TESTING -- override pthreads to fix gstreamer v5
[wine/multimedia.git] / dlls / wined3d / drawprim.c
blob37618303a6aedf3337ed19e9d46c654c05be066e
1 /*
2 * WINED3D draw functions
4 * Copyright 2002-2004 Jason Edmeades
5 * Copyright 2002-2004 Raphael Junqueira
6 * Copyright 2004 Christian Costa
7 * Copyright 2005 Oliver Stieber
8 * Copyright 2006, 2008 Henri Verbeet
9 * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
10 * Copyright 2009 Henri Verbeet for CodeWeavers
12 * This library is free software; you can redistribute it and/or
13 * modify it under the terms of the GNU Lesser General Public
14 * License as published by the Free Software Foundation; either
15 * version 2.1 of the License, or (at your option) any later version.
17 * This library is distributed in the hope that it will be useful,
18 * but WITHOUT ANY WARRANTY; without even the implied warranty of
19 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
20 * Lesser General Public License for more details.
22 * You should have received a copy of the GNU Lesser General Public
23 * License along with this library; if not, write to the Free Software
24 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
27 #include "config.h"
28 #include "wine/port.h"
30 #include "wined3d_private.h"
32 WINE_DEFAULT_DEBUG_CHANNEL(d3d_draw);
33 WINE_DECLARE_DEBUG_CHANNEL(d3d_perf);
35 #include <stdio.h>
36 #include <math.h>
38 /* Context activation is done by the caller. */
39 static void drawStridedFast(const struct wined3d_gl_info *gl_info, GLenum primitive_type, UINT count, UINT idx_size,
40 const void *idx_data, UINT start_idx, INT base_vertex_index, UINT start_instance, UINT instance_count)
42 if (idx_size)
44 GLenum idxtype = idx_size == 2 ? GL_UNSIGNED_SHORT : GL_UNSIGNED_INT;
45 if (instance_count)
47 if (start_instance)
48 FIXME("Start instance (%u) not supported.\n", start_instance);
49 if (gl_info->supported[ARB_DRAW_ELEMENTS_BASE_VERTEX])
51 GL_EXTCALL(glDrawElementsInstancedBaseVertex(primitive_type, count, idxtype,
52 (const char *)idx_data + (idx_size * start_idx), instance_count, base_vertex_index));
53 checkGLcall("glDrawElementsInstancedBaseVertex");
55 else
57 GL_EXTCALL(glDrawElementsInstanced(primitive_type, count, idxtype,
58 (const char *)idx_data + (idx_size * start_idx), instance_count));
59 checkGLcall("glDrawElementsInstanced");
62 else if (gl_info->supported[ARB_DRAW_ELEMENTS_BASE_VERTEX])
64 GL_EXTCALL(glDrawElementsBaseVertex(primitive_type, count, idxtype,
65 (const char *)idx_data + (idx_size * start_idx), base_vertex_index));
66 checkGLcall("glDrawElementsBaseVertex");
68 else
70 gl_info->gl_ops.gl.p_glDrawElements(primitive_type, count,
71 idxtype, (const char *)idx_data + (idx_size * start_idx));
72 checkGLcall("glDrawElements");
75 else
77 if (instance_count)
79 if (start_instance)
80 FIXME("Start instance (%u) not supported.\n", start_instance);
81 GL_EXTCALL(glDrawArraysInstanced(primitive_type, start_idx, count, instance_count));
82 checkGLcall("glDrawArraysInstanced");
84 else
86 gl_info->gl_ops.gl.p_glDrawArrays(primitive_type, start_idx, count);
87 checkGLcall("glDrawArrays");
93 * Actually draw using the supplied information.
