUFFER_BIT;
829 break ;
830 case WGL_FLOAT_COMPONENTS_NV:
831 nvfloatattrib = iWGLAttr[++cur];
832 TRACE("pAttr[%d] = WGL_FLOAT_COMPONENTS_NV: %x\n", cur, nvfloatattrib);
833 break ;
834 case WGL_BIND_TO_TEXTURE_DEPTH_NV:
835 case WGL_BIND_TO_TEXTURE_RGB_ARB:
836 case WGL_BIND_TO_TEXTURE_RGBA_ARB:
837 case WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_R_NV:
838 case WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RG_NV:
839 case WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV:
840 case WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGBA_NV:
841 pop = iWGLAttr[++cur];
842 /** cannot be converted, see direct handling on
843 * - wglGetPixelFormatAttribivARB
844 * TODO: wglChoosePixelFormat
846 break ;
847 case WGL_FRAMEBUFFER_SRGB_CAPABLE_EXT:
848 pop = iWGLAttr[++cur];
849 PUSH2(oGLXAttr, GLX_FRAMEBUFFER_SRGB_CAPABLE_EXT, pop);
850 TRACE("pAttr[%d] = GLX_FRAMEBUFFER_SRGB_CAPABLE_EXT: %x\n", cur, pop);
851 break ;
853 case WGL_TYPE_RGBA_UNSIGNED_FLOAT_EXT:
854 pop = iWGLAttr[++cur];
855 PUSH2(oGLXAttr, GLX_RGBA_UNSIGNED_FLOAT_TYPE_EXT, pop);
856 TRACE("pAttr[%d] = GLX_RGBA_UNSIGNED_FLOAT_TYPE_EXT: %x\n", cur, pop);
857 break ;
858 default:
859 FIXME("unsupported %x WGL Attribute\n", iWGLAttr[cur]);
860 break;
862 ++cur;
865 /* By default glXChooseFBConfig defaults to GLX_WINDOW_BIT. wglChoosePixelFormatARB searches through
866 * all formats. Unless drawattrib is set to a non-zero value override it with GLX_DONT_CARE, so that
867 * pixmap and pbuffer formats appear as well. */
868 if (!drawattrib) drawattrib = GLX_DONT_CARE;
869 PUSH2(oGLXAttr, GLX_DRAWABLE_TYPE, drawattrib);
870 TRACE("pAttr[?] = GLX_DRAWABLE_TYPE: %#x\n", drawattrib);
872 /* By default glXChooseFBConfig uses GLX_RGBA_BIT as the default value. Since wglChoosePixelFormatARB
873 * searches in all formats we have to do the same. For this reason we set GLX_RENDER_TYPE to
874 * GLX_DONT_CARE unless it is overridden. */
875 PUSH2(oGLXAttr, GLX_RENDER_TYPE, pixelattrib);
876 TRACE("pAttr[?] = GLX_RENDER_TYPE: %#x\n", pixelattrib);
878 /* Set GLX_FLOAT_COMPONENTS_NV all the time */
879 if(strstr(WineGLInfo.glxExtensions, "GLX_NV_float_buffer")) {
880 PUSH2(oGLXAttr, GLX_FLOAT_COMPONENTS_NV, nvfloatattrib);
881 TRACE("pAttr[?] = GLX_FLOAT_COMPONENTS_NV: %#x\n", nvfloatattrib);
884 return nAttribs;
887 static int get_render_type_from_fbconfig(Display *display, GLXFBConfig fbconfig)
889 int render_type=0, render_type_bit;
890 pglXGetFBConfigAttrib(display, fbconfig, GLX_RENDER_TYPE, &render_type_bit);
891 switch(render_type_bit)
893 case GLX_RGBA_BIT:
894 render_type = GLX_RGBA_TYPE;
895 break;
896 case GLX_COLOR_INDEX_BIT:
897 render_type = GLX_COLOR_INDEX_TYPE;
898 break;
899 case GLX_RGBA_FLOAT_BIT:
900 render_type = GLX_RGBA_FLOAT_TYPE;
901 break;
902 case GLX_RGBA_UNSIGNED_FLOAT_BIT_EXT:
903 render_type = GLX_RGBA_UNSIGNED_FLOAT_TYPE_EXT;
904 break;
905 default:
906 ERR("Unknown render_type: %x\n", render_type_bit);
908 return render_type;
911 /* Check whether a fbconfig is suitable for Windows-style bitmap rendering */
912 static BOOL check_fbconfig_bitmap_capability(Display *display, GLXFBConfig fbconfig)
914 int dbuf, value;
915 pglXGetFBConfigAttrib(display, fbconfig, GLX_DOUBLEBUFFER, &dbuf);
916 pglXGetFBConfigAttrib(gdi_display, fbconfig, GLX_DRAWABLE_TYPE, &value);
918 /* Windows only supports bitmap rendering on single buffered formats, further the fbconfig needs to have
919 * the GLX_PIXMAP_BIT set. */
920 return !dbuf && (value & GLX_PIXMAP_BIT);
923 static WineGLPixelFormat *get_formats(Display *display, int *size_ret, int *onscreen_size_ret)
925 static WineGLPixelFormat *list;
926 static int size, onscreen_size;
928 int fmt_id, nCfgs, i, run, bmp_formats;
929 GLXFBConfig* cfgs;
930 XVisualInfo *visinfo;
932 wine_tsx11_lock();
933 if (list) goto done;
935 cfgs = pglXGetFBConfigs(display, DefaultScreen(display), &nCfgs);
936 if (NULL == cfgs || 0 == nCfgs) {
937 if(cfgs != NULL) XFree(cfgs);
938 wine_tsx11_unlock();
939 ERR("glXChooseFBConfig returns NULL\n");
940 return NULL;
943 /* Bitmap rendering on Windows implies the use of the Microsoft GDI software renderer.
944 * Further most GLX drivers only offer pixmap rendering using indirect rendering (except for modern drivers which support 'AIGLX' / composite).
945 * Indirect rendering can indicate software rendering (on Nvidia it is hw accelerated)
946 * Since bitmap rendering implies the use of software rendering we can safely use indirect rendering for bitmaps.
948 * Below we count the number of formats which are suitable for bitmap rendering. Windows restricts bitmap rendering to single buffered formats.
950 for(i=0, bmp_formats=0; i<nCfgs; i++)
952 if(check_fbconfig_bitmap_capability(display, cfgs[i]))
953 bmp_formats++;
955 TRACE("Found %d bitmap capable fbconfigs\n", bmp_formats);
957 list = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, (nCfgs + bmp_formats)*sizeof(WineGLPixelFormat));
959 /* Fill the pixel format list. Put onscreen formats at the top and offscreen ones at the bottom.
960 * Do this as GLX doesn't guarantee that the list is sorted */
961 for(run=0; run < 2; run++)
963 for(i=0; i<nCfgs; i++) {
964 pglXGetFBConfigAttrib(display, cfgs[i], GLX_FBCONFIG_ID, &fmt_id);
965 visinfo = pglXGetVisualFromFBConfig(display, cfgs[i]);
967 /* The first run we only add onscreen formats (ones which have an associated X Visual).
968 * The second run we only set offscreen formats. */
969 if(!run && visinfo)
971 /* We implement child window rendering using offscreen buffers (using composite or an XPixmap).
972 * The contents is copied to the destination using XCopyArea. For the copying to work
973 * the depth of the source and destination window should be the same. In general this should
974 * not be a problem for OpenGL as drivers only advertise formats with a similar depth (or no depth).
975 * As of the introduction of composition managers at least Nvidia now also offers ARGB visuals
976 * with a depth of 32 in addition to the default 24 bit. In order to prevent BadMatch errors we only
977 * list formats with the same depth. */
978 if(visinfo->depth != screen_depth)
980 XFree(visinfo);
981 continue;
984 TRACE("Found onscreen format FBCONFIG_ID 0x%x corresponding to iPixelFormat %d at GLX index %d\n", fmt_id, size+1, i);
985 list[size].iPixelFormat = size+1; /* The index starts at 1 */
986 list[size].fbconfig = cfgs[i];
987 list[size].fmt_id = fmt_id;
988 list[size].render_type = get_render_type_from_fbconfig(display, cfgs[i]);
989 list[size].offscreenOnly = FALSE;
990 list[size].dwFlags = 0;
991 size++;
992 onscreen_size++;
994 /* Clone a format if it is bitmap capable for indirect rendering to bitmaps */
995 if(check_fbconfig_bitmap_capability(display, cfgs[i]))
997 TRACE("Found bitmap capable format FBCONFIG_ID 0x%x corresponding to iPixelFormat %d at GLX index %d\n", fmt_id, size+1, i);
998 list[size].iPixelFormat = size+1; /* The index starts at 1 */
999 list[size].fbconfig = cfgs[i];
1000 list[size].fmt_id = fmt_id;
1001 list[size].render_type = get_render_type_from_fbconfig(display, cfgs[i]);
1002 list[size].offscreenOnly = FALSE;
1003 list[size].dwFlags = PFD_DRAW_TO_BITMAP | PFD_SUPPORT_GDI | PFD_GENERIC_FORMAT;
1004 size++;
1005 onscreen_size++;
1007 } else if(run && !visinfo) {
1008 int window_drawable=0;
1009 pglXGetFBConfigAttrib(gdi_display, cfgs[i], GLX_DRAWABLE_TYPE, &window_drawable);
1011 /* Recent Nvidia drivers and DRI drivers offer window drawable formats without a visual.
1012 * This are formats like 16-bit rgb on a 24-bit desktop. In order to support these formats
1013 * onscreen we would have to use glXCreateWindow instead of XCreateWindow. Further it will
1014 * likely make our child window opengl rendering more complicated since likely you can't use
1015 * XCopyArea on a GLX Window.
1016 * For now ignore fbconfigs which are window drawable but lack a visual. */
1017 if(window_drawable & GLX_WINDOW_BIT)
1019 TRACE("Skipping FBCONFIG_ID 0x%x as an offscreen format because it is window_drawable\n", fmt_id);
1020 continue;
1023 TRACE("Found offscreen format FBCONFIG_ID 0x%x corresponding to iPixelFormat %d at GLX index %d\n", fmt_id, size+1, i);
1024 list[size].iPixelFormat = size+1; /* The index starts at 1 */
1025 list[size].fbconfig = cfgs[i];
1026 list[size].fmt_id = fmt_id;
1027 list[size].render_type = get_render_type_from_fbconfig(display, cfgs[i]);
1028 list[size].offscreenOnly = TRUE;
1029 list[size].dwFlags = 0;
1030 size++;
1033 if (visinfo) XFree(visinfo);
1037 XFree(cfgs);
1039 done:
1040 if (size_ret) *size_ret = size;
1041 if (onscreen_size_ret) *onscreen_size_ret = onscreen_size;
1042 wine_tsx11_unlock();
1043 return list;
1046 /* GLX can advertise dozens of different pixelformats including offscreen and onscreen ones.
1047 * In our WGL implementation we only support a subset of these formats namely the format of
1048 * Wine's main visual and offscreen formats (if they are available).
1049 * This function converts a WGL format to its corresponding GLX one. It returns a WineGLPixelFormat
1050 * and it returns the number of supported WGL formats in fmt_count.
1052 static WineGLPixelFormat* ConvertPixelFormatWGLtoGLX(Display *display, int iPixelFormat, BOOL AllowOffscreen, int *fmt_count)
1054 WineGLPixelFormat *list, *res = NULL;
1055 int size, onscreen_size;
1057 if (!(list = get_formats(display, &size, &onscreen_size ))) return NULL;
1059 /* Check if the pixelformat is valid. Note that it is legal to pass an invalid
1060 * iPixelFormat in case of probing the number of pixelformats.
1062 if((iPixelFormat > 0) && (iPixelFormat <= size) &&
1063 (!list[iPixelFormat-1].offscreenOnly || AllowOffscreen)) {
1064 res = &list[iPixelFormat-1];
1065 TRACE("Returning fmt_id=%#x for iPixelFormat=%d\n", res->fmt_id, iPixelFormat);
1068 if(AllowOffscreen)
1069 *fmt_count = size;
1070 else
1071 *fmt_count = onscreen_size;
1073 TRACE("Number of returned pixelformats=%d\n", *fmt_count);
1075 return res;
1078 /* Search our internal pixelformat list for the WGL format corresponding to the given fbconfig */
1079 static WineGLPixelFormat* ConvertPixelFormatGLXtoWGL(Display *display, int fmt_id, DWORD dwFlags)
1081 WineGLPixelFormat *list;
1082 int i, size;
1084 if (!(list = get_formats(display, &size, NULL ))) return NULL;
1086 for(i=0; i<size; i++) {
1087 /* A GLX format can appear multiple times in the pixel format list due to fake formats for bitmap rendering.
1088 * Fake formats might get selected when the user passes the proper flags using the dwFlags parameter. */
1089 if( (list[i].fmt_id == fmt_id) && ((list[i].dwFlags & dwFlags) == dwFlags) ) {
1090 TRACE("Returning iPixelFormat %d for fmt_id 0x%x\n", list[i].iPixelFormat, fmt_id);
1091 return &list[i];
1094 TRACE("No compatible format found for fmt_id 0x%x\n", fmt_id);
1095 return NULL;
1098 static int pixelformat_from_fbconfig_id(XID fbconfig_id)
1100 WineGLPixelFormat *fmt;
1102 if (!fbconfig_id) return 0;
1104 fmt = ConvertPixelFormatGLXtoWGL(gdi_display, fbconfig_id, 0 /* no flags */);
1105 if(fmt)
1106 return fmt->iPixelFormat;
1107 /* This will happen on hwnds without a pixel format set; it's ok */
1108 return 0;
1112 /* Mark any allocated context using the glx drawable 'old' to use 'new' */
1113 void mark_drawable_dirty(Drawable old, Drawable new)
1115 Wine_GLContext *ctx;
1116 LIST_FOR_EACH_ENTRY( ctx, &context_list, struct wine_glcontext, entry )
1118 if (old == ctx->drawables[0]) {
1119 ctx->drawables[0] = new;
1120 ctx->refresh_drawables = TRUE;
1122 if (old == ctx->drawables[1]) {
1123 ctx->drawables[1] = new;
1124 ctx->refresh_drawables = TRUE;
1129 /* Given the current context, make sure its drawable is sync'd */
1130 static inline void sync_context(Wine_GLContext *context)
1132 if(context && context->refresh_drawables) {
1133 if (glxRequireVersion(3))
1134 pglXMakeContextCurrent(gdi_display, context->drawables[0],
1135 context->drawables[1], context->ctx);
1136 else
1137 pglXMakeCurrent(gdi_display, context->drawables[0], context->ctx);
1138 context->refresh_drawables = FALSE;
1143 static GLXContext create_glxcontext(Display *display, Wine_GLContext *context, GLXContext shareList)
1145 GLXContext ctx;
1147 /* We use indirect rendering for rendering to bitmaps. See get_formats for a comment about this. */
1148 BOOL indirect = (context->fmt->dwFlags & PFD_DRAW_TO_BITMAP) ? FALSE : TRUE;
1150 if(context->gl3_context)
1152 if(context->numAttribs)
1153 ctx = pglXCreateContextAttribsARB(gdi_display, context->fmt->fbconfig, shareList, indirect, context->attribList);
1154 else
1155 ctx = pglXCreateContextAttribsARB(gdi_display, context->fmt->fbconfig, shareList, indirect, NULL);
1157 else if(context->vis)
1158 ctx = pglXCreateContext(gdi_display, context->vis, shareList, indirect);
1159 else /* Create a GLX Context for a pbuffer */
1160 ctx = pglXCreateNewContext(gdi_display, context->fmt->fbconfig, context->fmt->render_type, shareList, TRUE);
1162 return ctx;
1166 Drawable create_glxpixmap(Display *display, XVisualInfo *vis, Pixmap parent)
1168 return pglXCreateGLXPixmap(display, vis, parent);
1172 static XID create_bitmap_glxpixmap(X11DRV_PDEVICE *physDev, WineGLPixelFormat *fmt)
1174 GLXPixmap ret = 0;
1175 XVisualInfo *vis;
1177 wine_tsx11_lock();
1179 vis = pglXGetVisualFromFBConfig(gdi_display, fmt->fbconfig);
1180 if(vis) {
1181 if(vis->depth == physDev->bitmap->depth)
1182 ret = pglXCreateGLXPixmap(gdi_display, vis, physDev->bitmap->pixmap);
1183 XFree(vis);
1185 wine_tsx11_unlock();
1186 TRACE("return %lx\n", ret);
1187 return ret;
1191 * glxdrv_ChoosePixelFormat
1193 * Equivalent to glXChooseVisual.
