wined3d: Use a separate STATE_VDECL state handler in the GLSL pipeline.
[wine/multimedia.git] / programs / wmic / Makefile.in
blob87185f76fb0de765550866ca2efa38b13d9398a3
1 MODULE = wmic.exe
2 APPMODE = -mconsole -municode
3 IMPORTS = oleaut32 ole32 user32
5 C_SRCS = \
6 main.c
8 RC_SRCS = wmic.rc