Authors: Christian Costa <titan.costa@wanadoo.fr>, Jason Edmeades <us@the-edmeades...
[wine/multimedia.git] / dlls / d3d8 / directx.c
blobdde3d2246124e525f2afd67cb3bf7f5fba96973d
1 /*
2 * IDirect3D8 implementation
4 * Copyright 2002-2004 Jason Edmeades
5 * Copyright 2003-2004 Raphael Junqueira
6 * Copyright 2004 Christian Costa
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
23 #include "config.h"
25 #include <stdarg.h>
27 #define NONAMELESSUNION
28 #define NONAMELESSSTRUCT
29 #include "windef.h"
30 #include "winbase.h"
31 #include "wingdi.h"
32 #include "winuser.h"
33 #include "wine/debug.h"
34 #include "wine/unicode.h"
36 #include "d3d8_private.h"
38 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
39 WINE_DECLARE_DEBUG_CHANNEL(d3d_caps);
41 /* x11drv GDI escapes */
42 #define X11DRV_ESCAPE 6789
43 enum x11drv_escape_codes
45 X11DRV_GET_DISPLAY, /* get X11 display for a DC */
46 X11DRV_GET_DRAWABLE, /* get current drawable for a DC */
47 X11DRV_GET_FONT, /* get current X font for a DC */
50 #define NUM_FORMATS 7
51 static const D3DFORMAT device_formats[NUM_FORMATS] = {
52 D3DFMT_P8,
53 D3DFMT_R3G3B2,
54 D3DFMT_R5G6B5,
55 D3DFMT_X1R5G5B5,
56 D3DFMT_X4R4G4B4,
57 D3DFMT_R8G8B8,
58 D3DFMT_X8R8G8B8
61 static void IDirect3D8Impl_FillGLCaps(LPDIRECT3D8 iface, Display* display);
64 /* retrieve the X display to use on a given DC */
65 inline static Display *get_display( HDC hdc )
67 Display *display;
68 enum x11drv_escape_codes escape = X11DRV_GET_DISPLAY;
70 if (!ExtEscape( hdc, X11DRV_ESCAPE, sizeof(escape), (LPCSTR)&escape,
71 sizeof(display), (LPSTR)&display )) display = NULL;
72 return display;
75 /**
76 * Note: GL seems to trap if GetDeviceCaps is called before any HWND's created
77 * ie there is no GL Context - Get a default rendering context to enable the
78 * function query some info from GL
79 */
80 static
81 WineD3D_Context* WineD3DCreateFakeGLContext(void) {
82 static WineD3D_Context ctx = { NULL, NULL, NULL, 0, 0 };
83 WineD3D_Context* ret = NULL;
85 if (glXGetCurrentContext() == NULL) {
86 BOOL gotContext = FALSE;
87 BOOL created = FALSE;
88 XVisualInfo template;
89 HDC device_context;
90 Visual* visual;
91 BOOL failed = FALSE;
92 int num;
93 XWindowAttributes win_attr;
95 TRACE_(d3d_caps)("Creating Fake GL Context\n");
97 ctx.drawable = (Drawable) GetPropA(GetDesktopWindow(), "__wine_x11_whole_window");
99 /* Get the display */
100 device_context = GetDC(0);
101 ctx.display = get_display(device_context);
102 ReleaseDC(0, device_context);
104 /* Get the X visual */
105 ENTER_GL();
106 if (XGetWindowAttributes(ctx.display, ctx.drawable, &win_attr)) {
107 visual = win_attr.visual;
108 } else {
109 visual = DefaultVisual(ctx.display, DefaultScreen(ctx.display));
111 template.visualid = XVisualIDFromVisual(visual);
112 ctx.visInfo = XGetVisualInfo(ctx.display, VisualIDMask, &template, &num);
113 if (ctx.visInfo == NULL) {
114 LEAVE_GL();
115 WARN_(d3d_caps)("Error creating visual info for capabilities initialization\n");
116 failed = TRUE;
119 /* Create a GL context */
120 if (!failed) {
121 ctx.glCtx = glXCreateContext(ctx.display, ctx.visInfo, NULL, GL_TRUE);
123 if (ctx.glCtx == NULL) {
124 LEAVE_GL();
125 WARN_(d3d_caps)("Error creating default context for capabilities initialization\n");
126 failed = TRUE;
130 /* Make it the current GL context */
131 if (!failed && glXMakeCurrent(ctx.display, ctx.drawable, ctx.glCtx) == False) {
132 glXDestroyContext(ctx.display, ctx.glCtx);
133 LEAVE_GL();
134 WARN_(d3d_caps)("Error setting default context as current for capabilities initialization\n");
135 failed = TRUE;
138 /* It worked! Wow... */
139 if (!failed) {
140 gotContext = TRUE;
141 created = TRUE;
142 ret = &ctx;
143 } else {
144 ret = NULL;
146 } else {
147 if (ctx.ref > 0) ret = &ctx;
150 if (NULL != ret) ++ret->ref;
152 return ret;
155 static
156 void WineD3DReleaseFakeGLContext(WineD3D_Context* ctx) {
157 /* If we created a dummy context, throw it away */
158 if (NULL != ctx) {
159 --ctx->ref;
160 if (0 == ctx->ref) {
161 glXMakeCurrent(ctx->display, None, NULL);
162 glXDestroyContext(ctx->display, ctx->glCtx);
163 ctx->display = NULL;
164 ctx->glCtx = NULL;
165 LEAVE_GL();
171 /* IDirect3D IUnknown parts follow: */
172 HRESULT WINAPI IDirect3D8Impl_QueryInterface(LPDIRECT3D8 iface,REFIID riid,LPVOID *ppobj)
174 ICOM_THIS(IDirect3D8Impl,iface);
176 if (IsEqualGUID(riid, &IID_IUnknown)
177 || IsEqualGUID(riid, &IID_IDirect3D8)) {
178 IDirect3D8Impl_AddRef(iface);
179 *ppobj = This;
180 return D3D_OK;
183 WARN("(%p)->(%s,%p),not found\n",This,debugstr_guid(riid),ppobj);
184 return E_NOINTERFACE;
187 ULONG WINAPI IDirect3D8Impl_AddRef(LPDIRECT3D8 iface) {
188 ICOM_THIS(IDirect3D8Impl,iface);
189 TRACE("(%p) : AddRef from %ld\n", This, This->ref);
190 return ++(This->ref);
193 ULONG WINAPI IDirect3D8Impl_Release(LPDIRECT3D8 iface) {
194 ICOM_THIS(IDirect3D8Impl,iface);
195 ULONG ref = --This->ref;
196 TRACE("(%p) : ReleaseRef to %ld\n", This, This->ref);
197 if (ref == 0)
198 HeapFree(GetProcessHeap(), 0, This);
199 return ref;
202 /* IDirect3D Interface follow: */
203 HRESULT WINAPI IDirect3D8Impl_RegisterSoftwareDevice (LPDIRECT3D8 iface, void* pInitializeFunction) {
204 ICOM_THIS(IDirect3D8Impl,iface);
205 FIXME_(d3d_caps)("(%p)->(%p): stub\n", This, pInitializeFunction);
206 return D3D_OK;
209 UINT WINAPI IDirect3D8Impl_GetAdapterCount (LPDIRECT3D8 iface) {
210 ICOM_THIS(IDirect3D8Impl,iface);
211 /* FIXME: Set to one for now to imply the display */
212 TRACE_(d3d_caps)("(%p): Mostly stub, only returns primary display\n", This);
213 return 1;
216 HRESULT WINAPI IDirect3D8Impl_GetAdapterIdentifier (LPDIRECT3D8 iface,
217 UINT Adapter, DWORD Flags, D3DADAPTER_IDENTIFIER8* pIdentifier) {
218 ICOM_THIS(IDirect3D8Impl,iface);
220 TRACE_(d3d_caps)("(%p}->(Adapter: %d, Flags: %lx, pId=%p)\n", This, Adapter, Flags, pIdentifier);
222 if (Adapter >= IDirect3D8Impl_GetAdapterCount(iface)) {
223 return D3DERR_INVALIDCALL;
226 if (Adapter == 0) { /* Display */
