wined3d: Use a separate STATE_VDECL state handler in the GLSL pipeline.
[wine/multimedia.git] / dlls / d3drm / d3drm_main.c
blob3d5255f7b01cb817c65ff15b5060edfab824bf01
1 /*
2 * Copyright 2004 Ivan Leo Puoti
3 * Copyright 2010 Christian Costa
5 * This library is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU Lesser General Public
7 * License as published by the Free Software Foundation; either
8 * version 2.1 of the License, or (at your option) any later version.
10 * This library is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 * Lesser General Public License for more details.
15 * You should have received a copy of the GNU Lesser General Public
16 * License along with this library; if not, write to the Free Software
17 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20 #include <stdarg.h>
21 #include "windef.h"
22 #include "winbase.h"
23 #include "wingdi.h"
24 #include "d3d.h"
25 #include "initguid.h"
26 #include "d3drm.h"
29 /***********************************************************************
30 * DllMain (D3DRM.@)
32 BOOL WINAPI DllMain(HINSTANCE inst, DWORD reason, void *reserved)
34 switch(reason)
36 case DLL_WINE_PREATTACH:
37 return FALSE; /* prefer native version */
38 case DLL_PROCESS_ATTACH:
39 DisableThreadLibraryCalls( inst );
40 break;
42 return TRUE;