wined3d: Use a separate STATE_VDECL state handler in the GLSL pipeline.
[wine/multimedia.git] / dlls / d2d1 / bitmap.c
blobccc8d7547a274f11eb006b2deb0e38d63d6ce470
1 /*
2 * Copyright 2014 Henri Verbeet for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 #include "config.h"
20 #include "wine/port.h"
22 #include "d2d1_private.h"
24 WINE_DEFAULT_DEBUG_CHANNEL(d2d);
26 static inline struct d2d_bitmap *impl_from_ID2D1Bitmap(ID2D1Bitmap *iface)
28 return CONTAINING_RECORD(iface, struct d2d_bitmap, ID2D1Bitmap_iface);
31 static HRESULT STDMETHODCALLTYPE d2d_bitmap_QueryInterface(ID2D1Bitmap *iface, REFIID iid, void **out)
33 TRACE("iface %p, iid %s, out %p.\n", iface, debugstr_guid(iid), out);
35 if (IsEqualGUID(iid, &IID_ID2D1Bitmap)
36 || IsEqualGUID(iid, &IID_ID2D1Resource)
37 || IsEqualGUID(iid, &IID_IUnknown))
39 ID2D1Bitmap_AddRef(iface);
40 *out = iface;
41 return S_OK;
44 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(iid));
46 *out = NULL;
47 return E_NOINTERFACE;
50 static ULONG STDMETHODCALLTYPE d2d_bitmap_AddRef(ID2D1Bitmap *iface)
52 struct d2d_bitmap *bitmap = impl_from_ID2D1Bitmap(iface);
53 ULONG refcount = InterlockedIncrement(&bitmap->refcount);
55 TRACE("%p increasing refcount to %u.\n", iface, refcount);
57 return refcount;
60 static ULONG STDMETHODCALLTYPE d2d_bitmap_Release(ID2D1Bitmap *iface)
62 struct d2d_bitmap *bitmap = impl_from_ID2D1Bitmap(iface);
63 ULONG refcount = InterlockedDecrement(&bitmap->refcount);
65 TRACE("%p increasing refcount to %u.\n", iface, refcount);
67 if (!refcount)
69 ID3D10ShaderResourceView_Release(bitmap->view);
70 HeapFree(GetProcessHeap(), 0, bitmap);
73 return refcount;
76 static void STDMETHODCALLTYPE d2d_bitmap_GetFactory(ID2D1Bitmap *iface, ID2D1Factory **factory)
78 FIXME("iface %p, factory %p stub!\n", iface, factory);
80 *factory = NULL;
83 static D2D1_SIZE_F * STDMETHODCALLTYPE d2d_bitmap_GetSize(ID2D1Bitmap *iface, D2D1_SIZE_F *size)
85 struct d2d_bitmap *bitmap = impl_from_ID2D1Bitmap(iface);
87 TRACE("iface %p, size %p.\n", iface, size);
89 size->width = bitmap->pixel_size.width / (bitmap->dpi_x / 96.0f);
90 size->height = bitmap->pixel_size.height / (bitmap->dpi_y / 96.0f);
91 return size;
94 static D2D1_SIZE_U * STDMETHODCALLTYPE d2d_bitmap_GetPixelSize(ID2D1Bitmap *iface, D2D1_SIZE_U *pixel_size)
96 struct d2d_bitmap *bitmap = impl_from_ID2D1Bitmap(iface);
98 TRACE("iface %p, pixel_size %p.\n", iface, pixel_size);
100 *pixel_size = bitmap->pixel_size;
101 return pixel_size;
104 static D2D1_PIXEL_FORMAT * STDMETHODCALLTYPE d2d_bitmap_GetPixelFormat(ID2D1Bitmap *iface, D2D1_PIXEL_FORMAT *format)
106 FIXME("iface %p stub!\n", iface);
108 format->format = DXGI_FORMAT_UNKNOWN;
109 format->alphaMode = D2D1_ALPHA_MODE_UNKNOWN;
110 return format;
113 static void STDMETHODCALLTYPE d2d_bitmap_GetDpi(ID2D1Bitmap *iface, float *dpi_x, float *dpi_y)
115 struct d2d_bitmap *bitmap = impl_from_ID2D1Bitmap(iface);
117 TRACE("iface %p, dpi_x %p, dpi_y %p.\n", iface, dpi_x, dpi_y);
119 *dpi_x = bitmap->dpi_x;
120 *dpi_y = bitmap->dpi_y;
