2 * IDirect3DDevice9 implementation
4 * Copyright 2002-2005 Jason Edmeades
5 * Copyright 2002-2005 Raphael Junqueira
6 * Copyright 2005 Oliver Stieber
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #include "d3d9_private.h"
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d9
);
28 static void STDMETHODCALLTYPE
d3d9_null_wined3d_object_destroyed(void *parent
) {}
30 static const struct wined3d_parent_ops d3d9_null_wined3d_parent_ops
=
32 d3d9_null_wined3d_object_destroyed
,
35 D3DFORMAT
d3dformat_from_wined3dformat(enum wined3d_format_id format
)
37 BYTE
*c
= (BYTE
*)&format
;
39 /* Don't translate FOURCC formats */
40 if (isprint(c
[0]) && isprint(c
[1]) && isprint(c
[2]) && isprint(c
[3])) return format
;
44 case WINED3DFMT_UNKNOWN
: return D3DFMT_UNKNOWN
;
45 case WINED3DFMT_B8G8R8_UNORM
: return D3DFMT_R8G8B8
;
46 case WINED3DFMT_B8G8R8A8_UNORM
: return D3DFMT_A8R8G8B8
;
47 case WINED3DFMT_B8G8R8X8_UNORM
: return D3DFMT_X8R8G8B8
;
48 case WINED3DFMT_B5G6R5_UNORM
: return D3DFMT_R5G6B5
;
49 case WINED3DFMT_B5G5R5X1_UNORM
: return D3DFMT_X1R5G5B5
;
50 case WINED3DFMT_B5G5R5A1_UNORM
: return D3DFMT_A1R5G5B5
;
51 case WINED3DFMT_B4G4R4A4_UNORM
: return D3DFMT_A4R4G4B4
;
52 case WINED3DFMT_B2G3R3_UNORM
: return D3DFMT_R3G3B2
;
53 case WINED3DFMT_A8_UNORM
: return D3DFMT_A8
;
54 case WINED3DFMT_B2G3R3A8_UNORM
: return D3DFMT_A8R3G3B2
;
55 case WINED3DFMT_B4G4R4X4_UNORM
: return D3DFMT_X4R4G4B4
;
56 case WINED3DFMT_R10G10B10A2_UNORM
: return D3DFMT_A2B10G10R10
;
57 case WINED3DFMT_R8G8B8A8_UNORM
: return D3DFMT_A8B8G8R8
;
58 case WINED3DFMT_R8G8B8X8_UNORM
: return D3DFMT_X8B8G8R8
;
59 case WINED3DFMT_R16G16_UNORM
: return D3DFMT_G16R16
;
60 case WINED3DFMT_B10G10R10A2_UNORM
: return D3DFMT_A2R10G10B10
;
61 case WINED3DFMT_R16G16B16A16_UNORM
: return D3DFMT_A16B16G16R16
;
62 case WINED3DFMT_P8_UINT_A8_UNORM
: return D3DFMT_A8P8
;
63 case WINED3DFMT_P8_UINT
: return D3DFMT_P8
;
64 case WINED3DFMT_L8_UNORM
: return D3DFMT_L8
;
65 case WINED3DFMT_L8A8_UNORM
: return D3DFMT_A8L8
;
66 case WINED3DFMT_L4A4_UNORM
: return D3DFMT_A4L4
;
67 case WINED3DFMT_R8G8_SNORM
: return D3DFMT_V8U8
;
68 case WINED3DFMT_R5G5_SNORM_L6_UNORM
: return D3DFMT_L6V5U5
;
69 case WINED3DFMT_R8G8_SNORM_L8X8_UNORM
: return D3DFMT_X8L8V8U8
;
70 case WINED3DFMT_R8G8B8A8_SNORM
: return D3DFMT_Q8W8V8U8
;
71 case WINED3DFMT_R16G16_SNORM
: return D3DFMT_V16U16
;
72 case WINED3DFMT_R10G10B10_SNORM_A2_UNORM
: return D3DFMT_A2W10V10U10
;
73 case WINED3DFMT_D16_LOCKABLE
: return D3DFMT_D16_LOCKABLE
;
74 case WINED3DFMT_D32_UNORM
: return D3DFMT_D32
;
75 case WINED3DFMT_S1_UINT_D15_UNORM
: return D3DFMT_D15S1
;
76 case WINED3DFMT_D24_UNORM_S8_UINT
: return D3DFMT_D24S8
;
77 case WINED3DFMT_X8D24_UNORM
: return D3DFMT_D24X8
;
78 case WINED3DFMT_S4X4_UINT_D24_UNORM
: return D3DFMT_D24X4S4
;
79 case WINED3DFMT_D16_UNORM
: return D3DFMT_D16
;
80 case WINED3DFMT_L16_UNORM
: return D3DFMT_L16
;
81 case WINED3DFMT_D32_FLOAT
: return D3DFMT_D32F_LOCKABLE
;
82 case WINED3DFMT_S8_UINT_D24_FLOAT
: return D3DFMT_D24FS8
;
83 case WINED3DFMT_VERTEXDATA
: return D3DFMT_VERTEXDATA
;
84 case WINED3DFMT_R16_UINT
: return D3DFMT_INDEX16
;
85 case WINED3DFMT_R32_UINT
: return D3DFMT_INDEX32
;
86 case WINED3DFMT_R16G16B16A16_SNORM
: return D3DFMT_Q16W16V16U16
;
87 case WINED3DFMT_R16_FLOAT
: return D3DFMT_R16F
;
88 case WINED3DFMT_R16G16_FLOAT
: return D3DFMT_G16R16F
;
89 case WINED3DFMT_R16G16B16A16_FLOAT
: return D3DFMT_A16B16G16R16F
;
90 case WINED3DFMT_R32_FLOAT
: return D3DFMT_R32F
;
91 case WINED3DFMT_R32G32_FLOAT
: return D3DFMT_G32R32F
;
92 case WINED3DFMT_R32G32B32A32_FLOAT
: return D3DFMT_A32B32G32R32F
;
93 case WINED3DFMT_R8G8_SNORM_Cx
: return D3DFMT_CxV8U8
;
95 FIXME("Unhandled wined3d format %#x.\n", format
);
96 return D3DFMT_UNKNOWN
;
100 enum wined3d_format_id
wined3dformat_from_d3dformat(D3DFORMAT format
)
102 BYTE
*c
= (BYTE
*)&format
;
104 /* Don't translate FOURCC formats */
105 if (isprint(c
[0]) && isprint(c
[1]) && isprint(c
[2]) && isprint(c
[3])) return format
;
109 case D3DFMT_UNKNOWN
: return WINED3DFMT_UNKNOWN
;
110 case D3DFMT_R8G8B8
: return WINED3DFMT_B8G8R8_UNORM
;
111 case D3DFMT_A8R8G8B8
: return WINED3DFMT_B8G8R8A8_UNORM
;
112 case D3DFMT_X8R8G8B8
: return WINED3DFMT_B8G8R8X8_UNORM
;
113 case D3DFMT_R5G6B5
: return WINED3DFMT_B5G6R5_UNORM
;
114 case D3DFMT_X1R5G5B5
: return WINED3DFMT_B5G5R5X1_UNORM
;
115 case D3DFMT_A1R5G5B5
: return WINED3DFMT_B5G5R5A1_UNORM
;
116 case D3DFMT_A4R4G4B4
: return WINED3DFMT_B4G4R4A4_UNORM
;
117 case D3DFMT_R3G3B2
: return WINED3DFMT_B2G3R3_UNORM
;
118 case D3DFMT_A8
: return WINED3DFMT_A8_UNORM
;
119 case D3DFMT_A8R3G3B2
: return WINED3DFMT_B2G3R3A8_UNORM
;
120 case D3DFMT_X4R4G4B4
: return WINED3DFMT_B4G4R4X4_UNORM
;
121 case D3DFMT_A2B10G10R10
: return WINED3DFMT_R10G10B10A2_UNORM
;
122 case D3DFMT_A8B8G8R8
: return WINED3DFMT_R8G8B8A8_UNORM
;
123 case D3DFMT_X8B8G8R8
: return WINED3DFMT_R8G8B8X8_UNORM
;
124 case D3DFMT_G16R16
: return WINED3DFMT_R16G16_UNORM
;
125 case D3DFMT_A2R10G10B10
: return WINED3DFMT_B10G10R10A2_UNORM
;
126 case D3DFMT_A16B16G16R16
: return WINED3DFMT_R16G16B16A16_UNORM
;
127 case D3DFMT_A8P8
: return WINED3DFMT_P8_UINT_A8_UNORM
;
128 case D3DFMT_P8
: return WINED3DFMT_P8_UINT
;
129 case D3DFMT_L8
: return WINED3DFMT_L8_UNORM
;
130 case D3DFMT_A8L8
: return WINED3DFMT_L8A8_UNORM
;
131 case D3DFMT_A4L4
: return WINED3DFMT_L4A4_UNORM
;
132 case D3DFMT_V8U8
: return WINED3DFMT_R8G8_SNORM
;
133 case D3DFMT_L6V5U5
: return WINED3DFMT_R5G5_SNORM_L6_UNORM
;
134 case D3DFMT_X8L8V8U8
: return WINED3DFMT_R8G8_SNORM_L8X8_UNORM
;
135 case D3DFMT_Q8W8V8U8
: return WINED3DFMT_R8G8B8A8_SNORM
;
136 case D3DFMT_V16U16
: return WINED3DFMT_R16G16_SNORM
;
137 case D3DFMT_A2W10V10U10
: return WINED3DFMT_R10G10B10_SNORM_A2_UNORM
;
138 case D3DFMT_D16_LOCKABLE
: return WINED3DFMT_D16_LOCKABLE
;
139 case D3DFMT_D32
: return WINED3DFMT_D32_UNORM
;
140 case D3DFMT_D15S1
: return WINED3DFMT_S1_UINT_D15_UNORM
;
141 case D3DFMT_D24S8
: return WINED3DFMT_D24_UNORM_S8_UINT
;
142 case D3DFMT_D24X8
: return WINED3DFMT_X8D24_UNORM
;
143 case D3DFMT_D24X4S4
: return WINED3DFMT_S4X4_UINT_D24_UNORM
;
144 case D3DFMT_D16
: return WINED3DFMT_D16_UNORM
;
145 case D3DFMT_L16
: return WINED3DFMT_L16_UNORM
;
146 case D3DFMT_D32F_LOCKABLE
: return WINED3DFMT_D32_FLOAT
;
147 case D3DFMT_D24FS8
: return WINED3DFMT_S8_UINT_D24_FLOAT
;
148 case D3DFMT_VERTEXDATA
: return WINED3DFMT_VERTEXDATA
;
149 case D3DFMT_INDEX16
: return WINED3DFMT_R16_UINT
;
150 case D3DFMT_INDEX32
: return WINED3DFMT_R32_UINT
;
151 case D3DFMT_Q16W16V16U16
: return WINED3DFMT_R16G16B16A16_SNORM
;
152 case D3DFMT_R16F
: return WINED3DFMT_R16_FLOAT
;
153 case D3DFMT_G16R16F
: return WINED3DFMT_R16G16_FLOAT
;
154 case D3DFMT_A16B16G16R16F
: return WINED3DFMT_R16G16B16A16_FLOAT
;
155 case D3DFMT_R32F
: return WINED3DFMT_R32_FLOAT
;
156 case D3DFMT_G32R32F
: return WINED3DFMT_R32G32_FLOAT
;
157 case D3DFMT_A32B32G32R32F
: return WINED3DFMT_R32G32B32A32_FLOAT
;
158 case D3DFMT_CxV8U8
: return WINED3DFMT_R8G8_SNORM_Cx
;
160 FIXME("Unhandled D3DFORMAT %#x\n", format
);
161 return WINED3DFMT_UNKNOWN
;
165 static UINT
vertex_count_from_primitive_count(D3DPRIMITIVETYPE primitive_type
, UINT primitive_count
)
167 switch(primitive_type
)
169 case D3DPT_POINTLIST
:
170 return primitive_count
;
173 return primitive_count
* 2;
175 case D3DPT_LINESTRIP
:
176 return primitive_count
+ 1;
178 case D3DPT_TRIANGLELIST
:
179 return primitive_count
* 3;
181 case D3DPT_TRIANGLESTRIP
:
182 case D3DPT_TRIANGLEFAN
:
183 return primitive_count
+ 2;
186 FIXME("Unhandled primitive type %#x\n", primitive_type
);
191 void present_parameters_from_wined3d_swapchain_desc(D3DPRESENT_PARAMETERS
*present_parameters
,
192 const struct wined3d_swapchain_desc
*swapchain_desc
)
194 present_parameters
->BackBufferWidth
= swapchain_desc
->backbuffer_width
;
195 present_parameters
->BackBufferHeight
= swapchain_desc
->backbuffer_height
;
196 present_parameters
->BackBufferFormat
= d3dformat_from_wined3dformat(swapchain_desc
->backbuffer_format
);
197 present_parameters
->BackBufferCount
= swapchain_desc
->backbuffer_count
;
198 present_parameters
->MultiSampleType
= swapchain_desc
->multisample_type
;
199 present_parameters
->MultiSampleQuality
= swapchain_desc
->multisample_quality
;
200 present_parameters
->SwapEffect
= swapchain_desc
->swap_effect
;
201 present_parameters
->hDeviceWindow
= swapchain_desc
->device_window
;
202 present_parameters
->Windowed
= swapchain_desc
->windowed
;
203 present_parameters
->EnableAutoDepthStencil
= swapchain_desc
->enable_auto_depth_stencil
;
204 present_parameters
->AutoDepthStencilFormat
205 = d3dformat_from_wined3dformat(swapchain_desc
->auto_depth_stencil_format
);
206 present_parameters
->Flags
= swapchain_desc
->flags
;
207 present_parameters
->FullScreen_RefreshRateInHz
= swapchain_desc
->refresh_rate
;
208 present_parameters
->PresentationInterval
= swapchain_desc
->swap_interval
;
211 static void wined3d_swapchain_desc_from_present_parameters(struct wined3d_swapchain_desc
*swapchain_desc
,
212 const D3DPRESENT_PARAMETERS
*present_parameters
)
214 swapchain_desc
->backbuffer_width
= present_parameters
->BackBufferWidth
;
215 swapchain_desc
->backbuffer_height
= present_parameters
->BackBufferHeight
;
216 swapchain_desc
->backbuffer_format
= wined3dformat_from_d3dformat(present_parameters
->BackBufferFormat
);
217 swapchain_desc
->backbuffer_count
= max(1, present_parameters
->BackBufferCount
);
218 swapchain_desc
->multisample_type
= present_parameters
->MultiSampleType
;
219 swapchain_desc
->multisample_quality
= present_parameters
->MultiSampleQuality
;
220 swapchain_desc
->swap_effect
= present_parameters
->SwapEffect
;
221 swapchain_desc
->device_window
= present_parameters
->hDeviceWindow
;
222 swapchain_desc
->windowed
= present_parameters
->Windowed
;
223 swapchain_desc
->enable_auto_depth_stencil
= present_parameters
->EnableAutoDepthStencil
;
224 swapchain_desc
->auto_depth_stencil_format
225 = wined3dformat_from_d3dformat(present_parameters
->AutoDepthStencilFormat
);
226 swapchain_desc
->flags
= present_parameters
->Flags
;
227 swapchain_desc
->refresh_rate
= present_parameters
->FullScreen_RefreshRateInHz
;
228 swapchain_desc
->swap_interval
= present_parameters
->PresentationInterval
;
229 swapchain_desc
->auto_restore_display_mode
= TRUE
;
232 static HRESULT WINAPI
d3d9_device_QueryInterface(IDirect3DDevice9Ex
*iface
, REFIID riid
, void **out
)
234 TRACE("iface %p, riid %s, out %p.\n", iface
, debugstr_guid(riid
), out
);
236 if (IsEqualGUID(riid
, &IID_IDirect3DDevice9
)
237 || IsEqualGUID(riid
, &IID_IUnknown
))
239 IDirect3DDevice9Ex_AddRef(iface
);
244 if (IsEqualGUID(riid
, &IID_IDirect3DDevice9Ex
))
246 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
248 /* Find out if the creating d3d9 interface was created with Direct3DCreate9Ex.
