d3d9: COM cleanup for the IDirect3DVertexDeclaration9 interface.
[wine/multimedia.git] / dlls / d3d9 / d3d9_private.h
blob3c97682db5a966cc456a2581ef75d49385da277d
1 /*
2 * Direct3D 9 private include file
4 * Copyright 2002-2003 Jason Edmeades
5 * Copyright 2002-2003 Raphael Junqueira
6 * Copyright 2005 Oliver Stieber
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 #ifndef __WINE_D3D9_PRIVATE_H
24 #define __WINE_D3D9_PRIVATE_H
26 #include <assert.h>
27 #include <stdarg.h>
29 #define NONAMELESSUNION
30 #define NONAMELESSSTRUCT
31 #define COBJMACROS
32 #include "windef.h"
33 #include "winbase.h"
34 #include "wingdi.h"
35 #include "winuser.h"
36 #include "wine/debug.h"
37 #include "wine/unicode.h"
39 #include "d3d9.h"
40 #include "wine/wined3d.h"
42 /* ===========================================================================
43 Internal use
44 =========================================================================== */
45 extern HRESULT vdecl_convert_fvf(DWORD FVF, D3DVERTEXELEMENT9 **ppVertexElements) DECLSPEC_HIDDEN;
46 D3DFORMAT d3dformat_from_wined3dformat(enum wined3d_format_id format) DECLSPEC_HIDDEN;
47 enum wined3d_format_id wined3dformat_from_d3dformat(D3DFORMAT format) DECLSPEC_HIDDEN;
49 /* ===========================================================================
50 Macros
51 =========================================================================== */
52 /* Not nice, but it lets wined3d support different versions of directx */
53 #define WINECAPSTOD3D9CAPS(_pD3D9Caps, _pWineCaps) \
54 _pD3D9Caps->DeviceType = (D3DDEVTYPE) _pWineCaps->DeviceType; \
55 _pD3D9Caps->AdapterOrdinal = _pWineCaps->AdapterOrdinal; \
56 _pD3D9Caps->Caps = _pWineCaps->Caps; \
57 _pD3D9Caps->Caps2 = _pWineCaps->Caps2; \
58 _pD3D9Caps->Caps3 = _pWineCaps->Caps3; \
59 _pD3D9Caps->PresentationIntervals = _pWineCaps->PresentationIntervals; \
60 _pD3D9Caps->CursorCaps = _pWineCaps->CursorCaps; \
61 _pD3D9Caps->DevCaps = _pWineCaps->DevCaps; \
62 _pD3D9Caps->PrimitiveMiscCaps = _pWineCaps->PrimitiveMiscCaps; \
63 _pD3D9Caps->RasterCaps = _pWineCaps->RasterCaps; \
64 _pD3D9Caps->ZCmpCaps = _pWineCaps->ZCmpCaps; \
65 _pD3D9Caps->SrcBlendCaps = _pWineCaps->SrcBlendCaps; \
66 _pD3D9Caps->DestBlendCaps = _pWineCaps->DestBlendCaps; \
67 _pD3D9Caps->AlphaCmpCaps = _pWineCaps->AlphaCmpCaps; \
68 _pD3D9Caps->ShadeCaps = _pWineCaps->ShadeCaps; \
69 _pD3D9Caps->TextureCaps = _pWineCaps->TextureCaps; \
70 _pD3D9Caps->TextureFilterCaps = _pWineCaps->TextureFilterCaps; \
71 _pD3D9Caps->CubeTextureFilterCaps = _pWineCaps->CubeTextureFilterCaps; \
72 _pD3D9Caps->VolumeTextureFilterCaps = _pWineCaps->VolumeTextureFilterCaps; \
73 _pD3D9Caps->TextureAddressCaps = _pWineCaps->TextureAddressCaps; \
74 _pD3D9Caps->VolumeTextureAddressCaps = _pWineCaps->VolumeTextureAddressCaps; \
75 _pD3D9Caps->LineCaps = _pWineCaps->LineCaps; \
76 _pD3D9Caps->MaxTextureWidth = _pWineCaps->MaxTextureWidth; \
77 _pD3D9Caps->MaxTextureHeight = _pWineCaps->MaxTextureHeight; \
78 _pD3D9Caps->MaxVolumeExtent = _pWineCaps->MaxVolumeExtent; \
79 _pD3D9Caps->MaxTextureRepeat = _pWineCaps->MaxTextureRepeat; \
