wined3d: Move the WGL extension detection code to the same place as regular GL extens...
[wine/multimedia.git] / dlls / wined3d / directx.c
bloba00a42cc229cd45de04ffa567ad7e000c977052c
1 /*
2 * Copyright 2002-2004 Jason Edmeades
3 * Copyright 2003-2004 Raphael Junqueira
4 * Copyright 2004 Christian Costa
5 * Copyright 2005 Oliver Stieber
6 * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
7 * Copyright 2009-2011 Henri Verbeet for CodeWeavers
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Lesser General Public
11 * License as published by the Free Software Foundation; either
12 * version 2.1 of the License, or (at your option) any later version.
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Lesser General Public License for more details.
19 * You should have received a copy of the GNU Lesser General Public
20 * License along with this library; if not, write to the Free Software
21 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #include "config.h"
25 #include <stdio.h>
26 #include "wined3d_private.h"
28 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
29 WINE_DECLARE_DEBUG_CHANNEL(d3d_caps);
31 #define WINE_DEFAULT_VIDMEM (64 * 1024 * 1024)
33 /* The driver names reflect the lowest GPU supported
34 * by a certain driver, so DRIVER_AMD_R300 supports
35 * R3xx, R4xx and R5xx GPUs. */
36 enum wined3d_display_driver
38 DRIVER_AMD_RAGE_128PRO,
39 DRIVER_AMD_R100,
40 DRIVER_AMD_R300,
41 DRIVER_AMD_R600,
42 DRIVER_INTEL_GMA800,
43 DRIVER_INTEL_GMA900,
44 DRIVER_INTEL_GMA950,
45 DRIVER_INTEL_GMA3000,
46 DRIVER_NVIDIA_TNT,
47 DRIVER_NVIDIA_GEFORCE2MX,
48 DRIVER_NVIDIA_GEFORCEFX,
49 DRIVER_NVIDIA_GEFORCE6,
50 DRIVER_UNKNOWN
53 enum wined3d_driver_model
55 DRIVER_MODEL_WIN9X,
56 DRIVER_MODEL_NT40,
57 DRIVER_MODEL_NT5X,
58 DRIVER_MODEL_NT6X
61 enum wined3d_gl_vendor
63 GL_VENDOR_UNKNOWN,
64 GL_VENDOR_APPLE,
65 GL_VENDOR_FGLRX,
66 GL_VENDOR_INTEL,
67 GL_VENDOR_MESA,
68 GL_VENDOR_NVIDIA,
71 /* The d3d device ID */
72 static const GUID IID_D3DDEVICE_D3DUID = { 0xaeb2cdd4, 0x6e41, 0x43ea, { 0x94,0x1c,0x83,0x61,0xcc,0x76,0x07,0x81 } };
74 /* Extension detection */
75 struct wined3d_extension_map
77 const char *extension_string;
78 enum wined3d_gl_extension extension;
79 DWORD version;
82 static const struct wined3d_extension_map gl_extension_map[] =
84 /* APPLE */
85 {"GL_APPLE_client_storage", APPLE_CLIENT_STORAGE, 0 },
86 {"GL_APPLE_fence", APPLE_FENCE, 0 },
87 {"GL_APPLE_float_pixels", APPLE_FLOAT_PIXELS, 0 },
88 {"GL_APPLE_flush_buffer_range", APPLE_FLUSH_BUFFER_RANGE, 0 },
89 {"GL_APPLE_flush_render", APPLE_FLUSH_RENDER, 0 },
90 {"GL_APPLE_ycbcr_422", APPLE_YCBCR_422, 0 },
92 /* ARB */
93 {"GL_ARB_color_buffer_float", ARB_COLOR_BUFFER_FLOAT, 0 },
94 {"GL_ARB_depth_buffer_float", ARB_DEPTH_BUFFER_FLOAT, 0 },
95 {"GL_ARB_depth_clamp", ARB_DEPTH_CLAMP, 0 },
96 {"GL_ARB_depth_texture", ARB_DEPTH_TEXTURE, 0 },
97 {"GL_ARB_draw_buffers", ARB_DRAW_BUFFERS, 0 },
98 {"GL_ARB_draw_elements_base_vertex", ARB_DRAW_ELEMENTS_BASE_VERTEX, 0 },
99 {"GL_ARB_fragment_program", ARB_FRAGMENT_PROGRAM, 0 },
100 {"GL_ARB_fragment_shader", ARB_FRAGMENT_SHADER, 0 },
101 {"GL_ARB_framebuffer_object", ARB_FRAMEBUFFER_OBJECT, 0 },
102 {"GL_ARB_geometry_shader4", ARB_GEOMETRY_SHADER4, 0 },
103 {"GL_ARB_half_float_pixel", ARB_HALF_FLOAT_PIXEL, 0 },
104 {"GL_ARB_half_float_vertex", ARB_HALF_FLOAT_VERTEX, 0 },
105 {"GL_ARB_map_buffer_alignment", ARB_MAP_BUFFER_ALIGNMENT, 0 },
106 {"GL_ARB_map_buffer_range", ARB_MAP_BUFFER_RANGE, 0 },
107 {"GL_ARB_multisample", ARB_MULTISAMPLE, 0 }, /* needs GLX_ARB_MULTISAMPLE as well */
108 {"GL_ARB_multitexture", ARB_MULTITEXTURE, 0 },
109 {"GL_ARB_occlusion_query", ARB_OCCLUSION_QUERY, 0 },
110 {"GL_ARB_pixel_buffer_object", ARB_PIXEL_BUFFER_OBJECT, 0 },
111 {"GL_ARB_point_parameters", ARB_POINT_PARAMETERS, 0 },
112 {"GL_ARB_point_sprite", ARB_POINT_SPRITE, 0 },
113 {"GL_ARB_provoking_vertex", ARB_PROVOKING_VERTEX, 0 },
114 {"GL_ARB_shader_objects", ARB_SHADER_OBJECTS, 0 },
115 {"GL_ARB_shader_texture_lod", ARB_SHADER_TEXTURE_LOD, 0 },
116 {"GL_ARB_shading_language_100", ARB_SHADING_LANGUAGE_100, 0 },
117 {"GL_ARB_shadow", ARB_SHADOW, 0 },
118 {"GL_ARB_sync", ARB_SYNC, 0 },
119 {"GL_ARB_texture_border_clamp", ARB_TEXTURE_BORDER_CLAMP, 0 },
120 {"GL_ARB_texture_compression", ARB_TEXTURE_COMPRESSION, 0 },
121 {"GL_ARB_texture_compression_rgtc", ARB_TEXTURE_COMPRESSION_RGTC, 0 },
122 {"GL_ARB_texture_cube_map", ARB_TEXTURE_CUBE_MAP, 0 },
123 {"GL_ARB_texture_env_add", ARB_TEXTURE_ENV_ADD, 0 },
124 {"GL_ARB_texture_env_combine", ARB_TEXTURE_ENV_COMBINE, 0 },
125 {"GL_ARB_texture_env_dot3", ARB_TEXTURE_ENV_DOT3, 0 },
126 {"GL_ARB_texture_float", ARB_TEXTURE_FLOAT, 0 },
127 {"GL_ARB_texture_mirrored_repeat", ARB_TEXTURE_MIRRORED_REPEAT, 0 },
128 {"GL_ARB_texture_non_power_of_two", ARB_TEXTURE_NON_POWER_OF_TWO, MAKEDWORD_VERSION(2, 0) },
129 {"GL_ARB_texture_rectangle", ARB_TEXTURE_RECTANGLE, 0 },
130 {"GL_ARB_texture_rg", ARB_TEXTURE_RG, 0 },
131 {"GL_ARB_vertex_array_bgra", ARB_VERTEX_ARRAY_BGRA, 0 },
132 {"GL_ARB_vertex_blend", ARB_VERTEX_BLEND, 0 },
133 {"GL_ARB_vertex_buffer_object", ARB_VERTEX_BUFFER_OBJECT, 0 },
134 {"GL_ARB_vertex_program", ARB_VERTEX_PROGRAM, 0 },
135 {"GL_ARB_vertex_shader", ARB_VERTEX_SHADER, 0 },
137 /* ATI */
138 {"GL_ATI_fragment_shader", ATI_FRAGMENT_SHADER, 0 },
139 {"GL_ATI_separate_stencil", ATI_SEPARATE_STENCIL, 0 },
140 {"GL_ATI_texture_compression_3dc", ATI_TEXTURE_COMPRESSION_3DC, 0 },
141 {"GL_ATI_texture_env_combine3", ATI_TEXTURE_ENV_COMBINE3, 0 },
142 {"GL_ATI_texture_mirror_once", ATI_TEXTURE_MIRROR_ONCE, 0 },
144 /* EXT */
145 {"GL_EXT_blend_color", EXT_BLEND_COLOR, 0 },
146 {"GL_EXT_blend_equation_separate", EXT_BLEND_EQUATION_SEPARATE, 0 },
147 {"GL_EXT_blend_func_separate", EXT_BLEND_FUNC_SEPARATE, 0 },
148 {"GL_EXT_blend_minmax", EXT_BLEND_MINMAX, 0 },
149 {"GL_EXT_blend_subtract", EXT_BLEND_SUBTRACT, 0 },
150 {"GL_EXT_depth_bounds_test", EXT_DEPTH_BOUNDS_TEST, 0 },
151 {"GL_EXT_draw_buffers2", EXT_DRAW_BUFFERS2, 0 },
152 {"GL_EXT_fog_coord", EXT_FOG_COORD, 0 },
153 {"GL_EXT_framebuffer_blit", EXT_FRAMEBUFFER_BLIT, 0 },
154 {"GL_EXT_framebuffer_multisample", EXT_FRAMEBUFFER_MULTISAMPLE, 0 },
155 {"GL_EXT_framebuffer_object", EXT_FRAMEBUFFER_OBJECT, 0 },
156 {"GL_EXT_gpu_program_parameters", EXT_GPU_PROGRAM_PARAMETERS, 0 },
157 {"GL_EXT_gpu_shader4", EXT_GPU_SHADER4, 0 },
158 {"GL_EXT_packed_depth_stencil", EXT_PACKED_DEPTH_STENCIL, 0 },
159 {"GL_EXT_paletted_texture", EXT_PALETTED_TEXTURE, 0 },
160 {"GL_EXT_point_parameters", EXT_POINT_PARAMETERS, 0 },
161 {"GL_EXT_provoking_vertex", EXT_PROVOKING_VERTEX, 0 },
162 {"GL_EXT_secondary_color", EXT_SECONDARY_COLOR, 0 },
163 {"GL_EXT_stencil_two_side", EXT_STENCIL_TWO_SIDE, 0 },
164 {"GL_EXT_stencil_wrap", EXT_STENCIL_WRAP, 0 },
165 {"GL_EXT_texture3D", EXT_TEXTURE3D, MAKEDWORD_VERSION(1, 2) },
166 {"GL_EXT_texture_compression_rgtc", EXT_TEXTURE_COMPRESSION_RGTC, 0 },
167 {"GL_EXT_texture_compression_s3tc", EXT_TEXTURE_COMPRESSION_S3TC, 0 },
168 {"GL_EXT_texture_env_add", EXT_TEXTURE_ENV_ADD, 0 },
169 {"GL_EXT_texture_env_combine", EXT_TEXTURE_ENV_COMBINE, 0 },
170 {"GL_EXT_texture_env_dot3", EXT_TEXTURE_ENV_DOT3, 0 },
171 {"GL_EXT_texture_filter_anisotropic", EXT_TEXTURE_FILTER_ANISOTROPIC, 0 },
172 {"GL_EXT_texture_lod_bias", EXT_TEXTURE_LOD_BIAS, 0 },
173 {"GL_EXT_texture_sRGB", EXT_TEXTURE_SRGB, 0 },
174 {"GL_EXT_texture_sRGB_decode", EXT_TEXTURE_SRGB_DECODE, 0 },
175 {"GL_EXT_vertex_array_bgra", EXT_VERTEX_ARRAY_BGRA, 0 },
177 /* NV */
178 {"GL_NV_depth_clamp", NV_DEPTH_CLAMP, 0 },
179 {"GL_NV_fence", NV_FENCE, 0 },
180 {"GL_NV_fog_distance", NV_FOG_DISTANCE, 0 },
181 {"GL_NV_fragment_program", NV_FRAGMENT_PROGRAM, 0 },
182 {"GL_NV_fragment_program2", NV_FRAGMENT_PROGRAM2, 0 },
183 {"GL_NV_fragment_program_option", NV_FRAGMENT_PROGRAM_OPTION, 0 },
184 {"GL_NV_half_float", NV_HALF_FLOAT, 0 },
185 {"GL_NV_light_max_exponent", NV_LIGHT_MAX_EXPONENT, 0 },
186 {"GL_NV_point_sprite", NV_POINT_SPRITE, 0 },
187 {"GL_NV_register_combiners", NV_REGISTER_COMBINERS, 0 },
188 {"GL_NV_register_combiners2", NV_REGISTER_COMBINERS2, 0 },
189 {"GL_NV_texgen_reflection", NV_TEXGEN_REFLECTION, 0 },
190 {"GL_NV_texture_env_combine4", NV_TEXTURE_ENV_COMBINE4, 0 },
191 {"GL_NV_texture_shader", NV_TEXTURE_SHADER, 0 },
192 {"GL_NV_texture_shader2", NV_TEXTURE_SHADER2, 0 },
193 {"GL_NV_vertex_program", NV_VERTEX_PROGRAM, 0 },
194 {"GL_NV_vertex_program1_1", NV_VERTEX_PROGRAM1_1, 0 },
195 {"GL_NV_vertex_program2", NV_VERTEX_PROGRAM2, 0 },
196 {"GL_NV_vertex_program2_option", NV_VERTEX_PROGRAM2_OPTION, 0 },
197 {"GL_NV_vertex_program3", NV_VERTEX_PROGRAM3, 0 },
199 /* SGI */
200 {"GL_SGIS_generate_mipmap", SGIS_GENERATE_MIPMAP, 0 },
203 static const struct wined3d_extension_map wgl_extension_map[] =
205 {"WGL_ARB_pixel_format", WGL_ARB_PIXEL_FORMAT, 0 },
206 {"WGL_EXT_swap_control", WGL_EXT_SWAP_CONTROL, 0 },
207 {"WGL_WINE_pixel_format_passthrough", WGL_WINE_PIXEL_FORMAT_PASSTHROUGH, 0 },
210 /**********************************************************
211 * Utility functions follow
212 **********************************************************/
214 const struct min_lookup minMipLookup[] =
216 /* NONE POINT LINEAR */
217 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* NONE */
218 {{GL_NEAREST, GL_NEAREST_MIPMAP_NEAREST, GL_NEAREST_MIPMAP_LINEAR}}, /* POINT*/
219 {{GL_LINEAR, GL_LINEAR_MIPMAP_NEAREST, GL_LINEAR_MIPMAP_LINEAR}}, /* LINEAR */
222 const struct min_lookup minMipLookup_noFilter[] =
224 /* NONE POINT LINEAR */
225 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* NONE */
226 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* POINT */
227 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* LINEAR */
230 const struct min_lookup minMipLookup_noMip[] =
232 /* NONE POINT LINEAR */
233 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* NONE */
234 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* POINT */
235 {{GL_LINEAR, GL_LINEAR, GL_LINEAR }}, /* LINEAR */
238 const GLenum magLookup[] =
240 /* NONE POINT LINEAR */
241 GL_NEAREST, GL_NEAREST, GL_LINEAR,
244 const GLenum magLookup_noFilter[] =
246 /* NONE POINT LINEAR */
247 GL_NEAREST, GL_NEAREST, GL_NEAREST,
250 /* drawStridedSlow attributes */
251 glAttribFunc position_funcs[WINED3D_FFP_EMIT_COUNT];
252 glAttribFunc diffuse_funcs[WINED3D_FFP_EMIT_COUNT];
253 glAttribFunc specular_func_3ubv;
254 glAttribFunc specular_funcs[WINED3D_FFP_EMIT_COUNT];
255 glAttribFunc normal_funcs[WINED3D_FFP_EMIT_COUNT];
256 glMultiTexCoordFunc multi_texcoord_funcs[WINED3D_FFP_EMIT_COUNT];
259 * Note: GL seems to trap if GetDeviceCaps is called before any HWND's created,
260 * i.e., there is no GL Context - Get a default rendering context to enable the
261 * function query some info from GL.
264 struct wined3d_fake_gl_ctx
266 HDC dc;
267 HWND wnd;
268 HGLRC gl_ctx;
269 HDC restore_dc;
270 HGLRC restore_gl_ctx;
273 static void WineD3D_ReleaseFakeGLContext(const struct wined3d_fake_gl_ctx *ctx)
275 TRACE_(d3d_caps)("Destroying fake GL context.\n");
277 if (!pwglMakeCurrent(NULL, NULL))
279 ERR_(d3d_caps)("Failed to disable fake GL context.\n");
282 if (!pwglDeleteContext(ctx->gl_ctx))
284 DWORD err = GetLastError();
285 ERR("wglDeleteContext(%p) failed, last error %#x.\n", ctx->gl_ctx, err);
288 ReleaseDC(ctx->wnd, ctx->dc);
289 DestroyWindow(ctx->wnd);
291 if (ctx->restore_gl_ctx && !pwglMakeCurrent(ctx->restore_dc, ctx->restore_gl_ctx))
293 ERR_(d3d_caps)("Failed to restore previous GL context.\n");
297 /* Do not call while under the GL lock. */
298 static BOOL WineD3D_CreateFakeGLContext(struct wined3d_fake_gl_ctx *ctx)
300 PIXELFORMATDESCRIPTOR pfd;
301 int iPixelFormat;
303 TRACE("getting context...\n");
305 ctx->restore_dc = pwglGetCurrentDC();
306 ctx->restore_gl_ctx = pwglGetCurrentContext();
308 /* We need a fake window as a hdc retrieved using GetDC(0) can't be used for much GL purposes. */
309 ctx->wnd = CreateWindowA(WINED3D_OPENGL_WINDOW_CLASS_NAME, "WineD3D fake window",
310 WS_OVERLAPPEDWINDOW, 10, 10, 10, 10, NULL, NULL, NULL, NULL);
311 if (!ctx->wnd)
313 ERR_(d3d_caps)("Failed to create a window.\n");
314 goto fail;
317 ctx->dc = GetDC(ctx->wnd);
318 if (!ctx->dc)
320 ERR_(d3d_caps)("Failed to get a DC.\n");
321 goto fail;
324 /* PixelFormat selection */
325 ZeroMemory(&pfd, sizeof(pfd));
326 pfd.nSize = sizeof(pfd);
327 pfd.nVersion = 1;
328 pfd.dwFlags = PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER | PFD_DRAW_TO_WINDOW; /* PFD_GENERIC_ACCELERATED */
329 pfd.iPixelType = PFD_TYPE_RGBA;
330 pfd.cColorBits = 32;
331 pfd.iLayerType = PFD_MAIN_PLANE;
333 iPixelFormat = ChoosePixelFormat(ctx->dc, &pfd);
334 if (!iPixelFormat)
336 /* If this happens something is very wrong as ChoosePixelFormat barely fails. */
337 ERR_(d3d_caps)("Can't find a suitable iPixelFormat.\n");
338 goto fail;
340 DescribePixelFormat(ctx->dc, iPixelFormat, sizeof(pfd), &pfd);
341 SetPixelFormat(ctx->dc, iPixelFormat, &pfd);
343 /* Create a GL context. */
344 ctx->gl_ctx = pwglCreateContext(ctx->dc);
345 if (!ctx->gl_ctx)
347 WARN_(d3d_caps)("Error creating default context for capabilities initialization.\n");
348 goto fail;
351 /* Make it the current GL context. */
352 if (!pwglMakeCurrent(ctx->dc, ctx->gl_ctx))
354 ERR_(d3d_caps)("Failed to make fake GL context current.\n");
355 goto fail;
358 return TRUE;
360 fail:
361 if (ctx->gl_ctx) pwglDeleteContext(ctx->gl_ctx);
362 ctx->gl_ctx = NULL;
363 if (ctx->dc) ReleaseDC(ctx->wnd, ctx->dc);
364 ctx->dc = NULL;
365 if (ctx->wnd) DestroyWindow(ctx->wnd);
366 ctx->wnd = NULL;
367 if (ctx->restore_gl_ctx && !pwglMakeCurrent(ctx->restore_dc, ctx->restore_gl_ctx))
369 ERR_(d3d_caps)("Failed to restore previous GL context.\n");
372 return FALSE;
375 /* Adjust the amount of used texture memory */
376 unsigned int adapter_adjust_memory(struct wined3d_adapter *adapter, int amount)
378 adapter->UsedTextureRam += amount;
379 TRACE("Adjusted adapter memory by %d to %d.\n", amount, adapter->UsedTextureRam);
380 return adapter->UsedTextureRam;
383 static void wined3d_adapter_cleanup(struct wined3d_adapter *adapter)
385 HeapFree(GetProcessHeap(), 0, adapter->gl_info.formats);
386 HeapFree(GetProcessHeap(), 0, adapter->cfgs);
389 ULONG CDECL wined3d_incref(struct wined3d *wined3d)
391 ULONG refcount = InterlockedIncrement(&wined3d->ref);
393 TRACE("%p increasing refcount to %u.\n", wined3d, refcount);
395 return refcount;
398 ULONG CDECL wined3d_decref(struct wined3d *wined3d)
400 ULONG refcount = InterlockedDecrement(&wined3d->ref);
402 TRACE("%p decreasing refcount to %u.\n", wined3d, refcount);
404 if (!refcount)
406 unsigned int i;
408 for (i = 0; i < wined3d->adapter_count; ++i)
410 wined3d_adapter_cleanup(&wined3d->adapters[i]);
412 HeapFree(GetProcessHeap(), 0, wined3d);
415 return refcount;
418 /* GL locking is done by the caller */
419 static inline BOOL test_arb_vs_offset_limit(const struct wined3d_gl_info *gl_info)
421 GLuint prog;
422 BOOL ret = FALSE;
423 const char *testcode =
424 "!!ARBvp1.0\n"
425 "PARAM C[66] = { program.env[0..65] };\n"
426 "ADDRESS A0;"
427 "PARAM zero = {0.0, 0.0, 0.0, 0.0};\n"
428 "ARL A0.x, zero.x;\n"
429 "MOV result.position, C[A0.x + 65];\n"
430 "END\n";
432 while(glGetError());
433 GL_EXTCALL(glGenProgramsARB(1, &prog));
434 if(!prog) {
435 ERR("Failed to create an ARB offset limit test program\n");
437 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, prog));
438 GL_EXTCALL(glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
439 strlen(testcode), testcode));
440 if (glGetError())
442 TRACE("OpenGL implementation does not allow indirect addressing offsets > 63\n");
443 TRACE("error: %s\n", debugstr_a((const char *)glGetString(GL_PROGRAM_ERROR_STRING_ARB)));
444 ret = TRUE;
445 } else TRACE("OpenGL implementation allows offsets > 63\n");
447 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, 0));
448 GL_EXTCALL(glDeleteProgramsARB(1, &prog));
449 checkGLcall("ARB vp offset limit test cleanup");
451 return ret;
454 static DWORD ver_for_ext(enum wined3d_gl_extension ext)
456 unsigned int i;
458 for (i = 0; i < (sizeof(gl_extension_map) / sizeof(*gl_extension_map)); ++i)
460 if (gl_extension_map[i].extension == ext)
461 return gl_extension_map[i].version;
463 return 0;
466 static BOOL match_amd_r300_to_500(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
467 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
469 if (card_vendor != HW_VENDOR_AMD) return FALSE;
470 if (device == CARD_AMD_RADEON_9500) return TRUE;
471 if (device == CARD_AMD_RADEON_X700) return TRUE;
472 if (device == CARD_AMD_RADEON_X1600) return TRUE;
473 return FALSE;
476 static BOOL match_geforce5(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
477 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
479 if (card_vendor == HW_VENDOR_NVIDIA)
481 if (device == CARD_NVIDIA_GEFORCEFX_5200 ||
482 device == CARD_NVIDIA_GEFORCEFX_5600 ||
483 device == CARD_NVIDIA_GEFORCEFX_5800)
485 return TRUE;
488 return FALSE;
491 static BOOL match_apple(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
492 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
494 /* MacOS has various specialities in the extensions it advertises. Some have to be loaded from
495 * the opengl 1.2+ core, while other extensions are advertised, but software emulated. So try to
496 * detect the Apple OpenGL implementation to apply some extension fixups afterwards.
498 * Detecting this isn't really easy. The vendor string doesn't mention Apple. Compile-time checks
499 * aren't sufficient either because a Linux binary may display on a macos X server via remote X11.
500 * So try to detect the GL implementation by looking at certain Apple extensions. Some extensions
501 * like client storage might be supported on other implementations too, but GL_APPLE_flush_render
502 * is specific to the Mac OS X window management, and GL_APPLE_ycbcr_422 is QuickTime specific. So
503 * the chance that other implementations support them is rather small since Win32 QuickTime uses
504 * DirectDraw, not OpenGL.
506 * This test has been moved into wined3d_guess_gl_vendor()
508 if (gl_vendor == GL_VENDOR_APPLE)
510 return TRUE;
512 return FALSE;
515 /* Context activation is done by the caller. */
516 static void test_pbo_functionality(struct wined3d_gl_info *gl_info)
518 /* Some OpenGL implementations, namely Apple's Geforce 8 driver, advertises PBOs,
519 * but glTexSubImage from a PBO fails miserably, with the first line repeated over
520 * all the texture. This function detects this bug by its symptom and disables PBOs
521 * if the test fails.
523 * The test uploads a 4x4 texture via the PBO in the "native" format GL_BGRA,
524 * GL_UNSIGNED_INT_8_8_8_8_REV. This format triggers the bug, and it is what we use
525 * for D3DFMT_A8R8G8B8. Then the texture is read back without any PBO and the data
526 * read back is compared to the original. If they are equal PBOs are assumed to work,
527 * otherwise the PBO extension is disabled. */
528 GLuint texture, pbo;
529 static const unsigned int pattern[] =
531 0x00000000, 0x000000ff, 0x0000ff00, 0x40ff0000,
532 0x80ffffff, 0x40ffff00, 0x00ff00ff, 0x0000ffff,
533 0x00ffff00, 0x00ff00ff, 0x0000ffff, 0x000000ff,
534 0x80ff00ff, 0x0000ffff, 0x00ff00ff, 0x40ff00ff
536 unsigned int check[sizeof(pattern) / sizeof(pattern[0])];
538 /* No PBO -> No point in testing them. */
539 if (!gl_info->supported[ARB_PIXEL_BUFFER_OBJECT]) return;
541 ENTER_GL();
543 while (glGetError());
544 glGenTextures(1, &texture);
545 glBindTexture(GL_TEXTURE_2D, texture);
547 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
548 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 4, 4, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, 0);
549 checkGLcall("Specifying the PBO test texture");
551 GL_EXTCALL(glGenBuffersARB(1, &pbo));
552 GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, pbo));
553 GL_EXTCALL(glBufferDataARB(GL_PIXEL_UNPACK_BUFFER_ARB, sizeof(pattern), pattern, GL_STREAM_DRAW_ARB));
554 checkGLcall("Specifying the PBO test pbo");
556 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 4, 4, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
557 checkGLcall("Loading the PBO test texture");
559 GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, 0));
560 LEAVE_GL();
562 wglFinish(); /* just to be sure */
564 memset(check, 0, sizeof(check));
565 ENTER_GL();
566 glGetTexImage(GL_TEXTURE_2D, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, check);
567 checkGLcall("Reading back the PBO test texture");
569 glDeleteTextures(1, &texture);
570 GL_EXTCALL(glDeleteBuffersARB(1, &pbo));
571 checkGLcall("PBO test cleanup");
573 LEAVE_GL();
575 if (memcmp(check, pattern, sizeof(check)))
577 WARN_(d3d_caps)("PBO test failed, read back data doesn't match original.\n");
578 WARN_(d3d_caps)("Disabling PBOs. This may result in slower performance.\n");
579 gl_info->supported[ARB_PIXEL_BUFFER_OBJECT] = FALSE;
581 else
583 TRACE_(d3d_caps)("PBO test successful.\n");
587 static BOOL match_apple_intel(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
588 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
590 return (card_vendor == HW_VENDOR_INTEL) && (gl_vendor == GL_VENDOR_APPLE);
593 static BOOL match_apple_nonr500ati(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
594 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
596 if (gl_vendor != GL_VENDOR_APPLE) return FALSE;
597 if (card_vendor != HW_VENDOR_AMD) return FALSE;
598 if (device == CARD_AMD_RADEON_X1600) return FALSE;
599 return TRUE;
602 static BOOL match_dx10_capable(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
603 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
605 /* DX9 cards support 40 single float varyings in hardware, most drivers report 32. ATI misreports
606 * 44 varyings. So assume that if we have more than 44 varyings we have a dx10 card.
607 * This detection is for the gl_ClipPos varying quirk. If a d3d9 card really supports more than 44
608 * varyings and we subtract one in dx9 shaders its not going to hurt us because the dx9 limit is
609 * hardcoded
611 * dx10 cards usually have 64 varyings */
612 return gl_info->limits.glsl_varyings > 44;
615 static BOOL match_not_dx10_capable(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
616 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
618 return !match_dx10_capable(gl_info, gl_renderer, gl_vendor, card_vendor, device);
621 /* A GL context is provided by the caller */
622 static BOOL match_allows_spec_alpha(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
623 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
625 GLenum error;
626 DWORD data[16];
628 if (!gl_info->supported[EXT_SECONDARY_COLOR]) return FALSE;
630 ENTER_GL();
631 while(glGetError());
632 GL_EXTCALL(glSecondaryColorPointerEXT)(4, GL_UNSIGNED_BYTE, 4, data);
633 error = glGetError();
634 LEAVE_GL();
636 if(error == GL_NO_ERROR)
638 TRACE("GL Implementation accepts 4 component specular color pointers\n");
639 return TRUE;
641 else
643 TRACE("GL implementation does not accept 4 component specular colors, error %s\n",
644 debug_glerror(error));
645 return FALSE;
649 /* A GL context is provided by the caller */
650 static BOOL match_broken_nv_clip(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
651 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
653 GLuint prog;
654 BOOL ret = FALSE;
655 GLint pos;
656 const char *testcode =
657 "!!ARBvp1.0\n"
658 "OPTION NV_vertex_program2;\n"
659 "MOV result.clip[0], 0.0;\n"
660 "MOV result.position, 0.0;\n"
661 "END\n";
663 if (!gl_info->supported[NV_VERTEX_PROGRAM2_OPTION]) return FALSE;
665 ENTER_GL();
666 while(glGetError());
668 GL_EXTCALL(glGenProgramsARB(1, &prog));
669 if(!prog)
671 ERR("Failed to create the NVvp clip test program\n");
672 LEAVE_GL();
673 return FALSE;
675 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, prog));
676 GL_EXTCALL(glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
677 strlen(testcode), testcode));
678 glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &pos);
679 if(pos != -1)
681 WARN("GL_NV_vertex_program2_option result.clip[] test failed\n");
682 TRACE("error: %s\n", debugstr_a((const char *)glGetString(GL_PROGRAM_ERROR_STRING_ARB)));
683 ret = TRUE;
684 while(glGetError());
686 else TRACE("GL_NV_vertex_program2_option result.clip[] test passed\n");
688 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, 0));
689 GL_EXTCALL(glDeleteProgramsARB(1, &prog));
690 checkGLcall("GL_NV_vertex_program2_option result.clip[] test cleanup");
692 LEAVE_GL();
693 return ret;
696 /* Context activation is done by the caller. */
697 static BOOL match_fbo_tex_update(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
698 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
700 char data[4 * 4 * 4];
701 GLuint tex, fbo;
702 GLenum status;
704 if (wined3d_settings.offscreen_rendering_mode != ORM_FBO) return FALSE;
706 memset(data, 0xcc, sizeof(data));
708 ENTER_GL();
710 glGenTextures(1, &tex);
711 glBindTexture(GL_TEXTURE_2D, tex);
712 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
713 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
714 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 4, 4, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
715 checkGLcall("glTexImage2D");
717 gl_info->fbo_ops.glGenFramebuffers(1, &fbo);
718 gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, fbo);
719 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0);
720 checkGLcall("glFramebufferTexture2D");
722 status = gl_info->fbo_ops.glCheckFramebufferStatus(GL_FRAMEBUFFER);
723 if (status != GL_FRAMEBUFFER_COMPLETE) ERR("FBO status %#x\n", status);
724 checkGLcall("glCheckFramebufferStatus");
726 memset(data, 0x11, sizeof(data));
727 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 4, 4, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, data);
728 checkGLcall("glTexSubImage2D");
730 glClearColor(0.996f, 0.729f, 0.745f, 0.792f);
731 glClear(GL_COLOR_BUFFER_BIT);
732 checkGLcall("glClear");
734 glGetTexImage(GL_TEXTURE_2D, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, data);
735 checkGLcall("glGetTexImage");
737 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
738 gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, 0);
739 glBindTexture(GL_TEXTURE_2D, 0);
740 checkGLcall("glBindTexture");
742 gl_info->fbo_ops.glDeleteFramebuffers(1, &fbo);
743 glDeleteTextures(1, &tex);
744 checkGLcall("glDeleteTextures");
746 LEAVE_GL();
748 return *(DWORD *)data == 0x11111111;
751 /* Context activation is done by the caller. */
752 static BOOL match_broken_rgba16(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
753 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
755 /* GL_RGBA16 uses GL_RGBA8 internally on Geforce 7 and older cards.
756 * This leads to graphical bugs in Half Life 2 and Unreal engine games. */
757 GLuint tex;
758 GLint size;
760 ENTER_GL();
762 glGenTextures(1, &tex);
763 glBindTexture(GL_TEXTURE_2D, tex);
764 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA16, 4, 4, 0, GL_RGBA, GL_UNSIGNED_SHORT, NULL);
765 checkGLcall("glTexImage2D");
767 glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_RED_SIZE, &size);
768 checkGLcall("glGetTexLevelParameteriv");
769 TRACE("Real color depth is %d\n", size);
771 glBindTexture(GL_TEXTURE_2D, 0);
772 checkGLcall("glBindTexture");
773 glDeleteTextures(1, &tex);
774 checkGLcall("glDeleteTextures");
776 LEAVE_GL();
778 return size < 16;
781 static BOOL match_fglrx(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
782 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
784 return gl_vendor == GL_VENDOR_FGLRX;
787 static void quirk_arb_constants(struct wined3d_gl_info *gl_info)
789 TRACE_(d3d_caps)("Using ARB vs constant limit(=%u) for GLSL.\n", gl_info->limits.arb_vs_native_constants);
790 gl_info->limits.glsl_vs_float_constants = gl_info->limits.arb_vs_native_constants;
791 TRACE_(d3d_caps)("Using ARB ps constant limit(=%u) for GLSL.\n", gl_info->limits.arb_ps_native_constants);
792 gl_info->limits.glsl_ps_float_constants = gl_info->limits.arb_ps_native_constants;
795 static void quirk_apple_glsl_constants(struct wined3d_gl_info *gl_info)
797 quirk_arb_constants(gl_info);
798 /* MacOS needs uniforms for relative addressing offsets. This can accumulate to quite a few uniforms.
