2 * IDirect3DVolumeTexture8 implementation
4 * Copyright 2005 Oliver Stieber
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
22 #include "d3d8_private.h"
24 WINE_DEFAULT_DEBUG_CHANNEL(d3d8
);
26 static inline struct d3d8_texture
*impl_from_IDirect3DVolumeTexture8(IDirect3DVolumeTexture8
*iface
)
28 return CONTAINING_RECORD(iface
, struct d3d8_texture
, IDirect3DBaseTexture8_iface
);
31 static HRESULT WINAPI
d3d8_texture_3d_QueryInterface(IDirect3DVolumeTexture8
*iface
, REFIID riid
, void **out
)
33 TRACE("iface %p, riid %s, out %p.\n", iface
, debugstr_guid(riid
), out
);
35 if (IsEqualGUID(riid
, &IID_IDirect3DVolumeTexture8
)
36 || IsEqualGUID(riid
, &IID_IDirect3DBaseTexture8
)
37 || IsEqualGUID(riid
, &IID_IDirect3DResource8
)
38 || IsEqualGUID(riid
, &IID_IUnknown
))
40 IUnknown_AddRef(iface
);
45 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid
));
51 static ULONG WINAPI
d3d8_texture_3d_AddRef(IDirect3DVolumeTexture8
*iface
)
53 struct d3d8_texture
*texture
= impl_from_IDirect3DVolumeTexture8(iface
);
54 ULONG ref
= InterlockedIncrement(&texture
->refcount
);
56 TRACE("%p increasing refcount to %u.\n", iface
, ref
);
60 IDirect3DDevice8_AddRef(texture
->parent_device
);
62 wined3d_texture_incref(texture
->wined3d_texture
);
63 wined3d_mutex_unlock();
69 static ULONG WINAPI
d3d8_texture_3d_Release(IDirect3DVolumeTexture8
*iface
)
71 struct d3d8_texture
*texture
= impl_from_IDirect3DVolumeTexture8(iface
);
72 ULONG ref
= InterlockedDecrement(&texture
->refcount
);
74 TRACE("%p decreasing refcount to %u.\n", iface
, ref
);
78 IDirect3DDevice8
*parent_device
= texture
->parent_device
;
81 wined3d_texture_decref(texture
->wined3d_texture
);
82 wined3d_mutex_unlock();
84 /* Release the device last, as it may cause the device to be destroyed. */
85 IDirect3DDevice8_Release(parent_device
);
90 static HRESULT WINAPI
d3d8_texture_3d_GetDevice(IDirect3DVolumeTexture8
*iface
, IDirect3DDevice8
**device
)
92 struct d3d8_texture
*texture
= impl_from_IDirect3DVolumeTexture8(iface
);
94 TRACE("iface %p, device %p.\n", iface
, device
);
96 *device
= texture
->parent_device
;
97 IDirect3DDevice8_AddRef(*device
);
99 TRACE("Returning device %p.\n", *device
);
104 static HRESULT WINAPI
d3d8_texture_3d_SetPrivateData(IDirect3DVolumeTexture8
*iface
,
105 REFGUID guid
, const void *data
, DWORD data_size
, DWORD flags
)
107 struct d3d8_texture
*texture
= impl_from_IDirect3DVolumeTexture8(iface
);
108 struct wined3d_resource
*resource
;
111 TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
112 iface
, debugstr_guid(guid
), data
, data_size
, flags
);
114 wined3d_mutex_lock();
115 resource
= wined3d_texture_get_resource(texture
->wined3d_texture
);
116 hr
= wined3d_resource_set_private_data(resource
, guid
, data
, data_size
, flags
);
117 wined3d_mutex_unlock();
