wined3d: Get rid of the "discard" parameter to device_parent_create_depth_stencil().
[wine/multimedia.git] / dlls / ddraw / ddraw.c
blob4e2be26a89990db2d4e4ec72f5cc3b03af6860b5
1 /*
2 * Copyright 1997-2000 Marcus Meissner
3 * Copyright 1998-2000 Lionel Ulmer
4 * Copyright 2000-2001 TransGaming Technologies Inc.
5 * Copyright 2006 Stefan Dösinger
6 * Copyright 2008 Denver Gingerich
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 #include "config.h"
24 #include "wine/port.h"
26 #include "ddraw_private.h"
28 WINE_DEFAULT_DEBUG_CHANNEL(ddraw);
30 /* Device identifier. Don't relay it to WineD3D */
31 static const DDDEVICEIDENTIFIER2 deviceidentifier =
33 "display",
34 "DirectDraw HAL",
35 { { 0x00010001, 0x00010001 } },
36 0, 0, 0, 0,
37 /* a8373c10-7ac4-4deb-849a-009844d08b2d */
38 {0xa8373c10,0x7ac4,0x4deb, {0x84,0x9a,0x00,0x98,0x44,0xd0,0x8b,0x2d}},
42 static struct enum_device_entry
44 char interface_name[100];
45 char device_name[100];
46 const GUID *device_guid;
47 } device_list7[] =
49 /* T&L HAL device */
51 "WINE Direct3D7 Hardware Transform and Lighting acceleration using WineD3D",
52 "Wine D3D7 T&L HAL",
53 &IID_IDirect3DTnLHalDevice,
56 /* HAL device */
58 "WINE Direct3D7 Hardware acceleration using WineD3D",
59 "Direct3D HAL",
60 &IID_IDirect3DHALDevice,
63 /* RGB device */
65 "WINE Direct3D7 RGB Software Emulation using WineD3D",
66 "Wine D3D7 RGB",
67 &IID_IDirect3DRGBDevice,
71 static void STDMETHODCALLTYPE ddraw_null_wined3d_object_destroyed(void *parent) {}
73 const struct wined3d_parent_ops ddraw_null_wined3d_parent_ops =
75 ddraw_null_wined3d_object_destroyed,
78 static inline struct ddraw *impl_from_IDirectDraw(IDirectDraw *iface)
80 return CONTAINING_RECORD(iface, struct ddraw, IDirectDraw_iface);
83 static inline struct ddraw *impl_from_IDirectDraw2(IDirectDraw2 *iface)
85 return CONTAINING_RECORD(iface, struct ddraw, IDirectDraw2_iface);
88 static inline struct ddraw *impl_from_IDirectDraw4(IDirectDraw4 *iface)
90 return CONTAINING_RECORD(iface, struct ddraw, IDirectDraw4_iface);
93 static inline struct ddraw *impl_from_IDirectDraw7(IDirectDraw7 *iface)
95 return CONTAINING_RECORD(iface, struct ddraw, IDirectDraw7_iface);
98 static inline struct ddraw *impl_from_IDirect3D(IDirect3D *iface)
100 return CONTAINING_RECORD(iface, struct ddraw, IDirect3D_iface);
103 static inline struct ddraw *impl_from_IDirect3D2(IDirect3D2 *iface)
105 return CONTAINING_RECORD(iface, struct ddraw, IDirect3D2_iface);
108 static inline struct ddraw *impl_from_IDirect3D3(IDirect3D3 *iface)
110 return CONTAINING_RECORD(iface, struct ddraw, IDirect3D3_iface);
113 static inline struct ddraw *impl_from_IDirect3D7(IDirect3D7 *iface)
115 return CONTAINING_RECORD(iface, struct ddraw, IDirect3D7_iface);
118 /*****************************************************************************
119 * IUnknown Methods
120 *****************************************************************************/
122 /*****************************************************************************
123 * IDirectDraw7::QueryInterface
125 * Queries different interfaces of the DirectDraw object. It can return
126 * IDirectDraw interfaces in version 1, 2, 4 and 7, and IDirect3D interfaces
127 * in version 1, 2, 3 and 7. An IDirect3DDevice can be created with this
128 * method.
129 * The returned interface is AddRef()-ed before it's returned
131 * Used for version 1, 2, 4 and 7
133 * Params:
134 * refiid: Interface ID asked for
135 * obj: Used to return the interface pointer
137 * Returns:
138 * S_OK if an interface was found
139 * E_NOINTERFACE if the requested interface wasn't found
141 *****************************************************************************/
142 static HRESULT WINAPI ddraw7_QueryInterface(IDirectDraw7 *iface, REFIID refiid, void **obj)
144 struct ddraw *This = impl_from_IDirectDraw7(iface);
146 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(refiid), obj);
148 /* Can change surface impl type */
149 wined3d_mutex_lock();
151 /* According to COM docs, if the QueryInterface fails, obj should be set to NULL */
152 *obj = NULL;
154 if(!refiid)
156 wined3d_mutex_unlock();
157 return DDERR_INVALIDPARAMS;
160 /* Check DirectDraw Interfaces */
161 if ( IsEqualGUID( &IID_IUnknown, refiid ) ||
162 IsEqualGUID( &IID_IDirectDraw7, refiid ) )
164 *obj = &This->IDirectDraw7_iface;
165 TRACE("(%p) Returning IDirectDraw7 interface at %p\n", This, *obj);
167 else if ( IsEqualGUID( &IID_IDirectDraw4, refiid ) )
169 *obj = &This->IDirectDraw4_iface;
170 TRACE("(%p) Returning IDirectDraw4 interface at %p\n", This, *obj);
172 else if ( IsEqualGUID( &IID_IDirectDraw3, refiid ) )
174 /* This Interface exists in ddrawex.dll, it is implemented in a wrapper */
175 WARN("IDirectDraw3 is not valid in ddraw.dll\n");
176 *obj = NULL;
177 wined3d_mutex_unlock();
178 return E_NOINTERFACE;
180 else if ( IsEqualGUID( &IID_IDirectDraw2, refiid ) )
182 *obj = &This->IDirectDraw2_iface;
183 TRACE("(%p) Returning IDirectDraw2 interface at %p\n", This, *obj);
185 else if ( IsEqualGUID( &IID_IDirectDraw, refiid ) )
187 *obj = &This->IDirectDraw_iface;
188 TRACE("(%p) Returning IDirectDraw interface at %p\n", This, *obj);
191 /* Direct3D
192 * The refcount unit test revealed that an IDirect3D7 interface can only be queried
193 * from a DirectDraw object that was created as an IDirectDraw7 interface. No idea
194 * who had this idea and why. The older interfaces can query and IDirect3D version
195 * because they are all created as IDirectDraw(1). This isn't really crucial behavior,
196 * and messy to implement with the common creation function, so it has been left out here.
198 else if ( IsEqualGUID( &IID_IDirect3D , refiid ) ||
199 IsEqualGUID( &IID_IDirect3D2 , refiid ) ||
200 IsEqualGUID( &IID_IDirect3D3 , refiid ) ||
201 IsEqualGUID( &IID_IDirect3D7 , refiid ) )
203 /* Check the surface implementation */
204 if (DefaultSurfaceType != WINED3D_SURFACE_TYPE_OPENGL)
206 WARN("The app requests a Direct3D interface, but non-opengl surfaces where set in winecfg\n");
207 /* Do not abort here, only reject 3D Device creation */
210 if ( IsEqualGUID( &IID_IDirect3D , refiid ) )
212 This->d3dversion = 1;
213 *obj = &This->IDirect3D_iface;
214 TRACE(" returning Direct3D interface at %p.\n", *obj);
216 else if ( IsEqualGUID( &IID_IDirect3D2 , refiid ) )
218 This->d3dversion = 2;
219 *obj = &This->IDirect3D2_iface;
220 TRACE(" returning Direct3D2 interface at %p.\n", *obj);
222 else if ( IsEqualGUID( &IID_IDirect3D3 , refiid ) )
224 This->d3dversion = 3;
225 *obj = &This->IDirect3D3_iface;
226 TRACE(" returning Direct3D3 interface at %p.\n", *obj);
228 else if(IsEqualGUID( &IID_IDirect3D7 , refiid ))
230 This->d3dversion = 7;
231 *obj = &This->IDirect3D7_iface;
232 TRACE(" returning Direct3D7 interface at %p.\n", *obj);
235 /* Unknown interface */
236 else
238 ERR("(%p)->(%s, %p): No interface found\n", This, debugstr_guid(refiid), obj);
239 wined3d_mutex_unlock();
240 return E_NOINTERFACE;
243 IUnknown_AddRef( (IUnknown *) *obj );
244 wined3d_mutex_unlock();
246 return S_OK;
249 static HRESULT WINAPI ddraw4_QueryInterface(IDirectDraw4 *iface, REFIID riid, void **object)
251 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
253 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
255 return ddraw7_QueryInterface(&ddraw->IDirectDraw7_iface, riid, object);
258 static HRESULT WINAPI ddraw2_QueryInterface(IDirectDraw2 *iface, REFIID riid, void **object)
260 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
262 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
264 return ddraw7_QueryInterface(&ddraw->IDirectDraw7_iface, riid, object);
267 static HRESULT WINAPI ddraw1_QueryInterface(IDirectDraw *iface, REFIID riid, void **object)
269 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
271 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
273 return ddraw7_QueryInterface(&ddraw->IDirectDraw7_iface, riid, object);
276 static HRESULT WINAPI d3d7_QueryInterface(IDirect3D7 *iface, REFIID riid, void **object)
278 struct ddraw *ddraw = impl_from_IDirect3D7(iface);
280 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
282 return ddraw7_QueryInterface(&ddraw->IDirectDraw7_iface, riid, object);
285 static HRESULT WINAPI d3d3_QueryInterface(IDirect3D3 *iface, REFIID riid, void **object)
287 struct ddraw *ddraw = impl_from_IDirect3D3(iface);
289 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
291 return ddraw7_QueryInterface(&ddraw->IDirectDraw7_iface, riid, object);
294 static HRESULT WINAPI d3d2_QueryInterface(IDirect3D2 *iface, REFIID riid, void **object)
296 struct ddraw *ddraw = impl_from_IDirect3D2(iface);
298 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
300 return ddraw7_QueryInterface(&ddraw->IDirectDraw7_iface, riid, object);
303 static HRESULT WINAPI d3d1_QueryInterface(IDirect3D *iface, REFIID riid, void **object)
305 struct ddraw *ddraw = impl_from_IDirect3D(iface);
307 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
309 return ddraw7_QueryInterface(&ddraw->IDirectDraw7_iface, riid, object);
312 /*****************************************************************************
313 * IDirectDraw7::AddRef
315 * Increases the interfaces refcount, basically
317 * DDraw refcounting is a bit tricky. The different DirectDraw interface
318 * versions have individual refcounts, but the IDirect3D interfaces do not.
319 * All interfaces are from one object, that means calling QueryInterface on an
320 * IDirectDraw7 interface for an IDirectDraw4 interface does not create a new
321 * ddraw object.
323 * That means all AddRef and Release implementations of IDirectDrawX work
324 * with their own counter, and IDirect3DX::AddRef thunk to IDirectDraw (1),
325 * except of IDirect3D7 which thunks to IDirectDraw7
327 * Returns: The new refcount
329 *****************************************************************************/
330 static ULONG WINAPI ddraw7_AddRef(IDirectDraw7 *iface)
332 struct ddraw *This = impl_from_IDirectDraw7(iface);
333 ULONG ref = InterlockedIncrement(&This->ref7);
335 TRACE("%p increasing refcount to %u.\n", This, ref);
337 if(ref == 1) InterlockedIncrement(&This->numIfaces);
339 return ref;
342 static ULONG WINAPI ddraw4_AddRef(IDirectDraw4 *iface)
344 struct ddraw *This = impl_from_IDirectDraw4(iface);
345 ULONG ref = InterlockedIncrement(&This->ref4);
347 TRACE("%p increasing refcount to %u.\n", This, ref);
349 if (ref == 1) InterlockedIncrement(&This->numIfaces);
351 return ref;
354 static ULONG WINAPI ddraw2_AddRef(IDirectDraw2 *iface)
356 struct ddraw *This = impl_from_IDirectDraw2(iface);
357 ULONG ref = InterlockedIncrement(&This->ref2);
359 TRACE("%p increasing refcount to %u.\n", This, ref);
361 if (ref == 1) InterlockedIncrement(&This->numIfaces);
363 return ref;
366 static ULONG WINAPI ddraw1_AddRef(IDirectDraw *iface)
368 struct ddraw *This = impl_from_IDirectDraw(iface);
369 ULONG ref = InterlockedIncrement(&This->ref1);
371 TRACE("%p increasing refcount to %u.\n", This, ref);
373 if (ref == 1) InterlockedIncrement(&This->numIfaces);
375 return ref;
378 static ULONG WINAPI d3d7_AddRef(IDirect3D7 *iface)
380 struct ddraw *This = impl_from_IDirect3D7(iface);
382 TRACE("iface %p.\n", iface);
384 return ddraw7_AddRef(&This->IDirectDraw7_iface);
387 static ULONG WINAPI d3d3_AddRef(IDirect3D3 *iface)
389 struct ddraw *This = impl_from_IDirect3D3(iface);
391 TRACE("iface %p.\n", iface);
393 return ddraw1_AddRef(&This->IDirectDraw_iface);
396 static ULONG WINAPI d3d2_AddRef(IDirect3D2 *iface)
398 struct ddraw *This = impl_from_IDirect3D2(iface);
400 TRACE("iface %p.\n", iface);
402 return ddraw1_AddRef(&This->IDirectDraw_iface);
405 static ULONG WINAPI d3d1_AddRef(IDirect3D *iface)
407 struct ddraw *This = impl_from_IDirect3D(iface);
409 TRACE("iface %p.\n", iface);
411 return ddraw1_AddRef(&This->IDirectDraw_iface);
414 void ddraw_destroy_swapchain(struct ddraw *ddraw)
416 TRACE("Destroying the swapchain.\n");
418 wined3d_swapchain_decref(ddraw->wined3d_swapchain);
419 ddraw->wined3d_swapchain = NULL;
421 if (DefaultSurfaceType == WINED3D_SURFACE_TYPE_OPENGL)
423 UINT i;
425 for (i = 0; i < ddraw->numConvertedDecls; ++i)
427 wined3d_vertex_declaration_decref(ddraw->decls[i].decl);
429 HeapFree(GetProcessHeap(), 0, ddraw->decls);
430 ddraw->numConvertedDecls = 0;
432 if (FAILED(wined3d_device_uninit_3d(ddraw->wined3d_device)))
434 ERR("Failed to uninit 3D.\n");
436 else
438 /* Free the d3d window if one was created. */
439 if (ddraw->d3d_window && ddraw->d3d_window != ddraw->dest_window)
441 TRACE("Destroying the hidden render window %p.\n", ddraw->d3d_window);
442 DestroyWindow(ddraw->d3d_window);
443 ddraw->d3d_window = 0;
447 ddraw->d3d_initialized = FALSE;
449 else
451 wined3d_device_uninit_gdi(ddraw->wined3d_device);
454 ddraw_set_swapchain_window(ddraw, NULL);
456 TRACE("Swapchain destroyed.\n");
459 /*****************************************************************************
460 * ddraw_destroy
462 * Destroys a ddraw object if all refcounts are 0. This is to share code
463 * between the IDirectDrawX::Release functions
465 * Params:
466 * This: DirectDraw object to destroy
468 *****************************************************************************/
469 static void ddraw_destroy(struct ddraw *This)
471 IDirectDraw7_SetCooperativeLevel(&This->IDirectDraw7_iface, NULL, DDSCL_NORMAL);
472 IDirectDraw7_RestoreDisplayMode(&This->IDirectDraw7_iface);
474 /* Destroy the device window if we created one */
475 if(This->devicewindow != 0)
477 TRACE(" (%p) Destroying the device window %p\n", This, This->devicewindow);
478 DestroyWindow(This->devicewindow);
479 This->devicewindow = 0;
482 wined3d_mutex_lock();
483 list_remove(&This->ddraw_list_entry);
484 wined3d_mutex_unlock();
486 if (This->wined3d_swapchain)
487 ddraw_destroy_swapchain(This);
488 wined3d_device_decref(This->wined3d_device);
489 wined3d_decref(This->wined3d);
491 /* Now free the object */
492 HeapFree(GetProcessHeap(), 0, This);
495 /*****************************************************************************
496 * IDirectDraw7::Release
498 * Decreases the refcount. If the refcount falls to 0, the object is destroyed
500 * Returns: The new refcount
501 *****************************************************************************/
502 static ULONG WINAPI ddraw7_Release(IDirectDraw7 *iface)
504 struct ddraw *This = impl_from_IDirectDraw7(iface);
505 ULONG ref = InterlockedDecrement(&This->ref7);
507 TRACE("%p decreasing refcount to %u.\n", This, ref);
509 if (!ref && !InterlockedDecrement(&This->numIfaces))
510 ddraw_destroy(This);
512 return ref;
515 static ULONG WINAPI ddraw4_Release(IDirectDraw4 *iface)
517 struct ddraw *This = impl_from_IDirectDraw4(iface);
518 ULONG ref = InterlockedDecrement(&This->ref4);
520 TRACE("%p decreasing refcount to %u.\n", This, ref);
522 if (!ref && !InterlockedDecrement(&This->numIfaces))
523 ddraw_destroy(This);
525 return ref;
528 static ULONG WINAPI ddraw2_Release(IDirectDraw2 *iface)
530 struct ddraw *This = impl_from_IDirectDraw2(iface);
531 ULONG ref = InterlockedDecrement(&This->ref2);
533 TRACE("%p decreasing refcount to %u.\n", This, ref);
535 if (!ref && !InterlockedDecrement(&This->numIfaces))
536 ddraw_destroy(This);
538 return ref;
541 static ULONG WINAPI ddraw1_Release(IDirectDraw *iface)
543 struct ddraw *This = impl_from_IDirectDraw(iface);
544 ULONG ref = InterlockedDecrement(&This->ref1);
546 TRACE("%p decreasing refcount to %u.\n", This, ref);
548 if (!ref && !InterlockedDecrement(&This->numIfaces))
549 ddraw_destroy(This);
551 return ref;
554 static ULONG WINAPI d3d7_Release(IDirect3D7 *iface)
556 struct ddraw *This = impl_from_IDirect3D7(iface);
558 TRACE("iface %p.\n", iface);
560 return ddraw7_Release(&This->IDirectDraw7_iface);
563 static ULONG WINAPI d3d3_Release(IDirect3D3 *iface)
565 struct ddraw *This = impl_from_IDirect3D3(iface);
567 TRACE("iface %p.\n", iface);
569 return ddraw1_Release(&This->IDirectDraw_iface);
572 static ULONG WINAPI d3d2_Release(IDirect3D2 *iface)
574 struct ddraw *This = impl_from_IDirect3D2(iface);
576 TRACE("iface %p.\n", iface);
578 return ddraw1_Release(&This->IDirectDraw_iface);
581 static ULONG WINAPI d3d1_Release(IDirect3D *iface)
583 struct ddraw *This = impl_from_IDirect3D(iface);
585 TRACE("iface %p.\n", iface);
587 return ddraw1_Release(&This->IDirectDraw_iface);
590 /*****************************************************************************
591 * IDirectDraw methods
592 *****************************************************************************/
594 static HRESULT ddraw_set_focus_window(struct ddraw *ddraw, HWND window)
596 /* FIXME: This looks wrong, exclusive mode should imply a destination
597 * window. */
598 if ((ddraw->cooperative_level & DDSCL_EXCLUSIVE) && ddraw->dest_window)
600 TRACE("Setting DDSCL_SETFOCUSWINDOW with an already set window, returning DDERR_HWNDALREADYSET.\n");
601 return DDERR_HWNDALREADYSET;
604 ddraw->focuswindow = window;
606 /* Use the focus window for drawing too. */
607 ddraw->dest_window = ddraw->focuswindow;
609 return DD_OK;
612 static HRESULT ddraw_attach_d3d_device(struct ddraw *ddraw,
613 struct wined3d_swapchain_desc *swapchain_desc)
615 HWND window = swapchain_desc->device_window;
616 HRESULT hr;
618 TRACE("ddraw %p.\n", ddraw);
620 if (!window || window == GetDesktopWindow())
622 window = CreateWindowExA(0, DDRAW_WINDOW_CLASS_NAME, "Hidden D3D Window",
623 WS_DISABLED, 0, 0, GetSystemMetrics(SM_CXSCREEN), GetSystemMetrics(SM_CYSCREEN),
624 NULL, NULL, NULL, NULL);
625 if (!window)
627 ERR("Failed to create window, last error %#x.\n", GetLastError());
628 return E_FAIL;
631 ShowWindow(window, SW_HIDE); /* Just to be sure */
632 WARN("No window for the Direct3DDevice, created hidden window %p.\n", window);
634 swapchain_desc->device_window = window;
636 else
638 TRACE("Using existing window %p for Direct3D rendering.\n", window);
640 ddraw->d3d_window = window;
642 /* Set this NOW, otherwise creating the depth stencil surface will cause a
643 * recursive loop until ram or emulated video memory is full. */
644 ddraw->d3d_initialized = TRUE;
645 hr = wined3d_device_init_3d(ddraw->wined3d_device, swapchain_desc);
646 if (FAILED(hr))
648 ddraw->d3d_initialized = FALSE;
649 return hr;
652 ddraw->declArraySize = 2;
653 ddraw->decls = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*ddraw->decls) * ddraw->declArraySize);
654 if (!ddraw->decls)
656 ERR("Error allocating an array for the converted vertex decls.\n");
657 ddraw->declArraySize = 0;
658 hr = wined3d_device_uninit_3d(ddraw->wined3d_device);
659 return E_OUTOFMEMORY;
662 TRACE("Successfully initialized 3D.\n");
664 return DD_OK;
667 static HRESULT ddraw_create_swapchain(struct ddraw *ddraw, HWND window, BOOL windowed)
669 struct wined3d_swapchain_desc swapchain_desc;
670 struct wined3d_display_mode mode;
671 HRESULT hr = WINED3D_OK;
673 if (FAILED(hr = wined3d_get_adapter_display_mode(ddraw->wined3d, WINED3DADAPTER_DEFAULT, &mode, NULL)))
675 ERR("Failed to get display mode.\n");
676 return hr;
679 memset(&swapchain_desc, 0, sizeof(swapchain_desc));
680 swapchain_desc.backbuffer_width = mode.width;
681 swapchain_desc.backbuffer_height = mode.height;
682 swapchain_desc.backbuffer_format = mode.format_id;
683 swapchain_desc.swap_effect = WINED3D_SWAP_EFFECT_COPY;
684 swapchain_desc.device_window = window;
685 swapchain_desc.windowed = windowed;
687 if (DefaultSurfaceType == WINED3D_SURFACE_TYPE_OPENGL)
688 hr = ddraw_attach_d3d_device(ddraw, &swapchain_desc);
689 else
690 hr = wined3d_device_init_gdi(ddraw->wined3d_device, &swapchain_desc);
692 if (FAILED(hr))
694 ERR("Failed to create swapchain, hr %#x.\n", hr);
695 return hr;
698 if (FAILED(hr = wined3d_device_get_swapchain(ddraw->wined3d_device, 0, &ddraw->wined3d_swapchain)))
700 ERR("Failed to get swapchain, hr %#x.\n", hr);
701 ddraw->wined3d_swapchain = NULL;
702 return hr;
705 ddraw_set_swapchain_window(ddraw, window);
707 return DD_OK;
710 /*****************************************************************************
711 * IDirectDraw7::SetCooperativeLevel
713 * Sets the cooperative level for the DirectDraw object, and the window
714 * assigned to it. The cooperative level determines the general behavior
715 * of the DirectDraw application
717 * Warning: This is quite tricky, as it's not really documented which
718 * cooperative levels can be combined with each other. If a game fails
719 * after this function, try to check the cooperative levels passed on
720 * Windows, and if it returns something different.
722 * If you think that this function caused the failure because it writes a
723 * fixme, be sure to run again with a +ddraw trace.