1195 static int glxdrv_ChoosePixelFormat(PHYSDEV dev, const PIXELFORMATDESCRIPTOR *ppfd)
1197 WineGLPixelFormat *list;
1198 int onscreen_size;
1199 int ret = 0;
1200 int value = 0;
1201 int i = 0;
1202 int bestFormat = -1;
1203 int bestDBuffer = -1;
1204 int bestStereo = -1;
1205 int bestColor = -1;
1206 int bestAlpha = -1;
1207 int bestDepth = -1;
1208 int bestStencil = -1;
1209 int bestAux = -1;
1211 if (!has_opengl()) return 0;
1213 if (TRACE_ON(wgl)) {
1214 TRACE("(%p,%p)\n", dev->hdc, ppfd);
1216 dump_PIXELFORMATDESCRIPTOR(ppfd);
1219 if (!(list = get_formats(gdi_display, NULL, &onscreen_size ))) return 0;
1221 wine_tsx11_lock();
1222 for(i=0; i<onscreen_size; i++)
1224 int dwFlags = 0;
1225 int iPixelType = 0;
1226 int alpha=0, color=0, depth=0, stencil=0, aux=0;
1227 WineGLPixelFormat *fmt = &list[i];
1229 /* Pixel type */
1230 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_RENDER_TYPE, &value);
1231 if (value & GLX_RGBA_BIT)
1232 iPixelType = PFD_TYPE_RGBA;
1233 else
1234 iPixelType = PFD_TYPE_COLORINDEX;
1236 if (ppfd->iPixelType != iPixelType)
1238 TRACE("pixel type mismatch for iPixelFormat=%d\n", i+1);
1239 continue;
1242 /* Only use bitmap capable for formats for bitmap rendering.
1243 * See get_formats for more info. */
1244 if( (ppfd->dwFlags & PFD_DRAW_TO_BITMAP) != (fmt->dwFlags & PFD_DRAW_TO_BITMAP))
1246 TRACE("PFD_DRAW_TO_BITMAP mismatch for iPixelFormat=%d\n", i+1);
1247 continue;
1250 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_DOUBLEBUFFER, &value);
1251 if (value) dwFlags |= PFD_DOUBLEBUFFER;
1252 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_STEREO, &value);
1253 if (value) dwFlags |= PFD_STEREO;
1254 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_BUFFER_SIZE, &color); /* cColorBits */
1255 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_ALPHA_SIZE, &alpha); /* cAlphaBits */
1256 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_DEPTH_SIZE, &depth); /* cDepthBits */
1257 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_STENCIL_SIZE, &stencil); /* cStencilBits */
1258 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_AUX_BUFFERS, &aux); /* cAuxBuffers */
1260 /* The behavior of PDF_STEREO/PFD_STEREO_DONTCARE and PFD_DOUBLEBUFFER / PFD_DOUBLEBUFFER_DONTCARE
1261 * is not very clear on MSDN. They specify that ChoosePixelFormat tries to match pixel formats
1262 * with the flag (PFD_STEREO / PFD_DOUBLEBUFFERING) set. Otherwise it says that it tries to match
1263 * formats without the given flag set.
1264 * A test on Windows using a Radeon 9500pro on WinXP (the driver doesn't support Stereo)
1265 * has indicated that a format without stereo is returned when stereo is unavailable.
1266 * So in case PFD_STEREO is set, formats that support it should have priority above formats
1267 * without. In case PFD_STEREO_DONTCARE is set, stereo is ignored.
1269 * To summarize the following is most likely the correct behavior:
1270 * stereo not set -> prefer no-stereo formats, else also accept stereo formats
1271 * stereo set -> prefer stereo formats, else also accept no-stereo formats
1272 * stereo don't care -> it doesn't matter whether we get stereo or not
1274 * In Wine we will treat no-stereo the same way as don't care because it makes
1275 * format selection even more complicated and second drivers with Stereo advertise
1276 * each format twice anyway.
1279 /* Doublebuffer, see the comments above */
1280 if( !(ppfd->dwFlags & PFD_DOUBLEBUFFER_DONTCARE) ) {
1281 if( ((ppfd->dwFlags & PFD_DOUBLEBUFFER) != bestDBuffer) &&
1282 ((dwFlags & PFD_DOUBLEBUFFER) == (ppfd->dwFlags & PFD_DOUBLEBUFFER)) )
1283 goto found;
1285 if(bestDBuffer != -1 && (dwFlags & PFD_DOUBLEBUFFER) != bestDBuffer)
1286 continue;
1289 /* Stereo, see the comments above. */
1290 if( !(ppfd->dwFlags & PFD_STEREO_DONTCARE) ) {
1291 if( ((ppfd->dwFlags & PFD_STEREO) != bestStereo) &&
1292 ((dwFlags & PFD_STEREO) == (ppfd->dwFlags & PFD_STEREO)) )
1293 goto found;
1295 if(bestStereo != -1 && (dwFlags & PFD_STEREO) != bestStereo)
1296 continue;
1299 /* Below we will do a number of checks to select the 'best' pixelformat.
1300 * We assume the precedence cColorBits > cAlphaBits > cDepthBits > cStencilBits -> cAuxBuffers.
1301 * The code works by trying to match the most important options as close as possible.
1302 * When a reasonable format is found, we will try to match more options.
1303 * It appears (see the opengl32 test) that Windows opengl drivers ignore options
1304 * like cColorBits, cAlphaBits and friends if they are set to 0, so they are considered
1305 * as DONTCARE. At least Serious Sam TSE relies on this behavior. */
1307 if(ppfd->cColorBits) {
1308 if( ((ppfd->cColorBits > bestColor) && (color > bestColor)) ||
1309 ((color >= ppfd->cColorBits) && (color < bestColor)) )
1310 goto found;
1312 if(bestColor != color) { /* Do further checks if the format is compatible */
1313 TRACE("color mismatch for iPixelFormat=%d\n", i+1);
1314 continue;
1318 if(ppfd->cAlphaBits) {
1319 if( ((ppfd->cAlphaBits > bestAlpha) && (alpha > bestAlpha)) ||
1320 ((alpha >= ppfd->cAlphaBits) && (alpha < bestAlpha)) )
1321 goto found;
1323 if(bestAlpha != alpha) {
1324 TRACE("alpha mismatch for iPixelFormat=%d\n", i+1);
1325 continue;
1329 if(ppfd->cDepthBits) {
1330 if( ((ppfd->cDepthBits > bestDepth) && (depth > bestDepth)) ||
1331 ((depth >= ppfd->cDepthBits) && (depth < bestDepth)) )
1332 goto found;
1334 if(bestDepth != depth) {
1335 TRACE("depth mismatch for iPixelFormat=%d\n", i+1);
1336 continue;
1340 if(ppfd->cStencilBits) {
1341 if( ((ppfd->cStencilBits > bestStencil) && (stencil > bestStencil)) ||
1342 ((stencil >= ppfd->cStencilBits) && (stencil < bestStencil)) )
1343 goto found;
1345 if(bestStencil != stencil) {
1346 TRACE("stencil mismatch for iPixelFormat=%d\n", i+1);
1347 continue;
1351 if(ppfd->cAuxBuffers) {
1352 if( ((ppfd->cAuxBuffers > bestAux) && (aux > bestAux)) ||
1353 ((aux >= ppfd->cAuxBuffers) && (aux < bestAux)) )
1354 goto found;
1356 if(bestAux != aux) {
1357 TRACE("aux mismatch for iPixelFormat=%d\n", i+1);
1358 continue;
1361 continue;
1363 found:
1364 bestDBuffer = dwFlags & PFD_DOUBLEBUFFER;
1365 bestStereo = dwFlags & PFD_STEREO;
1366 bestAlpha = alpha;
1367 bestColor = color;
1368 bestDepth = depth;
1369 bestStencil = stencil;
1370 bestAux = aux;
1371 bestFormat = i;
1374 if(bestFormat == -1) {
1375 TRACE("No matching mode was found returning 0\n");
1376 ret = 0;
1378 else {
1379 ret = bestFormat+1; /* the return value should be a 1-based index */
1380 TRACE("Successfully found a matching mode, returning index: %d %x\n", ret, list[bestFormat].fmt_id);
1383 wine_tsx11_unlock();
1385 return ret;
1389 * glxdrv_DescribePixelFormat
1391 * Get the pixel-format descriptor associated to the given id
1393 static int glxdrv_DescribePixelFormat(PHYSDEV dev, int iPixelFormat,
1394 UINT nBytes, PIXELFORMATDESCRIPTOR *ppfd)
1396 /*XVisualInfo *vis;*/
1397 int value;
1398 int rb,gb,bb,ab;
1399 WineGLPixelFormat *fmt;
1400 int ret = 0;
1401 int fmt_count = 0;
1403 if (!has_opengl()) return 0;
1405 TRACE("(%p,%d,%d,%p)\n", dev->hdc, iPixelFormat, nBytes, ppfd);
1407 /* Look for the iPixelFormat in our list of supported formats. If it is supported we get the index in the FBConfig table and the number of supported formats back */
1408 fmt = ConvertPixelFormatWGLtoGLX(gdi_display, iPixelFormat, FALSE /* Offscreen */, &fmt_count);
1409 if (ppfd == NULL) {
1410 /* The application is only querying the number of pixelformats */
1411 return fmt_count;
1412 } else if(fmt == NULL) {
1413 WARN("unexpected iPixelFormat(%d): not >=1 and <=nFormats(%d), returning NULL!\n", iPixelFormat, fmt_count);
1414 return 0;
1417 if (nBytes < sizeof(PIXELFORMATDESCRIPTOR)) {
1418 ERR("Wrong structure size !\n");
1419 /* Should set error */
1420 return 0;
1423 ret = fmt_count;
1425 memset(ppfd, 0, sizeof(PIXELFORMATDESCRIPTOR));
1426 ppfd->nSize = sizeof(PIXELFORMATDESCRIPTOR);
1427 ppfd->nVersion = 1;
1429 /* These flags are always the same... */
1430 ppfd->dwFlags = PFD_SUPPORT_OPENGL;
1431 /* Now the flags extracted from the Visual */
1433 wine_tsx11_lock();
1435 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_DRAWABLE_TYPE, &value);
1436 if(value & GLX_WINDOW_BIT)
1437 ppfd->dwFlags |= PFD_DRAW_TO_WINDOW;
1439 /* On Windows bitmap rendering is only offered using the GDI Software renderer. We reserve some formats (see get_formats for more info)
1440 * for bitmap rendering since we require indirect rendering for this. Further pixel format logs of a GeforceFX, Geforce8800GT, Radeon HD3400 and a
1441 * Radeon 9000 indicated that all bitmap formats have PFD_SUPPORT_GDI. Except for 2 formats on the Radeon 9000 none of the hw accelerated formats
1442 * offered the GDI bit either. */
1443 ppfd->dwFlags |= fmt->dwFlags & (PFD_DRAW_TO_BITMAP | PFD_SUPPORT_GDI);
1445 /* PFD_GENERIC_FORMAT - gdi software rendering
1446 * PFD_GENERIC_ACCELERATED - some parts are accelerated by a display driver (MCD e.g. 3dfx minigl)
1447 * none set - full hardware accelerated by a ICD
1449 * We only set PFD_GENERIC_FORMAT on bitmap formats (see get_formats) as that's what ATI and Nvidia Windows drivers do */
1450 ppfd->dwFlags |= fmt->dwFlags & (PFD_GENERIC_FORMAT | PFD_GENERIC_ACCELERATED);
1452 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_DOUBLEBUFFER, &value);
1453 if (value) {
1454 ppfd->dwFlags |= PFD_DOUBLEBUFFER;
1455 ppfd->dwFlags &= ~PFD_SUPPORT_GDI;
1457 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_STEREO, &value); if (value) ppfd->dwFlags |= PFD_STEREO;
1459 /* Pixel type */
1460 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_RENDER_TYPE, &value);
1461 if (value & GLX_RGBA_BIT)
1462 ppfd->iPixelType = PFD_TYPE_RGBA;
1463 else
1464 ppfd->iPixelType = PFD_TYPE_COLORINDEX;
1466 /* Color bits */
1467 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_BUFFER_SIZE, &value);
1468 ppfd->cColorBits = value;
1470 /* Red, green, blue and alpha bits / shifts */
1471 if (ppfd->iPixelType == PFD_TYPE_RGBA) {
1472 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_RED_SIZE, &rb);
1473 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_GREEN_SIZE, &gb);
1474 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_BLUE_SIZE, &bb);
1475 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_ALPHA_SIZE, &ab);
1477 ppfd->cRedBits = rb;
1478 ppfd->cRedShift = gb + bb + ab;
1479 ppfd->cBlueBits = bb;
1480 ppfd->cBlueShift = ab;
1481 ppfd->cGreenBits = gb;
1482 ppfd->cGreenShift = bb + ab;
1483 ppfd->cAlphaBits = ab;
1484 ppfd->cAlphaShift = 0;
1485 } else {
1486 ppfd->cRedBits = 0;
1487 ppfd->cRedShift = 0;
1488 ppfd->cBlueBits = 0;
1489 ppfd->cBlueShift = 0;
1490 ppfd->cGreenBits = 0;
1491 ppfd->cGreenShift = 0;
1492 ppfd->cAlphaBits = 0;
1493 ppfd->cAlphaShift = 0;
1496 /* Accum RGBA bits */
1497 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_ACCUM_RED_SIZE, &rb);
1498 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_ACCUM_GREEN_SIZE, &gb);
1499 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_ACCUM_BLUE_SIZE, &bb);
1500 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_ACCUM_ALPHA_SIZE, &ab);
1502 ppfd->cAccumBits = rb+gb+bb+ab;
1503 ppfd->cAccumRedBits = rb;
1504 ppfd->cAccumGreenBits = gb;
1505 ppfd->cAccumBlueBits = bb;
1506 ppfd->cAccumAlphaBits = ab;
1508 /* Aux bits */
1509 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_AUX_BUFFERS, &value);
1510 ppfd->cAuxBuffers = value;
1512 /* Depth bits */
1513 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_DEPTH_SIZE, &value);
1514 ppfd->cDepthBits = value;
1516 /* stencil bits */
1517 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_STENCIL_SIZE, &value);
1518 ppfd->cStencilBits = value;
1520 wine_tsx11_unlock();
1522 ppfd->iLayerType = PFD_MAIN_PLANE;
1524 if (TRACE_ON(wgl)) {
1525 dump_PIXELFORMATDESCRIPTOR(ppfd);
1528 return ret;
1532 * glxdrv_GetPixelFormat
1534 * Get the pixel-format id used by this DC
1536 static int glxdrv_GetPixelFormat(PHYSDEV dev)
1538 struct glx_physdev *physdev = get_glxdrv_dev( dev );
1539 WineGLPixelFormat *fmt;
1540 int tmp;
1542 if (!physdev->pixel_format) return 0; /* not set yet */
1544 fmt = ConvertPixelFormatWGLtoGLX(gdi_display, physdev->pixel_format, TRUE, &tmp);
1545 if(!fmt)
1547 ERR("Unable to find a WineGLPixelFormat for iPixelFormat=%d\n", physdev->pixel_format);
1548 return 0;
1550 else if(fmt->offscreenOnly)
1552 /* Offscreen formats can't be used with traditional WGL calls.
1553 * As has been verified on Windows GetPixelFormat doesn't fail but returns iPixelFormat=1. */
1554 TRACE("Returning iPixelFormat=1 for offscreen format: %d\n", fmt->iPixelFormat);
1555 return 1;
1558 TRACE("(%p): returns %d\n", dev->hdc, physdev->pixel_format);
1559 return physdev->pixel_format;
1562 /* This function is the core of X11DRV_SetPixelFormat and X11DRV_SetPixelFormatWINE.