80 _pD3D9Caps->MaxTextureAspectRatio = _pWineCaps->MaxTextureAspectRatio; \
81 _pD3D9Caps->MaxAnisotropy = _pWineCaps->MaxAnisotropy; \
82 _pD3D9Caps->MaxVertexW = _pWineCaps->MaxVertexW; \
83 _pD3D9Caps->GuardBandLeft = _pWineCaps->GuardBandLeft; \
84 _pD3D9Caps->GuardBandTop = _pWineCaps->GuardBandTop; \
85 _pD3D9Caps->GuardBandRight = _pWineCaps->GuardBandRight; \
86 _pD3D9Caps->GuardBandBottom = _pWineCaps->GuardBandBottom; \
87 _pD3D9Caps->ExtentsAdjust = _pWineCaps->ExtentsAdjust; \
88 _pD3D9Caps->StencilCaps = _pWineCaps->StencilCaps; \
89 _pD3D9Caps->FVFCaps = _pWineCaps->FVFCaps; \
90 _pD3D9Caps->TextureOpCaps = _pWineCaps->TextureOpCaps; \
91 _pD3D9Caps->MaxTextureBlendStages = _pWineCaps->MaxTextureBlendStages; \
92 _pD3D9Caps->MaxSimultaneousTextures = _pWineCaps->MaxSimultaneousTextures; \
93 _pD3D9Caps->VertexProcessingCaps = _pWineCaps->VertexProcessingCaps; \
94 _pD3D9Caps->MaxActiveLights = _pWineCaps->MaxActiveLights; \
95 _pD3D9Caps->MaxUserClipPlanes = _pWineCaps->MaxUserClipPlanes; \
96 _pD3D9Caps->MaxVertexBlendMatrices = _pWineCaps->MaxVertexBlendMatrices; \
97 _pD3D9Caps->MaxVertexBlendMatrixIndex = _pWineCaps->MaxVertexBlendMatrixIndex; \
98 _pD3D9Caps->MaxPointSize = _pWineCaps->MaxPointSize; \
99 _pD3D9Caps->MaxPrimitiveCount = _pWineCaps->MaxPrimitiveCount; \
100 _pD3D9Caps->MaxVertexIndex = _pWineCaps->MaxVertexIndex; \
101 _pD3D9Caps->MaxStreams = _pWineCaps->MaxStreams; \
102 _pD3D9Caps->MaxStreamStride = _pWineCaps->MaxStreamStride; \
103 _pD3D9Caps->VertexShaderVersion = _pWineCaps->VertexShaderVersion; \
104 _pD3D9Caps->MaxVertexShaderConst = _pWineCaps->MaxVertexShaderConst; \
105 _pD3D9Caps->PixelShaderVersion = _pWineCaps->PixelShaderVersion; \
106 _pD3D9Caps->PixelShader1xMaxValue = _pWineCaps->PixelShader1xMaxValue; \
107 _pD3D9Caps->DevCaps2 = _pWineCaps->DevCaps2; \
108 _pD3D9Caps->MaxNpatchTessellationLevel = _pWineCaps->MaxNpatchTessellationLevel; \
109 _pD3D9Caps->MasterAdapterOrdinal = _pWineCaps->MasterAdapterOrdinal; \
110 _pD3D9Caps->AdapterOrdinalInGroup = _pWineCaps->AdapterOrdinalInGroup; \
111 _pD3D9Caps->NumberOfAdaptersInGroup = _pWineCaps->NumberOfAdaptersInGroup; \
112 _pD3D9Caps->DeclTypes = _pWineCaps->DeclTypes; \
113 _pD3D9Caps->NumSimultaneousRTs = _pWineCaps->NumSimultaneousRTs; \
114 _pD3D9Caps->StretchRectFilterCaps = _pWineCaps->StretchRectFilterCaps; \
115 _pD3D9Caps->VS20Caps.Caps = _pWineCaps->VS20Caps.caps; \
116 _pD3D9Caps->VS20Caps.DynamicFlowControlDepth = _pWineCaps->VS20Caps.dynamic_flow_control_depth; \
117 _pD3D9Caps->VS20Caps.NumTemps = _pWineCaps->VS20Caps.temp_count; \
118 _pD3D9Caps->VS20Caps.StaticFlowControlDepth = _pWineCaps->VS20Caps.static_flow_control_depth; \
119 _pD3D9Caps->PS20Caps.Caps = _pWineCaps->PS20Caps.caps; \
120 _pD3D9Caps->PS20Caps.DynamicFlowControlDepth = _pWineCaps->PS20Caps.dynamic_flow_control_depth; \
121 _pD3D9Caps->PS20Caps.NumTemps = _pWineCaps->PS20Caps.temp_count; \
122 _pD3D9Caps->PS20Caps.StaticFlowControlDepth = _pWineCaps->PS20Caps.static_flow_control_depth; \