725 * What is known about cooperative levels (See the ddraw modes test):
726 * DDSCL_EXCLUSIVE and DDSCL_FULLSCREEN must be used with each other
727 * DDSCL_NORMAL is not compatible with DDSCL_EXCLUSIVE or DDSCL_FULLSCREEN
728 * DDSCL_SETFOCUSWINDOW can be passed only in DDSCL_NORMAL mode, but after that
729 * DDSCL_FULLSCREEN can be activated
730 * DDSCL_SETFOCUSWINDOW may only be used with DDSCL_NOWINDOWCHANGES
732 * Handled flags: DDSCL_NORMAL, DDSCL_FULLSCREEN, DDSCL_EXCLUSIVE,
733 * DDSCL_SETFOCUSWINDOW (partially),
734 * DDSCL_MULTITHREADED (work in progress)
736 * Unhandled flags, which should be implemented
737 * DDSCL_SETDEVICEWINDOW: Sets a window specially used for rendering (I don't
738 * expect any difference to a normal window for wine)
739 * DDSCL_CREATEDEVICEWINDOW: Tells ddraw to create its own window for
740 * rendering (Possible test case: Half-Life)
742 * Unsure about these: DDSCL_FPUSETUP DDSCL_FPURESERVE
744 * These don't seem very important for wine:
745 * DDSCL_ALLOWREBOOT, DDSCL_NOWINDOWCHANGES, DDSCL_ALLOWMODEX
747 * Returns:
748 * DD_OK if the cooperative level was set successfully
749 * DDERR_INVALIDPARAMS if the passed cooperative level combination is invalid
750 * DDERR_HWNDALREADYSET if DDSCL_SETFOCUSWINDOW is passed in exclusive mode
751 * (Probably others too, have to investigate)
753 *****************************************************************************/
754 static HRESULT WINAPI ddraw7_SetCooperativeLevel(IDirectDraw7 *iface, HWND hwnd, DWORD cooplevel)
756 struct ddraw *This = impl_from_IDirectDraw7(iface);
757 struct wined3d_stateblock *stateblock;
758 struct wined3d_surface *rt, *ds;
759 BOOL restore_state = FALSE;
760 HWND window;
761 HRESULT hr;
763 TRACE("iface %p, window %p, flags %#x.\n", iface, hwnd, cooplevel);
764 DDRAW_dump_cooperativelevel(cooplevel);
766 wined3d_mutex_lock();
768 /* Get the old window */
769 window = This->dest_window;
771 /* Tests suggest that we need one of them: */
772 if(!(cooplevel & (DDSCL_SETFOCUSWINDOW |
773 DDSCL_NORMAL |
774 DDSCL_EXCLUSIVE )))
776 TRACE("Incorrect cooplevel flags, returning DDERR_INVALIDPARAMS\n");
777 wined3d_mutex_unlock();
778 return DDERR_INVALIDPARAMS;
781 if ((cooplevel & DDSCL_CREATEDEVICEWINDOW) && !(cooplevel & DDSCL_EXCLUSIVE))
783 WARN("DDSCL_CREATEDEVICEWINDOW requires DDSCL_EXCLUSIVE.\n");
784 wined3d_mutex_unlock();
785 return DDERR_INVALIDPARAMS;
788 /* Handle those levels first which set various hwnds */
789 if ((cooplevel & DDSCL_SETFOCUSWINDOW) && !(cooplevel & DDSCL_CREATEDEVICEWINDOW))
791 /* This isn't compatible with a lot of flags */
792 if (cooplevel & (DDSCL_MULTITHREADED
793 | DDSCL_FPUSETUP
794 | DDSCL_FPUPRESERVE
795 | DDSCL_ALLOWREBOOT
796 | DDSCL_ALLOWMODEX
797 | DDSCL_SETDEVICEWINDOW
798 | DDSCL_NORMAL
799 | DDSCL_EXCLUSIVE
800 | DDSCL_FULLSCREEN))
802 WARN("Called with incompatible flags, returning DDERR_INVALIDPARAMS.\n");
803 wined3d_mutex_unlock();
804 return DDERR_INVALIDPARAMS;
807 hr = ddraw_set_focus_window(This, hwnd);
808 wined3d_mutex_unlock();
809 return hr;
812 if (cooplevel & DDSCL_EXCLUSIVE)
814 if (!(cooplevel & DDSCL_FULLSCREEN) || !(hwnd || (cooplevel & DDSCL_CREATEDEVICEWINDOW)))
816 WARN("DDSCL_EXCLUSIVE requires DDSCL_FULLSCREEN and a window.\n");
817 wined3d_mutex_unlock();
818 return DDERR_INVALIDPARAMS;
821 if (cooplevel & DDSCL_CREATEDEVICEWINDOW)
823 HWND device_window;
825 if (!This->focuswindow && !(cooplevel & DDSCL_SETFOCUSWINDOW))
827 WARN("No focus window set.\n");
828 wined3d_mutex_unlock();
829 return DDERR_NOFOCUSWINDOW;
832 device_window = CreateWindowExA(0, DDRAW_WINDOW_CLASS_NAME, "DirectDrawDeviceWnd",
833 WS_POPUP, 0, 0, GetSystemMetrics(SM_CXSCREEN), GetSystemMetrics(SM_CYSCREEN),
834 NULL, NULL, NULL, NULL);
835 if (!device_window)
837 ERR("Failed to create window, last error %#x.\n", GetLastError());
838 wined3d_mutex_unlock();
839 return E_FAIL;
842 ShowWindow(device_window, SW_SHOW);
843 TRACE("Created a device window %p.\n", device_window);
845 /* Native apparently leaks the created device window if setting the
846 * focus window below fails. */
847 This->cooperative_level |= DDSCL_CREATEDEVICEWINDOW;
848 This->devicewindow = device_window;
850 if (cooplevel & DDSCL_SETFOCUSWINDOW)
852 if (!hwnd)
854 wined3d_mutex_unlock();
855 return DDERR_NOHWND;
858 if (FAILED(hr = ddraw_set_focus_window(This, hwnd)))
860 wined3d_mutex_unlock();
861 return hr;
865 hwnd = device_window;
868 else
870 if (This->cooperative_level & DDSCL_CREATEDEVICEWINDOW)
871 DestroyWindow(This->devicewindow);
872 This->devicewindow = NULL;
873 This->focuswindow = NULL;
876 if ((This->cooperative_level & DDSCL_EXCLUSIVE)
877 && (hwnd != window || !(cooplevel & DDSCL_EXCLUSIVE)))
878 wined3d_device_release_focus_window(This->wined3d_device);
880 if ((cooplevel & DDSCL_FULLSCREEN) != (This->cooperative_level & DDSCL_FULLSCREEN) || hwnd != window)
882 if (This->cooperative_level & DDSCL_FULLSCREEN)
883 wined3d_device_restore_fullscreen_window(This->wined3d_device, window);
885 if (cooplevel & DDSCL_FULLSCREEN)
887 struct wined3d_display_mode display_mode;
889 wined3d_get_adapter_display_mode(This->wined3d, WINED3DADAPTER_DEFAULT, &display_mode, NULL);
890 wined3d_device_setup_fullscreen_window(This->wined3d_device, hwnd,
891 display_mode.width, display_mode.height);
895 if ((cooplevel & DDSCL_EXCLUSIVE)
896 && (hwnd != window || !(This->cooperative_level & DDSCL_EXCLUSIVE)))
898 hr = wined3d_device_acquire_focus_window(This->wined3d_device, hwnd);
899 if (FAILED(hr))
901 ERR("Failed to acquire focus window, hr %#x.\n", hr);
902 wined3d_mutex_unlock();
903 return hr;
907 /* Don't override focus windows or private device windows */
908 if (hwnd && !This->focuswindow && !This->devicewindow && (hwnd != window))
909 This->dest_window = hwnd;
911 if (cooplevel & DDSCL_MULTITHREADED && !(This->cooperative_level & DDSCL_MULTITHREADED))
912 wined3d_device_set_multithreaded(This->wined3d_device);
914 if (This->wined3d_swapchain)
916 if (DefaultSurfaceType != WINED3D_SURFACE_TYPE_GDI)
918 restore_state = TRUE;
920 if (FAILED(hr = wined3d_stateblock_create(This->wined3d_device, WINED3D_SBT_ALL, &stateblock)))
922 ERR("Failed to create stateblock, hr %#x.\n", hr);
923 wined3d_mutex_unlock();
924 return hr;
927 if (FAILED(hr = wined3d_stateblock_capture(stateblock)))
929 ERR("Failed to capture stateblock, hr %#x.\n", hr);
930 wined3d_stateblock_decref(stateblock);
931 wined3d_mutex_unlock();
932 return hr;
935 wined3d_device_get_render_target(This->wined3d_device, 0, &rt);
936 if (rt == This->wined3d_frontbuffer)
938 wined3d_surface_decref(rt);
939 rt = NULL;
942 wined3d_device_get_depth_stencil(This->wined3d_device, &ds);
945 ddraw_destroy_swapchain(This);
948 if (FAILED(hr = ddraw_create_swapchain(This, This->dest_window, !(cooplevel & DDSCL_FULLSCREEN))))
949 ERR("Failed to create swapchain, hr %#x.\n", hr);
951 if (restore_state)
953 if (ds)
955 wined3d_device_set_depth_stencil(This->wined3d_device, ds);
956 wined3d_surface_decref(ds);
959 if (rt)
961 wined3d_device_set_render_target(This->wined3d_device, 0, rt, FALSE);
962 wined3d_surface_decref(rt);
965 hr = wined3d_stateblock_apply(stateblock);
966 wined3d_stateblock_decref(stateblock);
967 if (FAILED(hr))
969 ERR("Failed to apply stateblock, hr %#x.\n", hr);
970 wined3d_mutex_unlock();
971 return hr;
975 /* Unhandled flags */
976 if(cooplevel & DDSCL_ALLOWREBOOT)
977 WARN("(%p) Unhandled flag DDSCL_ALLOWREBOOT, harmless\n", This);
978 if(cooplevel & DDSCL_ALLOWMODEX)
979 WARN("(%p) Unhandled flag DDSCL_ALLOWMODEX, harmless\n", This);
980 if(cooplevel & DDSCL_FPUSETUP)
981 WARN("(%p) Unhandled flag DDSCL_FPUSETUP, harmless\n", This);
983 /* Store the cooperative_level */
984 This->cooperative_level = cooplevel;
985 TRACE("SetCooperativeLevel retuning DD_OK\n");
986 wined3d_mutex_unlock();
988 return DD_OK;
991 static HRESULT WINAPI ddraw4_SetCooperativeLevel(IDirectDraw4 *iface, HWND window, DWORD flags)
993 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
995 TRACE("iface %p, window %p, flags %#x.\n", iface, window, flags);
997 return ddraw7_SetCooperativeLevel(&ddraw->IDirectDraw7_iface, window, flags);
1000 static HRESULT WINAPI ddraw2_SetCooperativeLevel(IDirectDraw2 *iface, HWND window, DWORD flags)
1002 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1004 TRACE("iface %p, window %p, flags %#x.\n", iface, window, flags);
1006 return ddraw7_SetCooperativeLevel(&ddraw->IDirectDraw7_iface, window, flags);
1009 static HRESULT WINAPI ddraw1_SetCooperativeLevel(IDirectDraw *iface, HWND window, DWORD flags)
1011 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
1013 TRACE("iface %p, window %p, flags %#x.\n", iface, window, flags);
1015 return ddraw7_SetCooperativeLevel(&ddraw->IDirectDraw7_iface, window, flags);
1018 /*****************************************************************************
1020 * Helper function for SetDisplayMode and RestoreDisplayMode
1022 * Implements DirectDraw's SetDisplayMode, but ignores the value of
1023 * ForceRefreshRate, since it is already handled by
1024 * ddraw7_SetDisplayMode. RestoreDisplayMode can use this function
1025 * without worrying that ForceRefreshRate will override the refresh rate. For
1026 * argument and return value documentation, see
1027 * ddraw7_SetDisplayMode.
1029 *****************************************************************************/
1030 static HRESULT ddraw_set_display_mode(struct ddraw *ddraw, DWORD Width, DWORD Height,
1031 DWORD BPP, DWORD RefreshRate, DWORD Flags)
1033 struct wined3d_display_mode mode;
1034 enum wined3d_format_id format;
1035 HRESULT hr;
1037 TRACE("ddraw %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n", ddraw, Width,
1038 Height, BPP, RefreshRate, Flags);
1040 wined3d_mutex_lock();
1041 if( !Width || !Height )
1043 ERR("Width %u, Height %u, what to do?\n", Width, Height);
1044 /* It looks like Need for Speed Porsche Unleashed expects DD_OK here */
1045 wined3d_mutex_unlock();
1046 return DD_OK;
1049 switch(BPP)
1051 case 8: format = WINED3DFMT_P8_UINT; break;
1052 case 15: format = WINED3DFMT_B5G5R5X1_UNORM; break;
1053 case 16: format = WINED3DFMT_B5G6R5_UNORM; break;
1054 case 24: format = WINED3DFMT_B8G8R8_UNORM; break;
1055 case 32: format = WINED3DFMT_B8G8R8X8_UNORM; break;
1056 default: format = WINED3DFMT_UNKNOWN; break;
1059 /* Check the exclusive mode
1060 if(!(ddraw->cooperative_level & DDSCL_EXCLUSIVE))
1061 return DDERR_NOEXCLUSIVEMODE;
1062 * This is WRONG. Don't know if the SDK is completely
1063 * wrong and if there are any conditions when DDERR_NOEXCLUSIVE
1064 * is returned, but Half-Life 1.1.1.1 (Steam version)
1065 * depends on this
1068 mode.width = Width;
1069 mode.height = Height;
1070 mode.refresh_rate = RefreshRate;
1071 mode.format_id = format;
1072 mode.scanline_ordering = WINED3D_SCANLINE_ORDERING_UNKNOWN;
1074 /* TODO: The possible return values from msdn suggest that
1075 * the screen mode can't be changed if a surface is locked
1076 * or some drawing is in progress
1079 /* TODO: Lose the primary surface */
1080 hr = wined3d_set_adapter_display_mode(ddraw->wined3d, WINED3DADAPTER_DEFAULT, &mode);
1082 wined3d_mutex_unlock();
1084 switch(hr)
1086 case WINED3DERR_NOTAVAILABLE: return DDERR_UNSUPPORTED;
1087 default: return hr;
1091 /*****************************************************************************
1092 * IDirectDraw7::SetDisplayMode
1094 * Sets the display screen resolution, color depth and refresh frequency
1095 * when in fullscreen mode (in theory).
1096 * Possible return values listed in the SDK suggest that this method fails
1097 * when not in fullscreen mode, but this is wrong. Windows 2000 happily sets
1098 * the display mode in DDSCL_NORMAL mode without an hwnd specified.
1099 * It seems to be valid to pass 0 for With and Height, this has to be tested
1100 * It could mean that the current video mode should be left as-is. (But why
1101 * call it then?)
1103 * Params:
1104 * Height, Width: Screen dimension
1105 * BPP: Color depth in Bits per pixel
1106 * Refreshrate: Screen refresh rate
1107 * Flags: Other stuff
1109 * Returns
1110 * DD_OK on success
1112 *****************************************************************************/
1113 static HRESULT WINAPI ddraw7_SetDisplayMode(IDirectDraw7 *iface, DWORD Width, DWORD Height,
1114 DWORD BPP, DWORD RefreshRate, DWORD Flags)
1116 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
1118 TRACE("iface %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n",
1119 iface, Width, Height, BPP, RefreshRate, Flags);
1121 if (force_refresh_rate != 0)
1123 TRACE("ForceRefreshRate overriding passed-in refresh rate (%u Hz) to %u Hz\n",
1124 RefreshRate, force_refresh_rate);
1125 RefreshRate = force_refresh_rate;
1128 return ddraw_set_display_mode(ddraw, Width, Height, BPP, RefreshRate, Flags);
1131 static HRESULT WINAPI ddraw4_SetDisplayMode(IDirectDraw4 *iface, DWORD width, DWORD height,
1132 DWORD bpp, DWORD refresh_rate, DWORD flags)
1134 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1136 TRACE("iface %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n",
1137 iface, width, height, bpp, refresh_rate, flags);
1139 return ddraw7_SetDisplayMode(&ddraw->IDirectDraw7_iface, width, height, bpp, refresh_rate, flags);
1142 static HRESULT WINAPI ddraw2_SetDisplayMode(IDirectDraw2 *iface,
1143 DWORD width, DWORD height, DWORD bpp, DWORD refresh_rate, DWORD flags)
1145 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1147 TRACE("iface %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n",
1148 iface, width, height, bpp, refresh_rate, flags);
1150 return ddraw7_SetDisplayMode(&ddraw->IDirectDraw7_iface, width, height, bpp, refresh_rate, flags);
1153 static HRESULT WINAPI ddraw1_SetDisplayMode(IDirectDraw *iface, DWORD width, DWORD height, DWORD bpp)
1155 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
1157 TRACE("iface %p, width %u, height %u, bpp %u.\n", iface, width, height, bpp);
1159 return ddraw7_SetDisplayMode(&ddraw->IDirectDraw7_iface, width, height, bpp, 0, 0);
1162 /*****************************************************************************
1163 * IDirectDraw7::RestoreDisplayMode
1165 * Restores the display mode to what it was at creation time. Basically.
1167 * A problem arises when there are 2 DirectDraw objects using the same hwnd:
1168 * -> DD_1 finds the screen at 1400x1050x32 when created, sets it to 640x480x16
1169 * -> DD_2 is created, finds the screen at 640x480x16, sets it to 1024x768x32
1170 * -> DD_1 is released. The screen should be left at 1024x768x32.
1171 * -> DD_2 is released. The screen should be set to 1400x1050x32
1172 * This case is unhandled right now, but Empire Earth does it this way.
1173 * (But perhaps there is something in SetCooperativeLevel to prevent this)
1175 * The msdn says that this method resets the display mode to what it was before
1176 * SetDisplayMode was called. What if SetDisplayModes is called 2 times??
1178 * Returns
1179 * DD_OK on success
1180 * DDERR_NOEXCLUSIVE mode if the device isn't in fullscreen mode
1182 *****************************************************************************/
1183 static HRESULT WINAPI ddraw7_RestoreDisplayMode(IDirectDraw7 *iface)
1185 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
1187 TRACE("iface %p.\n", iface);
1189 return ddraw_set_display_mode(ddraw, ddraw->orig_width, ddraw->orig_height, ddraw->orig_bpp, 0, 0);
1192 static HRESULT WINAPI ddraw4_RestoreDisplayMode(IDirectDraw4 *iface)
1194 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1196 TRACE("iface %p.\n", iface);
1198 return ddraw7_RestoreDisplayMode(&ddraw->IDirectDraw7_iface);
1201 static HRESULT WINAPI ddraw2_RestoreDisplayMode(IDirectDraw2 *iface)
1203 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1205 TRACE("iface %p.\n", iface);
1207 return ddraw7_RestoreDisplayMode(&ddraw->IDirectDraw7_iface);
1210 static HRESULT WINAPI ddraw1_RestoreDisplayMode(IDirectDraw *iface)
1212 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
1214 TRACE("iface %p.\n", iface);
1216 return ddraw7_RestoreDisplayMode(&ddraw->IDirectDraw7_iface);
1219 /*****************************************************************************
1220 * IDirectDraw7::GetCaps
1222 * Returns the drives capabilities
1224 * Used for version 1, 2, 4 and 7
1226 * Params:
1227 * DriverCaps: Structure to write the Hardware accelerated caps to
1228 * HelCaps: Structure to write the emulation caps to
1230 * Returns
1231 * This implementation returns DD_OK only
1233 *****************************************************************************/
1234 static HRESULT WINAPI ddraw7_GetCaps(IDirectDraw7 *iface, DDCAPS *DriverCaps, DDCAPS *HELCaps)
1236 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
1237 DDCAPS caps;
1238 WINED3DCAPS winecaps;
1239 HRESULT hr;
1240 DDSCAPS2 ddscaps = {0, 0, 0, 0};
1242 TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface, DriverCaps, HELCaps);
1244 /* One structure must be != NULL */
1245 if (!DriverCaps && !HELCaps)
1247 WARN("Invalid parameters.\n");
1248 return DDERR_INVALIDPARAMS;
1251 memset(&caps, 0, sizeof(caps));
1252 memset(&winecaps, 0, sizeof(winecaps));
1253 caps.dwSize = sizeof(caps);
1255 wined3d_mutex_lock();
1256 hr = wined3d_device_get_device_caps(ddraw->wined3d_device, &winecaps);
1257 if (FAILED(hr))
1259 WARN("IWineD3DDevice::GetDeviceCaps failed\n");
1260 wined3d_mutex_unlock();
1261 return hr;
1264 hr = IDirectDraw7_GetAvailableVidMem(iface, &ddscaps, &caps.dwVidMemTotal, &caps.dwVidMemFree);
1265 wined3d_mutex_unlock();
1266 if(FAILED(hr)) {
1267 WARN("IDirectDraw7::GetAvailableVidMem failed\n");
1268 return hr;
1271 caps.dwCaps = winecaps.ddraw_caps.caps;
1272 caps.dwCaps2 = winecaps.ddraw_caps.caps2;
1273 caps.dwCKeyCaps = winecaps.ddraw_caps.color_key_caps;
1274 caps.dwFXCaps = winecaps.ddraw_caps.fx_caps;
1275 caps.dwPalCaps = winecaps.ddraw_caps.pal_caps;
1276 caps.ddsCaps.dwCaps = winecaps.ddraw_caps.dds_caps;
1277 caps.dwSVBCaps = winecaps.ddraw_caps.svb_caps;
1278 caps.dwSVBCKeyCaps = winecaps.ddraw_caps.svb_color_key_caps;
1279 caps.dwSVBFXCaps = winecaps.ddraw_caps.svb_fx_caps;
1280 caps.dwVSBCaps = winecaps.ddraw_caps.vsb_caps;
1281 caps.dwVSBCKeyCaps = winecaps.ddraw_caps.vsb_color_key_caps;
1282 caps.dwVSBFXCaps = winecaps.ddraw_caps.vsb_fx_caps;
1283 caps.dwSSBCaps = winecaps.ddraw_caps.ssb_caps;
1284 caps.dwSSBCKeyCaps = winecaps.ddraw_caps.ssb_color_key_caps;
1285 caps.dwSSBFXCaps = winecaps.ddraw_caps.ssb_fx_caps;
1287 /* Even if WineD3D supports 3D rendering, remove the cap if ddraw is configured
1288 * not to use it
1290 if (DefaultSurfaceType == WINED3D_SURFACE_TYPE_GDI)
1292 caps.dwCaps &= ~DDCAPS_3D;
1293 caps.ddsCaps.dwCaps &= ~(DDSCAPS_3DDEVICE | DDSCAPS_MIPMAP | DDSCAPS_TEXTURE | DDSCAPS_ZBUFFER);
1295 if (winecaps.ddraw_caps.stride_align)
1297 caps.dwCaps |= DDCAPS_ALIGNSTRIDE;
1298 caps.dwAlignStrideAlign = winecaps.ddraw_caps.stride_align;
1301 if(DriverCaps)
1303 DD_STRUCT_COPY_BYSIZE(DriverCaps, &caps);
1304 if (TRACE_ON(ddraw))
1306 TRACE("Driver Caps :\n");
1307 DDRAW_dump_DDCAPS(DriverCaps);
1311 if(HELCaps)
1313 DD_STRUCT_COPY_BYSIZE(HELCaps, &caps);
1314 if (TRACE_ON(ddraw))
1316 TRACE("HEL Caps :\n");
1317 DDRAW_dump_DDCAPS(HELCaps);
1321 return DD_OK;
1324 static HRESULT WINAPI ddraw4_GetCaps(IDirectDraw4 *iface, DDCAPS *driver_caps, DDCAPS *hel_caps)
1326 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1328 TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface, driver_caps, hel_caps);
1330 return ddraw7_GetCaps(&ddraw->IDirectDraw7_iface, driver_caps, hel_caps);
1333 static HRESULT WINAPI ddraw2_GetCaps(IDirectDraw2 *iface, DDCAPS *driver_caps, DDCAPS *hel_caps)
1335 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1337 TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface, driver_caps, hel_caps);
1339 return ddraw7_GetCaps(&ddraw->IDirectDraw7_iface, driver_caps, hel_caps);
1342 static HRESULT WINAPI ddraw1_GetCaps(IDirectDraw *iface, DDCAPS *driver_caps, DDCAPS *hel_caps)
1344 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
1346 TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface, driver_caps, hel_caps);
1348 return ddraw7_GetCaps(&ddraw->IDirectDraw7_iface, driver_caps, hel_caps);
1351 /*****************************************************************************
1352 * IDirectDraw7::Compact
1354 * No idea what it does, MSDN says it's not implemented.
1356 * Returns
1357 * DD_OK, but this is unchecked
1359 *****************************************************************************/
1360 static HRESULT WINAPI ddraw7_Compact(IDirectDraw7 *iface)
1362 TRACE("iface %p.\n", iface);
1364 return DD_OK;
1367 static HRESULT WINAPI ddraw4_Compact(IDirectDraw4 *iface)
1369 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1371 TRACE("iface %p.\n", iface);
1373 return ddraw7_Compact(&ddraw->IDirectDraw7_iface);
1376 static HRESULT WINAPI ddraw2_Compact(IDirectDraw2 *iface)
1378 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1380 TRACE("iface %p.\n", iface);
1382 return ddraw7_Compact(&ddraw->IDirectDraw7_iface);
1385 static HRESULT WINAPI ddraw1_Compact(IDirectDraw *iface)
1387 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
1389 TRACE("iface %p.\n", iface);
1391 return ddraw7_Compact(&ddraw->IDirectDraw7_iface);
1394 /*****************************************************************************
1395 * IDirectDraw7::GetDisplayMode
1397 * Returns information about the current display mode
1399 * Exists in Version 1, 2, 4 and 7
1401 * Params:
1402 * DDSD: Address of a surface description structure to write the info to
1404 * Returns
1405 * DD_OK
1407 *****************************************************************************/
1408 static HRESULT WINAPI ddraw7_GetDisplayMode(IDirectDraw7 *iface, DDSURFACEDESC2 *DDSD)
1410 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
1411 struct wined3d_display_mode mode;
1412 HRESULT hr;
1413 DWORD Size;
1415 TRACE("iface %p, surface_desc %p.\n", iface, DDSD);
1417 wined3d_mutex_lock();
1418 /* This seems sane */
1419 if (!DDSD)
1421 wined3d_mutex_unlock();
1422 return DDERR_INVALIDPARAMS;
1425 if (FAILED(hr = wined3d_get_adapter_display_mode(ddraw->wined3d, WINED3DADAPTER_DEFAULT, &mode, NULL)))
1427 ERR("Failed to get display mode, hr %#x.\n", hr);
1428 wined3d_mutex_unlock();
1429 return hr;
1432 Size = DDSD->dwSize;
1433 memset(DDSD, 0, Size);
1435 DDSD->dwSize = Size;
1436 DDSD->dwFlags |= DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT | DDSD_PITCH | DDSD_REFRESHRATE;
1437 DDSD->dwWidth = mode.width;
1438 DDSD->dwHeight = mode.height;
1439 DDSD->u2.dwRefreshRate = 60;
1440 DDSD->ddsCaps.dwCaps = 0;
1441 DDSD->u4.ddpfPixelFormat.dwSize = sizeof(DDSD->u4.ddpfPixelFormat);
1442 PixelFormat_WineD3DtoDD(&DDSD->u4.ddpfPixelFormat, mode.format_id);
1443 DDSD->u1.lPitch = mode.width * DDSD->u4.ddpfPixelFormat.u1.dwRGBBitCount / 8;
1445 if(TRACE_ON(ddraw))
1447 TRACE("Returning surface desc :\n");
1448 DDRAW_dump_surface_desc(DDSD);
1451 wined3d_mutex_unlock();
1453 return DD_OK;
1456 static HRESULT WINAPI ddraw4_GetDisplayMode(IDirectDraw4 *iface, DDSURFACEDESC2 *surface_desc)
1458 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1460 TRACE("iface %p, surface_desc %p.\n", iface, surface_desc);
1462 return ddraw7_GetDisplayMode(&ddraw->IDirectDraw7_iface, surface_desc);
1465 static HRESULT WINAPI ddraw2_GetDisplayMode(IDirectDraw2 *iface, DDSURFACEDESC *surface_desc)
1467 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1469 TRACE("iface %p, surface_desc %p.\n", iface, surface_desc);
1471 /* FIXME: Test sizes, properly convert surface_desc */
1472 return ddraw7_GetDisplayMode(&ddraw->IDirectDraw7_iface, (DDSURFACEDESC2 *)surface_desc);
1475 static HRESULT WINAPI ddraw1_GetDisplayMode(IDirectDraw *iface, DDSURFACEDESC *surface_desc)
1477 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
1479 TRACE("iface %p, surface_desc %p.\n", iface, surface_desc);
1481 /* FIXME: Test sizes, properly convert surface_desc */
1482 return ddraw7_GetDisplayMode(&ddraw->IDirectDraw7_iface, (DDSURFACEDESC2 *)surface_desc);
1485 /*****************************************************************************
1486 * IDirectDraw7::GetFourCCCodes
1488 * Returns an array of supported FourCC codes.