227 /* If we don't know the device settings, go query them now */
228 if (This->isGLInfoValid == FALSE) {
229 WineD3D_Context* ctx = WineD3DCreateFakeGLContext();
230 if (NULL != ctx) IDirect3D8Impl_FillGLCaps(iface, NULL);
231 WineD3DReleaseFakeGLContext(ctx);
233 if (This->isGLInfoValid == TRUE) {
234 TRACE_(d3d_caps)("device/Vendor Name and Version detection using FillGLCaps\n");
235 strcpy(pIdentifier->Driver, "Display");
236 strcpy(pIdentifier->Description, "Direct3D HAL");
237 pIdentifier->DriverVersion.u.HighPart = 0xa;
238 pIdentifier->DriverVersion.u.LowPart = This->gl_info.gl_driver_version;
239 pIdentifier->VendorId = This->gl_info.gl_vendor;
240 pIdentifier->DeviceId = This->gl_info.gl_card;
241 pIdentifier->SubSysId = 0;
242 pIdentifier->Revision = 0;
243 } else {
244 WARN_(d3d_caps)("Cannot get GLCaps for device/Vendor Name and Version detection using FillGLCaps, currently using NVIDIA identifiers\n");
245 strcpy(pIdentifier->Driver, "Display");
246 strcpy(pIdentifier->Description, "Direct3D HAL");
247 pIdentifier->DriverVersion.u.HighPart = 0xa;
248 pIdentifier->DriverVersion.u.LowPart = MAKEDWORD_VERSION(53, 96); /* last Linux Nvidia drivers */
249 pIdentifier->VendorId = VENDOR_NVIDIA;
250 pIdentifier->DeviceId = CARD_NVIDIA_GEFORCE4_TI4600;
251 pIdentifier->SubSysId = 0;
252 pIdentifier->Revision = 0;
254 /*FIXME: memcpy(&pIdentifier->DeviceIdentifier, ??, sizeof(??GUID)); */
255 if (Flags & D3DENUM_NO_WHQL_LEVEL) {
256 pIdentifier->WHQLLevel = 0;
257 } else {
258 pIdentifier->WHQLLevel = 1;
260 } else {
261 FIXME_(d3d_caps)("Adapter not primary display\n");
264 return D3D_OK;
267 UINT WINAPI IDirect3D8Impl_GetAdapterModeCount (LPDIRECT3D8 iface,
268 UINT Adapter) {
269 ICOM_THIS(IDirect3D8Impl,iface);
271 TRACE_(d3d_caps)("(%p}->(Adapter: %d)\n", This, Adapter);
273 if (Adapter >= IDirect3D8Impl_GetAdapterCount(iface)) {
274 return D3DERR_INVALIDCALL;
277 if (Adapter == 0) { /* Display */
278 DEVMODEW DevModeW;
279 int i = 0;
281 while (EnumDisplaySettingsExW(NULL, i, &DevModeW, 0)) {
282 i++;
284 TRACE_(d3d_caps)("(%p}->(Adapter: %d) => %d\n", This, Adapter, i);
285 return i;
286 } else {
287 FIXME_(d3d_caps)("Adapter not primary display\n");
290 return 0;
293 HRESULT WINAPI IDirect3D8Impl_EnumAdapterModes (LPDIRECT3D8 iface,
294 UINT Adapter, UINT Mode, D3DDISPLAYMODE* pMode) {
295 ICOM_THIS(IDirect3D8Impl,iface);
297 TRACE_(d3d_caps)("(%p}->(Adapter:%d, mode:%d, pMode:%p)\n", This, Adapter, Mode, pMode);
299 if (Adapter >= IDirect3D8Impl_GetAdapterCount(iface)) {
300 return D3DERR_INVALIDCALL;
303 if (Adapter == 0) { /* Display */
304 HDC hdc;
305 int bpp = 0;
306 DEVMODEW DevModeW;
308 if (EnumDisplaySettingsExW(NULL, Mode, &DevModeW, 0))
310 pMode->Width = DevModeW.dmPelsWidth;
311 pMode->Height = DevModeW.dmPelsHeight;
312 bpp = DevModeW.dmBitsPerPel;
313 pMode->RefreshRate = D3DADAPTER_DEFAULT;
314 if (DevModeW.dmFields&DM_DISPLAYFREQUENCY)
316 pMode->RefreshRate = DevModeW.dmDisplayFrequency;
319 else
321 TRACE_(d3d_caps)("Requested mode out of range %d\n", Mode);
322 return D3DERR_INVALIDCALL;
325 hdc = CreateDCA("DISPLAY", NULL, NULL, NULL);
326 bpp = min(GetDeviceCaps(hdc, BITSPIXEL), bpp);
327 DeleteDC(hdc);
329 switch (bpp) {
330 case 8: pMode->Format = D3DFMT_R3G3B2; break;
331 case 16: pMode->Format = D3DFMT_R5G6B5; break;
332 case 24: /* pMode->Format = D3DFMT_R5G6B5; break;*/ /* Make 24bit appear as 32 bit */
333 case 32: pMode->Format = D3DFMT_A8R8G8B8; break;
334 default: pMode->Format = D3DFMT_UNKNOWN;
336 TRACE_(d3d_caps)("W %d H %d rr %d fmt (%x,%s) bpp %u\n", pMode->Width, pMode->Height, pMode->RefreshRate, pMode->Format, debug_d3dformat(pMode->Format), bpp);
338 } else {
339 FIXME_(d3d_caps)("Adapter not primary display\n");
342 return D3D_OK;
345 HRESULT WINAPI IDirect3D8Impl_GetAdapterDisplayMode (LPDIRECT3D8 iface,
346 UINT Adapter, D3DDISPLAYMODE* pMode) {
347 ICOM_THIS(IDirect3D8Impl,iface);
348 TRACE_(d3d_caps)("(%p}->(Adapter: %d, pMode: %p)\n", This, Adapter, pMode);
350 if (Adapter >= IDirect3D8Impl_GetAdapterCount(iface)) {
351 return D3DERR_INVALIDCALL;
354 if (Adapter == 0) { /* Display */
355 int bpp = 0;
356 DEVMODEW DevModeW;
358 EnumDisplaySettingsExW(NULL, (DWORD)-1, &DevModeW, 0);
359 pMode->Width = DevModeW.dmPelsWidth;
360 pMode->Height = DevModeW.dmPelsHeight;
361 bpp = DevModeW.dmBitsPerPel;
362 pMode->RefreshRate = D3DADAPTER_DEFAULT;
363 if (DevModeW.dmFields&DM_DISPLAYFREQUENCY)
365 pMode->RefreshRate = DevModeW.dmDisplayFrequency;
368 switch (bpp) {
369 case 8: pMode->Format = D3DFMT_R3G3B2; break;
370 case 16: pMode->Format = D3DFMT_R5G6B5; break;
371 case 24: /*pMode->Format = D3DFMT_R5G6B5; break;*/ /* Make 24bit appear as 32 bit */
372 case 32: pMode->Format = D3DFMT_A8R8G8B8; break;
373 default: pMode->Format = D3DFMT_UNKNOWN;
376 } else {
377 FIXME_(d3d_caps)("Adapter not primary display\n");
380 TRACE_(d3d_caps)("returning w:%d, h:%d, ref:%d, fmt:%x\n", pMode->Width,
381 pMode->Height, pMode->RefreshRate, pMode->Format);
382 return D3D_OK;
385 HRESULT WINAPI IDirect3D8Impl_CheckDeviceType (LPDIRECT3D8 iface,
386 UINT Adapter, D3DDEVTYPE CheckType, D3DFORMAT DisplayFormat,
387 D3DFORMAT BackBufferFormat, BOOL Windowed) {
388 ICOM_THIS(IDirect3D8Impl,iface);
389 TRACE_(d3d_caps)("(%p)->(Adptr:%d, CheckType:(%x,%s), DispFmt:(%x,%s), BackBuf:(%x,%s), Win?%d): stub\n",
390 This,
391 Adapter,
392 CheckType, debug_d3ddevicetype(CheckType),
393 DisplayFormat, debug_d3dformat(DisplayFormat),
394 BackBufferFormat, debug_d3dformat(BackBufferFormat),
395 Windowed);
397 switch (DisplayFormat) {
398 case D3DFMT_A8R8G8B8:
399 return D3DERR_NOTAVAILABLE;
400 default:
401 break;
405 return D3D_OK;
408 HRESULT WINAPI IDirect3D8Impl_CheckDeviceFormat (LPDIRECT3D8 iface,
409 UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat,
410 DWORD Usage, D3DRESOURCETYPE RType, D3DFORMAT CheckFormat) {
411 ICOM_THIS(IDirect3D8Impl,iface);
