wined3d: Take scanline ordering into account in the mode setting code.
[wine/multimedia.git] / dlls / wined3d / directx.c
blob7cc438749a447cbfacb5d445d14c16f1781fe941
1 /*
2 * Copyright 2002-2004 Jason Edmeades
3 * Copyright 2003-2004 Raphael Junqueira
4 * Copyright 2004 Christian Costa
5 * Copyright 2005 Oliver Stieber
6 * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
7 * Copyright 2009-2011 Henri Verbeet for CodeWeavers
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Lesser General Public
11 * License as published by the Free Software Foundation; either
12 * version 2.1 of the License, or (at your option) any later version.
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Lesser General Public License for more details.
19 * You should have received a copy of the GNU Lesser General Public
20 * License along with this library; if not, write to the Free Software
21 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #include "config.h"
25 #include "wine/port.h"
27 #include <stdio.h>
29 #include "wined3d_private.h"
31 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
33 #define WINE_DEFAULT_VIDMEM (64 * 1024 * 1024)
35 /* The driver names reflect the lowest GPU supported
36 * by a certain driver, so DRIVER_AMD_R300 supports
37 * R3xx, R4xx and R5xx GPUs. */
38 enum wined3d_display_driver
40 DRIVER_AMD_RAGE_128PRO,
41 DRIVER_AMD_R100,
42 DRIVER_AMD_R300,
43 DRIVER_AMD_R600,
44 DRIVER_INTEL_GMA800,
45 DRIVER_INTEL_GMA900,
46 DRIVER_INTEL_GMA950,
47 DRIVER_INTEL_GMA3000,
48 DRIVER_NVIDIA_TNT,
49 DRIVER_NVIDIA_GEFORCE2MX,
50 DRIVER_NVIDIA_GEFORCEFX,
51 DRIVER_NVIDIA_GEFORCE6,
52 DRIVER_UNKNOWN
55 enum wined3d_driver_model
57 DRIVER_MODEL_WIN9X,
58 DRIVER_MODEL_NT40,
59 DRIVER_MODEL_NT5X,
60 DRIVER_MODEL_NT6X
63 enum wined3d_gl_vendor
65 GL_VENDOR_UNKNOWN,
66 GL_VENDOR_APPLE,
67 GL_VENDOR_FGLRX,
68 GL_VENDOR_INTEL,
69 GL_VENDOR_MESA,
70 GL_VENDOR_NVIDIA,
73 /* The d3d device ID */
74 static const GUID IID_D3DDEVICE_D3DUID = { 0xaeb2cdd4, 0x6e41, 0x43ea, { 0x94,0x1c,0x83,0x61,0xcc,0x76,0x07,0x81 } };
76 /* Extension detection */
77 struct wined3d_extension_map
79 const char *extension_string;
80 enum wined3d_gl_extension extension;
81 DWORD version;
84 static const struct wined3d_extension_map gl_extension_map[] =
86 /* APPLE */
87 {"GL_APPLE_client_storage", APPLE_CLIENT_STORAGE, 0 },
88 {"GL_APPLE_fence", APPLE_FENCE, 0 },
89 {"GL_APPLE_float_pixels", APPLE_FLOAT_PIXELS, 0 },
90 {"GL_APPLE_flush_buffer_range", APPLE_FLUSH_BUFFER_RANGE, 0 },
91 {"GL_APPLE_flush_render", APPLE_FLUSH_RENDER, 0 },
92 {"GL_APPLE_ycbcr_422", APPLE_YCBCR_422, 0 },
94 /* ARB */
95 {"GL_ARB_color_buffer_float", ARB_COLOR_BUFFER_FLOAT, 0 },
96 {"GL_ARB_depth_buffer_float", ARB_DEPTH_BUFFER_FLOAT, 0 },
97 {"GL_ARB_depth_clamp", ARB_DEPTH_CLAMP, 0 },
98 {"GL_ARB_depth_texture", ARB_DEPTH_TEXTURE, 0 },
99 {"GL_ARB_draw_buffers", ARB_DRAW_BUFFERS, 0 },
100 {"GL_ARB_draw_elements_base_vertex", ARB_DRAW_ELEMENTS_BASE_VERTEX, 0 },
101 {"GL_ARB_fragment_program", ARB_FRAGMENT_PROGRAM, 0 },
102 {"GL_ARB_fragment_shader", ARB_FRAGMENT_SHADER, 0 },
103 {"GL_ARB_framebuffer_object", ARB_FRAMEBUFFER_OBJECT, 0 },
104 {"GL_ARB_geometry_shader4", ARB_GEOMETRY_SHADER4, 0 },
105 {"GL_ARB_half_float_pixel", ARB_HALF_FLOAT_PIXEL, 0 },
106 {"GL_ARB_half_float_vertex", ARB_HALF_FLOAT_VERTEX, 0 },
107 {"GL_ARB_map_buffer_alignment", ARB_MAP_BUFFER_ALIGNMENT, 0 },
108 {"GL_ARB_map_buffer_range", ARB_MAP_BUFFER_RANGE, 0 },
109 {"GL_ARB_multisample", ARB_MULTISAMPLE, 0 }, /* needs GLX_ARB_MULTISAMPLE as well */
110 {"GL_ARB_multitexture", ARB_MULTITEXTURE, 0 },
111 {"GL_ARB_occlusion_query", ARB_OCCLUSION_QUERY, 0 },
112 {"GL_ARB_pixel_buffer_object", ARB_PIXEL_BUFFER_OBJECT, 0 },
113 {"GL_ARB_point_parameters", ARB_POINT_PARAMETERS, 0 },
114 {"GL_ARB_point_sprite", ARB_POINT_SPRITE, 0 },
115 {"GL_ARB_provoking_vertex", ARB_PROVOKING_VERTEX, 0 },
116 {"GL_ARB_shader_objects", ARB_SHADER_OBJECTS, 0 },
117 {"GL_ARB_shader_texture_lod", ARB_SHADER_TEXTURE_LOD, 0 },
118 {"GL_ARB_shading_language_100", ARB_SHADING_LANGUAGE_100, 0 },
119 {"GL_ARB_shadow", ARB_SHADOW, 0 },
120 {"GL_ARB_sync", ARB_SYNC, 0 },
121 {"GL_ARB_texture_border_clamp", ARB_TEXTURE_BORDER_CLAMP, 0 },
122 {"GL_ARB_texture_compression", ARB_TEXTURE_COMPRESSION, 0 },
123 {"GL_ARB_texture_compression_rgtc", ARB_TEXTURE_COMPRESSION_RGTC, 0 },
124 {"GL_ARB_texture_cube_map", ARB_TEXTURE_CUBE_MAP, 0 },
125 {"GL_ARB_texture_env_add", ARB_TEXTURE_ENV_ADD, 0 },
126 {"GL_ARB_texture_env_combine", ARB_TEXTURE_ENV_COMBINE, 0 },
127 {"GL_ARB_texture_env_dot3", ARB_TEXTURE_ENV_DOT3, 0 },
128 {"GL_ARB_texture_float", ARB_TEXTURE_FLOAT, 0 },
129 {"GL_ARB_texture_mirrored_repeat", ARB_TEXTURE_MIRRORED_REPEAT, 0 },
130 {"GL_ARB_texture_non_power_of_two", ARB_TEXTURE_NON_POWER_OF_TWO, MAKEDWORD_VERSION(2, 0) },
131 {"GL_ARB_texture_rectangle", ARB_TEXTURE_RECTANGLE, 0 },
132 {"GL_ARB_texture_rg", ARB_TEXTURE_RG, 0 },
133 {"GL_ARB_vertex_array_bgra", ARB_VERTEX_ARRAY_BGRA, 0 },
134 {"GL_ARB_vertex_blend", ARB_VERTEX_BLEND, 0 },
135 {"GL_ARB_vertex_buffer_object", ARB_VERTEX_BUFFER_OBJECT, 0 },
136 {"GL_ARB_vertex_program", ARB_VERTEX_PROGRAM, 0 },
137 {"GL_ARB_vertex_shader", ARB_VERTEX_SHADER, 0 },
139 /* ATI */
140 {"GL_ATI_fragment_shader", ATI_FRAGMENT_SHADER, 0 },
141 {"GL_ATI_separate_stencil", ATI_SEPARATE_STENCIL, 0 },
142 {"GL_ATI_texture_compression_3dc", ATI_TEXTURE_COMPRESSION_3DC, 0 },
143 {"GL_ATI_texture_env_combine3", ATI_TEXTURE_ENV_COMBINE3, 0 },
144 {"GL_ATI_texture_mirror_once", ATI_TEXTURE_MIRROR_ONCE, 0 },
146 /* EXT */
147 {"GL_EXT_blend_color", EXT_BLEND_COLOR, 0 },
148 {"GL_EXT_blend_equation_separate", EXT_BLEND_EQUATION_SEPARATE, 0 },
149 {"GL_EXT_blend_func_separate", EXT_BLEND_FUNC_SEPARATE, 0 },
150 {"GL_EXT_blend_minmax", EXT_BLEND_MINMAX, 0 },
151 {"GL_EXT_blend_subtract", EXT_BLEND_SUBTRACT, 0 },
152 {"GL_EXT_depth_bounds_test", EXT_DEPTH_BOUNDS_TEST, 0 },
153 {"GL_EXT_draw_buffers2", EXT_DRAW_BUFFERS2, 0 },
154 {"GL_EXT_fog_coord", EXT_FOG_COORD, 0 },
155 {"GL_EXT_framebuffer_blit", EXT_FRAMEBUFFER_BLIT, 0 },
156 {"GL_EXT_framebuffer_multisample", EXT_FRAMEBUFFER_MULTISAMPLE, 0 },
157 {"GL_EXT_framebuffer_object", EXT_FRAMEBUFFER_OBJECT, 0 },
158 {"GL_EXT_gpu_program_parameters", EXT_GPU_PROGRAM_PARAMETERS, 0 },
159 {"GL_EXT_gpu_shader4", EXT_GPU_SHADER4, 0 },
160 {"GL_EXT_packed_depth_stencil", EXT_PACKED_DEPTH_STENCIL, 0 },
161 {"GL_EXT_paletted_texture", EXT_PALETTED_TEXTURE, 0 },
162 {"GL_EXT_point_parameters", EXT_POINT_PARAMETERS, 0 },
163 {"GL_EXT_provoking_vertex", EXT_PROVOKING_VERTEX, 0 },
164 {"GL_EXT_secondary_color", EXT_SECONDARY_COLOR, 0 },
165 {"GL_EXT_stencil_two_side", EXT_STENCIL_TWO_SIDE, 0 },
166 {"GL_EXT_stencil_wrap", EXT_STENCIL_WRAP, 0 },
167 {"GL_EXT_texture3D", EXT_TEXTURE3D, MAKEDWORD_VERSION(1, 2) },
168 {"GL_EXT_texture_compression_rgtc", EXT_TEXTURE_COMPRESSION_RGTC, 0 },
169 {"GL_EXT_texture_compression_s3tc", EXT_TEXTURE_COMPRESSION_S3TC, 0 },
170 {"GL_EXT_texture_env_add", EXT_TEXTURE_ENV_ADD, 0 },
171 {"GL_EXT_texture_env_combine", EXT_TEXTURE_ENV_COMBINE, 0 },
172 {"GL_EXT_texture_env_dot3", EXT_TEXTURE_ENV_DOT3, 0 },
173 {"GL_EXT_texture_filter_anisotropic", EXT_TEXTURE_FILTER_ANISOTROPIC, 0 },
174 {"GL_EXT_texture_lod_bias", EXT_TEXTURE_LOD_BIAS, 0 },
175 {"GL_EXT_texture_sRGB", EXT_TEXTURE_SRGB, 0 },
176 {"GL_EXT_texture_sRGB_decode", EXT_TEXTURE_SRGB_DECODE, 0 },
177 {"GL_EXT_vertex_array_bgra", EXT_VERTEX_ARRAY_BGRA, 0 },
179 /* NV */
180 {"GL_NV_depth_clamp", NV_DEPTH_CLAMP, 0 },
181 {"GL_NV_fence", NV_FENCE, 0 },
182 {"GL_NV_fog_distance", NV_FOG_DISTANCE, 0 },
183 {"GL_NV_fragment_program", NV_FRAGMENT_PROGRAM, 0 },
184 {"GL_NV_fragment_program2", NV_FRAGMENT_PROGRAM2, 0 },
185 {"GL_NV_fragment_program_option", NV_FRAGMENT_PROGRAM_OPTION, 0 },
186 {"GL_NV_half_float", NV_HALF_FLOAT, 0 },
187 {"GL_NV_light_max_exponent", NV_LIGHT_MAX_EXPONENT, 0 },
188 {"GL_NV_point_sprite", NV_POINT_SPRITE, 0 },
189 {"GL_NV_register_combiners", NV_REGISTER_COMBINERS, 0 },
190 {"GL_NV_register_combiners2", NV_REGISTER_COMBINERS2, 0 },
191 {"GL_NV_texgen_reflection", NV_TEXGEN_REFLECTION, 0 },
192 {"GL_NV_texture_env_combine4", NV_TEXTURE_ENV_COMBINE4, 0 },
193 {"GL_NV_texture_shader", NV_TEXTURE_SHADER, 0 },
194 {"GL_NV_texture_shader2", NV_TEXTURE_SHADER2, 0 },
195 {"GL_NV_vertex_program", NV_VERTEX_PROGRAM, 0 },
196 {"GL_NV_vertex_program1_1", NV_VERTEX_PROGRAM1_1, 0 },
197 {"GL_NV_vertex_program2", NV_VERTEX_PROGRAM2, 0 },
198 {"GL_NV_vertex_program2_option", NV_VERTEX_PROGRAM2_OPTION, 0 },
199 {"GL_NV_vertex_program3", NV_VERTEX_PROGRAM3, 0 },
201 /* SGI */
202 {"GL_SGIS_generate_mipmap", SGIS_GENERATE_MIPMAP, 0 },
205 static const struct wined3d_extension_map wgl_extension_map[] =
207 {"WGL_ARB_pixel_format", WGL_ARB_PIXEL_FORMAT, 0 },
208 {"WGL_EXT_swap_control", WGL_EXT_SWAP_CONTROL, 0 },
209 {"WGL_WINE_pixel_format_passthrough", WGL_WINE_PIXEL_FORMAT_PASSTHROUGH, 0 },
212 /**********************************************************
213 * Utility functions follow
214 **********************************************************/
216 const struct min_lookup minMipLookup[] =
218 /* NONE POINT LINEAR */
219 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* NONE */
220 {{GL_NEAREST, GL_NEAREST_MIPMAP_NEAREST, GL_NEAREST_MIPMAP_LINEAR}}, /* POINT*/
221 {{GL_LINEAR, GL_LINEAR_MIPMAP_NEAREST, GL_LINEAR_MIPMAP_LINEAR}}, /* LINEAR */
224 const struct min_lookup minMipLookup_noFilter[] =
226 /* NONE POINT LINEAR */
227 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* NONE */
228 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* POINT */
229 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* LINEAR */
232 const struct min_lookup minMipLookup_noMip[] =
234 /* NONE POINT LINEAR */
235 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* NONE */
236 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* POINT */
237 {{GL_LINEAR, GL_LINEAR, GL_LINEAR }}, /* LINEAR */
240 const GLenum magLookup[] =
242 /* NONE POINT LINEAR */
243 GL_NEAREST, GL_NEAREST, GL_LINEAR,
246 const GLenum magLookup_noFilter[] =
248 /* NONE POINT LINEAR */
249 GL_NEAREST, GL_NEAREST, GL_NEAREST,
252 /* drawStridedSlow attributes */
253 glAttribFunc position_funcs[WINED3D_FFP_EMIT_COUNT];
254 glAttribFunc diffuse_funcs[WINED3D_FFP_EMIT_COUNT];
255 glAttribFunc specular_func_3ubv;
256 glAttribFunc specular_funcs[WINED3D_FFP_EMIT_COUNT];
257 glAttribFunc normal_funcs[WINED3D_FFP_EMIT_COUNT];
258 glMultiTexCoordFunc multi_texcoord_funcs[WINED3D_FFP_EMIT_COUNT];
261 * Note: GL seems to trap if GetDeviceCaps is called before any HWND's created,
262 * i.e., there is no GL Context - Get a default rendering context to enable the
263 * function query some info from GL.
266 struct wined3d_fake_gl_ctx
268 HDC dc;
269 HWND wnd;
270 HGLRC gl_ctx;
271 HDC restore_dc;
272 HGLRC restore_gl_ctx;
275 static void WineD3D_ReleaseFakeGLContext(const struct wined3d_fake_gl_ctx *ctx)
277 TRACE("Destroying fake GL context.\n");
279 if (!pwglMakeCurrent(NULL, NULL))
280 ERR("Failed to disable fake GL context.\n");
282 if (!pwglDeleteContext(ctx->gl_ctx))
284 DWORD err = GetLastError();
285 ERR("wglDeleteContext(%p) failed, last error %#x.\n", ctx->gl_ctx, err);
288 ReleaseDC(ctx->wnd, ctx->dc);
289 DestroyWindow(ctx->wnd);
291 if (ctx->restore_gl_ctx && !pwglMakeCurrent(ctx->restore_dc, ctx->restore_gl_ctx))
292 ERR("Failed to restore previous GL context.\n");
295 /* Do not call while under the GL lock. */
296 static BOOL WineD3D_CreateFakeGLContext(struct wined3d_fake_gl_ctx *ctx)
298 PIXELFORMATDESCRIPTOR pfd;
299 int iPixelFormat;
301 TRACE("getting context...\n");
303 ctx->restore_dc = pwglGetCurrentDC();
304 ctx->restore_gl_ctx = pwglGetCurrentContext();
306 /* We need a fake window as a hdc retrieved using GetDC(0) can't be used for much GL purposes. */
307 ctx->wnd = CreateWindowA(WINED3D_OPENGL_WINDOW_CLASS_NAME, "WineD3D fake window",
308 WS_OVERLAPPEDWINDOW, 10, 10, 10, 10, NULL, NULL, NULL, NULL);
309 if (!ctx->wnd)
311 ERR("Failed to create a window.\n");
312 goto fail;
315 ctx->dc = GetDC(ctx->wnd);
316 if (!ctx->dc)
318 ERR("Failed to get a DC.\n");
319 goto fail;
322 /* PixelFormat selection */
323 ZeroMemory(&pfd, sizeof(pfd));
324 pfd.nSize = sizeof(pfd);
325 pfd.nVersion = 1;
326 pfd.dwFlags = PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER | PFD_DRAW_TO_WINDOW; /* PFD_GENERIC_ACCELERATED */
327 pfd.iPixelType = PFD_TYPE_RGBA;
328 pfd.cColorBits = 32;
329 pfd.iLayerType = PFD_MAIN_PLANE;
331 if (!(iPixelFormat = ChoosePixelFormat(ctx->dc, &pfd)))
333 /* If this happens something is very wrong as ChoosePixelFormat barely fails. */
334 ERR("Failed to find a suitable pixel format.\n");
335 goto fail;
337 DescribePixelFormat(ctx->dc, iPixelFormat, sizeof(pfd), &pfd);
338 SetPixelFormat(ctx->dc, iPixelFormat, &pfd);
340 /* Create a GL context. */
341 if (!(ctx->gl_ctx = pwglCreateContext(ctx->dc)))
343 WARN("Failed to create default context for capabilities initialization.\n");
344 goto fail;
347 /* Make it the current GL context. */
348 if (!pwglMakeCurrent(ctx->dc, ctx->gl_ctx))
350 ERR("Failed to make fake GL context current.\n");
351 goto fail;
354 return TRUE;
356 fail:
357 if (ctx->gl_ctx) pwglDeleteContext(ctx->gl_ctx);
358 ctx->gl_ctx = NULL;
359 if (ctx->dc) ReleaseDC(ctx->wnd, ctx->dc);
360 ctx->dc = NULL;
361 if (ctx->wnd) DestroyWindow(ctx->wnd);
362 ctx->wnd = NULL;
363 if (ctx->restore_gl_ctx && !pwglMakeCurrent(ctx->restore_dc, ctx->restore_gl_ctx))
364 ERR("Failed to restore previous GL context.\n");
366 return FALSE;
369 /* Adjust the amount of used texture memory */
370 unsigned int adapter_adjust_memory(struct wined3d_adapter *adapter, int amount)
372 adapter->UsedTextureRam += amount;
373 TRACE("Adjusted adapter memory by %d to %d.\n", amount, adapter->UsedTextureRam);
374 return adapter->UsedTextureRam;
377 static void wined3d_adapter_cleanup(struct wined3d_adapter *adapter)
379 HeapFree(GetProcessHeap(), 0, adapter->gl_info.formats);
380 HeapFree(GetProcessHeap(), 0, adapter->cfgs);
383 ULONG CDECL wined3d_incref(struct wined3d *wined3d)
385 ULONG refcount = InterlockedIncrement(&wined3d->ref);
387 TRACE("%p increasing refcount to %u.\n", wined3d, refcount);
389 return refcount;
392 ULONG CDECL wined3d_decref(struct wined3d *wined3d)
394 ULONG refcount = InterlockedDecrement(&wined3d->ref);
396 TRACE("%p decreasing refcount to %u.\n", wined3d, refcount);
398 if (!refcount)
400 unsigned int i;
402 for (i = 0; i < wined3d->adapter_count; ++i)
404 wined3d_adapter_cleanup(&wined3d->adapters[i]);
406 HeapFree(GetProcessHeap(), 0, wined3d);
409 return refcount;
412 /* GL locking is done by the caller */
413 static inline BOOL test_arb_vs_offset_limit(const struct wined3d_gl_info *gl_info)
415 GLuint prog;
416 BOOL ret = FALSE;
417 const char *testcode =
418 "!!ARBvp1.0\n"
419 "PARAM C[66] = { program.env[0..65] };\n"
420 "ADDRESS A0;"
421 "PARAM zero = {0.0, 0.0, 0.0, 0.0};\n"
422 "ARL A0.x, zero.x;\n"
423 "MOV result.position, C[A0.x + 65];\n"
424 "END\n";
426 while(glGetError());
427 GL_EXTCALL(glGenProgramsARB(1, &prog));
428 if(!prog) {
429 ERR("Failed to create an ARB offset limit test program\n");
431 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, prog));
432 GL_EXTCALL(glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
433 strlen(testcode), testcode));
434 if (glGetError())
436 TRACE("OpenGL implementation does not allow indirect addressing offsets > 63\n");
437 TRACE("error: %s\n", debugstr_a((const char *)glGetString(GL_PROGRAM_ERROR_STRING_ARB)));
438 ret = TRUE;
439 } else TRACE("OpenGL implementation allows offsets > 63\n");
441 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, 0));
442 GL_EXTCALL(glDeleteProgramsARB(1, &prog));
443 checkGLcall("ARB vp offset limit test cleanup");
445 return ret;
448 static DWORD ver_for_ext(enum wined3d_gl_extension ext)
450 unsigned int i;
452 for (i = 0; i < (sizeof(gl_extension_map) / sizeof(*gl_extension_map)); ++i)
454 if (gl_extension_map[i].extension == ext)
455 return gl_extension_map[i].version;
457 return 0;
460 static BOOL match_amd_r300_to_500(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
461 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
463 if (card_vendor != HW_VENDOR_AMD) return FALSE;
464 if (device == CARD_AMD_RADEON_9500) return TRUE;
465 if (device == CARD_AMD_RADEON_X700) return TRUE;
466 if (device == CARD_AMD_RADEON_X1600) return TRUE;
467 return FALSE;
470 static BOOL match_geforce5(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
471 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
473 if (card_vendor == HW_VENDOR_NVIDIA)
475 if (device == CARD_NVIDIA_GEFORCEFX_5200 ||
476 device == CARD_NVIDIA_GEFORCEFX_5600 ||
477 device == CARD_NVIDIA_GEFORCEFX_5800)
479 return TRUE;
482 return FALSE;
485 static BOOL match_apple(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
486 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
488 /* MacOS has various specialities in the extensions it advertises. Some have to be loaded from
489 * the opengl 1.2+ core, while other extensions are advertised, but software emulated. So try to
490 * detect the Apple OpenGL implementation to apply some extension fixups afterwards.
492 * Detecting this isn't really easy. The vendor string doesn't mention Apple. Compile-time checks
493 * aren't sufficient either because a Linux binary may display on a macos X server via remote X11.
494 * So try to detect the GL implementation by looking at certain Apple extensions. Some extensions
495 * like client storage might be supported on other implementations too, but GL_APPLE_flush_render
496 * is specific to the Mac OS X window management, and GL_APPLE_ycbcr_422 is QuickTime specific. So
497 * the chance that other implementations support them is rather small since Win32 QuickTime uses
498 * DirectDraw, not OpenGL.
500 * This test has been moved into wined3d_guess_gl_vendor()
502 if (gl_vendor == GL_VENDOR_APPLE)
504 return TRUE;
506 return FALSE;
509 /* Context activation is done by the caller. */
510 static void test_pbo_functionality(struct wined3d_gl_info *gl_info)
512 /* Some OpenGL implementations, namely Apple's Geforce 8 driver, advertises PBOs,
513 * but glTexSubImage from a PBO fails miserably, with the first line repeated over
514 * all the texture. This function detects this bug by its symptom and disables PBOs
515 * if the test fails.
517 * The test uploads a 4x4 texture via the PBO in the "native" format GL_BGRA,
518 * GL_UNSIGNED_INT_8_8_8_8_REV. This format triggers the bug, and it is what we use
519 * for D3DFMT_A8R8G8B8. Then the texture is read back without any PBO and the data
520 * read back is compared to the original. If they are equal PBOs are assumed to work,
521 * otherwise the PBO extension is disabled. */
522 GLuint texture, pbo;
523 static const unsigned int pattern[] =
525 0x00000000, 0x000000ff, 0x0000ff00, 0x40ff0000,
526 0x80ffffff, 0x40ffff00, 0x00ff00ff, 0x0000ffff,
527 0x00ffff00, 0x00ff00ff, 0x0000ffff, 0x000000ff,
528 0x80ff00ff, 0x0000ffff, 0x00ff00ff, 0x40ff00ff
530 unsigned int check[sizeof(pattern) / sizeof(pattern[0])];
532 /* No PBO -> No point in testing them. */
533 if (!gl_info->supported[ARB_PIXEL_BUFFER_OBJECT]) return;
535 ENTER_GL();
537 while (glGetError());
538 glGenTextures(1, &texture);
539 glBindTexture(GL_TEXTURE_2D, texture);
541 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
542 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 4, 4, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, 0);
543 checkGLcall("Specifying the PBO test texture");
545 GL_EXTCALL(glGenBuffersARB(1, &pbo));
546 GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, pbo));
547 GL_EXTCALL(glBufferDataARB(GL_PIXEL_UNPACK_BUFFER_ARB, sizeof(pattern), pattern, GL_STREAM_DRAW_ARB));
548 checkGLcall("Specifying the PBO test pbo");
550 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 4, 4, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
551 checkGLcall("Loading the PBO test texture");
553 GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, 0));
554 LEAVE_GL();
556 wglFinish(); /* just to be sure */
558 memset(check, 0, sizeof(check));
559 ENTER_GL();
560 glGetTexImage(GL_TEXTURE_2D, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, check);
561 checkGLcall("Reading back the PBO test texture");
563 glDeleteTextures(1, &texture);
564 GL_EXTCALL(glDeleteBuffersARB(1, &pbo));
565 checkGLcall("PBO test cleanup");
567 LEAVE_GL();
569 if (memcmp(check, pattern, sizeof(check)))
571 WARN("PBO test failed, read back data doesn't match original.\n"
572 "Disabling PBOs. This may result in slower performance.\n");
573 gl_info->supported[ARB_PIXEL_BUFFER_OBJECT] = FALSE;
575 else
577 TRACE("PBO test successful.\n");
581 static BOOL match_apple_intel(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
582 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
584 return (card_vendor == HW_VENDOR_INTEL) && (gl_vendor == GL_VENDOR_APPLE);
587 static BOOL match_apple_nonr500ati(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
588 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
590 if (gl_vendor != GL_VENDOR_APPLE) return FALSE;
591 if (card_vendor != HW_VENDOR_AMD) return FALSE;
592 if (device == CARD_AMD_RADEON_X1600) return FALSE;
593 return TRUE;
596 static BOOL match_dx10_capable(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
597 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
599 /* DX9 cards support 40 single float varyings in hardware, most drivers report 32. ATI misreports
600 * 44 varyings. So assume that if we have more than 44 varyings we have a dx10 card.
601 * This detection is for the gl_ClipPos varying quirk. If a d3d9 card really supports more than 44
602 * varyings and we subtract one in dx9 shaders its not going to hurt us because the dx9 limit is
603 * hardcoded
605 * dx10 cards usually have 64 varyings */
606 return gl_info->limits.glsl_varyings > 44;
609 static BOOL match_not_dx10_capable(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
610 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
612 return !match_dx10_capable(gl_info, gl_renderer, gl_vendor, card_vendor, device);
615 /* A GL context is provided by the caller */
616 static BOOL match_allows_spec_alpha(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
617 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
619 GLenum error;
620 DWORD data[16];
622 if (!gl_info->supported[EXT_SECONDARY_COLOR]) return FALSE;
624 ENTER_GL();
625 while(glGetError());
626 GL_EXTCALL(glSecondaryColorPointerEXT)(4, GL_UNSIGNED_BYTE, 4, data);
627 error = glGetError();
628 LEAVE_GL();
630 if(error == GL_NO_ERROR)
632 TRACE("GL Implementation accepts 4 component specular color pointers\n");
633 return TRUE;
635 else
637 TRACE("GL implementation does not accept 4 component specular colors, error %s\n",
638 debug_glerror(error));
639 return FALSE;
643 /* A GL context is provided by the caller */
644 static BOOL match_broken_nv_clip(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
645 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
647 GLuint prog;
648 BOOL ret = FALSE;
649 GLint pos;
650 const char *testcode =
651 "!!ARBvp1.0\n"
652 "OPTION NV_vertex_program2;\n"
653 "MOV result.clip[0], 0.0;\n"
654 "MOV result.position, 0.0;\n"
655 "END\n";
657 if (!gl_info->supported[NV_VERTEX_PROGRAM2_OPTION]) return FALSE;
659 ENTER_GL();
660 while(glGetError());
662 GL_EXTCALL(glGenProgramsARB(1, &prog));
663 if(!prog)
665 ERR("Failed to create the NVvp clip test program\n");
666 LEAVE_GL();
667 return FALSE;
669 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, prog));
670 GL_EXTCALL(glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
671 strlen(testcode), testcode));
672 glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &pos);
673 if(pos != -1)
675 WARN("GL_NV_vertex_program2_option result.clip[] test failed\n");
676 TRACE("error: %s\n", debugstr_a((const char *)glGetString(GL_PROGRAM_ERROR_STRING_ARB)));
677 ret = TRUE;
678 while(glGetError());
680 else TRACE("GL_NV_vertex_program2_option result.clip[] test passed\n");
682 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, 0));
683 GL_EXTCALL(glDeleteProgramsARB(1, &prog));
684 checkGLcall("GL_NV_vertex_program2_option result.clip[] test cleanup");
686 LEAVE_GL();
687 return ret;
690 /* Context activation is done by the caller. */
691 static BOOL match_fbo_tex_update(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
692 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
694 char data[4 * 4 * 4];
695 GLuint tex, fbo;
696 GLenum status;
698 if (wined3d_settings.offscreen_rendering_mode != ORM_FBO) return FALSE;
700 memset(data, 0xcc, sizeof(data));
702 ENTER_GL();
704 glGenTextures(1, &tex);
705 glBindTexture(GL_TEXTURE_2D, tex);
706 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
707 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
708 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 4, 4, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
709 checkGLcall("glTexImage2D");
711 gl_info->fbo_ops.glGenFramebuffers(1, &fbo);
712 gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, fbo);
713 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0);
714 checkGLcall("glFramebufferTexture2D");
716 status = gl_info->fbo_ops.glCheckFramebufferStatus(GL_FRAMEBUFFER);
717 if (status != GL_FRAMEBUFFER_COMPLETE) ERR("FBO status %#x\n", status);
718 checkGLcall("glCheckFramebufferStatus");
720 memset(data, 0x11, sizeof(data));
721 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 4, 4, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, data);
722 checkGLcall("glTexSubImage2D");
724 glClearColor(0.996f, 0.729f, 0.745f, 0.792f);
725 glClear(GL_COLOR_BUFFER_BIT);
726 checkGLcall("glClear");
728 glGetTexImage(GL_TEXTURE_2D, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, data);
729 checkGLcall("glGetTexImage");
731 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
732 gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, 0);
733 glBindTexture(GL_TEXTURE_2D, 0);
734 checkGLcall("glBindTexture");
736 gl_info->fbo_ops.glDeleteFramebuffers(1, &fbo);
737 glDeleteTextures(1, &tex);
738 checkGLcall("glDeleteTextures");
740 LEAVE_GL();
742 return *(DWORD *)data == 0x11111111;
745 /* Context activation is done by the caller. */
746 static BOOL match_broken_rgba16(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
747 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
749 /* GL_RGBA16 uses GL_RGBA8 internally on Geforce 7 and older cards.
750 * This leads to graphical bugs in Half Life 2 and Unreal engine games. */
751 GLuint tex;
752 GLint size;
754 ENTER_GL();
756 glGenTextures(1, &tex);
757 glBindTexture(GL_TEXTURE_2D, tex);
758 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA16, 4, 4, 0, GL_RGBA, GL_UNSIGNED_SHORT, NULL);
759 checkGLcall("glTexImage2D");
761 glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_RED_SIZE, &size);
762 checkGLcall("glGetTexLevelParameteriv");
763 TRACE("Real color depth is %d\n", size);
765 glBindTexture(GL_TEXTURE_2D, 0);
766 checkGLcall("glBindTexture");
767 glDeleteTextures(1, &tex);
768 checkGLcall("glDeleteTextures");
770 LEAVE_GL();
772 return size < 16;
775 static BOOL match_fglrx(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
776 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
778 return gl_vendor == GL_VENDOR_FGLRX;
781 static void quirk_apple_glsl_constants(struct wined3d_gl_info *gl_info)
783 /* MacOS needs uniforms for relative addressing offsets. This can accumulate to quite a few uniforms.
784 * Beyond that the general uniform isn't optimal, so reserve a number of uniforms. 12 vec4's should
785 * allow 48 different offsets or other helper immediate values. */
786 TRACE("Reserving 12 GLSL constants for compiler private use.\n");
787 gl_info->reserved_glsl_constants = max(gl_info->reserved_glsl_constants, 12);
790 static void quirk_amd_dx9(struct wined3d_gl_info *gl_info)
792 /* MacOS advertises GL_ARB_texture_non_power_of_two on ATI r500 and earlier cards, although
793 * these cards only support GL_ARB_texture_rectangle(D3DPTEXTURECAPS_NONPOW2CONDITIONAL).
794 * If real NP2 textures are used, the driver falls back to software. We could just remove the
795 * extension and use GL_ARB_texture_rectangle instead, but texture_rectangle is inconvenient
796 * due to the non-normalized texture coordinates. Thus set an internal extension flag,
797 * GL_WINE_normalized_texrect, which signals the code that it can use non power of two textures
798 * as per GL_ARB_texture_non_power_of_two, but has to stick to the texture_rectangle limits.