799 * Beyond that the general uniform isn't optimal, so reserve a number of uniforms. 12 vec4's should
800 * allow 48 different offsets or other helper immediate values. */
801 TRACE_(d3d_caps)("Reserving 12 GLSL constants for compiler private use.\n");
802 gl_info->reserved_glsl_constants = max(gl_info->reserved_glsl_constants, 12);
805 static void quirk_amd_dx9(struct wined3d_gl_info *gl_info)
807 /* MacOS advertises GL_ARB_texture_non_power_of_two on ATI r500 and earlier cards, although
808 * these cards only support GL_ARB_texture_rectangle(D3DPTEXTURECAPS_NONPOW2CONDITIONAL).
809 * If real NP2 textures are used, the driver falls back to software. We could just remove the
810 * extension and use GL_ARB_texture_rectangle instead, but texture_rectangle is inconvenient
811 * due to the non-normalized texture coordinates. Thus set an internal extension flag,
812 * GL_WINE_normalized_texrect, which signals the code that it can use non power of two textures
813 * as per GL_ARB_texture_non_power_of_two, but has to stick to the texture_rectangle limits.
815 * fglrx doesn't advertise GL_ARB_texture_non_power_of_two, but it advertises opengl 2.0 which
816 * has this extension promoted to core. The extension loading code sets this extension supported
817 * due to that, so this code works on fglrx as well. */
818 if(gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
820 TRACE("GL_ARB_texture_non_power_of_two advertised on R500 or earlier card, removing.\n");
821 gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] = FALSE;
822 gl_info->supported[WINED3D_GL_NORMALIZED_TEXRECT] = TRUE;
826 static void quirk_no_np2(struct wined3d_gl_info *gl_info)
828 /* The nVidia GeForceFX series reports OpenGL 2.0 capabilities with the latest drivers versions, but
829 * doesn't explicitly advertise the ARB_tex_npot extension in the GL extension string.
830 * This usually means that ARB_tex_npot is supported in hardware as long as the application is staying
831 * within the limits enforced by the ARB_texture_rectangle extension. This however is not true for the
832 * FX series, which instantly falls back to a slower software path as soon as ARB_tex_npot is used.
833 * We therefore completely remove ARB_tex_npot from the list of supported extensions.
835 * Note that wine_normalized_texrect can't be used in this case because internally it uses ARB_tex_npot,
836 * triggering the software fallback. There is not much we can do here apart from disabling the
837 * software-emulated extension and reenable ARB_tex_rect (which was previously disabled
838 * in wined3d_adapter_init_gl_caps).
839 * This fixup removes performance problems on both the FX 5900 and FX 5700 (e.g. for framebuffer
840 * post-processing effects in the game "Max Payne 2").
841 * The behaviour can be verified through a simple test app attached in bugreport #14724. */
842 TRACE("GL_ARB_texture_non_power_of_two advertised through OpenGL 2.0 on NV FX card, removing.\n");
843 gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] = FALSE;
844 gl_info->supported[ARB_TEXTURE_RECTANGLE] = TRUE;
847 static void quirk_texcoord_w(struct wined3d_gl_info *gl_info)
849 /* The Intel GPUs on MacOS set the .w register of texcoords to 0.0 by default, which causes problems
850 * with fixed function fragment processing. Ideally this flag should be detected with a test shader
851 * and OpenGL feedback mode, but some GL implementations (MacOS ATI at least, probably all MacOS ones)
852 * do not like vertex shaders in feedback mode and return an error, even though it should be valid
853 * according to the spec.
855 * We don't want to enable this on all cards, as it adds an extra instruction per texcoord used. This
856 * makes the shader slower and eats instruction slots which should be available to the d3d app.
858 * ATI Radeon HD 2xxx cards on MacOS have the issue. Instead of checking for the buggy cards, blacklist
859 * all radeon cards on Macs and whitelist the good ones. That way we're prepared for the future. If
860 * this workaround is activated on cards that do not need it, it won't break things, just affect
861 * performance negatively. */
862 TRACE("Enabling vertex texture coord fixes in vertex shaders.\n");
863 gl_info->quirks |= WINED3D_QUIRK_SET_TEXCOORD_W;
866 static void quirk_clip_varying(struct wined3d_gl_info *gl_info)
868 gl_info->quirks |= WINED3D_QUIRK_GLSL_CLIP_VARYING;
871 static void quirk_allows_specular_alpha(struct wined3d_gl_info *gl_info)
873 gl_info->quirks |= WINED3D_QUIRK_ALLOWS_SPECULAR_ALPHA;
876 static void quirk_disable_nvvp_clip(struct wined3d_gl_info *gl_info)
878 gl_info->quirks |= WINED3D_QUIRK_NV_CLIP_BROKEN;
881 static void quirk_fbo_tex_update(struct wined3d_gl_info *gl_info)
883 gl_info->quirks |= WINED3D_QUIRK_FBO_TEX_UPDATE;
886 static void quirk_broken_rgba16(struct wined3d_gl_info *gl_info)
888 gl_info->quirks |= WINED3D_QUIRK_BROKEN_RGBA16;
891 static void quirk_infolog_spam(struct wined3d_gl_info *gl_info)
893 gl_info->quirks |= WINED3D_QUIRK_INFO_LOG_SPAM;
896 static void quirk_limited_tex_filtering(struct wined3d_gl_info *gl_info)
898 /* Nvidia GeForce 6xxx and 7xxx support accelerated VTF only on a few
899 selected texture formats. They are apparently the only DX9 class GPUs
900 supporting VTF.
901 Also, DX9-era GPUs are somewhat limited with float textures
902 filtering and blending. */
903 gl_info->quirks |= WINED3D_QUIRK_LIMITED_TEX_FILTERING;
906 struct driver_quirk
908 BOOL (*match)(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
909 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device);
910 void (*apply)(struct wined3d_gl_info *gl_info);
911 const char *description;
914 static const struct driver_quirk quirk_table[] =
917 match_amd_r300_to_500,
918 quirk_amd_dx9,
919 "AMD normalized texrect quirk"
921 /* MacOS advertises more GLSL vertex shader uniforms than supported by the hardware, and if more are
922 * used it falls back to software. While the compiler can detect if the shader uses all declared
923 * uniforms, the optimization fails if the shader uses relative addressing. So any GLSL shader
924 * using relative addressing falls back to software.
926 * ARB vp gives the correct amount of uniforms, so use it instead of GLSL. */
928 match_apple,
929 quirk_apple_glsl_constants,
930 "Apple GLSL uniform override"
933 match_geforce5,
934 quirk_no_np2,
935 "Geforce 5 NP2 disable"
938 match_apple_intel,
939 quirk_texcoord_w,
940 "Init texcoord .w for Apple Intel GPU driver"
943 match_apple_nonr500ati,
944 quirk_texcoord_w,
945 "Init texcoord .w for Apple ATI >= r600 GPU driver"
948 match_dx10_capable,
949 quirk_clip_varying,
950 "Reserved varying for gl_ClipPos"
953 /* GL_EXT_secondary_color does not allow 4 component secondary colors, but most
954 * GL implementations accept it. The Mac GL is the only implementation known to
955 * reject it.
957 * If we can pass 4 component specular colors, do it, because (a) we don't have
958 * to screw around with the data, and (b) the D3D fixed function vertex pipeline
959 * passes specular alpha to the pixel shader if any is used. Otherwise the
960 * specular alpha is used to pass the fog coordinate, which we pass to opengl
961 * via GL_EXT_fog_coord.
963 match_allows_spec_alpha,
964 quirk_allows_specular_alpha,
965 "Allow specular alpha quirk"
968 match_broken_nv_clip,
969 quirk_disable_nvvp_clip,
970 "Apple NV_vertex_program clip bug quirk"
973 match_fbo_tex_update,
974 quirk_fbo_tex_update,
975 "FBO rebind for attachment updates"
978 match_broken_rgba16,
979 quirk_broken_rgba16,
980 "True RGBA16 is not available"
983 match_fglrx,
984 quirk_infolog_spam,
985 "Not printing GLSL infolog"
988 match_not_dx10_capable,
989 quirk_limited_tex_filtering,
990 "Texture filtering, blending and VTF support is limited"
994 /* Certain applications (Steam) complain if we report an outdated driver version. In general,
995 * reporting a driver version is moot because we are not the Windows driver, and we have different
996 * bugs, features, etc.
998 * The driver version has the form "x.y.z.w".
1000 * "x" is the Windows version the driver is meant for:
1001 * 4 -> 95/98/NT4
1002 * 5 -> 2000
1003 * 6 -> 2000/XP
1004 * 7 -> Vista
1005 * 8 -> Win 7
1007 * "y" is the maximum Direct3D version the driver supports.
1008 * y -> d3d version mapping:
1009 * 11 -> d3d6
1010 * 12 -> d3d7
1011 * 13 -> d3d8
1012 * 14 -> d3d9
1013 * 15 -> d3d10
1014 * 16 -> d3d10.1
1015 * 17 -> d3d11
1017 * "z" is the subversion number.
1019 * "w" is the vendor specific driver build number.
1022 struct driver_version_information
1024 enum wined3d_display_driver driver;
1025 enum wined3d_driver_model driver_model;
1026 const char *driver_name; /* name of Windows driver */
1027 WORD version; /* version word ('y'), contained in low word of DriverVersion.HighPart */
1028 WORD subversion; /* subversion word ('z'), contained in high word of DriverVersion.LowPart */
1029 WORD build; /* build number ('w'), contained in low word of DriverVersion.LowPart */
1032 /* The driver version table contains driver information for different devices on several OS versions. */
1033 static const struct driver_version_information driver_version_table[] =
1035 /* AMD
1036 * - Radeon HD2x00 (R600) and up supported by current drivers.
1037 * - Radeon 9500 (R300) - X1*00 (R5xx) supported up to Catalyst 9.3 (Linux) and 10.2 (XP/Vista/Win7)
1038 * - Radeon 7xxx (R100) - 9250 (RV250) supported up to Catalyst 6.11 (XP)
1039 * - Rage 128 supported up to XP, latest official build 6.13.3279 dated October 2001 */
1040 {DRIVER_AMD_RAGE_128PRO, DRIVER_MODEL_NT5X, "ati2dvaa.dll", 13, 3279, 0},
1041 {DRIVER_AMD_R100, DRIVER_MODEL_NT5X, "ati2dvag.dll", 14, 10, 6614},
1042 {DRIVER_AMD_R300, DRIVER_MODEL_NT5X, "ati2dvag.dll", 14, 10, 6764},
1043 {DRIVER_AMD_R600, DRIVER_MODEL_NT5X, "ati2dvag.dll", 14, 10, 8681},
1044 {DRIVER_AMD_R300, DRIVER_MODEL_NT6X, "atiumdag.dll", 14, 10, 741 },
1045 {DRIVER_AMD_R600, DRIVER_MODEL_NT6X, "atiumdag.dll", 14, 10, 741 },
1047 /* Intel
1048 * The drivers are unified but not all versions support all GPUs. At some point the 2k/xp
1049 * drivers used ialmrnt5.dll for GMA800/GMA900 but at some point the file was renamed to
1050 * igxprd32.dll but the GMA800 driver was never updated. */
1051 {DRIVER_INTEL_GMA800, DRIVER_MODEL_NT5X, "ialmrnt5.dll", 14, 10, 3889},
1052 {DRIVER_INTEL_GMA900, DRIVER_MODEL_NT5X, "igxprd32.dll", 14, 10, 4764},
1053 {DRIVER_INTEL_GMA950, DRIVER_MODEL_NT5X, "igxprd32.dll", 14, 10, 4926},
1054 {DRIVER_INTEL_GMA3000, DRIVER_MODEL_NT5X, "igxprd32.dll", 14, 10, 5218},
1055 {DRIVER_INTEL_GMA950, DRIVER_MODEL_NT6X, "igdumd32.dll", 14, 10, 1504},
1056 {DRIVER_INTEL_GMA3000, DRIVER_MODEL_NT6X, "igdumd32.dll", 15, 10, 1666},
1058 /* Nvidia
1059 * - Geforce6 and newer cards are supported by the current driver (197.x) on XP-Win7
1060 * - GeforceFX support is up to 173.x on <= XP
1061 * - Geforce2MX/3/4 up to 96.x on <= XP
1062 * - TNT/Geforce1/2 up to 71.x on <= XP
1063 * All version numbers used below are from the Linux nvidia drivers. */
1064 {DRIVER_NVIDIA_TNT, DRIVER_MODEL_NT5X, "nv4_disp.dll", 14, 10, 7186},
1065 {DRIVER_NVIDIA_GEFORCE2MX, DRIVER_MODEL_NT5X, "nv4_disp.dll", 14, 10, 9371},
1066 {DRIVER_NVIDIA_GEFORCEFX, DRIVER_MODEL_NT5X, "nv4_disp.dll", 14, 11, 7516},
1067 {DRIVER_NVIDIA_GEFORCE6, DRIVER_MODEL_NT5X, "nv4_disp.dll", 15, 12, 6658},
1068 {DRIVER_NVIDIA_GEFORCE6, DRIVER_MODEL_NT6X, "nvd3dum.dll", 15, 12, 6658},
1071 struct gpu_description
1073 WORD vendor; /* reported PCI card vendor ID */
1074 WORD card; /* reported PCI card device ID */
1075 const char *description; /* Description of the card e.g. NVIDIA RIVA TNT */
1076 enum wined3d_display_driver driver;
1077 unsigned int vidmem;
1080 /* The amount of video memory stored in the gpu description table is the minimum amount of video memory
1081 * found on a board containing a specific GPU. */
1082 static const struct gpu_description gpu_description_table[] =
1084 /* Nvidia cards */
1085 {HW_VENDOR_NVIDIA, CARD_NVIDIA_RIVA_TNT, "NVIDIA RIVA TNT", DRIVER_NVIDIA_TNT, 16 },
1086 {HW_VENDOR_NVIDIA, CARD_NVIDIA_RIVA_TNT2, "NVIDIA RIVA TNT2/TNT2 Pro", DRIVER_NVIDIA_TNT, 32 },
1087 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE, "NVIDIA GeForce 256", DRIVER_NVIDIA_TNT, 32 },
1088 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE2, "NVIDIA GeForce2 GTS/GeForce2 Pro", DRIVER_NVIDIA_TNT, 32 },
1089 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE2_MX, "NVIDIA GeForce2 MX/MX 400", DRIVER_NVIDIA_GEFORCE2MX,32 },
1090 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE3, "NVIDIA GeForce3", DRIVER_NVIDIA_GEFORCE2MX,64 },
1091 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE4_MX, "NVIDIA GeForce4 MX 460", DRIVER_NVIDIA_GEFORCE2MX,64 },
1092 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE4_TI4200, "NVIDIA GeForce4 Ti 4200", DRIVER_NVIDIA_GEFORCE2MX,64, },
1093 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCEFX_5200, "NVIDIA GeForce FX 5200", DRIVER_NVIDIA_GEFORCEFX, 64 },
1094 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCEFX_5600, "NVIDIA GeForce FX 5600", DRIVER_NVIDIA_GEFORCEFX, 128 },
1095 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCEFX_5800, "NVIDIA GeForce FX 5800", DRIVER_NVIDIA_GEFORCEFX, 256 },
1096 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_6200, "NVIDIA GeForce 6200", DRIVER_NVIDIA_GEFORCE6, 64 },
1097 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_6600GT, "NVIDIA GeForce 6600 GT", DRIVER_NVIDIA_GEFORCE6, 128 },
1098 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_6800, "NVIDIA GeForce 6800", DRIVER_NVIDIA_GEFORCE6, 128 },
1099 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7300, "NVIDIA GeForce Go 7300", DRIVER_NVIDIA_GEFORCE6, 256 },
1100 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7400, "NVIDIA GeForce Go 7400", DRIVER_NVIDIA_GEFORCE6, 256 },
1101 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7600, "NVIDIA GeForce 7600 GT", DRIVER_NVIDIA_GEFORCE6, 256 },
1102 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7800GT, "NVIDIA GeForce 7800 GT", DRIVER_NVIDIA_GEFORCE6, 256 },
1103 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8300GS, "NVIDIA GeForce 8300 GS", DRIVER_NVIDIA_GEFORCE6, 128 },
1104 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8400GS, "NVIDIA GeForce 8400 GS", DRIVER_NVIDIA_GEFORCE6, 128 },
1105 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8600GT, "NVIDIA GeForce 8600 GT", DRIVER_NVIDIA_GEFORCE6, 256 },
1106 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8600MGT, "NVIDIA GeForce 8600M GT", DRIVER_NVIDIA_GEFORCE6, 512 },
1107 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8800GTS, "NVIDIA GeForce 8800 GTS", DRIVER_NVIDIA_GEFORCE6, 320 },
1108 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8800GTX, "NVIDIA GeForce 8800 GTX", DRIVER_NVIDIA_GEFORCE6, 768 },
1109 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9200, "NVIDIA GeForce 9200", DRIVER_NVIDIA_GEFORCE6, 256 },
1110 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9400M, "NVIDIA GeForce 9400M", DRIVER_NVIDIA_GEFORCE6, 256 },
1111 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9400GT, "NVIDIA GeForce 9400 GT", DRIVER_NVIDIA_GEFORCE6, 256 },
1112 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9500GT, "NVIDIA GeForce 9500 GT", DRIVER_NVIDIA_GEFORCE6, 256 },
1113 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9600GT, "NVIDIA GeForce 9600 GT", DRIVER_NVIDIA_GEFORCE6, 384 },
1114 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9800GT, "NVIDIA GeForce 9800 GT", DRIVER_NVIDIA_GEFORCE6, 512 },
1115 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_210, "NVIDIA GeForce 210", DRIVER_NVIDIA_GEFORCE6, 512 },
1116 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT220, "NVIDIA GeForce GT 220", DRIVER_NVIDIA_GEFORCE6, 512 },
1117 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT240, "NVIDIA GeForce GT 240", DRIVER_NVIDIA_GEFORCE6, 512 },
1118 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX260, "NVIDIA GeForce GTX 260", DRIVER_NVIDIA_GEFORCE6, 1024},
1119 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX275, "NVIDIA GeForce GTX 275", DRIVER_NVIDIA_GEFORCE6, 896 },
1120 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX280, "NVIDIA GeForce GTX 280", DRIVER_NVIDIA_GEFORCE6, 1024},
1121 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_320M, "NVIDIA GeForce 320M", DRIVER_NVIDIA_GEFORCE6, 256},
1122 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT320M, "NVIDIA GeForce GT 320M", DRIVER_NVIDIA_GEFORCE6, 1024},
1123 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT325M, "NVIDIA GeForce GT 325M", DRIVER_NVIDIA_GEFORCE6, 1024},
1124 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT330, "NVIDIA GeForce GT 330", DRIVER_NVIDIA_GEFORCE6, 1024},
1125 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTS350M, "NVIDIA GeForce GTS 350M", DRIVER_NVIDIA_GEFORCE6, 1024},
1126 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT420, "NVIDIA GeForce GT 420", DRIVER_NVIDIA_GEFORCE6, 2048},
1127 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT430, "NVIDIA GeForce GT 430", DRIVER_NVIDIA_GEFORCE6, 1024},
1128 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT440, "NVIDIA GeForce GT 440", DRIVER_NVIDIA_GEFORCE6, 1024},
1129 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTS450, "NVIDIA GeForce GTS 450", DRIVER_NVIDIA_GEFORCE6, 1024},
1130 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX460, "NVIDIA GeForce GTX 460", DRIVER_NVIDIA_GEFORCE6, 768 },
1131 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX460M, "NVIDIA GeForce GTX 460M", DRIVER_NVIDIA_GEFORCE6, 1536},
1132 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX465, "NVIDIA GeForce GTX 465", DRIVER_NVIDIA_GEFORCE6, 1024},
1133 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX470, "NVIDIA GeForce GTX 470", DRIVER_NVIDIA_GEFORCE6, 1280},
1134 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX480, "NVIDIA GeForce GTX 480", DRIVER_NVIDIA_GEFORCE6, 1536},
1135 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT540M, "NVIDIA GeForce GT 540M", DRIVER_NVIDIA_GEFORCE6, 1024},
1136 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX550, "NVIDIA GeForce GTX 550 Ti", DRIVER_NVIDIA_GEFORCE6, 1024},
1137 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT555M, "NVIDIA GeForce GT 555M", DRIVER_NVIDIA_GEFORCE6, 1024},
1138 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX560TI, "NVIDIA GeForce GTX 560 Ti", DRIVER_NVIDIA_GEFORCE6, 1024},
1139 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX560, "NVIDIA GeForce GTX 560", DRIVER_NVIDIA_GEFORCE6, 1024},
1140 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX570, "NVIDIA GeForce GTX 570", DRIVER_NVIDIA_GEFORCE6, 1280},
1141 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX580, "NVIDIA GeForce GTX 580", DRIVER_NVIDIA_GEFORCE6, 1536},
1143 /* AMD cards */
1144 {HW_VENDOR_AMD, CARD_AMD_RAGE_128PRO, "ATI Rage Fury", DRIVER_AMD_RAGE_128PRO, 16 },
1145 {HW_VENDOR_AMD, CARD_AMD_RADEON_7200, "ATI RADEON 7200 SERIES", DRIVER_AMD_R100, 32 },
1146 {HW_VENDOR_AMD, CARD_AMD_RADEON_8500, "ATI RADEON 8500 SERIES", DRIVER_AMD_R100, 64 },
1147 {HW_VENDOR_AMD, CARD_AMD_RADEON_9500, "ATI Radeon 9500", DRIVER_AMD_R300, 64 },
1148 {HW_VENDOR_AMD, CARD_AMD_RADEON_XPRESS_200M, "ATI RADEON XPRESS 200M Series", DRIVER_AMD_R300, 64 },
1149 {HW_VENDOR_AMD, CARD_AMD_RADEON_X700, "ATI Radeon X700 SE", DRIVER_AMD_R300, 128 },
1150 {HW_VENDOR_AMD, CARD_AMD_RADEON_X1600, "ATI Radeon X1600 Series", DRIVER_AMD_R300, 128 },
1151 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD2350, "ATI Mobility Radeon HD 2350", DRIVER_AMD_R600, 256 },
1152 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD2600, "ATI Mobility Radeon HD 2600", DRIVER_AMD_R600, 256 },
1153 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD2900, "ATI Radeon HD 2900 XT", DRIVER_AMD_R600, 512 },
1154 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD3200, "ATI Radeon HD 3200 Graphics", DRIVER_AMD_R600, 128 },
1155 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4350, "ATI Radeon HD 4350", DRIVER_AMD_R600, 256 },
1156 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4600, "ATI Radeon HD 4600 Series", DRIVER_AMD_R600, 512 },
1157 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4700, "ATI Radeon HD 4700 Series", DRIVER_AMD_R600, 512 },
1158 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4800, "ATI Radeon HD 4800 Series", DRIVER_AMD_R600, 512 },
1159 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5400, "ATI Radeon HD 5400 Series", DRIVER_AMD_R600, 512 },
1160 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5600, "ATI Radeon HD 5600 Series", DRIVER_AMD_R600, 512 },
1161 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5700, "ATI Radeon HD 5700 Series", DRIVER_AMD_R600, 512 },
1162 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5800, "ATI Radeon HD 5800 Series", DRIVER_AMD_R600, 1024},
1163 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5900, "ATI Radeon HD 5900 Series", DRIVER_AMD_R600, 1024},
1164 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6300, "AMD Radeon HD 6300 series Graphics", DRIVER_AMD_R600, 1024},
1165 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6400, "AMD Radeon HD 6400 Series", DRIVER_AMD_R600, 1024},
1166 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6410D, "AMD Radeon HD 6410D", DRIVER_AMD_R600, 1024},
1167 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6550D, "AMD Radeon HD 6550D", DRIVER_AMD_R600, 1024},
1168 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6600, "AMD Radeon HD 6600 Series", DRIVER_AMD_R600, 1024},
1169 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6600M, "AMD Radeon HD 6600M Series", DRIVER_AMD_R600, 512 },
1170 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6800, "AMD Radeon HD 6800 Series", DRIVER_AMD_R600, 1024},
1171 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6900, "AMD Radeon HD 6900 Series", DRIVER_AMD_R600, 2048},
1172 /* Intel cards */
1173 {HW_VENDOR_INTEL, CARD_INTEL_830M, "Intel(R) 82830M Graphics Controller", DRIVER_INTEL_GMA800, 32 },
1174 {HW_VENDOR_INTEL, CARD_INTEL_855GM, "Intel(R) 82852/82855 GM/GME Graphics Controller", DRIVER_INTEL_GMA800, 32 },
1175 {HW_VENDOR_INTEL, CARD_INTEL_845G, "Intel(R) 845G", DRIVER_INTEL_GMA800, 32 },
1176 {HW_VENDOR_INTEL, CARD_INTEL_865G, "Intel(R) 82865G Graphics Controller", DRIVER_INTEL_GMA800, 32 },
1177 {HW_VENDOR_INTEL, CARD_INTEL_915G, "Intel(R) 82915G/GV/910GL Express Chipset Family", DRIVER_INTEL_GMA900, 64 },
1178 {HW_VENDOR_INTEL, CARD_INTEL_E7221G, "Intel(R) E7221G", DRIVER_INTEL_GMA900, 64 },
1179 {HW_VENDOR_INTEL, CARD_INTEL_915GM, "Mobile Intel(R) 915GM/GMS,910GML Express Chipset Family", DRIVER_INTEL_GMA900, 64 },
1180 {HW_VENDOR_INTEL, CARD_INTEL_945G, "Intel(R) 945G", DRIVER_INTEL_GMA950, 64 },
1181 {HW_VENDOR_INTEL, CARD_INTEL_945GM, "Mobile Intel(R) 945GM Express Chipset Family", DRIVER_INTEL_GMA950, 64 },
1182 {HW_VENDOR_INTEL, CARD_INTEL_945GME, "Intel(R) 945GME", DRIVER_INTEL_GMA950, 64 },
1183 {HW_VENDOR_INTEL, CARD_INTEL_Q35, "Intel(R) Q35", DRIVER_INTEL_GMA950, 64 },
1184 {HW_VENDOR_INTEL, CARD_INTEL_G33, "Intel(R) G33", DRIVER_INTEL_GMA950, 64 },
1185 {HW_VENDOR_INTEL, CARD_INTEL_Q33, "Intel(R) Q33", DRIVER_INTEL_GMA950, 64 },
1186 {HW_VENDOR_INTEL, CARD_INTEL_PNVG, "Intel(R) IGD", DRIVER_INTEL_GMA950, 64 },
1187 {HW_VENDOR_INTEL, CARD_INTEL_PNVM, "Intel(R) IGD", DRIVER_INTEL_GMA950, 64 },
1188 {HW_VENDOR_INTEL, CARD_INTEL_965Q, "Intel(R) 965Q", DRIVER_INTEL_GMA3000, 128},
1189 {HW_VENDOR_INTEL, CARD_INTEL_965G, "Intel(R) 965G", DRIVER_INTEL_GMA3000, 128},
1190 {HW_VENDOR_INTEL, CARD_INTEL_946GZ, "Intel(R) 946GZ", DRIVER_INTEL_GMA3000, 128},
1191 {HW_VENDOR_INTEL, CARD_INTEL_965GM, "Mobile Intel(R) 965 Express Chipset Family", DRIVER_INTEL_GMA3000, 128},
1192 {HW_VENDOR_INTEL, CARD_INTEL_965GME, "Intel(R) 965GME", DRIVER_INTEL_GMA3000, 128},
1193 {HW_VENDOR_INTEL, CARD_INTEL_GM45, "Mobile Intel(R) GM45 Express Chipset Family", DRIVER_INTEL_GMA3000, 512},
1194 {HW_VENDOR_INTEL, CARD_INTEL_IGD, "Intel(R) Integrated Graphics Device", DRIVER_INTEL_GMA3000, 512},
1195 {HW_VENDOR_INTEL, CARD_INTEL_G45, "Intel(R) G45/G43", DRIVER_INTEL_GMA3000, 512},
1196 {HW_VENDOR_INTEL, CARD_INTEL_Q45, "Intel(R) Q45/Q43", DRIVER_INTEL_GMA3000, 512},
1197 {HW_VENDOR_INTEL, CARD_INTEL_G41, "Intel(R) G41", DRIVER_INTEL_GMA3000, 512},
1198 {HW_VENDOR_INTEL, CARD_INTEL_B43, "Intel(R) B43", DRIVER_INTEL_GMA3000, 512},
1199 {HW_VENDOR_INTEL, CARD_INTEL_ILKD, "Intel(R) Ironlake Desktop", DRIVER_INTEL_GMA3000, 1024},
1200 {HW_VENDOR_INTEL, CARD_INTEL_ILKM, "Intel(R) Ironlake Mobile", DRIVER_INTEL_GMA3000, 1024},
1201 {HW_VENDOR_INTEL, CARD_INTEL_SNBD, "Intel(R) Sandybridge Desktop", DRIVER_INTEL_GMA3000, 1024},
1202 {HW_VENDOR_INTEL, CARD_INTEL_SNBM, "Intel(R) Sandybridge Mobile", DRIVER_INTEL_GMA3000, 1024},
1203 {HW_VENDOR_INTEL, CARD_INTEL_SNBS, "Intel(R) Sandybridge Server", DRIVER_INTEL_GMA3000, 1024},
1204 {HW_VENDOR_INTEL, CARD_INTEL_IVBD, "Intel(R) Ivybridge Desktop", DRIVER_INTEL_GMA3000, 1024},
1205 {HW_VENDOR_INTEL, CARD_INTEL_IVBM, "Intel(R) Ivybridge Mobile", DRIVER_INTEL_GMA3000, 1024},
1206 {HW_VENDOR_INTEL, CARD_INTEL_IVBS, "Intel(R) Ivybridge Server", DRIVER_INTEL_GMA3000, 1024},
1209 static const struct driver_version_information *get_driver_version_info(enum wined3d_display_driver driver,
1210 enum wined3d_driver_model driver_model)
1212 unsigned int i;
1214 TRACE("Looking up version info for driver=%d driver_model=%d\n", driver, driver_model);
1215 for (i = 0; i < (sizeof(driver_version_table) / sizeof(driver_version_table[0])); i++)
1217 const struct driver_version_information *entry = &driver_version_table[i];
1219 if (entry->driver == driver && entry->driver_model == driver_model)
1221 TRACE_(d3d_caps)("Found driver '%s' version=%d subversion=%d build=%d\n",
1222 entry->driver_name, entry->version, entry->subversion, entry->build);
1224 return entry;
1227 return NULL;
1230 static void init_driver_info(struct wined3d_driver_info *driver_info,
1231 enum wined3d_pci_vendor vendor, enum wined3d_pci_device device)
1233 OSVERSIONINFOW os_version;
1234 WORD driver_os_version;
1235 unsigned int i;
1236 enum wined3d_display_driver driver = DRIVER_UNKNOWN;
1237 enum wined3d_driver_model driver_model;
1238 const struct driver_version_information *version_info;
1240 if (wined3d_settings.pci_vendor_id != PCI_VENDOR_NONE)
1242 TRACE_(d3d_caps)("Overriding PCI vendor ID with: %04x\n", wined3d_settings.pci_vendor_id);
1243 vendor = wined3d_settings.pci_vendor_id;
1245 driver_info->vendor = vendor;
1247 if (wined3d_settings.pci_device_id != PCI_DEVICE_NONE)
1249 TRACE_(d3d_caps)("Overriding PCI device ID with: %04x\n", wined3d_settings.pci_device_id);
1250 device = wined3d_settings.pci_device_id;
1252 driver_info->device = device;
1254 /* Set a default amount of video memory (64MB). In general this code isn't used unless the user
1255 * overrides the pci ids to a card which is not in our database. */
1256 driver_info->vidmem = WINE_DEFAULT_VIDMEM;
1258 memset(&os_version, 0, sizeof(os_version));
1259 os_version.dwOSVersionInfoSize = sizeof(os_version);
1260 if (!GetVersionExW(&os_version))
1262 ERR("Failed to get OS version, reporting 2000/XP.\n");
1263 driver_os_version = 6;
1264 driver_model = DRIVER_MODEL_NT5X;
1266 else
1268 TRACE("OS version %u.%u.\n", os_version.dwMajorVersion, os_version.dwMinorVersion);
1269 switch (os_version.dwMajorVersion)
1271 case 4:
1272 /* If needed we could distinguish between 9x and NT4, but this code won't make
1273 * sense for NT4 since it had no way to obtain this info through DirectDraw 3.0.
1275 driver_os_version = 4;
1276 driver_model = DRIVER_MODEL_WIN9X;
1277 break;
1279 case 5:
1280 driver_os_version = 6;
1281 driver_model = DRIVER_MODEL_NT5X;
1282 break;
1284 case 6:
1285 if (os_version.dwMinorVersion == 0)
1287 driver_os_version = 7;
1288 driver_model = DRIVER_MODEL_NT6X;
1290 else
1292 if (os_version.dwMinorVersion > 1)
1294 FIXME("Unhandled OS version %u.%u, reporting Win 7.\n",
1295 os_version.dwMajorVersion, os_version.dwMinorVersion);
1297 driver_os_version = 8;
1298 driver_model = DRIVER_MODEL_NT6X;
1300 break;
1302 default:
1303 FIXME("Unhandled OS version %u.%u, reporting 2000/XP.\n",
1304 os_version.dwMajorVersion, os_version.dwMinorVersion);
1305 driver_os_version = 6;
1306 driver_model = DRIVER_MODEL_NT5X;
1307 break;
1311 /* When we reach this stage we always have a vendor or device id (it can be a default one).
1312 * This means that unless the ids are overriden, we will always find a GPU description. */
1313 for (i = 0; i < (sizeof(gpu_description_table) / sizeof(gpu_description_table[0])); i++)
1315 if (vendor == gpu_description_table[i].vendor && device == gpu_description_table[i].card)
1317 TRACE_(d3d_caps)("Found card %04x:%04x in driver DB.\n", vendor, device);
1319 driver_info->description = gpu_description_table[i].description;
1320 driver_info->vidmem = gpu_description_table[i].vidmem * 1024*1024;
1321 driver = gpu_description_table[i].driver;
1322 break;
1326 if (wined3d_settings.emulated_textureram)
1328 TRACE_(d3d_caps)("Overriding amount of video memory with: %d byte\n", wined3d_settings.emulated_textureram);
1329 driver_info->vidmem = wined3d_settings.emulated_textureram;
1332 /* Try to obtain driver version information for the current Windows version. This fails in
1333 * some cases:
1334 * - the gpu is not available on the currently selected OS version:
1335 * - Geforce GTX480 on Win98. When running applications in compatibility mode on Windows,
1336 * version information for the current Windows version is returned instead of faked info.
1337 * We do the same and assume the default Windows version to emulate is WinXP.