1563 * Both functions are the same except that X11DRV_SetPixelFormatWINE allows you to
1564 * set the pixel format multiple times. */
1565 static BOOL internal_SetPixelFormat( struct glx_physdev *physdev,
1566 int iPixelFormat,
1567 const PIXELFORMATDESCRIPTOR *ppfd)
1569 WineGLPixelFormat *fmt;
1570 int value;
1571 HWND hwnd;
1573 /* SetPixelFormat is not allowed on the X root_window e.g. GetDC(0) */
1574 if(physdev->x11dev->drawable == root_window)
1576 ERR("Invalid operation on root_window\n");
1577 return FALSE;
1580 /* Check if iPixelFormat is in our list of supported formats to see if it is supported. */
1581 fmt = ConvertPixelFormatWGLtoGLX(gdi_display, iPixelFormat, FALSE /* Offscreen */, &value);
1582 if(!fmt) {
1583 ERR("Invalid iPixelFormat: %d\n", iPixelFormat);
1584 return FALSE;
1587 wine_tsx11_lock();
1588 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_DRAWABLE_TYPE, &value);
1589 wine_tsx11_unlock();
1591 hwnd = WindowFromDC(physdev->dev.hdc);
1592 if(hwnd) {
1593 if(!(value&GLX_WINDOW_BIT)) {
1594 WARN("Pixel format %d is not compatible for window rendering\n", iPixelFormat);
1595 return FALSE;
1598 if(!SendMessageW(hwnd, WM_X11DRV_SET_WIN_FORMAT, fmt->fmt_id, 0)) {
1599 ERR("Couldn't set format of the window, returning failure\n");
1600 return FALSE;
1602 /* physDev->current_pf will be set by the DCE update */
1604 else if(physdev->x11dev->bitmap) {
1605 if(!(value&GLX_PIXMAP_BIT)) {
1606 WARN("Pixel format %d is not compatible for bitmap rendering\n", iPixelFormat);
1607 return FALSE;
1610 physdev->x11dev->bitmap->glxpixmap = create_bitmap_glxpixmap(physdev->x11dev, fmt);
1611 if(!physdev->x11dev->bitmap->glxpixmap) {
1612 WARN("Couldn't create glxpixmap for pixel format %d\n", iPixelFormat);
1613 return FALSE;
1615 physdev->pixel_format = iPixelFormat;
1616 physdev->type = DC_GL_BITMAP;
1618 else {
1619 FIXME("called on a non-window, non-bitmap object?\n");
1622 if (TRACE_ON(wgl)) {
1623 int gl_test = 0;
1625 wine_tsx11_lock();
1626 gl_test = pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_FBCONFIG_ID, &value);
1627 if (gl_test) {
1628 ERR("Failed to retrieve FBCONFIG_ID from GLXFBConfig, expect problems.\n");
1629 } else {
1630 TRACE(" FBConfig have :\n");
1631 TRACE(" - FBCONFIG_ID 0x%x\n", value);
1632 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_VISUAL_ID, &value);
1633 TRACE(" - VISUAL_ID 0x%x\n", value);
1634 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_DRAWABLE_TYPE, &value);
1635 TRACE(" - DRAWABLE_TYPE 0x%x\n", value);
1637 wine_tsx11_unlock();
1639 return TRUE;
1644 * glxdrv_SetPixelFormat
1646 * Set the pixel-format id used by this DC
1648 static BOOL glxdrv_SetPixelFormat(PHYSDEV dev, int iPixelFormat, const PIXELFORMATDESCRIPTOR *ppfd)
1650 struct glx_physdev *physdev = get_glxdrv_dev( dev );
1652 TRACE("(%p,%d,%p)\n", dev->hdc, iPixelFormat, ppfd);
1654 if (!has_opengl()) return FALSE;
1656 if(physdev->pixel_format) /* cannot change it if already set */
1657 return (physdev->pixel_format == iPixelFormat);
1659 return internal_SetPixelFormat(physdev, iPixelFormat, ppfd);
1663 * glxdrv_wglCopyContext
1665 * For OpenGL32 wglCopyContext.
1667 static BOOL glxdrv_wglCopyContext(HGLRC hglrcSrc, HGLRC hglrcDst, UINT mask)
1669 Wine_GLContext *src = (Wine_GLContext*)hglrcSrc;
1670 Wine_GLContext *dst = (Wine_GLContext*)hglrcDst;
1672 TRACE("hglrcSrc: (%p), hglrcDst: (%p), mask: %#x\n", hglrcSrc, hglrcDst, mask);
1674 wine_tsx11_lock();
1675 pglXCopyContext(gdi_display, src->ctx, dst->ctx, mask);
1676 wine_tsx11_unlock();
1678 /* As opposed to wglCopyContext, glXCopyContext doesn't return anything, so hopefully we passed */
1679 return TRUE;
1683 * X11DRV_wglCreateContext
1685 * For OpenGL32 wglCreateContext.
1687 static HGLRC glxdrv_wglCreateContext(PHYSDEV dev)
1689 struct glx_physdev *physdev = get_glxdrv_dev( dev );
1690 Wine_GLContext *ret;
1691 WineGLPixelFormat *fmt;
1692 int fmt_count = 0;
1694 TRACE("(%p)->(PF:%d)\n", dev->hdc, physdev->pixel_format);
1696 if (!has_opengl()) return 0;
1698 fmt = ConvertPixelFormatWGLtoGLX(gdi_display, physdev->pixel_format, TRUE /* Offscreen */, &fmt_count);
1699 /* We can render using the iPixelFormat (1) of Wine's Main visual AND using some offscreen formats.
1700 * Note that standard WGL-calls don't recognize offscreen-only formats. For that reason pbuffers
1701 * use a sort of 'proxy' HDC (wglGetPbufferDCARB).
1702 * If this fails something is very wrong on the system. */
1703 if(!fmt) {
1704 ERR("Cannot get FB Config for iPixelFormat %d, expect problems!\n", physdev->pixel_format);
1705 SetLastError(ERROR_INVALID_PIXEL_FORMAT);
1706 return NULL;
1709 if (!(ret = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*ret)))) return 0;
1711 ret->hdc = dev->hdc;
1712 ret->fmt = fmt;
1713 ret->has_been_current = FALSE;
1714 ret->sharing = FALSE;
1716 wine_tsx11_lock();
1717 ret->vis = pglXGetVisualFromFBConfig(gdi_display, fmt->fbconfig);
1718 ret->ctx = create_glxcontext(gdi_display, ret, NULL);
1719 list_add_head( &context_list, &ret->entry );
1720 wine_tsx11_unlock();
1722 TRACE(" creating context %p (GL context creation delayed)\n", ret);
1723 return (HGLRC) ret;
1727 * glxdrv_wglDeleteContext
1729 * For OpenGL32 wglDeleteContext.
1731 static BOOL glxdrv_wglDeleteContext(HGLRC hglrc)
1733 Wine_GLContext *ctx = (Wine_GLContext *) hglrc;
1735 TRACE("(%p)\n", hglrc);
1737 if (!has_opengl()) return 0;
1739 if (!is_valid_context(ctx))
1741 WARN("Error deleting context !\n");
1742 SetLastError(ERROR_INVALID_HANDLE);
1743 return FALSE;
1746 /* WGL doesn't allow deletion of a context which is current in another thread */
1747 if (ctx->tid != 0 && ctx->tid != GetCurrentThreadId())
1749 TRACE("Cannot delete context=%p because it is current in another thread.\n", ctx);
1750 SetLastError(ERROR_BUSY);
1751 return FALSE;
1754 /* WGL makes a context not current if it is active before deletion. GLX waits until the context is not current. */
1755 if (ctx == NtCurrentTeb()->glContext)
1756 wglMakeCurrent(ctx->hdc, NULL);
1758 wine_tsx11_lock();
1759 list_remove( &ctx->entry );
1760 if (ctx->ctx) pglXDestroyContext( gdi_display, ctx->ctx );
1761 if (ctx->vis) XFree( ctx->vis );
1762 wine_tsx11_unlock();
1764 HeapFree( GetProcessHeap(), 0, ctx );
1765 return TRUE;
1769 * X11DRV_wglGetCurrentReadDCARB
1771 * For OpenGL32 wglGetCurrentReadDCARB.
1773 static HDC WINAPI X11DRV_wglGetCurrentReadDCARB(void)
1775 HDC ret = 0;
1776 Wine_GLContext *ctx = NtCurrentTeb()->glContext;
1778 if (ctx) ret = ctx->read_hdc;
1780 TRACE(" returning %p (GL drawable %lu)\n", ret, ctx ? ctx->drawables[1] : 0);
1781 return ret;
1785 * glxdrv_wglGetProcAddress
1787 * For OpenGL32 wglGetProcAddress.
1789 static PROC glxdrv_wglGetProcAddress(LPCSTR lpszProc)
1791 int i, j;
1792 const WineGLExtension *ext;
1794 int padding = 32 - strlen(lpszProc);
1795 if (padding < 0)
1796 padding = 0;
1798 if (!has_opengl()) return NULL;
1800 /* Check the table of WGL extensions to see if we need to return a WGL extension
1801 * or a function pointer to a native OpenGL function. */
1802 if(strncmp(lpszProc, "wgl", 3) != 0) {
1803 return pglXGetProcAddressARB((const GLubyte*)lpszProc);
1804 } else {
1805 TRACE("('%s'):%*s", lpszProc, padding, " ");
1806 for (i = 0; i < WineGLExtensionListSize; ++i) {
1807 ext = WineGLExtensionList[i];
1808 for (j = 0; ext->extEntryPoints[j].funcName; ++j) {
1809 if (strcmp(ext->extEntryPoints[j].funcName, lpszProc) == 0) {
1810 TRACE("(%p) - WineGL\n", ext->extEntryPoints[j].funcAddress);
1811 return ext->extEntryPoints[j].funcAddress;
1817 WARN("(%s) - not found\n", lpszProc);
1818 return NULL;
1822 * glxdrv_wglMakeCurrent
1824 * For OpenGL32 wglMakeCurrent.
1826 static BOOL glxdrv_wglMakeCurrent(PHYSDEV dev, HGLRC hglrc)
1828 struct glx_physdev *physdev = get_glxdrv_dev( dev );
1829 BOOL ret;
1830 Wine_GLContext *ctx = (Wine_GLContext *) hglrc;
1832 TRACE("(%p,%p)\n", dev->hdc, hglrc);
1834 if (!has_opengl()) return FALSE;
1836 wine_tsx11_lock();
1837 if (hglrc == NULL)
1839 Wine_GLContext *prev_ctx = NtCurrentTeb()->glContext;
1840 if (prev_ctx) prev_ctx->tid = 0;
1842 ret = pglXMakeCurrent(gdi_display, None, NULL);
1843 NtCurrentTeb()->glContext = NULL;
1845 else if (!physdev->pixel_format)
1847 WARN("Trying to use an invalid drawable\n");
1848 SetLastError(ERROR_INVALID_HANDLE);
1849 ret = FALSE;
1851 else if (ctx->fmt->iPixelFormat != physdev->pixel_format)
1853 WARN( "mismatched pixel format hdc %p %u ctx %p %u\n",
1854 dev->hdc, physdev->pixel_format, ctx, ctx->fmt->iPixelFormat );
1855 SetLastError( ERROR_INVALID_PIXEL_FORMAT );
1856 ret = FALSE;
1858 else
1860 Wine_GLContext *prev_ctx = NtCurrentTeb()->glContext;
1862 /* The describe lines below are for debugging purposes only */
1863 if (TRACE_ON(wgl)) {
1864 describeDrawable( physdev );
1865 describeContext(ctx);
1868 TRACE(" make current for drawable %lx, ctx %p\n", physdev->drawable, ctx->ctx);
1869 ret = pglXMakeCurrent(gdi_display, physdev->drawable, ctx->ctx);
1871 if (ret)
1873 if (prev_ctx) prev_ctx->tid = 0;
1874 NtCurrentTeb()->glContext = ctx;
1876 ctx->has_been_current = TRUE;
1877 ctx->tid = GetCurrentThreadId();
1878 ctx->hdc = dev->hdc;
1879 ctx->read_hdc = dev->hdc;
1880 ctx->drawables[0] = physdev->drawable;
1881 ctx->drawables[1] = physdev->drawable;
1882 ctx->refresh_drawables = FALSE;
1884 if (physdev->type == DC_GL_BITMAP) pglDrawBuffer(GL_FRONT_LEFT);
1886 else
1887 SetLastError(ERROR_INVALID_HANDLE);
1889 wine_tsx11_unlock();
1890 TRACE(" returning %s\n", (ret ? "True" : "False"));
1891 return ret;
1895 * glxdrv_wglMakeContextCurrentARB
1897 * For OpenGL32 wglMakeContextCurrentARB
1899 static BOOL glxdrv_wglMakeContextCurrentARB( PHYSDEV draw_dev, PHYSDEV read_dev, HGLRC hglrc )
1901 struct glx_physdev *draw_physdev = get_glxdrv_dev( draw_dev );
1902 struct glx_physdev *read_physdev = get_glxdrv_dev( read_dev );
1903 BOOL ret;
1905 TRACE("(%p,%p,%p)\n", draw_dev->hdc, read_dev->hdc, hglrc);
1907 if (!has_opengl()) return 0;
1909 wine_tsx11_lock();
1910 if (hglrc == NULL)
1912 Wine_GLContext *prev_ctx = NtCurrentTeb()->glContext;
1913 if (prev_ctx) prev_ctx->tid = 0;
1915 ret = pglXMakeCurrent(gdi_display, None, NULL);
1916 NtCurrentTeb()->glContext = NULL;
1918 else if (!draw_physdev->pixel_format)
1920 WARN("Trying to use an invalid drawable\n");
1921 SetLastError(ERROR_INVALID_HANDLE);
1922 ret = FALSE;
1924 else
1926 if (NULL == pglXMakeContextCurrent) {
1927 ret = FALSE;
1928 } else {
1929 Wine_GLContext *ctx = (Wine_GLContext *) hglrc;
1931 ret = pglXMakeContextCurrent(gdi_display, draw_physdev->drawable,
1932 read_physdev->drawable, ctx->ctx);
1933 if (ret)
1935 Wine_GLContext *prev_ctx = NtCurrentTeb()->glContext;
1936 if (prev_ctx) prev_ctx->tid = 0;
1938 ctx->has_been_current = TRUE;
1939 ctx->tid = GetCurrentThreadId();
1940 ctx->hdc = draw_dev->hdc;
1941 ctx->read_hdc = read_dev->hdc;
1942 ctx->drawables[0] = draw_physdev->drawable;
1943 ctx->drawables[1] = read_physdev->drawable;
1944 ctx->refresh_drawables = FALSE;
1945 NtCurrentTeb()->glContext = ctx;
1947 else
1948 SetLastError(ERROR_INVALID_HANDLE);
1951 wine_tsx11_unlock();
1953 TRACE(" returning %s\n", (ret ? "True" : "False"));
1954 return ret;
1958 * glxdrv_wglShareLists
1960 * For OpenGL32 wglShareLists.
1962 static BOOL glxdrv_wglShareLists(HGLRC hglrc1, HGLRC hglrc2)
1964 Wine_GLContext *org = (Wine_GLContext *) hglrc1;
1965 Wine_GLContext *dest = (Wine_GLContext *) hglrc2;
1967 TRACE("(%p, %p)\n", org, dest);
1969 if (!has_opengl()) return FALSE;
1971 /* Sharing of display lists works differently in GLX and WGL. In case of GLX it is done
1972 * at context creation time but in case of WGL it is done using wglShareLists.
1973 * In the past we tried to emulate wglShareLists by delaying GLX context creation until
1974 * either a wglMakeCurrent or wglShareLists. This worked fine for most apps but it causes
1975 * issues for OpenGL 3 because there wglCreateContextAttribsARB can fail in a lot of cases,
1976 * so there delaying context creation doesn't work.
1978 * The new approach is to create a GLX context in wglCreateContext / wglCreateContextAttribsARB
1979 * and when a program requests sharing we recreate the destination context if it hasn't been made
1980 * current or when it hasn't shared display lists before.
1983 if((org->has_been_current && dest->has_been_current) || dest->has_been_current)
1985 ERR("Could not share display lists, one of the contexts has been current already !\n");
1986 return FALSE;
1988 else if(dest->sharing)
1990 ERR("Could not share display lists because hglrc2 has already shared lists before\n");
1991 return FALSE;
1993 else
1995 if((GetObjectType(org->hdc) == OBJ_MEMDC) ^ (GetObjectType(dest->hdc) == OBJ_MEMDC))
1997 WARN("Attempting to share a context between a direct and indirect rendering context, expect issues!\n");
2000 wine_tsx11_lock();
2001 describeContext(org);
2002 describeContext(dest);
2004 /* Re-create the GLX context and share display lists */
2005 pglXDestroyContext(gdi_display, dest->ctx);
2006 dest->ctx = create_glxcontext(gdi_display, dest, org->ctx);
2007 wine_tsx11_unlock();
2008 TRACE(" re-created an OpenGL context (%p) for Wine context %p sharing lists with OpenGL ctx %p\n", dest->ctx, dest, org->ctx);
2010 org->sharing = TRUE;
2011 dest->sharing = TRUE;
2012 return TRUE;
2014 return FALSE;
2017 static BOOL internal_wglUseFontBitmaps(HDC hdc, DWORD first, DWORD count, DWORD listBase, DWORD (WINAPI *GetGlyphOutline_ptr)(HDC,UINT,UINT,LPGLYPHMETRICS,DWORD,LPVOID,const MAT2*))
2019 /* We are running using client-side rendering fonts... */
2020 GLYPHMETRICS gm;
2021 unsigned int glyph, size = 0;
2022 void *bitmap = NULL, *gl_bitmap = NULL;
2023 int org_alignment;
2025 wine_tsx11_lock();
2026 pglGetIntegerv(GL_UNPACK_ALIGNMENT, &org_alignment);
2027 pglPixelStorei(GL_UNPACK_ALIGNMENT, 4);
2028 wine_tsx11_unlock();
2030 for (glyph = first; glyph < first + count; glyph++) {
2031 static const MAT2 identity = { {0,1},{0,0},{0,0},{0,1} };
2032 unsigned int needed_size = GetGlyphOutline_ptr(hdc, glyph, GGO_BITMAP, &gm, 0, NULL, &identity);
2033 unsigned int height, width_int;
2035 TRACE("Glyph : %3d / List : %d\n", glyph, listBase);
2036 if (needed_size == GDI_ERROR) {
2037 TRACE(" - needed size : %d (GDI_ERROR)\n", needed_size);
2038 goto error;
2039 } else {
2040 TRACE(" - needed size : %d\n", needed_size);
2043 if (needed_size > size) {
2044 size = needed_size;
2045 HeapFree(GetProcessHeap(), 0, bitmap);
2046 HeapFree(GetProcessHeap(), 0, gl_bitmap);
2047 bitmap = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, size);
2048 gl_bitmap = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, size);
2050 if (GetGlyphOutline_ptr(hdc, glyph, GGO_BITMAP, &gm, size, bitmap, &identity) == GDI_ERROR)
2051 goto error;
2052 if (TRACE_ON(wgl)) {
2053 unsigned int height, width, bitmask;
2054 unsigned char *bitmap_ = bitmap;
2056 TRACE(" - bbox : %d x %d\n", gm.gmBlackBoxX, gm.gmBlackBoxY);
2057 TRACE(" - origin : (%d , %d)\n", gm.gmptGlyphOrigin.x, gm.gmptGlyphOrigin.y);
2058 TRACE(" - increment : %d - %d\n", gm.gmCellIncX, gm.gmCellIncY);
2059 if (needed_size != 0) {
2060 TRACE(" - bitmap :\n");
2061 for (height = 0; height < gm.gmBlackBoxY; height++) {
2062 TRACE(" ");
2063 for (width = 0, bitmask = 0x80; width < gm.gmBlackBoxX; width++, bitmask >>= 1) {
2064 if (bitmask == 0) {
2065 bitmap_ += 1;
2066 bitmask = 0x80;
2068 if (*bitmap_ & bitmask)
2069 TRACE("*");
2070 else
2071 TRACE(" ");
2073 bitmap_ += (4 - ((UINT_PTR)bitmap_ & 0x03));
2074 TRACE("\n");
2079 /* In OpenGL, the bitmap is drawn from the bottom to the top... So we need to invert the
2080 * glyph for it to be drawn properly.
