2 * User Interface Functions
4 * Copyright 1997 Dimitrie O. Paun
5 * Copyright 1997 Bertho A. Stultiens
12 static const WORD wPattern_AA55
[8] = { 0xaaaa, 0x5555, 0xaaaa, 0x5555,
13 0xaaaa, 0x5555, 0xaaaa, 0x5555 };
15 /* These tables are used in:
16 * UITOOLS_DrawDiagEdge()
17 * UITOOLS_DrawRectEdge()
19 static const char LTInnerNormal
[] = {
21 -1, COLOR_BTNHIGHLIGHT
, COLOR_BTNHIGHLIGHT
, -1,
22 -1, COLOR_3DDKSHADOW
, COLOR_3DDKSHADOW
, -1,
26 static const char LTOuterNormal
[] = {
27 -1, COLOR_3DLIGHT
, COLOR_BTNSHADOW
, -1,
28 COLOR_BTNHIGHLIGHT
, COLOR_3DLIGHT
, COLOR_BTNSHADOW
, -1,
29 COLOR_3DDKSHADOW
, COLOR_3DLIGHT
, COLOR_BTNSHADOW
, -1,
30 -1, COLOR_3DLIGHT
, COLOR_BTNSHADOW
, -1
33 static const char RBInnerNormal
[] = {
35 -1, COLOR_BTNSHADOW
, COLOR_BTNSHADOW
, -1,
36 -1, COLOR_3DLIGHT
, COLOR_3DLIGHT
, -1,
40 static const char RBOuterNormal
[] = {
41 -1, COLOR_3DDKSHADOW
, COLOR_BTNHIGHLIGHT
, -1,
42 COLOR_BTNSHADOW
, COLOR_3DDKSHADOW
, COLOR_BTNHIGHLIGHT
, -1,
43 COLOR_3DLIGHT
, COLOR_3DDKSHADOW
, COLOR_BTNHIGHLIGHT
, -1,
44 -1, COLOR_3DDKSHADOW
, COLOR_BTNHIGHLIGHT
, -1
47 static const char LTInnerSoft
[] = {
49 -1, COLOR_3DLIGHT
, COLOR_3DLIGHT
, -1,
50 -1, COLOR_BTNSHADOW
, COLOR_BTNSHADOW
, -1,
54 static const char LTOuterSoft
[] = {
55 -1, COLOR_BTNHIGHLIGHT
, COLOR_3DDKSHADOW
, -1,
56 COLOR_3DLIGHT
, COLOR_BTNHIGHLIGHT
, COLOR_3DDKSHADOW
, -1,
57 COLOR_BTNSHADOW
, COLOR_BTNHIGHLIGHT
, COLOR_3DDKSHADOW
, -1,
58 -1, COLOR_BTNHIGHLIGHT
, COLOR_3DDKSHADOW
, -1
61 #define RBInnerSoft RBInnerNormal /* These are the same */
62 #define RBOuterSoft RBOuterNormal
64 static const char LTRBOuterMono
[] = {
65 -1, COLOR_WINDOWFRAME
, COLOR_WINDOWFRAME
, COLOR_WINDOWFRAME
,
66 COLOR_WINDOW
, COLOR_WINDOWFRAME
, COLOR_WINDOWFRAME
, COLOR_WINDOWFRAME
,
67 COLOR_WINDOW
, COLOR_WINDOWFRAME
, COLOR_WINDOWFRAME
, COLOR_WINDOWFRAME
,
68 COLOR_WINDOW
, COLOR_WINDOWFRAME
, COLOR_WINDOWFRAME
, COLOR_WINDOWFRAME
,
71 static const char LTRBInnerMono
[] = {
73 -1, COLOR_WINDOW
, COLOR_WINDOW
, COLOR_WINDOW
,
74 -1, COLOR_WINDOW
, COLOR_WINDOW
, COLOR_WINDOW
,
75 -1, COLOR_WINDOW
, COLOR_WINDOW
, COLOR_WINDOW
,
78 static const char LTRBOuterFlat
[] = {
79 -1, COLOR_BTNSHADOW
, COLOR_BTNSHADOW
, COLOR_BTNSHADOW
,
80 COLOR_WINDOWFRAME
, COLOR_BTNSHADOW
, COLOR_BTNSHADOW
, COLOR_BTNSHADOW
,
81 COLOR_WINDOWFRAME
, COLOR_BTNSHADOW
, COLOR_BTNSHADOW
, COLOR_BTNSHADOW
,
82 COLOR_WINDOWFRAME
, COLOR_BTNSHADOW
, COLOR_BTNSHADOW
, COLOR_BTNSHADOW
,
85 static const char LTRBInnerFlat
[] = {
87 -1, COLOR_WINDOWFRAME
, COLOR_WINDOWFRAME
, COLOR_WINDOWFRAME
,
88 -1, COLOR_WINDOWFRAME
, COLOR_WINDOWFRAME
, COLOR_WINDOWFRAME
,
89 -1, COLOR_WINDOWFRAME
, COLOR_WINDOWFRAME
, COLOR_WINDOWFRAME
,
92 /***********************************************************************
93 * UITOOLS_DrawDiagEdge
95 * Same as DrawEdge, but with BF_DIAGONAL
96 * I tested it extensively and as far as I can tell it is identical to the
97 * implementaion in Win95.
98 * I do not like that I create and
99 * use the 3 Pens to draw the diagonals. It would be better to draw them
100 * using the brushes returned by GetSysColorBrush func, but I did not have
101 * the patience to implement that yet.
103 /*********************************************************************
104 * 03-Dec-1997: Changed by Bertho Stultiens
106 * See also comments with UITOOLS_DrawRectEdge()
108 static BOOL32
UITOOLS_DrawDiagEdge(HDC32 hdc
, LPRECT32 rc
, UINT32 uType
, UINT32 uFlags
)
112 HPEN32 InnerPen
, OuterPen
;
117 int Width
= rc
->right
- rc
->left
;
118 int Height
= rc
->bottom
- rc
->top
;
119 int SmallDiam
= Width
> Height
? Height
: Width
;
120 BOOL32 retval
= !( ((uType
& BDR_INNER
) == BDR_INNER
121 || (uType
& BDR_OUTER
) == BDR_OUTER
)
122 && !(uFlags
& (BF_FLAT
|BF_MONO
)) );
123 int add
= (LTRBInnerMono
[uType
& (BDR_INNER
|BDR_OUTER
)] != -1 ? 1 : 0)
124 + (LTRBOuterMono
[uType
& (BDR_INNER
|BDR_OUTER
)] != -1 ? 1 : 0);
127 OuterPen
= InnerPen
= (HPEN32
)GetStockObject32(NULL_PEN
);
128 SavePen
= (HPEN32
)SelectObject32(hdc
, InnerPen
);
129 spx
= spy
= epx
= epy
= 0; /* Satisfy the compiler... */
131 /* Determine the colors of the edges */
134 InnerI
= LTRBInnerMono
[uType
& (BDR_INNER
|BDR_OUTER
)];
135 OuterI
= LTRBOuterMono
[uType
& (BDR_INNER
|BDR_OUTER
)];
137 else if(uFlags
& BF_FLAT
)
139 InnerI
= LTRBInnerFlat
[uType
& (BDR_INNER
|BDR_OUTER
)];
140 OuterI
= LTRBOuterFlat
[uType
& (BDR_INNER
|BDR_OUTER
)];
142 else if(uFlags
& BF_SOFT
)
144 if(uFlags
& BF_BOTTOM
)
146 InnerI
= RBInnerSoft
[uType
& (BDR_INNER
|BDR_OUTER
)];
147 OuterI
= RBOuterSoft
[uType
& (BDR_INNER
|BDR_OUTER
)];
151 InnerI
= LTInnerSoft
[uType
& (BDR_INNER
|BDR_OUTER
)];
152 OuterI
= LTOuterSoft
[uType
& (BDR_INNER
|BDR_OUTER
)];
157 if(uFlags
& BF_BOTTOM
)
159 InnerI
= RBInnerNormal
[uType
& (BDR_INNER
|BDR_OUTER
)];
160 OuterI
= RBOuterNormal
[uType
& (BDR_INNER
|BDR_OUTER
)];
164 InnerI
= LTInnerNormal
[uType
& (BDR_INNER
|BDR_OUTER
)];
165 OuterI
= LTOuterNormal
[uType
& (BDR_INNER
|BDR_OUTER
)];
169 if(InnerI
