windowscodecs: Add wrapper functions for IWICImagingFactory methods.
[wine/multimedia.git] / dlls / d3d9 / swapchain.c
blob973ebdeb7123adedc195ea0022801fb7f78a680d
1 /*
2 * IDirect3DSwapChain9 implementation
4 * Copyright 2002-2003 Jason Edmeades
5 * Raphael Junqueira
6 * Copyright 2005 Oliver Stieber
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 #include "config.h"
24 #include "d3d9_private.h"
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
28 static inline IDirect3DSwapChain9Impl *impl_from_IDirect3DSwapChain9(IDirect3DSwapChain9 *iface)
30 return CONTAINING_RECORD(iface, IDirect3DSwapChain9Impl, IDirect3DSwapChain9_iface);
33 static HRESULT WINAPI IDirect3DSwapChain9Impl_QueryInterface(IDirect3DSwapChain9 *iface, REFIID riid, void **out)
35 TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
37 if (IsEqualGUID(riid, &IID_IDirect3DSwapChain9)
38 || IsEqualGUID(riid, &IID_IUnknown))
40 IDirect3DSwapChain9_AddRef(iface);
41 *out = iface;
42 return S_OK;
45 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
47 *out = NULL;
48 return E_NOINTERFACE;
51 static ULONG WINAPI IDirect3DSwapChain9Impl_AddRef(IDirect3DSwapChain9 *iface)
53 IDirect3DSwapChain9Impl *swapchain = impl_from_IDirect3DSwapChain9(iface);
54 ULONG ref = InterlockedIncrement(&swapchain->ref);
56 TRACE("%p increasing refcount to %u.\n", iface, ref);
58 if (ref == 1)
60 if (swapchain->parentDevice)
61 IDirect3DDevice9Ex_AddRef(swapchain->parentDevice);
63 wined3d_mutex_lock();
64 wined3d_swapchain_incref(swapchain->wined3d_swapchain);
65 wined3d_mutex_unlock();
68 return ref;
71 static ULONG WINAPI IDirect3DSwapChain9Impl_Release(IDirect3DSwapChain9 *iface)
73 IDirect3DSwapChain9Impl *swapchain = impl_from_IDirect3DSwapChain9(iface);
74 ULONG ref = InterlockedDecrement(&swapchain->ref);
76 TRACE("%p decreasing refcount to %u.\n", iface, ref);
78 if (ref == 0) {
79 IDirect3DDevice9Ex *parentDevice = swapchain->parentDevice;
81 wined3d_mutex_lock();
82 wined3d_swapchain_decref(swapchain->wined3d_swapchain);
83 wined3d_mutex_unlock();
85 /* Release the device last, as it may cause the device to be destroyed. */
86 if (parentDevice) IDirect3DDevice9Ex_Release(parentDevice);
88 return ref;
91 /* IDirect3DSwapChain9 parts follow: */
92 static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DSwapChain9Impl_Present(IDirect3DSwapChain9 *iface,
93 const RECT *src_rect, const RECT *dst_rect, HWND dst_window_override,
94 const RGNDATA *dirty_region, DWORD flags)
96 IDirect3DSwapChain9Impl *swapchain = impl_from_IDirect3DSwapChain9(iface);
97 HRESULT hr;
99 TRACE("iface %p, src_rect %s, dst_rect %s, dst_window_override %p, dirty_region %p, flags %#x.\n",
100 iface, wine_dbgstr_rect(src_rect), wine_dbgstr_rect(dst_rect),
101 dst_window_override, dirty_region, flags);
103 wined3d_mutex_lock();
104 hr = wined3d_swapchain_present(swapchain->wined3d_swapchain, src_rect,
105 dst_rect, dst_window_override, dirty_region, flags);
106 wined3d_mutex_unlock();
108 return hr;
111 static HRESULT WINAPI IDirect3DSwapChain9Impl_GetFrontBufferData(IDirect3DSwapChain9 *iface,
112 IDirect3DSurface9 *pDestSurface)
114 IDirect3DSwapChain9Impl *swapchain = impl_from_IDirect3DSwapChain9(iface);
115 IDirect3DSurface9Impl *dst = unsafe_impl_from_IDirect3DSurface9(pDestSurface);
116 HRESULT hr;
118 TRACE("iface %p, surface %p.\n", iface, pDestSurface);
120 wined3d_mutex_lock();
121 hr = wined3d_swapchain_get_front_buffer_data(swapchain->wined3d_swapchain, dst->wined3d_surface);
122 wined3d_mutex_unlock();
124 return hr;
127 static HRESULT WINAPI IDirect3DSwapChain9Impl_GetBackBuffer(IDirect3DSwapChain9 *iface,
128 UINT iBackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface9 **ppBackBuffer)
130 IDirect3DSwapChain9Impl *swapchain = impl_from_IDirect3DSwapChain9(iface);
131 struct wined3d_surface *wined3d_surface = NULL;
132 IDirect3DSurface9Impl *surface_impl;
