d3d9: Create textures for swapchain surfaces.
[wine/multimedia.git] / dlls / d3d9 / device.c
blob49de853a7240d41dc9dd323ea355a55c37c32c4d
1 /*
2 * IDirect3DDevice9 implementation
4 * Copyright 2002-2005 Jason Edmeades
5 * Copyright 2002-2005 Raphael Junqueira
6 * Copyright 2005 Oliver Stieber
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 #include "config.h"
24 #include "d3d9_private.h"
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
28 D3DFORMAT d3dformat_from_wined3dformat(enum wined3d_format_id format)
30 BYTE *c = (BYTE *)&format;
32 /* Don't translate FOURCC formats */
33 if (isprint(c[0]) && isprint(c[1]) && isprint(c[2]) && isprint(c[3])) return format;
35 switch(format)
37 case WINED3DFMT_UNKNOWN: return D3DFMT_UNKNOWN;
38 case WINED3DFMT_B8G8R8_UNORM: return D3DFMT_R8G8B8;
39 case WINED3DFMT_B8G8R8A8_UNORM: return D3DFMT_A8R8G8B8;
40 case WINED3DFMT_B8G8R8X8_UNORM: return D3DFMT_X8R8G8B8;
41 case WINED3DFMT_B5G6R5_UNORM: return D3DFMT_R5G6B5;
42 case WINED3DFMT_B5G5R5X1_UNORM: return D3DFMT_X1R5G5B5;
43 case WINED3DFMT_B5G5R5A1_UNORM: return D3DFMT_A1R5G5B5;
44 case WINED3DFMT_B4G4R4A4_UNORM: return D3DFMT_A4R4G4B4;
45 case WINED3DFMT_B2G3R3_UNORM: return D3DFMT_R3G3B2;
46 case WINED3DFMT_A8_UNORM: return D3DFMT_A8;
47 case WINED3DFMT_B2G3R3A8_UNORM: return D3DFMT_A8R3G3B2;
48 case WINED3DFMT_B4G4R4X4_UNORM: return D3DFMT_X4R4G4B4;
49 case WINED3DFMT_R10G10B10A2_UNORM: return D3DFMT_A2B10G10R10;
50 case WINED3DFMT_R8G8B8A8_UNORM: return D3DFMT_A8B8G8R8;
51 case WINED3DFMT_R8G8B8X8_UNORM: return D3DFMT_X8B8G8R8;
52 case WINED3DFMT_R16G16_UNORM: return D3DFMT_G16R16;
53 case WINED3DFMT_B10G10R10A2_UNORM: return D3DFMT_A2R10G10B10;
54 case WINED3DFMT_R16G16B16A16_UNORM: return D3DFMT_A16B16G16R16;
55 case WINED3DFMT_P8_UINT_A8_UNORM: return D3DFMT_A8P8;
56 case WINED3DFMT_P8_UINT: return D3DFMT_P8;
57 case WINED3DFMT_L8_UNORM: return D3DFMT_L8;
58 case WINED3DFMT_L8A8_UNORM: return D3DFMT_A8L8;
59 case WINED3DFMT_L4A4_UNORM: return D3DFMT_A4L4;
60 case WINED3DFMT_R8G8_SNORM: return D3DFMT_V8U8;
61 case WINED3DFMT_R5G5_SNORM_L6_UNORM: return D3DFMT_L6V5U5;
62 case WINED3DFMT_R8G8_SNORM_L8X8_UNORM: return D3DFMT_X8L8V8U8;
63 case WINED3DFMT_R8G8B8A8_SNORM: return D3DFMT_Q8W8V8U8;
64 case WINED3DFMT_R16G16_SNORM: return D3DFMT_V16U16;
65 case WINED3DFMT_R10G10B10_SNORM_A2_UNORM: return D3DFMT_A2W10V10U10;
66 case WINED3DFMT_D16_LOCKABLE: return D3DFMT_D16_LOCKABLE;
67 case WINED3DFMT_D32_UNORM: return D3DFMT_D32;
68 case WINED3DFMT_S1_UINT_D15_UNORM: return D3DFMT_D15S1;
69 case WINED3DFMT_D24_UNORM_S8_UINT: return D3DFMT_D24S8;
70 case WINED3DFMT_X8D24_UNORM: return D3DFMT_D24X8;
71 case WINED3DFMT_S4X4_UINT_D24_UNORM: return D3DFMT_D24X4S4;
72 case WINED3DFMT_D16_UNORM: return D3DFMT_D16;
73 case WINED3DFMT_L16_UNORM: return D3DFMT_L16;
74 case WINED3DFMT_D32_FLOAT: return D3DFMT_D32F_LOCKABLE;
75 case WINED3DFMT_S8_UINT_D24_FLOAT: return D3DFMT_D24FS8;
76 case WINED3DFMT_VERTEXDATA: return D3DFMT_VERTEXDATA;
77 case WINED3DFMT_R16_UINT: return D3DFMT_INDEX16;
78 case WINED3DFMT_R32_UINT: return D3DFMT_INDEX32;
79 case WINED3DFMT_R16G16B16A16_SNORM: return D3DFMT_Q16W16V16U16;
80 case WINED3DFMT_R16_FLOAT: return D3DFMT_R16F;
81 case WINED3DFMT_R16G16_FLOAT: return D3DFMT_G16R16F;
82 case WINED3DFMT_R16G16B16A16_FLOAT: return D3DFMT_A16B16G16R16F;
83 case WINED3DFMT_R32_FLOAT: return D3DFMT_R32F;
84 case WINED3DFMT_R32G32_FLOAT: return D3DFMT_G32R32F;
85 case WINED3DFMT_R32G32B32A32_FLOAT: return D3DFMT_A32B32G32R32F;
86 case WINED3DFMT_R8G8_SNORM_Cx: return D3DFMT_CxV8U8;
87 default:
88 FIXME("Unhandled wined3d format %#x.\n", format);
89 return D3DFMT_UNKNOWN;
93 enum wined3d_format_id wined3dformat_from_d3dformat(D3DFORMAT format)
95 BYTE *c = (BYTE *)&format;
97 /* Don't translate FOURCC formats */
98 if (isprint(c[0]) && isprint(c[1]) && isprint(c[2]) && isprint(c[3])) return format;
100 switch(format)
102 case D3DFMT_UNKNOWN: return WINED3DFMT_UNKNOWN;
103 case D3DFMT_R8G8B8: return WINED3DFMT_B8G8R8_UNORM;
104 case D3DFMT_A8R8G8B8: return WINED3DFMT_B8G8R8A8_UNORM;
105 case D3DFMT_X8R8G8B8: return WINED3DFMT_B8G8R8X8_UNORM;
106 case D3DFMT_R5G6B5: return WINED3DFMT_B5G6R5_UNORM;
107 case D3DFMT_X1R5G5B5: return WINED3DFMT_B5G5R5X1_UNORM;
108 case D3DFMT_A1R5G5B5: return WINED3DFMT_B5G5R5A1_UNORM;
109 case D3DFMT_A4R4G4B4: return WINED3DFMT_B4G4R4A4_UNORM;
110 case D3DFMT_R3G3B2: return WINED3DFMT_B2G3R3_UNORM;
111 case D3DFMT_A8: return WINED3DFMT_A8_UNORM;
112 case D3DFMT_A8R3G3B2: return WINED3DFMT_B2G3R3A8_UNORM;
113 case D3DFMT_X4R4G4B4: return WINED3DFMT_B4G4R4X4_UNORM;
114 case D3DFMT_A2B10G10R10: return WINED3DFMT_R10G10B10A2_UNORM;
115 case D3DFMT_A8B8G8R8: return WINED3DFMT_R8G8B8A8_UNORM;
116 case D3DFMT_X8B8G8R8: return WINED3DFMT_R8G8B8X8_UNORM;
117 case D3DFMT_G16R16: return WINED3DFMT_R16G16_UNORM;
118 case D3DFMT_A2R10G10B10: return WINED3DFMT_B10G10R10A2_UNORM;
119 case D3DFMT_A16B16G16R16: return WINED3DFMT_R16G16B16A16_UNORM;
120 case D3DFMT_A8P8: return WINED3DFMT_P8_UINT_A8_UNORM;
121 case D3DFMT_P8: return WINED3DFMT_P8_UINT;
122 case D3DFMT_L8: return WINED3DFMT_L8_UNORM;
123 case D3DFMT_A8L8: return WINED3DFMT_L8A8_UNORM;
124 case D3DFMT_A4L4: return WINED3DFMT_L4A4_UNORM;
125 case D3DFMT_V8U8: return WINED3DFMT_R8G8_SNORM;
126 case D3DFMT_L6V5U5: return WINED3DFMT_R5G5_SNORM_L6_UNORM;
127 case D3DFMT_X8L8V8U8: return WINED3DFMT_R8G8_SNORM_L8X8_UNORM;
128 case D3DFMT_Q8W8V8U8: return WINED3DFMT_R8G8B8A8_SNORM;
129 case D3DFMT_V16U16: return WINED3DFMT_R16G16_SNORM;
130 case D3DFMT_A2W10V10U10: return WINED3DFMT_R10G10B10_SNORM_A2_UNORM;
131 case D3DFMT_D16_LOCKABLE: return WINED3DFMT_D16_LOCKABLE;
132 case D3DFMT_D32: return WINED3DFMT_D32_UNORM;
133 case D3DFMT_D15S1: return WINED3DFMT_S1_UINT_D15_UNORM;
134 case D3DFMT_D24S8: return WINED3DFMT_D24_UNORM_S8_UINT;
135 case D3DFMT_D24X8: return WINED3DFMT_X8D24_UNORM;
136 case D3DFMT_D24X4S4: return WINED3DFMT_S4X4_UINT_D24_UNORM;
137 case D3DFMT_D16: return WINED3DFMT_D16_UNORM;
138 case D3DFMT_L16: return WINED3DFMT_L16_UNORM;
139 case D3DFMT_D32F_LOCKABLE: return WINED3DFMT_D32_FLOAT;
140 case D3DFMT_D24FS8: return WINED3DFMT_S8_UINT_D24_FLOAT;
141 case D3DFMT_VERTEXDATA: return WINED3DFMT_VERTEXDATA;
142 case D3DFMT_INDEX16: return WINED3DFMT_R16_UINT;
143 case D3DFMT_INDEX32: return WINED3DFMT_R32_UINT;
144 case D3DFMT_Q16W16V16U16: return WINED3DFMT_R16G16B16A16_SNORM;
145 case D3DFMT_R16F: return WINED3DFMT_R16_FLOAT;
146 case D3DFMT_G16R16F: return WINED3DFMT_R16G16_FLOAT;
147 case D3DFMT_A16B16G16R16F: return WINED3DFMT_R16G16B16A16_FLOAT;
148 case D3DFMT_R32F: return WINED3DFMT_R32_FLOAT;
149 case D3DFMT_G32R32F: return WINED3DFMT_R32G32_FLOAT;
150 case D3DFMT_A32B32G32R32F: return WINED3DFMT_R32G32B32A32_FLOAT;
151 case D3DFMT_CxV8U8: return WINED3DFMT_R8G8_SNORM_Cx;
152 default:
153 FIXME("Unhandled D3DFORMAT %#x\n", format);
154 return WINED3DFMT_UNKNOWN;
158 static UINT vertex_count_from_primitive_count(D3DPRIMITIVETYPE primitive_type, UINT primitive_count)
160 switch(primitive_type)
162 case D3DPT_POINTLIST:
163 return primitive_count;
165 case D3DPT_LINELIST:
166 return primitive_count * 2;
168 case D3DPT_LINESTRIP:
169 return primitive_count + 1;
171 case D3DPT_TRIANGLELIST:
172 return primitive_count * 3;
174 case D3DPT_TRIANGLESTRIP:
175 case D3DPT_TRIANGLEFAN:
176 return primitive_count + 2;
178 default:
179 FIXME("Unhandled primitive type %#x\n", primitive_type);
180 return 0;
184 void present_parameters_from_wined3d_swapchain_desc(D3DPRESENT_PARAMETERS *present_parameters,
185 const struct wined3d_swapchain_desc *swapchain_desc)
187 present_parameters->BackBufferWidth = swapchain_desc->backbuffer_width;
188 present_parameters->BackBufferHeight = swapchain_desc->backbuffer_height;
189 present_parameters->BackBufferFormat = d3dformat_from_wined3dformat(swapchain_desc->backbuffer_format);
190 present_parameters->BackBufferCount = swapchain_desc->backbuffer_count;
191 present_parameters->MultiSampleType = swapchain_desc->multisample_type;
192 present_parameters->MultiSampleQuality = swapchain_desc->multisample_quality;
193 present_parameters->SwapEffect = swapchain_desc->swap_effect;
194 present_parameters->hDeviceWindow = swapchain_desc->device_window;
195 present_parameters->Windowed = swapchain_desc->windowed;
196 present_parameters->EnableAutoDepthStencil = swapchain_desc->enable_auto_depth_stencil;
197 present_parameters->AutoDepthStencilFormat
198 = d3dformat_from_wined3dformat(swapchain_desc->auto_depth_stencil_format);
199 present_parameters->Flags = swapchain_desc->flags;
200 present_parameters->FullScreen_RefreshRateInHz = swapchain_desc->refresh_rate;
201 present_parameters->PresentationInterval = swapchain_desc->swap_interval;
204 static void wined3d_swapchain_desc_from_present_parameters(struct wined3d_swapchain_desc *swapchain_desc,
205 const D3DPRESENT_PARAMETERS *present_parameters)
207 swapchain_desc->backbuffer_width = present_parameters->BackBufferWidth;
208 swapchain_desc->backbuffer_height = present_parameters->BackBufferHeight;
209 swapchain_desc->backbuffer_format = wined3dformat_from_d3dformat(present_parameters->BackBufferFormat);
210 swapchain_desc->backbuffer_count = max(1, present_parameters->BackBufferCount);
211 swapchain_desc->multisample_type = present_parameters->MultiSampleType;
212 swapchain_desc->multisample_quality = present_parameters->MultiSampleQuality;
213 swapchain_desc->swap_effect = present_parameters->SwapEffect;
214 swapchain_desc->device_window = present_parameters->hDeviceWindow;
215 swapchain_desc->windowed = present_parameters->Windowed;
216 swapchain_desc->enable_auto_depth_stencil = present_parameters->EnableAutoDepthStencil;
217 swapchain_desc->auto_depth_stencil_format
218 = wined3dformat_from_d3dformat(present_parameters->AutoDepthStencilFormat);
219 swapchain_desc->flags = present_parameters->Flags;
220 swapchain_desc->refresh_rate = present_parameters->FullScreen_RefreshRateInHz;
221 swapchain_desc->swap_interval = present_parameters->PresentationInterval;
222 swapchain_desc->auto_restore_display_mode = TRUE;
225 static inline struct d3d9_device *impl_from_IDirect3DDevice9Ex(IDirect3DDevice9Ex *iface)
227 return CONTAINING_RECORD(iface, struct d3d9_device, IDirect3DDevice9Ex_iface);
230 static HRESULT WINAPI d3d9_device_QueryInterface(IDirect3DDevice9Ex *iface, REFIID riid, void **out)
232 TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
234 if (IsEqualGUID(riid, &IID_IDirect3DDevice9)
235 || IsEqualGUID(riid, &IID_IUnknown))
237 IDirect3DDevice9Ex_AddRef(iface);
238 *out = iface;
239 return S_OK;
242 if (IsEqualGUID(riid, &IID_IDirect3DDevice9Ex))
244 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
246 /* Find out if the creating d3d9 interface was created with Direct3DCreate9Ex.
