wined3d: Use a separate STATE_VDECL state handler in the GLSL pipeline.
[wine/multimedia.git] / dlls / gdiplus / Makefile.in
blob6495eb70b72019034895e86e54360d6114fa83c8
1 MODULE = gdiplus.dll
2 IMPORTLIB = gdiplus
3 IMPORTS = uuid shlwapi oleaut32 ole32 user32 gdi32
4 DELAYIMPORTS = windowscodecs
6 C_SRCS = \
7 brush.c \
8 customlinecap.c \
9 font.c \
10 gdiplus.c \
11 graphics.c \
12 graphicspath.c \
13 image.c \
14 imageattributes.c \
15 matrix.c \
16 metafile.c \
17 pathiterator.c \
18 pen.c \
19 region.c \
20 stringformat.c
22 RC_SRCS = gdiplus.rc