!= -1) InnerPen
= GetSysColorPen32(InnerI
);
170 if(OuterI
!= -1) OuterPen
= GetSysColorPen32(OuterI
);
172 MoveToEx32(hdc
, 0, 0, &SavePoint
);
174 /* Don't ask me why, but this is what is visible... */
175 /* This must be possible to do much simpler, but I fail to */
176 /* see the logic in the MS implementation (sigh...). */
177 /* So, this might look a bit brute force here (and it is), but */
178 /* it gets the job done;) */
180 switch(uFlags
& BF_RECT
)
186 /* Left bottom endpoint */
188 spx
= epx
+ SmallDiam
;
190 spy
= epy
- SmallDiam
;
195 /* Left top endpoint */
197 spx
= epx
+ SmallDiam
;
199 spy
= epy
+ SmallDiam
;
205 case BF_RIGHT
|BF_LEFT
:
206 case BF_RIGHT
|BF_LEFT
|BF_TOP
:
207 case BF_BOTTOM
|BF_TOP
:
208 case BF_BOTTOM
|BF_TOP
|BF_LEFT
:
209 case BF_BOTTOMRIGHT
|BF_LEFT
:
210 case BF_BOTTOMRIGHT
|BF_TOP
:
212 /* Right top endpoint */
214 epx
= spx
+ SmallDiam
;
216 epy
= spy
- SmallDiam
;
220 MoveToEx32(hdc
, spx
, spy
, NULL
);
221 SelectObject32(hdc
, OuterPen
);
222 LineTo32(hdc
, epx
, epy
);
224 SelectObject32(hdc
, InnerPen
);
226 switch(uFlags
& (BF_RECT
|BF_DIAGONAL
))
228 case BF_DIAGONAL_ENDBOTTOMLEFT
:
229 case (BF_DIAGONAL
|BF_BOTTOM
):
231 case (BF_DIAGONAL
|BF_LEFT
):
232 MoveToEx32(hdc
, spx
-1, spy
, NULL
);
233 LineTo32(hdc
, epx
, epy
-1);
234 Points
[0].x
= spx
-add
;
236 Points
[1].x
= rc
->left
;
237 Points
[1].y
= rc
->top
;
239 Points
[2].y
= epy
-1-add
;
240 Points
[3] = Points
[2];
243 case BF_DIAGONAL_ENDBOTTOMRIGHT
:
244 MoveToEx32(hdc
, spx
-1, spy
, NULL
);
245 LineTo32(hdc
, epx
, epy
+1);
246 Points
[0].x
= spx
-add
;
248 Points
[1].x
= rc
->left
;
249 Points
[1].y
= rc
->bottom
-1;
251 Points
[2].y
= epy
+1+add
;
252 Points
[3] = Points
[2];
255 case (BF_DIAGONAL
|BF_BOTTOM
|BF_RIGHT
|BF_TOP
):
256 case (BF_DIAGONAL
|BF_BOTTOM
|BF_RIGHT
|BF_TOP
|BF_LEFT
):
257 case BF_DIAGONAL_ENDTOPRIGHT
:
258 case (BF_DIAGONAL
|BF_RIGHT
|BF_TOP
|BF_LEFT
):
259 MoveToEx32(hdc
, spx
+1, spy
, NULL
);
260 LineTo32(hdc
, epx
, epy
+1);
262 Points
[0].y
= epy
+1+add
;
263 Points
[1].x
= rc
->right
-1;
264 Points
[1].y
= rc
->top
+add
;
265 Points
[2].x
= rc
->right
-1;
266 Points
[2].y
= rc
->bottom
-1;
267 Points
[3].x
= spx
+add
;
271 case BF_DIAGONAL_ENDTOPLEFT
:
272 MoveToEx32(hdc
, spx
, spy
-1, NULL
);
273 LineTo32(hdc
, epx
+1, epy
);
274 Points
[0].x
= epx
+1+add
;
276 Points
[1].x
= rc
->right
-1;
277 Points
[1].y
= rc
->top
;
278 Points
[2].x
= rc
->right
-1;
279 Points
[2].y
= rc
->bottom
-1-add
;
281 Points
[3].y
= spy
-add
;
284 case (BF_DIAGONAL
|BF_TOP
):
285 case (BF_DIAGONAL
|BF_BOTTOM
|BF_TOP
):
286 case (BF_DIAGONAL
|BF_BOTTOM
|BF_TOP
|BF_LEFT
):
287 MoveToEx32(hdc
, spx
+1, spy
-1, NULL
);
288 LineTo32(hdc
, epx
, epy
);
291 Points
[1].x
= rc
->right
-1;
292 Points
[1].y
= rc
->top
;
293 Points
[2].x
= rc
->right
-1;
294 Points
[2].y
= rc
->bottom
-1-add
;
295 Points
[3].x
= spx
+add
;
296 Points
[3].y
= spy
-add
;
299 case (BF_DIAGONAL
|BF_RIGHT
):
300 case (BF_DIAGONAL
|BF_RIGHT
|BF_LEFT
):
301 case (BF_DIAGONAL
|BF_RIGHT
|BF_LEFT
|BF_BOTTOM
):
302 MoveToEx32(hdc
, spx
, spy
, NULL
);
303 LineTo32(hdc
, epx
-1, epy
+1);
306 Points
[1].x
= rc
->left
;
307 Points
[1].y
= rc
->top
+add
;
308 Points
[2].x
= epx
-1-add
;
309 Points
[2].y
= epy
+1+add
;
310 Points
[3] = Points
[2];
314 /* Fill the interior if asked */
315 if((uFlags
& BF_MIDDLE
) && retval
)
318 HBRUSH32 hb
= GetSysColorBrush32(uFlags
& BF_MONO
? COLOR_WINDOW
321 HPEN32 hp
= GetSysColorPen32(uFlags
& BF_MONO
? COLOR_WINDOW
323 hbsave
= (HBRUSH32
)SelectObject32(hdc
, hb
);
324 hpsave
= (HPEN32
)SelectObject32(hdc
, hp
);
325 Polygon32(hdc
, Points
, 4);
326 SelectObject32(hdc
, hbsave
);
327 SelectObject32(hdc
, hpsave
);
330 /* Adjust rectangle if asked */
331 if(uFlags
& BF_ADJUST
)
333 if(uFlags
& BF_LEFT
) rc
->left
+= add
;
334 if(uFlags
& BF_RIGHT
) rc
->right
-= add
;
335 if(uFlags
& BF_TOP
) rc
->top
+= add
;
336 if(uFlags
& BF_BOTTOM
) rc
->bottom
-= add
;
340 SelectObject32(hdc
, SavePen
);
341 MoveToEx32(hdc
, SavePoint
.x
, SavePoint
.y
, NULL
);
346 /***********************************************************************
347 * UITOOLS_DrawRectEdge
349 * Same as DrawEdge, but without BF_DIAGONAL
350 * I tested this function and it works very well. You should not change it
351 * unless you find a bug. If you don't like the colors, it it not its
352 * fault - the system colors are not OK.
353 * Again, I tested this function on Win95 and I compared the output with the
354 * one generated by the native DrawEdge and it is identical on all cases that
355 * I tried, and I tried quite a few.
357 /*********************************************************************
358 * 23-Nov-1997: Changed by Bertho Stultiens
360 * Well, I started testing this and found out that there are a few things
361 * that weren't quite as win95. The following rewrite should reproduce
362 * win95 results completely.
363 * The colorselection is table-driven to avoid awfull if-statements.
364 * The table below show the color settings.