2082 if (needed_size != 0) {
2083 width_int = (gm.gmBlackBoxX + 31) / 32;
2084 for (height = 0; height < gm.gmBlackBoxY; height++) {
2085 unsigned int width;
2086 for (width = 0; width < width_int; width++) {
2087 ((int *) gl_bitmap)[(gm.gmBlackBoxY - height - 1) * width_int + width] =
2088 ((int *) bitmap)[height * width_int + width];
2093 wine_tsx11_lock();
2094 pglNewList(listBase++, GL_COMPILE);
2095 if (needed_size != 0) {
2096 pglBitmap(gm.gmBlackBoxX, gm.gmBlackBoxY,
2097 0 - gm.gmptGlyphOrigin.x, (int) gm.gmBlackBoxY - gm.gmptGlyphOrigin.y,
2098 gm.gmCellIncX, gm.gmCellIncY,
2099 gl_bitmap);
2100 } else {
2101 /* This is the case of 'empty' glyphs like the space character */
2102 pglBitmap(0, 0, 0, 0, gm.gmCellIncX, gm.gmCellIncY, NULL);
2104 pglEndList();
2105 wine_tsx11_unlock();
2108 wine_tsx11_lock();
2109 pglPixelStorei(GL_UNPACK_ALIGNMENT, org_alignment);
2110 wine_tsx11_unlock();
2112 HeapFree(GetProcessHeap(), 0, bitmap);
2113 HeapFree(GetProcessHeap(), 0, gl_bitmap);
2114 return TRUE;
2116 error:
2117 wine_tsx11_lock();
2118 pglPixelStorei(GL_UNPACK_ALIGNMENT, org_alignment);
2119 wine_tsx11_unlock();
2121 HeapFree(GetProcessHeap(), 0, bitmap);
2122 HeapFree(GetProcessHeap(), 0, gl_bitmap);
2123 return FALSE;
2127 * glxdrv_wglUseFontBitmapsA
2129 * For OpenGL32 wglUseFontBitmapsA.
2131 static BOOL glxdrv_wglUseFontBitmapsA(PHYSDEV dev, DWORD first, DWORD count, DWORD listBase)
2133 TRACE("(%p, %d, %d, %d)\n", dev->hdc, first, count, listBase);
2135 if (!has_opengl()) return FALSE;
2136 return internal_wglUseFontBitmaps(dev->hdc, first, count, listBase, GetGlyphOutlineA);
2140 * glxdrv_wglUseFontBitmapsW
2142 * For OpenGL32 wglUseFontBitmapsW.
2144 static BOOL glxdrv_wglUseFontBitmapsW(PHYSDEV dev, DWORD first, DWORD count, DWORD listBase)
2146 TRACE("(%p, %d, %d, %d)\n", dev->hdc, first, count, listBase);
2148 if (!has_opengl()) return FALSE;
2149 return internal_wglUseFontBitmaps(dev->hdc, first, count, listBase, GetGlyphOutlineW);
2152 /* WGL helper function which handles differences in glGetIntegerv from WGL and GLX */
2153 static void WINAPI X11DRV_wglGetIntegerv(GLenum pname, GLint* params)
2155 wine_tsx11_lock();
2156 switch(pname)
2158 case GL_DEPTH_BITS:
2160 Wine_GLContext *ctx = NtCurrentTeb()->glContext;
2162 pglGetIntegerv(pname, params);
2164 * if we cannot find a Wine Context
2165 * we only have the default wine desktop context,
2166 * so if we have only a 24 depth say we have 32
2168 if (!ctx && *params == 24) {
2169 *params = 32;
2171 TRACE("returns GL_DEPTH_BITS as '%d'\n", *params);
2172 break;
2174 case GL_ALPHA_BITS:
2176 Wine_GLContext *ctx = NtCurrentTeb()->glContext;
2178 pglXGetFBConfigAttrib(gdi_display, ctx->fmt->fbconfig, GLX_ALPHA_SIZE, params);
2179 TRACE("returns GL_ALPHA_BITS as '%d'\n", *params);
2180 break;
2182 default:
2183 pglGetIntegerv(pname, params);
2184 break;
2186 wine_tsx11_unlock();
2189 static void flush_gl_drawable( struct glx_physdev *physdev )
2191 RECT rect;
2192 int w = physdev->x11dev->dc_rect.right - physdev->x11dev->dc_rect.left;
2193 int h = physdev->x11dev->dc_rect.bottom - physdev->x11dev->dc_rect.top;
2194 Drawable src = physdev->drawable;
2196 if (w <= 0 || h <= 0) return;
2198 switch (physdev->type)
2200 case DC_GL_PIXMAP_WIN:
2201 src = physdev->pixmap;
2202 /* fall through */
2203 case DC_GL_CHILD_WIN:
2204 /* The GL drawable may be lagged behind if we don't flush first, so
2205 * flush the display make sure we copy up-to-date data */
2206 wine_tsx11_lock();
2207 XFlush(gdi_display);
2208 XSetFunction(gdi_display, physdev->x11dev->gc, GXcopy);
2209 XCopyArea(gdi_display, src, physdev->x11dev->drawable, physdev->x11dev->gc, 0, 0, w, h,
2210 physdev->x11dev->dc_rect.left, physdev->x11dev->dc_rect.top);
2211 wine_tsx11_unlock();
2212 SetRect( &rect, 0, 0, w, h );
2213 add_device_bounds( physdev->x11dev, &rect );
2214 default:
2215 break;
2220 static void WINAPI X11DRV_wglFinish(void)
2222 Wine_GLContext *ctx = NtCurrentTeb()->glContext;
2223 enum x11drv_escape_codes code = X11DRV_FLUSH_GL_DRAWABLE;
2225 wine_tsx11_lock();
2226 sync_context(ctx);
2227 pglFinish();
2228 wine_tsx11_unlock();
2229 if (ctx) ExtEscape(ctx->hdc, X11DRV_ESCAPE, sizeof(code), (LPSTR)&code, 0, NULL );
2232 static void WINAPI X11DRV_wglFlush(void)
2234 Wine_GLContext *ctx = NtCurrentTeb()->glContext;
2235 enum x11drv_escape_codes code = X11DRV_FLUSH_GL_DRAWABLE;
2237 wine_tsx11_lock();
2238 sync_context(ctx);
2239 pglFlush();
2240 wine_tsx11_unlock();
2241 if (ctx) ExtEscape(ctx->hdc, X11DRV_ESCAPE, sizeof(code), (LPSTR)&code, 0, NULL );
2245 * glxdrv_wglCreateContextAttribsARB
2247 * WGL_ARB_create_context: wglCreateContextAttribsARB
2249 static HGLRC glxdrv_wglCreateContextAttribsARB(PHYSDEV dev, HGLRC hShareContext, const int* attribList)
2251 struct glx_physdev *physdev = get_glxdrv_dev( dev );
2252 Wine_GLContext *ret;
2253 WineGLPixelFormat *fmt;
2254 int fmt_count = 0;
2256 TRACE("(%p %p %p)\n", dev->hdc, hShareContext, attribList);
2258 if (!has_opengl()) return 0;
2260 fmt = ConvertPixelFormatWGLtoGLX(gdi_display, physdev->pixel_format, TRUE /* Offscreen */, &fmt_count);
2261 /* wglCreateContextAttribsARB supports ALL pixel formats, so also offscreen ones.
2262 * If this fails something is very wrong on the system. */
2263 if(!fmt)
2265 ERR("Cannot get FB Config for iPixelFormat %d, expect problems!\n", physdev->pixel_format);
2266 SetLastError(ERROR_INVALID_PIXEL_FORMAT);
2267 return NULL;
2270 if (!(ret = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*ret)))) return 0;
2272 ret->hdc = dev->hdc;
2273 ret->fmt = fmt;
2274 ret->vis = NULL; /* glXCreateContextAttribsARB requires a fbconfig instead of a visual */
2275 ret->gl3_context = TRUE;
2277 ret->numAttribs = 0;
2278 if(attribList)
2280 int *pAttribList = (int*)attribList;
2281 int *pContextAttribList = &ret->attribList[0];
2282 /* attribList consists of pairs {token, value] terminated with 0 */
2283 while(pAttribList[0] != 0)
2285 TRACE("%#x %#x\n", pAttribList[0], pAttribList[1]);
2286 switch(pAttribList[0])
2288 case WGL_CONTEXT_MAJOR_VERSION_ARB:
2289 pContextAttribList[0] = GLX_CONTEXT_MAJOR_VERSION_ARB;
2290 pContextAttribList[1] = pAttribList[1];
2291 break;
2292 case WGL_CONTEXT_MINOR_VERSION_ARB:
2293 pContextAttribList[0] = GLX_CONTEXT_MINOR_VERSION_ARB;
2294 pContextAttribList[1] = pAttribList[1];
2295 break;
2296 case WGL_CONTEXT_LAYER_PLANE_ARB:
2297 break;
2298 case WGL_CONTEXT_FLAGS_ARB:
2299 pContextAttribList[0] = GLX_CONTEXT_FLAGS_ARB;
2300 pContextAttribList[1] = pAttribList[1];
2301 break;
2302 case WGL_CONTEXT_PROFILE_MASK_ARB:
2303 pContextAttribList[0] = GLX_CONTEXT_PROFILE_MASK_ARB;
2304 pContextAttribList[1] = pAttribList[1];
2305 break;
2306 default:
2307 ERR("Unhandled attribList pair: %#x %#x\n", pAttribList[0], pAttribList[1]);
2310 ret->numAttribs++;
2311 pAttribList += 2;
2312 pContextAttribList += 2;
2316 wine_tsx11_lock();
2317 X11DRV_expect_error(gdi_display, GLXErrorHandler, NULL);
2318 ret->ctx = create_glxcontext(gdi_display, ret, NULL);
2320 XSync(gdi_display, False);
2321 if(X11DRV_check_error() || !ret->ctx)
2323 /* In the future we should convert the GLX error to a win32 one here if needed */
2324 ERR("Context creation failed\n");
2325 HeapFree( GetProcessHeap(), 0, ret );
2326 wine_tsx11_unlock();
2327 return NULL;
2330 list_add_head( &context_list, &ret->entry );
2331 wine_tsx11_unlock();
2332 TRACE(" creating context %p\n", ret);
2333 return (HGLRC) ret;
2337 * X11DRV_wglGetExtensionsStringARB
2339 * WGL_ARB_extensions_string: wglGetExtensionsStringARB
2341 static const char * WINAPI X11DRV_wglGetExtensionsStringARB(HDC hdc) {
2342 TRACE("() returning \"%s\"\n", WineGLInfo.wglExtensions);
2343 return WineGLInfo.wglExtensions;
2347 * X11DRV_wglCreatePbufferARB
2349 * WGL_ARB_pbuffer: wglCreatePbufferARB
2351 static HPBUFFERARB WINAPI X11DRV_wglCreatePbufferARB(HDC hdc, int iPixelFormat, int iWidth, int iHeight, const int *piAttribList)
2353 Wine_GLPBuffer* object = NULL;
2354 WineGLPixelFormat *fmt = NULL;
2355 int nCfgs = 0;
2356 int attribs[256];
2357 int nAttribs = 0;
2359 TRACE("(%p, %d, %d, %d, %p)\n", hdc, iPixelFormat, iWidth, iHeight, piAttribList);
2361 if (0 >= iPixelFormat) {
2362 ERR("(%p): unexpected iPixelFormat(%d) <= 0, returns NULL\n", hdc, iPixelFormat);
2363 SetLastError(ERROR_INVALID_PIXEL_FORMAT);
2364 return NULL; /* unexpected error */
2367 /* Convert the WGL pixelformat to a GLX format, if it fails then the format is invalid */
2368 fmt = ConvertPixelFormatWGLtoGLX(gdi_display, iPixelFormat, TRUE /* Offscreen */, &nCfgs);
2369 if(!fmt) {
2370 ERR("(%p): unexpected iPixelFormat(%d) > nFormats(%d), returns NULL\n", hdc, iPixelFormat, nCfgs);
2371 SetLastError(ERROR_INVALID_PIXEL_FORMAT);
2372 goto create_failed; /* unexpected error */
2375 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(Wine_GLPBuffer));
2376 if (NULL == object) {
2377 SetLastError(ERROR_NO_SYSTEM_RESOURCES);
2378 goto create_failed; /* unexpected error */
2380 object->hdc = hdc;
2381 object->display = gdi_display;
2382 object->width = iWidth;
2383 object->height = iHeight;
2384 object->fmt = fmt;
2386 PUSH2(attribs, GLX_PBUFFER_WIDTH, iWidth);
2387 PUSH2(attribs, GLX_PBUFFER_HEIGHT, iHeight);
2388 while (piAttribList && 0 != *piAttribList) {
2389 int attr_v;
2390 switch (*piAttribList) {
2391 case WGL_PBUFFER_LARGEST_ARB: {
2392 ++piAttribList;
2393 attr_v = *piAttribList;
2394 TRACE("WGL_LARGEST_PBUFFER_ARB = %d\n", attr_v);
2395 PUSH2(attribs, GLX_LARGEST_PBUFFER, attr_v);
2396 break;
2399 case WGL_TEXTURE_FORMAT_ARB: {
2400 ++piAttribList;
2401 attr_v = *piAttribList;
2402 TRACE("WGL_render_texture Attribute: WGL_TEXTURE_FORMAT_ARB as %x\n", attr_v);
2403 if (use_render_texture_ati) {
2404 int type = 0;
2405 switch (attr_v) {
2406 case WGL_NO_TEXTURE_ARB: type = GLX_NO_TEXTURE_ATI; break ;
2407 case WGL_TEXTURE_RGB_ARB: type = GLX_TEXTURE_RGB_ATI; break ;
2408 case WGL_TEXTURE_RGBA_ARB: type = GLX_TEXTURE_RGBA_ATI; break ;
2409 default:
2410 SetLastError(ERROR_INVALID_DATA);
2411 goto create_failed;
2413 object->use_render_texture = 1;
2414 PUSH2(attribs, GLX_TEXTURE_FORMAT_ATI, type);
2415 } else {
2416 if (WGL_NO_TEXTURE_ARB == attr_v) {
2417 object->use_render_texture = 0;
2418 } else {
2419 if (!use_render_texture_emulation) {
2420 SetLastError(ERROR_INVALID_DATA);
2421 goto create_failed;
2423 switch (attr_v) {
2424 case WGL_TEXTURE_RGB_ARB:
2425 object->use_render_texture = GL_RGB;
2426 object->texture_bpp = 3;
2427 object->texture_format = GL_RGB;
2428 object->texture_type = GL_UNSIGNED_BYTE;
2429 break;
2430 case WGL_TEXTURE_RGBA_ARB:
2431 object->use_render_texture = GL_RGBA;
2432 object->texture_bpp = 4;
2433 object->texture_format = GL_RGBA;
2434 object->texture_type = GL_UNSIGNED_BYTE;
2435 break;
2437 /* WGL_FLOAT_COMPONENTS_NV */
2438 case WGL_TEXTURE_FLOAT_R_NV:
2439 object->use_render_texture = GL_FLOAT_R_NV;
2440 object->texture_bpp = 4;
2441 object->texture_format = GL_RED;
2442 object->texture_type = GL_FLOAT;
2443 break;
2444 case WGL_TEXTURE_FLOAT_RG_NV:
2445 object->use_render_texture = GL_FLOAT_RG_NV;