412 TRACE_(d3d_caps)("(%p)->(Adptr:%d, DevType:(%u,%s), AdptFmt:(%u,%s), Use:(%lu,%s), ResTyp:(%x,%s), CheckFmt:(%u,%s))\n",
413 This,
414 Adapter,
415 DeviceType, debug_d3ddevicetype(DeviceType),
416 AdapterFormat, debug_d3dformat(AdapterFormat),
417 Usage, debug_d3dusage(Usage),
418 RType, debug_d3dressourcetype(RType),
419 CheckFormat, debug_d3dformat(CheckFormat));
421 if (GL_SUPPORT(EXT_TEXTURE_COMPRESSION_S3TC)) {
422 switch (CheckFormat) {
423 case D3DFMT_DXT1:
424 case D3DFMT_DXT3:
425 case D3DFMT_DXT5:
426 return D3D_OK;
427 default:
428 break; /* Avoid compiler warnings */
432 switch (CheckFormat) {
433 case D3DFMT_UYVY:
434 case D3DFMT_YUY2:
435 case D3DFMT_DXT1:
436 case D3DFMT_DXT2:
437 case D3DFMT_DXT3:
438 case D3DFMT_DXT4:
439 case D3DFMT_DXT5:
440 case D3DFMT_X8L8V8U8:
441 case D3DFMT_L6V5U5:
442 /*case D3DFMT_V8U8:*/
443 case D3DFMT_L8:
444 case D3DFMT_P8:
445 case D3DFMT_A8P8:
446 /* Since we do not support these formats right now, don't pretend to. */
447 return D3DERR_NOTAVAILABLE;
448 default:
449 break;
452 return D3D_OK;
455 HRESULT WINAPI IDirect3D8Impl_CheckDeviceMultiSampleType(LPDIRECT3D8 iface,
456 UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SurfaceFormat,
457 BOOL Windowed, D3DMULTISAMPLE_TYPE MultiSampleType) {
458 ICOM_THIS(IDirect3D8Impl,iface);
459 TRACE_(d3d_caps)("(%p)->(Adptr:%d, DevType:(%x,%s), SurfFmt:(%x,%s), Win?%d, MultiSamp:%x)\n",
460 This,
461 Adapter,
462 DeviceType, debug_d3ddevicetype(DeviceType),
463 SurfaceFormat, debug_d3dformat(SurfaceFormat),
464 Windowed,
465 MultiSampleType);
467 if (D3DMULTISAMPLE_NONE == MultiSampleType)
468 return D3D_OK;
469 return D3DERR_NOTAVAILABLE;
472 HRESULT WINAPI IDirect3D8Impl_CheckDepthStencilMatch(LPDIRECT3D8 iface,
473 UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat,
474 D3DFORMAT RenderTargetFormat, D3DFORMAT DepthStencilFormat) {
475 ICOM_THIS(IDirect3D8Impl,iface);
476 TRACE_(d3d_caps)("(%p)->(Adptr:%d, DevType:(%x,%s), AdptFmt:(%x,%s), RendrTgtFmt:(%x,%s), DepthStencilFmt:(%x,%s))\n",
477 This,
478 Adapter,
479 DeviceType, debug_d3ddevicetype(DeviceType),
480 AdapterFormat, debug_d3dformat(AdapterFormat),
481 RenderTargetFormat, debug_d3dformat(RenderTargetFormat),
482 DepthStencilFormat, debug_d3dformat(DepthStencilFormat));
484 #if 0
485 switch (DepthStencilFormat) {
486 case D3DFMT_D24X4S4:
487 case D3DFMT_D24X8:
488 case D3DFMT_D24S8:
489 case D3DFMT_D32:
491 * as i don't know how to really check hard caps of graphics cards
492 * i prefer to not permit 32bit zbuffers enumeration (as few cards can do it)
494 return D3DERR_NOTAVAILABLE;
495 default:
496 break;
498 #endif
499 return D3D_OK;
502 HRESULT WINAPI IDirect3D8Impl_GetDeviceCaps(LPDIRECT3D8 iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DCAPS8* pCaps) {
504 BOOL gotContext = FALSE;
505 GLint gl_tex_size = 0;
506 WineD3D_Context* fake_ctx = NULL;
507 ICOM_THIS(IDirect3D8Impl,iface);
509 TRACE_(d3d_caps)("(%p)->(Adptr:%d, DevType: %x, pCaps: %p)\n", This, Adapter, DeviceType, pCaps);
511 /* Note: GL seems to trap if GetDeviceCaps is called before any HWND's created
512 ie there is no GL Context - Get a default rendering context to enable the
513 function query some info from GL */
514 if (glXGetCurrentContext() == NULL) {
515 fake_ctx = WineD3DCreateFakeGLContext();
516 if (NULL != fake_ctx) gotContext = TRUE;
517 } else {
518 gotContext = TRUE;
521 if (gotContext == FALSE) {
523 FIXME_(d3d_caps)("GetDeviceCaps called but no GL Context - Returning dummy values\n");
524 gl_tex_size=65535;
525 pCaps->MaxTextureBlendStages = 2;
526 pCaps->MaxSimultaneousTextures = 2;
527 pCaps->MaxUserClipPlanes = 8;
528 pCaps->MaxActiveLights = 8;
529 pCaps->MaxVertexBlendMatrices = 0;
530 pCaps->MaxVertexBlendMatrixIndex = 1;
531 pCaps->MaxAnisotropy = 0;
532 pCaps->MaxPointSize = 255.0;
533 } else {
534 glGetIntegerv(GL_MAX_TEXTURE_SIZE, &gl_tex_size);
537 /* If we don't know the device settings, go query them now */
538 if (This->isGLInfoValid == FALSE) IDirect3D8Impl_FillGLCaps(iface, NULL);
540 pCaps->DeviceType = (DeviceType == D3DDEVTYPE_HAL) ? D3DDEVTYPE_HAL : D3DDEVTYPE_REF; /* Not quite true, but use h/w supported by opengl I suppose */
541 pCaps->AdapterOrdinal = Adapter;
543 pCaps->Caps = 0;
544 pCaps->Caps2 = D3DCAPS2_CANRENDERWINDOWED;
545 pCaps->Caps3 = D3DDEVCAPS_HWTRANSFORMANDLIGHT;
546 pCaps->PresentationIntervals = D3DPRESENT_INTERVAL_IMMEDIATE;
548 pCaps->CursorCaps = 0;
550 pCaps->DevCaps = D3DDEVCAPS_DRAWPRIMTLVERTEX |
551 D3DDEVCAPS_HWTRANSFORMANDLIGHT |
552 D3DDEVCAPS_PUREDEVICE;
554 pCaps->PrimitiveMiscCaps = D3DPMISCCAPS_CULLCCW |
555 D3DPMISCCAPS_CULLCW |
556 D3DPMISCCAPS_COLORWRITEENABLE |
557 D3DPMISCCAPS_CLIPTLVERTS |
558 D3DPMISCCAPS_CLIPPLANESCALEDPOINTS |
559 D3DPMISCCAPS_MASKZ;
560 /*NOT: D3DPMISCCAPS_TSSARGTEMP*/
562 pCaps->RasterCaps = D3DPRASTERCAPS_DITHER |
563 D3DPRASTERCAPS_PAT |
564 D3DPRASTERCAPS_WFOG |
565 D3DPRASTERCAPS_ZFOG |
566 D3DPRASTERCAPS_FOGVERTEX |
567 D3DPRASTERCAPS_FOGTABLE |
568 D3DPRASTERCAPS_FOGRANGE;
570 if (GL_SUPPORT(EXT_TEXTURE_FILTER_ANISOTROPIC)) {
571 pCaps->RasterCaps |= D3DPRASTERCAPS_ANISOTROPY;
573 /* FIXME Add:
574 D3DPRASTERCAPS_MIPMAPLODBIAS
575 D3DPRASTERCAPS_ZBIAS
576 D3DPRASTERCAPS_COLORPERSPECTIVE
577 D3DPRASTERCAPS_STRETCHBLTMULTISAMPLE
578 D3DPRASTERCAPS_ANTIALIASEDGES
579 D3DPRASTERCAPS_ZBUFFERLESSHSR
580 D3DPRASTERCAPS_WBUFFER */
582 pCaps->ZCmpCaps = D3DPCMPCAPS_ALWAYS |
583 D3DPCMPCAPS_EQUAL |
584 D3DPCMPCAPS_GREATER |
585 D3DPCMPCAPS_GREATEREQUAL |
586 D3DPCMPCAPS_LESS |
587 D3DPCMPCAPS_LESSEQUAL |
588 D3DPCMPCAPS_NEVER |
589 D3DPCMPCAPS_NOTEQUAL;
591 pCaps->SrcBlendCaps = 0xFFFFFFFF; /*FIXME: Tidy up later */
592 pCaps->DestBlendCaps = 0xFFFFFFFF; /*FIXME: Tidy up later */
593 pCaps->AlphaCmpCaps = 0xFFFFFFFF; /*FIXME: Tidy up later */
595 pCaps->ShadeCaps = D3DPSHADECAPS_SPECULARGOURAUDRGB |
596 D3DPSHADECAPS_COLORGOURAUDRGB;
598 pCaps->TextureCaps = D3DPTEXTURECAPS_ALPHA |
599 D3DPTEXTURECAPS_ALPHAPALETTE |
600 D3DPTEXTURECAPS_POW2 |
601 D3DPTEXTURECAPS_VOLUMEMAP |