366 * Pen selection table for uFlags = 0
368 * uType | LTI | LTO | RBI | RBO
369 * ------+-------+-------+-------+-------
370 * 0000 | x | x | x | x
371 * 0001 | x | 22 | x | 21
372 * 0010 | x | 16 | x | 20
373 * 0011 | x | x | x | x
374 * ------+-------+-------+-------+-------
375 * 0100 | x | 20 | x | 16
376 * 0101 | 20 | 22 | 16 | 21
377 * 0110 | 20 | 16 | 16 | 20
378 * 0111 | x | x | x | x
379 * ------+-------+-------+-------+-------
380 * 1000 | x | 21 | x | 22
381 * 1001 | 21 | 22 | 22 | 21
382 * 1010 | 21 | 16 | 22 | 20
383 * 1011 | x | x | x | x
384 * ------+-------+-------+-------+-------
385 * 1100 | x | x | x | x
386 * 1101 | x | x (22)| x | x (21)
387 * 1110 | x | x (16)| x | x (20)
388 * 1111 | x | x | x | x
390 * Pen selection table for uFlags = BF_SOFT
392 * uType | LTI | LTO | RBI | RBO
393 * ------+-------+-------+-------+-------
394 * 0000 | x | x | x | x
395 * 0001 | x | 20 | x | 21
396 * 0010 | x | 21 | x | 20
397 * 0011 | x | x | x | x
398 * ------+-------+-------+-------+-------
399 * 0100 | x | 22 | x | 16
400 * 0101 | 22 | 20 | 16 | 21
401 * 0110 | 22 | 21 | 16 | 20
402 * 0111 | x | x | x | x
403 * ------+-------+-------+-------+-------
404 * 1000 | x | 16 | x | 22
405 * 1001 | 16 | 20 | 22 | 21
406 * 1010 | 16 | 21 | 22 | 20
407 * 1011 | x | x | x | x
408 * ------+-------+-------+-------+-------
409 * 1100 | x | x | x | x
410 * 1101 | x | x (20)| x | x (21)
411 * 1110 | x | x (21)| x | x (20)
412 * 1111 | x | x | x | x
414 * x = don't care; (n) = is what win95 actually uses
415 * LTI = left Top Inner line
416 * LTO = left Top Outer line
417 * RBI = Right Bottom Inner line
418 * RBO = Right Bottom Outer line
420 * 16 = COLOR_BTNSHADOW
421 * 20 = COLOR_BTNHIGHLIGHT
422 * 21 = COLOR_3DDKSHADOW
427 static BOOL32
UITOOLS_DrawRectEdge(HDC32 hdc
, LPRECT32 rc
, UINT32 uType
, UINT32 uFlags
)
429 char LTInnerI
, LTOuterI
;
430 char RBInnerI
, RBOuterI
;
431 HPEN32 LTInnerPen
, LTOuterPen
;
432 HPEN32 RBInnerPen
, RBOuterPen
;
433 RECT32 InnerRect
= *rc
;
440 BOOL32 retval
= !( ((uType
& BDR_INNER
) == BDR_INNER
441 || (uType
& BDR_OUTER
) == BDR_OUTER
)
442 && !(uFlags
& (BF_FLAT
|BF_MONO
)) );
445 LTInnerPen
= LTOuterPen
= RBInnerPen
= RBOuterPen
= (HPEN32
)GetStockObject32(NULL_PEN
);
446 SavePen
= (HPEN32
)SelectObject32(hdc
, LTInnerPen
);
448 /* Determine the colors of the edges */
451 LTInnerI
= RBInnerI
= LTRBInnerMono
[uType
& (BDR_INNER
|BDR_OUTER
)];
452 LTOuterI
= RBOuterI
= LTRBOuterMono
[uType
& (BDR_INNER
|BDR_OUTER
)];
454 else if(uFlags
& BF_FLAT
)
456 LTInnerI
= RBInnerI
= LTRBInnerFlat
[uType
& (BDR_INNER
|BDR_OUTER
)];
457 LTOuterI
= RBOuterI
= LTRBOuterFlat
[uType
& (BDR_INNER
|BDR_OUTER
)];
459 else if(uFlags
& BF_SOFT
)
461 LTInnerI
= LTInnerSoft
[uType
& (BDR_INNER
|BDR_OUTER
)];
462 LTOuterI
= LTOuterSoft
[uType
& (BDR_INNER
|BDR_OUTER
)];
463 RBInnerI
= RBInnerSoft
[uType
& (BDR_INNER
|BDR_OUTER
)];
464 RBOuterI
= RBOuterSoft
[uType
& (BDR_INNER
|BDR_OUTER
)];
468 LTInnerI
= LTInnerNormal
[uType
& (BDR_INNER
|BDR_OUTER
)];
469 LTOuterI
= LTOuterNormal
[uType
& (BDR_INNER
|BDR_OUTER
)];
470 RBInnerI
= RBInnerNormal
[uType
& (BDR_INNER
|BDR_OUTER
)];
471 RBOuterI
= RBOuterNormal
[uType
& (BDR_INNER
|BDR_OUTER
)];
474 if((uFlags
& BF_BOTTOMLEFT
) == BF_BOTTOMLEFT
) LBpenplus
= 1;
475 if((uFlags
& BF_TOPRIGHT
) == BF_TOPRIGHT
) RTpenplus
= 1;
476 if((uFlags
& BF_BOTTOMRIGHT
) == BF_BOTTOMRIGHT
) RBpenplus
= 1;
477 if((uFlags
& BF_TOPLEFT
) == BF_TOPLEFT
) LTpenplus
= 1;
479 if(LTInnerI
!= -1) LTInnerPen
= GetSysColorPen32(LTInnerI
);
480 if(LTOuterI
!= -1) LTOuterPen
= GetSysColorPen32(LTOuterI
);
481 if(RBInnerI
!= -1) RBInnerPen
= GetSysColorPen32(RBInnerI
);
482 if(RBOuterI
!= -1) RBOuterPen
= GetSysColorPen32(RBOuterI
);
484 if((uFlags
& BF_MIDDLE
) && retval
)
486 FillRect32(hdc
, &InnerRect
, GetSysColorBrush32(uFlags
& BF_MONO
?