2446 object->texture_bpp = 8;
2447 object->texture_format = GL_LUMINANCE_ALPHA;
2448 object->texture_type = GL_FLOAT;
2449 break;
2450 case WGL_TEXTURE_FLOAT_RGB_NV:
2451 object->use_render_texture = GL_FLOAT_RGB_NV;
2452 object->texture_bpp = 12;
2453 object->texture_format = GL_RGB;
2454 object->texture_type = GL_FLOAT;
2455 break;
2456 case WGL_TEXTURE_FLOAT_RGBA_NV:
2457 object->use_render_texture = GL_FLOAT_RGBA_NV;
2458 object->texture_bpp = 16;
2459 object->texture_format = GL_RGBA;
2460 object->texture_type = GL_FLOAT;
2461 break;
2462 default:
2463 ERR("Unknown texture format: %x\n", attr_v);
2464 SetLastError(ERROR_INVALID_DATA);
2465 goto create_failed;
2469 break;
2472 case WGL_TEXTURE_TARGET_ARB: {
2473 ++piAttribList;
2474 attr_v = *piAttribList;
2475 TRACE("WGL_render_texture Attribute: WGL_TEXTURE_TARGET_ARB as %x\n", attr_v);
2476 if (use_render_texture_ati) {
2477 int type = 0;
2478 switch (attr_v) {
2479 case WGL_NO_TEXTURE_ARB: type = GLX_NO_TEXTURE_ATI; break ;
2480 case WGL_TEXTURE_CUBE_MAP_ARB: type = GLX_TEXTURE_CUBE_MAP_ATI; break ;
2481 case WGL_TEXTURE_1D_ARB: type = GLX_TEXTURE_1D_ATI; break ;
2482 case WGL_TEXTURE_2D_ARB: type = GLX_TEXTURE_2D_ATI; break ;
2483 default:
2484 SetLastError(ERROR_INVALID_DATA);
2485 goto create_failed;
2487 PUSH2(attribs, GLX_TEXTURE_TARGET_ATI, type);
2488 } else {
2489 if (WGL_NO_TEXTURE_ARB == attr_v) {
2490 object->texture_target = 0;
2491 } else {
2492 if (!use_render_texture_emulation) {
2493 SetLastError(ERROR_INVALID_DATA);
2494 goto create_failed;
2496 switch (attr_v) {
2497 case WGL_TEXTURE_CUBE_MAP_ARB: {
2498 if (iWidth != iHeight) {
2499 SetLastError(ERROR_INVALID_DATA);
2500 goto create_failed;
2502 object->texture_target = GL_TEXTURE_CUBE_MAP;
2503 object->texture_bind_target = GL_TEXTURE_BINDING_CUBE_MAP;
2504 break;
2506 case WGL_TEXTURE_1D_ARB: {
2507 if (1 != iHeight) {
2508 SetLastError(ERROR_INVALID_DATA);
2509 goto create_failed;
2511 object->texture_target = GL_TEXTURE_1D;
2512 object->texture_bind_target = GL_TEXTURE_BINDING_1D;
2513 break;
2515 case WGL_TEXTURE_2D_ARB: {
2516 object->texture_target = GL_TEXTURE_2D;
2517 object->texture_bind_target = GL_TEXTURE_BINDING_2D;
2518 break;
2520 case WGL_TEXTURE_RECTANGLE_NV: {
2521 object->texture_target = GL_TEXTURE_RECTANGLE_NV;
2522 object->texture_bind_target = GL_TEXTURE_BINDING_RECTANGLE_NV;
2523 break;
2525 default:
2526 ERR("Unknown texture target: %x\n", attr_v);
2527 SetLastError(ERROR_INVALID_DATA);
2528 goto create_failed;
2532 break;
2535 case WGL_MIPMAP_TEXTURE_ARB: {
2536 ++piAttribList;
2537 attr_v = *piAttribList;
2538 TRACE("WGL_render_texture Attribute: WGL_MIPMAP_TEXTURE_ARB as %x\n", attr_v);
2539 if (use_render_texture_ati) {
2540 PUSH2(attribs, GLX_MIPMAP_TEXTURE_ATI, attr_v);
2541 } else {
2542 if (!use_render_texture_emulation) {
2543 SetLastError(ERROR_INVALID_DATA);
2544 goto create_failed;
2547 break;
2550 ++piAttribList;
2553 PUSH1(attribs, None);
2554 wine_tsx11_lock();
2555 object->drawable = pglXCreatePbuffer(gdi_display, fmt->fbconfig, attribs);
2556 wine_tsx11_unlock();
2557 TRACE("new Pbuffer drawable as %lx\n", object->drawable);
2558 if (!object->drawable) {
2559 SetLastError(ERROR_NO_SYSTEM_RESOURCES);
2560 goto create_failed; /* unexpected error */
2562 TRACE("->(%p)\n", object);
2563 return object;
2565 create_failed:
2566 HeapFree(GetProcessHeap(), 0, object);
2567 TRACE("->(FAILED)\n");
2568 return NULL;
2572 * X11DRV_wglDestroyPbufferARB
2574 * WGL_ARB_pbuffer: wglDestroyPbufferARB
2576 static GLboolean WINAPI X11DRV_wglDestroyPbufferARB(HPBUFFERARB hPbuffer)
2578 Wine_GLPBuffer* object = hPbuffer;
2579 TRACE("(%p)\n", hPbuffer);
2580 if (NULL == object) {
2581 SetLastError(ERROR_INVALID_HANDLE);
2582 return GL_FALSE;
2584 wine_tsx11_lock();
2585 pglXDestroyPbuffer(object->display, object->drawable);
2586 wine_tsx11_unlock();
2587 HeapFree(GetProcessHeap(), 0, object);
2588 return GL_TRUE;
2592 * X11DRV_wglGetPbufferDCARB
2594 * WGL_ARB_pbuffer: wglGetPbufferDCARB
2596 static HDC WINAPI X11DRV_wglGetPbufferDCARB(HPBUFFERARB hPbuffer)
2598 struct x11drv_escape_set_drawable escape;
2599 Wine_GLPBuffer* object = hPbuffer;
2600 HDC hdc;
2602 if (NULL == object) {
2603 SetLastError(ERROR_INVALID_HANDLE);
2604 return NULL;
2607 hdc = CreateDCA( "DISPLAY", NULL, NULL, NULL );
2608 if (!hdc) return 0;
2610 escape.code = X11DRV_SET_DRAWABLE;
2611 escape.drawable = object->drawable;
2612 escape.mode = IncludeInferiors;
2613 SetRect( &escape.drawable_rect, 0, 0, object->width, object->height );
2614 escape.dc_rect = escape.drawable_rect;
2615 escape.fbconfig_id = object->fmt->fmt_id;
2616 escape.gl_drawable = object->drawable;
2617 escape.pixmap = 0;
2618 escape.gl_type = DC_GL_PBUFFER;
2619 ExtEscape( hdc, X11DRV_ESCAPE, sizeof(escape), (LPSTR)&escape, 0, NULL );
2621 TRACE( "(%p)->(%p)\n", hPbuffer, hdc );
2622 return hdc;
2626 * X11DRV_wglQueryPbufferARB
2628 * WGL_ARB_pbuffer: wglQueryPbufferARB
2630 static GLboolean WINAPI X11DRV_wglQueryPbufferARB(HPBUFFERARB hPbuffer, int iAttribute, int *piValue)
2632 Wine_GLPBuffer* object = hPbuffer;
2633 TRACE("(%p, 0x%x, %p)\n", hPbuffer, iAttribute, piValue);
2634 if (NULL == object) {
2635 SetLastError(ERROR_INVALID_HANDLE);
2636 return GL_FALSE;
2638 switch (iAttribute) {
2639 case WGL_PBUFFER_WIDTH_ARB:
2640 wine_tsx11_lock();
2641 pglXQueryDrawable(object->display, object->drawable, GLX_WIDTH, (unsigned int*) piValue);
2642 wine_tsx11_unlock();
2643 break;
2644 case WGL_PBUFFER_HEIGHT_ARB:
2645 wine_tsx11_lock();
2646 pglXQueryDrawable(object->display, object->drawable, GLX_HEIGHT, (unsigned int*) piValue);
2647 wine_tsx11_unlock();
2648 break;
2650 case WGL_PBUFFER_LOST_ARB:
2651 /* GLX Pbuffers cannot be lost by default. We can support this by
2652 * setting GLX_PRESERVED_CONTENTS to False and using glXSelectEvent
2653 * to receive pixel buffer clobber events, however that may or may
2654 * not give any benefit */
2655 *piValue = GL_FALSE;
2656 break;
2658 case WGL_TEXTURE_FORMAT_ARB:
2659 if (use_render_texture_ati) {
2660 unsigned int tmp;
2661 int type = WGL_NO_TEXTURE_ARB;
2662 wine_tsx11_lock();
2663 pglXQueryDrawable(object->display, object->drawable, GLX_TEXTURE_FORMAT_ATI, &tmp);
2664 wine_tsx11_unlock();
2665 switch (tmp) {
2666 case GLX_NO_TEXTURE_ATI: type = WGL_NO_TEXTURE_ARB; break ;
2667 case GLX_TEXTURE_RGB_ATI: type = WGL_TEXTURE_RGB_ARB; break ;
2668 case GLX_TEXTURE_RGBA_ATI: type = WGL_TEXTURE_RGBA_ARB; break ;
2670 *piValue = type;
2671 } else {
2672 if (!object->use_render_texture) {
2673 *piValue = WGL_NO_TEXTURE_ARB;
2674 } else {
2675 if (!use_render_texture_emulation) {
2676 SetLastError(ERROR_INVALID_HANDLE);
2677 return GL_FALSE;
2679 switch(object->use_render_texture) {
2680 case GL_RGB:
2681 *piValue = WGL_TEXTURE_RGB_ARB;
2682 break;
2683 case GL_RGBA:
2684 *piValue = WGL_TEXTURE_RGBA_ARB;
2685 break;
2686 /* WGL_FLOAT_COMPONENTS_NV */
2687 case GL_FLOAT_R_NV:
2688 *piValue = WGL_TEXTURE_FLOAT_R_NV;
2689 break;
2690 case GL_FLOAT_RG_NV:
2691 *piValue = WGL_TEXTURE_FLOAT_RG_NV;
2692 break;
2693 case GL_FLOAT_RGB_NV:
2694 *piValue = WGL_TEXTURE_FLOAT_RGB_NV;
2695 break;
2696 case GL_FLOAT_RGBA_NV:
2697 *piValue = WGL_TEXTURE_FLOAT_RGBA_NV;
2698 break;
2699 default:
2700 ERR("Unknown texture format: %x\n", object->use_render_texture);
2704 break;
2706 case WGL_TEXTURE_TARGET_ARB:
2707 if (use_render_texture_ati) {
2708 unsigned int tmp;
2709 int type = WGL_NO_TEXTURE_ARB;
2710 wine_tsx11_lock();
2711 pglXQueryDrawable(object->display, object->drawable, GLX_TEXTURE_TARGET_ATI, &tmp);
2712 wine_tsx11_unlock();
2713 switch (tmp) {
2714 case GLX_NO_TEXTURE_ATI: type = WGL_NO_TEXTURE_ARB; break ;
2715 case GLX_TEXTURE_CUBE_MAP_ATI: type = WGL_TEXTURE_CUBE_MAP_ARB; break ;
2716 case GLX_TEXTURE_1D_ATI: type = WGL_TEXTURE_1D_ARB; break ;
2717 case GLX_TEXTURE_2D_ATI: type = WGL_TEXTURE_2D_ARB; break ;
2719 *piValue = type;
2720 } else {
2721 if (!object->texture_target) {
2722 *piValue = WGL_NO_TEXTURE_ARB;
2723 } else {
2724 if (!use_render_texture_emulation) {
2725 SetLastError(ERROR_INVALID_DATA);
2726 return GL_FALSE;
2728 switch (object->texture_target) {
2729 case GL_TEXTURE_1D: *piValue = WGL_TEXTURE_1D_ARB; break;
2730 case GL_TEXTURE_2D: *piValue = WGL_TEXTURE_2D_ARB; break;
2731 case GL_TEXTURE_CUBE_MAP: *piValue = WGL_TEXTURE_CUBE_MAP_ARB; break;
2732 case GL_TEXTURE_RECTANGLE_NV: *piValue = WGL_TEXTURE_RECTANGLE_NV; break;
2736 break;
2738 case WGL_MIPMAP_TEXTURE_ARB:
2739 if (use_render_texture_ati) {
2740 wine_tsx11_lock();
2741 pglXQueryDrawable(object->display, object->drawable, GLX_MIPMAP_TEXTURE_ATI, (unsigned int*) piValue);
2742 wine_tsx11_unlock();
2743 } else {
2744 *piValue = GL_FALSE; /** don't support that */
2745 FIXME("unsupported WGL_ARB_render_texture attribute query for 0x%x\n", iAttribute);
2747 break;
2749 default:
2750 FIXME("unexpected attribute %x\n", iAttribute);
2751 break;
2754 return GL_TRUE;
2758 * X11DRV_wglReleasePbufferDCARB
2760 * WGL_ARB_pbuffer: wglReleasePbufferDCARB
2762 static int WINAPI X11DRV_wglReleasePbufferDCARB(HPBUFFERARB hPbuffer, HDC hdc)
2764 TRACE("(%p, %p)\n", hPbuffer, hdc);
2765 return DeleteDC(hdc);
2769 * X11DRV_wglSetPbufferAttribARB
2771 * WGL_ARB_pbuffer: wglSetPbufferAttribARB
2773 static GLboolean WINAPI X11DRV_wglSetPbufferAttribARB(HPBUFFERARB hPbuffer, const int *piAttribList)
2775 Wine_GLPBuffer* object = hPbuffer;
2776 GLboolean ret = GL_FALSE;
2778 WARN("(%p, %p): alpha-testing, report any problem\n", hPbuffer, piAttribList);
2779 if (NULL == object) {
2780 SetLastError(ERROR_INVALID_HANDLE);
2781 return GL_FALSE;
2783 if (!object->use_render_texture) {
2784 SetLastError(ERROR_INVALID_HANDLE);
2785 return GL_FALSE;
2787 if (!use_render_texture_ati && 1 == use_render_texture_emulation) {
2788 return GL_TRUE;
2790 if (NULL != pglXDrawableAttribATI) {
2791 if (use_render_texture_ati) {
2792 FIXME("Need conversion for GLX_ATI_render_texture\n");
2794 wine_tsx11_lock();
2795 ret = pglXDrawableAttribATI(object->display, object->drawable, piAttribList);
2796 wine_tsx11_unlock();
2798 return ret;
2802 * X11DRV_wglChoosePixelFormatARB
2804 * WGL_ARB_pixel_format: wglChoosePixelFormatARB
2806 static GLboolean WINAPI X11DRV_wglChoosePixelFormatARB(HDC hdc, const int *piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats)
2808 int gl_test = 0;
2809 int attribs[256];
2810 int nAttribs = 0;
2811 GLXFBConfig* cfgs = NULL;
2812 int nCfgs = 0;
2813 int it;
2814 int fmt_id;
2815 WineGLPixelFormat *fmt;
2816 UINT pfmt_it = 0;
2817 int run;
2818 int i;
2819 DWORD dwFlags = 0;
2821 TRACE("(%p, %p, %p, %d, %p, %p): hackish\n", hdc, piAttribIList, pfAttribFList, nMaxFormats, piFormats, nNumFormats);
2822 if (NULL != pfAttribFList) {
2823 FIXME("unused pfAttribFList\n");
2826 nAttribs = ConvertAttribWGLtoGLX(piAttribIList, attribs, NULL);
2827 if (-1 == nAttribs) {
2828 WARN("Cannot convert WGL to GLX attributes\n");
2829 return GL_FALSE;
2831 PUSH1(attribs, None);
2833 /* There is no 1:1 mapping between GLX and WGL formats because we duplicate some GLX formats for bitmap rendering (see get_formats).