602 D3DPTEXTURECAPS_MIPMAP;
604 if (GL_SUPPORT(ARB_TEXTURE_CUBE_MAP)) {
605 pCaps->TextureCaps |= D3DPTEXTURECAPS_CUBEMAP |
606 D3DPTEXTURECAPS_MIPCUBEMAP |
607 D3DPTEXTURECAPS_CUBEMAP_POW2;
610 pCaps->TextureFilterCaps = D3DPTFILTERCAPS_MAGFLINEAR |
611 D3DPTFILTERCAPS_MAGFPOINT |
612 D3DPTFILTERCAPS_MINFLINEAR |
613 D3DPTFILTERCAPS_MINFPOINT |
614 D3DPTFILTERCAPS_MIPFLINEAR |
615 D3DPTFILTERCAPS_MIPFPOINT;
617 pCaps->CubeTextureFilterCaps = 0;
618 pCaps->VolumeTextureFilterCaps = 0;
620 pCaps->TextureAddressCaps = D3DPTADDRESSCAPS_BORDER |
621 D3DPTADDRESSCAPS_CLAMP |
622 D3DPTADDRESSCAPS_WRAP;
624 if (GL_SUPPORT(ARB_TEXTURE_BORDER_CLAMP)) {
625 pCaps->TextureAddressCaps |= D3DPTADDRESSCAPS_BORDER;
627 if (GL_SUPPORT(ARB_TEXTURE_MIRRORED_REPEAT)) {
628 pCaps->TextureAddressCaps |= D3DPTADDRESSCAPS_MIRROR;
630 if (GL_SUPPORT(ATI_TEXTURE_MIRROR_ONCE)) {
631 pCaps->TextureAddressCaps |= D3DPTADDRESSCAPS_MIRRORONCE;
634 pCaps->VolumeTextureAddressCaps = 0;
636 pCaps->LineCaps = D3DLINECAPS_TEXTURE |
637 D3DLINECAPS_ZTEST;
638 /* FIXME: Add
639 D3DLINECAPS_BLEND
640 D3DLINECAPS_ALPHACMP
641 D3DLINECAPS_FOG */
643 pCaps->MaxTextureWidth = gl_tex_size;
644 pCaps->MaxTextureHeight = gl_tex_size;
646 pCaps->MaxVolumeExtent = 0;
648 pCaps->MaxTextureRepeat = 32768;
649 pCaps->MaxTextureAspectRatio = 32768;
650 pCaps->MaxVertexW = 1.0;
652 pCaps->GuardBandLeft = 0;
653 pCaps->GuardBandTop = 0;
654 pCaps->GuardBandRight = 0;
655 pCaps->GuardBandBottom = 0;
657 pCaps->ExtentsAdjust = 0;
659 pCaps->StencilCaps = D3DSTENCILCAPS_DECRSAT |
660 D3DSTENCILCAPS_INCRSAT |
661 D3DSTENCILCAPS_INVERT |
662 D3DSTENCILCAPS_KEEP |
663 D3DSTENCILCAPS_REPLACE |
664 D3DSTENCILCAPS_ZERO;
665 if (GL_SUPPORT(EXT_STENCIL_WRAP)) {
666 pCaps->StencilCaps |= D3DSTENCILCAPS_DECR |
667 D3DSTENCILCAPS_INCR;
670 pCaps->FVFCaps = D3DFVFCAPS_PSIZE | 0x80000;
672 pCaps->TextureOpCaps = D3DTEXOPCAPS_ADD |
673 D3DTEXOPCAPS_ADDSIGNED |
674 D3DTEXOPCAPS_ADDSIGNED2X |
675 D3DTEXOPCAPS_MODULATE |
676 D3DTEXOPCAPS_MODULATE2X |
677 D3DTEXOPCAPS_MODULATE4X |
678 D3DTEXOPCAPS_SELECTARG1 |
679 D3DTEXOPCAPS_SELECTARG2 |
680 D3DTEXOPCAPS_DISABLE;
681 #if defined(GL_VERSION_1_3)
682 pCaps->TextureOpCaps |= D3DTEXOPCAPS_DOTPRODUCT3 |
683 D3DTEXOPCAPS_SUBTRACT;
684 #endif
685 if (GL_SUPPORT(ARB_TEXTURE_ENV_COMBINE) ||
686 GL_SUPPORT(EXT_TEXTURE_ENV_COMBINE) ||
687 GL_SUPPORT(NV_TEXTURE_ENV_COMBINE4)) {
688 pCaps->TextureOpCaps |= D3DTEXOPCAPS_BLENDDIFFUSEALPHA |
689 D3DTEXOPCAPS_BLENDTEXTUREALPHA |
690 D3DTEXOPCAPS_BLENDFACTORALPHA |
691 D3DTEXOPCAPS_BLENDCURRENTALPHA |
692 D3DTEXOPCAPS_LERP;
694 if (GL_SUPPORT(NV_TEXTURE_ENV_COMBINE4)) {
695 pCaps->TextureOpCaps |= D3DTEXOPCAPS_ADDSMOOTH |
696 D3DTEXOPCAPS_MULTIPLYADD |
697 D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR |
698 D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA |
699 D3DTEXOPCAPS_BLENDTEXTUREALPHAPM;
701 pCaps->TextureOpCaps |= D3DTEXOPCAPS_BUMPENVMAP;
702 /* FIXME: Add
703 D3DTEXOPCAPS_BUMPENVMAPLUMINANCE
704 D3DTEXOPCAPS_PREMODULATE */
706 if (gotContext) {
707 GLint gl_max;
708 GLfloat gl_float;
709 #if defined(GL_VERSION_1_3)
710 glGetIntegerv(GL_MAX_TEXTURE_UNITS, &gl_max);
711 #else
712 glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &gl_max);
713 #endif
714 TRACE_(d3d_caps)("GLCaps: GL_MAX_TEXTURE_UNITS_ARB=%d\n", gl_max);
715 pCaps->MaxTextureBlendStages = min(8, gl_max);
716 pCaps->MaxSimultaneousTextures = min(8, gl_max);
718 glGetIntegerv(GL_MAX_CLIP_PLANES, &gl_max);
719 pCaps->MaxUserClipPlanes = min(MAX_CLIPPLANES, gl_max);
720 TRACE_(d3d_caps)("GLCaps: GL_MAX_CLIP_PLANES=%ld\n", pCaps->MaxUserClipPlanes);
722 glGetIntegerv(GL_MAX_LIGHTS, &gl_max);
723 pCaps->MaxActiveLights = gl_max;
724 TRACE_(d3d_caps)("GLCaps: GL_MAX_LIGHTS=%ld\n", pCaps->MaxActiveLights);
726 if (GL_SUPPORT(ARB_VERTEX_BLEND)) {
727 glGetIntegerv(GL_MAX_VERTEX_UNITS_ARB, &gl_max);
728 pCaps->MaxVertexBlendMatrices = gl_max;
729 pCaps->MaxVertexBlendMatrixIndex = 1;
730 } else {
731 pCaps->MaxVertexBlendMatrices = 0;
732 pCaps->MaxVertexBlendMatrixIndex = 1;
735 if (GL_SUPPORT(EXT_TEXTURE_FILTER_ANISOTROPIC)) {
736 glGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &gl_max);
737 checkGLcall("glGetInterv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT)");
738 pCaps->MaxAnisotropy = gl_max;
739 } else {
740 pCaps->MaxAnisotropy = 0;
743 glGetFloatv(GL_POINT_SIZE_RANGE, &gl_float);
744 pCaps->MaxPointSize = gl_float;
747 pCaps->VertexProcessingCaps = D3DVTXPCAPS_DIRECTIONALLIGHTS |
748 D3DVTXPCAPS_MATERIALSOURCE7 |
749 D3DVTXPCAPS_POSITIONALLIGHTS |
750 D3DVTXPCAPS_LOCALVIEWER |
751 D3DVTXPCAPS_TEXGEN;
752 /* FIXME: Add
753 D3DVTXPCAPS_TWEENING */
755 pCaps->MaxPrimitiveCount = 0xFFFFFFFF;
756 pCaps->MaxVertexIndex = 0xFFFFFFFF;
757 pCaps->MaxStreams = MAX_STREAMS;
758 pCaps->MaxStreamStride = 1024;
760 if (((vs_mode == VS_HW) && GL_SUPPORT(ARB_VERTEX_PROGRAM)) || (vs_mode == VS_SW) || (DeviceType == D3DDEVTYPE_REF))
761 pCaps->VertexShaderVersion = D3DVS_VERSION(1,1);
762 else
763 pCaps->VertexShaderVersion = 0;
764 pCaps->MaxVertexShaderConst = D3D8_VSHADER_MAX_CONSTANTS;
766 #if 0
767 pCaps->PixelShaderVersion = D3DPS_VERSION(1,1);
768 pCaps->MaxPixelShaderValue = 1.0;
769 #else
770 pCaps->PixelShaderVersion = 0;
771 pCaps->MaxPixelShaderValue = 0.0;
772 #endif
774 /* If we created a dummy context, throw it away */
775 WineD3DReleaseFakeGLContext(fake_ctx);
776 return D3D_OK;
779 HMONITOR WINAPI IDirect3D8Impl_GetAdapterMonitor(LPDIRECT3D8 iface, UINT Adapter) {
780 ICOM_THIS(IDirect3D8Impl,iface);
781 FIXME_(d3d_caps)("(%p)->(Adptr:%d)\n", This, Adapter);
782 return D3D_OK;
786 static void IDirect3D8Impl_FillGLCaps(LPDIRECT3D8 iface, Display* display) {
787 const char *GL_Extensions = NULL;
788 const char *GLX_Extensions = NULL;
789 GLint gl_max;
790 const char* gl_string = NULL;
791 const char* gl_string_cursor = NULL;
792 Bool test = 0;
793 int major, minor;
794 ICOM_THIS(IDirect3D8Impl,iface);
796 if (This->gl_info.bIsFilled) return ;