247 * It doesn't matter with which function the device was created. */
248 if (!device->d3d_parent->extended)
250 WARN("IDirect3D9 instance wasn't created with CreateDirect3D9Ex, returning E_NOINTERFACE.\n");
251 *out = NULL;
252 return E_NOINTERFACE;
255 IDirect3DDevice9Ex_AddRef(iface);
256 *out = iface;
257 return S_OK;
260 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
262 *out = NULL;
263 return E_NOINTERFACE;
266 static ULONG WINAPI d3d9_device_AddRef(IDirect3DDevice9Ex *iface)
268 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
269 ULONG refcount = InterlockedIncrement(&device->refcount);
271 TRACE("%p increasing refcount to %u.\n", iface, refcount);
273 return refcount;
276 static ULONG WINAPI DECLSPEC_HOTPATCH d3d9_device_Release(IDirect3DDevice9Ex *iface)
278 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
279 ULONG refcount;
281 if (device->in_destruction)
282 return 0;
284 refcount = InterlockedDecrement(&device->refcount);
286 TRACE("%p decreasing refcount to %u.\n", iface, refcount);
288 if (!refcount)
290 unsigned i;
291 device->in_destruction = TRUE;
293 wined3d_mutex_lock();
294 for (i = 0; i < device->fvf_decl_count; ++i)
296 wined3d_vertex_declaration_decref(device->fvf_decls[i].decl);
298 HeapFree(GetProcessHeap(), 0, device->fvf_decls);
300 if (device->vertex_buffer)
301 wined3d_buffer_decref(device->vertex_buffer);
302 if (device->index_buffer)
303 wined3d_buffer_decref(device->index_buffer);
305 wined3d_device_uninit_3d(device->wined3d_device);
306 wined3d_device_release_focus_window(device->wined3d_device);
307 wined3d_device_decref(device->wined3d_device);
308 wined3d_mutex_unlock();
310 IDirect3D9Ex_Release(&device->d3d_parent->IDirect3D9Ex_iface);
312 HeapFree(GetProcessHeap(), 0, device);
315 return refcount;
318 static HRESULT WINAPI d3d9_device_TestCooperativeLevel(IDirect3DDevice9Ex *iface)
320 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
322 TRACE("iface %p.\n", iface);
324 if (device->not_reset)
326 TRACE("D3D9 device is marked not reset.\n");
327 return D3DERR_DEVICENOTRESET;
330 return D3D_OK;
333 static UINT WINAPI d3d9_device_GetAvailableTextureMem(IDirect3DDevice9Ex *iface)
335 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
336 HRESULT hr;
338 TRACE("iface %p.\n", iface);
340 wined3d_mutex_lock();
341 hr = wined3d_device_get_available_texture_mem(device->wined3d_device);
342 wined3d_mutex_unlock();
344 return hr;
347 static HRESULT WINAPI d3d9_device_EvictManagedResources(IDirect3DDevice9Ex *iface)
349 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
351 TRACE("iface %p.\n", iface);
353 wined3d_mutex_lock();
354 wined3d_device_evict_managed_resources(device->wined3d_device);
355 wined3d_mutex_unlock();
357 return D3D_OK;
360 static HRESULT WINAPI d3d9_device_GetDirect3D(IDirect3DDevice9Ex *iface, IDirect3D9 **d3d9)
362 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
364 TRACE("iface %p, d3d9 %p.\n", iface, d3d9);
366 if (!d3d9)
367 return D3DERR_INVALIDCALL;
369 return IDirect3D9Ex_QueryInterface(&device->d3d_parent->IDirect3D9Ex_iface, &IID_IDirect3D9, (void **)d3d9);
372 static HRESULT WINAPI d3d9_device_GetDeviceCaps(IDirect3DDevice9Ex *iface, D3DCAPS9 *caps)
374 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
375 WINED3DCAPS *wined3d_caps;
376 HRESULT hr;
378 TRACE("iface %p, caps %p.\n", iface, caps);
380 if (!caps)
381 return D3DERR_INVALIDCALL;
383 if (!(wined3d_caps = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*wined3d_caps))))
384 return D3DERR_INVALIDCALL; /* well this is what MSDN says to return */
386 memset(caps, 0, sizeof(*caps));
388 wined3d_mutex_lock();
389 hr = wined3d_device_get_device_caps(device->wined3d_device, wined3d_caps);
390 wined3d_mutex_unlock();
392 WINECAPSTOD3D9CAPS(caps, wined3d_caps)
393 HeapFree(GetProcessHeap(), 0, wined3d_caps);
395 /* Some functionality is implemented in d3d9.dll, not wined3d.dll. Add the needed caps */
396 caps->DevCaps2 |= D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES;
398 filter_caps(caps);
400 return hr;
403 static HRESULT WINAPI d3d9_device_GetDisplayMode(IDirect3DDevice9Ex *iface, UINT swapchain, D3DDISPLAYMODE *mode)
405 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
406 struct wined3d_display_mode wined3d_mode;
407 HRESULT hr;
409 TRACE("iface %p, swapchain %u, mode %p.\n", iface, swapchain, mode);
411 wined3d_mutex_lock();
412 hr = wined3d_device_get_display_mode(device->wined3d_device, swapchain, &wined3d_mode, NULL);
413 wined3d_mutex_unlock();
415 if (SUCCEEDED(hr))
417 mode->Width = wined3d_mode.width;
418 mode->Height = wined3d_mode.height;
419 mode->RefreshRate = wined3d_mode.refresh_rate;
420 mode->Format = d3dformat_from_wined3dformat(wined3d_mode.format_id);
423 return hr;
426 static HRESULT WINAPI d3d9_device_GetCreationParameters(IDirect3DDevice9Ex *iface,
427 D3DDEVICE_CREATION_PARAMETERS *parameters)
429 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
431 TRACE("iface %p, parameters %p.\n", iface, parameters);
433 wined3d_mutex_lock();
434 wined3d_device_get_creation_parameters(device->wined3d_device,
435 (struct wined3d_device_creation_parameters *)parameters);
436 wined3d_mutex_unlock();
438 return D3D_OK;
441 static HRESULT WINAPI d3d9_device_SetCursorProperties(IDirect3DDevice9Ex *iface,
442 UINT hotspot_x, UINT hotspot_y, IDirect3DSurface9 *bitmap)
444 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
445 struct d3d9_surface *bitmap_impl = unsafe_impl_from_IDirect3DSurface9(bitmap);
446 HRESULT hr;
448 TRACE("iface %p, hotspot_x %u, hotspot_y %u, bitmap %p.\n",
449 iface, hotspot_x, hotspot_y, bitmap);
451 if (!bitmap)
453 WARN("No cursor bitmap, returning D3DERR_INVALIDCALL.\n");
454 return D3DERR_INVALIDCALL;
457 wined3d_mutex_lock();
458 hr = wined3d_device_set_cursor_properties(device->wined3d_device,
459 hotspot_x, hotspot_y, bitmap_impl->wined3d_surface);
460 wined3d_mutex_unlock();
462 return hr;
465 static void WINAPI d3d9_device_SetCursorPosition(IDirect3DDevice9Ex *iface, int x, int y, DWORD flags)
467 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
469 TRACE("iface %p, x %u, y %u, flags %#x.\n", iface, x, y, flags);
471 wined3d_mutex_lock();
472 wined3d_device_set_cursor_position(device->wined3d_device, x, y, flags);
473 wined3d_mutex_unlock();
476 static BOOL WINAPI d3d9_device_ShowCursor(IDirect3DDevice9Ex *iface, BOOL show)
478 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
479 BOOL ret;
481 TRACE("iface %p, show %#x.\n", iface, show);
483 wined3d_mutex_lock();
484 ret = wined3d_device_show_cursor(device->wined3d_device, show);
485 wined3d_mutex_unlock();
487 return ret;
490 static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_CreateAdditionalSwapChain(IDirect3DDevice9Ex *iface,
491 D3DPRESENT_PARAMETERS *present_parameters, IDirect3DSwapChain9 **swapchain)
493 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
494 struct wined3d_swapchain_desc desc;
495 struct d3d9_swapchain *object;
496 HRESULT hr;
498 TRACE("iface %p, present_parameters %p, swapchain %p.\n",
499 iface, present_parameters, swapchain);
501 wined3d_swapchain_desc_from_present_parameters(&desc, present_parameters);
502 if (SUCCEEDED(hr = d3d9_swapchain_create(device, &desc, &object)))
503 *swapchain = &object->IDirect3DSwapChain9_iface;
504 present_parameters_from_wined3d_swapchain_desc(present_parameters, &desc);
506 return hr;
509 static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_GetSwapChain(IDirect3DDevice9Ex *iface,
510 UINT swapchain_idx, IDirect3DSwapChain9 **swapchain)
512 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
513 struct wined3d_swapchain *wined3d_swapchain;
514 struct d3d9_swapchain *swapchain_impl;
515 HRESULT hr;
517 TRACE("iface %p, swapchain_idx %u, swapchain %p.\n", iface, swapchain_idx, swapchain);
519 wined3d_mutex_lock();
520 if ((wined3d_swapchain = wined3d_device_get_swapchain(device->wined3d_device, swapchain_idx)))
522 swapchain_impl = wined3d_swapchain_get_parent(wined3d_swapchain);
523 *swapchain = &swapchain_impl->IDirect3DSwapChain9_iface;
524 IDirect3DSwapChain9_AddRef(*swapchain);
525 hr = D3D_OK;
527 else
529 *swapchain = NULL;
530 hr = D3DERR_INVALIDCALL;
532 wined3d_mutex_unlock();
534 return hr;
537 static UINT WINAPI d3d9_device_GetNumberOfSwapChains(IDirect3DDevice9Ex *iface)
539 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
540 UINT count;
542 TRACE("iface %p.\n", iface);
544 wined3d_mutex_lock();
545 count = wined3d_device_get_swapchain_count(device->wined3d_device);
546 wined3d_mutex_unlock();
548 return count;
551 static HRESULT CDECL reset_enum_callback(struct wined3d_resource *resource)
553 struct wined3d_resource_desc desc;
555 wined3d_resource_get_desc(resource, &desc);
556 if (desc.pool == WINED3D_POOL_DEFAULT)
558 struct d3d9_surface *surface;
560 if (desc.resource_type == WINED3D_RTYPE_TEXTURE)
562 IUnknown *parent = wined3d_resource_get_parent(resource);
563 IDirect3DBaseTexture9 *texture;
565 if (SUCCEEDED(IUnknown_QueryInterface(parent, &IID_IDirect3DBaseTexture9, (void **)&texture)))
567 IDirect3DBaseTexture9_Release(texture);
568 WARN("Texture %p (resource %p) in pool D3DPOOL_DEFAULT blocks the Reset call.\n", texture, resource);
569 return D3DERR_INVALIDCALL;
572 return D3D_OK;
575 if (desc.resource_type != WINED3D_RTYPE_SURFACE)
577 WARN("Resource %p in pool D3DPOOL_DEFAULT blocks the Reset call.\n", resource);
578 return D3DERR_INVALIDCALL;
581 surface = wined3d_resource_get_parent(resource);
582 if (surface->refcount)
584 WARN("Surface %p (resource %p) in pool D3DPOOL_DEFAULT blocks the Reset call.\n", surface, resource);
585 return D3DERR_INVALIDCALL;
588 WARN("Surface %p (resource %p) is an implicit resource with ref 0.\n", surface, resource);
591 return D3D_OK;
594 static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_Reset(IDirect3DDevice9Ex *iface,
595 D3DPRESENT_PARAMETERS *present_parameters)
597 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
598 struct wined3d_swapchain_desc swapchain_desc;
599 HRESULT hr;
601 TRACE("iface %p, present_parameters %p.\n", iface, present_parameters);
603 wined3d_mutex_lock();
605 if (device->vertex_buffer)
607 wined3d_buffer_decref(device->vertex_buffer);
608 device->vertex_buffer = NULL;
609 device->vertex_buffer_size = 0;
611 if (device->index_buffer)
613 wined3d_buffer_decref(device->index_buffer);
614 device->index_buffer = NULL;
615 device->index_buffer_size = 0;
618 wined3d_swapchain_desc_from_present_parameters(&swapchain_desc, present_parameters);
619 hr = wined3d_device_reset(device->wined3d_device, &swapchain_desc,
620 NULL, reset_enum_callback, !device->d3d_parent->extended);
621 if (FAILED(hr) && !device->d3d_parent->extended)
622 device->not_reset = TRUE;
623 else
624 device->not_reset = FALSE;
625 wined3d_mutex_unlock();
627 return hr;
630 static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_Present(IDirect3DDevice9Ex *iface,
631 const RECT *src_rect, const RECT *dst_rect, HWND dst_window_override, const RGNDATA *dirty_region)
633 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
634 HRESULT hr;
636 TRACE("iface %p, src_rect %p, dst_rect %p, dst_window_override %p, dirty_region %p.\n",
637 iface, src_rect, dst_rect, dst_window_override, dirty_region);
639 wined3d_mutex_lock();
640 hr = wined3d_device_present(device->wined3d_device, src_rect, dst_rect,
641 dst_window_override, dirty_region, 0);
642 wined3d_mutex_unlock();
644 return hr;
647 static HRESULT WINAPI d3d9_device_GetBackBuffer(IDirect3DDevice9Ex *iface, UINT swapchain,
648 UINT backbuffer_idx, D3DBACKBUFFER_TYPE backbuffer_type, IDirect3DSurface9 **backbuffer)
650 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
651 struct wined3d_surface *wined3d_surface = NULL;
652 struct d3d9_surface *surface_impl;
653 HRESULT hr;
655 TRACE("iface %p, swapchain %u, backbuffer_idx %u, backbuffer_type %#x, backbuffer %p.\n",
656 iface, swapchain, backbuffer_idx, backbuffer_type, backbuffer);
658 wined3d_mutex_lock();
659 hr = wined3d_device_get_back_buffer(device->wined3d_device, swapchain,
660 backbuffer_idx, (enum wined3d_backbuffer_type)backbuffer_type, &wined3d_surface);
661 if (SUCCEEDED(hr) && wined3d_surface && backbuffer)
663 surface_impl = wined3d_surface_get_parent(wined3d_surface);
664 *backbuffer = &surface_impl->IDirect3DSurface9_iface;
665 IDirect3DSurface9_AddRef(*backbuffer);
667 wined3d_mutex_unlock();
669 return hr;
671 static HRESULT WINAPI d3d9_device_GetRasterStatus(IDirect3DDevice9Ex *iface,
672 UINT swapchain, D3DRASTER_STATUS *raster_status)
674 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
675 HRESULT hr;
677 TRACE("iface %p, swapchain %u, raster_status %p.\n", iface, swapchain, raster_status);
679 wined3d_mutex_lock();
680 hr = wined3d_device_get_raster_status(device->wined3d_device,
681 swapchain, (struct wined3d_raster_status *)raster_status);
682 wined3d_mutex_unlock();
684 return hr;
687 static HRESULT WINAPI d3d9_device_SetDialogBoxMode(IDirect3DDevice9Ex *iface, BOOL enable)
689 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
690 HRESULT hr;
692 TRACE("iface %p, enable %#x.\n", iface, enable);
694 wined3d_mutex_lock();
695 hr = wined3d_device_set_dialog_box_mode(device->wined3d_device, enable);
696 wined3d_mutex_unlock();
698 return hr;
701 static void WINAPI d3d9_device_SetGammaRamp(IDirect3DDevice9Ex *iface,
702 UINT swapchain, DWORD flags, const D3DGAMMARAMP *ramp)
704 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
706 TRACE("iface %p, swapchain %u, flags %#x, ramp %p.\n", iface, swapchain, flags, ramp);
708 /* Note: D3DGAMMARAMP is compatible with struct wined3d_gamma_ramp. */
709 wined3d_mutex_lock();
710 wined3d_device_set_gamma_ramp(device->wined3d_device, swapchain, flags, (const struct wined3d_gamma_ramp *)ramp);
711 wined3d_mutex_unlock();
714 static void WINAPI d3d9_device_GetGammaRamp(IDirect3DDevice9Ex *iface, UINT swapchain, D3DGAMMARAMP *ramp)
716 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
718 TRACE("iface %p, swapchain %u, ramp %p.\n", iface, swapchain, ramp);
720 /* Note: D3DGAMMARAMP is compatible with struct wined3d_gamma_ramp. */
721 wined3d_mutex_lock();
722 wined3d_device_get_gamma_ramp(device->wined3d_device, swapchain, (struct wined3d_gamma_ramp *)ramp);
723 wined3d_mutex_unlock();
726 static HRESULT WINAPI d3d9_device_CreateTexture(IDirect3DDevice9Ex *iface,
727 UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format,
728 D3DPOOL pool, IDirect3DTexture9 **texture, HANDLE *shared_handle)
730 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
731 struct d3d9_texture *object;
732 BOOL set_mem = FALSE;
733 HRESULT hr;
735 TRACE("iface %p, width %u, height %u, levels %u, usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
736 iface, width, height, levels, usage, format, pool, texture, shared_handle);
738 if (shared_handle)
740 if (pool == D3DPOOL_SYSTEMMEM)
742 if (levels != 1)
743 return D3DERR_INVALIDCALL;
744 set_mem = TRUE;
746 else
747 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
750 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
751 if (!object)
752 return D3DERR_OUTOFVIDEOMEMORY;
754 hr = texture_init(object, device, width, height, levels, usage, format, pool);
755 if (FAILED(hr))
757 WARN("Failed to initialize texture, hr %#x.\n", hr);
758 HeapFree(GetProcessHeap(), 0, object);
759 return hr;
762 if (set_mem)
764 struct wined3d_resource *resource;
765 struct d3d9_surface *surface;
767 resource = wined3d_texture_get_sub_resource(object->wined3d_texture, 0);
768 surface = wined3d_resource_get_parent(resource);
769 wined3d_surface_set_mem(surface->wined3d_surface, *shared_handle);
772 TRACE("Created texture %p.\n", object);
773 *texture = (IDirect3DTexture9 *)&object->IDirect3DBaseTexture9_iface;
775 return D3D_OK;
778 static HRESULT WINAPI d3d9_device_CreateVolumeTexture(IDirect3DDevice9Ex *iface,
779 UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format,
780 D3DPOOL pool, IDirect3DVolumeTexture9 **texture, HANDLE *shared_handle)
782 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
783 struct d3d9_texture *object;
784 HRESULT hr;
786 TRACE("iface %p, width %u, height %u, depth %u, levels %u\n",
787 iface, width, height, depth, levels);
788 TRACE("usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
789 usage, format, pool, texture, shared_handle);
791 if (shared_handle)
792 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
794 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
795 if (!object)
796 return D3DERR_OUTOFVIDEOMEMORY;
798 hr = volumetexture_init(object, device, width, height, depth, levels, usage, format, pool);
799 if (FAILED(hr))
801 WARN("Failed to initialize volume texture, hr %#x.\n", hr);
802 HeapFree(GetProcessHeap(), 0, object);
803 return hr;
806 TRACE("Created volume texture %p.\n", object);
807 *texture = (IDirect3DVolumeTexture9 *)&object->IDirect3DBaseTexture9_iface;
809 return D3D_OK;
812 static HRESULT WINAPI d3d9_device_CreateCubeTexture(IDirect3DDevice9Ex *iface,