1490 * Exists in Version 1, 2, 4 and 7
1492 * Params:
1493 * NumCodes: Contains the number of Codes that Codes can carry. Returns the number
1494 * of enumerated codes
1495 * Codes: Pointer to an array of DWORDs where the supported codes are written
1496 * to
1498 * Returns
1499 * Always returns DD_OK, as it's a stub for now
1501 *****************************************************************************/
1502 static HRESULT WINAPI ddraw7_GetFourCCCodes(IDirectDraw7 *iface, DWORD *NumCodes, DWORD *Codes)
1504 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
1505 static const enum wined3d_format_id formats[] =
1507 WINED3DFMT_YUY2, WINED3DFMT_UYVY, WINED3DFMT_YV12,
1508 WINED3DFMT_DXT1, WINED3DFMT_DXT2, WINED3DFMT_DXT3, WINED3DFMT_DXT4, WINED3DFMT_DXT5,
1509 WINED3DFMT_ATI2N, WINED3DFMT_NVHU, WINED3DFMT_NVHS
1511 struct wined3d_display_mode mode;
1512 DWORD count = 0, i, outsize;
1513 HRESULT hr;
1515 TRACE("iface %p, codes_count %p, codes %p.\n", iface, NumCodes, Codes);
1517 if (FAILED(hr = wined3d_get_adapter_display_mode(ddraw->wined3d, WINED3DADAPTER_DEFAULT, &mode, NULL)))
1519 ERR("Failed to get display mode, hr %#x.\n", hr);
1520 return hr;
1523 outsize = NumCodes && Codes ? *NumCodes : 0;
1525 for (i = 0; i < (sizeof(formats) / sizeof(formats[0])); ++i)
1527 hr = wined3d_check_device_format(ddraw->wined3d, WINED3DADAPTER_DEFAULT, WINED3D_DEVICE_TYPE_HAL,
1528 mode.format_id, 0, WINED3D_RTYPE_SURFACE, formats[i], DefaultSurfaceType);
1529 if (SUCCEEDED(hr))
1531 if (count < outsize)
1532 Codes[count] = formats[i];
1533 ++count;
1536 if(NumCodes) {
1537 TRACE("Returning %u FourCC codes\n", count);
1538 *NumCodes = count;
1541 return DD_OK;
1544 static HRESULT WINAPI ddraw4_GetFourCCCodes(IDirectDraw4 *iface, DWORD *codes_count, DWORD *codes)
1546 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1548 TRACE("iface %p, codes_count %p, codes %p.\n", iface, codes_count, codes);
1550 return ddraw7_GetFourCCCodes(&ddraw->IDirectDraw7_iface, codes_count, codes);
1553 static HRESULT WINAPI ddraw2_GetFourCCCodes(IDirectDraw2 *iface, DWORD *codes_count, DWORD *codes)
1555 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1557 TRACE("iface %p, codes_count %p, codes %p.\n", iface, codes_count, codes);
1559 return ddraw7_GetFourCCCodes(&ddraw->IDirectDraw7_iface, codes_count, codes);
1562 static HRESULT WINAPI ddraw1_GetFourCCCodes(IDirectDraw *iface, DWORD *codes_count, DWORD *codes)
1564 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
1566 TRACE("iface %p, codes_count %p, codes %p.\n", iface, codes_count, codes);
1568 return ddraw7_GetFourCCCodes(&ddraw->IDirectDraw7_iface, codes_count, codes);
1571 /*****************************************************************************
1572 * IDirectDraw7::GetMonitorFrequency
1574 * Returns the monitor's frequency
1576 * Exists in Version 1, 2, 4 and 7
1578 * Params:
1579 * Freq: Pointer to a DWORD to write the frequency to
1581 * Returns
1582 * Always returns DD_OK
1584 *****************************************************************************/
1585 static HRESULT WINAPI ddraw7_GetMonitorFrequency(IDirectDraw7 *iface, DWORD *Freq)
1587 FIXME("iface %p, frequency %p stub!\n", iface, Freq);
1589 /* Ideally this should be in WineD3D, as it concerns the screen setup,
1590 * but for now this should make the games happy
1592 *Freq = 60;
1593 return DD_OK;
1596 static HRESULT WINAPI ddraw4_GetMonitorFrequency(IDirectDraw4 *iface, DWORD *frequency)
1598 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1600 TRACE("iface %p, frequency %p.\n", iface, frequency);
1602 return ddraw7_GetMonitorFrequency(&ddraw->IDirectDraw7_iface, frequency);
1605 static HRESULT WINAPI ddraw2_GetMonitorFrequency(IDirectDraw2 *iface, DWORD *frequency)
1607 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1609 TRACE("iface %p, frequency %p.\n", iface, frequency);
1611 return ddraw7_GetMonitorFrequency(&ddraw->IDirectDraw7_iface, frequency);
1614 static HRESULT WINAPI ddraw1_GetMonitorFrequency(IDirectDraw *iface, DWORD *frequency)
1616 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
1618 TRACE("iface %p, frequency %p.\n", iface, frequency);
1620 return ddraw7_GetMonitorFrequency(&ddraw->IDirectDraw7_iface, frequency);
1623 /*****************************************************************************
1624 * IDirectDraw7::GetVerticalBlankStatus
1626 * Returns the Vertical blank status of the monitor. This should be in WineD3D
1627 * too basically, but as it's a semi stub, I didn't create a function there
1629 * Params:
1630 * status: Pointer to a BOOL to be filled with the vertical blank status
1632 * Returns
1633 * DD_OK on success
1634 * DDERR_INVALIDPARAMS if status is NULL
1636 *****************************************************************************/
1637 static HRESULT WINAPI ddraw7_GetVerticalBlankStatus(IDirectDraw7 *iface, BOOL *status)
1639 static BOOL fake_vblank;
1641 TRACE("iface %p, status %p.\n", iface, status);
1643 if(!status)
1644 return DDERR_INVALIDPARAMS;
1646 *status = fake_vblank;
1647 fake_vblank = !fake_vblank;
1649 return DD_OK;
1652 static HRESULT WINAPI ddraw4_GetVerticalBlankStatus(IDirectDraw4 *iface, BOOL *status)
1654 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1656 TRACE("iface %p, status %p.\n", iface, status);
1658 return ddraw7_GetVerticalBlankStatus(&ddraw->IDirectDraw7_iface, status);
1661 static HRESULT WINAPI ddraw2_GetVerticalBlankStatus(IDirectDraw2 *iface, BOOL *status)
1663 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1665 TRACE("iface %p, status %p.\n", iface, status);
1667 return ddraw7_GetVerticalBlankStatus(&ddraw->IDirectDraw7_iface, status);
1670 static HRESULT WINAPI ddraw1_GetVerticalBlankStatus(IDirectDraw *iface, BOOL *status)
1672 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
1674 TRACE("iface %p, status %p.\n", iface, status);
1676 return ddraw7_GetVerticalBlankStatus(&ddraw->IDirectDraw7_iface, status);
1679 /*****************************************************************************
1680 * IDirectDraw7::GetAvailableVidMem
1682 * Returns the total and free video memory
1684 * Params:
1685 * Caps: Specifies the memory type asked for
1686 * total: Pointer to a DWORD to be filled with the total memory
1687 * free: Pointer to a DWORD to be filled with the free memory
1689 * Returns
1690 * DD_OK on success
1691 * DDERR_INVALIDPARAMS of free and total are NULL
1693 *****************************************************************************/
1694 static HRESULT WINAPI ddraw7_GetAvailableVidMem(IDirectDraw7 *iface, DDSCAPS2 *Caps, DWORD *total,
1695 DWORD *free)
1697 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
1698 HRESULT hr = DD_OK;
1700 TRACE("iface %p, caps %p, total %p, free %p.\n", iface, Caps, total, free);
1702 if (TRACE_ON(ddraw))
1704 TRACE("Asked for memory with description: ");
1705 DDRAW_dump_DDSCAPS2(Caps);
1707 wined3d_mutex_lock();
1709 /* Todo: System memory vs local video memory vs non-local video memory
1710 * The MSDN also mentions differences between texture memory and other
1711 * resources, but that's not important
1714 if( (!total) && (!free) )
1716 wined3d_mutex_unlock();
1717 return DDERR_INVALIDPARAMS;
1720 if (free)
1721 *free = wined3d_device_get_available_texture_mem(ddraw->wined3d_device);
1722 if (total)
1724 struct wined3d_adapter_identifier desc = {0};
1726 hr = wined3d_get_adapter_identifier(ddraw->wined3d, WINED3DADAPTER_DEFAULT, 0, &desc);
1727 *total = desc.video_memory;
1730 wined3d_mutex_unlock();
1732 return hr;
1735 static HRESULT WINAPI ddraw4_GetAvailableVidMem(IDirectDraw4 *iface,
1736 DDSCAPS2 *caps, DWORD *total, DWORD *free)
1738 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1740 TRACE("iface %p, caps %p, total %p, free %p.\n", iface, caps, total, free);
1742 return ddraw7_GetAvailableVidMem(&ddraw->IDirectDraw7_iface, caps, total, free);
1745 static HRESULT WINAPI ddraw2_GetAvailableVidMem(IDirectDraw2 *iface,
1746 DDSCAPS *caps, DWORD *total, DWORD *free)
1748 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1749 DDSCAPS2 caps2;
1751 TRACE("iface %p, caps %p, total %p, free %p.\n", iface, caps, total, free);
1753 DDRAW_Convert_DDSCAPS_1_To_2(caps, &caps2);
1754 return ddraw7_GetAvailableVidMem(&ddraw->IDirectDraw7_iface, &caps2, total, free);
1757 /*****************************************************************************
1758 * IDirectDraw7::Initialize
1760 * Initializes a DirectDraw interface.
1762 * Params:
1763 * GUID: Interface identifier. Well, don't know what this is really good
1764 * for
1766 * Returns
1767 * Returns DD_OK on the first call,
1768 * DDERR_ALREADYINITIALIZED on repeated calls
1770 *****************************************************************************/
1771 static HRESULT WINAPI ddraw7_Initialize(IDirectDraw7 *iface, GUID *guid)
1773 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
1775 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
1777 if (ddraw->initialized)
1778 return DDERR_ALREADYINITIALIZED;
1780 /* FIXME: To properly take the GUID into account we should call
1781 * ddraw_init() here instead of in DDRAW_Create(). */
1782 if (guid)
1783 FIXME("Ignoring guid %s.\n", debugstr_guid(guid));
1785 ddraw->initialized = TRUE;
1786 return DD_OK;
1789 static HRESULT WINAPI ddraw4_Initialize(IDirectDraw4 *iface, GUID *guid)
1791 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1793 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
1795 return ddraw7_Initialize(&ddraw->IDirectDraw7_iface, guid);
1798 static HRESULT WINAPI ddraw2_Initialize(IDirectDraw2 *iface, GUID *guid)
1800 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1802 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
1804 return ddraw7_Initialize(&ddraw->IDirectDraw7_iface, guid);
1807 static HRESULT WINAPI ddraw1_Initialize(IDirectDraw *iface, GUID *guid)
1809 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
1811 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
1813 return ddraw7_Initialize(&ddraw->IDirectDraw7_iface, guid);
1816 static HRESULT WINAPI d3d1_Initialize(IDirect3D *iface, REFIID riid)
1818 TRACE("iface %p, riid %s.\n", iface, debugstr_guid(riid));
1820 return DDERR_ALREADYINITIALIZED;
1823 /*****************************************************************************
1824 * IDirectDraw7::FlipToGDISurface
1826 * "Makes the surface that the GDI writes to the primary surface"
1827 * Looks like some windows specific thing we don't have to care about.
1828 * According to MSDN it permits GDI dialog boxes in FULLSCREEN mode. Good to
1829 * show error boxes ;)
1830 * Well, just return DD_OK.
1832 * Returns:
1833 * Always returns DD_OK
1835 *****************************************************************************/
1836 static HRESULT WINAPI ddraw7_FlipToGDISurface(IDirectDraw7 *iface)
1838 FIXME("iface %p stub!\n", iface);
1840 return DD_OK;
1843 static HRESULT WINAPI ddraw4_FlipToGDISurface(IDirectDraw4 *iface)
1845 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1847 TRACE("iface %p.\n", iface);
1849 return ddraw7_FlipToGDISurface(&ddraw->IDirectDraw7_iface);
1852 static HRESULT WINAPI ddraw2_FlipToGDISurface(IDirectDraw2 *iface)
1854 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1856 TRACE("iface %p.\n", iface);
1858 return ddraw7_FlipToGDISurface(&ddraw->IDirectDraw7_iface);
1861 static HRESULT WINAPI ddraw1_FlipToGDISurface(IDirectDraw *iface)
1863 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
1865 TRACE("iface %p.\n", iface);
1867 return ddraw7_FlipToGDISurface(&ddraw->IDirectDraw7_iface);
1870 /*****************************************************************************
1871 * IDirectDraw7::WaitForVerticalBlank
1873 * This method allows applications to get in sync with the vertical blank
1874 * interval.
1875 * The wormhole demo in the DirectX 7 sdk uses this call, and it doesn't
1876 * redraw the screen, most likely because of this stub
1878 * Parameters:
1879 * Flags: one of DDWAITVB_BLOCKBEGIN, DDWAITVB_BLOCKBEGINEVENT
1880 * or DDWAITVB_BLOCKEND
1881 * h: Not used, according to MSDN
1883 * Returns:
1884 * Always returns DD_OK
1886 *****************************************************************************/
1887 static HRESULT WINAPI ddraw7_WaitForVerticalBlank(IDirectDraw7 *iface, DWORD Flags, HANDLE event)
1889 static BOOL hide;
1891 TRACE("iface %p, flags %#x, event %p.\n", iface, Flags, event);
1893 /* This function is called often, so print the fixme only once */
1894 if(!hide)
1896 FIXME("iface %p, flags %#x, event %p stub!\n", iface, Flags, event);
1897 hide = TRUE;
1900 /* MSDN says DDWAITVB_BLOCKBEGINEVENT is not supported */
1901 if(Flags & DDWAITVB_BLOCKBEGINEVENT)
1902 return DDERR_UNSUPPORTED; /* unchecked */
1904 return DD_OK;
1907 static HRESULT WINAPI ddraw4_WaitForVerticalBlank(IDirectDraw4 *iface, DWORD flags, HANDLE event)
1909 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1911 TRACE("iface %p, flags %#x, event %p.\n", iface, flags, event);
1913 return ddraw7_WaitForVerticalBlank(&ddraw->IDirectDraw7_iface, flags, event);
1916 static HRESULT WINAPI ddraw2_WaitForVerticalBlank(IDirectDraw2 *iface, DWORD flags, HANDLE event)
1918 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1920 TRACE("iface %p, flags %#x, event %p.\n", iface, flags, event);
1922 return ddraw7_WaitForVerticalBlank(&ddraw->IDirectDraw7_iface, flags, event);
1925 static HRESULT WINAPI ddraw1_WaitForVerticalBlank(IDirectDraw *iface, DWORD flags, HANDLE event)
1927 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
1929 TRACE("iface %p, flags %#x, event %p.\n", iface, flags, event);
1931 return ddraw7_WaitForVerticalBlank(&ddraw->IDirectDraw7_iface, flags, event);
1934 /*****************************************************************************
1935 * IDirectDraw7::GetScanLine
1937 * Returns the scan line that is being drawn on the monitor
1939 * Parameters:
1940 * Scanline: Address to write the scan line value to
1942 * Returns:
1943 * Always returns DD_OK
1945 *****************************************************************************/
1946 static HRESULT WINAPI ddraw7_GetScanLine(IDirectDraw7 *iface, DWORD *Scanline)
1948 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
1949 struct wined3d_display_mode mode;
1950 static BOOL hide = FALSE;
1951 DWORD time, frame_progress, lines;
1952 HRESULT hr;
1954 TRACE("iface %p, line %p.\n", iface, Scanline);
1956 /* This function is called often, so print the fixme only once */
1957 if(!hide)
1959 FIXME("iface %p, line %p partial stub!\n", iface, Scanline);
1960 hide = TRUE;
1963 wined3d_mutex_lock();
1964 hr = wined3d_get_adapter_display_mode(ddraw->wined3d, WINED3DADAPTER_DEFAULT, &mode, NULL);
1965 wined3d_mutex_unlock();
1966 if (FAILED(hr))
1968 ERR("Failed to get display mode, hr %#x.\n", hr);
1969 return hr;
1972 /* Fake the line sweeping of the monitor */
1973 /* FIXME: We should synchronize with a source to keep the refresh rate */
1975 /* Simulate a 60Hz display */
1976 time = GetTickCount();
1977 frame_progress = time & 15; /* time % (1000 / 60) */
1978 if (!frame_progress)
1980 *Scanline = 0;
1981 return DDERR_VERTICALBLANKINPROGRESS;
1984 /* Convert frame_progress to estimated scan line. Return any line from
1985 * block determined by time. Some lines may be never returned */
1986 lines = mode.height / 15;
1987 *Scanline = (frame_progress - 1) * lines + time % lines;
1988 return DD_OK;
1991 static HRESULT WINAPI ddraw4_GetScanLine(IDirectDraw4 *iface, DWORD *line)
1993 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1995 TRACE("iface %p, line %p.\n", iface, line);
1997 return ddraw7_GetScanLine(&ddraw->IDirectDraw7_iface, line);
2000 static HRESULT WINAPI ddraw2_GetScanLine(IDirectDraw2 *iface, DWORD *line)
2002 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
2004 TRACE("iface %p, line %p.\n", iface, line);
2006 return ddraw7_GetScanLine(&ddraw->IDirectDraw7_iface, line);
2009 static HRESULT WINAPI ddraw1_GetScanLine(IDirectDraw *iface, DWORD *line)
2011 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
2013 TRACE("iface %p, line %p.\n", iface, line);
2015 return ddraw7_GetScanLine(&ddraw->IDirectDraw7_iface, line);
2018 /*****************************************************************************
2019 * IDirectDraw7::TestCooperativeLevel
2021 * Informs the application about the state of the video adapter, depending
2022 * on the cooperative level
2024 * Returns:
2025 * DD_OK if the device is in a sane state
2026 * DDERR_NOEXCLUSIVEMODE or DDERR_EXCLUSIVEMODEALREADYSET
2027 * if the state is not correct(See below)
2029 *****************************************************************************/
2030 static HRESULT WINAPI ddraw7_TestCooperativeLevel(IDirectDraw7 *iface)
2032 TRACE("iface %p.\n", iface);
2034 return DD_OK;
2037 static HRESULT WINAPI ddraw4_TestCooperativeLevel(IDirectDraw4 *iface)
2039 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
2041 TRACE("iface %p.\n", iface);
2043 return ddraw7_TestCooperativeLevel(&ddraw->IDirectDraw7_iface);
2046 /*****************************************************************************
2047 * IDirectDraw7::GetGDISurface
2049 * Returns the surface that GDI is treating as the primary surface.
2050 * For Wine this is the front buffer
2052 * Params:
2053 * GDISurface: Address to write the surface pointer to
2055 * Returns:
2056 * DD_OK if the surface was found
2057 * DDERR_NOTFOUND if the GDI surface wasn't found
2059 *****************************************************************************/
2060 static HRESULT WINAPI ddraw7_GetGDISurface(IDirectDraw7 *iface, IDirectDrawSurface7 **GDISurface)
2062 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
2064 TRACE("iface %p, surface %p.\n", iface, GDISurface);
2066 wined3d_mutex_lock();
2068 if (!(*GDISurface = &ddraw->primary->IDirectDrawSurface7_iface))
2070 WARN("Primary not created yet.\n");
2071 wined3d_mutex_unlock();
2072 return DDERR_NOTFOUND;
2074 IDirectDrawSurface7_AddRef(*GDISurface);
2076 wined3d_mutex_unlock();
2078 return DD_OK;
2081 static HRESULT WINAPI ddraw4_GetGDISurface(IDirectDraw4 *iface, IDirectDrawSurface4 **surface)
2083 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
2084 struct ddraw_surface *surface_impl;
2085 IDirectDrawSurface7 *surface7;
2086 HRESULT hr;
2088 TRACE("iface %p, surface %p.\n", iface, surface);
2090 hr = ddraw7_GetGDISurface(&ddraw->IDirectDraw7_iface, &surface7);
2091 if (FAILED(hr))
2093 *surface = NULL;
2094 return hr;
2096 surface_impl = impl_from_IDirectDrawSurface7(surface7);
2097 *surface = &surface_impl->IDirectDrawSurface4_iface;
2098 IDirectDrawSurface4_AddRef(*surface);
2099 IDirectDrawSurface7_Release(surface7);
2101 return hr;
2104 static HRESULT WINAPI ddraw2_GetGDISurface(IDirectDraw2 *iface, IDirectDrawSurface **surface)
2106 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
2107 struct ddraw_surface *surface_impl;
2108 IDirectDrawSurface7 *surface7;
2109 HRESULT hr;
2111 TRACE("iface %p, surface %p.\n", iface, surface);
2113 hr = ddraw7_GetGDISurface(&ddraw->IDirectDraw7_iface, &surface7);
2114 if (FAILED(hr))
2116 *surface = NULL;
2117 return hr;
2119 surface_impl = impl_from_IDirectDrawSurface7(surface7);
2120 *surface = &surface_impl->IDirectDrawSurface_iface;
2121 IDirectDrawSurface_AddRef(*surface);
2122 IDirectDrawSurface7_Release(surface7);
2124 return hr;
2127 static HRESULT WINAPI ddraw1_GetGDISurface(IDirectDraw *iface, IDirectDrawSurface **surface)
2129 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
2130 struct ddraw_surface *surface_impl;
2131 IDirectDrawSurface7 *surface7;
2132 HRESULT hr;
2134 TRACE("iface %p, surface %p.\n", iface, surface);
2136 hr = ddraw7_GetGDISurface(&ddraw->IDirectDraw7_iface, &surface7);
2137 if (FAILED(hr))
2139 *surface = NULL;
2140 return hr;
2142 surface_impl = impl_from_IDirectDrawSurface7(surface7);
2143 *surface = &surface_impl->IDirectDrawSurface_iface;
2144 IDirectDrawSurface_AddRef(*surface);
2145 IDirectDrawSurface7_Release(surface7);
2147 return hr;
2150 struct displaymodescallback_context
2152 LPDDENUMMODESCALLBACK func;
2153 void *context;
2156 static HRESULT CALLBACK EnumDisplayModesCallbackThunk(DDSURFACEDESC2 *surface_desc, void *context)
2158 struct displaymodescallback_context *cbcontext = context;
2159 DDSURFACEDESC desc;
2161 DDSD2_to_DDSD(surface_desc, &desc);
2162 return cbcontext->func(&desc, cbcontext->context);
2165 /*****************************************************************************
2166 * IDirectDraw7::EnumDisplayModes
2168 * Enumerates the supported Display modes. The modes can be filtered with
2169 * the DDSD parameter.
2171 * Params:
2172 * Flags: can be DDEDM_REFRESHRATES and DDEDM_STANDARDVGAMODES. For old ddraw
2173 * versions (3 and older?) this is reserved and must be 0.
2174 * DDSD: Surface description to filter the modes
2175 * Context: Pointer passed back to the callback function
2176 * cb: Application-provided callback function
2178 * Returns:
2179 * DD_OK on success
2180 * DDERR_INVALIDPARAMS if the callback wasn't set
2182 *****************************************************************************/
2183 static HRESULT WINAPI ddraw7_EnumDisplayModes(IDirectDraw7 *iface, DWORD Flags,
2184 DDSURFACEDESC2 *DDSD, void *Context, LPDDENUMMODESCALLBACK2 cb)
2186 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
2187 struct wined3d_display_mode *enum_modes = NULL;
2188 struct wined3d_display_mode mode;
2189 unsigned int modenum, fmt;
2190 DDSURFACEDESC2 callback_sd;
2191 unsigned enum_mode_count = 0, enum_mode_array_size = 0;
2192 DDPIXELFORMAT pixelformat;
2194 static const enum wined3d_format_id checkFormatList[] =
2196 WINED3DFMT_B8G8R8X8_UNORM,
2197 WINED3DFMT_B5G6R5_UNORM,
2198 WINED3DFMT_P8_UINT,
2201 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
2202 iface, Flags, DDSD, Context, cb);
2204 if (!cb)
2205 return DDERR_INVALIDPARAMS;
2207 wined3d_mutex_lock();
2208 if(!(Flags & DDEDM_REFRESHRATES))
2210 enum_mode_array_size = 16;
2211 enum_modes = HeapAlloc(GetProcessHeap(), 0, sizeof(*enum_modes) * enum_mode_array_size);
2212 if (!enum_modes)
2214 ERR("Out of memory\n");
2215 wined3d_mutex_unlock();
2216 return DDERR_OUTOFMEMORY;
2220 pixelformat.dwSize = sizeof(pixelformat);
2221 for(fmt = 0; fmt < (sizeof(checkFormatList) / sizeof(checkFormatList[0])); fmt++)
2223 modenum = 0;
2224 while (wined3d_enum_adapter_modes(ddraw->wined3d, WINED3DADAPTER_DEFAULT, checkFormatList[fmt],
2225 WINED3D_SCANLINE_ORDERING_UNKNOWN, modenum++, &mode) == WINED3D_OK)
2227 PixelFormat_WineD3DtoDD(&pixelformat, mode.format_id);
2228 if (DDSD)
2230 if (DDSD->dwFlags & DDSD_WIDTH && mode.width != DDSD->dwWidth)
2231 continue;
2232 if (DDSD->dwFlags & DDSD_HEIGHT && mode.height != DDSD->dwHeight)
2233 continue;
2234 if (DDSD->dwFlags & DDSD_REFRESHRATE && mode.refresh_rate != DDSD->u2.dwRefreshRate)
2235 continue;
2236 if (DDSD->dwFlags & DDSD_PIXELFORMAT
2237 && pixelformat.u1.dwRGBBitCount != DDSD->u4.ddpfPixelFormat.u1.dwRGBBitCount)
2238 continue;
2241 if(!(Flags & DDEDM_REFRESHRATES))
2243 /* DX docs state EnumDisplayMode should return only unique modes. If DDEDM_REFRESHRATES is not set, refresh
2244 * rate doesn't matter when determining if the mode is unique. So modes only differing in refresh rate have
2245 * to be reduced to a single unique result in such case.
2247 BOOL found = FALSE;
2248 unsigned i;
2250 for (i = 0; i < enum_mode_count; i++)
2252 if (enum_modes[i].width == mode.width && enum_modes[i].height == mode.height
2253 && enum_modes[i].format_id == mode.format_id)
2255 found = TRUE;
2256 break;
2260 if(found) continue;
2263 memset(&callback_sd, 0, sizeof(callback_sd));
2264 callback_sd.dwSize = sizeof(callback_sd);
2265 callback_sd.u4.ddpfPixelFormat.dwSize = sizeof(DDPIXELFORMAT);
2267 callback_sd.dwFlags = DDSD_HEIGHT|DDSD_WIDTH|DDSD_PIXELFORMAT|DDSD_PITCH|DDSD_REFRESHRATE;
2268 if (Flags & DDEDM_REFRESHRATES)
2269 callback_sd.u2.dwRefreshRate = mode.refresh_rate;
2271 callback_sd.dwWidth = mode.width;
2272 callback_sd.dwHeight = mode.height;
2274 callback_sd.u4.ddpfPixelFormat=pixelformat;
2276 /* Calc pitch and DWORD align like MSDN says */
2277 callback_sd.u1.lPitch = (callback_sd.u4.ddpfPixelFormat.u1.dwRGBBitCount / 8) * mode.width;
2278 callback_sd.u1.lPitch = (callback_sd.u1.lPitch + 3) & ~3;
2280 TRACE("Enumerating %dx%dx%d @%d\n", callback_sd.dwWidth, callback_sd.dwHeight, callback_sd.u4.ddpfPixelFormat.u1.dwRGBBitCount,
2281 callback_sd.u2.dwRefreshRate);
2283 if(cb(&callback_sd, Context) == DDENUMRET_CANCEL)
2285 TRACE("Application asked to terminate the enumeration\n");
2286 HeapFree(GetProcessHeap(), 0, enum_modes);
2287 wined3d_mutex_unlock();
2288 return DD_OK;
2291 if(!(Flags & DDEDM_REFRESHRATES))
2293 if (enum_mode_count == enum_mode_array_size)
2295 struct wined3d_display_mode *new_enum_modes;
2297 enum_mode_array_size *= 2;
2298 new_enum_modes = HeapReAlloc(GetProcessHeap(), 0, enum_modes,
2299 sizeof(*new_enum_modes) * enum_mode_array_size);
2300 if (!new_enum_modes)
2302 ERR("Out of memory\n");
2303 HeapFree(GetProcessHeap(), 0, enum_modes);
2304 wined3d_mutex_unlock();
2305 return DDERR_OUTOFMEMORY;
2308 enum_modes = new_enum_modes;
2311 enum_modes[enum_mode_count++] = mode;
2316 TRACE("End of enumeration\n");
2317 HeapFree(GetProcessHeap(), 0, enum_modes);
2318 wined3d_mutex_unlock();
2320 return DD_OK;
2323 static HRESULT WINAPI ddraw4_EnumDisplayModes(IDirectDraw4 *iface, DWORD flags,
2324 DDSURFACEDESC2 *surface_desc, void *context, LPDDENUMMODESCALLBACK2 callback)
2326 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
2328 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
2329 iface, flags, surface_desc, context, callback);
2331 return ddraw7_EnumDisplayModes(&ddraw->IDirectDraw7_iface, flags, surface_desc, context, callback);
2334 static HRESULT WINAPI ddraw2_EnumDisplayModes(IDirectDraw2 *iface, DWORD flags,
2335 DDSURFACEDESC *surface_desc, void *context, LPDDENUMMODESCALLBACK callback)
2337 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
2338 struct displaymodescallback_context cbcontext;
2339 DDSURFACEDESC2 surface_desc2;
2341 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
2342 iface, flags, surface_desc, context, callback);
2344 cbcontext.func = callback;
2345 cbcontext.context = context;
2347 if (surface_desc) DDSD_to_DDSD2(surface_desc, &surface_desc2);
2348 return ddraw7_EnumDisplayModes(&ddraw->IDirectDraw7_iface, flags,
2349 surface_desc ? &surface_desc2 : NULL, &cbcontext, EnumDisplayModesCallbackThunk);
2352 static HRESULT WINAPI ddraw1_EnumDisplayModes(IDirectDraw *iface, DWORD flags,
2353 DDSURFACEDESC *surface_desc, void *context, LPDDENUMMODESCALLBACK callback)
2355 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
2356 struct displaymodescallback_context cbcontext;
2357 DDSURFACEDESC2 surface_desc2;
2359 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
2360 iface, flags, surface_desc, context, callback);
2362 cbcontext.func = callback;
2363 cbcontext.context = context;
2365 if (surface_desc) DDSD_to_DDSD2(surface_desc, &surface_desc2);
2366 return ddraw7_EnumDisplayModes(&ddraw->IDirectDraw7_iface, flags,
2367 surface_desc ? &surface_desc2 : NULL, &cbcontext, EnumDisplayModesCallbackThunk);
2370 /*****************************************************************************
2371 * IDirectDraw7::EvaluateMode
2373 * Used with IDirectDraw7::StartModeTest to test video modes.
