wined3d: Use a separate STATE_VDECL state handler in the GLSL pipeline.
[wine/multimedia.git] / tools / Makefile.in
blob0f652f02842e1fdd287330ec640e1309ce359c9c
1 PROGRAMS = \
2 make_xftmpl$(EXEEXT)
4 MANPAGES = \
5 winemaker.de.UTF-8.man.in \
6 winemaker.fr.UTF-8.man.in \
7 winemaker.man.in
9 C_SRCS = \
10 make_xftmpl.c \
11 makedep.c
13 IN_SRCS = \
14 wineapploader.in
16 UPDATE_DESKTOP_DATABASE = update-desktop-database
18 all: wineapploader
20 make_xftmpl$(EXEEXT): make_xftmpl.o
21 $(CC) $(CFLAGS) -o $@ make_xftmpl.o $(LIBPORT) $(LDFLAGS)
23 .PHONY: install install-lib install-dev uninstall
25 install install-lib::
26 $(INSTALL_DATA) $(srcdir)/wine.desktop $(DESTDIR)$(datadir)/applications/wine.desktop
27 -$(UPDATE_DESKTOP_DATABASE)
29 install install-dev:: install-man-pages
30 $(INSTALL_SCRIPT) $(srcdir)/winemaker $(DESTDIR)$(bindir)/winemaker
32 uninstall::
33 $(RM) $(DESTDIR)$(datadir)/applications/wine.desktop $(DESTDIR)$(bindir)/winemaker
34 -$(UPDATE_DESKTOP_DATABASE)