249 * It doesn't matter with which function the device was created. */
250 if (!device
->d3d_parent
->extended
)
252 WARN("IDirect3D9 instance wasn't created with CreateDirect3D9Ex, returning E_NOINTERFACE.\n");
254 return E_NOINTERFACE
;
257 IDirect3DDevice9Ex_AddRef(iface
);
262 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid
));
265 return E_NOINTERFACE
;
268 static ULONG WINAPI
d3d9_device_AddRef(IDirect3DDevice9Ex
*iface
)
270 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
271 ULONG refcount
= InterlockedIncrement(&device
->refcount
);
273 TRACE("%p increasing refcount to %u.\n", iface
, refcount
);
278 static ULONG WINAPI DECLSPEC_HOTPATCH
d3d9_device_Release(IDirect3DDevice9Ex
*iface
)
280 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
283 if (device
->in_destruction
)
286 refcount
= InterlockedDecrement(&device
->refcount
);
288 TRACE("%p decreasing refcount to %u.\n", iface
, refcount
);
293 device
->in_destruction
= TRUE
;
295 wined3d_mutex_lock();
296 for (i
= 0; i
< device
->fvf_decl_count
; ++i
)
298 wined3d_vertex_declaration_decref(device
->fvf_decls
[i
].decl
);
300 HeapFree(GetProcessHeap(), 0, device
->fvf_decls
);
302 if (device
->vertex_buffer
)
303 wined3d_buffer_decref(device
->vertex_buffer
);
304 if (device
->index_buffer
)
305 wined3d_buffer_decref(device
->index_buffer
);
307 wined3d_device_uninit_3d(device
->wined3d_device
);
308 wined3d_device_release_focus_window(device
->wined3d_device
);
309 wined3d_device_decref(device
->wined3d_device
);
310 wined3d_mutex_unlock();
312 IDirect3D9Ex_Release(&device
->d3d_parent
->IDirect3D9Ex_iface
);
314 HeapFree(GetProcessHeap(), 0, device
);
320 static HRESULT WINAPI
d3d9_device_TestCooperativeLevel(IDirect3DDevice9Ex
*iface
)
322 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
324 TRACE("iface %p.\n", iface
);
326 TRACE("device state: %#x.\n", device
->device_state
);
328 if (device
->d3d_parent
->extended
)
331 switch (device
->device_state
)
334 case D3D9_DEVICE_STATE_OK
:
336 case D3D9_DEVICE_STATE_LOST
:
337 return D3DERR_DEVICELOST
;
338 case D3D9_DEVICE_STATE_NOT_RESET
:
339 return D3DERR_DEVICENOTRESET
;
343 static UINT WINAPI
d3d9_device_GetAvailableTextureMem(IDirect3DDevice9Ex
*iface
)
345 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
348 TRACE("iface %p.\n", iface
);
350 wined3d_mutex_lock();
351 ret
= wined3d_device_get_available_texture_mem(device
->wined3d_device
);
352 wined3d_mutex_unlock();
357 static HRESULT WINAPI
d3d9_device_EvictManagedResources(IDirect3DDevice9Ex
*iface
)
359 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
361 TRACE("iface %p.\n", iface
);
363 wined3d_mutex_lock();
364 wined3d_device_evict_managed_resources(device
->wined3d_device
);
365 wined3d_mutex_unlock();
370 static HRESULT WINAPI
d3d9_device_GetDirect3D(IDirect3DDevice9Ex
*iface
, IDirect3D9
**d3d9
)
372 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
374 TRACE("iface %p, d3d9 %p.\n", iface
, d3d9
);
377 return D3DERR_INVALIDCALL
;
379 return IDirect3D9Ex_QueryInterface(&device
->d3d_parent
->IDirect3D9Ex_iface
, &IID_IDirect3D9
, (void **)d3d9
);
382 static HRESULT WINAPI
d3d9_device_GetDeviceCaps(IDirect3DDevice9Ex
*iface
, D3DCAPS9
*caps
)
384 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
385 WINED3DCAPS
*wined3d_caps
;
388 TRACE("iface %p, caps %p.\n", iface
, caps
);
391 return D3DERR_INVALIDCALL
;
393 if (!(wined3d_caps
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*wined3d_caps
))))
394 return D3DERR_INVALIDCALL
; /* well this is what MSDN says to return */
396 memset(caps
, 0, sizeof(*caps
));
398 wined3d_mutex_lock();
399 hr
= wined3d_device_get_device_caps(device
->wined3d_device
, wined3d_caps
);
400 wined3d_mutex_unlock();
402 WINECAPSTOD3D9CAPS(caps
, wined3d_caps
)
403 HeapFree(GetProcessHeap(), 0, wined3d_caps
);
405 /* Some functionality is implemented in d3d9.dll, not wined3d.dll. Add the needed caps */
406 caps
->DevCaps2
|= D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES
;
413 static HRESULT WINAPI
d3d9_device_GetDisplayMode(IDirect3DDevice9Ex
*iface
, UINT swapchain
, D3DDISPLAYMODE
*mode
)
415 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
416 struct wined3d_display_mode wined3d_mode
;
419 TRACE("iface %p, swapchain %u, mode %p.\n", iface
, swapchain
, mode
);
421 wined3d_mutex_lock();
422 hr
= wined3d_device_get_display_mode(device
->wined3d_device
, swapchain
, &wined3d_mode
, NULL
);
423 wined3d_mutex_unlock();
427 mode
->Width
= wined3d_mode
.width
;
428 mode
->Height
= wined3d_mode
.height
;
429 mode
->RefreshRate
= wined3d_mode
.refresh_rate
;
430 mode
->Format
= d3dformat_from_wined3dformat(wined3d_mode
.format_id
);
436 static HRESULT WINAPI
d3d9_device_GetCreationParameters(IDirect3DDevice9Ex
*iface
,
437 D3DDEVICE_CREATION_PARAMETERS
*parameters
)
439 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
441 TRACE("iface %p, parameters %p.\n", iface
, parameters
);
443 wined3d_mutex_lock();
444 wined3d_device_get_creation_parameters(device
->wined3d_device
,
445 (struct wined3d_device_creation_parameters
*)parameters
);
446 wined3d_mutex_unlock();
451 static HRESULT WINAPI
d3d9_device_SetCursorProperties(IDirect3DDevice9Ex
*iface
,
452 UINT hotspot_x
, UINT hotspot_y
, IDirect3DSurface9
*bitmap
)
454 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
455 struct d3d9_surface
*bitmap_impl
= unsafe_impl_from_IDirect3DSurface9(bitmap
);
458 TRACE("iface %p, hotspot_x %u, hotspot_y %u, bitmap %p.\n",
459 iface
, hotspot_x
, hotspot_y
, bitmap
);
463 WARN("No cursor bitmap, returning D3DERR_INVALIDCALL.\n");
464 return D3DERR_INVALIDCALL
;
467 wined3d_mutex_lock();
468 hr
= wined3d_device_set_cursor_properties(device
->wined3d_device
,
469 hotspot_x
, hotspot_y
, bitmap_impl
->wined3d_surface
);
470 wined3d_mutex_unlock();
475 static void WINAPI
d3d9_device_SetCursorPosition(IDirect3DDevice9Ex
*iface
, int x
, int y
, DWORD flags
)
477 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
479 TRACE("iface %p, x %u, y %u, flags %#x.\n", iface
, x
, y
, flags
);
481 wined3d_mutex_lock();
482 wined3d_device_set_cursor_position(device
->wined3d_device
, x
, y
, flags
);
483 wined3d_mutex_unlock();
486 static BOOL WINAPI
d3d9_device_ShowCursor(IDirect3DDevice9Ex
*iface
, BOOL show
)
488 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
491 TRACE("iface %p, show %#x.\n", iface
, show
);
493 wined3d_mutex_lock();
494 ret
= wined3d_device_show_cursor(device
->wined3d_device
, show
);
495 wined3d_mutex_unlock();
500 static HRESULT WINAPI DECLSPEC_HOTPATCH
d3d9_device_CreateAdditionalSwapChain(IDirect3DDevice9Ex
*iface
,
501 D3DPRESENT_PARAMETERS
*present_parameters
, IDirect3DSwapChain9
**swapchain
)
503 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
504 struct wined3d_swapchain_desc desc
;
505 struct d3d9_swapchain
*object
;
509 TRACE("iface %p, present_parameters %p, swapchain %p.\n",
510 iface
, present_parameters
, swapchain
);
512 if (!present_parameters
->Windowed
)
514 WARN("Trying to create an additional fullscreen swapchain, returning D3DERR_INVALIDCALL.\n");
515 return D3DERR_INVALIDCALL
;
518 wined3d_mutex_lock();
519 count
= wined3d_device_get_swapchain_count(device
->wined3d_device
);
520 for (i
= 0; i
< count
; ++i
)
522 struct wined3d_swapchain
*wined3d_swapchain
;
524 wined3d_swapchain
= wined3d_device_get_swapchain(device
->wined3d_device
, i
);
525 wined3d_swapchain_get_desc(wined3d_swapchain
, &desc
);
529 wined3d_mutex_unlock();
530 WARN("Trying to create an additional swapchain in fullscreen mode, returning D3DERR_INVALIDCALL.\n");
531 return D3DERR_INVALIDCALL
;
534 wined3d_mutex_unlock();
536 wined3d_swapchain_desc_from_present_parameters(&desc
, present_parameters
);
537 if (SUCCEEDED(hr
= d3d9_swapchain_create(device
, &desc
, &object
)))
538 *swapchain
= (IDirect3DSwapChain9
*)&object
->IDirect3DSwapChain9Ex_iface
;
539 present_parameters_from_wined3d_swapchain_desc(present_parameters
, &desc
);
544 static HRESULT WINAPI DECLSPEC_HOTPATCH
d3d9_device_GetSwapChain(IDirect3DDevice9Ex
*iface
,
545 UINT swapchain_idx
, IDirect3DSwapChain9
**swapchain
)
547 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
548 struct wined3d_swapchain
*wined3d_swapchain
;
549 struct d3d9_swapchain
*swapchain_impl
;
552 TRACE("iface %p, swapchain_idx %u, swapchain %p.\n", iface
, swapchain_idx
, swapchain
);
554 wined3d_mutex_lock();
555 if ((wined3d_swapchain
= wined3d_device_get_swapchain(device
->wined3d_device
, swapchain_idx
)))
557 swapchain_impl
= wined3d_swapchain_get_parent(wined3d_swapchain
);
558 *swapchain
= (IDirect3DSwapChain9
*)&swapchain_impl
->IDirect3DSwapChain9Ex_iface
;
559 IDirect3DSwapChain9Ex_AddRef(*swapchain
);
565 hr
= D3DERR_INVALIDCALL
;
567 wined3d_mutex_unlock();
572 static UINT WINAPI
d3d9_device_GetNumberOfSwapChains(IDirect3DDevice9Ex
*iface
)
574 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
577 TRACE("iface %p.\n", iface
);
579 wined3d_mutex_lock();
580 count
= wined3d_device_get_swapchain_count(device
->wined3d_device
);
581 wined3d_mutex_unlock();
586 static HRESULT CDECL
reset_enum_callback(struct wined3d_resource
*resource
)
588 struct wined3d_resource_desc desc
;
590 wined3d_resource_get_desc(resource
, &desc
);
591 if (desc
.pool
== WINED3D_POOL_DEFAULT
)
593 struct d3d9_surface
*surface
;
595 if (desc
.resource_type
== WINED3D_RTYPE_TEXTURE
)
597 IUnknown
*parent
= wined3d_resource_get_parent(resource
);
598 IDirect3DBaseTexture9
*texture
;
600 if (SUCCEEDED(IUnknown_QueryInterface(parent
, &IID_IDirect3DBaseTexture9
, (void **)&texture
)))
602 IDirect3DBaseTexture9_Release(texture
);
603 WARN("Texture %p (resource %p) in pool D3DPOOL_DEFAULT blocks the Reset call.\n", texture
, resource
);
604 return D3DERR_INVALIDCALL
;
610 if (desc
.resource_type
!= WINED3D_RTYPE_SURFACE
)
612 WARN("Resource %p in pool D3DPOOL_DEFAULT blocks the Reset call.\n", resource
);
613 return D3DERR_INVALIDCALL
;
616 surface
= wined3d_resource_get_parent(resource
);
617 if (surface
->resource
.refcount
)
619 WARN("Surface %p (resource %p) in pool D3DPOOL_DEFAULT blocks the Reset call.\n", surface
, resource
);
620 return D3DERR_INVALIDCALL
;
623 WARN("Surface %p (resource %p) is an implicit resource with ref 0.\n", surface
, resource
);
629 static HRESULT WINAPI DECLSPEC_HOTPATCH
d3d9_device_Reset(IDirect3DDevice9Ex
*iface
,
630 D3DPRESENT_PARAMETERS
*present_parameters
)
632 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
633 struct wined3d_swapchain_desc swapchain_desc
;
636 TRACE("iface %p, present_parameters %p.\n", iface
, present_parameters
);
638 if (!device
->d3d_parent
->extended
&& device
->device_state
== D3D9_DEVICE_STATE_LOST
)
640 WARN("App not active, returning D3DERR_DEVICELOST.\n");
641 return D3DERR_DEVICELOST
;
644 wined3d_mutex_lock();
646 if (device
->vertex_buffer
)
648 wined3d_buffer_decref(device
->vertex_buffer
);
649 device
->vertex_buffer
= NULL
;
650 device
->vertex_buffer_size
= 0;
652 if (device
->index_buffer
)
654 wined3d_buffer_decref(device
->index_buffer
);
655 device
->index_buffer
= NULL
;
656 device
->index_buffer_size
= 0;
659 wined3d_swapchain_desc_from_present_parameters(&swapchain_desc
, present_parameters
);
660 hr
= wined3d_device_reset(device
->wined3d_device
, &swapchain_desc
,
661 NULL
, reset_enum_callback
, !device
->d3d_parent
->extended
);
662 if (FAILED(hr
) && !device
->d3d_parent
->extended
)
663 device
->device_state
= D3D9_DEVICE_STATE_NOT_RESET
;
665 device
->device_state
= D3D9_DEVICE_STATE_OK
;
666 wined3d_mutex_unlock();
671 static HRESULT WINAPI DECLSPEC_HOTPATCH
d3d9_device_Present(IDirect3DDevice9Ex
*iface
,
672 const RECT
*src_rect
, const RECT
*dst_rect
, HWND dst_window_override
, const RGNDATA
*dirty_region
)
674 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
677 TRACE("iface %p, src_rect %p, dst_rect %p, dst_window_override %p, dirty_region %p.\n",
678 iface
, src_rect
, dst_rect
, dst_window_override
, dirty_region
);
680 if (device
->device_state
!= D3D9_DEVICE_STATE_OK
)
681 return device
->d3d_parent
->extended
? S_PRESENT_OCCLUDED
: D3DERR_DEVICELOST
;
683 wined3d_mutex_lock();
684 hr
= wined3d_device_present(device
->wined3d_device
, src_rect
, dst_rect
,
685 dst_window_override
, dirty_region
, 0);
686 wined3d_mutex_unlock();
691 static HRESULT WINAPI
d3d9_device_GetBackBuffer(IDirect3DDevice9Ex
*iface
, UINT swapchain
,
692 UINT backbuffer_idx
, D3DBACKBUFFER_TYPE backbuffer_type
, IDirect3DSurface9
**backbuffer
)
694 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
695 struct wined3d_surface
*wined3d_surface
= NULL
;
696 struct d3d9_surface
*surface_impl
;
699 TRACE("iface %p, swapchain %u, backbuffer_idx %u, backbuffer_type %#x, backbuffer %p.\n",
700 iface
, swapchain
, backbuffer_idx
, backbuffer_type
, backbuffer
);
702 wined3d_mutex_lock();
703 hr
= wined3d_device_get_back_buffer(device
->wined3d_device
, swapchain
,
704 backbuffer_idx
, (enum wined3d_backbuffer_type
)backbuffer_type
, &wined3d_surface
);
705 if (SUCCEEDED(hr
) && wined3d_surface
&& backbuffer
)
707 surface_impl
= wined3d_surface_get_parent(wined3d_surface
);
708 *backbuffer
= &surface_impl
->IDirect3DSurface9_iface
;
709 IDirect3DSurface9_AddRef(*backbuffer
);
711 wined3d_mutex_unlock();
715 static HRESULT WINAPI
d3d9_device_GetRasterStatus(IDirect3DDevice9Ex
*iface
,
716 UINT swapchain
, D3DRASTER_STATUS
*raster_status
)
718 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
721 TRACE("iface %p, swapchain %u, raster_status %p.\n", iface
, swapchain
, raster_status
);
723 wined3d_mutex_lock();
724 hr
= wined3d_device_get_raster_status(device
->wined3d_device
,
725 swapchain
, (struct wined3d_raster_status
*)raster_status
);
726 wined3d_mutex_unlock();
731 static HRESULT WINAPI
d3d9_device_SetDialogBoxMode(IDirect3DDevice9Ex
*iface
, BOOL enable
)
733 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
736 TRACE("iface %p, enable %#x.\n", iface
, enable
);
738 wined3d_mutex_lock();
739 hr
= wined3d_device_set_dialog_box_mode(device
->wined3d_device
, enable
);
740 wined3d_mutex_unlock();
745 static void WINAPI
d3d9_device_SetGammaRamp(IDirect3DDevice9Ex
*iface
,
746 UINT swapchain
, DWORD flags
, const D3DGAMMARAMP
*ramp
)
748 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
750 TRACE("iface %p, swapchain %u, flags %#x, ramp %p.\n", iface
, swapchain
, flags
, ramp
);
752 /* Note: D3DGAMMARAMP is compatible with struct wined3d_gamma_ramp. */
753 wined3d_mutex_lock();
754 wined3d_device_set_gamma_ramp(device
->wined3d_device
, swapchain
, flags
, (const struct wined3d_gamma_ramp
*)ramp
);
755 wined3d_mutex_unlock();
758 static void WINAPI
d3d9_device_GetGammaRamp(IDirect3DDevice9Ex
*iface
, UINT swapchain
, D3DGAMMARAMP
*ramp
)
760 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
762 TRACE("iface %p, swapchain %u, ramp %p.\n", iface
, swapchain
, ramp
);
764 /* Note: D3DGAMMARAMP is compatible with struct wined3d_gamma_ramp. */
765 wined3d_mutex_lock();
766 wined3d_device_get_gamma_ramp(device
->wined3d_device
, swapchain
, (struct wined3d_gamma_ramp
*)ramp
);
767 wined3d_mutex_unlock();
770 static HRESULT WINAPI
d3d9_device_CreateTexture(IDirect3DDevice9Ex
*iface
,