2374 * EvaluateMode is used to pass or fail a mode, and continue with the next
2375 * mode
2377 * Params:
2378 * Flags: DDEM_MODEPASSED or DDEM_MODEFAILED
2379 * Timeout: Returns the amount of seconds left before the mode would have
2380 * been failed automatically
2382 * Returns:
2383 * This implementation always DD_OK, because it's a stub
2385 *****************************************************************************/
2386 static HRESULT WINAPI ddraw7_EvaluateMode(IDirectDraw7 *iface, DWORD Flags, DWORD *Timeout)
2388 FIXME("iface %p, flags %#x, timeout %p stub!\n", iface, Flags, Timeout);
2390 /* When implementing this, implement it in WineD3D */
2392 return DD_OK;
2395 /*****************************************************************************
2396 * IDirectDraw7::GetDeviceIdentifier
2398 * Returns the device identifier, which gives information about the driver
2399 * Our device identifier is defined at the beginning of this file.
2401 * Params:
2402 * DDDI: Address for the returned structure
2403 * Flags: Can be DDGDI_GETHOSTIDENTIFIER
2405 * Returns:
2406 * On success it returns DD_OK
2407 * DDERR_INVALIDPARAMS if DDDI is NULL
2409 *****************************************************************************/
2410 static HRESULT WINAPI ddraw7_GetDeviceIdentifier(IDirectDraw7 *iface,
2411 DDDEVICEIDENTIFIER2 *DDDI, DWORD Flags)
2413 TRACE("iface %p, device_identifier %p, flags %#x.\n", iface, DDDI, Flags);
2415 if(!DDDI)
2416 return DDERR_INVALIDPARAMS;
2418 /* The DDGDI_GETHOSTIDENTIFIER returns the information about the 2D
2419 * host adapter, if there's a secondary 3D adapter. This doesn't apply
2420 * to any modern hardware, nor is it interesting for Wine, so ignore it.
2421 * Size of DDDEVICEIDENTIFIER2 may be aligned to 8 bytes and thus 4
2422 * bytes too long. So only copy the relevant part of the structure
2425 memcpy(DDDI, &deviceidentifier, FIELD_OFFSET(DDDEVICEIDENTIFIER2, dwWHQLLevel) + sizeof(DWORD));
2426 return DD_OK;
2429 static HRESULT WINAPI ddraw4_GetDeviceIdentifier(IDirectDraw4 *iface,
2430 DDDEVICEIDENTIFIER *identifier, DWORD flags)
2432 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
2433 DDDEVICEIDENTIFIER2 identifier2;
2434 HRESULT hr;
2436 TRACE("iface %p, identifier %p, flags %#x.\n", iface, identifier, flags);
2438 hr = ddraw7_GetDeviceIdentifier(&ddraw->IDirectDraw7_iface, &identifier2, flags);
2439 DDRAW_Convert_DDDEVICEIDENTIFIER_2_To_1(&identifier2, identifier);
2441 return hr;
2444 /*****************************************************************************
2445 * IDirectDraw7::GetSurfaceFromDC
2447 * Returns the Surface for a GDI device context handle.
2448 * Is this related to IDirectDrawSurface::GetDC ???
2450 * Params:
2451 * hdc: hdc to return the surface for
2452 * Surface: Address to write the surface pointer to
2454 * Returns:
2455 * Always returns DD_OK because it's a stub
2457 *****************************************************************************/
2458 static HRESULT WINAPI ddraw7_GetSurfaceFromDC(IDirectDraw7 *iface, HDC hdc,
2459 IDirectDrawSurface7 **Surface)
2461 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
2462 struct wined3d_surface *wined3d_surface;
2463 struct ddraw_surface *surface_impl;
2464 HRESULT hr;
2466 TRACE("iface %p, dc %p, surface %p.\n", iface, hdc, Surface);
2468 if (!Surface) return E_INVALIDARG;
2470 hr = wined3d_device_get_surface_from_dc(ddraw->wined3d_device, hdc, &wined3d_surface);
2471 if (FAILED(hr))
2473 TRACE("No surface found for dc %p.\n", hdc);
2474 *Surface = NULL;
2475 return DDERR_NOTFOUND;
2478 surface_impl = wined3d_surface_get_parent(wined3d_surface);
2479 *Surface = &surface_impl->IDirectDrawSurface7_iface;
2480 IDirectDrawSurface7_AddRef(*Surface);
2481 TRACE("Returning surface %p.\n", Surface);
2482 return DD_OK;
2485 static HRESULT WINAPI ddraw4_GetSurfaceFromDC(IDirectDraw4 *iface, HDC dc,
2486 IDirectDrawSurface4 **surface)
2488 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
2489 struct ddraw_surface *surface_impl;
2490 IDirectDrawSurface7 *surface7;
2491 HRESULT hr;
2493 TRACE("iface %p, dc %p, surface %p.\n", iface, dc, surface);
2495 if (!surface) return E_INVALIDARG;
2497 hr = ddraw7_GetSurfaceFromDC(&ddraw->IDirectDraw7_iface, dc, &surface7);
2498 if (FAILED(hr))
2500 *surface = NULL;
2501 return hr;
2503 surface_impl = impl_from_IDirectDrawSurface7(surface7);
2504 /* Tests say this is true */
2505 *surface = (IDirectDrawSurface4 *)&surface_impl->IDirectDrawSurface_iface;
2506 IDirectDrawSurface_AddRef(&surface_impl->IDirectDrawSurface_iface);
2507 IDirectDrawSurface7_Release(surface7);
2509 return hr;
2512 /*****************************************************************************
2513 * IDirectDraw7::RestoreAllSurfaces
2515 * Calls the restore method of all surfaces
2517 * Params:
2519 * Returns:
2520 * Always returns DD_OK because it's a stub
2522 *****************************************************************************/
2523 static HRESULT WINAPI ddraw7_RestoreAllSurfaces(IDirectDraw7 *iface)
2525 FIXME("iface %p stub!\n", iface);
2527 /* This isn't hard to implement: Enumerate all WineD3D surfaces,
2528 * get their parent and call their restore method. Do not implement
2529 * it in WineD3D, as restoring a surface means re-creating the
2530 * WineD3DDSurface
2532 return DD_OK;
2535 static HRESULT WINAPI ddraw4_RestoreAllSurfaces(IDirectDraw4 *iface)
2537 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
2539 TRACE("iface %p.\n", iface);
2541 return ddraw7_RestoreAllSurfaces(&ddraw->IDirectDraw7_iface);
2544 /*****************************************************************************
2545 * IDirectDraw7::StartModeTest
2547 * Tests the specified video modes to update the system registry with
2548 * refresh rate information. StartModeTest starts the mode test,
2549 * EvaluateMode is used to fail or pass a mode. If EvaluateMode
2550 * isn't called within 15 seconds, the mode is failed automatically
2552 * As refresh rates are handled by the X server, I don't think this
2553 * Method is important
2555 * Params:
2556 * Modes: An array of mode specifications
2557 * NumModes: The number of modes in Modes
2558 * Flags: Some flags...
2560 * Returns:
2561 * Returns DDERR_TESTFINISHED if flags contains DDSMT_ISTESTREQUIRED,
2562 * if no modes are passed, DDERR_INVALIDPARAMS is returned,
2563 * otherwise DD_OK
2565 *****************************************************************************/
2566 static HRESULT WINAPI ddraw7_StartModeTest(IDirectDraw7 *iface, SIZE *Modes, DWORD NumModes, DWORD Flags)
2568 FIXME("iface %p, modes %p, mode_count %u, flags %#x partial stub!\n",
2569 iface, Modes, NumModes, Flags);
2571 /* This looks sane */
2572 if( (!Modes) || (NumModes == 0) ) return DDERR_INVALIDPARAMS;
2574 /* DDSMT_ISTESTREQUIRED asks if a mode test is necessary.
2575 * As it is not, DDERR_TESTFINISHED is returned
2576 * (hopefully that's correct
2578 if(Flags & DDSMT_ISTESTREQUIRED) return DDERR_TESTFINISHED;
2579 * well, that value doesn't (yet) exist in the wine headers, so ignore it
2582 return DD_OK;
2585 /*****************************************************************************
2586 * ddraw_create_surface
2588 * A helper function for IDirectDraw7::CreateSurface. It creates a new surface
2589 * with the passed parameters.
2591 * Params:
2592 * DDSD: Description of the surface to create
2593 * Surf: Address to store the interface pointer at
2595 * Returns:
2596 * DD_OK on success
2598 *****************************************************************************/
2599 static HRESULT ddraw_create_surface(struct ddraw *ddraw, DDSURFACEDESC2 *pDDSD,
2600 struct ddraw_surface **surface, UINT level, UINT version)
2602 HRESULT hr;
2604 TRACE("ddraw %p, surface_desc %p, surface %p, level %u.\n",
2605 ddraw, pDDSD, surface, level);
2607 if (TRACE_ON(ddraw))
2609 TRACE("Requesting surface desc:\n");
2610 DDRAW_dump_surface_desc(pDDSD);
2613 if ((pDDSD->ddsCaps.dwCaps & DDSCAPS_3DDEVICE) && DefaultSurfaceType != WINED3D_SURFACE_TYPE_OPENGL)
2615 WARN("The application requests a 3D capable surface, but a non-OpenGL surface type was set in the registry.\n");
2616 /* Do not fail surface creation, only fail 3D device creation. */
2619 /* Create the Surface object */
2620 *surface = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(**surface));
2621 if (!*surface)
2623 ERR("Failed to allocate surface memory.\n");
2624 return DDERR_OUTOFVIDEOMEMORY;
2627 hr = ddraw_surface_init(*surface, ddraw, pDDSD, level, version);
2628 if (FAILED(hr))
2630 WARN("Failed to initialize surface, hr %#x.\n", hr);
2631 HeapFree(GetProcessHeap(), 0, *surface);
2632 return hr;
2635 /* Increase the surface counter, and attach the surface */
2636 list_add_head(&ddraw->surface_list, &(*surface)->surface_list_entry);
2638 TRACE("Created surface %p.\n", *surface);
2640 return DD_OK;
2642 /*****************************************************************************
2643 * CreateAdditionalSurfaces
2645 * Creates a new mipmap chain.
2647 * Params:
2648 * root: Root surface to attach the newly created chain to
2649 * count: number of surfaces to create
2650 * DDSD: Description of the surface. Intentionally not a pointer to avoid side
2651 * effects on the caller
2652 * CubeFaceRoot: Whether the new surface is a root of a cube map face. This
2653 * creates an additional surface without the mipmapping flags
2655 *****************************************************************************/
2656 static HRESULT CreateAdditionalSurfaces(struct ddraw *ddraw, struct ddraw_surface *root,
2657 UINT count, DDSURFACEDESC2 DDSD, BOOL CubeFaceRoot, UINT version)
2659 struct ddraw_surface *last = root;
2660 UINT i, j, level = 0;
2661 HRESULT hr;
2663 for (i = 0; i < count; ++i)
2665 struct ddraw_surface *object2 = NULL;
2667 /* increase the mipmap level, but only if a mipmap is created
2668 * In this case, also halve the size
2670 if(DDSD.ddsCaps.dwCaps & DDSCAPS_MIPMAP && !CubeFaceRoot)
2672 level++;
2673 if(DDSD.dwWidth > 1) DDSD.dwWidth /= 2;
2674 if(DDSD.dwHeight > 1) DDSD.dwHeight /= 2;
2675 /* Set the mipmap sublevel flag according to msdn */
2676 DDSD.ddsCaps.dwCaps2 |= DDSCAPS2_MIPMAPSUBLEVEL;
2678 else
2680 DDSD.ddsCaps.dwCaps2 &= ~DDSCAPS2_MIPMAPSUBLEVEL;
2682 CubeFaceRoot = FALSE;
2684 hr = ddraw_create_surface(ddraw, &DDSD, &object2, level, version);
2685 if(hr != DD_OK)
2687 return hr;
2690 /* Add the new surface to the complex attachment array */
2691 for(j = 0; j < MAX_COMPLEX_ATTACHED; j++)
2693 if(last->complex_array[j]) continue;
2694 last->complex_array[j] = object2;
2695 break;
2697 last = object2;
2699 /* Remove the (possible) back buffer cap from the new surface description,
2700 * because only one surface in the flipping chain is a back buffer, one
2701 * is a front buffer, the others are just primary surfaces.
2703 DDSD.ddsCaps.dwCaps &= ~DDSCAPS_BACKBUFFER;
2705 return DD_OK;
2708 static HRESULT CDECL ddraw_reset_enum_callback(struct wined3d_resource *resource)
2710 return DD_OK;
2713 /*****************************************************************************
2714 * IDirectDraw7::CreateSurface
2716 * Creates a new IDirectDrawSurface object and returns its interface.
2718 * The surface connections with wined3d are a bit tricky. Basically it works
2719 * like this:
2721 * |------------------------| |-----------------|
2722 * | DDraw surface | | WineD3DSurface |
2723 * | | | |
2724 * | WineD3DSurface |-------------->| |
2725 * | Child |<------------->| Parent |
2726 * |------------------------| |-----------------|
2728 * The DDraw surface is the parent of the wined3d surface, and it releases
2729 * the WineD3DSurface when the ddraw surface is destroyed.
2731 * However, for all surfaces which can be in a container in WineD3D,
2732 * we have to do this. These surfaces are usually complex surfaces,
2733 * so this concerns primary surfaces with a front and a back buffer,
2734 * and textures.
2736 * |------------------------| |-----------------|
2737 * | DDraw surface | | Container |
2738 * | | | |
2739 * | Child |<------------->| Parent |
2740 * | Texture |<------------->| |
2741 * | WineD3DSurface |<----| | Levels |<--|
2742 * | Complex connection | | | | |
2743 * |------------------------| | |-----------------| |
2744 * ^ | |
2745 * | | |
2746 * | | |
2747 * | |------------------| | |-----------------| |
2748 * | | IParent | |-------->| WineD3DSurface | |
2749 * | | | | | |
2750 * | | Child |<------------->| Parent | |
2751 * | | | | Container |<--|
2752 * | |------------------| |-----------------| |
2753 * | |
2754 * | |----------------------| |
2755 * | | DDraw surface 2 | |
2756 * | | | |
2757 * |<->| Complex root Child | |
2758 * | | Texture | |
2759 * | | WineD3DSurface |<----| |
2760 * | |----------------------| | |
2761 * | | |
2762 * | |---------------------| | |-----------------| |
2763 * | | IParent | |----->| WineD3DSurface | |
2764 * | | | | | |
2765 * | | Child |<---------->| Parent | |
2766 * | |---------------------| | Container |<--|
2767 * | |-----------------| |
2768 * | |
2769 * | ---More surfaces can follow--- |
2771 * The reason is that the IWineD3DSwapchain(render target container)
2772 * and the IWineD3DTexure(Texture container) release the parents
2773 * of their surface's children, but by releasing the complex root
2774 * the surfaces which are complexly attached to it are destroyed
2775 * too. See IDirectDrawSurface::Release for a more detailed
2776 * explanation.
2778 * Params:
2779 * DDSD: Description of the surface to create
2780 * Surf: Address to store the interface pointer at
2781 * UnkOuter: Basically for aggregation support, but ddraw doesn't support
2782 * aggregation, so it has to be NULL
2784 * Returns:
2785 * DD_OK on success
2786 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
2787 * DDERR_* if an error occurs
2789 *****************************************************************************/
2790 static HRESULT CreateSurface(struct ddraw *ddraw, DDSURFACEDESC2 *DDSD,
2791 struct ddraw_surface **surface, IUnknown *UnkOuter, UINT version)
2793 struct ddraw_surface *object = NULL;
2794 struct wined3d_display_mode mode;
2795 HRESULT hr;
2796 LONG extra_surfaces = 0;
2797 DDSURFACEDESC2 desc2;
2798 const DWORD sysvidmem = DDSCAPS_VIDEOMEMORY | DDSCAPS_SYSTEMMEMORY;
2800 TRACE("ddraw %p, surface_desc %p, surface %p, outer_unknown %p.\n", ddraw, DDSD, surface, UnkOuter);
2802 /* Some checks before we start */
2803 if (TRACE_ON(ddraw))
2805 TRACE(" (%p) Requesting surface desc :\n", ddraw);
2806 DDRAW_dump_surface_desc(DDSD);
2809 if (UnkOuter != NULL)
2811 FIXME("(%p) : outer != NULL?\n", ddraw);
2812 return CLASS_E_NOAGGREGATION; /* unchecked */
2815 if (!surface)
2817 FIXME("(%p) You want to get back a surface? Don't give NULL ptrs!\n", ddraw);
2818 return E_POINTER; /* unchecked */
2821 if (!(DDSD->dwFlags & DDSD_CAPS))
2823 /* DVIDEO.DLL does forget the DDSD_CAPS flag ... *sigh* */
2824 DDSD->dwFlags |= DDSD_CAPS;
2827 if (DDSD->ddsCaps.dwCaps & DDSCAPS_ALLOCONLOAD)
2829 /* If the surface is of the 'alloconload' type, ignore the LPSURFACE field */
2830 DDSD->dwFlags &= ~DDSD_LPSURFACE;
2833 if ((DDSD->dwFlags & DDSD_LPSURFACE) && (DDSD->lpSurface == NULL))
2835 /* Frank Herbert's Dune specifies a null pointer for the surface, ignore the LPSURFACE field */
2836 WARN("(%p) Null surface pointer specified, ignore it!\n", ddraw);
2837 DDSD->dwFlags &= ~DDSD_LPSURFACE;
2840 if((DDSD->ddsCaps.dwCaps & (DDSCAPS_FLIP | DDSCAPS_PRIMARYSURFACE)) == (DDSCAPS_FLIP | DDSCAPS_PRIMARYSURFACE) &&
2841 !(ddraw->cooperative_level & DDSCL_EXCLUSIVE))
2843 TRACE("(%p): Attempt to create a flipable primary surface without DDSCL_EXCLUSIVE set\n",
2844 ddraw);
2845 *surface = NULL;
2846 return DDERR_NOEXCLUSIVEMODE;
2849 if((DDSD->ddsCaps.dwCaps & (DDSCAPS_BACKBUFFER | DDSCAPS_PRIMARYSURFACE)) == (DDSCAPS_BACKBUFFER | DDSCAPS_PRIMARYSURFACE))
2851 WARN("Application wanted to create back buffer primary surface\n");
2852 return DDERR_INVALIDCAPS;
2855 if((DDSD->ddsCaps.dwCaps & sysvidmem) == sysvidmem)
2857 /* This is a special switch in ddrawex.dll, but not allowed in ddraw.dll */
2858 WARN("Application tries to put the surface in both system and video memory\n");
2859 *surface = NULL;
2860 return DDERR_INVALIDCAPS;
2863 /* Check cube maps but only if the size includes them */
2864 if (DDSD->dwSize >= sizeof(DDSURFACEDESC2))
2866 if(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP_ALLFACES &&
2867 !(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP))
2869 WARN("Cube map faces requested without cube map flag\n");
2870 return DDERR_INVALIDCAPS;
2872 if(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP &&
2873 (DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP_ALLFACES) == 0)
2875 WARN("Cube map without faces requested\n");
2876 return DDERR_INVALIDPARAMS;
2879 /* Quick tests confirm those can be created, but we don't do that yet */
2880 if(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP &&
2881 (DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP_ALLFACES) != DDSCAPS2_CUBEMAP_ALLFACES)
2883 FIXME("Partial cube maps not supported yet\n");
2887 /* According to the msdn this flag is ignored by CreateSurface */
2888 if (DDSD->dwSize >= sizeof(DDSURFACEDESC2))
2889 DDSD->ddsCaps.dwCaps2 &= ~DDSCAPS2_MIPMAPSUBLEVEL;
2891 /* Modify some flags */
2892 copy_to_surfacedesc2(&desc2, DDSD);
2893 desc2.u4.ddpfPixelFormat.dwSize=sizeof(DDPIXELFORMAT); /* Just to be sure */
2895 /* Get the video mode from WineD3D - we will need it */
2896 if (FAILED(hr = wined3d_get_adapter_display_mode(ddraw->wined3d, WINED3DADAPTER_DEFAULT, &mode, NULL)))
2898 ERR("Failed to get display mode, hr %#x.\n", hr);
2900 switch (ddraw->orig_bpp)
2902 case 8:
2903 mode.format_id = WINED3DFMT_P8_UINT;
2904 break;
2906 case 15:
2907 mode.format_id = WINED3DFMT_B5G5R5X1_UNORM;
2908 break;
2910 case 16:
2911 mode.format_id = WINED3DFMT_B5G6R5_UNORM;
2912 break;
2914 case 24:
2915 mode.format_id = WINED3DFMT_B8G8R8_UNORM;
2916 break;
2918 case 32:
2919 mode.format_id = WINED3DFMT_B8G8R8X8_UNORM;
2920 break;
2922 mode.width = ddraw->orig_width;
2923 mode.height = ddraw->orig_height;
2926 /* No pixelformat given? Use the current screen format */
2927 if(!(desc2.dwFlags & DDSD_PIXELFORMAT))
2929 desc2.dwFlags |= DDSD_PIXELFORMAT;
2930 desc2.u4.ddpfPixelFormat.dwSize=sizeof(DDPIXELFORMAT);
2932 PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, mode.format_id);
2935 /* No Width or no Height? Use the original screen size
2937 if(!(desc2.dwFlags & DDSD_WIDTH) ||
2938 !(desc2.dwFlags & DDSD_HEIGHT) )
2940 /* Invalid for non-render targets */
2941 if(!(desc2.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE))
2943 WARN("Creating a non-Primary surface without Width or Height info, returning DDERR_INVALIDPARAMS\n");
2944 *surface = NULL;
2945 return DDERR_INVALIDPARAMS;
2948 desc2.dwFlags |= DDSD_WIDTH | DDSD_HEIGHT;
2949 desc2.dwWidth = mode.width;
2950 desc2.dwHeight = mode.height;
2953 if (!desc2.dwWidth || !desc2.dwHeight)
2954 return DDERR_INVALIDPARAMS;
2956 /* Mipmap count fixes */
2957 if(desc2.ddsCaps.dwCaps & DDSCAPS_MIPMAP)
2959 if(desc2.ddsCaps.dwCaps & DDSCAPS_COMPLEX)
2961 if(desc2.dwFlags & DDSD_MIPMAPCOUNT)
2963 /* Mipmap count is given, should not be 0 */
2964 if( desc2.u2.dwMipMapCount == 0 )
2965 return DDERR_INVALIDPARAMS;