800 * fglrx doesn't advertise GL_ARB_texture_non_power_of_two, but it advertises opengl 2.0 which
801 * has this extension promoted to core. The extension loading code sets this extension supported
802 * due to that, so this code works on fglrx as well. */
803 if(gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
805 TRACE("GL_ARB_texture_non_power_of_two advertised on R500 or earlier card, removing.\n");
806 gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] = FALSE;
807 gl_info->supported[WINED3D_GL_NORMALIZED_TEXRECT] = TRUE;
811 static void quirk_no_np2(struct wined3d_gl_info *gl_info)
813 /* The nVidia GeForceFX series reports OpenGL 2.0 capabilities with the latest drivers versions, but
814 * doesn't explicitly advertise the ARB_tex_npot extension in the GL extension string.
815 * This usually means that ARB_tex_npot is supported in hardware as long as the application is staying
816 * within the limits enforced by the ARB_texture_rectangle extension. This however is not true for the
817 * FX series, which instantly falls back to a slower software path as soon as ARB_tex_npot is used.
818 * We therefore completely remove ARB_tex_npot from the list of supported extensions.
820 * Note that wine_normalized_texrect can't be used in this case because internally it uses ARB_tex_npot,
821 * triggering the software fallback. There is not much we can do here apart from disabling the
822 * software-emulated extension and re-enable ARB_tex_rect (which was previously disabled
823 * in wined3d_adapter_init_gl_caps).
824 * This fixup removes performance problems on both the FX 5900 and FX 5700 (e.g. for framebuffer
825 * post-processing effects in the game "Max Payne 2").
826 * The behaviour can be verified through a simple test app attached in bugreport #14724. */
827 TRACE("GL_ARB_texture_non_power_of_two advertised through OpenGL 2.0 on NV FX card, removing.\n");
828 gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] = FALSE;
829 gl_info->supported[ARB_TEXTURE_RECTANGLE] = TRUE;
832 static void quirk_texcoord_w(struct wined3d_gl_info *gl_info)
834 /* The Intel GPUs on MacOS set the .w register of texcoords to 0.0 by default, which causes problems
835 * with fixed function fragment processing. Ideally this flag should be detected with a test shader
836 * and OpenGL feedback mode, but some GL implementations (MacOS ATI at least, probably all MacOS ones)
837 * do not like vertex shaders in feedback mode and return an error, even though it should be valid
838 * according to the spec.
840 * We don't want to enable this on all cards, as it adds an extra instruction per texcoord used. This
841 * makes the shader slower and eats instruction slots which should be available to the d3d app.
843 * ATI Radeon HD 2xxx cards on MacOS have the issue. Instead of checking for the buggy cards, blacklist
844 * all radeon cards on Macs and whitelist the good ones. That way we're prepared for the future. If
845 * this workaround is activated on cards that do not need it, it won't break things, just affect
846 * performance negatively. */
847 TRACE("Enabling vertex texture coord fixes in vertex shaders.\n");
848 gl_info->quirks |= WINED3D_QUIRK_SET_TEXCOORD_W;
851 static void quirk_clip_varying(struct wined3d_gl_info *gl_info)
853 gl_info->quirks |= WINED3D_QUIRK_GLSL_CLIP_VARYING;
856 static void quirk_allows_specular_alpha(struct wined3d_gl_info *gl_info)
858 gl_info->quirks |= WINED3D_QUIRK_ALLOWS_SPECULAR_ALPHA;
861 static void quirk_disable_nvvp_clip(struct wined3d_gl_info *gl_info)
863 gl_info->quirks |= WINED3D_QUIRK_NV_CLIP_BROKEN;
866 static void quirk_fbo_tex_update(struct wined3d_gl_info *gl_info)
868 gl_info->quirks |= WINED3D_QUIRK_FBO_TEX_UPDATE;
871 static void quirk_broken_rgba16(struct wined3d_gl_info *gl_info)
873 gl_info->quirks |= WINED3D_QUIRK_BROKEN_RGBA16;
876 static void quirk_infolog_spam(struct wined3d_gl_info *gl_info)
878 gl_info->quirks |= WINED3D_QUIRK_INFO_LOG_SPAM;
881 static void quirk_limited_tex_filtering(struct wined3d_gl_info *gl_info)
883 /* Nvidia GeForce 6xxx and 7xxx support accelerated VTF only on a few
884 selected texture formats. They are apparently the only DX9 class GPUs
885 supporting VTF.
886 Also, DX9-era GPUs are somewhat limited with float textures
887 filtering and blending. */
888 gl_info->quirks |= WINED3D_QUIRK_LIMITED_TEX_FILTERING;
891 struct driver_quirk
893 BOOL (*match)(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
894 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device);
895 void (*apply)(struct wined3d_gl_info *gl_info);
896 const char *description;
899 static const struct driver_quirk quirk_table[] =
902 match_amd_r300_to_500,
903 quirk_amd_dx9,
904 "AMD normalized texrect quirk"
907 match_apple,
908 quirk_apple_glsl_constants,
909 "Apple GLSL uniform override"
912 match_geforce5,
913 quirk_no_np2,
914 "Geforce 5 NP2 disable"
917 match_apple_intel,
918 quirk_texcoord_w,
919 "Init texcoord .w for Apple Intel GPU driver"
922 match_apple_nonr500ati,
923 quirk_texcoord_w,
924 "Init texcoord .w for Apple ATI >= r600 GPU driver"
927 match_dx10_capable,
928 quirk_clip_varying,
929 "Reserved varying for gl_ClipPos"
932 /* GL_EXT_secondary_color does not allow 4 component secondary colors, but most
933 * GL implementations accept it. The Mac GL is the only implementation known to
934 * reject it.
936 * If we can pass 4 component specular colors, do it, because (a) we don't have
937 * to screw around with the data, and (b) the D3D fixed function vertex pipeline
938 * passes specular alpha to the pixel shader if any is used. Otherwise the
939 * specular alpha is used to pass the fog coordinate, which we pass to opengl
940 * via GL_EXT_fog_coord.
942 match_allows_spec_alpha,
943 quirk_allows_specular_alpha,
944 "Allow specular alpha quirk"
947 match_broken_nv_clip,
948 quirk_disable_nvvp_clip,
949 "Apple NV_vertex_program clip bug quirk"
952 match_fbo_tex_update,
953 quirk_fbo_tex_update,
954 "FBO rebind for attachment updates"
957 match_broken_rgba16,
958 quirk_broken_rgba16,
959 "True RGBA16 is not available"
962 match_fglrx,
963 quirk_infolog_spam,
964 "Not printing GLSL infolog"
967 match_not_dx10_capable,
968 quirk_limited_tex_filtering,
969 "Texture filtering, blending and VTF support is limited"
973 /* Certain applications (Steam) complain if we report an outdated driver version. In general,
974 * reporting a driver version is moot because we are not the Windows driver, and we have different
975 * bugs, features, etc.
977 * The driver version has the form "x.y.z.w".
979 * "x" is the Windows version the driver is meant for:
980 * 4 -> 95/98/NT4
981 * 5 -> 2000
982 * 6 -> 2000/XP
983 * 7 -> Vista
984 * 8 -> Win 7
986 * "y" is the maximum Direct3D version the driver supports.
987 * y -> d3d version mapping:
988 * 11 -> d3d6
989 * 12 -> d3d7
990 * 13 -> d3d8
991 * 14 -> d3d9
992 * 15 -> d3d10
993 * 16 -> d3d10.1
994 * 17 -> d3d11
996 * "z" is the subversion number.
998 * "w" is the vendor specific driver build number.
1001 struct driver_version_information
1003 enum wined3d_display_driver driver;
1004 enum wined3d_driver_model driver_model;
1005 const char *driver_name; /* name of Windows driver */
1006 WORD version; /* version word ('y'), contained in low word of DriverVersion.HighPart */
1007 WORD subversion; /* subversion word ('z'), contained in high word of DriverVersion.LowPart */
1008 WORD build; /* build number ('w'), contained in low word of DriverVersion.LowPart */
1011 /* The driver version table contains driver information for different devices on several OS versions. */
1012 static const struct driver_version_information driver_version_table[] =
1014 /* AMD
1015 * - Radeon HD2x00 (R600) and up supported by current drivers.
1016 * - Radeon 9500 (R300) - X1*00 (R5xx) supported up to Catalyst 9.3 (Linux) and 10.2 (XP/Vista/Win7)
1017 * - Radeon 7xxx (R100) - 9250 (RV250) supported up to Catalyst 6.11 (XP)
1018 * - Rage 128 supported up to XP, latest official build 6.13.3279 dated October 2001 */
1019 {DRIVER_AMD_RAGE_128PRO, DRIVER_MODEL_NT5X, "ati2dvaa.dll", 13, 3279, 0},
1020 {DRIVER_AMD_R100, DRIVER_MODEL_NT5X, "ati2dvag.dll", 14, 10, 6614},
1021 {DRIVER_AMD_R300, DRIVER_MODEL_NT5X, "ati2dvag.dll", 14, 10, 6764},
1022 {DRIVER_AMD_R600, DRIVER_MODEL_NT5X, "ati2dvag.dll", 14, 10, 8681},
1023 {DRIVER_AMD_R300, DRIVER_MODEL_NT6X, "atiumdag.dll", 14, 10, 741 },
1024 {DRIVER_AMD_R600, DRIVER_MODEL_NT6X, "atiumdag.dll", 14, 10, 741 },
1026 /* Intel
1027 * The drivers are unified but not all versions support all GPUs. At some point the 2k/xp
1028 * drivers used ialmrnt5.dll for GMA800/GMA900 but at some point the file was renamed to
1029 * igxprd32.dll but the GMA800 driver was never updated. */
1030 {DRIVER_INTEL_GMA800, DRIVER_MODEL_NT5X, "ialmrnt5.dll", 14, 10, 3889},
1031 {DRIVER_INTEL_GMA900, DRIVER_MODEL_NT5X, "igxprd32.dll", 14, 10, 4764},
1032 {DRIVER_INTEL_GMA950, DRIVER_MODEL_NT5X, "igxprd32.dll", 14, 10, 4926},
1033 {DRIVER_INTEL_GMA3000, DRIVER_MODEL_NT5X, "igxprd32.dll", 14, 10, 5218},
1034 {DRIVER_INTEL_GMA950, DRIVER_MODEL_NT6X, "igdumd32.dll", 14, 10, 1504},
1035 {DRIVER_INTEL_GMA3000, DRIVER_MODEL_NT6X, "igdumd32.dll", 15, 10, 1666},
1037 /* Nvidia
1038 * - Geforce6 and newer cards are supported by the current driver (197.x) on XP-Win7
1039 * - GeforceFX support is up to 173.x on <= XP
1040 * - Geforce2MX/3/4 up to 96.x on <= XP
1041 * - TNT/Geforce1/2 up to 71.x on <= XP
1042 * All version numbers used below are from the Linux nvidia drivers. */
1043 {DRIVER_NVIDIA_TNT, DRIVER_MODEL_NT5X, "nv4_disp.dll", 14, 10, 7186},
1044 {DRIVER_NVIDIA_GEFORCE2MX, DRIVER_MODEL_NT5X, "nv4_disp.dll", 14, 10, 9371},
1045 {DRIVER_NVIDIA_GEFORCEFX, DRIVER_MODEL_NT5X, "nv4_disp.dll", 14, 11, 7516},
1046 {DRIVER_NVIDIA_GEFORCE6, DRIVER_MODEL_NT5X, "nv4_disp.dll", 15, 12, 6658},
1047 {DRIVER_NVIDIA_GEFORCE6, DRIVER_MODEL_NT6X, "nvd3dum.dll", 15, 12, 6658},
1050 struct gpu_description
1052 WORD vendor; /* reported PCI card vendor ID */
1053 WORD card; /* reported PCI card device ID */
1054 const char *description; /* Description of the card e.g. NVIDIA RIVA TNT */
1055 enum wined3d_display_driver driver;
1056 unsigned int vidmem;
1059 /* The amount of video memory stored in the gpu description table is the minimum amount of video memory
1060 * found on a board containing a specific GPU. */
1061 static const struct gpu_description gpu_description_table[] =
1063 /* Nvidia cards */
1064 {HW_VENDOR_NVIDIA, CARD_NVIDIA_RIVA_TNT, "NVIDIA RIVA TNT", DRIVER_NVIDIA_TNT, 16 },
1065 {HW_VENDOR_NVIDIA, CARD_NVIDIA_RIVA_TNT2, "NVIDIA RIVA TNT2/TNT2 Pro", DRIVER_NVIDIA_TNT, 32 },
1066 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE, "NVIDIA GeForce 256", DRIVER_NVIDIA_TNT, 32 },
1067 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE2, "NVIDIA GeForce2 GTS/GeForce2 Pro", DRIVER_NVIDIA_TNT, 32 },
1068 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE2_MX, "NVIDIA GeForce2 MX/MX 400", DRIVER_NVIDIA_GEFORCE2MX,32 },
1069 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE3, "NVIDIA GeForce3", DRIVER_NVIDIA_GEFORCE2MX,64 },
1070 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE4_MX, "NVIDIA GeForce4 MX 460", DRIVER_NVIDIA_GEFORCE2MX,64 },
1071 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE4_TI4200, "NVIDIA GeForce4 Ti 4200", DRIVER_NVIDIA_GEFORCE2MX,64, },
1072 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCEFX_5200, "NVIDIA GeForce FX 5200", DRIVER_NVIDIA_GEFORCEFX, 64 },
1073 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCEFX_5600, "NVIDIA GeForce FX 5600", DRIVER_NVIDIA_GEFORCEFX, 128 },
1074 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCEFX_5800, "NVIDIA GeForce FX 5800", DRIVER_NVIDIA_GEFORCEFX, 256 },
1075 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_6200, "NVIDIA GeForce 6200", DRIVER_NVIDIA_GEFORCE6, 64 },
1076 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_6600GT, "NVIDIA GeForce 6600 GT", DRIVER_NVIDIA_GEFORCE6, 128 },
1077 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_6800, "NVIDIA GeForce 6800", DRIVER_NVIDIA_GEFORCE6, 128 },
1078 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7300, "NVIDIA GeForce Go 7300", DRIVER_NVIDIA_GEFORCE6, 256 },
1079 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7400, "NVIDIA GeForce Go 7400", DRIVER_NVIDIA_GEFORCE6, 256 },
1080 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7600, "NVIDIA GeForce 7600 GT", DRIVER_NVIDIA_GEFORCE6, 256 },
1081 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7800GT, "NVIDIA GeForce 7800 GT", DRIVER_NVIDIA_GEFORCE6, 256 },
1082 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8300GS, "NVIDIA GeForce 8300 GS", DRIVER_NVIDIA_GEFORCE6, 128 },
1083 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8400GS, "NVIDIA GeForce 8400 GS", DRIVER_NVIDIA_GEFORCE6, 128 },
1084 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8600GT, "NVIDIA GeForce 8600 GT", DRIVER_NVIDIA_GEFORCE6, 256 },
1085 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8600MGT, "NVIDIA GeForce 8600M GT", DRIVER_NVIDIA_GEFORCE6, 512 },
1086 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8800GTS, "NVIDIA GeForce 8800 GTS", DRIVER_NVIDIA_GEFORCE6, 320 },
1087 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8800GTX, "NVIDIA GeForce 8800 GTX", DRIVER_NVIDIA_GEFORCE6, 768 },
1088 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9200, "NVIDIA GeForce 9200", DRIVER_NVIDIA_GEFORCE6, 256 },
1089 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9400M, "NVIDIA GeForce 9400M", DRIVER_NVIDIA_GEFORCE6, 256 },
1090 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9400GT, "NVIDIA GeForce 9400 GT", DRIVER_NVIDIA_GEFORCE6, 256 },
1091 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9500GT, "NVIDIA GeForce 9500 GT", DRIVER_NVIDIA_GEFORCE6, 256 },
1092 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9600GT, "NVIDIA GeForce 9600 GT", DRIVER_NVIDIA_GEFORCE6, 384 },
1093 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9800GT, "NVIDIA GeForce 9800 GT", DRIVER_NVIDIA_GEFORCE6, 512 },
1094 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_210, "NVIDIA GeForce 210", DRIVER_NVIDIA_GEFORCE6, 512 },
1095 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT220, "NVIDIA GeForce GT 220", DRIVER_NVIDIA_GEFORCE6, 512 },
1096 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT240, "NVIDIA GeForce GT 240", DRIVER_NVIDIA_GEFORCE6, 512 },
1097 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX260, "NVIDIA GeForce GTX 260", DRIVER_NVIDIA_GEFORCE6, 1024},
1098 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX275, "NVIDIA GeForce GTX 275", DRIVER_NVIDIA_GEFORCE6, 896 },
1099 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX280, "NVIDIA GeForce GTX 280", DRIVER_NVIDIA_GEFORCE6, 1024},
1100 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_320M, "NVIDIA GeForce 320M", DRIVER_NVIDIA_GEFORCE6, 256},
1101 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT320M, "NVIDIA GeForce GT 320M", DRIVER_NVIDIA_GEFORCE6, 1024},
1102 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT325M, "NVIDIA GeForce GT 325M", DRIVER_NVIDIA_GEFORCE6, 1024},
1103 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT330, "NVIDIA GeForce GT 330", DRIVER_NVIDIA_GEFORCE6, 1024},
1104 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTS350M, "NVIDIA GeForce GTS 350M", DRIVER_NVIDIA_GEFORCE6, 1024},
1105 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT420, "NVIDIA GeForce GT 420", DRIVER_NVIDIA_GEFORCE6, 2048},
1106 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT430, "NVIDIA GeForce GT 430", DRIVER_NVIDIA_GEFORCE6, 1024},
1107 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT440, "NVIDIA GeForce GT 440", DRIVER_NVIDIA_GEFORCE6, 1024},
1108 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTS450, "NVIDIA GeForce GTS 450", DRIVER_NVIDIA_GEFORCE6, 1024},
1109 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX460, "NVIDIA GeForce GTX 460", DRIVER_NVIDIA_GEFORCE6, 768 },
1110 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX460M, "NVIDIA GeForce GTX 460M", DRIVER_NVIDIA_GEFORCE6, 1536},
1111 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX465, "NVIDIA GeForce GTX 465", DRIVER_NVIDIA_GEFORCE6, 1024},
1112 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX470, "NVIDIA GeForce GTX 470", DRIVER_NVIDIA_GEFORCE6, 1280},
1113 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX480, "NVIDIA GeForce GTX 480", DRIVER_NVIDIA_GEFORCE6, 1536},
1114 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT540M, "NVIDIA GeForce GT 540M", DRIVER_NVIDIA_GEFORCE6, 1024},
1115 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX550, "NVIDIA GeForce GTX 550 Ti", DRIVER_NVIDIA_GEFORCE6, 1024},
1116 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT555M, "NVIDIA GeForce GT 555M", DRIVER_NVIDIA_GEFORCE6, 1024},
1117 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX560TI, "NVIDIA GeForce GTX 560 Ti", DRIVER_NVIDIA_GEFORCE6, 1024},
1118 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX560, "NVIDIA GeForce GTX 560", DRIVER_NVIDIA_GEFORCE6, 1024},
1119 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX570, "NVIDIA GeForce GTX 570", DRIVER_NVIDIA_GEFORCE6, 1280},
1120 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX580, "NVIDIA GeForce GTX 580", DRIVER_NVIDIA_GEFORCE6, 1536},
1121 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX670, "NVIDIA GeForce GTX 670", DRIVER_NVIDIA_GEFORCE6, 2048},
1122 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX680, "NVIDIA GeForce GTX 680", DRIVER_NVIDIA_GEFORCE6, 2048},
1124 /* AMD cards */
1125 {HW_VENDOR_AMD, CARD_AMD_RAGE_128PRO, "ATI Rage Fury", DRIVER_AMD_RAGE_128PRO, 16 },
1126 {HW_VENDOR_AMD, CARD_AMD_RADEON_7200, "ATI RADEON 7200 SERIES", DRIVER_AMD_R100, 32 },
1127 {HW_VENDOR_AMD, CARD_AMD_RADEON_8500, "ATI RADEON 8500 SERIES", DRIVER_AMD_R100, 64 },
1128 {HW_VENDOR_AMD, CARD_AMD_RADEON_9500, "ATI Radeon 9500", DRIVER_AMD_R300, 64 },
1129 {HW_VENDOR_AMD, CARD_AMD_RADEON_XPRESS_200M, "ATI RADEON XPRESS 200M Series", DRIVER_AMD_R300, 64 },
1130 {HW_VENDOR_AMD, CARD_AMD_RADEON_X700, "ATI Radeon X700 SE", DRIVER_AMD_R300, 128 },
1131 {HW_VENDOR_AMD, CARD_AMD_RADEON_X1600, "ATI Radeon X1600 Series", DRIVER_AMD_R300, 128 },
1132 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD2350, "ATI Mobility Radeon HD 2350", DRIVER_AMD_R600, 256 },
1133 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD2600, "ATI Mobility Radeon HD 2600", DRIVER_AMD_R600, 256 },
1134 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD2900, "ATI Radeon HD 2900 XT", DRIVER_AMD_R600, 512 },
1135 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD3200, "ATI Radeon HD 3200 Graphics", DRIVER_AMD_R600, 128 },
1136 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4350, "ATI Radeon HD 4350", DRIVER_AMD_R600, 256 },
1137 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4600, "ATI Radeon HD 4600 Series", DRIVER_AMD_R600, 512 },
1138 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4700, "ATI Radeon HD 4700 Series", DRIVER_AMD_R600, 512 },
1139 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4800, "ATI Radeon HD 4800 Series", DRIVER_AMD_R600, 512 },
1140 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5400, "ATI Radeon HD 5400 Series", DRIVER_AMD_R600, 512 },
1141 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5600, "ATI Radeon HD 5600 Series", DRIVER_AMD_R600, 512 },
1142 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5700, "ATI Radeon HD 5700 Series", DRIVER_AMD_R600, 512 },
1143 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5800, "ATI Radeon HD 5800 Series", DRIVER_AMD_R600, 1024},
1144 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5900, "ATI Radeon HD 5900 Series", DRIVER_AMD_R600, 1024},
1145 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6300, "AMD Radeon HD 6300 series Graphics", DRIVER_AMD_R600, 1024},
1146 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6400, "AMD Radeon HD 6400 Series", DRIVER_AMD_R600, 1024},
1147 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6410D, "AMD Radeon HD 6410D", DRIVER_AMD_R600, 1024},
1148 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6550D, "AMD Radeon HD 6550D", DRIVER_AMD_R600, 1024},
1149 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6600, "AMD Radeon HD 6600 Series", DRIVER_AMD_R600, 1024},
1150 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6600M, "AMD Radeon HD 6600M Series", DRIVER_AMD_R600, 512 },
1151 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6800, "AMD Radeon HD 6800 Series", DRIVER_AMD_R600, 1024},
1152 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6900, "AMD Radeon HD 6900 Series", DRIVER_AMD_R600, 2048},
1153 /* Intel cards */
1154 {HW_VENDOR_INTEL, CARD_INTEL_830M, "Intel(R) 82830M Graphics Controller", DRIVER_INTEL_GMA800, 32 },
1155 {HW_VENDOR_INTEL, CARD_INTEL_855GM, "Intel(R) 82852/82855 GM/GME Graphics Controller", DRIVER_INTEL_GMA800, 32 },
1156 {HW_VENDOR_INTEL, CARD_INTEL_845G, "Intel(R) 845G", DRIVER_INTEL_GMA800, 32 },
1157 {HW_VENDOR_INTEL, CARD_INTEL_865G, "Intel(R) 82865G Graphics Controller", DRIVER_INTEL_GMA800, 32 },
1158 {HW_VENDOR_INTEL, CARD_INTEL_915G, "Intel(R) 82915G/GV/910GL Express Chipset Family", DRIVER_INTEL_GMA900, 64 },
1159 {HW_VENDOR_INTEL, CARD_INTEL_E7221G, "Intel(R) E7221G", DRIVER_INTEL_GMA900, 64 },
1160 {HW_VENDOR_INTEL, CARD_INTEL_915GM, "Mobile Intel(R) 915GM/GMS,910GML Express Chipset Family", DRIVER_INTEL_GMA900, 64 },
1161 {HW_VENDOR_INTEL, CARD_INTEL_945G, "Intel(R) 945G", DRIVER_INTEL_GMA950, 64 },
1162 {HW_VENDOR_INTEL, CARD_INTEL_945GM, "Mobile Intel(R) 945GM Express Chipset Family", DRIVER_INTEL_GMA950, 64 },
1163 {HW_VENDOR_INTEL, CARD_INTEL_945GME, "Intel(R) 945GME", DRIVER_INTEL_GMA950, 64 },
1164 {HW_VENDOR_INTEL, CARD_INTEL_Q35, "Intel(R) Q35", DRIVER_INTEL_GMA950, 64 },
1165 {HW_VENDOR_INTEL, CARD_INTEL_G33, "Intel(R) G33", DRIVER_INTEL_GMA950, 64 },
1166 {HW_VENDOR_INTEL, CARD_INTEL_Q33, "Intel(R) Q33", DRIVER_INTEL_GMA950, 64 },
1167 {HW_VENDOR_INTEL, CARD_INTEL_PNVG, "Intel(R) IGD", DRIVER_INTEL_GMA950, 64 },
1168 {HW_VENDOR_INTEL, CARD_INTEL_PNVM, "Intel(R) IGD", DRIVER_INTEL_GMA950, 64 },
1169 {HW_VENDOR_INTEL, CARD_INTEL_965Q, "Intel(R) 965Q", DRIVER_INTEL_GMA3000, 128},
1170 {HW_VENDOR_INTEL, CARD_INTEL_965G, "Intel(R) 965G", DRIVER_INTEL_GMA3000, 128},
1171 {HW_VENDOR_INTEL, CARD_INTEL_946GZ, "Intel(R) 946GZ", DRIVER_INTEL_GMA3000, 128},
1172 {HW_VENDOR_INTEL, CARD_INTEL_965GM, "Mobile Intel(R) 965 Express Chipset Family", DRIVER_INTEL_GMA3000, 128},
1173 {HW_VENDOR_INTEL, CARD_INTEL_965GME, "Intel(R) 965GME", DRIVER_INTEL_GMA3000, 128},
1174 {HW_VENDOR_INTEL, CARD_INTEL_GM45, "Mobile Intel(R) GM45 Express Chipset Family", DRIVER_INTEL_GMA3000, 512},
1175 {HW_VENDOR_INTEL, CARD_INTEL_IGD, "Intel(R) Integrated Graphics Device", DRIVER_INTEL_GMA3000, 512},
1176 {HW_VENDOR_INTEL, CARD_INTEL_G45, "Intel(R) G45/G43", DRIVER_INTEL_GMA3000, 512},
1177 {HW_VENDOR_INTEL, CARD_INTEL_Q45, "Intel(R) Q45/Q43", DRIVER_INTEL_GMA3000, 512},
1178 {HW_VENDOR_INTEL, CARD_INTEL_G41, "Intel(R) G41", DRIVER_INTEL_GMA3000, 512},
1179 {HW_VENDOR_INTEL, CARD_INTEL_B43, "Intel(R) B43", DRIVER_INTEL_GMA3000, 512},
1180 {HW_VENDOR_INTEL, CARD_INTEL_ILKD, "Intel(R) Ironlake Desktop", DRIVER_INTEL_GMA3000, 1024},
1181 {HW_VENDOR_INTEL, CARD_INTEL_ILKM, "Intel(R) Ironlake Mobile", DRIVER_INTEL_GMA3000, 1024},
1182 {HW_VENDOR_INTEL, CARD_INTEL_SNBD, "Intel(R) Sandybridge Desktop", DRIVER_INTEL_GMA3000, 1024},
1183 {HW_VENDOR_INTEL, CARD_INTEL_SNBM, "Intel(R) Sandybridge Mobile", DRIVER_INTEL_GMA3000, 1024},
1184 {HW_VENDOR_INTEL, CARD_INTEL_SNBS, "Intel(R) Sandybridge Server", DRIVER_INTEL_GMA3000, 1024},
1185 {HW_VENDOR_INTEL, CARD_INTEL_IVBD, "Intel(R) Ivybridge Desktop", DRIVER_INTEL_GMA3000, 1024},
1186 {HW_VENDOR_INTEL, CARD_INTEL_IVBM, "Intel(R) Ivybridge Mobile", DRIVER_INTEL_GMA3000, 1024},
1187 {HW_VENDOR_INTEL, CARD_INTEL_IVBS, "Intel(R) Ivybridge Server", DRIVER_INTEL_GMA3000, 1024},
1190 static const struct driver_version_information *get_driver_version_info(enum wined3d_display_driver driver,
1191 enum wined3d_driver_model driver_model)
1193 unsigned int i;
1195 TRACE("Looking up version info for driver=%d driver_model=%d\n", driver, driver_model);
1196 for (i = 0; i < (sizeof(driver_version_table) / sizeof(driver_version_table[0])); i++)
1198 const struct driver_version_information *entry = &driver_version_table[i];
1200 if (entry->driver == driver && entry->driver_model == driver_model)
1202 TRACE("Found driver \"%s\", version %u, subversion %u, build %u.\n",
1203 entry->driver_name, entry->version, entry->subversion, entry->build);
1204 return entry;
1207 return NULL;
1210 static void init_driver_info(struct wined3d_driver_info *driver_info,
1211 enum wined3d_pci_vendor vendor, enum wined3d_pci_device device)
1213 OSVERSIONINFOW os_version;
1214 WORD driver_os_version;
1215 unsigned int i;
1216 enum wined3d_display_driver driver = DRIVER_UNKNOWN;
1217 enum wined3d_driver_model driver_model;
1218 const struct driver_version_information *version_info;
1220 if (wined3d_settings.pci_vendor_id != PCI_VENDOR_NONE)
1222 TRACE("Overriding PCI vendor ID with 0x%04x.\n", wined3d_settings.pci_vendor_id);
1223 vendor = wined3d_settings.pci_vendor_id;
1225 driver_info->vendor = vendor;
1227 if (wined3d_settings.pci_device_id != PCI_DEVICE_NONE)
1229 TRACE("Overriding PCI device ID with 0x%04x.\n", wined3d_settings.pci_device_id);
1230 device = wined3d_settings.pci_device_id;
1232 driver_info->device = device;
1234 /* Set a default amount of video memory (64MB). In general this code isn't used unless the user
1235 * overrides the pci ids to a card which is not in our database. */
1236 driver_info->vidmem = WINE_DEFAULT_VIDMEM;
1238 memset(&os_version, 0, sizeof(os_version));
1239 os_version.dwOSVersionInfoSize = sizeof(os_version);
1240 if (!GetVersionExW(&os_version))
1242 ERR("Failed to get OS version, reporting 2000/XP.\n");
1243 driver_os_version = 6;
1244 driver_model = DRIVER_MODEL_NT5X;
1246 else
1248 TRACE("OS version %u.%u.\n", os_version.dwMajorVersion, os_version.dwMinorVersion);
1249 switch (os_version.dwMajorVersion)
1251 case 4:
1252 /* If needed we could distinguish between 9x and NT4, but this code won't make
1253 * sense for NT4 since it had no way to obtain this info through DirectDraw 3.0.
1255 driver_os_version = 4;
1256 driver_model = DRIVER_MODEL_WIN9X;
1257 break;
1259 case 5:
1260 driver_os_version = 6;
1261 driver_model = DRIVER_MODEL_NT5X;
1262 break;
1264 case 6:
1265 if (os_version.dwMinorVersion == 0)
1267 driver_os_version = 7;
1268 driver_model = DRIVER_MODEL_NT6X;
1270 else
1272 if (os_version.dwMinorVersion > 1)
1274 FIXME("Unhandled OS version %u.%u, reporting Win 7.\n",
1275 os_version.dwMajorVersion, os_version.dwMinorVersion);
1277 driver_os_version = 8;
1278 driver_model = DRIVER_MODEL_NT6X;
1280 break;
1282 default:
1283 FIXME("Unhandled OS version %u.%u, reporting 2000/XP.\n",
1284 os_version.dwMajorVersion, os_version.dwMinorVersion);
1285 driver_os_version = 6;
1286 driver_model = DRIVER_MODEL_NT5X;
1287 break;
1291 /* When we reach this stage we always have a vendor or device id (it can be a default one).
1292 * This means that unless the ids are overridden, we will always find a GPU description. */
1293 for (i = 0; i < (sizeof(gpu_description_table) / sizeof(gpu_description_table[0])); i++)
1295 if (vendor == gpu_description_table[i].vendor && device == gpu_description_table[i].card)
1297 TRACE("Found card %04x:%04x in driver DB.\n", vendor, device);
1299 driver_info->description = gpu_description_table[i].description;
1300 driver_info->vidmem = gpu_description_table[i].vidmem * 1024*1024;
1301 driver = gpu_description_table[i].driver;
1302 break;
1306 if (wined3d_settings.emulated_textureram)
1308 TRACE("Overriding amount of video memory with %u bytes.\n", wined3d_settings.emulated_textureram);
1309 driver_info->vidmem = wined3d_settings.emulated_textureram;
1312 /* Try to obtain driver version information for the current Windows version. This fails in
1313 * some cases:
1314 * - the gpu is not available on the currently selected OS version:
1315 * - Geforce GTX480 on Win98. When running applications in compatibility mode on Windows,
1316 * version information for the current Windows version is returned instead of faked info.
1317 * We do the same and assume the default Windows version to emulate is WinXP.
1319 * - Videocard is a Riva TNT but winver is set to win7 (there are no drivers for this beast)
1320 * For now return the XP driver info. Perhaps later on we should return VESA.
1322 * - the gpu is not in our database (can happen when the user overrides the vendor_id / device_id)
1323 * This could be an indication that our database is not up to date, so this should be fixed.
1325 version_info = get_driver_version_info(driver, driver_model);
1326 if (version_info)
1328 driver_info->name = version_info->driver_name;
1329 driver_info->version_high = MAKEDWORD_VERSION(driver_os_version, version_info->version);
1330 driver_info->version_low = MAKEDWORD_VERSION(version_info->subversion, version_info->build);
1332 else
1334 version_info = get_driver_version_info(driver, DRIVER_MODEL_NT5X);
1335 if (version_info)
1337 driver_info->name = version_info->driver_name;
1338 driver_info->version_high = MAKEDWORD_VERSION(driver_os_version, version_info->version);
1339 driver_info->version_low = MAKEDWORD_VERSION(version_info->subversion, version_info->build);
1341 else
1343 driver_info->description = "Direct3D HAL";
1344 driver_info->name = "Display";
1345 driver_info->version_high = MAKEDWORD_VERSION(driver_os_version, 15);
1346 driver_info->version_low = MAKEDWORD_VERSION(8, 6); /* Nvidia RIVA TNT, arbitrary */
1348 FIXME("Unable to find a driver/device info for vendor_id=%#x device_id=%#x for driver_model=%d\n",
1349 vendor, device, driver_model);
1353 TRACE("Reporting (fake) driver version 0x%08x-0x%08x.\n",
1354 driver_info->version_high, driver_info->version_low);
1357 /* Context activation is done by the caller. */
1358 static void fixup_extensions(struct wined3d_gl_info *gl_info, const char *gl_renderer,
1359 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
1361 unsigned int i;
1363 for (i = 0; i < (sizeof(quirk_table) / sizeof(*quirk_table)); ++i)
1365 if (!quirk_table[i].match(gl_info, gl_renderer, gl_vendor, card_vendor, device)) continue;
1366 TRACE("Applying driver quirk \"%s\".\n", quirk_table[i].description);
1367 quirk_table[i].apply(gl_info);
1370 /* Find out if PBOs work as they are supposed to. */
1371 test_pbo_functionality(gl_info);
1374 static DWORD wined3d_parse_gl_version(const char *gl_version)
1376 const char *ptr = gl_version;
1377 int major, minor;
1379 major = atoi(ptr);
1380 if (major <= 0)
1381 ERR("Invalid OpenGL major version %d.\n", major);
1383 while (isdigit(*ptr)) ++ptr;
1384 if (*ptr++ != '.')