94 * Slower GL version which extracts info about each vertex in turn
97 /* Context activation is done by the caller. */
98 static void drawStridedSlow(const struct wined3d_device *device, struct wined3d_context *context,
99 const struct wined3d_stream_info *si, UINT NumVertexes, GLenum glPrimType,
100 const void *idxData, UINT idxSize, UINT startIdx)
102 unsigned int textureNo = 0;
103 const WORD *pIdxBufS = NULL;
104 const DWORD *pIdxBufL = NULL;
105 UINT vx_index;
106 const struct wined3d_state *state = &device->state;
107 LONG SkipnStrides = startIdx;
108 BOOL pixelShader = use_ps(state);
109 BOOL specular_fog = FALSE;
110 const BYTE *texCoords[WINED3DDP_MAXTEXCOORD];
111 const BYTE *diffuse = NULL, *specular = NULL, *normal = NULL, *position = NULL;
112 const struct wined3d_gl_info *gl_info = context->gl_info;
113 const struct wined3d_d3d_info *d3d_info = context->d3d_info;
114 const struct wined3d_ffp_attrib_ops *ops = &d3d_info->ffp_attrib_ops;
115 UINT texture_stages = d3d_info->limits.ffp_blend_stages;
116 const struct wined3d_stream_info_element *element;
117 UINT num_untracked_materials;
118 DWORD tex_mask = 0;
120 TRACE_(d3d_perf)("Using slow vertex array code\n");
122 /* Variable Initialization */
123 if (idxSize)
125 /* Immediate mode drawing can't make use of indices in a vbo - get the
126 * data from the index buffer. If the index buffer has no vbo (not
127 * supported or other reason), or with user pointer drawing idxData
128 * will be non-NULL. */
129 if (!idxData)
130 idxData = buffer_get_sysmem(state->index_buffer, context);
132 if (idxSize == 2) pIdxBufS = idxData;
133 else pIdxBufL = idxData;
134 } else if (idxData) {
135 ERR("non-NULL idxData with 0 idxSize, this should never happen\n");
136 return;
139 /* Start drawing in GL */
140 gl_info->gl_ops.gl.p_glBegin(glPrimType);
142 if (si->use_map & (1u << WINED3D_FFP_POSITION))
144 element = &si->elements[WINED3D_FFP_POSITION];
145 position = element->data.addr;
148 if (si->use_map & (1u << WINED3D_FFP_NORMAL))
150 element = &si->elements[WINED3D_FFP_NORMAL];
151 normal = element->data.addr;
153 else
155 gl_info->gl_ops.gl.p_glNormal3f(0, 0, 0);
158 num_untracked_materials = context->num_untracked_materials;
159 if (si->use_map & (1u << WINED3D_FFP_DIFFUSE))
161 element = &si->elements[WINED3D_FFP_DIFFUSE];
162 diffuse = element->data.addr;
164 if (num_untracked_materials && element->format->id != WINED3DFMT_B8G8R8A8_UNORM)
165 FIXME("Implement diffuse color tracking from %s\n", debug_d3dformat(element->format->id));
167 else
169 gl_info->gl_ops.gl.p_glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
172 if (si->use_map & (1u << WINED3D_FFP_SPECULAR))
174 element = &si->elements[WINED3D_FFP_SPECULAR];
175 specular = element->data.addr;
177 /* special case where the fog density is stored in the specular alpha channel */
178 if (state->render_states[WINED3D_RS_FOGENABLE]
179 && (state->render_states[WINED3D_RS_FOGVERTEXMODE] == WINED3D_FOG_NONE
180 || si->elements[WINED3D_FFP_POSITION].format->id == WINED3DFMT_R32G32B32A32_FLOAT)
181 && state->render_states[WINED3D_RS_FOGTABLEMODE] == WINED3D_FOG_NONE)
183 if (gl_info->supported[EXT_FOG_COORD])
185 if (element->format->id == WINED3DFMT_B8G8R8A8_UNORM) specular_fog = TRUE;