2967 else
2969 /* Undocumented feature: Create sublevels until
2970 * either the width or the height is 1
2972 DWORD min = desc2.dwWidth < desc2.dwHeight ?
2973 desc2.dwWidth : desc2.dwHeight;
2974 desc2.u2.dwMipMapCount = 0;
2975 while( min )
2977 desc2.u2.dwMipMapCount += 1;
2978 min >>= 1;
2982 else
2984 /* Not-complex mipmap -> Mipmapcount = 1 */
2985 desc2.u2.dwMipMapCount = 1;
2987 extra_surfaces = desc2.u2.dwMipMapCount - 1;
2989 /* There's a mipmap count in the created surface in any case */
2990 desc2.dwFlags |= DDSD_MIPMAPCOUNT;
2992 /* If no mipmap is given, the texture has only one level */
2994 /* The first surface is a front buffer, the back buffer is created afterwards */
2995 if( (desc2.dwFlags & DDSD_CAPS) && (desc2.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE) )
2997 desc2.ddsCaps.dwCaps |= DDSCAPS_FRONTBUFFER;
3000 /* The root surface in a cube map is positive x */
3001 if(desc2.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP)
3003 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_ALLFACES;
3004 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEX;
3007 if ((desc2.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE) && (ddraw->cooperative_level & DDSCL_EXCLUSIVE))
3009 struct wined3d_swapchain_desc swapchain_desc;
3011 hr = wined3d_swapchain_get_desc(ddraw->wined3d_swapchain, &swapchain_desc);
3012 if (FAILED(hr))
3014 ERR("Failed to get present parameters.\n");
3015 return hr;
3018 swapchain_desc.backbuffer_width = mode.width;
3019 swapchain_desc.backbuffer_height = mode.height;
3020 swapchain_desc.backbuffer_format = mode.format_id;
3022 hr = wined3d_device_reset(ddraw->wined3d_device,
3023 &swapchain_desc, NULL, ddraw_reset_enum_callback);
3024 if (FAILED(hr))
3026 ERR("Failed to reset device.\n");
3027 return hr;
3031 /* Create the first surface */
3032 hr = ddraw_create_surface(ddraw, &desc2, &object, 0, version);
3033 if (FAILED(hr))
3035 WARN("ddraw_create_surface failed, hr %#x.\n", hr);
3036 return hr;
3038 object->is_complex_root = TRUE;
3040 *surface = object;
3042 /* Create Additional surfaces if necessary
3043 * This applies to Primary surfaces which have a back buffer count
3044 * set, but not to mipmap textures. In case of Mipmap textures,
3045 * wineD3D takes care of the creation of additional surfaces
3047 if(DDSD->dwFlags & DDSD_BACKBUFFERCOUNT)
3049 extra_surfaces = DDSD->dwBackBufferCount;
3050 desc2.ddsCaps.dwCaps &= ~DDSCAPS_FRONTBUFFER; /* It's not a front buffer */
3051 desc2.ddsCaps.dwCaps |= DDSCAPS_BACKBUFFER;
3052 desc2.dwBackBufferCount = 0;
3055 hr = DD_OK;
3056 if(desc2.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP)
3058 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_ALLFACES;
3059 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEZ;
3060 hr |= CreateAdditionalSurfaces(ddraw, object, extra_surfaces + 1, desc2, TRUE, version);
3061 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_NEGATIVEZ;
3062 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEZ;
3063 hr |= CreateAdditionalSurfaces(ddraw, object, extra_surfaces + 1, desc2, TRUE, version);
3064 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_POSITIVEZ;
3065 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEY;
3066 hr |= CreateAdditionalSurfaces(ddraw, object, extra_surfaces + 1, desc2, TRUE, version);
3067 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_NEGATIVEY;
3068 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEY;
3069 hr |= CreateAdditionalSurfaces(ddraw, object, extra_surfaces + 1, desc2, TRUE, version);
3070 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_POSITIVEY;
3071 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEX;
3072 hr |= CreateAdditionalSurfaces(ddraw, object, extra_surfaces + 1, desc2, TRUE, version);
3073 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_NEGATIVEX;
3074 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEX;
3077 hr |= CreateAdditionalSurfaces(ddraw, object, extra_surfaces, desc2, FALSE, version);
3078 if(hr != DD_OK)
3080 /* This destroys and possibly created surfaces too */
3081 if (version == 7)
3082 IDirectDrawSurface7_Release(&object->IDirectDrawSurface7_iface);
3083 else if (version == 4)
3084 IDirectDrawSurface4_Release(&object->IDirectDrawSurface4_iface);
3085 else
3086 IDirectDrawSurface_Release(&object->IDirectDrawSurface_iface);
3088 return hr;
3091 if (desc2.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE)
3092 ddraw->primary = object;
3094 /* Create a WineD3DTexture if a texture was requested */
3095 if (desc2.ddsCaps.dwCaps & DDSCAPS_TEXTURE)
3097 ddraw->tex_root = object;
3098 ddraw_surface_create_texture(object);
3099 ddraw->tex_root = NULL;
3102 return hr;
3105 static HRESULT WINAPI ddraw7_CreateSurface(IDirectDraw7 *iface, DDSURFACEDESC2 *surface_desc,
3106 IDirectDrawSurface7 **surface, IUnknown *outer_unknown)
3108 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
3109 struct ddraw_surface *impl;
3110 HRESULT hr;
3112 TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
3113 iface, surface_desc, surface, outer_unknown);
3115 wined3d_mutex_lock();
3117 if (!(ddraw->cooperative_level & (DDSCL_NORMAL | DDSCL_EXCLUSIVE)))
3119 WARN("Cooperative level not set.\n");
3120 wined3d_mutex_unlock();
3121 return DDERR_NOCOOPERATIVELEVELSET;
3124 if(surface_desc == NULL || surface_desc->dwSize != sizeof(DDSURFACEDESC2))
3126 WARN("Application supplied invalid surface descriptor\n");
3127 wined3d_mutex_unlock();
3128 return DDERR_INVALIDPARAMS;
3131 if(surface_desc->ddsCaps.dwCaps & (DDSCAPS_FRONTBUFFER | DDSCAPS_BACKBUFFER))
3133 if (TRACE_ON(ddraw))
3135 TRACE(" (%p) Requesting surface desc :\n", iface);
3136 DDRAW_dump_surface_desc(surface_desc);
3139 WARN("Application tried to create an explicit front or back buffer\n");
3140 wined3d_mutex_unlock();
3141 return DDERR_INVALIDCAPS;
3144 hr = CreateSurface(ddraw, surface_desc, &impl, outer_unknown, 7);
3145 wined3d_mutex_unlock();
3146 if (FAILED(hr))
3148 *surface = NULL;
3149 return hr;
3152 *surface = &impl->IDirectDrawSurface7_iface;
3153 IDirectDraw7_AddRef(iface);
3154 impl->ifaceToRelease = (IUnknown *)iface;
3156 return hr;
3159 static HRESULT WINAPI ddraw4_CreateSurface(IDirectDraw4 *iface,
3160 DDSURFACEDESC2 *surface_desc, IDirectDrawSurface4 **surface, IUnknown *outer_unknown)
3162 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
3163 struct ddraw_surface *impl;
3164 HRESULT hr;
3166 TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
3167 iface, surface_desc, surface, outer_unknown);
3169 wined3d_mutex_lock();
3171 if (!(ddraw->cooperative_level & (DDSCL_NORMAL | DDSCL_EXCLUSIVE)))
3173 WARN("Cooperative level not set.\n");
3174 wined3d_mutex_unlock();
3175 return DDERR_NOCOOPERATIVELEVELSET;
3178 if(surface_desc == NULL || surface_desc->dwSize != sizeof(DDSURFACEDESC2))
3180 WARN("Application supplied invalid surface descriptor\n");
3181 wined3d_mutex_unlock();
3182 return DDERR_INVALIDPARAMS;
3185 if(surface_desc->ddsCaps.dwCaps & (DDSCAPS_FRONTBUFFER | DDSCAPS_BACKBUFFER))
3187 if (TRACE_ON(ddraw))
3189 TRACE(" (%p) Requesting surface desc :\n", iface);
3190 DDRAW_dump_surface_desc(surface_desc);
3193 WARN("Application tried to create an explicit front or back buffer\n");
3194 wined3d_mutex_unlock();
3195 return DDERR_INVALIDCAPS;
3198 hr = CreateSurface(ddraw, surface_desc, &impl, outer_unknown, 4);
3199 wined3d_mutex_unlock();
3200 if (FAILED(hr))
3202 *surface = NULL;
3203 return hr;
3206 *surface = &impl->IDirectDrawSurface4_iface;
3207 IDirectDraw4_AddRef(iface);
3208 impl->ifaceToRelease = (IUnknown *)iface;
3210 return hr;
3213 static HRESULT WINAPI ddraw2_CreateSurface(IDirectDraw2 *iface,
3214 DDSURFACEDESC *surface_desc, IDirectDrawSurface **surface, IUnknown *outer_unknown)
3216 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
3217 struct ddraw_surface *impl;
3218 HRESULT hr;
3219 DDSURFACEDESC2 surface_desc2;
3221 TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
3222 iface, surface_desc, surface, outer_unknown);
3224 wined3d_mutex_lock();
3226 if (!(ddraw->cooperative_level & (DDSCL_NORMAL | DDSCL_EXCLUSIVE)))
3228 WARN("Cooperative level not set.\n");
3229 wined3d_mutex_unlock();
3230 return DDERR_NOCOOPERATIVELEVELSET;
3233 if(surface_desc == NULL || surface_desc->dwSize != sizeof(DDSURFACEDESC))
3235 WARN("Application supplied invalid surface descriptor\n");
3236 wined3d_mutex_unlock();
3237 return DDERR_INVALIDPARAMS;
3240 DDSD_to_DDSD2(surface_desc, &surface_desc2);
3241 if(surface_desc->ddsCaps.dwCaps & (DDSCAPS_FRONTBUFFER | DDSCAPS_BACKBUFFER))
3243 if (TRACE_ON(ddraw))
3245 TRACE(" (%p) Requesting surface desc :\n", iface);
3246 DDRAW_dump_surface_desc((LPDDSURFACEDESC2)surface_desc);
3249 WARN("Application tried to create an explicit front or back buffer\n");
3250 wined3d_mutex_unlock();
3251 return DDERR_INVALIDCAPS;
3254 hr = CreateSurface(ddraw, &surface_desc2, &impl, outer_unknown, 2);
3255 wined3d_mutex_unlock();
3256 if (FAILED(hr))
3258 *surface = NULL;
3259 return hr;
3262 *surface = &impl->IDirectDrawSurface_iface;
3263 impl->ifaceToRelease = NULL;
3265 return hr;
3268 static HRESULT WINAPI ddraw1_CreateSurface(IDirectDraw *iface,
3269 DDSURFACEDESC *surface_desc, IDirectDrawSurface **surface, IUnknown *outer_unknown)
3271 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
3272 struct ddraw_surface *impl;
3273 HRESULT hr;
3274 DDSURFACEDESC2 surface_desc2;
3276 TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
3277 iface, surface_desc, surface, outer_unknown);
3279 wined3d_mutex_lock();
3281 if (!(ddraw->cooperative_level & (DDSCL_NORMAL | DDSCL_EXCLUSIVE)))
3283 WARN("Cooperative level not set.\n");
3284 wined3d_mutex_unlock();
3285 return DDERR_NOCOOPERATIVELEVELSET;
3288 if(surface_desc == NULL || surface_desc->dwSize != sizeof(DDSURFACEDESC))
3290 WARN("Application supplied invalid surface descriptor\n");
3291 wined3d_mutex_unlock();
3292 return DDERR_INVALIDPARAMS;
3295 /* Remove front buffer flag, this causes failure in v7, and its added to normal
3296 * primaries anyway. */
3297 surface_desc->ddsCaps.dwCaps &= ~DDSCAPS_FRONTBUFFER;
3298 DDSD_to_DDSD2(surface_desc, &surface_desc2);
3299 hr = CreateSurface(ddraw, &surface_desc2, &impl, outer_unknown, 1);
3300 wined3d_mutex_unlock();
3301 if (FAILED(hr))
3303 *surface = NULL;
3304 return hr;
3307 *surface = &impl->IDirectDrawSurface_iface;
3308 impl->ifaceToRelease = NULL;
3310 return hr;
3313 #define DDENUMSURFACES_SEARCHTYPE (DDENUMSURFACES_CANBECREATED|DDENUMSURFACES_DOESEXIST)
3314 #define DDENUMSURFACES_MATCHTYPE (DDENUMSURFACES_ALL|DDENUMSURFACES_MATCH|DDENUMSURFACES_NOMATCH)
3316 static BOOL
3317 Main_DirectDraw_DDPIXELFORMAT_Match(const DDPIXELFORMAT *requested,
3318 const DDPIXELFORMAT *provided)
3320 /* Some flags must be present in both or neither for a match. */
3321 static const DWORD must_match = DDPF_PALETTEINDEXED1 | DDPF_PALETTEINDEXED2
3322 | DDPF_PALETTEINDEXED4 | DDPF_PALETTEINDEXED8 | DDPF_FOURCC
3323 | DDPF_ZBUFFER | DDPF_STENCILBUFFER;
3325 if ((requested->dwFlags & provided->dwFlags) != requested->dwFlags)
3326 return FALSE;
3328 if ((requested->dwFlags & must_match) != (provided->dwFlags & must_match))
3329 return FALSE;
3331 if (requested->dwFlags & DDPF_FOURCC)
3332 if (requested->dwFourCC != provided->dwFourCC)
3333 return FALSE;
3335 if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_ZBUFFER|DDPF_ALPHA
3336 |DDPF_LUMINANCE|DDPF_BUMPDUDV))
3337 if (requested->u1.dwRGBBitCount != provided->u1.dwRGBBitCount)
3338 return FALSE;
3340 if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_STENCILBUFFER
3341 |DDPF_LUMINANCE|DDPF_BUMPDUDV))
3342 if (requested->u2.dwRBitMask != provided->u2.dwRBitMask)
3343 return FALSE;
3345 if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_ZBUFFER|DDPF_BUMPDUDV))
3346 if (requested->u3.dwGBitMask != provided->u3.dwGBitMask)
3347 return FALSE;
3349 /* I could be wrong about the bumpmapping. MSDN docs are vague. */
3350 if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_STENCILBUFFER
3351 |DDPF_BUMPDUDV))
3352 if (requested->u4.dwBBitMask != provided->u4.dwBBitMask)
3353 return FALSE;
3355 if (requested->dwFlags & (DDPF_ALPHAPIXELS|DDPF_ZPIXELS))
3356 if (requested->u5.dwRGBAlphaBitMask != provided->u5.dwRGBAlphaBitMask)
3357 return FALSE;
3359 return TRUE;
3362 static BOOL ddraw_match_surface_desc(const DDSURFACEDESC2 *requested, const DDSURFACEDESC2 *provided)
3364 struct compare_info
3366 DWORD flag;
3367 ptrdiff_t offset;
3368 size_t size;
3371 #define CMP(FLAG, FIELD) \
3372 { DDSD_##FLAG, offsetof(DDSURFACEDESC2, FIELD), \
3373 sizeof(((DDSURFACEDESC2 *)(NULL))->FIELD) }
3375 static const struct compare_info compare[] =
3377 CMP(ALPHABITDEPTH, dwAlphaBitDepth),
3378 CMP(BACKBUFFERCOUNT, dwBackBufferCount),
3379 CMP(CAPS, ddsCaps),
3380 CMP(CKDESTBLT, ddckCKDestBlt),
3381 CMP(CKDESTOVERLAY, u3 /* ddckCKDestOverlay */),
3382 CMP(CKSRCBLT, ddckCKSrcBlt),
3383 CMP(CKSRCOVERLAY, ddckCKSrcOverlay),
3384 CMP(HEIGHT, dwHeight),
3385 CMP(LINEARSIZE, u1 /* dwLinearSize */),
3386 CMP(LPSURFACE, lpSurface),
3387 CMP(MIPMAPCOUNT, u2 /* dwMipMapCount */),
3388 CMP(PITCH, u1 /* lPitch */),
3389 /* PIXELFORMAT: manual */
3390 CMP(REFRESHRATE, u2 /* dwRefreshRate */),
3391 CMP(TEXTURESTAGE, dwTextureStage),
3392 CMP(WIDTH, dwWidth),
3393 /* ZBUFFERBITDEPTH: "obsolete" */
3396 #undef CMP
3398 unsigned int i;
3400 if ((requested->dwFlags & provided->dwFlags) != requested->dwFlags)
3401 return FALSE;
3403 for (i=0; i < sizeof(compare)/sizeof(compare[0]); i++)
3405 if (requested->dwFlags & compare[i].flag
3406 && memcmp((const char *)provided + compare[i].offset,
3407 (const char *)requested + compare[i].offset,
3408 compare[i].size) != 0)
3409 return FALSE;
3412 if (requested->dwFlags & DDSD_PIXELFORMAT)
3414 if (!Main_DirectDraw_DDPIXELFORMAT_Match(&requested->u4.ddpfPixelFormat,
3415 &provided->u4.ddpfPixelFormat))
3416 return FALSE;
3419 return TRUE;
3422 #undef DDENUMSURFACES_SEARCHTYPE
3423 #undef DDENUMSURFACES_MATCHTYPE
3425 struct surfacescallback2_context
3427 LPDDENUMSURFACESCALLBACK2 func;
3428 void *context;
3431 struct surfacescallback_context
3433 LPDDENUMSURFACESCALLBACK func;
3434 void *context;
3437 static HRESULT CALLBACK EnumSurfacesCallback2Thunk(IDirectDrawSurface7 *surface,
3438 DDSURFACEDESC2 *surface_desc, void *context)
3440 struct ddraw_surface *surface_impl = impl_from_IDirectDrawSurface7(surface);
3441 struct surfacescallback2_context *cbcontext = context;
3443 IDirectDrawSurface4_AddRef(&surface_impl->IDirectDrawSurface4_iface);
3444 IDirectDrawSurface7_Release(surface);
3446 return cbcontext->func(&surface_impl->IDirectDrawSurface4_iface,
3447 surface_desc, cbcontext->context);
3450 static HRESULT CALLBACK EnumSurfacesCallbackThunk(IDirectDrawSurface7 *surface,
3451 DDSURFACEDESC2 *surface_desc, void *context)
3453 struct ddraw_surface *surface_impl = impl_from_IDirectDrawSurface7(surface);
3454 struct surfacescallback_context *cbcontext = context;
3456 IDirectDrawSurface_AddRef(&surface_impl->IDirectDrawSurface_iface);
3457 IDirectDrawSurface7_Release(surface);
3459 return cbcontext->func(&surface_impl->IDirectDrawSurface_iface,
3460 (DDSURFACEDESC *)surface_desc, cbcontext->context);
3463 /*****************************************************************************
3464 * IDirectDraw7::EnumSurfaces
3466 * Loops through all surfaces attached to this device and calls the
3467 * application callback. This can't be relayed to WineD3DDevice,
3468 * because some WineD3DSurfaces' parents are IParent objects
3470 * Params:
3471 * Flags: Some filtering flags. See IDirectDrawImpl_EnumSurfacesCallback
3472 * DDSD: Description to filter for
3473 * Context: Application-provided pointer, it's passed unmodified to the
3474 * Callback function
3475 * Callback: Address to call for each surface
3477 * Returns:
3478 * DDERR_INVALIDPARAMS if the callback is NULL
3479 * DD_OK on success
3481 *****************************************************************************/
3482 static HRESULT WINAPI ddraw7_EnumSurfaces(IDirectDraw7 *iface, DWORD Flags,
3483 DDSURFACEDESC2 *DDSD, void *Context, LPDDENUMSURFACESCALLBACK7 Callback)
3485 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
3486 struct ddraw_surface *surf;
3487 BOOL all, nomatch;
3488 DDSURFACEDESC2 desc;
3489 struct list *entry, *entry2;
3491 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
3492 iface, Flags, DDSD, Context, Callback);
3494 all = Flags & DDENUMSURFACES_ALL;
3495 nomatch = Flags & DDENUMSURFACES_NOMATCH;
3497 if (!Callback)
3498 return DDERR_INVALIDPARAMS;
3500 wined3d_mutex_lock();
3502 /* Use the _SAFE enumeration, the app may destroy enumerated surfaces */
3503 LIST_FOR_EACH_SAFE(entry, entry2, &ddraw->surface_list)
3505 surf = LIST_ENTRY(entry, struct ddraw_surface, surface_list_entry);
3507 if (!surf->iface_count)
3509 WARN("Not enumerating surface %p because it doesn't have any references.\n", surf);
3510 continue;
3513 if (all || (nomatch != ddraw_match_surface_desc(DDSD, &surf->surface_desc)))
3515 TRACE("Enumerating surface %p.\n", surf);
3516 desc = surf->surface_desc;
3517 IDirectDrawSurface7_AddRef(&surf->IDirectDrawSurface7_iface);
3518 if (Callback(&surf->IDirectDrawSurface7_iface, &desc, Context) != DDENUMRET_OK)
3520 wined3d_mutex_unlock();
3521 return DD_OK;
3526 wined3d_mutex_unlock();
3528 return DD_OK;
3531 static HRESULT WINAPI ddraw4_EnumSurfaces(IDirectDraw4 *iface, DWORD flags,
3532 DDSURFACEDESC2 *surface_desc, void *context, LPDDENUMSURFACESCALLBACK2 callback)
3534 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
3535 struct surfacescallback2_context cbcontext;
3537 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
3538 iface, flags, surface_desc, context, callback);
3540 cbcontext.func = callback;
3541 cbcontext.context = context;
3543 return ddraw7_EnumSurfaces(&ddraw->IDirectDraw7_iface, flags, surface_desc,
3544 &cbcontext, EnumSurfacesCallback2Thunk);
3547 static HRESULT WINAPI ddraw2_EnumSurfaces(IDirectDraw2 *iface, DWORD flags,
3548 DDSURFACEDESC *surface_desc, void *context, LPDDENUMSURFACESCALLBACK callback)
3550 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
3551 struct surfacescallback_context cbcontext;
3552 DDSURFACEDESC2 surface_desc2;
3554 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
3555 iface, flags, surface_desc, context, callback);
3557 cbcontext.func = callback;
3558 cbcontext.context = context;
3560 if (surface_desc) DDSD_to_DDSD2(surface_desc, &surface_desc2);
3561 return ddraw7_EnumSurfaces(&ddraw->IDirectDraw7_iface, flags,
3562 surface_desc ? &surface_desc2 : NULL, &cbcontext, EnumSurfacesCallbackThunk);
3565 static HRESULT WINAPI ddraw1_EnumSurfaces(IDirectDraw *iface, DWORD flags,
3566 DDSURFACEDESC *surface_desc, void *context, LPDDENUMSURFACESCALLBACK callback)
3568 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
3569 struct surfacescallback_context cbcontext;
3570 DDSURFACEDESC2 surface_desc2;
3572 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
3573 iface, flags, surface_desc, context, callback);
3575 cbcontext.func = callback;
3576 cbcontext.context = context;
3578 if (surface_desc) DDSD_to_DDSD2(surface_desc, &surface_desc2);
3579 return ddraw7_EnumSurfaces(&ddraw->IDirectDraw7_iface, flags,
3580 surface_desc ? &surface_desc2 : NULL, &cbcontext, EnumSurfacesCallbackThunk);
3583 /*****************************************************************************
3584 * DirectDrawCreateClipper (DDRAW.@)
3586 * Creates a new IDirectDrawClipper object.
3588 * Params:
3589 * Clipper: Address to write the interface pointer to
3590 * UnkOuter: For aggregation support, which ddraw doesn't have. Has to be
3591 * NULL
3593 * Returns:
3594 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
3595 * E_OUTOFMEMORY if allocating the object failed
3597 *****************************************************************************/
3598 HRESULT WINAPI DirectDrawCreateClipper(DWORD flags, IDirectDrawClipper **clipper, IUnknown *outer_unknown)
3600 struct ddraw_clipper *object;
3601 HRESULT hr;
3603 TRACE("flags %#x, clipper %p, outer_unknown %p.\n",
3604 flags, clipper, outer_unknown);
3606 if (outer_unknown)
3607 return CLASS_E_NOAGGREGATION;
3609 wined3d_mutex_lock();
3611 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
3612 if (!object)
3614 wined3d_mutex_unlock();
3615 return E_OUTOFMEMORY;
3618 hr = ddraw_clipper_init(object);
3619 if (FAILED(hr))
3621 WARN("Failed to initialize clipper, hr %#x.\n", hr);
3622 HeapFree(GetProcessHeap(), 0, object);
3623 wined3d_mutex_unlock();
3624 return hr;
3627 TRACE("Created clipper %p.\n", object);
3628 *clipper = &object->IDirectDrawClipper_iface;
3629 wined3d_mutex_unlock();
3631 return DD_OK;
3634 /*****************************************************************************
3635 * IDirectDraw7::CreateClipper
3637 * Creates a DDraw clipper. See DirectDrawCreateClipper for details
3639 *****************************************************************************/
3640 static HRESULT WINAPI ddraw7_CreateClipper(IDirectDraw7 *iface, DWORD Flags,
3641 IDirectDrawClipper **Clipper, IUnknown *UnkOuter)
3643 TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
3644 iface, Flags, Clipper, UnkOuter);
3646 return DirectDrawCreateClipper(Flags, Clipper, UnkOuter);
3649 static HRESULT WINAPI ddraw4_CreateClipper(IDirectDraw4 *iface, DWORD flags,
3650 IDirectDrawClipper **clipper, IUnknown *outer_unknown)
3652 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
3654 TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
3655 iface, flags, clipper, outer_unknown);
3657 return ddraw7_CreateClipper(&ddraw->IDirectDraw7_iface, flags, clipper, outer_unknown);
3660 static HRESULT WINAPI ddraw2_CreateClipper(IDirectDraw2 *iface,
3661 DWORD flags, IDirectDrawClipper **clipper, IUnknown *outer_unknown)
3663 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
3665 TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
3666 iface, flags, clipper, outer_unknown);
3668 return ddraw7_CreateClipper(&ddraw->IDirectDraw7_iface, flags, clipper, outer_unknown);
3671 static HRESULT WINAPI ddraw1_CreateClipper(IDirectDraw *iface,
3672 DWORD flags, IDirectDrawClipper **clipper, IUnknown *outer_unknown)
3674 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
3676 TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
3677 iface, flags, clipper, outer_unknown);
3679 return ddraw7_CreateClipper(&ddraw->IDirectDraw7_iface, flags, clipper, outer_unknown);
3682 /*****************************************************************************
3683 * IDirectDraw7::CreatePalette
3685 * Creates a new IDirectDrawPalette object
3687 * Params:
3688 * Flags: The flags for the new clipper
3689 * ColorTable: Color table to assign to the new clipper
3690 * Palette: Address to write the interface pointer to
3691 * UnkOuter: For aggregation support, which ddraw doesn't have. Has to be
3692 * NULL
3694 * Returns:
3695 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
3696 * E_OUTOFMEMORY if allocating the object failed
3698 *****************************************************************************/
3699 static HRESULT WINAPI ddraw7_CreatePalette(IDirectDraw7 *iface, DWORD Flags,
3700 PALETTEENTRY *ColorTable, IDirectDrawPalette **Palette, IUnknown *pUnkOuter)
3702 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
3703 struct ddraw_palette *object;
3704 HRESULT hr;
3706 TRACE("iface %p, flags %#x, color_table %p, palette %p, outer_unknown %p.\n",
3707 iface, Flags, ColorTable, Palette, pUnkOuter);
3709 if (pUnkOuter)
3710 return CLASS_E_NOAGGREGATION;
3712 wined3d_mutex_lock();
3714 /* The refcount test shows that a cooplevel is required for this */
3715 if (!ddraw->cooperative_level)
3717 WARN("No cooperative level set, returning DDERR_NOCOOPERATIVELEVELSET\n");
3718 wined3d_mutex_unlock();
3719 return DDERR_NOCOOPERATIVELEVELSET;
3722 object = HeapAlloc(GetProcessHeap(), 0, sizeof(*object));
3723 if (!object)
3725 ERR("Out of memory when allocating memory for a palette implementation\n");
3726 wined3d_mutex_unlock();
3727 return E_OUTOFMEMORY;
3730 hr = ddraw_palette_init(object, ddraw, Flags, ColorTable);
3731 if (FAILED(hr))
3733 WARN("Failed to initialize palette, hr %#x.\n", hr);
3734 HeapFree(GetProcessHeap(), 0, object);
3735 wined3d_mutex_unlock();
3736 return hr;
3739 TRACE("Created palette %p.\n", object);
3740 *Palette = &object->IDirectDrawPalette_iface;
3741 wined3d_mutex_unlock();
3743 return DD_OK;
3746 static HRESULT WINAPI ddraw4_CreatePalette(IDirectDraw4 *iface, DWORD flags, PALETTEENTRY *entries,
3747 IDirectDrawPalette **palette, IUnknown *outer_unknown)
3749 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
3750 HRESULT hr;
3752 TRACE("iface %p, flags %#x, entries %p, palette %p, outer_unknown %p.\n",
3753 iface, flags, entries, palette, outer_unknown);
3755 hr = ddraw7_CreatePalette(&ddraw->IDirectDraw7_iface, flags, entries, palette, outer_unknown);
3756 if (SUCCEEDED(hr) && *palette)
3758 struct ddraw_palette *impl = impl_from_IDirectDrawPalette(*palette);
3759 IDirectDraw7_Release(&ddraw->IDirectDraw7_iface);
3760 IDirectDraw4_AddRef(iface);
3761 impl->ifaceToRelease = (IUnknown *)iface;
3763 return hr;
3766 static HRESULT WINAPI ddraw2_CreatePalette(IDirectDraw2 *iface, DWORD flags,
3767 PALETTEENTRY *entries, IDirectDrawPalette **palette, IUnknown *outer_unknown)
3769 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
3770 HRESULT hr;
3772 TRACE("iface %p, flags %#x, entries %p, palette %p, outer_unknown %p.\n",
3773 iface, flags, entries, palette, outer_unknown);
3775 hr = ddraw7_CreatePalette(&ddraw->IDirectDraw7_iface, flags, entries, palette, outer_unknown);
3776 if (SUCCEEDED(hr) && *palette)
3778 struct ddraw_palette *impl = impl_from_IDirectDrawPalette(*palette);
3779 IDirectDraw7_Release(&ddraw->IDirectDraw7_iface);
3780 impl->ifaceToRelease = NULL;
3783 return hr;
3786 static HRESULT WINAPI ddraw1_CreatePalette(IDirectDraw *iface, DWORD flags,
3787 PALETTEENTRY *entries, IDirectDrawPalette **palette, IUnknown *outer_unknown)
3789 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
3790 HRESULT hr;
3792 TRACE("iface %p, flags %#x, entries %p, palette %p, outer_unknown %p.\n",
3793 iface, flags, entries, palette, outer_unknown);
3795 hr = ddraw7_CreatePalette(&ddraw->IDirectDraw7_iface, flags, entries, palette, outer_unknown);
3796 if (SUCCEEDED(hr) && *palette)
3798 struct ddraw_palette *impl = impl_from_IDirectDrawPalette(*palette);
3799 IDirectDraw7_Release(&ddraw->IDirectDraw7_iface);
3800 impl->ifaceToRelease = NULL;
3803 return hr;
3806 /*****************************************************************************
3807 * IDirectDraw7::DuplicateSurface
3809 * Duplicates a surface. The surface memory points to the same memory as
3810 * the original surface, and it's released when the last surface referencing
3811 * it is released. I guess that's beyond Wine's surface management right now
3812 * (Idea: create a new DDraw surface with the same WineD3DSurface. I need a
3813 * test application to implement this)
3815 * Params:
3816 * Src: Address of the source surface
3817 * Dest: Address to write the new surface pointer to
3819 * Returns:
3820 * See IDirectDraw7::CreateSurface
3822 *****************************************************************************/
3823 static HRESULT WINAPI ddraw7_DuplicateSurface(IDirectDraw7 *iface,
3824 IDirectDrawSurface7 *Src, IDirectDrawSurface7 **Dest)
3826 struct ddraw_surface *src_surface = unsafe_impl_from_IDirectDrawSurface7(Src);
3828 FIXME("iface %p, src %p, dst %p partial stub!\n", iface, Src, Dest);
3830 /* For now, simply create a new, independent surface */
3831 return IDirectDraw7_CreateSurface(iface, &src_surface->surface_desc, Dest, NULL);
3834 static HRESULT WINAPI ddraw4_DuplicateSurface(IDirectDraw4 *iface, IDirectDrawSurface4 *src,
3835 IDirectDrawSurface4 **dst)
3837 struct ddraw_surface *src_impl = unsafe_impl_from_IDirectDrawSurface4(src);
3838 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
3839 struct ddraw_surface *dst_impl;
3840 IDirectDrawSurface7 *dst7;
3841 HRESULT hr;
3843 TRACE("iface %p, src %p, dst %p.\n", iface, src, dst);
3845 hr = ddraw7_DuplicateSurface(&ddraw->IDirectDraw7_iface,
3846 src_impl ? &src_impl->IDirectDrawSurface7_iface : NULL, &dst7);
3847 if (FAILED(hr))
3849 *dst = NULL;
3850 return hr;
3852 dst_impl = impl_from_IDirectDrawSurface7(dst7);
3853 *dst = &dst_impl->IDirectDrawSurface4_iface;
3854 IDirectDrawSurface4_AddRef(*dst);
3855 IDirectDrawSurface7_Release(dst7);
3857 return hr;
3860 static HRESULT WINAPI ddraw2_DuplicateSurface(IDirectDraw2 *iface,
3861 IDirectDrawSurface *src, IDirectDrawSurface **dst)
3863 struct ddraw_surface *src_impl = unsafe_impl_from_IDirectDrawSurface(src);
3864 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
3865 struct ddraw_surface *dst_impl;
3866 IDirectDrawSurface7 *dst7;
3867 HRESULT hr;
3869 TRACE("iface %p, src %p, dst %p.\n", iface, src, dst);
3871 hr = ddraw7_DuplicateSurface(&ddraw->IDirectDraw7_iface,
3872 src_impl ? &src_impl->IDirectDrawSurface7_iface : NULL, &dst7);
3873 if (FAILED(hr))
3874 return hr;
3875 dst_impl = impl_from_IDirectDrawSurface7(dst7);
3876 *dst = &dst_impl->IDirectDrawSurface_iface;
3877 IDirectDrawSurface_AddRef(*dst);
3878 IDirectDrawSurface7_Release(dst7);
3880 return hr;
3883 static HRESULT WINAPI ddraw1_DuplicateSurface(IDirectDraw *iface, IDirectDrawSurface *src,
3884 IDirectDrawSurface **dst)
3886 struct ddraw_surface *src_impl = unsafe_impl_from_IDirectDrawSurface(src);
3887 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
3888 struct ddraw_surface *dst_impl;
3889 IDirectDrawSurface7 *dst7;
3890 HRESULT hr;
3892 TRACE("iface %p, src %p, dst %p.\n", iface, src, dst);
3894 hr = ddraw7_DuplicateSurface(&ddraw->IDirectDraw7_iface,
3895 src_impl ? &src_impl->IDirectDrawSurface7_iface : NULL, &dst7);
3896 if (FAILED(hr))
3897 return hr;
3898 dst_impl = impl_from_IDirectDrawSurface7(dst7);
3899 *dst = &dst_impl->IDirectDrawSurface_iface;
3900 IDirectDrawSurface_AddRef(*dst);
3901 IDirectDrawSurface7_Release(dst7);
3903 return hr;
3906 /*****************************************************************************
3907 * IDirect3D7::EnumDevices
3909 * The EnumDevices method for IDirect3D7. It enumerates all supported
3910 * D3D7 devices. Currently the T&L, HAL and RGB devices are enumerated.
