2 * IDirect3D8 implementation
4 * Copyright 2002-2004 Jason Edmeades
5 * Copyright 2003-2004 Raphael Junqueira
6 * Copyright 2004 Christian Costa
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
27 #define NONAMELESSUNION
28 #define NONAMELESSSTRUCT
33 #include "wine/debug.h"
34 #include "wine/unicode.h"
36 #include "d3d8_private.h"
38 WINE_DEFAULT_DEBUG_CHANNEL(d3d8
);
40 static inline struct d3d8
*impl_from_IDirect3D8(IDirect3D8
*iface
)
42 return CONTAINING_RECORD(iface
, struct d3d8
, IDirect3D8_iface
);
45 static HRESULT WINAPI
d3d8_QueryInterface(IDirect3D8
*iface
, REFIID riid
, void **out
)
47 TRACE("iface %p, riid %s, out %p.\n", iface
, debugstr_guid(riid
), out
);
49 if (IsEqualGUID(riid
, &IID_IDirect3D8
)
50 || IsEqualGUID(riid
, &IID_IUnknown
))
52 IUnknown_AddRef(iface
);
57 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid
));
63 static ULONG WINAPI
d3d8_AddRef(IDirect3D8
*iface
)
65 struct d3d8
*d3d8
= impl_from_IDirect3D8(iface
);
66 ULONG refcount
= InterlockedIncrement(&d3d8
->refcount
);
68 TRACE("%p increasing refcount to %u.\n", iface
, refcount
);
73 static ULONG WINAPI
d3d8_Release(IDirect3D8
*iface
)
75 struct d3d8
*d3d8
= impl_from_IDirect3D8(iface
);
76 ULONG refcount
= InterlockedDecrement(&d3d8
->refcount
);
78 TRACE("%p decreasing refcount to %u.\n", iface
, refcount
);
83 wined3d_decref(d3d8
->wined3d
);
84 wined3d_mutex_unlock();
86 HeapFree(GetProcessHeap(), 0, d3d8
);
92 static HRESULT WINAPI
d3d8_RegisterSoftwareDevice(IDirect3D8
*iface
, void *init_function
)
94 struct d3d8
*d3d8
= impl_from_IDirect3D8(iface
);
97 TRACE("iface %p, init_function %p.\n", iface
, init_function
);
100 hr
= wined3d_register_software_device(d3d8
->wined3d
, init_function
);
101 wined3d_mutex_unlock();
106 static UINT WINAPI
d3d8_GetAdapterCount(IDirect3D8
*iface
)
108 struct d3d8
*d3d8
= impl_from_IDirect3D8(iface
);
111 TRACE("iface %p.\n", iface
);
113 wined3d_mutex_lock();
114 hr
= wined3d_get_adapter_count(d3d8
->wined3d
);
115 wined3d_mutex_unlock();
120 static HRESULT WINAPI
d3d8_GetAdapterIdentifier(IDirect3D8
*iface
, UINT adapter
,
121 DWORD flags
, D3DADAPTER_IDENTIFIER8
*identifier
)
123 struct d3d8
*d3d8
= impl_from_IDirect3D8(iface
);
124 struct wined3d_adapter_identifier adapter_id
;
127 TRACE("iface %p, adapter %u, flags %#x, identifier %p.\n",
128 iface
, adapter
, flags
, identifier
);
130 adapter_id
.driver
= identifier
->Driver
;
131 adapter_id
.driver_size
= sizeof(identifier
->Driver
);
132 adapter_id
.description
= identifier
->Description
;
133 adapter_id
.description_size
= sizeof(identifier
->Description
);
134 adapter_id
.device_name
= NULL
; /* d3d9 only */
135 adapter_id
.device_name_size
= 0; /* d3d9 only */
137 wined3d_mutex_lock();
138 hr
= wined3d_get_adapter_identifier(d3d8