186 else FIXME("Implement fog coordinates from %s\n", debug_d3dformat(element->format->id));
188 else
190 static BOOL warned;
192 if (!warned)
194 /* TODO: Use the fog table code from old ddraw */
195 FIXME("Implement fog for transformed vertices in software\n");
196 warned = TRUE;
201 else if (gl_info->supported[EXT_SECONDARY_COLOR])
203 GL_EXTCALL(glSecondaryColor3fEXT)(0, 0, 0);
206 for (textureNo = 0; textureNo < texture_stages; ++textureNo)
208 int coordIdx = state->texture_states[textureNo][WINED3D_TSS_TEXCOORD_INDEX];
209 DWORD texture_idx = context->tex_unit_map[textureNo];
211 if (!gl_info->supported[ARB_MULTITEXTURE] && textureNo > 0)
213 FIXME("Program using multiple concurrent textures which this opengl implementation doesn't support\n");
214 continue;
217 if (!pixelShader && !state->textures[textureNo]) continue;
219 if (texture_idx == WINED3D_UNMAPPED_STAGE) continue;
221 if (coordIdx > 7)
223 TRACE("tex: %d - Skip tex coords, as being system generated\n", textureNo);
224 continue;
226 else if (coordIdx < 0)
228 FIXME("tex: %d - Coord index %d is less than zero, expect a crash.\n", textureNo, coordIdx);
229 continue;
232 if (si->use_map & (1u << (WINED3D_FFP_TEXCOORD0 + coordIdx)))
234 element = &si->elements[WINED3D_FFP_TEXCOORD0 + coordIdx];
235 texCoords[coordIdx] = element->data.addr;
236 tex_mask |= (1u << textureNo);
238 else
240 TRACE("tex: %d - Skipping tex coords, as no data supplied\n", textureNo);
241 if (gl_info->supported[ARB_MULTITEXTURE])
242 GL_EXTCALL(glMultiTexCoord4fARB(GL_TEXTURE0_ARB + texture_idx, 0, 0, 0, 1));
243 else
244 gl_info->gl_ops.gl.p_glTexCoord4f(0, 0, 0, 1);
248 /* We shouldn't start this function if any VBO is involved. Should I put a safety check here?
249 * Guess it's not necessary(we crash then anyway) and would only eat CPU time
252 /* For each primitive */
253 for (vx_index = 0; vx_index < NumVertexes; ++vx_index) {
254 UINT texture, tmp_tex_mask;
255 /* Blending data and Point sizes are not supported by this function. They are not supported by the fixed
256 * function pipeline at all. A Fixme for them is printed after decoding the vertex declaration
259 /* For indexed data, we need to go a few more strides in */
260 if (idxData)
262 /* Indexed so work out the number of strides to skip */
263 if (idxSize == 2)
264 SkipnStrides = pIdxBufS[startIdx + vx_index] + state->base_vertex_index;
265 else
266 SkipnStrides = pIdxBufL[startIdx + vx_index] + state->base_vertex_index;
269 tmp_tex_mask = tex_mask;
270 for (texture = 0; tmp_tex_mask; tmp_tex_mask >>= 1, ++texture)
272 int coord_idx;
273 const void *ptr;
274 DWORD texture_idx;
276 if (!(tmp_tex_mask & 1)) continue;
278 coord_idx = state->texture_states[texture][WINED3D_TSS_TEXCOORD_INDEX];
279 ptr = texCoords[coord_idx] + (SkipnStrides * si->elements[WINED3D_FFP_TEXCOORD0 + coord_idx].stride);
281 texture_idx = context->tex_unit_map[texture];
282 ops->texcoord[si->elements[WINED3D_FFP_TEXCOORD0 + coord_idx].format->emit_idx](
283 GL_TEXTURE0_ARB + texture_idx, ptr);
286 /* Diffuse -------------------------------- */
287 if (diffuse)
289 const void *ptrToCoords = diffuse + SkipnStrides * si->elements[WINED3D_FFP_DIFFUSE].stride;
290 ops->diffuse[si->elements[WINED3D_FFP_DIFFUSE].format->emit_idx](ptrToCoords);
292 if (num_untracked_materials)