3912 * Params:
3913 * callback: Function to call for each enumerated device
3914 * context: Pointer to pass back to the app
3916 * Returns:
3917 * D3D_OK, or the return value of the GetCaps call
3919 *****************************************************************************/
3920 static HRESULT WINAPI d3d7_EnumDevices(IDirect3D7 *iface, LPD3DENUMDEVICESCALLBACK7 callback, void *context)
3922 struct ddraw *ddraw = impl_from_IDirect3D7(iface);
3923 D3DDEVICEDESC7 device_desc7;
3924 D3DDEVICEDESC device_desc1;
3925 HRESULT hr;
3926 size_t i;
3928 TRACE("iface %p, callback %p, context %p.\n", iface, callback, context);
3930 if (!callback)
3931 return DDERR_INVALIDPARAMS;
3933 wined3d_mutex_lock();
3935 hr = IDirect3DImpl_GetCaps(ddraw->wined3d, &device_desc1, &device_desc7);
3936 if (hr != D3D_OK)
3938 wined3d_mutex_unlock();
3939 return hr;
3942 for (i = 0; i < sizeof(device_list7)/sizeof(device_list7[0]); i++)
3944 HRESULT ret;
3946 device_desc7.deviceGUID = *device_list7[i].device_guid;
3947 ret = callback(device_list7[i].interface_name, device_list7[i].device_name, &device_desc7, context);
3948 if (ret != DDENUMRET_OK)
3950 TRACE("Application cancelled the enumeration.\n");
3951 wined3d_mutex_unlock();
3952 return D3D_OK;
3956 TRACE("End of enumeration.\n");
3958 wined3d_mutex_unlock();
3960 return D3D_OK;
3963 /*****************************************************************************
3964 * IDirect3D3::EnumDevices
3966 * Enumerates all supported Direct3DDevice interfaces. This is the
3967 * implementation for Direct3D 1 to Direc3D 3, Version 7 has its own.
3969 * Version 1, 2 and 3
3971 * Params:
3972 * callback: Application-provided routine to call for each enumerated device
3973 * Context: Pointer to pass to the callback
3975 * Returns:
3976 * D3D_OK on success,
3977 * The result of IDirect3DImpl_GetCaps if it failed
3979 *****************************************************************************/
3980 static HRESULT WINAPI d3d3_EnumDevices(IDirect3D3 *iface, LPD3DENUMDEVICESCALLBACK callback, void *context)
3982 static CHAR wined3d_description[] = "Wine D3DDevice using WineD3D and OpenGL";
3984 struct ddraw *ddraw = impl_from_IDirect3D3(iface);
3985 D3DDEVICEDESC device_desc1, hal_desc, hel_desc;
3986 D3DDEVICEDESC7 device_desc7;
3987 HRESULT hr;
3989 /* Some games (Motoracer 2 demo) have the bad idea to modify the device
3990 * name string. Let's put the string in a sufficiently sized array in
3991 * writable memory. */
3992 char device_name[50];
3993 strcpy(device_name,"Direct3D HEL");
3995 TRACE("iface %p, callback %p, context %p.\n", iface, callback, context);
3997 if (!callback)
3998 return DDERR_INVALIDPARAMS;
4000 wined3d_mutex_lock();
4002 hr = IDirect3DImpl_GetCaps(ddraw->wined3d, &device_desc1, &device_desc7);
4003 if (hr != D3D_OK)
4005 wined3d_mutex_unlock();
4006 return hr;
4009 /* Do I have to enumerate the reference id? Note from old d3d7:
4010 * "It seems that enumerating the reference IID on Direct3D 1 games
4011 * (AvP / Motoracer2) breaks them". So do not enumerate this iid in V1
4013 * There's a registry key HKLM\Software\Microsoft\Direct3D\Drivers,
4014 * EnumReference which enables / disables enumerating the reference
4015 * rasterizer. It's a DWORD, 0 means disabled, 2 means enabled. The
4016 * enablerefrast.reg and disablerefrast.reg files in the DirectX 7.0 sdk
4017 * demo directory suggest this.
4019 * Some games(GTA 2) seem to use the second enumerated device, so I have
4020 * to enumerate at least 2 devices. So enumerate the reference device to
4021 * have 2 devices.
4023 * Other games (Rollcage) tell emulation and hal device apart by certain
4024 * flags. Rollcage expects D3DPTEXTURECAPS_POW2 to be set (yeah, it is a
4025 * limitation flag), and it refuses all devices that have the perspective
4026 * flag set. This way it refuses the emulation device, and HAL devices
4027 * never have POW2 unset in d3d7 on windows. */
4028 if (ddraw->d3dversion != 1)
4030 static CHAR reference_description[] = "RGB Direct3D emulation";
4032 TRACE("Enumerating WineD3D D3DDevice interface.\n");
4033 hal_desc = device_desc1;
4034 hel_desc = device_desc1;
4035 /* The rgb device has the pow2 flag set in the hel caps, but not in the hal caps. */
4036 hal_desc.dpcLineCaps.dwTextureCaps &= ~(D3DPTEXTURECAPS_POW2
4037 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL | D3DPTEXTURECAPS_PERSPECTIVE);
4038 hal_desc.dpcTriCaps.dwTextureCaps &= ~(D3DPTEXTURECAPS_POW2
4039 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL | D3DPTEXTURECAPS_PERSPECTIVE);
4040 /* RGB, RAMP and MMX devices have a HAL dcmColorModel of 0 */
4041 hal_desc.dcmColorModel = 0;
4043 hr = callback((GUID *)&IID_IDirect3DRGBDevice, reference_description,
4044 device_name, &hal_desc, &hel_desc, context);
4045 if (hr != D3DENUMRET_OK)
4047 TRACE("Application cancelled the enumeration.\n");
4048 wined3d_mutex_unlock();
4049 return D3D_OK;
4053 strcpy(device_name,"Direct3D HAL");
4055 TRACE("Enumerating HAL Direct3D device.\n");
4056 hal_desc = device_desc1;
4057 hel_desc = device_desc1;
4059 /* The hal device does not have the pow2 flag set in hel, but in hal. */
4060 hel_desc.dpcLineCaps.dwTextureCaps &= ~(D3DPTEXTURECAPS_POW2
4061 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL | D3DPTEXTURECAPS_PERSPECTIVE);
4062 hel_desc.dpcTriCaps.dwTextureCaps &= ~(D3DPTEXTURECAPS_POW2
4063 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL | D3DPTEXTURECAPS_PERSPECTIVE);
4064 /* HAL devices have a HEL dcmColorModel of 0 */
4065 hel_desc.dcmColorModel = 0;
4067 hr = callback((GUID *)&IID_IDirect3DHALDevice, wined3d_description,
4068 device_name, &hal_desc, &hel_desc, context);
4069 if (hr != D3DENUMRET_OK)
4071 TRACE("Application cancelled the enumeration.\n");
4072 wined3d_mutex_unlock();
4073 return D3D_OK;
4076 TRACE("End of enumeration.\n");
4078 wined3d_mutex_unlock();
4080 return D3D_OK;
4083 static HRESULT WINAPI d3d2_EnumDevices(IDirect3D2 *iface, LPD3DENUMDEVICESCALLBACK callback, void *context)
4085 struct ddraw *ddraw = impl_from_IDirect3D2(iface);
4087 TRACE("iface %p, callback %p, context %p.\n", iface, callback, context);
4089 return d3d3_EnumDevices(&ddraw->IDirect3D3_iface, callback, context);
4092 static HRESULT WINAPI d3d1_EnumDevices(IDirect3D *iface, LPD3DENUMDEVICESCALLBACK callback, void *context)
4094 struct ddraw *ddraw = impl_from_IDirect3D(iface);
4096 TRACE("iface %p, callback %p, context %p.\n", iface, callback, context);
4098 return d3d3_EnumDevices(&ddraw->IDirect3D3_iface, callback, context);
4101 /*****************************************************************************
4102 * IDirect3D3::CreateLight
4104 * Creates an IDirect3DLight interface. This interface is used in
4105 * Direct3D3 or earlier for lighting. In Direct3D7 it has been replaced
4106 * by the DIRECT3DLIGHT7 structure. Wine's Direct3DLight implementation
4107 * uses the IDirect3DDevice7 interface with D3D7 lights.
4109 * Version 1, 2 and 3
4111 * Params:
4112 * light: Address to store the new interface pointer
4113 * outer_unknown: Basically for aggregation, but ddraw doesn't support it.
4114 * Must be NULL
4116 * Returns:
4117 * D3D_OK on success
4118 * DDERR_OUTOFMEMORY if memory allocation failed
4119 * CLASS_E_NOAGGREGATION if outer_unknown != NULL
4121 *****************************************************************************/
4122 static HRESULT WINAPI d3d3_CreateLight(IDirect3D3 *iface, IDirect3DLight **light,
4123 IUnknown *outer_unknown)
4125 struct ddraw *ddraw = impl_from_IDirect3D3(iface);
4126 struct d3d_light *object;
4128 TRACE("iface %p, light %p, outer_unknown %p.\n", iface, light, outer_unknown);
4130 if (outer_unknown) return CLASS_E_NOAGGREGATION;
4132 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
4133 if (!object)
4135 ERR("Failed to allocate light memory.\n");
4136 return DDERR_OUTOFMEMORY;
4139 d3d_light_init(object, ddraw);
4141 TRACE("Created light %p.\n", object);
4142 *light = &object->IDirect3DLight_iface;
4144 return D3D_OK;
4147 static HRESULT WINAPI d3d2_CreateLight(IDirect3D2 *iface, IDirect3DLight **light, IUnknown *outer_unknown)
4149 struct ddraw *ddraw = impl_from_IDirect3D2(iface);
4151 TRACE("iface %p, light %p, outer_unknown %p.\n", iface, light, outer_unknown);
4153 return d3d3_CreateLight(&ddraw->IDirect3D3_iface, light, outer_unknown);
4156 static HRESULT WINAPI d3d1_CreateLight(IDirect3D *iface, IDirect3DLight **light, IUnknown *outer_unknown)
4158 struct ddraw *ddraw = impl_from_IDirect3D(iface);
4160 TRACE("iface %p, light %p, outer_unknown %p.\n", iface, light, outer_unknown);
4162 return d3d3_CreateLight(&ddraw->IDirect3D3_iface, light, outer_unknown);
4165 /*****************************************************************************
4166 * IDirect3D3::CreateMaterial
4168 * Creates an IDirect3DMaterial interface. This interface is used by Direct3D3
4169 * and older versions. The IDirect3DMaterial implementation wraps its
4170 * functionality to IDirect3DDevice7::SetMaterial and friends.
4172 * Version 1, 2 and 3
4174 * Params:
4175 * material: Address to store the new interface's pointer to
4176 * outer_unknown: Basically for aggregation, but ddraw doesn't support it.
4177 * Must be NULL
4179 * Returns:
4180 * D3D_OK on success
4181 * DDERR_OUTOFMEMORY if memory allocation failed
4182 * CLASS_E_NOAGGREGATION if outer_unknown != NULL
4184 *****************************************************************************/
4185 static HRESULT WINAPI d3d3_CreateMaterial(IDirect3D3 *iface, IDirect3DMaterial3 **material,
4186 IUnknown *outer_unknown)
4188 struct ddraw *ddraw = impl_from_IDirect3D3(iface);
4189 struct d3d_material *object;
4191 TRACE("iface %p, material %p, outer_unknown %p.\n", iface, material, outer_unknown);
4193 if (outer_unknown) return CLASS_E_NOAGGREGATION;
4195 object = d3d_material_create(ddraw);
4196 if (!object)
4198 ERR("Failed to allocate material memory.\n");
4199 return DDERR_OUTOFMEMORY;
4202 TRACE("Created material %p.\n", object);
4203 *material = &object->IDirect3DMaterial3_iface;
4205 return D3D_OK;
4208 static HRESULT WINAPI d3d2_CreateMaterial(IDirect3D2 *iface, IDirect3DMaterial2 **material,
4209 IUnknown *outer_unknown)
4211 struct ddraw *ddraw = impl_from_IDirect3D2(iface);
4212 struct d3d_material *object;
4214 TRACE("iface %p, material %p, outer_unknown %p.\n", iface, material, outer_unknown);
4216 object = d3d_material_create(ddraw);
4217 if (!object)
4219 ERR("Failed to allocate material memory.\n");
4220 return DDERR_OUTOFMEMORY;
4223 TRACE("Created material %p.\n", object);
4224 *material = &object->IDirect3DMaterial2_iface;
4226 return D3D_OK;
4229 static HRESULT WINAPI d3d1_CreateMaterial(IDirect3D *iface, IDirect3DMaterial **material,
4230 IUnknown *outer_unknown)
4232 struct ddraw *ddraw = impl_from_IDirect3D(iface);
4233 struct d3d_material *object;
4235 TRACE("iface %p, material %p, outer_unknown %p.\n", iface, material, outer_unknown);
4237 object = d3d_material_create(ddraw);
4238 if (!object)
4240 ERR("Failed to allocate material memory.\n");
4241 return DDERR_OUTOFMEMORY;
4244 TRACE("Created material %p.\n", object);
4245 *material = &object->IDirect3DMaterial_iface;
4247 return D3D_OK;
4250 /*****************************************************************************
4251 * IDirect3D3::CreateViewport
4253 * Creates an IDirect3DViewport interface. This interface is used
4254 * by Direct3D and earlier versions for Viewport management. In Direct3D7
4255 * it has been replaced by a viewport structure and
4256 * IDirect3DDevice7::*Viewport. Wine's IDirect3DViewport implementation
4257 * uses the IDirect3DDevice7 methods for its functionality
4259 * Params:
4260 * Viewport: Address to store the new interface pointer
4261 * outer_unknown: Basically for aggregation, but ddraw doesn't support it.
4262 * Must be NULL
4264 * Returns:
4265 * D3D_OK on success
4266 * DDERR_OUTOFMEMORY if memory allocation failed
4267 * CLASS_E_NOAGGREGATION if outer_unknown != NULL
4269 *****************************************************************************/
4270 static HRESULT WINAPI d3d3_CreateViewport(IDirect3D3 *iface, IDirect3DViewport3 **viewport,
4271 IUnknown *outer_unknown)
4273 struct ddraw *ddraw = impl_from_IDirect3D3(iface);
4274 struct d3d_viewport *object;
4276 TRACE("iface %p, viewport %p, outer_unknown %p.\n", iface, viewport, outer_unknown);
4278 if (outer_unknown) return CLASS_E_NOAGGREGATION;
4280 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
4281 if (!object)
4283 ERR("Failed to allocate viewport memory.\n");
4284 return DDERR_OUTOFMEMORY;
4287 d3d_viewport_init(object, ddraw);
4289 TRACE("Created viewport %p.\n", object);
4290 *viewport = &object->IDirect3DViewport3_iface;
4292 return D3D_OK;
4295 static HRESULT WINAPI d3d2_CreateViewport(IDirect3D2 *iface, IDirect3DViewport2 **viewport, IUnknown *outer_unknown)
4297 struct ddraw *ddraw = impl_from_IDirect3D2(iface);
4299 TRACE("iface %p, viewport %p, outer_unknown %p.\n", iface, viewport, outer_unknown);
4301 return d3d3_CreateViewport(&ddraw->IDirect3D3_iface, (IDirect3DViewport3 **)viewport,
4302 outer_unknown);
4305 static HRESULT WINAPI d3d1_CreateViewport(IDirect3D *iface, IDirect3DViewport **viewport, IUnknown *outer_unknown)
4307 struct ddraw *ddraw = impl_from_IDirect3D(iface);
4309 TRACE("iface %p, viewport %p, outer_unknown %p.\n", iface, viewport, outer_unknown);
4311 return d3d3_CreateViewport(&ddraw->IDirect3D3_iface, (IDirect3DViewport3 **)viewport,
4312 outer_unknown);
4315 /*****************************************************************************
4316 * IDirect3D3::FindDevice
4318 * This method finds a device with the requested properties and returns a
4319 * device description
4321 * Verion 1, 2 and 3
4322 * Params:
4323 * fds: Describes the requested device characteristics
4324 * fdr: Returns the device description
4326 * Returns:
4327 * D3D_OK on success
4328 * DDERR_INVALIDPARAMS if no device was found
4330 *****************************************************************************/
4331 static HRESULT WINAPI d3d3_FindDevice(IDirect3D3 *iface, D3DFINDDEVICESEARCH *fds, D3DFINDDEVICERESULT *fdr)
4333 struct ddraw *ddraw = impl_from_IDirect3D3(iface);
4334 D3DDEVICEDESC7 desc7;
4335 D3DDEVICEDESC desc1;
4336 HRESULT hr;
4338 TRACE("iface %p, fds %p, fdr %p.\n", iface, fds, fdr);
4340 if (!fds || !fdr) return DDERR_INVALIDPARAMS;
4342 if (fds->dwSize != sizeof(D3DFINDDEVICESEARCH)
4343 || fdr->dwSize != sizeof(D3DFINDDEVICERESULT))
4344 return DDERR_INVALIDPARAMS;
4346 if ((fds->dwFlags & D3DFDS_COLORMODEL)
4347 && fds->dcmColorModel != D3DCOLOR_RGB)
4349 WARN("Trying to request a non-RGB D3D color model. Not supported.\n");
4350 return DDERR_INVALIDPARAMS; /* No real idea what to return here :-) */
4353 if (fds->dwFlags & D3DFDS_GUID)
4355 TRACE("Trying to match guid %s.\n", debugstr_guid(&(fds->guid)));
4356 if (!IsEqualGUID(&IID_D3DDEVICE_WineD3D, &fds->guid)
4357 && !IsEqualGUID(&IID_IDirect3DHALDevice, &fds->guid)
4358 && !IsEqualGUID(&IID_IDirect3DRGBDevice, &fds->guid))
4360 WARN("No match for this GUID.\n");
4361 return DDERR_NOTFOUND;
4365 /* Get the caps */
4366 hr = IDirect3DImpl_GetCaps(ddraw->wined3d, &desc1, &desc7);
4367 if (hr != D3D_OK) return hr;
4369 /* Now return our own GUID */
4370 fdr->guid = IID_D3DDEVICE_WineD3D;
4371 fdr->ddHwDesc = desc1;
4372 fdr->ddSwDesc = desc1;
4374 TRACE("Returning Wine's wined3d device with (undumped) capabilities.\n");
4376 return D3D_OK;
4379 static HRESULT WINAPI d3d2_FindDevice(IDirect3D2 *iface, D3DFINDDEVICESEARCH *fds, D3DFINDDEVICERESULT *fdr)
4381 struct ddraw *ddraw = impl_from_IDirect3D2(iface);
4383 TRACE("iface %p, fds %p, fdr %p.\n", iface, fds, fdr);
4385 return d3d3_FindDevice(&ddraw->IDirect3D3_iface, fds, fdr);
4388 static HRESULT WINAPI d3d1_FindDevice(IDirect3D *iface, D3DFINDDEVICESEARCH *fds, D3DFINDDEVICERESULT *fdr)
4390 struct ddraw *ddraw = impl_from_IDirect3D(iface);
4392 TRACE("iface %p, fds %p, fdr %p.\n", iface, fds, fdr);
4394 return d3d3_FindDevice(&ddraw->IDirect3D3_iface, fds, fdr);
4397 /*****************************************************************************
4398 * IDirect3D7::CreateDevice
4400 * Creates an IDirect3DDevice7 interface.
4402 * Version 2, 3 and 7. IDirect3DDevice 1 interfaces are interfaces to
4403 * DirectDraw surfaces and are created with
4404 * IDirectDrawSurface::QueryInterface. This method uses CreateDevice to
4405 * create the device object and QueryInterfaces for IDirect3DDevice
4407 * Params:
4408 * refiid: IID of the device to create
4409 * Surface: Initial rendertarget
4410 * Device: Address to return the interface pointer
4412 * Returns:
4413 * D3D_OK on success
4414 * DDERR_OUTOFMEMORY if memory allocation failed
4415 * DDERR_INVALIDPARAMS if a device exists already
4417 *****************************************************************************/
4418 static HRESULT WINAPI d3d7_CreateDevice(IDirect3D7 *iface, REFCLSID riid,
4419 IDirectDrawSurface7 *surface, IDirect3DDevice7 **device)
4421 struct ddraw_surface *target = unsafe_impl_from_IDirectDrawSurface7(surface);
4422 struct ddraw *ddraw = impl_from_IDirect3D7(iface);
4423 struct d3d_device *object;
4424 HRESULT hr;
4426 TRACE("iface %p, riid %s, surface %p, device %p.\n", iface, debugstr_guid(riid), surface, device);
4428 wined3d_mutex_lock();
4429 hr = d3d_device_create(ddraw, target, 7, &object, NULL);
4430 if (SUCCEEDED(hr))
4431 *device = &object->IDirect3DDevice7_iface;
4432 else
4434 WARN("Failed to create device, hr %#x.\n", hr);
4435 *device = NULL;
4437 wined3d_mutex_unlock();
4439 return hr;
4442 static HRESULT WINAPI d3d3_CreateDevice(IDirect3D3 *iface, REFCLSID riid,
4443 IDirectDrawSurface4 *surface, IDirect3DDevice3 **device, IUnknown *outer_unknown)
4445 struct ddraw_surface *surface_impl = unsafe_impl_from_IDirectDrawSurface4(surface);
4446 struct ddraw *ddraw = impl_from_IDirect3D3(iface);
4447 struct d3d_device *device_impl;
4448 HRESULT hr;
4450 TRACE("iface %p, riid %s, surface %p, device %p, outer_unknown %p.\n",
4451 iface, debugstr_guid(riid), surface, device, outer_unknown);
4453 if (outer_unknown)
4454 return CLASS_E_NOAGGREGATION;
4456 wined3d_mutex_lock();
4457 hr = d3d_device_create(ddraw, surface_impl, 3, &device_impl, NULL);
4458 if (SUCCEEDED(hr))
4459 *device = &device_impl->IDirect3DDevice3_iface;
4460 else
4462 WARN("Failed to create device, hr %#x.\n", hr);
4463 *device = NULL;
4465 wined3d_mutex_unlock();
4467 return hr;
4470 static HRESULT WINAPI d3d2_CreateDevice(IDirect3D2 *iface, REFCLSID riid,
4471 IDirectDrawSurface *surface, IDirect3DDevice2 **device)
4473 struct ddraw_surface *surface_impl = unsafe_impl_from_IDirectDrawSurface(surface);
4474 struct ddraw *ddraw = impl_from_IDirect3D2(iface);
4475 struct d3d_device *device_impl;
4476 HRESULT hr;
4478 TRACE("iface %p, riid %s, surface %p, device %p.\n",
4479 iface, debugstr_guid(riid), surface, device);
4481 wined3d_mutex_lock();
4482 hr = d3d_device_create(ddraw, surface_impl, 2, &device_impl, NULL);
4483 if (SUCCEEDED(hr))
4484 *device = &device_impl->IDirect3DDevice2_iface;
4485 else
4487 WARN("Failed to create device, hr %#x.\n", hr);
4488 *device = NULL;
4490 wined3d_mutex_unlock();
4492 return hr;
4495 /*****************************************************************************
4496 * IDirect3D7::CreateVertexBuffer
4498 * Creates a new vertex buffer object and returns a IDirect3DVertexBuffer7
4499 * interface.
