wined3d: Use a separate STATE_VDECL state handler in the GLSL pipeline.
[wine/multimedia.git] / dlls / api-ms-win-core-localregistry-l1-1-0 / Makefile.in
blobf3d345b4d7648aa780eae5b8be505056f0aeed10
1 MODULE = api-ms-win-core-localregistry-l1-1-0.dll