1385 ERR("Invalid OpenGL version string %s.\n", debugstr_a(gl_version));
1387 minor = atoi(ptr);
1389 TRACE("Found OpenGL version %d.%d.\n", major, minor);
1391 return MAKEDWORD_VERSION(major, minor);
1394 static enum wined3d_gl_vendor wined3d_guess_gl_vendor(const struct wined3d_gl_info *gl_info,
1395 const char *gl_vendor_string, const char *gl_renderer)
1398 /* MacOS has various specialities in the extensions it advertises. Some have to be loaded from
1399 * the opengl 1.2+ core, while other extensions are advertised, but software emulated. So try to
1400 * detect the Apple OpenGL implementation to apply some extension fixups afterwards.
1402 * Detecting this isn't really easy. The vendor string doesn't mention Apple. Compile-time checks
1403 * aren't sufficient either because a Linux binary may display on a macos X server via remote X11.
1404 * So try to detect the GL implementation by looking at certain Apple extensions. Some extensions
1405 * like client storage might be supported on other implementations too, but GL_APPLE_flush_render
1406 * is specific to the Mac OS X window management, and GL_APPLE_ycbcr_422 is QuickTime specific. So
1407 * the chance that other implementations support them is rather small since Win32 QuickTime uses
1408 * DirectDraw, not OpenGL. */
1409 if (gl_info->supported[APPLE_FENCE]
1410 && gl_info->supported[APPLE_CLIENT_STORAGE]
1411 && gl_info->supported[APPLE_FLUSH_RENDER]
1412 && gl_info->supported[APPLE_YCBCR_422])
1413 return GL_VENDOR_APPLE;
1415 if (strstr(gl_vendor_string, "NVIDIA"))
1416 return GL_VENDOR_NVIDIA;
1418 if (strstr(gl_vendor_string, "ATI"))
1419 return GL_VENDOR_FGLRX;
1421 if (strstr(gl_vendor_string, "Intel(R)")
1422 /* Intel switched from Intel(R) to Intel® recently, so just match Intel. */
1423 || strstr(gl_renderer, "Intel")
1424 || strstr(gl_vendor_string, "Intel Inc."))
1425 return GL_VENDOR_INTEL;
1427 if (strstr(gl_vendor_string, "Mesa")
1428 || strstr(gl_vendor_string, "Advanced Micro Devices, Inc.")
1429 || strstr(gl_vendor_string, "DRI R300 Project")
1430 || strstr(gl_vendor_string, "X.Org R300 Project")
1431 || strstr(gl_vendor_string, "Tungsten Graphics, Inc")
1432 || strstr(gl_vendor_string, "VMware, Inc.")
1433 || strstr(gl_renderer, "Mesa")
1434 || strstr(gl_renderer, "Gallium"))
1435 return GL_VENDOR_MESA;
1437 FIXME("Received unrecognized GL_VENDOR %s. Returning GL_VENDOR_UNKNOWN.\n",
1438 debugstr_a(gl_vendor_string));
1440 return GL_VENDOR_UNKNOWN;
1443 static enum wined3d_pci_vendor wined3d_guess_card_vendor(const char *gl_vendor_string, const char *gl_renderer)
1445 if (strstr(gl_vendor_string, "NVIDIA")
1446 || strstr(gl_vendor_string, "Nouveau")
1447 || strstr(gl_vendor_string, "nouveau"))
1448 return HW_VENDOR_NVIDIA;
1450 if (strstr(gl_vendor_string, "ATI")
1451 || strstr(gl_vendor_string, "Advanced Micro Devices, Inc.")
1452 || strstr(gl_vendor_string, "X.Org R300 Project")
1453 || strstr(gl_renderer, "AMD")
1454 || strstr(gl_renderer, "R100")
1455 || strstr(gl_renderer, "R200")
1456 || strstr(gl_renderer, "R300")
1457 || strstr(gl_renderer, "R600")
1458 || strstr(gl_renderer, "R700"))
1459 return HW_VENDOR_AMD;
1461 if (strstr(gl_vendor_string, "Intel(R)")
1462 /* Intel switched from Intel(R) to Intel® recently, so just match Intel. */
1463 || strstr(gl_renderer, "Intel")
1464 || strstr(gl_renderer, "i915")
1465 || strstr(gl_vendor_string, "Intel Inc."))
1466 return HW_VENDOR_INTEL;
1468 if (strstr(gl_vendor_string, "Mesa")
1469 || strstr(gl_vendor_string, "Brian Paul")
1470 || strstr(gl_vendor_string, "Tungsten Graphics, Inc")
1471 || strstr(gl_vendor_string, "VMware, Inc."))
1472 return HW_VENDOR_SOFTWARE;
1474 FIXME("Received unrecognized GL_VENDOR %s. Returning HW_VENDOR_NVIDIA.\n", debugstr_a(gl_vendor_string));
1476 return HW_VENDOR_NVIDIA;
1479 static UINT d3d_level_from_gl_info(const struct wined3d_gl_info *gl_info)
1481 UINT level = 0;
1483 if (gl_info->supported[ARB_MULTITEXTURE])
1484 level = 6;
1485 if (gl_info->supported[ARB_TEXTURE_COMPRESSION]
1486 && gl_info->supported[ARB_TEXTURE_CUBE_MAP]
1487 && gl_info->supported[ARB_TEXTURE_ENV_DOT3])
1488 level = 7;
1489 if (level == 7 && gl_info->supported[ARB_MULTISAMPLE]
1490 && gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
1491 level = 8;
1492 if (level == 8 && gl_info->supported[ARB_FRAGMENT_PROGRAM]
1493 && gl_info->supported[ARB_VERTEX_SHADER])
1494 level = 9;
1495 if (level == 9 && gl_info->supported[EXT_GPU_SHADER4])
1496 level = 10;
1498 return level;
1501 static enum wined3d_pci_device select_card_nvidia_binary(const struct wined3d_gl_info *gl_info,
1502 const char *gl_renderer)
1504 UINT d3d_level = d3d_level_from_gl_info(gl_info);
1505 unsigned int i;
1507 if (d3d_level >= 10)
1509 static const struct
1511 const char *renderer;
1512 enum wined3d_pci_device id;
1514 cards[] =
1516 {"GTX 680", CARD_NVIDIA_GEFORCE_GTX680}, /* Geforce 600 - highend */
1517 {"GTX 670", CARD_NVIDIA_GEFORCE_GTX670}, /* Geforce 600 - midend high */
1518 {"GTX 580", CARD_NVIDIA_GEFORCE_GTX580}, /* Geforce 500 - highend */
1519 {"GTX 570", CARD_NVIDIA_GEFORCE_GTX570}, /* Geforce 500 - midend high */
1520 {"GTX 560 Ti", CARD_NVIDIA_GEFORCE_GTX560TI}, /* Geforce 500 - midend */
1521 {"GTX 560", CARD_NVIDIA_GEFORCE_GTX560}, /* Geforce 500 - midend */
1522 {"GT 555M", CARD_NVIDIA_GEFORCE_GT555M}, /* Geforce 500 - midend mobile */
1523 {"GTX 550 Ti", CARD_NVIDIA_GEFORCE_GTX550}, /* Geforce 500 - midend */
1524 {"GT 540M", CARD_NVIDIA_GEFORCE_GT540M}, /* Geforce 500 - midend mobile */
1525 {"GTX 480", CARD_NVIDIA_GEFORCE_GTX480}, /* Geforce 400 - highend */
1526 {"GTX 470", CARD_NVIDIA_GEFORCE_GTX470}, /* Geforce 400 - midend high */
1527 {"GTX 465", CARD_NVIDIA_GEFORCE_GTX465}, /* Geforce 400 - midend */
1528 {"GTX 460M", CARD_NVIDIA_GEFORCE_GTX460M}, /* Geforce 400 - highend mobile */
1529 {"GTX 460", CARD_NVIDIA_GEFORCE_GTX460}, /* Geforce 400 - midend */
1530 {"GTS 450", CARD_NVIDIA_GEFORCE_GTS450}, /* Geforce 400 - midend low */
1531 {"GT 440", CARD_NVIDIA_GEFORCE_GT440}, /* Geforce 400 - lowend */
1532 {"GT 430", CARD_NVIDIA_GEFORCE_GT430}, /* Geforce 400 - lowend */
1533 {"GT 420", CARD_NVIDIA_GEFORCE_GT420}, /* Geforce 400 - lowend */
1534 {"GT 330", CARD_NVIDIA_GEFORCE_GT330}, /* Geforce 300 - highend */
1535 {"GTS 360M", CARD_NVIDIA_GEFORCE_GTS350M}, /* Geforce 300 - highend mobile */
1536 {"GTS 350M", CARD_NVIDIA_GEFORCE_GTS350M}, /* Geforce 300 - highend mobile */
1537 {"GT 330M", CARD_NVIDIA_GEFORCE_GT325M}, /* Geforce 300 - midend mobile */
1538 {"GT 325M", CARD_NVIDIA_GEFORCE_GT325M}, /* Geforce 300 - midend mobile */
1539 {"GT 320M", CARD_NVIDIA_GEFORCE_GT320M}, /* Geforce 300 - midend mobile */
1540 {"320M", CARD_NVIDIA_GEFORCE_320M}, /* Geforce 300 - midend mobile */
1541 {"GTX 295", CARD_NVIDIA_GEFORCE_GTX280}, /* Geforce 200 - highend */
1542 {"GTX 285", CARD_NVIDIA_GEFORCE_GTX280}, /* Geforce 200 - highend */
1543 {"GTX 280", CARD_NVIDIA_GEFORCE_GTX280}, /* Geforce 200 - highend */
1544 {"GTX 275", CARD_NVIDIA_GEFORCE_GTX275}, /* Geforce 200 - midend high */
1545 {"GTX 260", CARD_NVIDIA_GEFORCE_GTX260}, /* Geforce 200 - midend */
1546 {"GT 240", CARD_NVIDIA_GEFORCE_GT240}, /* Geforce 200 - midend */
1547 {"GT 220", CARD_NVIDIA_GEFORCE_GT220}, /* Geforce 200 - lowend */
1548 {"Geforce 310", CARD_NVIDIA_GEFORCE_210}, /* Geforce 200 - lowend */
1549 {"Geforce 305", CARD_NVIDIA_GEFORCE_210}, /* Geforce 200 - lowend */
1550 {"Geforce 210", CARD_NVIDIA_GEFORCE_210}, /* Geforce 200 - lowend */
1551 {"G 210", CARD_NVIDIA_GEFORCE_210}, /* Geforce 200 - lowend */
1552 {"GTS 250", CARD_NVIDIA_GEFORCE_9800GT}, /* Geforce 9 - highend / Geforce 200 - midend */
1553 {"GTS 150", CARD_NVIDIA_GEFORCE_9800GT}, /* Geforce 9 - highend / Geforce 200 - midend */
1554 {"9800", CARD_NVIDIA_GEFORCE_9800GT}, /* Geforce 9 - highend / Geforce 200 - midend */
1555 {"GT 140", CARD_NVIDIA_GEFORCE_9600GT}, /* Geforce 9 - midend */
1556 {"9600", CARD_NVIDIA_GEFORCE_9600GT}, /* Geforce 9 - midend */
1557 {"GT 130", CARD_NVIDIA_GEFORCE_9500GT}, /* Geforce 9 - midend low / Geforce 200 - low */
1558 {"GT 120", CARD_NVIDIA_GEFORCE_9500GT}, /* Geforce 9 - midend low / Geforce 200 - low */
1559 {"9500", CARD_NVIDIA_GEFORCE_9500GT}, /* Geforce 9 - midend low / Geforce 200 - low */
1560 {"9400M", CARD_NVIDIA_GEFORCE_9400M}, /* Geforce 9 - lowend */
1561 {"9400", CARD_NVIDIA_GEFORCE_9400GT}, /* Geforce 9 - lowend */
1562 {"9300", CARD_NVIDIA_GEFORCE_9200}, /* Geforce 9 - lowend low */
1563 {"9200", CARD_NVIDIA_GEFORCE_9200}, /* Geforce 9 - lowend low */
1564 {"9100", CARD_NVIDIA_GEFORCE_9200}, /* Geforce 9 - lowend low */
1565 {"G 100", CARD_NVIDIA_GEFORCE_9200}, /* Geforce 9 - lowend low */
1566 {"8800 GTX", CARD_NVIDIA_GEFORCE_8800GTX}, /* Geforce 8 - highend high */
1567 {"8800", CARD_NVIDIA_GEFORCE_8800GTS}, /* Geforce 8 - highend */
1568 {"8600M", CARD_NVIDIA_GEFORCE_8600MGT}, /* Geforce 8 - midend mobile */
1569 {"8600 M", CARD_NVIDIA_GEFORCE_8600MGT}, /* Geforce 8 - midend mobile */
1570 {"8700", CARD_NVIDIA_GEFORCE_8600GT}, /* Geforce 8 - midend */
1571 {"8600", CARD_NVIDIA_GEFORCE_8600GT}, /* Geforce 8 - midend */
1572 {"8500", CARD_NVIDIA_GEFORCE_8400GS}, /* Geforce 8 - mid-lowend */
1573 {"8400", CARD_NVIDIA_GEFORCE_8400GS}, /* Geforce 8 - mid-lowend */
1574 {"8300", CARD_NVIDIA_GEFORCE_8300GS}, /* Geforce 8 - lowend */
1575 {"8200", CARD_NVIDIA_GEFORCE_8300GS}, /* Geforce 8 - lowend */
1576 {"8100", CARD_NVIDIA_GEFORCE_8300GS}, /* Geforce 8 - lowend */
1579 for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
1581 if (strstr(gl_renderer, cards[i].renderer))
1582 return cards[i].id;
1585 /* Geforce8-compatible fall back if the GPU is not in the list yet */
1586 return CARD_NVIDIA_GEFORCE_8300GS;
1589 /* Both the GeforceFX, 6xxx and 7xxx series support D3D9. The last two types have more
1590 * shader capabilities, so we use the shader capabilities to distinguish between FX and 6xxx/7xxx.
1592 if (d3d_level >= 9 && gl_info->supported[NV_VERTEX_PROGRAM3])
1594 static const struct
1596 const char *renderer;
1597 enum wined3d_pci_device id;
1599 cards[] =
1601 {"Quadro FX 5", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */
1602 {"Quadro FX 4", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */
1603 {"7950", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */
1604 {"7900", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */
1605 {"7800", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */
1606 {"7700", CARD_NVIDIA_GEFORCE_7600}, /* Geforce 7 - midend */
1607 {"7600", CARD_NVIDIA_GEFORCE_7600}, /* Geforce 7 - midend */
1608 {"7400", CARD_NVIDIA_GEFORCE_7400}, /* Geforce 7 - lower medium */
1609 {"7300", CARD_NVIDIA_GEFORCE_7300}, /* Geforce 7 - lowend */
1610 {"6800", CARD_NVIDIA_GEFORCE_6800}, /* Geforce 6 - highend */
1611 {"6700", CARD_NVIDIA_GEFORCE_6600GT}, /* Geforce 6 - midend */
1612 {"6610", CARD_NVIDIA_GEFORCE_6600GT}, /* Geforce 6 - midend */
1613 {"6600", CARD_NVIDIA_GEFORCE_6600GT}, /* Geforce 6 - midend */
1616 for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
1618 if (strstr(gl_renderer, cards[i].renderer))
1619 return cards[i].id;
1622 /* Geforce 6/7 - lowend */
1623 return CARD_NVIDIA_GEFORCE_6200; /* Geforce 6100/6150/6200/7300/7400/7500 */
1626 if (d3d_level >= 9)
1628 /* GeforceFX - highend */
1629 if (strstr(gl_renderer, "5800")
1630 || strstr(gl_renderer, "5900")
1631 || strstr(gl_renderer, "5950")
1632 || strstr(gl_renderer, "Quadro FX"))
1634 return CARD_NVIDIA_GEFORCEFX_5800;
1637 /* GeforceFX - midend */
1638 if (strstr(gl_renderer, "5600")
1639 || strstr(gl_renderer, "5650")
1640 || strstr(gl_renderer, "5700")
1641 || strstr(gl_renderer, "5750"))
1643 return CARD_NVIDIA_GEFORCEFX_5600;
1646 /* GeforceFX - lowend */
1647 return CARD_NVIDIA_GEFORCEFX_5200; /* GeforceFX 5100/5200/5250/5300/5500 */
1650 if (d3d_level >= 8)
1652 if (strstr(gl_renderer, "GeForce4 Ti") || strstr(gl_renderer, "Quadro4"))
1654 return CARD_NVIDIA_GEFORCE4_TI4200; /* Geforce4 Ti4200/Ti4400/Ti4600/Ti4800, Quadro4 */
1657 return CARD_NVIDIA_GEFORCE3; /* Geforce3 standard/Ti200/Ti500, Quadro DCC */
1660 if (d3d_level >= 7)
1662 if (strstr(gl_renderer, "GeForce4 MX"))
1664 return CARD_NVIDIA_GEFORCE4_MX; /* MX420/MX440/MX460/MX4000 */
1667 if (strstr(gl_renderer, "GeForce2 MX") || strstr(gl_renderer, "Quadro2 MXR"))
1669 return CARD_NVIDIA_GEFORCE2_MX; /* Geforce2 standard/MX100/MX200/MX400, Quadro2 MXR */
1672 if (strstr(gl_renderer, "GeForce2") || strstr(gl_renderer, "Quadro2"))
1674 return CARD_NVIDIA_GEFORCE2; /* Geforce2 GTS/Pro/Ti/Ultra, Quadro2 */
1677 return CARD_NVIDIA_GEFORCE; /* Geforce 256/DDR, Quadro */
1680 if (strstr(gl_renderer, "TNT2"))
1682 return CARD_NVIDIA_RIVA_TNT2; /* Riva TNT2 standard/M64/Pro/Ultra */
1685 return CARD_NVIDIA_RIVA_TNT; /* Riva TNT, Vanta */
1688 static enum wined3d_pci_device select_card_amd_binary(const struct wined3d_gl_info *gl_info,
1689 const char *gl_renderer)
1691 UINT d3d_level = d3d_level_from_gl_info(gl_info);
1693 /* See http://developer.amd.com/drivers/pc_vendor_id/Pages/default.aspx
1695 * Beware: renderer string do not match exact card model,
1696 * eg HD 4800 is returned for multiple cards, even for RV790 based ones. */
1697 if (d3d_level >= 10)
1699 unsigned int i;
1701 static const struct
1703 const char *renderer;
1704 enum wined3d_pci_device id;
1706 cards[] =
1708 /* Northern Islands */
1709 {"HD 6900", CARD_AMD_RADEON_HD6900},
1710 {"HD 6800", CARD_AMD_RADEON_HD6800},
1711 {"HD 6770M",CARD_AMD_RADEON_HD6600M},
1712 {"HD 6750M",CARD_AMD_RADEON_HD6600M},
1713 {"HD 6630M",CARD_AMD_RADEON_HD6600M},
1714 {"HD 6600M",CARD_AMD_RADEON_HD6600M},
1715 {"HD 6600", CARD_AMD_RADEON_HD6600},
1716 {"HD 6500M",CARD_AMD_RADEON_HD6600M},
1717 {"HD 6500", CARD_AMD_RADEON_HD6600},
1718 {"HD 6400", CARD_AMD_RADEON_HD6400},
1719 {"HD 6300", CARD_AMD_RADEON_HD6300},
1720 {"HD 6200", CARD_AMD_RADEON_HD6300},
1721 /* Evergreen */
1722 {"HD 5870", CARD_AMD_RADEON_HD5800}, /* Radeon EG CYPRESS PRO */
1723 {"HD 5850", CARD_AMD_RADEON_HD5800}, /* Radeon EG CYPRESS XT */
1724 {"HD 5800", CARD_AMD_RADEON_HD5800}, /* Radeon EG CYPRESS HD58xx generic renderer string */
1725 {"HD 5770", CARD_AMD_RADEON_HD5700}, /* Radeon EG JUNIPER XT */
1726 {"HD 5750", CARD_AMD_RADEON_HD5700}, /* Radeon EG JUNIPER LE */
1727 {"HD 5700", CARD_AMD_RADEON_HD5700}, /* Radeon EG JUNIPER HD57xx generic renderer string */
1728 {"HD 5670", CARD_AMD_RADEON_HD5600}, /* Radeon EG REDWOOD XT */
1729 {"HD 5570", CARD_AMD_RADEON_HD5600}, /* Radeon EG REDWOOD PRO mapped to HD5600 series */
1730 {"HD 5550", CARD_AMD_RADEON_HD5600}, /* Radeon EG REDWOOD LE mapped to HD5600 series */
1731 {"HD 5450", CARD_AMD_RADEON_HD5400}, /* Radeon EG CEDAR PRO */
1732 /* R700 */
1733 {"HD 4890", CARD_AMD_RADEON_HD4800}, /* Radeon RV790 */
1734 {"HD 4870", CARD_AMD_RADEON_HD4800}, /* Radeon RV770 */
1735 {"HD 4850", CARD_AMD_RADEON_HD4800}, /* Radeon RV770 */
1736 {"HD 4830", CARD_AMD_RADEON_HD4800}, /* Radeon RV770 */
1737 {"HD 4800", CARD_AMD_RADEON_HD4800}, /* Radeon RV7xx HD48xx generic renderer string */
1738 {"HD 4770", CARD_AMD_RADEON_HD4700}, /* Radeon RV740 */
1739 {"HD 4700", CARD_AMD_RADEON_HD4700}, /* Radeon RV7xx HD47xx generic renderer string */
1740 {"HD 4670", CARD_AMD_RADEON_HD4600}, /* Radeon RV730 */
1741 {"HD 4650", CARD_AMD_RADEON_HD4600}, /* Radeon RV730 */
1742 {"HD 4600", CARD_AMD_RADEON_HD4600}, /* Radeon RV730 */
1743 {"HD 4550", CARD_AMD_RADEON_HD4350}, /* Radeon RV710 */
1744 {"HD 4350", CARD_AMD_RADEON_HD4350}, /* Radeon RV710 */
1745 /* R600/R700 integrated */
1746 {"HD 3300", CARD_AMD_RADEON_HD3200},
1747 {"HD 3200", CARD_AMD_RADEON_HD3200},
1748 {"HD 3100", CARD_AMD_RADEON_HD3200},
1749 /* R600 */
1750 {"HD 3870", CARD_AMD_RADEON_HD2900}, /* HD2900/HD3800 - highend */
1751 {"HD 3850", CARD_AMD_RADEON_HD2900}, /* HD2900/HD3800 - highend */
1752 {"HD 2900", CARD_AMD_RADEON_HD2900}, /* HD2900/HD3800 - highend */
1753 {"HD 3830", CARD_AMD_RADEON_HD2600}, /* China-only midend */
1754 {"HD 3690", CARD_AMD_RADEON_HD2600}, /* HD2600/HD3600 - midend */
1755 {"HD 3650", CARD_AMD_RADEON_HD2600}, /* HD2600/HD3600 - midend */
1756 {"HD 2600", CARD_AMD_RADEON_HD2600}, /* HD2600/HD3600 - midend */
1757 {"HD 3470", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1758 {"HD 3450", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1759 {"HD 3430", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1760 {"HD 3400", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1761 {"HD 2400", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1762 {"HD 2350", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1765 for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
1767 if (strstr(gl_renderer, cards[i].renderer))
1768 return cards[i].id;
1771 /* Default for when no GPU has been found */
1772 return CARD_AMD_RADEON_HD3200;
1775 if (d3d_level >= 9)
1777 /* Radeon R5xx */
1778 if (strstr(gl_renderer, "X1600")
1779 || strstr(gl_renderer, "X1650")
1780 || strstr(gl_renderer, "X1800")
1781 || strstr(gl_renderer, "X1900")
1782 || strstr(gl_renderer, "X1950"))
1784 return CARD_AMD_RADEON_X1600;
1787 /* Radeon R4xx + X1300/X1400/X1450/X1550/X2300/X2500/HD2300 (lowend R5xx)
1788 * Note X2300/X2500/HD2300 are R5xx GPUs with a 2xxx naming but they are still DX9-only */
1789 if (strstr(gl_renderer, "X700")
1790 || strstr(gl_renderer, "X800")
1791 || strstr(gl_renderer, "X850")
1792 || strstr(gl_renderer, "X1300")
1793 || strstr(gl_renderer, "X1400")
1794 || strstr(gl_renderer, "X1450")
1795 || strstr(gl_renderer, "X1550")
1796 || strstr(gl_renderer, "X2300")
1797 || strstr(gl_renderer, "X2500")
1798 || strstr(gl_renderer, "HD 2300")
1801 return CARD_AMD_RADEON_X700;
1804 /* Radeon Xpress Series - onboard, DX9b, Shader 2.0, 300-400MHz */
1805 if (strstr(gl_renderer, "Radeon Xpress"))
1807 return CARD_AMD_RADEON_XPRESS_200M;
1810 /* Radeon R3xx */
1811 return CARD_AMD_RADEON_9500; /* Radeon 9500/9550/9600/9700/9800/X300/X550/X600 */
1814 if (d3d_level >= 8)
1815 return CARD_AMD_RADEON_8500; /* Radeon 8500/9000/9100/9200/9300 */
1817 if (d3d_level >= 7)
1818 return CARD_AMD_RADEON_7200; /* Radeon 7000/7100/7200/7500 */
1820 return CARD_AMD_RAGE_128PRO;
1823 static enum wined3d_pci_device select_card_intel(const struct wined3d_gl_info *gl_info,
1824 const char *gl_renderer)
1826 unsigned int i;
1828 static const struct
1830 const char *renderer;
1831 enum wined3d_pci_device id;
1833 cards[] =
1835 /* Ivybridge */
1836 {"Ivybridge Server", CARD_INTEL_IVBS},
1837 {"Ivybridge Mobile", CARD_INTEL_IVBM},
1838 {"Ivybridge Desktop", CARD_INTEL_IVBD},
1839 /* Sandybridge */
1840 {"Sandybridge Server", CARD_INTEL_SNBS},
1841 {"Sandybridge Mobile", CARD_INTEL_SNBM},
1842 {"Sandybridge Desktop", CARD_INTEL_SNBD},
1843 /* Ironlake */
1844 {"Ironlake Mobile", CARD_INTEL_ILKM},
1845 {"Ironlake Desktop", CARD_INTEL_ILKD},
1846 /* G4x */
1847 {"B43", CARD_INTEL_B43},
1848 {"G41", CARD_INTEL_G41},
1849 {"G45", CARD_INTEL_G45},
1850 {"Q45", CARD_INTEL_Q45},
1851 {"Integrated Graphics Device", CARD_INTEL_IGD},
1852 {"GM45", CARD_INTEL_GM45},
1853 /* i965 */
1854 {"965GME", CARD_INTEL_965GME},
1855 {"965GM", CARD_INTEL_965GM},
1856 {"X3100", CARD_INTEL_965GM}, /* MacOS */
1857 {"946GZ", CARD_INTEL_946GZ},
1858 {"965G", CARD_INTEL_965G},
1859 {"965Q", CARD_INTEL_965Q},
1860 /* i945 */
1861 {"Pineview M", CARD_INTEL_PNVM},
1862 {"Pineview G", CARD_INTEL_PNVG},
1863 {"IGD", CARD_INTEL_PNVG},
1864 {"Q33", CARD_INTEL_Q33},
1865 {"G33", CARD_INTEL_G33},
1866 {"Q35", CARD_INTEL_Q35},
1867 {"945GME", CARD_INTEL_945GME},
1868 {"945GM", CARD_INTEL_945GM},
1869 {"GMA 950", CARD_INTEL_945GM}, /* MacOS */
1870 {"945G", CARD_INTEL_945G},
1871 /* i915 */
1872 {"915GM", CARD_INTEL_915GM},
1873 {"E7221G", CARD_INTEL_E7221G},
1874 {"915G", CARD_INTEL_915G},
1875 /* i8xx */
1876 {"865G", CARD_INTEL_865G},
1877 {"845G", CARD_INTEL_845G},
1878 {"855GM", CARD_INTEL_855GM},
1879 {"830M", CARD_INTEL_830M},
1882 for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
1884 if (strstr(gl_renderer, cards[i].renderer))
1885 return cards[i].id;
1888 return CARD_INTEL_915G;
1891 static enum wined3d_pci_device select_card_amd_mesa(const struct wined3d_gl_info *gl_info,
1892 const char *gl_renderer)
1894 UINT d3d_level;
1895 unsigned int i;
1897 /* See http://developer.amd.com/drivers/pc_vendor_id/Pages/default.aspx
1899 * Beware: renderer string do not match exact card model,
1900 * eg HD 4800 is returned for multiple cards, even for RV790 based ones. */
1901 if (strstr(gl_renderer, "Gallium"))
1903 /* 20101109 - These are never returned by current Gallium radeon
1904 * drivers: R700, RV790, R680, RV535, RV516, R410, RS485, RV360, RV351.