813 UINT edge_length, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool,
814 IDirect3DCubeTexture9 **texture, HANDLE *shared_handle)
816 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
817 struct d3d9_texture *object;
818 HRESULT hr;
820 TRACE("iface %p, edge_length %u, levels %u, usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
821 iface, edge_length, levels, usage, format, pool, texture, shared_handle);
823 if (shared_handle)
824 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
826 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
827 if (!object)
828 return D3DERR_OUTOFVIDEOMEMORY;
830 hr = cubetexture_init(object, device, edge_length, levels, usage, format, pool);
831 if (FAILED(hr))
833 WARN("Failed to initialize cube texture, hr %#x.\n", hr);
834 HeapFree(GetProcessHeap(), 0, object);
835 return hr;
838 TRACE("Created cube texture %p.\n", object);
839 *texture = (IDirect3DCubeTexture9 *)&object->IDirect3DBaseTexture9_iface;
841 return D3D_OK;
844 static HRESULT WINAPI d3d9_device_CreateVertexBuffer(IDirect3DDevice9Ex *iface, UINT size,
845 DWORD usage, DWORD fvf, D3DPOOL pool, IDirect3DVertexBuffer9 **buffer,
846 HANDLE *shared_handle)
848 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
849 struct d3d9_vertexbuffer *object;
850 HRESULT hr;
852 TRACE("iface %p, size %u, usage %#x, fvf %#x, pool %#x, buffer %p, shared_handle %p.\n",
853 iface, size, usage, fvf, pool, buffer, shared_handle);
855 if (shared_handle)
856 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
858 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
859 if (!object)
860 return D3DERR_OUTOFVIDEOMEMORY;
862 hr = vertexbuffer_init(object, device, size, usage, fvf, pool);
863 if (FAILED(hr))
865 WARN("Failed to initialize vertex buffer, hr %#x.\n", hr);
866 HeapFree(GetProcessHeap(), 0, object);
867 return hr;
870 TRACE("Created vertex buffer %p.\n", object);
871 *buffer = &object->IDirect3DVertexBuffer9_iface;
873 return D3D_OK;
876 static HRESULT WINAPI d3d9_device_CreateIndexBuffer(IDirect3DDevice9Ex *iface, UINT size,
877 DWORD usage, D3DFORMAT format, D3DPOOL pool, IDirect3DIndexBuffer9 **buffer,
878 HANDLE *shared_handle)
880 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
881 struct d3d9_indexbuffer *object;
882 HRESULT hr;
884 TRACE("iface %p, size %u, usage %#x, format %#x, pool %#x, buffer %p, shared_handle %p.\n",
885 iface, size, usage, format, pool, buffer, shared_handle);
887 if (shared_handle)
888 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
890 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
891 if (!object)
892 return D3DERR_OUTOFVIDEOMEMORY;
894 hr = indexbuffer_init(object, device, size, usage, format, pool);
895 if (FAILED(hr))
897 WARN("Failed to initialize index buffer, hr %#x.\n", hr);
898 HeapFree(GetProcessHeap(), 0, object);
899 return hr;
902 TRACE("Created index buffer %p.\n", object);
903 *buffer = &object->IDirect3DIndexBuffer9_iface;
905 return D3D_OK;
908 static HRESULT d3d9_device_create_surface(struct d3d9_device *device, UINT width, UINT height,
909 D3DFORMAT format, DWORD flags, IDirect3DSurface9 **surface, UINT usage, D3DPOOL pool,
910 D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality)
912 struct d3d9_surface *object;
913 HRESULT hr;
915 TRACE("device %p, width %u, height %u, format %#x, flags %#x, surface %p.\n"
916 "usage %#x, pool %#x, multisample_type %#x, multisample_quality %u.\n",
917 device, width, height, format, flags, surface, usage, pool,
918 multisample_type, multisample_quality);
920 if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
922 FIXME("Failed to allocate surface memory.\n");
923 return D3DERR_OUTOFVIDEOMEMORY;
926 if (FAILED(hr = surface_init(object, device, width, height, format,
927 flags, usage, pool, multisample_type, multisample_quality)))
929 WARN("Failed to initialize surface, hr %#x.\n", hr);
930 HeapFree(GetProcessHeap(), 0, object);
931 return hr;
934 TRACE("Created surface %p.\n", object);
935 *surface = &object->IDirect3DSurface9_iface;
937 return D3D_OK;
940 static HRESULT WINAPI d3d9_device_CreateRenderTarget(IDirect3DDevice9Ex *iface, UINT width, UINT height,
941 D3DFORMAT format, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality,
942 BOOL lockable, IDirect3DSurface9 **surface, HANDLE *shared_handle)
944 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
945 DWORD flags = 0;
947 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u.\n"
948 "lockable %#x, surface %p, shared_handle %p.\n",
949 iface, width, height, format, multisample_type, multisample_quality,
950 lockable, surface, shared_handle);
952 if (shared_handle)
953 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
955 if (lockable)
956 flags |= WINED3D_SURFACE_MAPPABLE;
958 return d3d9_device_create_surface(device, width, height, format, flags, surface,
959 D3DUSAGE_RENDERTARGET, D3DPOOL_DEFAULT, multisample_type, multisample_quality);
962 static HRESULT WINAPI d3d9_device_CreateDepthStencilSurface(IDirect3DDevice9Ex *iface, UINT width, UINT height,
963 D3DFORMAT format, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality,
964 BOOL discard, IDirect3DSurface9 **surface, HANDLE *shared_handle)
966 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
967 DWORD flags = WINED3D_SURFACE_MAPPABLE;
969 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u.\n"
970 "discard %#x, surface %p, shared_handle %p.\n",
971 iface, width, height, format, multisample_type, multisample_quality,
972 discard, surface, shared_handle);
974 if (shared_handle)
975 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
977 if (discard)
978 flags |= WINED3D_SURFACE_DISCARD;
980 return d3d9_device_create_surface(device, width, height, format, flags, surface,
981 D3DUSAGE_DEPTHSTENCIL, D3DPOOL_DEFAULT, multisample_type, multisample_quality);
985 static HRESULT WINAPI d3d9_device_UpdateSurface(IDirect3DDevice9Ex *iface,
986 IDirect3DSurface9 *src_surface, const RECT *src_rect,
987 IDirect3DSurface9 *dst_surface, const POINT *dst_point)
989 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
990 struct d3d9_surface *src = unsafe_impl_from_IDirect3DSurface9(src_surface);
991 struct d3d9_surface *dst = unsafe_impl_from_IDirect3DSurface9(dst_surface);
992 HRESULT hr;
994 TRACE("iface %p, src_surface %p, src_rect %p, dst_surface %p, dst_point %p.\n",
995 iface, src_surface, src_rect, dst_surface, dst_point);
997 wined3d_mutex_lock();
998 hr = wined3d_device_update_surface(device->wined3d_device, src->wined3d_surface, src_rect,
999 dst->wined3d_surface, dst_point);
1000 wined3d_mutex_unlock();
1002 return hr;
1005 static HRESULT WINAPI d3d9_device_UpdateTexture(IDirect3DDevice9Ex *iface,
1006 IDirect3DBaseTexture9 *src_texture, IDirect3DBaseTexture9 *dst_texture)
1008 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1009 struct d3d9_texture *src_impl, *dst_impl;
1010 HRESULT hr;
1012 TRACE("iface %p, src_texture %p, dst_texture %p.\n", iface, src_texture, dst_texture);
1014 src_impl = unsafe_impl_from_IDirect3DBaseTexture9(src_texture);
1015 dst_impl = unsafe_impl_from_IDirect3DBaseTexture9(dst_texture);
1017 wined3d_mutex_lock();
1018 hr = wined3d_device_update_texture(device->wined3d_device,
1019 src_impl->wined3d_texture, dst_impl->wined3d_texture);
1020 wined3d_mutex_unlock();
1022 return hr;
1025 static HRESULT WINAPI d3d9_device_GetRenderTargetData(IDirect3DDevice9Ex *iface,
1026 IDirect3DSurface9 *render_target, IDirect3DSurface9 *dst_surface)
1028 struct d3d9_surface *rt_impl = unsafe_impl_from_IDirect3DSurface9(render_target);
1029 struct d3d9_surface *dst_impl = unsafe_impl_from_IDirect3DSurface9(dst_surface);
1030 HRESULT hr;
1032 TRACE("iface %p, render_target %p, dst_surface %p.\n", iface, render_target, dst_surface);
1034 wined3d_mutex_lock();
1035 hr = wined3d_surface_get_render_target_data(dst_impl->wined3d_surface, rt_impl->wined3d_surface);
1036 wined3d_mutex_unlock();
1038 return hr;
1041 static HRESULT WINAPI d3d9_device_GetFrontBufferData(IDirect3DDevice9Ex *iface,
1042 UINT swapchain, IDirect3DSurface9 *dst_surface)
1044 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1045 struct d3d9_surface *dst_impl = unsafe_impl_from_IDirect3DSurface9(dst_surface);
1046 HRESULT hr;
1048 TRACE("iface %p, swapchain %u, dst_surface %p.\n", iface, swapchain, dst_surface);
1050 wined3d_mutex_lock();
1051 hr = wined3d_device_get_front_buffer_data(device->wined3d_device, swapchain, dst_impl->wined3d_surface);
1052 wined3d_mutex_unlock();
1054 return hr;
1057 static HRESULT WINAPI d3d9_device_StretchRect(IDirect3DDevice9Ex *iface, IDirect3DSurface9 *src_surface,
1058 const RECT *src_rect, IDirect3DSurface9 *dst_surface, const RECT *dst_rect, D3DTEXTUREFILTERTYPE filter)
1060 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1061 struct d3d9_surface *src = unsafe_impl_from_IDirect3DSurface9(src_surface);
1062 struct d3d9_surface *dst = unsafe_impl_from_IDirect3DSurface9(dst_surface);
1063 HRESULT hr = D3DERR_INVALIDCALL;
1064 struct wined3d_resource_desc src_desc, dst_desc;
1065 struct wined3d_resource *wined3d_resource;
1067 TRACE("iface %p, src_surface %p, src_rect %p, dst_surface %p, dst_rect %p, filter %#x.\n",
1068 iface, src_surface, src_rect, dst_surface, dst_rect, filter);
1070 wined3d_mutex_lock();
1071 wined3d_resource = wined3d_surface_get_resource(dst->wined3d_surface);
1072 wined3d_resource_get_desc(wined3d_resource, &dst_desc);
1074 wined3d_resource = wined3d_surface_get_resource(src->wined3d_surface);
1075 wined3d_resource_get_desc(wined3d_resource, &src_desc);
1077 if (src_desc.usage & WINED3DUSAGE_DEPTHSTENCIL)
1079 if (device->in_scene)
1081 WARN("Rejecting depth / stencil blit while in scene.\n");
1082 goto done;
1085 if (src_rect)
1087 if (src_rect->left || src_rect->top || src_rect->right != src_desc.width
1088 || src_rect->bottom != src_desc.height)
1090 WARN("Rejecting depth / stencil blit with invalid source rect %s.\n",
1091 wine_dbgstr_rect(src_rect));
1092 goto done;
1095 if (dst_rect)
1097 if (dst_rect->left || dst_rect->top || dst_rect->right != dst_desc.width
1098 || dst_rect->bottom != dst_desc.height)
1100 WARN("Rejecting depth / stencil blit with invalid destination rect %s.\n",
1101 wine_dbgstr_rect(dst_rect));
1102 goto done;
1105 if (src_desc.width != dst_desc.width || src_desc.height != dst_desc.height)
1107 WARN("Rejecting depth / stencil blit with mismatched surface sizes.\n");
1108 goto done;
1112 hr = wined3d_surface_blt(dst->wined3d_surface, dst_rect, src->wined3d_surface, src_rect, 0, NULL, filter);
1113 if (hr == WINEDDERR_INVALIDRECT)
1114 hr = D3DERR_INVALIDCALL;
1116 done:
1117 wined3d_mutex_unlock();
1118 return hr;
1121 static HRESULT WINAPI d3d9_device_ColorFill(IDirect3DDevice9Ex *iface,
1122 IDirect3DSurface9 *surface, const RECT *rect, D3DCOLOR color)
1124 const struct wined3d_color c =
1126 ((color >> 16) & 0xff) / 255.0f,
1127 ((color >> 8) & 0xff) / 255.0f,
1128 (color & 0xff) / 255.0f,
1129 ((color >> 24) & 0xff) / 255.0f,
1131 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1132 struct d3d9_surface *surface_impl = unsafe_impl_from_IDirect3DSurface9(surface);
1133 struct wined3d_resource *wined3d_resource;
1134 struct wined3d_resource_desc desc;
1135 HRESULT hr;
1137 TRACE("iface %p, surface %p, rect %p, color 0x%08x.\n", iface, surface, rect, color);
1139 wined3d_mutex_lock();
1141 wined3d_resource = wined3d_surface_get_resource(surface_impl->wined3d_surface);
1142 wined3d_resource_get_desc(wined3d_resource, &desc);
1144 /* This method is only allowed with surfaces that are render targets, or
1145 * offscreen plain surfaces in D3DPOOL_DEFAULT. */
1146 if (!(desc.usage & WINED3DUSAGE_RENDERTARGET) && desc.pool != WINED3D_POOL_DEFAULT)
1148 wined3d_mutex_unlock();
1149 WARN("Surface is not a render target, or not a stand-alone D3DPOOL_DEFAULT surface\n");
1150 return D3DERR_INVALIDCALL;
1153 /* Colorfill can only be used on rendertarget surfaces, or offscreen plain surfaces in D3DPOOL_DEFAULT */
1154 hr = wined3d_device_color_fill(device->wined3d_device, surface_impl->wined3d_surface, rect, &c);
1156 wined3d_mutex_unlock();
1158 return hr;
1161 static HRESULT WINAPI d3d9_device_CreateOffscreenPlainSurface(IDirect3DDevice9Ex *iface,
1162 UINT width, UINT height, D3DFORMAT format, D3DPOOL pool, IDirect3DSurface9 **surface,
1163 HANDLE *shared_handle)
1165 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1167 TRACE("iface %p, width %u, height %u, format %#x, pool %#x, surface %p, shared_handle %p.\n",
1168 iface, width, height, format, pool, surface, shared_handle);
1170 if (shared_handle)
1171 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
1173 if (pool == D3DPOOL_MANAGED)
1175 WARN("Attempting to create a managed offscreen plain surface.\n");
1176 return D3DERR_INVALIDCALL;
1178 /* FIXME: Offscreen surfaces are supposed to be always lockable,
1179 * regardless of the pool they're created in. Should we set dynamic usage
1180 * here? */
1181 return d3d9_device_create_surface(device, width, height, format,
1182 WINED3D_SURFACE_MAPPABLE, surface, 0, pool, D3DMULTISAMPLE_NONE, 0);
1185 static HRESULT WINAPI d3d9_device_SetRenderTarget(IDirect3DDevice9Ex *iface, DWORD idx, IDirect3DSurface9 *surface)
1187 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1188 struct d3d9_surface *surface_impl = unsafe_impl_from_IDirect3DSurface9(surface);
1189 HRESULT hr;
1191 TRACE("iface %p, idx %u, surface %p.\n", iface, idx, surface);
1193 if (idx >= D3D9_MAX_SIMULTANEOUS_RENDERTARGETS)
1195 WARN("Invalid index %u specified.\n", idx);
1196 return D3DERR_INVALIDCALL;
1199 wined3d_mutex_lock();
1200 hr = wined3d_device_set_render_target(device->wined3d_device, idx,
1201 surface_impl ? surface_impl->wined3d_surface : NULL, TRUE);
1202 wined3d_mutex_unlock();
1204 return hr;
1207 static HRESULT WINAPI d3d9_device_GetRenderTarget(IDirect3DDevice9Ex *iface, DWORD idx, IDirect3DSurface9 **surface)
1209 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1210 struct wined3d_surface *wined3d_surface;
1211 struct d3d9_surface *surface_impl;
1212 HRESULT hr = D3D_OK;
1214 TRACE("iface %p, idx %u, surface %p.\n", iface, idx, surface);
1216 if (!surface)
1217 return D3DERR_INVALIDCALL;
1219 if (idx >= D3D9_MAX_SIMULTANEOUS_RENDERTARGETS)
1221 WARN("Invalid index %u specified.\n", idx);
1222 return D3DERR_INVALIDCALL;
1225 wined3d_mutex_lock();
1226 if ((wined3d_surface = wined3d_device_get_render_target(device->wined3d_device, idx)))
1228 surface_impl = wined3d_surface_get_parent(wined3d_surface);
1229 *surface = &surface_impl->IDirect3DSurface9_iface;
1230 IDirect3DSurface9_AddRef(*surface);
1232 else
1234 hr = WINED3DERR_NOTFOUND;
1235 *surface = NULL;
1237 wined3d_mutex_unlock();
1239 return hr;
1242 static HRESULT WINAPI d3d9_device_SetDepthStencilSurface(IDirect3DDevice9Ex *iface, IDirect3DSurface9 *depth_stencil)
1244 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1245 struct d3d9_surface *ds_impl = unsafe_impl_from_IDirect3DSurface9(depth_stencil);
1247 TRACE("iface %p, depth_stencil %p.\n", iface, depth_stencil);
1249 wined3d_mutex_lock();
1250 wined3d_device_set_depth_stencil(device->wined3d_device, ds_impl ? ds_impl->wined3d_surface : NULL);
1251 wined3d_mutex_unlock();
1253 return D3D_OK;
1256 static HRESULT WINAPI d3d9_device_GetDepthStencilSurface(IDirect3DDevice9Ex *iface, IDirect3DSurface9 **depth_stencil)
1258 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1259 struct wined3d_surface *wined3d_surface;
1260 struct d3d9_surface *surface_impl;
1261 HRESULT hr = D3D_OK;
1263 TRACE("iface %p, depth_stencil %p.\n", iface, depth_stencil);
1265 if (!depth_stencil)
1266 return D3DERR_INVALIDCALL;
1268 wined3d_mutex_lock();
1269 if ((wined3d_surface = wined3d_device_get_depth_stencil(device->wined3d_device)))
1271 surface_impl = wined3d_surface_get_parent(wined3d_surface);
1272 *depth_stencil = &surface_impl->IDirect3DSurface9_iface;
1273 IDirect3DSurface9_AddRef(*depth_stencil);
1275 else
1277 hr = WINED3DERR_NOTFOUND;
1278 *depth_stencil = NULL;
1280 wined3d_mutex_unlock();
1282 return hr;
1285 static HRESULT WINAPI d3d9_device_BeginScene(IDirect3DDevice9Ex *iface)
1287 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1288 HRESULT hr;
1290 TRACE("iface %p.\n", iface);
1292 wined3d_mutex_lock();
1293 if (SUCCEEDED(hr = wined3d_device_begin_scene(device->wined3d_device)))
1294 device->in_scene = TRUE;
1295 wined3d_mutex_unlock();
1297 return hr;
1300 static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_EndScene(IDirect3DDevice9Ex *iface)
1302 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1303 HRESULT hr;
1305 TRACE("iface %p.\n", iface);
1307 wined3d_mutex_lock();
1308 if (SUCCEEDED(hr = wined3d_device_end_scene(device->wined3d_device)))
1309 device->in_scene = FALSE;
1310 wined3d_mutex_unlock();
1312 return hr;
1315 static HRESULT WINAPI d3d9_device_Clear(IDirect3DDevice9Ex *iface, DWORD rect_count,
1316 const D3DRECT *rects, DWORD flags, D3DCOLOR color, float z, DWORD stencil)
1318 const struct wined3d_color c =
