wined3d: Use a separate STATE_VDECL state handler in the GLSL pipeline.
[wine/multimedia.git] / dlls / x3daudio1_5 / x3daudio1_5.spec
blob9a51f1badea8ea852c396117556b6aca1f6eba13
1 @ stub X3DAudioCalculate
2 @ stub X3DAudioInitialize