123 _pD3D9Caps->PS20Caps.NumInstructionSlots = _pWineCaps->PS20Caps.instruction_slot_count; \
124 _pD3D9Caps->VertexTextureFilterCaps = _pWineCaps->VertexTextureFilterCaps; \
125 _pD3D9Caps->MaxVShaderInstructionsExecuted = _pWineCaps->MaxVShaderInstructionsExecuted; \
126 _pD3D9Caps->MaxPShaderInstructionsExecuted = _pWineCaps->MaxPShaderInstructionsExecuted; \
127 _pD3D9Caps->MaxVertexShader30InstructionSlots = _pWineCaps->MaxVertexShader30InstructionSlots; \
128 _pD3D9Caps->MaxPixelShader30InstructionSlots = _pWineCaps->MaxPixelShader30InstructionSlots;
130 /* ===========================================================================
131 D3D9 interfaces
132 =========================================================================== */
134 /* ---------- */
135 /* IDirect3D9 */
136 /* ---------- */
138 /*****************************************************************************
139 * Predeclare the interface implementation structures
141 extern const IDirect3D9ExVtbl Direct3D9_Vtbl DECLSPEC_HIDDEN;
143 /*****************************************************************************
144 * IDirect3D implementation structure
146 typedef struct IDirect3D9Impl
148 /* IUnknown fields */
149 IDirect3D9Ex IDirect3D9Ex_iface;
150 LONG ref;
152 struct wined3d *WineD3D;
154 /* Created via Direct3DCreate9Ex? Can QI extended interfaces */
155 BOOL extended;
156 } IDirect3D9Impl;
158 void filter_caps(D3DCAPS9* pCaps) DECLSPEC_HIDDEN;
160 struct fvf_declaration
162 struct wined3d_vertex_declaration *decl;
163 DWORD fvf;
166 /*****************************************************************************
167 * IDirect3DDevice9 implementation structure
169 typedef struct IDirect3DDevice9Impl
171 IDirect3DDevice9Ex IDirect3DDevice9Ex_iface;
172 struct wined3d_device_parent device_parent;
173 LONG ref;
174 struct wined3d_device *wined3d_device;
175 struct IDirect3D9Impl *d3d_parent;
176 /* Avoids recursion with nested ReleaseRef to 0 */
177 BOOL inDestruction;
179 struct fvf_declaration *fvf_decls;
180 UINT fvf_decl_count, fvf_decl_size;
182 BOOL notreset;
183 BOOL in_scene;
184 } IDirect3DDevice9Impl;
186 HRESULT device_init(IDirect3DDevice9Impl *device, IDirect3D9Impl *parent, struct wined3d *wined3d, UINT adapter, D3DDEVTYPE device_type,
187 HWND focus_window, DWORD flags, D3DPRESENT_PARAMETERS *parameters, D3DDISPLAYMODEEX *mode) DECLSPEC_HIDDEN;
189 /*****************************************************************************
190 * IDirect3DVolume9 implementation structure
192 typedef struct IDirect3DVolume9Impl
194 /* IUnknown fields */
195 IDirect3DVolume9 IDirect3DVolume9_iface;
196 LONG ref;
197 struct wined3d_volume *wined3d_volume;
198 IUnknown *container;
199 IUnknown *forwardReference;
200 } IDirect3DVolume9Impl;
202 HRESULT volume_init(IDirect3DVolume9Impl *volume, IDirect3DDevice9Impl *device, UINT width, UINT height,
203 UINT depth, DWORD usage, enum wined3d_format_id format, enum wined3d_pool pool) DECLSPEC_HIDDEN;
205 /* ------------------- */
206 /* IDirect3DSwapChain9 */
207 /* ------------------- */