1339 * - Videocard is a Riva TNT but winver is set to win7 (there are no drivers for this beast)
1340 * For now return the XP driver info. Perhaps later on we should return VESA.
1342 * - the gpu is not in our database (can happen when the user overrides the vendor_id / device_id)
1343 * This could be an indication that our database is not up to date, so this should be fixed.
1345 version_info = get_driver_version_info(driver, driver_model);
1346 if (version_info)
1348 driver_info->name = version_info->driver_name;
1349 driver_info->version_high = MAKEDWORD_VERSION(driver_os_version, version_info->version);
1350 driver_info->version_low = MAKEDWORD_VERSION(version_info->subversion, version_info->build);
1352 else
1354 version_info = get_driver_version_info(driver, DRIVER_MODEL_NT5X);
1355 if (version_info)
1357 driver_info->name = version_info->driver_name;
1358 driver_info->version_high = MAKEDWORD_VERSION(driver_os_version, version_info->version);
1359 driver_info->version_low = MAKEDWORD_VERSION(version_info->subversion, version_info->build);
1361 else
1363 driver_info->description = "Direct3D HAL";
1364 driver_info->name = "Display";
1365 driver_info->version_high = MAKEDWORD_VERSION(driver_os_version, 15);
1366 driver_info->version_low = MAKEDWORD_VERSION(8, 6); /* Nvidia RIVA TNT, arbitrary */
1368 FIXME("Unable to find a driver/device info for vendor_id=%#x device_id=%#x for driver_model=%d\n",
1369 vendor, device, driver_model);
1373 TRACE_(d3d_caps)("Reporting (fake) driver version 0x%08x-0x%08x.\n",
1374 driver_info->version_high, driver_info->version_low);
1377 /* Context activation is done by the caller. */
1378 static void fixup_extensions(struct wined3d_gl_info *gl_info, const char *gl_renderer,
1379 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
1381 unsigned int i;
1383 for (i = 0; i < (sizeof(quirk_table) / sizeof(*quirk_table)); ++i)
1385 if (!quirk_table[i].match(gl_info, gl_renderer, gl_vendor, card_vendor, device)) continue;
1386 TRACE_(d3d_caps)("Applying driver quirk \"%s\".\n", quirk_table[i].description);
1387 quirk_table[i].apply(gl_info);
1390 /* Find out if PBOs work as they are supposed to. */
1391 test_pbo_functionality(gl_info);
1394 static DWORD wined3d_parse_gl_version(const char *gl_version)
1396 const char *ptr = gl_version;
1397 int major, minor;
1399 major = atoi(ptr);
1400 if (major <= 0) ERR_(d3d_caps)("Invalid opengl major version: %d.\n", major);
1402 while (isdigit(*ptr)) ++ptr;
1403 if (*ptr++ != '.') ERR_(d3d_caps)("Invalid opengl version string: %s.\n", debugstr_a(gl_version));
1405 minor = atoi(ptr);
1407 TRACE_(d3d_caps)("Found OpenGL version: %d.%d.\n", major, minor);
1409 return MAKEDWORD_VERSION(major, minor);
1412 static enum wined3d_gl_vendor wined3d_guess_gl_vendor(const struct wined3d_gl_info *gl_info,
1413 const char *gl_vendor_string, const char *gl_renderer)
1416 /* MacOS has various specialities in the extensions it advertises. Some have to be loaded from
1417 * the opengl 1.2+ core, while other extensions are advertised, but software emulated. So try to
1418 * detect the Apple OpenGL implementation to apply some extension fixups afterwards.
1420 * Detecting this isn't really easy. The vendor string doesn't mention Apple. Compile-time checks
1421 * aren't sufficient either because a Linux binary may display on a macos X server via remote X11.
1422 * So try to detect the GL implementation by looking at certain Apple extensions. Some extensions
1423 * like client storage might be supported on other implementations too, but GL_APPLE_flush_render
1424 * is specific to the Mac OS X window management, and GL_APPLE_ycbcr_422 is QuickTime specific. So
1425 * the chance that other implementations support them is rather small since Win32 QuickTime uses
1426 * DirectDraw, not OpenGL. */
1427 if (gl_info->supported[APPLE_FENCE]
1428 && gl_info->supported[APPLE_CLIENT_STORAGE]
1429 && gl_info->supported[APPLE_FLUSH_RENDER]
1430 && gl_info->supported[APPLE_YCBCR_422])
1431 return GL_VENDOR_APPLE;
1433 if (strstr(gl_vendor_string, "NVIDIA"))
1434 return GL_VENDOR_NVIDIA;
1436 if (strstr(gl_vendor_string, "ATI"))
1437 return GL_VENDOR_FGLRX;
1439 if (strstr(gl_vendor_string, "Intel(R)")
1440 /* Intel switched from Intel(R) to Intel® recently, so just match Intel. */
1441 || strstr(gl_renderer, "Intel")
1442 || strstr(gl_vendor_string, "Intel Inc."))
1443 return GL_VENDOR_INTEL;
1445 if (strstr(gl_vendor_string, "Mesa")
1446 || strstr(gl_vendor_string, "Advanced Micro Devices, Inc.")
1447 || strstr(gl_vendor_string, "DRI R300 Project")
1448 || strstr(gl_vendor_string, "X.Org R300 Project")
1449 || strstr(gl_vendor_string, "Tungsten Graphics, Inc")
1450 || strstr(gl_vendor_string, "VMware, Inc.")
1451 || strstr(gl_renderer, "Mesa")
1452 || strstr(gl_renderer, "Gallium"))
1453 return GL_VENDOR_MESA;
1455 FIXME_(d3d_caps)("Received unrecognized GL_VENDOR %s. Returning GL_VENDOR_UNKNOWN.\n",
1456 debugstr_a(gl_vendor_string));
1458 return GL_VENDOR_UNKNOWN;
1461 static enum wined3d_pci_vendor wined3d_guess_card_vendor(const char *gl_vendor_string, const char *gl_renderer)
1463 if (strstr(gl_vendor_string, "NVIDIA")
1464 || strstr(gl_vendor_string, "Nouveau")
1465 || strstr(gl_vendor_string, "nouveau"))
1466 return HW_VENDOR_NVIDIA;
1468 if (strstr(gl_vendor_string, "ATI")
1469 || strstr(gl_vendor_string, "Advanced Micro Devices, Inc.")
1470 || strstr(gl_vendor_string, "X.Org R300 Project")
1471 || strstr(gl_renderer, "AMD")
1472 || strstr(gl_renderer, "R100")
1473 || strstr(gl_renderer, "R200")
1474 || strstr(gl_renderer, "R300")
1475 || strstr(gl_renderer, "R600")
1476 || strstr(gl_renderer, "R700"))
1477 return HW_VENDOR_AMD;
1479 if (strstr(gl_vendor_string, "Intel(R)")
1480 /* Intel switched from Intel(R) to Intel® recently, so just match Intel. */
1481 || strstr(gl_renderer, "Intel")
1482 || strstr(gl_renderer, "i915")
1483 || strstr(gl_vendor_string, "Intel Inc."))
1484 return HW_VENDOR_INTEL;
1486 if (strstr(gl_vendor_string, "Mesa")
1487 || strstr(gl_vendor_string, "Brian Paul")
1488 || strstr(gl_vendor_string, "Tungsten Graphics, Inc")
1489 || strstr(gl_vendor_string, "VMware, Inc."))
1490 return HW_VENDOR_SOFTWARE;
1492 FIXME_(d3d_caps)("Received unrecognized GL_VENDOR %s. Returning HW_VENDOR_NVIDIA.\n", debugstr_a(gl_vendor_string));
1494 return HW_VENDOR_NVIDIA;
1497 static UINT d3d_level_from_gl_info(const struct wined3d_gl_info *gl_info)
1499 UINT level = 0;
1501 if (gl_info->supported[ARB_MULTITEXTURE])
1502 level = 6;
1503 if (gl_info->supported[ARB_TEXTURE_COMPRESSION]
1504 && gl_info->supported[ARB_TEXTURE_CUBE_MAP]
1505 && gl_info->supported[ARB_TEXTURE_ENV_DOT3])
1506 level = 7;
1507 if (level == 7 && gl_info->supported[ARB_MULTISAMPLE]
1508 && gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
1509 level = 8;
1510 if (level == 8 && gl_info->supported[ARB_FRAGMENT_PROGRAM]
1511 && gl_info->supported[ARB_VERTEX_SHADER])
1512 level = 9;
1513 if (level == 9 && gl_info->supported[EXT_GPU_SHADER4])
1514 level = 10;
1516 return level;
1519 static enum wined3d_pci_device select_card_nvidia_binary(const struct wined3d_gl_info *gl_info,
1520 const char *gl_renderer)
1522 UINT d3d_level = d3d_level_from_gl_info(gl_info);
1523 unsigned int i;
1525 if (d3d_level >= 10)
1527 static const struct
1529 const char *renderer;
1530 enum wined3d_pci_device id;
1532 cards[] =
1534 {"GTX 580", CARD_NVIDIA_GEFORCE_GTX580}, /* Geforce 500 - highend */
1535 {"GTX 570", CARD_NVIDIA_GEFORCE_GTX570}, /* Geforce 500 - midend high */
1536 {"GTX 560 Ti", CARD_NVIDIA_GEFORCE_GTX560TI}, /* Geforce 500 - midend */
1537 {"GTX 560", CARD_NVIDIA_GEFORCE_GTX560}, /* Geforce 500 - midend */
1538 {"GT 555M", CARD_NVIDIA_GEFORCE_GT555M}, /* Geforce 500 - midend mobile */
1539 {"GTX 550 Ti", CARD_NVIDIA_GEFORCE_GTX550}, /* Geforce 500 - midend */
1540 {"GT 540M", CARD_NVIDIA_GEFORCE_GT540M}, /* Geforce 500 - midend mobile */
1541 {"GTX 480", CARD_NVIDIA_GEFORCE_GTX480}, /* Geforce 400 - highend */
1542 {"GTX 470", CARD_NVIDIA_GEFORCE_GTX470}, /* Geforce 400 - midend high */
1543 {"GTX 465", CARD_NVIDIA_GEFORCE_GTX465}, /* Geforce 400 - midend */
1544 {"GTX 460M", CARD_NVIDIA_GEFORCE_GTX460M}, /* Geforce 400 - highend mobile */
1545 {"GTX 460", CARD_NVIDIA_GEFORCE_GTX460}, /* Geforce 400 - midend */
1546 {"GTS 450", CARD_NVIDIA_GEFORCE_GTS450}, /* Geforce 400 - midend low */
1547 {"GT 440", CARD_NVIDIA_GEFORCE_GT440}, /* Geforce 400 - lowend */
1548 {"GT 430", CARD_NVIDIA_GEFORCE_GT430}, /* Geforce 400 - lowend */
1549 {"GT 420", CARD_NVIDIA_GEFORCE_GT420}, /* Geforce 400 - lowend */
1550 {"GT 330", CARD_NVIDIA_GEFORCE_GT330}, /* Geforce 300 - highend */
1551 {"GTS 360M", CARD_NVIDIA_GEFORCE_GTS350M}, /* Geforce 300 - highend mobile */
1552 {"GTS 350M", CARD_NVIDIA_GEFORCE_GTS350M}, /* Geforce 300 - highend mobile */
1553 {"GT 330M", CARD_NVIDIA_GEFORCE_GT325M}, /* Geforce 300 - midend mobile */
1554 {"GT 325M", CARD_NVIDIA_GEFORCE_GT325M}, /* Geforce 300 - midend mobile */
1555 {"GT 320M", CARD_NVIDIA_GEFORCE_GT320M}, /* Geforce 300 - midend mobile */
1556 {"320M", CARD_NVIDIA_GEFORCE_320M}, /* Geforce 300 - midend mobile */
1557 {"GTX 295", CARD_NVIDIA_GEFORCE_GTX280}, /* Geforce 200 - highend */
1558 {"GTX 285", CARD_NVIDIA_GEFORCE_GTX280}, /* Geforce 200 - highend */
1559 {"GTX 280", CARD_NVIDIA_GEFORCE_GTX280}, /* Geforce 200 - highend */
1560 {"GTX 275", CARD_NVIDIA_GEFORCE_GTX275}, /* Geforce 200 - midend high */
1561 {"GTX 260", CARD_NVIDIA_GEFORCE_GTX260}, /* Geforce 200 - midend */
1562 {"GT 240", CARD_NVIDIA_GEFORCE_GT240}, /* Geforce 200 - midend */
1563 {"GT 220", CARD_NVIDIA_GEFORCE_GT220}, /* Geforce 200 - lowend */
1564 {"Geforce 310", CARD_NVIDIA_GEFORCE_210}, /* Geforce 200 - lowend */
1565 {"Geforce 305", CARD_NVIDIA_GEFORCE_210}, /* Geforce 200 - lowend */
1566 {"Geforce 210", CARD_NVIDIA_GEFORCE_210}, /* Geforce 200 - lowend */
1567 {"G 210", CARD_NVIDIA_GEFORCE_210}, /* Geforce 200 - lowend */
1568 {"GTS 250", CARD_NVIDIA_GEFORCE_9800GT}, /* Geforce 9 - highend / Geforce 200 - midend */
1569 {"GTS 150", CARD_NVIDIA_GEFORCE_9800GT}, /* Geforce 9 - highend / Geforce 200 - midend */
1570 {"9800", CARD_NVIDIA_GEFORCE_9800GT}, /* Geforce 9 - highend / Geforce 200 - midend */
1571 {"GT 140", CARD_NVIDIA_GEFORCE_9600GT}, /* Geforce 9 - midend */
1572 {"9600", CARD_NVIDIA_GEFORCE_9600GT}, /* Geforce 9 - midend */
1573 {"GT 130", CARD_NVIDIA_GEFORCE_9500GT}, /* Geforce 9 - midend low / Geforce 200 - low */
1574 {"GT 120", CARD_NVIDIA_GEFORCE_9500GT}, /* Geforce 9 - midend low / Geforce 200 - low */
1575 {"9500", CARD_NVIDIA_GEFORCE_9500GT}, /* Geforce 9 - midend low / Geforce 200 - low */
1576 {"9400M", CARD_NVIDIA_GEFORCE_9400M}, /* Geforce 9 - lowend */
1577 {"9400", CARD_NVIDIA_GEFORCE_9400GT}, /* Geforce 9 - lowend */
1578 {"9300", CARD_NVIDIA_GEFORCE_9200}, /* Geforce 9 - lowend low */
1579 {"9200", CARD_NVIDIA_GEFORCE_9200}, /* Geforce 9 - lowend low */
1580 {"9100", CARD_NVIDIA_GEFORCE_9200}, /* Geforce 9 - lowend low */
1581 {"G 100", CARD_NVIDIA_GEFORCE_9200}, /* Geforce 9 - lowend low */
1582 {"8800 GTX", CARD_NVIDIA_GEFORCE_8800GTX}, /* Geforce 8 - highend high */
1583 {"8800", CARD_NVIDIA_GEFORCE_8800GTS}, /* Geforce 8 - highend */
1584 {"8600M", CARD_NVIDIA_GEFORCE_8600MGT}, /* Geforce 8 - midend mobile */
1585 {"8600 M", CARD_NVIDIA_GEFORCE_8600MGT}, /* Geforce 8 - midend mobile */
1586 {"8700", CARD_NVIDIA_GEFORCE_8600GT}, /* Geforce 8 - midend */
1587 {"8600", CARD_NVIDIA_GEFORCE_8600GT}, /* Geforce 8 - midend */
1588 {"8500", CARD_NVIDIA_GEFORCE_8400GS}, /* Geforce 8 - mid-lowend */
1589 {"8400", CARD_NVIDIA_GEFORCE_8400GS}, /* Geforce 8 - mid-lowend */
1590 {"8300", CARD_NVIDIA_GEFORCE_8300GS}, /* Geforce 8 - lowend */
1591 {"8200", CARD_NVIDIA_GEFORCE_8300GS}, /* Geforce 8 - lowend */
1592 {"8100", CARD_NVIDIA_GEFORCE_8300GS}, /* Geforce 8 - lowend */
1595 for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
1597 if (strstr(gl_renderer, cards[i].renderer))
1598 return cards[i].id;
1601 /* Geforce8-compatible fall back if the GPU is not in the list yet */
1602 return CARD_NVIDIA_GEFORCE_8300GS;
1605 /* Both the GeforceFX, 6xxx and 7xxx series support D3D9. The last two types have more
1606 * shader capabilities, so we use the shader capabilities to distinguish between FX and 6xxx/7xxx.
1608 if (d3d_level >= 9 && gl_info->supported[NV_VERTEX_PROGRAM3])
1610 static const struct
1612 const char *renderer;
1613 enum wined3d_pci_device id;
1615 cards[] =
1617 {"Quadro FX 5", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */
1618 {"Quadro FX 4", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */
1619 {"7950", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */
1620 {"7900", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */
1621 {"7800", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */
1622 {"7700", CARD_NVIDIA_GEFORCE_7600}, /* Geforce 7 - midend */
1623 {"7600", CARD_NVIDIA_GEFORCE_7600}, /* Geforce 7 - midend */
1624 {"7400", CARD_NVIDIA_GEFORCE_7400}, /* Geforce 7 - lower medium */
1625 {"7300", CARD_NVIDIA_GEFORCE_7300}, /* Geforce 7 - lowend */
1626 {"6800", CARD_NVIDIA_GEFORCE_6800}, /* Geforce 6 - highend */
1627 {"6700", CARD_NVIDIA_GEFORCE_6600GT}, /* Geforce 6 - midend */
1628 {"6610", CARD_NVIDIA_GEFORCE_6600GT}, /* Geforce 6 - midend */
1629 {"6600", CARD_NVIDIA_GEFORCE_6600GT}, /* Geforce 6 - midend */
1632 for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
1634 if (strstr(gl_renderer, cards[i].renderer))
1635 return cards[i].id;
1638 /* Geforce 6/7 - lowend */
1639 return CARD_NVIDIA_GEFORCE_6200; /* Geforce 6100/6150/6200/7300/7400/7500 */
1642 if (d3d_level >= 9)
1644 /* GeforceFX - highend */
1645 if (strstr(gl_renderer, "5800")
1646 || strstr(gl_renderer, "5900")
1647 || strstr(gl_renderer, "5950")
1648 || strstr(gl_renderer, "Quadro FX"))
1650 return CARD_NVIDIA_GEFORCEFX_5800;
1653 /* GeforceFX - midend */
1654 if (strstr(gl_renderer, "5600")
1655 || strstr(gl_renderer, "5650")
1656 || strstr(gl_renderer, "5700")
1657 || strstr(gl_renderer, "5750"))
1659 return CARD_NVIDIA_GEFORCEFX_5600;
1662 /* GeforceFX - lowend */
1663 return CARD_NVIDIA_GEFORCEFX_5200; /* GeforceFX 5100/5200/5250/5300/5500 */
1666 if (d3d_level >= 8)
1668 if (strstr(gl_renderer, "GeForce4 Ti") || strstr(gl_renderer, "Quadro4"))
1670 return CARD_NVIDIA_GEFORCE4_TI4200; /* Geforce4 Ti4200/Ti4400/Ti4600/Ti4800, Quadro4 */
1673 return CARD_NVIDIA_GEFORCE3; /* Geforce3 standard/Ti200/Ti500, Quadro DCC */
1676 if (d3d_level >= 7)
1678 if (strstr(gl_renderer, "GeForce4 MX"))
1680 return CARD_NVIDIA_GEFORCE4_MX; /* MX420/MX440/MX460/MX4000 */
1683 if (strstr(gl_renderer, "GeForce2 MX") || strstr(gl_renderer, "Quadro2 MXR"))
1685 return CARD_NVIDIA_GEFORCE2_MX; /* Geforce2 standard/MX100/MX200/MX400, Quadro2 MXR */
1688 if (strstr(gl_renderer, "GeForce2") || strstr(gl_renderer, "Quadro2"))
1690 return CARD_NVIDIA_GEFORCE2; /* Geforce2 GTS/Pro/Ti/Ultra, Quadro2 */
1693 return CARD_NVIDIA_GEFORCE; /* Geforce 256/DDR, Quadro */
1696 if (strstr(gl_renderer, "TNT2"))
1698 return CARD_NVIDIA_RIVA_TNT2; /* Riva TNT2 standard/M64/Pro/Ultra */
1701 return CARD_NVIDIA_RIVA_TNT; /* Riva TNT, Vanta */
1704 static enum wined3d_pci_device select_card_amd_binary(const struct wined3d_gl_info *gl_info,
1705 const char *gl_renderer)
1707 UINT d3d_level = d3d_level_from_gl_info(gl_info);
1709 /* See http://developer.amd.com/drivers/pc_vendor_id/Pages/default.aspx
1711 * Beware: renderer string do not match exact card model,
1712 * eg HD 4800 is returned for multiple cards, even for RV790 based ones. */
1713 if (d3d_level >= 10)
1715 unsigned int i;
1717 static const struct
1719 const char *renderer;
1720 enum wined3d_pci_device id;
1722 cards[] =
1724 /* Northern Islands */
1725 {"HD 6900", CARD_AMD_RADEON_HD6900},
1726 {"HD 6800", CARD_AMD_RADEON_HD6800},
1727 {"HD 6630M",CARD_AMD_RADEON_HD6600M},
1728 {"HD 6600M",CARD_AMD_RADEON_HD6600M},
1729 {"HD 6600", CARD_AMD_RADEON_HD6600},
1730 {"HD 6500M",CARD_AMD_RADEON_HD6600M},
1731 {"HD 6500", CARD_AMD_RADEON_HD6600},
1732 {"HD 6400", CARD_AMD_RADEON_HD6400},
1733 {"HD 6300", CARD_AMD_RADEON_HD6300},
1734 {"HD 6200", CARD_AMD_RADEON_HD6300},
1735 /* Evergreen */
1736 {"HD 5870", CARD_AMD_RADEON_HD5800}, /* Radeon EG CYPRESS PRO */
1737 {"HD 5850", CARD_AMD_RADEON_HD5800}, /* Radeon EG CYPRESS XT */
1738 {"HD 5800", CARD_AMD_RADEON_HD5800}, /* Radeon EG CYPRESS HD58xx generic renderer string */
1739 {"HD 5770", CARD_AMD_RADEON_HD5700}, /* Radeon EG JUNIPER XT */
1740 {"HD 5750", CARD_AMD_RADEON_HD5700}, /* Radeon EG JUNIPER LE */
1741 {"HD 5700", CARD_AMD_RADEON_HD5700}, /* Radeon EG JUNIPER HD57xx generic renderer string */
1742 {"HD 5670", CARD_AMD_RADEON_HD5600}, /* Radeon EG REDWOOD XT */
1743 {"HD 5570", CARD_AMD_RADEON_HD5600}, /* Radeon EG REDWOOD PRO mapped to HD5600 series */
1744 {"HD 5550", CARD_AMD_RADEON_HD5600}, /* Radeon EG REDWOOD LE mapped to HD5600 series */
1745 {"HD 5450", CARD_AMD_RADEON_HD5400}, /* Radeon EG CEDAR PRO */
1746 /* R700 */
1747 {"HD 4890", CARD_AMD_RADEON_HD4800}, /* Radeon RV790 */
1748 {"HD 4870", CARD_AMD_RADEON_HD4800}, /* Radeon RV770 */
1749 {"HD 4850", CARD_AMD_RADEON_HD4800}, /* Radeon RV770 */
1750 {"HD 4830", CARD_AMD_RADEON_HD4800}, /* Radeon RV770 */
1751 {"HD 4800", CARD_AMD_RADEON_HD4800}, /* Radeon RV7xx HD48xx generic renderer string */
1752 {"HD 4770", CARD_AMD_RADEON_HD4700}, /* Radeon RV740 */
1753 {"HD 4700", CARD_AMD_RADEON_HD4700}, /* Radeon RV7xx HD47xx generic renderer string */
1754 {"HD 4670", CARD_AMD_RADEON_HD4600}, /* Radeon RV730 */
1755 {"HD 4650", CARD_AMD_RADEON_HD4600}, /* Radeon RV730 */
1756 {"HD 4600", CARD_AMD_RADEON_HD4600}, /* Radeon RV730 */
1757 {"HD 4550", CARD_AMD_RADEON_HD4350}, /* Radeon RV710 */
1758 {"HD 4350", CARD_AMD_RADEON_HD4350}, /* Radeon RV710 */
1759 /* R600/R700 integrated */
1760 {"HD 3300", CARD_AMD_RADEON_HD3200},
1761 {"HD 3200", CARD_AMD_RADEON_HD3200},
1762 {"HD 3100", CARD_AMD_RADEON_HD3200},
1763 /* R600 */
1764 {"HD 3870", CARD_AMD_RADEON_HD2900}, /* HD2900/HD3800 - highend */
1765 {"HD 3850", CARD_AMD_RADEON_HD2900}, /* HD2900/HD3800 - highend */
1766 {"HD 2900", CARD_AMD_RADEON_HD2900}, /* HD2900/HD3800 - highend */
1767 {"HD 3830", CARD_AMD_RADEON_HD2600}, /* China-only midend */
1768 {"HD 3690", CARD_AMD_RADEON_HD2600}, /* HD2600/HD3600 - midend */
1769 {"HD 3650", CARD_AMD_RADEON_HD2600}, /* HD2600/HD3600 - midend */
1770 {"HD 2600", CARD_AMD_RADEON_HD2600}, /* HD2600/HD3600 - midend */
1771 {"HD 3470", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1772 {"HD 3450", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1773 {"HD 3430", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1774 {"HD 3400", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1775 {"HD 2400", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1776 {"HD 2350", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1779 for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
1781 if (strstr(gl_renderer, cards[i].renderer))
1782 return cards[i].id;
1785 /* Default for when no GPU has been found */
1786 return CARD_AMD_RADEON_HD3200;
1789 if (d3d_level >= 9)
1791 /* Radeon R5xx */
1792 if (strstr(gl_renderer, "X1600")
1793 || strstr(gl_renderer, "X1650")
1794 || strstr(gl_renderer, "X1800")
1795 || strstr(gl_renderer, "X1900")
1796 || strstr(gl_renderer, "X1950"))
1798 return CARD_AMD_RADEON_X1600;
1801 /* Radeon R4xx + X1300/X1400/X1450/X1550/X2300/X2500/HD2300 (lowend R5xx)
1802 * Note X2300/X2500/HD2300 are R5xx GPUs with a 2xxx naming but they are still DX9-only */
1803 if (strstr(gl_renderer, "X700")
1804 || strstr(gl_renderer, "X800")
1805 || strstr(gl_renderer, "X850")
1806 || strstr(gl_renderer, "X1300")
1807 || strstr(gl_renderer, "X1400")
1808 || strstr(gl_renderer, "X1450")
1809 || strstr(gl_renderer, "X1550")
1810 || strstr(gl_renderer, "X2300")
1811 || strstr(gl_renderer, "X2500")
1812 || strstr(gl_renderer, "HD 2300")
1815 return CARD_AMD_RADEON_X700;
1818 /* Radeon Xpress Series - onboard, DX9b, Shader 2.0, 300-400MHz */
1819 if (strstr(gl_renderer, "Radeon Xpress"))
1821 return CARD_AMD_RADEON_XPRESS_200M;
1824 /* Radeon R3xx */
1825 return CARD_AMD_RADEON_9500; /* Radeon 9500/9550/9600/9700/9800/X300/X550/X600 */
1828 if (d3d_level >= 8)
1829 return CARD_AMD_RADEON_8500; /* Radeon 8500/9000/9100/9200/9300 */
1831 if (d3d_level >= 7)
1832 return CARD_AMD_RADEON_7200; /* Radeon 7000/7100/7200/7500 */
1834 return CARD_AMD_RAGE_128PRO;
1837 static enum wined3d_pci_device select_card_intel(const struct wined3d_gl_info *gl_info,
1838 const char *gl_renderer)
1840 unsigned int i;
1842 static const struct
1844 const char *renderer;
1845 enum wined3d_pci_device id;
1847 cards[] =
1849 /* Ivybridge */
1850 {"Ivybridge Server", CARD_INTEL_IVBS},
1851 {"Ivybridge Mobile", CARD_INTEL_IVBM},
1852 {"Ivybridge Desktop", CARD_INTEL_IVBD},
1853 /* Sandybridge */
1854 {"Sandybridge Server", CARD_INTEL_SNBS},
1855 {"Sandybridge Mobile", CARD_INTEL_SNBM},
1856 {"Sandybridge Desktop", CARD_INTEL_SNBD},
1857 /* Ironlake */
1858 {"Ironlake Mobile", CARD_INTEL_ILKM},
1859 {"Ironlake Desktop", CARD_INTEL_ILKD},
1860 /* G4x */
1861 {"B43", CARD_INTEL_B43},
1862 {"G41", CARD_INTEL_G41},
1863 {"G45", CARD_INTEL_G45},
1864 {"Q45", CARD_INTEL_Q45},
1865 {"Integrated Graphics Device", CARD_INTEL_IGD},
1866 {"GM45", CARD_INTEL_GM45},
1867 /* i965 */
1868 {"965GME", CARD_INTEL_965GME},
1869 {"965GM", CARD_INTEL_965GM},
1870 {"X3100", CARD_INTEL_965GM}, /* MacOS */
1871 {"946GZ", CARD_INTEL_946GZ},
1872 {"965G", CARD_INTEL_965G},
1873 {"965Q", CARD_INTEL_965Q},
1874 /* i945 */
1875 {"Pineview M", CARD_INTEL_PNVM},
1876 {"Pineview G", CARD_INTEL_PNVG},
1877 {"IGD", CARD_INTEL_PNVG},
1878 {"Q33", CARD_INTEL_Q33},
1879 {"G33", CARD_INTEL_G33},
1880 {"Q35", CARD_INTEL_Q35},
1881 {"945GME", CARD_INTEL_945GME},
1882 {"945GM", CARD_INTEL_945GM},
1883 {"GMA 950", CARD_INTEL_945GM}, /* MacOS */
1884 {"945G", CARD_INTEL_945G},
1885 /* i915 */
1886 {"915GM", CARD_INTEL_915GM},
1887 {"E7221G", CARD_INTEL_E7221G},
1888 {"915G", CARD_INTEL_915G},
1889 /* i8xx */
1890 {"865G", CARD_INTEL_865G},
1891 {"845G", CARD_INTEL_845G},
1892 {"855GM", CARD_INTEL_855GM},
1893 {"830M", CARD_INTEL_830M},
1896 for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
1898 if (strstr(gl_renderer, cards[i].renderer))
1899 return cards[i].id;
1902 return CARD_INTEL_915G;
1905 static enum wined3d_pci_device select_card_amd_mesa(const struct wined3d_gl_info *gl_info,
1906 const char *gl_renderer)
1908 UINT d3d_level;
1909 unsigned int i;
1911 /* See http://developer.amd.com/drivers/pc_vendor_id/Pages/default.aspx
1913 * Beware: renderer string do not match exact card model,
1914 * eg HD 4800 is returned for multiple cards, even for RV790 based ones. */
1915 if (strstr(gl_renderer, "Gallium"))
1917 /* 20101109 - These are never returned by current Gallium radeon
1918 * drivers: R700, RV790, R680, RV535, RV516, R410, RS485, RV360, RV351.