1906 * These are returned but not handled: RC410, RV380. */
1907 static const struct
1909 const char *renderer;
1910 enum wined3d_pci_device id;
1912 cards[] =
1914 /* Northern Islands */
1915 {"CAYMAN", CARD_AMD_RADEON_HD6900},
1916 {"BARTS", CARD_AMD_RADEON_HD6800},
1917 {"TURKS", CARD_AMD_RADEON_HD6600},
1918 {"SUMO2", CARD_AMD_RADEON_HD6410D}, /* SUMO2 first, because we do a strstr(). */
1919 {"SUMO", CARD_AMD_RADEON_HD6550D},
1920 {"CAICOS", CARD_AMD_RADEON_HD6400},
1921 {"PALM", CARD_AMD_RADEON_HD6300},
1922 /* Evergreen */
1923 {"HEMLOCK", CARD_AMD_RADEON_HD5900},
1924 {"CYPRESS", CARD_AMD_RADEON_HD5800},
1925 {"JUNIPER", CARD_AMD_RADEON_HD5700},
1926 {"REDWOOD", CARD_AMD_RADEON_HD5600},
1927 {"CEDAR", CARD_AMD_RADEON_HD5400},
1928 /* R700 */
1929 {"R700", CARD_AMD_RADEON_HD4800}, /* HD4800 - highend */
1930 {"RV790", CARD_AMD_RADEON_HD4800},
1931 {"RV770", CARD_AMD_RADEON_HD4800},
1932 {"RV740", CARD_AMD_RADEON_HD4700}, /* HD4700 - midend */
1933 {"RV730", CARD_AMD_RADEON_HD4600}, /* HD4600 - midend */
1934 {"RV710", CARD_AMD_RADEON_HD4350}, /* HD4500/HD4350 - lowend */
1935 /* R600/R700 integrated */
1936 {"RS880", CARD_AMD_RADEON_HD3200},
1937 {"RS780", CARD_AMD_RADEON_HD3200},
1938 /* R600 */
1939 {"R680", CARD_AMD_RADEON_HD2900}, /* HD2900/HD3800 - highend */
1940 {"R600", CARD_AMD_RADEON_HD2900},
1941 {"RV670", CARD_AMD_RADEON_HD2900},
1942 {"RV635", CARD_AMD_RADEON_HD2600}, /* HD2600/HD3600 - midend; HD3830 is China-only midend */
1943 {"RV630", CARD_AMD_RADEON_HD2600},
1944 {"RV620", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1945 {"RV610", CARD_AMD_RADEON_HD2350},
1946 /* R500 */
1947 {"R580", CARD_AMD_RADEON_X1600},
1948 {"R520", CARD_AMD_RADEON_X1600},
1949 {"RV570", CARD_AMD_RADEON_X1600},
1950 {"RV560", CARD_AMD_RADEON_X1600},
1951 {"RV535", CARD_AMD_RADEON_X1600},
1952 {"RV530", CARD_AMD_RADEON_X1600},
1953 {"RV516", CARD_AMD_RADEON_X700}, /* X700 is actually R400. */
1954 {"RV515", CARD_AMD_RADEON_X700},
1955 /* R400 */
1956 {"R481", CARD_AMD_RADEON_X700},
1957 {"R480", CARD_AMD_RADEON_X700},
1958 {"R430", CARD_AMD_RADEON_X700},
1959 {"R423", CARD_AMD_RADEON_X700},
1960 {"R420", CARD_AMD_RADEON_X700},
1961 {"R410", CARD_AMD_RADEON_X700},
1962 {"RV410", CARD_AMD_RADEON_X700},
1963 /* Radeon Xpress - onboard, DX9b, Shader 2.0, 300-400MHz */
1964 {"RS740", CARD_AMD_RADEON_XPRESS_200M},
1965 {"RS690", CARD_AMD_RADEON_XPRESS_200M},
1966 {"RS600", CARD_AMD_RADEON_XPRESS_200M},
1967 {"RS485", CARD_AMD_RADEON_XPRESS_200M},
1968 {"RS482", CARD_AMD_RADEON_XPRESS_200M},
1969 {"RS480", CARD_AMD_RADEON_XPRESS_200M},
1970 {"RS400", CARD_AMD_RADEON_XPRESS_200M},
1971 /* R300 */
1972 {"R360", CARD_AMD_RADEON_9500},
1973 {"R350", CARD_AMD_RADEON_9500},
1974 {"R300", CARD_AMD_RADEON_9500},
1975 {"RV370", CARD_AMD_RADEON_9500},
1976 {"RV360", CARD_AMD_RADEON_9500},
1977 {"RV351", CARD_AMD_RADEON_9500},
1978 {"RV350", CARD_AMD_RADEON_9500},
1981 for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
1983 if (strstr(gl_renderer, cards[i].renderer))
1984 return cards[i].id;
1988 d3d_level = d3d_level_from_gl_info(gl_info);
1989 if (d3d_level >= 10)
1990 return CARD_AMD_RADEON_HD2600;
1992 if (d3d_level >= 9)
1994 static const struct
1996 const char *renderer;
1997 enum wined3d_pci_device id;
1999 cards[] =
2001 /* R700 */
2002 {"(R700", CARD_AMD_RADEON_HD4800}, /* HD4800 - highend */
2003 {"(RV790", CARD_AMD_RADEON_HD4800},
2004 {"(RV770", CARD_AMD_RADEON_HD4800},
2005 {"(RV740", CARD_AMD_RADEON_HD4700}, /* HD4700 - midend */
2006 {"(RV730", CARD_AMD_RADEON_HD4600}, /* HD4600 - midend */
2007 {"(RV710", CARD_AMD_RADEON_HD4350}, /* HD4500/HD4350 - lowend */
2008 /* R600/R700 integrated */
2009 {"RS880", CARD_AMD_RADEON_HD3200},
2010 {"RS780", CARD_AMD_RADEON_HD3200},
2011 /* R600 */
2012 {"(R680", CARD_AMD_RADEON_HD2900}, /* HD2900/HD3800 - highend */
2013 {"(R600", CARD_AMD_RADEON_HD2900},
2014 {"(RV670", CARD_AMD_RADEON_HD2900},
2015 {"(RV635", CARD_AMD_RADEON_HD2600}, /* HD2600/HD3600 - midend; HD3830 is China-only midend */
2016 {"(RV630", CARD_AMD_RADEON_HD2600},
2017 {"(RV620", CARD_AMD_RADEON_HD2350}, /* HD2300/HD2400/HD3400 - lowend */
2018 {"(RV610", CARD_AMD_RADEON_HD2350},
2021 for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
2023 if (strstr(gl_renderer, cards[i].renderer))
2024 return cards[i].id;
2027 return CARD_AMD_RADEON_9500;
2030 if (d3d_level >= 8)
2031 return CARD_AMD_RADEON_8500; /* Radeon 8500/9000/9100/9200/9300 */
2033 if (d3d_level >= 7)
2034 return CARD_AMD_RADEON_7200; /* Radeon 7000/7100/7200/7500 */
2036 return CARD_AMD_RAGE_128PRO;
2039 static enum wined3d_pci_device select_card_nvidia_mesa(const struct wined3d_gl_info *gl_info,
2040 const char *gl_renderer)
2042 UINT d3d_level;
2043 unsigned int i;
2045 static const struct
2047 const char *renderer;
2048 enum wined3d_pci_device id;
2050 cards[] =
2052 /* Kepler */
2053 {"NVE4", CARD_NVIDIA_GEFORCE_GTX680},
2054 /* Fermi */
2055 {"NVCF", CARD_NVIDIA_GEFORCE_GTX550},
2056 {"NVCE", CARD_NVIDIA_GEFORCE_GTX560},
2057 {"NVC8", CARD_NVIDIA_GEFORCE_GTX570},
2058 {"NVC4", CARD_NVIDIA_GEFORCE_GTX460},
2059 {"NVC3", CARD_NVIDIA_GEFORCE_GT440},
2060 {"NVC1", CARD_NVIDIA_GEFORCE_GT420},
2061 {"NVC0", CARD_NVIDIA_GEFORCE_GTX480},
2062 /* Tesla */
2063 {"NVAF", CARD_NVIDIA_GEFORCE_GT320M},
2064 {"NVAC", CARD_NVIDIA_GEFORCE_8200},
2065 {"NVAA", CARD_NVIDIA_GEFORCE_8200},
2066 {"NVA8", CARD_NVIDIA_GEFORCE_210},
2067 {"NVA5", CARD_NVIDIA_GEFORCE_GT220},
2068 {"NVA3", CARD_NVIDIA_GEFORCE_GT240},
2069 {"NVA0", CARD_NVIDIA_GEFORCE_GTX280},
2070 {"NV98", CARD_NVIDIA_GEFORCE_9200},
2071 {"NV96", CARD_NVIDIA_GEFORCE_9400GT},
2072 {"NV94", CARD_NVIDIA_GEFORCE_9600GT},
2073 {"NV92", CARD_NVIDIA_GEFORCE_9800GT},
2074 {"NV86", CARD_NVIDIA_GEFORCE_8500GT},
2075 {"NV84", CARD_NVIDIA_GEFORCE_8600GT},
2076 {"NV50", CARD_NVIDIA_GEFORCE_8800GTX},
2077 /* Curie */
2078 {"NV68", CARD_NVIDIA_GEFORCE_6200}, /* 7050 */
2079 {"NV67", CARD_NVIDIA_GEFORCE_6200}, /* 7000M */
2080 {"NV63", CARD_NVIDIA_GEFORCE_6200}, /* 7100 */
2081 {"NV4E", CARD_NVIDIA_GEFORCE_6200}, /* 6100 Go / 6150 Go */
2082 {"NV4C", CARD_NVIDIA_GEFORCE_6200}, /* 6150SE */
2083 {"NV4B", CARD_NVIDIA_GEFORCE_7600},
2084 {"NV4A", CARD_NVIDIA_GEFORCE_6200},
2085 {"NV49", CARD_NVIDIA_GEFORCE_7800GT}, /* 7900 */
2086 {"NV47", CARD_NVIDIA_GEFORCE_7800GT},
2087 {"NV46", CARD_NVIDIA_GEFORCE_7400},
2088 {"NV45", CARD_NVIDIA_GEFORCE_6800},
2089 {"NV44", CARD_NVIDIA_GEFORCE_6200},
2090 {"NV43", CARD_NVIDIA_GEFORCE_6600GT},
2091 {"NV42", CARD_NVIDIA_GEFORCE_6800},
2092 {"NV41", CARD_NVIDIA_GEFORCE_6800},
2093 {"NV40", CARD_NVIDIA_GEFORCE_6800},
2094 /* Rankine */
2095 {"NV38", CARD_NVIDIA_GEFORCEFX_5800}, /* FX 5950 Ultra */
2096 {"NV36", CARD_NVIDIA_GEFORCEFX_5800}, /* FX 5700/5750 */
2097 {"NV35", CARD_NVIDIA_GEFORCEFX_5800}, /* FX 5900 */
2098 {"NV34", CARD_NVIDIA_GEFORCEFX_5200},
2099 {"NV31", CARD_NVIDIA_GEFORCEFX_5600},
2100 {"NV30", CARD_NVIDIA_GEFORCEFX_5800},
2101 /* Kelvin */
2102 {"nv28", CARD_NVIDIA_GEFORCE4_TI4200},
2103 {"nv25", CARD_NVIDIA_GEFORCE4_TI4200},
2104 {"nv20", CARD_NVIDIA_GEFORCE3},
2105 /* Celsius */
2106 {"nv1F", CARD_NVIDIA_GEFORCE4_MX}, /* GF4 MX IGP */
2107 {"nv1A", CARD_NVIDIA_GEFORCE2}, /* GF2 IGP */
2108 {"nv18", CARD_NVIDIA_GEFORCE4_MX},
2109 {"nv17", CARD_NVIDIA_GEFORCE4_MX},
2110 {"nv16", CARD_NVIDIA_GEFORCE2},
2111 {"nv15", CARD_NVIDIA_GEFORCE2},
2112 {"nv11", CARD_NVIDIA_GEFORCE2_MX},
2113 {"nv10", CARD_NVIDIA_GEFORCE},
2114 /* Fahrenheit */
2115 {"nv05", CARD_NVIDIA_RIVA_TNT2},
2116 {"nv04", CARD_NVIDIA_RIVA_TNT},
2117 {"nv03", CARD_NVIDIA_RIVA_128},
2120 for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
2122 if (strstr(gl_renderer, cards[i].renderer))
2123 return cards[i].id;
2126 FIXME("Unknown renderer %s.\n", debugstr_a(gl_renderer));
2128 d3d_level = d3d_level_from_gl_info(gl_info);
2129 if (d3d_level >= 10)
2130 return CARD_NVIDIA_GEFORCE_8800GTX;
2131 if (d3d_level >= 9)
2132 return CARD_NVIDIA_GEFORCEFX_5800;
2133 if (d3d_level >= 8)
2134 return CARD_NVIDIA_GEFORCE3;
2135 if (d3d_level >= 7)
2136 return CARD_NVIDIA_GEFORCE;
2137 if (d3d_level >= 6)
2138 return CARD_NVIDIA_RIVA_TNT;
2139 return CARD_NVIDIA_RIVA_128;
2143 struct vendor_card_selection
2145 enum wined3d_gl_vendor gl_vendor;
2146 enum wined3d_pci_vendor card_vendor;
2147 const char *description; /* Description of the card selector i.e. Apple OS/X Intel */
2148 enum wined3d_pci_device (*select_card)(const struct wined3d_gl_info *gl_info, const char *gl_renderer);
2151 static const struct vendor_card_selection vendor_card_select_table[] =
2153 {GL_VENDOR_NVIDIA, HW_VENDOR_NVIDIA, "Nvidia binary driver", select_card_nvidia_binary},
2154 {GL_VENDOR_APPLE, HW_VENDOR_NVIDIA, "Apple OSX NVidia binary driver", select_card_nvidia_binary},
2155 {GL_VENDOR_APPLE, HW_VENDOR_AMD, "Apple OSX AMD/ATI binary driver", select_card_amd_binary},
2156 {GL_VENDOR_APPLE, HW_VENDOR_INTEL, "Apple OSX Intel binary driver", select_card_intel},
2157 {GL_VENDOR_FGLRX, HW_VENDOR_AMD, "AMD/ATI binary driver", select_card_amd_binary},
2158 {GL_VENDOR_MESA, HW_VENDOR_AMD, "Mesa AMD/ATI driver", select_card_amd_mesa},
2159 {GL_VENDOR_MESA, HW_VENDOR_NVIDIA, "Mesa Nouveau driver", select_card_nvidia_mesa},
2160 {GL_VENDOR_MESA, HW_VENDOR_INTEL, "Mesa Intel driver", select_card_intel},
2161 {GL_VENDOR_INTEL, HW_VENDOR_INTEL, "Mesa Intel driver", select_card_intel}
2165 static enum wined3d_pci_device wined3d_guess_card(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
2166 enum wined3d_gl_vendor *gl_vendor, enum wined3d_pci_vendor *card_vendor)
2168 UINT d3d_level;
2170 /* Above is a list of Nvidia and ATI GPUs. Both vendors have dozens of
2171 * different GPUs with roughly the same features. In most cases GPUs from a
2172 * certain family differ in clockspeeds, the amount of video memory and the
2173 * number of shader pipelines.
2175 * A Direct3D device object contains the PCI id (vendor + device) of the
2176 * videocard which is used for rendering. Various applications use this
2177 * information to get a rough estimation of the features of the card and
2178 * some might use it for enabling 3d effects only on certain types of
2179 * videocards. In some cases games might even use it to work around bugs
2180 * which happen on certain videocards/driver combinations. The problem is
2181 * that OpenGL only exposes a rendering string containing the name of the
2182 * videocard and not the PCI id.
2184 * Various games depend on the PCI id, so somehow we need to provide one.
2185 * A simple option is to parse the renderer string and translate this to
2186 * the right PCI id. This is a lot of work because there are more than 200
2187 * GPUs just for Nvidia. Various cards share the same renderer string, so
2188 * the amount of code might be 'small' but there are quite a number of
2189 * exceptions which would make this a pain to maintain. Another way would
2190 * be to query the PCI id from the operating system (assuming this is the
2191 * videocard which is used for rendering which is not always the case).
2192 * This would work but it is not very portable. Second it would not work
2193 * well in, let's say, a remote X situation in which the amount of 3d
2194 * features which can be used is limited.
2196 * As said most games only use the PCI id to get an indication of the
2197 * capabilities of the card. It doesn't really matter if the given id is
2198 * the correct one if we return the id of a card with similar 3d features.
2200 * The code below checks the OpenGL capabilities of a videocard and matches
2201 * that to a certain level of Direct3D functionality. Once a card passes
2202 * the Direct3D9 check, we know that the card (in case of Nvidia) is at
2203 * least a GeforceFX. To give a better estimate we do a basic check on the
2204 * renderer string but if that won't pass we return a default card. This
2205 * way is better than maintaining a full card database as even without a
2206 * full database we can return a card with similar features. Second the
2207 * size of the database can be made quite small because when you know what
2208 * type of 3d functionality a card has, you know to which GPU family the
2209 * GPU must belong. Because of this you only have to check a small part of
2210 * the renderer string to distinguishes between different models from that
2211 * family.
2213 * The code also selects a default amount of video memory which we will
2214 * use for an estimation of the amount of free texture memory. In case of
2215 * real D3D the amount of texture memory includes video memory and system
2216 * memory (to be specific AGP memory or in case of PCIE TurboCache /
2217 * HyperMemory). We don't know how much system memory can be addressed by
2218 * the system but we can make a reasonable estimation about the amount of
2219 * video memory. If the value is slightly wrong it doesn't matter as we
2220 * didn't include AGP-like memory which makes the amount of addressable
2221 * memory higher and second OpenGL isn't that critical it moves to system
2222 * memory behind our backs if really needed. Note that the amount of video
2223 * memory can be overruled using a registry setting. */
2225 int i;
2227 for (i = 0; i < (sizeof(vendor_card_select_table) / sizeof(*vendor_card_select_table)); ++i)
2229 if ((vendor_card_select_table[i].gl_vendor != *gl_vendor)
2230 || (vendor_card_select_table[i].card_vendor != *card_vendor))
2231 continue;
2232 TRACE("Applying card_selector \"%s\".\n", vendor_card_select_table[i].description);
2233 return vendor_card_select_table[i].select_card(gl_info, gl_renderer);
2236 FIXME("No card selector available for GL vendor %#x and card vendor %04x (using GL_RENDERER %s).\n",
2237 *gl_vendor, *card_vendor, debugstr_a(gl_renderer));
2239 /* Default to generic Nvidia hardware based on the supported OpenGL extensions. The choice
2240 * for Nvidia was because the hardware and drivers they make are of good quality. This makes
2241 * them a good generic choice. */
2242 *card_vendor = HW_VENDOR_NVIDIA;
2243 d3d_level = d3d_level_from_gl_info(gl_info);
2244 if (d3d_level >= 9)
2245 return CARD_NVIDIA_GEFORCEFX_5600;
2246 if (d3d_level >= 8)
2247 return CARD_NVIDIA_GEFORCE3;
2248 if (d3d_level >= 7)
2249 return CARD_NVIDIA_GEFORCE;
2250 if (d3d_level >= 6)
2251 return CARD_NVIDIA_RIVA_TNT;
2252 return CARD_NVIDIA_RIVA_128;
2255 static const struct fragment_pipeline *select_fragment_implementation(const struct wined3d_gl_info *gl_info)
2257 int vs_selected_mode, ps_selected_mode;
2259 select_shader_mode(gl_info, &ps_selected_mode, &vs_selected_mode);
2260 if ((ps_selected_mode == SHADER_ARB || ps_selected_mode == SHADER_GLSL)
2261 && gl_info->supported[ARB_FRAGMENT_PROGRAM]) return &arbfp_fragment_pipeline;
2262 else if (ps_selected_mode == SHADER_ATI) return &atifs_fragment_pipeline;
2263 else if (gl_info->supported[NV_REGISTER_COMBINERS]
2264 && gl_info->supported[NV_TEXTURE_SHADER2]) return &nvts_fragment_pipeline;
2265 else if (gl_info->supported[NV_REGISTER_COMBINERS]) return &nvrc_fragment_pipeline;
2266 else return &ffp_fragment_pipeline;
2269 static const struct wined3d_shader_backend_ops *select_shader_backend(const struct wined3d_gl_info *gl_info)
2271 int vs_selected_mode, ps_selected_mode;
2273 select_shader_mode(gl_info, &ps_selected_mode, &vs_selected_mode);
2274 if (vs_selected_mode == SHADER_GLSL || ps_selected_mode == SHADER_GLSL) return &glsl_shader_backend;
2275 if (vs_selected_mode == SHADER_ARB || ps_selected_mode == SHADER_ARB) return &arb_program_shader_backend;
2276 return &none_shader_backend;
2279 static const struct blit_shader *select_blit_implementation(const struct wined3d_gl_info *gl_info)
2281 int vs_selected_mode, ps_selected_mode;
2283 select_shader_mode(gl_info, &ps_selected_mode, &vs_selected_mode);
2284 if ((ps_selected_mode == SHADER_ARB || ps_selected_mode == SHADER_GLSL)
2285 && gl_info->supported[ARB_FRAGMENT_PROGRAM]) return &arbfp_blit;
2286 else return &ffp_blit;
2289 static void parse_extension_string(struct wined3d_gl_info *gl_info, const char *extensions,
2290 const struct wined3d_extension_map *map, UINT entry_count)
2292 while (*extensions)
2294 const char *start;
2295 size_t len;
2296 UINT i;
2298 while (isspace(*extensions))
2299 ++extensions;
2300 start = extensions;
2301 while (!isspace(*extensions) && *extensions)
2302 ++extensions;
2304 len = extensions - start;
2305 if (!len)
2306 continue;
2308 TRACE("- %s.\n", debugstr_an(start, len));
2310 for (i = 0; i < entry_count; ++i)
2312 if (len == strlen(map[i].extension_string)
2313 && !memcmp(start, map[i].extension_string, len))
2315 TRACE(" FOUND: %s support.\n", map[i].extension_string);
2316 gl_info->supported[map[i].extension] = TRUE;
2317 break;
2323 static void load_gl_funcs(struct wined3d_gl_info *gl_info, DWORD gl_version)
2325 DWORD ver;
2327 #define USE_GL_FUNC(type, pfn, ext, replace) \
2328 if (gl_info->supported[ext]) gl_info->pfn = (type)pwglGetProcAddress(#pfn); \
2329 else if ((ver = ver_for_ext(ext)) && ver <= gl_version) gl_info->pfn = (type)pwglGetProcAddress(#replace); \
2330 else gl_info->pfn = NULL;
2332 GL_EXT_FUNCS_GEN;
2333 #undef USE_GL_FUNC
2335 #define USE_GL_FUNC(type, pfn, ext, replace) gl_info->pfn = (type)pwglGetProcAddress(#pfn);
2336 WGL_EXT_FUNCS_GEN;
2337 #undef USE_GL_FUNC
2340 /* Context activation is done by the caller. */
2341 static BOOL wined3d_adapter_init_gl_caps(struct wined3d_adapter *adapter)
2343 struct wined3d_driver_info *driver_info = &adapter->driver_info;
2344 struct wined3d_gl_info *gl_info = &adapter->gl_info;
2345 const char *GL_Extensions = NULL;
2346 const char *WGL_Extensions = NULL;
2347 const char *gl_vendor_str, *gl_renderer_str, *gl_version_str;
2348 struct fragment_caps fragment_caps;
2349 enum wined3d_gl_vendor gl_vendor;
2350 enum wined3d_pci_vendor card_vendor;
2351 enum wined3d_pci_device device;
2352 GLint gl_max;
2353 GLfloat gl_floatv[2];
2354 unsigned i;
2355 HDC hdc;
2356 DWORD gl_version;
2358 TRACE("adapter %p.\n", adapter);
2360 ENTER_GL();
2362 gl_renderer_str = (const char *)glGetString(GL_RENDERER);
2363 TRACE("GL_RENDERER: %s.\n", debugstr_a(gl_renderer_str));
2364 if (!gl_renderer_str)
2366 LEAVE_GL();
2367 ERR("Received a NULL GL_RENDERER.\n");
2368 return FALSE;
2371 gl_vendor_str = (const char *)glGetString(GL_VENDOR);
2372 TRACE("GL_VENDOR: %s.\n", debugstr_a(gl_vendor_str));
2373 if (!gl_vendor_str)
2375 LEAVE_GL();
2376 ERR("Received a NULL GL_VENDOR.\n");
2377 return FALSE;
2380 /* Parse the GL_VERSION field into major and minor information */
2381 gl_version_str = (const char *)glGetString(GL_VERSION);
2382 TRACE("GL_VERSION: %s.\n", debugstr_a(gl_version_str));
2383 if (!gl_version_str)
2385 LEAVE_GL();
2386 ERR("Received a NULL GL_VERSION.\n");
2387 return FALSE;
2389 gl_version = wined3d_parse_gl_version(gl_version_str);
2392 * Initialize openGL extension related variables
2393 * with Default values
2395 memset(gl_info->supported, 0, sizeof(gl_info->supported));
2396 gl_info->limits.blends = 1;
2397 gl_info->limits.buffers = 1;
2398 gl_info->limits.textures = 1;
2399 gl_info->limits.texture_coords = 1;
2400 gl_info->limits.fragment_samplers = 1;
2401 gl_info->limits.vertex_samplers = 0;
2402 gl_info->limits.combined_samplers = gl_info->limits.fragment_samplers + gl_info->limits.vertex_samplers;
2403 gl_info->limits.sampler_stages = 1;
2404 gl_info->limits.vertex_attribs = 16;
2405 gl_info->limits.glsl_vs_float_constants = 0;
2406 gl_info->limits.glsl_ps_float_constants = 0;
2407 gl_info->limits.arb_vs_float_constants = 0;
2408 gl_info->limits.arb_vs_native_constants = 0;
2409 gl_info->limits.arb_vs_instructions = 0;
2410 gl_info->limits.arb_vs_temps = 0;
2411 gl_info->limits.arb_ps_float_constants = 0;
2412 gl_info->limits.arb_ps_local_constants = 0;
2413 gl_info->limits.arb_ps_instructions = 0;
2414 gl_info->limits.arb_ps_temps = 0;
2416 /* Retrieve opengl defaults */
2417 glGetIntegerv(GL_MAX_CLIP_PLANES, &gl_max);
2418 gl_info->limits.clipplanes = min(WINED3DMAXUSERCLIPPLANES, gl_max);
2419 TRACE("Clip plane support - max planes %d.\n", gl_max);
2421 glGetIntegerv(GL_MAX_LIGHTS, &gl_max);
2422 gl_info->limits.lights = gl_max;
2423 TRACE("Light support - max lights %d.\n", gl_max);
2425 glGetIntegerv(GL_MAX_TEXTURE_SIZE, &gl_max);
2426 gl_info->limits.texture_size = gl_max;
2427 TRACE("Maximum texture size support - max texture size %d.\n", gl_max);
2429 glGetFloatv(GL_ALIASED_POINT_SIZE_RANGE, gl_floatv);
2430 gl_info->limits.pointsize_min = gl_floatv[0];
2431 gl_info->limits.pointsize_max = gl_floatv[1];
2432 TRACE("Maximum point size support - max point size %f.\n", gl_floatv[1]);
2434 /* Parse the gl supported features, in theory enabling parts of our code appropriately. */
2435 GL_Extensions = (const char *)glGetString(GL_EXTENSIONS);
2436 if (!GL_Extensions)
2438 LEAVE_GL();
2439 ERR("Received a NULL GL_EXTENSIONS.\n");
2440 return FALSE;
2443 LEAVE_GL();
2445 gl_info->supported[WINED3D_GL_EXT_NONE] = TRUE;
2447 TRACE("GL extensions reported:\n");
2448 parse_extension_string(gl_info, GL_Extensions, gl_extension_map,
2449 sizeof(gl_extension_map) / sizeof(*gl_extension_map));
2451 /* Now work out what GL support this card really has */
2452 load_gl_funcs( gl_info, gl_version );
2454 hdc = pwglGetCurrentDC();
2455 /* Not all GL drivers might offer WGL extensions e.g. VirtualBox. */
2456 if (GL_EXTCALL(wglGetExtensionsStringARB))
2457 WGL_Extensions = GL_EXTCALL(wglGetExtensionsStringARB(hdc));
2458 if (!WGL_Extensions)
2459 WARN("WGL extensions not supported.\n");
2460 else
2461 parse_extension_string(gl_info, WGL_Extensions, wgl_extension_map,
2462 sizeof(wgl_extension_map) / sizeof(*wgl_extension_map));
2464 ENTER_GL();
2466 /* Now mark all the extensions supported which are included in the opengl core version. Do this *after*
2467 * loading the functions, otherwise the code above will load the extension entry points instead of the
2468 * core functions, which may not work. */
2469 for (i = 0; i < (sizeof(gl_extension_map) / sizeof(*gl_extension_map)); ++i)
2471 if (!gl_info->supported[gl_extension_map[i].extension]
2472 && gl_extension_map[i].version <= gl_version && gl_extension_map[i].version)
2474 TRACE(" GL CORE: %s support.\n", gl_extension_map[i].extension_string);
2475 gl_info->supported[gl_extension_map[i].extension] = TRUE;
2479 if (gl_version >= MAKEDWORD_VERSION(2, 0)) gl_info->supported[WINED3D_GL_VERSION_2_0] = TRUE;
2481 if (gl_info->supported[APPLE_FENCE])
2483 /* GL_NV_fence and GL_APPLE_fence provide the same functionality basically.
2484 * The apple extension interacts with some other apple exts. Disable the NV
2485 * extension if the apple one is support to prevent confusion in other parts
2486 * of the code. */
2487 gl_info->supported[NV_FENCE] = FALSE;
2489 if (gl_info->supported[APPLE_FLOAT_PIXELS])
2491 /* GL_APPLE_float_pixels == GL_ARB_texture_float + GL_ARB_half_float_pixel
2493 * The enums are the same:
2494 * GL_RGBA16F_ARB = GL_RGBA_FLOAT16_APPLE = 0x881A
2495 * GL_RGB16F_ARB = GL_RGB_FLOAT16_APPLE = 0x881B
2496 * GL_RGBA32F_ARB = GL_RGBA_FLOAT32_APPLE = 0x8814
2497 * GL_RGB32F_ARB = GL_RGB_FLOAT32_APPLE = 0x8815
2498 * GL_HALF_FLOAT_ARB = GL_HALF_APPLE = 0x140B
2500 if (!gl_info->supported[ARB_TEXTURE_FLOAT])
2502 TRACE(" IMPLIED: GL_ARB_texture_float support (by GL_APPLE_float_pixels).\n");
2503 gl_info->supported[ARB_TEXTURE_FLOAT] = TRUE;
2505 if (!gl_info->supported[ARB_HALF_FLOAT_PIXEL])
2507 TRACE(" IMPLIED: GL_ARB_half_float_pixel support (by GL_APPLE_float_pixels).\n");
2508 gl_info->supported[ARB_HALF_FLOAT_PIXEL] = TRUE;
2511 if (gl_info->supported[ARB_MAP_BUFFER_RANGE])
2513 /* GL_ARB_map_buffer_range and GL_APPLE_flush_buffer_range provide the same
2514 * functionality. Prefer the ARB extension */
2515 gl_info->supported[APPLE_FLUSH_BUFFER_RANGE] = FALSE;
2517 if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
2519 TRACE(" IMPLIED: NVIDIA (NV) Texture Gen Reflection support.\n");
2520 gl_info->supported[NV_TEXGEN_REFLECTION] = TRUE;
2522 if (!gl_info->supported[ARB_DEPTH_CLAMP] && gl_info->supported[NV_DEPTH_CLAMP])
2524 TRACE(" IMPLIED: ARB_depth_clamp support (by NV_depth_clamp).\n");
2525 gl_info->supported[ARB_DEPTH_CLAMP] = TRUE;
2527 if (!gl_info->supported[ARB_VERTEX_ARRAY_BGRA] && gl_info->supported[EXT_VERTEX_ARRAY_BGRA])
2529 TRACE(" IMPLIED: ARB_vertex_array_bgra support (by EXT_vertex_array_bgra).\n");
2530 gl_info->supported[ARB_VERTEX_ARRAY_BGRA] = TRUE;
2532 if (!gl_info->supported[ARB_TEXTURE_COMPRESSION_RGTC] && gl_info->supported[EXT_TEXTURE_COMPRESSION_RGTC])
2534 TRACE(" IMPLIED: ARB_texture_compression_rgtc support (by EXT_texture_compression_rgtc).\n");
2535 gl_info->supported[ARB_TEXTURE_COMPRESSION_RGTC] = TRUE;
2537 if (gl_info->supported[NV_TEXTURE_SHADER2])
2539 if (gl_info->supported[NV_REGISTER_COMBINERS])
2541 /* Also disable ATI_FRAGMENT_SHADER if register combiners and texture_shader2
2542 * are supported. The nv extensions provide the same functionality as the
2543 * ATI one, and a bit more(signed pixelformats). */
2544 gl_info->supported[ATI_FRAGMENT_SHADER] = FALSE;
2548 if (gl_info->supported[ARB_MAP_BUFFER_ALIGNMENT])
2550 glGetIntegerv(GL_MIN_MAP_BUFFER_ALIGNMENT, &gl_max);
2551 TRACE("Minimum buffer map alignment: %d.\n", gl_max);
2553 else
2555 WARN("Driver doesn't guarantee a minimum buffer map alignment.\n");
2557 if (gl_info->supported[NV_REGISTER_COMBINERS])
2559 glGetIntegerv(GL_MAX_GENERAL_COMBINERS_NV, &gl_max);
2560 gl_info->limits.general_combiners = gl_max;
2561 TRACE("Max general combiners: %d.\n", gl_max);
2563 if (gl_info->supported[ARB_DRAW_BUFFERS])
2565 glGetIntegerv(GL_MAX_DRAW_BUFFERS_ARB, &gl_max);
2566 gl_info->limits.buffers = gl_max;
2567 TRACE("Max draw buffers: %u.\n", gl_max);
2569 if (gl_info->supported[ARB_MULTITEXTURE])
2571 glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &gl_max);
2572 gl_info->limits.textures = min(MAX_TEXTURES, gl_max);
2573 TRACE("Max textures: %d.\n", gl_info->limits.textures);
2575 if (gl_info->supported[ARB_FRAGMENT_PROGRAM])
2577 GLint tmp;
2578 glGetIntegerv(GL_MAX_TEXTURE_COORDS_ARB, &gl_max);
2579 gl_info->limits.texture_coords = min(MAX_TEXTURES, gl_max);
2580 glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS_ARB, &tmp);
2581 gl_info->limits.fragment_samplers = min(MAX_FRAGMENT_SAMPLERS, tmp);
2583 else
2585 gl_info->limits.texture_coords = max(gl_info->limits.texture_coords, gl_max);
2586 gl_info->limits.fragment_samplers = max(gl_info->limits.fragment_samplers, gl_max);
2588 TRACE("Max texture coords: %d.\n", gl_info->limits.texture_coords);
2589 TRACE("Max fragment samplers: %d.\n", gl_info->limits.fragment_samplers);
2591 if (gl_info->supported[ARB_VERTEX_SHADER])
2593 GLint tmp;
2594 glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB, &tmp);
2595 gl_info->limits.vertex_samplers = tmp;
2596 glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB, &tmp);
2597 gl_info->limits.combined_samplers = tmp;
2598 glGetIntegerv(GL_MAX_VERTEX_ATTRIBS_ARB, &tmp);
2599 gl_info->limits.vertex_attribs = tmp;
2601 /* Loading GLSL sampler uniforms is much simpler if we can assume that the sampler setup
2602 * is known at shader link time. In a vertex shader + pixel shader combination this isn't
2603 * an issue because then the sampler setup only depends on the two shaders. If a pixel
2604 * shader is used with fixed function vertex processing we're fine too because fixed function
2605 * vertex processing doesn't use any samplers. If fixed function fragment processing is
2606 * used we have to make sure that all vertex sampler setups are valid together with all
2607 * possible fixed function fragment processing setups. This is true if vsamplers + MAX_TEXTURES
2608 * <= max_samplers. This is true on all d3d9 cards that support vtf(gf 6 and gf7 cards).
2609 * dx9 radeon cards do not support vertex texture fetch. DX10 cards have 128 samplers, and
2610 * dx9 is limited to 8 fixed function texture stages and 4 vertex samplers. DX10 does not have
2611 * a fixed function pipeline anymore.
2613 * So this is just a check to check that our assumption holds true. If not, write a warning
2614 * and reduce the number of vertex samplers or probably disable vertex texture fetch. */
2615 if (gl_info->limits.vertex_samplers && gl_info->limits.combined_samplers < 12
2616 && MAX_TEXTURES + gl_info->limits.vertex_samplers > gl_info->limits.combined_samplers)
2618 FIXME("OpenGL implementation supports %u vertex samplers and %u total samplers.\n",
2619 gl_info->limits.vertex_samplers, gl_info->limits.combined_samplers);
2620 FIXME("Expected vertex samplers + MAX_TEXTURES(=8) > combined_samplers.\n");
2621 if (gl_info->limits.combined_samplers > MAX_TEXTURES)
2622 gl_info->limits.vertex_samplers = gl_info->limits.combined_samplers - MAX_TEXTURES;
2623 else
2624 gl_info->limits.vertex_samplers = 0;
2627 else
2629 gl_info->limits.combined_samplers = gl_info->limits.fragment_samplers;
2631 TRACE("Max vertex samplers: %u.\n", gl_info->limits.vertex_samplers);
2632 TRACE("Max combined samplers: %u.\n", gl_info->limits.combined_samplers);
2634 if (gl_info->supported[ARB_VERTEX_BLEND])
2636 glGetIntegerv(GL_MAX_VERTEX_UNITS_ARB, &gl_max);
2637 gl_info->limits.blends = gl_max;
2638 TRACE("Max blends: %u.\n", gl_info->limits.blends);
2640 if (gl_info->supported[EXT_TEXTURE3D])
2642 glGetIntegerv(GL_MAX_3D_TEXTURE_SIZE_EXT, &gl_max);
2643 gl_info->limits.texture3d_size = gl_max;
2644 TRACE("Max texture3D size: %d.\n", gl_info->limits.texture3d_size);
2646 if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
2648 glGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &gl_max);
2649 gl_info->limits.anisotropy = gl_max;
2650 TRACE("Max anisotropy: %d.\n", gl_info->limits.anisotropy);
2652 if (gl_info->supported[ARB_FRAGMENT_PROGRAM])
2654 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_ENV_PARAMETERS_ARB, &gl_max));
2655 gl_info->limits.arb_ps_float_constants = gl_max;
2656 TRACE("Max ARB_FRAGMENT_PROGRAM float constants: %d.\n", gl_info->limits.arb_ps_float_constants);
2657 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB, &gl_max));
2658 gl_info->limits.arb_ps_native_constants = gl_max;
2659 TRACE("Max ARB_FRAGMENT_PROGRAM native float constants: %d.\n",
2660 gl_info->limits.arb_ps_native_constants);
2661 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB, &gl_max));
2662 gl_info->limits.arb_ps_temps = gl_max;
2663 TRACE("Max ARB_FRAGMENT_PROGRAM native temporaries: %d.\n", gl_info->limits.arb_ps_temps);
2664 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB, &gl_max));
2665 gl_info->limits.arb_ps_instructions = gl_max;
2666 TRACE("Max ARB_FRAGMENT_PROGRAM native instructions: %d.\n", gl_info->limits.arb_ps_instructions);
2667 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB, &gl_max));
2668 gl_info->limits.arb_ps_local_constants = gl_max;
2669 TRACE("Max ARB_FRAGMENT_PROGRAM local parameters: %d.\n", gl_info->limits.arb_ps_instructions);
2671 if (gl_info->supported[ARB_VERTEX_PROGRAM])
2673 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_ENV_PARAMETERS_ARB, &gl_max));
2674 gl_info->limits.arb_vs_float_constants = gl_max;
2675 TRACE("Max ARB_VERTEX_PROGRAM float constants: %d.\n", gl_info->limits.arb_vs_float_constants);
2676 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB, &gl_max));
2677 gl_info->limits.arb_vs_native_constants = gl_max;
2678 TRACE("Max ARB_VERTEX_PROGRAM native float constants: %d.\n",
2679 gl_info->limits.arb_vs_native_constants);
2680 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB, &gl_max));
2681 gl_info->limits.arb_vs_temps = gl_max;
2682 TRACE("Max ARB_VERTEX_PROGRAM native temporaries: %d.\n", gl_info->limits.arb_vs_temps);
2683 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB, &gl_max));
2684 gl_info->limits.arb_vs_instructions = gl_max;
2685 TRACE("Max ARB_VERTEX_PROGRAM native instructions: %d.\n", gl_info->limits.arb_vs_instructions);
2687 if (test_arb_vs_offset_limit(gl_info)) gl_info->quirks |= WINED3D_QUIRK_ARB_VS_OFFSET_LIMIT;
2689 if (gl_info->supported[ARB_VERTEX_SHADER])
2691 glGetIntegerv(GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB, &gl_max);
2692 gl_info->limits.glsl_vs_float_constants = gl_max / 4;
2693 TRACE("Max ARB_VERTEX_SHADER float constants: %u.\n", gl_info->limits.glsl_vs_float_constants);
2695 if (gl_info->supported[ARB_FRAGMENT_SHADER])
2697 glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB, &gl_max);
2698 gl_info->limits.glsl_ps_float_constants = gl_max / 4;
2699 TRACE("Max ARB_FRAGMENT_SHADER float constants: %u.\n", gl_info->limits.glsl_ps_float_constants);
2700 glGetIntegerv(GL_MAX_VARYING_FLOATS_ARB, &gl_max);
2701 gl_info->limits.glsl_varyings = gl_max;
2702 TRACE("Max GLSL varyings: %u (%u 4 component varyings).\n", gl_max, gl_max / 4);
2704 if (gl_info->supported[ARB_SHADING_LANGUAGE_100])
2706 const char *str = (const char *)glGetString(GL_SHADING_LANGUAGE_VERSION_ARB);
2707 unsigned int major, minor;
2709 TRACE("GLSL version string: %s.\n", debugstr_a(str));
2711 /* The format of the GLSL version string is "major.minor[.release] [vendor info]". */
2712 sscanf(str, "%u.%u", &major, &minor);
2713 gl_info->glsl_version = MAKEDWORD_VERSION(major, minor);
2715 if (gl_info->supported[NV_LIGHT_MAX_EXPONENT])
2717 glGetFloatv(GL_MAX_SHININESS_NV, &gl_info->limits.shininess);
2719 else
2721 gl_info->limits.shininess = 128.0f;
2723 if (gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
2725 /* If we have full NP2 texture support, disable
2726 * GL_ARB_texture_rectangle because we will never use it.