122 static HRESULT WINAPI
d3d8_texture_3d_GetPrivateData(IDirect3DVolumeTexture8
*iface
,
123 REFGUID guid
, void *data
, DWORD
*data_size
)
125 struct d3d8_texture
*texture
= impl_from_IDirect3DVolumeTexture8(iface
);
126 struct wined3d_resource
*resource
;
129 TRACE("iface %p, guid %s, data %p, data_size %p.\n",
130 iface
, debugstr_guid(guid
), data
, data_size
);
132 wined3d_mutex_lock();
133 resource
= wined3d_texture_get_resource(texture
->wined3d_texture
);
134 hr
= wined3d_resource_get_private_data(resource
, guid
, data
, data_size
);
135 wined3d_mutex_unlock();
140 static HRESULT WINAPI
d3d8_texture_3d_FreePrivateData(IDirect3DVolumeTexture8
*iface
, REFGUID guid
)
142 struct d3d8_texture
*texture
= impl_from_IDirect3DVolumeTexture8(iface
);
143 struct wined3d_resource
*resource
;
146 TRACE("iface %p, guid %s.\n", iface
, debugstr_guid(guid
));
148 wined3d_mutex_lock();
149 resource
= wined3d_texture_get_resource(texture
->wined3d_texture
);
150 hr
= wined3d_resource_free_private_data(resource
, guid
);
151 wined3d_mutex_unlock();
156 static DWORD WINAPI
d3d8_texture_3d_SetPriority(IDirect3DVolumeTexture8
*iface
, DWORD priority
)
158 struct d3d8_texture
*texture
= impl_from_IDirect3DVolumeTexture8(iface
);
161 TRACE("iface %p, priority %u.\n", iface
, priority
);
163 wined3d_mutex_lock();
164 ret
= wined3d_texture_set_priority(texture
->wined3d_texture
, priority
);
165 wined3d_mutex_unlock();
170 static DWORD WINAPI
d3d8_texture_3d_GetPriority(IDirect3DVolumeTexture8
*iface
)
172 struct d3d8_texture
*texture
= impl_from_IDirect3DVolumeTexture8(iface
);
175 TRACE("iface %p.\n", iface
);
177 wined3d_mutex_lock();
178 ret
= wined3d_texture_get_priority(texture
->wined3d_texture
);
179 wined3d_mutex_unlock();
184 static void WINAPI
d3d8_texture_3d_PreLoad(IDirect3DVolumeTexture8
*iface
)
186 struct d3d8_texture
*texture
= impl_from_IDirect3DVolumeTexture8(iface
);
188 TRACE("iface %p.\n", iface
);
190 wined3d_mutex_lock();
191 wined3d_texture_preload(texture
->wined3d_texture
);
192 wined3d_mutex_unlock();
195 static D3DRESOURCETYPE WINAPI
d3d8_texture_3d_GetType(IDirect3DVolumeTexture8
*iface
)
197 TRACE("iface %p.\n", iface
);
199 return D3DRTYPE_VOLUMETEXTURE
;
202 static DWORD WINAPI
d3d8_texture_3d_SetLOD(IDirect3DVolumeTexture8
*iface
, DWORD lod
)
204 struct d3d8_texture
*texture
= impl_from_IDirect3DVolumeTexture8(iface
);
207 TRACE("iface %p, lod %u.\n", iface
, lod
);
209 wined3d_mutex_lock();
210 ret
= wined3d_texture_set_lod(texture
->wined3d_texture
, lod
);
211 wined3d_mutex_unlock();
216 static DWORD WINAPI
d3d8_texture_3d_GetLOD(IDirect3DVolumeTexture8
*iface
)
218 struct d3d8_texture
*texture
= impl_from_IDirect3DVolumeTexture8(iface
);
221 TRACE("iface %p.\n", iface
);
223 wined3d_mutex_lock();
224 ret
= wined3d_texture_get_lod(texture
->wined3d_texture
);