771 UINT width
, UINT height
, UINT levels
, DWORD usage
, D3DFORMAT format
,
772 D3DPOOL pool
, IDirect3DTexture9
**texture
, HANDLE
*shared_handle
)
774 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
775 struct d3d9_texture
*object
;
776 BOOL set_mem
= FALSE
;
779 TRACE("iface %p, width %u, height %u, levels %u, usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
780 iface
, width
, height
, levels
, usage
, format
, pool
, texture
, shared_handle
);
785 if (!device
->d3d_parent
->extended
)
787 WARN("Trying to create a shared or user memory texture on a non-ex device.\n");
791 if (pool
== D3DPOOL_SYSTEMMEM
)
794 return D3DERR_INVALIDCALL
;
799 if (pool
!= D3DPOOL_DEFAULT
)
801 WARN("Trying to create a shared texture in pool %#x.\n", pool
);
802 return D3DERR_INVALIDCALL
;
804 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
808 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
810 return D3DERR_OUTOFVIDEOMEMORY
;
812 hr
= texture_init(object
, device
, width
, height
, levels
, usage
, format
, pool
);
815 WARN("Failed to initialize texture, hr %#x.\n", hr
);
816 HeapFree(GetProcessHeap(), 0, object
);
821 wined3d_texture_update_desc(object
->wined3d_texture
, width
, height
,
822 wined3dformat_from_d3dformat(format
), WINED3D_MULTISAMPLE_NONE
, 0,
825 TRACE("Created texture %p.\n", object
);
826 *texture
= (IDirect3DTexture9
*)&object
->IDirect3DBaseTexture9_iface
;
831 static HRESULT WINAPI
d3d9_device_CreateVolumeTexture(IDirect3DDevice9Ex
*iface
,
832 UINT width
, UINT height
, UINT depth
, UINT levels
, DWORD usage
, D3DFORMAT format
,
833 D3DPOOL pool
, IDirect3DVolumeTexture9
**texture
, HANDLE
*shared_handle
)
835 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
836 struct d3d9_texture
*object
;
839 TRACE("iface %p, width %u, height %u, depth %u, levels %u\n",
840 iface
, width
, height
, depth
, levels
);
841 TRACE("usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
842 usage
, format
, pool
, texture
, shared_handle
);
847 if (!device
->d3d_parent
->extended
)
849 WARN("Trying to create a shared volume texture on a non-ex device.\n");
853 if (pool
!= D3DPOOL_DEFAULT
)
855 WARN("Trying to create a shared volume texture in pool %#x.\n", pool
);
856 return D3DERR_INVALIDCALL
;
858 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
861 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
863 return D3DERR_OUTOFVIDEOMEMORY
;
865 hr
= volumetexture_init(object
, device
, width
, height
, depth
, levels
, usage
, format
, pool
);
868 WARN("Failed to initialize volume texture, hr %#x.\n", hr
);
869 HeapFree(GetProcessHeap(), 0, object
);
873 TRACE("Created volume texture %p.\n", object
);
874 *texture
= (IDirect3DVolumeTexture9
*)&object
->IDirect3DBaseTexture9_iface
;
879 static HRESULT WINAPI
d3d9_device_CreateCubeTexture(IDirect3DDevice9Ex
*iface
,
880 UINT edge_length
, UINT levels
, DWORD usage
, D3DFORMAT format
, D3DPOOL pool
,
881 IDirect3DCubeTexture9
**texture
, HANDLE
*shared_handle
)
883 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
884 struct d3d9_texture
*object
;
887 TRACE("iface %p, edge_length %u, levels %u, usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
888 iface
, edge_length
, levels
, usage
, format
, pool
, texture
, shared_handle
);
893 if (!device
->d3d_parent
->extended
)
895 WARN("Trying to create a shared cube texture on a non-ex device.\n");
899 if (pool
!= D3DPOOL_DEFAULT
)
901 WARN("Trying to create a shared cube texture in pool %#x.\n", pool
);
902 return D3DERR_INVALIDCALL
;
904 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
907 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
909 return D3DERR_OUTOFVIDEOMEMORY
;
911 hr
= cubetexture_init(object
, device
, edge_length
, levels
, usage
, format
, pool
);
914 WARN("Failed to initialize cube texture, hr %#x.\n", hr
);
915 HeapFree(GetProcessHeap(), 0, object
);
919 TRACE("Created cube texture %p.\n", object
);
920 *texture
= (IDirect3DCubeTexture9
*)&object
->IDirect3DBaseTexture9_iface
;
925 static HRESULT WINAPI
d3d9_device_CreateVertexBuffer(IDirect3DDevice9Ex
*iface
, UINT size
,
926 DWORD usage
, DWORD fvf
, D3DPOOL pool
, IDirect3DVertexBuffer9
**buffer
,
927 HANDLE
*shared_handle
)
929 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
930 struct d3d9_vertexbuffer
*object
;
933 TRACE("iface %p, size %u, usage %#x, fvf %#x, pool %#x, buffer %p, shared_handle %p.\n",
934 iface
, size
, usage
, fvf
, pool
, buffer
, shared_handle
);
938 if (!device
->d3d_parent
->extended
)
940 WARN("Trying to create a shared vertex buffer on a non-ex device.\n");
944 if (pool
!= D3DPOOL_DEFAULT
)
946 WARN("Trying to create a shared vertex buffer in pool %#x.\n", pool
);
947 return D3DERR_NOTAVAILABLE
;
949 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
952 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
954 return D3DERR_OUTOFVIDEOMEMORY
;
956 hr
= vertexbuffer_init(object
, device
, size
, usage
, fvf
, pool
);
959 WARN("Failed to initialize vertex buffer, hr %#x.\n", hr
);
960 HeapFree(GetProcessHeap(), 0, object
);
964 TRACE("Created vertex buffer %p.\n", object
);
965 *buffer
= &object
->IDirect3DVertexBuffer9_iface
;
970 static HRESULT WINAPI
d3d9_device_CreateIndexBuffer(IDirect3DDevice9Ex
*iface
, UINT size
,
971 DWORD usage
, D3DFORMAT format
, D3DPOOL pool
, IDirect3DIndexBuffer9
**buffer
,
972 HANDLE
*shared_handle
)
974 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
975 struct d3d9_indexbuffer
*object
;
978 TRACE("iface %p, size %u, usage %#x, format %#x, pool %#x, buffer %p, shared_handle %p.\n",
979 iface
, size
, usage
, format
, pool
, buffer
, shared_handle
);
983 if (!device
->d3d_parent
->extended
)
985 WARN("Trying to create a shared index buffer on a non-ex device.\n");
989 if (pool
!= D3DPOOL_DEFAULT
)
991 WARN("Trying to create a shared index buffer in pool %#x.\n", pool
);
992 return D3DERR_NOTAVAILABLE
;
994 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
997 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
999 return D3DERR_OUTOFVIDEOMEMORY
;
1001 hr
= indexbuffer_init(object
, device
, size
, usage
, format
, pool
);
1004 WARN("Failed to initialize index buffer, hr %#x.\n", hr
);
1005 HeapFree(GetProcessHeap(), 0, object
);
1009 TRACE("Created index buffer %p.\n", object
);
1010 *buffer
= &object
->IDirect3DIndexBuffer9_iface
;
1015 static HRESULT
d3d9_device_create_surface(struct d3d9_device
*device
, UINT width
, UINT height
,
1016 D3DFORMAT format
, DWORD flags
, IDirect3DSurface9
**surface
, UINT usage
, D3DPOOL pool
,
1017 D3DMULTISAMPLE_TYPE multisample_type
, DWORD multisample_quality
, void *user_mem
)
1019 struct wined3d_resource
*sub_resource
;
1020 struct wined3d_resource_desc desc
;
1021 struct d3d9_surface
*surface_impl
;
1022 struct wined3d_texture
*texture
;
1025 TRACE("device %p, width %u, height %u, format %#x, flags %#x, surface %p.\n"
1026 "usage %#x, pool %#x, multisample_type %#x, multisample_quality %u.\n",
1027 device
, width
, height
, format
, flags
, surface
, usage
, pool
,
1028 multisample_type
, multisample_quality
);
1030 desc
.resource_type
= WINED3D_RTYPE_TEXTURE
;
1031 desc
.format
= wined3dformat_from_d3dformat(format
);
1032 desc
.multisample_type
= multisample_type
;
1033 desc
.multisample_quality
= multisample_quality
;
1034 desc
.usage
= usage
& WINED3DUSAGE_MASK
;
1037 desc
.height
= height
;
1041 wined3d_mutex_lock();
1043 if (FAILED(hr
= wined3d_texture_create(device
->wined3d_device
, &desc
,
1044 1, flags
, NULL
, NULL
, &d3d9_null_wined3d_parent_ops
, &texture
)))
1046 wined3d_mutex_unlock();
1047 WARN("Failed to create texture, hr %#x.\n", hr
);
1051 sub_resource
= wined3d_texture_get_sub_resource(texture
, 0);
1052 surface_impl
= wined3d_resource_get_parent(sub_resource
);
1053 surface_impl
->parent_device
= &device
->IDirect3DDevice9Ex_iface
;
1054 *surface
= &surface_impl
->IDirect3DSurface9_iface
;
1055 IDirect3DSurface9_AddRef(*surface
);
1058 wined3d_texture_update_desc(texture
, width
, height
,
1059 desc
.format
, multisample_type
, multisample_quality
, user_mem
, 0);
1061 wined3d_texture_decref(texture
);
1063 wined3d_mutex_unlock();
1068 static HRESULT WINAPI
d3d9_device_CreateRenderTarget(IDirect3DDevice9Ex
*iface
, UINT width
, UINT height
,
1069 D3DFORMAT format
, D3DMULTISAMPLE_TYPE multisample_type
, DWORD multisample_quality
,
1070 BOOL lockable
, IDirect3DSurface9
**surface
, HANDLE
*shared_handle
)
1072 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1075 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u.\n"
1076 "lockable %#x, surface %p, shared_handle %p.\n",
1077 iface
, width
, height
, format
, multisample_type
, multisample_quality
,
1078 lockable
, surface
, shared_handle
);
1083 if (!device
->d3d_parent
->extended
)
1085 WARN("Trying to create a shared render target on a non-ex device.\n");
1089 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
1093 flags
|= WINED3D_SURFACE_MAPPABLE
;
1095 return d3d9_device_create_surface(device
, width
, height
, format
, flags
, surface
,
1096 D3DUSAGE_RENDERTARGET
, D3DPOOL_DEFAULT
, multisample_type
, multisample_quality
, NULL
);
1099 static HRESULT WINAPI
d3d9_device_CreateDepthStencilSurface(IDirect3DDevice9Ex
*iface
, UINT width
, UINT height
,
1100 D3DFORMAT format
, D3DMULTISAMPLE_TYPE multisample_type
, DWORD multisample_quality
,
1101 BOOL discard
, IDirect3DSurface9
**surface
, HANDLE
*shared_handle
)
1103 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1104 DWORD flags
= WINED3D_SURFACE_MAPPABLE
;
1106 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u.\n"
1107 "discard %#x, surface %p, shared_handle %p.\n",
1108 iface
, width
, height
, format
, multisample_type
, multisample_quality
,
1109 discard
, surface
, shared_handle
);
1114 if (!device
->d3d_parent
->extended
)
1116 WARN("Trying to create a shared depth stencil on a non-ex device.\n");
1120 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
1124 flags
|= WINED3D_SURFACE_DISCARD
;
1126 return d3d9_device_create_surface(device
, width
, height
, format
, flags
, surface
,
1127 D3DUSAGE_DEPTHSTENCIL
, D3DPOOL_DEFAULT
, multisample_type
, multisample_quality
, NULL
);
1131 static HRESULT WINAPI
d3d9_device_UpdateSurface(IDirect3DDevice9Ex
*iface
,
1132 IDirect3DSurface9
*src_surface
, const RECT
*src_rect
,
1133 IDirect3DSurface9
*dst_surface
, const POINT
*dst_point
)
1135 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1136 struct d3d9_surface
*src
= unsafe_impl_from_IDirect3DSurface9(src_surface
);
1137 struct d3d9_surface
*dst
= unsafe_impl_from_IDirect3DSurface9(dst_surface
);
1140 TRACE("iface %p, src_surface %p, src_rect %p, dst_surface %p, dst_point %p.\n",
1141 iface
, src_surface
, src_rect
, dst_surface
, dst_point
);
1143 wined3d_mutex_lock();
1144 hr
= wined3d_device_update_surface(device
->wined3d_device
, src
->wined3d_surface
, src_rect
,
1145 dst
->wined3d_surface
, dst_point
);
1146 wined3d_mutex_unlock();
1151 static HRESULT WINAPI
d3d9_device_UpdateTexture(IDirect3DDevice9Ex
*iface
,
1152 IDirect3DBaseTexture9
*src_texture
, IDirect3DBaseTexture9
*dst_texture
)
1154 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1155 struct d3d9_texture
*src_impl
, *dst_impl
;
1158 TRACE("iface %p, src_texture %p, dst_texture %p.\n", iface
, src_texture
, dst_texture
);
1160 src_impl
= unsafe_impl_from_IDirect3DBaseTexture9(src_texture
);
1161 dst_impl
= unsafe_impl_from_IDirect3DBaseTexture9(dst_texture
);
1163 wined3d_mutex_lock();
1164 hr
= wined3d_device_update_texture(device
->wined3d_device
,
1165 src_impl
->wined3d_texture
, dst_impl
->wined3d_texture
);
1166 wined3d_mutex_unlock();
1171 static HRESULT WINAPI
d3d9_device_GetRenderTargetData(IDirect3DDevice9Ex
*iface
,
1172 IDirect3DSurface9
*render_target
, IDirect3DSurface9
*dst_surface
)
1174 struct d3d9_surface
*rt_impl
= unsafe_impl_from_IDirect3DSurface9(render_target
);
1175 struct d3d9_surface
*dst_impl
= unsafe_impl_from_IDirect3DSurface9(dst_surface
);
1178 TRACE("iface %p, render_target %p, dst_surface %p.\n", iface
, render_target
, dst_surface
);
1180 wined3d_mutex_lock();
1181 hr
= wined3d_surface_get_render_target_data(dst_impl
->wined3d_surface
, rt_impl
->wined3d_surface
);
1182 wined3d_mutex_unlock();
1187 static HRESULT WINAPI
d3d9_device_GetFrontBufferData(IDirect3DDevice9Ex
*iface
,
1188 UINT swapchain
, IDirect3DSurface9
*dst_surface
)
1190 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1191 struct d3d9_surface
*dst_impl
= unsafe_impl_from_IDirect3DSurface9(dst_surface
);
1194 TRACE("iface %p, swapchain %u, dst_surface %p.\n", iface
, swapchain
, dst_surface
);
1196 wined3d_mutex_lock();
1197 hr
= wined3d_device_get_front_buffer_data(device
->wined3d_device
, swapchain
, dst_impl
->wined3d_surface
);
1198 wined3d_mutex_unlock();
1203 static HRESULT WINAPI
d3d9_device_StretchRect(IDirect3DDevice9Ex
*iface
, IDirect3DSurface9
*src_surface
,
1204 const RECT
*src_rect
, IDirect3DSurface9
*dst_surface
, const RECT
*dst_rect
, D3DTEXTUREFILTERTYPE filter
)
1206 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1207 struct d3d9_surface
*src
= unsafe_impl_from_IDirect3DSurface9(src_surface
);
1208 struct d3d9_surface
*dst
= unsafe_impl_from_IDirect3DSurface9(dst_surface
);
1209 HRESULT hr
= D3DERR_INVALIDCALL
;
1210 struct wined3d_resource_desc src_desc
, dst_desc
;
1211 struct wined3d_resource
*wined3d_resource
;
1213 TRACE("iface %p, src_surface %p, src_rect %p, dst_surface %p, dst_rect %p, filter %#x.\n",
1214 iface
, src_surface
, src_rect
, dst_surface
, dst_rect
, filter
);
1216 wined3d_mutex_lock();
1217 wined3d_resource
= wined3d_surface_get_resource(dst
->wined3d_surface
);
1218 wined3d_resource_get_desc(wined3d_resource
, &dst_desc
);
1220 wined3d_resource
= wined3d_surface_get_resource(src
->wined3d_surface
);
1221 wined3d_resource_get_desc(wined3d_resource
, &src_desc
);
1223 if (src_desc
.usage
& WINED3DUSAGE_DEPTHSTENCIL
)
1225 if (device
->in_scene
)
1227 WARN("Rejecting depth / stencil blit while in scene.\n");
1233 if (src_rect
->left
|| src_rect
->top
|| src_rect
->right
!= src_desc
.width
1234 || src_rect
->bottom
!= src_desc
.height
)
1236 WARN("Rejecting depth / stencil blit with invalid source rect %s.\n",
1237 wine_dbgstr_rect(src_rect
));
1243 if (dst_rect
->left
|| dst_rect
->top
|| dst_rect
->right
!= dst_desc
.width
1244 || dst_rect
->bottom
!= dst_desc
.height
)
1246 WARN("Rejecting depth / stencil blit with invalid destination rect %s.\n",
1247 wine_dbgstr_rect(dst_rect
));
1251 if (src_desc
.width
!= dst_desc
.width
|| src_desc
.height
!= dst_desc
.height
)
1253 WARN("Rejecting depth / stencil blit with mismatched surface sizes.\n");
1258 hr
= wined3d_surface_blt(dst
->wined3d_surface
, dst_rect
, src
->wined3d_surface
, src_rect
, 0, NULL
, filter
);
1259 if (hr
== WINEDDERR_INVALIDRECT
)
1260 hr
= D3DERR_INVALIDCALL
;
1263 wined3d_mutex_unlock();
1267 static HRESULT WINAPI
d3d9_device_ColorFill(IDirect3DDevice9Ex
*iface
,
1268 IDirect3DSurface9
*surface
, const RECT
*rect
, D3DCOLOR color
)
1270 const struct wined3d_color c
=
1272 ((color
>> 16) & 0xff) / 255.0f
,
1273 ((color
>> 8) & 0xff) / 255.0f
,
1274 (color
& 0xff) / 255.0f
,
1275 ((color