2727 * This saves a few redundant glDisable calls. */
2728 gl_info->supported[ARB_TEXTURE_RECTANGLE] = FALSE;
2730 if (gl_info->supported[ATI_FRAGMENT_SHADER])
2732 /* Disable NV_register_combiners and fragment shader if this is supported.
2733 * generally the NV extensions are preferred over the ATI ones, and this
2734 * extension is disabled if register_combiners and texture_shader2 are both
2735 * supported. So we reach this place only if we have incomplete NV dxlevel 8
2736 * fragment processing support. */
2737 gl_info->supported[NV_REGISTER_COMBINERS] = FALSE;
2738 gl_info->supported[NV_REGISTER_COMBINERS2] = FALSE;
2739 gl_info->supported[NV_TEXTURE_SHADER] = FALSE;
2740 gl_info->supported[NV_TEXTURE_SHADER2] = FALSE;
2742 if (gl_info->supported[NV_HALF_FLOAT])
2744 /* GL_ARB_half_float_vertex is a subset of GL_NV_half_float. */
2745 gl_info->supported[ARB_HALF_FLOAT_VERTEX] = TRUE;
2747 checkGLcall("extension detection");
2749 LEAVE_GL();
2751 adapter->fragment_pipe = select_fragment_implementation(gl_info);
2752 adapter->shader_backend = select_shader_backend(gl_info);
2753 adapter->blitter = select_blit_implementation(gl_info);
2755 adapter->fragment_pipe->get_caps(gl_info, &fragment_caps);
2756 gl_info->limits.texture_stages = fragment_caps.MaxTextureBlendStages;
2757 TRACE("Max texture stages: %u.\n", gl_info->limits.texture_stages);
2759 /* In some cases the number of texture stages can be larger than the number
2760 * of samplers. The GF4 for example can use only 2 samplers (no fragment
2761 * shaders), but 8 texture stages (register combiners). */
2762 gl_info->limits.sampler_stages = max(gl_info->limits.fragment_samplers, gl_info->limits.texture_stages);
2764 if (gl_info->supported[ARB_FRAMEBUFFER_OBJECT])
2766 gl_info->fbo_ops.glIsRenderbuffer = gl_info->glIsRenderbuffer;
2767 gl_info->fbo_ops.glBindRenderbuffer = gl_info->glBindRenderbuffer;
2768 gl_info->fbo_ops.glDeleteRenderbuffers = gl_info->glDeleteRenderbuffers;
2769 gl_info->fbo_ops.glGenRenderbuffers = gl_info->glGenRenderbuffers;
2770 gl_info->fbo_ops.glRenderbufferStorage = gl_info->glRenderbufferStorage;
2771 gl_info->fbo_ops.glRenderbufferStorageMultisample = gl_info->glRenderbufferStorageMultisample;
2772 gl_info->fbo_ops.glGetRenderbufferParameteriv = gl_info->glGetRenderbufferParameteriv;
2773 gl_info->fbo_ops.glIsFramebuffer = gl_info->glIsFramebuffer;
2774 gl_info->fbo_ops.glBindFramebuffer = gl_info->glBindFramebuffer;
2775 gl_info->fbo_ops.glDeleteFramebuffers = gl_info->glDeleteFramebuffers;
2776 gl_info->fbo_ops.glGenFramebuffers = gl_info->glGenFramebuffers;
2777 gl_info->fbo_ops.glCheckFramebufferStatus = gl_info->glCheckFramebufferStatus;
2778 gl_info->fbo_ops.glFramebufferTexture1D = gl_info->glFramebufferTexture1D;
2779 gl_info->fbo_ops.glFramebufferTexture2D = gl_info->glFramebufferTexture2D;
2780 gl_info->fbo_ops.glFramebufferTexture3D = gl_info->glFramebufferTexture3D;
2781 gl_info->fbo_ops.glFramebufferRenderbuffer = gl_info->glFramebufferRenderbuffer;
2782 gl_info->fbo_ops.glGetFramebufferAttachmentParameteriv = gl_info->glGetFramebufferAttachmentParameteriv;
2783 gl_info->fbo_ops.glBlitFramebuffer = gl_info->glBlitFramebuffer;
2784 gl_info->fbo_ops.glGenerateMipmap = gl_info->glGenerateMipmap;
2785 if (wined3d_settings.allow_multisampling)
2787 glGetIntegerv(GL_MAX_SAMPLES, &gl_max);
2788 gl_info->limits.samples = gl_max;
2791 else
2793 if (gl_info->supported[EXT_FRAMEBUFFER_OBJECT])
2795 gl_info->fbo_ops.glIsRenderbuffer = gl_info->glIsRenderbufferEXT;
2796 gl_info->fbo_ops.glBindRenderbuffer = gl_info->glBindRenderbufferEXT;
2797 gl_info->fbo_ops.glDeleteRenderbuffers = gl_info->glDeleteRenderbuffersEXT;
2798 gl_info->fbo_ops.glGenRenderbuffers = gl_info->glGenRenderbuffersEXT;
2799 gl_info->fbo_ops.glRenderbufferStorage = gl_info->glRenderbufferStorageEXT;
2800 gl_info->fbo_ops.glGetRenderbufferParameteriv = gl_info->glGetRenderbufferParameterivEXT;
2801 gl_info->fbo_ops.glIsFramebuffer = gl_info->glIsFramebufferEXT;
2802 gl_info->fbo_ops.glBindFramebuffer = gl_info->glBindFramebufferEXT;
2803 gl_info->fbo_ops.glDeleteFramebuffers = gl_info->glDeleteFramebuffersEXT;
2804 gl_info->fbo_ops.glGenFramebuffers = gl_info->glGenFramebuffersEXT;
2805 gl_info->fbo_ops.glCheckFramebufferStatus = gl_info->glCheckFramebufferStatusEXT;
2806 gl_info->fbo_ops.glFramebufferTexture1D = gl_info->glFramebufferTexture1DEXT;
2807 gl_info->fbo_ops.glFramebufferTexture2D = gl_info->glFramebufferTexture2DEXT;
2808 gl_info->fbo_ops.glFramebufferTexture3D = gl_info->glFramebufferTexture3DEXT;
2809 gl_info->fbo_ops.glFramebufferRenderbuffer = gl_info->glFramebufferRenderbufferEXT;
2810 gl_info->fbo_ops.glGetFramebufferAttachmentParameteriv = gl_info->glGetFramebufferAttachmentParameterivEXT;
2811 gl_info->fbo_ops.glGenerateMipmap = gl_info->glGenerateMipmapEXT;
2813 else if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
2815 WARN("Framebuffer objects not supported, falling back to backbuffer offscreen rendering mode.\n");
2816 wined3d_settings.offscreen_rendering_mode = ORM_BACKBUFFER;
2818 if (gl_info->supported[EXT_FRAMEBUFFER_BLIT])
2820 gl_info->fbo_ops.glBlitFramebuffer = gl_info->glBlitFramebufferEXT;
2822 if (gl_info->supported[EXT_FRAMEBUFFER_MULTISAMPLE])
2824 gl_info->fbo_ops.glRenderbufferStorageMultisample = gl_info->glRenderbufferStorageMultisampleEXT;
2825 if (wined3d_settings.allow_multisampling)
2827 glGetIntegerv(GL_MAX_SAMPLES, &gl_max);
2828 gl_info->limits.samples = gl_max;
2833 /* MRTs are currently only supported when FBOs are used. */
2834 if (wined3d_settings.offscreen_rendering_mode != ORM_FBO)
2836 gl_info->limits.buffers = 1;
2839 gl_vendor = wined3d_guess_gl_vendor(gl_info, gl_vendor_str, gl_renderer_str);
2840 card_vendor = wined3d_guess_card_vendor(gl_vendor_str, gl_renderer_str);
2841 TRACE("Found GL_VENDOR (%s)->(0x%04x/0x%04x).\n", debugstr_a(gl_vendor_str), gl_vendor, card_vendor);
2843 device = wined3d_guess_card(gl_info, gl_renderer_str, &gl_vendor, &card_vendor);
2844 TRACE("Found (fake) card: 0x%x (vendor id), 0x%x (device id).\n", card_vendor, device);
2846 gl_info->wrap_lookup[WINED3D_TADDRESS_WRAP - WINED3D_TADDRESS_WRAP] = GL_REPEAT;
2847 gl_info->wrap_lookup[WINED3D_TADDRESS_MIRROR - WINED3D_TADDRESS_WRAP] =
2848 gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT] ? GL_MIRRORED_REPEAT_ARB : GL_REPEAT;
2849 gl_info->wrap_lookup[WINED3D_TADDRESS_CLAMP - WINED3D_TADDRESS_WRAP] = GL_CLAMP_TO_EDGE;
2850 gl_info->wrap_lookup[WINED3D_TADDRESS_BORDER - WINED3D_TADDRESS_WRAP] =
2851 gl_info->supported[ARB_TEXTURE_BORDER_CLAMP] ? GL_CLAMP_TO_BORDER_ARB : GL_REPEAT;
2852 gl_info->wrap_lookup[WINED3D_TADDRESS_MIRROR_ONCE - WINED3D_TADDRESS_WRAP] =
2853 gl_info->supported[ATI_TEXTURE_MIRROR_ONCE] ? GL_MIRROR_CLAMP_TO_EDGE_ATI : GL_REPEAT;
2855 fixup_extensions(gl_info, gl_renderer_str, gl_vendor, card_vendor, device);
2856 init_driver_info(driver_info, card_vendor, device);
2857 add_gl_compat_wrappers(gl_info);
2859 return TRUE;
2862 UINT CDECL wined3d_get_adapter_count(const struct wined3d *wined3d)
2864 TRACE("wined3d %p, reporting %u adapters.\n",
2865 wined3d, wined3d->adapter_count);
2867 return wined3d->adapter_count;
2870 HRESULT CDECL wined3d_register_software_device(struct wined3d *wined3d, void *init_function)
2872 FIXME("wined3d %p, init_function %p stub!\n", wined3d, init_function);
2874 return WINED3D_OK;
2877 HMONITOR CDECL wined3d_get_adapter_monitor(const struct wined3d *wined3d, UINT adapter_idx)
2879 TRACE("wined3d %p, adapter_idx %u.\n", wined3d, adapter_idx);
2881 if (adapter_idx >= wined3d->adapter_count)
2882 return NULL;
2884 return MonitorFromPoint(wined3d->adapters[adapter_idx].monitorPoint, MONITOR_DEFAULTTOPRIMARY);
2887 /* FIXME: GetAdapterModeCount and EnumAdapterModes currently only returns modes
2888 of the same bpp but different resolutions */
2890 /* Note: dx9 supplies a format. Calls from d3d8 supply WINED3DFMT_UNKNOWN */
2891 UINT CDECL wined3d_get_adapter_mode_count(const struct wined3d *wined3d, UINT adapter_idx,
2892 enum wined3d_format_id format_id)
2894 TRACE("wined3d %p, adapter_idx %u, format %s.\n", wined3d, adapter_idx, debug_d3dformat(format_id));
2896 if (adapter_idx >= wined3d->adapter_count)
2897 return 0;
2899 /* TODO: Store modes per adapter and read it from the adapter structure */
2900 if (!adapter_idx)
2902 const struct wined3d_format *format = wined3d_get_format(&wined3d->adapters[adapter_idx].gl_info, format_id);
2903 UINT format_bits = format->byte_count * CHAR_BIT;
2904 unsigned int i = 0;
2905 unsigned int j = 0;
2906 DEVMODEW mode;
2908 memset(&mode, 0, sizeof(mode));
2909 mode.dmSize = sizeof(mode);
2911 while (EnumDisplaySettingsExW(NULL, j, &mode, 0))
2913 ++j;
2915 if (format_id == WINED3DFMT_UNKNOWN)
2917 /* This is for D3D8, do not enumerate P8 here */
2918 if (mode.dmBitsPerPel == 32 || mode.dmBitsPerPel == 16) ++i;
2920 else if (mode.dmBitsPerPel == format_bits)
2922 ++i;
2926 TRACE("Returning %u matching modes (out of %u total) for adapter %u.\n", i, j, adapter_idx);
2928 return i;
2930 else
2932 FIXME("Adapter not primary display.\n");
2935 return 0;
2938 /* Note: dx9 supplies a format. Calls from d3d8 supply WINED3DFMT_UNKNOWN */
2939 HRESULT CDECL wined3d_enum_adapter_modes(const struct wined3d *wined3d, UINT adapter_idx,
2940 enum wined3d_format_id format_id, UINT mode_idx, struct wined3d_display_mode *mode)
2942 TRACE("wined3d %p, adapter_idx %u, format %s, mode_idx %u, mode %p.\n",
2943 wined3d, adapter_idx, debug_d3dformat(format_id), mode_idx, mode);
2945 /* Validate the parameters as much as possible */
2946 if (!mode || adapter_idx >= wined3d->adapter_count
2947 || mode_idx >= wined3d_get_adapter_mode_count(wined3d, adapter_idx, format_id))
2949 return WINED3DERR_INVALIDCALL;
2952 /* TODO: Store modes per adapter and read it from the adapter structure */
2953 if (!adapter_idx)
2955 const struct wined3d_format *format = wined3d_get_format(&wined3d->adapters[adapter_idx].gl_info, format_id);
2956 UINT format_bits = format->byte_count * CHAR_BIT;
2957 DEVMODEW DevModeW;
2958 int ModeIdx = 0;
2959 UINT i = 0;
2960 int j = 0;
2962 ZeroMemory(&DevModeW, sizeof(DevModeW));
2963 DevModeW.dmSize = sizeof(DevModeW);
2965 /* If we are filtering to a specific format (D3D9), then need to skip
2966 all unrelated modes, but if mode is irrelevant (D3D8), then we can
2967 just count through the ones with valid bit depths */
2968 while (i <= mode_idx && EnumDisplaySettingsExW(NULL, j++, &DevModeW, 0))
2970 if (format_id == WINED3DFMT_UNKNOWN)
2972 /* This is for D3D8, do not enumerate P8 here */
2973 if (DevModeW.dmBitsPerPel == 32 || DevModeW.dmBitsPerPel == 16) ++i;
2975 else if (DevModeW.dmBitsPerPel == format_bits)
2977 ++i;
2981 if (!i)
2983 TRACE("No modes found for format %s (%#x).\n", debug_d3dformat(format_id), format_id);
2984 return WINED3DERR_INVALIDCALL;
2986 ModeIdx = j - 1;
2988 /* Now get the display mode via the calculated index */
2989 if (EnumDisplaySettingsExW(NULL, ModeIdx, &DevModeW, 0))
2991 mode->width = DevModeW.dmPelsWidth;
2992 mode->height = DevModeW.dmPelsHeight;
2993 mode->refresh_rate = DEFAULT_REFRESH_RATE;
2994 if (DevModeW.dmFields & DM_DISPLAYFREQUENCY)
2995 mode->refresh_rate = DevModeW.dmDisplayFrequency;
2997 if (format_id == WINED3DFMT_UNKNOWN)
2998 mode->format_id = pixelformat_for_depth(DevModeW.dmBitsPerPel);
2999 else
3000 mode->format_id = format_id;
3002 if (!(DevModeW.dmFields & DM_DISPLAYFLAGS))
3003 mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_UNKNOWN;
3004 else if (DevModeW.u2.dmDisplayFlags & DM_INTERLACED)
3005 mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_INTERLACED;
3006 else
3007 mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_PROGRESSIVE;
3009 else
3011 TRACE("Requested mode %u out of range.\n", mode_idx);
3012 return WINED3DERR_INVALIDCALL;
3015 TRACE("%ux%u@%u %u bpp, %s %#x.\n", mode->width, mode->height, mode->refresh_rate,
3016 DevModeW.dmBitsPerPel, debug_d3dformat(mode->format_id), mode->scanline_ordering);
3018 else
3020 FIXME("Adapter not primary display.\n");
3023 return WINED3D_OK;
3026 HRESULT CDECL wined3d_get_adapter_display_mode(const struct wined3d *wined3d, UINT adapter_idx,
3027 struct wined3d_display_mode *mode)
3029 const struct wined3d_adapter *adapter;
3031 TRACE("wined3d %p, adapter_idx %u, display_mode %p.\n", wined3d, adapter_idx, mode);
3033 if (!mode || adapter_idx >= wined3d->adapter_count)
3034 return WINED3DERR_INVALIDCALL;
3036 adapter = &wined3d->adapters[adapter_idx];
3038 if (!adapter_idx)
3040 DEVMODEW DevModeW;
3042 ZeroMemory(&DevModeW, sizeof(DevModeW));
3043 DevModeW.dmSize = sizeof(DevModeW);
3045 EnumDisplaySettingsExW(NULL, ENUM_CURRENT_SETTINGS, &DevModeW, 0);
3046 mode->width = DevModeW.dmPelsWidth;
3047 mode->height = DevModeW.dmPelsHeight;
3048 mode->refresh_rate = DEFAULT_REFRESH_RATE;
3049 if (DevModeW.dmFields & DM_DISPLAYFREQUENCY)
3050 mode->refresh_rate = DevModeW.dmDisplayFrequency;
3051 mode->format_id = pixelformat_for_depth(DevModeW.dmBitsPerPel);
3053 /* Lie about the format. X11 can't change the color depth, and some
3054 * apps are pretty angry if they SetDisplayMode from 24 to 16 bpp and
3055 * find out that GetDisplayMode still returns 24 bpp. This should
3056 * probably be handled in winex11 instead. */
3057 if (adapter->screen_format && adapter->screen_format != mode->format_id)
3059 WARN("Overriding format %s with stored format %s.\n",
3060 debug_d3dformat(mode->format_id),
3061 debug_d3dformat(adapter->screen_format));
3062 mode->format_id = adapter->screen_format;
3065 if (!(DevModeW.dmFields & DM_DISPLAYFLAGS))
3066 mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_UNKNOWN;
3067 else if (DevModeW.u2.dmDisplayFlags & DM_INTERLACED)
3068 mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_INTERLACED;
3069 else
3070 mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_PROGRESSIVE;
3072 else
3074 FIXME("Adapter not primary display.\n");
3077 TRACE("Returning %ux%u@%u %s %#x.\n", mode->width, mode->height,
3078 mode->refresh_rate, debug_d3dformat(mode->format_id),
3079 mode->scanline_ordering);
3080 return WINED3D_OK;
3083 HRESULT CDECL wined3d_set_adapter_display_mode(struct wined3d *wined3d,
3084 UINT adapter_idx, const struct wined3d_display_mode *mode)
3086 struct wined3d_display_mode current_mode;
3087 const struct wined3d_format *format;
3088 struct wined3d_adapter *adapter;
3089 DEVMODEW devmode;
3090 RECT clip_rc;
3091 HRESULT hr;
3092 LONG ret;
3094 TRACE("wined3d %p, adapter_idx %u, mode %p (%ux%u@%u %s %#x).\n", wined3d, adapter_idx, mode,
3095 mode->width, mode->height, mode->refresh_rate, debug_d3dformat(mode->format_id),
3096 mode->scanline_ordering);
3098 if (adapter_idx >= wined3d->adapter_count)
3099 return WINED3DERR_INVALIDCALL;
3101 adapter = &wined3d->adapters[adapter_idx];
3102 format = wined3d_get_format(&adapter->gl_info, mode->format_id);
3104 memset(&devmode, 0, sizeof(devmode));
3105 devmode.dmSize = sizeof(devmode);
3106 devmode.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT;
3107 devmode.dmBitsPerPel = format->byte_count * CHAR_BIT;
3108 devmode.dmPelsWidth = mode->width;
3109 devmode.dmPelsHeight = mode->height;
3111 devmode.dmDisplayFrequency = mode->refresh_rate;
3112 if (mode->refresh_rate)
3113 devmode.dmFields |= DM_DISPLAYFREQUENCY;
3115 if (mode->scanline_ordering != WINED3D_SCANLINE_ORDERING_UNKNOWN)
3117 devmode.dmFields |= DM_DISPLAYFLAGS;
3118 if (mode->scanline_ordering == WINED3D_SCANLINE_ORDERING_INTERLACED)
3119 devmode.u2.dmDisplayFlags |= DM_INTERLACED;
3122 /* Only change the mode if necessary. */
3123 if (FAILED(hr = wined3d_get_adapter_display_mode(wined3d, adapter_idx, &current_mode)))
3125 ERR("Failed to get current display mode, hr %#x.\n", hr);
3127 else if (current_mode.width == mode->width
3128 && current_mode.height == mode->height
3129 && current_mode.format_id == mode->format_id
3130 && (current_mode.refresh_rate == mode->refresh_rate
3131 || !mode->refresh_rate)
3132 && (current_mode.scanline_ordering == mode->scanline_ordering
3133 || mode->scanline_ordering == WINED3D_SCANLINE_ORDERING_UNKNOWN))
3135 TRACE("Skipping redundant mode setting call.\n");
3136 return WINED3D_OK;
3139 ret = ChangeDisplaySettingsExW(NULL, &devmode, NULL, CDS_FULLSCREEN, NULL);
3140 if (ret != DISP_CHANGE_SUCCESSFUL)
3142 if (devmode.dmDisplayFrequency)
3144 WARN("ChangeDisplaySettingsExW failed, trying without the refresh rate.\n");
3145 devmode.dmFields &= ~DM_DISPLAYFREQUENCY;
3146 devmode.dmDisplayFrequency = 0;
3147 ret = ChangeDisplaySettingsExW(NULL, &devmode, NULL, CDS_FULLSCREEN, NULL);
3149 if (ret != DISP_CHANGE_SUCCESSFUL)
3150 return WINED3DERR_NOTAVAILABLE;
3153 /* Store the new values. */
3154 adapter->screen_format = mode->format_id;
3156 /* And finally clip mouse to our screen. */
3157 SetRect(&clip_rc, 0, 0, mode->width, mode->height);
3158 ClipCursor(&clip_rc);
3160 return WINED3D_OK;
3163 /* NOTE: due to structure differences between dx8 and dx9 D3DADAPTER_IDENTIFIER,
3164 and fields being inserted in the middle, a new structure is used in place */
3165 HRESULT CDECL wined3d_get_adapter_identifier(const struct wined3d *wined3d,
3166 UINT adapter_idx, DWORD flags, struct wined3d_adapter_identifier *identifier)
3168 const struct wined3d_adapter *adapter;
3169 size_t len;
3171 TRACE("wined3d %p, adapter_idx %u, flags %#x, identifier %p.\n",
3172 wined3d, adapter_idx, flags, identifier);
3174 if (adapter_idx >= wined3d->adapter_count)
3175 return WINED3DERR_INVALIDCALL;
3177 adapter = &wined3d->adapters[adapter_idx];
3179 if (identifier->driver_size)
3181 const char *name = adapter->driver_info.name;
3182 len = min(strlen(name), identifier->driver_size - 1);
3183 memcpy(identifier->driver, name, len);
3184 identifier->driver[len] = '\0';
3187 if (identifier->description_size)
3189 const char *description = adapter->driver_info.description;
3190 len = min(strlen(description), identifier->description_size - 1);
3191 memcpy(identifier->description, description, len);
3192 identifier->description[len] = '\0';
3195 /* Note that d3d8 doesn't supply a device name. */
3196 if (identifier->device_name_size)
3198 static const char *device_name = "\\\\.\\DISPLAY1"; /* FIXME: May depend on desktop? */
3200 len = strlen(device_name);
3201 if (len >= identifier->device_name_size)
3203 ERR("Device name size too small.\n");
3204 return WINED3DERR_INVALIDCALL;
3207 memcpy(identifier->device_name, device_name, len);
3208 identifier->device_name[len] = '\0';
3211 identifier->driver_version.u.HighPart = adapter->driver_info.version_high;
3212 identifier->driver_version.u.LowPart = adapter->driver_info.version_low;
3213 identifier->vendor_id = adapter->driver_info.vendor;
3214 identifier->device_id = adapter->driver_info.device;
3215 identifier->subsystem_id = 0;
3216 identifier->revision = 0;
3217 memcpy(&identifier->device_identifier, &IID_D3DDEVICE_D3DUID, sizeof(identifier->device_identifier));
3218 identifier->whql_level = (flags & WINED3DENUM_NO_WHQL_LEVEL) ? 0 : 1;
3219 memcpy(&identifier->adapter_luid, &adapter->luid, sizeof(identifier->adapter_luid));
3220 identifier->video_memory = adapter->TextureRam;
3222 return WINED3D_OK;
3225 static BOOL wined3d_check_pixel_format_color(const struct wined3d_gl_info *gl_info,
3226 const struct wined3d_pixel_format *cfg, const struct wined3d_format *format)
3228 BYTE redSize, greenSize, blueSize, alphaSize, colorBits;
3230 /* Float formats need FBOs. If FBOs are used this function isn't called */
3231 if (format->flags & WINED3DFMT_FLAG_FLOAT) return FALSE;
3233 if(cfg->iPixelType == WGL_TYPE_RGBA_ARB) { /* Integer RGBA formats */
3234 if (!getColorBits(format, &redSize, &greenSize, &blueSize, &alphaSize, &colorBits))
3236 ERR("Unable to check compatibility for format %s.\n", debug_d3dformat(format->id));
3237 return FALSE;
3240 if(cfg->redSize < redSize)
3241 return FALSE;
3243 if(cfg->greenSize < greenSize)
3244 return FALSE;
3246 if(cfg->blueSize < blueSize)
3247 return FALSE;
3249 if(cfg->alphaSize < alphaSize)
3250 return FALSE;
3252 return TRUE;
3255 /* Probably a RGBA_float or color index mode */
3256 return FALSE;
3259 static BOOL wined3d_check_pixel_format_depth(const struct wined3d_gl_info *gl_info,
3260 const struct wined3d_pixel_format *cfg, const struct wined3d_format *format)
3262 BYTE depthSize, stencilSize;
3263 BOOL lockable = FALSE;
3265 if (!getDepthStencilBits(format, &depthSize, &stencilSize))
3267 ERR("Unable to check compatibility for format %s.\n", debug_d3dformat(format->id));
3268 return FALSE;
3271 /* Float formats need FBOs. If FBOs are used this function isn't called */
3272 if (format->flags & WINED3DFMT_FLAG_FLOAT) return FALSE;
3274 if ((format->id == WINED3DFMT_D16_LOCKABLE) || (format->id == WINED3DFMT_D32_FLOAT))
3275 lockable = TRUE;
3277 /* On some modern cards like the Geforce8/9 GLX doesn't offer some dephthstencil formats which D3D9 reports.
3278 * We can safely report 'compatible' formats (e.g. D24 can be used for D16) as long as we aren't dealing with
3279 * a lockable format. This also helps D3D <= 7 as they expect D16 which isn't offered without this on Geforce8 cards. */
3280 if(!(cfg->depthSize == depthSize || (!lockable && cfg->depthSize > depthSize)))
3281 return FALSE;
3283 /* Some cards like Intel i915 ones only offer D24S8 but lots of games also need a format without stencil, so
3284 * allow more stencil bits than requested. */
3285 if(cfg->stencilSize < stencilSize)
3286 return FALSE;
3288 return TRUE;
3291 HRESULT CDECL wined3d_check_depth_stencil_match(const struct wined3d *wined3d,
3292 UINT adapter_idx, enum wined3d_device_type device_type, enum wined3d_format_id adapter_format_id,
3293 enum wined3d_format_id render_target_format_id, enum wined3d_format_id depth_stencil_format_id)
3295 const struct wined3d_format *rt_format;
3296 const struct wined3d_format *ds_format;
3297 const struct wined3d_adapter *adapter;
3299 TRACE("wined3d %p, adapter_idx %u, device_type %s,\n"
3300 "adapter_format %s, render_target_format %s, depth_stencil_format %s.\n",
3301 wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(adapter_format_id),
3302 debug_d3dformat(render_target_format_id), debug_d3dformat(depth_stencil_format_id));
3304 if (adapter_idx >= wined3d->adapter_count)
3305 return WINED3DERR_INVALIDCALL;
3307 adapter = &wined3d->adapters[adapter_idx];
3308 rt_format = wined3d_get_format(&adapter->gl_info, render_target_format_id);
3309 ds_format = wined3d_get_format(&adapter->gl_info, depth_stencil_format_id);
3310 if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
3312 if ((rt_format->flags & WINED3DFMT_FLAG_RENDERTARGET)
3313 && (ds_format->flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL)))
3315 TRACE("Formats match.\n");
3316 return WINED3D_OK;
3319 else
3321 const struct wined3d_pixel_format *cfgs;
3322 unsigned int cfg_count;
3323 unsigned int i;
3325 cfgs = adapter->cfgs;
3326 cfg_count = adapter->cfg_count;
3327 for (i = 0; i < cfg_count; ++i)
3329 if (wined3d_check_pixel_format_color(&adapter->gl_info, &cfgs[i], rt_format)
3330 && wined3d_check_pixel_format_depth(&adapter->gl_info, &cfgs[i], ds_format))
3332 TRACE("Formats match.\n");
3333 return WINED3D_OK;
3338 TRACE("Unsupported format pair: %s and %s.\n",
3339 debug_d3dformat(render_target_format_id),
3340 debug_d3dformat(depth_stencil_format_id));
3342 return WINED3DERR_NOTAVAILABLE;
3345 HRESULT CDECL wined3d_check_device_multisample_type(const struct wined3d *wined3d, UINT adapter_idx,
3346 enum wined3d_device_type device_type, enum wined3d_format_id surface_format_id, BOOL windowed,
3347 enum wined3d_multisample_type multisample_type, DWORD *quality_levels)
3349 const struct wined3d_gl_info *gl_info;
3351 TRACE("wined3d %p, adapter_idx %u, device_type %s, surface_format %s,\n"
3352 "windowed %#x, multisample_type %#x, quality_levels %p.\n",
3353 wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(surface_format_id),
3354 windowed, multisample_type, quality_levels);
3356 if (adapter_idx >= wined3d->adapter_count)
3357 return WINED3DERR_INVALIDCALL;
3359 gl_info = &wined3d->adapters[adapter_idx].gl_info;
3361 if (multisample_type > gl_info->limits.samples)
3363 TRACE("Returning not supported.\n");
3364 if (quality_levels)
3365 *quality_levels = 0;
3367 return WINED3DERR_NOTAVAILABLE;
3370 if (quality_levels)
3372 if (multisample_type == WINED3D_MULTISAMPLE_NON_MASKABLE)
3373 /* FIXME: This is probably wrong. */
3374 *quality_levels = gl_info->limits.samples;
3375 else
3376 *quality_levels = 1;
3379 return WINED3D_OK;
3382 /* Check if we support bumpmapping for a format */
3383 static BOOL CheckBumpMapCapability(const struct wined3d_adapter *adapter, const struct wined3d_format *format)
3385 /* Ask the fixed function pipeline implementation if it can deal
3386 * with the conversion. If we've got a GL extension giving native
3387 * support this will be an identity conversion. */
3388 return (format->flags & WINED3DFMT_FLAG_BUMPMAP)
3389 && adapter->fragment_pipe->color_fixup_supported(format->color_fixup);
3392 /* Check if the given DisplayFormat + DepthStencilFormat combination is valid for the Adapter */
3393 static BOOL CheckDepthStencilCapability(const struct wined3d_adapter *adapter,
3394 const struct wined3d_format *display_format, const struct wined3d_format *ds_format)
3396 /* Only allow depth/stencil formats */
3397 if (!(ds_format->depth_size || ds_format->stencil_size)) return FALSE;
3399 /* Blacklist formats not supported on Windows */
3400 switch (ds_format->id)
3402 case WINED3DFMT_S1_UINT_D15_UNORM: /* Breaks the shadowvol2 dx7 sdk sample */
3403 case WINED3DFMT_S4X4_UINT_D24_UNORM:
3404 TRACE("[FAILED] - not supported on windows.\n");
3405 return FALSE;
3407 default:
3408 break;
3411 if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
3413 /* With FBOs WGL limitations do not apply, but the format needs to be FBO attachable */
3414 if (ds_format->flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL)) return TRUE;
3416 else
3418 unsigned int i;
3420 /* Walk through all WGL pixel formats to find a match */
3421 for (i = 0; i < adapter->cfg_count; ++i)
3423 const struct wined3d_pixel_format *cfg = &adapter->cfgs[i];
3424 if (wined3d_check_pixel_format_color(&adapter->gl_info, cfg, display_format)
3425 && wined3d_check_pixel_format_depth(&adapter->gl_info, cfg, ds_format))
3426 return TRUE;
3430 return FALSE;
3433 static BOOL CheckFilterCapability(const struct wined3d_adapter *adapter, const struct wined3d_format *format)
3435 /* The flags entry of a format contains the filtering capability */
3436 if ((format->flags & WINED3DFMT_FLAG_FILTERING)
3437 || !(adapter->gl_info.quirks & WINED3D_QUIRK_LIMITED_TEX_FILTERING))
3438 return TRUE;
3440 return FALSE;
3443 /* Check the render target capabilities of a format */
3444 static BOOL CheckRenderTargetCapability(const struct wined3d_adapter *adapter,
3445 const struct wined3d_format *adapter_format, const struct wined3d_format *check_format)
3447 /* Filter out non-RT formats */
3448 if (!(check_format->flags & WINED3DFMT_FLAG_RENDERTARGET)) return FALSE;
3449 if (wined3d_settings.offscreen_rendering_mode == ORM_BACKBUFFER)
3451 BYTE AdapterRed, AdapterGreen, AdapterBlue, AdapterAlpha, AdapterTotalSize;
3452 BYTE CheckRed, CheckGreen, CheckBlue, CheckAlpha, CheckTotalSize;
3453 const struct wined3d_pixel_format *cfgs = adapter->cfgs;
3454 unsigned int i;
3456 getColorBits(adapter_format, &AdapterRed, &AdapterGreen, &AdapterBlue, &AdapterAlpha, &AdapterTotalSize);
3457 getColorBits(check_format, &CheckRed, &CheckGreen, &CheckBlue, &CheckAlpha, &CheckTotalSize);
3459 /* In backbuffer mode the front and backbuffer share the same WGL pixelformat.