1920 * These are returned but not handled: RC410, RV380. */
1921 static const struct
1923 const char *renderer;
1924 enum wined3d_pci_device id;
1926 cards[] =
1928 /* Northern Islands */
1929 {"CAYMAN", CARD_AMD_RADEON_HD6900},
1930 {"BARTS", CARD_AMD_RADEON_HD6800},
1931 {"TURKS", CARD_AMD_RADEON_HD6600},
1932 {"SUMO2", CARD_AMD_RADEON_HD6410D}, /* SUMO2 first, because we do a strstr(). */
1933 {"SUMO", CARD_AMD_RADEON_HD6550D},
1934 {"CAICOS", CARD_AMD_RADEON_HD6400},
1935 {"PALM", CARD_AMD_RADEON_HD6300},
1936 /* Evergreen */
1937 {"HEMLOCK", CARD_AMD_RADEON_HD5900},
1938 {"CYPRESS", CARD_AMD_RADEON_HD5800},
1939 {"JUNIPER", CARD_AMD_RADEON_HD5700},
1940 {"REDWOOD", CARD_AMD_RADEON_HD5600},
1941 {"CEDAR", CARD_AMD_RADEON_HD5400},
1942 /* R700 */
1943 {"R700", CARD_AMD_RADEON_HD4800}, /* HD4800 - highend */
1944 {"RV790", CARD_AMD_RADEON_HD4800},
1945 {"RV770", CARD_AMD_RADEON_HD4800},
1946 {"RV740", CARD_AMD_RADEON_HD4700}, /* HD4700 - midend */
1947 {"RV730", CARD_AMD_RADEON_HD4600}, /* HD4600 - midend */
1948 {"RV710", CARD_AMD_RADEON_HD4350}, /* HD4500/HD4350 - lowend */
1949 /* R600/R700 integrated */
1950 {"RS880", CARD_AMD_RADEON_HD3200},
1951 {"RS780", CARD_AMD_RADEON_HD3200},
1952 /* R600 */
1953 {"R680", CARD_AMD_RADEON_HD2900}, /* HD2900/HD3800 - highend */
1954 {"R600", CARD_AMD_RADEON_HD2900},
1955 {"RV670", CARD_AMD_RADEON_HD2900},
1956 {"RV635", CARD_AMD_RADEON_HD2600}, /* HD2600/HD3600 - midend; HD3830 is China-only midend */
1957 {"RV630", CARD_AMD_RADEON_HD2600},
1958 {"RV620", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1959 {"RV610", CARD_AMD_RADEON_HD2350},
1960 /* R500 */
1961 {"R580", CARD_AMD_RADEON_X1600},
1962 {"R520", CARD_AMD_RADEON_X1600},
1963 {"RV570", CARD_AMD_RADEON_X1600},
1964 {"RV560", CARD_AMD_RADEON_X1600},
1965 {"RV535", CARD_AMD_RADEON_X1600},
1966 {"RV530", CARD_AMD_RADEON_X1600},
1967 {"RV516", CARD_AMD_RADEON_X700}, /* X700 is actually R400. */
1968 {"RV515", CARD_AMD_RADEON_X700},
1969 /* R400 */
1970 {"R481", CARD_AMD_RADEON_X700},
1971 {"R480", CARD_AMD_RADEON_X700},
1972 {"R430", CARD_AMD_RADEON_X700},
1973 {"R423", CARD_AMD_RADEON_X700},
1974 {"R420", CARD_AMD_RADEON_X700},
1975 {"R410", CARD_AMD_RADEON_X700},
1976 {"RV410", CARD_AMD_RADEON_X700},
1977 /* Radeon Xpress - onboard, DX9b, Shader 2.0, 300-400MHz */
1978 {"RS740", CARD_AMD_RADEON_XPRESS_200M},
1979 {"RS690", CARD_AMD_RADEON_XPRESS_200M},
1980 {"RS600", CARD_AMD_RADEON_XPRESS_200M},
1981 {"RS485", CARD_AMD_RADEON_XPRESS_200M},
1982 {"RS482", CARD_AMD_RADEON_XPRESS_200M},
1983 {"RS480", CARD_AMD_RADEON_XPRESS_200M},
1984 {"RS400", CARD_AMD_RADEON_XPRESS_200M},
1985 /* R300 */
1986 {"R360", CARD_AMD_RADEON_9500},
1987 {"R350", CARD_AMD_RADEON_9500},
1988 {"R300", CARD_AMD_RADEON_9500},
1989 {"RV370", CARD_AMD_RADEON_9500},
1990 {"RV360", CARD_AMD_RADEON_9500},
1991 {"RV351", CARD_AMD_RADEON_9500},
1992 {"RV350", CARD_AMD_RADEON_9500},
1995 for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
1997 if (strstr(gl_renderer, cards[i].renderer))
1998 return cards[i].id;
2002 d3d_level = d3d_level_from_gl_info(gl_info);
2003 if (d3d_level >= 10)
2004 return CARD_AMD_RADEON_HD2600;
2006 if (d3d_level >= 9)
2008 static const struct
2010 const char *renderer;
2011 enum wined3d_pci_device id;
2013 cards[] =
2015 /* R700 */
2016 {"(R700", CARD_AMD_RADEON_HD4800}, /* HD4800 - highend */
2017 {"(RV790", CARD_AMD_RADEON_HD4800},
2018 {"(RV770", CARD_AMD_RADEON_HD4800},
2019 {"(RV740", CARD_AMD_RADEON_HD4700}, /* HD4700 - midend */
2020 {"(RV730", CARD_AMD_RADEON_HD4600}, /* HD4600 - midend */
2021 {"(RV710", CARD_AMD_RADEON_HD4350}, /* HD4500/HD4350 - lowend */
2022 /* R600/R700 integrated */
2023 {"RS880", CARD_AMD_RADEON_HD3200},
2024 {"RS780", CARD_AMD_RADEON_HD3200},
2025 /* R600 */
2026 {"(R680", CARD_AMD_RADEON_HD2900}, /* HD2900/HD3800 - highend */
2027 {"(R600", CARD_AMD_RADEON_HD2900},
2028 {"(RV670", CARD_AMD_RADEON_HD2900},
2029 {"(RV635", CARD_AMD_RADEON_HD2600}, /* HD2600/HD3600 - midend; HD3830 is China-only midend */
2030 {"(RV630", CARD_AMD_RADEON_HD2600},
2031 {"(RV620", CARD_AMD_RADEON_HD2350}, /* HD2300/HD2400/HD3400 - lowend */
2032 {"(RV610", CARD_AMD_RADEON_HD2350},
2035 for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
2037 if (strstr(gl_renderer, cards[i].renderer))
2038 return cards[i].id;
2041 return CARD_AMD_RADEON_9500;
2044 if (d3d_level >= 8)
2045 return CARD_AMD_RADEON_8500; /* Radeon 8500/9000/9100/9200/9300 */
2047 if (d3d_level >= 7)
2048 return CARD_AMD_RADEON_7200; /* Radeon 7000/7100/7200/7500 */
2050 return CARD_AMD_RAGE_128PRO;
2053 static enum wined3d_pci_device select_card_nvidia_mesa(const struct wined3d_gl_info *gl_info,
2054 const char *gl_renderer)
2056 UINT d3d_level;
2057 unsigned int i;
2059 static const struct
2061 const char *renderer;
2062 enum wined3d_pci_device id;
2064 cards[] =
2066 {"NVC8", CARD_NVIDIA_GEFORCE_GTX570},
2067 {"NVC4", CARD_NVIDIA_GEFORCE_GTX460},
2068 {"NVC3", CARD_NVIDIA_GEFORCE_GT440},
2069 {"NVC0", CARD_NVIDIA_GEFORCE_GTX480},
2070 {"NVAF", CARD_NVIDIA_GEFORCE_GT320M},
2071 {"NVAC", CARD_NVIDIA_GEFORCE_8200},
2072 {"NVAA", CARD_NVIDIA_GEFORCE_8200},
2073 {"NVA8", CARD_NVIDIA_GEFORCE_210},
2074 {"NVA5", CARD_NVIDIA_GEFORCE_GT220},
2075 {"NVA3", CARD_NVIDIA_GEFORCE_GT240},
2076 {"NVA0", CARD_NVIDIA_GEFORCE_GTX280},
2077 {"NV98", CARD_NVIDIA_GEFORCE_9200},
2078 {"NV96", CARD_NVIDIA_GEFORCE_9400GT},
2079 {"NV94", CARD_NVIDIA_GEFORCE_9600GT},
2080 {"NV92", CARD_NVIDIA_GEFORCE_9800GT},
2081 {"NV86", CARD_NVIDIA_GEFORCE_8500GT},
2082 {"NV84", CARD_NVIDIA_GEFORCE_8600GT},
2083 {"NV68", CARD_NVIDIA_GEFORCE_6200}, /* 7050 */
2084 {"NV67", CARD_NVIDIA_GEFORCE_6200}, /* 7000M */
2085 {"NV63", CARD_NVIDIA_GEFORCE_6200}, /* 7100 */
2086 {"NV50", CARD_NVIDIA_GEFORCE_8800GTX},
2087 {"NV4E", CARD_NVIDIA_GEFORCE_6200}, /* 6100 Go / 6150 Go */
2088 {"NV4C", CARD_NVIDIA_GEFORCE_6200}, /* 6150SE */
2089 {"NV4B", CARD_NVIDIA_GEFORCE_7600},
2090 {"NV4A", CARD_NVIDIA_GEFORCE_6200},
2091 {"NV49", CARD_NVIDIA_GEFORCE_7800GT}, /* 7900 */
2092 {"NV47", CARD_NVIDIA_GEFORCE_7800GT},
2093 {"NV46", CARD_NVIDIA_GEFORCE_7400},
2094 {"NV45", CARD_NVIDIA_GEFORCE_6800},
2095 {"NV44", CARD_NVIDIA_GEFORCE_6200},
2096 {"NV43", CARD_NVIDIA_GEFORCE_6600GT},
2097 {"NV42", CARD_NVIDIA_GEFORCE_6800},
2098 {"NV41", CARD_NVIDIA_GEFORCE_6800},
2099 {"NV40", CARD_NVIDIA_GEFORCE_6800},
2100 {"NV38", CARD_NVIDIA_GEFORCEFX_5800}, /* FX 5950 Ultra */
2101 {"NV36", CARD_NVIDIA_GEFORCEFX_5800}, /* FX 5700/5750 */
2102 {"NV35", CARD_NVIDIA_GEFORCEFX_5800}, /* FX 5900 */
2103 {"NV34", CARD_NVIDIA_GEFORCEFX_5200},
2104 {"NV31", CARD_NVIDIA_GEFORCEFX_5600},
2105 {"NV30", CARD_NVIDIA_GEFORCEFX_5800},
2106 {"nv28", CARD_NVIDIA_GEFORCE4_TI4200},
2107 {"nv25", CARD_NVIDIA_GEFORCE4_TI4200},
2108 {"nv20", CARD_NVIDIA_GEFORCE3},
2109 {"nv1F", CARD_NVIDIA_GEFORCE4_MX}, /* GF4 MX IGP */
2110 {"nv1A", CARD_NVIDIA_GEFORCE2}, /* GF2 IGP */
2111 {"nv18", CARD_NVIDIA_GEFORCE4_MX},
2112 {"nv17", CARD_NVIDIA_GEFORCE4_MX},
2113 {"nv16", CARD_NVIDIA_GEFORCE2},
2114 {"nv15", CARD_NVIDIA_GEFORCE2},
2115 {"nv11", CARD_NVIDIA_GEFORCE2_MX},
2116 {"nv10", CARD_NVIDIA_GEFORCE},
2117 {"nv05", CARD_NVIDIA_RIVA_TNT2},
2118 {"nv04", CARD_NVIDIA_RIVA_TNT},
2119 {"nv03", CARD_NVIDIA_RIVA_128},
2122 for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
2124 if (strstr(gl_renderer, cards[i].renderer))
2125 return cards[i].id;
2128 FIXME_(d3d_caps)("Unknown renderer %s.\n", debugstr_a(gl_renderer));
2130 d3d_level = d3d_level_from_gl_info(gl_info);
2131 if (d3d_level >= 9)
2132 return CARD_NVIDIA_GEFORCEFX_5600;
2133 if (d3d_level >= 8)
2134 return CARD_NVIDIA_GEFORCE3;
2135 if (d3d_level >= 7)
2136 return CARD_NVIDIA_GEFORCE;
2137 if (d3d_level >= 6)
2138 return CARD_NVIDIA_RIVA_TNT;
2139 return CARD_NVIDIA_RIVA_128;
2143 struct vendor_card_selection
2145 enum wined3d_gl_vendor gl_vendor;
2146 enum wined3d_pci_vendor card_vendor;
2147 const char *description; /* Description of the card selector i.e. Apple OS/X Intel */
2148 enum wined3d_pci_device (*select_card)(const struct wined3d_gl_info *gl_info, const char *gl_renderer);
2151 static const struct vendor_card_selection vendor_card_select_table[] =
2153 {GL_VENDOR_NVIDIA, HW_VENDOR_NVIDIA, "Nvidia binary driver", select_card_nvidia_binary},
2154 {GL_VENDOR_APPLE, HW_VENDOR_NVIDIA, "Apple OSX NVidia binary driver", select_card_nvidia_binary},
2155 {GL_VENDOR_APPLE, HW_VENDOR_AMD, "Apple OSX AMD/ATI binary driver", select_card_amd_binary},
2156 {GL_VENDOR_APPLE, HW_VENDOR_INTEL, "Apple OSX Intel binary driver", select_card_intel},
2157 {GL_VENDOR_FGLRX, HW_VENDOR_AMD, "AMD/ATI binary driver", select_card_amd_binary},
2158 {GL_VENDOR_MESA, HW_VENDOR_AMD, "Mesa AMD/ATI driver", select_card_amd_mesa},
2159 {GL_VENDOR_MESA, HW_VENDOR_NVIDIA, "Mesa Nouveau driver", select_card_nvidia_mesa},
2160 {GL_VENDOR_MESA, HW_VENDOR_INTEL, "Mesa Intel driver", select_card_intel},
2161 {GL_VENDOR_INTEL, HW_VENDOR_INTEL, "Mesa Intel driver", select_card_intel}
2165 static enum wined3d_pci_device wined3d_guess_card(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
2166 enum wined3d_gl_vendor *gl_vendor, enum wined3d_pci_vendor *card_vendor)
2168 UINT d3d_level;
2170 /* Above is a list of Nvidia and ATI GPUs. Both vendors have dozens of
2171 * different GPUs with roughly the same features. In most cases GPUs from a
2172 * certain family differ in clockspeeds, the amount of video memory and the
2173 * number of shader pipelines.
2175 * A Direct3D device object contains the PCI id (vendor + device) of the
2176 * videocard which is used for rendering. Various applications use this
2177 * information to get a rough estimation of the features of the card and
2178 * some might use it for enabling 3d effects only on certain types of
2179 * videocards. In some cases games might even use it to work around bugs
2180 * which happen on certain videocards/driver combinations. The problem is
2181 * that OpenGL only exposes a rendering string containing the name of the
2182 * videocard and not the PCI id.
2184 * Various games depend on the PCI id, so somehow we need to provide one.
2185 * A simple option is to parse the renderer string and translate this to
2186 * the right PCI id. This is a lot of work because there are more than 200
2187 * GPUs just for Nvidia. Various cards share the same renderer string, so
2188 * the amount of code might be 'small' but there are quite a number of
2189 * exceptions which would make this a pain to maintain. Another way would
2190 * be to query the PCI id from the operating system (assuming this is the
2191 * videocard which is used for rendering which is not always the case).
2192 * This would work but it is not very portable. Second it would not work
2193 * well in, let's say, a remote X situation in which the amount of 3d
2194 * features which can be used is limited.
2196 * As said most games only use the PCI id to get an indication of the
2197 * capabilities of the card. It doesn't really matter if the given id is
2198 * the correct one if we return the id of a card with similar 3d features.
2200 * The code below checks the OpenGL capabilities of a videocard and matches
2201 * that to a certain level of Direct3D functionality. Once a card passes
2202 * the Direct3D9 check, we know that the card (in case of Nvidia) is at
2203 * least a GeforceFX. To give a better estimate we do a basic check on the
2204 * renderer string but if that won't pass we return a default card. This
2205 * way is better than maintaining a full card database as even without a
2206 * full database we can return a card with similar features. Second the
2207 * size of the database can be made quite small because when you know what
2208 * type of 3d functionality a card has, you know to which GPU family the
2209 * GPU must belong. Because of this you only have to check a small part of
2210 * the renderer string to distinguishes between different models from that
2211 * family.
2213 * The code also selects a default amount of video memory which we will
2214 * use for an estimation of the amount of free texture memory. In case of
2215 * real D3D the amount of texture memory includes video memory and system
2216 * memory (to be specific AGP memory or in case of PCIE TurboCache /
2217 * HyperMemory). We don't know how much system memory can be addressed by
2218 * the system but we can make a reasonable estimation about the amount of
2219 * video memory. If the value is slightly wrong it doesn't matter as we
2220 * didn't include AGP-like memory which makes the amount of addressable
2221 * memory higher and second OpenGL isn't that critical it moves to system
2222 * memory behind our backs if really needed. Note that the amount of video
2223 * memory can be overruled using a registry setting. */
2225 int i;
2227 for (i = 0; i < (sizeof(vendor_card_select_table) / sizeof(*vendor_card_select_table)); ++i)
2229 if ((vendor_card_select_table[i].gl_vendor != *gl_vendor)
2230 || (vendor_card_select_table[i].card_vendor != *card_vendor))
2231 continue;
2232 TRACE_(d3d_caps)("Applying card_selector \"%s\".\n", vendor_card_select_table[i].description);
2233 return vendor_card_select_table[i].select_card(gl_info, gl_renderer);
2236 FIXME_(d3d_caps)("No card selector available for GL vendor %#x and card vendor %04x (using GL_RENDERER %s).\n",
2237 *gl_vendor, *card_vendor, debugstr_a(gl_renderer));
2239 /* Default to generic Nvidia hardware based on the supported OpenGL extensions. The choice
2240 * for Nvidia was because the hardware and drivers they make are of good quality. This makes
2241 * them a good generic choice. */
2242 *card_vendor = HW_VENDOR_NVIDIA;
2243 d3d_level = d3d_level_from_gl_info(gl_info);
2244 if (d3d_level >= 9)
2245 return CARD_NVIDIA_GEFORCEFX_5600;
2246 if (d3d_level >= 8)
2247 return CARD_NVIDIA_GEFORCE3;
2248 if (d3d_level >= 7)
2249 return CARD_NVIDIA_GEFORCE;
2250 if (d3d_level >= 6)
2251 return CARD_NVIDIA_RIVA_TNT;
2252 return CARD_NVIDIA_RIVA_128;
2255 static const struct fragment_pipeline *select_fragment_implementation(const struct wined3d_gl_info *gl_info)
2257 int vs_selected_mode, ps_selected_mode;
2259 select_shader_mode(gl_info, &ps_selected_mode, &vs_selected_mode);
2260 if ((ps_selected_mode == SHADER_ARB || ps_selected_mode == SHADER_GLSL)
2261 && gl_info->supported[ARB_FRAGMENT_PROGRAM]) return &arbfp_fragment_pipeline;
2262 else if (ps_selected_mode == SHADER_ATI) return &atifs_fragment_pipeline;
2263 else if (gl_info->supported[NV_REGISTER_COMBINERS]
2264 && gl_info->supported[NV_TEXTURE_SHADER2]) return &nvts_fragment_pipeline;
2265 else if (gl_info->supported[NV_REGISTER_COMBINERS]) return &nvrc_fragment_pipeline;
2266 else return &ffp_fragment_pipeline;
2269 static const struct wined3d_shader_backend_ops *select_shader_backend(const struct wined3d_gl_info *gl_info)
2271 int vs_selected_mode, ps_selected_mode;
2273 select_shader_mode(gl_info, &ps_selected_mode, &vs_selected_mode);
2274 if (vs_selected_mode == SHADER_GLSL || ps_selected_mode == SHADER_GLSL) return &glsl_shader_backend;
2275 if (vs_selected_mode == SHADER_ARB || ps_selected_mode == SHADER_ARB) return &arb_program_shader_backend;
2276 return &none_shader_backend;
2279 static const struct blit_shader *select_blit_implementation(const struct wined3d_gl_info *gl_info)
2281 int vs_selected_mode, ps_selected_mode;
2283 select_shader_mode(gl_info, &ps_selected_mode, &vs_selected_mode);
2284 if ((ps_selected_mode == SHADER_ARB || ps_selected_mode == SHADER_GLSL)
2285 && gl_info->supported[ARB_FRAGMENT_PROGRAM]) return &arbfp_blit;
2286 else return &ffp_blit;
2289 static void parse_extension_string(struct wined3d_gl_info *gl_info, const char *extensions,
2290 const struct wined3d_extension_map *map, UINT entry_count)
2292 while (*extensions)
2294 const char *start;
2295 size_t len;
2296 UINT i;
2298 while (isspace(*extensions))
2299 ++extensions;
2300 start = extensions;
2301 while (!isspace(*extensions) && *extensions)
2302 ++extensions;
2304 len = extensions - start;
2305 if (!len)
2306 continue;
2308 TRACE_(d3d_caps)("- %s\n", debugstr_an(start, len));
2310 for (i = 0; i < entry_count; ++i)
2312 if (len == strlen(map[i].extension_string)
2313 && !memcmp(start, map[i].extension_string, len))
2315 TRACE_(d3d_caps)(" FOUND: %s support.\n", map[i].extension_string);
2316 gl_info->supported[map[i].extension] = TRUE;
2317 break;
2323 static void load_gl_funcs(struct wined3d_gl_info *gl_info, DWORD gl_version)
2325 DWORD ver;
2327 #define USE_GL_FUNC(type, pfn, ext, replace) \
2328 if (gl_info->supported[ext]) gl_info->pfn = (type)pwglGetProcAddress(#pfn); \
2329 else if ((ver = ver_for_ext(ext)) && ver <= gl_version) gl_info->pfn = (type)pwglGetProcAddress(#replace); \
2330 else gl_info->pfn = NULL;
2332 GL_EXT_FUNCS_GEN;
2333 #undef USE_GL_FUNC
2335 #define USE_GL_FUNC(type, pfn, ext, replace) gl_info->pfn = (type)pwglGetProcAddress(#pfn);
2336 WGL_EXT_FUNCS_GEN;
2337 #undef USE_GL_FUNC
2340 /* Context activation is done by the caller. */
2341 static BOOL wined3d_adapter_init_gl_caps(struct wined3d_adapter *adapter)
2343 struct wined3d_driver_info *driver_info = &adapter->driver_info;
2344 struct wined3d_gl_info *gl_info = &adapter->gl_info;
2345 const char *GL_Extensions = NULL;
2346 const char *WGL_Extensions = NULL;
2347 const char *gl_vendor_str, *gl_renderer_str, *gl_version_str;
2348 struct fragment_caps fragment_caps;
2349 enum wined3d_gl_vendor gl_vendor;
2350 enum wined3d_pci_vendor card_vendor;
2351 enum wined3d_pci_device device;
2352 GLint gl_max;
2353 GLfloat gl_floatv[2];
2354 unsigned i;
2355 HDC hdc;
2356 DWORD gl_version;
2358 TRACE_(d3d_caps)("(%p)\n", gl_info);
2360 ENTER_GL();
2362 gl_renderer_str = (const char *)glGetString(GL_RENDERER);
2363 TRACE_(d3d_caps)("GL_RENDERER: %s.\n", debugstr_a(gl_renderer_str));
2364 if (!gl_renderer_str)
2366 LEAVE_GL();
2367 ERR_(d3d_caps)("Received a NULL GL_RENDERER.\n");
2368 return FALSE;
2371 gl_vendor_str = (const char *)glGetString(GL_VENDOR);
2372 TRACE_(d3d_caps)("GL_VENDOR: %s.\n", debugstr_a(gl_vendor_str));
2373 if (!gl_vendor_str)
2375 LEAVE_GL();
2376 ERR_(d3d_caps)("Received a NULL GL_VENDOR.\n");
2377 return FALSE;
2380 /* Parse the GL_VERSION field into major and minor information */
2381 gl_version_str = (const char *)glGetString(GL_VERSION);
2382 TRACE_(d3d_caps)("GL_VERSION: %s.\n", debugstr_a(gl_version_str));
2383 if (!gl_version_str)
2385 LEAVE_GL();
2386 ERR_(d3d_caps)("Received a NULL GL_VERSION.\n");
2387 return FALSE;
2389 gl_version = wined3d_parse_gl_version(gl_version_str);
2392 * Initialize openGL extension related variables
2393 * with Default values
2395 memset(gl_info->supported, 0, sizeof(gl_info->supported));
2396 gl_info->limits.blends = 1;
2397 gl_info->limits.buffers = 1;
2398 gl_info->limits.textures = 1;
2399 gl_info->limits.texture_coords = 1;
2400 gl_info->limits.fragment_samplers = 1;
2401 gl_info->limits.vertex_samplers = 0;
2402 gl_info->limits.combined_samplers = gl_info->limits.fragment_samplers + gl_info->limits.vertex_samplers;
2403 gl_info->limits.sampler_stages = 1;
2404 gl_info->limits.vertex_attribs = 16;
2405 gl_info->limits.glsl_vs_float_constants = 0;
2406 gl_info->limits.glsl_ps_float_constants = 0;
2407 gl_info->limits.arb_vs_float_constants = 0;
2408 gl_info->limits.arb_vs_native_constants = 0;
2409 gl_info->limits.arb_vs_instructions = 0;
2410 gl_info->limits.arb_vs_temps = 0;
2411 gl_info->limits.arb_ps_float_constants = 0;
2412 gl_info->limits.arb_ps_local_constants = 0;
2413 gl_info->limits.arb_ps_instructions = 0;
2414 gl_info->limits.arb_ps_temps = 0;
2416 /* Retrieve opengl defaults */
2417 glGetIntegerv(GL_MAX_CLIP_PLANES, &gl_max);
2418 gl_info->limits.clipplanes = min(WINED3DMAXUSERCLIPPLANES, gl_max);
2419 TRACE_(d3d_caps)("ClipPlanes support - num Planes=%d\n", gl_max);
2421 glGetIntegerv(GL_MAX_LIGHTS, &gl_max);
2422 gl_info->limits.lights = gl_max;
2423 TRACE_(d3d_caps)("Lights support - max lights=%d\n", gl_max);
2425 glGetIntegerv(GL_MAX_TEXTURE_SIZE, &gl_max);
2426 gl_info->limits.texture_size = gl_max;
2427 TRACE_(d3d_caps)("Maximum texture size support - max texture size=%d\n", gl_max);
2429 glGetFloatv(GL_ALIASED_POINT_SIZE_RANGE, gl_floatv);
2430 gl_info->limits.pointsize_min = gl_floatv[0];
2431 gl_info->limits.pointsize_max = gl_floatv[1];
2432 TRACE_(d3d_caps)("Maximum point size support - max point size=%f\n", gl_floatv[1]);
2434 /* Parse the gl supported features, in theory enabling parts of our code appropriately. */
2435 GL_Extensions = (const char *)glGetString(GL_EXTENSIONS);
2436 if (!GL_Extensions)
2438 LEAVE_GL();
2439 ERR_(d3d_caps)("Received a NULL GL_EXTENSIONS.\n");
2440 return FALSE;
2443 LEAVE_GL();
2445 TRACE_(d3d_caps)("GL_Extensions reported:\n");
2447 gl_info->supported[WINED3D_GL_EXT_NONE] = TRUE;
2449 parse_extension_string(gl_info, GL_Extensions, gl_extension_map,
2450 sizeof(gl_extension_map) / sizeof(*gl_extension_map));
2452 /* Now work out what GL support this card really has */
2453 load_gl_funcs( gl_info, gl_version );
2455 hdc = pwglGetCurrentDC();
2456 /* Not all GL drivers might offer WGL extensions e.g. VirtualBox. */
2457 if (GL_EXTCALL(wglGetExtensionsStringARB))
2458 WGL_Extensions = GL_EXTCALL(wglGetExtensionsStringARB(hdc));
2459 if (!WGL_Extensions)
2460 WARN_(d3d_caps)("WGL extensions not supported.\n");
2461 else
2462 parse_extension_string(gl_info, WGL_Extensions, wgl_extension_map,
2463 sizeof(wgl_extension_map) / sizeof(*wgl_extension_map));
2465 ENTER_GL();
2467 /* Now mark all the extensions supported which are included in the opengl core version. Do this *after*
2468 * loading the functions, otherwise the code above will load the extension entry points instead of the
2469 * core functions, which may not work. */
2470 for (i = 0; i < (sizeof(gl_extension_map) / sizeof(*gl_extension_map)); ++i)
2472 if (!gl_info->supported[gl_extension_map[i].extension]
2473 && gl_extension_map[i].version <= gl_version && gl_extension_map[i].version)
2475 TRACE_(d3d_caps)(" GL CORE: %s support.\n", gl_extension_map[i].extension_string);
2476 gl_info->supported[gl_extension_map[i].extension] = TRUE;
2480 if (gl_version >= MAKEDWORD_VERSION(2, 0)) gl_info->supported[WINED3D_GL_VERSION_2_0] = TRUE;
2482 if (gl_info->supported[APPLE_FENCE])
2484 /* GL_NV_fence and GL_APPLE_fence provide the same functionality basically.
2485 * The apple extension interacts with some other apple exts. Disable the NV
2486 * extension if the apple one is support to prevent confusion in other parts
2487 * of the code. */
2488 gl_info->supported[NV_FENCE] = FALSE;
2490 if (gl_info->supported[APPLE_FLOAT_PIXELS])
2492 /* GL_APPLE_float_pixels == GL_ARB_texture_float + GL_ARB_half_float_pixel
2494 * The enums are the same:
2495 * GL_RGBA16F_ARB = GL_RGBA_FLOAT16_APPLE = 0x881A
2496 * GL_RGB16F_ARB = GL_RGB_FLOAT16_APPLE = 0x881B
2497 * GL_RGBA32F_ARB = GL_RGBA_FLOAT32_APPLE = 0x8814
2498 * GL_RGB32F_ARB = GL_RGB_FLOAT32_APPLE = 0x8815
2499 * GL_HALF_FLOAT_ARB = GL_HALF_APPLE = 0x140B
2501 if (!gl_info->supported[ARB_TEXTURE_FLOAT])
2503 TRACE_(d3d_caps)(" IMPLIED: GL_ARB_texture_float support(from GL_APPLE_float_pixels.\n");
2504 gl_info->supported[ARB_TEXTURE_FLOAT] = TRUE;
2506 if (!gl_info->supported[ARB_HALF_FLOAT_PIXEL])
2508 TRACE_(d3d_caps)(" IMPLIED: GL_ARB_half_float_pixel support(from GL_APPLE_float_pixels.\n");
2509 gl_info->supported[ARB_HALF_FLOAT_PIXEL] = TRUE;
2512 if (gl_info->supported[ARB_MAP_BUFFER_RANGE])
2514 /* GL_ARB_map_buffer_range and GL_APPLE_flush_buffer_range provide the same
2515 * functionality. Prefer the ARB extension */
2516 gl_info->supported[APPLE_FLUSH_BUFFER_RANGE] = FALSE;
2518 if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
2520 TRACE_(d3d_caps)(" IMPLIED: NVIDIA (NV) Texture Gen Reflection support.\n");
2521 gl_info->supported[NV_TEXGEN_REFLECTION] = TRUE;
2523 if (!gl_info->supported[ARB_DEPTH_CLAMP] && gl_info->supported[NV_DEPTH_CLAMP])
2525 TRACE_(d3d_caps)(" IMPLIED: ARB_depth_clamp support (by NV_depth_clamp).\n");
2526 gl_info->supported[ARB_DEPTH_CLAMP] = TRUE;
2528 if (!gl_info->supported[ARB_VERTEX_ARRAY_BGRA] && gl_info->supported[EXT_VERTEX_ARRAY_BGRA])
2530 TRACE_(d3d_caps)(" IMPLIED: ARB_vertex_array_bgra support (by EXT_vertex_array_bgra).\n");
2531 gl_info->supported[ARB_VERTEX_ARRAY_BGRA] = TRUE;
2533 if (!gl_info->supported[ARB_TEXTURE_COMPRESSION_RGTC] && gl_info->supported[EXT_TEXTURE_COMPRESSION_RGTC])
2535 TRACE_(d3d_caps)(" IMPLIED: ARB_texture_compression_rgtc support (by EXT_texture_compression_rgtc).\n");
2536 gl_info->supported[ARB_TEXTURE_COMPRESSION_RGTC] = TRUE;
2538 if (gl_info->supported[NV_TEXTURE_SHADER2])
2540 if (gl_info->supported[NV_REGISTER_COMBINERS])
2542 /* Also disable ATI_FRAGMENT_SHADER if register combiners and texture_shader2
2543 * are supported. The nv extensions provide the same functionality as the
2544 * ATI one, and a bit more(signed pixelformats). */
2545 gl_info->supported[ATI_FRAGMENT_SHADER] = FALSE;
2549 if (gl_info->supported[ARB_MAP_BUFFER_ALIGNMENT])
2551 glGetIntegerv(GL_MIN_MAP_BUFFER_ALIGNMENT, &gl_max);
2552 TRACE_(d3d_caps)("Minimum buffer map alignment: %d.\n", gl_max);
2554 else
2556 WARN_(d3d_caps)("Driver doesn't guarantee a minimum buffer map alignment.\n");
2558 if (gl_info->supported[NV_REGISTER_COMBINERS])
2560 glGetIntegerv(GL_MAX_GENERAL_COMBINERS_NV, &gl_max);
2561 gl_info->limits.general_combiners = gl_max;
2562 TRACE_(d3d_caps)("Max general combiners: %d.\n", gl_max);
2564 if (gl_info->supported[ARB_DRAW_BUFFERS])
2566 glGetIntegerv(GL_MAX_DRAW_BUFFERS_ARB, &gl_max);
2567 gl_info->limits.buffers = gl_max;
2568 TRACE_(d3d_caps)("Max draw buffers: %u.\n", gl_max);
2570 if (gl_info->supported[ARB_MULTITEXTURE])
2572 glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &gl_max);
2573 gl_info->limits.textures = min(MAX_TEXTURES, gl_max);
2574 TRACE_(d3d_caps)("Max textures: %d.\n", gl_info->limits.textures);
2576 if (gl_info->supported[ARB_FRAGMENT_PROGRAM])
2578 GLint tmp;
2579 glGetIntegerv(GL_MAX_TEXTURE_COORDS_ARB, &gl_max);
2580 gl_info->limits.texture_coords = min(MAX_TEXTURES, gl_max);
2581 glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS_ARB, &tmp);
2582 gl_info->limits.fragment_samplers = min(MAX_FRAGMENT_SAMPLERS, tmp);
2584 else
2586 gl_info->limits.texture_coords = max(gl_info->limits.texture_coords, gl_max);
2587 gl_info->limits.fragment_samplers = max(gl_info->limits.fragment_samplers, gl_max);
2589 TRACE_(d3d_caps)("Max texture coords: %d.\n", gl_info->limits.texture_coords);
2590 TRACE_(d3d_caps)("Max fragment samplers: %d.\n", gl_info->limits.fragment_samplers);
2592 if (gl_info->supported[ARB_VERTEX_SHADER])
2594 GLint tmp;
2595 glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB, &tmp);
2596 gl_info->limits.vertex_samplers = tmp;
2597 glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB, &tmp);
2598 gl_info->limits.combined_samplers = tmp;
2599 glGetIntegerv(GL_MAX_VERTEX_ATTRIBS_ARB, &tmp);
2600 gl_info->limits.vertex_attribs = tmp;
2602 /* Loading GLSL sampler uniforms is much simpler if we can assume that the sampler setup
2603 * is known at shader link time. In a vertex shader + pixel shader combination this isn't
2604 * an issue because then the sampler setup only depends on the two shaders. If a pixel
2605 * shader is used with fixed function vertex processing we're fine too because fixed function
2606 * vertex processing doesn't use any samplers. If fixed function fragment processing is
2607 * used we have to make sure that all vertex sampler setups are valid together with all
2608 * possible fixed function fragment processing setups. This is true if vsamplers + MAX_TEXTURES
2609 * <= max_samplers. This is true on all d3d9 cards that support vtf(gf 6 and gf7 cards).
2610 * dx9 radeon cards do not support vertex texture fetch. DX10 cards have 128 samplers, and
2611 * dx9 is limited to 8 fixed function texture stages and 4 vertex samplers. DX10 does not have
2612 * a fixed function pipeline anymore.