487 COLOR_WINDOW
: COLOR_BTNFACE
));
490 MoveToEx32(hdc
, 0, 0, &SavePoint
);
492 /* Draw the outer edge */
493 SelectObject32(hdc
, LTOuterPen
);
496 MoveToEx32(hdc
, InnerRect
.left
, InnerRect
.top
, NULL
);
497 LineTo32(hdc
, InnerRect
.right
, InnerRect
.top
);
501 MoveToEx32(hdc
, InnerRect
.left
, InnerRect
.top
, NULL
);
502 LineTo32(hdc
, InnerRect
.left
, InnerRect
.bottom
);
504 SelectObject32(hdc
, RBOuterPen
);
505 if(uFlags
& BF_BOTTOM
)
507 MoveToEx32(hdc
, InnerRect
.right
-1, InnerRect
.bottom
-1, NULL
);
508 LineTo32(hdc
, InnerRect
.left
-1, InnerRect
.bottom
-1);
510 if(uFlags
& BF_RIGHT
)
512 MoveToEx32(hdc
, InnerRect
.right
-1, InnerRect
.bottom
-1, NULL
);
513 LineTo32(hdc
, InnerRect
.right
-1, InnerRect
.top
-1);
516 /* Draw the inner edge */
517 SelectObject32(hdc
, LTInnerPen
);
520 MoveToEx32(hdc
, InnerRect
.left
+LTpenplus
, InnerRect
.top
+1, NULL
);
521 LineTo32(hdc
, InnerRect
.right
-RTpenplus
, InnerRect
.top
+1);
525 MoveToEx32(hdc
, InnerRect
.left
+1, InnerRect
.top
+LTpenplus
, NULL
);
526 LineTo32(hdc
, InnerRect
.left
+1, InnerRect
.bottom
-LBpenplus
);
528 SelectObject32(hdc
, RBInnerPen
);
529 if(uFlags
& BF_BOTTOM
)
531 MoveToEx32(hdc
, InnerRect
.right
-1-RBpenplus
, InnerRect
.bottom
-2, NULL
);
532 LineTo32(hdc
, InnerRect
.left
-1+LBpenplus
, InnerRect
.bottom
-2);
534 if(uFlags
& BF_RIGHT
)
536 MoveToEx32(hdc
, InnerRect
.right
-2, InnerRect
.bottom
-1-RBpenplus
, NULL
);
537 LineTo32(hdc
, InnerRect
.right
-2, InnerRect
.top
-1+RTpenplus
);
540 /* Adjust rectangle if asked */
541 if(uFlags
& BF_ADJUST
)
543 int add
= (LTRBInnerMono
[uType
& (BDR_INNER
|BDR_OUTER
)] != -1 ? 1 : 0)
544 + (LTRBOuterMono
[uType
& (BDR_INNER
|BDR_OUTER
)] != -1 ? 1 : 0);
545 if(uFlags
& BF_LEFT
) rc
->left
+= add
;
546 if(uFlags
& BF_RIGHT
) rc
->right
-= add
;
547 if(uFlags
& BF_TOP
) rc
->top
+= add
;
548 if(uFlags
& BF_BOTTOM
) rc
->bottom
-= add
;
552 SelectObject32(hdc
, SavePen
);
553 MoveToEx32(hdc
, SavePoint
.x
, SavePoint
.y
, NULL
);
558 /**********************************************************************
559 * DrawEdge16 (USER.659)
561 BOOL16 WINAPI
DrawEdge16( HDC16 hdc
, LPRECT16 rc
, UINT16 edge
, UINT16 flags
)
566 CONV_RECT16TO32( rc
, &rect32
);
567 ret
= DrawEdge32( hdc
, &rect32
, edge
, flags
);
568 CONV_RECT32TO16( &rect32
, rc
);
572 /**********************************************************************
573 * DrawEdge32 (USER32.154)
575 BOOL32 WINAPI
DrawEdge32( HDC32 hdc
, LPRECT32 rc
, UINT32 edge
, UINT32 flags
)
577 TRACE(graphics
, "%04x %d,%d-%d,%d %04x %04x\n",
578 hdc
, rc
->left
, rc
->top
, rc
->right
, rc
->bottom
,
581 if(flags
& BF_DIAGONAL
)
582 return UITOOLS_DrawDiagEdge(hdc
, rc
, edge
, flags
);
584 return UITOOLS_DrawRectEdge(hdc
, rc
, edge
, flags
);
588 /************************************************************************
589 * UITOOLS_MakeSquareRect
591 * Utility to create a square rectangle and returning the width
593 static int UITOOLS_MakeSquareRect(LPRECT32 src
, LPRECT32 dst
)
595 int Width
= src
->right
- src
->left
;
596 int Height
= src
->bottom
- src
->top
;
597 int SmallDiam
= Width
> Height
? Height
: Width
;
601 /* Make it a square box */
602 if(Width
< Height
) /* SmallDiam == Width */
604 dst
->top
+= (Height
-Width
)/2;
605 dst
->bottom
= dst
->top
+ SmallDiam
;
607 else if(Width
> Height
) /* SmallDiam == Height */
609 dst
->left
+= (Width
-Height
)/2;
610 dst
->right
= dst
->left
+ SmallDiam
;
617 /************************************************************************
618 * UITOOLS_DFC_ButtonPush
620 * Draw a push button coming from DrawFrameControl()
622 * Does a pretty good job in emulating MS behavior. Some quirks are
623 * however there because MS uses a TrueType font (Marlett) to draw
626 static BOOL32
UITOOLS_DFC_ButtonPush(HDC32 dc
, LPRECT32 r
, UINT32 uFlags
)
631 if(uFlags
& (DFCS_PUSHED
| DFCS_CHECKED
| DFCS_FLAT
))
636 if(uFlags
& DFCS_CHECKED
)
638 if(uFlags
& DFCS_MONO
)
639 UITOOLS_DrawRectEdge(dc
, &myr
, edge
, BF_MONO
|BF_RECT
|BF_ADJUST
);
641 UITOOLS_DrawRectEdge(dc
, &myr
, edge
, (uFlags
&DFCS_FLAT
)|BF_RECT
|BF_SOFT
|BF_ADJUST
);
643 if(GetSysColor32(COLOR_BTNHIGHLIGHT
) == RGB(255, 255, 255))
645 HBITMAP32 hbm
= CreateBitmap32(8, 8, 1, 1, wPattern_AA55
);
647 HBRUSH32 hb
= CreatePatternBrush32(hbm
);
649 FillRect32(dc
, &myr
, GetSysColorBrush32(COLOR_BTNFACE
));
650 hbsave
= (HBRUSH32
)SelectObject32(dc
, hb
);
651 PatBlt32(dc
, myr
.left
, myr
.top
, myr
.right
-myr
.left
, myr
.bottom
-myr
.top
, 0x00FA0089);
652 SelectObject32(dc
, hbsave
);
658 FillRect32(dc
, &myr
, GetSysColorBrush32(COLOR_BTNHIGHLIGHT
));
663 if(uFlags
& DFCS_MONO
)
665 UITOOLS_DrawRectEdge(dc
, &myr
, edge
, BF_MONO
|BF_RECT
|BF_ADJUST
);
666 FillRect32(dc
, &myr
, GetSysColorBrush32(COLOR_BTNFACE
));
670 UITOOLS_DrawRectEdge(dc
, r
, edge
, (uFlags
&DFCS_FLAT
) | BF_MIDDLE
|BF_SOFT
| BF_RECT
);
674 /* Adjust rectangle if asked */
675 if(uFlags
& DFCS_ADJUSTRECT
)
687 /************************************************************************
688 * UITOOLS_DFC_ButtonChcek
690 * Draw a check/3state button coming from DrawFrameControl()
692 * Does a pretty good job in emulating MS behavior. Some quirks are
693 * however there because MS uses a TrueType font (Marlett) to draw
696 #define DFC_CHECKPOINTSMAX 6
698 static BOOL32
UITOOLS_DFC_ButtonCheck(HDC32 dc
, LPRECT32 r