797 This->gl_info.bIsFilled = 1;
799 TRACE_(d3d_caps)("(%p, %p)\n", This, display);
801 if (NULL != display) {
802 test = glXQueryVersion(NULL, &major, &minor);
803 This->gl_info.glx_version = ((major & 0x0000FFFF) << 16) | (minor & 0x0000FFFF);
804 gl_string = glXGetClientString(NULL, GLX_VENDOR);
805 } else {
806 gl_string = glGetString(GL_VENDOR);
809 if (strstr(gl_string, "NVIDIA")) {
810 This->gl_info.gl_vendor = VENDOR_NVIDIA;
811 } else if (strstr(gl_string, "ATI")) {
812 This->gl_info.gl_vendor = VENDOR_ATI;
813 } else {
814 This->gl_info.gl_vendor = VENDOR_WINE;
817 TRACE_(d3d_caps)("found GL_VENDOR (%s)->(0x%04x)\n", debugstr_a(gl_string), This->gl_info.gl_vendor);
819 gl_string = glGetString(GL_VERSION);
820 switch (This->gl_info.gl_vendor) {
821 case VENDOR_NVIDIA:
822 gl_string_cursor = strstr(gl_string, "NVIDIA");
823 gl_string_cursor = strstr(gl_string_cursor, " ");
824 while (*gl_string_cursor && ' ' == *gl_string_cursor) ++gl_string_cursor;
825 if (*gl_string_cursor) {
826 char tmp[16];
827 int cursor = 0;
829 while (*gl_string_cursor <= '9' && *gl_string_cursor >= '0') {
830 tmp[cursor++] = *gl_string_cursor;
831 ++gl_string_cursor;
833 tmp[cursor] = 0;
834 major = atoi(tmp);
836 if (*gl_string_cursor != '.') WARN_(d3d_caps)("malformed GL_VERSION (%s)\n", debugstr_a(gl_string));
837 ++gl_string_cursor;
839 while (*gl_string_cursor <= '9' && *gl_string_cursor >= '0') {
840 tmp[cursor++] = *gl_string_cursor;
841 ++gl_string_cursor;
843 tmp[cursor] = 0;
844 minor = atoi(tmp);
845 break;
847 case VENDOR_ATI:
848 default:
849 major = 0;
850 minor = 9;
852 This->gl_info.gl_driver_version = MAKEDWORD_VERSION(major, minor);
854 gl_string = glGetString(GL_RENDERER);
855 strcpy(This->gl_info.gl_renderer, gl_string);
857 switch (This->gl_info.gl_vendor) {
858 case VENDOR_NVIDIA:
859 if (strstr(This->gl_info.gl_renderer, "GeForce4 Ti")) {
860 This->gl_info.gl_card = CARD_NVIDIA_GEFORCE4_TI4600;
861 } else if (strstr(This->gl_info.gl_renderer, "GeForceFX")) {
862 This->gl_info.gl_card = CARD_NVIDIA_GEFORCEFX_5900ULTRA;
863 } else {
864 This->gl_info.gl_card = CARD_NVIDIA_GEFORCE4_TI4600;
866 break;
867 case VENDOR_ATI:
868 This->gl_info.gl_card = CARD_ATI_RADEON_8500;
869 break;
870 default:
871 This->gl_info.gl_card = CARD_WINE;
872 break;
875 FIXME_(d3d_caps)("found GL_VERSION (0x%08lx)\n", This->gl_info.gl_driver_version);
876 FIXME_(d3d_caps)("found GL_RENDERER (%s)->(0x%04x)\n", debugstr_a(This->gl_info.gl_renderer), This->gl_info.gl_card);
878 * Initialize openGL extension related variables
879 * with Default values
881 memset(&This->gl_info.supported, 0, sizeof(This->gl_info.supported));
882 This->gl_info.max_textures = 1;
883 This->gl_info.ps_arb_version = PS_VERSION_NOT_SUPPORTED;
884 This->gl_info.vs_arb_version = VS_VERSION_NOT_SUPPORTED;
885 This->gl_info.vs_nv_version = VS_VERSION_NOT_SUPPORTED;
886 This->gl_info.vs_ati_version = VS_VERSION_NOT_SUPPORTED;
888 #define USE_GL_FUNC(type, pfn) This->gl_info.pfn = NULL;
889 GL_EXT_FUNCS_GEN;
890 #undef USE_GL_FUNC
892 /* Retrieve opengl defaults */
893 glGetIntegerv(GL_MAX_CLIP_PLANES, &gl_max);
894 This->gl_info.max_clipplanes = min(MAX_CLIPPLANES, gl_max);
895 TRACE_(d3d_caps)("ClipPlanes support - num Planes=%d\n", gl_max);
897 glGetIntegerv(GL_MAX_LIGHTS, &gl_max);
898 This->gl_info.max_lights = gl_max;
899 TRACE_(d3d_caps)("Lights support - max lights=%d\n", gl_max);
901 /* Parse the gl supported features, in theory enabling parts of our code appropriately */
902 GL_Extensions = glGetString(GL_EXTENSIONS);
903 TRACE_(d3d_caps)("GL_Extensions reported:\n");
905 if (NULL == GL_Extensions) {
906 ERR(" GL_Extensions returns NULL\n");
907 } else {
908 while (*GL_Extensions != 0x00) {
909 const char *Start = GL_Extensions;
910 char ThisExtn[256];
912 memset(ThisExtn, 0x00, sizeof(ThisExtn));
913 while (*GL_Extensions != ' ' && *GL_Extensions != 0x00) {
914 GL_Extensions++;
916 memcpy(ThisExtn, Start, (GL_Extensions - Start));
917 TRACE_(d3d_caps)("- %s\n", ThisExtn);
920 * ARB
922 if (strcmp(ThisExtn, "GL_ARB_fragment_program") == 0) {
923 This->gl_info.ps_arb_version = PS_VERSION_11;
924 TRACE_(d3d_caps)(" FOUND: ARB Pixel Shader support - version=%02x\n", This->gl_info.ps_arb_version);
925 This->gl_info.supported[ARB_FRAGMENT_PROGRAM] = TRUE;
926 } else if (strcmp(ThisExtn, "GL_ARB_multisample") == 0) {
927 TRACE_(d3d_caps)(" FOUND: ARB Multisample support\n");
928 This->gl_info.supported[ARB_MULTISAMPLE] = TRUE;
929 } else if (strcmp(ThisExtn, "GL_ARB_multitexture") == 0) {
930 glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &gl_max);
931 TRACE_(d3d_caps)(" FOUND: ARB Multitexture support - GL_MAX_TEXTURE_UNITS_ARB=%u\n", gl_max);
932 This->gl_info.supported[ARB_MULTITEXTURE] = TRUE;
933 This->gl_info.max_textures = min(8, gl_max);
934 } else if (strcmp(ThisExtn, "GL_ARB_texture_cube_map") == 0) {
935 TRACE_(d3d_caps)(" FOUND: ARB Texture Cube Map support\n");
936 This->gl_info.supported[ARB_TEXTURE_CUBE_MAP] = TRUE;
937 TRACE_(d3d_caps)(" IMPLIED: NVIDIA (NV) Texture Gen Reflection support\n");
938 This->gl_info.supported[NV_TEXGEN_REFLECTION] = TRUE;
939 } else if (strcmp(ThisExtn, "GL_ARB_texture_compression") == 0) {
940 TRACE_(d3d_caps)(" FOUND: ARB Texture Compression support\n");
941 This->gl_info.supported[ARB_TEXTURE_COMPRESSION] = TRUE;
942 } else if (strcmp(ThisExtn, "GL_ARB_texture_env_add") == 0) {
943 TRACE_(d3d_caps)(" FOUND: ARB Texture Env Add support\n");
944 This->gl_info.supported[ARB_TEXTURE_ENV_ADD] = TRUE;
945 } else if (strcmp(ThisExtn, "GL_ARB_texture_env_combine") == 0) {
946 TRACE_(d3d_caps)(" FOUND: ARB Texture Env combine support\n");
947 This->gl_info.supported[ARB_TEXTURE_ENV_COMBINE] = TRUE;
948 } else if (strcmp(ThisExtn, "GL_ARB_texture_env_dot3") == 0) {
949 TRACE_(d3d_caps)(" FOUND: ARB Dot3 support\n");
950 This->gl_info.supported[ARB_TEXTURE_ENV_DOT3] = TRUE;
951 } else if (strcmp(ThisExtn, "GL_ARB_texture_border_clamp") == 0) {