2614 * So this is just a check to check that our assumption holds true. If not, write a warning
2615 * and reduce the number of vertex samplers or probably disable vertex texture fetch. */
2616 if (gl_info->limits.vertex_samplers && gl_info->limits.combined_samplers < 12
2617 && MAX_TEXTURES + gl_info->limits.vertex_samplers > gl_info->limits.combined_samplers)
2619 FIXME("OpenGL implementation supports %u vertex samplers and %u total samplers.\n",
2620 gl_info->limits.vertex_samplers, gl_info->limits.combined_samplers);
2621 FIXME("Expected vertex samplers + MAX_TEXTURES(=8) > combined_samplers.\n");
2622 if (gl_info->limits.combined_samplers > MAX_TEXTURES)
2623 gl_info->limits.vertex_samplers = gl_info->limits.combined_samplers - MAX_TEXTURES;
2624 else
2625 gl_info->limits.vertex_samplers = 0;
2628 else
2630 gl_info->limits.combined_samplers = gl_info->limits.fragment_samplers;
2632 TRACE_(d3d_caps)("Max vertex samplers: %u.\n", gl_info->limits.vertex_samplers);
2633 TRACE_(d3d_caps)("Max combined samplers: %u.\n", gl_info->limits.combined_samplers);
2635 if (gl_info->supported[ARB_VERTEX_BLEND])
2637 glGetIntegerv(GL_MAX_VERTEX_UNITS_ARB, &gl_max);
2638 gl_info->limits.blends = gl_max;
2639 TRACE_(d3d_caps)("Max blends: %u.\n", gl_info->limits.blends);
2641 if (gl_info->supported[EXT_TEXTURE3D])
2643 glGetIntegerv(GL_MAX_3D_TEXTURE_SIZE_EXT, &gl_max);
2644 gl_info->limits.texture3d_size = gl_max;
2645 TRACE_(d3d_caps)("Max texture3D size: %d.\n", gl_info->limits.texture3d_size);
2647 if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
2649 glGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &gl_max);
2650 gl_info->limits.anisotropy = gl_max;
2651 TRACE_(d3d_caps)("Max anisotropy: %d.\n", gl_info->limits.anisotropy);
2653 if (gl_info->supported[ARB_FRAGMENT_PROGRAM])
2655 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_ENV_PARAMETERS_ARB, &gl_max));
2656 gl_info->limits.arb_ps_float_constants = gl_max;
2657 TRACE_(d3d_caps)("Max ARB_FRAGMENT_PROGRAM float constants: %d.\n", gl_info->limits.arb_ps_float_constants);
2658 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB, &gl_max));
2659 gl_info->limits.arb_ps_native_constants = gl_max;
2660 TRACE_(d3d_caps)("Max ARB_FRAGMENT_PROGRAM native float constants: %d.\n",
2661 gl_info->limits.arb_ps_native_constants);
2662 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB, &gl_max));
2663 gl_info->limits.arb_ps_temps = gl_max;
2664 TRACE_(d3d_caps)("Max ARB_FRAGMENT_PROGRAM native temporaries: %d.\n", gl_info->limits.arb_ps_temps);
2665 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB, &gl_max));
2666 gl_info->limits.arb_ps_instructions = gl_max;
2667 TRACE_(d3d_caps)("Max ARB_FRAGMENT_PROGRAM native instructions: %d.\n", gl_info->limits.arb_ps_instructions);
2668 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB, &gl_max));
2669 gl_info->limits.arb_ps_local_constants = gl_max;
2670 TRACE_(d3d_caps)("Max ARB_FRAGMENT_PROGRAM local parameters: %d.\n", gl_info->limits.arb_ps_instructions);
2672 if (gl_info->supported[ARB_VERTEX_PROGRAM])
2674 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_ENV_PARAMETERS_ARB, &gl_max));
2675 gl_info->limits.arb_vs_float_constants = gl_max;
2676 TRACE_(d3d_caps)("Max ARB_VERTEX_PROGRAM float constants: %d.\n", gl_info->limits.arb_vs_float_constants);
2677 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB, &gl_max));
2678 gl_info->limits.arb_vs_native_constants = gl_max;
2679 TRACE_(d3d_caps)("Max ARB_VERTEX_PROGRAM native float constants: %d.\n",
2680 gl_info->limits.arb_vs_native_constants);
2681 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB, &gl_max));
2682 gl_info->limits.arb_vs_temps = gl_max;
2683 TRACE_(d3d_caps)("Max ARB_VERTEX_PROGRAM native temporaries: %d.\n", gl_info->limits.arb_vs_temps);
2684 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB, &gl_max));
2685 gl_info->limits.arb_vs_instructions = gl_max;
2686 TRACE_(d3d_caps)("Max ARB_VERTEX_PROGRAM native instructions: %d.\n", gl_info->limits.arb_vs_instructions);
2688 if (test_arb_vs_offset_limit(gl_info)) gl_info->quirks |= WINED3D_QUIRK_ARB_VS_OFFSET_LIMIT;
2690 if (gl_info->supported[ARB_VERTEX_SHADER])
2692 glGetIntegerv(GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB, &gl_max);
2693 gl_info->limits.glsl_vs_float_constants = gl_max / 4;
2694 TRACE_(d3d_caps)("Max ARB_VERTEX_SHADER float constants: %u.\n", gl_info->limits.glsl_vs_float_constants);
2696 if (gl_info->supported[ARB_FRAGMENT_SHADER])
2698 glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB, &gl_max);
2699 gl_info->limits.glsl_ps_float_constants = gl_max / 4;
2700 TRACE_(d3d_caps)("Max ARB_FRAGMENT_SHADER float constants: %u.\n", gl_info->limits.glsl_ps_float_constants);
2701 glGetIntegerv(GL_MAX_VARYING_FLOATS_ARB, &gl_max);
2702 gl_info->limits.glsl_varyings = gl_max;
2703 TRACE_(d3d_caps)("Max GLSL varyings: %u (%u 4 component varyings).\n", gl_max, gl_max / 4);
2705 if (gl_info->supported[ARB_SHADING_LANGUAGE_100])
2707 const char *str = (const char *)glGetString(GL_SHADING_LANGUAGE_VERSION_ARB);
2708 unsigned int major, minor;
2710 TRACE_(d3d_caps)("GLSL version string: %s.\n", debugstr_a(str));
2712 /* The format of the GLSL version string is "major.minor[.release] [vendor info]". */
2713 sscanf(str, "%u.%u", &major, &minor);
2714 gl_info->glsl_version = MAKEDWORD_VERSION(major, minor);
2716 if (gl_info->supported[NV_LIGHT_MAX_EXPONENT])
2718 glGetFloatv(GL_MAX_SHININESS_NV, &gl_info->limits.shininess);
2720 else
2722 gl_info->limits.shininess = 128.0f;
2724 if (gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
2726 /* If we have full NP2 texture support, disable
2727 * GL_ARB_texture_rectangle because we will never use it.
2728 * This saves a few redundant glDisable calls. */
2729 gl_info->supported[ARB_TEXTURE_RECTANGLE] = FALSE;
2731 if (gl_info->supported[ATI_FRAGMENT_SHADER])
2733 /* Disable NV_register_combiners and fragment shader if this is supported.
2734 * generally the NV extensions are preferred over the ATI ones, and this
2735 * extension is disabled if register_combiners and texture_shader2 are both
2736 * supported. So we reach this place only if we have incomplete NV dxlevel 8
2737 * fragment processing support. */
2738 gl_info->supported[NV_REGISTER_COMBINERS] = FALSE;
2739 gl_info->supported[NV_REGISTER_COMBINERS2] = FALSE;
2740 gl_info->supported[NV_TEXTURE_SHADER] = FALSE;
2741 gl_info->supported[NV_TEXTURE_SHADER2] = FALSE;
2743 if (gl_info->supported[NV_HALF_FLOAT])
2745 /* GL_ARB_half_float_vertex is a subset of GL_NV_half_float. */
2746 gl_info->supported[ARB_HALF_FLOAT_VERTEX] = TRUE;
2748 checkGLcall("extension detection");
2750 LEAVE_GL();
2752 adapter->fragment_pipe = select_fragment_implementation(gl_info);
2753 adapter->shader_backend = select_shader_backend(gl_info);
2754 adapter->blitter = select_blit_implementation(gl_info);
2756 adapter->fragment_pipe->get_caps(gl_info, &fragment_caps);
2757 gl_info->limits.texture_stages = fragment_caps.MaxTextureBlendStages;
2758 TRACE_(d3d_caps)("Max texture stages: %u.\n", gl_info->limits.texture_stages);
2760 /* In some cases the number of texture stages can be larger than the number
2761 * of samplers. The GF4 for example can use only 2 samplers (no fragment
2762 * shaders), but 8 texture stages (register combiners). */
2763 gl_info->limits.sampler_stages = max(gl_info->limits.fragment_samplers, gl_info->limits.texture_stages);
2765 if (gl_info->supported[ARB_FRAMEBUFFER_OBJECT])
2767 gl_info->fbo_ops.glIsRenderbuffer = gl_info->glIsRenderbuffer;
2768 gl_info->fbo_ops.glBindRenderbuffer = gl_info->glBindRenderbuffer;
2769 gl_info->fbo_ops.glDeleteRenderbuffers = gl_info->glDeleteRenderbuffers;
2770 gl_info->fbo_ops.glGenRenderbuffers = gl_info->glGenRenderbuffers;
2771 gl_info->fbo_ops.glRenderbufferStorage = gl_info->glRenderbufferStorage;
2772 gl_info->fbo_ops.glRenderbufferStorageMultisample = gl_info->glRenderbufferStorageMultisample;
2773 gl_info->fbo_ops.glGetRenderbufferParameteriv = gl_info->glGetRenderbufferParameteriv;
2774 gl_info->fbo_ops.glIsFramebuffer = gl_info->glIsFramebuffer;
2775 gl_info->fbo_ops.glBindFramebuffer = gl_info->glBindFramebuffer;
2776 gl_info->fbo_ops.glDeleteFramebuffers = gl_info->glDeleteFramebuffers;
2777 gl_info->fbo_ops.glGenFramebuffers = gl_info->glGenFramebuffers;
2778 gl_info->fbo_ops.glCheckFramebufferStatus = gl_info->glCheckFramebufferStatus;
2779 gl_info->fbo_ops.glFramebufferTexture1D = gl_info->glFramebufferTexture1D;
2780 gl_info->fbo_ops.glFramebufferTexture2D = gl_info->glFramebufferTexture2D;
2781 gl_info->fbo_ops.glFramebufferTexture3D = gl_info->glFramebufferTexture3D;
2782 gl_info->fbo_ops.glFramebufferRenderbuffer = gl_info->glFramebufferRenderbuffer;
2783 gl_info->fbo_ops.glGetFramebufferAttachmentParameteriv = gl_info->glGetFramebufferAttachmentParameteriv;
2784 gl_info->fbo_ops.glBlitFramebuffer = gl_info->glBlitFramebuffer;
2785 gl_info->fbo_ops.glGenerateMipmap = gl_info->glGenerateMipmap;
2786 if (wined3d_settings.allow_multisampling)
2788 glGetIntegerv(GL_MAX_SAMPLES, &gl_max);
2789 gl_info->limits.samples = gl_max;
2792 else
2794 if (gl_info->supported[EXT_FRAMEBUFFER_OBJECT])
2796 gl_info->fbo_ops.glIsRenderbuffer = gl_info->glIsRenderbufferEXT;
2797 gl_info->fbo_ops.glBindRenderbuffer = gl_info->glBindRenderbufferEXT;
2798 gl_info->fbo_ops.glDeleteRenderbuffers = gl_info->glDeleteRenderbuffersEXT;
2799 gl_info->fbo_ops.glGenRenderbuffers = gl_info->glGenRenderbuffersEXT;
2800 gl_info->fbo_ops.glRenderbufferStorage = gl_info->glRenderbufferStorageEXT;
2801 gl_info->fbo_ops.glGetRenderbufferParameteriv = gl_info->glGetRenderbufferParameterivEXT;
2802 gl_info->fbo_ops.glIsFramebuffer = gl_info->glIsFramebufferEXT;
2803 gl_info->fbo_ops.glBindFramebuffer = gl_info->glBindFramebufferEXT;
2804 gl_info->fbo_ops.glDeleteFramebuffers = gl_info->glDeleteFramebuffersEXT;
2805 gl_info->fbo_ops.glGenFramebuffers = gl_info->glGenFramebuffersEXT;
2806 gl_info->fbo_ops.glCheckFramebufferStatus = gl_info->glCheckFramebufferStatusEXT;
2807 gl_info->fbo_ops.glFramebufferTexture1D = gl_info->glFramebufferTexture1DEXT;
2808 gl_info->fbo_ops.glFramebufferTexture2D = gl_info->glFramebufferTexture2DEXT;
2809 gl_info->fbo_ops.glFramebufferTexture3D = gl_info->glFramebufferTexture3DEXT;
2810 gl_info->fbo_ops.glFramebufferRenderbuffer = gl_info->glFramebufferRenderbufferEXT;
2811 gl_info->fbo_ops.glGetFramebufferAttachmentParameteriv = gl_info->glGetFramebufferAttachmentParameterivEXT;
2812 gl_info->fbo_ops.glGenerateMipmap = gl_info->glGenerateMipmapEXT;
2814 else if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
2816 WARN_(d3d_caps)("Framebuffer objects not supported, falling back to backbuffer offscreen rendering mode.\n");
2817 wined3d_settings.offscreen_rendering_mode = ORM_BACKBUFFER;
2819 if (gl_info->supported[EXT_FRAMEBUFFER_BLIT])
2821 gl_info->fbo_ops.glBlitFramebuffer = gl_info->glBlitFramebufferEXT;
2823 if (gl_info->supported[EXT_FRAMEBUFFER_MULTISAMPLE])
2825 gl_info->fbo_ops.glRenderbufferStorageMultisample = gl_info->glRenderbufferStorageMultisampleEXT;
2826 if (wined3d_settings.allow_multisampling)
2828 glGetIntegerv(GL_MAX_SAMPLES, &gl_max);
2829 gl_info->limits.samples = gl_max;
2834 /* MRTs are currently only supported when FBOs are used. */
2835 if (wined3d_settings.offscreen_rendering_mode != ORM_FBO)
2837 gl_info->limits.buffers = 1;
2840 gl_vendor = wined3d_guess_gl_vendor(gl_info, gl_vendor_str, gl_renderer_str);
2841 card_vendor = wined3d_guess_card_vendor(gl_vendor_str, gl_renderer_str);
2842 TRACE_(d3d_caps)("found GL_VENDOR (%s)->(0x%04x/0x%04x)\n", debugstr_a(gl_vendor_str), gl_vendor, card_vendor);
2844 device = wined3d_guess_card(gl_info, gl_renderer_str, &gl_vendor, &card_vendor);
2845 TRACE_(d3d_caps)("FOUND (fake) card: 0x%x (vendor id), 0x%x (device id)\n", card_vendor, device);
2847 gl_info->wrap_lookup[WINED3D_TADDRESS_WRAP - WINED3D_TADDRESS_WRAP] = GL_REPEAT;
2848 gl_info->wrap_lookup[WINED3D_TADDRESS_MIRROR - WINED3D_TADDRESS_WRAP] =
2849 gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT] ? GL_MIRRORED_REPEAT_ARB : GL_REPEAT;
2850 gl_info->wrap_lookup[WINED3D_TADDRESS_CLAMP - WINED3D_TADDRESS_WRAP] = GL_CLAMP_TO_EDGE;
2851 gl_info->wrap_lookup[WINED3D_TADDRESS_BORDER - WINED3D_TADDRESS_WRAP] =
2852 gl_info->supported[ARB_TEXTURE_BORDER_CLAMP] ? GL_CLAMP_TO_BORDER_ARB : GL_REPEAT;
2853 gl_info->wrap_lookup[WINED3D_TADDRESS_MIRROR_ONCE - WINED3D_TADDRESS_WRAP] =
2854 gl_info->supported[ATI_TEXTURE_MIRROR_ONCE] ? GL_MIRROR_CLAMP_TO_EDGE_ATI : GL_REPEAT;
2856 fixup_extensions(gl_info, gl_renderer_str, gl_vendor, card_vendor, device);
2857 init_driver_info(driver_info, card_vendor, device);
2858 add_gl_compat_wrappers(gl_info);
2860 return TRUE;
2863 UINT CDECL wined3d_get_adapter_count(const struct wined3d *wined3d)
2865 TRACE_(d3d_caps)("wined3d %p, reporting %u adapters.\n",
2866 wined3d, wined3d->adapter_count);
2868 return wined3d->adapter_count;
2871 HRESULT CDECL wined3d_register_software_device(struct wined3d *wined3d, void *init_function)
2873 FIXME("wined3d %p, init_function %p stub!\n", wined3d, init_function);
2875 return WINED3D_OK;
2878 HMONITOR CDECL wined3d_get_adapter_monitor(const struct wined3d *wined3d, UINT adapter_idx)
2880 TRACE_(d3d_caps)("wined3d %p, adapter_idx %u.\n", wined3d, adapter_idx);
2882 if (adapter_idx >= wined3d->adapter_count)
2883 return NULL;
2885 return MonitorFromPoint(wined3d->adapters[adapter_idx].monitorPoint, MONITOR_DEFAULTTOPRIMARY);
2888 /* FIXME: GetAdapterModeCount and EnumAdapterModes currently only returns modes
2889 of the same bpp but different resolutions */
2891 /* Note: dx9 supplies a format. Calls from d3d8 supply WINED3DFMT_UNKNOWN */
2892 UINT CDECL wined3d_get_adapter_mode_count(const struct wined3d *wined3d, UINT adapter_idx,
2893 enum wined3d_format_id format_id)
2895 TRACE_(d3d_caps)("wined3d %p, adapter_idx %u, format %s.\n", wined3d, adapter_idx, debug_d3dformat(format_id));
2897 if (adapter_idx >= wined3d->adapter_count)
2898 return 0;
2900 /* TODO: Store modes per adapter and read it from the adapter structure */
2901 if (!adapter_idx)
2903 const struct wined3d_format *format = wined3d_get_format(&wined3d->adapters[adapter_idx].gl_info, format_id);
2904 UINT format_bits = format->byte_count * CHAR_BIT;
2905 unsigned int i = 0;
2906 unsigned int j = 0;
2907 DEVMODEW mode;
2909 memset(&mode, 0, sizeof(mode));
2910 mode.dmSize = sizeof(mode);
2912 while (EnumDisplaySettingsExW(NULL, j, &mode, 0))
2914 ++j;
2916 if (format_id == WINED3DFMT_UNKNOWN)
2918 /* This is for D3D8, do not enumerate P8 here */
2919 if (mode.dmBitsPerPel == 32 || mode.dmBitsPerPel == 16) ++i;
2921 else if (mode.dmBitsPerPel == format_bits)
2923 ++i;
2927 TRACE_(d3d_caps)("Returning %u matching modes (out of %u total) for adapter %u.\n", i, j, adapter_idx);
2929 return i;
2931 else
2933 FIXME_(d3d_caps)("Adapter not primary display.\n");
2936 return 0;
2939 /* Note: dx9 supplies a format. Calls from d3d8 supply WINED3DFMT_UNKNOWN */
2940 HRESULT CDECL wined3d_enum_adapter_modes(const struct wined3d *wined3d, UINT adapter_idx,
2941 enum wined3d_format_id format_id, UINT mode_idx, struct wined3d_display_mode *mode)
2943 TRACE_(d3d_caps)("wined3d %p, adapter_idx %u, format %s, mode_idx %u, mode %p.\n",
2944 wined3d, adapter_idx, debug_d3dformat(format_id), mode_idx, mode);
2946 /* Validate the parameters as much as possible */
2947 if (!mode || adapter_idx >= wined3d->adapter_count
2948 || mode_idx >= wined3d_get_adapter_mode_count(wined3d, adapter_idx, format_id))
2950 return WINED3DERR_INVALIDCALL;
2953 /* TODO: Store modes per adapter and read it from the adapter structure */
2954 if (!adapter_idx)
2956 const struct wined3d_format *format = wined3d_get_format(&wined3d->adapters[adapter_idx].gl_info, format_id);
2957 UINT format_bits = format->byte_count * CHAR_BIT;
2958 DEVMODEW DevModeW;
2959 int ModeIdx = 0;
2960 UINT i = 0;
2961 int j = 0;
2963 ZeroMemory(&DevModeW, sizeof(DevModeW));
2964 DevModeW.dmSize = sizeof(DevModeW);
2966 /* If we are filtering to a specific format (D3D9), then need to skip
2967 all unrelated modes, but if mode is irrelevant (D3D8), then we can
2968 just count through the ones with valid bit depths */
2969 while (i <= mode_idx && EnumDisplaySettingsExW(NULL, j++, &DevModeW, 0))
2971 if (format_id == WINED3DFMT_UNKNOWN)
2973 /* This is for D3D8, do not enumerate P8 here */
2974 if (DevModeW.dmBitsPerPel == 32 || DevModeW.dmBitsPerPel == 16) ++i;
2976 else if (DevModeW.dmBitsPerPel == format_bits)
2978 ++i;
2982 if (!i)
2984 TRACE_(d3d_caps)("No modes found for format (%x - %s)\n", format_id, debug_d3dformat(format_id));
2985 return WINED3DERR_INVALIDCALL;
2987 ModeIdx = j - 1;
2989 /* Now get the display mode via the calculated index */
2990 if (EnumDisplaySettingsExW(NULL, ModeIdx, &DevModeW, 0))
2992 mode->width = DevModeW.dmPelsWidth;
2993 mode->height = DevModeW.dmPelsHeight;
2994 mode->refresh_rate = DEFAULT_REFRESH_RATE;
2995 if (DevModeW.dmFields & DM_DISPLAYFREQUENCY)
2996 mode->refresh_rate = DevModeW.dmDisplayFrequency;
2998 if (format_id == WINED3DFMT_UNKNOWN)
2999 mode->format_id = pixelformat_for_depth(DevModeW.dmBitsPerPel);
3000 else
3001 mode->format_id = format_id;
3003 else
3005 TRACE_(d3d_caps)("Requested mode %u out of range.\n", mode_idx);
3006 return WINED3DERR_INVALIDCALL;
3009 TRACE_(d3d_caps)("W %d H %d rr %d fmt (%x - %s) bpp %u\n",
3010 mode->width, mode->height, mode->refresh_rate, mode->format_id,
3011 debug_d3dformat(mode->format_id), DevModeW.dmBitsPerPel);
3013 else
3015 FIXME_(d3d_caps)("Adapter not primary display\n");
3018 return WINED3D_OK;
3021 HRESULT CDECL wined3d_get_adapter_display_mode(const struct wined3d *wined3d, UINT adapter_idx,
3022 struct wined3d_display_mode *mode)
3024 TRACE("wined3d %p, adapter_idx %u, display_mode %p.\n", wined3d, adapter_idx, mode);
3026 if (!mode || adapter_idx >= wined3d->adapter_count)
3027 return WINED3DERR_INVALIDCALL;
3029 if (!adapter_idx)
3031 DEVMODEW DevModeW;
3032 unsigned int bpp;
3034 ZeroMemory(&DevModeW, sizeof(DevModeW));
3035 DevModeW.dmSize = sizeof(DevModeW);
3037 EnumDisplaySettingsExW(NULL, ENUM_CURRENT_SETTINGS, &DevModeW, 0);
3038 mode->width = DevModeW.dmPelsWidth;
3039 mode->height = DevModeW.dmPelsHeight;
3040 bpp = DevModeW.dmBitsPerPel;
3041 mode->refresh_rate = DEFAULT_REFRESH_RATE;
3042 if (DevModeW.dmFields & DM_DISPLAYFREQUENCY)
3043 mode->refresh_rate = DevModeW.dmDisplayFrequency;
3044 mode->format_id = pixelformat_for_depth(bpp);
3046 else
3048 FIXME_(d3d_caps)("Adapter not primary display\n");
3051 TRACE_(d3d_caps)("returning w:%d, h:%d, ref:%d, fmt:%s\n", mode->width,
3052 mode->height, mode->refresh_rate, debug_d3dformat(mode->format_id));
3053 return WINED3D_OK;
3056 /* NOTE: due to structure differences between dx8 and dx9 D3DADAPTER_IDENTIFIER,
3057 and fields being inserted in the middle, a new structure is used in place */
3058 HRESULT CDECL wined3d_get_adapter_identifier(const struct wined3d *wined3d,
3059 UINT adapter_idx, DWORD flags, struct wined3d_adapter_identifier *identifier)
3061 const struct wined3d_adapter *adapter;
3062 size_t len;
3064 TRACE_(d3d_caps)("wined3d %p, adapter_idx %u, flags %#x, indentifier %p.\n",
3065 wined3d, adapter_idx, flags, identifier);
3067 if (adapter_idx >= wined3d->adapter_count)
3068 return WINED3DERR_INVALIDCALL;
3070 adapter = &wined3d->adapters[adapter_idx];
3072 /* Return the information requested */
3073 TRACE_(d3d_caps)("device/Vendor Name and Version detection using FillGLCaps\n");
3075 if (identifier->driver_size)
3077 const char *name = adapter->driver_info.name;
3078 len = min(strlen(name), identifier->driver_size - 1);
3079 memcpy(identifier->driver, name, len);
3080 identifier->driver[len] = '\0';
3083 if (identifier->description_size)
3085 const char *description = adapter->driver_info.description;
3086 len = min(strlen(description), identifier->description_size - 1);
3087 memcpy(identifier->description, description, len);
3088 identifier->description[len] = '\0';
3091 /* Note that d3d8 doesn't supply a device name. */
3092 if (identifier->device_name_size)
3094 static const char *device_name = "\\\\.\\DISPLAY1"; /* FIXME: May depend on desktop? */
3096 len = strlen(device_name);
3097 if (len >= identifier->device_name_size)
3099 ERR("Device name size too small.\n");
3100 return WINED3DERR_INVALIDCALL;
3103 memcpy(identifier->device_name, device_name, len);
3104 identifier->device_name[len] = '\0';
3107 identifier->driver_version.u.HighPart = adapter->driver_info.version_high;
3108 identifier->driver_version.u.LowPart = adapter->driver_info.version_low;
3109 identifier->vendor_id = adapter->driver_info.vendor;
3110 identifier->device_id = adapter->driver_info.device;
3111 identifier->subsystem_id = 0;
3112 identifier->revision = 0;
3113 memcpy(&identifier->device_identifier, &IID_D3DDEVICE_D3DUID, sizeof(identifier->device_identifier));
3114 identifier->whql_level = (flags & WINED3DENUM_NO_WHQL_LEVEL) ? 0 : 1;
3115 memcpy(&identifier->adapter_luid, &adapter->luid, sizeof(identifier->adapter_luid));
3116 identifier->video_memory = adapter->TextureRam;
3118 return WINED3D_OK;
3121 static BOOL wined3d_check_pixel_format_color(const struct wined3d_gl_info *gl_info,
3122 const struct wined3d_pixel_format *cfg, const struct wined3d_format *format)
3124 BYTE redSize, greenSize, blueSize, alphaSize, colorBits;
3126 /* Float formats need FBOs. If FBOs are used this function isn't called */
3127 if (format->flags & WINED3DFMT_FLAG_FLOAT) return FALSE;
3129 if(cfg->iPixelType == WGL_TYPE_RGBA_ARB) { /* Integer RGBA formats */
3130 if (!getColorBits(format, &redSize, &greenSize, &blueSize, &alphaSize, &colorBits))
3132 ERR("Unable to check compatibility for format %s.\n", debug_d3dformat(format->id));
3133 return FALSE;
3136 if(cfg->redSize < redSize)
3137 return FALSE;
3139 if(cfg->greenSize < greenSize)
3140 return FALSE;
3142 if(cfg->blueSize < blueSize)
3143 return FALSE;
3145 if(cfg->alphaSize < alphaSize)
3146 return FALSE;
3148 return TRUE;
3151 /* Probably a RGBA_float or color index mode */
3152 return FALSE;
3155 static BOOL wined3d_check_pixel_format_depth(const struct wined3d_gl_info *gl_info,
3156 const struct wined3d_pixel_format *cfg, const struct wined3d_format *format)
3158 BYTE depthSize, stencilSize;
3159 BOOL lockable = FALSE;
3161 if (!getDepthStencilBits(format, &depthSize, &stencilSize))
3163 ERR("Unable to check compatibility for format %s.\n", debug_d3dformat(format->id));
3164 return FALSE;
3167 /* Float formats need FBOs. If FBOs are used this function isn't called */
3168 if (format->flags & WINED3DFMT_FLAG_FLOAT) return FALSE;
3170 if ((format->id == WINED3DFMT_D16_LOCKABLE) || (format->id == WINED3DFMT_D32_FLOAT))
3171 lockable = TRUE;
3173 /* On some modern cards like the Geforce8/9 GLX doesn't offer some dephthstencil formats which D3D9 reports.
3174 * We can safely report 'compatible' formats (e.g. D24 can be used for D16) as long as we aren't dealing with
3175 * a lockable format. This also helps D3D <= 7 as they expect D16 which isn't offered without this on Geforce8 cards. */
3176 if(!(cfg->depthSize == depthSize || (!lockable && cfg->depthSize > depthSize)))
3177 return FALSE;
3179 /* Some cards like Intel i915 ones only offer D24S8 but lots of games also need a format without stencil, so
3180 * allow more stencil bits than requested. */
3181 if(cfg->stencilSize < stencilSize)
3182 return FALSE;
3184 return TRUE;
3187 HRESULT CDECL wined3d_check_depth_stencil_match(const struct wined3d *wined3d,
3188 UINT adapter_idx, enum wined3d_device_type device_type, enum wined3d_format_id adapter_format_id,
3189 enum wined3d_format_id render_target_format_id, enum wined3d_format_id depth_stencil_format_id)
3191 const struct wined3d_format *rt_format;
3192 const struct wined3d_format *ds_format;
3193 const struct wined3d_adapter *adapter;
3195 TRACE_(d3d_caps)("wined3d %p, adapter_idx %u, device_type %s,\n"
3196 "adapter_format %s, render_target_format %s, depth_stencil_format %s.\n",
3197 wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(adapter_format_id),
3198 debug_d3dformat(render_target_format_id), debug_d3dformat(depth_stencil_format_id));
3200 if (adapter_idx >= wined3d->adapter_count)
3201 return WINED3DERR_INVALIDCALL;
3203 adapter = &wined3d->adapters[adapter_idx];
3204 rt_format = wined3d_get_format(&adapter->gl_info, render_target_format_id);
3205 ds_format = wined3d_get_format(&adapter->gl_info, depth_stencil_format_id);
3206 if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
3208 if ((rt_format->flags & WINED3DFMT_FLAG_RENDERTARGET)
3209 && (ds_format->flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL)))
3211 TRACE_(d3d_caps)("Formats match.\n");
3212 return WINED3D_OK;
3215 else
3217 const struct wined3d_pixel_format *cfgs;
3218 unsigned int cfg_count;
3219 unsigned int i;
3221 cfgs = adapter->cfgs;
3222 cfg_count = adapter->cfg_count;
3223 for (i = 0; i < cfg_count; ++i)
3225 if (wined3d_check_pixel_format_color(&adapter->gl_info, &cfgs[i], rt_format)
3226 && wined3d_check_pixel_format_depth(&adapter->gl_info, &cfgs[i], ds_format))
3228 TRACE_(d3d_caps)("Formats match.\n");
3229 return WINED3D_OK;
3234 TRACE_(d3d_caps)("Unsupported format pair: %s and %s.\n",
3235 debug_d3dformat(render_target_format_id),
3236 debug_d3dformat(depth_stencil_format_id));
3238 return WINED3DERR_NOTAVAILABLE;
3241 HRESULT CDECL wined3d_check_device_multisample_type(const struct wined3d *wined3d, UINT adapter_idx,
3242 enum wined3d_device_type device_type, enum wined3d_format_id surface_format_id, BOOL windowed,
3243 enum wined3d_multisample_type multisample_type, DWORD *quality_levels)
3245 const struct wined3d_gl_info *gl_info;
3247 TRACE_(d3d_caps)("wined3d %p, adapter_idx %u, device_type %s, surface_format %s,\n"
3248 "windowed %#x, multisample_type %#x, quality_levels %p.\n",
3249 wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(surface_format_id),
3250 windowed, multisample_type, quality_levels);
3252 if (adapter_idx >= wined3d->adapter_count)
3253 return WINED3DERR_INVALIDCALL;
3255 gl_info = &wined3d->adapters[adapter_idx].gl_info;
3257 if (multisample_type > gl_info->limits.samples)
3259 TRACE("Returning not supported.\n");
3260 if (quality_levels)
3261 *quality_levels = 0;
3263 return WINED3DERR_NOTAVAILABLE;
3266 if (quality_levels)
3268 if (multisample_type == WINED3D_MULTISAMPLE_NON_MASKABLE)
3269 /* FIXME: This is probably wrong. */
3270 *quality_levels = gl_info->limits.samples;
3271 else
3272 *quality_levels = 1;
3275 return WINED3D_OK;
3278 /* Check if we support bumpmapping for a format */
3279 static BOOL CheckBumpMapCapability(const struct wined3d_adapter *adapter, const struct wined3d_format *format)
3281 /* Ask the fixed function pipeline implementation if it can deal
3282 * with the conversion. If we've got a GL extension giving native
3283 * support this will be an identity conversion. */
3284 return (format->flags & WINED3DFMT_FLAG_BUMPMAP)
3285 && adapter->fragment_pipe->color_fixup_supported(format->color_fixup);
3288 /* Check if the given DisplayFormat + DepthStencilFormat combination is valid for the Adapter */
3289 static BOOL CheckDepthStencilCapability(const struct wined3d_adapter *adapter,
3290 const struct wined3d_format *display_format, const struct wined3d_format *ds_format)
3292 /* Only allow depth/stencil formats */
3293 if (!(ds_format->depth_size || ds_format->stencil_size)) return FALSE;
3295 /* Blacklist formats not supported on Windows */
3296 switch (ds_format->id)
3298 case WINED3DFMT_S1_UINT_D15_UNORM: /* Breaks the shadowvol2 dx7 sdk sample */
3299 case WINED3DFMT_S4X4_UINT_D24_UNORM:
3300 TRACE_(d3d_caps)("[FAILED] - not supported on windows\n");
3301 return FALSE;
3303 default:
3304 break;
3307 if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
3309 /* With FBOs WGL limitations do not apply, but the format needs to be FBO attachable */
3310 if (ds_format->flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL)) return TRUE;
3312 else
3314 unsigned int i;
3316 /* Walk through all WGL pixel formats to find a match */
3317 for (i = 0; i < adapter->cfg_count; ++i)
3319 const struct wined3d_pixel_format *cfg = &adapter->cfgs[i];
3320 if (wined3d_check_pixel_format_color(&adapter->gl_info, cfg, display_format)
3321 && wined3d_check_pixel_format_depth(&adapter->gl_info, cfg, ds_format))
3322 return TRUE;
3326 return FALSE;
3329 static BOOL CheckFilterCapability(const struct wined3d_adapter *adapter, const struct wined3d_format *format)
3331 /* The flags entry of a format contains the filtering capability */
3332 if ((format->flags & WINED3DFMT_FLAG_FILTERING)
3333 || !(adapter->gl_info.quirks & WINED3D_QUIRK_LIMITED_TEX_FILTERING))
3334 return TRUE;
3336 return FALSE;
3339 /* Check the render target capabilities of a format */
3340 static BOOL CheckRenderTargetCapability(const struct wined3d_adapter *adapter,
3341 const struct wined3d_format *adapter_format, const struct wined3d_format *check_format)
3343 /* Filter out non-RT formats */
3344 if (!(check_format->flags & WINED3DFMT_FLAG_RENDERTARGET)) return FALSE;
3345 if (wined3d_settings.offscreen_rendering_mode == ORM_BACKBUFFER)
3347 BYTE AdapterRed, AdapterGreen, AdapterBlue, AdapterAlpha, AdapterTotalSize;
3348 BYTE CheckRed, CheckGreen, CheckBlue, CheckAlpha, CheckTotalSize;
3349 const struct wined3d_pixel_format *cfgs = adapter->cfgs;
3350 unsigned int i;
3352 getColorBits(adapter_format, &AdapterRed, &AdapterGreen, &AdapterBlue, &AdapterAlpha, &AdapterTotalSize);
3353 getColorBits(check_format, &CheckRed, &CheckGreen, &CheckBlue, &CheckAlpha, &CheckTotalSize);
3355 /* In backbuffer mode the front and backbuffer share the same WGL pixelformat.
3356 * The format must match in RGB, alpha is allowed to be different. (Only the backbuffer can have alpha) */
3357 if(!((AdapterRed == CheckRed) && (AdapterGreen == CheckGreen) && (AdapterBlue == CheckBlue))) {
3358 TRACE_(d3d_caps)("[FAILED]\n");
3359 return FALSE;
3362 /* Check if there is a WGL pixel format matching the requirements, the format should also be window
3363 * drawable (not offscreen; e.g. Nvidia offers R5G6B5 for pbuffers even when X is running at 24bit) */
3364 for (i = 0; i < adapter->cfg_count; ++i)
3366 if (cfgs[i].windowDrawable
3367 && wined3d_check_pixel_format_color(&adapter->gl_info, &cfgs[i], check_format))
3369 TRACE_(d3d_caps)("Pixel format %d is compatible with format %s.\n",
3370 cfgs[i].iPixelFormat, debug_d3dformat(check_format->id));
3371 return TRUE;
3375 else if(wined3d_settings.offscreen_rendering_mode == ORM_FBO)
3377 /* For now return TRUE for FBOs until we have some proper checks.