>> 24) & 0xff) / 255.0f
,
1277 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1278 struct d3d9_surface
*surface_impl
= unsafe_impl_from_IDirect3DSurface9(surface
);
1279 struct wined3d_resource
*wined3d_resource
;
1280 struct wined3d_resource_desc desc
;
1283 TRACE("iface %p, surface %p, rect %p, color 0x%08x.\n", iface
, surface
, rect
, color
);
1285 wined3d_mutex_lock();
1287 wined3d_resource
= wined3d_surface_get_resource(surface_impl
->wined3d_surface
);
1288 wined3d_resource_get_desc(wined3d_resource
, &desc
);
1290 if (desc
.pool
!= WINED3D_POOL_DEFAULT
)
1292 wined3d_mutex_unlock();
1293 WARN("Colorfill is not allowed on surfaces in pool %#x, returning D3DERR_INVALIDCALL.\n", desc
.pool
);
1294 return D3DERR_INVALIDCALL
;
1296 if ((desc
.usage
& (WINED3DUSAGE_RENDERTARGET
| WINED3DUSAGE_TEXTURE
)) == WINED3DUSAGE_TEXTURE
)
1298 wined3d_mutex_unlock();
1299 WARN("Colorfill is not allowed on non-RT textures, returning D3DERR_INVALIDCALL.\n");
1300 return D3DERR_INVALIDCALL
;
1302 if (desc
.usage
& WINED3DUSAGE_DEPTHSTENCIL
)
1304 wined3d_mutex_unlock();
1305 WARN("Colorfill is not allowed on depth stencil surfaces, returning D3DERR_INVALIDCALL.\n");
1306 return D3DERR_INVALIDCALL
;
1309 hr
= wined3d_device_clear_rendertarget_view(device
->wined3d_device
,
1310 d3d9_surface_get_rendertarget_view(surface_impl
), rect
, &c
);
1312 wined3d_mutex_unlock();
1317 static HRESULT WINAPI
d3d9_device_CreateOffscreenPlainSurface(IDirect3DDevice9Ex
*iface
,
1318 UINT width
, UINT height
, D3DFORMAT format
, D3DPOOL pool
, IDirect3DSurface9
**surface
,
1319 HANDLE
*shared_handle
)
1321 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1322 void *user_mem
= NULL
;
1324 TRACE("iface %p, width %u, height %u, format %#x, pool %#x, surface %p, shared_handle %p.\n",
1325 iface
, width
, height
, format
, pool
, surface
, shared_handle
);
1328 if (pool
== D3DPOOL_MANAGED
)
1330 WARN("Attempting to create a managed offscreen plain surface.\n");
1331 return D3DERR_INVALIDCALL
;
1336 if (!device
->d3d_parent
->extended
)
1338 WARN("Trying to create a shared or user memory surface on a non-ex device.\n");
1342 if (pool
== D3DPOOL_SYSTEMMEM
)
1343 user_mem
= *shared_handle
;
1346 if (pool
!= D3DPOOL_DEFAULT
)
1348 WARN("Trying to create a shared surface in pool %#x.\n", pool
);
1349 return D3DERR_INVALIDCALL
;
1351 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
1355 /* FIXME: Offscreen surfaces are supposed to be always lockable,
1356 * regardless of the pool they're created in. Should we set dynamic usage
1358 return d3d9_device_create_surface(device
, width
, height
, format
,
1359 WINED3D_SURFACE_MAPPABLE
, surface
, 0, pool
, D3DMULTISAMPLE_NONE
, 0, user_mem
);
1362 static HRESULT WINAPI
d3d9_device_SetRenderTarget(IDirect3DDevice9Ex
*iface
, DWORD idx
, IDirect3DSurface9
*surface
)
1364 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1365 struct d3d9_surface
*surface_impl
= unsafe_impl_from_IDirect3DSurface9(surface
);
1368 TRACE("iface %p, idx %u, surface %p.\n", iface
, idx
, surface
);
1370 if (idx
>= D3D9_MAX_SIMULTANEOUS_RENDERTARGETS
)
1372 WARN("Invalid index %u specified.\n", idx
);
1373 return D3DERR_INVALIDCALL
;
1376 if (!idx
&& !surface_impl
)
1378 WARN("Trying to set render target 0 to NULL.\n");
1379 return D3DERR_INVALIDCALL
;
1382 wined3d_mutex_lock();
1383 hr
= wined3d_device_set_rendertarget_view(device
->wined3d_device
, idx
,
1384 surface_impl
? d3d9_surface_get_rendertarget_view(surface_impl
) : NULL
, TRUE
);
1385 wined3d_mutex_unlock();
1390 static HRESULT WINAPI
d3d9_device_GetRenderTarget(IDirect3DDevice9Ex
*iface
, DWORD idx
, IDirect3DSurface9
**surface
)
1392 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1393 struct wined3d_rendertarget_view
*wined3d_rtv
;
1394 struct d3d9_surface
*surface_impl
;
1395 HRESULT hr
= D3D_OK
;
1397 TRACE("iface %p, idx %u, surface %p.\n", iface
, idx
, surface
);
1400 return D3DERR_INVALIDCALL
;
1402 if (idx
>= D3D9_MAX_SIMULTANEOUS_RENDERTARGETS
)
1404 WARN("Invalid index %u specified.\n", idx
);
1405 return D3DERR_INVALIDCALL
;
1408 wined3d_mutex_lock();
1409 if ((wined3d_rtv
= wined3d_device_get_rendertarget_view(device
->wined3d_device
, idx
)))
1411 /* We want the sub resource parent here, since the view itself may be
1412 * internal to wined3d and may not have a parent. */
1413 surface_impl
= wined3d_rendertarget_view_get_sub_resource_parent(wined3d_rtv
);
1414 *surface
= &surface_impl
->IDirect3DSurface9_iface
;
1415 IDirect3DSurface9_AddRef(*surface
);
1419 hr
= WINED3DERR_NOTFOUND
;
1422 wined3d_mutex_unlock();
1427 static HRESULT WINAPI
d3d9_device_SetDepthStencilSurface(IDirect3DDevice9Ex
*iface
, IDirect3DSurface9
*depth_stencil
)
1429 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1430 struct d3d9_surface
*ds_impl
= unsafe_impl_from_IDirect3DSurface9(depth_stencil
);
1432 TRACE("iface %p, depth_stencil %p.\n", iface
, depth_stencil
);
1434 wined3d_mutex_lock();
1435 wined3d_device_set_depth_stencil_view(device
->wined3d_device
,
1436 ds_impl
? d3d9_surface_get_rendertarget_view(ds_impl
) : NULL
);
1437 wined3d_mutex_unlock();
1442 static HRESULT WINAPI
d3d9_device_GetDepthStencilSurface(IDirect3DDevice9Ex
*iface
, IDirect3DSurface9
**depth_stencil
)
1444 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1445 struct wined3d_rendertarget_view
*wined3d_dsv
;
1446 struct d3d9_surface
*surface_impl
;
1447 HRESULT hr
= D3D_OK
;
1449 TRACE("iface %p, depth_stencil %p.\n", iface
, depth_stencil
);
1452 return D3DERR_INVALIDCALL
;
1454 wined3d_mutex_lock();
1455 if ((wined3d_dsv
= wined3d_device_get_depth_stencil_view(device
->wined3d_device
)))
1457 /* We want the sub resource parent here, since the view itself may be
1458 * internal to wined3d and may not have a parent. */
1459 surface_impl
= wined3d_rendertarget_view_get_sub_resource_parent(wined3d_dsv
);
1460 *depth_stencil
= &surface_impl
->IDirect3DSurface9_iface
;
1461 IDirect3DSurface9_AddRef(*depth_stencil
);
1465 hr
= WINED3DERR_NOTFOUND
;
1466 *depth_stencil
= NULL
;
1468 wined3d_mutex_unlock();
1473 static HRESULT WINAPI
d3d9_device_BeginScene(IDirect3DDevice9Ex
*iface
)
1475 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1478 TRACE("iface %p.\n", iface
);
1480 wined3d_mutex_lock();
1481 if (SUCCEEDED(hr
= wined3d_device_begin_scene(device
->wined3d_device
)))
1482 device
->in_scene
= TRUE
;
1483 wined3d_mutex_unlock();
1488 static HRESULT WINAPI DECLSPEC_HOTPATCH
d3d9_device_EndScene(IDirect3DDevice9Ex
*iface
)
1490 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1493 TRACE("iface %p.\n", iface
);
1495 wined3d_mutex_lock();
1496 if (SUCCEEDED(hr
= wined3d_device_end_scene(device
->wined3d_device
)))
1497 device
->in_scene
= FALSE
;
1498 wined3d_mutex_unlock();
1503 static HRESULT WINAPI
d3d9_device_Clear(IDirect3DDevice9Ex
*iface
, DWORD rect_count
,
1504 const D3DRECT
*rects
, DWORD flags
, D3DCOLOR color
, float z
, DWORD stencil
)
1506 const struct wined3d_color c
=
1508 ((color
>> 16) & 0xff) / 255.0f
,
1509 ((color
>> 8) & 0xff) / 255.0f
,
1510 (color
& 0xff) / 255.0f
,
1511 ((color
>> 24) & 0xff) / 255.0f
,
1513 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1516 TRACE("iface %p, rect_count %u, rects %p, flags %#x, color 0x%08x, z %.8e, stencil %u.\n",
1517 iface
, rect_count
, rects
, flags
, color
, z
, stencil
);
1519 wined3d_mutex_lock();
1520 hr
= wined3d_device_clear(device
->wined3d_device
, rect_count
, (const RECT
*)rects
, flags
, &c
, z
, stencil
);
1521 wined3d_mutex_unlock();
1526 static HRESULT WINAPI
d3d9_device_SetTransform(IDirect3DDevice9Ex
*iface
,
1527 D3DTRANSFORMSTATETYPE state
, const D3DMATRIX
*matrix
)
1529 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1531 TRACE("iface %p, state %#x, matrix %p.\n", iface
, state
, matrix
);
1533 /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
1534 wined3d_mutex_lock();
1535 wined3d_device_set_transform(device
->wined3d_device
, state
, (const struct wined3d_matrix
*)matrix
);
1536 wined3d_mutex_unlock();
1541 static HRESULT WINAPI
d3d9_device_GetTransform(IDirect3DDevice9Ex
*iface
,
1542 D3DTRANSFORMSTATETYPE state
, D3DMATRIX
*matrix
)
1544 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1546 TRACE("iface %p, state %#x, matrix %p.\n", iface
, state
, matrix
);
1548 /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
1549 wined3d_mutex_lock();
1550 wined3d_device_get_transform(device
->wined3d_device
, state
, (struct wined3d_matrix
*)matrix
);
1551 wined3d_mutex_unlock();
1556 static HRESULT WINAPI
d3d9_device_MultiplyTransform(IDirect3DDevice9Ex
*iface
,
1557 D3DTRANSFORMSTATETYPE state
, const D3DMATRIX
*matrix
)
1559 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1561 TRACE("iface %p, state %#x, matrix %p.\n", iface
, state
, matrix
);
1563 /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
1564 wined3d_mutex_lock();
1565 wined3d_device_multiply_transform(device
->wined3d_device
, state
, (const struct wined3d_matrix
*)matrix
);
1566 wined3d_mutex_unlock();
1571 static HRESULT WINAPI
d3d9_device_SetViewport(IDirect3DDevice9Ex
*iface
, const D3DVIEWPORT9
*viewport
)
1573 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1575 TRACE("iface %p, viewport %p.\n", iface
, viewport
);
1577 /* Note: D3DVIEWPORT9 is compatible with struct wined3d_viewport. */
1578 wined3d_mutex_lock();
1579 wined3d_device_set_viewport(device
->wined3d_device
, (const struct wined3d_viewport
*)viewport
);
1580 wined3d_mutex_unlock();
1585 static HRESULT WINAPI
d3d9_device_GetViewport(IDirect3DDevice9Ex
*iface
, D3DVIEWPORT9
*viewport
)
1587 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1589 TRACE("iface %p, viewport %p.\n", iface
, viewport
);
1591 /* Note: D3DVIEWPORT9 is compatible with struct wined3d_viewport. */
1592 wined3d_mutex_lock();
1593 wined3d_device_get_viewport(device
->wined3d_device
, (struct wined3d_viewport
*)viewport
);
1594 wined3d_mutex_unlock();
1599 static HRESULT WINAPI
d3d9_device_SetMaterial(IDirect3DDevice9Ex
*iface
, const D3DMATERIAL9
*material
)
1601 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1603 TRACE("iface %p, material %p.\n", iface
, material
);
1605 /* Note: D3DMATERIAL9 is compatible with struct wined3d_material. */
1606 wined3d_mutex_lock();
1607 wined3d_device_set_material(device
->wined3d_device
, (const struct wined3d_material
*)material
);
1608 wined3d_mutex_unlock();
1613 static HRESULT WINAPI
d3d9_device_GetMaterial(IDirect3DDevice9Ex
*iface
, D3DMATERIAL9
*material
)
1615 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1617 TRACE("iface %p, material %p.\n", iface
, material
);
1619 /* Note: D3DMATERIAL9 is compatible with struct wined3d_material. */
1620 wined3d_mutex_lock();
1621 wined3d_device_get_material(device
->wined3d_device
, (struct wined3d_material
*)material
);
1622 wined3d_mutex_unlock();
1627 static HRESULT WINAPI
d3d9_device_SetLight(IDirect3DDevice9Ex
*iface
, DWORD index
, const D3DLIGHT9
*light
)
1629 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1632 TRACE("iface %p, index %u, light %p.\n", iface
, index
, light
);
1634 /* Note: D3DLIGHT9 is compatible with struct wined3d_light. */
1635 wined3d_mutex_lock();
1636 hr
= wined3d_device_set_light(device
->wined3d_device
, index
, (const struct wined3d_light
*)light
);
1637 wined3d_mutex_unlock();
1642 static HRESULT WINAPI
d3d9_device_GetLight(IDirect3DDevice9Ex
*iface
, DWORD index
, D3DLIGHT9
*light
)
1644 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1647 TRACE("iface %p, index %u, light %p.\n", iface
, index
, light
);
1649 /* Note: D3DLIGHT9 is compatible with struct wined3d_light. */
1650 wined3d_mutex_lock();
1651 hr
= wined3d_device_get_light(device
->wined3d_device
, index
, (struct wined3d_light
*)light
);
1652 wined3d_mutex_unlock();
1657 static HRESULT WINAPI
d3d9_device_LightEnable(IDirect3DDevice9Ex
*iface
, DWORD index
, BOOL enable
)
1659 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1662 TRACE("iface %p, index %u, enable %#x.\n", iface
, index
, enable
);
1664 wined3d_mutex_lock();
1665 hr
= wined3d_device_set_light_enable(device
->wined3d_device
, index
, enable
);
1666 wined3d_mutex_unlock();
1671 static HRESULT WINAPI
d3d9_device_GetLightEnable(IDirect3DDevice9Ex
*iface
, DWORD index
, BOOL
*enable
)
1673 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1676 TRACE("iface %p, index %u, enable %p.\n", iface
, index
, enable
);
1678 wined3d_mutex_lock();
1679 hr
= wined3d_device_get_light_enable(device
->wined3d_device
, index
, enable
);
1680 wined3d_mutex_unlock();
1685 static HRESULT WINAPI
d3d9_device_SetClipPlane(IDirect3DDevice9Ex
*iface
, DWORD index
, const float *plane
)
1687 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1690 TRACE("iface %p, index %u, plane %p.\n", iface
, index
, plane
);
1692 wined3d_mutex_lock();
1693 hr
= wined3d_device_set_clip_plane(device
->wined3d_device
, index
, (const struct wined3d_vec4
*)plane
);
1694 wined3d_mutex_unlock();
1699 static HRESULT WINAPI
d3d9_device_GetClipPlane(IDirect3DDevice9Ex
*iface
, DWORD index
, float *plane
)
1701 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1704 TRACE("iface %p, index %u, plane %p.\n", iface
, index
, plane
);
1706 wined3d_mutex_lock();
1707 hr
= wined3d_device_get_clip_plane(device
->wined3d_device
, index
, (struct wined3d_vec4
*)plane
);
1708 wined3d_mutex_unlock();
1713 static HRESULT WINAPI DECLSPEC_HOTPATCH
d3d9_device_SetRenderState(IDirect3DDevice9Ex
*iface
,
1714 D3DRENDERSTATETYPE state
, DWORD value
)
1716 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1718 TRACE("iface %p, state %#x, value %#x.\n", iface
, state
, value
);
1720 wined3d_mutex_lock();
1721 wined3d_device_set_render_state(device
->wined3d_device
, state
, value
);
1722 wined3d_mutex_unlock();
1727 static HRESULT WINAPI
d3d9_device_GetRenderState(IDirect3DDevice9Ex
*iface
,
1728 D3DRENDERSTATETYPE state
, DWORD
*value
)
1730 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1732 TRACE("iface %p, state %#x, value %p.\n", iface
, state
, value
);
1734 wined3d_mutex_lock();
1735 *value
= wined3d_device_get_render_state(device
->wined3d_device
, state
);
1736 wined3d_mutex_unlock();
1741 static HRESULT WINAPI
d3d9_device_CreateStateBlock(IDirect3DDevice9Ex
*iface
,
1742 D3DSTATEBLOCKTYPE type
, IDirect3DStateBlock9
**stateblock
)
1744 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1745 struct d3d9_stateblock
*object
;
1748 TRACE("iface %p, type %#x, stateblock %p.\n", iface
, type
, stateblock
);
1750 if (type
!= D3DSBT_ALL
&& type
!= D3DSBT_PIXELSTATE
&& type
!= D3DSBT_VERTEXSTATE
)
1752 WARN("Unexpected stateblock type, returning D3DERR_INVALIDCALL.\n");
1753 return D3DERR_INVALIDCALL
;
1756 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1758 return E_OUTOFMEMORY
;
1760 hr
= stateblock_init(object
, device
, type
, NULL
);
1763 WARN("Failed to initialize stateblock, hr %#x.\n", hr
);
1764 HeapFree(GetProcessHeap(), 0, object
);
1768 TRACE("Created stateblock %p.\n", object
);
1769 *stateblock
= &object
->IDirect3DStateBlock9_iface
;
1774 static HRESULT WINAPI
d3d9_device_BeginStateBlock(IDirect3DDevice9Ex
*iface
)