123 static HRESULT STDMETHODCALLTYPE d2d_bitmap_CopyFromBitmap(ID2D1Bitmap *iface,
124 const D2D1_POINT_2U *dst_point, ID2D1Bitmap *bitmap, const D2D1_RECT_U *src_rect)
126 FIXME("iface %p, dst_point %p, bitmap %p, src_rect %p stub!\n", iface, dst_point, bitmap, src_rect);
128 return E_NOTIMPL;
131 static HRESULT STDMETHODCALLTYPE d2d_bitmap_CopyFromRenderTarget(ID2D1Bitmap *iface,
132 const D2D1_POINT_2U *dst_point, ID2D1RenderTarget *render_target, const D2D1_RECT_U *src_rect)
134 FIXME("iface %p, dst_point %p, render_target %p, src_rect %p stub!\n", iface, dst_point, render_target, src_rect);
136 return E_NOTIMPL;
139 static HRESULT STDMETHODCALLTYPE d2d_bitmap_CopyFromMemory(ID2D1Bitmap *iface,
140 const D2D1_RECT_U *dst_rect, const void *src_data, UINT32 pitch)
142 FIXME("iface %p, dst_rect %p, src_data %p, pitch %u stub!\n", iface, dst_rect, src_data, pitch);
144 return E_NOTIMPL;
147 static const struct ID2D1BitmapVtbl d2d_bitmap_vtbl =
149 d2d_bitmap_QueryInterface,
150 d2d_bitmap_AddRef,
151 d2d_bitmap_Release,
152 d2d_bitmap_GetFactory,
153 d2d_bitmap_GetSize,
154 d2d_bitmap_GetPixelSize,
155 d2d_bitmap_GetPixelFormat,
156 d2d_bitmap_GetDpi,
157 d2d_bitmap_CopyFromBitmap,
158 d2d_bitmap_CopyFromRenderTarget,
159 d2d_bitmap_CopyFromMemory,
162 HRESULT d2d_bitmap_init(struct d2d_bitmap *bitmap, struct d2d_d3d_render_target *render_target,
163 D2D1_SIZE_U size, const void *src_data, UINT32 pitch, const D2D1_BITMAP_PROPERTIES *desc)
165 D3D10_SUBRESOURCE_DATA resource_data;
166 D3D10_TEXTURE2D_DESC texture_desc;
167 ID3D10Texture2D *texture;
168 HRESULT hr;
170 FIXME("Ignoring bitmap properties.\n");
172 bitmap->ID2D1Bitmap_iface.lpVtbl = &d2d_bitmap_vtbl;
173 bitmap->refcount = 1;
175 texture_desc.Width = size.width;
176 texture_desc.Height = size.height;
177 texture_desc.MipLevels = 1;
178 texture_desc.ArraySize = 1;
179 texture_desc.Format = desc->pixelFormat.format;
180 texture_desc.SampleDesc.Count = 1;
181 texture_desc.SampleDesc.Quality = 0;
182 texture_desc.Usage = D3D10_USAGE_DEFAULT;
183 texture_desc.BindFlags = D3D10_BIND_SHADER_RESOURCE;
184 texture_desc.CPUAccessFlags = 0;
185 texture_desc.MiscFlags = 0;
187 resource_data.pSysMem = src_data;
188 resource_data.SysMemPitch = pitch;
190 if (FAILED(hr = ID3D10Device_CreateTexture2D(render_target->device, &texture_desc, &resource_data, &texture)))
192 ERR("Failed to create texture, hr %#x.\n", hr);
193 return hr;
196 hr = ID3D10Device_CreateShaderResourceView(render_target->device, (ID3D10Resource *)texture, NULL, &bitmap->view);
197 ID3D10Texture2D_Release(texture);
198 if (FAILED(hr))
200 ERR("Failed to create view, hr %#x.\n", hr);
201 return hr;
204 bitmap->pixel_size = size;
205 bitmap->dpi_x = desc->dpiX;
206 bitmap->dpi_y = desc->dpiY;
208 if (bitmap->dpi_x == 0.0f && bitmap->dpi_y == 0.0f)
210 bitmap->dpi_x = 96.0f;
211 bitmap->dpi_y = 96.0f;
214 return S_OK;
217 struct d2d_bitmap *unsafe_impl_from_ID2D1Bitmap(ID2D1Bitmap *iface)
219 if (!iface)
220 return NULL;
221 assert(iface->lpVtbl == &d2d_bitmap_vtbl);
222 return CONTAINING_RECORD(iface, struct d2d_bitmap, ID2D1Bitmap_iface);