294 DWORD diffuseColor = ((const DWORD *)ptrToCoords)[0];
295 unsigned char i;
296 float color[4];
298 color[0] = D3DCOLOR_B_R(diffuseColor) / 255.0f;
299 color[1] = D3DCOLOR_B_G(diffuseColor) / 255.0f;
300 color[2] = D3DCOLOR_B_B(diffuseColor) / 255.0f;
301 color[3] = D3DCOLOR_B_A(diffuseColor) / 255.0f;
303 for (i = 0; i < num_untracked_materials; ++i)
305 gl_info->gl_ops.gl.p_glMaterialfv(GL_FRONT_AND_BACK, context->untracked_materials[i], color);
310 /* Specular ------------------------------- */
311 if (specular)
313 const void *ptrToCoords = specular + SkipnStrides * si->elements[WINED3D_FFP_SPECULAR].stride;
314 ops->specular[si->elements[WINED3D_FFP_SPECULAR].format->emit_idx](ptrToCoords);
316 if (specular_fog)
318 DWORD specularColor = *(const DWORD *)ptrToCoords;
319 GL_EXTCALL(glFogCoordfEXT((float) (specularColor >> 24)));
323 /* Normal -------------------------------- */
324 if (normal)
326 const void *ptrToCoords = normal + SkipnStrides * si->elements[WINED3D_FFP_NORMAL].stride;
327 ops->normal[si->elements[WINED3D_FFP_NORMAL].format->emit_idx](ptrToCoords);
330 /* Position -------------------------------- */
331 if (position)
333 const void *ptrToCoords = position + SkipnStrides * si->elements[WINED3D_FFP_POSITION].stride;
334 ops->position[si->elements[WINED3D_FFP_POSITION].format->emit_idx](ptrToCoords);
337 /* For non indexed mode, step onto next parts */
338 if (!idxData) ++SkipnStrides;
341 gl_info->gl_ops.gl.p_glEnd();
342 checkGLcall("glEnd and previous calls");
345 /* Context activation is done by the caller. */
346 static inline void send_attribute(const struct wined3d_gl_info *gl_info,
347 enum wined3d_format_id format, const UINT index, const void *ptr)
349 switch(format)
351 case WINED3DFMT_R32_FLOAT:
352 GL_EXTCALL(glVertexAttrib1fv(index, ptr));
353 break;
354 case WINED3DFMT_R32G32_FLOAT:
355 GL_EXTCALL(glVertexAttrib2fv(index, ptr));
356 break;
357 case WINED3DFMT_R32G32B32_FLOAT:
358 GL_EXTCALL(glVertexAttrib3fv(index, ptr));
359 break;
360 case WINED3DFMT_R32G32B32A32_FLOAT:
361 GL_EXTCALL(glVertexAttrib4fv(index, ptr));
362 break;
364 case WINED3DFMT_R8G8B8A8_UINT:
365 GL_EXTCALL(glVertexAttrib4ubv(index, ptr));
366 break;
367 case WINED3DFMT_B8G8R8A8_UNORM:
368 if (gl_info->supported[ARB_VERTEX_ARRAY_BGRA])
370 const DWORD *src = ptr;
371 DWORD c = *src & 0xff00ff00u;
372 c |= (*src & 0xff0000u) >> 16;
373 c |= (*src & 0xffu) << 16;
374 GL_EXTCALL(glVertexAttrib4Nubv(index, (GLubyte *)&c));
375 break;
377 /* else fallthrough */
378 case WINED3DFMT_R8G8B8A8_UNORM:
379 GL_EXTCALL(glVertexAttrib4Nubv(index, ptr));
380 break;
382 case WINED3DFMT_R16G16_SINT:
383 GL_EXTCALL(glVertexAttrib2sv(index, ptr));
384 break;
385 case WINED3DFMT_R16G16B16A16_SINT:
386 GL_EXTCALL(glVertexAttrib4sv(index, ptr));
387 break;
389 case WINED3DFMT_R16G16_SNORM:
391 GLshort s[4] = {((const GLshort *)ptr)[0], ((const GLshort *)ptr)[1], 0, 1};
392 GL_EXTCALL(glVertexAttrib4Nsv(index, s));
393 break;
395 case WINED3DFMT_R16G16_UNORM:
397 GLushort s[4] = {((const GLushort *)ptr)[0], ((const GLushort *)ptr)[1], 0, 1};
398 GL_EXTCALL(glVertexAttrib4Nusv(index, s));
399 break;
401 case WINED3DFMT_R16G16B16A16_SNORM:
402 GL_EXTCALL(glVertexAttrib4Nsv(index, ptr));
403 break;
404 case WINED3DFMT_R16G16B16A16_UNORM:
405 GL_EXTCALL(glVertexAttrib4Nusv(index, ptr));
406 break;
408 case WINED3DFMT_R10G10B10A2_UINT:
409 FIXME("Unsure about WINED3DDECLTYPE_UDEC3\n");
410 /*glVertexAttrib3usvARB(instancedData[j], (GLushort *) ptr); Does not exist */
411 break;
412 case WINED3DFMT_R10G10B10A2_SNORM:
413 FIXME("Unsure about WINED3DDECLTYPE_DEC3N\n");
414 /*glVertexAttrib3NusvARB(instancedData[j], (GLushort *) ptr); Does not exist */
415 break;
417 case WINED3DFMT_R16G16_FLOAT:
418 /* Are those 16 bit floats. C doesn't have a 16 bit float type. I could read the single bits and calculate a 4
419 * byte float according to the IEEE standard
421 if (gl_info->supported[NV_HALF_FLOAT] && gl_info->supported[NV_VERTEX_PROGRAM])
423 /* Not supported by GL_ARB_half_float_vertex */
424 GL_EXTCALL(glVertexAttrib2hvNV(index, ptr));
426 else
428 float x = float_16_to_32(((const unsigned short *)ptr) + 0);
429 float y = float_16_to_32(((const unsigned short *)ptr) + 1);
430 GL_EXTCALL(glVertexAttrib2f(index, x, y));
432 break;
433 case WINED3DFMT_R16G16B16A16_FLOAT:
434 if (gl_info->supported[NV_HALF_FLOAT] && gl_info->supported[NV_VERTEX_PROGRAM])
436 /* Not supported by GL_ARB_half_float_vertex */
437 GL_EXTCALL(glVertexAttrib4hvNV(index, ptr));
439 else
441 float x = float_16_to_32(((const unsigned short *)ptr) + 0);
442 float y = float_16_to_32(((const unsigned short *)ptr) + 1);
443 float z = float_16_to_32(((const unsigned short *)ptr) + 2);
444 float w = float_16_to_32(((const unsigned short *)ptr) + 3);
445 GL_EXTCALL(glVertexAttrib4f(index, x, y, z, w));
447 break;
449 default:
450 ERR("Unexpected attribute format: %s\n", debug_d3dformat(format));
451 break;
455 /* Context activation is done by the caller. */
456 static void drawStridedSlowVs(struct wined3d_context *context, const struct wined3d_state *state,
457 const struct wined3d_stream_info *si, UINT numberOfVertices, GLenum glPrimitiveType,
458 const void *idxData, UINT idxSize, UINT startIdx)
460 const struct wined3d_gl_info *gl_info = context->gl_info;
461 LONG SkipnStrides = startIdx + state->load_base_vertex_index;
462 const DWORD *pIdxBufL = NULL;
463 const WORD *pIdxBufS = NULL;
464 UINT vx_index;
465 int i;
466 const BYTE *ptr;
468 if (idxSize)
470 /* Immediate mode drawing can't make use of indices in a vbo - get the
471 * data from the index buffer. If the index buffer has no vbo (not
472 * supported or other reason), or with user pointer drawing idxData
473 * will be non-NULL. */
474 if (!idxData)
475 idxData = buffer_get_sysmem(state->index_buffer, context);
477 if (idxSize == 2) pIdxBufS = idxData;
478 else pIdxBufL = idxData;
479 } else if (idxData) {
480 ERR("non-NULL idxData with 0 idxSize, this should never happen\n");
481 return;
484 /* Start drawing in GL */
485 gl_info->gl_ops.gl.p_glBegin(glPrimitiveType);
487 for (vx_index = 0; vx_index < numberOfVertices; ++vx_index)
489 if (idxData)
491 /* Indexed so work out the number of strides to skip */
492 if (idxSize == 2)
493 SkipnStrides = pIdxBufS[startIdx + vx_index] + state->load_base_vertex_index;
494 else
495 SkipnStrides = pIdxBufL[startIdx + vx_index] + state->load_base_vertex_index;
498 for (i = MAX_ATTRIBS - 1; i >= 0; i--)
500 if (!(si->use_map & (1u << i))) continue;
502 ptr = si->elements[i].data.addr + si->elements[i].stride * SkipnStrides;