1320 ((color >> 16) & 0xff) / 255.0f,
1321 ((color >> 8) & 0xff) / 255.0f,
1322 (color & 0xff) / 255.0f,
1323 ((color >> 24) & 0xff) / 255.0f,
1325 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1326 HRESULT hr;
1328 TRACE("iface %p, rect_count %u, rects %p, flags %#x, color 0x%08x, z %.8e, stencil %u.\n",
1329 iface, rect_count, rects, flags, color, z, stencil);
1331 wined3d_mutex_lock();
1332 hr = wined3d_device_clear(device->wined3d_device, rect_count, (const RECT *)rects, flags, &c, z, stencil);
1333 wined3d_mutex_unlock();
1335 return hr;
1338 static HRESULT WINAPI d3d9_device_SetTransform(IDirect3DDevice9Ex *iface,
1339 D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix)
1341 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1343 TRACE("iface %p, state %#x, matrix %p.\n", iface, state, matrix);
1345 /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
1346 wined3d_mutex_lock();
1347 wined3d_device_set_transform(device->wined3d_device, state, (const struct wined3d_matrix *)matrix);
1348 wined3d_mutex_unlock();
1350 return D3D_OK;
1353 static HRESULT WINAPI d3d9_device_GetTransform(IDirect3DDevice9Ex *iface,
1354 D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix)
1356 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1358 TRACE("iface %p, state %#x, matrix %p.\n", iface, state, matrix);
1360 /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
1361 wined3d_mutex_lock();
1362 wined3d_device_get_transform(device->wined3d_device, state, (struct wined3d_matrix *)matrix);
1363 wined3d_mutex_unlock();
1365 return D3D_OK;
1368 static HRESULT WINAPI d3d9_device_MultiplyTransform(IDirect3DDevice9Ex *iface,
1369 D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix)
1371 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1373 TRACE("iface %p, state %#x, matrix %p.\n", iface, state, matrix);
1375 /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
1376 wined3d_mutex_lock();
1377 wined3d_device_multiply_transform(device->wined3d_device, state, (const struct wined3d_matrix *)matrix);
1378 wined3d_mutex_unlock();
1380 return D3D_OK;
1383 static HRESULT WINAPI d3d9_device_SetViewport(IDirect3DDevice9Ex *iface, const D3DVIEWPORT9 *viewport)
1385 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1387 TRACE("iface %p, viewport %p.\n", iface, viewport);
1389 /* Note: D3DVIEWPORT9 is compatible with struct wined3d_viewport. */
1390 wined3d_mutex_lock();
1391 wined3d_device_set_viewport(device->wined3d_device, (const struct wined3d_viewport *)viewport);
1392 wined3d_mutex_unlock();
1394 return D3D_OK;
1397 static HRESULT WINAPI d3d9_device_GetViewport(IDirect3DDevice9Ex *iface, D3DVIEWPORT9 *viewport)
1399 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1401 TRACE("iface %p, viewport %p.\n", iface, viewport);
1403 /* Note: D3DVIEWPORT9 is compatible with struct wined3d_viewport. */
1404 wined3d_mutex_lock();
1405 wined3d_device_get_viewport(device->wined3d_device, (struct wined3d_viewport *)viewport);
1406 wined3d_mutex_unlock();
1408 return D3D_OK;
1411 static HRESULT WINAPI d3d9_device_SetMaterial(IDirect3DDevice9Ex *iface, const D3DMATERIAL9 *material)
1413 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1415 TRACE("iface %p, material %p.\n", iface, material);
1417 /* Note: D3DMATERIAL9 is compatible with struct wined3d_material. */
1418 wined3d_mutex_lock();
1419 wined3d_device_set_material(device->wined3d_device, (const struct wined3d_material *)material);
1420 wined3d_mutex_unlock();
1422 return D3D_OK;
1425 static HRESULT WINAPI d3d9_device_GetMaterial(IDirect3DDevice9Ex *iface, D3DMATERIAL9 *material)
1427 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1429 TRACE("iface %p, material %p.\n", iface, material);
1431 /* Note: D3DMATERIAL9 is compatible with struct wined3d_material. */
1432 wined3d_mutex_lock();
1433 wined3d_device_get_material(device->wined3d_device, (struct wined3d_material *)material);
1434 wined3d_mutex_unlock();
1436 return D3D_OK;
1439 static HRESULT WINAPI d3d9_device_SetLight(IDirect3DDevice9Ex *iface, DWORD index, const D3DLIGHT9 *light)
1441 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1442 HRESULT hr;
1444 TRACE("iface %p, index %u, light %p.\n", iface, index, light);
1446 /* Note: D3DLIGHT9 is compatible with struct wined3d_light. */
1447 wined3d_mutex_lock();
1448 hr = wined3d_device_set_light(device->wined3d_device, index, (const struct wined3d_light *)light);
1449 wined3d_mutex_unlock();
1451 return hr;
1454 static HRESULT WINAPI d3d9_device_GetLight(IDirect3DDevice9Ex *iface, DWORD index, D3DLIGHT9 *light)
1456 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1457 HRESULT hr;
1459 TRACE("iface %p, index %u, light %p.\n", iface, index, light);
1461 /* Note: D3DLIGHT9 is compatible with struct wined3d_light. */
1462 wined3d_mutex_lock();
1463 hr = wined3d_device_get_light(device->wined3d_device, index, (struct wined3d_light *)light);
1464 wined3d_mutex_unlock();
1466 return hr;
1469 static HRESULT WINAPI d3d9_device_LightEnable(IDirect3DDevice9Ex *iface, DWORD index, BOOL enable)
1471 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1472 HRESULT hr;
1474 TRACE("iface %p, index %u, enable %#x.\n", iface, index, enable);
1476 wined3d_mutex_lock();
1477 hr = wined3d_device_set_light_enable(device->wined3d_device, index, enable);
1478 wined3d_mutex_unlock();
1480 return hr;
1483 static HRESULT WINAPI d3d9_device_GetLightEnable(IDirect3DDevice9Ex *iface, DWORD index, BOOL *enable)
1485 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1486 HRESULT hr;
1488 TRACE("iface %p, index %u, enable %p.\n", iface, index, enable);
1490 wined3d_mutex_lock();
1491 hr = wined3d_device_get_light_enable(device->wined3d_device, index, enable);
1492 wined3d_mutex_unlock();
1494 return hr;
1497 static HRESULT WINAPI d3d9_device_SetClipPlane(IDirect3DDevice9Ex *iface, DWORD index, const float *plane)
1499 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1500 HRESULT hr;
1502 TRACE("iface %p, index %u, plane %p.\n", iface, index, plane);
1504 wined3d_mutex_lock();
1505 hr = wined3d_device_set_clip_plane(device->wined3d_device, index, (const struct wined3d_vec4 *)plane);
1506 wined3d_mutex_unlock();
1508 return hr;
1511 static HRESULT WINAPI d3d9_device_GetClipPlane(IDirect3DDevice9Ex *iface, DWORD index, float *plane)
1513 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1514 HRESULT hr;
1516 TRACE("iface %p, index %u, plane %p.\n", iface, index, plane);
1518 wined3d_mutex_lock();
1519 hr = wined3d_device_get_clip_plane(device->wined3d_device, index, (struct wined3d_vec4 *)plane);
1520 wined3d_mutex_unlock();
1522 return hr;
1525 static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_SetRenderState(IDirect3DDevice9Ex *iface,
1526 D3DRENDERSTATETYPE state, DWORD value)
1528 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1530 TRACE("iface %p, state %#x, value %#x.\n", iface, state, value);
1532 wined3d_mutex_lock();
1533 wined3d_device_set_render_state(device->wined3d_device, state, value);
1534 wined3d_mutex_unlock();
1536 return D3D_OK;
1539 static HRESULT WINAPI d3d9_device_GetRenderState(IDirect3DDevice9Ex *iface,
1540 D3DRENDERSTATETYPE state, DWORD *value)
1542 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1544 TRACE("iface %p, state %#x, value %p.\n", iface, state, value);
1546 wined3d_mutex_lock();
1547 *value = wined3d_device_get_render_state(device->wined3d_device, state);
1548 wined3d_mutex_unlock();
1550 return D3D_OK;
1553 static HRESULT WINAPI d3d9_device_CreateStateBlock(IDirect3DDevice9Ex *iface,
1554 D3DSTATEBLOCKTYPE type, IDirect3DStateBlock9 **stateblock)
1556 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1557 struct d3d9_stateblock *object;
1558 HRESULT hr;
1560 TRACE("iface %p, type %#x, stateblock %p.\n", iface, type, stateblock);
1562 if (type != D3DSBT_ALL && type != D3DSBT_PIXELSTATE && type != D3DSBT_VERTEXSTATE)
1564 WARN("Unexpected stateblock type, returning D3DERR_INVALIDCALL.\n");
1565 return D3DERR_INVALIDCALL;
1568 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1569 if (!object)
1570 return E_OUTOFMEMORY;
1572 hr = stateblock_init(object, device, type, NULL);
1573 if (FAILED(hr))
1575 WARN("Failed to initialize stateblock, hr %#x.\n", hr);
1576 HeapFree(GetProcessHeap(), 0, object);
1577 return hr;
1580 TRACE("Created stateblock %p.\n", object);
1581 *stateblock = &object->IDirect3DStateBlock9_iface;
1583 return D3D_OK;
1586 static HRESULT WINAPI d3d9_device_BeginStateBlock(IDirect3DDevice9Ex *iface)
1588 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1589 HRESULT hr;
1591 TRACE("iface %p.\n", iface);
1593 wined3d_mutex_lock();
1594 hr = wined3d_device_begin_stateblock(device->wined3d_device);
1595 wined3d_mutex_unlock();
1597 return hr;
1600 static HRESULT WINAPI d3d9_device_EndStateBlock(IDirect3DDevice9Ex *iface, IDirect3DStateBlock9 **stateblock)
1602 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1603 struct wined3d_stateblock *wined3d_stateblock;
1604 struct d3d9_stateblock *object;
1605 HRESULT hr;
1607 TRACE("iface %p, stateblock %p.\n", iface, stateblock);
1609 wined3d_mutex_lock();
1610 hr = wined3d_device_end_stateblock(device->wined3d_device, &wined3d_stateblock);
1611 wined3d_mutex_unlock();
1612 if (FAILED(hr))
1614 WARN("IWineD3DDevice_EndStateBlock() failed, hr %#x.\n", hr);
1615 return hr;
1618 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1619 if (!object)
1621 wined3d_mutex_lock();
1622 wined3d_stateblock_decref(wined3d_stateblock);
1623 wined3d_mutex_unlock();
1624 return E_OUTOFMEMORY;
1627 hr = stateblock_init(object, device, 0, wined3d_stateblock);
1628 if (FAILED(hr))
1630 WARN("Failed to initialize stateblock, hr %#x.\n", hr);
1631 wined3d_mutex_lock();
1632 wined3d_stateblock_decref(wined3d_stateblock);
1633 wined3d_mutex_unlock();
1634 HeapFree(GetProcessHeap(), 0, object);
1635 return hr;
1638 TRACE("Created stateblock %p.\n", object);
1639 *stateblock = &object->IDirect3DStateBlock9_iface;
1641 return D3D_OK;
1644 static HRESULT WINAPI d3d9_device_SetClipStatus(IDirect3DDevice9Ex *iface, const D3DCLIPSTATUS9 *clip_status)
1646 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1647 HRESULT hr;
1649 TRACE("iface %p, clip_status %p.\n", iface, clip_status);
1651 wined3d_mutex_lock();
1652 hr = wined3d_device_set_clip_status(device->wined3d_device, (const struct wined3d_clip_status *)clip_status);
1653 wined3d_mutex_unlock();
1655 return hr;
1658 static HRESULT WINAPI d3d9_device_GetClipStatus(IDirect3DDevice9Ex *iface, D3DCLIPSTATUS9 *clip_status)
1660 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1661 HRESULT hr;
1663 TRACE("iface %p, clip_status %p.\n", iface, clip_status);
1665 wined3d_mutex_lock();
1666 hr = wined3d_device_get_clip_status(device->wined3d_device, (struct wined3d_clip_status *)clip_status);
1667 wined3d_mutex_unlock();
1669 return hr;
1672 static HRESULT WINAPI d3d9_device_GetTexture(IDirect3DDevice9Ex *iface, DWORD stage, IDirect3DBaseTexture9 **texture)
1674 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1675 struct wined3d_texture *wined3d_texture = NULL;
1676 struct d3d9_texture *texture_impl;
1678 TRACE("iface %p, stage %u, texture %p.\n", iface, stage, texture);
1680 if (!texture)
1681 return D3DERR_INVALIDCALL;
1683 wined3d_mutex_lock();
1684 if ((wined3d_texture = wined3d_device_get_texture(device->wined3d_device, stage)))
1686 texture_impl = wined3d_texture_get_parent(wined3d_texture);
1687 *texture = &texture_impl->IDirect3DBaseTexture9_iface;
1688 IDirect3DBaseTexture9_AddRef(*texture);
1690 else
1692 *texture = NULL;
1694 wined3d_mutex_unlock();
1696 return D3D_OK;
1699 static HRESULT WINAPI d3d9_device_SetTexture(IDirect3DDevice9Ex *iface, DWORD stage, IDirect3DBaseTexture9 *texture)
1701 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1702 struct d3d9_texture *texture_impl;
1703 HRESULT hr;
1705 TRACE("iface %p, stage %u, texture %p.\n", iface, stage, texture);
1707 texture_impl = unsafe_impl_from_IDirect3DBaseTexture9(texture);
1709 wined3d_mutex_lock();
1710 hr = wined3d_device_set_texture(device->wined3d_device, stage,
1711 texture_impl ? texture_impl->wined3d_texture : NULL);
1712 wined3d_mutex_unlock();
1714 return hr;
1717 static const enum wined3d_texture_stage_state tss_lookup[] =
1719 WINED3D_TSS_INVALID, /* 0, unused */
1720 WINED3D_TSS_COLOR_OP, /* 1, D3DTSS_COLOROP */
1721 WINED3D_TSS_COLOR_ARG1, /* 2, D3DTSS_COLORARG1 */
1722 WINED3D_TSS_COLOR_ARG2, /* 3, D3DTSS_COLORARG2 */
1723 WINED3D_TSS_ALPHA_OP, /* 4, D3DTSS_ALPHAOP */
1724 WINED3D_TSS_ALPHA_ARG1, /* 5, D3DTSS_ALPHAARG1 */
1725 WINED3D_TSS_ALPHA_ARG2, /* 6, D3DTSS_ALPHAARG2 */
1726 WINED3D_TSS_BUMPENV_MAT00, /* 7, D3DTSS_BUMPENVMAT00 */
1727 WINED3D_TSS_BUMPENV_MAT01, /* 8, D3DTSS_BUMPENVMAT01 */
1728 WINED3D_TSS_BUMPENV_MAT10, /* 9, D3DTSS_BUMPENVMAT10 */
1729 WINED3D_TSS_BUMPENV_MAT11, /* 10, D3DTSS_BUMPENVMAT11 */
1730 WINED3D_TSS_TEXCOORD_INDEX, /* 11, D3DTSS_TEXCOORDINDEX */
1731 WINED3D_TSS_INVALID, /* 12, unused */
1732 WINED3D_TSS_INVALID, /* 13, unused */
1733 WINED3D_TSS_INVALID, /* 14, unused */
1734 WINED3D_TSS_INVALID, /* 15, unused */
1735 WINED3D_TSS_INVALID, /* 16, unused */
1736 WINED3D_TSS_INVALID, /* 17, unused */
1737 WINED3D_TSS_INVALID, /* 18, unused */
1738 WINED3D_TSS_INVALID, /* 19, unused */
1739 WINED3D_TSS_INVALID, /* 20, unused */
1740 WINED3D_TSS_INVALID, /* 21, unused */
1741 WINED3D_TSS_BUMPENV_LSCALE, /* 22, D3DTSS_BUMPENVLSCALE */
1742 WINED3D_TSS_BUMPENV_LOFFSET, /* 23, D3DTSS_BUMPENVLOFFSET */
1743 WINED3D_TSS_TEXTURE_TRANSFORM_FLAGS, /* 24, D3DTSS_TEXTURETRANSFORMFLAGS */
1744 WINED3D_TSS_INVALID, /* 25, unused */
1745 WINED3D_TSS_COLOR_ARG0, /* 26, D3DTSS_COLORARG0 */
1746 WINED3D_TSS_ALPHA_ARG0, /* 27, D3DTSS_ALPHAARG0 */
1747 WINED3D_TSS_RESULT_ARG, /* 28, D3DTSS_RESULTARG */
1748 WINED3D_TSS_INVALID, /* 29, unused */
1749 WINED3D_TSS_INVALID, /* 30, unused */
1750 WINED3D_TSS_INVALID, /* 31, unused */
1751 WINED3D_TSS_CONSTANT, /* 32, D3DTSS_CONSTANT */
1754 static HRESULT WINAPI d3d9_device_GetTextureStageState(IDirect3DDevice9Ex *iface,
1755 DWORD stage, D3DTEXTURESTAGESTATETYPE state, DWORD *value)
1757 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1759 TRACE("iface %p, stage %u, state %#x, value %p.\n", iface, stage, state, value);
1761 if (state >= sizeof(tss_lookup) / sizeof(*tss_lookup))
1763 WARN("Invalid state %#x passed.\n", state);
1764 return D3D_OK;
1767 wined3d_mutex_lock();
1768 *value = wined3d_device_get_texture_stage_state(device->wined3d_device, stage, tss_lookup[state]);
1769 wined3d_mutex_unlock();
1771 return D3D_OK;
1774 static HRESULT WINAPI d3d9_device_SetTextureStageState(IDirect3DDevice9Ex *iface,
1775 DWORD stage, D3DTEXTURESTAGESTATETYPE state, DWORD value)
1777 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1779 TRACE("iface %p, stage %u, state %#x, value %#x.\n", iface, stage, state, value);
1781 if (state >= sizeof(tss_lookup) / sizeof(*tss_lookup))
1783 WARN("Invalid state %#x passed.\n", state);
1784 return D3D_OK;
1787 wined3d_mutex_lock();
1788 wined3d_device_set_texture_stage_state(device->wined3d_device, stage, tss_lookup[state], value);
1789 wined3d_mutex_unlock();
1791 return D3D_OK;
1794 static HRESULT WINAPI d3d9_device_GetSamplerState(IDirect3DDevice9Ex *iface,
1795 DWORD sampler, D3DSAMPLERSTATETYPE state, DWORD *value)
1797 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1799 TRACE("iface %p, sampler %u, state %#x, value %p.\n", iface, sampler, state, value);
1801 wined3d_mutex_lock();
1802 *value = wined3d_device_get_sampler_state(device->wined3d_device, sampler, state);
1803 wined3d_mutex_unlock();
1805 return D3D_OK;
1808 static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_SetSamplerState(IDirect3DDevice9Ex *iface,
1809 DWORD sampler, D3DSAMPLERSTATETYPE state, DWORD value)
1811 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1813 TRACE("iface %p, sampler %u, state %#x, value %#x.\n", iface, sampler, state, value);
1815 wined3d_mutex_lock();
1816 wined3d_device_set_sampler_state(device->wined3d_device, sampler, state, value);
1817 wined3d_mutex_unlock();
1819 return D3D_OK;
1822 static HRESULT WINAPI d3d9_device_ValidateDevice(IDirect3DDevice9Ex *iface, DWORD *pass_count)
1824 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1825 HRESULT hr;
1827 TRACE("iface %p, pass_count %p.\n", iface, pass_count);
1829 wined3d_mutex_lock();
1830 hr = wined3d_device_validate_device(device->wined3d_device, pass_count);
1831 wined3d_mutex_unlock();
1833 return hr;
1836 static HRESULT WINAPI d3d9_device_SetPaletteEntries(IDirect3DDevice9Ex *iface,
1837 UINT palette_idx, const PALETTEENTRY *entries)
1839 WARN("iface %p, palette_idx %u, entries %p unimplemented.\n", iface, palette_idx, entries);
1841 /* The d3d9 palette API is non-functional on Windows. Getters and setters are implemented,
1842 * and some drivers allow the creation of P8 surfaces. These surfaces can be copied to
1843 * other P8 surfaces with StretchRect, but cannot be converted to (A)RGB.