, UINT32 uFlags
)
701 int SmallDiam
= UITOOLS_MakeSquareRect(r
, &myr
);
702 int BorderShrink
= SmallDiam
/ 16;
704 if(BorderShrink
< 1) BorderShrink
= 1;
706 /* FIXME: The FillRect() sequence doesn't work for sizes less than */
707 /* 4 pixels in diameter. Not really a problem but it isn't M$'s */
708 /* 100% equivalent. */
709 if(uFlags
& (DFCS_FLAT
|DFCS_MONO
))
711 FillRect32(dc
, &myr
, GetSysColorBrush32(COLOR_WINDOWFRAME
));
712 myr
.left
+= 2 * BorderShrink
;
713 myr
.right
-= 2 * BorderShrink
;
714 myr
.top
+= 2 * BorderShrink
;
715 myr
.bottom
-= 2 * BorderShrink
;
719 FillRect32(dc
, &myr
, GetSysColorBrush32(COLOR_BTNHIGHLIGHT
));
720 myr
.right
-= BorderShrink
;
721 myr
.bottom
-= BorderShrink
;
722 FillRect32(dc
, &myr
, GetSysColorBrush32(COLOR_BTNSHADOW
));
723 myr
.left
+= BorderShrink
;
724 myr
.top
+= BorderShrink
;
725 FillRect32(dc
, &myr
, GetSysColorBrush32(COLOR_3DLIGHT
));
726 myr
.right
-= BorderShrink
;
727 myr
.bottom
-= BorderShrink
;
728 FillRect32(dc
, &myr
, GetSysColorBrush32(COLOR_3DDKSHADOW
));
729 myr
.left
+= BorderShrink
;
730 myr
.top
+= BorderShrink
;
733 if(uFlags
& (DFCS_INACTIVE
|DFCS_PUSHED
))
735 FillRect32(dc
, &myr
, GetSysColorBrush32(COLOR_BTNFACE
));
737 else if(uFlags
& DFCS_CHECKED
)
739 if(GetSysColor32(COLOR_BTNHIGHLIGHT
) == RGB(255, 255, 255))
741 HBITMAP32 hbm
= CreateBitmap32(8, 8, 1, 1, wPattern_AA55
);
743 HBRUSH32 hb
= CreatePatternBrush32(hbm
);
745 FillRect32(dc
, &myr
, GetSysColorBrush32(COLOR_BTNFACE
));
746 hbsave
= (HBRUSH32
)SelectObject32(dc
, hb
);
747 PatBlt32(dc
, myr
.left
, myr
.top
, myr
.right
-myr
.left
, myr
.bottom
-myr
.top
, 0x00FA0089);
748 SelectObject32(dc
, hbsave
);
754 FillRect32(dc
, &myr
, GetSysColorBrush32(COLOR_BTNHIGHLIGHT
));
759 FillRect32(dc
, &myr
, GetSysColorBrush32(COLOR_WINDOW
));
762 if(uFlags
& DFCS_CHECKED
)
764 POINT32 CheckPoints
[DFC_CHECKPOINTSMAX
];
769 /* FIXME: This comes very close to M$'s checkmark, but not */
770 /* exactly... When small or large there is a few pixels */
771 /* shift. Not bad, but could be better :) */
772 UITOOLS_MakeSquareRect(r
, &myr
);
773 CheckPoints
[0].x
= myr
.left
+ 253*SmallDiam
/1000;
774 CheckPoints
[0].y
= myr
.top
+ 345*SmallDiam
/1000;
775 CheckPoints
[1].x
= myr
.left
+ 409*SmallDiam
/1000;
776 CheckPoints
[1].y
= CheckPoints
[0].y
+ (CheckPoints
[1].x
-CheckPoints
[0].x
);
777 CheckPoints
[2].x
= myr
.left
+ 690*SmallDiam
/1000;
778 CheckPoints
[2].y
= CheckPoints
[1].y
- (CheckPoints
[2].x
-CheckPoints
[1].x
);
779 CheckPoints
[3].x
= CheckPoints
[2].x
;
780 CheckPoints
[3].y
= CheckPoints
[2].y
+ 3*SmallDiam
/16;
781 CheckPoints
[4].x
= CheckPoints
[1].x
;
782 CheckPoints
[4].y
= CheckPoints
[1].y
+ 3*SmallDiam
/16;
783 CheckPoints
[5].x
= CheckPoints
[0].x
;
784 CheckPoints
[5].y
= CheckPoints
[0].y
+ 3*SmallDiam
/16;
786 i
= (uFlags
& DFCS_INACTIVE
) || (uFlags
& 0xff) == DFCS_BUTTON3STATE
? COLOR_BTNSHADOW
: COLOR_WINDOWTEXT
;
787 hbsave
= (HBRUSH32
)SelectObject32(dc
, GetSysColorBrush32(i
));
788 hpsave
= (HPEN32
)SelectObject32(dc
, GetSysColorPen32(i
));
789 Polygon32(dc
, CheckPoints
, DFC_CHECKPOINTSMAX
);
790 SelectObject32(dc
, hpsave
);
791 SelectObject32(dc
, hbsave
);
797 /************************************************************************
798 * UITOOLS_DFC_ButtonRadio
800 * Draw a radio/radioimage/radiomask button coming from DrawFrameControl()
802 * Does a pretty good job in emulating MS behavior. Some quirks are
803 * however there because MS uses a TrueType font (Marlett) to draw
806 static BOOL32
UITOOLS_DFC_ButtonRadio(HDC32 dc
, LPRECT32 r
, UINT32 uFlags
)
810 int SmallDiam
= UITOOLS_MakeSquareRect(r
, &myr
);
811 int BorderShrink
= SmallDiam
/ 16;
817 if(BorderShrink
< 1) BorderShrink
= 1;
819 if((uFlags
& 0xff) == DFCS_BUTTONRADIOIMAGE
)
821 FillRect32(dc
, r
, (HBRUSH32
)GetStockObject32(BLACK_BRUSH
));
825 ye
= myr
.top
+ SmallDiam
- SmallDiam
/2;
827 xc
= myr
.left
+ SmallDiam
- SmallDiam
/2;
828 yc
= myr
.top
+ SmallDiam
- SmallDiam
/2;
830 /* Define bounding box */
832 myr
.left
= xc
- i
+i
/2;
833 myr
.right
= xc
+ i
/2;
834 myr
.top
= yc
- i
+i
/2;
835 myr
.bottom
= yc
+ i
/2;
837 if((uFlags
& 0xff) == DFCS_BUTTONRADIOMASK
)
839 hbsave
= (HBRUSH32
)SelectObject32(dc
, GetStockObject32(BLACK_BRUSH
));
840 Pie32(dc
, myr
.left
, myr
.top
, myr
.right
, myr
.bottom
, xe
, ye
, xe
, ye
);
841 SelectObject32(dc
, hbsave
);
845 if(uFlags
& (DFCS_FLAT
|DFCS_MONO
))
847 hpsave
= (HPEN32
)SelectObject32(dc
, GetSysColorPen32(COLOR_WINDOWFRAME
));
848 hbsave
= (HBRUSH32
)SelectObject32(dc
, GetSysColorBrush32(COLOR_WINDOWFRAME
));
849 Pie32(dc
, myr
.left
, myr
.top
, myr
.right
, myr
.bottom
, xe
, ye
, xe
, ye
);
850 SelectObject32(dc
, hbsave
);
851 SelectObject32(dc
, hpsave
);
855 hpsave
= (HPEN32
)SelectObject32(dc
, GetSysColorPen32(COLOR_BTNHIGHLIGHT
));
856 hbsave
= (HBRUSH32
)SelectObject32(dc
, GetSysColorBrush32(COLOR_BTNHIGHLIGHT
));
857 Pie32(dc
, myr
.left
, myr
.top
, myr
.right
, myr
.bottom
, myr
.left
-1, myr
.bottom
, myr
.right
-1, myr
.top
);
859 SelectObject32(dc
, GetSysColorPen32(COLOR_BTNSHADOW
));
860 SelectObject32(dc
, GetSysColorBrush32(COLOR_BTNSHADOW
));
861 Pie32(dc
, myr
.left
, myr
.top
, myr
.right
, myr
.bottom
, myr
.right
+1, myr
.top
, myr
.left
+1, myr
.bottom
);
863 myr
.left
+= BorderShrink
;
864 myr
.right
-= BorderShrink
;
865 myr
.top
+= BorderShrink
;
866 myr