4501 * Version 3 and 7
4503 * Params:
4504 * desc: Requested Vertex buffer properties
4505 * vertex_buffer: Address to return the interface pointer at
4506 * flags: Some flags, should be 0
4508 * Returns
4509 * D3D_OK on success
4510 * DDERR_OUTOFMEMORY if memory allocation failed
4511 * The return value of IWineD3DDevice::CreateVertexBuffer if this call fails
4512 * DDERR_INVALIDPARAMS if desc or vertex_buffer are NULL
4514 *****************************************************************************/
4515 static HRESULT WINAPI d3d7_CreateVertexBuffer(IDirect3D7 *iface, D3DVERTEXBUFFERDESC *desc,
4516 IDirect3DVertexBuffer7 **vertex_buffer, DWORD flags)
4518 struct ddraw *ddraw = impl_from_IDirect3D7(iface);
4519 struct d3d_vertex_buffer *object;
4520 HRESULT hr;
4522 TRACE("iface %p, desc %p, vertex_buffer %p, flags %#x.\n",
4523 iface, desc, vertex_buffer, flags);
4525 if (!vertex_buffer || !desc) return DDERR_INVALIDPARAMS;
4527 hr = d3d_vertex_buffer_create(&object, ddraw, desc);
4528 if (hr == D3D_OK)
4530 TRACE("Created vertex buffer %p.\n", object);
4531 *vertex_buffer = &object->IDirect3DVertexBuffer7_iface;
4533 else
4534 WARN("Failed to create vertex buffer, hr %#x.\n", hr);
4536 return hr;
4539 static HRESULT WINAPI d3d3_CreateVertexBuffer(IDirect3D3 *iface, D3DVERTEXBUFFERDESC *desc,
4540 IDirect3DVertexBuffer **vertex_buffer, DWORD flags, IUnknown *outer_unknown)
4542 struct ddraw *ddraw = impl_from_IDirect3D3(iface);
4543 struct d3d_vertex_buffer *object;
4544 HRESULT hr;
4546 TRACE("iface %p, desc %p, vertex_buffer %p, flags %#x, outer_unknown %p.\n",
4547 iface, desc, vertex_buffer, flags, outer_unknown);
4549 if (outer_unknown)
4550 return CLASS_E_NOAGGREGATION;
4551 if (!vertex_buffer || !desc)
4552 return DDERR_INVALIDPARAMS;
4554 hr = d3d_vertex_buffer_create(&object, ddraw, desc);
4555 if (hr == D3D_OK)
4557 TRACE("Created vertex buffer %p.\n", object);
4558 *vertex_buffer = &object->IDirect3DVertexBuffer_iface;
4560 else
4561 WARN("Failed to create vertex buffer, hr %#x.\n", hr);
4563 return hr;
4566 /*****************************************************************************
4567 * IDirect3D7::EnumZBufferFormats
4569 * Enumerates all supported Z buffer pixel formats
4571 * Version 3 and 7
4573 * Params:
4574 * device_iid:
4575 * callback: callback to call for each pixel format
4576 * context: Pointer to pass back to the callback
4578 * Returns:
4579 * D3D_OK on success
4580 * DDERR_INVALIDPARAMS if callback is NULL
4581 * For details, see IWineD3DDevice::EnumZBufferFormats
4583 *****************************************************************************/
4584 static HRESULT WINAPI d3d7_EnumZBufferFormats(IDirect3D7 *iface, REFCLSID device_iid,
4585 LPD3DENUMPIXELFORMATSCALLBACK callback, void *context)
4587 struct ddraw *ddraw = impl_from_IDirect3D7(iface);
4588 struct wined3d_display_mode mode;
4589 enum wined3d_device_type type;
4590 unsigned int i;
4591 HRESULT hr;
4593 /* Order matters. Specifically, BattleZone II (full version) expects the
4594 * 16-bit depth formats to be listed before the 24 and 32 ones. */
4595 static const enum wined3d_format_id formats[] =
4597 WINED3DFMT_S1_UINT_D15_UNORM,
4598 WINED3DFMT_D16_UNORM,
4599 WINED3DFMT_X8D24_UNORM,
4600 WINED3DFMT_S4X4_UINT_D24_UNORM,
4601 WINED3DFMT_D24_UNORM_S8_UINT,
4602 WINED3DFMT_D32_UNORM,
4605 TRACE("iface %p, device_iid %s, callback %p, context %p.\n",
4606 iface, debugstr_guid(device_iid), callback, context);
4608 if (!callback) return DDERR_INVALIDPARAMS;
4610 if (IsEqualGUID(device_iid, &IID_IDirect3DHALDevice)
4611 || IsEqualGUID(device_iid, &IID_IDirect3DTnLHalDevice)
4612 || IsEqualGUID(device_iid, &IID_D3DDEVICE_WineD3D))
4614 TRACE("Asked for HAL device.\n");
4615 type = WINED3D_DEVICE_TYPE_HAL;
4617 else if (IsEqualGUID(device_iid, &IID_IDirect3DRGBDevice)
4618 || IsEqualGUID(device_iid, &IID_IDirect3DMMXDevice))
4620 TRACE("Asked for SW device.\n");
4621 type = WINED3D_DEVICE_TYPE_SW;
4623 else if (IsEqualGUID(device_iid, &IID_IDirect3DRefDevice))
4625 TRACE("Asked for REF device.\n");
4626 type = WINED3D_DEVICE_TYPE_REF;
4628 else if (IsEqualGUID(device_iid, &IID_IDirect3DNullDevice))
4630 TRACE("Asked for NULLREF device.\n");
4631 type = WINED3D_DEVICE_TYPE_NULLREF;
4633 else
4635 FIXME("Unexpected device GUID %s.\n", debugstr_guid(device_iid));
4636 type = WINED3D_DEVICE_TYPE_HAL;
4639 wined3d_mutex_lock();
4640 /* We need an adapter format from somewhere to please wined3d and WGL.
4641 * Use the current display mode. So far all cards offer the same depth
4642 * stencil format for all modes, but if some do not and applications do
4643 * not like that we'll have to find some workaround, like iterating over
4644 * all imaginable formats and collecting all the depth stencil formats we
4645 * can get. */
4646 if (FAILED(hr = wined3d_get_adapter_display_mode(ddraw->wined3d, WINED3DADAPTER_DEFAULT, &mode, NULL)))
4648 ERR("Failed to get display mode, hr %#x.\n", hr);
4649 wined3d_mutex_unlock();
4650 return hr;
4653 for (i = 0; i < (sizeof(formats) / sizeof(*formats)); ++i)
4655 hr = wined3d_check_device_format(ddraw->wined3d, WINED3DADAPTER_DEFAULT, type, mode.format_id,
4656 WINED3DUSAGE_DEPTHSTENCIL, WINED3D_RTYPE_SURFACE, formats[i], WINED3D_SURFACE_TYPE_OPENGL);
4657 if (SUCCEEDED(hr))
4659 DDPIXELFORMAT pformat;
4661 memset(&pformat, 0, sizeof(pformat));
4662 pformat.dwSize = sizeof(pformat);
4663 PixelFormat_WineD3DtoDD(&pformat, formats[i]);
4665 TRACE("Enumerating wined3d format %#x.\n", formats[i]);
4666 hr = callback(&pformat, context);
4667 if (hr != DDENUMRET_OK)
4669 TRACE("Format enumeration cancelled by application.\n");
4670 wined3d_mutex_unlock();
4671 return D3D_OK;
4676 /* Historically some windows drivers used dwZBufferBitDepth=24 for WINED3DFMT_X8D24_UNORM,
4677 * while others used dwZBufferBitDepth=32. In either case the pitch matches a 32 bits per
4678 * pixel format, so we use dwZBufferBitDepth=32. Some games expect 24. Windows Vista and
4679 * newer enumerate both versions, so we do the same(bug 22434) */
4680 hr = wined3d_check_device_format(ddraw->wined3d, WINED3DADAPTER_DEFAULT, type, mode.format_id,
4681 WINED3DUSAGE_DEPTHSTENCIL, WINED3D_RTYPE_SURFACE, WINED3DFMT_X8D24_UNORM, WINED3D_SURFACE_TYPE_OPENGL);
4682 if (SUCCEEDED(hr))
4684 DDPIXELFORMAT x8d24 =
4686 sizeof(x8d24), DDPF_ZBUFFER, 0,
4687 {24}, {0x00000000}, {0x00ffffff}, {0x00000000}
4689 TRACE("Enumerating WINED3DFMT_X8D24_UNORM, dwZBufferBitDepth=24 version\n");
4690 callback(&x8d24, context);
4693 TRACE("End of enumeration.\n");
4695 wined3d_mutex_unlock();
4697 return D3D_OK;
4700 static HRESULT WINAPI d3d3_EnumZBufferFormats(IDirect3D3 *iface, REFCLSID device_iid,
4701 LPD3DENUMPIXELFORMATSCALLBACK callback, void *context)
4703 struct ddraw *ddraw = impl_from_IDirect3D3(iface);
4705 TRACE("iface %p, device_iid %s, callback %p, context %p.\n",
4706 iface, debugstr_guid(device_iid), callback, context);
4708 return d3d7_EnumZBufferFormats(&ddraw->IDirect3D7_iface, device_iid, callback, context);
4711 /*****************************************************************************
4712 * IDirect3D7::EvictManagedTextures
4714 * Removes all managed textures (=surfaces with DDSCAPS2_TEXTUREMANAGE or
4715 * DDSCAPS2_D3DTEXTUREMANAGE caps) to be removed from video memory.
4717 * Version 3 and 7
4719 * Returns:
4720 * D3D_OK, because it's a stub
4722 *****************************************************************************/
4723 static HRESULT WINAPI d3d7_EvictManagedTextures(IDirect3D7 *iface)
4725 struct ddraw *ddraw = impl_from_IDirect3D7(iface);
4727 TRACE("iface %p!\n", iface);
4729 wined3d_mutex_lock();
4730 if (ddraw->d3d_initialized)
4731 wined3d_device_evict_managed_resources(ddraw->wined3d_device);
4732 wined3d_mutex_unlock();
4734 return D3D_OK;
4737 static HRESULT WINAPI d3d3_EvictManagedTextures(IDirect3D3 *iface)
4739 struct ddraw *ddraw = impl_from_IDirect3D3(iface);
4741 TRACE("iface %p.\n", iface);
4743 return d3d7_EvictManagedTextures(&ddraw->IDirect3D7_iface);
4746 /*****************************************************************************
4747 * IDirect3DImpl_GetCaps
4749 * This function retrieves the device caps from wined3d
4750 * and converts it into a D3D7 and D3D - D3D3 structure
4751 * This is a helper function called from various places in ddraw
4753 * Params:
4754 * wined3d: The interface to get the caps from
4755 * desc1: Old D3D <3 structure to fill (needed)
4756 * desc7: D3D7 device desc structure to fill (needed)
4758 * Returns
4759 * D3D_OK on success, or the return value of IWineD3D::GetCaps
4761 *****************************************************************************/
4762 HRESULT IDirect3DImpl_GetCaps(const struct wined3d *wined3d, D3DDEVICEDESC *desc1, D3DDEVICEDESC7 *desc7)
4764 WINED3DCAPS wined3d_caps;
4765 HRESULT hr;
4767 TRACE("wined3d %p, desc1 %p, desc7 %p.\n", wined3d, desc1, desc7);
4769 memset(&wined3d_caps, 0, sizeof(wined3d_caps));
4771 wined3d_mutex_lock();
4772 hr = wined3d_get_device_caps(wined3d, 0, WINED3D_DEVICE_TYPE_HAL, &wined3d_caps);
4773 wined3d_mutex_unlock();
4774 if (FAILED(hr))
4776 WARN("Failed to get device caps, hr %#x.\n", hr);
4777 return hr;
4780 /* Copy the results into the d3d7 and d3d3 structures */
4781 desc7->dwDevCaps = wined3d_caps.DevCaps;
4782 desc7->dpcLineCaps.dwMiscCaps = wined3d_caps.PrimitiveMiscCaps;
4783 desc7->dpcLineCaps.dwRasterCaps = wined3d_caps.RasterCaps;
4784 desc7->dpcLineCaps.dwZCmpCaps = wined3d_caps.ZCmpCaps;
4785 desc7->dpcLineCaps.dwSrcBlendCaps = wined3d_caps.SrcBlendCaps;
4786 desc7->dpcLineCaps.dwDestBlendCaps = wined3d_caps.DestBlendCaps;
4787 desc7->dpcLineCaps.dwAlphaCmpCaps = wined3d_caps.AlphaCmpCaps;
4788 desc7->dpcLineCaps.dwShadeCaps = wined3d_caps.ShadeCaps;
4789 desc7->dpcLineCaps.dwTextureCaps = wined3d_caps.TextureCaps;
4790 desc7->dpcLineCaps.dwTextureFilterCaps = wined3d_caps.TextureFilterCaps;
4791 desc7->dpcLineCaps.dwTextureAddressCaps = wined3d_caps.TextureAddressCaps;
4793 desc7->dwMaxTextureWidth = wined3d_caps.MaxTextureWidth;
4794 desc7->dwMaxTextureHeight = wined3d_caps.MaxTextureHeight;
4796 desc7->dwMaxTextureRepeat = wined3d_caps.MaxTextureRepeat;
4797 desc7->dwMaxTextureAspectRatio = wined3d_caps.MaxTextureAspectRatio;
4798 desc7->dwMaxAnisotropy = wined3d_caps.MaxAnisotropy;
4799 desc7->dvMaxVertexW = wined3d_caps.MaxVertexW;
4801 desc7->dvGuardBandLeft = wined3d_caps.GuardBandLeft;
4802 desc7->dvGuardBandTop = wined3d_caps.GuardBandTop;
4803 desc7->dvGuardBandRight = wined3d_caps.GuardBandRight;
4804 desc7->dvGuardBandBottom = wined3d_caps.GuardBandBottom;
4806 desc7->dvExtentsAdjust = wined3d_caps.ExtentsAdjust;
4807 desc7->dwStencilCaps = wined3d_caps.StencilCaps;
4809 desc7->dwFVFCaps = wined3d_caps.FVFCaps;
4810 desc7->dwTextureOpCaps = wined3d_caps.TextureOpCaps;
4812 desc7->dwVertexProcessingCaps = wined3d_caps.VertexProcessingCaps;
4813 desc7->dwMaxActiveLights = wined3d_caps.MaxActiveLights;
4815 /* Remove all non-d3d7 caps */
4816 desc7->dwDevCaps &= (
4817 D3DDEVCAPS_FLOATTLVERTEX | D3DDEVCAPS_SORTINCREASINGZ | D3DDEVCAPS_SORTDECREASINGZ |
4818 D3DDEVCAPS_SORTEXACT | D3DDEVCAPS_EXECUTESYSTEMMEMORY | D3DDEVCAPS_EXECUTEVIDEOMEMORY |
4819 D3DDEVCAPS_TLVERTEXSYSTEMMEMORY | D3DDEVCAPS_TLVERTEXVIDEOMEMORY | D3DDEVCAPS_TEXTURESYSTEMMEMORY |
4820 D3DDEVCAPS_TEXTUREVIDEOMEMORY | D3DDEVCAPS_DRAWPRIMTLVERTEX | D3DDEVCAPS_CANRENDERAFTERFLIP |
4821 D3DDEVCAPS_TEXTURENONLOCALVIDMEM | D3DDEVCAPS_DRAWPRIMITIVES2 | D3DDEVCAPS_SEPARATETEXTUREMEMORIES |
4822 D3DDEVCAPS_DRAWPRIMITIVES2EX | D3DDEVCAPS_HWTRANSFORMANDLIGHT | D3DDEVCAPS_CANBLTSYSTONONLOCAL |
4823 D3DDEVCAPS_HWRASTERIZATION);
4825 desc7->dwStencilCaps &= (
4826 D3DSTENCILCAPS_KEEP | D3DSTENCILCAPS_ZERO | D3DSTENCILCAPS_REPLACE |
4827 D3DSTENCILCAPS_INCRSAT | D3DSTENCILCAPS_DECRSAT | D3DSTENCILCAPS_INVERT |
4828 D3DSTENCILCAPS_INCR | D3DSTENCILCAPS_DECR);
4830 /* FVF caps ?*/
4832 desc7->dwTextureOpCaps &= (
4833 D3DTEXOPCAPS_DISABLE | D3DTEXOPCAPS_SELECTARG1 | D3DTEXOPCAPS_SELECTARG2 |
4834 D3DTEXOPCAPS_MODULATE | D3DTEXOPCAPS_MODULATE2X | D3DTEXOPCAPS_MODULATE4X |
4835 D3DTEXOPCAPS_ADD | D3DTEXOPCAPS_ADDSIGNED | D3DTEXOPCAPS_ADDSIGNED2X |
4836 D3DTEXOPCAPS_SUBTRACT | D3DTEXOPCAPS_ADDSMOOTH | D3DTEXOPCAPS_BLENDTEXTUREALPHA |
4837 D3DTEXOPCAPS_BLENDFACTORALPHA | D3DTEXOPCAPS_BLENDTEXTUREALPHAPM | D3DTEXOPCAPS_BLENDCURRENTALPHA |
4838 D3DTEXOPCAPS_PREMODULATE | D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR | D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA |
4839 D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR | D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA | D3DTEXOPCAPS_BUMPENVMAP |
4840 D3DTEXOPCAPS_BUMPENVMAPLUMINANCE | D3DTEXOPCAPS_DOTPRODUCT3);
4842 desc7->dwVertexProcessingCaps &= (
4843 D3DVTXPCAPS_TEXGEN | D3DVTXPCAPS_MATERIALSOURCE7 | D3DVTXPCAPS_VERTEXFOG |
4844 D3DVTXPCAPS_DIRECTIONALLIGHTS | D3DVTXPCAPS_POSITIONALLIGHTS | D3DVTXPCAPS_LOCALVIEWER);
4846 desc7->dpcLineCaps.dwMiscCaps &= (
4847 D3DPMISCCAPS_MASKPLANES | D3DPMISCCAPS_MASKZ | D3DPMISCCAPS_LINEPATTERNREP |
4848 D3DPMISCCAPS_CONFORMANT | D3DPMISCCAPS_CULLNONE | D3DPMISCCAPS_CULLCW |
4849 D3DPMISCCAPS_CULLCCW);
4851 desc7->dpcLineCaps.dwRasterCaps &= (
4852 D3DPRASTERCAPS_DITHER | D3DPRASTERCAPS_ROP2 | D3DPRASTERCAPS_XOR |
4853 D3DPRASTERCAPS_PAT | D3DPRASTERCAPS_ZTEST | D3DPRASTERCAPS_SUBPIXEL |
4854 D3DPRASTERCAPS_SUBPIXELX | D3DPRASTERCAPS_FOGVERTEX | D3DPRASTERCAPS_FOGTABLE |
4855 D3DPRASTERCAPS_STIPPLE | D3DPRASTERCAPS_ANTIALIASSORTDEPENDENT | D3DPRASTERCAPS_ANTIALIASSORTINDEPENDENT |
4856 D3DPRASTERCAPS_ANTIALIASEDGES | D3DPRASTERCAPS_MIPMAPLODBIAS | D3DPRASTERCAPS_ZBIAS |
4857 D3DPRASTERCAPS_ZBUFFERLESSHSR | D3DPRASTERCAPS_FOGRANGE | D3DPRASTERCAPS_ANISOTROPY |
4858 D3DPRASTERCAPS_WBUFFER | D3DPRASTERCAPS_TRANSLUCENTSORTINDEPENDENT | D3DPRASTERCAPS_WFOG |
4859 D3DPRASTERCAPS_ZFOG);
4861 desc7->dpcLineCaps.dwZCmpCaps &= (
4862 D3DPCMPCAPS_NEVER | D3DPCMPCAPS_LESS | D3DPCMPCAPS_EQUAL |
4863 D3DPCMPCAPS_LESSEQUAL | D3DPCMPCAPS_GREATER | D3DPCMPCAPS_NOTEQUAL |
4864 D3DPCMPCAPS_GREATEREQUAL | D3DPCMPCAPS_ALWAYS);
4866 desc7->dpcLineCaps.dwSrcBlendCaps &= (
4867 D3DPBLENDCAPS_ZERO | D3DPBLENDCAPS_ONE | D3DPBLENDCAPS_SRCCOLOR |
4868 D3DPBLENDCAPS_INVSRCCOLOR | D3DPBLENDCAPS_SRCALPHA | D3DPBLENDCAPS_INVSRCALPHA |
4869 D3DPBLENDCAPS_DESTALPHA | D3DPBLENDCAPS_INVDESTALPHA | D3DPBLENDCAPS_DESTCOLOR |
4870 D3DPBLENDCAPS_INVDESTCOLOR | D3DPBLENDCAPS_SRCALPHASAT | D3DPBLENDCAPS_BOTHSRCALPHA |
4871 D3DPBLENDCAPS_BOTHINVSRCALPHA);
4873 desc7->dpcLineCaps.dwDestBlendCaps &= (
4874 D3DPBLENDCAPS_ZERO | D3DPBLENDCAPS_ONE | D3DPBLENDCAPS_SRCCOLOR |
4875 D3DPBLENDCAPS_INVSRCCOLOR | D3DPBLENDCAPS_SRCALPHA | D3DPBLENDCAPS_INVSRCALPHA |
4876 D3DPBLENDCAPS_DESTALPHA | D3DPBLENDCAPS_INVDESTALPHA | D3DPBLENDCAPS_DESTCOLOR |
4877 D3DPBLENDCAPS_INVDESTCOLOR | D3DPBLENDCAPS_SRCALPHASAT | D3DPBLENDCAPS_BOTHSRCALPHA |
4878 D3DPBLENDCAPS_BOTHINVSRCALPHA);
4880 desc7->dpcLineCaps.dwAlphaCmpCaps &= (
4881 D3DPCMPCAPS_NEVER | D3DPCMPCAPS_LESS | D3DPCMPCAPS_EQUAL |
4882 D3DPCMPCAPS_LESSEQUAL | D3DPCMPCAPS_GREATER | D3DPCMPCAPS_NOTEQUAL |
4883 D3DPCMPCAPS_GREATEREQUAL | D3DPCMPCAPS_ALWAYS);
4885 desc7->dpcLineCaps.dwShadeCaps &= (
4886 D3DPSHADECAPS_COLORFLATMONO | D3DPSHADECAPS_COLORFLATRGB | D3DPSHADECAPS_COLORGOURAUDMONO |
4887 D3DPSHADECAPS_COLORGOURAUDRGB | D3DPSHADECAPS_COLORPHONGMONO | D3DPSHADECAPS_COLORPHONGRGB |
4888 D3DPSHADECAPS_SPECULARFLATMONO | D3DPSHADECAPS_SPECULARFLATRGB | D3DPSHADECAPS_SPECULARGOURAUDMONO |
4889 D3DPSHADECAPS_SPECULARGOURAUDRGB | D3DPSHADECAPS_SPECULARPHONGMONO | D3DPSHADECAPS_SPECULARPHONGRGB |
4890 D3DPSHADECAPS_ALPHAFLATBLEND | D3DPSHADECAPS_ALPHAFLATSTIPPLED | D3DPSHADECAPS_ALPHAGOURAUDBLEND |
4891 D3DPSHADECAPS_ALPHAGOURAUDSTIPPLED | D3DPSHADECAPS_ALPHAPHONGBLEND | D3DPSHADECAPS_ALPHAPHONGSTIPPLED |
4892 D3DPSHADECAPS_FOGFLAT | D3DPSHADECAPS_FOGGOURAUD | D3DPSHADECAPS_FOGPHONG);
4894 desc7->dpcLineCaps.dwTextureCaps &= (
4895 D3DPTEXTURECAPS_PERSPECTIVE | D3DPTEXTURECAPS_POW2 | D3DPTEXTURECAPS_ALPHA |
4896 D3DPTEXTURECAPS_TRANSPARENCY | D3DPTEXTURECAPS_BORDER | D3DPTEXTURECAPS_SQUAREONLY |
4897 D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE | D3DPTEXTURECAPS_ALPHAPALETTE| D3DPTEXTURECAPS_NONPOW2CONDITIONAL |
4898 D3DPTEXTURECAPS_PROJECTED | D3DPTEXTURECAPS_CUBEMAP | D3DPTEXTURECAPS_COLORKEYBLEND);
4900 desc7->dpcLineCaps.dwTextureFilterCaps &= (
4901 D3DPTFILTERCAPS_NEAREST | D3DPTFILTERCAPS_LINEAR | D3DPTFILTERCAPS_MIPNEAREST |
4902 D3DPTFILTERCAPS_MIPLINEAR | D3DPTFILTERCAPS_LINEARMIPNEAREST | D3DPTFILTERCAPS_LINEARMIPLINEAR |
4903 D3DPTFILTERCAPS_MINFPOINT | D3DPTFILTERCAPS_MINFLINEAR | D3DPTFILTERCAPS_MINFANISOTROPIC |
4904 D3DPTFILTERCAPS_MIPFPOINT | D3DPTFILTERCAPS_MIPFLINEAR | D3DPTFILTERCAPS_MAGFPOINT |
4905 D3DPTFILTERCAPS_MAGFLINEAR | D3DPTFILTERCAPS_MAGFANISOTROPIC | D3DPTFILTERCAPS_MAGFAFLATCUBIC |
4906 D3DPTFILTERCAPS_MAGFGAUSSIANCUBIC);
4908 desc7->dpcLineCaps.dwTextureBlendCaps &= (
4909 D3DPTBLENDCAPS_DECAL | D3DPTBLENDCAPS_MODULATE | D3DPTBLENDCAPS_DECALALPHA |
4910 D3DPTBLENDCAPS_MODULATEALPHA | D3DPTBLENDCAPS_DECALMASK | D3DPTBLENDCAPS_MODULATEMASK |
4911 D3DPTBLENDCAPS_COPY | D3DPTBLENDCAPS_ADD);
4913 desc7->dpcLineCaps.dwTextureAddressCaps &= (
4914 D3DPTADDRESSCAPS_WRAP | D3DPTADDRESSCAPS_MIRROR | D3DPTADDRESSCAPS_CLAMP |
4915 D3DPTADDRESSCAPS_BORDER | D3DPTADDRESSCAPS_INDEPENDENTUV);
4917 if (!(desc7->dpcLineCaps.dwTextureCaps & D3DPTEXTURECAPS_POW2))
4919 /* DirectX7 always has the np2 flag set, no matter what the card
4920 * supports. Some old games (Rollcage) check the caps incorrectly.