504 send_attribute(gl_info, si->elements[i].format->id, i, ptr);
506 SkipnStrides++;
509 gl_info->gl_ops.gl.p_glEnd();
512 /* Context activation is done by the caller. */
513 static void drawStridedInstanced(struct wined3d_context *context, const struct wined3d_state *state,
514 const struct wined3d_stream_info *si, UINT numberOfVertices, GLenum glPrimitiveType,
515 const void *idxData, UINT idxSize, UINT startIdx, UINT base_vertex_index, UINT instance_count)
517 const struct wined3d_gl_info *gl_info = context->gl_info;
518 int numInstancedAttribs = 0, j;
519 UINT instancedData[sizeof(si->elements) / sizeof(*si->elements) /* 16 */];
520 GLenum idxtype = idxSize == 2 ? GL_UNSIGNED_SHORT : GL_UNSIGNED_INT;
521 UINT i;
523 if (!idxSize)
525 /* This is a nasty thing. MSDN says no hardware supports that and apps have to use software vertex processing.
526 * We don't support this for now
528 * Shouldn't be too hard to support with opengl, in theory just call glDrawArrays instead of drawElements.
529 * But the StreamSourceFreq value has a different meaning in that situation.
531 FIXME("Non-indexed instanced drawing is not supported\n");
532 return;
535 for (i = 0; i < sizeof(si->elements) / sizeof(*si->elements); ++i)
537 if (!(si->use_map & (1u << i))) continue;
539 if (state->streams[si->elements[i].stream_idx].flags & WINED3DSTREAMSOURCE_INSTANCEDATA)
541 instancedData[numInstancedAttribs] = i;
542 numInstancedAttribs++;
546 for (i = 0; i < instance_count; ++i)
548 /* Specify the instanced attributes using immediate mode calls */
549 for(j = 0; j < numInstancedAttribs; j++) {
550 const BYTE *ptr = si->elements[instancedData[j]].data.addr
551 + si->elements[instancedData[j]].stride * i;
552 if (si->elements[instancedData[j]].data.buffer_object)
554 struct wined3d_buffer *vb = state->streams[si->elements[instancedData[j]].stream_idx].buffer;
555 ptr += (ULONG_PTR)buffer_get_sysmem(vb, context);
558 send_attribute(gl_info, si->elements[instancedData[j]].format->id, instancedData[j], ptr);
561 if (gl_info->supported[ARB_DRAW_ELEMENTS_BASE_VERTEX])
563 GL_EXTCALL(glDrawElementsBaseVertex(glPrimitiveType, numberOfVertices, idxtype,
564 (const char *)idxData+(idxSize * startIdx), base_vertex_index));
565 checkGLcall("glDrawElementsBaseVertex");
567 else
569 gl_info->gl_ops.gl.p_glDrawElements(glPrimitiveType, numberOfVertices, idxtype,
570 (const char *)idxData + (idxSize * startIdx));
571 checkGLcall("glDrawElements");
576 static void remove_vbos(struct wined3d_context *context,
577 const struct wined3d_state *state, struct wined3d_stream_info *s)
579 unsigned int i;
581 for (i = 0; i < (sizeof(s->elements) / sizeof(*s->elements)); ++i)
583 struct wined3d_stream_info_element *e;
585 if (!(s->use_map & (1u << i))) continue;
587 e = &s->elements[i];
588 if (e->data.buffer_object)
590 struct wined3d_buffer *vb = state->streams[e->stream_idx].buffer;
591 e->data.buffer_object = 0;
592 e->data.addr = (BYTE *)((ULONG_PTR)e->data.addr + (ULONG_PTR)buffer_get_sysmem(vb, context));
597 /* Routine common to the draw primitive and draw indexed primitive routines */
598 void draw_primitive(struct wined3d_device *device, UINT start_idx, UINT index_count,
599 UINT start_instance, UINT instance_count, BOOL indexed)