1845 * Some older(dx7) cards may have support for P8 textures, but games cannot rely on this. */
1846 return D3D_OK;
1849 static HRESULT WINAPI d3d9_device_GetPaletteEntries(IDirect3DDevice9Ex *iface,
1850 UINT palette_idx, PALETTEENTRY *entries)
1852 FIXME("iface %p, palette_idx %u, entries %p unimplemented.\n", iface, palette_idx, entries);
1854 return D3DERR_INVALIDCALL;
1857 static HRESULT WINAPI d3d9_device_SetCurrentTexturePalette(IDirect3DDevice9Ex *iface, UINT palette_idx)
1859 WARN("iface %p, palette_idx %u unimplemented.\n", iface, palette_idx);
1861 return D3D_OK;
1864 static HRESULT WINAPI d3d9_device_GetCurrentTexturePalette(IDirect3DDevice9Ex *iface, UINT *palette_idx)
1866 FIXME("iface %p, palette_idx %p.\n", iface, palette_idx);
1868 return D3DERR_INVALIDCALL;
1871 static HRESULT WINAPI d3d9_device_SetScissorRect(IDirect3DDevice9Ex *iface, const RECT *rect)
1873 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1875 TRACE("iface %p, rect %p.\n", iface, rect);
1877 wined3d_mutex_lock();
1878 wined3d_device_set_scissor_rect(device->wined3d_device, rect);
1879 wined3d_mutex_unlock();
1881 return D3D_OK;
1884 static HRESULT WINAPI d3d9_device_GetScissorRect(IDirect3DDevice9Ex *iface, RECT *rect)
1886 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1888 TRACE("iface %p, rect %p.\n", iface, rect);
1890 wined3d_mutex_lock();
1891 wined3d_device_get_scissor_rect(device->wined3d_device, rect);
1892 wined3d_mutex_unlock();
1894 return D3D_OK;
1897 static HRESULT WINAPI d3d9_device_SetSoftwareVertexProcessing(IDirect3DDevice9Ex *iface, BOOL software)
1899 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1901 TRACE("iface %p, software %#x.\n", iface, software);
1903 wined3d_mutex_lock();
1904 wined3d_device_set_software_vertex_processing(device->wined3d_device, software);
1905 wined3d_mutex_unlock();
1907 return D3D_OK;
1910 static BOOL WINAPI d3d9_device_GetSoftwareVertexProcessing(IDirect3DDevice9Ex *iface)
1912 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1913 BOOL ret;
1915 TRACE("iface %p.\n", iface);
1917 wined3d_mutex_lock();
1918 ret = wined3d_device_get_software_vertex_processing(device->wined3d_device);
1919 wined3d_mutex_unlock();
1921 return ret;
1924 static HRESULT WINAPI d3d9_device_SetNPatchMode(IDirect3DDevice9Ex *iface, float segment_count)
1926 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1927 HRESULT hr;
1929 TRACE("iface %p, segment_count %.8e.\n", iface, segment_count);
1931 wined3d_mutex_lock();
1932 hr = wined3d_device_set_npatch_mode(device->wined3d_device, segment_count);
1933 wined3d_mutex_unlock();
1935 return hr;
1938 static float WINAPI d3d9_device_GetNPatchMode(IDirect3DDevice9Ex *iface)
1940 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1941 float ret;
1943 TRACE("iface %p.\n", iface);
1945 wined3d_mutex_lock();
1946 ret = wined3d_device_get_npatch_mode(device->wined3d_device);
1947 wined3d_mutex_unlock();
1949 return ret;
1952 static HRESULT WINAPI d3d9_device_DrawPrimitive(IDirect3DDevice9Ex *iface,
1953 D3DPRIMITIVETYPE primitive_type, UINT start_vertex, UINT primitive_count)
1955 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1956 HRESULT hr;
1958 TRACE("iface %p, primitive_type %#x, start_vertex %u, primitive_count %u.\n",
1959 iface, primitive_type, start_vertex, primitive_count);
1961 wined3d_mutex_lock();
1962 wined3d_device_set_primitive_type(device->wined3d_device, primitive_type);
1963 hr = wined3d_device_draw_primitive(device->wined3d_device, start_vertex,
1964 vertex_count_from_primitive_count(primitive_type, primitive_count));
1965 wined3d_mutex_unlock();
1967 return hr;
1970 static HRESULT WINAPI d3d9_device_DrawIndexedPrimitive(IDirect3DDevice9Ex *iface,
1971 D3DPRIMITIVETYPE primitive_type, INT base_vertex_idx, UINT min_vertex_idx,
1972 UINT vertex_count, UINT start_idx, UINT primitive_count)
1974 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1975 HRESULT hr;
1977 TRACE("iface %p, primitive_type %#x, base_vertex_idx %u, min_vertex_idx %u,\n"
1978 "vertex_count %u, start_idx %u, primitive_count %u.\n",
1979 iface, primitive_type, base_vertex_idx, min_vertex_idx,
1980 vertex_count, start_idx, primitive_count);
1982 wined3d_mutex_lock();
1983 wined3d_device_set_base_vertex_index(device->wined3d_device, base_vertex_idx);
1984 wined3d_device_set_primitive_type(device->wined3d_device, primitive_type);
1985 hr = wined3d_device_draw_indexed_primitive(device->wined3d_device, start_idx,
1986 vertex_count_from_primitive_count(primitive_type, primitive_count));
1987 wined3d_mutex_unlock();
1989 return hr;
1992 static void STDMETHODCALLTYPE d3d9_null_wined3d_object_destroyed(void *parent) {}
1994 static const struct wined3d_parent_ops d3d9_null_wined3d_parent_ops =
1996 d3d9_null_wined3d_object_destroyed,
1999 /* The caller is responsible for wined3d locking */
2000 static HRESULT d3d9_device_prepare_vertex_buffer(struct d3d9_device *device, UINT min_size)
2002 HRESULT hr;
2004 if (device->vertex_buffer_size < min_size || !device->vertex_buffer)
2006 UINT size = max(device->vertex_buffer_size * 2, min_size);
2007 struct wined3d_buffer *buffer;
2009 TRACE("Growing vertex buffer to %u bytes\n", size);
2011 hr = wined3d_buffer_create_vb(device->wined3d_device, size, WINED3DUSAGE_DYNAMIC | WINED3DUSAGE_WRITEONLY,
2012 WINED3D_POOL_DEFAULT, NULL, &d3d9_null_wined3d_parent_ops, &buffer);
2013 if (FAILED(hr))
2015 ERR("(%p) wined3d_buffer_create_vb failed with hr = %08x\n", device, hr);
2016 return hr;
2019 if (device->vertex_buffer)
2020 wined3d_buffer_decref(device->vertex_buffer);
2022 device->vertex_buffer = buffer;
2023 device->vertex_buffer_size = size;
2024 device->vertex_buffer_pos = 0;
2026 return D3D_OK;
2029 static HRESULT WINAPI d3d9_device_DrawPrimitiveUP(IDirect3DDevice9Ex *iface,
2030 D3DPRIMITIVETYPE primitive_type, UINT primitive_count, const void *data, UINT stride)
2032 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2033 HRESULT hr;
2034 UINT vtx_count = vertex_count_from_primitive_count(primitive_type, primitive_count);
2035 UINT size = vtx_count * stride;
2036 UINT vb_pos, align;
2037 BYTE *buffer_data;
2039 TRACE("iface %p, primitive_type %#x, primitive_count %u, data %p, stride %u.\n",
2040 iface, primitive_type, primitive_count, data, stride);
2042 if (!primitive_count)
2044 WARN("primitive_count is 0, returning D3D_OK\n");
2045 return D3D_OK;
2048 wined3d_mutex_lock();
2050 hr = d3d9_device_prepare_vertex_buffer(device, size);
2051 if (FAILED(hr))
2052 goto done;
2054 vb_pos = device->vertex_buffer_pos;
2055 align = vb_pos % stride;
2056 if (align) align = stride - align;
2057 if (vb_pos + size + align > device->vertex_buffer_size)
2058 vb_pos = 0;
2059 else
2060 vb_pos += align;
2062 hr = wined3d_buffer_map(device->vertex_buffer, vb_pos, size, &buffer_data,
2063 vb_pos ? WINED3D_MAP_NOOVERWRITE : WINED3D_MAP_DISCARD);
2064 if (FAILED(hr))
2065 goto done;
2066 memcpy(buffer_data, data, size);
2067 wined3d_buffer_unmap(device->vertex_buffer);
2068 device->vertex_buffer_pos = vb_pos + size;
2070 hr = wined3d_device_set_stream_source(device->wined3d_device, 0, device->vertex_buffer, 0, stride);
2071 if (FAILED(hr))
2072 goto done;
2074 wined3d_device_set_primitive_type(device->wined3d_device, primitive_type);
2075 hr = wined3d_device_draw_primitive(device->wined3d_device, vb_pos / stride, vtx_count);
2076 wined3d_device_set_stream_source(device->wined3d_device, 0, NULL, 0, 0);
2078 done:
2079 wined3d_mutex_unlock();
2080 return hr;
2083 /* The caller is responsible for wined3d locking */
2084 static HRESULT d3d9_device_prepare_index_buffer(struct d3d9_device *device, UINT min_size)
2086 HRESULT hr;
2088 if (device->index_buffer_size < min_size || !device->index_buffer)
2090 UINT size = max(device->index_buffer_size * 2, min_size);
2091 struct wined3d_buffer *buffer;
2093 TRACE("Growing index buffer to %u bytes\n", size);
2095 hr = wined3d_buffer_create_ib(device->wined3d_device, size, WINED3DUSAGE_DYNAMIC | WINED3DUSAGE_WRITEONLY,
2096 WINED3D_POOL_DEFAULT, NULL, &d3d9_null_wined3d_parent_ops, &buffer);
2097 if (FAILED(hr))
2099 ERR("(%p) wined3d_buffer_create_ib failed with hr = %08x\n", device, hr);
2100 return hr;
2103 if (device->index_buffer)
2104 wined3d_buffer_decref(device->index_buffer);
2106 device->index_buffer = buffer;
2107 device->index_buffer_size = size;
2108 device->index_buffer_pos = 0;
2110 return D3D_OK;
2113 static HRESULT WINAPI d3d9_device_DrawIndexedPrimitiveUP(IDirect3DDevice9Ex *iface,
2114 D3DPRIMITIVETYPE primitive_type, UINT min_vertex_idx, UINT vertex_count,
2115 UINT primitive_count, const void *index_data, D3DFORMAT index_format,
2116 const void *vertex_data, UINT vertex_stride)
2118 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2119 HRESULT hr;
2120 BYTE *buffer_data;
2122 UINT idx_count = vertex_count_from_primitive_count(primitive_type, primitive_count);
2123 UINT idx_fmt_size = index_format == D3DFMT_INDEX16 ? 2 : 4;
2124 UINT idx_size = idx_count * idx_fmt_size;
2125 UINT ib_pos;
2127 UINT vtx_size = vertex_count * vertex_stride;
2128 UINT vb_pos, align;
2130 TRACE("iface %p, primitive_type %#x, min_vertex_idx %u, vertex_count %u, primitive_count %u,\n"
2131 "index_data %p, index_format %#x, vertex_data %p, vertex_stride %u.\n",
2132 iface, primitive_type, min_vertex_idx, vertex_count, primitive_count,
2133 index_data, index_format, vertex_data, vertex_stride);
2135 if (!primitive_count)
2137 WARN("primitive_count is 0, returning D3D_OK\n");
2138 return D3D_OK;
2141 wined3d_mutex_lock();
2143 hr = d3d9_device_prepare_vertex_buffer(device, vtx_size);
2144 if (FAILED(hr))
2145 goto done;
2147 vb_pos = device->vertex_buffer_pos;
2148 align = vb_pos % vertex_stride;
2149 if (align) align = vertex_stride - align;
2150 if (vb_pos + vtx_size + align > device->vertex_buffer_size)
2151 vb_pos = 0;
2152 else
2153 vb_pos += align;
2155 hr = wined3d_buffer_map(device->vertex_buffer, vb_pos, vtx_size, &buffer_data,
2156 vb_pos ? WINED3D_MAP_NOOVERWRITE : WINED3D_MAP_DISCARD);
2157 if (FAILED(hr))
2158 goto done;
2159 memcpy(buffer_data, vertex_data, vtx_size);
2160 wined3d_buffer_unmap(device->vertex_buffer);
2161 device->vertex_buffer_pos = vb_pos + vtx_size;
2163 hr = d3d9_device_prepare_index_buffer(device, idx_size);
2164 if (FAILED(hr))
2165 goto done;
2167 ib_pos = device->index_buffer_pos;
2168 align = ib_pos % idx_fmt_size;
2169 if (align) align = idx_fmt_size - align;
2170 if (ib_pos + idx_size + align > device->index_buffer_size)
2171 ib_pos = 0;
2172 else
2173 ib_pos += align;
2175 hr = wined3d_buffer_map(device->index_buffer, ib_pos, idx_size, &buffer_data,
2176 ib_pos ? WINED3D_MAP_NOOVERWRITE : WINED3D_MAP_DISCARD);
2177 if (FAILED(hr))
2178 goto done;
2179 memcpy(buffer_data, index_data, idx_size);
2180 wined3d_buffer_unmap(device->index_buffer);
2181 device->index_buffer_pos = ib_pos + idx_size;
2183 hr = wined3d_device_set_stream_source(device->wined3d_device, 0, device->vertex_buffer, 0, vertex_stride);
2184 if (FAILED(hr))
2185 goto done;
2187 wined3d_device_set_index_buffer(device->wined3d_device, device->index_buffer,
2188 wined3dformat_from_d3dformat(index_format));
2189 wined3d_device_set_base_vertex_index(device->wined3d_device, vb_pos / vertex_stride);
2191 wined3d_device_set_primitive_type(device->wined3d_device, primitive_type);
2192 hr = wined3d_device_draw_indexed_primitive(device->wined3d_device, ib_pos / idx_fmt_size, idx_count);
2194 wined3d_device_set_stream_source(device->wined3d_device, 0, NULL, 0, 0);
2195 wined3d_device_set_index_buffer(device->wined3d_device, NULL, WINED3DFMT_UNKNOWN);
2196 wined3d_device_set_base_vertex_index(device->wined3d_device, 0);
2198 done:
2199 wined3d_mutex_unlock();
2200 return hr;
2203 static HRESULT WINAPI d3d9_device_ProcessVertices(IDirect3DDevice9Ex *iface,
2204 UINT src_start_idx, UINT dst_idx, UINT vertex_count, IDirect3DVertexBuffer9 *dst_buffer,
2205 IDirect3DVertexDeclaration9 *declaration, DWORD flags)
2207 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2208 struct d3d9_vertexbuffer *dst_impl = unsafe_impl_from_IDirect3DVertexBuffer9(dst_buffer);
2209 struct d3d9_vertex_declaration *decl_impl = unsafe_impl_from_IDirect3DVertexDeclaration9(declaration);
2210 HRESULT hr;
2212 TRACE("iface %p, src_start_idx %u, dst_idx %u, vertex_count %u, dst_buffer %p, declaration %p, flags %#x.\n",
2213 iface, src_start_idx, dst_idx, vertex_count, dst_buffer, declaration, flags);
2215 wined3d_mutex_lock();
2216 hr = wined3d_device_process_vertices(device->wined3d_device, src_start_idx, dst_idx, vertex_count,
2217 dst_impl->wined3d_buffer, decl_impl ? decl_impl->wined3d_declaration : NULL,
2218 flags, dst_impl->fvf);
2219 wined3d_mutex_unlock();
2221 return hr;
2224 static HRESULT WINAPI d3d9_device_CreateVertexDeclaration(IDirect3DDevice9Ex *iface,
2225 const D3DVERTEXELEMENT9 *elements, IDirect3DVertexDeclaration9 **declaration)
2227 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2228 struct d3d9_vertex_declaration *object;
2229 HRESULT hr;
2231 TRACE("iface %p, elements %p, declaration %p.\n", iface, elements, declaration);
2233 if (!declaration)
2235 WARN("Caller passed a NULL declaration, returning D3DERR_INVALIDCALL.\n");
2236 return D3DERR_INVALIDCALL;
2239 if (SUCCEEDED(hr = d3d9_vertex_declaration_create(device, elements, &object)))
2240 *declaration = &object->IDirect3DVertexDeclaration9_iface;
2242 return hr;
2245 static HRESULT WINAPI d3d9_device_SetVertexDeclaration(IDirect3DDevice9Ex *iface,
2246 IDirect3DVertexDeclaration9 *declaration)
2248 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2249 struct d3d9_vertex_declaration *decl_impl = unsafe_impl_from_IDirect3DVertexDeclaration9(declaration);
2251 TRACE("iface %p, declaration %p.\n", iface, declaration);