3378 * Note that this function will only be called when the format is around for texturing. */
3379 return TRUE;
3381 return FALSE;
3384 static BOOL CheckSrgbReadCapability(const struct wined3d_adapter *adapter, const struct wined3d_format *format)
3386 return format->flags & WINED3DFMT_FLAG_SRGB_READ;
3389 static BOOL CheckSrgbWriteCapability(const struct wined3d_adapter *adapter, const struct wined3d_format *format)
3391 /* Only offer SRGB writing on X8R8G8B8/A8R8G8B8 when we use ARB or GLSL shaders as we are
3392 * doing the color fixup in shaders.
3393 * Note Windows drivers (at least on the Geforce 8800) also offer this on R5G6B5. */
3394 if (format->flags & WINED3DFMT_FLAG_SRGB_WRITE)
3396 int vs_selected_mode;
3397 int ps_selected_mode;
3398 select_shader_mode(&adapter->gl_info, &ps_selected_mode, &vs_selected_mode);
3400 if((ps_selected_mode == SHADER_ARB) || (ps_selected_mode == SHADER_GLSL)) {
3401 TRACE_(d3d_caps)("[OK]\n");
3402 return TRUE;
3406 TRACE_(d3d_caps)("[FAILED] - sRGB writes not supported by format %s.\n", debug_d3dformat(format->id));
3407 return FALSE;
3410 /* Check if a format support blending in combination with pixel shaders */
3411 static BOOL CheckPostPixelShaderBlendingCapability(const struct wined3d_adapter *adapter,
3412 const struct wined3d_format *format)
3414 /* The flags entry of a format contains the post pixel shader blending capability */
3415 if (format->flags & WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING) return TRUE;
3417 return FALSE;
3420 static BOOL CheckWrapAndMipCapability(const struct wined3d_adapter *adapter, const struct wined3d_format *format)
3422 /* OpenGL supports mipmapping on all formats basically. Wrapping is unsupported,
3423 * but we have to report mipmapping so we cannot reject this flag. Tests show that
3424 * windows reports WRAPANDMIP on unfilterable surfaces as well, apparently to show
3425 * that wrapping is supported. The lack of filtering will sort out the mipmapping
3426 * capability anyway.
3428 * For now lets report this on all formats, but in the future we may want to
3429 * restrict it to some should games need that
3431 return TRUE;
3434 /* Check if a texture format is supported on the given adapter */
3435 static BOOL CheckTextureCapability(const struct wined3d_adapter *adapter, const struct wined3d_format *format)
3437 const struct wined3d_gl_info *gl_info = &adapter->gl_info;
3439 switch (format->id)
3441 /*****
3442 * supported: RGB(A) formats
3444 case WINED3DFMT_B8G8R8_UNORM:
3445 TRACE_(d3d_caps)("[FAILED] - Not enumerated on Windows\n");
3446 return FALSE;
3447 case WINED3DFMT_B8G8R8A8_UNORM:
3448 case WINED3DFMT_B8G8R8X8_UNORM:
3449 case WINED3DFMT_B5G6R5_UNORM:
3450 case WINED3DFMT_B5G5R5X1_UNORM:
3451 case WINED3DFMT_B5G5R5A1_UNORM:
3452 case WINED3DFMT_B4G4R4A4_UNORM:
3453 case WINED3DFMT_A8_UNORM:
3454 case WINED3DFMT_B4G4R4X4_UNORM:
3455 case WINED3DFMT_R8G8B8A8_UNORM:
3456 case WINED3DFMT_R8G8B8X8_UNORM:
3457 case WINED3DFMT_B10G10R10A2_UNORM:
3458 case WINED3DFMT_R10G10B10A2_UNORM:
3459 case WINED3DFMT_R16G16_UNORM:
3460 TRACE_(d3d_caps)("[OK]\n");
3461 return TRUE;
3463 case WINED3DFMT_B2G3R3_UNORM:
3464 TRACE_(d3d_caps)("[FAILED] - Not supported on Windows\n");
3465 return FALSE;
3467 /*****
3468 * Not supported: Palettized
3469 * Only some Geforce/Voodoo3/G400 cards offer 8-bit textures in case of <=Direct3D7.
3470 * Since it is not widely available, don't offer it. Further no Windows driver offers
3471 * WINED3DFMT_P8_UINT_A8_NORM, so don't offer it either.
3473 case WINED3DFMT_P8_UINT:
3474 case WINED3DFMT_P8_UINT_A8_UNORM:
3475 return FALSE;
3477 /*****
3478 * Supported: (Alpha)-Luminance
3480 case WINED3DFMT_L8_UNORM:
3481 case WINED3DFMT_L8A8_UNORM:
3482 case WINED3DFMT_L16_UNORM:
3483 TRACE_(d3d_caps)("[OK]\n");
3484 return TRUE;
3486 /* Not supported on Windows, thus disabled */
3487 case WINED3DFMT_L4A4_UNORM:
3488 TRACE_(d3d_caps)("[FAILED] - not supported on windows\n");
3489 return FALSE;
3491 /*****
3492 * Supported: Depth/Stencil formats
3494 case WINED3DFMT_D16_LOCKABLE:
3495 case WINED3DFMT_D16_UNORM:
3496 case WINED3DFMT_X8D24_UNORM:
3497 case WINED3DFMT_D24_UNORM_S8_UINT:
3498 case WINED3DFMT_S8_UINT_D24_FLOAT:
3499 case WINED3DFMT_D32_UNORM:
3500 case WINED3DFMT_D32_FLOAT:
3501 return TRUE;
3503 case WINED3DFMT_INTZ:
3504 if (gl_info->supported[EXT_PACKED_DEPTH_STENCIL]
3505 || gl_info->supported[ARB_FRAMEBUFFER_OBJECT])
3506 return TRUE;
3507 return FALSE;
3509 /* Not supported on Windows */
3510 case WINED3DFMT_S1_UINT_D15_UNORM:
3511 case WINED3DFMT_S4X4_UINT_D24_UNORM:
3512 TRACE_(d3d_caps)("[FAILED] - not supported on windows\n");
3513 return FALSE;
3515 /*****
3516 * Not supported everywhere(depends on GL_ATI_envmap_bumpmap or
3517 * GL_NV_texture_shader). Emulated by shaders
3519 case WINED3DFMT_R8G8_SNORM:
3520 case WINED3DFMT_R8G8_SNORM_L8X8_UNORM:
3521 case WINED3DFMT_R5G5_SNORM_L6_UNORM:
3522 case WINED3DFMT_R8G8B8A8_SNORM:
3523 case WINED3DFMT_R16G16_SNORM:
3524 /* Ask the shader backend if it can deal with the conversion. If
3525 * we've got a GL extension giving native support this will be an
3526 * identity conversion. */
3527 if (adapter->shader_backend->shader_color_fixup_supported(format->color_fixup))
3529 TRACE_(d3d_caps)("[OK]\n");
3530 return TRUE;
3532 TRACE_(d3d_caps)("[FAILED]\n");
3533 return FALSE;
3535 case WINED3DFMT_DXT1:
3536 case WINED3DFMT_DXT2:
3537 case WINED3DFMT_DXT3:
3538 case WINED3DFMT_DXT4:
3539 case WINED3DFMT_DXT5:
3540 if (gl_info->supported[EXT_TEXTURE_COMPRESSION_S3TC])
3542 TRACE_(d3d_caps)("[OK]\n");
3543 return TRUE;
3545 TRACE_(d3d_caps)("[FAILED]\n");
3546 return FALSE;
3549 /*****
3550 * Odd formats - not supported
3552 case WINED3DFMT_VERTEXDATA:
3553 case WINED3DFMT_R16_UINT:
3554 case WINED3DFMT_R32_UINT:
3555 case WINED3DFMT_R16G16B16A16_SNORM:
3556 case WINED3DFMT_R10G10B10_SNORM_A2_UNORM:
3557 case WINED3DFMT_R10G11B11_SNORM:
3558 case WINED3DFMT_R16:
3559 case WINED3DFMT_AL16:
3560 TRACE_(d3d_caps)("[FAILED]\n"); /* Enable when implemented */
3561 return FALSE;
3563 /*****
3564 * WINED3DFMT_R8G8_SNORM_Cx: Not supported right now
3566 case WINED3DFMT_R8G8_SNORM_Cx:
3567 TRACE_(d3d_caps)("[FAILED]\n"); /* Enable when implemented */
3568 return FALSE;
3570 /* YUV formats */
3571 case WINED3DFMT_UYVY:
3572 case WINED3DFMT_YUY2:
3573 if (gl_info->supported[APPLE_YCBCR_422])
3575 TRACE_(d3d_caps)("[OK]\n");
3576 return TRUE;
3578 TRACE_(d3d_caps)("[FAILED]\n");
3579 return FALSE;
3580 case WINED3DFMT_YV12:
3581 TRACE_(d3d_caps)("[FAILED]\n");
3582 return FALSE;
3584 case WINED3DFMT_R16G16B16A16_UNORM:
3585 if (gl_info->quirks & WINED3D_QUIRK_BROKEN_RGBA16)
3587 TRACE_(d3d_caps)("[FAILED]\n");
3588 return FALSE;
3590 TRACE_(d3d_caps)("[OK]\n");
3591 return TRUE;
3593 /* Not supported */
3594 case WINED3DFMT_B2G3R3A8_UNORM:
3595 TRACE_(d3d_caps)("[FAILED]\n"); /* Enable when implemented */
3596 return FALSE;
3598 /* Floating point formats */
3599 case WINED3DFMT_R16_FLOAT:
3600 case WINED3DFMT_R16G16_FLOAT:
3601 case WINED3DFMT_R16G16B16A16_FLOAT:
3602 if (gl_info->supported[ARB_TEXTURE_FLOAT] && gl_info->supported[ARB_HALF_FLOAT_PIXEL])
3604 TRACE_(d3d_caps)("[OK]\n");
3605 return TRUE;
3607 TRACE_(d3d_caps)("[FAILED]\n");
3608 return FALSE;
3610 case WINED3DFMT_R32_FLOAT:
3611 case WINED3DFMT_R32G32_FLOAT:
3612 case WINED3DFMT_R32G32B32A32_FLOAT:
3613 if (gl_info->supported[ARB_TEXTURE_FLOAT])
3615 TRACE_(d3d_caps)("[OK]\n");
3616 return TRUE;
3618 TRACE_(d3d_caps)("[FAILED]\n");
3619 return FALSE;
3621 /* ATI instancing hack: Although ATI cards do not support Shader Model 3.0, they support
3622 * instancing. To query if the card supports instancing CheckDeviceFormat with the special format
3623 * MAKEFOURCC('I','N','S','T') is used. Should a (broken) app check for this provide a proper return value.
3624 * We can do instancing with all shader versions, but we need vertex shaders.
3626 * Additionally applications have to set the D3DRS_POINTSIZE render state to MAKEFOURCC('I','N','S','T') once
3627 * to enable instancing. WineD3D doesn't need that and just ignores it.
3629 * With Shader Model 3.0 capable cards Instancing 'just works' in Windows.
3631 case WINED3DFMT_INST:
3632 TRACE("ATI Instancing check hack\n");
3633 if (gl_info->supported[ARB_VERTEX_PROGRAM] || gl_info->supported[ARB_VERTEX_SHADER])
3635 TRACE_(d3d_caps)("[OK]\n");
3636 return TRUE;
3638 TRACE_(d3d_caps)("[FAILED]\n");
3639 return FALSE;
3641 /* Some weird FOURCC formats */
3642 case WINED3DFMT_R8G8_B8G8:
3643 case WINED3DFMT_G8R8_G8B8:
3644 case WINED3DFMT_MULTI2_ARGB8:
3645 TRACE_(d3d_caps)("[FAILED]\n");
3646 return FALSE;
3648 /* Vendor specific formats */
3649 case WINED3DFMT_ATI2N:
3650 if (gl_info->supported[ATI_TEXTURE_COMPRESSION_3DC]
3651 || gl_info->supported[ARB_TEXTURE_COMPRESSION_RGTC])
3653 if (adapter->shader_backend->shader_color_fixup_supported(format->color_fixup)
3654 && adapter->fragment_pipe->color_fixup_supported(format->color_fixup))
3656 TRACE_(d3d_caps)("[OK]\n");
3657 return TRUE;
3660 TRACE_(d3d_caps)("[OK]\n");
3661 return TRUE;
3663 TRACE_(d3d_caps)("[FAILED]\n");
3664 return FALSE;
3666 /* Depth bound test. To query if the card supports it CheckDeviceFormat with the special
3667 * format MAKEFOURCC('N','V','D','B') is used.
3668 * It is enabled by setting D3DRS_ADAPTIVETESS_X render state to MAKEFOURCC('N','V','D','B') and
3669 * then controlled by setting D3DRS_ADAPTIVETESS_Z (zMin) and D3DRS_ADAPTIVETESS_W (zMax)
3670 * to test value.
3672 case WINED3DFMT_NVDB:
3673 if (gl_info->supported[EXT_DEPTH_BOUNDS_TEST])
3675 TRACE_(d3d_caps)("[OK]\n");
3676 return TRUE;
3678 TRACE_(d3d_caps)("[FAILED]\n");
3679 return FALSE;
3681 case WINED3DFMT_NVHU:
3682 case WINED3DFMT_NVHS:
3683 /* These formats seem to be similar to the HILO formats in GL_NV_texture_shader. NVHU
3684 * is said to be GL_UNSIGNED_HILO16, NVHS GL_SIGNED_HILO16. Rumours say that d3d computes
3685 * a 3rd channel similarly to D3DFMT_CxV8U8(So NVHS could be called D3DFMT_CxV16U16).
3686 * ATI refused to support formats which can easily be emulated with pixel shaders, so
3687 * Applications have to deal with not having NVHS and NVHU.
3689 TRACE_(d3d_caps)("[FAILED]\n");
3690 return FALSE;
3692 case WINED3DFMT_NULL:
3693 if (gl_info->supported[ARB_FRAMEBUFFER_OBJECT])
3694 return TRUE;
3695 return FALSE;
3697 case WINED3DFMT_UNKNOWN:
3698 return FALSE;
3700 default:
3701 ERR("Unhandled format %s.\n", debug_d3dformat(format->id));
3702 break;
3704 return FALSE;
3707 static BOOL CheckSurfaceCapability(const struct wined3d_adapter *adapter,
3708 const struct wined3d_format *adapter_format,
3709 const struct wined3d_format *check_format,
3710 enum wined3d_surface_type surface_type)
3712 if (surface_type == WINED3D_SURFACE_TYPE_GDI)
3714 switch (check_format->id)
3716 case WINED3DFMT_B8G8R8_UNORM:
3717 TRACE_(d3d_caps)("[FAILED] - Not enumerated on Windows\n");
3718 return FALSE;
3719 case WINED3DFMT_B8G8R8A8_UNORM:
3720 case WINED3DFMT_B8G8R8X8_UNORM:
3721 case WINED3DFMT_B5G6R5_UNORM:
3722 case WINED3DFMT_B5G5R5X1_UNORM:
3723 case WINED3DFMT_B5G5R5A1_UNORM:
3724 case WINED3DFMT_B4G4R4A4_UNORM:
3725 case WINED3DFMT_B2G3R3_UNORM:
3726 case WINED3DFMT_A8_UNORM:
3727 case WINED3DFMT_B2G3R3A8_UNORM:
3728 case WINED3DFMT_B4G4R4X4_UNORM:
3729 case WINED3DFMT_R10G10B10A2_UNORM:
3730 case WINED3DFMT_R8G8B8A8_UNORM:
3731 case WINED3DFMT_R8G8B8X8_UNORM:
3732 case WINED3DFMT_R16G16_UNORM:
3733 case WINED3DFMT_B10G10R10A2_UNORM:
3734 case WINED3DFMT_R16G16B16A16_UNORM:
3735 case WINED3DFMT_P8_UINT:
3736 TRACE_(d3d_caps)("[OK]\n");
3737 return TRUE;
3738 default:
3739 TRACE_(d3d_caps)("[FAILED] - not available on GDI surfaces\n");
3740 return FALSE;
3744 /* All format that are supported for textures are supported for surfaces as well */
3745 if (CheckTextureCapability(adapter, check_format)) return TRUE;
3746 /* All depth stencil formats are supported on surfaces */
3747 if (CheckDepthStencilCapability(adapter, adapter_format, check_format)) return TRUE;
3749 /* If opengl can't process the format natively, the blitter may be able to convert it */
3750 if (adapter->blitter->blit_supported(&adapter->gl_info, WINED3D_BLIT_OP_COLOR_BLIT,
3751 NULL, WINED3D_POOL_DEFAULT, 0, check_format,
3752 NULL, WINED3D_POOL_DEFAULT, 0, adapter_format))
3754 TRACE_(d3d_caps)("[OK]\n");
3755 return TRUE;
3758 /* Reject other formats */
3759 TRACE_(d3d_caps)("[FAILED]\n");
3760 return FALSE;
3763 static BOOL CheckVertexTextureCapability(const struct wined3d_adapter *adapter,
3764 const struct wined3d_format *format)
3766 const struct wined3d_gl_info *gl_info = &adapter->gl_info;
3768 if (!gl_info->limits.vertex_samplers || !(format->flags & WINED3DFMT_FLAG_VTF))
3769 return FALSE;
3771 switch (format->id)
3773 case WINED3DFMT_R32G32B32A32_FLOAT:
3774 case WINED3DFMT_R32_FLOAT:
3775 return TRUE;
3776 default:
3777 return !(gl_info->quirks & WINED3D_QUIRK_LIMITED_TEX_FILTERING);
3781 HRESULT CDECL wined3d_check_device_format(const struct wined3d *wined3d, UINT adapter_idx,
3782 enum wined3d_device_type device_type, enum wined3d_format_id adapter_format_id, DWORD usage,
3783 enum wined3d_resource_type resource_type, enum wined3d_format_id check_format_id,
3784 enum wined3d_surface_type surface_type)
3786 const struct wined3d_adapter *adapter = &wined3d->adapters[adapter_idx];
3787 const struct wined3d_gl_info *gl_info = &adapter->gl_info;
3788 const struct wined3d_format *adapter_format = wined3d_get_format(gl_info, adapter_format_id);
3789 const struct wined3d_format *format = wined3d_get_format(gl_info, check_format_id);
3790 DWORD usage_caps = 0;
3792 TRACE_(d3d_caps)("wined3d %p, adapter_idx %u, device_type %s, adapter_format %s, usage %s, %s,\n"
3793 "resource_type %s, check_format %s, surface_type %#x.\n",
3794 wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(adapter_format_id),
3795 debug_d3dusage(usage), debug_d3dusagequery(usage), debug_d3dresourcetype(resource_type),
3796 debug_d3dformat(check_format_id), surface_type);
3798 if (adapter_idx >= wined3d->adapter_count)
3799 return WINED3DERR_INVALIDCALL;
3801 switch (resource_type)
3803 case WINED3D_RTYPE_CUBE_TEXTURE:
3804 /* Cubetexture allows:
3805 * - WINED3DUSAGE_AUTOGENMIPMAP
3806 * - WINED3DUSAGE_DEPTHSTENCIL
3807 * - WINED3DUSAGE_DYNAMIC
3808 * - WINED3DUSAGE_NONSECURE (d3d9ex)
3809 * - WINED3DUSAGE_RENDERTARGET
3810 * - WINED3DUSAGE_SOFTWAREPROCESSING
3811 * - WINED3DUSAGE_QUERY_WRAPANDMIP
3813 if (surface_type != WINED3D_SURFACE_TYPE_OPENGL)
3815 TRACE_(d3d_caps)("[FAILED]\n");
3816 return WINED3DERR_NOTAVAILABLE;
3819 if (!gl_info->supported[ARB_TEXTURE_CUBE_MAP])
3821 TRACE_(d3d_caps)("[FAILED] - No cube texture support\n");
3822 return WINED3DERR_NOTAVAILABLE;
3825 if (!CheckTextureCapability(adapter, format))
3827 TRACE_(d3d_caps)("[FAILED] - Cube texture format not supported\n");
3828 return WINED3DERR_NOTAVAILABLE;
3831 if (usage & WINED3DUSAGE_AUTOGENMIPMAP)
3833 if (!gl_info->supported[SGIS_GENERATE_MIPMAP])
3834 /* When autogenmipmap isn't around continue and return
3835 * WINED3DOK_NOAUTOGEN instead of D3D_OK. */
3836 TRACE_(d3d_caps)("[FAILED] - No autogenmipmap support, but continuing\n");
3837 else
3838 usage_caps |= WINED3DUSAGE_AUTOGENMIPMAP;
3841 /* Always report dynamic locking. */
3842 if (usage & WINED3DUSAGE_DYNAMIC)
3843 usage_caps |= WINED3DUSAGE_DYNAMIC;
3845 if (usage & WINED3DUSAGE_RENDERTARGET)
3847 if (!CheckRenderTargetCapability(adapter, adapter_format, format))
3849 TRACE_(d3d_caps)("[FAILED] - No rendertarget support\n");
3850 return WINED3DERR_NOTAVAILABLE;
3852 usage_caps |= WINED3DUSAGE_RENDERTARGET;
3855 /* Always report software processing. */
3856 if (usage & WINED3DUSAGE_SOFTWAREPROCESSING)
3857 usage_caps |= WINED3DUSAGE_SOFTWAREPROCESSING;
3859 if (usage & WINED3DUSAGE_QUERY_FILTER)
3861 if (!CheckFilterCapability(adapter, format))
3863 TRACE_(d3d_caps)("[FAILED] - No query filter support\n");
3864 return WINED3DERR_NOTAVAILABLE;
3866 usage_caps |= WINED3DUSAGE_QUERY_FILTER;
3869 if (usage & WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING)
3871 if (!CheckPostPixelShaderBlendingCapability(adapter, format))
3873 TRACE_(d3d_caps)("[FAILED] - No query post pixelshader blending support\n");
3874 return WINED3DERR_NOTAVAILABLE;
3876 usage_caps |= WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING;
3879 if (usage & WINED3DUSAGE_QUERY_SRGBREAD)
3881 if (!CheckSrgbReadCapability(adapter, format))
3883 TRACE_(d3d_caps)("[FAILED] - No query srgbread support\n");
3884 return WINED3DERR_NOTAVAILABLE;
3886 usage_caps |= WINED3DUSAGE_QUERY_SRGBREAD;
3889 if (usage & WINED3DUSAGE_QUERY_SRGBWRITE)
3891 if (!CheckSrgbWriteCapability(adapter, format))
3893 TRACE_(d3d_caps)("[FAILED] - No query srgbwrite support\n");
3894 return WINED3DERR_NOTAVAILABLE;
3896 usage_caps |= WINED3DUSAGE_QUERY_SRGBWRITE;
3899 if (usage & WINED3DUSAGE_QUERY_VERTEXTEXTURE)
3901 if (!CheckVertexTextureCapability(adapter, format))
3903 TRACE_(d3d_caps)("[FAILED] - No query vertextexture support\n");
3904 return WINED3DERR_NOTAVAILABLE;
3906 usage_caps |= WINED3DUSAGE_QUERY_VERTEXTEXTURE;
3909 if (usage & WINED3DUSAGE_QUERY_WRAPANDMIP)
3911 if (!CheckWrapAndMipCapability(adapter, format))
3913 TRACE_(d3d_caps)("[FAILED] - No wrapping and mipmapping support\n");
3914 return WINED3DERR_NOTAVAILABLE;
3916 usage_caps |= WINED3DUSAGE_QUERY_WRAPANDMIP;
3918 break;
3920 case WINED3D_RTYPE_SURFACE:
3921 /* Surface allows:
3922 * - WINED3DUSAGE_DEPTHSTENCIL
3923 * - WINED3DUSAGE_NONSECURE (d3d9ex)
3924 * - WINED3DUSAGE_RENDERTARGET
3926 if (!CheckSurfaceCapability(adapter, adapter_format, format, surface_type))
3928 TRACE_(d3d_caps)("[FAILED] - Not supported for plain surfaces\n");
3929 return WINED3DERR_NOTAVAILABLE;
3932 if (usage & WINED3DUSAGE_DEPTHSTENCIL)
3934 if (!CheckDepthStencilCapability(adapter, adapter_format, format))
3936 TRACE_(d3d_caps)("[FAILED] - No depthstencil support\n");
3937 return WINED3DERR_NOTAVAILABLE;
3939 usage_caps |= WINED3DUSAGE_DEPTHSTENCIL;
3942 if (usage & WINED3DUSAGE_RENDERTARGET)
3944 if (!CheckRenderTargetCapability(adapter, adapter_format, format))
3946 TRACE_(d3d_caps)("[FAILED] - No rendertarget support\n");
3947 return WINED3DERR_NOTAVAILABLE;
3949 usage_caps |= WINED3DUSAGE_RENDERTARGET;
3952 if (usage & WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING)
3954 if (!CheckPostPixelShaderBlendingCapability(adapter, format))
3956 TRACE_(d3d_caps)("[FAILED] - No query post pixelshader blending support\n");
3957 return WINED3DERR_NOTAVAILABLE;
3959 usage_caps |= WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING;
3961 break;
3963 case WINED3D_RTYPE_TEXTURE:
3964 /* Texture allows:
3965 * - WINED3DUSAGE_AUTOGENMIPMAP
3966 * - WINED3DUSAGE_DEPTHSTENCIL
3967 * - WINED3DUSAGE_DMAP
3968 * - WINED3DUSAGE_DYNAMIC
3969 * - WINED3DUSAGE_NONSECURE (d3d9ex)
3970 * - WINED3DUSAGE_RENDERTARGET
3971 * - WINED3DUSAGE_SOFTWAREPROCESSING
3972 * - WINED3DUSAGE_TEXTAPI (d3d9ex)
3973 * - WINED3DUSAGE_QUERY_WRAPANDMIP
3975 if (surface_type != WINED3D_SURFACE_TYPE_OPENGL)
3977 TRACE_(d3d_caps)("[FAILED]\n");
3978 return WINED3DERR_NOTAVAILABLE;
3981 if (!CheckTextureCapability(adapter, format))
3983 TRACE_(d3d_caps)("[FAILED] - Texture format not supported\n");
3984 return WINED3DERR_NOTAVAILABLE;
3987 if (usage & WINED3DUSAGE_AUTOGENMIPMAP)
3989 if (!gl_info->supported[SGIS_GENERATE_MIPMAP])
3990 /* When autogenmipmap isn't around continue and return
3991 * WINED3DOK_NOAUTOGEN instead of D3D_OK. */
3992 TRACE_(d3d_caps)("[FAILED] - No autogenmipmap support, but continuing\n");
3993 else
3994 usage_caps |= WINED3DUSAGE_AUTOGENMIPMAP;
3997 /* Always report dynamic locking. */
3998 if (usage & WINED3DUSAGE_DYNAMIC)
3999 usage_caps |= WINED3DUSAGE_DYNAMIC;
4001 if (usage & WINED3DUSAGE_RENDERTARGET)
4003 if (!CheckRenderTargetCapability(adapter, adapter_format, format))
4005 TRACE_(d3d_caps)("[FAILED] - No rendertarget support\n");
4006 return WINED3DERR_NOTAVAILABLE;
4008 usage_caps |= WINED3DUSAGE_RENDERTARGET;
4011 /* Always report software processing. */
4012 if (usage & WINED3DUSAGE_SOFTWAREPROCESSING)
4013 usage_caps |= WINED3DUSAGE_SOFTWAREPROCESSING;
4015 if (usage & WINED3DUSAGE_QUERY_FILTER)
4017 if (!CheckFilterCapability(adapter, format))
4019 TRACE_(d3d_caps)("[FAILED] - No query filter support\n");
4020 return WINED3DERR_NOTAVAILABLE;
4022 usage_caps |= WINED3DUSAGE_QUERY_FILTER;
4025 if (usage & WINED3DUSAGE_QUERY_LEGACYBUMPMAP)
4027 if (!CheckBumpMapCapability(adapter, format))
4029 TRACE_(d3d_caps)("[FAILED] - No legacy bumpmap support\n");
4030 return WINED3DERR_NOTAVAILABLE;
4032 usage_caps |= WINED3DUSAGE_QUERY_LEGACYBUMPMAP;
4035 if (usage & WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING)
4037 if (!CheckPostPixelShaderBlendingCapability(adapter, format))
4039 TRACE_(d3d_caps)("[FAILED] - No query post pixelshader blending support\n");
4040 return WINED3DERR_NOTAVAILABLE;
4042 usage_caps |= WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING;
4045 if (usage & WINED3DUSAGE_QUERY_SRGBREAD)
4047 if (!CheckSrgbReadCapability(adapter, format))
4049 TRACE_(d3d_caps)("[FAILED] - No query srgbread support\n");
4050 return WINED3DERR_NOTAVAILABLE;
4052 usage_caps |= WINED3DUSAGE_QUERY_SRGBREAD;
4055 if (usage & WINED3DUSAGE_QUERY_SRGBWRITE)
4057 if (!CheckSrgbWriteCapability(adapter, format))
4059 TRACE_(d3d_caps)("[FAILED] - No query srgbwrite support\n");
4060 return WINED3DERR_NOTAVAILABLE;
4062 usage_caps |= WINED3DUSAGE_QUERY_SRGBWRITE;
4065 if (usage & WINED3DUSAGE_QUERY_VERTEXTEXTURE)
4067 if (!CheckVertexTextureCapability(adapter, format))
4069 TRACE_(d3d_caps)("[FAILED] - No query vertextexture support\n");
4070 return WINED3DERR_NOTAVAILABLE;
4072 usage_caps |= WINED3DUSAGE_QUERY_VERTEXTEXTURE;
4075 if (usage & WINED3DUSAGE_QUERY_WRAPANDMIP)
4077 if (!CheckWrapAndMipCapability(adapter, format))
4079 TRACE_(d3d_caps)("[FAILED] - No wrapping and mipmapping support\n");
4080 return WINED3DERR_NOTAVAILABLE;
4082 usage_caps |= WINED3DUSAGE_QUERY_WRAPANDMIP;
4085 if (usage & WINED3DUSAGE_DEPTHSTENCIL)
4087 if (!CheckDepthStencilCapability(adapter, adapter_format, format))
4089 TRACE_(d3d_caps)("[FAILED] - No depth stencil support\n");
4090 return WINED3DERR_NOTAVAILABLE;
4092 if ((format->flags & WINED3DFMT_FLAG_SHADOW) && !gl_info->supported[ARB_SHADOW])
4094 TRACE_(d3d_caps)("[FAILED] - No shadow sampler support.\n");
4095 return WINED3DERR_NOTAVAILABLE;
4097 usage_caps |= WINED3DUSAGE_DEPTHSTENCIL;
4099 break;
4101 case WINED3D_RTYPE_VOLUME_TEXTURE:
4102 case WINED3D_RTYPE_VOLUME:
4103 /* Volume is to VolumeTexture what Surface is to Texture, but its
4104 * usage caps are not documented. Most driver seem to offer
4105 * (nearly) the same on Volume and VolumeTexture, so do that too.
4107 * Volumetexture allows:
4108 * - D3DUSAGE_DYNAMIC
4109 * - D3DUSAGE_NONSECURE (d3d9ex)
4110 * - D3DUSAGE_SOFTWAREPROCESSING
4111 * - D3DUSAGE_QUERY_WRAPANDMIP
4113 if (surface_type != WINED3D_SURFACE_TYPE_OPENGL)
4115 TRACE_(d3d_caps)("[FAILED]\n");
4116 return WINED3DERR_NOTAVAILABLE;
4119 if (!gl_info->supported[EXT_TEXTURE3D])
4121 TRACE_(d3d_caps)("[FAILED] - No volume texture support\n");
4122 return WINED3DERR_NOTAVAILABLE;
4125 if (!CheckTextureCapability(adapter, format))
4127 TRACE_(d3d_caps)("[FAILED] - Format not supported\n");
4128 return WINED3DERR_NOTAVAILABLE;
4131 /* Filter formats that need conversion; For one part, this
4132 * conversion is unimplemented, and volume textures are huge, so
4133 * it would be a big performance hit. Unless we hit an application
4134 * needing one of those formats, don't advertize them to avoid
4135 * leading applications into temptation. The windows drivers don't
4136 * support most of those formats on volumes anyway, except for
4137 * WINED3DFMT_R32_FLOAT. */
4138 switch (check_format_id)
4140 case WINED3DFMT_P8_UINT:
4141 case WINED3DFMT_L4A4_UNORM:
4142 case WINED3DFMT_R32_FLOAT:
4143 case WINED3DFMT_R16_FLOAT:
4144 case WINED3DFMT_R8G8_SNORM_L8X8_UNORM:
4145 case WINED3DFMT_R5G5_SNORM_L6_UNORM:
4146 case WINED3DFMT_R16G16_UNORM:
4147 TRACE_(d3d_caps)("[FAILED] - No converted formats on volumes\n");
4148 return WINED3DERR_NOTAVAILABLE;
4150 case WINED3DFMT_R8G8B8A8_SNORM:
4151 case WINED3DFMT_R16G16_SNORM:
4152 if (!gl_info->supported[NV_TEXTURE_SHADER])
4154 TRACE_(d3d_caps)("[FAILED] - No converted formats on volumes\n");
4155 return WINED3DERR_NOTAVAILABLE;
4157 break;
4159 case WINED3DFMT_R8G8_SNORM:
4160 if (!gl_info->supported[NV_TEXTURE_SHADER])
4162 TRACE_(d3d_caps)("[FAILED] - No converted formats on volumes\n");
4163 return WINED3DERR_NOTAVAILABLE;
4165 break;
4167 case WINED3DFMT_DXT1:
4168 case WINED3DFMT_DXT2:
4169 case WINED3DFMT_DXT3:
4170 case WINED3DFMT_DXT4:
4171 case WINED3DFMT_DXT5:
4172 /* The GL_EXT_texture_compression_s3tc spec requires that
4173 * loading an s3tc compressed texture results in an error.