.bottom
-= BorderShrink
;
868 SelectObject32(dc
, GetSysColorPen32(COLOR_3DLIGHT
));
869 SelectObject32(dc
, GetSysColorBrush32(COLOR_3DLIGHT
));
870 Pie32(dc
, myr
.left
, myr
.top
, myr
.right
, myr
.bottom
, myr
.left
-1, myr
.bottom
, myr
.right
-1, myr
.top
);
872 SelectObject32(dc
, GetSysColorPen32(COLOR_3DDKSHADOW
));
873 SelectObject32(dc
, GetSysColorBrush32(COLOR_3DDKSHADOW
));
874 Pie32(dc
, myr
.left
, myr
.top
, myr
.right
, myr
.bottom
, myr
.right
+1, myr
.top
, myr
.left
+1, myr
.bottom
);
875 SelectObject32(dc
, hbsave
);
876 SelectObject32(dc
, hpsave
);
880 myr
.left
= xc
- i
+i
/2;
881 myr
.right
= xc
+ i
/2;
882 myr
.top
= yc
- i
+i
/2;
883 myr
.bottom
= yc
+ i
/2;
884 i
= !(uFlags
& (DFCS_INACTIVE
|DFCS_PUSHED
)) ? COLOR_WINDOW
: COLOR_BTNFACE
;
885 hpsave
= (HPEN32
)SelectObject32(dc
, GetSysColorPen32(i
));
886 hbsave
= (HBRUSH32
)SelectObject32(dc
, GetSysColorBrush32(i
));
887 Pie32(dc
, myr
.left
, myr
.top
, myr
.right
, myr
.bottom
, xe
, ye
, xe
, ye
);
888 SelectObject32(dc
, hbsave
);
889 SelectObject32(dc
, hpsave
);
892 if(uFlags
& DFCS_CHECKED
)
896 myr
.left
= xc
- i
+i
/2;
897 myr
.right
= xc
+ i
/2;
898 myr
.top
= yc
- i
+i
/2;
899 myr
.bottom
= yc
+ i
/2;
901 i
= uFlags
& DFCS_INACTIVE
? COLOR_BTNSHADOW
: COLOR_WINDOWTEXT
;
902 hbsave
= (HBRUSH32
)SelectObject32(dc
, GetSysColorBrush32(i
));
903 hpsave
= (HPEN32
)SelectObject32(dc
, GetSysColorPen32(i
));
904 Pie32(dc
, myr
.left
, myr
.top
, myr
.right
, myr
.bottom
, xe
, ye
, xe
, ye
);
905 SelectObject32(dc
, hpsave
);
906 SelectObject32(dc
, hbsave
);
909 /* FIXME: M$ has a polygon in the center at relative points: */
910 /* 0.476, 0.476 (times SmallDiam, SmallDiam) */
914 /* when the button is unchecked. The reason for it is unknown. The */
915 /* color is COLOR_BTNHIGHLIGHT, although the polygon gets painted at */
916 /* least 3 times (it looks like a clip-region when you see it happen). */
917 /* I do not really see a reason why this should be implemented. If you */
918 /* have a good reason, let me know. Maybe this is a quirk in the Marlett */
924 /***********************************************************************
925 * UITOOLS_DrawFrameButton
927 static BOOL32
UITOOLS_DrawFrameButton(HDC32 hdc
, LPRECT32 rc
, UINT32 uState
)
929 switch(uState
& 0xff)
931 case DFCS_BUTTONPUSH
:
932 return UITOOLS_DFC_ButtonPush(hdc
, rc
, uState
);
934 case DFCS_BUTTONCHECK
:
935 case DFCS_BUTTON3STATE
:
936 return UITOOLS_DFC_ButtonCheck(hdc
, rc
, uState
);
938 case DFCS_BUTTONRADIOIMAGE
:
939 case DFCS_BUTTONRADIOMASK
:
940 case DFCS_BUTTONRADIO
:
941 return UITOOLS_DFC_ButtonRadio(hdc
, rc
, uState
);
944 WARN(uitools
, "Invalid button state: 0x%04x\n", uState
);
950 /***********************************************************************
951 * UITOOLS_DrawFrameCaption
953 * Draw caption buttons (win95), coming from DrawFrameControl()
956 static BOOL32
UITOOLS_DrawFrameCaption(HDC32 dc
, LPRECT32 r
, UINT32 uFlags
)
963 int SmallDiam
= UITOOLS_MakeSquareRect(r
, &myr
)-2;
968 int xc
= (myr
.left
+myr
.right
)/2;
969 int yc
= (myr
.top
+myr
.bottom
)/2;
977 UITOOLS_DFC_ButtonPush(dc
, r
, uFlags
& 0xff00);
979 switch(uFlags
& 0xff)
981 case DFCS_CAPTIONCLOSE
:
982 edge
= 328*SmallDiam
/1000;
983 move
= 95*SmallDiam
/1000;
984 Line1
[0].x
= Line2
[0].x
= Line1
[1].x
= Line2
[1].x
= xc
- edge
;
985 Line1
[2].y
= Line2
[5].y
= Line1
[1].y
= Line2
[4].y
= yc
- edge
;
986 Line1
[3].x
= Line2
[3].x
= Line1
[4].x
= Line2
[4].x
= xc
+ edge
;
987 Line1
[5].y
= Line2
[2].y
= Line1
[4].y
= Line2
[1].y
= yc
+ edge
;
988 Line1
[2].x
= Line2
[2].x
= Line1
[1].x
+ move
;
989 Line1
[0].y
= Line2
[3].y
= Line1
[1].y
+ move
;
990 Line1
[5].x
= Line2
[5].x
= Line1
[4].x
- move
;
991 Line1
[3].y
= Line2
[0].y
= Line1
[4].y
- move
;
996 case DFCS_CAPTIONHELP
:
997 /* This one breaks the flow */
998 /* FIXME: We need the Marlett font in order to get this right. */
1000 hf
= CreateFont32A(-SmallDiam
, 0, 0, 0, FW_NORMAL
, FALSE
, FALSE
, FALSE
,
1001 ANSI_CHARSET
, OUT_DEFAULT_PRECIS
, CLIP_DEFAULT_PRECIS
,
1002 DEFAULT_QUALITY
, FIXED_PITCH
|FF_DONTCARE
, "System");
1003 alignsave
= SetTextAlign32(dc
, TA_TOP
|TA_LEFT
);
1004 bksave
= SetBkMode32(dc
, TRANSPARENT
);
1005 clrsave
= GetTextColor32(dc
);
1006 hfsave
= (HFONT32
)SelectObject32(dc
, hf
);
1007 GetTextExtentPoint32A(dc
, str
, 1, &size
);
1009 if(uFlags
& DFCS_INACTIVE
)
1011 SetTextColor32(dc
, GetSysColor32(COLOR_BTNHIGHLIGHT
));
1012 TextOut32A(dc
, xc
-size
.cx
/2+1, yc
-size
.cy
/2+1, str
, 1);
1014 SetTextColor32(dc
, GetSysColor32(uFlags
& DFCS_INACTIVE
? COLOR_BTNSHADOW
: COLOR_BTNTEXT
));
1015 TextOut32A(dc
, xc
-size
.cx
/2, yc
-size
.cy
/2, str
, 1);
1017 SelectObject32(dc
, hfsave
);
1018 SetTextColor32(dc
, clrsave
);
1019 SetBkMode32(dc
, bksave
);
1020 SetTextAlign32(dc
, alignsave
);
1024 case DFCS_CAPTIONMIN
:
1025 Line1
[0].x
= Line1
[3].x
= myr
.left
+ 96*SmallDiam
/750+2;
1026 Line1
[1].x
= Line1
[2].x
= Line1
[0].x
+ 372*SmallDiam
/750;
1027 Line1
[0].y
= Line1
[1].y
= myr
.top
+ 563*SmallDiam
/750+1;
1028 Line1
[2].y
= Line1
[3].y
= Line1
[0].y
+ 92*SmallDiam
/750;
1033 case DFCS_CAPTIONMAX
:
1034 edge
= 47*SmallDiam
/750;
1035 Line1
[0].x
= Line1
[5].x
= myr
.left
+ 57*SmallDiam
/750+3;
1036 Line1
[0].y
= Line1
[1].y
= myr
.top
+ 143*SmallDiam
/750+1;
1037 Line1
[1].x
= Line1
[2].x
= Line1
[0].x
+ 562*SmallDiam
/750;