225 wined3d_mutex_unlock();
230 static DWORD WINAPI
d3d8_texture_3d_GetLevelCount(IDirect3DVolumeTexture8
*iface
)
232 struct d3d8_texture
*texture
= impl_from_IDirect3DVolumeTexture8(iface
);
235 TRACE("iface %p.\n", iface
);
237 wined3d_mutex_lock();
238 ret
= wined3d_texture_get_level_count(texture
->wined3d_texture
);
239 wined3d_mutex_unlock();
244 static HRESULT WINAPI
d3d8_texture_3d_GetLevelDesc(IDirect3DVolumeTexture8
*iface
, UINT level
, D3DVOLUME_DESC
*desc
)
246 struct d3d8_texture
*texture
= impl_from_IDirect3DVolumeTexture8(iface
);
247 struct wined3d_resource
*sub_resource
;
250 TRACE("iface %p, level %u, desc %p.\n", iface
, level
, desc
);
252 wined3d_mutex_lock();
253 if (!(sub_resource
= wined3d_texture_get_sub_resource(texture
->wined3d_texture
, level
)))
254 hr
= D3DERR_INVALIDCALL
;
257 struct wined3d_resource_desc wined3d_desc
;
259 wined3d_resource_get_desc(sub_resource
, &wined3d_desc
);
260 desc
->Format
= d3dformat_from_wined3dformat(wined3d_desc
.format
);
261 desc
->Type
= wined3d_desc
.resource_type
;
262 desc
->Usage
= wined3d_desc
.usage
& WINED3DUSAGE_MASK
;
263 desc
->Pool
= wined3d_desc
.pool
;
264 desc
->Size
= wined3d_desc
.size
;
265 desc
->Width
= wined3d_desc
.width
;
266 desc
->Height
= wined3d_desc
.height
;
267 desc
->Depth
= wined3d_desc
.depth
;
269 wined3d_mutex_unlock();
274 static HRESULT WINAPI
d3d8_texture_3d_GetVolumeLevel(IDirect3DVolumeTexture8
*iface
,
275 UINT level
, IDirect3DVolume8
**volume
)
277 struct d3d8_texture
*texture
= impl_from_IDirect3DVolumeTexture8(iface
);
278 struct wined3d_resource
*sub_resource
;
279 IDirect3DVolume8Impl
*volume_impl
;
281 TRACE("iface %p, level %u, volume %p.\n", iface
, level
, volume
);
283 wined3d_mutex_lock();
284 if (!(sub_resource
= wined3d_texture_get_sub_resource(texture
->wined3d_texture
, level
)))
286 wined3d_mutex_unlock();
287 return D3DERR_INVALIDCALL
;
290 volume_impl
= wined3d_resource_get_parent(sub_resource
);
291 *volume
= &volume_impl
->IDirect3DVolume8_iface
;
292 IDirect3DVolume8_AddRef(*volume
);
293 wined3d_mutex_unlock();
298 static HRESULT WINAPI
d3d8_texture_3d_LockBox(IDirect3DVolumeTexture8
*iface
,
299 UINT level
, D3DLOCKED_BOX
*locked_box
, const D3DBOX
*box
, DWORD flags
)
301 struct d3d8_texture
*texture
= impl_from_IDirect3DVolumeTexture8(iface
);
302 struct wined3d_resource
*sub_resource
;
305 TRACE("iface %p, level %u, locked_box %p, box %p, flags %#x.\n",
306 iface
, level
, locked_box
, box
, flags
);
308 wined3d_mutex_lock();
309 if (!(sub_resource
= wined3d_texture_get_sub_resource(texture
->wined3d_texture
, level
)))
310 hr
= D3DERR_INVALIDCALL
;
312 hr
= IDirect3DVolume8_LockBox((IDirect3DVolume8
*)wined3d_resource_get_parent(sub_resource
),
313 locked_box
, box
, flags
);
314 wined3d_mutex_unlock();
319 static HRESULT WINAPI
