wined3d: Use a separate STATE_VDECL state handler in the GLSL pipeline.
[wine/multimedia.git] / dlls / api-ms-win-core-processthreads-l1-1-0 / Makefile.in
blobf74c556dfbc99f80eb722c95a5c59f2555423814
1 MODULE = api-ms-win-core-processthreads-l1-1-0.dll