3460 * The format must match in RGB, alpha is allowed to be different. (Only the backbuffer can have alpha) */
3461 if (!((AdapterRed == CheckRed) && (AdapterGreen == CheckGreen) && (AdapterBlue == CheckBlue)))
3463 TRACE("[FAILED]\n");
3464 return FALSE;
3467 /* Check if there is a WGL pixel format matching the requirements, the format should also be window
3468 * drawable (not offscreen; e.g. Nvidia offers R5G6B5 for pbuffers even when X is running at 24bit) */
3469 for (i = 0; i < adapter->cfg_count; ++i)
3471 if (cfgs[i].windowDrawable
3472 && wined3d_check_pixel_format_color(&adapter->gl_info, &cfgs[i], check_format))
3474 TRACE("Pixel format %d is compatible with format %s.\n",
3475 cfgs[i].iPixelFormat, debug_d3dformat(check_format->id));
3476 return TRUE;
3480 else if(wined3d_settings.offscreen_rendering_mode == ORM_FBO)
3482 /* For now return TRUE for FBOs until we have some proper checks.
3483 * Note that this function will only be called when the format is around for texturing. */
3484 return TRUE;
3486 return FALSE;
3489 static BOOL CheckSrgbReadCapability(const struct wined3d_adapter *adapter, const struct wined3d_format *format)
3491 return format->flags & WINED3DFMT_FLAG_SRGB_READ;
3494 static BOOL CheckSrgbWriteCapability(const struct wined3d_adapter *adapter, const struct wined3d_format *format)
3496 /* Only offer SRGB writing on X8R8G8B8/A8R8G8B8 when we use ARB or GLSL shaders as we are
3497 * doing the color fixup in shaders.
3498 * Note Windows drivers (at least on the Geforce 8800) also offer this on R5G6B5. */
3499 if (format->flags & WINED3DFMT_FLAG_SRGB_WRITE)
3501 int vs_selected_mode;
3502 int ps_selected_mode;
3503 select_shader_mode(&adapter->gl_info, &ps_selected_mode, &vs_selected_mode);
3505 if ((ps_selected_mode == SHADER_ARB) || (ps_selected_mode == SHADER_GLSL))
3507 TRACE("[OK]\n");
3508 return TRUE;
3512 TRACE("[FAILED] - sRGB writes not supported by format %s.\n", debug_d3dformat(format->id));
3513 return FALSE;
3516 /* Check if a format support blending in combination with pixel shaders */
3517 static BOOL CheckPostPixelShaderBlendingCapability(const struct wined3d_adapter *adapter,
3518 const struct wined3d_format *format)
3520 /* The flags entry of a format contains the post pixel shader blending capability */
3521 if (format->flags & WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING) return TRUE;
3523 return FALSE;
3526 static BOOL CheckWrapAndMipCapability(const struct wined3d_adapter *adapter, const struct wined3d_format *format)
3528 /* OpenGL supports mipmapping on all formats basically. Wrapping is unsupported,
3529 * but we have to report mipmapping so we cannot reject this flag. Tests show that
3530 * windows reports WRAPANDMIP on unfilterable surfaces as well, apparently to show
3531 * that wrapping is supported. The lack of filtering will sort out the mipmapping
3532 * capability anyway.
3534 * For now lets report this on all formats, but in the future we may want to
3535 * restrict it to some should games need that
3537 return TRUE;
3540 /* Check if a texture format is supported on the given adapter */
3541 static BOOL CheckTextureCapability(const struct wined3d_adapter *adapter, const struct wined3d_format *format)
3543 const struct wined3d_gl_info *gl_info = &adapter->gl_info;
3545 switch (format->id)
3547 /*****
3548 * supported: RGB(A) formats
3550 case WINED3DFMT_B8G8R8_UNORM:
3551 TRACE("[FAILED] - Not enumerated on Windows.\n");
3552 return FALSE;
3553 case WINED3DFMT_B8G8R8A8_UNORM:
3554 case WINED3DFMT_B8G8R8X8_UNORM:
3555 case WINED3DFMT_B5G6R5_UNORM:
3556 case WINED3DFMT_B5G5R5X1_UNORM:
3557 case WINED3DFMT_B5G5R5A1_UNORM:
3558 case WINED3DFMT_B4G4R4A4_UNORM:
3559 case WINED3DFMT_A8_UNORM:
3560 case WINED3DFMT_B4G4R4X4_UNORM:
3561 case WINED3DFMT_R8G8B8A8_UNORM:
3562 case WINED3DFMT_R8G8B8X8_UNORM:
3563 case WINED3DFMT_B10G10R10A2_UNORM:
3564 case WINED3DFMT_R10G10B10A2_UNORM:
3565 case WINED3DFMT_R16G16_UNORM:
3566 TRACE("[OK]\n");
3567 return TRUE;
3569 case WINED3DFMT_B2G3R3_UNORM:
3570 TRACE("[FAILED] - Not supported on Windows.\n");
3571 return FALSE;
3573 /*****
3574 * Not supported: Palettized
3575 * Only some Geforce/Voodoo3/G400 cards offer 8-bit textures in case of <=Direct3D7.
3576 * Since it is not widely available, don't offer it. Further no Windows driver offers
3577 * WINED3DFMT_P8_UINT_A8_NORM, so don't offer it either.
3579 case WINED3DFMT_P8_UINT:
3580 case WINED3DFMT_P8_UINT_A8_UNORM:
3581 return FALSE;
3583 /*****
3584 * Supported: (Alpha)-Luminance
3586 case WINED3DFMT_L8_UNORM:
3587 case WINED3DFMT_L8A8_UNORM:
3588 case WINED3DFMT_L16_UNORM:
3589 TRACE("[OK]\n");
3590 return TRUE;
3592 /* Not supported on Windows, thus disabled */
3593 case WINED3DFMT_L4A4_UNORM:
3594 TRACE("[FAILED] - not supported on windows\n");
3595 return FALSE;
3597 /*****
3598 * Supported: Depth/Stencil formats
3600 case WINED3DFMT_D16_LOCKABLE:
3601 case WINED3DFMT_D16_UNORM:
3602 case WINED3DFMT_X8D24_UNORM:
3603 case WINED3DFMT_D24_UNORM_S8_UINT:
3604 case WINED3DFMT_S8_UINT_D24_FLOAT:
3605 case WINED3DFMT_D32_UNORM:
3606 case WINED3DFMT_D32_FLOAT:
3607 return TRUE;
3609 case WINED3DFMT_INTZ:
3610 if (gl_info->supported[EXT_PACKED_DEPTH_STENCIL]
3611 || gl_info->supported[ARB_FRAMEBUFFER_OBJECT])
3612 return TRUE;
3613 return FALSE;
3615 /* Not supported on Windows */
3616 case WINED3DFMT_S1_UINT_D15_UNORM:
3617 case WINED3DFMT_S4X4_UINT_D24_UNORM:
3618 TRACE("[FAILED] - not supported on windows\n");
3619 return FALSE;
3621 /*****
3622 * Not supported everywhere(depends on GL_ATI_envmap_bumpmap or
3623 * GL_NV_texture_shader). Emulated by shaders
3625 case WINED3DFMT_R8G8_SNORM:
3626 case WINED3DFMT_R8G8_SNORM_L8X8_UNORM:
3627 case WINED3DFMT_R5G5_SNORM_L6_UNORM:
3628 case WINED3DFMT_R8G8B8A8_SNORM:
3629 case WINED3DFMT_R16G16_SNORM:
3630 /* Ask the shader backend if it can deal with the conversion. If
3631 * we've got a GL extension giving native support this will be an
3632 * identity conversion. */
3633 if (adapter->shader_backend->shader_color_fixup_supported(format->color_fixup))
3635 TRACE("[OK]\n");
3636 return TRUE;
3638 TRACE("[FAILED]\n");
3639 return FALSE;
3641 case WINED3DFMT_DXT1:
3642 case WINED3DFMT_DXT2:
3643 case WINED3DFMT_DXT3:
3644 case WINED3DFMT_DXT4:
3645 case WINED3DFMT_DXT5:
3646 if (gl_info->supported[EXT_TEXTURE_COMPRESSION_S3TC])
3648 TRACE("[OK]\n");
3649 return TRUE;
3651 TRACE("[FAILED]\n");
3652 return FALSE;
3655 /*****
3656 * Odd formats - not supported
3658 case WINED3DFMT_VERTEXDATA:
3659 case WINED3DFMT_R16_UINT:
3660 case WINED3DFMT_R32_UINT:
3661 case WINED3DFMT_R16G16B16A16_SNORM:
3662 case WINED3DFMT_R10G10B10_SNORM_A2_UNORM:
3663 case WINED3DFMT_R10G11B11_SNORM:
3664 case WINED3DFMT_R16:
3665 case WINED3DFMT_AL16:
3666 TRACE("[FAILED]\n"); /* Enable when implemented */
3667 return FALSE;
3669 /*****
3670 * WINED3DFMT_R8G8_SNORM_Cx: Not supported right now
3672 case WINED3DFMT_R8G8_SNORM_Cx:
3673 TRACE("[FAILED]\n"); /* Enable when implemented */
3674 return FALSE;
3676 /* YUV formats */
3677 case WINED3DFMT_UYVY:
3678 case WINED3DFMT_YUY2:
3679 if (gl_info->supported[APPLE_YCBCR_422])
3681 TRACE("[OK]\n");
3682 return TRUE;
3684 TRACE("[FAILED]\n");
3685 return FALSE;
3686 case WINED3DFMT_YV12:
3687 TRACE("[FAILED]\n");
3688 return FALSE;
3690 case WINED3DFMT_R16G16B16A16_UNORM:
3691 if (gl_info->quirks & WINED3D_QUIRK_BROKEN_RGBA16)
3693 TRACE("[FAILED]\n");
3694 return FALSE;
3696 TRACE("[OK]\n");
3697 return TRUE;
3699 /* Not supported */
3700 case WINED3DFMT_B2G3R3A8_UNORM:
3701 TRACE("[FAILED]\n"); /* Enable when implemented */
3702 return FALSE;
3704 /* Floating point formats */
3705 case WINED3DFMT_R16_FLOAT:
3706 case WINED3DFMT_R16G16_FLOAT:
3707 case WINED3DFMT_R16G16B16A16_FLOAT:
3708 if (gl_info->supported[ARB_TEXTURE_FLOAT] && gl_info->supported[ARB_HALF_FLOAT_PIXEL])
3710 TRACE("[OK]\n");
3711 return TRUE;
3713 TRACE("[FAILED]\n");
3714 return FALSE;
3716 case WINED3DFMT_R32_FLOAT:
3717 case WINED3DFMT_R32G32_FLOAT:
3718 case WINED3DFMT_R32G32B32A32_FLOAT:
3719 if (gl_info->supported[ARB_TEXTURE_FLOAT])
3721 TRACE("[OK]\n");
3722 return TRUE;
3724 TRACE("[FAILED]\n");
3725 return FALSE;
3727 /* ATI instancing hack: Although ATI cards do not support Shader Model 3.0, they support
3728 * instancing. To query if the card supports instancing CheckDeviceFormat with the special format
3729 * MAKEFOURCC('I','N','S','T') is used. Should a (broken) app check for this provide a proper return value.
3730 * We can do instancing with all shader versions, but we need vertex shaders.
3732 * Additionally applications have to set the D3DRS_POINTSIZE render state to MAKEFOURCC('I','N','S','T') once
3733 * to enable instancing. WineD3D doesn't need that and just ignores it.
3735 * With Shader Model 3.0 capable cards Instancing 'just works' in Windows.
3737 case WINED3DFMT_INST:
3738 TRACE("ATI Instancing check hack\n");
3739 if (gl_info->supported[ARB_VERTEX_PROGRAM] || gl_info->supported[ARB_VERTEX_SHADER])
3741 TRACE("[OK]\n");
3742 return TRUE;
3744 TRACE("[FAILED]\n");
3745 return FALSE;
3747 /* Some weird FOURCC formats */
3748 case WINED3DFMT_R8G8_B8G8:
3749 case WINED3DFMT_G8R8_G8B8:
3750 case WINED3DFMT_MULTI2_ARGB8:
3751 TRACE("[FAILED]\n");
3752 return FALSE;
3754 /* Vendor specific formats */
3755 case WINED3DFMT_ATI2N:
3756 if (gl_info->supported[ATI_TEXTURE_COMPRESSION_3DC]
3757 || gl_info->supported[ARB_TEXTURE_COMPRESSION_RGTC])
3759 if (adapter->shader_backend->shader_color_fixup_supported(format->color_fixup)
3760 && adapter->fragment_pipe->color_fixup_supported(format->color_fixup))
3762 TRACE("[OK]\n");
3763 return TRUE;
3766 TRACE("[OK]\n");
3767 return TRUE;
3769 TRACE("[FAILED]\n");
3770 return FALSE;
3772 /* Depth bound test. To query if the card supports it CheckDeviceFormat with the special
3773 * format MAKEFOURCC('N','V','D','B') is used.
3774 * It is enabled by setting D3DRS_ADAPTIVETESS_X render state to MAKEFOURCC('N','V','D','B') and
3775 * then controlled by setting D3DRS_ADAPTIVETESS_Z (zMin) and D3DRS_ADAPTIVETESS_W (zMax)
3776 * to test value.
3778 case WINED3DFMT_NVDB:
3779 if (gl_info->supported[EXT_DEPTH_BOUNDS_TEST])
3781 TRACE("[OK]\n");
3782 return TRUE;
3784 TRACE("[FAILED]\n");
3785 return FALSE;
3787 case WINED3DFMT_NVHU:
3788 case WINED3DFMT_NVHS:
3789 /* These formats seem to be similar to the HILO formats in GL_NV_texture_shader. NVHU
3790 * is said to be GL_UNSIGNED_HILO16, NVHS GL_SIGNED_HILO16. Rumours say that d3d computes
3791 * a 3rd channel similarly to D3DFMT_CxV8U8(So NVHS could be called D3DFMT_CxV16U16).
3792 * ATI refused to support formats which can easily be emulated with pixel shaders, so
3793 * Applications have to deal with not having NVHS and NVHU.
3795 TRACE("[FAILED]\n");
3796 return FALSE;
3798 case WINED3DFMT_NULL:
3799 if (gl_info->supported[ARB_FRAMEBUFFER_OBJECT])
3800 return TRUE;
3801 return FALSE;
3803 case WINED3DFMT_UNKNOWN:
3804 return FALSE;
3806 default:
3807 ERR("Unhandled format %s.\n", debug_d3dformat(format->id));
3808 break;
3810 return FALSE;
3813 static BOOL CheckSurfaceCapability(const struct wined3d_adapter *adapter,
3814 const struct wined3d_format *adapter_format,
3815 const struct wined3d_format *check_format,
3816 enum wined3d_surface_type surface_type)
3818 if (surface_type == WINED3D_SURFACE_TYPE_GDI)
3820 switch (check_format->id)
3822 case WINED3DFMT_B8G8R8_UNORM:
3823 TRACE("[FAILED] - Not enumerated on Windows.\n");
3824 return FALSE;
3825 case WINED3DFMT_B8G8R8A8_UNORM:
3826 case WINED3DFMT_B8G8R8X8_UNORM:
3827 case WINED3DFMT_B5G6R5_UNORM:
3828 case WINED3DFMT_B5G5R5X1_UNORM:
3829 case WINED3DFMT_B5G5R5A1_UNORM:
3830 case WINED3DFMT_B4G4R4A4_UNORM:
3831 case WINED3DFMT_B2G3R3_UNORM:
3832 case WINED3DFMT_A8_UNORM:
3833 case WINED3DFMT_B2G3R3A8_UNORM:
3834 case WINED3DFMT_B4G4R4X4_UNORM:
3835 case WINED3DFMT_R10G10B10A2_UNORM:
3836 case WINED3DFMT_R8G8B8A8_UNORM:
3837 case WINED3DFMT_R8G8B8X8_UNORM:
3838 case WINED3DFMT_R16G16_UNORM:
3839 case WINED3DFMT_B10G10R10A2_UNORM:
3840 case WINED3DFMT_R16G16B16A16_UNORM:
3841 case WINED3DFMT_P8_UINT:
3842 TRACE("[OK]\n");
3843 return TRUE;
3844 default:
3845 TRACE("[FAILED] - Not available on GDI surfaces.\n");
3846 return FALSE;
3850 /* All format that are supported for textures are supported for surfaces as well */
3851 if (CheckTextureCapability(adapter, check_format)) return TRUE;
3852 /* All depth stencil formats are supported on surfaces */
3853 if (CheckDepthStencilCapability(adapter, adapter_format, check_format)) return TRUE;
3855 /* If opengl can't process the format natively, the blitter may be able to convert it */
3856 if (adapter->blitter->blit_supported(&adapter->gl_info, WINED3D_BLIT_OP_COLOR_BLIT,
3857 NULL, WINED3D_POOL_DEFAULT, 0, check_format,
3858 NULL, WINED3D_POOL_DEFAULT, 0, adapter_format))
3860 TRACE("[OK]\n");
3861 return TRUE;
3864 /* Reject other formats */
3865 TRACE("[FAILED]\n");
3866 return FALSE;
3869 static BOOL CheckVertexTextureCapability(const struct wined3d_adapter *adapter,
3870 const struct wined3d_format *format)
3872 const struct wined3d_gl_info *gl_info = &adapter->gl_info;
3874 if (!gl_info->limits.vertex_samplers || !(format->flags & WINED3DFMT_FLAG_VTF))
3875 return FALSE;
3877 switch (format->id)
3879 case WINED3DFMT_R32G32B32A32_FLOAT:
3880 case WINED3DFMT_R32_FLOAT:
3881 return TRUE;
3882 default:
3883 return !(gl_info->quirks & WINED3D_QUIRK_LIMITED_TEX_FILTERING);
3887 HRESULT CDECL wined3d_check_device_format(const struct wined3d *wined3d, UINT adapter_idx,
3888 enum wined3d_device_type device_type, enum wined3d_format_id adapter_format_id, DWORD usage,
3889 enum wined3d_resource_type resource_type, enum wined3d_format_id check_format_id,
3890 enum wined3d_surface_type surface_type)
3892 const struct wined3d_adapter *adapter = &wined3d->adapters[adapter_idx];
3893 const struct wined3d_gl_info *gl_info = &adapter->gl_info;
3894 const struct wined3d_format *adapter_format = wined3d_get_format(gl_info, adapter_format_id);
3895 const struct wined3d_format *format = wined3d_get_format(gl_info, check_format_id);
3896 DWORD usage_caps = 0;
3898 TRACE("wined3d %p, adapter_idx %u, device_type %s, adapter_format %s, usage %s, %s,\n"
3899 "resource_type %s, check_format %s, surface_type %#x.\n",
3900 wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(adapter_format_id),
3901 debug_d3dusage(usage), debug_d3dusagequery(usage), debug_d3dresourcetype(resource_type),
3902 debug_d3dformat(check_format_id), surface_type);
3904 if (adapter_idx >= wined3d->adapter_count)
3905 return WINED3DERR_INVALIDCALL;
3907 switch (resource_type)
3909 case WINED3D_RTYPE_CUBE_TEXTURE:
3910 /* Cubetexture allows:
3911 * - WINED3DUSAGE_AUTOGENMIPMAP
3912 * - WINED3DUSAGE_DEPTHSTENCIL
3913 * - WINED3DUSAGE_DYNAMIC
3914 * - WINED3DUSAGE_NONSECURE (d3d9ex)
3915 * - WINED3DUSAGE_RENDERTARGET
3916 * - WINED3DUSAGE_SOFTWAREPROCESSING
3917 * - WINED3DUSAGE_QUERY_WRAPANDMIP
3919 if (surface_type != WINED3D_SURFACE_TYPE_OPENGL)
3921 TRACE("[FAILED]\n");
3922 return WINED3DERR_NOTAVAILABLE;
3925 if (!gl_info->supported[ARB_TEXTURE_CUBE_MAP])
3927 TRACE("[FAILED] - No cube texture support.\n");
3928 return WINED3DERR_NOTAVAILABLE;
3931 if (!CheckTextureCapability(adapter, format))
3933 TRACE("[FAILED] - Cube texture format not supported.\n");
3934 return WINED3DERR_NOTAVAILABLE;
3937 if (usage & WINED3DUSAGE_AUTOGENMIPMAP)
3939 if (!gl_info->supported[SGIS_GENERATE_MIPMAP])
3940 /* When autogenmipmap isn't around continue and return
3941 * WINED3DOK_NOAUTOGEN instead of D3D_OK. */
3942 TRACE("[FAILED] - No autogenmipmap support, but continuing.\n");
3943 else
3944 usage_caps |= WINED3DUSAGE_AUTOGENMIPMAP;
3947 /* Always report dynamic locking. */
3948 if (usage & WINED3DUSAGE_DYNAMIC)
3949 usage_caps |= WINED3DUSAGE_DYNAMIC;
3951 if (usage & WINED3DUSAGE_RENDERTARGET)
3953 if (!CheckRenderTargetCapability(adapter, adapter_format, format))
3955 TRACE("[FAILED] - No render target support.\n");
3956 return WINED3DERR_NOTAVAILABLE;
3958 usage_caps |= WINED3DUSAGE_RENDERTARGET;
3961 /* Always report software processing. */
3962 if (usage & WINED3DUSAGE_SOFTWAREPROCESSING)
3963 usage_caps |= WINED3DUSAGE_SOFTWAREPROCESSING;
3965 if (usage & WINED3DUSAGE_QUERY_FILTER)
3967 if (!CheckFilterCapability(adapter, format))
3969 TRACE("[FAILED] - No filter support.\n");
3970 return WINED3DERR_NOTAVAILABLE;
3972 usage_caps |= WINED3DUSAGE_QUERY_FILTER;
3975 if (usage & WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING)
3977 if (!CheckPostPixelShaderBlendingCapability(adapter, format))
3979 TRACE("[FAILED] - No post pixelshader blending support.\n");
3980 return WINED3DERR_NOTAVAILABLE;
3982 usage_caps |= WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING;
3985 if (usage & WINED3DUSAGE_QUERY_SRGBREAD)
3987 if (!CheckSrgbReadCapability(adapter, format))
3989 TRACE("[FAILED] - No sRGB read support.\n");
3990 return WINED3DERR_NOTAVAILABLE;
3992 usage_caps |= WINED3DUSAGE_QUERY_SRGBREAD;
3995 if (usage & WINED3DUSAGE_QUERY_SRGBWRITE)
3997 if (!CheckSrgbWriteCapability(adapter, format))
3999 TRACE("[FAILED] - No sRGB write support.\n");
4000 return WINED3DERR_NOTAVAILABLE;
4002 usage_caps |= WINED3DUSAGE_QUERY_SRGBWRITE;
4005 if (usage & WINED3DUSAGE_QUERY_VERTEXTEXTURE)
4007 if (!CheckVertexTextureCapability(adapter, format))
4009 TRACE("[FAILED] - No vertex texture support.\n");
4010 return WINED3DERR_NOTAVAILABLE;
4012 usage_caps |= WINED3DUSAGE_QUERY_VERTEXTEXTURE;
4015 if (usage & WINED3DUSAGE_QUERY_WRAPANDMIP)
4017 if (!CheckWrapAndMipCapability(adapter, format))
4019 TRACE("[FAILED] - No wrapping and mipmapping support.\n");
4020 return WINED3DERR_NOTAVAILABLE;
4022 usage_caps |= WINED3DUSAGE_QUERY_WRAPANDMIP;
4024 break;
4026 case WINED3D_RTYPE_SURFACE:
4027 /* Surface allows:
4028 * - WINED3DUSAGE_DEPTHSTENCIL
4029 * - WINED3DUSAGE_NONSECURE (d3d9ex)
4030 * - WINED3DUSAGE_RENDERTARGET
4032 if (!CheckSurfaceCapability(adapter, adapter_format, format, surface_type))
4034 TRACE("[FAILED] - Not supported for plain surfaces.\n");
4035 return WINED3DERR_NOTAVAILABLE;
4038 if (usage & WINED3DUSAGE_DEPTHSTENCIL)
4040 if (!CheckDepthStencilCapability(adapter, adapter_format, format))
4042 TRACE("[FAILED] - No depth/stencil support.\n");
4043 return WINED3DERR_NOTAVAILABLE;
4045 usage_caps |= WINED3DUSAGE_DEPTHSTENCIL;
4048 if (usage & WINED3DUSAGE_RENDERTARGET)
4050 if (!CheckRenderTargetCapability(adapter, adapter_format, format))
4052 TRACE("[FAILED] - No render target support.\n");
4053 return WINED3DERR_NOTAVAILABLE;
4055 usage_caps |= WINED3DUSAGE_RENDERTARGET;
4058 if (usage & WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING)
4060 if (!CheckPostPixelShaderBlendingCapability(adapter, format))
4062 TRACE("[FAILED] - No post pixelshader blending support.\n");
4063 return WINED3DERR_NOTAVAILABLE;
4065 usage_caps |= WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING;
4067 break;
4069 case WINED3D_RTYPE_TEXTURE:
4070 /* Texture allows:
4071 * - WINED3DUSAGE_AUTOGENMIPMAP
4072 * - WINED3DUSAGE_DEPTHSTENCIL
4073 * - WINED3DUSAGE_DMAP
4074 * - WINED3DUSAGE_DYNAMIC
4075 * - WINED3DUSAGE_NONSECURE (d3d9ex)
4076 * - WINED3DUSAGE_RENDERTARGET
4077 * - WINED3DUSAGE_SOFTWAREPROCESSING
4078 * - WINED3DUSAGE_TEXTAPI (d3d9ex)
4079 * - WINED3DUSAGE_QUERY_WRAPANDMIP
4081 if (surface_type != WINED3D_SURFACE_TYPE_OPENGL)
4083 TRACE("[FAILED]\n");
4084 return WINED3DERR_NOTAVAILABLE;
4087 if (!CheckTextureCapability(adapter, format))
4089 TRACE("[FAILED] - Texture format not supported.\n");
4090 return WINED3DERR_NOTAVAILABLE;
4093 if (usage & WINED3DUSAGE_AUTOGENMIPMAP)
4095 if (!gl_info->supported[SGIS_GENERATE_MIPMAP])
4096 /* When autogenmipmap isn't around continue and return
4097 * WINED3DOK_NOAUTOGEN instead of D3D_OK. */
4098 TRACE("[FAILED] - No autogenmipmap support, but continuing.\n");
4099 else
4100 usage_caps |= WINED3DUSAGE_AUTOGENMIPMAP;
4103 /* Always report dynamic locking. */
4104 if (usage & WINED3DUSAGE_DYNAMIC)
4105 usage_caps |= WINED3DUSAGE_DYNAMIC;
4107 if (usage & WINED3DUSAGE_RENDERTARGET)
4109 if (!CheckRenderTargetCapability(adapter, adapter_format, format))
4111 TRACE("[FAILED] - No render target support.\n");
4112 return WINED3DERR_NOTAVAILABLE;
4114 usage_caps |= WINED3DUSAGE_RENDERTARGET;
4117 /* Always report software processing. */
4118 if (usage & WINED3DUSAGE_SOFTWAREPROCESSING)
4119 usage_caps |= WINED3DUSAGE_SOFTWAREPROCESSING;
4121 if (usage & WINED3DUSAGE_QUERY_FILTER)
4123 if (!CheckFilterCapability(adapter, format))
4125 TRACE("[FAILED] - No filter support.\n");
4126 return WINED3DERR_NOTAVAILABLE;
4128 usage_caps |= WINED3DUSAGE_QUERY_FILTER;
4131 if (usage & WINED3DUSAGE_QUERY_LEGACYBUMPMAP)
4133 if (!CheckBumpMapCapability(adapter, format))
4135 TRACE("[FAILED] - No legacy bumpmap support.\n");
4136 return WINED3DERR_NOTAVAILABLE;
4138 usage_caps |= WINED3DUSAGE_QUERY_LEGACYBUMPMAP;
4141 if (usage & WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING)
4143 if (!CheckPostPixelShaderBlendingCapability(adapter, format))
4145 TRACE("[FAILED] - No post pixelshader blending support.\n");
4146 return WINED3DERR_NOTAVAILABLE;
4148 usage_caps |= WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING;
4151 if (usage & WINED3DUSAGE_QUERY_SRGBREAD)
4153 if (!CheckSrgbReadCapability(adapter, format))
4155 TRACE("[FAILED] - No sRGB read support.\n");
4156 return WINED3DERR_NOTAVAILABLE;
4158 usage_caps |= WINED3DUSAGE_QUERY_SRGBREAD;
4161 if (usage & WINED3DUSAGE_QUERY_SRGBWRITE)
4163 if (!CheckSrgbWriteCapability(adapter, format))
4165 TRACE("[FAILED] - No sRGB write support.\n");
4166 return WINED3DERR_NOTAVAILABLE;
4168 usage_caps |= WINED3DUSAGE_QUERY_SRGBWRITE;
4171 if (usage & WINED3DUSAGE_QUERY_VERTEXTEXTURE)
4173 if (!CheckVertexTextureCapability(adapter, format))
4175 TRACE("[FAILED] - No vertex texture support.\n");
4176 return WINED3DERR_NOTAVAILABLE;
4178 usage_caps |= WINED3DUSAGE_QUERY_VERTEXTEXTURE;
4181 if (usage & WINED3DUSAGE_QUERY_WRAPANDMIP)
4183 if (!CheckWrapAndMipCapability(adapter, format))
4185 TRACE("[FAILED] - No wrapping and mipmapping support.\n");
4186 return WINED3DERR_NOTAVAILABLE;
4188 usage_caps |= WINED3DUSAGE_QUERY_WRAPANDMIP;
4191 if (usage & WINED3DUSAGE_DEPTHSTENCIL)
4193 if (!CheckDepthStencilCapability(adapter, adapter_format, format))
4195 TRACE("[FAILED] - No depth/stencil support.\n");
4196 return WINED3DERR_NOTAVAILABLE;
4198 if ((format->flags & WINED3DFMT_FLAG_SHADOW) && !gl_info->supported[ARB_SHADOW])
4200 TRACE("[FAILED] - No shadow sampler support.\n");
4201 return WINED3DERR_NOTAVAILABLE;
4203 usage_caps |= WINED3DUSAGE_DEPTHSTENCIL;
4205 break;
4207 case WINED3D_RTYPE_VOLUME_TEXTURE:
4208 case WINED3D_RTYPE_VOLUME:
4209 /* Volume is to VolumeTexture what Surface is to Texture, but its
4210 * usage caps are not documented. Most driver seem to offer
4211 * (nearly) the same on Volume and VolumeTexture, so do that too.
4213 * Volumetexture allows:
4214 * - D3DUSAGE_DYNAMIC
4215 * - D3DUSAGE_NONSECURE (d3d9ex)
4216 * - D3DUSAGE_SOFTWAREPROCESSING
4217 * - D3DUSAGE_QUERY_WRAPANDMIP
4219 if (surface_type != WINED3D_SURFACE_TYPE_OPENGL)
4221 TRACE("[FAILED]\n");
4222 return WINED3DERR_NOTAVAILABLE;
4225 if (!gl_info->supported[EXT_TEXTURE3D])
4227 TRACE("[FAILED] - No volume texture support.\n");
4228 return WINED3DERR_NOTAVAILABLE;
4231 if (!CheckTextureCapability(adapter, format))
4233 TRACE("[FAILED] - Format not supported.\n");
4234 return WINED3DERR_NOTAVAILABLE;
4237 /* Filter formats that need conversion; For one part, this
4238 * conversion is unimplemented, and volume textures are huge, so
4239 * it would be a big performance hit. Unless we hit an application
4240 * needing one of those formats, don't advertize them to avoid
4241 * leading applications into temptation. The windows drivers don't
4242 * support most of those formats on volumes anyway, except for
4243 * WINED3DFMT_R32_FLOAT. */
4244 switch (check_format_id)
4246 case WINED3DFMT_P8_UINT:
4247 case WINED3DFMT_L4A4_UNORM:
4248 case WINED3DFMT_R32_FLOAT:
4249 case WINED3DFMT_R16_FLOAT:
4250 case WINED3DFMT_R8G8_SNORM_L8X8_UNORM:
4251 case WINED3DFMT_R5G5_SNORM_L6_UNORM:
4252 case WINED3DFMT_R16G16_UNORM:
4253 TRACE("[FAILED] - No converted formats on volumes.\n");
4254 return WINED3DERR_NOTAVAILABLE;
4256 case WINED3DFMT_R8G8B8A8_SNORM:
4257 case WINED3DFMT_R16G16_SNORM:
4258 if (!gl_info->supported[NV_TEXTURE_SHADER])
4260 TRACE("[FAILED] - No converted formats on volumes.\n");
4261 return WINED3DERR_NOTAVAILABLE;
4263 break;
4265 case WINED3DFMT_R8G8_SNORM:
4266 if (!gl_info->supported[NV_TEXTURE_SHADER])
4268 TRACE("[FAILED] - No converted formats on volumes.\n");
4269 return WINED3DERR_NOTAVAILABLE;
4271 break;
4273 case WINED3DFMT_DXT1:
4274 case WINED3DFMT_DXT2:
4275 case WINED3DFMT_DXT3:
4276 case WINED3DFMT_DXT4:
4277 case WINED3DFMT_DXT5:
4278 /* The GL_EXT_texture_compression_s3tc spec requires that
4279 * loading an s3tc compressed texture results in an error.