->wined3d
, adapter
, flags
, &adapter_id
);
139 wined3d_mutex_unlock();
141 identifier
->DriverVersion
= adapter_id
.driver_version
;
142 identifier
->VendorId
= adapter_id
.vendor_id
;
143 identifier
->DeviceId
= adapter_id
.device_id
;
144 identifier
->SubSysId
= adapter_id
.subsystem_id
;
145 identifier
->Revision
= adapter_id
.revision
;
146 memcpy(&identifier
->DeviceIdentifier
, &adapter_id
.device_identifier
, sizeof(identifier
->DeviceIdentifier
));
147 identifier
->WHQLLevel
= adapter_id
.whql_level
;
152 static UINT WINAPI
d3d8_GetAdapterModeCount(IDirect3D8
*iface
, UINT adapter
)
154 struct d3d8
*d3d8
= impl_from_IDirect3D8(iface
);
157 TRACE("iface %p, adapter %u.\n", iface
, adapter
);
159 wined3d_mutex_lock();
160 hr
= wined3d_get_adapter_mode_count(d3d8
->wined3d
, adapter
, 0);
161 wined3d_mutex_unlock();
166 static HRESULT WINAPI
d3d8_EnumAdapterModes(IDirect3D8
*iface
, UINT adapter
, UINT mode_idx
, D3DDISPLAYMODE
*mode
)
168 struct d3d8
*d3d8
= impl_from_IDirect3D8(iface
);
169 struct wined3d_display_mode wined3d_mode
;
172 TRACE("iface %p, adapter %u, mode_idx %u, mode %p.\n",
173 iface
, adapter
, mode_idx
, mode
);
175 wined3d_mutex_lock();
176 hr
= wined3d_enum_adapter_modes(d3d8
->wined3d
, adapter
, WINED3DFMT_UNKNOWN
, mode_idx
, &wined3d_mode
);
177 wined3d_mutex_unlock();
181 mode
->Width
= wined3d_mode
.width
;
182 mode
->Height
= wined3d_mode
.height
;
183 mode
->RefreshRate
= wined3d_mode
.refresh_rate
;
184 mode
->Format
= d3dformat_from_wined3dformat(wined3d_mode
.format_id
);
190 static HRESULT WINAPI
d3d8_GetAdapterDisplayMode(IDirect3D8
*iface
, UINT adapter
, D3DDISPLAYMODE
*mode
)
192 struct d3d8
*d3d8
= impl_from_IDirect3D8(iface
);
193 struct wined3d_display_mode wined3d_mode
;
196 TRACE("iface %p, adapter %u, mode %p.\n",
197 iface
, adapter
, mode
);
199 wined3d_mutex_lock();
200 hr
= wined3d_get_adapter_display_mode(d3d8
->wined3d
, adapter
, &wined3d_mode
);
201 wined3d_mutex_unlock();
205 mode
->Width
= wined3d_mode
.width
;
206 mode
->Height
= wined3d_mode
.height
;
207 mode
->RefreshRate
= wined3d_mode
.refresh_rate
;
208 mode
->Format
= d3dformat_from_wined3dformat(wined3d_mode
.format_id
);
214 static HRESULT WINAPI
d3d8_CheckDeviceType(IDirect3D8
*iface
, UINT adapter
, D3DDEVTYPE device_type
,
215 D3DFORMAT display_format
, D3DFORMAT backbuffer_format
, BOOL windowed
)
217 struct d3d8
*d3d8
= impl_from_IDirect3D8(iface
);
220 TRACE("iface %p, adapter %u, device_type %#x, display_format %#x, backbuffer_format %#x, windowed %#x.\n",
221 iface
, adapter
, device_type
, display_format
, backbuffer_format
, windowed
);
223 wined3d_mutex_lock();
224 hr
= wined3d_check_device_type(d3d8
->wined3d
, adapter
, device_type
, wined3dformat_from_d3dformat(display_format
),