952 TRACE_(d3d_caps)(" FOUND: ARB Texture border clamp support\n");
953 This->gl_info.supported[ARB_TEXTURE_BORDER_CLAMP] = TRUE;
954 } else if (strcmp(ThisExtn, "GL_ARB_texture_mirrored_repeat") == 0) {
955 TRACE_(d3d_caps)(" FOUND: ARB Texture mirrored repeat support\n");
956 This->gl_info.supported[ARB_TEXTURE_MIRRORED_REPEAT] = TRUE;
957 } else if (strstr(ThisExtn, "GL_ARB_vertex_program")) {
958 This->gl_info.vs_arb_version = VS_VERSION_11;
959 TRACE_(d3d_caps)(" FOUND: ARB Vertex Shader support - version=%02x\n", This->gl_info.vs_arb_version);
960 This->gl_info.supported[ARB_VERTEX_PROGRAM] = TRUE;
963 * EXT
965 } else if (strcmp(ThisExtn, "GL_EXT_fog_coord") == 0) {
966 TRACE_(d3d_caps)(" FOUND: EXT Fog coord support\n");
967 This->gl_info.supported[EXT_FOG_COORD] = TRUE;
968 } else if (strcmp(ThisExtn, "GL_EXT_paletted_texture") == 0) { /* handle paletted texture extensions */
969 TRACE_(d3d_caps)(" FOUND: EXT Paletted texture support\n");
970 This->gl_info.supported[EXT_PALETTED_TEXTURE] = TRUE;
971 } else if (strcmp(ThisExtn, "GL_EXT_point_parameters") == 0) {
972 TRACE_(d3d_caps)(" FOUND: EXT Point parameters support\n");
973 This->gl_info.supported[EXT_POINT_PARAMETERS] = TRUE;
974 } else if (strcmp(ThisExtn, "GL_EXT_secondary_color") == 0) {
975 TRACE_(d3d_caps)(" FOUND: EXT Secondary coord support\n");
976 This->gl_info.supported[EXT_SECONDARY_COLOR] = TRUE;
977 } else if (strcmp(ThisExtn, "GL_EXT_stencil_wrap") == 0) {
978 TRACE_(d3d_caps)(" FOUND: EXT Stencil wrap support\n");
979 This->gl_info.supported[EXT_STENCIL_WRAP] = TRUE;
980 } else if (strcmp(ThisExtn, "GL_EXT_texture_compression_s3tc") == 0) {
981 TRACE_(d3d_caps)(" FOUND: EXT Texture S3TC compression support\n");
982 This->gl_info.supported[EXT_TEXTURE_COMPRESSION_S3TC] = TRUE;
983 } else if (strcmp(ThisExtn, "GL_EXT_texture_env_add") == 0) {
984 TRACE_(d3d_caps)(" FOUND: EXT Texture Env Add support\n");
985 This->gl_info.supported[EXT_TEXTURE_ENV_ADD] = TRUE;
986 } else if (strcmp(ThisExtn, "GL_EXT_texture_env_combine") == 0) {
987 TRACE_(d3d_caps)(" FOUND: EXT Texture Env combine support\n");
988 This->gl_info.supported[EXT_TEXTURE_ENV_COMBINE] = TRUE;
989 } else if (strcmp(ThisExtn, "GL_EXT_texture_env_dot3") == 0) {
990 TRACE_(d3d_caps)(" FOUND: EXT Dot3 support\n");
991 This->gl_info.supported[EXT_TEXTURE_ENV_DOT3] = TRUE;
992 } else if (strcmp(ThisExtn, "GL_EXT_texture_filter_anisotropic") == 0) {
993 TRACE_(d3d_caps)(" FOUND: EXT Texture Anisotropic filter support\n");
994 This->gl_info.supported[EXT_TEXTURE_FILTER_ANISOTROPIC] = TRUE;
995 } else if (strcmp(ThisExtn, "GL_EXT_texture_lod") == 0) {
996 TRACE_(d3d_caps)(" FOUND: EXT Texture LOD support\n");
997 This->gl_info.supported[EXT_TEXTURE_LOD] = TRUE;
998 } else if (strcmp(ThisExtn, "GL_EXT_texture_lod_bias") == 0) {
999 TRACE_(d3d_caps)(" FOUND: EXT Texture LOD bias support\n");
1000 This->gl_info.supported[EXT_TEXTURE_LOD_BIAS] = TRUE;
1001 } else if (strcmp(ThisExtn, "GL_EXT_vertex_weighting") == 0) {
1002 TRACE_(d3d_caps)(" FOUND: EXT Vertex weighting support\n");
1003 This->gl_info.supported[EXT_VERTEX_WEIGHTING] = TRUE;
1006 * NVIDIA
1008 } else if (strstr(ThisExtn, "GL_NV_fog_distance")) {
1009 TRACE_(d3d_caps)(" FOUND: NVIDIA (NV) Fog Distance support\n");
1010 This->gl_info.supported[NV_FOG_DISTANCE] = TRUE;
1011 } else if (strstr(ThisExtn, "GL_NV_fragment_program")) {
1012 This->gl_info.ps_nv_version = PS_VERSION_11;
1013 TRACE_(d3d_caps)(" FOUND: NVIDIA (NV) Pixel Shader support - version=%02x\n", This->gl_info.ps_nv_version);
1014 } else if (strcmp(ThisExtn, "GL_NV_register_combiners") == 0) {
1015 TRACE_(d3d_caps)(" FOUND: NVIDIA (NV) Register combiners (1) support\n");
1016 This->gl_info.supported[NV_REGISTER_COMBINERS] = TRUE;
1017 } else if (strcmp(ThisExtn, "GL_NV_register_combiners2") == 0) {
1018 TRACE_(d3d_caps)(" FOUND: NVIDIA (NV) Register combiners (2) support\n");
1019 This->gl_info.supported[NV_REGISTER_COMBINERS2] = TRUE;
1020 } else if (strcmp(ThisExtn, "GL_NV_texgen_reflection") == 0) {
1021 TRACE_(d3d_caps)(" FOUND: NVIDIA (NV) Texture Gen Reflection support\n");
1022 This->gl_info.supported[NV_TEXGEN_REFLECTION] = TRUE;
1023 } else if (strcmp(ThisExtn, "GL_NV_texture_env_combine4") == 0) {
1024 TRACE_(d3d_caps)(" FOUND: NVIDIA (NV) Texture Env combine (4) support\n");
1025 This->gl_info.supported[NV_TEXTURE_ENV_COMBINE4] = TRUE;
1026 } else if (strcmp(ThisExtn, "GL_NV_texture_shader") == 0) {
1027 TRACE_(d3d_caps)(" FOUND: NVIDIA (NV) Texture Shader (1) support\n");
1028 This->gl_info.supported[NV_TEXTURE_SHADER] = TRUE;
1029 } else if (strcmp(ThisExtn, "GL_NV_texture_shader2") == 0) {
1030 TRACE_(d3d_caps)(" FOUND: NVIDIA (NV) Texture Shader (2) support\n");
1031 This->gl_info.supported[NV_TEXTURE_SHADER2] = TRUE;
1032 } else if (strcmp(ThisExtn, "GL_NV_texture_shader3") == 0) {
1033 TRACE_(d3d_caps)(" FOUND: NVIDIA (NV) Texture Shader (3) support\n");
1034 This->gl_info.supported[NV_TEXTURE_SHADER3] = TRUE;
1035 } else if (strstr(ThisExtn, "GL_NV_vertex_program")) {
1036 This->gl_info.vs_nv_version = max(This->gl_info.vs_nv_version, (0 == strcmp(ThisExtn, "GL_NV_vertex_program1_1")) ? VS_VERSION_11 : VS_VERSION_10);
1037 This->gl_info.vs_nv_version = max(This->gl_info.vs_nv_version, (0 == strcmp(ThisExtn, "GL_NV_vertex_program2")) ? VS_VERSION_20 : VS_VERSION_10);
1038 TRACE_(d3d_caps)(" FOUND: NVIDIA (NV) Vertex Shader support - version=%02x\n", This->gl_info.vs_nv_version);
1039 This->gl_info.supported[NV_VERTEX_PROGRAM] = TRUE;
1042 * ATI
1044 /** TODO */
1045 } else if (strcmp(ThisExtn, "GL_ATI_texture_env_combine3") == 0) {
1046 TRACE_(d3d_caps)(" FOUND: ATI Texture Env combine (3) support\n");
1047 This->gl_info.supported[ATI_TEXTURE_ENV_COMBINE3] = TRUE;
1048 } else if (strcmp(ThisExtn, "GL_ATI_texture_mirror_once") == 0) {
1049 TRACE_(d3d_caps)(" FOUND: ATI Texture Mirror Once support\n");
1050 This->gl_info.supported[ATI_TEXTURE_MIRROR_ONCE] = TRUE;
1051 } else if (strcmp(ThisExtn, "GL_EXT_vertex_shader") == 0) {