2834 * Flags like PFD_SUPPORT_GDI, PFD_DRAW_TO_BITMAP and others are a property of the WineGLPixelFormat. We don't query these attributes
2835 * using glXChooseFBConfig but we filter the result of glXChooseFBConfig later on by passing a dwFlags to 'ConvertPixelFormatGLXtoWGL'. */
2836 for(i=0; piAttribIList[i] != 0; i+=2)
2838 switch(piAttribIList[i])
2840 case WGL_DRAW_TO_BITMAP_ARB:
2841 if(piAttribIList[i+1])
2842 dwFlags |= PFD_DRAW_TO_BITMAP;
2843 break;
2844 case WGL_ACCELERATION_ARB:
2845 switch(piAttribIList[i+1])
2847 case WGL_NO_ACCELERATION_ARB:
2848 dwFlags |= PFD_GENERIC_FORMAT;
2849 break;
2850 case WGL_GENERIC_ACCELERATION_ARB:
2851 dwFlags |= PFD_GENERIC_ACCELERATED;
2852 break;
2853 case WGL_FULL_ACCELERATION_ARB:
2854 /* Nothing to do */
2855 break;
2857 break;
2858 case WGL_SUPPORT_GDI_ARB:
2859 if(piAttribIList[i+1])
2860 dwFlags |= PFD_SUPPORT_GDI;
2861 break;
2865 /* Search for FB configurations matching the requirements in attribs */
2866 wine_tsx11_lock();
2867 cfgs = pglXChooseFBConfig(gdi_display, DefaultScreen(gdi_display), attribs, &nCfgs);
2868 if (NULL == cfgs) {
2869 wine_tsx11_unlock();
2870 WARN("Compatible Pixel Format not found\n");
2871 return GL_FALSE;
2874 /* Loop through all matching formats and check if they are suitable.
2875 * Note that this function should at max return nMaxFormats different formats */
2876 for(run=0; run < 2; run++)
2878 for (it = 0; it < nCfgs; ++it) {
2879 gl_test = pglXGetFBConfigAttrib(gdi_display, cfgs[it], GLX_FBCONFIG_ID, &fmt_id);
2880 if (gl_test) {
2881 ERR("Failed to retrieve FBCONFIG_ID from GLXFBConfig, expect problems.\n");
2882 continue;
2885 /* Search for the format in our list of compatible formats */
2886 fmt = ConvertPixelFormatGLXtoWGL(gdi_display, fmt_id, dwFlags);
2887 if(!fmt)
2888 continue;
2890 /* During the first run we only want onscreen formats and during the second only offscreen 'XOR' */
2891 if( ((run == 0) && fmt->offscreenOnly) || ((run == 1) && !fmt->offscreenOnly) )
2892 continue;
2894 if(pfmt_it < nMaxFormats) {
2895 piFormats[pfmt_it] = fmt->iPixelFormat;
2896 TRACE("at %d/%d found FBCONFIG_ID 0x%x (%d)\n", it + 1, nCfgs, fmt_id, piFormats[pfmt_it]);
2898 pfmt_it++;
2902 *nNumFormats = pfmt_it;
2903 /** free list */
2904 XFree(cfgs);
2905 wine_tsx11_unlock();
2906 return GL_TRUE;
2910 * X11DRV_wglGetPixelFormatAttribivARB
2912 * WGL_ARB_pixel_format: wglGetPixelFormatAttribivARB
2914 static GLboolean WINAPI X11DRV_wglGetPixelFormatAttribivARB(HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, int *piValues)
2916 UINT i;
2917 WineGLPixelFormat *fmt = NULL;
2918 int hTest;
2919 int tmp;
2920 int curGLXAttr = 0;
2921 int nWGLFormats = 0;
2923 TRACE("(%p, %d, %d, %d, %p, %p)\n", hdc, iPixelFormat, iLayerPlane, nAttributes, piAttributes, piValues);
2925 if (0 < iLayerPlane) {
2926 FIXME("unsupported iLayerPlane(%d) > 0, returns FALSE\n", iLayerPlane);
2927 return GL_FALSE;
2930 /* Convert the WGL pixelformat to a GLX one, if this fails then most likely the iPixelFormat isn't supported.
2931 * We don't have to fail yet as a program can specify an invalid iPixelFormat (lets say 0) if it wants to query
2932 * the number of supported WGL formats. Whether the iPixelFormat is valid is handled in the for-loop below. */
2933 fmt = ConvertPixelFormatWGLtoGLX(gdi_display, iPixelFormat, TRUE /* Offscreen */, &nWGLFormats);
2934 if(!fmt) {
2935 WARN("Unable to convert iPixelFormat %d to a GLX one!\n", iPixelFormat);
2938 wine_tsx11_lock();
2939 for (i = 0; i < nAttributes; ++i) {
2940 const int curWGLAttr = piAttributes[i];
2941 TRACE("pAttr[%d] = %x\n", i, curWGLAttr);
2943 switch (curWGLAttr) {
2944 case WGL_NUMBER_PIXEL_FORMATS_ARB:
2945 piValues[i] = nWGLFormats;
2946 continue;
2948 case WGL_SUPPORT_OPENGL_ARB:
2949 piValues[i] = GL_TRUE;
2950 continue;
2952 case WGL_ACCELERATION_ARB:
2953 curGLXAttr = GLX_CONFIG_CAVEAT;
2954 if (!fmt) goto pix_error;
2955 if(fmt->dwFlags & PFD_GENERIC_FORMAT)
2956 piValues[i] = WGL_NO_ACCELERATION_ARB;
2957 else if(fmt->dwFlags & PFD_GENERIC_ACCELERATED)
2958 piValues[i] = WGL_GENERIC_ACCELERATION_ARB;
2959 else
2960 piValues[i] = WGL_FULL_ACCELERATION_ARB;
2961 continue;
2963 case WGL_TRANSPARENT_ARB:
2964 curGLXAttr = GLX_TRANSPARENT_TYPE;
2965 if (!fmt) goto pix_error;
2966 hTest = pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, curGLXAttr, &tmp);
2967 if (hTest) goto get_error;
2968 piValues[i] = GL_FALSE;
2969 if (GLX_NONE != tmp) piValues[i] = GL_TRUE;
2970 continue;
2972 case WGL_PIXEL_TYPE_ARB:
2973 curGLXAttr = GLX_RENDER_TYPE;
2974 if (!fmt) goto pix_error;
2975 hTest = pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, curGLXAttr, &tmp);
2976 if (hTest) goto get_error;
2977 TRACE("WGL_PIXEL_TYPE_ARB: GLX_RENDER_TYPE = 0x%x\n", tmp);
2978 if (tmp & GLX_RGBA_BIT) { piValues[i] = WGL_TYPE_RGBA_ARB; }
2979 else if (tmp & GLX_COLOR_INDEX_BIT) { piValues[i] = WGL_TYPE_COLORINDEX_ARB; }
2980 else if (tmp & GLX_RGBA_FLOAT_BIT) { piValues[i] = WGL_TYPE_RGBA_FLOAT_ATI; }
2981 else if (tmp & GLX_RGBA_FLOAT_ATI_BIT) { piValues[i] = WGL_TYPE_RGBA_FLOAT_ATI; }
2982 else if (tmp & GLX_RGBA_UNSIGNED_FLOAT_BIT_EXT) { piValues[i] = WGL_TYPE_RGBA_UNSIGNED_FLOAT_EXT; }
2983 else {
2984 ERR("unexpected RenderType(%x)\n", tmp);
2985 piValues[i] = WGL_TYPE_RGBA_ARB;
2987 continue;
2989 case WGL_COLOR_BITS_ARB:
2990 curGLXAttr = GLX_BUFFER_SIZE;
2991 break;
2993 case WGL_BIND_TO_TEXTURE_RGB_ARB:
2994 if (use_render_texture_ati) {
2995 curGLXAttr = GLX_BIND_TO_TEXTURE_RGB_ATI;
2996 break;
2998 case WGL_BIND_TO_TEXTURE_RGBA_ARB:
2999 if (use_render_texture_ati) {
3000 curGLXAttr = GLX_BIND_TO_TEXTURE_RGBA_ATI;
3001 break;
3003 if (!use_render_texture_emulation) {
3004 piValues[i] = GL_FALSE;
3005 continue;
3007 curGLXAttr = GLX_RENDER_TYPE;
3008 if (!fmt) goto pix_error;
3009 hTest = pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, curGLXAttr, &tmp);
3010 if (hTest) goto get_error;
3011 if (GLX_COLOR_INDEX_BIT == tmp) {
3012 piValues[i] = GL_FALSE;
3013 continue;
3015 hTest = pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_DRAWABLE_TYPE, &tmp);
3016 if (hTest) goto get_error;
3017 piValues[i] = (tmp & GLX_PBUFFER_BIT) ? GL_TRUE : GL_FALSE;
3018 continue;
3020 case WGL_BLUE_BITS_ARB:
3021 curGLXAttr = GLX_BLUE_SIZE;
3022 break;
3023 case WGL_RED_BITS_ARB:
3024 curGLXAttr = GLX_RED_SIZE;
3025 break;
3026 case WGL_GREEN_BITS_ARB:
3027 curGLXAttr = GLX_GREEN_SIZE;
3028 break;
3029 case WGL_ALPHA_BITS_ARB:
3030 curGLXAttr = GLX_ALPHA_SIZE;
3031 break;
3032 case WGL_DEPTH_BITS_ARB:
3033 curGLXAttr = GLX_DEPTH_SIZE;
3034 break;
3035 case WGL_STENCIL_BITS_ARB:
3036 curGLXAttr = GLX_STENCIL_SIZE;
3037 break;
3038 case WGL_DOUBLE_BUFFER_ARB:
3039 curGLXAttr = GLX_DOUBLEBUFFER;
3040 break;
3041 case WGL_STEREO_ARB:
3042 curGLXAttr = GLX_STEREO;
3043 break;
3044 case WGL_AUX_BUFFERS_ARB:
3045 curGLXAttr = GLX_AUX_BUFFERS;
3046 break;
3048 case WGL_SUPPORT_GDI_ARB:
3049 if (!fmt) goto pix_error;
3050 piValues[i] = (fmt->dwFlags & PFD_SUPPORT_GDI) ? TRUE : FALSE;
3051 continue;
3053 case WGL_DRAW_TO_BITMAP_ARB:
3054 if (!fmt) goto pix_error;
3055 piValues[i] = (fmt->dwFlags & PFD_DRAW_TO_BITMAP) ? TRUE : FALSE;
3056 continue;
3058 case WGL_DRAW_TO_WINDOW_ARB:
3059 case WGL_DRAW_TO_PBUFFER_ARB:
3060 if (!fmt) goto pix_error;
3061 hTest = pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_DRAWABLE_TYPE, &tmp);
3062 if (hTest) goto get_error;
3063 if((curWGLAttr == WGL_DRAW_TO_WINDOW_ARB && (tmp&GLX_WINDOW_BIT)) ||
3064 (curWGLAttr == WGL_DRAW_TO_PBUFFER_ARB && (tmp&GLX_PBUFFER_BIT)))
3065 piValues[i] = GL_TRUE;
3066 else
3067 piValues[i] = GL_FALSE;
3068 continue;
3070 case WGL_SWAP_METHOD_ARB:
3071 /* For now return SWAP_EXCHANGE_ARB which is the best type of buffer switch available.
3072 * Later on we can also use GLX_OML_swap_method on drivers which support this. At this
3073 * point only ATI offers this.
3075 piValues[i] = WGL_SWAP_EXCHANGE_ARB;
3076 break;
3078 case WGL_PBUFFER_LARGEST_ARB:
3079 curGLXAttr = GLX_LARGEST_PBUFFER;
3080 break;
3082 case WGL_SAMPLE_BUFFERS_ARB:
3083 curGLXAttr = GLX_SAMPLE_BUFFERS_ARB;
3084 break;
3086 case WGL_SAMPLES_ARB:
3087 curGLXAttr = GLX_SAMPLES_ARB;
3088 break;
3090 case WGL_FLOAT_COMPONENTS_NV:
3091 curGLXAttr = GLX_FLOAT_COMPONENTS_NV;
3092 break;
3094 case WGL_FRAMEBUFFER_SRGB_CAPABLE_EXT:
3095 curGLXAttr = GLX_FRAMEBUFFER_SRGB_CAPABLE_EXT;
3096 break;
3098 case WGL_TYPE_RGBA_UNSIGNED_FLOAT_EXT:
3099 curGLXAttr = GLX_RGBA_UNSIGNED_FLOAT_TYPE_EXT;
3100 break;
3102 case WGL_ACCUM_RED_BITS_ARB:
3103 curGLXAttr = GLX_ACCUM_RED_SIZE;
3104 break;
3105 case WGL_ACCUM_GREEN_BITS_ARB:
3106 curGLXAttr = GLX_ACCUM_GREEN_SIZE;
3107 break;
3108 case WGL_ACCUM_BLUE_BITS_ARB:
3109 curGLXAttr = GLX_ACCUM_BLUE_SIZE;
3110 break;
3111 case WGL_ACCUM_ALPHA_BITS_ARB:
3112 curGLXAttr = GLX_ACCUM_ALPHA_SIZE;
3113 break;
3114 case WGL_ACCUM_BITS_ARB:
3115 if (!fmt) goto pix_error;
3116 hTest = pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_ACCUM_RED_SIZE, &tmp);
3117 if (hTest) goto get_error;
3118 piValues[i] = tmp;
3119 hTest = pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_ACCUM_GREEN_SIZE, &tmp);
3120 if (hTest) goto get_error;
3121 piValues[i] += tmp;
3122 hTest = pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_ACCUM_BLUE_SIZE, &tmp);
3123 if (hTest) goto get_error;
3124 piValues[i] += tmp;
3125 hTest = pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_ACCUM_ALPHA_SIZE, &tmp);
3126 if (hTest) goto get_error;
3127 piValues[i] += tmp;
3128 continue;
3130 default:
3131 FIXME("unsupported %x WGL Attribute\n", curWGLAttr);
3134 /* Retrieve a GLX FBConfigAttrib when the attribute to query is valid and
3135 * iPixelFormat != 0. When iPixelFormat is 0 the only value which makes
3136 * sense to query is WGL_NUMBER_PIXEL_FORMATS_ARB.
3138 * TODO: properly test the behavior of wglGetPixelFormatAttrib*v on Windows
3139 * and check which options can work using iPixelFormat=0 and which not.
3140 * A problem would be that this function is an extension. This would
3141 * mean that the behavior could differ between different vendors (ATI, Nvidia, ..).
3143 if (0 != curGLXAttr && iPixelFormat != 0) {
3144 if (!fmt) goto pix_error;
3145 hTest = pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, curGLXAttr, piValues + i);
3146 if (hTest) goto get_error;
3147 curGLXAttr = 0;
3148 } else {
3149 piValues[i] = GL_FALSE;
3152 wine_tsx11_unlock();
3153 return GL_TRUE;
3155 get_error:
3156 wine_tsx11_unlock();
3157 ERR("(%p): unexpected failure on GetFBConfigAttrib(%x) returns FALSE\n", hdc, curGLXAttr);
3158 return GL_FALSE;
3160 pix_error:
3161 wine_tsx11_unlock();
3162 ERR("(%p): unexpected iPixelFormat(%d) vs nFormats(%d), returns FALSE\n", hdc, iPixelFormat, nWGLFormats);
3163 return GL_FALSE;
3167 * X11DRV_wglGetPixelFormatAttribfvARB
3169 * WGL_ARB_pixel_format: wglGetPixelFormatAttribfvARB
3171 static GLboolean WINAPI X11DRV_wglGetPixelFormatAttribfvARB(HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, FLOAT *pfValues)
3173 int *attr;
3174 int ret;
3175 UINT i;
3177 TRACE("(%p, %d, %d, %d, %p, %p)\n", hdc, iPixelFormat, iLayerPlane, nAttributes, piAttributes, pfValues);
3179 /* Allocate a temporary array to store integer values */
3180 attr = HeapAlloc(GetProcessHeap(), 0, nAttributes * sizeof(int));
3181 if (!attr) {
3182 ERR("couldn't allocate %d array\n", nAttributes);
3183 return GL_FALSE;
3186 /* Piggy-back on wglGetPixelFormatAttribivARB */
3187 ret = X11DRV_wglGetPixelFormatAttribivARB(hdc, iPixelFormat, iLayerPlane, nAttributes, piAttributes, attr);
3188 if (ret) {
3189 /* Convert integer values to float. Should also check for attributes
3190 that can give decimal values here */
3191 for (i=0; i<nAttributes;i++) {
3192 pfValues[i] = attr[i];
3196 HeapFree(GetProcessHeap(), 0, attr);
3197 return ret;
3201 * X11DRV_wglBindTexImageARB
3203 * WGL_ARB_render_texture: wglBindTexImageARB
3205 static GLboolean WINAPI X11DRV_wglBindTexImageARB(HPBUFFERARB hPbuffer, int iBuffer)
3207 Wine_GLPBuffer* object = hPbuffer;
3208 GLboolean ret = GL_FALSE;
3210 TRACE("(%p, %d)\n", hPbuffer, iBuffer);
3211 if (NULL == object) {
3212 SetLastError(ERROR_INVALID_HANDLE);
3213 return GL_FALSE;
3215 if (!object->use_render_texture) {
3216 SetLastError(ERROR_INVALID_HANDLE);
3217 return GL_FALSE;
3220 if (!use_render_texture_ati && 1 == use_render_texture_emulation) {
3221 static int init = 0;
3222 int prev_binded_texture = 0;
3223 GLXContext prev_context;
3224 Drawable prev_drawable;
3225 GLXContext tmp_context;
3227 wine_tsx11_lock();
3228 prev_context = pglXGetCurrentContext();
3229 prev_drawable = pglXGetCurrentDrawable();
3231 /* Our render_texture emulation is basic and lacks some features (1D/Cube support).