133 HRESULT hr;
135 TRACE("iface %p, backbuffer_idx %u, backbuffer_type %#x, backbuffer %p.\n",
136 iface, iBackBuffer, Type, ppBackBuffer);
138 wined3d_mutex_lock();
139 hr = wined3d_swapchain_get_back_buffer(swapchain->wined3d_swapchain,
140 iBackBuffer, (enum wined3d_backbuffer_type)Type, &wined3d_surface);
141 if (SUCCEEDED(hr) && wined3d_surface)
143 surface_impl = wined3d_surface_get_parent(wined3d_surface);
144 *ppBackBuffer = &surface_impl->IDirect3DSurface9_iface;
145 IDirect3DSurface9_AddRef(*ppBackBuffer);
146 wined3d_surface_decref(wined3d_surface);
148 wined3d_mutex_unlock();
150 /* Do not touch the **ppBackBuffer pointer otherwise! (see device test) */
151 return hr;
154 static HRESULT WINAPI IDirect3DSwapChain9Impl_GetRasterStatus(IDirect3DSwapChain9 *iface,
155 D3DRASTER_STATUS *raster_status)
157 IDirect3DSwapChain9Impl *swapchain = impl_from_IDirect3DSwapChain9(iface);
158 HRESULT hr;
160 TRACE("iface %p, raster_status %p.\n", iface, raster_status);
162 wined3d_mutex_lock();
163 hr = wined3d_swapchain_get_raster_status(swapchain->wined3d_swapchain,
164 (struct wined3d_raster_status *)raster_status);
165 wined3d_mutex_unlock();
167 return hr;
170 static HRESULT WINAPI IDirect3DSwapChain9Impl_GetDisplayMode(IDirect3DSwapChain9 *iface, D3DDISPLAYMODE *mode)
172 IDirect3DSwapChain9Impl *swapchain = impl_from_IDirect3DSwapChain9(iface);
173 HRESULT hr;
175 TRACE("iface %p, mode %p.\n", iface, mode);
177 wined3d_mutex_lock();
178 hr = wined3d_swapchain_get_display_mode(swapchain->wined3d_swapchain, (struct wined3d_display_mode *)mode);
179 wined3d_mutex_unlock();
181 if (SUCCEEDED(hr))
182 mode->Format = d3dformat_from_wined3dformat(mode->Format);
184 return hr;
187 static HRESULT WINAPI IDirect3DSwapChain9Impl_GetDevice(IDirect3DSwapChain9 *iface, IDirect3DDevice9 **device)
189 IDirect3DSwapChain9Impl *swapchain = impl_from_IDirect3DSwapChain9(iface);
191 TRACE("iface %p, device %p.\n", iface, device);
193 *device = (IDirect3DDevice9 *)swapchain->parentDevice;
194 IDirect3DDevice9_AddRef(*device);
196 TRACE("Returning device %p.\n", *device);
198 return D3D_OK;
201 static HRESULT WINAPI IDirect3DSwapChain9Impl_GetPresentParameters(IDirect3DSwapChain9 *iface,
202 D3DPRESENT_PARAMETERS *pPresentationParameters)
204 IDirect3DSwapChain9Impl *swapchain = impl_from_IDirect3DSwapChain9(iface);
205 struct wined3d_swapchain_desc desc;
206 HRESULT hr;
208 TRACE("iface %p, parameters %p.\n", iface, pPresentationParameters);
210 wined3d_mutex_lock();
211 hr = wined3d_swapchain_get_desc(swapchain->wined3d_swapchain, &desc);
212 wined3d_mutex_unlock();
214 pPresentationParameters->BackBufferWidth = desc.backbuffer_width;
215 pPresentationParameters->BackBufferHeight = desc.backbuffer_height;
216 pPresentationParameters->BackBufferFormat = d3dformat_from_wined3dformat(desc.backbuffer_format);
217 pPresentationParameters->BackBufferCount = desc.backbuffer_count;
218 pPresentationParameters->MultiSampleType = desc.multisample_type;
219 pPresentationParameters->MultiSampleQuality = desc.multisample_quality;
220 pPresentationParameters->SwapEffect = desc.swap_effect;
221 pPresentationParameters->hDeviceWindow = desc.device_window;
222 pPresentationParameters->Windowed = desc.windowed;
223 pPresentationParameters->EnableAutoDepthStencil = desc.enable_auto_depth_stencil;
224 pPresentationParameters->AutoDepthStencilFormat = d3dformat_from_wined3dformat(desc.auto_depth_stencil_format);
225 pPresentationParameters->Flags = desc.flags;
226 pPresentationParameters->FullScreen_RefreshRateInHz = desc.refresh_rate;
227 pPresentationParameters->PresentationInterval = desc.swap_interval;
229 return hr;
233 static const IDirect3DSwapChain9Vtbl Direct3DSwapChain9_Vtbl =
235 IDirect3DSwapChain9Impl_QueryInterface,
236 IDirect3DSwapChain9Impl_AddRef,
237 IDirect3DSwapChain9Impl_Release,
238 IDirect3DSwapChain9Impl_Present,
