wined3d: Use a separate STATE_VDECL state handler in the GLSL pipeline.
[wine/multimedia.git] / dlls / dbghelp / Makefile.in
blobe5d40b14845dfdf2a4a5f8a8b79963e39174334b
1 MODULE = dbghelp.dll
2 IMPORTLIB = dbghelp
3 EXTRADEFS = -D_IMAGEHLP_SOURCE_ -DDLLPREFIX='"$(DLLPREFIX)"'
4 IMPORTS = psapi
5 DELAYIMPORTS = version
6 EXTRALIBS = $(Z_LIBS)
8 C_SRCS = \
9 coff.c \
10 cpu_arm.c \
11 cpu_arm64.c \
12 cpu_i386.c \
13 cpu_ppc.c \
14 cpu_x86_64.c \
15 crc32.c \
16 dbghelp.c \
17 dwarf.c \
18 elf_module.c \
19 image.c \
20 macho_module.c \
21 minidump.c \
22 module.c \
23 msc.c \
24 path.c \
25 pe_module.c \
26 source.c \
27 stabs.c \
28 stack.c \
29 storage.c \
30 symbol.c \
31 type.c
33 RC_SRCS = version.rc