wined3d: Use a separate STATE_VDECL state handler in the GLSL pipeline.
[wine/multimedia.git] / dlls / msls31 / Makefile.in
bloba6dc63fce2ae33477ba6d53752fe49fbcd8769c8
1 MODULE = msls31.dll
3 C_SRCS = \
4 msls31_main.c