1052 This->gl_info.vs_ati_version = VS_VERSION_11;
1053 TRACE_(d3d_caps)(" FOUND: ATI (EXT) Vertex Shader support - version=%02x\n", This->gl_info.vs_ati_version);
1054 This->gl_info.supported[EXT_VERTEX_SHADER] = TRUE;
1058 if (*GL_Extensions == ' ') GL_Extensions++;
1062 #define USE_GL_FUNC(type, pfn) This->gl_info.pfn = (type) glXGetProcAddressARB(#pfn);
1063 GL_EXT_FUNCS_GEN;
1064 #undef USE_GL_FUNC
1066 if (display != NULL) {
1067 GLX_Extensions = glXQueryExtensionsString(display, DefaultScreen(display));
1068 TRACE_(d3d_caps)("GLX_Extensions reported:\n");
1070 if (NULL == GLX_Extensions) {
1071 ERR(" GLX_Extensions returns NULL\n");
1072 } else {
1073 while (*GLX_Extensions != 0x00) {
1074 const char *Start = GLX_Extensions;
1075 char ThisExtn[256];
1077 memset(ThisExtn, 0x00, sizeof(ThisExtn));
1078 while (*GLX_Extensions != ' ' && *GLX_Extensions != 0x00) {
1079 GLX_Extensions++;
1081 memcpy(ThisExtn, Start, (GLX_Extensions - Start));
1082 TRACE_(d3d_caps)("- %s\n", ThisExtn);
1083 if (*GLX_Extensions == ' ') GLX_Extensions++;
1088 #define USE_GL_FUNC(type, pfn) This->gl_info.pfn = (type) glXGetProcAddressARB(#pfn);
1089 GLX_EXT_FUNCS_GEN;
1090 #undef USE_GL_FUNC
1092 /* Only save the values obtained when a display is provided */
1093 if (display != NULL) This->isGLInfoValid = TRUE;
1097 HRESULT WINAPI IDirect3D8Impl_CreateDevice (LPDIRECT3D8 iface,
1098 UINT Adapter, D3DDEVTYPE DeviceType, HWND hFocusWindow,
1099 DWORD BehaviourFlags, D3DPRESENT_PARAMETERS* pPresentationParameters,
1100 IDirect3DDevice8** ppReturnedDeviceInterface) {
1101 IDirect3DDevice8Impl *object;
1102 HWND whichHWND;
1103 int num;
1104 XVisualInfo template;
1105 HDC hDc;
1107 ICOM_THIS(IDirect3D8Impl,iface);
1108 TRACE("(%p)->(Adptr:%d, DevType: %x, FocusHwnd: %p, BehFlags: %lx, PresParms: %p, RetDevInt: %p)\n", This, Adapter, DeviceType,
1109 hFocusWindow, BehaviourFlags, pPresentationParameters, ppReturnedDeviceInterface);
1111 /* Allocate the storage for the device */
1112 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DDevice8Impl));
1113 if (NULL == object) {
1114 return D3DERR_OUTOFVIDEOMEMORY;
1116 object->lpVtbl = &Direct3DDevice8_Vtbl;
1117 object->ref = 1;
1118 object->direct3d8 = This;
1119 /** The device AddRef the direct3d8 Interface else crash in propers clients codes */
1120 IDirect3D8_AddRef((LPDIRECT3D8) object->direct3d8);
1122 /** use StateBlock Factory here, for creating the startup stateBlock */
1123 object->StateBlock = NULL;
1124 IDirect3DDeviceImpl_CreateStateBlock(object, D3DSBT_ALL, NULL);
1125 object->UpdateStateBlock = object->StateBlock;
1127 /* Save the creation parameters */
1128 object->CreateParms.AdapterOrdinal = Adapter;
1129 object->CreateParms.DeviceType = DeviceType;
1130 object->CreateParms.hFocusWindow = hFocusWindow;
1131 object->CreateParms.BehaviorFlags = BehaviourFlags;
1133 *ppReturnedDeviceInterface = (LPDIRECT3DDEVICE8) object;
1135 /* Initialize settings */
1136 object->PresentParms.BackBufferCount = 1; /* Opengl only supports one? */
1137 object->adapterNo = Adapter;
1138 object->devType = DeviceType;
1140 /* Initialize openGl - Note the visual is chosen as the window is created and the glcontext cannot
1141 use different properties after that point in time. FIXME: How to handle when requested format
1142 doesn't match actual visual? Cannot choose one here - code removed as it ONLY works if the one
1143 it chooses is identical to the one already being used! */
1144 /* FIXME: Handle stencil appropriately via EnableAutoDepthStencil / AutoDepthStencilFormat */
1146 /* Which hwnd are we using? */
1147 whichHWND = pPresentationParameters->hDeviceWindow;
1148 if (!whichHWND) {
1149 whichHWND = hFocusWindow;
1151 object->win_handle = whichHWND;
1152 object->win = (Window)GetPropA( whichHWND, "__wine_x11_client_window" );
1154 hDc = GetDC(whichHWND);
1155 object->display = get_display(hDc);
1157 TRACE("(%p)->(DepthStencil:(%u,%s), BackBufferFormat:(%u,%s))\n", This,
1158 pPresentationParameters->AutoDepthStencilFormat, debug_d3dformat(pPresentationParameters->AutoDepthStencilFormat),
1159 pPresentationParameters->BackBufferFormat, debug_d3dformat(pPresentationParameters->BackBufferFormat));
1161 ENTER_GL();
1163 /* Create a context based off the properties of the existing visual */
1164 template.visualid = (VisualID)GetPropA(GetDesktopWindow(), "__wine_x11_visual_id");
1165 object->visInfo = XGetVisualInfo(object->display, VisualIDMask, &template, &num);
1166 if (NULL == object->visInfo) {
1167 ERR("cannot really get XVisual\n");
1168 LEAVE_GL();
1169 return D3DERR_NOTAVAILABLE;
1171 object->glCtx = glXCreateContext(object->display, object->visInfo, NULL, GL_TRUE);
1172 if (NULL == object->glCtx) {
1173 ERR("cannot create glxContext\n");
1174 LEAVE_GL();
1175 return D3DERR_NOTAVAILABLE;
1177 LEAVE_GL();
1179 ReleaseDC(whichHWND, hDc);
1181 if (object->glCtx == NULL) {
1182 ERR("Error in context creation !\n");
1183 return D3DERR_INVALIDCALL;
1184 } else {
1185 TRACE("Context created (HWND=%p, glContext=%p, Window=%ld, VisInfo=%p)\n",
1186 whichHWND, object->glCtx, object->win, object->visInfo);
1189 /* If not windowed, need to go fullscreen, and resize the HWND to the appropriate */
1190 /* dimensions */
1191 if (!pPresentationParameters->Windowed) {
1192 #if 1
1193 DEVMODEW devmode;
1194 HDC hdc;
1195 int bpp = 0;
1196 memset(&devmode, 0, sizeof(DEVMODEW));
1197 devmode.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT;
1198 MultiByteToWideChar(CP_ACP, 0, "Gamers CG", -1, devmode.dmDeviceName, CCHDEVICENAME);
1199 hdc = CreateDCA("DISPLAY", NULL, NULL, NULL);
1200 bpp = GetDeviceCaps(hdc, BITSPIXEL);
1201 DeleteDC(hdc);
1202 devmode.dmBitsPerPel = (bpp >= 24) ? 32 : bpp;/*Stupid XVidMode cannot change bpp D3DFmtGetBpp(object, pPresentationParameters->BackBufferFormat);*/
1203 devmode.dmPelsWidth = pPresentationParameters->BackBufferWidth;
1204 devmode.dmPelsHeight = pPresentationParameters->BackBufferHeight;
