wined3d: Use a separate STATE_VDECL state handler in the GLSL pipeline.
[wine/multimedia.git] / programs / spoolsv / Makefile.in
blobca468b0cb62c2cbac5d98a1e7ec0b87aef86b7d1
1 MODULE = spoolsv.exe
2 APPMODE = -mconsole
3 IMPORTS = advapi32
5 C_SRCS = \
6 main.c