1776 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1779 TRACE("iface %p.\n", iface
);
1781 wined3d_mutex_lock();
1782 hr
= wined3d_device_begin_stateblock(device
->wined3d_device
);
1783 wined3d_mutex_unlock();
1788 static HRESULT WINAPI
d3d9_device_EndStateBlock(IDirect3DDevice9Ex
*iface
, IDirect3DStateBlock9
**stateblock
)
1790 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1791 struct wined3d_stateblock
*wined3d_stateblock
;
1792 struct d3d9_stateblock
*object
;
1795 TRACE("iface %p, stateblock %p.\n", iface
, stateblock
);
1797 wined3d_mutex_lock();
1798 hr
= wined3d_device_end_stateblock(device
->wined3d_device
, &wined3d_stateblock
);
1799 wined3d_mutex_unlock();
1802 WARN("IWineD3DDevice_EndStateBlock() failed, hr %#x.\n", hr
);
1806 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1809 wined3d_mutex_lock();
1810 wined3d_stateblock_decref(wined3d_stateblock
);
1811 wined3d_mutex_unlock();
1812 return E_OUTOFMEMORY
;
1815 hr
= stateblock_init(object
, device
, 0, wined3d_stateblock
);
1818 WARN("Failed to initialize stateblock, hr %#x.\n", hr
);
1819 wined3d_mutex_lock();
1820 wined3d_stateblock_decref(wined3d_stateblock
);
1821 wined3d_mutex_unlock();
1822 HeapFree(GetProcessHeap(), 0, object
);
1826 TRACE("Created stateblock %p.\n", object
);
1827 *stateblock
= &object
->IDirect3DStateBlock9_iface
;
1832 static HRESULT WINAPI
d3d9_device_SetClipStatus(IDirect3DDevice9Ex
*iface
, const D3DCLIPSTATUS9
*clip_status
)
1834 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1837 TRACE("iface %p, clip_status %p.\n", iface
, clip_status
);
1839 wined3d_mutex_lock();
1840 hr
= wined3d_device_set_clip_status(device
->wined3d_device
, (const struct wined3d_clip_status
*)clip_status
);
1841 wined3d_mutex_unlock();
1846 static HRESULT WINAPI
d3d9_device_GetClipStatus(IDirect3DDevice9Ex
*iface
, D3DCLIPSTATUS9
*clip_status
)
1848 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1851 TRACE("iface %p, clip_status %p.\n", iface
, clip_status
);
1853 wined3d_mutex_lock();
1854 hr
= wined3d_device_get_clip_status(device
->wined3d_device
, (struct wined3d_clip_status
*)clip_status
);
1855 wined3d_mutex_unlock();
1860 static HRESULT WINAPI
d3d9_device_GetTexture(IDirect3DDevice9Ex
*iface
, DWORD stage
, IDirect3DBaseTexture9
**texture
)
1862 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1863 struct wined3d_texture
*wined3d_texture
= NULL
;
1864 struct d3d9_texture
*texture_impl
;
1866 TRACE("iface %p, stage %u, texture %p.\n", iface
, stage
, texture
);
1869 return D3DERR_INVALIDCALL
;
1871 wined3d_mutex_lock();
1872 if ((wined3d_texture
= wined3d_device_get_texture(device
->wined3d_device
, stage
)))
1874 texture_impl
= wined3d_texture_get_parent(wined3d_texture
);
1875 *texture
= &texture_impl
->IDirect3DBaseTexture9_iface
;
1876 IDirect3DBaseTexture9_AddRef(*texture
);
1882 wined3d_mutex_unlock();
1887 static HRESULT WINAPI
d3d9_device_SetTexture(IDirect3DDevice9Ex
*iface
, DWORD stage
, IDirect3DBaseTexture9
*texture
)
1889 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1890 struct d3d9_texture
*texture_impl
;
1893 TRACE("iface %p, stage %u, texture %p.\n", iface
, stage
, texture
);
1895 texture_impl
= unsafe_impl_from_IDirect3DBaseTexture9(texture
);
1897 wined3d_mutex_lock();
1898 hr
= wined3d_device_set_texture(device
->wined3d_device
, stage
,
1899 texture_impl
? texture_impl
->wined3d_texture
: NULL
);
1900 wined3d_mutex_unlock();
1905 static const enum wined3d_texture_stage_state tss_lookup
[] =
1907 WINED3D_TSS_INVALID
, /* 0, unused */
1908 WINED3D_TSS_COLOR_OP
, /* 1, D3DTSS_COLOROP */
1909 WINED3D_TSS_COLOR_ARG1
, /* 2, D3DTSS_COLORARG1 */
1910 WINED3D_TSS_COLOR_ARG2
, /* 3, D3DTSS_COLORARG2 */
1911 WINED3D_TSS_ALPHA_OP
, /* 4, D3DTSS_ALPHAOP */
1912 WINED3D_TSS_ALPHA_ARG1
, /* 5, D3DTSS_ALPHAARG1 */
1913 WINED3D_TSS_ALPHA_ARG2
, /* 6, D3DTSS_ALPHAARG2 */
1914 WINED3D_TSS_BUMPENV_MAT00
, /* 7, D3DTSS_BUMPENVMAT00 */
1915 WINED3D_TSS_BUMPENV_MAT01
, /* 8, D3DTSS_BUMPENVMAT01 */
1916 WINED3D_TSS_BUMPENV_MAT10
, /* 9, D3DTSS_BUMPENVMAT10 */
1917 WINED3D_TSS_BUMPENV_MAT11
, /* 10, D3DTSS_BUMPENVMAT11 */
1918 WINED3D_TSS_TEXCOORD_INDEX
, /* 11, D3DTSS_TEXCOORDINDEX */
1919 WINED3D_TSS_INVALID
, /* 12, unused */
1920 WINED3D_TSS_INVALID
, /* 13, unused */
1921 WINED3D_TSS_INVALID
, /* 14, unused */
1922 WINED3D_TSS_INVALID
, /* 15, unused */
1923 WINED3D_TSS_INVALID
, /* 16, unused */
1924 WINED3D_TSS_INVALID
, /* 17, unused */
1925 WINED3D_TSS_INVALID
, /* 18, unused */
1926 WINED3D_TSS_INVALID
, /* 19, unused */
1927 WINED3D_TSS_INVALID
, /* 20, unused */
1928 WINED3D_TSS_INVALID
, /* 21, unused */
1929 WINED3D_TSS_BUMPENV_LSCALE
, /* 22, D3DTSS_BUMPENVLSCALE */
1930 WINED3D_TSS_BUMPENV_LOFFSET
, /* 23, D3DTSS_BUMPENVLOFFSET */
1931 WINED3D_TSS_TEXTURE_TRANSFORM_FLAGS
, /* 24, D3DTSS_TEXTURETRANSFORMFLAGS */
1932 WINED3D_TSS_INVALID
, /* 25, unused */
1933 WINED3D_TSS_COLOR_ARG0
, /* 26, D3DTSS_COLORARG0 */
1934 WINED3D_TSS_ALPHA_ARG0
, /* 27, D3DTSS_ALPHAARG0 */
1935 WINED3D_TSS_RESULT_ARG
, /* 28, D3DTSS_RESULTARG */
1936 WINED3D_TSS_INVALID
, /* 29, unused */
1937 WINED3D_TSS_INVALID
, /* 30, unused */
1938 WINED3D_TSS_INVALID
, /* 31, unused */
1939 WINED3D_TSS_CONSTANT
, /* 32, D3DTSS_CONSTANT */
1942 static HRESULT WINAPI
d3d9_device_GetTextureStageState(IDirect3DDevice9Ex
*iface
,
1943 DWORD stage
, D3DTEXTURESTAGESTATETYPE state
, DWORD
*value
)
1945 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1947 TRACE("iface %p, stage %u, state %#x, value %p.\n", iface
, stage
, state
, value
);
1949 if (state
>= sizeof(tss_lookup
) / sizeof(*tss_lookup
))
1951 WARN("Invalid state %#x passed.\n", state
);
1955 wined3d_mutex_lock();
1956 *value
= wined3d_device_get_texture_stage_state(device
->wined3d_device
, stage
, tss_lookup
[state
]);
1957 wined3d_mutex_unlock();
1962 static HRESULT WINAPI
d3d9_device_SetTextureStageState(IDirect3DDevice9Ex
*iface
,
1963 DWORD stage
, D3DTEXTURESTAGESTATETYPE state
, DWORD value
)
1965 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1967 TRACE("iface %p, stage %u, state %#x, value %#x.\n", iface
, stage
, state
, value
);
1969 if (state
>= sizeof(tss_lookup
) / sizeof(*tss_lookup
))
1971 WARN("Invalid state %#x passed.\n", state
);
1975 wined3d_mutex_lock();
1976 wined3d_device_set_texture_stage_state(device
->wined3d_device
, stage
, tss_lookup
[state
], value
);
1977 wined3d_mutex_unlock();
1982 static HRESULT WINAPI
d3d9_device_GetSamplerState(IDirect3DDevice9Ex
*iface
,
1983 DWORD sampler
, D3DSAMPLERSTATETYPE state
, DWORD
*value
)
1985 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1987 TRACE("iface %p, sampler %u, state %#x, value %p.\n", iface
, sampler
, state
, value
);
1989 wined3d_mutex_lock();
1990 *value
= wined3d_device_get_sampler_state(device
->wined3d_device
, sampler
, state
);
1991 wined3d_mutex_unlock();
1996 static HRESULT WINAPI DECLSPEC_HOTPATCH
d3d9_device_SetSamplerState(IDirect3DDevice9Ex
*iface
,
1997 DWORD sampler
, D3DSAMPLERSTATETYPE state
, DWORD value
)
1999 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2001 TRACE("iface %p, sampler %u, state %#x, value %#x.\n", iface
, sampler
, state
, value
);
2003 wined3d_mutex_lock();
2004 wined3d_device_set_sampler_state(device
->wined3d_device
, sampler
, state
, value
);
2005 wined3d_mutex_unlock();
2010 static HRESULT WINAPI
d3d9_device_ValidateDevice(IDirect3DDevice9Ex
*iface
, DWORD
*pass_count
)
2012 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2015 TRACE("iface %p, pass_count %p.\n", iface
, pass_count
);
2017 wined3d_mutex_lock();
2018 hr
= wined3d_device_validate_device(device
->wined3d_device
, pass_count
);
2019 wined3d_mutex_unlock();
2024 static HRESULT WINAPI
d3d9_device_SetPaletteEntries(IDirect3DDevice9Ex
*iface
,
2025 UINT palette_idx
, const PALETTEENTRY
*entries
)
2027 WARN("iface %p, palette_idx %u, entries %p unimplemented.\n", iface
, palette_idx
, entries
);
2029 /* The d3d9 palette API is non-functional on Windows. Getters and setters are implemented,
2030 * and some drivers allow the creation of P8 surfaces. These surfaces can be copied to
2031 * other P8 surfaces with StretchRect, but cannot be converted to (A)RGB.
2033 * Some older(dx7) cards may have support for P8 textures, but games cannot rely on this. */
2037 static HRESULT WINAPI
d3d9_device_GetPaletteEntries(IDirect3DDevice9Ex
*iface
,
2038 UINT palette_idx
, PALETTEENTRY
*entries
)
2040 FIXME("iface %p, palette_idx %u, entries %p unimplemented.\n", iface
, palette_idx
, entries
);
2042 return D3DERR_INVALIDCALL
;
2045 static HRESULT WINAPI
d3d9_device_SetCurrentTexturePalette(IDirect3DDevice9Ex
*iface
, UINT palette_idx
)
2047 WARN("iface %p, palette_idx %u unimplemented.\n", iface
, palette_idx
);
2052 static HRESULT WINAPI
d3d9_device_GetCurrentTexturePalette(IDirect3DDevice9Ex
*iface
, UINT
*palette_idx
)
2054 FIXME("iface %p, palette_idx %p.\n", iface
, palette_idx
);
2056 return D3DERR_INVALIDCALL
;
2059 static HRESULT WINAPI
d3d9_device_SetScissorRect(IDirect3DDevice9Ex
*iface
, const RECT
*rect
)
2061 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2063 TRACE("iface %p, rect %p.\n", iface
, rect
);
2065 wined3d_mutex_lock();
2066 wined3d_device_set_scissor_rect(device
->wined3d_device
, rect
);
2067 wined3d_mutex_unlock();
2072 static HRESULT WINAPI
d3d9_device_GetScissorRect(IDirect3DDevice9Ex
*iface
, RECT
*rect
)
2074 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2076 TRACE("iface %p, rect %p.\n", iface
, rect
);
2078 wined3d_mutex_lock();
2079 wined3d_device_get_scissor_rect(device
->wined3d_device
, rect
);
2080 wined3d_mutex_unlock();
2085 static HRESULT WINAPI
d3d9_device_SetSoftwareVertexProcessing(IDirect3DDevice9Ex
*iface
, BOOL software
)
2087 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2089 TRACE("iface %p, software %#x.\n", iface
, software
);
2091 wined3d_mutex_lock();
2092 wined3d_device_set_software_vertex_processing(device
->wined3d_device
, software
);
2093 wined3d_mutex_unlock();
2098 static BOOL WINAPI
d3d9_device_GetSoftwareVertexProcessing(IDirect3DDevice9Ex
*iface
)
2100 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2103 TRACE("iface %p.\n", iface
);
2105 wined3d_mutex_lock();
2106 ret
= wined3d_device_get_software_vertex_processing(device
->wined3d_device
);
2107 wined3d_mutex_unlock();
2112 static HRESULT WINAPI
d3d9_device_SetNPatchMode(IDirect3DDevice9Ex
*iface
, float segment_count
)
2114 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2117 TRACE("iface %p, segment_count %.8e.\n", iface
, segment_count
);
2119 wined3d_mutex_lock();
2120 hr
= wined3d_device_set_npatch_mode(device
->wined3d_device
, segment_count
);
2121 wined3d_mutex_unlock();
2126 static float WINAPI
d3d9_device_GetNPatchMode(IDirect3DDevice9Ex
*iface
)
2128 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2131 TRACE("iface %p.\n", iface
);
2133 wined3d_mutex_lock();
2134 ret
= wined3d_device_get_npatch_mode(device
->wined3d_device
);
2135 wined3d_mutex_unlock();
2140 static HRESULT WINAPI
d3d9_device_DrawPrimitive(IDirect3DDevice9Ex
*iface
,
2141 D3DPRIMITIVETYPE primitive_type
, UINT start_vertex
, UINT primitive_count
)
2143 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2146 TRACE("iface %p, primitive_type %#x, start_vertex %u, primitive_count %u.\n",
2147 iface
, primitive_type
, start_vertex
, primitive_count
);
2149 wined3d_mutex_lock();
2150 wined3d_device_set_primitive_type(device
->wined3d_device
, primitive_type
);
2151 hr
= wined3d_device_draw_primitive(device
->wined3d_device
, start_vertex
,
2152 vertex_count_from_primitive_count(primitive_type
, primitive_count
));
2153 wined3d_mutex_unlock();
2158 static HRESULT WINAPI
d3d9_device_DrawIndexedPrimitive(IDirect3DDevice9Ex
*iface
,
2159 D3DPRIMITIVETYPE primitive_type
, INT base_vertex_idx
, UINT min_vertex_idx
,
2160 UINT vertex_count
, UINT start_idx
, UINT primitive_count
)
2162 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2165 TRACE("iface %p, primitive_type %#x, base_vertex_idx %u, min_vertex_idx %u,\n"
2166 "vertex_count %u, start_idx %u, primitive_count %u.\n",
2167 iface
, primitive_type
, base_vertex_idx
, min_vertex_idx
,
2168 vertex_count
, start_idx
, primitive_count
);
2170 wined3d_mutex_lock();
2171 wined3d_device_set_base_vertex_index(device
->wined3d_device
, base_vertex_idx
);
2172 wined3d_device_set_primitive_type(device
->wined3d_device
, primitive_type
);
2173 hr
= wined3d_device_draw_indexed_primitive(device
->wined3d_device
, start_idx
,
2174 vertex_count_from_primitive_count(primitive_type
, primitive_count
));
2175 wined3d_mutex_unlock();
2180 /* The caller is responsible for wined3d locking */
2181 static HRESULT
d3d9_device_prepare_vertex_buffer(struct d3d9_device
*device
, UINT min_size
)
2185 if (device
->vertex_buffer_size
< min_size
|| !device
->vertex_buffer
)
2187 UINT size
= max(device
->vertex_buffer_size
* 2, min_size
);
2188 struct wined3d_buffer
*buffer
;
2190 TRACE("Growing vertex buffer to %u bytes\n", size
);
2192 hr
= wined3d_buffer_create_vb(device
->wined3d_device
, size
, WINED3DUSAGE_DYNAMIC
| WINED3DUSAGE_WRITEONLY
,
2193 WINED3D_POOL_DEFAULT
, NULL
, &d3d9_null_wined3d_parent_ops
, &buffer
);
2196 ERR("(%p) wined3d_buffer_create_vb failed with hr = %08x\n", device
, hr
);
2200 if (device
->vertex_buffer
)
2201 wined3d_buffer_decref(device
->vertex_buffer
);
2203 device
->vertex_buffer
= buffer
;
2204 device
->vertex_buffer_size
= size
;
2205 device
->vertex_buffer_pos
= 0;
2210 static HRESULT WINAPI
d3d9_device_DrawPrimitiveUP(IDirect3DDevice9Ex
*iface
,
2211 D3DPRIMITIVETYPE primitive_type
, UINT primitive_count
, const void *data
, UINT stride
)
2213 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2215 UINT vtx_count
= vertex_count_from_primitive_count(primitive_type
, primitive_count
);
2216 UINT size
= vtx_count
* stride
;
2220 TRACE("iface %p, primitive_type %#x, primitive_count %u, data %p, stride %u.\n",
2221 iface
, primitive_type
, primitive_count
, data
, stride
);
2223 if (!primitive_count
)
2225 WARN("primitive_count is 0, returning D3D_OK\n");
2229 wined3d_mutex_lock();
2231 hr
= d3d9_device_prepare_vertex_buffer(device
, size
);
2235 vb_pos
= device
->vertex_buffer_pos
;
2236 align
= vb_pos
% stride
;
2237 if (align
) align
= stride
- align
;
2238 if (vb_pos
+ size
+ align
> device
->vertex_buffer_size
)
2243 hr
= wined3d_buffer_map(device
->vertex_buffer
, vb_pos
, size
, &buffer_data
,
2244 vb_pos
? WINED3D_MAP_NOOVERWRITE
: WINED3D_MAP_DISCARD
);
2247 memcpy(buffer_data
, data
, size
);
2248 wined3d_buffer_unmap(device
->vertex_buffer
);
2249 device
->vertex_buffer_pos
= vb_pos
+ size
;
2251 hr
= wined3d_device_set_stream_source(device
->wined3d_device
, 0, device
->vertex_buffer
, 0, stride
);
2255 wined3d_device_set_primitive_type(device
->wined3d_device
, primitive_type
);
2256 hr
= wined3d_device_draw_primitive(device
->wined3d_device
, vb_pos
/ stride
, vtx_count
);
2257 wined3d_device_set_stream_source(device
->wined3d_device
, 0, NULL
, 0, 0);
2260 wined3d_mutex_unlock();
2264 /* The caller is responsible for wined3d locking */
2265 static HRESULT
d3d9_device_prepare_index_buffer(struct d3d9_device
*device
, UINT min_size
)
2269 if (device