4174 * While the D3D refrast does support s3tc volumes, at
4175 * least the nvidia windows driver does not, so we're free
4176 * not to support this format. */
4177 TRACE_(d3d_caps)("[FAILED] - DXTn does not support 3D textures\n");
4178 return WINED3DERR_NOTAVAILABLE;
4180 default:
4181 /* Do nothing, continue with checking the format below */
4182 break;
4185 /* Always report dynamic locking. */
4186 if (usage & WINED3DUSAGE_DYNAMIC)
4187 usage_caps |= WINED3DUSAGE_DYNAMIC;
4189 /* Always report software processing. */
4190 if (usage & WINED3DUSAGE_SOFTWAREPROCESSING)
4191 usage_caps |= WINED3DUSAGE_SOFTWAREPROCESSING;
4193 if (usage & WINED3DUSAGE_QUERY_FILTER)
4195 if (!CheckFilterCapability(adapter, format))
4197 TRACE_(d3d_caps)("[FAILED] - No query filter support\n");
4198 return WINED3DERR_NOTAVAILABLE;
4200 usage_caps |= WINED3DUSAGE_QUERY_FILTER;
4203 if (usage & WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING)
4205 if (!CheckPostPixelShaderBlendingCapability(adapter, format))
4207 TRACE_(d3d_caps)("[FAILED] - No query post pixelshader blending support\n");
4208 return WINED3DERR_NOTAVAILABLE;
4210 usage_caps |= WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING;
4213 if (usage & WINED3DUSAGE_QUERY_SRGBREAD)
4215 if (!CheckSrgbReadCapability(adapter, format))
4217 TRACE_(d3d_caps)("[FAILED] - No query srgbread support\n");
4218 return WINED3DERR_NOTAVAILABLE;
4220 usage_caps |= WINED3DUSAGE_QUERY_SRGBREAD;
4223 if (usage & WINED3DUSAGE_QUERY_SRGBWRITE)
4225 if (!CheckSrgbWriteCapability(adapter, format))
4227 TRACE_(d3d_caps)("[FAILED] - No query srgbwrite support\n");
4228 return WINED3DERR_NOTAVAILABLE;
4230 usage_caps |= WINED3DUSAGE_QUERY_SRGBWRITE;
4233 if (usage & WINED3DUSAGE_QUERY_VERTEXTEXTURE)
4235 if (!CheckVertexTextureCapability(adapter, format))
4237 TRACE_(d3d_caps)("[FAILED] - No query vertextexture support\n");
4238 return WINED3DERR_NOTAVAILABLE;
4240 usage_caps |= WINED3DUSAGE_QUERY_VERTEXTEXTURE;
4243 if (usage & WINED3DUSAGE_QUERY_WRAPANDMIP)
4245 if (!CheckWrapAndMipCapability(adapter, format))
4247 TRACE_(d3d_caps)("[FAILED] - No wrapping and mipmapping support\n");
4248 return WINED3DERR_NOTAVAILABLE;
4250 usage_caps |= WINED3DUSAGE_QUERY_WRAPANDMIP;
4252 break;
4254 default:
4255 FIXME_(d3d_caps)("Unhandled resource type %s.\n", debug_d3dresourcetype(resource_type));
4256 return WINED3DERR_NOTAVAILABLE;
4259 /* When the usage_caps exactly matches usage return WINED3D_OK except for
4260 * the situation in which WINED3DUSAGE_AUTOGENMIPMAP isn't around, then
4261 * WINED3DOK_NOAUTOGEN is returned if all the other usage flags match. */
4262 if (usage_caps == usage)
4263 return WINED3D_OK;
4264 if (usage_caps == (usage & ~WINED3DUSAGE_AUTOGENMIPMAP))
4265 return WINED3DOK_NOAUTOGEN;
4267 TRACE_(d3d_caps)("[FAILED] - Usage %#x requested for format %s and resource_type %s but only %#x is available.\n",
4268 usage, debug_d3dformat(check_format_id), debug_d3dresourcetype(resource_type), usage_caps);
4270 return WINED3DERR_NOTAVAILABLE;
4273 HRESULT CDECL wined3d_check_device_format_conversion(const struct wined3d *wined3d, UINT adapter_idx,
4274 enum wined3d_device_type device_type, enum wined3d_format_id src_format, enum wined3d_format_id dst_format)
4276 FIXME("wined3d %p, adapter_idx %u, device_type %s, src_format %s, dst_format %s stub!\n",
4277 wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(src_format),
4278 debug_d3dformat(dst_format));
4280 return WINED3D_OK;
4283 HRESULT CDECL wined3d_check_device_type(const struct wined3d *wined3d, UINT adapter_idx,
4284 enum wined3d_device_type device_type, enum wined3d_format_id display_format,
4285 enum wined3d_format_id backbuffer_format, BOOL windowed)
4287 UINT mode_count;
4288 HRESULT hr;
4290 TRACE("wined3d %p, adapter_idx %u, device_type %s, display_format %s, backbuffer_format %s, windowed %#x.\n",
4291 wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(display_format),
4292 debug_d3dformat(backbuffer_format), windowed);
4294 if (adapter_idx >= wined3d->adapter_count)
4295 return WINED3DERR_INVALIDCALL;
4297 /* The task of this function is to check whether a certain display / backbuffer format
4298 * combination is available on the given adapter. In fullscreen mode microsoft specified
4299 * that the display format shouldn't provide alpha and that ignoring alpha the backbuffer
4300 * and display format should match exactly.
4301 * In windowed mode format conversion can occur and this depends on the driver. When format
4302 * conversion is done, this function should nevertheless fail and applications need to use
4303 * CheckDeviceFormatConversion.
4304 * At the moment we assume that fullscreen and windowed have the same capabilities. */
4306 /* There are only 4 display formats. */
4307 if (!(display_format == WINED3DFMT_B5G6R5_UNORM
4308 || display_format == WINED3DFMT_B5G5R5X1_UNORM
4309 || display_format == WINED3DFMT_B8G8R8X8_UNORM
4310 || display_format == WINED3DFMT_B10G10R10A2_UNORM))
4312 TRACE_(d3d_caps)("Format %s is not supported as display format.\n", debug_d3dformat(display_format));
4313 return WINED3DERR_NOTAVAILABLE;
4316 /* If the requested display format is not available, don't continue. */
4317 mode_count = wined3d_get_adapter_mode_count(wined3d, adapter_idx, display_format);
4318 if (!mode_count)
4320 TRACE_(d3d_caps)("No available modes for display format %s.\n", debug_d3dformat(display_format));
4321 return WINED3DERR_NOTAVAILABLE;
4324 /* Windowed mode allows you to specify WINED3DFMT_UNKNOWN for the backbuffer format,
4325 * it means 'reuse' the display format for the backbuffer. */
4326 if (!windowed && backbuffer_format == WINED3DFMT_UNKNOWN)
4328 TRACE_(d3d_caps)("backbuffer_format WINED3FMT_UNKNOWN only available in windowed mode.\n");
4329 return WINED3DERR_NOTAVAILABLE;
4332 /* In FULLSCREEN mode WINED3DFMT_B5G6R5_UNORM can only be mixed with
4333 * backbuffer format WINED3DFMT_B5G6R5_UNORM. */
4334 if (display_format == WINED3DFMT_B5G6R5_UNORM && backbuffer_format != WINED3DFMT_B5G6R5_UNORM)
4336 TRACE_(d3d_caps)("Unsupported display/backbuffer format combination %s / %s.\n",
4337 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4338 return WINED3DERR_NOTAVAILABLE;
4341 /* In FULLSCREEN mode WINED3DFMT_B5G5R5X1_UNORM can only be mixed with
4342 * backbuffer formats WINED3DFMT_B5G5R5X1_UNORM and
4343 * WINED3DFMT_B5G5R5A1_UNORM. */
4344 if (display_format == WINED3DFMT_B5G5R5X1_UNORM
4345 && !(backbuffer_format == WINED3DFMT_B5G5R5X1_UNORM || backbuffer_format == WINED3DFMT_B5G5R5A1_UNORM))
4347 TRACE_(d3d_caps)("Unsupported display/backbuffer format combination %s / %s.\n",
4348 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4349 return WINED3DERR_NOTAVAILABLE;
4352 /* In FULLSCREEN mode WINED3DFMT_B8G8R8X8_UNORM can only be mixed with
4353 * backbuffer formats WINED3DFMT_B8G8R8X8_UNORM and
4354 * WINED3DFMT_B8G8R8A8_UNORM. */
4355 if (display_format == WINED3DFMT_B8G8R8X8_UNORM
4356 && !(backbuffer_format == WINED3DFMT_B8G8R8X8_UNORM || backbuffer_format == WINED3DFMT_B8G8R8A8_UNORM))
4358 TRACE_(d3d_caps)("Unsupported display/backbuffer format combination %s / %s.\n",
4359 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4360 return WINED3DERR_NOTAVAILABLE;
4363 /* WINED3DFMT_B10G10R10A2_UNORM is only allowed in fullscreen mode and it
4364 * can only be mixed with backbuffer format WINED3DFMT_B10G10R10A2_UNORM. */
4365 if (display_format == WINED3DFMT_B10G10R10A2_UNORM
4366 && (backbuffer_format != WINED3DFMT_B10G10R10A2_UNORM || windowed))
4368 TRACE_(d3d_caps)("Unsupported display/backbuffer format combination %s / %s.\n",
4369 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4370 return WINED3DERR_NOTAVAILABLE;
4373 /* Use CheckDeviceFormat to see if the backbuffer_format is usable with the given display_format */
4374 hr = wined3d_check_device_format(wined3d, adapter_idx, device_type, display_format,
4375 WINED3DUSAGE_RENDERTARGET, WINED3D_RTYPE_SURFACE, backbuffer_format, WINED3D_SURFACE_TYPE_OPENGL);
4376 if (FAILED(hr))
4377 TRACE_(d3d_caps)("Unsupported display/backbuffer format combination %s / %s.\n",
4378 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4380 return hr;
4383 HRESULT CDECL wined3d_get_device_caps(const struct wined3d *wined3d, UINT adapter_idx,
4384 enum wined3d_device_type device_type, WINED3DCAPS *caps)
4386 const struct wined3d_adapter *adapter = &wined3d->adapters[adapter_idx];
4387 const struct wined3d_gl_info *gl_info = &adapter->gl_info;
4388 int vs_selected_mode;
4389 int ps_selected_mode;
4390 struct shader_caps shader_caps;
4391 struct fragment_caps fragment_caps;
4392 DWORD ckey_caps, blit_caps, fx_caps, pal_caps;
4394 TRACE_(d3d_caps)("wined3d %p, adapter_idx %u, device_type %s, caps %p.\n",
4395 wined3d, adapter_idx, debug_d3ddevicetype(device_type), caps);
4397 if (adapter_idx >= wined3d->adapter_count)
4398 return WINED3DERR_INVALIDCALL;
4400 select_shader_mode(&adapter->gl_info, &ps_selected_mode, &vs_selected_mode);
4402 /* ------------------------------------------------
4403 The following fields apply to both d3d8 and d3d9
4404 ------------------------------------------------ */
4405 /* Not quite true, but use h/w supported by opengl I suppose */
4406 caps->DeviceType = (device_type == WINED3D_DEVICE_TYPE_HAL) ? WINED3D_DEVICE_TYPE_HAL : WINED3D_DEVICE_TYPE_REF;
4407 caps->AdapterOrdinal = adapter_idx;
4409 caps->Caps = 0;
4410 caps->Caps2 = WINED3DCAPS2_CANRENDERWINDOWED |
4411 WINED3DCAPS2_FULLSCREENGAMMA |
4412 WINED3DCAPS2_DYNAMICTEXTURES;
4413 if (gl_info->supported[SGIS_GENERATE_MIPMAP])
4414 caps->Caps2 |= WINED3DCAPS2_CANAUTOGENMIPMAP;
4416 caps->Caps3 = WINED3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD |
4417 WINED3DCAPS3_COPY_TO_VIDMEM |
4418 WINED3DCAPS3_COPY_TO_SYSTEMMEM;
4420 caps->PresentationIntervals = WINED3DPRESENT_INTERVAL_IMMEDIATE |
4421 WINED3DPRESENT_INTERVAL_ONE;
4423 caps->CursorCaps = WINED3DCURSORCAPS_COLOR |
4424 WINED3DCURSORCAPS_LOWRES;
4426 caps->DevCaps = WINED3DDEVCAPS_FLOATTLVERTEX |
4427 WINED3DDEVCAPS_EXECUTESYSTEMMEMORY |
4428 WINED3DDEVCAPS_TLVERTEXSYSTEMMEMORY|
4429 WINED3DDEVCAPS_TLVERTEXVIDEOMEMORY |
4430 WINED3DDEVCAPS_DRAWPRIMTLVERTEX |
4431 WINED3DDEVCAPS_HWTRANSFORMANDLIGHT |
4432 WINED3DDEVCAPS_EXECUTEVIDEOMEMORY |
4433 WINED3DDEVCAPS_PUREDEVICE |
4434 WINED3DDEVCAPS_HWRASTERIZATION |
4435 WINED3DDEVCAPS_TEXTUREVIDEOMEMORY |
4436 WINED3DDEVCAPS_TEXTURESYSTEMMEMORY |
4437 WINED3DDEVCAPS_CANRENDERAFTERFLIP |
4438 WINED3DDEVCAPS_DRAWPRIMITIVES2 |
4439 WINED3DDEVCAPS_DRAWPRIMITIVES2EX |
4440 WINED3DDEVCAPS_RTPATCHES;
4442 caps->PrimitiveMiscCaps = WINED3DPMISCCAPS_CULLNONE |
4443 WINED3DPMISCCAPS_CULLCCW |
4444 WINED3DPMISCCAPS_CULLCW |
4445 WINED3DPMISCCAPS_COLORWRITEENABLE |
4446 WINED3DPMISCCAPS_CLIPTLVERTS |
4447 WINED3DPMISCCAPS_CLIPPLANESCALEDPOINTS |
4448 WINED3DPMISCCAPS_MASKZ |
4449 WINED3DPMISCCAPS_BLENDOP |
4450 WINED3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING;
4451 /* TODO:
4452 WINED3DPMISCCAPS_NULLREFERENCE
4453 WINED3DPMISCCAPS_FOGANDSPECULARALPHA
4454 WINED3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS
4455 WINED3DPMISCCAPS_FOGVERTEXCLAMPED */
4457 if (gl_info->supported[EXT_BLEND_EQUATION_SEPARATE] && gl_info->supported[EXT_BLEND_FUNC_SEPARATE])
4458 caps->PrimitiveMiscCaps |= WINED3DPMISCCAPS_SEPARATEALPHABLEND;
4459 if (gl_info->supported[EXT_DRAW_BUFFERS2])
4460 caps->PrimitiveMiscCaps |= WINED3DPMISCCAPS_INDEPENDENTWRITEMASKS;
4462 caps->RasterCaps = WINED3DPRASTERCAPS_DITHER |
4463 WINED3DPRASTERCAPS_PAT |
4464 WINED3DPRASTERCAPS_WFOG |
4465 WINED3DPRASTERCAPS_ZFOG |
4466 WINED3DPRASTERCAPS_FOGVERTEX |
4467 WINED3DPRASTERCAPS_FOGTABLE |
4468 WINED3DPRASTERCAPS_STIPPLE |
4469 WINED3DPRASTERCAPS_SUBPIXEL |
4470 WINED3DPRASTERCAPS_ZTEST |
4471 WINED3DPRASTERCAPS_SCISSORTEST |
4472 WINED3DPRASTERCAPS_SLOPESCALEDEPTHBIAS |
4473 WINED3DPRASTERCAPS_DEPTHBIAS;
4475 if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
4477 caps->RasterCaps |= WINED3DPRASTERCAPS_ANISOTROPY |
4478 WINED3DPRASTERCAPS_ZBIAS |
4479 WINED3DPRASTERCAPS_MIPMAPLODBIAS;
4481 if (gl_info->supported[NV_FOG_DISTANCE])
4483 caps->RasterCaps |= WINED3DPRASTERCAPS_FOGRANGE;
4485 /* FIXME Add:
4486 WINED3DPRASTERCAPS_COLORPERSPECTIVE
4487 WINED3DPRASTERCAPS_STRETCHBLTMULTISAMPLE
4488 WINED3DPRASTERCAPS_ANTIALIASEDGES
4489 WINED3DPRASTERCAPS_ZBUFFERLESSHSR
4490 WINED3DPRASTERCAPS_WBUFFER */
4492 caps->ZCmpCaps = WINED3DPCMPCAPS_ALWAYS |
4493 WINED3DPCMPCAPS_EQUAL |
4494 WINED3DPCMPCAPS_GREATER |
4495 WINED3DPCMPCAPS_GREATEREQUAL |
4496 WINED3DPCMPCAPS_LESS |
4497 WINED3DPCMPCAPS_LESSEQUAL |
4498 WINED3DPCMPCAPS_NEVER |
4499 WINED3DPCMPCAPS_NOTEQUAL;
4501 caps->SrcBlendCaps = WINED3DPBLENDCAPS_BOTHINVSRCALPHA |
4502 WINED3DPBLENDCAPS_BOTHSRCALPHA |
4503 WINED3DPBLENDCAPS_DESTALPHA |
4504 WINED3DPBLENDCAPS_DESTCOLOR |
4505 WINED3DPBLENDCAPS_INVDESTALPHA |
4506 WINED3DPBLENDCAPS_INVDESTCOLOR |
4507 WINED3DPBLENDCAPS_INVSRCALPHA |
4508 WINED3DPBLENDCAPS_INVSRCCOLOR |
4509 WINED3DPBLENDCAPS_ONE |
4510 WINED3DPBLENDCAPS_SRCALPHA |
4511 WINED3DPBLENDCAPS_SRCALPHASAT |
4512 WINED3DPBLENDCAPS_SRCCOLOR |
4513 WINED3DPBLENDCAPS_ZERO;
4515 caps->DestBlendCaps = WINED3DPBLENDCAPS_DESTALPHA |
4516 WINED3DPBLENDCAPS_DESTCOLOR |
4517 WINED3DPBLENDCAPS_INVDESTALPHA |
4518 WINED3DPBLENDCAPS_INVDESTCOLOR |
4519 WINED3DPBLENDCAPS_INVSRCALPHA |
4520 WINED3DPBLENDCAPS_INVSRCCOLOR |
4521 WINED3DPBLENDCAPS_ONE |
4522 WINED3DPBLENDCAPS_SRCALPHA |
4523 WINED3DPBLENDCAPS_SRCCOLOR |
4524 WINED3DPBLENDCAPS_ZERO;
4525 /* NOTE: WINED3DPBLENDCAPS_SRCALPHASAT is not supported as dest blend factor,
4526 * according to the glBlendFunc manpage
4528 * WINED3DPBLENDCAPS_BOTHINVSRCALPHA and WINED3DPBLENDCAPS_BOTHSRCALPHA are
4529 * legacy settings for srcblend only
4532 if (gl_info->supported[EXT_BLEND_COLOR])
4534 caps->SrcBlendCaps |= WINED3DPBLENDCAPS_BLENDFACTOR;
4535 caps->DestBlendCaps |= WINED3DPBLENDCAPS_BLENDFACTOR;
4539 caps->AlphaCmpCaps = WINED3DPCMPCAPS_ALWAYS |
4540 WINED3DPCMPCAPS_EQUAL |
4541 WINED3DPCMPCAPS_GREATER |
4542 WINED3DPCMPCAPS_GREATEREQUAL |
4543 WINED3DPCMPCAPS_LESS |
4544 WINED3DPCMPCAPS_LESSEQUAL |
4545 WINED3DPCMPCAPS_NEVER |
4546 WINED3DPCMPCAPS_NOTEQUAL;
4548 caps->ShadeCaps = WINED3DPSHADECAPS_SPECULARGOURAUDRGB |
4549 WINED3DPSHADECAPS_COLORGOURAUDRGB |
4550 WINED3DPSHADECAPS_ALPHAFLATBLEND |
4551 WINED3DPSHADECAPS_ALPHAGOURAUDBLEND |
4552 WINED3DPSHADECAPS_COLORFLATRGB |
4553 WINED3DPSHADECAPS_FOGFLAT |
4554 WINED3DPSHADECAPS_FOGGOURAUD |
4555 WINED3DPSHADECAPS_SPECULARFLATRGB;
4557 caps->TextureCaps = WINED3DPTEXTURECAPS_ALPHA |
4558 WINED3DPTEXTURECAPS_ALPHAPALETTE |
4559 WINED3DPTEXTURECAPS_TRANSPARENCY |
4560 WINED3DPTEXTURECAPS_BORDER |
4561 WINED3DPTEXTURECAPS_MIPMAP |
4562 WINED3DPTEXTURECAPS_PROJECTED |
4563 WINED3DPTEXTURECAPS_PERSPECTIVE;
4565 if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
4567 caps->TextureCaps |= WINED3DPTEXTURECAPS_POW2 |
4568 WINED3DPTEXTURECAPS_NONPOW2CONDITIONAL;
4571 if (gl_info->supported[EXT_TEXTURE3D])
4573 caps->TextureCaps |= WINED3DPTEXTURECAPS_VOLUMEMAP |
4574 WINED3DPTEXTURECAPS_MIPVOLUMEMAP;
4575 if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
4577 caps->TextureCaps |= WINED3DPTEXTURECAPS_VOLUMEMAP_POW2;
4581 if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
4583 caps->TextureCaps |= WINED3DPTEXTURECAPS_CUBEMAP |
4584 WINED3DPTEXTURECAPS_MIPCUBEMAP;
4585 if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
4587 caps->TextureCaps |= WINED3DPTEXTURECAPS_CUBEMAP_POW2;
4591 caps->TextureFilterCaps = WINED3DPTFILTERCAPS_MAGFLINEAR |
4592 WINED3DPTFILTERCAPS_MAGFPOINT |
4593 WINED3DPTFILTERCAPS_MINFLINEAR |
4594 WINED3DPTFILTERCAPS_MINFPOINT |
4595 WINED3DPTFILTERCAPS_MIPFLINEAR |
4596 WINED3DPTFILTERCAPS_MIPFPOINT |
4597 WINED3DPTFILTERCAPS_LINEAR |
4598 WINED3DPTFILTERCAPS_LINEARMIPLINEAR |
4599 WINED3DPTFILTERCAPS_LINEARMIPNEAREST |
4600 WINED3DPTFILTERCAPS_MIPLINEAR |
4601 WINED3DPTFILTERCAPS_MIPNEAREST |
4602 WINED3DPTFILTERCAPS_NEAREST;
4604 if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
4606 caps->TextureFilterCaps |= WINED3DPTFILTERCAPS_MAGFANISOTROPIC |
4607 WINED3DPTFILTERCAPS_MINFANISOTROPIC;
4610 if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
4612 caps->CubeTextureFilterCaps = WINED3DPTFILTERCAPS_MAGFLINEAR |
4613 WINED3DPTFILTERCAPS_MAGFPOINT |
4614 WINED3DPTFILTERCAPS_MINFLINEAR |
4615 WINED3DPTFILTERCAPS_MINFPOINT |
4616 WINED3DPTFILTERCAPS_MIPFLINEAR |
4617 WINED3DPTFILTERCAPS_MIPFPOINT |
4618 WINED3DPTFILTERCAPS_LINEAR |
4619 WINED3DPTFILTERCAPS_LINEARMIPLINEAR |
4620 WINED3DPTFILTERCAPS_LINEARMIPNEAREST |
4621 WINED3DPTFILTERCAPS_MIPLINEAR |
4622 WINED3DPTFILTERCAPS_MIPNEAREST |
4623 WINED3DPTFILTERCAPS_NEAREST;
4625 if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
4627 caps->CubeTextureFilterCaps |= WINED3DPTFILTERCAPS_MAGFANISOTROPIC |
4628 WINED3DPTFILTERCAPS_MINFANISOTROPIC;
4631 else
4633 caps->CubeTextureFilterCaps = 0;
4636 if (gl_info->supported[EXT_TEXTURE3D])
4638 caps->VolumeTextureFilterCaps = WINED3DPTFILTERCAPS_MAGFLINEAR |
4639 WINED3DPTFILTERCAPS_MAGFPOINT |
4640 WINED3DPTFILTERCAPS_MINFLINEAR |
4641 WINED3DPTFILTERCAPS_MINFPOINT |
4642 WINED3DPTFILTERCAPS_MIPFLINEAR |
4643 WINED3DPTFILTERCAPS_MIPFPOINT |
4644 WINED3DPTFILTERCAPS_LINEAR |
4645 WINED3DPTFILTERCAPS_LINEARMIPLINEAR |
4646 WINED3DPTFILTERCAPS_LINEARMIPNEAREST |
4647 WINED3DPTFILTERCAPS_MIPLINEAR |
4648 WINED3DPTFILTERCAPS_MIPNEAREST |
4649 WINED3DPTFILTERCAPS_NEAREST;
4651 else
4653 caps->VolumeTextureFilterCaps = 0;
4656 caps->TextureAddressCaps = WINED3DPTADDRESSCAPS_INDEPENDENTUV |
4657 WINED3DPTADDRESSCAPS_CLAMP |
4658 WINED3DPTADDRESSCAPS_WRAP;
4660 if (gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
4662 caps->TextureAddressCaps |= WINED3DPTADDRESSCAPS_BORDER;
4664 if (gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT])
4666 caps->TextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRROR;
4668 if (gl_info->supported[ATI_TEXTURE_MIRROR_ONCE])
4670 caps->TextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRRORONCE;
4673 if (gl_info->supported[EXT_TEXTURE3D])
4675 caps->VolumeTextureAddressCaps = WINED3DPTADDRESSCAPS_INDEPENDENTUV |
4676 WINED3DPTADDRESSCAPS_CLAMP |
4677 WINED3DPTADDRESSCAPS_WRAP;
4678 if (gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
4680 caps->VolumeTextureAddressCaps |= WINED3DPTADDRESSCAPS_BORDER;
4682 if (gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT])
4684 caps->VolumeTextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRROR;
4686 if (gl_info->supported[ATI_TEXTURE_MIRROR_ONCE])
4688 caps->VolumeTextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRRORONCE;
4691 else
4693 caps->VolumeTextureAddressCaps = 0;
4696 caps->LineCaps = WINED3DLINECAPS_TEXTURE |
4697 WINED3DLINECAPS_ZTEST |
4698 WINED3DLINECAPS_BLEND |
4699 WINED3DLINECAPS_ALPHACMP |
4700 WINED3DLINECAPS_FOG;
4701 /* WINED3DLINECAPS_ANTIALIAS is not supported on Windows, and dx and gl seem to have a different
4702 * idea how generating the smoothing alpha values works; the result is different
4705 caps->MaxTextureWidth = gl_info->limits.texture_size;
4706 caps->MaxTextureHeight = gl_info->limits.texture_size;
4708 if (gl_info->supported[EXT_TEXTURE3D])
4709 caps->MaxVolumeExtent = gl_info->limits.texture3d_size;
4710 else
4711 caps->MaxVolumeExtent = 0;
4713 caps->MaxTextureRepeat = 32768;
4714 caps->MaxTextureAspectRatio = gl_info->limits.texture_size;
4715 caps->MaxVertexW = 1.0f;
4717 caps->GuardBandLeft = 0.0f;
4718 caps->GuardBandTop = 0.0f;
4719 caps->GuardBandRight = 0.0f;
4720 caps->GuardBandBottom = 0.0f;
4722 caps->ExtentsAdjust = 0.0f;
4724 caps->StencilCaps = WINED3DSTENCILCAPS_DECRSAT |
4725 WINED3DSTENCILCAPS_INCRSAT |
4726 WINED3DSTENCILCAPS_INVERT |
4727 WINED3DSTENCILCAPS_KEEP |
4728 WINED3DSTENCILCAPS_REPLACE |
4729 WINED3DSTENCILCAPS_ZERO;
4730 if (gl_info->supported[EXT_STENCIL_WRAP])
4732 caps->StencilCaps |= WINED3DSTENCILCAPS_DECR |
4733 WINED3DSTENCILCAPS_INCR;
4735 if (gl_info->supported[EXT_STENCIL_TWO_SIDE] || gl_info->supported[ATI_SEPARATE_STENCIL])
4737 caps->StencilCaps |= WINED3DSTENCILCAPS_TWOSIDED;
4740 caps->FVFCaps = WINED3DFVFCAPS_PSIZE | 0x0008; /* 8 texture coords */
4742 caps->MaxUserClipPlanes = gl_info->limits.clipplanes;
4743 caps->MaxActiveLights = gl_info->limits.lights;
4745 caps->MaxVertexBlendMatrices = gl_info->limits.blends;
4746 caps->MaxVertexBlendMatrixIndex = 0;
4748 caps->MaxAnisotropy = gl_info->limits.anisotropy;
4749 caps->MaxPointSize = gl_info->limits.pointsize_max;
4752 /* FIXME: Add D3DVTXPCAPS_TWEENING, D3DVTXPCAPS_TEXGEN_SPHEREMAP */
4753 caps->VertexProcessingCaps = WINED3DVTXPCAPS_DIRECTIONALLIGHTS |
4754 WINED3DVTXPCAPS_MATERIALSOURCE7 |
4755 WINED3DVTXPCAPS_POSITIONALLIGHTS |
4756 WINED3DVTXPCAPS_LOCALVIEWER |
4757 WINED3DVTXPCAPS_VERTEXFOG |
4758 WINED3DVTXPCAPS_TEXGEN;
4760 caps->MaxPrimitiveCount = 0xFFFFF; /* For now set 2^20-1 which is used by most >=Geforce3/Radeon8500 cards */
4761 caps->MaxVertexIndex = 0xFFFFF;
4762 caps->MaxStreams = MAX_STREAMS;
4763 caps->MaxStreamStride = 1024;
4765 /* d3d9.dll sets D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES here because StretchRects is implemented in d3d9 */
4766 caps->DevCaps2 = WINED3DDEVCAPS2_STREAMOFFSET |
4767 WINED3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET;
4768 caps->MaxNpatchTessellationLevel = 0;
4769 caps->MasterAdapterOrdinal = 0;
4770 caps->AdapterOrdinalInGroup = 0;
4771 caps->NumberOfAdaptersInGroup = 1;
4773 caps->NumSimultaneousRTs = gl_info->limits.buffers;
4775 caps->StretchRectFilterCaps = WINED3DPTFILTERCAPS_MINFPOINT |
4776 WINED3DPTFILTERCAPS_MAGFPOINT |
4777 WINED3DPTFILTERCAPS_MINFLINEAR |
4778 WINED3DPTFILTERCAPS_MAGFLINEAR;
4779 caps->VertexTextureFilterCaps = 0;
4781 adapter->shader_backend->shader_get_caps(&adapter->gl_info, &shader_caps);
4782 adapter->fragment_pipe->get_caps(&adapter->gl_info, &fragment_caps);
4784 /* Add shader misc caps. Only some of them belong to the shader parts of the pipeline */
4785 caps->PrimitiveMiscCaps |= fragment_caps.PrimitiveMiscCaps;
4787 /* This takes care for disabling vertex shader or pixel shader caps while leaving the other one enabled.
4788 * Ignore shader model capabilities if disabled in config
4790 if (vs_selected_mode == SHADER_NONE)
4792 TRACE_(d3d_caps)("Vertex shader disabled in config, reporting version 0.0\n");
4793 caps->VertexShaderVersion = 0;
4794 caps->MaxVertexShaderConst = 0;
4796 else
4798 caps->VertexShaderVersion = shader_caps.VertexShaderVersion;
4799 caps->MaxVertexShaderConst = shader_caps.MaxVertexShaderConst;
4802 if (ps_selected_mode == SHADER_NONE)
4804 TRACE_(d3d_caps)("Pixel shader disabled in config, reporting version 0.0\n");
4805 caps->PixelShaderVersion = 0;
4806 caps->PixelShader1xMaxValue = 0.0f;
4807 } else {
4808 caps->PixelShaderVersion = shader_caps.PixelShaderVersion;
4809 caps->PixelShader1xMaxValue = shader_caps.PixelShader1xMaxValue;
4812 caps->TextureOpCaps = fragment_caps.TextureOpCaps;
4813 caps->MaxTextureBlendStages = fragment_caps.MaxTextureBlendStages;
4814 caps->MaxSimultaneousTextures = fragment_caps.MaxSimultaneousTextures;
4816 /* The following caps are shader specific, but they are things we cannot detect, or which
4817 * are the same among all shader models. So to avoid code duplication set the shader version
4818 * specific, but otherwise constant caps here
4820 if (caps->VertexShaderVersion >= 3)
4822 /* Where possible set the caps based on OpenGL extensions and if they
4823 * aren't set (in case of software rendering) use the VS 3.0 from
4824 * MSDN or else if there's OpenGL spec use a hardcoded value minimum
4825 * VS3.0 value. */
4826 caps->VS20Caps.caps = WINED3DVS20CAPS_PREDICATION;
4827 /* VS 3.0 requires MAX_DYNAMICFLOWCONTROLDEPTH (24) */
4828 caps->VS20Caps.dynamic_flow_control_depth = WINED3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH;
4829 caps->VS20Caps.temp_count = max(32, adapter->gl_info.limits.arb_vs_temps);
4830 /* level of nesting in loops / if-statements; VS 3.0 requires MAX (4) */
4831 caps->VS20Caps.static_flow_control_depth = WINED3DVS20_MAX_STATICFLOWCONTROLDEPTH;
4833 caps->MaxVShaderInstructionsExecuted = 65535; /* VS 3.0 needs at least 65535, some cards even use 2^32-1 */
4834 caps->MaxVertexShader30InstructionSlots = max(512, adapter->gl_info.limits.arb_vs_instructions);
4836 else if (caps->VertexShaderVersion == 2)
4838 caps->VS20Caps.caps = 0;
4839 caps->VS20Caps.dynamic_flow_control_depth = WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH;
4840 caps->VS20Caps.temp_count = max(12, adapter->gl_info.limits.arb_vs_temps);
4841 caps->VS20Caps.static_flow_control_depth = 1;
4843 caps->MaxVShaderInstructionsExecuted = 65535;
4844 caps->MaxVertexShader30InstructionSlots = 0;
4846 else
4847 { /* VS 1.x */
4848 caps->VS20Caps.caps = 0;
4849 caps->VS20Caps.dynamic_flow_control_depth = 0;
4850 caps->VS20Caps.temp_count = 0;
4851 caps->VS20Caps.static_flow_control_depth = 0;
4853 caps->MaxVShaderInstructionsExecuted = 0;
4854 caps->MaxVertexShader30InstructionSlots = 0;
4857 if (caps->PixelShaderVersion >= 3)
4859 /* Where possible set the caps based on OpenGL extensions and if they
4860 * aren't set (in case of software rendering) use the PS 3.0 from
4861 * MSDN or else if there's OpenGL spec use a hardcoded value minimum
4862 * PS 3.0 value. */
4864 /* Caps is more or less undocumented on MSDN but it appears to be
4865 * used for PS20Caps based on results from R9600/FX5900/Geforce6800
4866 * cards from Windows */
4867 caps->PS20Caps.caps = WINED3DPS20CAPS_ARBITRARYSWIZZLE |
4868 WINED3DPS20CAPS_GRADIENTINSTRUCTIONS |
4869 WINED3DPS20CAPS_PREDICATION |
4870 WINED3DPS20CAPS_NODEPENDENTREADLIMIT |
4871 WINED3DPS20CAPS_NOTEXINSTRUCTIONLIMIT;
4872 /* PS 3.0 requires MAX_DYNAMICFLOWCONTROLDEPTH (24) */
4873 caps->PS20Caps.dynamic_flow_control_depth = WINED3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH;
4874 caps->PS20Caps.temp_count = max(32, adapter->gl_info.limits.arb_ps_temps);
4875 /* PS 3.0 requires MAX_STATICFLOWCONTROLDEPTH (4) */
4876 caps->PS20Caps.static_flow_control_depth = WINED3DPS20_MAX_STATICFLOWCONTROLDEPTH;
4877 /* PS 3.0 requires MAX_NUMINSTRUCTIONSLOTS (512) */
4878 caps->PS20Caps.instruction_slot_count = WINED3DPS20_MAX_NUMINSTRUCTIONSLOTS;
4880 caps->MaxPShaderInstructionsExecuted = 65535;
4881 caps->MaxPixelShader30InstructionSlots = max(WINED3DMIN30SHADERINSTRUCTIONS,
4882 adapter->gl_info.limits.arb_ps_instructions);
4884 else if(caps->PixelShaderVersion == 2)
4886 /* Below we assume PS2.0 specs, not extended 2.0a(GeforceFX)/2.0b(Radeon R3xx) ones */
4887 caps->PS20Caps.caps = 0;
4888 caps->PS20Caps.dynamic_flow_control_depth = 0; /* WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH = 0 */
4889 caps->PS20Caps.temp_count = max(12, adapter->gl_info.limits.arb_ps_temps);
4890 caps->PS20Caps.static_flow_control_depth = WINED3DPS20_MIN_STATICFLOWCONTROLDEPTH; /* Minimum: 1 */
4891 /* Minimum number (64 ALU + 32 Texture), a GeforceFX uses 512 */
4892 caps->PS20Caps.instruction_slot_count = WINED3DPS20_MIN_NUMINSTRUCTIONSLOTS;
4894 caps->MaxPShaderInstructionsExecuted = 512; /* Minimum value, a GeforceFX uses 1024 */
4895 caps->MaxPixelShader30InstructionSlots = 0;
4897 else /* PS 1.x */
4899 caps->PS20Caps.caps = 0;
4900 caps->PS20Caps.dynamic_flow_control_depth = 0;
4901 caps->PS20Caps.temp_count = 0;
4902 caps->PS20Caps.static_flow_control_depth = 0;
4903 caps->PS20Caps.instruction_slot_count = 0;
4905 caps->MaxPShaderInstructionsExecuted = 0;
4906 caps->MaxPixelShader30InstructionSlots = 0;
4909 if (caps->VertexShaderVersion >= 2)
4911 /* OpenGL supports all the formats below, perhaps not always
4912 * without conversion, but it supports them.
