wined3d: Use a separate STATE_VDECL state handler in the GLSL pipeline.
[wine/multimedia.git] / dlls / wing32 / Makefile.in
blob06775e3e82c1fea41a5591d7edc7f95756fa1587
1 MODULE = wing32.dll
2 IMPORTS = user32 gdi32
4 C_SRCS = wing32.c