2253 wined3d_mutex_lock();
2254 wined3d_device_set_vertex_declaration(device->wined3d_device,
2255 decl_impl ? decl_impl->wined3d_declaration : NULL);
2256 wined3d_mutex_unlock();
2258 return D3D_OK;
2261 static HRESULT WINAPI d3d9_device_GetVertexDeclaration(IDirect3DDevice9Ex *iface,
2262 IDirect3DVertexDeclaration9 **declaration)
2264 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2265 struct wined3d_vertex_declaration *wined3d_declaration;
2266 struct d3d9_vertex_declaration *declaration_impl;
2268 TRACE("iface %p, declaration %p.\n", iface, declaration);
2270 if (!declaration) return D3DERR_INVALIDCALL;
2272 wined3d_mutex_lock();
2273 if ((wined3d_declaration = wined3d_device_get_vertex_declaration(device->wined3d_device)))
2275 declaration_impl = wined3d_vertex_declaration_get_parent(wined3d_declaration);
2276 *declaration = &declaration_impl->IDirect3DVertexDeclaration9_iface;
2277 IDirect3DVertexDeclaration9_AddRef(*declaration);
2279 else
2281 *declaration = NULL;
2283 wined3d_mutex_unlock();
2285 TRACE("Returning %p.\n", *declaration);
2286 return D3D_OK;
2289 static struct wined3d_vertex_declaration *device_get_fvf_declaration(struct d3d9_device *device, DWORD fvf)
2291 struct wined3d_vertex_declaration *wined3d_declaration;
2292 struct fvf_declaration *fvf_decls = device->fvf_decls;
2293 struct d3d9_vertex_declaration *d3d9_declaration;
2294 D3DVERTEXELEMENT9 *elements;
2295 int p, low, high; /* deliberately signed */
2296 HRESULT hr;
2298 TRACE("Searching for declaration for fvf %08x... ", fvf);
2300 low = 0;
2301 high = device->fvf_decl_count - 1;
2302 while (low <= high)
2304 p = (low + high) >> 1;
2305 TRACE("%d ", p);
2307 if (fvf_decls[p].fvf == fvf)
2309 TRACE("found %p.\n", fvf_decls[p].decl);
2310 return fvf_decls[p].decl;
2313 if (fvf_decls[p].fvf < fvf)
2314 low = p + 1;
2315 else
2316 high = p - 1;
2318 TRACE("not found. Creating and inserting at position %d.\n", low);
2320 if (FAILED(hr = vdecl_convert_fvf(fvf, &elements)))
2321 return NULL;
2323 hr = d3d9_vertex_declaration_create(device, elements, &d3d9_declaration);
2324 HeapFree(GetProcessHeap(), 0, elements);
2325 if (FAILED(hr))
2326 return NULL;
2328 if (device->fvf_decl_size == device->fvf_decl_count)
2330 UINT grow = max(device->fvf_decl_size / 2, 8);
2332 fvf_decls = HeapReAlloc(GetProcessHeap(), 0, fvf_decls, sizeof(*fvf_decls) * (device->fvf_decl_size + grow));
2333 if (!fvf_decls)
2335 IDirect3DVertexDeclaration9_Release(&d3d9_declaration->IDirect3DVertexDeclaration9_iface);
2336 return NULL;
2338 device->fvf_decls = fvf_decls;
2339 device->fvf_decl_size += grow;
2342 d3d9_declaration->fvf = fvf;
2343 wined3d_declaration = d3d9_declaration->wined3d_declaration;
2344 wined3d_vertex_declaration_incref(wined3d_declaration);
2345 IDirect3DVertexDeclaration9_Release(&d3d9_declaration->IDirect3DVertexDeclaration9_iface);
2347 memmove(fvf_decls + low + 1, fvf_decls + low, sizeof(*fvf_decls) * (device->fvf_decl_count - low));
2348 fvf_decls[low].decl = wined3d_declaration;
2349 fvf_decls[low].fvf = fvf;
2350 ++device->fvf_decl_count;
2352 TRACE("Returning %p. %u declatations in array.\n", wined3d_declaration, device->fvf_decl_count);
2354 return wined3d_declaration;
2357 static HRESULT WINAPI d3d9_device_SetFVF(IDirect3DDevice9Ex *iface, DWORD fvf)
2359 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2360 struct wined3d_vertex_declaration *decl;
2362 TRACE("iface %p, fvf %#x.\n", iface, fvf);
2364 if (!fvf)
2366 WARN("%#x is not a valid FVF.\n", fvf);
2367 return D3D_OK;
2370 wined3d_mutex_lock();
2371 if (!(decl = device_get_fvf_declaration(device, fvf)))
2373 wined3d_mutex_unlock();
2374 ERR("Failed to create a vertex declaration for fvf %#x.\n", fvf);
2375 return D3DERR_DRIVERINTERNALERROR;
2378 wined3d_device_set_vertex_declaration(device->wined3d_device, decl);
2379 wined3d_mutex_unlock();
2381 return D3D_OK;
2384 static HRESULT WINAPI d3d9_device_GetFVF(IDirect3DDevice9Ex *iface, DWORD *fvf)
2386 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2387 struct wined3d_vertex_declaration *wined3d_declaration;
2388 struct d3d9_vertex_declaration *d3d9_declaration;
2390 TRACE("iface %p, fvf %p.\n", iface, fvf);
2392 wined3d_mutex_lock();
2393 if ((wined3d_declaration = wined3d_device_get_vertex_declaration(device->wined3d_device)))
2395 d3d9_declaration = wined3d_vertex_declaration_get_parent(wined3d_declaration);
2396 *fvf = d3d9_declaration->fvf;
2398 else
2400 *fvf = 0;
2402 wined3d_mutex_unlock();
2404 TRACE("Returning FVF %#x.\n", *fvf);
2406 return D3D_OK;
2409 static HRESULT WINAPI d3d9_device_CreateVertexShader(IDirect3DDevice9Ex *iface,
2410 const DWORD *byte_code, IDirect3DVertexShader9 **shader)
2412 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2413 struct d3d9_vertexshader *object;
2414 HRESULT hr;
2416 TRACE("iface %p, byte_code %p, shader %p.\n", iface, byte_code, shader);
2418 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
2419 if (!object)
2420 return E_OUTOFMEMORY;
2422 hr = vertexshader_init(object, device, byte_code);
2423 if (FAILED(hr))
2425 WARN("Failed to initialize vertex shader, hr %#x.\n", hr);
2426 HeapFree(GetProcessHeap(), 0, object);
2427 return hr;
2430 TRACE("Created vertex shader %p.\n", object);
2431 *shader = &object->IDirect3DVertexShader9_iface;
2433 return D3D_OK;
2436 static HRESULT WINAPI d3d9_device_SetVertexShader(IDirect3DDevice9Ex *iface, IDirect3DVertexShader9 *shader)
2438 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2439 struct d3d9_vertexshader *shader_obj = unsafe_impl_from_IDirect3DVertexShader9(shader);
2441 TRACE("iface %p, shader %p.\n", iface, shader);
2443 wined3d_mutex_lock();
2444 wined3d_device_set_vertex_shader(device->wined3d_device,
2445 shader_obj ? shader_obj->wined3d_shader : NULL);
2446 wined3d_mutex_unlock();
2448 return D3D_OK;
2451 static HRESULT WINAPI d3d9_device_GetVertexShader(IDirect3DDevice9Ex *iface, IDirect3DVertexShader9 **shader)
2453 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2454 struct d3d9_vertexshader *shader_impl;
2455 struct wined3d_shader *wined3d_shader;
2457 TRACE("iface %p, shader %p.\n", iface, shader);
2459 wined3d_mutex_lock();
2460 if ((wined3d_shader = wined3d_device_get_vertex_shader(device->wined3d_device)))
2462 shader_impl = wined3d_shader_get_parent(wined3d_shader);
2463 *shader = &shader_impl->IDirect3DVertexShader9_iface;
2464 IDirect3DVertexShader9_AddRef(*shader);
2466 else
2468 *shader = NULL;
2470 wined3d_mutex_unlock();
2472 TRACE("Returning %p.\n", *shader);
2474 return D3D_OK;
2477 static HRESULT WINAPI d3d9_device_SetVertexShaderConstantF(IDirect3DDevice9Ex *iface,
2478 UINT reg_idx, const float *data, UINT count)
2480 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2481 HRESULT hr;
2483 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2485 if (reg_idx + count > D3D9_MAX_VERTEX_SHADER_CONSTANTF)
2487 WARN("Trying to access %u constants, but d3d9 only supports %u\n",
2488 reg_idx + count, D3D9_MAX_VERTEX_SHADER_CONSTANTF);
2489 return D3DERR_INVALIDCALL;
2492 wined3d_mutex_lock();
2493 hr = wined3d_device_set_vs_consts_f(device->wined3d_device, reg_idx, data, count);
2494 wined3d_mutex_unlock();
2496 return hr;
2499 static HRESULT WINAPI d3d9_device_GetVertexShaderConstantF(IDirect3DDevice9Ex *iface,
2500 UINT reg_idx, float *data, UINT count)
2502 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2503 HRESULT hr;
2505 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2507 if (reg_idx + count > D3D9_MAX_VERTEX_SHADER_CONSTANTF)
2509 WARN("Trying to access %u constants, but d3d9 only supports %u\n",
2510 reg_idx + count, D3D9_MAX_VERTEX_SHADER_CONSTANTF);
2511 return D3DERR_INVALIDCALL;
2514 wined3d_mutex_lock();
2515 hr = wined3d_device_get_vs_consts_f(device->wined3d_device, reg_idx, data, count);
2516 wined3d_mutex_unlock();
2518 return hr;
2521 static HRESULT WINAPI d3d9_device_SetVertexShaderConstantI(IDirect3DDevice9Ex *iface,
2522 UINT reg_idx, const int *data, UINT count)
2524 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2525 HRESULT hr;
2527 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2529 wined3d_mutex_lock();
2530 hr = wined3d_device_set_vs_consts_i(device->wined3d_device, reg_idx, data, count);
2531 wined3d_mutex_unlock();
2533 return hr;
2536 static HRESULT WINAPI d3d9_device_GetVertexShaderConstantI(IDirect3DDevice9Ex *iface,
2537 UINT reg_idx, int *data, UINT count)
2539 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2540 HRESULT hr;
2542 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2544 wined3d_mutex_lock();
2545 hr = wined3d_device_get_vs_consts_i(device->wined3d_device, reg_idx, data, count);
2546 wined3d_mutex_unlock();
2548 return hr;
2551 static HRESULT WINAPI d3d9_device_SetVertexShaderConstantB(IDirect3DDevice9Ex *iface,
2552 UINT reg_idx, const BOOL *data, UINT count)
2554 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2555 HRESULT hr;
2557 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2559 wined3d_mutex_lock();
2560 hr = wined3d_device_set_vs_consts_b(device->wined3d_device, reg_idx, data, count);
2561 wined3d_mutex_unlock();
2563 return hr;
2566 static HRESULT WINAPI d3d9_device_GetVertexShaderConstantB(IDirect3DDevice9Ex *iface,
2567 UINT reg_idx, BOOL *data, UINT count)
2569 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2570 HRESULT hr;
2572 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2574 wined3d_mutex_lock();
2575 hr = wined3d_device_get_vs_consts_b(device->wined3d_device, reg_idx, data, count);
2576 wined3d_mutex_unlock();
2578 return hr;
2581 static HRESULT WINAPI d3d9_device_SetStreamSource(IDirect3DDevice9Ex *iface,
2582 UINT stream_idx, IDirect3DVertexBuffer9 *buffer, UINT offset, UINT stride)
2584 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2585 struct d3d9_vertexbuffer *buffer_impl = unsafe_impl_from_IDirect3DVertexBuffer9(buffer);
2586 HRESULT hr;
2588 TRACE("iface %p, stream_idx %u, buffer %p, offset %u, stride %u.\n",
2589 iface, stream_idx, buffer, offset, stride);
2591 wined3d_mutex_lock();
2592 hr = wined3d_device_set_stream_source(device->wined3d_device, stream_idx,
2593 buffer_impl ? buffer_impl->wined3d_buffer : NULL, offset, stride);
2594 wined3d_mutex_unlock();
2596 return hr;
2599 static HRESULT WINAPI d3d9_device_GetStreamSource(IDirect3DDevice9Ex *iface,
2600 UINT stream_idx, IDirect3DVertexBuffer9 **buffer, UINT *offset, UINT *stride)
2602 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2603 struct d3d9_vertexbuffer *buffer_impl;
2604 struct wined3d_buffer *wined3d_buffer;
2605 HRESULT hr;
2607 TRACE("iface %p, stream_idx %u, buffer %p, offset %p, stride %p.\n",
2608 iface, stream_idx, buffer, offset, stride);
2610 if (!buffer)
2611 return D3DERR_INVALIDCALL;
2613 wined3d_mutex_lock();
2614 hr = wined3d_device_get_stream_source(device->wined3d_device, stream_idx, &wined3d_buffer, offset, stride);
2615 if (SUCCEEDED(hr) && wined3d_buffer)
2617 buffer_impl = wined3d_buffer_get_parent(wined3d_buffer);
2618 *buffer = &buffer_impl->IDirect3DVertexBuffer9_iface;
2619 IDirect3DVertexBuffer9_AddRef(*buffer);
2620 wined3d_buffer_decref(wined3d_buffer);
2622 else
2624 if (FAILED(hr))
2625 FIXME("Call to GetStreamSource failed %p %p\n", offset, stride);
2626 *buffer = NULL;
2628 wined3d_mutex_unlock();
2630 return hr;
2633 static HRESULT WINAPI d3d9_device_SetStreamSourceFreq(IDirect3DDevice9Ex *iface, UINT stream_idx, UINT freq)
2635 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2636 HRESULT hr;
2638 TRACE("iface %p, stream_idx %u, freq %u.\n", iface, stream_idx, freq);
2640 wined3d_mutex_lock();
2641 hr = wined3d_device_set_stream_source_freq(device->wined3d_device, stream_idx, freq);
2642 wined3d_mutex_unlock();
2644 return hr;
2647 static HRESULT WINAPI d3d9_device_GetStreamSourceFreq(IDirect3DDevice9Ex *iface, UINT stream_idx, UINT *freq)
2649 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2650 HRESULT hr;
2652 TRACE("iface %p, stream_idx %u, freq %p.\n", iface, stream_idx, freq);
2654 wined3d_mutex_lock();
2655 hr = wined3d_device_get_stream_source_freq(device->wined3d_device, stream_idx, freq);
2656 wined3d_mutex_unlock();
2658 return hr;
2661 static HRESULT WINAPI d3d9_device_SetIndices(IDirect3DDevice9Ex *iface, IDirect3DIndexBuffer9 *buffer)
2663 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2664 struct d3d9_indexbuffer *ib = unsafe_impl_from_IDirect3DIndexBuffer9(buffer);
2666 TRACE("iface %p, buffer %p.\n", iface, buffer);
2668 wined3d_mutex_lock();
2669 wined3d_device_set_index_buffer(device->wined3d_device,
2670 ib ? ib->wined3d_buffer : NULL,
2671 ib ? ib->format : WINED3DFMT_UNKNOWN);
2672 wined3d_mutex_unlock();
2674 return D3D_OK;
2677 static HRESULT WINAPI d3d9_device_GetIndices(IDirect3DDevice9Ex *iface, IDirect3DIndexBuffer9 **buffer)
2679 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2680 enum wined3d_format_id wined3d_format;
2681 struct wined3d_buffer *wined3d_buffer;
2682 struct d3d9_indexbuffer *buffer_impl;
2684 TRACE("iface %p, buffer %p.\n", iface, buffer);
2686 if (!buffer)
2687 return D3DERR_INVALIDCALL;
2689 wined3d_mutex_lock();
2690 if ((wined3d_buffer = wined3d_device_get_index_buffer(device->wined3d_device, &wined3d_format)))
2692 buffer_impl = wined3d_buffer_get_parent(wined3d_buffer);
2693 *buffer = &buffer_impl->IDirect3DIndexBuffer9_iface;
2694 IDirect3DIndexBuffer9_AddRef(*buffer);
2696 else
2698 *buffer = NULL;
2700 wined3d_mutex_unlock();
2702 return D3D_OK;
2705 static HRESULT WINAPI d3d9_device_CreatePixelShader(IDirect3DDevice9Ex *iface,
2706 const DWORD *byte_code, IDirect3DPixelShader9 **shader)
2708 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2709 struct d3d9_pixelshader *object;
2710 HRESULT hr;
2712 TRACE("iface %p, byte_code %p, shader %p.\n", iface, byte_code, shader);