4921 * If wined3d supports nonpow2 textures it also has np2 conditional
4922 * support. */
4923 desc7->dpcLineCaps.dwTextureCaps |= D3DPTEXTURECAPS_POW2 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL;
4926 /* Fill the missing members, and do some fixup */
4927 desc7->dpcLineCaps.dwSize = sizeof(desc7->dpcLineCaps);
4928 desc7->dpcLineCaps.dwTextureBlendCaps = D3DPTBLENDCAPS_ADD | D3DPTBLENDCAPS_MODULATEMASK |
4929 D3DPTBLENDCAPS_COPY | D3DPTBLENDCAPS_DECAL |
4930 D3DPTBLENDCAPS_DECALALPHA | D3DPTBLENDCAPS_DECALMASK |
4931 D3DPTBLENDCAPS_MODULATE | D3DPTBLENDCAPS_MODULATEALPHA;
4932 desc7->dpcLineCaps.dwStippleWidth = 32;
4933 desc7->dpcLineCaps.dwStippleHeight = 32;
4934 /* Use the same for the TriCaps */
4935 desc7->dpcTriCaps = desc7->dpcLineCaps;
4937 desc7->dwDeviceRenderBitDepth = DDBD_16 | DDBD_24 | DDBD_32;
4938 desc7->dwDeviceZBufferBitDepth = DDBD_16 | DDBD_24;
4939 desc7->dwMinTextureWidth = 1;
4940 desc7->dwMinTextureHeight = 1;
4942 /* Convert DWORDs safely to WORDs */
4943 if (wined3d_caps.MaxTextureBlendStages > 0xffff) desc7->wMaxTextureBlendStages = 0xffff;
4944 else desc7->wMaxTextureBlendStages = (WORD)wined3d_caps.MaxTextureBlendStages;
4945 if (wined3d_caps.MaxSimultaneousTextures > 0xffff) desc7->wMaxSimultaneousTextures = 0xffff;
4946 else desc7->wMaxSimultaneousTextures = (WORD)wined3d_caps.MaxSimultaneousTextures;
4948 if (wined3d_caps.MaxUserClipPlanes > 0xffff) desc7->wMaxUserClipPlanes = 0xffff;
4949 else desc7->wMaxUserClipPlanes = (WORD)wined3d_caps.MaxUserClipPlanes;
4950 if (wined3d_caps.MaxVertexBlendMatrices > 0xffff) desc7->wMaxVertexBlendMatrices = 0xffff;
4951 else desc7->wMaxVertexBlendMatrices = (WORD)wined3d_caps.MaxVertexBlendMatrices;
4953 desc7->deviceGUID = IID_IDirect3DTnLHalDevice;
4955 desc7->dwReserved1 = 0;
4956 desc7->dwReserved2 = 0;
4957 desc7->dwReserved3 = 0;
4958 desc7->dwReserved4 = 0;
4960 /* Fill the old structure */
4961 memset(desc1, 0, sizeof(*desc1));
4962 desc1->dwSize = sizeof(D3DDEVICEDESC);
4963 desc1->dwFlags = D3DDD_COLORMODEL
4964 | D3DDD_DEVCAPS
4965 | D3DDD_TRANSFORMCAPS
4966 | D3DDD_BCLIPPING
4967 | D3DDD_LIGHTINGCAPS
4968 | D3DDD_LINECAPS
4969 | D3DDD_TRICAPS
4970 | D3DDD_DEVICERENDERBITDEPTH
4971 | D3DDD_DEVICEZBUFFERBITDEPTH
4972 | D3DDD_MAXBUFFERSIZE
4973 | D3DDD_MAXVERTEXCOUNT;
4975 desc1->dcmColorModel = D3DCOLOR_RGB;
4976 desc1->dwDevCaps = desc7->dwDevCaps;
4977 desc1->dtcTransformCaps.dwSize = sizeof(D3DTRANSFORMCAPS);
4978 desc1->dtcTransformCaps.dwCaps = D3DTRANSFORMCAPS_CLIP;
4979 desc1->bClipping = TRUE;
4980 desc1->dlcLightingCaps.dwSize = sizeof(D3DLIGHTINGCAPS);
4981 desc1->dlcLightingCaps.dwCaps = D3DLIGHTCAPS_DIRECTIONAL
4982 | D3DLIGHTCAPS_PARALLELPOINT
4983 | D3DLIGHTCAPS_POINT
4984 | D3DLIGHTCAPS_SPOT;
4986 desc1->dlcLightingCaps.dwLightingModel = D3DLIGHTINGMODEL_RGB;
4987 desc1->dlcLightingCaps.dwNumLights = desc7->dwMaxActiveLights;
4989 desc1->dpcLineCaps.dwSize = sizeof(D3DPRIMCAPS);
4990 desc1->dpcLineCaps.dwMiscCaps = desc7->dpcLineCaps.dwMiscCaps;
4991 desc1->dpcLineCaps.dwRasterCaps = desc7->dpcLineCaps.dwRasterCaps;
4992 desc1->dpcLineCaps.dwZCmpCaps = desc7->dpcLineCaps.dwZCmpCaps;
4993 desc1->dpcLineCaps.dwSrcBlendCaps = desc7->dpcLineCaps.dwSrcBlendCaps;
4994 desc1->dpcLineCaps.dwDestBlendCaps = desc7->dpcLineCaps.dwDestBlendCaps;
4995 desc1->dpcLineCaps.dwShadeCaps = desc7->dpcLineCaps.dwShadeCaps;
4996 desc1->dpcLineCaps.dwTextureCaps = desc7->dpcLineCaps.dwTextureCaps;
4997 desc1->dpcLineCaps.dwTextureFilterCaps = desc7->dpcLineCaps.dwTextureFilterCaps;
4998 desc1->dpcLineCaps.dwTextureBlendCaps = desc7->dpcLineCaps.dwTextureBlendCaps;
4999 desc1->dpcLineCaps.dwTextureAddressCaps = desc7->dpcLineCaps.dwTextureAddressCaps;
5000 desc1->dpcLineCaps.dwStippleWidth = desc7->dpcLineCaps.dwStippleWidth;
5001 desc1->dpcLineCaps.dwAlphaCmpCaps = desc7->dpcLineCaps.dwAlphaCmpCaps;
5003 desc1->dpcTriCaps.dwSize = sizeof(D3DPRIMCAPS);
5004 desc1->dpcTriCaps.dwMiscCaps = desc7->dpcTriCaps.dwMiscCaps;
5005 desc1->dpcTriCaps.dwRasterCaps = desc7->dpcTriCaps.dwRasterCaps;
5006 desc1->dpcTriCaps.dwZCmpCaps = desc7->dpcTriCaps.dwZCmpCaps;
5007 desc1->dpcTriCaps.dwSrcBlendCaps = desc7->dpcTriCaps.dwSrcBlendCaps;
5008 desc1->dpcTriCaps.dwDestBlendCaps = desc7->dpcTriCaps.dwDestBlendCaps;
5009 desc1->dpcTriCaps.dwShadeCaps = desc7->dpcTriCaps.dwShadeCaps;
5010 desc1->dpcTriCaps.dwTextureCaps = desc7->dpcTriCaps.dwTextureCaps;
5011 desc1->dpcTriCaps.dwTextureFilterCaps = desc7->dpcTriCaps.dwTextureFilterCaps;
5012 desc1->dpcTriCaps.dwTextureBlendCaps = desc7->dpcTriCaps.dwTextureBlendCaps;
5013 desc1->dpcTriCaps.dwTextureAddressCaps = desc7->dpcTriCaps.dwTextureAddressCaps;
5014 desc1->dpcTriCaps.dwStippleWidth = desc7->dpcTriCaps.dwStippleWidth;
5015 desc1->dpcTriCaps.dwAlphaCmpCaps = desc7->dpcTriCaps.dwAlphaCmpCaps;
5017 desc1->dwDeviceRenderBitDepth = desc7->dwDeviceRenderBitDepth;
5018 desc1->dwDeviceZBufferBitDepth = desc7->dwDeviceZBufferBitDepth;
5019 desc1->dwMaxBufferSize = 0;
5020 desc1->dwMaxVertexCount = 65536;
5021 desc1->dwMinTextureWidth = desc7->dwMinTextureWidth;
5022 desc1->dwMinTextureHeight = desc7->dwMinTextureHeight;
5023 desc1->dwMaxTextureWidth = desc7->dwMaxTextureWidth;
5024 desc1->dwMaxTextureHeight = desc7->dwMaxTextureHeight;
5025 desc1->dwMinStippleWidth = 1;
5026 desc1->dwMinStippleHeight = 1;
5027 desc1->dwMaxStippleWidth = 32;
5028 desc1->dwMaxStippleHeight = 32;
5029 desc1->dwMaxTextureRepeat = desc7->dwMaxTextureRepeat;
5030 desc1->dwMaxTextureAspectRatio = desc7->dwMaxTextureAspectRatio;
5031 desc1->dwMaxAnisotropy = desc7->dwMaxAnisotropy;
5032 desc1->dvGuardBandLeft = desc7->dvGuardBandLeft;
5033 desc1->dvGuardBandRight = desc7->dvGuardBandRight;
5034 desc1->dvGuardBandTop = desc7->dvGuardBandTop;
5035 desc1->dvGuardBandBottom = desc7->dvGuardBandBottom;
5036 desc1->dvExtentsAdjust = desc7->dvExtentsAdjust;
5037 desc1->dwStencilCaps = desc7->dwStencilCaps;
5038 desc1->dwFVFCaps = desc7->dwFVFCaps;
5039 desc1->dwTextureOpCaps = desc7->dwTextureOpCaps;
5040 desc1->wMaxTextureBlendStages = desc7->wMaxTextureBlendStages;
5041 desc1->wMaxSimultaneousTextures = desc7->wMaxSimultaneousTextures;
5043 return DD_OK;
5046 /*****************************************************************************
5047 * IDirectDraw7 VTable
5048 *****************************************************************************/
5049 static const struct IDirectDraw7Vtbl ddraw7_vtbl =
5051 /* IUnknown */
5052 ddraw7_QueryInterface,
5053 ddraw7_AddRef,
5054 ddraw7_Release,
5055 /* IDirectDraw */
5056 ddraw7_Compact,
5057 ddraw7_CreateClipper,
5058 ddraw7_CreatePalette,
5059 ddraw7_CreateSurface,
5060 ddraw7_DuplicateSurface,
5061 ddraw7_EnumDisplayModes,
5062 ddraw7_EnumSurfaces,
5063 ddraw7_FlipToGDISurface,
5064 ddraw7_GetCaps,
5065 ddraw7_GetDisplayMode,
5066 ddraw7_GetFourCCCodes,
5067 ddraw7_GetGDISurface,
5068 ddraw7_GetMonitorFrequency,
5069 ddraw7_GetScanLine,
5070 ddraw7_GetVerticalBlankStatus,
5071 ddraw7_Initialize,
5072 ddraw7_RestoreDisplayMode,
5073 ddraw7_SetCooperativeLevel,
5074 ddraw7_SetDisplayMode,
5075 ddraw7_WaitForVerticalBlank,
5076 /* IDirectDraw2 */
5077 ddraw7_GetAvailableVidMem,
5078 /* IDirectDraw3 */
5079 ddraw7_GetSurfaceFromDC,
5080 /* IDirectDraw4 */
5081 ddraw7_RestoreAllSurfaces,
5082 ddraw7_TestCooperativeLevel,
5083 ddraw7_GetDeviceIdentifier,
5084 /* IDirectDraw7 */
5085 ddraw7_StartModeTest,
5086 ddraw7_EvaluateMode
5089 static const struct IDirectDraw4Vtbl ddraw4_vtbl =
5091 /* IUnknown */
5092 ddraw4_QueryInterface,
5093 ddraw4_AddRef,
5094 ddraw4_Release,
5095 /* IDirectDraw */
5096 ddraw4_Compact,
5097 ddraw4_CreateClipper,
5098 ddraw4_CreatePalette,
5099 ddraw4_CreateSurface,
5100 ddraw4_DuplicateSurface,
5101 ddraw4_EnumDisplayModes,
5102 ddraw4_EnumSurfaces,
5103 ddraw4_FlipToGDISurface,
5104 ddraw4_GetCaps,
5105 ddraw4_GetDisplayMode,
5106 ddraw4_GetFourCCCodes,
5107 ddraw4_GetGDISurface,
5108 ddraw4_GetMonitorFrequency,
5109 ddraw4_GetScanLine,
5110 ddraw4_GetVerticalBlankStatus,
5111 ddraw4_Initialize,
5112 ddraw4_RestoreDisplayMode,
5113 ddraw4_SetCooperativeLevel,
5114 ddraw4_SetDisplayMode,
5115 ddraw4_WaitForVerticalBlank,
5116 /* IDirectDraw2 */
5117 ddraw4_GetAvailableVidMem,
5118 /* IDirectDraw3 */
5119 ddraw4_GetSurfaceFromDC,
5120 /* IDirectDraw4 */
5121 ddraw4_RestoreAllSurfaces,
5122 ddraw4_TestCooperativeLevel,
5123 ddraw4_GetDeviceIdentifier,
5126 static const struct IDirectDraw2Vtbl ddraw2_vtbl =
5128 /* IUnknown */
5129 ddraw2_QueryInterface,
5130 ddraw2_AddRef,
5131 ddraw2_Release,
5132 /* IDirectDraw */
5133 ddraw2_Compact,
5134 ddraw2_CreateClipper,
5135 ddraw2_CreatePalette,
5136 ddraw2_CreateSurface,
5137 ddraw2_DuplicateSurface,
5138 ddraw2_EnumDisplayModes,
5139 ddraw2_EnumSurfaces,
5140 ddraw2_FlipToGDISurface,
5141 ddraw2_GetCaps,
5142 ddraw2_GetDisplayMode,
5143 ddraw2_GetFourCCCodes,
5144 ddraw2_GetGDISurface,
5145 ddraw2_GetMonitorFrequency,
5146 ddraw2_GetScanLine,
5147 ddraw2_GetVerticalBlankStatus,
5148 ddraw2_Initialize,
5149 ddraw2_RestoreDisplayMode,
5150 ddraw2_SetCooperativeLevel,
5151 ddraw2_SetDisplayMode,
5152 ddraw2_WaitForVerticalBlank,
5153 /* IDirectDraw2 */
5154 ddraw2_GetAvailableVidMem,
5157 static const struct IDirectDrawVtbl ddraw1_vtbl =
5159 /* IUnknown */
5160 ddraw1_QueryInterface,
5161 ddraw1_AddRef,
5162 ddraw1_Release,
5163 /* IDirectDraw */
5164 ddraw1_Compact,
5165 ddraw1_CreateClipper,
5166 ddraw1_CreatePalette,
5167 ddraw1_CreateSurface,
5168 ddraw1_DuplicateSurface,
5169 ddraw1_EnumDisplayModes,
5170 ddraw1_EnumSurfaces,
5171 ddraw1_FlipToGDISurface,
5172 ddraw1_GetCaps,
5173 ddraw1_GetDisplayMode,
5174 ddraw1_GetFourCCCodes,
5175 ddraw1_GetGDISurface,
5176 ddraw1_GetMonitorFrequency,
5177 ddraw1_GetScanLine,
5178 ddraw1_GetVerticalBlankStatus,
5179 ddraw1_Initialize,
5180 ddraw1_RestoreDisplayMode,
5181 ddraw1_SetCooperativeLevel,
5182 ddraw1_SetDisplayMode,
5183 ddraw1_WaitForVerticalBlank,
5186 static const struct IDirect3D7Vtbl d3d7_vtbl =
5188 /* IUnknown methods */
5189 d3d7_QueryInterface,
5190 d3d7_AddRef,
5191 d3d7_Release,
5192 /* IDirect3D7 methods */
5193 d3d7_EnumDevices,
5194 d3d7_CreateDevice,
5195 d3d7_CreateVertexBuffer,
5196 d3d7_EnumZBufferFormats,
5197 d3d7_EvictManagedTextures
5200 static const struct IDirect3D3Vtbl d3d3_vtbl =
5202 /* IUnknown methods */
5203 d3d3_QueryInterface,
5204 d3d3_AddRef,
5205 d3d3_Release,
5206 /* IDirect3D3 methods */
5207 d3d3_EnumDevices,
5208 d3d3_CreateLight,
5209 d3d3_CreateMaterial,
5210 d3d3_CreateViewport,
5211 d3d3_FindDevice,
5212 d3d3_CreateDevice,
5213 d3d3_CreateVertexBuffer,
5214 d3d3_EnumZBufferFormats,
5215 d3d3_EvictManagedTextures
5218 static const struct IDirect3D2Vtbl d3d2_vtbl =
5220 /* IUnknown methods */
5221 d3d2_QueryInterface,
5222 d3d2_AddRef,
5223 d3d2_Release,
5224 /* IDirect3D2 methods */
5225 d3d2_EnumDevices,
5226 d3d2_CreateLight,
5227 d3d2_CreateMaterial,
5228 d3d2_CreateViewport,
5229 d3d2_FindDevice,
5230 d3d2_CreateDevice
5233 static const struct IDirect3DVtbl d3d1_vtbl =
5235 /* IUnknown methods */
5236 d3d1_QueryInterface,
5237 d3d1_AddRef,
5238 d3d1_Release,
5239 /* IDirect3D methods */
5240 d3d1_Initialize,
5241 d3d1_EnumDevices,
5242 d3d1_CreateLight,
5243 d3d1_CreateMaterial,
5244 d3d1_CreateViewport,
5245 d3d1_FindDevice
5248 /*****************************************************************************
5249 * ddraw_find_decl
5251 * Finds the WineD3D vertex declaration for a specific fvf, and creates one
5252 * if none was found.
5254 * This function is in ddraw.c and the DDraw object space because D3D7
5255 * vertex buffers are created using the IDirect3D interface to the ddraw
5256 * object, so they can be valid across D3D devices(theoretically. The ddraw
5257 * object also owns the wined3d device
5259 * Parameters:
5260 * This: Device
5261 * fvf: Fvf to find the decl for
5263 * Returns:
5264 * NULL in case of an error, the vertex declaration for the FVF otherwise.
5266 *****************************************************************************/
5267 struct wined3d_vertex_declaration *ddraw_find_decl(struct ddraw *This, DWORD fvf)
5269 struct wined3d_vertex_declaration *pDecl = NULL;
5270 HRESULT hr;
5271 int p, low, high; /* deliberately signed */
5272 struct FvfToDecl *convertedDecls = This->decls;
5274 TRACE("Searching for declaration for fvf %08x... ", fvf);
5276 low = 0;
5277 high = This->numConvertedDecls - 1;
5278 while(low <= high) {
5279 p = (low + high) >> 1;
5280 TRACE("%d ", p);
5281 if(convertedDecls[p].fvf == fvf) {
5282 TRACE("found %p\n", convertedDecls[p].decl);
5283 return convertedDecls[p].decl;
5284 } else if(convertedDecls[p].fvf < fvf) {
5285 low = p + 1;
5286 } else {
5287 high = p - 1;
5290 TRACE("not found. Creating and inserting at position %d.\n", low);
5292 hr = wined3d_vertex_declaration_create_from_fvf(This->wined3d_device,
5293 fvf, This, &ddraw_null_wined3d_parent_ops, &pDecl);
5294 if (hr != S_OK) return NULL;
5296 if(This->declArraySize == This->numConvertedDecls) {
5297 int grow = max(This->declArraySize / 2, 8);
5298 convertedDecls = HeapReAlloc(GetProcessHeap(), 0, convertedDecls,
5299 sizeof(convertedDecls[0]) * (This->numConvertedDecls + grow));
5300 if (!convertedDecls)
5302 wined3d_vertex_declaration_decref(pDecl);
5303 return NULL;
5305 This->decls = convertedDecls;
5306 This->declArraySize += grow;
5309 memmove(convertedDecls + low + 1, convertedDecls + low, sizeof(convertedDecls[0]) * (This->numConvertedDecls - low));
5310 convertedDecls[low].decl = pDecl;
5311 convertedDecls[low].fvf = fvf;
5312 This->numConvertedDecls++;
5314 TRACE("Returning %p. %d decls in array\n", pDecl, This->numConvertedDecls);
5315 return pDecl;
5318 static inline struct ddraw *ddraw_from_device_parent(struct wined3d_device_parent *device_parent)
5320 return CONTAINING_RECORD(device_parent, struct ddraw, device_parent);
5323 static void CDECL device_parent_wined3d_device_created(struct wined3d_device_parent *device_parent,
5324 struct wined3d_device *device)
5326 TRACE("device_parent %p, device %p.\n", device_parent, device);
5329 /* This is run from device_process_message() in wined3d, we can't take the
5330 * wined3d mutex. */
5331 static void CDECL device_parent_mode_changed(struct wined3d_device_parent *device_parent)
5333 struct ddraw *ddraw = ddraw_from_device_parent(device_parent);
5334 MONITORINFO monitor_info;
5335 HMONITOR monitor;
5336 BOOL ret;
5337 RECT *r;
5339 TRACE("device_parent %p.\n", device_parent);
5341 if (!(ddraw->cooperative_level & DDSCL_EXCLUSIVE) || !ddraw->swapchain_window)
5343 TRACE("Nothing to resize.\n");
5344 return;
5347 monitor = MonitorFromWindow(ddraw->swapchain_window, MONITOR_DEFAULTTOPRIMARY);
5348 monitor_info.cbSize = sizeof(monitor_info);
5349 if (!(ret = GetMonitorInfoW(monitor, &monitor_info)))
5351 ERR("Failed to get monitor info.\n");
5352 return;
5355 r = &monitor_info.rcMonitor;
5356 TRACE("Resizing window %p to %s.\n", ddraw->swapchain_window, wine_dbgstr_rect(r));
5358 if (!(ret = SetWindowPos(ddraw->swapchain_window, HWND_TOP, r->left, r->top,
5359 r->right - r->left, r->bottom - r->top, SWP_SHOWWINDOW | SWP_NOACTIVATE)))
5360 ERR("Failed to resize window.\n");
5363 static HRESULT CDECL device_parent_create_surface(struct wined3d_device_parent *device_parent,
5364 void *container_parent, UINT width, UINT height, enum wined3d_format_id format, DWORD usage,
5365 enum wined3d_pool pool, UINT level, enum wined3d_cubemap_face face, struct wined3d_surface **surface)
5367 struct ddraw *ddraw = ddraw_from_device_parent(device_parent);
5368 struct ddraw_surface *surf = NULL;
5369 UINT i = 0;
5370 DDSCAPS2 searchcaps = ddraw->tex_root->surface_desc.ddsCaps;
5372 TRACE("device_parent %p, container_parent %p, width %u, height %u, format %#x, usage %#x,\n"
5373 "\tpool %#x, level %u, face %u, surface %p.\n",
5374 device_parent, container_parent, width, height, format, usage, pool, level, face, surface);
5376 searchcaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_ALLFACES;
5377 switch (face)
5379 case WINED3D_CUBEMAP_FACE_POSITIVE_X:
5380 TRACE("Asked for positive x\n");
5381 if (searchcaps.dwCaps2 & DDSCAPS2_CUBEMAP)
5383 searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEX;
5385 surf = ddraw->tex_root; break;
5386 case WINED3D_CUBEMAP_FACE_NEGATIVE_X:
5387 TRACE("Asked for negative x\n");
5388 searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEX; break;
5389 case WINED3D_CUBEMAP_FACE_POSITIVE_Y:
5390 TRACE("Asked for positive y\n");
5391 searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEY; break;
5392 case WINED3D_CUBEMAP_FACE_NEGATIVE_Y:
5393 TRACE("Asked for negative y\n");
5394 searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEY; break;
5395 case WINED3D_CUBEMAP_FACE_POSITIVE_Z:
5396 TRACE("Asked for positive z\n");
5397 searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEZ; break;
5398 case WINED3D_CUBEMAP_FACE_NEGATIVE_Z:
5399 TRACE("Asked for negative z\n");
5400 searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEZ; break;
5401 default:
5402 ERR("Unexpected cube face.\n");
5405 if (!surf)
5407 IDirectDrawSurface7 *attached;
5408 IDirectDrawSurface7_GetAttachedSurface(&ddraw->tex_root->IDirectDrawSurface7_iface, &searchcaps, &attached);
5409 surf = unsafe_impl_from_IDirectDrawSurface7(attached);
5410 IDirectDrawSurface7_Release(attached);
5412 if (!surf) ERR("root search surface not found\n");
5414 /* Find the wanted mipmap. There are enough mipmaps in the chain */
5415 while (i < level)
5417 IDirectDrawSurface7 *attached;
5418 IDirectDrawSurface7_GetAttachedSurface(&surf->IDirectDrawSurface7_iface, &searchcaps, &attached);
5419 if(!attached) ERR("Surface not found\n");
5420 surf = impl_from_IDirectDrawSurface7(attached);
5421 IDirectDrawSurface7_Release(attached);
5422 ++i;
5425 /* Return the surface */
5426 *surface = surf->wined3d_surface;
5427 wined3d_surface_incref(*surface);
5429 TRACE("Returning wineD3DSurface %p, it belongs to surface %p\n", *surface, surf);
5431 return D3D_OK;
5434 static void STDMETHODCALLTYPE ddraw_frontbuffer_destroyed(void *parent)
5436 struct ddraw *ddraw = parent;
5437 ddraw->wined3d_frontbuffer = NULL;
5440 static const struct wined3d_parent_ops ddraw_frontbuffer_parent_ops =
5442 ddraw_frontbuffer_destroyed,
5445 static HRESULT CDECL device_parent_create_rendertarget(struct wined3d_device_parent *device_parent,
5446 void *container_parent, UINT width, UINT height, enum wined3d_format_id format,
5447 enum wined3d_multisample_type multisample_type, DWORD multisample_quality,
5448 struct wined3d_surface **surface)
5450 struct ddraw *ddraw = ddraw_from_device_parent(device_parent);
5451 HRESULT hr;
5453 TRACE("device_parent %p, container_parent %p, width %u, height %u, format %#x, multisample_type %#x,\n"
5454 "\tmultisample_quality %u, surface %p.\n",
5455 device_parent, container_parent, width, height, format, multisample_type,
5456 multisample_quality, surface);
5458 if (ddraw->wined3d_frontbuffer)
5460 ERR("Frontbuffer already created.\n");
5461 return E_FAIL;
5464 hr = wined3d_surface_create(ddraw->wined3d_device, width, height, format, 0,
5465 WINED3DUSAGE_RENDERTARGET, WINED3D_POOL_DEFAULT, multisample_type, multisample_quality,
5466 DefaultSurfaceType, WINED3D_SURFACE_MAPPABLE, ddraw, &ddraw_frontbuffer_parent_ops, surface);
5467 if (SUCCEEDED(hr))
5468 ddraw->wined3d_frontbuffer = *surface;
5470 return hr;
5473 static HRESULT CDECL device_parent_create_depth_stencil(struct wined3d_device_parent *device_parent,
5474 UINT width, UINT height, enum wined3d_format_id format, enum wined3d_multisample_type multisample_type,
5475 DWORD multisample_quality, struct wined3d_surface **surface)
5477 ERR("DirectDraw doesn't have and shouldn't try creating implicit depth buffers.\n");
5478 return E_NOTIMPL;
5481 static HRESULT CDECL device_parent_create_volume(struct wined3d_device_parent *device_parent,
5482 void *container_parent, UINT width, UINT height, UINT depth, enum wined3d_format_id format,
5483 enum wined3d_pool pool, DWORD usage, struct wined3d_volume **volume)
5485 TRACE("device_parent %p, container_parent %p, width %u, height %u, depth %u, "
5486 "format %#x, pool %#x, usage %#x, volume %p.\n",
5487 device_parent, container_parent, width, height, depth,
5488 format, pool, usage, volume);
5490 ERR("Not implemented!\n");
5492 return E_NOTIMPL;
5495 static HRESULT CDECL device_parent_create_swapchain(struct wined3d_device_parent *device_parent,
5496 struct wined3d_swapchain_desc *desc, struct wined3d_swapchain **swapchain)
5498 struct ddraw *ddraw = ddraw_from_device_parent(device_parent);
5499 HRESULT hr;
5501 TRACE("device_parent %p, desc %p, swapchain %p.\n", device_parent, desc, swapchain);
5503 if (ddraw->wined3d_swapchain)
5505 ERR("Swapchain already created.\n");
5506 return E_FAIL;
5509 hr = wined3d_swapchain_create(ddraw->wined3d_device, desc,
5510 DefaultSurfaceType, NULL, &ddraw_null_wined3d_parent_ops, swapchain);
5511 if (FAILED(hr))
5512 WARN("Failed to create swapchain, hr %#x.\n", hr);
5514 return hr;
5517 static const struct wined3d_device_parent_ops ddraw_wined3d_device_parent_ops =
5519 device_parent_wined3d_device_created,
5520 device_parent_mode_changed,
5521 device_parent_create_surface,
5522 device_parent_create_rendertarget,
5523 device_parent_create_depth_stencil,
5524 device_parent_create_volume,
5525 device_parent_create_swapchain,
5528 HRESULT ddraw_init(struct ddraw *ddraw, enum wined3d_device_type device_type)
5530 HRESULT hr;
5531 HDC hDC;
5533 ddraw->IDirectDraw7_iface.lpVtbl = &ddraw7_vtbl;
5534 ddraw->IDirectDraw_iface.lpVtbl = &ddraw1_vtbl;
5535 ddraw->IDirectDraw2_iface.lpVtbl = &ddraw2_vtbl;
5536 ddraw->IDirectDraw4_iface.lpVtbl = &ddraw4_vtbl;
5537 ddraw->IDirect3D_iface.lpVtbl = &d3d1_vtbl;
5538 ddraw->IDirect3D2_iface.lpVtbl = &d3d2_vtbl;
5539 ddraw->IDirect3D3_iface.lpVtbl = &d3d3_vtbl;
5540 ddraw->IDirect3D7_iface.lpVtbl = &d3d7_vtbl;
5541 ddraw->device_parent.ops = &ddraw_wined3d_device_parent_ops;
5542 ddraw->numIfaces = 1;
5543 ddraw->ref7 = 1;
5545 /* Get the current screen settings. */
5546 hDC = GetDC(0);
5547 ddraw->orig_bpp = GetDeviceCaps(hDC, BITSPIXEL) * GetDeviceCaps(hDC, PLANES);
5548 ReleaseDC(0, hDC);
5549 ddraw->orig_width = GetSystemMetrics(SM_CXSCREEN);
5550 ddraw->orig_height = GetSystemMetrics(SM_CYSCREEN);
5552 ddraw->wined3d = wined3d_create(7, WINED3D_LEGACY_DEPTH_BIAS);
5553 if (!ddraw->wined3d)
5555 WARN("Failed to create a wined3d object.\n");
5556 return E_OUTOFMEMORY;
5559 hr = wined3d_device_create(ddraw->wined3d, WINED3DADAPTER_DEFAULT, device_type,
5560 NULL, 0, 8, &ddraw->device_parent, &ddraw->wined3d_device);
5561 if (FAILED(hr))
5563 WARN("Failed to create a wined3d device, hr %#x.\n", hr);
5564 wined3d_decref(ddraw->wined3d);
5565 return hr;
5568 list_init(&ddraw->surface_list);
5570 return DD_OK;