->index_buffer_size
< min_size
|| !device
->index_buffer
)
2271 UINT size
= max(device
->index_buffer_size
* 2, min_size
);
2272 struct wined3d_buffer
*buffer
;
2274 TRACE("Growing index buffer to %u bytes\n", size
);
2276 hr
= wined3d_buffer_create_ib(device
->wined3d_device
, size
, WINED3DUSAGE_DYNAMIC
| WINED3DUSAGE_WRITEONLY
,
2277 WINED3D_POOL_DEFAULT
, NULL
, &d3d9_null_wined3d_parent_ops
, &buffer
);
2280 ERR("(%p) wined3d_buffer_create_ib failed with hr = %08x\n", device
, hr
);
2284 if (device
->index_buffer
)
2285 wined3d_buffer_decref(device
->index_buffer
);
2287 device
->index_buffer
= buffer
;
2288 device
->index_buffer_size
= size
;
2289 device
->index_buffer_pos
= 0;
2294 static HRESULT WINAPI
d3d9_device_DrawIndexedPrimitiveUP(IDirect3DDevice9Ex
*iface
,
2295 D3DPRIMITIVETYPE primitive_type
, UINT min_vertex_idx
, UINT vertex_count
,
2296 UINT primitive_count
, const void *index_data
, D3DFORMAT index_format
,
2297 const void *vertex_data
, UINT vertex_stride
)
2299 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2303 UINT idx_count
= vertex_count_from_primitive_count(primitive_type
, primitive_count
);
2304 UINT idx_fmt_size
= index_format
== D3DFMT_INDEX16
? 2 : 4;
2305 UINT idx_size
= idx_count
* idx_fmt_size
;
2308 UINT vtx_size
= vertex_count
* vertex_stride
;
2311 TRACE("iface %p, primitive_type %#x, min_vertex_idx %u, vertex_count %u, primitive_count %u,\n"
2312 "index_data %p, index_format %#x, vertex_data %p, vertex_stride %u.\n",
2313 iface
, primitive_type
, min_vertex_idx
, vertex_count
, primitive_count
,
2314 index_data
, index_format
, vertex_data
, vertex_stride
);
2316 if (!primitive_count
)
2318 WARN("primitive_count is 0, returning D3D_OK\n");
2322 wined3d_mutex_lock();
2324 hr
= d3d9_device_prepare_vertex_buffer(device
, vtx_size
);
2328 vb_pos
= device
->vertex_buffer_pos
;
2329 align
= vb_pos
% vertex_stride
;
2330 if (align
) align
= vertex_stride
- align
;
2331 if (vb_pos
+ vtx_size
+ align
> device
->vertex_buffer_size
)
2336 hr
= wined3d_buffer_map(device
->vertex_buffer
, vb_pos
, vtx_size
, &buffer_data
,
2337 vb_pos
? WINED3D_MAP_NOOVERWRITE
: WINED3D_MAP_DISCARD
);
2340 memcpy(buffer_data
, vertex_data
, vtx_size
);
2341 wined3d_buffer_unmap(device
->vertex_buffer
);
2342 device
->vertex_buffer_pos
= vb_pos
+ vtx_size
;
2344 hr
= d3d9_device_prepare_index_buffer(device
, idx_size
);
2348 ib_pos
= device
->index_buffer_pos
;
2349 align
= ib_pos
% idx_fmt_size
;
2350 if (align
) align
= idx_fmt_size
- align
;
2351 if (ib_pos
+ idx_size
+ align
> device
->index_buffer_size
)
2356 hr
= wined3d_buffer_map(device
->index_buffer
, ib_pos
, idx_size
, &buffer_data
,
2357 ib_pos
? WINED3D_MAP_NOOVERWRITE
: WINED3D_MAP_DISCARD
);
2360 memcpy(buffer_data
, index_data
, idx_size
);
2361 wined3d_buffer_unmap(device
->index_buffer
);
2362 device
->index_buffer_pos
= ib_pos
+ idx_size
;
2364 hr
= wined3d_device_set_stream_source(device
->wined3d_device
, 0, device
->vertex_buffer
, 0, vertex_stride
);
2368 wined3d_device_set_index_buffer(device
->wined3d_device
, device
->index_buffer
,
2369 wined3dformat_from_d3dformat(index_format
));
2370 wined3d_device_set_base_vertex_index(device
->wined3d_device
, vb_pos
/ vertex_stride
);
2372 wined3d_device_set_primitive_type(device
->wined3d_device
, primitive_type
);
2373 hr
= wined3d_device_draw_indexed_primitive(device
->wined3d_device
, ib_pos
/ idx_fmt_size
, idx_count
);
2375 wined3d_device_set_stream_source(device
->wined3d_device
, 0, NULL
, 0, 0);
2376 wined3d_device_set_index_buffer(device
->wined3d_device
, NULL
, WINED3DFMT_UNKNOWN
);
2377 wined3d_device_set_base_vertex_index(device
->wined3d_device
, 0);
2380 wined3d_mutex_unlock();
2384 static HRESULT WINAPI
d3d9_device_ProcessVertices(IDirect3DDevice9Ex
*iface
,
2385 UINT src_start_idx
, UINT dst_idx
, UINT vertex_count
, IDirect3DVertexBuffer9
*dst_buffer
,
2386 IDirect3DVertexDeclaration9
*declaration
, DWORD flags
)
2388 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2389 struct d3d9_vertexbuffer
*dst_impl
= unsafe_impl_from_IDirect3DVertexBuffer9(dst_buffer
);
2390 struct d3d9_vertex_declaration
*decl_impl
= unsafe_impl_from_IDirect3DVertexDeclaration9(declaration
);
2393 TRACE("iface %p, src_start_idx %u, dst_idx %u, vertex_count %u, dst_buffer %p, declaration %p, flags %#x.\n",
2394 iface
, src_start_idx
, dst_idx
, vertex_count
, dst_buffer
, declaration
, flags
);
2396 wined3d_mutex_lock();
2397 hr
= wined3d_device_process_vertices(device
->wined3d_device
, src_start_idx
, dst_idx
, vertex_count
,
2398 dst_impl
->wined3d_buffer
, decl_impl
? decl_impl
->wined3d_declaration
: NULL
,
2399 flags
, dst_impl
->fvf
);
2400 wined3d_mutex_unlock();
2405 static HRESULT WINAPI
d3d9_device_CreateVertexDeclaration(IDirect3DDevice9Ex
*iface
,
2406 const D3DVERTEXELEMENT9
*elements
, IDirect3DVertexDeclaration9
**declaration
)
2408 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2409 struct d3d9_vertex_declaration
*object
;
2412 TRACE("iface %p, elements %p, declaration %p.\n", iface
, elements
, declaration
);
2416 WARN("Caller passed a NULL declaration, returning D3DERR_INVALIDCALL.\n");
2417 return D3DERR_INVALIDCALL
;
2420 if (SUCCEEDED(hr
= d3d9_vertex_declaration_create(device
, elements
, &object
)))
2421 *declaration
= &object
->IDirect3DVertexDeclaration9_iface
;
2426 static HRESULT WINAPI
d3d9_device_SetVertexDeclaration(IDirect3DDevice9Ex
*iface
,
2427 IDirect3DVertexDeclaration9
*declaration
)
2429 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2430 struct d3d9_vertex_declaration
*decl_impl
= unsafe_impl_from_IDirect3DVertexDeclaration9(declaration
);
2432 TRACE("iface %p, declaration %p.\n", iface
, declaration
);
2434 wined3d_mutex_lock();
2435 wined3d_device_set_vertex_declaration(device
->wined3d_device
,
2436 decl_impl
? decl_impl
->wined3d_declaration
: NULL
);
2437 wined3d_mutex_unlock();
2442 static HRESULT WINAPI
d3d9_device_GetVertexDeclaration(IDirect3DDevice9Ex
*iface
,
2443 IDirect3DVertexDeclaration9
**declaration
)
2445 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2446 struct wined3d_vertex_declaration
*wined3d_declaration
;
2447 struct d3d9_vertex_declaration
*declaration_impl
;
2449 TRACE("iface %p, declaration %p.\n", iface
, declaration
);
2451 if (!declaration
) return D3DERR_INVALIDCALL
;
2453 wined3d_mutex_lock();
2454 if ((wined3d_declaration
= wined3d_device_get_vertex_declaration(device
->wined3d_device
)))
2456 declaration_impl
= wined3d_vertex_declaration_get_parent(wined3d_declaration
);
2457 *declaration
= &declaration_impl
->IDirect3DVertexDeclaration9_iface
;
2458 IDirect3DVertexDeclaration9_AddRef(*declaration
);
2462 *declaration
= NULL
;
2464 wined3d_mutex_unlock();
2466 TRACE("Returning %p.\n", *declaration
);
2470 static struct wined3d_vertex_declaration
*device_get_fvf_declaration(struct d3d9_device
*device
, DWORD fvf
)
2472 struct wined3d_vertex_declaration
*wined3d_declaration
;
2473 struct fvf_declaration
*fvf_decls
= device
->fvf_decls
;
2474 struct d3d9_vertex_declaration
*d3d9_declaration
;
2475 D3DVERTEXELEMENT9
*elements
;
2476 int p
, low
, high
; /* deliberately signed */
2479 TRACE("Searching for declaration for fvf %08x... ", fvf
);
2482 high
= device
->fvf_decl_count
- 1;
2485 p
= (low
+ high
) >> 1;
2488 if (fvf_decls
[p
].fvf
== fvf
)
2490 TRACE("found %p.\n", fvf_decls
[p
].decl
);
2491 return fvf_decls
[p
].decl
;
2494 if (fvf_decls
[p
].fvf
< fvf
)
2499 TRACE("not found. Creating and inserting at position %d.\n", low
);
2501 if (FAILED(hr
= vdecl_convert_fvf(fvf
, &elements
)))
2504 hr
= d3d9_vertex_declaration_create(device
, elements
, &d3d9_declaration
);
2505 HeapFree(GetProcessHeap(), 0, elements
);
2509 if (device
->fvf_decl_size
== device
->fvf_decl_count
)
2511 UINT grow
= max(device
->fvf_decl_size
/ 2, 8);
2513 fvf_decls
= HeapReAlloc(GetProcessHeap(), 0, fvf_decls
, sizeof(*fvf_decls
) * (device
->fvf_decl_size
+ grow
));
2516 IDirect3DVertexDeclaration9_Release(&d3d9_declaration
->IDirect3DVertexDeclaration9_iface
);
2519 device
->fvf_decls
= fvf_decls
;
2520 device
->fvf_decl_size
+= grow
;
2523 d3d9_declaration
->fvf
= fvf
;
2524 wined3d_declaration
= d3d9_declaration
->wined3d_declaration
;
2525 wined3d_vertex_declaration_incref(wined3d_declaration
);
2526 IDirect3DVertexDeclaration9_Release(&d3d9_declaration
->IDirect3DVertexDeclaration9_iface
);
2528 memmove(fvf_decls
+ low
+ 1, fvf_decls
+ low
, sizeof(*fvf_decls
) * (device
->fvf_decl_count
- low
));
2529 fvf_decls
[low
].decl
= wined3d_declaration
;
2530 fvf_decls
[low
].fvf
= fvf
;
2531 ++device
->fvf_decl_count
;
2533 TRACE("Returning %p. %u declarations in array.\n", wined3d_declaration
, device
->fvf_decl_count
);
2535 return wined3d_declaration
;
2538 static HRESULT WINAPI
d3d9_device_SetFVF(IDirect3DDevice9Ex
*iface
, DWORD fvf
)
2540 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2541 struct wined3d_vertex_declaration
*decl
;
2543 TRACE("iface %p, fvf %#x.\n", iface
, fvf
);
2547 WARN("%#x is not a valid FVF.\n", fvf
);
2551 wined3d_mutex_lock();
2552 if (!(decl
= device_get_fvf_declaration(device
, fvf
)))
2554 wined3d_mutex_unlock();
2555 ERR("Failed to create a vertex declaration for fvf %#x.\n", fvf
);
2556 return D3DERR_DRIVERINTERNALERROR
;
2559 wined3d_device_set_vertex_declaration(device
->wined3d_device
, decl
);
2560 wined3d_mutex_unlock();
2565 static HRESULT WINAPI
d3d9_device_GetFVF(IDirect3DDevice9Ex
*iface
, DWORD
*fvf
)
2567 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2568 struct wined3d_vertex_declaration
*wined3d_declaration
;
2569 struct d3d9_vertex_declaration
*d3d9_declaration
;
2571 TRACE("iface %p, fvf %p.\n", iface
, fvf
);
2573 wined3d_mutex_lock();
2574 if ((wined3d_declaration
= wined3d_device_get_vertex_declaration(device
->wined3d_device
)))
2576 d3d9_declaration
= wined3d_vertex_declaration_get_parent(wined3d_declaration
);
2577 *fvf
= d3d9_declaration
->fvf
;
2583 wined3d_mutex_unlock();
2585 TRACE("Returning FVF %#x.\n", *fvf
);
2590 static HRESULT WINAPI
d3d9_device_CreateVertexShader(IDirect3DDevice9Ex
*iface
,
2591 const DWORD
*byte_code
, IDirect3DVertexShader9
**shader
)
2593 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2594 struct d3d9_vertexshader
*object
;
2597 TRACE("iface %p, byte_code %p, shader %p.\n", iface
, byte_code
, shader
);
2599 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
2601 return E_OUTOFMEMORY
;
2603 hr
= vertexshader_init(object
, device
, byte_code
);
2606 WARN("Failed to initialize vertex shader, hr %#x.\n", hr
);
2607 HeapFree(GetProcessHeap(), 0, object
);
2611 TRACE("Created vertex shader %p.\n", object
);
2612 *shader
= &object
->IDirect3DVertexShader9_iface
;
2617 static HRESULT WINAPI
d3d9_device_SetVertexShader(IDirect3DDevice9Ex
*iface
, IDirect3DVertexShader9
*shader
)
2619 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2620 struct d3d9_vertexshader
*shader_obj
= unsafe_impl_from_IDirect3DVertexShader9(shader
);
2622 TRACE("iface %p, shader %p.\n", iface
, shader
);
2624 wined3d_mutex_lock();
2625 wined3d_device_set_vertex_shader(device
->wined3d_device
,
2626 shader_obj
? shader_obj
->wined3d_shader
: NULL
);
2627 wined3d_mutex_unlock();
2632 static HRESULT WINAPI
d3d9_device_GetVertexShader(IDirect3DDevice9Ex
*iface
, IDirect3DVertexShader9
**shader
)
2634 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2635 struct d3d9_vertexshader
*shader_impl
;
2636 struct wined3d_shader
*wined3d_shader
;
2638 TRACE("iface %p, shader %p.\n", iface
, shader
);
2640 wined3d_mutex_lock();
2641 if ((wined3d_shader
= wined3d_device_get_vertex_shader(device
->wined3d_device
)))
2643 shader_impl
= wined3d_shader_get_parent(wined3d_shader
);
2644 *shader
= &shader_impl
->IDirect3DVertexShader9_iface
;
2645 IDirect3DVertexShader9_AddRef(*shader
);
2651 wined3d_mutex_unlock();
2653 TRACE("Returning %p.\n", *shader
);
2658 static HRESULT WINAPI
d3d9_device_SetVertexShaderConstantF(IDirect3DDevice9Ex
*iface
,
2659 UINT reg_idx
, const float *data
, UINT count
)
2661 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2664 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
2666 if (reg_idx
+ count
> D3D9_MAX_VERTEX_SHADER_CONSTANTF
)
2668 WARN("Trying to access %u constants, but d3d9 only supports %u\n",
2669 reg_idx
+ count
, D3D9_MAX_VERTEX_SHADER_CONSTANTF
);
2670 return D3DERR_INVALIDCALL
;
2673 wined3d_mutex_lock();
2674 hr
= wined3d_device_set_vs_consts_f(device
->wined3d_device
, reg_idx
, data
, count
);
2675 wined3d_mutex_unlock();
2680 static HRESULT WINAPI
d3d9_device_GetVertexShaderConstantF(IDirect3DDevice9Ex
*iface
,
2681 UINT reg_idx
, float *data
, UINT count
)
2683 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2686 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
2688 if (reg_idx
+ count
> D3D9_MAX_VERTEX_SHADER_CONSTANTF
)
2690 WARN("Trying to access %u constants, but d3d9 only supports %u\n",
2691 reg_idx
+ count
, D3D9_MAX_VERTEX_SHADER_CONSTANTF
);
2692 return D3DERR_INVALIDCALL
;
2695 wined3d_mutex_lock();
2696 hr
= wined3d_device_get_vs_consts_f(device
->wined3d_device
, reg_idx
, data
, count
);
2697 wined3d_mutex_unlock();
2702 static HRESULT WINAPI
d3d9_device_SetVertexShaderConstantI(IDirect3DDevice9Ex
*iface
,
2703 UINT reg_idx
, const int *data
, UINT count
)
2705 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2708 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
2710 wined3d_mutex_lock();
2711 hr
= wined3d_device_set_vs_consts_i(device
->wined3d_device
, reg_idx
, data
, count
);
2712 wined3d_mutex_unlock();
2717 static HRESULT WINAPI
d3d9_device_GetVertexShaderConstantI(IDirect3DDevice9Ex
*iface
,
2718 UINT reg_idx
, int *data
, UINT count
)
2720 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2723 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
2725 wined3d_mutex_lock();
2726 hr
= wined3d_device_get_vs_consts_i(device
->wined3d_device
, reg_idx
, data
, count
);
2727 wined3d_mutex_unlock();
2732 static HRESULT WINAPI
d3d9_device_SetVertexShaderConstantB(IDirect3DDevice9Ex
*iface
,
2733 UINT reg_idx
, const BOOL
*data
, UINT count
)
2735 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2738 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
2740 wined3d_mutex_lock();
2741 hr
= wined3d_device_set_vs_consts_b(device
->wined3d_device
, reg_idx
, data
, count
);
2742 wined3d_mutex_unlock();
2747 static HRESULT WINAPI
d3d9_device_GetVertexShaderConstantB(IDirect3DDevice9Ex
*iface
,
2748 UINT reg_idx
, BOOL
*data
, UINT count
)
2750 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2753 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
2755 wined3d_mutex_lock();
2756 hr
= wined3d_device_get_vs_consts_b(device
->wined3d_device
, reg_idx
, data
, count
);
2757 wined3d_mutex_unlock();
2762 static HRESULT WINAPI
d3d9_device_SetStreamSource(IDirect3DDevice9Ex
*iface
,
2763 UINT stream_idx
, IDirect3DVertexBuffer9
*buffer
, UINT offset
, UINT stride
)
2765 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2766 struct d3d9_vertexbuffer
*buffer_impl
= unsafe_impl_from_IDirect3DVertexBuffer9(buffer
);
2769 TRACE("iface %p, stream_idx %u, buffer %p, offset %u, stride %u.\n",
2770 iface
, stream_idx