4913 * Further GLSL doesn't seem to have an official unsigned type so
4914 * don't advertise it yet as I'm not sure how we handle it.
4915 * We might need to add some clamping in the shader engine to
4916 * support it.
4917 * TODO: WINED3DDTCAPS_USHORT2N, WINED3DDTCAPS_USHORT4N, WINED3DDTCAPS_UDEC3, WINED3DDTCAPS_DEC3N */
4918 caps->DeclTypes = WINED3DDTCAPS_UBYTE4 |
4919 WINED3DDTCAPS_UBYTE4N |
4920 WINED3DDTCAPS_SHORT2N |
4921 WINED3DDTCAPS_SHORT4N;
4922 if (gl_info->supported[ARB_HALF_FLOAT_VERTEX])
4924 caps->DeclTypes |= WINED3DDTCAPS_FLOAT16_2 |
4925 WINED3DDTCAPS_FLOAT16_4;
4928 else
4930 caps->DeclTypes = 0;
4933 /* Set DirectDraw helper Caps */
4934 ckey_caps = WINEDDCKEYCAPS_DESTBLT |
4935 WINEDDCKEYCAPS_SRCBLT;
4936 fx_caps = WINEDDFXCAPS_BLTALPHA |
4937 WINEDDFXCAPS_BLTMIRRORLEFTRIGHT |
4938 WINEDDFXCAPS_BLTMIRRORUPDOWN |
4939 WINEDDFXCAPS_BLTROTATION90 |
4940 WINEDDFXCAPS_BLTSHRINKX |
4941 WINEDDFXCAPS_BLTSHRINKXN |
4942 WINEDDFXCAPS_BLTSHRINKY |
4943 WINEDDFXCAPS_BLTSHRINKXN |
4944 WINEDDFXCAPS_BLTSTRETCHX |
4945 WINEDDFXCAPS_BLTSTRETCHXN |
4946 WINEDDFXCAPS_BLTSTRETCHY |
4947 WINEDDFXCAPS_BLTSTRETCHYN;
4948 blit_caps = WINEDDCAPS_BLT |
4949 WINEDDCAPS_BLTCOLORFILL |
4950 WINEDDCAPS_BLTDEPTHFILL |
4951 WINEDDCAPS_BLTSTRETCH |
4952 WINEDDCAPS_CANBLTSYSMEM |
4953 WINEDDCAPS_CANCLIP |
4954 WINEDDCAPS_CANCLIPSTRETCHED |
4955 WINEDDCAPS_COLORKEY |
4956 WINEDDCAPS_COLORKEYHWASSIST |
4957 WINEDDCAPS_ALIGNBOUNDARYSRC;
4958 pal_caps = WINEDDPCAPS_8BIT |
4959 WINEDDPCAPS_PRIMARYSURFACE;
4961 /* Fill the ddraw caps structure */
4962 caps->ddraw_caps.caps = WINEDDCAPS_GDI |
4963 WINEDDCAPS_PALETTE |
4964 blit_caps;
4965 caps->ddraw_caps.caps2 = WINEDDCAPS2_CERTIFIED |
4966 WINEDDCAPS2_NOPAGELOCKREQUIRED |
4967 WINEDDCAPS2_PRIMARYGAMMA |
4968 WINEDDCAPS2_WIDESURFACES |
4969 WINEDDCAPS2_CANRENDERWINDOWED;
4970 caps->ddraw_caps.color_key_caps = ckey_caps;
4971 caps->ddraw_caps.fx_caps = fx_caps;
4972 caps->ddraw_caps.pal_caps = pal_caps;
4973 caps->ddraw_caps.svb_caps = blit_caps;
4974 caps->ddraw_caps.svb_color_key_caps = ckey_caps;
4975 caps->ddraw_caps.svb_fx_caps = fx_caps;
4976 caps->ddraw_caps.vsb_caps = blit_caps;
4977 caps->ddraw_caps.vsb_color_key_caps = ckey_caps;
4978 caps->ddraw_caps.vsb_fx_caps = fx_caps;
4979 caps->ddraw_caps.ssb_caps = blit_caps;
4980 caps->ddraw_caps.ssb_color_key_caps = ckey_caps;
4981 caps->ddraw_caps.ssb_fx_caps = fx_caps;
4983 caps->ddraw_caps.dds_caps = WINEDDSCAPS_ALPHA |
4984 WINEDDSCAPS_BACKBUFFER |
4985 WINEDDSCAPS_FLIP |
4986 WINEDDSCAPS_FRONTBUFFER |
4987 WINEDDSCAPS_OFFSCREENPLAIN |
4988 WINEDDSCAPS_PALETTE |
4989 WINEDDSCAPS_PRIMARYSURFACE |
4990 WINEDDSCAPS_SYSTEMMEMORY |
4991 WINEDDSCAPS_VIDEOMEMORY |
4992 WINEDDSCAPS_VISIBLE;
4993 caps->ddraw_caps.stride_align = DDRAW_PITCH_ALIGNMENT;
4995 /* Set D3D caps if OpenGL is available. */
4996 if (adapter->opengl)
4998 caps->ddraw_caps.dds_caps |= WINEDDSCAPS_3DDEVICE |
4999 WINEDDSCAPS_MIPMAP |
5000 WINEDDSCAPS_TEXTURE |
5001 WINEDDSCAPS_ZBUFFER;
5002 caps->ddraw_caps.caps |= WINEDDCAPS_3D;
5005 return WINED3D_OK;
5008 HRESULT CDECL wined3d_device_create(struct wined3d *wined3d, UINT adapter_idx, enum wined3d_device_type device_type,
5009 HWND focus_window, DWORD flags, BYTE surface_alignment, struct wined3d_device_parent *device_parent,
5010 struct wined3d_device **device)
5012 struct wined3d_device *object;
5013 HRESULT hr;
5015 TRACE("wined3d %p, adapter_idx %u, device_type %#x, focus_window %p, flags %#x, device_parent %p, device %p.\n",
5016 wined3d, adapter_idx, device_type, focus_window, flags, device_parent, device);
5018 /* Validate the adapter number. If no adapters are available(no GL), ignore the adapter
5019 * number and create a device without a 3D adapter for 2D only operation. */
5020 if (wined3d->adapter_count && adapter_idx >= wined3d->adapter_count)
5021 return WINED3DERR_INVALIDCALL;
5023 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
5024 if (!object)
5026 ERR("Failed to allocate device memory.\n");
5027 return E_OUTOFMEMORY;
5030 hr = device_init(object, wined3d, adapter_idx, device_type,
5031 focus_window, flags, surface_alignment, device_parent);
5032 if (FAILED(hr))
5034 WARN("Failed to initialize device, hr %#x.\n", hr);
5035 HeapFree(GetProcessHeap(), 0, object);
5036 return hr;
5039 TRACE("Created device %p.\n", object);
5040 *device = object;
5042 device_parent->ops->wined3d_device_created(device_parent, *device);
5044 return WINED3D_OK;
5047 void * CDECL wined3d_get_parent(const struct wined3d *wined3d)
5049 TRACE("wined3d %p.\n", wined3d);
5051 return wined3d->parent;
5054 static void WINE_GLAPI invalid_func(const void *data)
5056 ERR("Invalid vertex attribute function called\n");
5057 DebugBreak();
5060 static void WINE_GLAPI invalid_texcoord_func(GLenum unit, const void *data)
5062 ERR("Invalid texcoord function called\n");
5063 DebugBreak();
5066 /* Helper functions for providing vertex data to opengl. The arrays are initialized based on
5067 * the extension detection and are used in drawStridedSlow
5069 static void WINE_GLAPI position_d3dcolor(const void *data)
5071 DWORD pos = *((const DWORD *)data);
5073 FIXME("Add a test for fixed function position from d3dcolor type\n");
5074 glVertex4s(D3DCOLOR_B_R(pos),
5075 D3DCOLOR_B_G(pos),
5076 D3DCOLOR_B_B(pos),
5077 D3DCOLOR_B_A(pos));
5080 static void WINE_GLAPI position_float4(const void *data)
5082 const GLfloat *pos = data;
5084 if (pos[3] != 0.0f && pos[3] != 1.0f)
5086 float w = 1.0f / pos[3];
5088 glVertex4f(pos[0] * w, pos[1] * w, pos[2] * w, w);
5090 else
5092 glVertex3fv(pos);
5096 static void WINE_GLAPI diffuse_d3dcolor(const void *data)
5098 DWORD diffuseColor = *((const DWORD *)data);
5100 glColor4ub(D3DCOLOR_B_R(diffuseColor),
5101 D3DCOLOR_B_G(diffuseColor),
5102 D3DCOLOR_B_B(diffuseColor),
5103 D3DCOLOR_B_A(diffuseColor));
5106 static void WINE_GLAPI specular_d3dcolor(const void *data)
5108 DWORD specularColor = *((const DWORD *)data);
5109 GLbyte d[] = {D3DCOLOR_B_R(specularColor),
5110 D3DCOLOR_B_G(specularColor),
5111 D3DCOLOR_B_B(specularColor)};
5113 specular_func_3ubv(d);
5116 static void WINE_GLAPI warn_no_specular_func(const void *data)
5118 WARN("GL_EXT_secondary_color not supported\n");
5121 static void fillGLAttribFuncs(const struct wined3d_gl_info *gl_info)
5123 position_funcs[WINED3D_FFP_EMIT_FLOAT1] = invalid_func;
5124 position_funcs[WINED3D_FFP_EMIT_FLOAT2] = invalid_func;
5125 position_funcs[WINED3D_FFP_EMIT_FLOAT3] = (glAttribFunc)glVertex3fv;
5126 position_funcs[WINED3D_FFP_EMIT_FLOAT4] = position_float4;
5127 position_funcs[WINED3D_FFP_EMIT_D3DCOLOR] = position_d3dcolor;
5128 position_funcs[WINED3D_FFP_EMIT_UBYTE4] = invalid_func;
5129 position_funcs[WINED3D_FFP_EMIT_SHORT2] = invalid_func;
5130 position_funcs[WINED3D_FFP_EMIT_SHORT4] = (glAttribFunc)glVertex2sv;
5131 position_funcs[WINED3D_FFP_EMIT_UBYTE4N] = invalid_func;
5132 position_funcs[WINED3D_FFP_EMIT_SHORT2N] = invalid_func;
5133 position_funcs[WINED3D_FFP_EMIT_SHORT4N] = invalid_func;
5134 position_funcs[WINED3D_FFP_EMIT_USHORT2N] = invalid_func;
5135 position_funcs[WINED3D_FFP_EMIT_USHORT4N] = invalid_func;
5136 position_funcs[WINED3D_FFP_EMIT_UDEC3] = invalid_func;
5137 position_funcs[WINED3D_FFP_EMIT_DEC3N] = invalid_func;
5138 position_funcs[WINED3D_FFP_EMIT_FLOAT16_2] = invalid_func;
5139 position_funcs[WINED3D_FFP_EMIT_FLOAT16_4] = invalid_func;
5141 diffuse_funcs[WINED3D_FFP_EMIT_FLOAT1] = invalid_func;
5142 diffuse_funcs[WINED3D_FFP_EMIT_FLOAT2] = invalid_func;
5143 diffuse_funcs[WINED3D_FFP_EMIT_FLOAT3] = (glAttribFunc)glColor3fv;
5144 diffuse_funcs[WINED3D_FFP_EMIT_FLOAT4] = (glAttribFunc)glColor4fv;
5145 diffuse_funcs[WINED3D_FFP_EMIT_D3DCOLOR] = diffuse_d3dcolor;
5146 diffuse_funcs[WINED3D_FFP_EMIT_UBYTE4] = invalid_func;
5147 diffuse_funcs[WINED3D_FFP_EMIT_SHORT2] = invalid_func;
5148 diffuse_funcs[WINED3D_FFP_EMIT_SHORT4] = invalid_func;
5149 diffuse_funcs[WINED3D_FFP_EMIT_UBYTE4N] = (glAttribFunc)glColor4ubv;
5150 diffuse_funcs[WINED3D_FFP_EMIT_SHORT2N] = invalid_func;
5151 diffuse_funcs[WINED3D_FFP_EMIT_SHORT4N] = (glAttribFunc)glColor4sv;
5152 diffuse_funcs[WINED3D_FFP_EMIT_USHORT2N] = invalid_func;
5153 diffuse_funcs[WINED3D_FFP_EMIT_USHORT4N] = (glAttribFunc)glColor4usv;
5154 diffuse_funcs[WINED3D_FFP_EMIT_UDEC3] = invalid_func;
5155 diffuse_funcs[WINED3D_FFP_EMIT_DEC3N] = invalid_func;
5156 diffuse_funcs[WINED3D_FFP_EMIT_FLOAT16_2] = invalid_func;
5157 diffuse_funcs[WINED3D_FFP_EMIT_FLOAT16_4] = invalid_func;
5159 /* No 4 component entry points here */
5160 specular_funcs[WINED3D_FFP_EMIT_FLOAT1] = invalid_func;
5161 specular_funcs[WINED3D_FFP_EMIT_FLOAT2] = invalid_func;
5162 if (gl_info->supported[EXT_SECONDARY_COLOR])
5164 specular_funcs[WINED3D_FFP_EMIT_FLOAT3] = (glAttribFunc)GL_EXTCALL(glSecondaryColor3fvEXT);
5166 else
5168 specular_funcs[WINED3D_FFP_EMIT_FLOAT3] = warn_no_specular_func;
5170 specular_funcs[WINED3D_FFP_EMIT_FLOAT4] = invalid_func;
5171 if (gl_info->supported[EXT_SECONDARY_COLOR])
5173 specular_func_3ubv = (glAttribFunc)GL_EXTCALL(glSecondaryColor3ubvEXT);
5174 specular_funcs[WINED3D_FFP_EMIT_D3DCOLOR] = specular_d3dcolor;
5176 else
5178 specular_funcs[WINED3D_FFP_EMIT_D3DCOLOR] = warn_no_specular_func;
5180 specular_funcs[WINED3D_FFP_EMIT_UBYTE4] = invalid_func;
5181 specular_funcs[WINED3D_FFP_EMIT_SHORT2] = invalid_func;
5182 specular_funcs[WINED3D_FFP_EMIT_SHORT4] = invalid_func;
5183 specular_funcs[WINED3D_FFP_EMIT_UBYTE4N] = invalid_func;
5184 specular_funcs[WINED3D_FFP_EMIT_SHORT2N] = invalid_func;
5185 specular_funcs[WINED3D_FFP_EMIT_SHORT4N] = invalid_func;
5186 specular_funcs[WINED3D_FFP_EMIT_USHORT2N] = invalid_func;
5187 specular_funcs[WINED3D_FFP_EMIT_USHORT4N] = invalid_func;
5188 specular_funcs[WINED3D_FFP_EMIT_UDEC3] = invalid_func;
5189 specular_funcs[WINED3D_FFP_EMIT_DEC3N] = invalid_func;
5190 specular_funcs[WINED3D_FFP_EMIT_FLOAT16_2] = invalid_func;
5191 specular_funcs[WINED3D_FFP_EMIT_FLOAT16_4] = invalid_func;
5193 /* Only 3 component entry points here. Test how others behave. Float4 normals are used
5194 * by one of our tests, trying to pass it to the pixel shader, which fails on Windows.
5196 normal_funcs[WINED3D_FFP_EMIT_FLOAT1] = invalid_func;
5197 normal_funcs[WINED3D_FFP_EMIT_FLOAT2] = invalid_func;
5198 normal_funcs[WINED3D_FFP_EMIT_FLOAT3] = (glAttribFunc)glNormal3fv;
5199 normal_funcs[WINED3D_FFP_EMIT_FLOAT4] = (glAttribFunc)glNormal3fv; /* Just ignore the 4th value */
5200 normal_funcs[WINED3D_FFP_EMIT_D3DCOLOR] = invalid_func;
5201 normal_funcs[WINED3D_FFP_EMIT_UBYTE4] = invalid_func;
5202 normal_funcs[WINED3D_FFP_EMIT_SHORT2] = invalid_func;
5203 normal_funcs[WINED3D_FFP_EMIT_SHORT4] = invalid_func;
5204 normal_funcs[WINED3D_FFP_EMIT_UBYTE4N] = invalid_func;
5205 normal_funcs[WINED3D_FFP_EMIT_SHORT2N] = invalid_func;
5206 normal_funcs[WINED3D_FFP_EMIT_SHORT4N] = invalid_func;
5207 normal_funcs[WINED3D_FFP_EMIT_USHORT2N] = invalid_func;
5208 normal_funcs[WINED3D_FFP_EMIT_USHORT4N] = invalid_func;
5209 normal_funcs[WINED3D_FFP_EMIT_UDEC3] = invalid_func;
5210 normal_funcs[WINED3D_FFP_EMIT_DEC3N] = invalid_func;
5211 normal_funcs[WINED3D_FFP_EMIT_FLOAT16_2] = invalid_func;
5212 normal_funcs[WINED3D_FFP_EMIT_FLOAT16_4] = invalid_func;
5214 multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT1] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord1fvARB);
5215 multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT2] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord2fvARB);
5216 multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT3] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord3fvARB);
5217 multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT4] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord4fvARB);
5218 multi_texcoord_funcs[WINED3D_FFP_EMIT_D3DCOLOR] = invalid_texcoord_func;
5219 multi_texcoord_funcs[WINED3D_FFP_EMIT_UBYTE4] = invalid_texcoord_func;
5220 multi_texcoord_funcs[WINED3D_FFP_EMIT_SHORT2] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord2svARB);
5221 multi_texcoord_funcs[WINED3D_FFP_EMIT_SHORT4] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord4svARB);
5222 multi_texcoord_funcs[WINED3D_FFP_EMIT_UBYTE4N] = invalid_texcoord_func;
5223 multi_texcoord_funcs[WINED3D_FFP_EMIT_SHORT2N] = invalid_texcoord_func;
5224 multi_texcoord_funcs[WINED3D_FFP_EMIT_SHORT4N] = invalid_texcoord_func;
5225 multi_texcoord_funcs[WINED3D_FFP_EMIT_USHORT2N] = invalid_texcoord_func;
5226 multi_texcoord_funcs[WINED3D_FFP_EMIT_USHORT4N] = invalid_texcoord_func;
5227 multi_texcoord_funcs[WINED3D_FFP_EMIT_UDEC3] = invalid_texcoord_func;
5228 multi_texcoord_funcs[WINED3D_FFP_EMIT_DEC3N] = invalid_texcoord_func;
5229 if (gl_info->supported[NV_HALF_FLOAT])
5231 /* Not supported by ARB_HALF_FLOAT_VERTEX, so check for NV_HALF_FLOAT */
5232 multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT16_2] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord2hvNV);
5233 multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT16_4] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord4hvNV);
5234 } else {
5235 multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT16_2] = invalid_texcoord_func;
5236 multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT16_4] = invalid_texcoord_func;
5240 /* Do not call while under the GL lock. */
5241 static BOOL InitAdapters(struct wined3d *wined3d)
5243 static HMODULE mod_gl;
5244 BOOL ret;
5245 int ps_selected_mode, vs_selected_mode;
5247 /* No need to hold any lock. The calling library makes sure only one thread calls
5248 * wined3d simultaneously
5251 TRACE("Initializing adapters\n");
5253 if(!mod_gl) {
5254 #ifdef USE_WIN32_OPENGL
5255 #define USE_GL_FUNC(pfn) pfn = (void*)GetProcAddress(mod_gl, #pfn);
5256 mod_gl = LoadLibraryA("opengl32.dll");
5257 if(!mod_gl) {
5258 ERR("Can't load opengl32.dll!\n");
5259 goto nogl_adapter;
5261 #else
5262 #define USE_GL_FUNC(pfn) pfn = (void*)pwglGetProcAddress(#pfn);
5263 /* To bypass the opengl32 thunks load wglGetProcAddress from gdi32 (glXGetProcAddress wrapper) instead of opengl32's */
5264 mod_gl = GetModuleHandleA("gdi32.dll");
5265 #endif
5268 /* Load WGL core functions from opengl32.dll */
5269 #define USE_WGL_FUNC(pfn) p##pfn = (void*)GetProcAddress(mod_gl, #pfn);
5270 WGL_FUNCS_GEN;
5271 #undef USE_WGL_FUNC
5273 if(!pwglGetProcAddress) {
5274 ERR("Unable to load wglGetProcAddress!\n");
5275 goto nogl_adapter;
5278 /* Dynamically load all GL core functions */
5279 GL_FUNCS_GEN;
5280 #undef USE_GL_FUNC
5282 /* Load glFinish and glFlush from opengl32.dll even if we're not using WIN32 opengl
5283 * otherwise because we have to use winex11.drv's override
5285 #ifdef USE_WIN32_OPENGL
5286 wglFinish = (void*)GetProcAddress(mod_gl, "glFinish");
5287 wglFlush = (void*)GetProcAddress(mod_gl, "glFlush");
5288 #else
5289 wglFinish = (void*)pwglGetProcAddress("wglFinish");
5290 wglFlush = (void*)pwglGetProcAddress("wglFlush");
5291 #endif
5293 glEnableWINE = glEnable;
5294 glDisableWINE = glDisable;
5296 /* For now only one default adapter */
5298 struct wined3d_adapter *adapter = &wined3d->adapters[0];
5299 const struct wined3d_gl_info *gl_info = &adapter->gl_info;
5300 struct wined3d_fake_gl_ctx fake_gl_ctx = {0};
5301 struct wined3d_pixel_format *cfgs;
5302 int iPixelFormat;
5303 int res;
5304 DISPLAY_DEVICEW DisplayDevice;
5305 HDC hdc;
5307 TRACE("Initializing default adapter\n");
5308 adapter->ordinal = 0;
5309 adapter->monitorPoint.x = -1;
5310 adapter->monitorPoint.y = -1;
5312 if (!AllocateLocallyUniqueId(&adapter->luid))
5314 DWORD err = GetLastError();
5315 ERR("Failed to set adapter LUID (%#x).\n", err);
5316 goto nogl_adapter;
5318 TRACE("Allocated LUID %08x:%08x for adapter.\n",
5319 adapter->luid.HighPart, adapter->luid.LowPart);
5321 if (!WineD3D_CreateFakeGLContext(&fake_gl_ctx))
5323 ERR("Failed to get a gl context for default adapter\n");
5324 goto nogl_adapter;
5327 ret = wined3d_adapter_init_gl_caps(adapter);
5328 if(!ret) {
5329 ERR("Failed to initialize gl caps for default adapter\n");
5330 WineD3D_ReleaseFakeGLContext(&fake_gl_ctx);
5331 goto nogl_adapter;
5333 ret = initPixelFormats(&adapter->gl_info, adapter->driver_info.vendor);
5334 if(!ret) {
5335 ERR("Failed to init gl formats\n");
5336 WineD3D_ReleaseFakeGLContext(&fake_gl_ctx);
5337 goto nogl_adapter;
5340 hdc = fake_gl_ctx.dc;
5342 adapter->TextureRam = adapter->driver_info.vidmem;
5343 adapter->UsedTextureRam = 0;
5344 TRACE("Emulating %dMB of texture ram\n", adapter->TextureRam/(1024*1024));
5346 /* Initialize the Adapter's DeviceName which is required for ChangeDisplaySettings and friends */
5347 DisplayDevice.cb = sizeof(DisplayDevice);
5348 EnumDisplayDevicesW(NULL, 0 /* Adapter 0 = iDevNum 0 */, &DisplayDevice, 0);
5349 TRACE("DeviceName: %s\n", debugstr_w(DisplayDevice.DeviceName));
5350 strcpyW(adapter->DeviceName, DisplayDevice.DeviceName);
5352 if (gl_info->supported[WGL_ARB_PIXEL_FORMAT])
5354 GLint cfg_count;
5355 int attribute;
5356 int attribs[11];
5357 int values[11];
5358 int nAttribs = 0;
5360 attribute = WGL_NUMBER_PIXEL_FORMATS_ARB;
5361 GL_EXTCALL(wglGetPixelFormatAttribivARB(hdc, 0, 0, 1, &attribute, &cfg_count));
5362 adapter->cfg_count = cfg_count;
5364 adapter->cfgs = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, adapter->cfg_count * sizeof(*adapter->cfgs));
5365 cfgs = adapter->cfgs;
5366 attribs[nAttribs++] = WGL_RED_BITS_ARB;
5367 attribs[nAttribs++] = WGL_GREEN_BITS_ARB;
5368 attribs[nAttribs++] = WGL_BLUE_BITS_ARB;
5369 attribs[nAttribs++] = WGL_ALPHA_BITS_ARB;
5370 attribs[nAttribs++] = WGL_COLOR_BITS_ARB;
5371 attribs[nAttribs++] = WGL_DEPTH_BITS_ARB;
5372 attribs[nAttribs++] = WGL_STENCIL_BITS_ARB;
5373 attribs[nAttribs++] = WGL_DRAW_TO_WINDOW_ARB;
5374 attribs[nAttribs++] = WGL_PIXEL_TYPE_ARB;
5375 attribs[nAttribs++] = WGL_DOUBLE_BUFFER_ARB;
5376 attribs[nAttribs++] = WGL_AUX_BUFFERS_ARB;
5378 for (iPixelFormat=1; iPixelFormat <= adapter->cfg_count; ++iPixelFormat)
5380 res = GL_EXTCALL(wglGetPixelFormatAttribivARB(hdc, iPixelFormat, 0, nAttribs, attribs, values));
5382 if(!res)
5383 continue;
5385 /* Cache the pixel format */
5386 cfgs->iPixelFormat = iPixelFormat;
5387 cfgs->redSize = values[0];
5388 cfgs->greenSize = values[1];
5389 cfgs->blueSize = values[2];
5390 cfgs->alphaSize = values[3];
5391 cfgs->colorSize = values[4];
5392 cfgs->depthSize = values[5];
5393 cfgs->stencilSize = values[6];
5394 cfgs->windowDrawable = values[7];
5395 cfgs->iPixelType = values[8];
5396 cfgs->doubleBuffer = values[9];
5397 cfgs->auxBuffers = values[10];
5399 cfgs->numSamples = 0;
5400 /* Check multisample support */
5401 if (gl_info->supported[ARB_MULTISAMPLE])
5403 int attrib[2] = {WGL_SAMPLE_BUFFERS_ARB, WGL_SAMPLES_ARB};
5404 int value[2];
5405 if(GL_EXTCALL(wglGetPixelFormatAttribivARB(hdc, iPixelFormat, 0, 2, attrib, value))) {
5406 /* value[0] = WGL_SAMPLE_BUFFERS_ARB which tells whether multisampling is supported.
5407 * value[1] = number of multi sample buffers*/
5408 if(value[0])
5409 cfgs->numSamples = value[1];
5413 TRACE("iPixelFormat=%d, iPixelType=%#x, doubleBuffer=%d, RGBA=%d/%d/%d/%d, "
5414 "depth=%d, stencil=%d, samples=%d, windowDrawable=%d\n",
5415 cfgs->iPixelFormat, cfgs->iPixelType, cfgs->doubleBuffer,
5416 cfgs->redSize, cfgs->greenSize, cfgs->blueSize, cfgs->alphaSize,
5417 cfgs->depthSize, cfgs->stencilSize, cfgs->numSamples, cfgs->windowDrawable);
5418 cfgs++;
5421 else
5423 int nCfgs = DescribePixelFormat(hdc, 0, 0, 0);
5424 adapter->cfgs = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, nCfgs * sizeof(*adapter->cfgs));
5425 adapter->cfg_count = 0; /* We won't accept all formats e.g. software accelerated ones will be skipped */
5427 cfgs = adapter->cfgs;
5428 for(iPixelFormat=1; iPixelFormat<=nCfgs; iPixelFormat++)
5430 PIXELFORMATDESCRIPTOR ppfd;
5432 res = DescribePixelFormat(hdc, iPixelFormat, sizeof(PIXELFORMATDESCRIPTOR), &ppfd);
5433 if(!res)
5434 continue;
5436 /* We only want HW acceleration using an OpenGL ICD driver.
5437 * PFD_GENERIC_FORMAT = slow opengl 1.1 gdi software rendering
5438 * PFD_GENERIC_ACCELERATED = partial hw acceleration using a MCD driver (e.g. 3dfx minigl)
5440 if(ppfd.dwFlags & (PFD_GENERIC_FORMAT | PFD_GENERIC_ACCELERATED))
5442 TRACE("Skipping iPixelFormat=%d because it isn't ICD accelerated\n", iPixelFormat);
5443 continue;
5446 cfgs->iPixelFormat = iPixelFormat;
5447 cfgs->redSize = ppfd.cRedBits;
5448 cfgs->greenSize = ppfd.cGreenBits;
5449 cfgs->blueSize = ppfd.cBlueBits;
5450 cfgs->alphaSize = ppfd.cAlphaBits;
5451 cfgs->colorSize = ppfd.cColorBits;
5452 cfgs->depthSize = ppfd.cDepthBits;
5453 cfgs->stencilSize = ppfd.cStencilBits;
5454 cfgs->windowDrawable = (ppfd.dwFlags & PFD_DRAW_TO_WINDOW) ? 1 : 0;
5455 cfgs->iPixelType = (ppfd.iPixelType == PFD_TYPE_RGBA) ? WGL_TYPE_RGBA_ARB : WGL_TYPE_COLORINDEX_ARB;
5456 cfgs->doubleBuffer = (ppfd.dwFlags & PFD_DOUBLEBUFFER) ? 1 : 0;
5457 cfgs->auxBuffers = ppfd.cAuxBuffers;
5458 cfgs->numSamples = 0;
5460 TRACE("iPixelFormat=%d, iPixelType=%#x, doubleBuffer=%d, RGBA=%d/%d/%d/%d, "
5461 "depth=%d, stencil=%d, windowDrawable=%d\n",
5462 cfgs->iPixelFormat, cfgs->iPixelType, cfgs->doubleBuffer,
5463 cfgs->redSize, cfgs->greenSize, cfgs->blueSize, cfgs->alphaSize,
5464 cfgs->depthSize, cfgs->stencilSize, cfgs->windowDrawable);
5465 cfgs++;
5466 adapter->cfg_count++;
5469 /* We haven't found any suitable formats. This should only happen
5470 * in case of GDI software rendering, which is pretty useless
5471 * anyway. */
5472 if (!adapter->cfg_count)
5474 ERR("Disabling Direct3D because no hardware accelerated pixel formats have been found!\n");
5476 WineD3D_ReleaseFakeGLContext(&fake_gl_ctx);
5477 HeapFree(GetProcessHeap(), 0, adapter->cfgs);
5478 goto nogl_adapter;
5482 WineD3D_ReleaseFakeGLContext(&fake_gl_ctx);
5484 select_shader_mode(&adapter->gl_info, &ps_selected_mode, &vs_selected_mode);
5485 fillGLAttribFuncs(&adapter->gl_info);
5486 adapter->opengl = TRUE;
5488 wined3d->adapter_count = 1;
5489 TRACE("%u adapters successfully initialized.\n", wined3d->adapter_count);
5491 return TRUE;
5493 nogl_adapter:
5494 /* Initialize an adapter for ddraw-only memory counting */
5495 memset(wined3d->adapters, 0, sizeof(wined3d->adapters));
5496 wined3d->adapters[0].ordinal = 0;
5497 wined3d->adapters[0].opengl = FALSE;
5498 wined3d->adapters[0].monitorPoint.x = -1;
5499 wined3d->adapters[0].monitorPoint.y = -1;
5501 wined3d->adapters[0].driver_info.name = "Display";
5502 wined3d->adapters[0].driver_info.description = "WineD3D DirectDraw Emulation";
5503 if (wined3d_settings.emulated_textureram)
5504 wined3d->adapters[0].TextureRam = wined3d_settings.emulated_textureram;
5505 else
5506 wined3d->adapters[0].TextureRam = 8 * 1024 * 1024; /* This is plenty for a DDraw-only card */
5508 initPixelFormatsNoGL(&wined3d->adapters[0].gl_info);
5510 wined3d->adapter_count = 1;
5511 return FALSE;
5514 static void STDMETHODCALLTYPE wined3d_null_wined3d_object_destroyed(void *parent) {}
5516 const struct wined3d_parent_ops wined3d_null_parent_ops =
5518 wined3d_null_wined3d_object_destroyed,
5521 /* Do not call while under the GL lock. */
5522 HRESULT wined3d_init(struct wined3d *wined3d, UINT version, DWORD flags, void *parent)
5524 wined3d->dxVersion = version;
5525 wined3d->ref = 1;
5526 wined3d->parent = parent;
5527 wined3d->flags = flags;
5529 if (!InitAdapters(wined3d))
5531 WARN("Failed to initialize adapters.\n");
5532 if (version > 7)
5534 MESSAGE("Direct3D%u is not available without OpenGL.\n", version);
5535 return E_FAIL;
5539 return WINED3D_OK;