601 const struct wined3d_state *state = &device->state;
602 const struct wined3d_stream_info *stream_info;
603 struct wined3d_event_query *ib_query = NULL;
604 struct wined3d_stream_info si_emulated;
605 const struct wined3d_gl_info *gl_info;
606 struct wined3d_context *context;
607 BOOL emulation = FALSE;
608 const void *idx_data = NULL;
609 UINT idx_size = 0;
610 unsigned int i;
612 if (!index_count) return;
614 context = context_acquire(device, wined3d_rendertarget_view_get_surface(device->fb.render_targets[0]));
615 if (!context->valid)
617 context_release(context);
618 WARN("Invalid context, skipping draw.\n");
619 return;
621 gl_info = context->gl_info;
623 for (i = 0; i < device->adapter->gl_info.limits.buffers; ++i)
625 struct wined3d_surface *target = wined3d_rendertarget_view_get_surface(device->fb.render_targets[i]);
626 if (target && target->resource.format->id != WINED3DFMT_NULL)
628 if (state->render_states[WINED3D_RS_COLORWRITEENABLE])
630 surface_load_location(target, context, target->container->resource.draw_binding);
631 surface_invalidate_location(target, ~target->container->resource.draw_binding);
633 else
635 wined3d_surface_prepare(target, context, target->container->resource.draw_binding);
640 if (device->fb.depth_stencil)
642 /* Note that this depends on the context_acquire() call above to set
643 * context->render_offscreen properly. We don't currently take the
644 * Z-compare function into account, but we could skip loading the
645 * depthstencil for D3DCMP_NEVER and D3DCMP_ALWAYS as well. Also note
646 * that we never copy the stencil data.*/
647 DWORD location = context->render_offscreen ? device->fb.depth_stencil->resource->draw_binding
648 : WINED3D_LOCATION_DRAWABLE;
649 struct wined3d_surface *ds = wined3d_rendertarget_view_get_surface(device->fb.depth_stencil);
651 if (state->render_states[WINED3D_RS_ZWRITEENABLE] || state->render_states[WINED3D_RS_ZENABLE])
653 RECT current_rect, draw_rect, r;
655 if (!context->render_offscreen && ds != device->onscreen_depth_stencil)
656 device_switch_onscreen_ds(device, context, ds);
658 if (ds->locations & location)
659 SetRect(&current_rect, 0, 0, ds->ds_current_size.cx, ds->ds_current_size.cy);
660 else
661 SetRectEmpty(&current_rect);
663 wined3d_get_draw_rect(state, &draw_rect);
665 IntersectRect(&r, &draw_rect, &current_rect);
666 if (!EqualRect(&r, &draw_rect))
667 surface_load_ds_location(ds, context, location);
668 else
669 wined3d_surface_prepare(ds, context, location);
671 else
672 wined3d_surface_prepare(ds, context, location);
675 if (!context_apply_draw_state(context, device))
677 context_release(context);
678 WARN("Unable to apply draw state, skipping draw.\n");
679 return;
682 if (device->fb.depth_stencil && state->render_states[WINED3D_RS_ZWRITEENABLE])
684 struct wined3d_surface *ds = wined3d_rendertarget_view_get_surface(device->fb.depth_stencil);
685 DWORD location = context->render_offscreen ? ds->container->resource.draw_binding : WINED3D_LOCATION_DRAWABLE;
687 surface_modify_ds_location(ds, location, ds->ds_current_size.cx, ds->ds_current_size.cy);
690 if ((!gl_info->supported[WINED3D_GL_VERSION_2_0]
691 || !gl_info->supported[NV_POINT_SPRITE])
692 && context->render_offscreen
693 && state->render_states[WINED3D_RS_POINTSPRITEENABLE]