2714 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
2715 if (!object)
2717 FIXME("Failed to allocate pixel shader memory.\n");
2718 return E_OUTOFMEMORY;
2721 hr = pixelshader_init(object, device, byte_code);
2722 if (FAILED(hr))
2724 WARN("Failed to initialize pixel shader, hr %#x.\n", hr);
2725 HeapFree(GetProcessHeap(), 0, object);
2726 return hr;
2729 TRACE("Created pixel shader %p.\n", object);
2730 *shader = &object->IDirect3DPixelShader9_iface;
2732 return D3D_OK;
2735 static HRESULT WINAPI d3d9_device_SetPixelShader(IDirect3DDevice9Ex *iface, IDirect3DPixelShader9 *shader)
2737 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2738 struct d3d9_pixelshader *shader_obj = unsafe_impl_from_IDirect3DPixelShader9(shader);
2740 TRACE("iface %p, shader %p.\n", iface, shader);
2742 wined3d_mutex_lock();
2743 wined3d_device_set_pixel_shader(device->wined3d_device,
2744 shader_obj ? shader_obj->wined3d_shader : NULL);
2745 wined3d_mutex_unlock();
2747 return D3D_OK;
2750 static HRESULT WINAPI d3d9_device_GetPixelShader(IDirect3DDevice9Ex *iface, IDirect3DPixelShader9 **shader)
2752 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2753 struct d3d9_pixelshader *shader_impl;
2754 struct wined3d_shader *wined3d_shader;
2756 TRACE("iface %p, shader %p.\n", iface, shader);
2758 if (!shader) return D3DERR_INVALIDCALL;
2760 wined3d_mutex_lock();
2761 if ((wined3d_shader = wined3d_device_get_pixel_shader(device->wined3d_device)))
2763 shader_impl = wined3d_shader_get_parent(wined3d_shader);
2764 *shader = &shader_impl->IDirect3DPixelShader9_iface;
2765 IDirect3DPixelShader9_AddRef(*shader);
2767 else
2769 *shader = NULL;
2771 wined3d_mutex_unlock();
2773 TRACE("Returning %p.\n", *shader);
2775 return D3D_OK;
2778 static HRESULT WINAPI d3d9_device_SetPixelShaderConstantF(IDirect3DDevice9Ex *iface,
2779 UINT reg_idx, const float *data, UINT count)
2781 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2782 HRESULT hr;
2784 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2786 wined3d_mutex_lock();
2787 hr = wined3d_device_set_ps_consts_f(device->wined3d_device, reg_idx, data, count);
2788 wined3d_mutex_unlock();
2790 return hr;
2793 static HRESULT WINAPI d3d9_device_GetPixelShaderConstantF(IDirect3DDevice9Ex *iface,
2794 UINT reg_idx, float *data, UINT count)
2796 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2797 HRESULT hr;
2799 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2801 wined3d_mutex_lock();
2802 hr = wined3d_device_get_ps_consts_f(device->wined3d_device, reg_idx, data, count);
2803 wined3d_mutex_unlock();
2805 return hr;
2808 static HRESULT WINAPI d3d9_device_SetPixelShaderConstantI(IDirect3DDevice9Ex *iface,
2809 UINT reg_idx, const int *data, UINT count)
2811 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2812 HRESULT hr;
2814 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2816 wined3d_mutex_lock();
2817 hr = wined3d_device_set_ps_consts_i(device->wined3d_device, reg_idx, data, count);
2818 wined3d_mutex_unlock();
2820 return hr;
2823 static HRESULT WINAPI d3d9_device_GetPixelShaderConstantI(IDirect3DDevice9Ex *iface,
2824 UINT reg_idx, int *data, UINT count)
2826 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2827 HRESULT hr;
2829 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2831 wined3d_mutex_lock();
2832 hr = wined3d_device_get_ps_consts_i(device->wined3d_device, reg_idx, data, count);
2833 wined3d_mutex_unlock();
2835 return hr;
2838 static HRESULT WINAPI d3d9_device_SetPixelShaderConstantB(IDirect3DDevice9Ex *iface,
2839 UINT reg_idx, const BOOL *data, UINT count)
2841 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2842 HRESULT hr;
2844 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2846 wined3d_mutex_lock();
2847 hr = wined3d_device_set_ps_consts_b(device->wined3d_device, reg_idx, data, count);
2848 wined3d_mutex_unlock();
2850 return hr;
2853 static HRESULT WINAPI d3d9_device_GetPixelShaderConstantB(IDirect3DDevice9Ex *iface,
2854 UINT reg_idx, BOOL *data, UINT count)
2856 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2857 HRESULT hr;
2859 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2861 wined3d_mutex_lock();
2862 hr = wined3d_device_get_ps_consts_b(device->wined3d_device, reg_idx, data, count);
2863 wined3d_mutex_unlock();
2865 return hr;
2868 static HRESULT WINAPI d3d9_device_DrawRectPatch(IDirect3DDevice9Ex *iface, UINT handle,
2869 const float *segment_count, const D3DRECTPATCH_INFO *patch_info)
2871 FIXME("iface %p, handle %#x, segment_count %p, patch_info %p unimplemented.\n",
2872 iface, handle, segment_count, patch_info);
2873 return D3D_OK;
2876 static HRESULT WINAPI d3d9_device_DrawTriPatch(IDirect3DDevice9Ex *iface, UINT handle,
2877 const float *segment_count, const D3DTRIPATCH_INFO *patch_info)
2879 FIXME("iface %p, handle %#x, segment_count %p, patch_info %p unimplemented.\n",
2880 iface, handle, segment_count, patch_info);
2881 return D3D_OK;
2884 static HRESULT WINAPI d3d9_device_DeletePatch(IDirect3DDevice9Ex *iface, UINT handle)
2886 FIXME("iface %p, handle %#x unimplemented.\n", iface, handle);
2887 return D3DERR_INVALIDCALL;
2890 static HRESULT WINAPI d3d9_device_CreateQuery(IDirect3DDevice9Ex *iface, D3DQUERYTYPE type, IDirect3DQuery9 **query)
2892 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2893 struct d3d9_query *object;
2894 HRESULT hr;
2896 TRACE("iface %p, type %#x, query %p.\n", iface, type, query);
2898 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
2899 if (!object)
2900 return E_OUTOFMEMORY;
2902 hr = query_init(object, device, type);
2903 if (FAILED(hr))
2905 WARN("Failed to initialize query, hr %#x.\n", hr);
2906 HeapFree(GetProcessHeap(), 0, object);
2907 return hr;
2910 TRACE("Created query %p.\n", object);
2911 if (query) *query = &object->IDirect3DQuery9_iface;
2912 else IDirect3DQuery9_Release(&object->IDirect3DQuery9_iface);
2914 return D3D_OK;
2917 static HRESULT WINAPI d3d9_device_SetConvolutionMonoKernel(IDirect3DDevice9Ex *iface,
2918 UINT width, UINT height, float *rows, float *columns)
2920 FIXME("iface %p, width %u, height %u, rows %p, columns %p stub!\n",
2921 iface, width, height, rows, columns);
2923 return E_NOTIMPL;
2926 static HRESULT WINAPI d3d9_device_ComposeRects(IDirect3DDevice9Ex *iface,
2927 IDirect3DSurface9 *src_surface, IDirect3DSurface9 *dst_surface, IDirect3DVertexBuffer9 *src_descs,
2928 UINT rect_count, IDirect3DVertexBuffer9 *dst_descs, D3DCOMPOSERECTSOP operation, INT offset_x, INT offset_y)
2930 FIXME("iface %p, src_surface %p, dst_surface %p, src_descs %p, rect_count %u,\n"
2931 "dst_descs %p, operation %#x, offset_x %u, offset_y %u stub!\n",
2932 iface, src_surface, dst_surface, src_descs, rect_count,
2933 dst_descs, operation, offset_x, offset_y);
2935 return E_NOTIMPL;
2938 static HRESULT WINAPI d3d9_device_PresentEx(IDirect3DDevice9Ex *iface,
2939 const RECT *src_rect, const RECT *dst_rect, HWND dst_window_override,
2940 const RGNDATA *dirty_region, DWORD flags)
2942 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2943 HRESULT hr;
2945 TRACE("iface %p, src_rect %s, dst_rect %s, dst_window_override %p, dirty_region %p, flags %#x.\n",
2946 iface, wine_dbgstr_rect(src_rect), wine_dbgstr_rect(dst_rect),
2947 dst_window_override, dirty_region, flags);
2949 wined3d_mutex_lock();
2950 hr = wined3d_device_present(device->wined3d_device, src_rect, dst_rect,
2951 dst_window_override, dirty_region, flags);
2952 wined3d_mutex_unlock();
2954 return hr;
2957 static HRESULT WINAPI d3d9_device_GetGPUThreadPriority(IDirect3DDevice9Ex *iface, INT *priority)
2959 FIXME("iface %p, priority %p stub!\n", iface, priority);
2961 return E_NOTIMPL;
2964 static HRESULT WINAPI d3d9_device_SetGPUThreadPriority(IDirect3DDevice9Ex *iface, INT priority)
2966 FIXME("iface %p, priority %d stub!\n", iface, priority);
2968 return E_NOTIMPL;
2971 static HRESULT WINAPI d3d9_device_WaitForVBlank(IDirect3DDevice9Ex *iface, UINT swapchain_idx)
2973 FIXME("iface %p, swapchain_idx %u stub!\n", iface, swapchain_idx);
2975 return E_NOTIMPL;
2978 static HRESULT WINAPI d3d9_device_CheckResourceResidency(IDirect3DDevice9Ex *iface,
2979 IDirect3DResource9 **resources, UINT32 resource_count)
2981 FIXME("iface %p, resources %p, resource_count %u stub!\n",
2982 iface, resources, resource_count);
2984 return E_NOTIMPL;
2987 static HRESULT WINAPI d3d9_device_SetMaximumFrameLatency(IDirect3DDevice9Ex *iface, UINT max_latency)
2989 FIXME("iface %p, max_latency %u stub!\n", iface, max_latency);
2991 return E_NOTIMPL;
2994 static HRESULT WINAPI d3d9_device_GetMaximumFrameLatency(IDirect3DDevice9Ex *iface, UINT *max_latency)
2996 FIXME("iface %p, max_latency %p stub!\n", iface, max_latency);
2998 *max_latency = 2;
3000 return E_NOTIMPL;
3003 static HRESULT WINAPI d3d9_device_CheckDeviceState(IDirect3DDevice9Ex *iface, HWND dst_window)
3005 static int i;
3007 TRACE("iface %p, dst_window %p stub!\n", iface, dst_window);
3009 if (!i++)
3010 FIXME("iface %p, dst_window %p stub!\n", iface, dst_window);
3012 return D3D_OK;
3015 static HRESULT WINAPI d3d9_device_CreateRenderTargetEx(IDirect3DDevice9Ex *iface,
3016 UINT width, UINT height, D3DFORMAT format, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality,
3017 BOOL lockable, IDirect3DSurface9 **surface, HANDLE *shared_handle, DWORD usage)
3019 FIXME("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u,\n"
3020 "lockable %#x, surface %p, shared_handle %p, usage %#x stub!\n",
3021 iface, width, height, format, multisample_type, multisample_quality,
3022 lockable, surface, shared_handle, usage);
3024 if (shared_handle)
3025 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
3027 return E_NOTIMPL;
3030 static HRESULT WINAPI d3d9_device_CreateOffscreenPlainSurfaceEx(IDirect3DDevice9Ex *iface,
3031 UINT width, UINT height, D3DFORMAT format, D3DPOOL pool, IDirect3DSurface9 **surface,
3032 HANDLE *shared_handle, DWORD usage)
3034 FIXME("iface %p, width %u, height %u, format %#x, pool %#x, surface %p, shared_handle %p, usage %#x stub!\n",
3035 iface, width, height, format, pool, surface, shared_handle, usage);
3037 return E_NOTIMPL;
3040 static HRESULT WINAPI d3d9_device_CreateDepthStencilSurfaceEx(IDirect3DDevice9Ex *iface,
3041 UINT width, UINT height, D3DFORMAT format, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality,
3042 BOOL discard, IDirect3DSurface9 **surface, HANDLE *shared_handle, DWORD usage)
3044 FIXME("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u,\n"
3045 "discard %#x, surface %p, shared_handle %p, usage %#x stub!\n",
3046 iface, width, height, format, multisample_type, multisample_quality,
3047 discard, surface, shared_handle, usage);
3049 if (shared_handle)
3050 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
3052 return E_NOTIMPL;
3055 static HRESULT WINAPI d3d9_device_ResetEx(IDirect3DDevice9Ex *iface,
3056 D3DPRESENT_PARAMETERS *present_parameters, D3DDISPLAYMODEEX *mode)
3058 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
3059 struct wined3d_swapchain_desc swapchain_desc;
3060 struct wined3d_display_mode wined3d_mode;
3061 HRESULT hr;
3063 TRACE("iface %p, present_parameters %p, mode %p.\n", iface, present_parameters, mode);
3065 if (mode)
3067 wined3d_mode.width = mode->Width;
3068 wined3d_mode.height = mode->Height;
3069 wined3d_mode.refresh_rate = mode->RefreshRate;
3070 wined3d_mode.format_id = wined3dformat_from_d3dformat(mode->Format);
3071 wined3d_mode.scanline_ordering = mode->ScanLineOrdering;
3074 wined3d_mutex_lock();
3076 if (device->vertex_buffer)
3078 wined3d_buffer_decref(device->vertex_buffer);
3079 device->vertex_buffer = NULL;
3080 device->vertex_buffer_size = 0;
3082 if (device->index_buffer)
3084 wined3d_buffer_decref(device->index_buffer);
3085 device->index_buffer = NULL;
3086 device->index_buffer_size = 0;
3089 wined3d_swapchain_desc_from_present_parameters(&swapchain_desc, present_parameters);
3090 hr = wined3d_device_reset(device->wined3d_device, &swapchain_desc,
3091 mode ? &wined3d_mode : NULL, reset_enum_callback, FALSE);
3092 wined3d_mutex_unlock();
3094 return hr;
3097 static HRESULT WINAPI d3d9_device_GetDisplayModeEx(IDirect3DDevice9Ex *iface,
3098 UINT swapchain_idx, D3DDISPLAYMODEEX *mode, D3DDISPLAYROTATION *rotation)
3100 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
3101 struct wined3d_display_mode wined3d_mode;
3102 HRESULT hr;
3104 TRACE("iface %p, swapchain_idx %u, mode %p, rotation %p.\n",
3105 iface, swapchain_idx, mode, rotation);
3107 if (mode->Size != sizeof(*mode))
3108 return D3DERR_INVALIDCALL;
3110 wined3d_mutex_lock();
3111 hr = wined3d_device_get_display_mode(device->wined3d_device, swapchain_idx, &wined3d_mode,
3112 (enum wined3d_display_rotation *)rotation);
3113 wined3d_mutex_unlock();
3115 if (SUCCEEDED(hr))
3117 mode->Width = wined3d_mode.width;
3118 mode->Height = wined3d_mode.height;
3119 mode->RefreshRate = wined3d_mode.refresh_rate;
3120 mode->Format = d3dformat_from_wined3dformat(wined3d_mode.format_id);
3121 mode->ScanLineOrdering = wined3d_mode.scanline_ordering;
3124 return hr;
3127 static const struct IDirect3DDevice9ExVtbl d3d9_device_vtbl =
3129 /* IUnknown */
3130 d3d9_device_QueryInterface,
3131 d3d9_device_AddRef,
3132 d3d9_device_Release,
3133 /* IDirect3DDevice9 */
3134 d3d9_device_TestCooperativeLevel,
3135 d3d9_device_GetAvailableTextureMem,
3136 d3d9_device_EvictManagedResources,
3137 d3d9_device_GetDirect3D,
3138 d3d9_device_GetDeviceCaps,
3139 d3d9_device_GetDisplayMode,
3140 d3d9_device_GetCreationParameters,
3141 d3d9_device_SetCursorProperties,
3142 d3d9_device_SetCursorPosition,
3143 d3d9_device_ShowCursor,
3144 d3d9_device_CreateAdditionalSwapChain,
3145 d3d9_device_GetSwapChain,
3146 d3d9_device_GetNumberOfSwapChains,
3147 d3d9_device_Reset,