4280 * While the D3D refrast does support s3tc volumes, at
4281 * least the nvidia windows driver does not, so we're free
4282 * not to support this format. */
4283 TRACE("[FAILED] - DXTn does not support 3D textures.\n");
4284 return WINED3DERR_NOTAVAILABLE;
4286 default:
4287 /* Do nothing, continue with checking the format below */
4288 break;
4291 /* Always report dynamic locking. */
4292 if (usage & WINED3DUSAGE_DYNAMIC)
4293 usage_caps |= WINED3DUSAGE_DYNAMIC;
4295 /* Always report software processing. */
4296 if (usage & WINED3DUSAGE_SOFTWAREPROCESSING)
4297 usage_caps |= WINED3DUSAGE_SOFTWAREPROCESSING;
4299 if (usage & WINED3DUSAGE_QUERY_FILTER)
4301 if (!CheckFilterCapability(adapter, format))
4303 TRACE("[FAILED] - No filter support.\n");
4304 return WINED3DERR_NOTAVAILABLE;
4306 usage_caps |= WINED3DUSAGE_QUERY_FILTER;
4309 if (usage & WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING)
4311 if (!CheckPostPixelShaderBlendingCapability(adapter, format))
4313 TRACE("[FAILED] - No post pixelshader blending support.\n");
4314 return WINED3DERR_NOTAVAILABLE;
4316 usage_caps |= WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING;
4319 if (usage & WINED3DUSAGE_QUERY_SRGBREAD)
4321 if (!CheckSrgbReadCapability(adapter, format))
4323 TRACE("[FAILED] - No sRGB read support.\n");
4324 return WINED3DERR_NOTAVAILABLE;
4326 usage_caps |= WINED3DUSAGE_QUERY_SRGBREAD;
4329 if (usage & WINED3DUSAGE_QUERY_SRGBWRITE)
4331 if (!CheckSrgbWriteCapability(adapter, format))
4333 TRACE("[FAILED] - No sRGB write support.\n");
4334 return WINED3DERR_NOTAVAILABLE;
4336 usage_caps |= WINED3DUSAGE_QUERY_SRGBWRITE;
4339 if (usage & WINED3DUSAGE_QUERY_VERTEXTEXTURE)
4341 if (!CheckVertexTextureCapability(adapter, format))
4343 TRACE("[FAILED] - No vertex texture support.\n");
4344 return WINED3DERR_NOTAVAILABLE;
4346 usage_caps |= WINED3DUSAGE_QUERY_VERTEXTEXTURE;
4349 if (usage & WINED3DUSAGE_QUERY_WRAPANDMIP)
4351 if (!CheckWrapAndMipCapability(adapter, format))
4353 TRACE("[FAILED] - No wrapping and mipmapping support.\n");
4354 return WINED3DERR_NOTAVAILABLE;
4356 usage_caps |= WINED3DUSAGE_QUERY_WRAPANDMIP;
4358 break;
4360 default:
4361 FIXME("Unhandled resource type %s.\n", debug_d3dresourcetype(resource_type));
4362 return WINED3DERR_NOTAVAILABLE;
4365 /* When the usage_caps exactly matches usage return WINED3D_OK except for
4366 * the situation in which WINED3DUSAGE_AUTOGENMIPMAP isn't around, then
4367 * WINED3DOK_NOAUTOGEN is returned if all the other usage flags match. */
4368 if (usage_caps == usage)
4369 return WINED3D_OK;
4370 if (usage_caps == (usage & ~WINED3DUSAGE_AUTOGENMIPMAP))
4371 return WINED3DOK_NOAUTOGEN;
4373 TRACE("[FAILED] - Usage %#x requested for format %s and resource_type %s but only %#x is available.\n",
4374 usage, debug_d3dformat(check_format_id), debug_d3dresourcetype(resource_type), usage_caps);
4376 return WINED3DERR_NOTAVAILABLE;
4379 HRESULT CDECL wined3d_check_device_format_conversion(const struct wined3d *wined3d, UINT adapter_idx,
4380 enum wined3d_device_type device_type, enum wined3d_format_id src_format, enum wined3d_format_id dst_format)
4382 FIXME("wined3d %p, adapter_idx %u, device_type %s, src_format %s, dst_format %s stub!\n",
4383 wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(src_format),
4384 debug_d3dformat(dst_format));
4386 return WINED3D_OK;
4389 HRESULT CDECL wined3d_check_device_type(const struct wined3d *wined3d, UINT adapter_idx,
4390 enum wined3d_device_type device_type, enum wined3d_format_id display_format,
4391 enum wined3d_format_id backbuffer_format, BOOL windowed)
4393 UINT mode_count;
4394 HRESULT hr;
4396 TRACE("wined3d %p, adapter_idx %u, device_type %s, display_format %s, backbuffer_format %s, windowed %#x.\n",
4397 wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(display_format),
4398 debug_d3dformat(backbuffer_format), windowed);
4400 if (adapter_idx >= wined3d->adapter_count)
4401 return WINED3DERR_INVALIDCALL;
4403 /* The task of this function is to check whether a certain display / backbuffer format
4404 * combination is available on the given adapter. In fullscreen mode microsoft specified
4405 * that the display format shouldn't provide alpha and that ignoring alpha the backbuffer
4406 * and display format should match exactly.
4407 * In windowed mode format conversion can occur and this depends on the driver. When format
4408 * conversion is done, this function should nevertheless fail and applications need to use
4409 * CheckDeviceFormatConversion.
4410 * At the moment we assume that fullscreen and windowed have the same capabilities. */
4412 /* There are only 4 display formats. */
4413 if (!(display_format == WINED3DFMT_B5G6R5_UNORM
4414 || display_format == WINED3DFMT_B5G5R5X1_UNORM
4415 || display_format == WINED3DFMT_B8G8R8X8_UNORM
4416 || display_format == WINED3DFMT_B10G10R10A2_UNORM))
4418 TRACE("Format %s is not supported as display format.\n", debug_d3dformat(display_format));
4419 return WINED3DERR_NOTAVAILABLE;
4422 /* If the requested display format is not available, don't continue. */
4423 mode_count = wined3d_get_adapter_mode_count(wined3d, adapter_idx, display_format);
4424 if (!mode_count)
4426 TRACE("No available modes for display format %s.\n", debug_d3dformat(display_format));
4427 return WINED3DERR_NOTAVAILABLE;
4430 /* Windowed mode allows you to specify WINED3DFMT_UNKNOWN for the backbuffer format,
4431 * it means 'reuse' the display format for the backbuffer. */
4432 if (!windowed && backbuffer_format == WINED3DFMT_UNKNOWN)
4434 TRACE("backbuffer_format WINED3FMT_UNKNOWN only available in windowed mode.\n");
4435 return WINED3DERR_NOTAVAILABLE;
4438 /* In FULLSCREEN mode WINED3DFMT_B5G6R5_UNORM can only be mixed with
4439 * backbuffer format WINED3DFMT_B5G6R5_UNORM. */
4440 if (display_format == WINED3DFMT_B5G6R5_UNORM && backbuffer_format != WINED3DFMT_B5G6R5_UNORM)
4442 TRACE("Unsupported display/backbuffer format combination %s / %s.\n",
4443 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4444 return WINED3DERR_NOTAVAILABLE;
4447 /* In FULLSCREEN mode WINED3DFMT_B5G5R5X1_UNORM can only be mixed with
4448 * backbuffer formats WINED3DFMT_B5G5R5X1_UNORM and
4449 * WINED3DFMT_B5G5R5A1_UNORM. */
4450 if (display_format == WINED3DFMT_B5G5R5X1_UNORM
4451 && !(backbuffer_format == WINED3DFMT_B5G5R5X1_UNORM || backbuffer_format == WINED3DFMT_B5G5R5A1_UNORM))
4453 TRACE("Unsupported display/backbuffer format combination %s / %s.\n",
4454 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4455 return WINED3DERR_NOTAVAILABLE;
4458 /* In FULLSCREEN mode WINED3DFMT_B8G8R8X8_UNORM can only be mixed with
4459 * backbuffer formats WINED3DFMT_B8G8R8X8_UNORM and
4460 * WINED3DFMT_B8G8R8A8_UNORM. */
4461 if (display_format == WINED3DFMT_B8G8R8X8_UNORM
4462 && !(backbuffer_format == WINED3DFMT_B8G8R8X8_UNORM || backbuffer_format == WINED3DFMT_B8G8R8A8_UNORM))
4464 TRACE("Unsupported display/backbuffer format combination %s / %s.\n",
4465 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4466 return WINED3DERR_NOTAVAILABLE;
4469 /* WINED3DFMT_B10G10R10A2_UNORM is only allowed in fullscreen mode and it
4470 * can only be mixed with backbuffer format WINED3DFMT_B10G10R10A2_UNORM. */
4471 if (display_format == WINED3DFMT_B10G10R10A2_UNORM
4472 && (backbuffer_format != WINED3DFMT_B10G10R10A2_UNORM || windowed))
4474 TRACE("Unsupported display/backbuffer format combination %s / %s.\n",
4475 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4476 return WINED3DERR_NOTAVAILABLE;
4479 /* Use CheckDeviceFormat to see if the backbuffer_format is usable with the given display_format */
4480 hr = wined3d_check_device_format(wined3d, adapter_idx, device_type, display_format,
4481 WINED3DUSAGE_RENDERTARGET, WINED3D_RTYPE_SURFACE, backbuffer_format, WINED3D_SURFACE_TYPE_OPENGL);
4482 if (FAILED(hr))
4483 TRACE("Unsupported display/backbuffer format combination %s / %s.\n",
4484 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4486 return hr;
4489 HRESULT CDECL wined3d_get_device_caps(const struct wined3d *wined3d, UINT adapter_idx,
4490 enum wined3d_device_type device_type, WINED3DCAPS *caps)
4492 const struct wined3d_adapter *adapter = &wined3d->adapters[adapter_idx];
4493 const struct wined3d_gl_info *gl_info = &adapter->gl_info;
4494 int vs_selected_mode;
4495 int ps_selected_mode;
4496 struct shader_caps shader_caps;
4497 struct fragment_caps fragment_caps;
4498 DWORD ckey_caps, blit_caps, fx_caps, pal_caps;
4500 TRACE("wined3d %p, adapter_idx %u, device_type %s, caps %p.\n",
4501 wined3d, adapter_idx, debug_d3ddevicetype(device_type), caps);
4503 if (adapter_idx >= wined3d->adapter_count)
4504 return WINED3DERR_INVALIDCALL;
4506 select_shader_mode(&adapter->gl_info, &ps_selected_mode, &vs_selected_mode);
4508 /* ------------------------------------------------
4509 The following fields apply to both d3d8 and d3d9
4510 ------------------------------------------------ */
4511 /* Not quite true, but use h/w supported by opengl I suppose */
4512 caps->DeviceType = (device_type == WINED3D_DEVICE_TYPE_HAL) ? WINED3D_DEVICE_TYPE_HAL : WINED3D_DEVICE_TYPE_REF;
4513 caps->AdapterOrdinal = adapter_idx;
4515 caps->Caps = 0;
4516 caps->Caps2 = WINED3DCAPS2_CANRENDERWINDOWED |
4517 WINED3DCAPS2_FULLSCREENGAMMA |
4518 WINED3DCAPS2_DYNAMICTEXTURES;
4519 if (gl_info->supported[SGIS_GENERATE_MIPMAP])
4520 caps->Caps2 |= WINED3DCAPS2_CANAUTOGENMIPMAP;
4522 caps->Caps3 = WINED3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD |
4523 WINED3DCAPS3_COPY_TO_VIDMEM |
4524 WINED3DCAPS3_COPY_TO_SYSTEMMEM;
4526 caps->PresentationIntervals = WINED3DPRESENT_INTERVAL_IMMEDIATE |
4527 WINED3DPRESENT_INTERVAL_ONE;
4529 caps->CursorCaps = WINED3DCURSORCAPS_COLOR |
4530 WINED3DCURSORCAPS_LOWRES;
4532 caps->DevCaps = WINED3DDEVCAPS_FLOATTLVERTEX |
4533 WINED3DDEVCAPS_EXECUTESYSTEMMEMORY |
4534 WINED3DDEVCAPS_TLVERTEXSYSTEMMEMORY|
4535 WINED3DDEVCAPS_TLVERTEXVIDEOMEMORY |
4536 WINED3DDEVCAPS_DRAWPRIMTLVERTEX |
4537 WINED3DDEVCAPS_HWTRANSFORMANDLIGHT |
4538 WINED3DDEVCAPS_EXECUTEVIDEOMEMORY |
4539 WINED3DDEVCAPS_PUREDEVICE |
4540 WINED3DDEVCAPS_HWRASTERIZATION |
4541 WINED3DDEVCAPS_TEXTUREVIDEOMEMORY |
4542 WINED3DDEVCAPS_TEXTURESYSTEMMEMORY |
4543 WINED3DDEVCAPS_CANRENDERAFTERFLIP |
4544 WINED3DDEVCAPS_DRAWPRIMITIVES2 |
4545 WINED3DDEVCAPS_DRAWPRIMITIVES2EX |
4546 WINED3DDEVCAPS_RTPATCHES;
4548 caps->PrimitiveMiscCaps = WINED3DPMISCCAPS_CULLNONE |
4549 WINED3DPMISCCAPS_CULLCCW |
4550 WINED3DPMISCCAPS_CULLCW |
4551 WINED3DPMISCCAPS_COLORWRITEENABLE |
4552 WINED3DPMISCCAPS_CLIPTLVERTS |
4553 WINED3DPMISCCAPS_CLIPPLANESCALEDPOINTS |
4554 WINED3DPMISCCAPS_MASKZ |
4555 WINED3DPMISCCAPS_BLENDOP |
4556 WINED3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING;
4557 /* TODO:
4558 WINED3DPMISCCAPS_NULLREFERENCE
4559 WINED3DPMISCCAPS_FOGANDSPECULARALPHA
4560 WINED3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS
4561 WINED3DPMISCCAPS_FOGVERTEXCLAMPED */
4563 if (gl_info->supported[EXT_BLEND_EQUATION_SEPARATE] && gl_info->supported[EXT_BLEND_FUNC_SEPARATE])
4564 caps->PrimitiveMiscCaps |= WINED3DPMISCCAPS_SEPARATEALPHABLEND;
4565 if (gl_info->supported[EXT_DRAW_BUFFERS2])
4566 caps->PrimitiveMiscCaps |= WINED3DPMISCCAPS_INDEPENDENTWRITEMASKS;
4568 caps->RasterCaps = WINED3DPRASTERCAPS_DITHER |
4569 WINED3DPRASTERCAPS_PAT |
4570 WINED3DPRASTERCAPS_WFOG |
4571 WINED3DPRASTERCAPS_ZFOG |
4572 WINED3DPRASTERCAPS_FOGVERTEX |
4573 WINED3DPRASTERCAPS_FOGTABLE |
4574 WINED3DPRASTERCAPS_STIPPLE |
4575 WINED3DPRASTERCAPS_SUBPIXEL |
4576 WINED3DPRASTERCAPS_ZTEST |
4577 WINED3DPRASTERCAPS_SCISSORTEST |
4578 WINED3DPRASTERCAPS_SLOPESCALEDEPTHBIAS |
4579 WINED3DPRASTERCAPS_DEPTHBIAS;
4581 if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
4583 caps->RasterCaps |= WINED3DPRASTERCAPS_ANISOTROPY |
4584 WINED3DPRASTERCAPS_ZBIAS |
4585 WINED3DPRASTERCAPS_MIPMAPLODBIAS;
4587 if (gl_info->supported[NV_FOG_DISTANCE])
4589 caps->RasterCaps |= WINED3DPRASTERCAPS_FOGRANGE;
4591 /* FIXME Add:
4592 WINED3DPRASTERCAPS_COLORPERSPECTIVE
4593 WINED3DPRASTERCAPS_STRETCHBLTMULTISAMPLE
4594 WINED3DPRASTERCAPS_ANTIALIASEDGES
4595 WINED3DPRASTERCAPS_ZBUFFERLESSHSR
4596 WINED3DPRASTERCAPS_WBUFFER */
4598 caps->ZCmpCaps = WINED3DPCMPCAPS_ALWAYS |
4599 WINED3DPCMPCAPS_EQUAL |
4600 WINED3DPCMPCAPS_GREATER |
4601 WINED3DPCMPCAPS_GREATEREQUAL |
4602 WINED3DPCMPCAPS_LESS |
4603 WINED3DPCMPCAPS_LESSEQUAL |
4604 WINED3DPCMPCAPS_NEVER |
4605 WINED3DPCMPCAPS_NOTEQUAL;
4607 caps->SrcBlendCaps = WINED3DPBLENDCAPS_BOTHINVSRCALPHA |
4608 WINED3DPBLENDCAPS_BOTHSRCALPHA |
4609 WINED3DPBLENDCAPS_DESTALPHA |
4610 WINED3DPBLENDCAPS_DESTCOLOR |
4611 WINED3DPBLENDCAPS_INVDESTALPHA |
4612 WINED3DPBLENDCAPS_INVDESTCOLOR |
4613 WINED3DPBLENDCAPS_INVSRCALPHA |
4614 WINED3DPBLENDCAPS_INVSRCCOLOR |
4615 WINED3DPBLENDCAPS_ONE |
4616 WINED3DPBLENDCAPS_SRCALPHA |
4617 WINED3DPBLENDCAPS_SRCALPHASAT |
4618 WINED3DPBLENDCAPS_SRCCOLOR |
4619 WINED3DPBLENDCAPS_ZERO;
4621 caps->DestBlendCaps = WINED3DPBLENDCAPS_DESTALPHA |
4622 WINED3DPBLENDCAPS_DESTCOLOR |
4623 WINED3DPBLENDCAPS_INVDESTALPHA |
4624 WINED3DPBLENDCAPS_INVDESTCOLOR |
4625 WINED3DPBLENDCAPS_INVSRCALPHA |
4626 WINED3DPBLENDCAPS_INVSRCCOLOR |
4627 WINED3DPBLENDCAPS_ONE |
4628 WINED3DPBLENDCAPS_SRCALPHA |
4629 WINED3DPBLENDCAPS_SRCCOLOR |
4630 WINED3DPBLENDCAPS_ZERO;
4631 /* NOTE: WINED3DPBLENDCAPS_SRCALPHASAT is not supported as dest blend factor,
4632 * according to the glBlendFunc manpage
4634 * WINED3DPBLENDCAPS_BOTHINVSRCALPHA and WINED3DPBLENDCAPS_BOTHSRCALPHA are
4635 * legacy settings for srcblend only
4638 if (gl_info->supported[EXT_BLEND_COLOR])
4640 caps->SrcBlendCaps |= WINED3DPBLENDCAPS_BLENDFACTOR;
4641 caps->DestBlendCaps |= WINED3DPBLENDCAPS_BLENDFACTOR;
4645 caps->AlphaCmpCaps = WINED3DPCMPCAPS_ALWAYS |
4646 WINED3DPCMPCAPS_EQUAL |
4647 WINED3DPCMPCAPS_GREATER |
4648 WINED3DPCMPCAPS_GREATEREQUAL |
4649 WINED3DPCMPCAPS_LESS |
4650 WINED3DPCMPCAPS_LESSEQUAL |
4651 WINED3DPCMPCAPS_NEVER |
4652 WINED3DPCMPCAPS_NOTEQUAL;
4654 caps->ShadeCaps = WINED3DPSHADECAPS_SPECULARGOURAUDRGB |
4655 WINED3DPSHADECAPS_COLORGOURAUDRGB |
4656 WINED3DPSHADECAPS_ALPHAFLATBLEND |
4657 WINED3DPSHADECAPS_ALPHAGOURAUDBLEND |
4658 WINED3DPSHADECAPS_COLORFLATRGB |
4659 WINED3DPSHADECAPS_FOGFLAT |
4660 WINED3DPSHADECAPS_FOGGOURAUD |
4661 WINED3DPSHADECAPS_SPECULARFLATRGB;
4663 caps->TextureCaps = WINED3DPTEXTURECAPS_ALPHA |
4664 WINED3DPTEXTURECAPS_ALPHAPALETTE |
4665 WINED3DPTEXTURECAPS_TRANSPARENCY |
4666 WINED3DPTEXTURECAPS_BORDER |
4667 WINED3DPTEXTURECAPS_MIPMAP |
4668 WINED3DPTEXTURECAPS_PROJECTED |
4669 WINED3DPTEXTURECAPS_PERSPECTIVE;
4671 if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
4673 caps->TextureCaps |= WINED3DPTEXTURECAPS_POW2 |
4674 WINED3DPTEXTURECAPS_NONPOW2CONDITIONAL;
4677 if (gl_info->supported[EXT_TEXTURE3D])
4679 caps->TextureCaps |= WINED3DPTEXTURECAPS_VOLUMEMAP |
4680 WINED3DPTEXTURECAPS_MIPVOLUMEMAP;
4681 if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
4683 caps->TextureCaps |= WINED3DPTEXTURECAPS_VOLUMEMAP_POW2;
4687 if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
4689 caps->TextureCaps |= WINED3DPTEXTURECAPS_CUBEMAP |
4690 WINED3DPTEXTURECAPS_MIPCUBEMAP;
4691 if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
4693 caps->TextureCaps |= WINED3DPTEXTURECAPS_CUBEMAP_POW2;
4697 caps->TextureFilterCaps = WINED3DPTFILTERCAPS_MAGFLINEAR |
4698 WINED3DPTFILTERCAPS_MAGFPOINT |
4699 WINED3DPTFILTERCAPS_MINFLINEAR |
4700 WINED3DPTFILTERCAPS_MINFPOINT |
4701 WINED3DPTFILTERCAPS_MIPFLINEAR |
4702 WINED3DPTFILTERCAPS_MIPFPOINT |
4703 WINED3DPTFILTERCAPS_LINEAR |
4704 WINED3DPTFILTERCAPS_LINEARMIPLINEAR |
4705 WINED3DPTFILTERCAPS_LINEARMIPNEAREST |
4706 WINED3DPTFILTERCAPS_MIPLINEAR |
4707 WINED3DPTFILTERCAPS_MIPNEAREST |
4708 WINED3DPTFILTERCAPS_NEAREST;
4710 if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
4712 caps->TextureFilterCaps |= WINED3DPTFILTERCAPS_MAGFANISOTROPIC |
4713 WINED3DPTFILTERCAPS_MINFANISOTROPIC;
4716 if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
4718 caps->CubeTextureFilterCaps = WINED3DPTFILTERCAPS_MAGFLINEAR |
4719 WINED3DPTFILTERCAPS_MAGFPOINT |
4720 WINED3DPTFILTERCAPS_MINFLINEAR |
4721 WINED3DPTFILTERCAPS_MINFPOINT |
4722 WINED3DPTFILTERCAPS_MIPFLINEAR |
4723 WINED3DPTFILTERCAPS_MIPFPOINT |
4724 WINED3DPTFILTERCAPS_LINEAR |
4725 WINED3DPTFILTERCAPS_LINEARMIPLINEAR |
4726 WINED3DPTFILTERCAPS_LINEARMIPNEAREST |
4727 WINED3DPTFILTERCAPS_MIPLINEAR |
4728 WINED3DPTFILTERCAPS_MIPNEAREST |
4729 WINED3DPTFILTERCAPS_NEAREST;
4731 if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
4733 caps->CubeTextureFilterCaps |= WINED3DPTFILTERCAPS_MAGFANISOTROPIC |
4734 WINED3DPTFILTERCAPS_MINFANISOTROPIC;
4737 else
4739 caps->CubeTextureFilterCaps = 0;
4742 if (gl_info->supported[EXT_TEXTURE3D])
4744 caps->VolumeTextureFilterCaps = WINED3DPTFILTERCAPS_MAGFLINEAR |
4745 WINED3DPTFILTERCAPS_MAGFPOINT |
4746 WINED3DPTFILTERCAPS_MINFLINEAR |
4747 WINED3DPTFILTERCAPS_MINFPOINT |
4748 WINED3DPTFILTERCAPS_MIPFLINEAR |
4749 WINED3DPTFILTERCAPS_MIPFPOINT |
4750 WINED3DPTFILTERCAPS_LINEAR |
4751 WINED3DPTFILTERCAPS_LINEARMIPLINEAR |
4752 WINED3DPTFILTERCAPS_LINEARMIPNEAREST |
4753 WINED3DPTFILTERCAPS_MIPLINEAR |
4754 WINED3DPTFILTERCAPS_MIPNEAREST |
4755 WINED3DPTFILTERCAPS_NEAREST;
4757 else
4759 caps->VolumeTextureFilterCaps = 0;
4762 caps->TextureAddressCaps = WINED3DPTADDRESSCAPS_INDEPENDENTUV |
4763 WINED3DPTADDRESSCAPS_CLAMP |
4764 WINED3DPTADDRESSCAPS_WRAP;
4766 if (gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
4768 caps->TextureAddressCaps |= WINED3DPTADDRESSCAPS_BORDER;
4770 if (gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT])
4772 caps->TextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRROR;
4774 if (gl_info->supported[ATI_TEXTURE_MIRROR_ONCE])
4776 caps->TextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRRORONCE;
4779 if (gl_info->supported[EXT_TEXTURE3D])
4781 caps->VolumeTextureAddressCaps = WINED3DPTADDRESSCAPS_INDEPENDENTUV |
4782 WINED3DPTADDRESSCAPS_CLAMP |
4783 WINED3DPTADDRESSCAPS_WRAP;
4784 if (gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
4786 caps->VolumeTextureAddressCaps |= WINED3DPTADDRESSCAPS_BORDER;
4788 if (gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT])
4790 caps->VolumeTextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRROR;
4792 if (gl_info->supported[ATI_TEXTURE_MIRROR_ONCE])
4794 caps->VolumeTextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRRORONCE;
4797 else
4799 caps->VolumeTextureAddressCaps = 0;
4802 caps->LineCaps = WINED3DLINECAPS_TEXTURE |
4803 WINED3DLINECAPS_ZTEST |
4804 WINED3DLINECAPS_BLEND |
4805 WINED3DLINECAPS_ALPHACMP |
4806 WINED3DLINECAPS_FOG;
4807 /* WINED3DLINECAPS_ANTIALIAS is not supported on Windows, and dx and gl seem to have a different
4808 * idea how generating the smoothing alpha values works; the result is different
4811 caps->MaxTextureWidth = gl_info->limits.texture_size;
4812 caps->MaxTextureHeight = gl_info->limits.texture_size;
4814 if (gl_info->supported[EXT_TEXTURE3D])
4815 caps->MaxVolumeExtent = gl_info->limits.texture3d_size;
4816 else
4817 caps->MaxVolumeExtent = 0;
4819 caps->MaxTextureRepeat = 32768;
4820 caps->MaxTextureAspectRatio = gl_info->limits.texture_size;
4821 caps->MaxVertexW = 1.0f;
4823 caps->GuardBandLeft = 0.0f;
4824 caps->GuardBandTop = 0.0f;
4825 caps->GuardBandRight = 0.0f;
4826 caps->GuardBandBottom = 0.0f;
4828 caps->ExtentsAdjust = 0.0f;
4830 caps->StencilCaps = WINED3DSTENCILCAPS_DECRSAT |
4831 WINED3DSTENCILCAPS_INCRSAT |
4832 WINED3DSTENCILCAPS_INVERT |
4833 WINED3DSTENCILCAPS_KEEP |
4834 WINED3DSTENCILCAPS_REPLACE |
4835 WINED3DSTENCILCAPS_ZERO;
4836 if (gl_info->supported[EXT_STENCIL_WRAP])
4838 caps->StencilCaps |= WINED3DSTENCILCAPS_DECR |
4839 WINED3DSTENCILCAPS_INCR;
4841 if (gl_info->supported[EXT_STENCIL_TWO_SIDE] || gl_info->supported[ATI_SEPARATE_STENCIL])
4843 caps->StencilCaps |= WINED3DSTENCILCAPS_TWOSIDED;
4846 caps->FVFCaps = WINED3DFVFCAPS_PSIZE | 0x0008; /* 8 texture coords */
4848 caps->MaxUserClipPlanes = gl_info->limits.clipplanes;
4849 caps->MaxActiveLights = gl_info->limits.lights;
4851 caps->MaxVertexBlendMatrices = gl_info->limits.blends;
4852 caps->MaxVertexBlendMatrixIndex = 0;
4854 caps->MaxAnisotropy = gl_info->limits.anisotropy;
4855 caps->MaxPointSize = gl_info->limits.pointsize_max;
4858 /* FIXME: Add D3DVTXPCAPS_TWEENING, D3DVTXPCAPS_TEXGEN_SPHEREMAP */
4859 caps->VertexProcessingCaps = WINED3DVTXPCAPS_DIRECTIONALLIGHTS |
4860 WINED3DVTXPCAPS_MATERIALSOURCE7 |
4861 WINED3DVTXPCAPS_POSITIONALLIGHTS |
4862 WINED3DVTXPCAPS_LOCALVIEWER |
4863 WINED3DVTXPCAPS_VERTEXFOG |
4864 WINED3DVTXPCAPS_TEXGEN;
4866 caps->MaxPrimitiveCount = 0xFFFFF; /* For now set 2^20-1 which is used by most >=Geforce3/Radeon8500 cards */
4867 caps->MaxVertexIndex = 0xFFFFF;
4868 caps->MaxStreams = MAX_STREAMS;
4869 caps->MaxStreamStride = 1024;
4871 /* d3d9.dll sets D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES here because StretchRects is implemented in d3d9 */
4872 caps->DevCaps2 = WINED3DDEVCAPS2_STREAMOFFSET |
4873 WINED3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET;
4874 caps->MaxNpatchTessellationLevel = 0;
4875 caps->MasterAdapterOrdinal = 0;
4876 caps->AdapterOrdinalInGroup = 0;
4877 caps->NumberOfAdaptersInGroup = 1;
4879 caps->NumSimultaneousRTs = gl_info->limits.buffers;
4881 caps->StretchRectFilterCaps = WINED3DPTFILTERCAPS_MINFPOINT |
4882 WINED3DPTFILTERCAPS_MAGFPOINT |
4883 WINED3DPTFILTERCAPS_MINFLINEAR |
4884 WINED3DPTFILTERCAPS_MAGFLINEAR;
4885 caps->VertexTextureFilterCaps = 0;
4887 adapter->shader_backend->shader_get_caps(&adapter->gl_info, &shader_caps);
4888 adapter->fragment_pipe->get_caps(&adapter->gl_info, &fragment_caps);
4890 /* Add shader misc caps. Only some of them belong to the shader parts of the pipeline */
4891 caps->PrimitiveMiscCaps |= fragment_caps.PrimitiveMiscCaps;
4893 /* This takes care for disabling vertex shader or pixel shader caps while leaving the other one enabled.
4894 * Ignore shader model capabilities if disabled in config
4896 if (vs_selected_mode == SHADER_NONE)
4898 TRACE("Vertex shader disabled in config, reporting version 0.0.\n");
4899 caps->VertexShaderVersion = 0;
4900 caps->MaxVertexShaderConst = 0;
4902 else
4904 caps->VertexShaderVersion = shader_caps.VertexShaderVersion;
4905 caps->MaxVertexShaderConst = shader_caps.MaxVertexShaderConst;
4908 if (ps_selected_mode == SHADER_NONE)
4910 TRACE("Pixel shader disabled in config, reporting version 0.0.\n");
4911 caps->PixelShaderVersion = 0;
4912 caps->PixelShader1xMaxValue = 0.0f;
4913 } else {
4914 caps->PixelShaderVersion = shader_caps.PixelShaderVersion;
4915 caps->PixelShader1xMaxValue = shader_caps.PixelShader1xMaxValue;
4918 caps->TextureOpCaps = fragment_caps.TextureOpCaps;
4919 caps->MaxTextureBlendStages = fragment_caps.MaxTextureBlendStages;
4920 caps->MaxSimultaneousTextures = fragment_caps.MaxSimultaneousTextures;
4922 /* The following caps are shader specific, but they are things we cannot detect, or which
4923 * are the same among all shader models. So to avoid code duplication set the shader version
4924 * specific, but otherwise constant caps here
4926 if (caps->VertexShaderVersion >= 3)
4928 /* Where possible set the caps based on OpenGL extensions and if they
4929 * aren't set (in case of software rendering) use the VS 3.0 from
4930 * MSDN or else if there's OpenGL spec use a hardcoded value minimum
4931 * VS3.0 value. */
4932 caps->VS20Caps.caps = WINED3DVS20CAPS_PREDICATION;
4933 /* VS 3.0 requires MAX_DYNAMICFLOWCONTROLDEPTH (24) */
4934 caps->VS20Caps.dynamic_flow_control_depth = WINED3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH;
4935 caps->VS20Caps.temp_count = max(32, adapter->gl_info.limits.arb_vs_temps);
4936 /* level of nesting in loops / if-statements; VS 3.0 requires MAX (4) */
4937 caps->VS20Caps.static_flow_control_depth = WINED3DVS20_MAX_STATICFLOWCONTROLDEPTH;
4939 caps->MaxVShaderInstructionsExecuted = 65535; /* VS 3.0 needs at least 65535, some cards even use 2^32-1 */
4940 caps->MaxVertexShader30InstructionSlots = max(512, adapter->gl_info.limits.arb_vs_instructions);
4942 else if (caps->VertexShaderVersion == 2)
4944 caps->VS20Caps.caps = 0;
4945 caps->VS20Caps.dynamic_flow_control_depth = WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH;
4946 caps->VS20Caps.temp_count = max(12, adapter->gl_info.limits.arb_vs_temps);
4947 caps->VS20Caps.static_flow_control_depth = 1;
4949 caps->MaxVShaderInstructionsExecuted = 65535;
4950 caps->MaxVertexShader30InstructionSlots = 0;
4952 else
4953 { /* VS 1.x */
4954 caps->VS20Caps.caps = 0;
4955 caps->VS20Caps.dynamic_flow_control_depth = 0;
4956 caps->VS20Caps.temp_count = 0;
4957 caps->VS20Caps.static_flow_control_depth = 0;
4959 caps->MaxVShaderInstructionsExecuted = 0;
4960 caps->MaxVertexShader30InstructionSlots = 0;
4963 if (caps->PixelShaderVersion >= 3)
4965 /* Where possible set the caps based on OpenGL extensions and if they
4966 * aren't set (in case of software rendering) use the PS 3.0 from
4967 * MSDN or else if there's OpenGL spec use a hardcoded value minimum
4968 * PS 3.0 value. */
4970 /* Caps is more or less undocumented on MSDN but it appears to be
4971 * used for PS20Caps based on results from R9600/FX5900/Geforce6800
4972 * cards from Windows */
4973 caps->PS20Caps.caps = WINED3DPS20CAPS_ARBITRARYSWIZZLE |
4974 WINED3DPS20CAPS_GRADIENTINSTRUCTIONS |
4975 WINED3DPS20CAPS_PREDICATION |
4976 WINED3DPS20CAPS_NODEPENDENTREADLIMIT |
4977 WINED3DPS20CAPS_NOTEXINSTRUCTIONLIMIT;
4978 /* PS 3.0 requires MAX_DYNAMICFLOWCONTROLDEPTH (24) */
4979 caps->PS20Caps.dynamic_flow_control_depth = WINED3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH;
4980 caps->PS20Caps.temp_count = max(32, adapter->gl_info.limits.arb_ps_temps);
4981 /* PS 3.0 requires MAX_STATICFLOWCONTROLDEPTH (4) */
4982 caps->PS20Caps.static_flow_control_depth = WINED3DPS20_MAX_STATICFLOWCONTROLDEPTH;
4983 /* PS 3.0 requires MAX_NUMINSTRUCTIONSLOTS (512) */
4984 caps->PS20Caps.instruction_slot_count = WINED3DPS20_MAX_NUMINSTRUCTIONSLOTS;
4986 caps->MaxPShaderInstructionsExecuted = 65535;
4987 caps->MaxPixelShader30InstructionSlots = max(WINED3DMIN30SHADERINSTRUCTIONS,
4988 adapter->gl_info.limits.arb_ps_instructions);
4990 else if(caps->PixelShaderVersion == 2)
4992 /* Below we assume PS2.0 specs, not extended 2.0a(GeforceFX)/2.0b(Radeon R3xx) ones */
4993 caps->PS20Caps.caps = 0;
4994 caps->PS20Caps.dynamic_flow_control_depth = 0; /* WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH = 0 */
4995 caps->PS20Caps.temp_count = max(12, adapter->gl_info.limits.arb_ps_temps);
4996 caps->PS20Caps.static_flow_control_depth = WINED3DPS20_MIN_STATICFLOWCONTROLDEPTH; /* Minimum: 1 */
4997 /* Minimum number (64 ALU + 32 Texture), a GeforceFX uses 512 */
4998 caps->PS20Caps.instruction_slot_count = WINED3DPS20_MIN_NUMINSTRUCTIONSLOTS;
5000 caps->MaxPShaderInstructionsExecuted = 512; /* Minimum value, a GeforceFX uses 1024 */
5001 caps->MaxPixelShader30InstructionSlots = 0;
5003 else /* PS 1.x */
5005 caps->PS20Caps.caps = 0;
5006 caps->PS20Caps.dynamic_flow_control_depth = 0;
5007 caps->PS20Caps.temp_count = 0;
5008 caps->PS20Caps.static_flow_control_depth = 0;
5009 caps->PS20Caps.instruction_slot_count = 0;
5011 caps->MaxPShaderInstructionsExecuted = 0;
5012 caps->MaxPixelShader30InstructionSlots = 0;
5015 if (caps->VertexShaderVersion >= 2)
5017 /* OpenGL supports all the formats below, perhaps not always
5018 * without conversion, but it supports them.
