wined3d: Use a separate STATE_VDECL state handler in the GLSL pipeline.
[wine/multimedia.git] / dlls / msrle32 / Makefile.in
blob6368cd8673d1ca3053faaa19f9bd3ca74ec6148e
1 MODULE = msrle32.dll
2 IMPORTS = winmm user32
4 C_SRCS = msrle32.c
6 RC_SRCS = msrle32.rc