3148 d3d9_device_Present,
3149 d3d9_device_GetBackBuffer,
3150 d3d9_device_GetRasterStatus,
3151 d3d9_device_SetDialogBoxMode,
3152 d3d9_device_SetGammaRamp,
3153 d3d9_device_GetGammaRamp,
3154 d3d9_device_CreateTexture,
3155 d3d9_device_CreateVolumeTexture,
3156 d3d9_device_CreateCubeTexture,
3157 d3d9_device_CreateVertexBuffer,
3158 d3d9_device_CreateIndexBuffer,
3159 d3d9_device_CreateRenderTarget,
3160 d3d9_device_CreateDepthStencilSurface,
3161 d3d9_device_UpdateSurface,
3162 d3d9_device_UpdateTexture,
3163 d3d9_device_GetRenderTargetData,
3164 d3d9_device_GetFrontBufferData,
3165 d3d9_device_StretchRect,
3166 d3d9_device_ColorFill,
3167 d3d9_device_CreateOffscreenPlainSurface,
3168 d3d9_device_SetRenderTarget,
3169 d3d9_device_GetRenderTarget,
3170 d3d9_device_SetDepthStencilSurface,
3171 d3d9_device_GetDepthStencilSurface,
3172 d3d9_device_BeginScene,
3173 d3d9_device_EndScene,
3174 d3d9_device_Clear,
3175 d3d9_device_SetTransform,
3176 d3d9_device_GetTransform,
3177 d3d9_device_MultiplyTransform,
3178 d3d9_device_SetViewport,
3179 d3d9_device_GetViewport,
3180 d3d9_device_SetMaterial,
3181 d3d9_device_GetMaterial,
3182 d3d9_device_SetLight,
3183 d3d9_device_GetLight,
3184 d3d9_device_LightEnable,
3185 d3d9_device_GetLightEnable,
3186 d3d9_device_SetClipPlane,
3187 d3d9_device_GetClipPlane,
3188 d3d9_device_SetRenderState,
3189 d3d9_device_GetRenderState,
3190 d3d9_device_CreateStateBlock,
3191 d3d9_device_BeginStateBlock,
3192 d3d9_device_EndStateBlock,
3193 d3d9_device_SetClipStatus,
3194 d3d9_device_GetClipStatus,
3195 d3d9_device_GetTexture,
3196 d3d9_device_SetTexture,
3197 d3d9_device_GetTextureStageState,
3198 d3d9_device_SetTextureStageState,
3199 d3d9_device_GetSamplerState,
3200 d3d9_device_SetSamplerState,
3201 d3d9_device_ValidateDevice,
3202 d3d9_device_SetPaletteEntries,
3203 d3d9_device_GetPaletteEntries,
3204 d3d9_device_SetCurrentTexturePalette,
3205 d3d9_device_GetCurrentTexturePalette,
3206 d3d9_device_SetScissorRect,
3207 d3d9_device_GetScissorRect,
3208 d3d9_device_SetSoftwareVertexProcessing,
3209 d3d9_device_GetSoftwareVertexProcessing,
3210 d3d9_device_SetNPatchMode,
3211 d3d9_device_GetNPatchMode,
3212 d3d9_device_DrawPrimitive,
3213 d3d9_device_DrawIndexedPrimitive,
3214 d3d9_device_DrawPrimitiveUP,
3215 d3d9_device_DrawIndexedPrimitiveUP,
3216 d3d9_device_ProcessVertices,
3217 d3d9_device_CreateVertexDeclaration,
3218 d3d9_device_SetVertexDeclaration,
3219 d3d9_device_GetVertexDeclaration,
3220 d3d9_device_SetFVF,
3221 d3d9_device_GetFVF,
3222 d3d9_device_CreateVertexShader,
3223 d3d9_device_SetVertexShader,
3224 d3d9_device_GetVertexShader,
3225 d3d9_device_SetVertexShaderConstantF,
3226 d3d9_device_GetVertexShaderConstantF,
3227 d3d9_device_SetVertexShaderConstantI,
3228 d3d9_device_GetVertexShaderConstantI,
3229 d3d9_device_SetVertexShaderConstantB,
3230 d3d9_device_GetVertexShaderConstantB,
3231 d3d9_device_SetStreamSource,
3232 d3d9_device_GetStreamSource,
3233 d3d9_device_SetStreamSourceFreq,
3234 d3d9_device_GetStreamSourceFreq,
3235 d3d9_device_SetIndices,
3236 d3d9_device_GetIndices,
3237 d3d9_device_CreatePixelShader,
3238 d3d9_device_SetPixelShader,
3239 d3d9_device_GetPixelShader,
3240 d3d9_device_SetPixelShaderConstantF,
3241 d3d9_device_GetPixelShaderConstantF,
3242 d3d9_device_SetPixelShaderConstantI,
3243 d3d9_device_GetPixelShaderConstantI,
3244 d3d9_device_SetPixelShaderConstantB,
3245 d3d9_device_GetPixelShaderConstantB,
3246 d3d9_device_DrawRectPatch,
3247 d3d9_device_DrawTriPatch,
3248 d3d9_device_DeletePatch,
3249 d3d9_device_CreateQuery,
3250 /* IDirect3DDevice9Ex */
3251 d3d9_device_SetConvolutionMonoKernel,
3252 d3d9_device_ComposeRects,
3253 d3d9_device_PresentEx,
3254 d3d9_device_GetGPUThreadPriority,
3255 d3d9_device_SetGPUThreadPriority,
3256 d3d9_device_WaitForVBlank,
3257 d3d9_device_CheckResourceResidency,
3258 d3d9_device_SetMaximumFrameLatency,
3259 d3d9_device_GetMaximumFrameLatency,
3260 d3d9_device_CheckDeviceState,
3261 d3d9_device_CreateRenderTargetEx,
3262 d3d9_device_CreateOffscreenPlainSurfaceEx,
3263 d3d9_device_CreateDepthStencilSurfaceEx,
3264 d3d9_device_ResetEx,
3265 d3d9_device_GetDisplayModeEx,
3268 static inline struct d3d9_device *device_from_device_parent(struct wined3d_device_parent *device_parent)
3270 return CONTAINING_RECORD(device_parent, struct d3d9_device, device_parent);
3273 static void CDECL device_parent_wined3d_device_created(struct wined3d_device_parent *device_parent,
3274 struct wined3d_device *device)
3276 TRACE("device_parent %p, device %p.\n", device_parent, device);
3279 static void CDECL device_parent_mode_changed(struct wined3d_device_parent *device_parent)
3281 TRACE("device_parent %p.\n", device_parent);
3284 static HRESULT CDECL device_parent_create_texture_surface(struct wined3d_device_parent *device_parent,
3285 void *container_parent, const struct wined3d_resource_desc *desc, UINT sub_resource_idx,
3286 DWORD flags, struct wined3d_surface **surface)
3288 struct d3d9_device *device = device_from_device_parent(device_parent);
3289 struct d3d9_surface *d3d_surface;
3290 HRESULT hr;
3292 TRACE("device_parent %p, container_parent %p, desc %p, sub_resource_idx %u, flags %#x, surface %p.\n",
3293 device_parent, container_parent, desc, sub_resource_idx, flags, surface);
3295 if (FAILED(hr = d3d9_device_create_surface(device, desc->width, desc->height,
3296 d3dformat_from_wined3dformat(desc->format), flags, (IDirect3DSurface9 **)&d3d_surface,
3297 desc->usage, desc->pool, desc->multisample_type, desc->multisample_quality)))
3299 WARN("Failed to create surface, hr %#x.\n", hr);
3300 return hr;
3303 *surface = d3d_surface->wined3d_surface;
3304 wined3d_surface_incref(*surface);
3306 d3d_surface->container = container_parent;
3307 IDirect3DDevice9Ex_Release(d3d_surface->parent_device);
3308 d3d_surface->parent_device = NULL;
3310 IDirect3DSurface9_Release(&d3d_surface->IDirect3DSurface9_iface);
3311 d3d_surface->forwardReference = container_parent;
3313 return hr;
3316 static HRESULT CDECL device_parent_create_swapchain_surface(struct wined3d_device_parent *device_parent,
3317 void *container_parent, const struct wined3d_resource_desc *desc, struct wined3d_surface **surface)
3319 struct d3d9_device *device = device_from_device_parent(device_parent);
3320 struct wined3d_resource_desc texture_desc;
3321 struct d3d9_surface *d3d_surface;
3322 struct wined3d_texture *texture;
3323 HRESULT hr;
3325 TRACE("device_parent %p, container_parent %p, desc %p, surface %p.\n",
3326 device_parent, container_parent, desc, surface);
3328 if (container_parent == device_parent)
3329 container_parent = &device->IDirect3DDevice9Ex_iface;
3331 texture_desc = *desc;
3332 texture_desc.resource_type = WINED3D_RTYPE_TEXTURE;
3333 if (FAILED(hr = wined3d_texture_create_2d(device->wined3d_device, &texture_desc, 1,
3334 WINED3D_SURFACE_MAPPABLE, container_parent, &d3d9_null_wined3d_parent_ops, &texture)))
3336 WARN("Failed to create texture, hr %#x.\n", hr);
3337 return hr;
3340 *surface = wined3d_surface_from_resource(wined3d_texture_get_sub_resource(texture, 0));
3341 wined3d_surface_incref(*surface);
3342 wined3d_texture_decref(texture);
3344 d3d_surface = wined3d_surface_get_parent(*surface);
3345 d3d_surface->forwardReference = NULL;
3346 d3d_surface->parent_device = &device->IDirect3DDevice9Ex_iface;
3348 return hr;
3351 static HRESULT CDECL device_parent_create_volume(struct wined3d_device_parent *device_parent,
3352 void *container_parent, UINT width, UINT height, UINT depth, enum wined3d_format_id format,
3353 enum wined3d_pool pool, DWORD usage, struct wined3d_volume **volume)
3355 struct d3d9_device *device = device_from_device_parent(device_parent);
3356 struct d3d9_volume *object;
3357 HRESULT hr;
3359 TRACE("device_parent %p, container_parent %p, width %u, height %u, depth %u, "
3360 "format %#x, pool %#x, usage %#x, volume %p\n",
3361 device_parent, container_parent, width, height, depth,
3362 format, pool, usage, volume);
3364 /* Allocate the storage for the device */
3365 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
3366 if (!object)
3368 FIXME("Allocation of memory failed\n");
3369 *volume = NULL;
3370 return D3DERR_OUTOFVIDEOMEMORY;
3373 hr = volume_init(object, device, width, height, depth, usage, format, pool);
3374 if (FAILED(hr))
3376 WARN("Failed to initialize volume, hr %#x.\n", hr);
3377 HeapFree(GetProcessHeap(), 0, object);
3378 return hr;
3381 *volume = object->wined3d_volume;
3382 wined3d_volume_incref(*volume);
3383 IDirect3DVolume9_Release(&object->IDirect3DVolume9_iface);
3385 object->container = container_parent;
3386 object->forwardReference = container_parent;
3388 TRACE("Created volume %p.\n", object);
3390 return hr;
3393 static HRESULT CDECL device_parent_create_swapchain(struct wined3d_device_parent *device_parent,
3394 struct wined3d_swapchain_desc *desc, struct wined3d_swapchain **swapchain)
3396 struct d3d9_device *device = device_from_device_parent(device_parent);
3397 struct d3d9_swapchain *d3d_swapchain;
3398 HRESULT hr;
3400 TRACE("device_parent %p, desc %p, swapchain %p\n", device_parent, desc, swapchain);
3402 hr = d3d9_swapchain_create(device, desc, &d3d_swapchain);
3403 if (FAILED(hr))
3405 WARN("Failed to create swapchain, hr %#x.\n", hr);
3406 *swapchain = NULL;
3407 return hr;
3410 *swapchain = d3d_swapchain->wined3d_swapchain;
3411 wined3d_swapchain_incref(*swapchain);
3412 IDirect3DSwapChain9_Release(&d3d_swapchain->IDirect3DSwapChain9_iface);
3414 return hr;
3417 static const struct wined3d_device_parent_ops d3d9_wined3d_device_parent_ops =
3419 device_parent_wined3d_device_created,
3420 device_parent_mode_changed,
3421 device_parent_create_swapchain_surface,
3422 device_parent_create_texture_surface,
3423 device_parent_create_volume,
3424 device_parent_create_swapchain,
3427 static void setup_fpu(void)
3429 #if defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__))
3430 WORD cw;
3431 __asm__ volatile ("fnstcw %0" : "=m" (cw));
3432 cw = (cw & ~0xf3f) | 0x3f;
3433 __asm__ volatile ("fldcw %0" : : "m" (cw));
3434 #elif defined(__i386__) && defined(_MSC_VER)
3435 WORD cw;
3436 __asm fnstcw cw;
3437 cw = (cw & ~0xf3f) | 0x3f;
3438 __asm fldcw cw;
3439 #else
3440 FIXME("FPU setup not implemented for this platform.\n");
3441 #endif
3444 HRESULT device_init(struct d3d9_device *device, struct d3d9 *parent, struct wined3d *wined3d,
3445 UINT adapter, D3DDEVTYPE device_type, HWND focus_window, DWORD flags,
3446 D3DPRESENT_PARAMETERS *parameters, D3DDISPLAYMODEEX *mode)
3448 struct wined3d_swapchain_desc *swapchain_desc;
3449 UINT i, count = 1;
3450 HRESULT hr;
3452 if (mode)
3453 FIXME("Ignoring display mode.\n");
3455 device->IDirect3DDevice9Ex_iface.lpVtbl = &d3d9_device_vtbl;
3456 device->device_parent.ops = &d3d9_wined3d_device_parent_ops;
3457 device->refcount = 1;
3459 if (!(flags & D3DCREATE_FPU_PRESERVE)) setup_fpu();
3461 wined3d_mutex_lock();
3462 hr = wined3d_device_create(wined3d, adapter, device_type, focus_window, flags, 4,
3463 &device->device_parent, &device->wined3d_device);
3464 if (FAILED(hr))
3466 WARN("Failed to create wined3d device, hr %#x.\n", hr);
3467 wined3d_mutex_unlock();
3468 return hr;
3471 if (flags & D3DCREATE_ADAPTERGROUP_DEVICE)
3473 WINED3DCAPS caps;
3475 wined3d_get_device_caps(wined3d, adapter, device_type, &caps);
3476 count = caps.NumberOfAdaptersInGroup;
3479 if (flags & D3DCREATE_MULTITHREADED)
3480 wined3d_device_set_multithreaded(device->wined3d_device);
3482 if (!parameters->Windowed)
3484 if (!focus_window)
3485 focus_window = parameters->hDeviceWindow;
3486 if (FAILED(hr = wined3d_device_acquire_focus_window(device->wined3d_device, focus_window)))
3488 ERR("Failed to acquire focus window, hr %#x.\n", hr);
3489 wined3d_device_decref(device->wined3d_device);
3490 wined3d_mutex_unlock();
3491 return hr;
3494 for (i = 0; i < count; ++i)
3496 HWND device_window = parameters[i].hDeviceWindow;
3498 if (!device_window) device_window = focus_window;
3499 wined3d_device_setup_fullscreen_window(device->wined3d_device, device_window,
3500 parameters[i].BackBufferWidth,
3501 parameters[i].BackBufferHeight);
3505 swapchain_desc = HeapAlloc(GetProcessHeap(), 0, sizeof(*swapchain_desc) * count);
3506 if (!swapchain_desc)
3508 ERR("Failed to allocate wined3d parameters.\n");
3509 wined3d_device_decref(device->wined3d_device);
3510 wined3d_mutex_unlock();
3511 return E_OUTOFMEMORY;
3514 for (i = 0; i < count; ++i)
3516 wined3d_swapchain_desc_from_present_parameters(&swapchain_desc[i], &parameters[i]);
3519 hr = wined3d_device_init_3d(device->wined3d_device, swapchain_desc);
3520 if (FAILED(hr))
3522 WARN("Failed to initialize 3D, hr %#x.\n", hr);
3523 wined3d_device_release_focus_window(device->wined3d_device);
3524 HeapFree(GetProcessHeap(), 0, swapchain_desc);
3525 wined3d_device_decref(device->wined3d_device);
3526 wined3d_mutex_unlock();
3527 return hr;
3530 wined3d_mutex_unlock();
3532 for (i = 0; i < count; ++i)
3534 present_parameters_from_wined3d_swapchain_desc(&parameters[i], &swapchain_desc[i]);
3536 HeapFree(GetProcessHeap(), 0, swapchain_desc);
3538 /* Initialize the converted declaration array. This creates a valid pointer
3539 * and when adding decls HeapReAlloc() can be used without further checking. */
3540 device->fvf_decls = HeapAlloc(GetProcessHeap(), 0, 0);
3541 if (!device->fvf_decls)
3543 ERR("Failed to allocate FVF vertex declaration map memory.\n");
3544 wined3d_mutex_lock();
3545 wined3d_device_uninit_3d(device->wined3d_device);
3546 wined3d_device_release_focus_window(device->wined3d_device);
3547 wined3d_device_decref(device->wined3d_device);
3548 wined3d_mutex_unlock();
3549 return E_OUTOFMEMORY;
3552 IDirect3D9Ex_AddRef(&parent->IDirect3D9Ex_iface);
3553 device->d3d_parent = parent;
3555 return D3D_OK;