wined3d: Use a separate STATE_VDECL state handler in the GLSL pipeline.
[wine/multimedia.git] / dlls / d3dim / Makefile.in
blobb0e28815d3c38015d9fcf76155d09ae463488321
1 MODULE = d3dim.dll
2 IMPORTLIB = d3dim
4 C_SRCS = d3dim_main.c
6 RC_SRCS = version.rc