wined3d: Use a separate STATE_VDECL state handler in the GLSL pipeline.
[wine/multimedia.git] / dlls / monodebg.vxd / monodebg.vxd.spec
blob1690238bd6ccbd981a9618dc5d69a923f0beb7a9
1 @ stdcall DeviceIoControl(long ptr long ptr long ptr ptr) MONODEBG_DeviceIoControl