209 /*****************************************************************************
210 * IDirect3DSwapChain9 implementation structure
212 typedef struct IDirect3DSwapChain9Impl
214 /* IUnknown fields */
215 IDirect3DSwapChain9 IDirect3DSwapChain9_iface;
216 LONG ref;
217 struct wined3d_swapchain *wined3d_swapchain;
218 IDirect3DDevice9Ex *parentDevice;
219 } IDirect3DSwapChain9Impl;
221 HRESULT d3d9_swapchain_create(IDirect3DDevice9Impl *device, D3DPRESENT_PARAMETERS *present_parameters,
222 IDirect3DSwapChain9Impl **swapchain) DECLSPEC_HIDDEN;
224 /* ----------------- */
225 /* IDirect3DSurface9 */
226 /* ----------------- */
228 /*****************************************************************************
229 * IDirect3DSurface9 implementation structure
231 typedef struct IDirect3DSurface9Impl
233 IDirect3DSurface9 IDirect3DSurface9_iface;
234 LONG ref;
235 struct wined3d_surface *wined3d_surface;
236 IDirect3DDevice9Ex *parentDevice;
238 /* The surface container */
239 IUnknown *container;
241 /* If set forward refcounting to this object */
242 IUnknown *forwardReference;
244 BOOL getdc_supported;
245 } IDirect3DSurface9Impl;
247 HRESULT surface_init(IDirect3DSurface9Impl *surface, IDirect3DDevice9Impl *device,
248 UINT width, UINT height, D3DFORMAT format, BOOL lockable, BOOL discard, UINT level,
249 DWORD usage, D3DPOOL pool, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality) DECLSPEC_HIDDEN;
250 IDirect3DSurface9Impl *unsafe_impl_from_IDirect3DSurface9(IDirect3DSurface9 *iface) DECLSPEC_HIDDEN;
252 /* ---------------------- */
253 /* IDirect3DVertexBuffer9 */
254 /* ---------------------- */
256 /*****************************************************************************
257 * IDirect3DVertexBuffer9 implementation structure
259 typedef struct IDirect3DVertexBuffer9Impl
261 IDirect3DVertexBuffer9 IDirect3DVertexBuffer9_iface;
262 LONG ref;
263 struct wined3d_buffer *wineD3DVertexBuffer;
264 IDirect3DDevice9Ex *parentDevice;
265 DWORD fvf;
266 } IDirect3DVertexBuffer9Impl;
268 HRESULT vertexbuffer_init(IDirect3DVertexBuffer9Impl *buffer, IDirect3DDevice9Impl *device,
269 UINT size, UINT usage, DWORD fvf, D3DPOOL pool) DECLSPEC_HIDDEN;
270 IDirect3DVertexBuffer9Impl *unsafe_impl_from_IDirect3DVertexBuffer9(IDirect3DVertexBuffer9 *iface) DECLSPEC_HIDDEN;
272 /* --------------------- */
273 /* IDirect3DIndexBuffer9 */
274 /* --------------------- */
276 /*****************************************************************************
277 * IDirect3DIndexBuffer9 implementation structure
279 typedef struct IDirect3DIndexBuffer9Impl
281 IDirect3DIndexBuffer9 IDirect3DIndexBuffer9_iface;
282 LONG ref;
283 struct wined3d_buffer *wineD3DIndexBuffer;
284 IDirect3DDevice9Ex *parentDevice;
285 enum wined3d_format_id format;
286 } IDirect3DIndexBuffer9Impl;
288 HRESULT indexbuffer_init(IDirect3DIndexBuffer9Impl *buffer, IDirect3DDevice9Impl *device,
289 UINT size, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
290 IDirect3DIndexBuffer9Impl *unsafe_impl_from_IDirect3DIndexBuffer9(IDirect3DIndexBuffer9 *iface) DECLSPEC_HIDDEN;
292 /* --------------------- */