694 && state->gl_primitive_type == GL_POINTS)
696 FIXME("Point sprite coordinate origin switching not supported.\n");
699 stream_info = &context->stream_info;
700 if (context->instance_count)
701 instance_count = context->instance_count;
703 if (indexed)
705 struct wined3d_buffer *index_buffer = state->index_buffer;
706 if (!index_buffer->buffer_object || !stream_info->all_vbo)
707 idx_data = index_buffer->resource.heap_memory;
708 else
710 ib_query = index_buffer->query;
711 idx_data = NULL;
714 if (state->index_format == WINED3DFMT_R16_UINT)
715 idx_size = 2;
716 else
717 idx_size = 4;
720 if (!use_vs(state))
722 if (!stream_info->position_transformed && context->num_untracked_materials
723 && state->render_states[WINED3D_RS_LIGHTING])
725 static BOOL warned;
727 if (!warned++)
728 FIXME("Using software emulation because not all material properties could be tracked.\n");
729 else
730 WARN_(d3d_perf)("Using software emulation because not all material properties could be tracked.\n");
731 emulation = TRUE;
733 else if (context->fog_coord && state->render_states[WINED3D_RS_FOGENABLE])
735 static BOOL warned;
737 /* Either write a pipeline replacement shader or convert the
738 * specular alpha from unsigned byte to a float in the vertex
739 * buffer. */
740 if (!warned++)
741 FIXME("Using software emulation because manual fog coordinates are provided.\n");
742 else
743 WARN_(d3d_perf)("Using software emulation because manual fog coordinates are provided.\n");
744 emulation = TRUE;
747 if (emulation)
749 si_emulated = context->stream_info;
750 remove_vbos(context, state, &si_emulated);
751 stream_info = &si_emulated;
755 if (context->use_immediate_mode_draw || emulation)
757 /* Immediate mode drawing. */
758 if (use_vs(state))
760 static BOOL warned;
762 if (!warned++)
763 FIXME("Using immediate mode with vertex shaders for half float emulation.\n");
764 else
765 WARN_(d3d_perf)("Using immediate mode with vertex shaders for half float emulation.\n");
767 drawStridedSlowVs(context, state, stream_info, index_count,
768 state->gl_primitive_type, idx_data, idx_size, start_idx);
770 else
772 if (context->d3d_info->ffp_generic_attributes)
773 drawStridedSlowVs(context, state, stream_info, index_count,
774 state->gl_primitive_type, idx_data, idx_size, start_idx);
775 else
776 drawStridedSlow(device, context, stream_info, index_count,
777 state->gl_primitive_type, idx_data, idx_size, start_idx);
780 else if (!gl_info->supported[ARB_INSTANCED_ARRAYS] && instance_count)
782 /* Instancing emulation by mixing immediate mode and arrays. */
783 drawStridedInstanced(context, state, stream_info, index_count, state->gl_primitive_type,
784 idx_data, idx_size, start_idx, state->base_vertex_index, instance_count);
786 else
788 drawStridedFast(gl_info, state->gl_primitive_type, index_count, idx_size, idx_data,
789 start_idx, state->base_vertex_index, start_instance, instance_count);
792 if (ib_query)
793 wined3d_event_query_issue(ib_query, device);
794 for (i = 0; i < context->num_buffer_queries; ++i)
796 wined3d_event_query_issue(context->buffer_queries[i], device);
799 if (wined3d_settings.strict_draw_ordering)
800 gl_info->gl_ops.gl.p_glFlush(); /* Flush to ensure ordering across contexts. */
802 context_release(context);
804 TRACE("Done all gl drawing\n");