239 IDirect3DSwapChain9Impl_GetFrontBufferData,
240 IDirect3DSwapChain9Impl_GetBackBuffer,
241 IDirect3DSwapChain9Impl_GetRasterStatus,
242 IDirect3DSwapChain9Impl_GetDisplayMode,
243 IDirect3DSwapChain9Impl_GetDevice,
244 IDirect3DSwapChain9Impl_GetPresentParameters
247 static void STDMETHODCALLTYPE d3d9_swapchain_wined3d_object_released(void *parent)
249 HeapFree(GetProcessHeap(), 0, parent);
252 static const struct wined3d_parent_ops d3d9_swapchain_wined3d_parent_ops =
254 d3d9_swapchain_wined3d_object_released,
257 static HRESULT swapchain_init(IDirect3DSwapChain9Impl *swapchain, IDirect3DDevice9Impl *device,
258 D3DPRESENT_PARAMETERS *present_parameters)
260 struct wined3d_swapchain_desc desc;
261 HRESULT hr;
263 swapchain->ref = 1;
264 swapchain->IDirect3DSwapChain9_iface.lpVtbl = &Direct3DSwapChain9_Vtbl;
266 desc.backbuffer_width = present_parameters->BackBufferWidth;
267 desc.backbuffer_height = present_parameters->BackBufferHeight;
268 desc.backbuffer_format = wined3dformat_from_d3dformat(present_parameters->BackBufferFormat);
269 desc.backbuffer_count = max(1, present_parameters->BackBufferCount);
270 desc.multisample_type = present_parameters->MultiSampleType;
271 desc.multisample_quality = present_parameters->MultiSampleQuality;
272 desc.swap_effect = present_parameters->SwapEffect;
273 desc.device_window = present_parameters->hDeviceWindow;
274 desc.windowed = present_parameters->Windowed;
275 desc.enable_auto_depth_stencil = present_parameters->EnableAutoDepthStencil;
276 desc.auto_depth_stencil_format = wined3dformat_from_d3dformat(present_parameters->AutoDepthStencilFormat);
277 desc.flags = present_parameters->Flags;
278 desc.refresh_rate = present_parameters->FullScreen_RefreshRateInHz;
279 desc.swap_interval = present_parameters->PresentationInterval;
280 desc.auto_restore_display_mode = TRUE;
282 wined3d_mutex_lock();
283 hr = wined3d_swapchain_create(device->wined3d_device, &desc,
284 WINED3D_SURFACE_TYPE_OPENGL, swapchain, &d3d9_swapchain_wined3d_parent_ops,
285 &swapchain->wined3d_swapchain);
286 wined3d_mutex_unlock();
288 present_parameters->BackBufferWidth = desc.backbuffer_width;
289 present_parameters->BackBufferHeight = desc.backbuffer_height;
290 present_parameters->BackBufferFormat = d3dformat_from_wined3dformat(desc.backbuffer_format);
291 present_parameters->BackBufferCount = desc.backbuffer_count;
292 present_parameters->MultiSampleType = desc.multisample_type;
293 present_parameters->MultiSampleQuality = desc.multisample_quality;
294 present_parameters->SwapEffect = desc.swap_effect;
295 present_parameters->hDeviceWindow = desc.device_window;
296 present_parameters->Windowed = desc.windowed;
297 present_parameters->EnableAutoDepthStencil = desc.enable_auto_depth_stencil;
298 present_parameters->AutoDepthStencilFormat = d3dformat_from_wined3dformat(desc.auto_depth_stencil_format);
299 present_parameters->Flags = desc.flags;
300 present_parameters->FullScreen_RefreshRateInHz = desc.refresh_rate;
301 present_parameters->PresentationInterval = desc.swap_interval;
303 if (FAILED(hr))
305 WARN("Failed to create wined3d swapchain, hr %#x.\n", hr);
306 return hr;
309 swapchain->parentDevice = &device->IDirect3DDevice9Ex_iface;
310 IDirect3DDevice9Ex_AddRef(swapchain->parentDevice);
312 return D3D_OK;
315 HRESULT d3d9_swapchain_create(IDirect3DDevice9Impl *device, D3DPRESENT_PARAMETERS *present_parameters,
316 IDirect3DSwapChain9Impl **swapchain)
318 IDirect3DSwapChain9Impl *object;
319 HRESULT hr;
321 if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
323 ERR("Failed to allocate swapchain memory.\n");
324 return E_OUTOFMEMORY;
327 if (FAILED(hr = swapchain_init(object, device, present_parameters)))
329 WARN("Failed to initialize swapchain, hr %#x.\n", hr);
330 HeapFree(GetProcessHeap(), 0, object);
331 return hr;
334 TRACE("Created swapchain %p.\n", object);
335 *swapchain = object;
337 return D3D_OK;