3232 This is mostly due to lack of demos/games using them. Further the use of glReadPixels
3233 isn't ideal performance wise but I wasn't able to get other ways working.
3235 if(!init) {
3236 init = 1; /* Only show the FIXME once for performance reasons */
3237 FIXME("partial stub!\n");
3240 TRACE("drawable=%lx, context=%p\n", object->drawable, prev_context);
3241 tmp_context = pglXCreateNewContext(gdi_display, object->fmt->fbconfig, object->fmt->render_type, prev_context, True);
3243 pglGetIntegerv(object->texture_bind_target, &prev_binded_texture);
3245 /* Switch to our pbuffer */
3246 pglXMakeCurrent(gdi_display, object->drawable, tmp_context);
3248 /* Make sure that the prev_binded_texture is set as the current texture state isn't shared between contexts.
3249 * After that upload the pbuffer texture data. */
3250 pglBindTexture(object->texture_target, prev_binded_texture);
3251 pglCopyTexImage2D(object->texture_target, 0, object->use_render_texture, 0, 0, object->width, object->height, 0);
3253 /* Switch back to the original drawable and upload the pbuffer-texture */
3254 pglXMakeCurrent(object->display, prev_drawable, prev_context);
3255 pglXDestroyContext(gdi_display, tmp_context);
3256 wine_tsx11_unlock();
3257 return GL_TRUE;
3260 if (NULL != pglXBindTexImageATI) {
3261 int buffer;
3263 switch(iBuffer)
3265 case WGL_FRONT_LEFT_ARB:
3266 buffer = GLX_FRONT_LEFT_ATI;
3267 break;
3268 case WGL_FRONT_RIGHT_ARB:
3269 buffer = GLX_FRONT_RIGHT_ATI;
3270 break;
3271 case WGL_BACK_LEFT_ARB:
3272 buffer = GLX_BACK_LEFT_ATI;
3273 break;
3274 case WGL_BACK_RIGHT_ARB:
3275 buffer = GLX_BACK_RIGHT_ATI;
3276 break;
3277 default:
3278 ERR("Unknown iBuffer=%#x\n", iBuffer);
3279 return FALSE;
3282 /* In the sample 'ogl_offscreen_rendering_3' from codesampler.net I get garbage on the screen.
3283 * I'm not sure if that's a bug in the ATI extension or in the program. I think that the program
3284 * expected a single buffering format since it didn't ask for double buffering. A buffer swap
3285 * fixed the program. I don't know what the correct behavior is. On the other hand that demo
3286 * works fine using our pbuffer emulation path.
3288 wine_tsx11_lock();
3289 ret = pglXBindTexImageATI(object->display, object->drawable, buffer);
3290 wine_tsx11_unlock();
3292 return ret;
3296 * X11DRV_wglReleaseTexImageARB
3298 * WGL_ARB_render_texture: wglReleaseTexImageARB
3300 static GLboolean WINAPI X11DRV_wglReleaseTexImageARB(HPBUFFERARB hPbuffer, int iBuffer)
3302 Wine_GLPBuffer* object = hPbuffer;
3303 GLboolean ret = GL_FALSE;
3305 TRACE("(%p, %d)\n", hPbuffer, iBuffer);
3306 if (NULL == object) {
3307 SetLastError(ERROR_INVALID_HANDLE);
3308 return GL_FALSE;
3310 if (!object->use_render_texture) {
3311 SetLastError(ERROR_INVALID_HANDLE);
3312 return GL_FALSE;
3314 if (!use_render_texture_ati && 1 == use_render_texture_emulation) {
3315 return GL_TRUE;
3317 if (NULL != pglXReleaseTexImageATI) {
3318 int buffer;
3320 switch(iBuffer)
3322 case WGL_FRONT_LEFT_ARB:
3323 buffer = GLX_FRONT_LEFT_ATI;
3324 break;
3325 case WGL_FRONT_RIGHT_ARB:
3326 buffer = GLX_FRONT_RIGHT_ATI;
3327 break;
3328 case WGL_BACK_LEFT_ARB:
3329 buffer = GLX_BACK_LEFT_ATI;
3330 break;
3331 case WGL_BACK_RIGHT_ARB:
3332 buffer = GLX_BACK_RIGHT_ATI;
3333 break;
3334 default:
3335 ERR("Unknown iBuffer=%#x\n", iBuffer);
3336 return FALSE;
3338 wine_tsx11_lock();
3339 ret = pglXReleaseTexImageATI(object->display, object->drawable, buffer);
3340 wine_tsx11_unlock();
3342 return ret;
3346 * X11DRV_wglGetExtensionsStringEXT
3348 * WGL_EXT_extensions_string: wglGetExtensionsStringEXT
3350 static const char * WINAPI X11DRV_wglGetExtensionsStringEXT(void) {
3351 TRACE("() returning \"%s\"\n", WineGLInfo.wglExtensions);
3352 return WineGLInfo.wglExtensions;
3356 * X11DRV_wglGetSwapIntervalEXT
3358 * WGL_EXT_swap_control: wglGetSwapIntervalEXT
3360 static int WINAPI X11DRV_wglGetSwapIntervalEXT(VOID) {
3361 /* GLX_SGI_swap_control doesn't have any provisions for getting the swap
3362 * interval, so the swap interval has to be tracked. */
3363 TRACE("()\n");
3364 return swap_interval;
3368 * X11DRV_wglSwapIntervalEXT
3370 * WGL_EXT_swap_control: wglSwapIntervalEXT
3372 static BOOL WINAPI X11DRV_wglSwapIntervalEXT(int interval) {
3373 BOOL ret = TRUE;
3375 TRACE("(%d)\n", interval);
3377 if (interval < 0)
3379 SetLastError(ERROR_INVALID_DATA);
3380 return FALSE;
3382 else if (!has_swap_control && interval == 0)
3384 /* wglSwapIntervalEXT considers an interval value of zero to mean that
3385 * vsync should be disabled, but glXSwapIntervalSGI considers such a
3386 * value to be an error. Just silently ignore the request for now. */
3387 WARN("Request to disable vertical sync is not handled\n");
3388 swap_interval = 0;
3390 else
3392 if (pglXSwapIntervalSGI)
3394 wine_tsx11_lock();
3395 ret = !pglXSwapIntervalSGI(interval);
3396 wine_tsx11_unlock();
3398 else
3399 WARN("GLX_SGI_swap_control extension is not available\n");
3401 if (ret)
3402 swap_interval = interval;
3403 else
3404 SetLastError(ERROR_DC_NOT_FOUND);
3407 return ret;
3411 * X11DRV_wglAllocateMemoryNV
3413 * WGL_NV_vertex_array_range: wglAllocateMemoryNV
3415 static void* WINAPI X11DRV_wglAllocateMemoryNV(GLsizei size, GLfloat readfreq, GLfloat writefreq, GLfloat priority) {
3416 void *ret = NULL;
3417 TRACE("(%d, %f, %f, %f)\n", size, readfreq, writefreq, priority );
3419 if (pglXAllocateMemoryNV)
3421 wine_tsx11_lock();
3422 ret = pglXAllocateMemoryNV(size, readfreq, writefreq, priority);
3423 wine_tsx11_unlock();
3425 return ret;
3429 * X11DRV_wglFreeMemoryNV
3431 * WGL_NV_vertex_array_range: wglFreeMemoryNV
3433 static void WINAPI X11DRV_wglFreeMemoryNV(GLvoid* pointer) {
3434 TRACE("(%p)\n", pointer);
3435 if (pglXFreeMemoryNV == NULL)
3436 return;
3438 wine_tsx11_lock();
3439 pglXFreeMemoryNV(pointer);
3440 wine_tsx11_unlock();
3444 * glxdrv_wglSetPixelFormatWINE
3446 * WGL_WINE_pixel_format_passthrough: wglSetPixelFormatWINE
3447 * This is a WINE-specific wglSetPixelFormat which can set the pixel format multiple times.
3449 static BOOL glxdrv_wglSetPixelFormatWINE(PHYSDEV dev, int iPixelFormat, const PIXELFORMATDESCRIPTOR *ppfd)
3451 struct glx_physdev *physdev = get_glxdrv_dev( dev );
3453 TRACE("(%p,%d,%p)\n", dev->hdc, iPixelFormat, ppfd);
3455 if (!has_opengl()) return FALSE;
3457 if (physdev->pixel_format == iPixelFormat) return TRUE;
3459 /* Relay to the core SetPixelFormat */
3460 TRACE("Changing iPixelFormat from %d to %d\n", physdev->pixel_format, iPixelFormat);
3461 return internal_SetPixelFormat(physdev, iPixelFormat, ppfd);
3465 * glxRequireVersion (internal)
3467 * Check if the supported GLX version matches requiredVersion.
3469 static BOOL glxRequireVersion(int requiredVersion)
3471 /* Both requiredVersion and glXVersion[1] contains the minor GLX version */
3472 if(requiredVersion <= WineGLInfo.glxVersion[1])
3473 return TRUE;
3475 return FALSE;
3478 static BOOL glxRequireExtension(const char *requiredExtension)
3480 if (strstr(WineGLInfo.glxExtensions, requiredExtension) == NULL) {
3481 return FALSE;
3484 return TRUE;
3487 static void register_extension_string(const char *ext)
3489 if (WineGLInfo.wglExtensions[0])
3490 strcat(WineGLInfo.wglExtensions, " ");
3491 strcat(WineGLInfo.wglExtensions, ext);
3493 TRACE("'%s'\n", ext);
3496 static BOOL register_extension(const WineGLExtension * ext)
3498 int i;
3500 assert( WineGLExtensionListSize < MAX_EXTENSIONS );
3501 WineGLExtensionList[WineGLExtensionListSize++] = ext;
3503 register_extension_string(ext->extName);
3505 for (i = 0; ext->extEntryPoints[i].funcName; ++i)
3506 TRACE(" - '%s'\n", ext->extEntryPoints[i].funcName);
3508 return TRUE;
3511 static const WineGLExtension WGL_internal_functions =
3515 { "wglGetIntegerv", X11DRV_wglGetIntegerv },
3516 { "wglFinish", X11DRV_wglFinish },
3517 { "wglFlush", X11DRV_wglFlush },
3522 static const WineGLExtension WGL_ARB_create_context =
3524 "WGL_ARB_create_context",
3526 { "wglCreateContextAttribsARB", (void *)1 /* not called directly */ },
3530 static const WineGLExtension WGL_ARB_extensions_string =
3532 "WGL_ARB_extensions_string",
3534 { "wglGetExtensionsStringARB", X11DRV_wglGetExtensionsStringARB },
3538 static const WineGLExtension WGL_ARB_make_current_read =
3540 "WGL_ARB_make_current_read",
3542 { "wglGetCurrentReadDCARB", X11DRV_wglGetCurrentReadDCARB },
3543 { "wglMakeContextCurrentARB", (void *)1 /* not called directly */ },
3547 static const WineGLExtension WGL_ARB_multisample =
3549 "WGL_ARB_multisample",
3552 static const WineGLExtension WGL_ARB_pbuffer =
3554 "WGL_ARB_pbuffer",
3556 { "wglCreatePbufferARB", X11DRV_wglCreatePbufferARB },
3557 { "wglDestroyPbufferARB", X11DRV_wglDestroyPbufferARB },
3558 { "wglGetPbufferDCARB", X11DRV_wglGetPbufferDCARB },
3559 { "wglQueryPbufferARB", X11DRV_wglQueryPbufferARB },
3560 { "wglReleasePbufferDCARB", X11DRV_wglReleasePbufferDCARB },
3561 { "wglSetPbufferAttribARB", X11DRV_wglSetPbufferAttribARB },
3565 static const WineGLExtension WGL_ARB_pixel_format =
3567 "WGL_ARB_pixel_format",
3569 { "wglChoosePixelFormatARB", X11DRV_wglChoosePixelFormatARB },
3570 { "wglGetPixelFormatAttribfvARB", X11DRV_wglGetPixelFormatAttribfvARB },
3571 { "wglGetPixelFormatAttribivARB", X11DRV_wglGetPixelFormatAttribivARB },
3575 static const WineGLExtension WGL_ARB_render_texture =
3577 "WGL_ARB_render_texture",
3579 { "wglBindTexImageARB", X11DRV_wglBindTexImageARB },
3580 { "wglReleaseTexImageARB", X11DRV_wglReleaseTexImageARB },
3584 static const WineGLExtension WGL_EXT_extensions_string =
3586 "WGL_EXT_extensions_string",
3588 { "wglGetExtensionsStringEXT", X11DRV_wglGetExtensionsStringEXT },
3592 static const WineGLExtension WGL_EXT_swap_control =
3594 "WGL_EXT_swap_control",
3596 { "wglSwapIntervalEXT", X11DRV_wglSwapIntervalEXT },
3597 { "wglGetSwapIntervalEXT", X11DRV_wglGetSwapIntervalEXT },
3601 static const WineGLExtension WGL_NV_vertex_array_range =
3603 "WGL_NV_vertex_array_range",
3605 { "wglAllocateMemoryNV", X11DRV_wglAllocateMemoryNV },
3606 { "wglFreeMemoryNV", X11DRV_wglFreeMemoryNV },
3610 static const WineGLExtension WGL_WINE_pixel_format_passthrough =
3612 "WGL_WINE_pixel_format_passthrough",
3614 { "wglSetPixelFormatWINE", (void *)1 /* not called directly */ },
3619 * X11DRV_WineGL_LoadExtensions
3621 static void X11DRV_WineGL_LoadExtensions(void)
3623 WineGLInfo.wglExtensions[0] = 0;
3625 /* Load Wine internal functions */
3626 register_extension(&WGL_internal_functions);
3628 /* ARB Extensions */
3630 if(glxRequireExtension("GLX_ARB_create_context"))
3632 register_extension(&WGL_ARB_create_context);
3634 if(glxRequireExtension("GLX_ARB_create_context_profile"))
3635 register_extension_string("WGL_ARB_create_context_profile");
3638 if(glxRequireExtension("GLX_ARB_fbconfig_float"))
3640 register_extension_string("WGL_ARB_pixel_format_float");
3641 register_extension_string("WGL_ATI_pixel_format_float");
3644 register_extension(&WGL_ARB_extensions_string);
3646 if (glxRequireVersion(3))
3647 register_extension(&WGL_ARB_make_current_read);
3649 if (glxRequireExtension("GLX_ARB_multisample"))
3650 register_extension(&WGL_ARB_multisample);
3652 /* In general pbuffer functionality requires support in the X-server. The functionality is
3653 * available either when the GLX_SGIX_pbuffer is present or when the GLX server version is 1.3.
3654 * All display drivers except for Nvidia's use the GLX module from Xfree86/Xorg which only
3655 * supports GLX 1.2. The endresult is that only Nvidia's drivers support pbuffers.
3657 * The only other drive which has pbuffer support is Ati's FGLRX driver. They provide clientside GLX 1.3 support
3658 * without support in the X-server (which other Mesa based drivers require).
3660 * Support pbuffers when the GLX version is 1.3 and GLX_SGIX_pbuffer is available. Further pbuffers can
3661 * also be supported when GLX_ATI_render_texture is available. This extension depends on pbuffers, so when it
3662 * is available pbuffers must be available too. */
3663 if ( (glxRequireVersion(3) && glxRequireExtension("GLX_SGIX_pbuffer")) || glxRequireExtension("GLX_ATI_render_texture"))
3664 register_extension(&WGL_ARB_pbuffer);
3666 register_extension(&WGL_ARB_pixel_format);
3668 /* Support WGL_ARB_render_texture when there's support or pbuffer based emulation */
3669 if (glxRequireExtension("GLX_ATI_render_texture") ||
3670 glxRequireExtension("GLX_ARB_render_texture") ||
3671 (glxRequireVersion(3) && glxRequireExtension("GLX_SGIX_pbuffer") && use_render_texture_emulation))
3673 register_extension(&WGL_ARB_render_texture);
3675 /* The WGL version of GLX_NV_float_buffer requires render_texture */
3676 if(glxRequireExtension("GLX_NV_float_buffer"))
3677 register_extension_string("WGL_NV_float_buffer");
3679 /* Again there's no GLX equivalent for this extension, so depend on the required GL extension */
3680 if(strstr(WineGLInfo.glExtensions, "GL_NV_texture_rectangle") != NULL)
3681 register_extension_string("WGL_NV_texture_rectangle");
3684 /* EXT Extensions */
3686 register_extension(&WGL_EXT_extensions_string);
3688 /* Load this extension even when it isn't backed by a GLX extension because it is has been around for ages.
