wined3d: Use a separate STATE_VDECL state handler in the GLSL pipeline.
[wine/multimedia.git] / dlls / gdi32 / Makefile.in
blob6cc026ce6295994e9452cd8ccd232fa198e252d9
1 EXTRADEFS = -D_GDI32_
2 MODULE = gdi32.dll
3 IMPORTLIB = gdi32
4 IMPORTS = advapi32
5 EXTRAINCL = $(FREETYPE_CFLAGS) $(FONTCONFIG_CFLAGS)
6 EXTRALIBS = $(CARBON_LIBS) $(APPKIT_LIBS)
7 DELAYIMPORTS = usp10
9 C_SRCS = \
10 bidi.c \
11 bitblt.c \
12 bitmap.c \
13 brush.c \
14 clipping.c \
15 dc.c \
16 dib.c \
17 dibdrv/bitblt.c \
18 dibdrv/dc.c \
19 dibdrv/graphics.c \
20 dibdrv/objects.c \
21 dibdrv/opengl.c \
22 dibdrv/primitives.c \
23 driver.c \
24 enhmetafile.c \
25 enhmfdrv/bitblt.c \
26 enhmfdrv/dc.c \
27 enhmfdrv/graphics.c \
28 enhmfdrv/init.c \
29 enhmfdrv/objects.c \
30 font.c \
31 freetype.c \
32 gdiobj.c \
33 icm.c \
34 mapping.c \
35 metafile.c \
36 mfdrv/bitblt.c \
37 mfdrv/dc.c \
38 mfdrv/graphics.c \
39 mfdrv/init.c \
40 mfdrv/objects.c \
41 mfdrv/text.c \
42 opengl.c \
43 painting.c \
44 palette.c \
45 path.c \
46 pen.c \
47 printdrv.c \
48 region.c \
49 vertical.c
51 RC_SRCS = gdi32.rc