293 /* IDirect3DBaseTexture9 */
294 /* --------------------- */
296 /*****************************************************************************
297 * IDirect3DBaseTexture9 implementation structure
299 typedef struct IDirect3DBaseTexture9Impl
301 const IDirect3DBaseTexture9Vtbl *lpVtbl;
302 LONG ref;
303 struct wined3d_texture *wined3d_texture;
304 } IDirect3DBaseTexture9Impl;
306 /* --------------------- */
307 /* IDirect3DCubeTexture9 */
308 /* --------------------- */
310 /*****************************************************************************
311 * IDirect3DCubeTexture9 implementation structure
313 typedef struct IDirect3DCubeTexture9Impl
315 IDirect3DCubeTexture9 IDirect3DCubeTexture9_iface;
316 LONG ref;
317 struct wined3d_texture *wined3d_texture;
318 IDirect3DDevice9Ex *parentDevice;
319 } IDirect3DCubeTexture9Impl;
321 HRESULT cubetexture_init(IDirect3DCubeTexture9Impl *texture, IDirect3DDevice9Impl *device,
322 UINT edge_length, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
324 /* ----------------- */
325 /* IDirect3DTexture9 */
326 /* ----------------- */
328 /*****************************************************************************
329 * IDirect3DTexture9 implementation structure
331 typedef struct IDirect3DTexture9Impl
333 IDirect3DTexture9 IDirect3DTexture9_iface;
334 LONG ref;
335 struct wined3d_texture *wined3d_texture;
336 IDirect3DDevice9Ex *parentDevice;
337 } IDirect3DTexture9Impl;
339 HRESULT texture_init(IDirect3DTexture9Impl *texture, IDirect3DDevice9Impl *device,
340 UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
342 /* ----------------------- */
343 /* IDirect3DVolumeTexture9 */
344 /* ----------------------- */
346 /*****************************************************************************
347 * IDirect3DVolumeTexture9 implementation structure
349 typedef struct IDirect3DVolumeTexture9Impl
351 IDirect3DVolumeTexture9 IDirect3DVolumeTexture9_iface;
352 LONG ref;
353 struct wined3d_texture *wined3d_texture;
354 IDirect3DDevice9Ex *parentDevice;
355 } IDirect3DVolumeTexture9Impl;
357 HRESULT volumetexture_init(IDirect3DVolumeTexture9Impl *texture, IDirect3DDevice9Impl *device,
358 UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
360 /* ----------------------- */
361 /* IDirect3DStateBlock9 */
362 /* ----------------------- */
364 /*****************************************************************************
365 * IDirect3DStateBlock9 implementation structure
367 typedef struct IDirect3DStateBlock9Impl {
368 IDirect3DStateBlock9 IDirect3DStateBlock9_iface;
369 LONG ref;
371 /* IDirect3DStateBlock9 fields */
372 struct wined3d_stateblock *wined3d_stateblock;
374 /* Parent reference */
375 IDirect3DDevice9Ex *parentDevice;
376 } IDirect3DStateBlock9Impl;
378 HRESULT stateblock_init(IDirect3DStateBlock9Impl *stateblock, IDirect3DDevice9Impl *device,
379 D3DSTATEBLOCKTYPE type, struct wined3d_stateblock *wined3d_stateblock) DECLSPEC_HIDDEN;
381 /* --------------------------- */
382 /* IDirect3DVertexDeclaration9 */
383 /* --------------------------- */
