wined3d: Use a separate STATE_VDECL state handler in the GLSL pipeline.
[wine/multimedia.git] / dlls / d3dx9_35 / Makefile.in
blobf538964e1a5c27d13f221fd66f7b5b66e701cdf3
1 MODULE = d3dx9_35.dll
2 IMPORTS = d3d9
4 C_SRCS = \
5 d3dx9_35_main.c
7 RC_SRCS = version.rc