, buffer
, offset
, stride
);
2772 wined3d_mutex_lock();
2773 hr
= wined3d_device_set_stream_source(device
->wined3d_device
, stream_idx
,
2774 buffer_impl
? buffer_impl
->wined3d_buffer
: NULL
, offset
, stride
);
2775 wined3d_mutex_unlock();
2780 static HRESULT WINAPI
d3d9_device_GetStreamSource(IDirect3DDevice9Ex
*iface
,
2781 UINT stream_idx
, IDirect3DVertexBuffer9
**buffer
, UINT
*offset
, UINT
*stride
)
2783 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2784 struct d3d9_vertexbuffer
*buffer_impl
;
2785 struct wined3d_buffer
*wined3d_buffer
;
2788 TRACE("iface %p, stream_idx %u, buffer %p, offset %p, stride %p.\n",
2789 iface
, stream_idx
, buffer
, offset
, stride
);
2792 return D3DERR_INVALIDCALL
;
2794 wined3d_mutex_lock();
2795 hr
= wined3d_device_get_stream_source(device
->wined3d_device
, stream_idx
, &wined3d_buffer
, offset
, stride
);
2796 if (SUCCEEDED(hr
) && wined3d_buffer
)
2798 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
2799 *buffer
= &buffer_impl
->IDirect3DVertexBuffer9_iface
;
2800 IDirect3DVertexBuffer9_AddRef(*buffer
);
2805 FIXME("Call to GetStreamSource failed %p %p\n", offset
, stride
);
2808 wined3d_mutex_unlock();
2813 static HRESULT WINAPI
d3d9_device_SetStreamSourceFreq(IDirect3DDevice9Ex
*iface
, UINT stream_idx
, UINT freq
)
2815 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2818 TRACE("iface %p, stream_idx %u, freq %u.\n", iface
, stream_idx
, freq
);
2820 wined3d_mutex_lock();
2821 hr
= wined3d_device_set_stream_source_freq(device
->wined3d_device
, stream_idx
, freq
);
2822 wined3d_mutex_unlock();
2827 static HRESULT WINAPI
d3d9_device_GetStreamSourceFreq(IDirect3DDevice9Ex
*iface
, UINT stream_idx
, UINT
*freq
)
2829 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2832 TRACE("iface %p, stream_idx %u, freq %p.\n", iface
, stream_idx
, freq
);
2834 wined3d_mutex_lock();
2835 hr
= wined3d_device_get_stream_source_freq(device
->wined3d_device
, stream_idx
, freq
);
2836 wined3d_mutex_unlock();
2841 static HRESULT WINAPI
d3d9_device_SetIndices(IDirect3DDevice9Ex
*iface
, IDirect3DIndexBuffer9
*buffer
)
2843 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2844 struct d3d9_indexbuffer
*ib
= unsafe_impl_from_IDirect3DIndexBuffer9(buffer
);
2846 TRACE("iface %p, buffer %p.\n", iface
, buffer
);
2848 wined3d_mutex_lock();
2849 wined3d_device_set_index_buffer(device
->wined3d_device
,
2850 ib
? ib
->wined3d_buffer
: NULL
,
2851 ib
? ib
->format
: WINED3DFMT_UNKNOWN
);
2852 wined3d_mutex_unlock();
2857 static HRESULT WINAPI
d3d9_device_GetIndices(IDirect3DDevice9Ex
*iface
, IDirect3DIndexBuffer9
**buffer
)
2859 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2860 enum wined3d_format_id wined3d_format
;
2861 struct wined3d_buffer
*wined3d_buffer
;
2862 struct d3d9_indexbuffer
*buffer_impl
;
2864 TRACE("iface %p, buffer %p.\n", iface
, buffer
);
2867 return D3DERR_INVALIDCALL
;
2869 wined3d_mutex_lock();
2870 if ((wined3d_buffer
= wined3d_device_get_index_buffer(device
->wined3d_device
, &wined3d_format
)))
2872 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
2873 *buffer
= &buffer_impl
->IDirect3DIndexBuffer9_iface
;
2874 IDirect3DIndexBuffer9_AddRef(*buffer
);
2880 wined3d_mutex_unlock();
2885 static HRESULT WINAPI
d3d9_device_CreatePixelShader(IDirect3DDevice9Ex
*iface
,
2886 const DWORD
*byte_code
, IDirect3DPixelShader9
**shader
)
2888 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2889 struct d3d9_pixelshader
*object
;
2892 TRACE("iface %p, byte_code %p, shader %p.\n", iface
, byte_code
, shader
);
2894 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
2897 FIXME("Failed to allocate pixel shader memory.\n");
2898 return E_OUTOFMEMORY
;
2901 hr
= pixelshader_init(object
, device
, byte_code
);
2904 WARN("Failed to initialize pixel shader, hr %#x.\n", hr
);
2905 HeapFree(GetProcessHeap(), 0, object
);
2909 TRACE("Created pixel shader %p.\n", object
);
2910 *shader
= &object
->IDirect3DPixelShader9_iface
;
2915 static HRESULT WINAPI
d3d9_device_SetPixelShader(IDirect3DDevice9Ex
*iface
, IDirect3DPixelShader9
*shader
)
2917 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2918 struct d3d9_pixelshader
*shader_obj
= unsafe_impl_from_IDirect3DPixelShader9(shader
);
2920 TRACE("iface %p, shader %p.\n", iface
, shader
);
2922 wined3d_mutex_lock();
2923 wined3d_device_set_pixel_shader(device
->wined3d_device
,
2924 shader_obj
? shader_obj
->wined3d_shader
: NULL
);
2925 wined3d_mutex_unlock();
2930 static HRESULT WINAPI
d3d9_device_GetPixelShader(IDirect3DDevice9Ex
*iface
, IDirect3DPixelShader9
**shader
)
2932 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2933 struct d3d9_pixelshader
*shader_impl
;
2934 struct wined3d_shader
*wined3d_shader
;
2936 TRACE("iface %p, shader %p.\n", iface
, shader
);
2938 if (!shader
) return D3DERR_INVALIDCALL
;
2940 wined3d_mutex_lock();
2941 if ((wined3d_shader
= wined3d_device_get_pixel_shader(device
->wined3d_device
)))
2943 shader_impl
= wined3d_shader_get_parent(wined3d_shader
);
2944 *shader
= &shader_impl
->IDirect3DPixelShader9_iface
;
2945 IDirect3DPixelShader9_AddRef(*shader
);
2951 wined3d_mutex_unlock();
2953 TRACE("Returning %p.\n", *shader
);
2958 static HRESULT WINAPI
d3d9_device_SetPixelShaderConstantF(IDirect3DDevice9Ex
*iface
,
2959 UINT reg_idx
, const float *data
, UINT count
)
2961 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2964 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
2966 wined3d_mutex_lock();
2967 hr
= wined3d_device_set_ps_consts_f(device
->wined3d_device
, reg_idx
, data
, count
);
2968 wined3d_mutex_unlock();
2973 static HRESULT WINAPI
d3d9_device_GetPixelShaderConstantF(IDirect3DDevice9Ex
*iface
,
2974 UINT reg_idx
, float *data
, UINT count
)
2976 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2979 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
2981 wined3d_mutex_lock();
2982 hr
= wined3d_device_get_ps_consts_f(device
->wined3d_device
, reg_idx
, data
, count
);
2983 wined3d_mutex_unlock();
2988 static HRESULT WINAPI
d3d9_device_SetPixelShaderConstantI(IDirect3DDevice9Ex
*iface
,
2989 UINT reg_idx
, const int *data
, UINT count
)
2991 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2994 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
2996 wined3d_mutex_lock();
2997 hr
= wined3d_device_set_ps_consts_i(device
->wined3d_device
, reg_idx
, data
, count
);
2998 wined3d_mutex_unlock();
3003 static HRESULT WINAPI
d3d9_device_GetPixelShaderConstantI(IDirect3DDevice9Ex
*iface
,
3004 UINT reg_idx
, int *data
, UINT count
)
3006 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3009 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
3011 wined3d_mutex_lock();
3012 hr
= wined3d_device_get_ps_consts_i(device
->wined3d_device
, reg_idx
, data
, count
);
3013 wined3d_mutex_unlock();
3018 static HRESULT WINAPI
d3d9_device_SetPixelShaderConstantB(IDirect3DDevice9Ex
*iface
,
3019 UINT reg_idx
, const BOOL
*data
, UINT count
)
3021 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3024 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
3026 wined3d_mutex_lock();
3027 hr
= wined3d_device_set_ps_consts_b(device
->wined3d_device
, reg_idx
, data
, count
);
3028 wined3d_mutex_unlock();
3033 static HRESULT WINAPI
d3d9_device_GetPixelShaderConstantB(IDirect3DDevice9Ex
*iface
,
3034 UINT reg_idx
, BOOL
*data
, UINT count
)
3036 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3039 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
3041 wined3d_mutex_lock();
3042 hr
= wined3d_device_get_ps_consts_b(device
->wined3d_device
, reg_idx
, data
, count
);
3043 wined3d_mutex_unlock();
3048 static HRESULT WINAPI
d3d9_device_DrawRectPatch(IDirect3DDevice9Ex
*iface
, UINT handle
,
3049 const float *segment_count
, const D3DRECTPATCH_INFO
*patch_info
)
3051 FIXME("iface %p, handle %#x, segment_count %p, patch_info %p unimplemented.\n",
3052 iface
, handle
, segment_count
, patch_info
);
3056 static HRESULT WINAPI
d3d9_device_DrawTriPatch(IDirect3DDevice9Ex
*iface
, UINT handle
,
3057 const float *segment_count
, const D3DTRIPATCH_INFO
*patch_info
)
3059 FIXME("iface %p, handle %#x, segment_count %p, patch_info %p unimplemented.\n",
3060 iface
, handle
, segment_count
, patch_info
);
3064 static HRESULT WINAPI
d3d9_device_DeletePatch(IDirect3DDevice9Ex
*iface
, UINT handle
)
3066 FIXME("iface %p, handle %#x unimplemented.\n", iface
, handle
);
3067 return D3DERR_INVALIDCALL
;
3070 static HRESULT WINAPI
d3d9_device_CreateQuery(IDirect3DDevice9Ex
*iface
, D3DQUERYTYPE type
, IDirect3DQuery9
**query
)
3072 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3073 struct d3d9_query
*object
;
3076 TRACE("iface %p, type %#x, query %p.\n", iface
, type
, query
);
3078 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
3080 return E_OUTOFMEMORY
;
3082 hr
= query_init(object
, device
, type
);
3085 WARN("Failed to initialize query, hr %#x.\n", hr
);
3086 HeapFree(GetProcessHeap(), 0, object
);
3090 TRACE("Created query %p.\n", object
);
3091 if (query
) *query
= &object
->IDirect3DQuery9_iface
;
3092 else IDirect3DQuery9_Release(&object
->IDirect3DQuery9_iface
);
3097 static HRESULT WINAPI
d3d9_device_SetConvolutionMonoKernel(IDirect3DDevice9Ex
*iface
,
3098 UINT width
, UINT height
, float *rows
, float *columns
)
3100 FIXME("iface %p, width %u, height %u, rows %p, columns %p stub!\n",
3101 iface
, width
, height
, rows
, columns
);
3106 static HRESULT WINAPI
d3d9_device_ComposeRects(IDirect3DDevice9Ex
*iface
,
3107 IDirect3DSurface9
*src_surface
, IDirect3DSurface9
*dst_surface
, IDirect3DVertexBuffer9
*src_descs
,
3108 UINT rect_count
, IDirect3DVertexBuffer9
*dst_descs
, D3DCOMPOSERECTSOP operation
, INT offset_x
, INT offset_y
)
3110 FIXME("iface %p, src_surface %p, dst_surface %p, src_descs %p, rect_count %u,\n"
3111 "dst_descs %p, operation %#x, offset_x %u, offset_y %u stub!\n",
3112 iface
, src_surface
, dst_surface
, src_descs
, rect_count
,
3113 dst_descs
, operation
, offset_x
, offset_y
);
3118 static HRESULT WINAPI DECLSPEC_HOTPATCH
d3d9_device_PresentEx(IDirect3DDevice9Ex
*iface
,
3119 const RECT
*src_rect
, const RECT
*dst_rect
, HWND dst_window_override
,
3120 const RGNDATA
*dirty_region
, DWORD flags
)
3122 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3125 TRACE("iface %p, src_rect %s, dst_rect %s, dst_window_override %p, dirty_region %p, flags %#x.\n",
3126 iface
, wine_dbgstr_rect(src_rect
), wine_dbgstr_rect(dst_rect
),
3127 dst_window_override
, dirty_region
, flags
);
3129 if (device
->device_state
!= D3D9_DEVICE_STATE_OK
)
3130 return S_PRESENT_OCCLUDED
;
3132 wined3d_mutex_lock();
3133 hr
= wined3d_device_present(device
->wined3d_device
, src_rect
, dst_rect
,
3134 dst_window_override
, dirty_region
, flags
);
3135 wined3d_mutex_unlock();
3140 static HRESULT WINAPI
d3d9_device_GetGPUThreadPriority(IDirect3DDevice9Ex
*iface
, INT
*priority
)
3142 FIXME("iface %p, priority %p stub!\n", iface
, priority
);
3147 static HRESULT WINAPI
d3d9_device_SetGPUThreadPriority(IDirect3DDevice9Ex
*iface
, INT priority
)
3149 FIXME("iface %p, priority %d stub!\n", iface
, priority
);
3154 static HRESULT WINAPI
d3d9_device_WaitForVBlank(IDirect3DDevice9Ex
*iface
, UINT swapchain_idx
)
3156 FIXME("iface %p, swapchain_idx %u stub!\n", iface
, swapchain_idx
);
3161 static HRESULT WINAPI
d3d9_device_CheckResourceResidency(IDirect3DDevice9Ex
*iface
,
3162 IDirect3DResource9
**resources
, UINT32 resource_count
)
3164 FIXME("iface %p, resources %p, resource_count %u stub!\n",
3165 iface
, resources
, resource_count
);
3170 static HRESULT WINAPI
d3d9_device_SetMaximumFrameLatency(IDirect3DDevice9Ex
*iface
, UINT max_latency
)
3172 FIXME("iface %p, max_latency %u stub!\n", iface
, max_latency
);
3177 static HRESULT WINAPI
d3d9_device_GetMaximumFrameLatency(IDirect3DDevice9Ex
*iface
, UINT
*max_latency
)
3179 FIXME("iface %p, max_latency %p stub!\n", iface
, max_latency
);
3186 static HRESULT WINAPI
d3d9_device_CheckDeviceState(IDirect3DDevice9Ex
*iface
, HWND dst_window
)
3188 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3189 struct wined3d_swapchain_desc swapchain_desc
;
3190 struct wined3d_swapchain
*swapchain
;
3192 TRACE("iface %p, dst_window %p.\n", iface
, dst_window
);
3194 wined3d_mutex_lock();
3195 swapchain
= wined3d_device_get_swapchain(device
->wined3d_device
, 0);
3196 wined3d_swapchain_get_desc(swapchain
, &swapchain_desc
);
3197 wined3d_mutex_unlock();
3199 if (swapchain_desc
.windowed
)
3202 /* FIXME: This is actually supposed to check if any other device is in
3203 * fullscreen mode. */
3204 if (dst_window
!= swapchain_desc
.device_window
)
3205 return device
->device_state
== D3D9_DEVICE_STATE_OK
? S_PRESENT_OCCLUDED
: D3D_OK
;
3207 return device
->device_state
== D3D9_DEVICE_STATE_OK
? D3D_OK
: S_PRESENT_OCCLUDED
;
3210 static HRESULT WINAPI
d3d9_device_CreateRenderTargetEx(IDirect3DDevice9Ex
*iface
,
3211 UINT width
, UINT height
, D3DFORMAT format
, D3DMULTISAMPLE_TYPE multisample_type
, DWORD multisample_quality
,
3212 BOOL lockable
, IDirect3DSurface9
**surface
, HANDLE
*shared_handle
, DWORD usage
)
3214 FIXME("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u,\n"
3215 "lockable %#x, surface %p, shared_handle %p, usage %#x stub!\n",
3216 iface
, width
, height
, format
, multisample_type
, multisample_quality
,
3217 lockable
, surface
, shared_handle
, usage
);
3221 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
3226 static HRESULT WINAPI
d3d9_device_CreateOffscreenPlainSurfaceEx(IDirect3DDevice9Ex
*iface
,
3227 UINT width
, UINT height
, D3DFORMAT format
, D3DPOOL pool
, IDirect3DSurface9
**surface
,
3228 HANDLE
*shared_handle
, DWORD usage
)
3230 FIXME("iface %p, width %u, height %u, format %#x, pool %#x, surface %p, shared_handle %p, usage %#x stub!\n",
3231 iface
, width
, height
, format
, pool
, surface
, shared_handle
, usage
);
3236 static HRESULT WINAPI
d3d9_device_CreateDepthStencilSurfaceEx(IDirect3DDevice9Ex
*iface
,
3237 UINT width
, UINT height
, D3DFORMAT format
, D3DMULTISAMPLE_TYPE multisample_type
, DWORD multisample_quality
,
3238 BOOL discard
, IDirect3DSurface9
**surface
, HANDLE
*shared_handle
, DWORD usage
)
3240 FIXME("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u,\n"
3241 "discard %#x, surface %p, shared_handle %p, usage %#x stub!\n",
3242 iface
, width
, height
, format
, multisample_type
, multisample_quality
,
3243 discard
, surface
, shared_handle
, usage
);
3247 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
3252 static HRESULT WINAPI DECLSPEC_HOTPATCH
d3d9_device_ResetEx(IDirect3DDevice9Ex
*iface
,
3253 D3DPRESENT_PARAMETERS
*present_parameters
, D3DDISPLAYMODEEX
*mode
)
3255 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3256 struct wined3d_swapchain_desc swapchain_desc
;
3257 struct wined3d_display_mode wined3d_mode
;
3260 TRACE("iface %p, present_parameters %p, mode %p.\n", iface
, present_parameters
, mode
);
3264 wined3d_mode
.width
= mode
->Width
;
3265 wined3d_mode
.height
= mode
->Height
;
3266 wined3d_mode
.refresh_rate
= mode
->RefreshRate
;
3267 wined3d_mode
.format_id
= wined3dformat_from_d3dformat(mode
->Format
);
3268 wined3d_mode
.scanline_ordering
= mode
->ScanLineOrdering