385 /*****************************************************************************
386 * IDirect3DVertexDeclaration implementation structure
388 typedef struct IDirect3DVertexDeclaration9Impl {
389 /* IUnknown fields */
390 IDirect3DVertexDeclaration9 IDirect3DVertexDeclaration9_iface;
391 LONG ref;
393 D3DVERTEXELEMENT9 *elements;
394 UINT element_count;
396 /* IDirect3DVertexDeclaration9 fields */
397 struct wined3d_vertex_declaration *wineD3DVertexDeclaration;
398 DWORD convFVF;
400 /* Parent reference */
401 LPDIRECT3DDEVICE9EX parentDevice;
402 } IDirect3DVertexDeclaration9Impl;
404 HRESULT d3d9_vertex_declaration_create(IDirect3DDevice9Impl *device,
405 const D3DVERTEXELEMENT9 *elements, IDirect3DVertexDeclaration9Impl **declaration) DECLSPEC_HIDDEN;
406 IDirect3DVertexDeclaration9Impl *unsafe_impl_from_IDirect3DVertexDeclaration9(
407 IDirect3DVertexDeclaration9 *iface) DECLSPEC_HIDDEN;
409 /* ---------------------- */
410 /* IDirect3DVertexShader9 */
411 /* ---------------------- */
413 /*****************************************************************************
414 * IDirect3DVertexShader implementation structure
416 typedef struct IDirect3DVertexShader9Impl {
417 IDirect3DVertexShader9 IDirect3DVertexShader9_iface;
418 LONG ref;
419 struct wined3d_shader *wined3d_shader;
420 IDirect3DDevice9Ex *parentDevice;
421 } IDirect3DVertexShader9Impl;
423 HRESULT vertexshader_init(IDirect3DVertexShader9Impl *shader,
424 IDirect3DDevice9Impl *device, const DWORD *byte_code) DECLSPEC_HIDDEN;
425 IDirect3DVertexShader9Impl *unsafe_impl_from_IDirect3DVertexShader9(IDirect3DVertexShader9 *iface) DECLSPEC_HIDDEN;
427 #define D3D9_MAX_VERTEX_SHADER_CONSTANTF 256
428 #define D3D9_MAX_SIMULTANEOUS_RENDERTARGETS 4
430 /* --------------------- */
431 /* IDirect3DPixelShader9 */
432 /* --------------------- */
434 /*****************************************************************************
435 * IDirect3DPixelShader implementation structure
437 typedef struct IDirect3DPixelShader9Impl {
438 IDirect3DPixelShader9 IDirect3DPixelShader9_iface;
439 LONG ref;
440 struct wined3d_shader *wined3d_shader;
441 IDirect3DDevice9Ex *parentDevice;
442 } IDirect3DPixelShader9Impl;
444 HRESULT pixelshader_init(IDirect3DPixelShader9Impl *shader,
445 IDirect3DDevice9Impl *device, const DWORD *byte_code) DECLSPEC_HIDDEN;
446 IDirect3DPixelShader9Impl *unsafe_impl_from_IDirect3DPixelShader9(IDirect3DPixelShader9 *iface) DECLSPEC_HIDDEN;
448 /* --------------- */
449 /* IDirect3DQuery9 */
450 /* --------------- */
452 /*****************************************************************************
453 * IDirect3DPixelShader implementation structure
455 typedef struct IDirect3DQuery9Impl {
456 IDirect3DQuery9 IDirect3DQuery9_iface;
457 LONG ref;
459 /* IDirect3DQuery9 fields */
460 struct wined3d_query *wineD3DQuery;
462 /* Parent reference */
463 IDirect3DDevice9Ex *parentDevice;
464 } IDirect3DQuery9Impl;
466 HRESULT query_init(IDirect3DQuery9Impl *query, IDirect3DDevice9Impl *device,
467 D3DQUERYTYPE type) DECLSPEC_HIDDEN;
469 #endif /* __WINE_D3D9_PRIVATE_H */