1038 Line1
[5].y
= Line1
[4].y
= Line1
[0].y
+ 93*SmallDiam
/750;
1039 Line1
[2].y
= Line1
[3].y
= Line1
[0].y
+ 513*SmallDiam
/750;
1040 Line1
[3].x
= Line1
[4].x
= Line1
[1].x
- edge
;
1042 Line2
[0].x
= Line2
[5].x
= Line1
[0].x
;
1043 Line2
[3].x
= Line2
[4].x
= Line1
[1].x
;
1044 Line2
[1].x
= Line2
[2].x
= Line1
[0].x
+ edge
;
1045 Line2
[0].y
= Line2
[1].y
= Line1
[0].y
;
1046 Line2
[4].y
= Line2
[5].y
= Line1
[2].y
;
1047 Line2
[2].y
= Line2
[3].y
= Line1
[2].y
- edge
;
1052 case DFCS_CAPTIONRESTORE
:
1053 /* FIXME: this one looks bad at small sizes < 15x15 :( */
1054 edge
= 47*SmallDiam
/750;
1055 move
= 420*SmallDiam
/750;
1056 Line1
[0].x
= Line1
[9].x
= myr
.left
+ 198*SmallDiam
/750+2;
1057 Line1
[0].y
= Line1
[1].y
= myr
.top
+ 169*SmallDiam
/750+1;
1058 Line1
[6].y
= Line1
[7].y
= Line1
[0].y
+ 93*SmallDiam
/750;
1059 Line1
[7].x
= Line1
[8].x
= Line1
[0].x
+ edge
;
1060 Line1
[1].x
= Line1
[2].x
= Line1
[0].x
+ move
;
1061 Line1
[5].x
= Line1
[6].x
= Line1
[1].x
- edge
;
1062 Line1
[9].y
= Line1
[8].y
= Line1
[0].y
+ 187*SmallDiam
/750;
1063 Line1
[2].y
= Line1
[3].y
= Line1
[0].y
+ 327*SmallDiam
/750;
1064 Line1
[4].y
= Line1
[5].y
= Line1
[2].y
- edge
;
1065 Line1
[3].x
= Line1
[4].x
= Line1
[2].x
- 140*SmallDiam
/750;
1067 Line2
[1].x
= Line2
[2].x
= Line1
[3].x
;
1068 Line2
[7].x
= Line2
[8].x
= Line2
[1].x
- edge
;
1069 Line2
[0].x
= Line2
[9].x
= Line2
[3].x
= Line2
[4].x
= Line2
[1].x
- move
;
1070 Line2
[5].x
= Line2
[6].x
= Line2
[0].x
+ edge
;
1071 Line2
[0].y
= Line2
[1].y
= Line1
[9].y
;
1072 Line2
[4].y
= Line2
[5].y
= Line2
[8].y
= Line2
[9].y
= Line2
[0].y
+ 93*SmallDiam
/750;
1073 Line2
[2].y
= Line2
[3].y
= Line2
[0].y
+ 327*SmallDiam
/750;
1074 Line2
[6].y
= Line2
[7].y
= Line2
[2].y
- edge
;
1080 WARN(uitools
, "Invalid caption; flags: 0x%04x\n", uFlags
);
1084 /* Here the drawing takes place */
1085 if(uFlags
& DFCS_INACTIVE
)
1087 /* If we have an inactive button, then you see a shadow */
1088 hbsave
= (HBRUSH32
)SelectObject32(dc
, GetSysColorBrush32(COLOR_BTNHIGHLIGHT
));
1089 hpsave
= (HPEN32
)SelectObject32(dc
, GetSysColorPen32(COLOR_BTNHIGHLIGHT
));
1090 Polygon32(dc
, Line1
, Line1N
);
1092 Polygon32(dc
, Line2
, Line2N
);
1093 SelectObject32(dc
, hpsave
);
1094 SelectObject32(dc
, hbsave
);
1097 /* Correct for the shadow shift */
1098 for(i
= 0; i
< Line1N
; i
++)
1103 for(i
= 0; i
< Line2N
; i
++)
1109 /* Make the final picture */
1110 i
= uFlags
& DFCS_INACTIVE
? COLOR_BTNSHADOW
: COLOR_BTNTEXT
;
1111 hbsave
= (HBRUSH32
)SelectObject32(dc
, GetSysColorBrush32(i
));
1112 hpsave
= (HPEN32
)SelectObject32(dc
, GetSysColorPen32(i
));
1114 Polygon32(dc
, Line1
, Line1N
);
1116 Polygon32(dc
, Line2
, Line2N
);
1117 SelectObject32(dc
, hpsave
);
1118 SelectObject32(dc
, hbsave
);
1124 /************************************************************************
1125 * UITOOLS_DrawFrameScroll
1127 * Draw a scroll-bar control coming from DrawFrameControl()
1129 static BOOL32
UITOOLS_DrawFrameScroll(HDC32 dc
, LPRECT32 r
, UINT32 uFlags
)
1133 int SmallDiam
= UITOOLS_MakeSquareRect(r
, &myr
) - 2;
1135 HBRUSH32 hbsave
, hb
, hb2
;
1136 HPEN32 hpsave
, hp
, hp2
;
1137 int tri
= 310*SmallDiam
/1000;
1140 switch(uFlags
& 0xff)
1142 case DFCS_SCROLLCOMBOBOX
:
1143 case DFCS_SCROLLDOWN
:
1144 Line
[2].x
= myr
.left
+ 470*SmallDiam
/1000 + 2;
1145 Line
[2].y
= myr
.top
+ 687*SmallDiam
/1000 + 1;
1146 Line
[0].x
= Line
[2].x
- tri
;
1147 Line
[1].x
= Line
[2].x
+ tri
;
1148 Line
[0].y
= Line
[1].y
= Line
[2].y
- tri
;
1152 Line
[2].x
= myr
.left
+ 470*SmallDiam
/1000 + 2;
1153 Line
[2].y
= myr
.top
+ 313*SmallDiam
/1000 + 1;
1154 Line
[0].x
= Line
[2].x
- tri
;
1155 Line
[1].x
= Line
[2].x
+ tri
;
1156 Line
[0].y
= Line
[1].y
= Line
[2].y
+ tri
;
1159 case DFCS_SCROLLLEFT
:
1160 Line
[2].x
= myr
.left
+ 313*SmallDiam
/1000 + 1;
1161 Line
[2].y
= myr
.top
+ 470*SmallDiam
/1000 + 2;
1162 Line
[0].y
= Line
[2].y
- tri
;
1163 Line
[1].y
= Line
[2].y
+ tri
;
1164 Line
[0].x
= Line
[1].x
= Line
[2].x
+ tri
;
1167 case DFCS_SCROLLRIGHT
:
1168 Line
[2].x
= myr
.left
+ 687*SmallDiam
/1000 + 1;
1169 Line
[2].y
= myr
.top
+ 470*SmallDiam
/1000 + 2;
1170 Line
[0].y
= Line
[2].y
- tri
;
1171 Line
[1].y
= Line
[2].y
+ tri
;
1172 Line
[0].x
= Line
[1].x
= Line
[2].x
- tri
;
1175 case DFCS_SCROLLSIZEGRIP
:
1176 /* This one breaks the flow... */
1177 UITOOLS_DrawRectEdge(dc
, r
, EDGE_BUMP
, BF_MIDDLE
| ((uFlags
&(DFCS_MONO
|DFCS_FLAT
)) ? BF_MONO
: 0));
1178 hpsave
= (HPEN32
)SelectObject32(dc
, GetStockObject32(NULL_PEN
));
1179 hbsave
= (HBRUSH32
)SelectObject32(dc
, GetStockObject32(NULL_BRUSH
));
1180 if(uFlags
& (DFCS_MONO
|DFCS_FLAT
))
1182 hp
= hp2
= GetSysColorPen32(COLOR_WINDOWFRAME
);
1183 hb
= hb2
= GetSysColorBrush32(COLOR_WINDOWFRAME
);
1187 hp
= GetSysColorPen32(COLOR_BTNHIGHLIGHT
);
1188 hp2
= GetSysColorPen32(COLOR_BTNSHADOW
);
1189 hb
= GetSysColorBrush32(COLOR_BTNHIGHLIGHT
);
1190 hb2
= GetSysColorBrush32(COLOR_BTNSHADOW
);
1192 Line
[0].x
= Line
[1].x
= r
->right
-1;
1193 Line
[2].y
= Line
[3].y
= r
->bottom
-1;
1194 d46
= 46*SmallDiam
/750;
1195 d93
= 93*SmallDiam
/750;
1197 i
= 586*SmallDiam
/750;
1198 Line
[0].y
= r
->bottom
- i
- 1;
1199 Line
[3].x
= r
->right
- i
- 1;
1200 Line
[1].y
= Line
[0].y
+ d46
;
1201 Line
[2].x
= Line
[3].x
+ d46
;
1202 SelectObject32(dc
, hb
);
1203 SelectObject32(dc
, hp
);
1204 Polygon32(dc
, Line
, 4);
1206 Line
[1].y