;
3271 wined3d_mutex_lock();
3273 if (device
->vertex_buffer
)
3275 wined3d_buffer_decref(device
->vertex_buffer
);
3276 device
->vertex_buffer
= NULL
;
3277 device
->vertex_buffer_size
= 0;
3279 if (device
->index_buffer
)
3281 wined3d_buffer_decref(device
->index_buffer
);
3282 device
->index_buffer
= NULL
;
3283 device
->index_buffer_size
= 0;
3286 wined3d_swapchain_desc_from_present_parameters(&swapchain_desc
, present_parameters
);
3287 hr
= wined3d_device_reset(device
->wined3d_device
, &swapchain_desc
,
3288 mode
? &wined3d_mode
: NULL
, reset_enum_callback
, FALSE
);
3289 wined3d_mutex_unlock();
3294 static HRESULT WINAPI
d3d9_device_GetDisplayModeEx(IDirect3DDevice9Ex
*iface
,
3295 UINT swapchain_idx
, D3DDISPLAYMODEEX
*mode
, D3DDISPLAYROTATION
*rotation
)
3297 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3298 struct wined3d_display_mode wined3d_mode
;
3301 TRACE("iface %p, swapchain_idx %u, mode %p, rotation %p.\n",
3302 iface
, swapchain_idx
, mode
, rotation
);
3304 if (mode
->Size
!= sizeof(*mode
))
3305 return D3DERR_INVALIDCALL
;
3307 wined3d_mutex_lock();
3308 hr
= wined3d_device_get_display_mode(device
->wined3d_device
, swapchain_idx
, &wined3d_mode
,
3309 (enum wined3d_display_rotation
*)rotation
);
3310 wined3d_mutex_unlock();
3314 mode
->Width
= wined3d_mode
.width
;
3315 mode
->Height
= wined3d_mode
.height
;
3316 mode
->RefreshRate
= wined3d_mode
.refresh_rate
;
3317 mode
->Format
= d3dformat_from_wined3dformat(wined3d_mode
.format_id
);
3318 mode
->ScanLineOrdering
= wined3d_mode
.scanline_ordering
;
3324 static const struct IDirect3DDevice9ExVtbl d3d9_device_vtbl
=
3327 d3d9_device_QueryInterface
,
3329 d3d9_device_Release
,
3330 /* IDirect3DDevice9 */
3331 d3d9_device_TestCooperativeLevel
,
3332 d3d9_device_GetAvailableTextureMem
,
3333 d3d9_device_EvictManagedResources
,
3334 d3d9_device_GetDirect3D
,
3335 d3d9_device_GetDeviceCaps
,
3336 d3d9_device_GetDisplayMode
,
3337 d3d9_device_GetCreationParameters
,
3338 d3d9_device_SetCursorProperties
,
3339 d3d9_device_SetCursorPosition
,
3340 d3d9_device_ShowCursor
,
3341 d3d9_device_CreateAdditionalSwapChain
,
3342 d3d9_device_GetSwapChain
,
3343 d3d9_device_GetNumberOfSwapChains
,
3345 d3d9_device_Present
,
3346 d3d9_device_GetBackBuffer
,
3347 d3d9_device_GetRasterStatus
,
3348 d3d9_device_SetDialogBoxMode
,
3349 d3d9_device_SetGammaRamp
,
3350 d3d9_device_GetGammaRamp
,
3351 d3d9_device_CreateTexture
,
3352 d3d9_device_CreateVolumeTexture
,
3353 d3d9_device_CreateCubeTexture
,
3354 d3d9_device_CreateVertexBuffer
,
3355 d3d9_device_CreateIndexBuffer
,
3356 d3d9_device_CreateRenderTarget
,
3357 d3d9_device_CreateDepthStencilSurface
,
3358 d3d9_device_UpdateSurface
,
3359 d3d9_device_UpdateTexture
,
3360 d3d9_device_GetRenderTargetData
,
3361 d3d9_device_GetFrontBufferData
,
3362 d3d9_device_StretchRect
,
3363 d3d9_device_ColorFill
,
3364 d3d9_device_CreateOffscreenPlainSurface
,
3365 d3d9_device_SetRenderTarget
,
3366 d3d9_device_GetRenderTarget
,
3367 d3d9_device_SetDepthStencilSurface
,
3368 d3d9_device_GetDepthStencilSurface
,
3369 d3d9_device_BeginScene
,
3370 d3d9_device_EndScene
,
3372 d3d9_device_SetTransform
,
3373 d3d9_device_GetTransform
,
3374 d3d9_device_MultiplyTransform
,
3375 d3d9_device_SetViewport
,
3376 d3d9_device_GetViewport
,
3377 d3d9_device_SetMaterial
,
3378 d3d9_device_GetMaterial
,
3379 d3d9_device_SetLight
,
3380 d3d9_device_GetLight
,
3381 d3d9_device_LightEnable
,
3382 d3d9_device_GetLightEnable
,
3383 d3d9_device_SetClipPlane
,
3384 d3d9_device_GetClipPlane
,
3385 d3d9_device_SetRenderState
,
3386 d3d9_device_GetRenderState
,
3387 d3d9_device_CreateStateBlock
,
3388 d3d9_device_BeginStateBlock
,
3389 d3d9_device_EndStateBlock
,
3390 d3d9_device_SetClipStatus
,
3391 d3d9_device_GetClipStatus
,
3392 d3d9_device_GetTexture
,
3393 d3d9_device_SetTexture
,
3394 d3d9_device_GetTextureStageState
,
3395 d3d9_device_SetTextureStageState
,
3396 d3d9_device_GetSamplerState
,
3397 d3d9_device_SetSamplerState
,
3398 d3d9_device_ValidateDevice
,
3399 d3d9_device_SetPaletteEntries
,
3400 d3d9_device_GetPaletteEntries
,
3401 d3d9_device_SetCurrentTexturePalette
,
3402 d3d9_device_GetCurrentTexturePalette
,
3403 d3d9_device_SetScissorRect
,
3404 d3d9_device_GetScissorRect
,
3405 d3d9_device_SetSoftwareVertexProcessing
,
3406 d3d9_device_GetSoftwareVertexProcessing
,
3407 d3d9_device_SetNPatchMode
,
3408 d3d9_device_GetNPatchMode
,
3409 d3d9_device_DrawPrimitive
,
3410 d3d9_device_DrawIndexedPrimitive
,
3411 d3d9_device_DrawPrimitiveUP
,
3412 d3d9_device_DrawIndexedPrimitiveUP
,
3413 d3d9_device_ProcessVertices
,
3414 d3d9_device_CreateVertexDeclaration
,
3415 d3d9_device_SetVertexDeclaration
,
3416 d3d9_device_GetVertexDeclaration
,
3419 d3d9_device_CreateVertexShader
,
3420 d3d9_device_SetVertexShader
,
3421 d3d9_device_GetVertexShader
,
3422 d3d9_device_SetVertexShaderConstantF
,
3423 d3d9_device_GetVertexShaderConstantF
,
3424 d3d9_device_SetVertexShaderConstantI
,
3425 d3d9_device_GetVertexShaderConstantI
,
3426 d3d9_device_SetVertexShaderConstantB
,
3427 d3d9_device_GetVertexShaderConstantB
,
3428 d3d9_device_SetStreamSource
,
3429 d3d9_device_GetStreamSource
,
3430 d3d9_device_SetStreamSourceFreq
,
3431 d3d9_device_GetStreamSourceFreq
,
3432 d3d9_device_SetIndices
,
3433 d3d9_device_GetIndices
,
3434 d3d9_device_CreatePixelShader
,
3435 d3d9_device_SetPixelShader
,
3436 d3d9_device_GetPixelShader
,
3437 d3d9_device_SetPixelShaderConstantF
,
3438 d3d9_device_GetPixelShaderConstantF
,
3439 d3d9_device_SetPixelShaderConstantI
,
3440 d3d9_device_GetPixelShaderConstantI
,
3441 d3d9_device_SetPixelShaderConstantB
,
3442 d3d9_device_GetPixelShaderConstantB
,
3443 d3d9_device_DrawRectPatch
,
3444 d3d9_device_DrawTriPatch
,
3445 d3d9_device_DeletePatch
,
3446 d3d9_device_CreateQuery
,
3447 /* IDirect3DDevice9Ex */
3448 d3d9_device_SetConvolutionMonoKernel
,
3449 d3d9_device_ComposeRects
,
3450 d3d9_device_PresentEx
,
3451 d3d9_device_GetGPUThreadPriority
,
3452 d3d9_device_SetGPUThreadPriority
,
3453 d3d9_device_WaitForVBlank
,
3454 d3d9_device_CheckResourceResidency
,
3455 d3d9_device_SetMaximumFrameLatency
,
3456 d3d9_device_GetMaximumFrameLatency
,
3457 d3d9_device_CheckDeviceState
,
3458 d3d9_device_CreateRenderTargetEx
,
3459 d3d9_device_CreateOffscreenPlainSurfaceEx
,
3460 d3d9_device_CreateDepthStencilSurfaceEx
,
3461 d3d9_device_ResetEx
,
3462 d3d9_device_GetDisplayModeEx
,
3465 static inline struct d3d9_device
*device_from_device_parent(struct wined3d_device_parent
*device_parent
)
3467 return CONTAINING_RECORD(device_parent
, struct d3d9_device
, device_parent
);
3470 static void CDECL
device_parent_wined3d_device_created(struct wined3d_device_parent
*device_parent
,
3471 struct wined3d_device
*device
)
3473 TRACE("device_parent %p, device %p.\n", device_parent
, device
);
3476 static void CDECL
device_parent_mode_changed(struct wined3d_device_parent
*device_parent
)
3478 TRACE("device_parent %p.\n", device_parent
);
3481 static void CDECL
device_parent_activate(struct wined3d_device_parent
*device_parent
, BOOL activate
)
3483 struct d3d9_device
*device
= device_from_device_parent(device_parent
);
3485 TRACE("device_parent %p, activate %#x.\n", device_parent
, activate
);
3487 if (!device
->d3d_parent
)
3491 InterlockedCompareExchange(&device
->device_state
, D3D9_DEVICE_STATE_LOST
, D3D9_DEVICE_STATE_OK
);
3492 else if (device
->d3d_parent
->extended
)
3493 InterlockedCompareExchange(&device
->device_state
, D3D9_DEVICE_STATE_OK
, D3D9_DEVICE_STATE_LOST
);
3495 InterlockedCompareExchange(&device
->device_state
, D3D9_DEVICE_STATE_NOT_RESET
, D3D9_DEVICE_STATE_LOST
);
3498 static HRESULT CDECL
device_parent_surface_created(struct wined3d_device_parent
*device_parent
,
3499 void *container_parent
, struct wined3d_surface
*surface
, void **parent
,
3500 const struct wined3d_parent_ops
**parent_ops
)
3502 struct d3d9_surface
*d3d_surface
;
3504 TRACE("device_parent %p, container_parent %p, surface %p, parent %p, parent_ops %p.\n",
3505 device_parent
, container_parent
, surface
, parent
, parent_ops
);
3507 if (!(d3d_surface
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*d3d_surface
))))
3508 return E_OUTOFMEMORY
;
3510 surface_init(d3d_surface
, container_parent
, surface
, parent_ops
);
3511 *parent
= d3d_surface
;
3512 TRACE("Created surface %p.\n", d3d_surface
);
3517 static HRESULT CDECL
device_parent_volume_created(struct wined3d_device_parent
*device_parent
,
3518 void *container_parent
, struct wined3d_volume
*volume
, void **parent
,
3519 const struct wined3d_parent_ops
**parent_ops
)
3521 struct d3d9_volume
*d3d_volume
;
3523 TRACE("device_parent %p, container_parent %p, volume %p, parent %p, parent_ops %p.\n",
3524 device_parent
, container_parent
, volume
, parent
, parent_ops
);
3526 if (!(d3d_volume
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*d3d_volume
))))
3527 return E_OUTOFMEMORY
;
3529 volume_init(d3d_volume
, container_parent
, volume
, parent_ops
);
3530 *parent
= d3d_volume
;
3531 TRACE("Created volume %p.\n", d3d_volume
);
3536 static HRESULT CDECL
device_parent_create_swapchain_surface(struct wined3d_device_parent
*device_parent
,
3537 void *container_parent
, const struct wined3d_resource_desc
*desc
, struct wined3d_surface
**surface
)
3539 struct d3d9_device
*device
= device_from_device_parent(device_parent
);
3540 struct wined3d_resource_desc texture_desc
;
3541 struct d3d9_surface
*d3d_surface
;
3542 struct wined3d_texture
*texture
;
3545 TRACE("device_parent %p, container_parent %p, desc %p, surface %p.\n",
3546 device_parent
, container_parent
, desc
, surface
);
3548 if (container_parent
== device_parent
)
3549 container_parent
= &device
->IDirect3DDevice9Ex_iface
;
3551 texture_desc
= *desc
;
3552 texture_desc
.resource_type
= WINED3D_RTYPE_TEXTURE
;
3553 if (FAILED(hr
= wined3d_texture_create(device
->wined3d_device
, &texture_desc
, 1,
3554 WINED3D_SURFACE_MAPPABLE
, NULL
, container_parent
, &d3d9_null_wined3d_parent_ops
, &texture
)))
3556 WARN("Failed to create texture, hr %#x.\n", hr
);
3560 *surface
= wined3d_surface_from_resource(wined3d_texture_get_sub_resource(texture
, 0));
3561 wined3d_surface_incref(*surface
);
3562 wined3d_texture_decref(texture
);
3564 d3d_surface
= wined3d_surface_get_parent(*surface
);
3565 d3d_surface
->parent_device
= &device
->IDirect3DDevice9Ex_iface
;
3570 static HRESULT CDECL
device_parent_create_swapchain(struct wined3d_device_parent
*device_parent
,
3571 struct wined3d_swapchain_desc
*desc
, struct wined3d_swapchain
**swapchain
)
3573 struct d3d9_device
*device
= device_from_device_parent(device_parent
);
3574 struct d3d9_swapchain
*d3d_swapchain
;
3577 TRACE("device_parent %p, desc %p, swapchain %p\n", device_parent
, desc
, swapchain
);
3579 hr
= d3d9_swapchain_create(device
, desc
, &d3d_swapchain
);
3582 WARN("Failed to create swapchain, hr %#x.\n", hr
);
3587 *swapchain
= d3d_swapchain
->wined3d_swapchain
;
3588 wined3d_swapchain_incref(*swapchain
);
3589 IDirect3DSwapChain9Ex_Release(&d3d_swapchain
->IDirect3DSwapChain9Ex_iface
);
3594 static const struct wined3d_device_parent_ops d3d9_wined3d_device_parent_ops
=
3596 device_parent_wined3d_device_created
,
3597 device_parent_mode_changed
,
3598 device_parent_activate
,
3599 device_parent_surface_created
,
3600 device_parent_volume_created
,
3601 device_parent_create_swapchain_surface
,
3602 device_parent_create_swapchain
,
3605 static void setup_fpu(void)
3607 #if defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__))
3609 __asm__
volatile ("fnstcw %0" : "=m" (cw
));
3610 cw
= (cw
& ~0xf3f) | 0x3f;
3611 __asm__
volatile ("fldcw %0" : : "m" (cw
));
3612 #elif defined(__i386__) && defined(_MSC_VER)
3615 cw
= (cw
& ~0xf3f) | 0x3f;
3618 FIXME("FPU setup not implemented for this platform.\n");
3622 HRESULT
device_init(struct d3d9_device
*device
, struct d3d9
*parent
, struct wined3d
*wined3d
,
3623 UINT adapter
, D3DDEVTYPE device_type
, HWND focus_window
, DWORD flags
,
3624 D3DPRESENT_PARAMETERS
*parameters
, D3DDISPLAYMODEEX
*mode
)
3626 struct wined3d_swapchain_desc
*swapchain_desc
;
3631 FIXME("Ignoring display mode.\n");
3633 device
->IDirect3DDevice9Ex_iface
.lpVtbl
= &d3d9_device_vtbl
;
3634 device
->device_parent
.ops
= &d3d9_wined3d_device_parent_ops
;
3635 device
->refcount
= 1;
3637 if (!(flags
& D3DCREATE_FPU_PRESERVE
)) setup_fpu();
3639 wined3d_mutex_lock();
3640 hr
= wined3d_device_create(wined3d
, adapter
, device_type
, focus_window
, flags
, 4,
3641 &device
->device_parent
, &device
->wined3d_device
);
3644 WARN("Failed to create wined3d device, hr %#x.\n", hr
);
3645 wined3d_mutex_unlock();
3649 if (flags
& D3DCREATE_ADAPTERGROUP_DEVICE
)
3653 wined3d_get_device_caps(wined3d
, adapter
, device_type
, &caps
);
3654 count
= caps
.NumberOfAdaptersInGroup
;
3657 if (flags
& D3DCREATE_MULTITHREADED
)
3658 wined3d_device_set_multithreaded(device
->wined3d_device
);
3660 if (!parameters
->Windowed
)
3663 focus_window
= parameters
->hDeviceWindow
;
3664 if (FAILED(hr
= wined3d_device_acquire_focus_window(device
->wined3d_device
, focus_window
)))
3666 ERR("Failed to acquire focus window, hr %#x.\n", hr
);
3667 wined3d_device_decref(device
->wined3d_device
);
3668 wined3d_mutex_unlock();
3672 for (i
= 0; i
< count
; ++i
)
3674 HWND device_window
= parameters
[i
].hDeviceWindow
;
3676 if (!device_window
) device_window
= focus_window
;
3677 wined3d_device_setup_fullscreen_window(device
->wined3d_device
, device_window
,
3678 parameters
[i
].BackBufferWidth
,
3679 parameters
[i
].BackBufferHeight
);
3683 swapchain_desc
= HeapAlloc(GetProcessHeap(), 0, sizeof(*swapchain_desc
) * count
);
3684 if (!swapchain_desc
)
3686 ERR("Failed to allocate wined3d parameters.\n");
3687 wined3d_device_decref(device
->wined3d_device
);
3688 wined3d_mutex_unlock();
3689 return E_OUTOFMEMORY
;
3692 for (i
= 0; i
< count
; ++i
)
3694 wined3d_swapchain_desc_from_present_parameters(&swapchain_desc
[i
], ¶meters
[i
]);
3697 hr
= wined3d_device_init_3d(device
->wined3d_device
, swapchain_desc
);
3700 WARN("Failed to initialize 3D, hr %#x.\n", hr
);
3701 wined3d_device_release_focus_window(device
->wined3d_device
);
3702 HeapFree(GetProcessHeap(), 0, swapchain_desc
);
3703 wined3d_device_decref(device
->wined3d_device
);
3704 wined3d_mutex_unlock();
3708 wined3d_mutex_unlock();
3710 for (i
= 0; i
< count
; ++i
)
3712 present_parameters_from_wined3d_swapchain_desc(¶meters
[i
], &swapchain_desc
[i
]);
3714 HeapFree(GetProcessHeap(), 0, swapchain_desc
);
3716 /* Initialize the converted declaration array. This creates a valid pointer
3717 * and when adding decls HeapReAlloc() can be used without further checking. */
3718 device
->fvf_decls
= HeapAlloc(GetProcessHeap(), 0, 0);
3719 if (!device
->fvf_decls
)
3721 ERR("Failed to allocate FVF vertex declaration map memory.\n");
3722 wined3d_mutex_lock();
3723 wined3d_device_uninit_3d(device
->wined3d_device
);
3724 wined3d_device_release_focus_window(device
->wined3d_device
);
3725 wined3d_device_decref(device
->wined3d_device
);
3726 wined3d_mutex_unlock();
3727 return E_OUTOFMEMORY
;
3730 IDirect3D9Ex_AddRef(&parent
->IDirect3D9Ex_iface
);
3731 device
->d3d_parent
= parent
;