225 wined3dformat_from_d3dformat(backbuffer_format
), windowed
);
226 wined3d_mutex_unlock();
231 static HRESULT WINAPI
d3d8_CheckDeviceFormat(IDirect3D8
*iface
, UINT adapter
, D3DDEVTYPE device_type
,
232 D3DFORMAT adapter_format
, DWORD usage
, D3DRESOURCETYPE resource_type
, D3DFORMAT format
)
234 struct d3d8
*d3d8
= impl_from_IDirect3D8(iface
);
235 enum wined3d_resource_type wined3d_rtype
;
238 TRACE("iface %p, adapter %u, device_type %#x, adapter_format %#x, usage %#x, resource_type %#x, format %#x.\n",
239 iface
, adapter
, device_type
, adapter_format
, usage
, resource_type
, format
);
241 switch (resource_type
)
243 case D3DRTYPE_VERTEXBUFFER
:
244 case D3DRTYPE_INDEXBUFFER
:
245 wined3d_rtype
= WINED3D_RTYPE_BUFFER
;
249 wined3d_rtype
= resource_type
;
253 wined3d_mutex_lock();
254 hr
= wined3d_check_device_format(d3d8
->wined3d
, adapter
, device_type
, wined3dformat_from_d3dformat(adapter_format
),
255 usage
, wined3d_rtype
, wined3dformat_from_d3dformat(format
), WINED3D_SURFACE_TYPE_OPENGL
);
256 wined3d_mutex_unlock();
261 static HRESULT WINAPI
d3d8_CheckDeviceMultiSampleType(IDirect3D8
*iface
, UINT adapter
, D3DDEVTYPE device_type
,
262 D3DFORMAT format
, BOOL windowed
, D3DMULTISAMPLE_TYPE multisample_type
)
264 struct d3d8
*d3d8
= impl_from_IDirect3D8(iface
);
267 TRACE("iface %p, adapter %u, device_type %#x, format %#x, windowed %#x, multisample_type %#x.\n",
268 iface
, adapter
, device_type
, format
, windowed
, multisample_type
);
270 wined3d_mutex_lock();
271 hr
= wined3d_check_device_multisample_type(d3d8
->wined3d
, adapter
, device_type
,
272 wined3dformat_from_d3dformat(format
), windowed
,
273 (enum wined3d_multisample_type
)multisample_type
, NULL
);
274 wined3d_mutex_unlock();
279 static HRESULT WINAPI
d3d8_CheckDepthStencilMatch(IDirect3D8
*iface
, UINT adapter
, D3DDEVTYPE device_type
,
280 D3DFORMAT adapter_format
, D3DFORMAT rt_format
, D3DFORMAT ds_format
)
282 struct d3d8
*d3d8
= impl_from_IDirect3D8(iface
);
285 TRACE("iface %p, adapter %u, device_type %#x, adapter_format %#x, rt_format %#x, ds_format %#x.\n",
286 iface
, adapter
, device_type
, adapter_format
, rt_format
, ds_format
);
288 wined3d_mutex_lock();
289 hr
= wined3d_check_depth_stencil_match(d3d8
->wined3d
, adapter
, device_type
,
290 wined3dformat_from_d3dformat(adapter_format
), wined3dformat_from_d3dformat(rt_format
),
291 wined3dformat_from_d3dformat(ds_format
));
292 wined3d_mutex_unlock();
297 void fixup_caps(WINED3DCAPS
*caps
)
299 /* D3D8 doesn't support SM 2.0 or higher, so clamp to 1.x */
300 if (caps
->PixelShaderVersion
)
301 caps
->PixelShaderVersion
= D3DPS_VERSION(1,4);
303 caps
->PixelShaderVersion
= D3DPS_VERSION(0,0);
304 if (caps
->VertexShaderVersion
)
305 caps
->VertexShaderVersion
= D3DVS_VERSION(1,1);
307 caps
->VertexShaderVersion