d3d8_texture_3d_UnlockBox(IDirect3DVolumeTexture8
*iface
, UINT level
)
321 struct d3d8_texture
*texture
= impl_from_IDirect3DVolumeTexture8(iface
);
322 struct wined3d_resource
*sub_resource
;
325 TRACE("iface %p, level %u.\n", iface
, level
);
327 wined3d_mutex_lock();
328 if (!(sub_resource
= wined3d_texture_get_sub_resource(texture
->wined3d_texture
, level
)))
329 hr
= D3DERR_INVALIDCALL
;
331 hr
= IDirect3DVolume8_UnlockBox((IDirect3DVolume8
*)wined3d_resource_get_parent(sub_resource
));
332 wined3d_mutex_unlock();
337 static HRESULT WINAPI
d3d8_texture_3d_AddDirtyBox(IDirect3DVolumeTexture8
*iface
, const D3DBOX
*dirty_box
)
339 struct d3d8_texture
*texture
= impl_from_IDirect3DVolumeTexture8(iface
);
342 TRACE("iface %p, dirty_box %p.\n", iface
, dirty_box
);
344 wined3d_mutex_lock();
345 hr
= wined3d_texture_add_dirty_region(texture
->wined3d_texture
, 0, (const struct wined3d_box
*)dirty_box
);
346 wined3d_mutex_unlock();
351 static const IDirect3DVolumeTexture8Vtbl Direct3DVolumeTexture8_Vtbl
=
354 d3d8_texture_3d_QueryInterface
,
355 d3d8_texture_3d_AddRef
,
356 d3d8_texture_3d_Release
,
357 /* IDirect3DResource8 */
358 d3d8_texture_3d_GetDevice
,
359 d3d8_texture_3d_SetPrivateData
,
360 d3d8_texture_3d_GetPrivateData
,
361 d3d8_texture_3d_FreePrivateData
,
362 d3d8_texture_3d_SetPriority
,
363 d3d8_texture_3d_GetPriority
,
364 d3d8_texture_3d_PreLoad
,
365 d3d8_texture_3d_GetType
,
366 /* IDirect3DBaseTexture8 */
367 d3d8_texture_3d_SetLOD
,
368 d3d8_texture_3d_GetLOD
,
369 d3d8_texture_3d_GetLevelCount
,
370 /* IDirect3DVolumeTexture8 */
371 d3d8_texture_3d_GetLevelDesc
,
372 d3d8_texture_3d_GetVolumeLevel
,
373 d3d8_texture_3d_LockBox
,
374 d3d8_texture_3d_UnlockBox
,
375 d3d8_texture_3d_AddDirtyBox
378 static void STDMETHODCALLTYPE
volumetexture_wined3d_object_destroyed(void *parent
)
380 HeapFree(GetProcessHeap(), 0, parent
);
383 static const struct wined3d_parent_ops d3d8_volumetexture_wined3d_parent_ops
=
385 volumetexture_wined3d_object_destroyed
,
388 HRESULT
volumetexture_init(struct d3d8_texture
*texture
, IDirect3DDevice8Impl
*device
,
389 UINT width
, UINT height
, UINT depth
, UINT levels
, DWORD usage
, D3DFORMAT format
, D3DPOOL pool
)
393 texture
->IDirect3DBaseTexture8_iface
.lpVtbl
= (const IDirect3DBaseTexture8Vtbl
*)&Direct3DVolumeTexture8_Vtbl
;
394 texture
->refcount
= 1;
396 wined3d_mutex_lock();
397 hr
= wined3d_texture_create_3d(device
->wined3d_device
, width
, height
, depth
, levels
,
398 usage
& WINED3DUSAGE_MASK
, wined3dformat_from_d3dformat(format
), pool
, texture
,
399 &d3d8_volumetexture_wined3d_parent_ops
, &texture
->wined3d_texture
);
400 wined3d_mutex_unlock();
403 WARN("Failed to create wined3d volume texture, hr %#x.\n", hr
);
407 texture
->parent_device
= &device
->IDirect3DDevice8_iface
;
408 IDirect3DDevice8_AddRef(texture
->parent_device
);