1205 ChangeDisplaySettingsExW(devmode.dmDeviceName, &devmode, object->win_handle, CDS_FULLSCREEN, NULL);
1206 #else
1207 FIXME("Requested full screen support not implemented, expect windowed operation\n");
1208 #endif
1210 /* Make popup window */
1211 ShowWindow(whichHWND, SW_HIDE);
1212 SetWindowLongA(whichHWND, GWL_STYLE, WS_POPUP);
1213 SetWindowPos(object->win_handle, HWND_TOP, 0, 0,
1214 pPresentationParameters->BackBufferWidth,
1215 pPresentationParameters->BackBufferHeight, SWP_SHOWWINDOW | SWP_FRAMECHANGED);
1216 ShowWindow(whichHWND, SW_SHOW);
1219 TRACE("Creating back buffer\n");
1220 /* MSDN: If Windowed is TRUE and either of the BackBufferWidth/Height values is zero,
1221 then the corresponding dimension of the client area of the hDeviceWindow
1222 (or the focus window, if hDeviceWindow is NULL) is taken. */
1223 if (pPresentationParameters->Windowed && ((pPresentationParameters->BackBufferWidth == 0) ||
1224 (pPresentationParameters->BackBufferHeight == 0))) {
1225 RECT Rect;
1227 GetClientRect(whichHWND, &Rect);
1229 if (pPresentationParameters->BackBufferWidth == 0) {
1230 pPresentationParameters->BackBufferWidth = Rect.right;
1231 TRACE("Updating width to %d\n", pPresentationParameters->BackBufferWidth);
1233 if (pPresentationParameters->BackBufferHeight == 0) {
1234 pPresentationParameters->BackBufferHeight = Rect.bottom;
1235 TRACE("Updating height to %d\n", pPresentationParameters->BackBufferHeight);
1239 /* Save the presentation parms now filled in correctly */
1240 memcpy(&object->PresentParms, pPresentationParameters, sizeof(D3DPRESENT_PARAMETERS));
1243 IDirect3DDevice8Impl_CreateRenderTarget((LPDIRECT3DDEVICE8) object,
1244 pPresentationParameters->BackBufferWidth,
1245 pPresentationParameters->BackBufferHeight,
1246 pPresentationParameters->BackBufferFormat,
1247 pPresentationParameters->MultiSampleType,
1248 TRUE,
1249 (LPDIRECT3DSURFACE8*) &object->frontBuffer);
1251 IDirect3DDevice8Impl_CreateRenderTarget((LPDIRECT3DDEVICE8) object,
1252 pPresentationParameters->BackBufferWidth,
1253 pPresentationParameters->BackBufferHeight,
1254 pPresentationParameters->BackBufferFormat,
1255 pPresentationParameters->MultiSampleType,
1256 TRUE,
1257 (LPDIRECT3DSURFACE8*) &object->backBuffer);
1259 if (pPresentationParameters->EnableAutoDepthStencil) {
1260 IDirect3DDevice8Impl_CreateDepthStencilSurface((LPDIRECT3DDEVICE8) object,
1261 pPresentationParameters->BackBufferWidth,
1262 pPresentationParameters->BackBufferHeight,
1263 pPresentationParameters->AutoDepthStencilFormat,
1264 D3DMULTISAMPLE_NONE,
1265 (LPDIRECT3DSURFACE8*) &object->depthStencilBuffer);
1266 } else {
1267 object->depthStencilBuffer = NULL;
1269 TRACE("FrontBuf @ %p, BackBuf @ %p, DepthStencil @ %p\n",object->frontBuffer, object->backBuffer, object->depthStencilBuffer);
1271 /* init the default renderTarget management */
1272 object->drawable = object->win;
1273 object->render_ctx = object->glCtx;
1274 object->renderTarget = object->backBuffer;
1275 IDirect3DSurface8Impl_AddRef((LPDIRECT3DSURFACE8) object->renderTarget);
1276 object->stencilBufferTarget = object->depthStencilBuffer;
1277 if (NULL != object->stencilBufferTarget) {
1278 IDirect3DSurface8Impl_AddRef((LPDIRECT3DSURFACE8) object->stencilBufferTarget);
1281 ENTER_GL();
1283 if (glXMakeCurrent(object->display, object->win, object->glCtx) == False) {
1284 ERR("Error in setting current context (context %p drawable %ld)!\n", object->glCtx, object->win);
1286 checkGLcall("glXMakeCurrent");
1288 /* Clear the screen */
1289 glClearColor(1.0, 0.0, 0.0, 0.0);
1290 checkGLcall("glClearColor");
1291 glColor3f(1.0, 1.0, 1.0);
1292 checkGLcall("glColor3f");
1294 glEnable(GL_LIGHTING);
1295 checkGLcall("glEnable");
1297 glLightModeli(GL_LIGHT_MODEL_LOCAL_VIEWER, GL_TRUE);
1298 checkGLcall("glLightModeli(GL_LIGHT_MODEL_LOCAL_VIEWER, GL_TRUE);");
1300 glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE_EXT);
1301 checkGLcall("glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE_EXT);");
1303 glLightModeli(GL_LIGHT_MODEL_COLOR_CONTROL, GL_SEPARATE_SPECULAR_COLOR);
1304 checkGLcall("glLightModeli(GL_LIGHT_MODEL_COLOR_CONTROL, GL_SEPARATE_SPECULAR_COLOR);");
1307 * Initialize openGL extension related variables
1308 * with Default values
1310 IDirect3D8Impl_FillGLCaps(iface, object->display);
1312 /* Setup all the devices defaults */
1313 IDirect3DDeviceImpl_InitStartupStateBlock(object);
1315 LEAVE_GL();
1317 { /* Set a default viewport */
1318 D3DVIEWPORT8 vp;
1319 vp.X = 0;
1320 vp.Y = 0;
1321 vp.Width = pPresentationParameters->BackBufferWidth;
1322 vp.Height = pPresentationParameters->BackBufferHeight;
1323 vp.MinZ = 0.0f;
1324 vp.MaxZ = 1.0f;
1325 IDirect3DDevice8Impl_SetViewport((LPDIRECT3DDEVICE8) object, &vp);
1328 /* Initialize the current view state */
1329 object->modelview_valid = 1;
1330 object->proj_valid = 0;
1331 object->view_ident = 1;
1332 object->last_was_rhw = 0;
1333 glGetIntegerv(GL_MAX_LIGHTS, &object->maxConcurrentLights);
1334 TRACE("(%p,%d) All defaults now set up, leaving CreateDevice with %p\n", This, Adapter, object);
1336 /* Clear the screen */
1337 IDirect3DDevice8Impl_Clear((LPDIRECT3DDEVICE8) object, 0, NULL, D3DCLEAR_STENCIL|D3DCLEAR_ZBUFFER|D3DCLEAR_TARGET, 0x00, 1.0, 0);
1339 return D3D_OK;
1342 ICOM_VTABLE(IDirect3D8) Direct3D8_Vtbl =
1344 ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE
1345 IDirect3D8Impl_QueryInterface,
1346 IDirect3D8Impl_AddRef,
1347 IDirect3D8Impl_Release,
1348 IDirect3D8Impl_RegisterSoftwareDevice,
1349 IDirect3D8Impl_GetAdapterCount,
1350 IDirect3D8Impl_GetAdapterIdentifier,
1351 IDirect3D8Impl_GetAdapterModeCount,
1352 IDirect3D8Impl_EnumAdapterModes,
1353 IDirect3D8Impl_GetAdapterDisplayMode,
1354 IDirect3D8Impl_CheckDeviceType,
1355 IDirect3D8Impl_CheckDeviceFormat,
1356 IDirect3D8Impl_CheckDeviceMultiSampleType,
1357 IDirect3D8Impl_CheckDepthStencilMatch,
1358 IDirect3D8Impl_GetDeviceCaps,
1359 IDirect3D8Impl_GetAdapterMonitor,
1360 IDirect3D8Impl_CreateDevice