= D3DVS_VERSION(0,0);
308 caps
->MaxVertexShaderConst
= min(D3D8_MAX_VERTEX_SHADER_CONSTANTF
, caps
->MaxVertexShaderConst
);
310 caps
->StencilCaps
&= ~WINED3DSTENCILCAPS_TWOSIDED
;
313 static HRESULT WINAPI
d3d8_GetDeviceCaps(IDirect3D8
*iface
, UINT adapter
, D3DDEVTYPE device_type
, D3DCAPS8
*caps
)
315 struct d3d8
*d3d8
= impl_from_IDirect3D8(iface
);
316 WINED3DCAPS
*wined3d_caps
;
319 TRACE("iface %p, adapter %u, device_type %#x, caps %p.\n", iface
, adapter
, device_type
, caps
);
322 return D3DERR_INVALIDCALL
;
324 if (!(wined3d_caps
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*wined3d_caps
))))
325 return D3DERR_INVALIDCALL
;
327 wined3d_mutex_lock();
328 hr
= wined3d_get_device_caps(d3d8
->wined3d
, adapter
, device_type
, wined3d_caps
);
329 wined3d_mutex_unlock();
331 fixup_caps(wined3d_caps
);
332 WINECAPSTOD3D8CAPS(caps
, wined3d_caps
)
333 HeapFree(GetProcessHeap(), 0, wined3d_caps
);
338 static HMONITOR WINAPI
d3d8_GetAdapterMonitor(IDirect3D8
*iface
, UINT adapter
)
340 struct d3d8
*d3d8
= impl_from_IDirect3D8(iface
);
343 TRACE("iface %p, adapter %u.\n", iface
, adapter
);
345 wined3d_mutex_lock();
346 ret
= wined3d_get_adapter_monitor(d3d8
->wined3d
, adapter
);
347 wined3d_mutex_unlock();
352 static HRESULT WINAPI
d3d8_CreateDevice(IDirect3D8
*iface
, UINT adapter
,
353 D3DDEVTYPE device_type
, HWND focus_window
, DWORD flags
, D3DPRESENT_PARAMETERS
*parameters
,
354 IDirect3DDevice8
**device
)
356 struct d3d8
*d3d8
= impl_from_IDirect3D8(iface
);
357 struct d3d8_device
*object
;
360 TRACE("iface %p, adapter %u, device_type %#x, focus_window %p, flags %#x, parameters %p, device %p.\n",
361 iface
, adapter
, device_type
, focus_window
, flags
, parameters
, device
);
363 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
366 ERR("Failed to allocate device memory.\n");
367 return E_OUTOFMEMORY
;
370 hr
= device_init(object
, d3d8
, d3d8
->wined3d
, adapter
, device_type
, focus_window
, flags
, parameters
);
373 WARN("Failed to initialize device, hr %#x.\n", hr
);
374 HeapFree(GetProcessHeap(), 0, object
);
378 TRACE("Created device %p.\n", object
);
379 *device
= &object
->IDirect3DDevice8_iface
;
384 static const struct IDirect3D8Vtbl d3d8_vtbl
=
391 d3d8_RegisterSoftwareDevice
,
392 d3d8_GetAdapterCount
,
393 d3d8_GetAdapterIdentifier
,
394 d3d8_GetAdapterModeCount
,
395 d3d8_EnumAdapterModes
,
396 d3d8_GetAdapterDisplayMode
,
397 d3d8_CheckDeviceType
,
398 d3d8_CheckDeviceFormat
,
399 d3d8_CheckDeviceMultiSampleType
,
400 d3d8_CheckDepthStencilMatch
,
402 d3d8_GetAdapterMonitor
,
406 BOOL
d3d8_init(struct d3d8
*d3d8
)
408 d3d8
->IDirect3D8_iface
.lpVtbl
= &d3d8_vtbl
;
411 wined3d_mutex_lock();
412 d3d8
->wined3d
= wined3d_create(8, WINED3D_LEGACY_DEPTH_BIAS
);
413 wined3d_mutex_unlock();