5019 * Further GLSL doesn't seem to have an official unsigned type so
5020 * don't advertise it yet as I'm not sure how we handle it.
5021 * We might need to add some clamping in the shader engine to
5022 * support it.
5023 * TODO: WINED3DDTCAPS_USHORT2N, WINED3DDTCAPS_USHORT4N, WINED3DDTCAPS_UDEC3, WINED3DDTCAPS_DEC3N */
5024 caps->DeclTypes = WINED3DDTCAPS_UBYTE4 |
5025 WINED3DDTCAPS_UBYTE4N |
5026 WINED3DDTCAPS_SHORT2N |
5027 WINED3DDTCAPS_SHORT4N;
5028 if (gl_info->supported[ARB_HALF_FLOAT_VERTEX])
5030 caps->DeclTypes |= WINED3DDTCAPS_FLOAT16_2 |
5031 WINED3DDTCAPS_FLOAT16_4;
5034 else
5036 caps->DeclTypes = 0;
5039 /* Set DirectDraw helper Caps */
5040 ckey_caps = WINEDDCKEYCAPS_DESTBLT |
5041 WINEDDCKEYCAPS_SRCBLT;
5042 fx_caps = WINEDDFXCAPS_BLTALPHA |
5043 WINEDDFXCAPS_BLTMIRRORLEFTRIGHT |
5044 WINEDDFXCAPS_BLTMIRRORUPDOWN |
5045 WINEDDFXCAPS_BLTROTATION90 |
5046 WINEDDFXCAPS_BLTSHRINKX |
5047 WINEDDFXCAPS_BLTSHRINKXN |
5048 WINEDDFXCAPS_BLTSHRINKY |
5049 WINEDDFXCAPS_BLTSHRINKXN |
5050 WINEDDFXCAPS_BLTSTRETCHX |
5051 WINEDDFXCAPS_BLTSTRETCHXN |
5052 WINEDDFXCAPS_BLTSTRETCHY |
5053 WINEDDFXCAPS_BLTSTRETCHYN;
5054 blit_caps = WINEDDCAPS_BLT |
5055 WINEDDCAPS_BLTCOLORFILL |
5056 WINEDDCAPS_BLTDEPTHFILL |
5057 WINEDDCAPS_BLTSTRETCH |
5058 WINEDDCAPS_CANBLTSYSMEM |
5059 WINEDDCAPS_CANCLIP |
5060 WINEDDCAPS_CANCLIPSTRETCHED |
5061 WINEDDCAPS_COLORKEY |
5062 WINEDDCAPS_COLORKEYHWASSIST |
5063 WINEDDCAPS_ALIGNBOUNDARYSRC;
5064 pal_caps = WINEDDPCAPS_8BIT |
5065 WINEDDPCAPS_PRIMARYSURFACE;
5067 /* Fill the ddraw caps structure */
5068 caps->ddraw_caps.caps = WINEDDCAPS_GDI |
5069 WINEDDCAPS_PALETTE |
5070 blit_caps;
5071 caps->ddraw_caps.caps2 = WINEDDCAPS2_CERTIFIED |
5072 WINEDDCAPS2_NOPAGELOCKREQUIRED |
5073 WINEDDCAPS2_PRIMARYGAMMA |
5074 WINEDDCAPS2_WIDESURFACES |
5075 WINEDDCAPS2_CANRENDERWINDOWED;
5076 caps->ddraw_caps.color_key_caps = ckey_caps;
5077 caps->ddraw_caps.fx_caps = fx_caps;
5078 caps->ddraw_caps.pal_caps = pal_caps;
5079 caps->ddraw_caps.svb_caps = blit_caps;
5080 caps->ddraw_caps.svb_color_key_caps = ckey_caps;
5081 caps->ddraw_caps.svb_fx_caps = fx_caps;
5082 caps->ddraw_caps.vsb_caps = blit_caps;
5083 caps->ddraw_caps.vsb_color_key_caps = ckey_caps;
5084 caps->ddraw_caps.vsb_fx_caps = fx_caps;
5085 caps->ddraw_caps.ssb_caps = blit_caps;
5086 caps->ddraw_caps.ssb_color_key_caps = ckey_caps;
5087 caps->ddraw_caps.ssb_fx_caps = fx_caps;
5089 caps->ddraw_caps.dds_caps = WINEDDSCAPS_ALPHA |
5090 WINEDDSCAPS_BACKBUFFER |
5091 WINEDDSCAPS_FLIP |
5092 WINEDDSCAPS_FRONTBUFFER |
5093 WINEDDSCAPS_OFFSCREENPLAIN |
5094 WINEDDSCAPS_PALETTE |
5095 WINEDDSCAPS_PRIMARYSURFACE |
5096 WINEDDSCAPS_SYSTEMMEMORY |
5097 WINEDDSCAPS_VIDEOMEMORY |
5098 WINEDDSCAPS_VISIBLE;
5099 caps->ddraw_caps.stride_align = DDRAW_PITCH_ALIGNMENT;
5101 /* Set D3D caps if OpenGL is available. */
5102 if (adapter->opengl)
5104 caps->ddraw_caps.dds_caps |= WINEDDSCAPS_3DDEVICE |
5105 WINEDDSCAPS_MIPMAP |
5106 WINEDDSCAPS_TEXTURE |
5107 WINEDDSCAPS_ZBUFFER;
5108 caps->ddraw_caps.caps |= WINEDDCAPS_3D;
5111 return WINED3D_OK;
5114 HRESULT CDECL wined3d_device_create(struct wined3d *wined3d, UINT adapter_idx, enum wined3d_device_type device_type,
5115 HWND focus_window, DWORD flags, BYTE surface_alignment, struct wined3d_device_parent *device_parent,
5116 struct wined3d_device **device)
5118 struct wined3d_device *object;
5119 HRESULT hr;
5121 TRACE("wined3d %p, adapter_idx %u, device_type %#x, focus_window %p, flags %#x, device_parent %p, device %p.\n",
5122 wined3d, adapter_idx, device_type, focus_window, flags, device_parent, device);
5124 /* Validate the adapter number. If no adapters are available(no GL), ignore the adapter
5125 * number and create a device without a 3D adapter for 2D only operation. */
5126 if (wined3d->adapter_count && adapter_idx >= wined3d->adapter_count)
5127 return WINED3DERR_INVALIDCALL;
5129 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
5130 if (!object)
5132 ERR("Failed to allocate device memory.\n");
5133 return E_OUTOFMEMORY;
5136 hr = device_init(object, wined3d, adapter_idx, device_type,
5137 focus_window, flags, surface_alignment, device_parent);
5138 if (FAILED(hr))
5140 WARN("Failed to initialize device, hr %#x.\n", hr);
5141 HeapFree(GetProcessHeap(), 0, object);
5142 return hr;
5145 TRACE("Created device %p.\n", object);
5146 *device = object;
5148 device_parent->ops->wined3d_device_created(device_parent, *device);
5150 return WINED3D_OK;
5153 static void WINE_GLAPI invalid_func(const void *data)
5155 ERR("Invalid vertex attribute function called\n");
5156 DebugBreak();
5159 static void WINE_GLAPI invalid_texcoord_func(GLenum unit, const void *data)
5161 ERR("Invalid texcoord function called\n");
5162 DebugBreak();
5165 /* Helper functions for providing vertex data to opengl. The arrays are initialized based on
5166 * the extension detection and are used in drawStridedSlow
5168 static void WINE_GLAPI position_d3dcolor(const void *data)
5170 DWORD pos = *((const DWORD *)data);
5172 FIXME("Add a test for fixed function position from d3dcolor type\n");
5173 glVertex4s(D3DCOLOR_B_R(pos),
5174 D3DCOLOR_B_G(pos),
5175 D3DCOLOR_B_B(pos),
5176 D3DCOLOR_B_A(pos));
5179 static void WINE_GLAPI position_float4(const void *data)
5181 const GLfloat *pos = data;
5183 if (pos[3] != 0.0f && pos[3] != 1.0f)
5185 float w = 1.0f / pos[3];
5187 glVertex4f(pos[0] * w, pos[1] * w, pos[2] * w, w);
5189 else
5191 glVertex3fv(pos);
5195 static void WINE_GLAPI diffuse_d3dcolor(const void *data)
5197 DWORD diffuseColor = *((const DWORD *)data);
5199 glColor4ub(D3DCOLOR_B_R(diffuseColor),
5200 D3DCOLOR_B_G(diffuseColor),
5201 D3DCOLOR_B_B(diffuseColor),
5202 D3DCOLOR_B_A(diffuseColor));
5205 static void WINE_GLAPI specular_d3dcolor(const void *data)
5207 DWORD specularColor = *((const DWORD *)data);
5208 GLbyte d[] = {D3DCOLOR_B_R(specularColor),
5209 D3DCOLOR_B_G(specularColor),
5210 D3DCOLOR_B_B(specularColor)};
5212 specular_func_3ubv(d);
5215 static void WINE_GLAPI warn_no_specular_func(const void *data)
5217 WARN("GL_EXT_secondary_color not supported\n");
5220 static void fillGLAttribFuncs(const struct wined3d_gl_info *gl_info)
5222 position_funcs[WINED3D_FFP_EMIT_FLOAT1] = invalid_func;
5223 position_funcs[WINED3D_FFP_EMIT_FLOAT2] = invalid_func;
5224 position_funcs[WINED3D_FFP_EMIT_FLOAT3] = (glAttribFunc)glVertex3fv;
5225 position_funcs[WINED3D_FFP_EMIT_FLOAT4] = position_float4;
5226 position_funcs[WINED3D_FFP_EMIT_D3DCOLOR] = position_d3dcolor;
5227 position_funcs[WINED3D_FFP_EMIT_UBYTE4] = invalid_func;
5228 position_funcs[WINED3D_FFP_EMIT_SHORT2] = invalid_func;
5229 position_funcs[WINED3D_FFP_EMIT_SHORT4] = (glAttribFunc)glVertex2sv;
5230 position_funcs[WINED3D_FFP_EMIT_UBYTE4N] = invalid_func;
5231 position_funcs[WINED3D_FFP_EMIT_SHORT2N] = invalid_func;
5232 position_funcs[WINED3D_FFP_EMIT_SHORT4N] = invalid_func;
5233 position_funcs[WINED3D_FFP_EMIT_USHORT2N] = invalid_func;
5234 position_funcs[WINED3D_FFP_EMIT_USHORT4N] = invalid_func;
5235 position_funcs[WINED3D_FFP_EMIT_UDEC3] = invalid_func;
5236 position_funcs[WINED3D_FFP_EMIT_DEC3N] = invalid_func;
5237 position_funcs[WINED3D_FFP_EMIT_FLOAT16_2] = invalid_func;
5238 position_funcs[WINED3D_FFP_EMIT_FLOAT16_4] = invalid_func;
5240 diffuse_funcs[WINED3D_FFP_EMIT_FLOAT1] = invalid_func;
5241 diffuse_funcs[WINED3D_FFP_EMIT_FLOAT2] = invalid_func;
5242 diffuse_funcs[WINED3D_FFP_EMIT_FLOAT3] = (glAttribFunc)glColor3fv;
5243 diffuse_funcs[WINED3D_FFP_EMIT_FLOAT4] = (glAttribFunc)glColor4fv;
5244 diffuse_funcs[WINED3D_FFP_EMIT_D3DCOLOR] = diffuse_d3dcolor;
5245 diffuse_funcs[WINED3D_FFP_EMIT_UBYTE4] = invalid_func;
5246 diffuse_funcs[WINED3D_FFP_EMIT_SHORT2] = invalid_func;
5247 diffuse_funcs[WINED3D_FFP_EMIT_SHORT4] = invalid_func;
5248 diffuse_funcs[WINED3D_FFP_EMIT_UBYTE4N] = (glAttribFunc)glColor4ubv;
5249 diffuse_funcs[WINED3D_FFP_EMIT_SHORT2N] = invalid_func;
5250 diffuse_funcs[WINED3D_FFP_EMIT_SHORT4N] = (glAttribFunc)glColor4sv;
5251 diffuse_funcs[WINED3D_FFP_EMIT_USHORT2N] = invalid_func;
5252 diffuse_funcs[WINED3D_FFP_EMIT_USHORT4N] = (glAttribFunc)glColor4usv;
5253 diffuse_funcs[WINED3D_FFP_EMIT_UDEC3] = invalid_func;
5254 diffuse_funcs[WINED3D_FFP_EMIT_DEC3N] = invalid_func;
5255 diffuse_funcs[WINED3D_FFP_EMIT_FLOAT16_2] = invalid_func;
5256 diffuse_funcs[WINED3D_FFP_EMIT_FLOAT16_4] = invalid_func;
5258 /* No 4 component entry points here */
5259 specular_funcs[WINED3D_FFP_EMIT_FLOAT1] = invalid_func;
5260 specular_funcs[WINED3D_FFP_EMIT_FLOAT2] = invalid_func;
5261 if (gl_info->supported[EXT_SECONDARY_COLOR])
5263 specular_funcs[WINED3D_FFP_EMIT_FLOAT3] = (glAttribFunc)GL_EXTCALL(glSecondaryColor3fvEXT);
5265 else
5267 specular_funcs[WINED3D_FFP_EMIT_FLOAT3] = warn_no_specular_func;
5269 specular_funcs[WINED3D_FFP_EMIT_FLOAT4] = invalid_func;
5270 if (gl_info->supported[EXT_SECONDARY_COLOR])
5272 specular_func_3ubv = (glAttribFunc)GL_EXTCALL(glSecondaryColor3ubvEXT);
5273 specular_funcs[WINED3D_FFP_EMIT_D3DCOLOR] = specular_d3dcolor;
5275 else
5277 specular_funcs[WINED3D_FFP_EMIT_D3DCOLOR] = warn_no_specular_func;
5279 specular_funcs[WINED3D_FFP_EMIT_UBYTE4] = invalid_func;
5280 specular_funcs[WINED3D_FFP_EMIT_SHORT2] = invalid_func;
5281 specular_funcs[WINED3D_FFP_EMIT_SHORT4] = invalid_func;
5282 specular_funcs[WINED3D_FFP_EMIT_UBYTE4N] = invalid_func;
5283 specular_funcs[WINED3D_FFP_EMIT_SHORT2N] = invalid_func;
5284 specular_funcs[WINED3D_FFP_EMIT_SHORT4N] = invalid_func;
5285 specular_funcs[WINED3D_FFP_EMIT_USHORT2N] = invalid_func;
5286 specular_funcs[WINED3D_FFP_EMIT_USHORT4N] = invalid_func;
5287 specular_funcs[WINED3D_FFP_EMIT_UDEC3] = invalid_func;
5288 specular_funcs[WINED3D_FFP_EMIT_DEC3N] = invalid_func;
5289 specular_funcs[WINED3D_FFP_EMIT_FLOAT16_2] = invalid_func;
5290 specular_funcs[WINED3D_FFP_EMIT_FLOAT16_4] = invalid_func;
5292 /* Only 3 component entry points here. Test how others behave. Float4 normals are used
5293 * by one of our tests, trying to pass it to the pixel shader, which fails on Windows.
5295 normal_funcs[WINED3D_FFP_EMIT_FLOAT1] = invalid_func;
5296 normal_funcs[WINED3D_FFP_EMIT_FLOAT2] = invalid_func;
5297 normal_funcs[WINED3D_FFP_EMIT_FLOAT3] = (glAttribFunc)glNormal3fv;
5298 normal_funcs[WINED3D_FFP_EMIT_FLOAT4] = (glAttribFunc)glNormal3fv; /* Just ignore the 4th value */
5299 normal_funcs[WINED3D_FFP_EMIT_D3DCOLOR] = invalid_func;
5300 normal_funcs[WINED3D_FFP_EMIT_UBYTE4] = invalid_func;
5301 normal_funcs[WINED3D_FFP_EMIT_SHORT2] = invalid_func;
5302 normal_funcs[WINED3D_FFP_EMIT_SHORT4] = invalid_func;
5303 normal_funcs[WINED3D_FFP_EMIT_UBYTE4N] = invalid_func;
5304 normal_funcs[WINED3D_FFP_EMIT_SHORT2N] = invalid_func;
5305 normal_funcs[WINED3D_FFP_EMIT_SHORT4N] = invalid_func;
5306 normal_funcs[WINED3D_FFP_EMIT_USHORT2N] = invalid_func;
5307 normal_funcs[WINED3D_FFP_EMIT_USHORT4N] = invalid_func;
5308 normal_funcs[WINED3D_FFP_EMIT_UDEC3] = invalid_func;
5309 normal_funcs[WINED3D_FFP_EMIT_DEC3N] = invalid_func;
5310 normal_funcs[WINED3D_FFP_EMIT_FLOAT16_2] = invalid_func;
5311 normal_funcs[WINED3D_FFP_EMIT_FLOAT16_4] = invalid_func;
5313 multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT1] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord1fvARB);
5314 multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT2] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord2fvARB);
5315 multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT3] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord3fvARB);
5316 multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT4] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord4fvARB);
5317 multi_texcoord_funcs[WINED3D_FFP_EMIT_D3DCOLOR] = invalid_texcoord_func;
5318 multi_texcoord_funcs[WINED3D_FFP_EMIT_UBYTE4] = invalid_texcoord_func;
5319 multi_texcoord_funcs[WINED3D_FFP_EMIT_SHORT2] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord2svARB);
5320 multi_texcoord_funcs[WINED3D_FFP_EMIT_SHORT4] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord4svARB);
5321 multi_texcoord_funcs[WINED3D_FFP_EMIT_UBYTE4N] = invalid_texcoord_func;
5322 multi_texcoord_funcs[WINED3D_FFP_EMIT_SHORT2N] = invalid_texcoord_func;
5323 multi_texcoord_funcs[WINED3D_FFP_EMIT_SHORT4N] = invalid_texcoord_func;
5324 multi_texcoord_funcs[WINED3D_FFP_EMIT_USHORT2N] = invalid_texcoord_func;
5325 multi_texcoord_funcs[WINED3D_FFP_EMIT_USHORT4N] = invalid_texcoord_func;
5326 multi_texcoord_funcs[WINED3D_FFP_EMIT_UDEC3] = invalid_texcoord_func;
5327 multi_texcoord_funcs[WINED3D_FFP_EMIT_DEC3N] = invalid_texcoord_func;
5328 if (gl_info->supported[NV_HALF_FLOAT])
5330 /* Not supported by ARB_HALF_FLOAT_VERTEX, so check for NV_HALF_FLOAT */
5331 multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT16_2] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord2hvNV);
5332 multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT16_4] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord4hvNV);
5333 } else {
5334 multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT16_2] = invalid_texcoord_func;
5335 multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT16_4] = invalid_texcoord_func;
5339 /* Do not call while under the GL lock. */
5340 static BOOL InitAdapters(struct wined3d *wined3d)
5342 static HMODULE mod_gl;
5343 BOOL ret;
5344 int ps_selected_mode, vs_selected_mode;
5346 /* No need to hold any lock. The calling library makes sure only one thread calls
5347 * wined3d simultaneously
5350 TRACE("Initializing adapters\n");
5352 if(!mod_gl) {
5353 #ifdef USE_WIN32_OPENGL
5354 #define USE_GL_FUNC(pfn) pfn = (void*)GetProcAddress(mod_gl, #pfn);
5355 mod_gl = LoadLibraryA("opengl32.dll");
5356 if(!mod_gl) {
5357 ERR("Can't load opengl32.dll!\n");
5358 goto nogl_adapter;
5360 #else
5361 #define USE_GL_FUNC(pfn) pfn = (void*)pwglGetProcAddress(#pfn);
5362 /* To bypass the opengl32 thunks load wglGetProcAddress from gdi32 (glXGetProcAddress wrapper) instead of opengl32's */
5363 mod_gl = GetModuleHandleA("gdi32.dll");
5364 #endif
5367 /* Load WGL core functions from opengl32.dll */
5368 #define USE_WGL_FUNC(pfn) p##pfn = (void*)GetProcAddress(mod_gl, #pfn);
5369 WGL_FUNCS_GEN;
5370 #undef USE_WGL_FUNC
5372 if(!pwglGetProcAddress) {
5373 ERR("Unable to load wglGetProcAddress!\n");
5374 goto nogl_adapter;
5377 /* Dynamically load all GL core functions */
5378 GL_FUNCS_GEN;
5379 #undef USE_GL_FUNC
5381 /* Load glFinish and glFlush from opengl32.dll even if we're not using WIN32 opengl
5382 * otherwise because we have to use winex11.drv's override
5384 #ifdef USE_WIN32_OPENGL
5385 wglFinish = (void*)GetProcAddress(mod_gl, "glFinish");
5386 wglFlush = (void*)GetProcAddress(mod_gl, "glFlush");
5387 pwglDeleteContext = (void*)GetProcAddress(mod_gl, "wglDeleteContext");
5388 pwglGetCurrentContext = (void*)GetProcAddress(mod_gl, "wglGetCurrentContext");
5389 pwglGetCurrentDC = (void*)GetProcAddress(mod_gl, "wglGetCurrentDC");
5390 pwglShareLists = (void*)GetProcAddress(mod_gl, "wglShareLists");
5391 #else
5392 wglFinish = (void*)pwglGetProcAddress("wglFinish");
5393 wglFlush = (void*)pwglGetProcAddress("wglFlush");
5394 pwglDeleteContext = (void*)pwglGetProcAddress("wglDeleteContext");
5395 pwglGetCurrentContext = (void*)pwglGetProcAddress("wglGetCurrentContext");
5396 pwglGetCurrentDC = (void*)pwglGetProcAddress("wglGetCurrentDC");
5397 pwglShareLists = (void*)pwglGetProcAddress("wglShareLists");
5398 #endif
5400 glEnableWINE = glEnable;
5401 glDisableWINE = glDisable;
5403 /* For now only one default adapter */
5405 struct wined3d_adapter *adapter = &wined3d->adapters[0];
5406 const struct wined3d_gl_info *gl_info = &adapter->gl_info;
5407 struct wined3d_fake_gl_ctx fake_gl_ctx = {0};
5408 struct wined3d_pixel_format *cfgs;
5409 int iPixelFormat;
5410 int res;
5411 DISPLAY_DEVICEW DisplayDevice;
5412 HDC hdc;
5414 TRACE("Initializing default adapter\n");
5415 adapter->ordinal = 0;
5416 adapter->monitorPoint.x = -1;
5417 adapter->monitorPoint.y = -1;
5419 if (!AllocateLocallyUniqueId(&adapter->luid))
5421 DWORD err = GetLastError();
5422 ERR("Failed to set adapter LUID (%#x).\n", err);
5423 goto nogl_adapter;
5425 TRACE("Allocated LUID %08x:%08x for adapter.\n",
5426 adapter->luid.HighPart, adapter->luid.LowPart);
5428 if (!WineD3D_CreateFakeGLContext(&fake_gl_ctx))
5430 ERR("Failed to get a gl context for default adapter\n");
5431 goto nogl_adapter;
5434 ret = wined3d_adapter_init_gl_caps(adapter);
5435 if(!ret) {
5436 ERR("Failed to initialize gl caps for default adapter\n");
5437 WineD3D_ReleaseFakeGLContext(&fake_gl_ctx);
5438 goto nogl_adapter;
5440 ret = initPixelFormats(&adapter->gl_info, adapter->driver_info.vendor);
5441 if(!ret) {
5442 ERR("Failed to init gl formats\n");
5443 WineD3D_ReleaseFakeGLContext(&fake_gl_ctx);
5444 goto nogl_adapter;
5447 hdc = fake_gl_ctx.dc;
5449 adapter->TextureRam = adapter->driver_info.vidmem;
5450 adapter->UsedTextureRam = 0;
5451 TRACE("Emulating %dMB of texture ram\n", adapter->TextureRam/(1024*1024));
5453 /* Initialize the Adapter's DeviceName which is required for ChangeDisplaySettings and friends */
5454 DisplayDevice.cb = sizeof(DisplayDevice);
5455 EnumDisplayDevicesW(NULL, 0 /* Adapter 0 = iDevNum 0 */, &DisplayDevice, 0);
5456 TRACE("DeviceName: %s\n", debugstr_w(DisplayDevice.DeviceName));
5457 strcpyW(adapter->DeviceName, DisplayDevice.DeviceName);
5459 if (gl_info->supported[WGL_ARB_PIXEL_FORMAT])
5461 GLint cfg_count;
5462 int attribute;
5463 int attribs[11];
5464 int values[11];
5465 int nAttribs = 0;
5467 attribute = WGL_NUMBER_PIXEL_FORMATS_ARB;
5468 GL_EXTCALL(wglGetPixelFormatAttribivARB(hdc, 0, 0, 1, &attribute, &cfg_count));
5469 adapter->cfg_count = cfg_count;
5471 adapter->cfgs = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, adapter->cfg_count * sizeof(*adapter->cfgs));
5472 cfgs = adapter->cfgs;
5473 attribs[nAttribs++] = WGL_RED_BITS_ARB;
5474 attribs[nAttribs++] = WGL_GREEN_BITS_ARB;
5475 attribs[nAttribs++] = WGL_BLUE_BITS_ARB;
5476 attribs[nAttribs++] = WGL_ALPHA_BITS_ARB;
5477 attribs[nAttribs++] = WGL_COLOR_BITS_ARB;
5478 attribs[nAttribs++] = WGL_DEPTH_BITS_ARB;
5479 attribs[nAttribs++] = WGL_STENCIL_BITS_ARB;
5480 attribs[nAttribs++] = WGL_DRAW_TO_WINDOW_ARB;
5481 attribs[nAttribs++] = WGL_PIXEL_TYPE_ARB;
5482 attribs[nAttribs++] = WGL_DOUBLE_BUFFER_ARB;
5483 attribs[nAttribs++] = WGL_AUX_BUFFERS_ARB;
5485 for (iPixelFormat=1; iPixelFormat <= adapter->cfg_count; ++iPixelFormat)
5487 res = GL_EXTCALL(wglGetPixelFormatAttribivARB(hdc, iPixelFormat, 0, nAttribs, attribs, values));
5489 if(!res)
5490 continue;
5492 /* Cache the pixel format */
5493 cfgs->iPixelFormat = iPixelFormat;
5494 cfgs->redSize = values[0];
5495 cfgs->greenSize = values[1];
5496 cfgs->blueSize = values[2];
5497 cfgs->alphaSize = values[3];
5498 cfgs->colorSize = values[4];
5499 cfgs->depthSize = values[5];
5500 cfgs->stencilSize = values[6];
5501 cfgs->windowDrawable = values[7];
5502 cfgs->iPixelType = values[8];
5503 cfgs->doubleBuffer = values[9];
5504 cfgs->auxBuffers = values[10];
5506 cfgs->numSamples = 0;
5507 /* Check multisample support */
5508 if (gl_info->supported[ARB_MULTISAMPLE])
5510 int attrib[2] = {WGL_SAMPLE_BUFFERS_ARB, WGL_SAMPLES_ARB};
5511 int value[2];
5512 if(GL_EXTCALL(wglGetPixelFormatAttribivARB(hdc, iPixelFormat, 0, 2, attrib, value))) {
5513 /* value[0] = WGL_SAMPLE_BUFFERS_ARB which tells whether multisampling is supported.
5514 * value[1] = number of multi sample buffers*/
5515 if(value[0])
5516 cfgs->numSamples = value[1];
5520 TRACE("iPixelFormat=%d, iPixelType=%#x, doubleBuffer=%d, RGBA=%d/%d/%d/%d, "
5521 "depth=%d, stencil=%d, samples=%d, windowDrawable=%d\n",
5522 cfgs->iPixelFormat, cfgs->iPixelType, cfgs->doubleBuffer,
5523 cfgs->redSize, cfgs->greenSize, cfgs->blueSize, cfgs->alphaSize,
5524 cfgs->depthSize, cfgs->stencilSize, cfgs->numSamples, cfgs->windowDrawable);
5525 cfgs++;
5528 else
5530 int nCfgs = DescribePixelFormat(hdc, 0, 0, 0);
5531 adapter->cfgs = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, nCfgs * sizeof(*adapter->cfgs));
5532 adapter->cfg_count = 0; /* We won't accept all formats e.g. software accelerated ones will be skipped */
5534 cfgs = adapter->cfgs;
5535 for(iPixelFormat=1; iPixelFormat<=nCfgs; iPixelFormat++)
5537 PIXELFORMATDESCRIPTOR ppfd;
5539 res = DescribePixelFormat(hdc, iPixelFormat, sizeof(PIXELFORMATDESCRIPTOR), &ppfd);
5540 if(!res)
5541 continue;
5543 /* We only want HW acceleration using an OpenGL ICD driver.
5544 * PFD_GENERIC_FORMAT = slow opengl 1.1 gdi software rendering
5545 * PFD_GENERIC_ACCELERATED = partial hw acceleration using a MCD driver (e.g. 3dfx minigl)
5547 if(ppfd.dwFlags & (PFD_GENERIC_FORMAT | PFD_GENERIC_ACCELERATED))
5549 TRACE("Skipping iPixelFormat=%d because it isn't ICD accelerated\n", iPixelFormat);
5550 continue;
5553 cfgs->iPixelFormat = iPixelFormat;
5554 cfgs->redSize = ppfd.cRedBits;
5555 cfgs->greenSize = ppfd.cGreenBits;
5556 cfgs->blueSize = ppfd.cBlueBits;
5557 cfgs->alphaSize = ppfd.cAlphaBits;
5558 cfgs->colorSize = ppfd.cColorBits;
5559 cfgs->depthSize = ppfd.cDepthBits;
5560 cfgs->stencilSize = ppfd.cStencilBits;
5561 cfgs->windowDrawable = (ppfd.dwFlags & PFD_DRAW_TO_WINDOW) ? 1 : 0;
5562 cfgs->iPixelType = (ppfd.iPixelType == PFD_TYPE_RGBA) ? WGL_TYPE_RGBA_ARB : WGL_TYPE_COLORINDEX_ARB;
5563 cfgs->doubleBuffer = (ppfd.dwFlags & PFD_DOUBLEBUFFER) ? 1 : 0;
5564 cfgs->auxBuffers = ppfd.cAuxBuffers;
5565 cfgs->numSamples = 0;
5567 TRACE("iPixelFormat=%d, iPixelType=%#x, doubleBuffer=%d, RGBA=%d/%d/%d/%d, "
5568 "depth=%d, stencil=%d, windowDrawable=%d\n",
5569 cfgs->iPixelFormat, cfgs->iPixelType, cfgs->doubleBuffer,
5570 cfgs->redSize, cfgs->greenSize, cfgs->blueSize, cfgs->alphaSize,
5571 cfgs->depthSize, cfgs->stencilSize, cfgs->windowDrawable);
5572 cfgs++;
5573 adapter->cfg_count++;
5576 /* We haven't found any suitable formats. This should only happen
5577 * in case of GDI software rendering, which is pretty useless
5578 * anyway. */
5579 if (!adapter->cfg_count)
5581 ERR("Disabling Direct3D because no hardware accelerated pixel formats have been found!\n");
5583 WineD3D_ReleaseFakeGLContext(&fake_gl_ctx);
5584 HeapFree(GetProcessHeap(), 0, adapter->cfgs);
5585 goto nogl_adapter;
5589 WineD3D_ReleaseFakeGLContext(&fake_gl_ctx);
5591 select_shader_mode(&adapter->gl_info, &ps_selected_mode, &vs_selected_mode);
5592 fillGLAttribFuncs(&adapter->gl_info);
5593 adapter->opengl = TRUE;
5595 wined3d->adapter_count = 1;
5596 TRACE("%u adapters successfully initialized.\n", wined3d->adapter_count);
5598 return TRUE;
5600 nogl_adapter:
5601 /* Initialize an adapter for ddraw-only memory counting */
5602 memset(wined3d->adapters, 0, sizeof(wined3d->adapters));
5603 wined3d->adapters[0].ordinal = 0;
5604 wined3d->adapters[0].opengl = FALSE;
5605 wined3d->adapters[0].monitorPoint.x = -1;
5606 wined3d->adapters[0].monitorPoint.y = -1;
5608 wined3d->adapters[0].driver_info.name = "Display";
5609 wined3d->adapters[0].driver_info.description = "WineD3D DirectDraw Emulation";
5610 if (wined3d_settings.emulated_textureram)
5611 wined3d->adapters[0].TextureRam = wined3d_settings.emulated_textureram;
5612 else
5613 wined3d->adapters[0].TextureRam = 8 * 1024 * 1024; /* This is plenty for a DDraw-only card */
5615 initPixelFormatsNoGL(&wined3d->adapters[0].gl_info);
5617 wined3d->adapter_count = 1;
5618 return FALSE;
5621 static void STDMETHODCALLTYPE wined3d_null_wined3d_object_destroyed(void *parent) {}
5623 const struct wined3d_parent_ops wined3d_null_parent_ops =
5625 wined3d_null_wined3d_object_destroyed,
5628 /* Do not call while under the GL lock. */
5629 HRESULT wined3d_init(struct wined3d *wined3d, UINT version, DWORD flags)
5631 wined3d->dxVersion = version;
5632 wined3d->ref = 1;
5633 wined3d->flags = flags;
5635 if (!InitAdapters(wined3d))
5637 WARN("Failed to initialize adapters.\n");
5638 if (version > 7)
5640 MESSAGE("Direct3D%u is not available without OpenGL.\n", version);
5641 return E_FAIL;
5645 return WINED3D_OK;