3689 * Games like Call of Duty and K.O.T.O.R. rely on it. Further our emulation is good enough. */
3690 register_extension(&WGL_EXT_swap_control);
3692 if(glxRequireExtension("GLX_EXT_framebuffer_sRGB"))
3693 register_extension_string("WGL_EXT_framebuffer_sRGB");
3695 if(glxRequireExtension("GLX_EXT_fbconfig_packed_float"))
3696 register_extension_string("WGL_EXT_pixel_format_packed_float");
3698 if (glxRequireExtension("GLX_EXT_swap_control"))
3699 has_swap_control = TRUE;
3701 /* The OpenGL extension GL_NV_vertex_array_range adds wgl/glX functions which aren't exported as 'real' wgl/glX extensions. */
3702 if(strstr(WineGLInfo.glExtensions, "GL_NV_vertex_array_range") != NULL)
3703 register_extension(&WGL_NV_vertex_array_range);
3705 /* WINE-specific WGL Extensions */
3707 /* In WineD3D we need the ability to set the pixel format more than once (e.g. after a device reset).
3708 * The default wglSetPixelFormat doesn't allow this, so add our own which allows it.
3710 register_extension(&WGL_WINE_pixel_format_passthrough);
3714 BOOL destroy_glxpixmap(Display *display, XID glxpixmap)
3716 wine_tsx11_lock();
3717 pglXDestroyGLXPixmap(display, glxpixmap);
3718 wine_tsx11_unlock();
3719 return TRUE;
3723 * glxdrv_SwapBuffers
3725 * Swap the buffers of this DC
3727 static BOOL glxdrv_SwapBuffers(PHYSDEV dev)
3729 struct glx_physdev *physdev = get_glxdrv_dev( dev );
3730 Wine_GLContext *ctx = NtCurrentTeb()->glContext;
3732 if (!has_opengl()) return FALSE;
3734 TRACE("(%p)\n", dev->hdc);
3736 if (!ctx)
3738 WARN("Using a NULL context, skipping\n");
3739 SetLastError(ERROR_INVALID_HANDLE);
3740 return FALSE;
3743 if (!physdev->drawable)
3745 WARN("Using an invalid drawable, skipping\n");
3746 SetLastError(ERROR_INVALID_HANDLE);
3747 return FALSE;
3750 wine_tsx11_lock();
3751 sync_context(ctx);
3752 switch (physdev->type)
3754 case DC_GL_PIXMAP_WIN:
3755 if(pglXCopySubBufferMESA) {
3756 int w = physdev->x11dev->dc_rect.right - physdev->x11dev->dc_rect.left;
3757 int h = physdev->x11dev->dc_rect.bottom - physdev->x11dev->dc_rect.top;
3759 /* (glX)SwapBuffers has an implicit glFlush effect, however
3760 * GLX_MESA_copy_sub_buffer doesn't. Make sure GL is flushed before
3761 * copying */
3762 pglFlush();
3763 if(w > 0 && h > 0)
3764 pglXCopySubBufferMESA(gdi_display, physdev->drawable, 0, 0, w, h);
3765 break;
3767 /* fall through */
3768 default:
3769 pglXSwapBuffers(gdi_display, physdev->drawable);
3770 break;
3773 flush_gl_drawable( physdev );
3774 wine_tsx11_unlock();
3776 /* FPS support */
3777 if (TRACE_ON(fps))
3779 static long prev_time, start_time;
3780 static unsigned long frames, frames_total;
3782 DWORD time = GetTickCount();
3783 frames++;
3784 frames_total++;
3785 /* every 1.5 seconds */
3786 if (time - prev_time > 1500) {
3787 TRACE_(fps)("@ approx %.2ffps, total %.2ffps\n",
3788 1000.0*frames/(time - prev_time), 1000.0*frames_total/(time - start_time));
3789 prev_time = time;
3790 frames = 0;
3791 if(start_time == 0) start_time = time;
3795 return TRUE;
3798 XVisualInfo *visual_from_fbconfig_id( XID fbconfig_id )
3800 WineGLPixelFormat *fmt;
3801 XVisualInfo *ret;
3803 fmt = ConvertPixelFormatGLXtoWGL(gdi_display, fbconfig_id, 0 /* no flags */);
3804 if(fmt == NULL)
3805 return NULL;
3807 wine_tsx11_lock();
3808 ret = pglXGetVisualFromFBConfig(gdi_display, fmt->fbconfig);
3809 wine_tsx11_unlock();
3810 return ret;
3813 static BOOL create_glx_dc( PHYSDEV *pdev )
3815 /* assume that only the main x11 device implements GetDeviceCaps */
3816 X11DRV_PDEVICE *x11dev = get_x11drv_dev( GET_NEXT_PHYSDEV( *pdev, pGetDeviceCaps ));
3817 struct glx_physdev *physdev = HeapAlloc( GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*physdev) );
3819 if (!physdev) return FALSE;
3820 physdev->x11dev = x11dev;
3821 push_dc_driver( pdev, &physdev->dev, &glxdrv_funcs );
3822 return TRUE;
3825 /**********************************************************************
3826 * glxdrv_CreateDC
3828 static BOOL glxdrv_CreateDC( PHYSDEV *pdev, LPCWSTR driver, LPCWSTR device,
3829 LPCWSTR output, const DEVMODEW* initData )
3831 return create_glx_dc( pdev );
3834 /**********************************************************************
3835 * glxdrv_CreateCompatibleDC
3837 static BOOL glxdrv_CreateCompatibleDC( PHYSDEV orig, PHYSDEV *pdev )
3839 if (orig) /* chain to next driver first */
3841 orig = GET_NEXT_PHYSDEV( orig, pCreateCompatibleDC );
3842 if (!orig->funcs->pCreateCompatibleDC( orig, pdev )) return FALSE;
3844 /* otherwise we have been called by x11drv */
3845 return create_glx_dc( pdev );
3848 /**********************************************************************
3849 * glxdrv_DeleteDC
3851 static BOOL glxdrv_DeleteDC( PHYSDEV dev )
3853 struct glx_physdev *physdev = get_glxdrv_dev( dev );
3854 HeapFree( GetProcessHeap(), 0, physdev );
3855 return TRUE;
3858 /***********************************************************************
3859 * glxdrv_SelectBitmap
3861 static HBITMAP glxdrv_SelectBitmap( PHYSDEV dev, HBITMAP hbitmap )
3863 HBITMAP ret;
3864 struct glx_physdev *physdev = get_glxdrv_dev( dev );
3866 dev = GET_NEXT_PHYSDEV( dev, pSelectBitmap );
3867 ret = dev->funcs->pSelectBitmap( dev, hbitmap );
3868 if (ret)
3870 if (hbitmap == BITMAP_stock_phys_bitmap.hbitmap) physdev->drawable = 0;
3871 else physdev->drawable = X11DRV_get_phys_bitmap(hbitmap)->glxpixmap;
3873 return ret;
3876 /**********************************************************************
3877 * glxdrv_ExtEscape
3879 static INT glxdrv_ExtEscape( PHYSDEV dev, INT escape, INT in_count, LPCVOID in_data,
3880 INT out_count, LPVOID out_data )
3882 struct glx_physdev *physdev = get_glxdrv_dev( dev );
3884 dev = GET_NEXT_PHYSDEV( dev, pExtEscape );
3886 if (escape == X11DRV_ESCAPE && in_data && in_count >= sizeof(enum x11drv_escape_codes))
3888 switch (*(const enum x11drv_escape_codes *)in_data)
3890 case X11DRV_SET_DRAWABLE:
3891 if (in_count >= sizeof(struct x11drv_escape_set_drawable))
3893 const struct x11drv_escape_set_drawable *data = in_data;
3894 physdev->pixel_format = pixelformat_from_fbconfig_id( data->fbconfig_id );
3895 physdev->type = data->gl_type;
3896 physdev->drawable = data->gl_drawable;
3897 physdev->pixmap = data->pixmap;
3898 TRACE( "SET_DRAWABLE hdc %p drawable %lx pf %u type %u\n",
3899 dev->hdc, physdev->drawable, physdev->pixel_format, physdev->type );
3901 break;
3902 case X11DRV_FLUSH_GL_DRAWABLE:
3903 flush_gl_drawable( physdev );
3904 return TRUE;
3905 default:
3906 break;
3909 return dev->funcs->pExtEscape( dev, escape, in_count, in_data, out_count, out_data );
3912 static const struct gdi_dc_funcs glxdrv_funcs =
3914 NULL, /* pAbortDoc */
3915 NULL, /* pAbortPath */
3916 NULL, /* pAlphaBlend */
3917 NULL, /* pAngleArc */
3918 NULL, /* pArc */
3919 NULL, /* pArcTo */
3920 NULL, /* pBeginPath */
3921 NULL, /* pBlendImage */
3922 glxdrv_ChoosePixelFormat, /* pChoosePixelFormat */
3923 NULL, /* pChord */
3924 NULL, /* pCloseFigure */
3925 NULL, /* pCopyBitmap */
3926 NULL, /* pCreateBitmap */
3927 glxdrv_CreateCompatibleDC, /* pCreateCompatibleDC */
3928 glxdrv_CreateDC, /* pCreateDC */
3929 NULL, /* pDeleteBitmap */
3930 glxdrv_DeleteDC, /* pDeleteDC */
3931 NULL, /* pDeleteObject */
3932 glxdrv_DescribePixelFormat, /* pDescribePixelFormat */
3933 NULL, /* pDeviceCapabilities */
3934 NULL, /* pEllipse */
3935 NULL, /* pEndDoc */
3936 NULL, /* pEndPage */
3937 NULL, /* pEndPath */
3938 NULL, /* pEnumFonts */
3939 NULL, /* pEnumICMProfiles */
3940 NULL, /* pExcludeClipRect */
3941 NULL, /* pExtDeviceMode */
3942 glxdrv_ExtEscape, /* pExtEscape */
3943 NULL, /* pExtFloodFill */
3944 NULL, /* pExtSelectClipRgn */
3945 NULL, /* pExtTextOut */
3946 NULL, /* pFillPath */
3947 NULL, /* pFillRgn */
3948 NULL, /* pFlattenPath */
3949 NULL, /* pFontIsLinked */
3950 NULL, /* pFrameRgn */
3951 NULL, /* pGdiComment */
3952 NULL, /* pGdiRealizationInfo */
3953 NULL, /* pGetBoundsRect */
3954 NULL, /* pGetCharABCWidths */
3955 NULL, /* pGetCharABCWidthsI */
3956 NULL, /* pGetCharWidth */
3957 NULL, /* pGetDeviceCaps */
3958 NULL, /* pGetDeviceGammaRamp */
3959 NULL, /* pGetFontData */
3960 NULL, /* pGetFontUnicodeRanges */
3961 NULL, /* pGetGlyphIndices */
3962 NULL, /* pGetGlyphOutline */
3963 NULL, /* pGetICMProfile */
3964 NULL, /* pGetImage */
3965 NULL, /* pGetKerningPairs */
3966 NULL, /* pGetNearestColor */
3967 NULL, /* pGetOutlineTextMetrics */
3968 NULL, /* pGetPixel */
3969 glxdrv_GetPixelFormat, /* pGetPixelFormat */
3970 NULL, /* pGetSystemPaletteEntries */
3971 NULL, /* pGetTextCharsetInfo */
3972 NULL, /* pGetTextExtentExPoint */
3973 NULL, /* pGetTextExtentExPointI */
3974 NULL, /* pGetTextFace */
3975 NULL, /* pGetTextMetrics */
3976 NULL, /* pGradientFill */
3977 NULL, /* pIntersectClipRect */
3978 NULL, /* pInvertRgn */
3979 NULL, /* pLineTo */
3980 NULL, /* pModifyWorldTransform */
3981 NULL, /* pMoveTo */
3982 NULL, /* pOffsetClipRgn */
3983 NULL, /* pOffsetViewportOrg */
3984 NULL, /* pOffsetWindowOrg */
3985 NULL, /* pPaintRgn */
3986 NULL, /* pPatBlt */
3987 NULL, /* pPie */
3988 NULL, /* pPolyBezier */
3989 NULL, /* pPolyBezierTo */
3990 NULL, /* pPolyDraw */
3991 NULL, /* pPolyPolygon */
3992 NULL, /* pPolyPolyline */
3993 NULL, /* pPolygon */
3994 NULL, /* pPolyline */
3995 NULL, /* pPolylineTo */
3996 NULL, /* pPutImage */
3997 NULL, /* pRealizeDefaultPalette */
3998 NULL, /* pRealizePalette */
3999 NULL, /* pRectangle */
4000 NULL, /* pResetDC */
4001 NULL, /* pRestoreDC */
4002 NULL, /* pRoundRect */
4003 NULL, /* pSaveDC */
4004 NULL, /* pScaleViewportExt */
4005 NULL, /* pScaleWindowExt */
4006 glxdrv_SelectBitmap, /* pSelectBitmap */
4007 NULL, /* pSelectBrush */
4008 NULL, /* pSelectClipPath */
4009 NULL, /* pSelectFont */
4010 NULL, /* pSelectPalette */
4011 NULL, /* pSelectPen */
4012 NULL, /* pSetArcDirection */
4013 NULL, /* pSetBkColor */
4014 NULL, /* pSetBkMode */
4015 NULL, /* pSetBoundsRect */
4016 NULL, /* pSetDCBrushColor */
4017 NULL, /* pSetDCPenColor */
4018 NULL, /* pSetDIBitsToDevice */
4019 NULL, /* pSetDeviceClipping */
4020 NULL, /* pSetDeviceGammaRamp */
4021 NULL, /* pSetLayout */
4022 NULL, /* pSetMapMode */
4023 NULL, /* pSetMapperFlags */
4024 NULL, /* pSetPixel */
4025 glxdrv_SetPixelFormat, /* pSetPixelFormat */
4026 NULL, /* pSetPolyFillMode */
4027 NULL, /* pSetROP2 */
4028 NULL, /* pSetRelAbs */
4029 NULL, /* pSetStretchBltMode */
4030 NULL, /* pSetTextAlign */
4031 NULL, /* pSetTextCharacterExtra */
4032 NULL, /* pSetTextColor */
4033 NULL, /* pSetTextJustification */
4034 NULL, /* pSetViewportExt */
4035 NULL, /* pSetViewportOrg */
4036 NULL, /* pSetWindowExt */
4037 NULL, /* pSetWindowOrg */
4038 NULL, /* pSetWorldTransform */
4039 NULL, /* pStartDoc */
4040 NULL, /* pStartPage */
4041 NULL, /* pStretchBlt */
4042 NULL, /* pStretchDIBits */
4043 NULL, /* pStrokeAndFillPath */
4044 NULL, /* pStrokePath */
4045 glxdrv_SwapBuffers, /* pSwapBuffers */
4046 NULL, /* pUnrealizePalette */
4047 NULL, /* pWidenPath */
4048 glxdrv_wglCopyContext, /* pwglCopyContext */
4049 glxdrv_wglCreateContext, /* pwglCreateContext */
4050 glxdrv_wglCreateContextAttribsARB, /* pwglCreateContextAttribsARB */
4051 glxdrv_wglDeleteContext, /* pwglDeleteContext */
4052 glxdrv_wglGetProcAddress, /* pwglGetProcAddress */
4053 glxdrv_wglMakeContextCurrentARB, /* pwglMakeContextCurrentARB */
4054 glxdrv_wglMakeCurrent, /* pwglMakeCurrent */
4055 glxdrv_wglSetPixelFormatWINE, /* pwglSetPixelFormatWINE */
4056 glxdrv_wglShareLists, /* pwglShareLists */
4057 glxdrv_wglUseFontBitmapsA, /* pwglUseFontBitmapsA */
4058 glxdrv_wglUseFontBitmapsW, /* pwglUseFontBitmapsW */
4059 GDI_PRIORITY_GRAPHICS_DRV + 20 /* priority */
4062 const struct gdi_dc_funcs *get_glx_driver(void)
4064 return &glxdrv_funcs;
4067 #else /* no OpenGL includes */
4069 const struct gdi_dc_funcs *get_glx_driver(void)
4071 return NULL;
4074 void mark_drawable_dirty(Drawable old, Drawable new)
4078 Drawable create_glxpixmap(Display *display, XVisualInfo *vis, Pixmap parent)
4080 return 0;
4084 BOOL destroy_glxpixmap(Display *display, XID glxpixmap)
4086 return FALSE;
4089 XVisualInfo *visual_from_fbconfig_id( XID fbconfig_id )
4091 return NULL;
4094 #endif /* defined(SONAME_LIBGL) */