++; Line
[2].x
++;
1207 Line
[0].y
= Line
[1].y
+ d93
;
1208 Line
[3].x
= Line
[2].x
+ d93
;
1209 SelectObject32(dc
, hb2
);
1210 SelectObject32(dc
, hp2
);
1211 Polygon32(dc
, Line
, 4);
1213 i
= 398*SmallDiam
/750;
1214 Line
[0].y
= r
->bottom
- i
- 1;
1215 Line
[3].x
= r
->right
- i
- 1;
1216 Line
[1].y
= Line
[0].y
+ d46
;
1217 Line
[2].x
= Line
[3].x
+ d46
;
1218 SelectObject32(dc
, hb
);
1219 SelectObject32(dc
, hp
);
1220 Polygon32(dc
, Line
, 4);
1222 Line
[1].y
++; Line
[2].x
++;
1223 Line
[0].y
= Line
[1].y
+ d93
;
1224 Line
[3].x
= Line
[2].x
+ d93
;
1225 SelectObject32(dc
, hb2
);
1226 SelectObject32(dc
, hp2
);
1227 Polygon32(dc
, Line
, 4);
1229 i
= 210*SmallDiam
/750;
1230 Line
[0].y
= r
->bottom
- i
- 1;
1231 Line
[3].x
= r
->right
- i
- 1;
1232 Line
[1].y
= Line
[0].y
+ d46
;
1233 Line
[2].x
= Line
[3].x
+ d46
;
1234 SelectObject32(dc
, hb
);
1235 SelectObject32(dc
, hp
);
1236 Polygon32(dc
, Line
, 4);
1238 Line
[1].y
++; Line
[2].x
++;
1239 Line
[0].y
= Line
[1].y
+ d93
;
1240 Line
[3].x
= Line
[2].x
+ d93
;
1241 SelectObject32(dc
, hb2
);
1242 SelectObject32(dc
, hp2
);
1243 Polygon32(dc
, Line
, 4);
1245 SelectObject32(dc
, hpsave
);
1246 SelectObject32(dc
, hbsave
);
1250 WARN(uitools
, "Invalid scroll; flags: 0x%04x\n", uFlags
);
1254 /* Here do the real scroll-bar controls end up */
1255 UITOOLS_DFC_ButtonPush(dc
, r
, uFlags
& 0xff00);
1257 if(uFlags
& DFCS_INACTIVE
)
1259 hbsave
= (HBRUSH32
)SelectObject32(dc
, GetSysColorBrush32(COLOR_BTNHIGHLIGHT
));
1260 hpsave
= (HPEN32
)SelectObject32(dc
, GetSysColorPen32(COLOR_BTNHIGHLIGHT
));
1261 Polygon32(dc
, Line
, 3);
1262 SelectObject32(dc
, hpsave
);
1263 SelectObject32(dc
, hbsave
);
1266 for(i
= 0; i
< 3; i
++)
1272 i
= uFlags
& DFCS_INACTIVE
? COLOR_BTNSHADOW
: COLOR_BTNTEXT
;
1273 hbsave
= (HBRUSH32
)SelectObject32(dc
, GetSysColorBrush32(i
));
1274 hpsave
= (HPEN32
)SelectObject32(dc
, GetSysColorPen32(i
));
1275 Polygon32(dc
, Line
, 3);
1276 SelectObject32(dc
, hpsave
);
1277 SelectObject32(dc
, hbsave
);
1282 /************************************************************************
1283 * UITOOLS_DrawFrameMenu
1285 * Draw a menu control coming from DrawFrameControl()
1287 static BOOL32
UITOOLS_DrawFrameMenu(HDC32 dc
, LPRECT32 r
, UINT32 uFlags
)
1291 int SmallDiam
= UITOOLS_MakeSquareRect(r
, &myr
);
1297 BOOL32 retval
= TRUE
;
1299 /* Using black and white seems to be utterly wrong, but win95 doesn't */
1300 /* use anything else. I think I tried all sys-colors to change things */
1301 /* without luck. It seems as if this behavior is inherited from the */
1302 /* win31 DFC() implementation... (you remember, B/W menus). */
1304 FillRect32(dc
, r
, (HBRUSH32
)GetStockObject32(WHITE_BRUSH
));
1306 hbsave
= (HBRUSH32
)SelectObject32(dc
, GetStockObject32(BLACK_BRUSH
));
1307 hpsave
= (HPEN32
)SelectObject32(dc
, GetStockObject32(BLACK_PEN
));
1309 switch(uFlags
& 0xff)
1311 case DFCS_MENUARROW
:
1312 i
= 187*SmallDiam
/750;
1313 Points
[2].x
= myr
.left
+ 468*SmallDiam
/750;
1314 Points
[2].y
= myr
.top
+ 352*SmallDiam
/750+1;
1315 Points
[0].y
= Points
[2].y
- i
;
1316 Points
[1].y
= Points
[2].y
+ i
;
1317 Points
[0].x
= Points
[1].x
= Points
[2].x
- i
;
1318 Polygon32(dc
, Points
, 3);
1321 case DFCS_MENUBULLET
:
1323 ye
= myr
.top
+ SmallDiam
- SmallDiam
/2;
1324 xc
= myr
.left
+ SmallDiam
- SmallDiam
/2;
1325 yc
= myr
.top
+ SmallDiam
- SmallDiam
/2;
1326 i
= 234*SmallDiam
/750;
1328 myr
.left
= xc
- i
+i
/2;
1329 myr
.right
= xc
+ i
/2;
1330 myr
.top
= yc
- i
+i
/2;
1331 myr
.bottom
= yc
+ i
/2;
1332 Pie32(dc
, myr
.left
, myr
.top
, myr
.right
, myr
.bottom
, xe
, ye
, xe
, ye
);
1335 case DFCS_MENUCHECK
:
1336 Points
[0].x
= myr
.left
+ 253*SmallDiam
/1000;
1337 Points
[0].y
= myr
.top
+ 445*SmallDiam
/1000;
1338 Points
[1].x
= myr
.left
+ 409*SmallDiam
/1000;
1339 Points
[1].y
= Points
[0].y
+ (Points
[1].x
-Points
[0].x
);
1340 Points
[2].x
= myr
.left
+ 690*SmallDiam
/1000;
1341 Points
[2].y
= Points
[1].y
- (Points
[2].x
-Points
[1].x
);
1342 Points
[3].x
= Points
[2].x
;
1343 Points
[3].y
= Points
[2].y
+ 3*SmallDiam
/16;
1344 Points
[4].x
= Points
[1].x
;
1345 Points
[4].y
= Points
[1].y
+ 3*SmallDiam
/16;
1346 Points
[5].x
= Points
[0].x
;
1347 Points
[5].y
= Points
[0].y
+ 3*SmallDiam
/16;
1348 Polygon32(dc
, Points
, 6);
1352 WARN(uitools
, "Invalid menu; flags: 0x%04x\n", uFlags
);
1357 SelectObject32(dc
, hpsave
);
1358 SelectObject32(dc
, hbsave
);
1363 /**********************************************************************
1364 * DrawFrameControl16 (USER.656)
1366 BOOL16 WINAPI
DrawFrameControl16( HDC16 hdc
, LPRECT16 rc
, UINT16 uType
,
1372 CONV_RECT16TO32( rc
, &rect32
);
1373 ret
= DrawFrameControl32( hdc
, &rect32
, uType
, uState
);
1374 CONV_RECT32TO16( &rect32
, rc
);
1379 /**********************************************************************
1380 * DrawFrameControl32 (USER32.157)
1382 BOOL32 WINAPI
DrawFrameControl32( HDC32 hdc
, LPRECT32 rc
, UINT32 uType
,
1385 /* Win95 doesn't support drawing in other mapping modes */
1386 if(GetMapMode32(hdc
) != MM_TEXT
)
1392 return UITOOLS_DrawFrameButton(hdc
, rc
, uState
);
1394 return UITOOLS_DrawFrameCaption(hdc
, rc
, uState
);
1396 return UITOOLS_DrawFrameMenu(hdc
, rc
, uState
);
1398 return UITOOLS_DrawFrameScroll(hdc
, rc
, uState
);
1400 WARN(uitools
, "(%x,%p,%d,%x), bad type!\n",
1401 hdc
,rc
,uType
,uState
);