2 * Copyright 2008-2009 Henri Verbeet for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 #include "wine/port.h"
23 #include "d3d10core_private.h"
25 WINE_DEFAULT_DEBUG_CHANNEL(d3d10core
);
27 /* Inner IUnknown methods */
29 static inline struct d3d10_device
*impl_from_IUnknown(IUnknown
*iface
)
31 return CONTAINING_RECORD(iface
, struct d3d10_device
, IUnknown_inner
);
34 static HRESULT STDMETHODCALLTYPE
d3d10_device_inner_QueryInterface(IUnknown
*iface
, REFIID riid
,
37 struct d3d10_device
*This
= impl_from_IUnknown(iface
);
39 TRACE("iface %p, riid %s, ppv %p\n", iface
, debugstr_guid(riid
), ppv
);
41 if (IsEqualGUID(riid
, &IID_IUnknown
) || IsEqualGUID(riid
, &IID_ID3D10Device
))
42 *ppv
= &This
->ID3D10Device_iface
;
43 else if (IsEqualGUID(riid
, &IID_IWineDXGIDeviceParent
))
44 *ppv
= &This
->IWineDXGIDeviceParent_iface
;
47 WARN("%s not implemented, returning E_NOINTERFACE\n", debugstr_guid(riid
));
52 IUnknown_AddRef((IUnknown
*)*ppv
);
56 static ULONG STDMETHODCALLTYPE
d3d10_device_inner_AddRef(IUnknown
*iface
)
58 struct d3d10_device
*This
= impl_from_IUnknown(iface
);
59 ULONG refcount
= InterlockedIncrement(&This
->refcount
);
61 TRACE("%p increasing refcount to %u\n", This
, refcount
);
66 static ULONG STDMETHODCALLTYPE
d3d10_device_inner_Release(IUnknown
*iface
)
68 struct d3d10_device
*This
= impl_from_IUnknown(iface
);
69 ULONG refcount
= InterlockedDecrement(&This
->refcount
);
71 TRACE("%p decreasing refcount to %u\n", This
, refcount
);
75 if (This
->wined3d_device
)
76 wined3d_device_decref(This
->wined3d_device
);
82 /* IUnknown methods */
84 static inline struct d3d10_device
*impl_from_ID3D10Device(ID3D10Device
*iface
)
86 return CONTAINING_RECORD(iface
, struct d3d10_device
, ID3D10Device_iface
);
89 static HRESULT STDMETHODCALLTYPE
d3d10_device_QueryInterface(ID3D10Device
*iface
, REFIID riid
,
92 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
93 return IUnknown_QueryInterface(This
->outer_unk
, riid
, ppv
);
96 static ULONG STDMETHODCALLTYPE
d3d10_device_AddRef(ID3D10Device
*iface
)
98 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
99 return IUnknown_AddRef(This
->outer_unk
);
102 static ULONG STDMETHODCALLTYPE
d3d10_device_Release(ID3D10Device
*iface
)
104 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
105 return IUnknown_Release(This
->outer_unk
);
108 /* ID3D10Device methods */
110 static void STDMETHODCALLTYPE
d3d10_device_VSSetConstantBuffers(ID3D10Device
*iface
,
111 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
*const *buffers
)
113 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p stub!\n",
114 iface
, start_slot
, buffer_count
, buffers
);
117 static void STDMETHODCALLTYPE
d3d10_device_PSSetShaderResources(ID3D10Device
*iface
,
118 UINT start_slot
, UINT view_count
, ID3D10ShaderResourceView
*const *views
)
120 FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
121 iface
, start_slot
, view_count
, views
);
124 static void STDMETHODCALLTYPE
d3d10_device_PSSetShader(ID3D10Device
*iface
,
125 ID3D10PixelShader
*shader
)
127 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
128 struct d3d10_pixel_shader
*ps
= unsafe_impl_from_ID3D10PixelShader(shader
);
130 TRACE("iface %p, shader %p\n", iface
, shader
);
132 wined3d_device_set_pixel_shader(This
->wined3d_device
, ps
? ps
->wined3d_shader
: NULL
);
135 static void STDMETHODCALLTYPE
d3d10_device_PSSetSamplers(ID3D10Device
*iface
,
136 UINT start_slot
, UINT sampler_count
, ID3D10SamplerState
*const *samplers
)
138 FIXME("iface %p, start_slot %u, sampler_count %u, samplers %p stub!\n",
139 iface
, start_slot
, sampler_count
, samplers
);
142 static void STDMETHODCALLTYPE
d3d10_device_VSSetShader(ID3D10Device
*iface
,
143 ID3D10VertexShader
*shader
)
145 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
146 struct d3d10_vertex_shader
*vs
= unsafe_impl_from_ID3D10VertexShader(shader
);
148 TRACE("iface %p, shader %p\n", iface
, shader
);
150 wined3d_device_set_vertex_shader(This
->wined3d_device
, vs
? vs
->wined3d_shader
: NULL
);
153 static void STDMETHODCALLTYPE
d3d10_device_DrawIndexed(ID3D10Device
*iface
, UINT index_count
,
154 UINT start_index_location
, INT base_vertex_location
)
156 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
158 TRACE("iface %p, index_count %u, start_index_location %u, base_vertex_location %d.\n",
159 iface
, index_count
, start_index_location
, base_vertex_location
);
161 wined3d_device_set_base_vertex_index(This
->wined3d_device
, base_vertex_location
);
162 wined3d_device_draw_indexed_primitive(This
->wined3d_device
, start_index_location
, index_count
);
165 static void STDMETHODCALLTYPE
d3d10_device_Draw(ID3D10Device
*iface
, UINT vertex_count
,
166 UINT start_vertex_location
)
168 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
170 TRACE("iface %p, vertex_count %u, start_vertex_location %u\n",
171 iface
, vertex_count
, start_vertex_location
);
173 wined3d_device_draw_primitive(This
->wined3d_device
, start_vertex_location
, vertex_count
);
176 static void STDMETHODCALLTYPE
d3d10_device_PSSetConstantBuffers(ID3D10Device
*iface
,
177 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
*const *buffers
)
179 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p stub!\n",
180 iface
, start_slot
, buffer_count
, buffers
);
183 static void STDMETHODCALLTYPE
d3d10_device_IASetInputLayout(ID3D10Device
*iface
,
184 ID3D10InputLayout
*input_layout
)
186 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
187 struct d3d10_input_layout
*layout
= unsafe_impl_from_ID3D10InputLayout(input_layout
);
189 TRACE("iface %p, input_layout %p\n", iface
, input_layout
);
191 wined3d_device_set_vertex_declaration(This
->wined3d_device
,
192 layout
? layout
->wined3d_decl
: NULL
);
195 static void STDMETHODCALLTYPE
d3d10_device_IASetVertexBuffers(ID3D10Device
*iface
, UINT start_slot
,
196 UINT buffer_count
, ID3D10Buffer
*const *buffers
, const UINT
*strides
, const UINT
*offsets
)
198 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
201 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p, strides %p, offsets %p\n",
202 iface
, start_slot
, buffer_count
, buffers
, strides
, offsets
);
204 for (i
= 0; i
< buffer_count
; ++i
)
206 struct d3d10_buffer
*buffer
= unsafe_impl_from_ID3D10Buffer(buffers
[i
]);
208 wined3d_device_set_stream_source(This
->wined3d_device
, start_slot
,
209 buffer
? buffer
->wined3d_buffer
: NULL
, offsets
[i
], strides
[i
]);
213 static void STDMETHODCALLTYPE
d3d10_device_IASetIndexBuffer(ID3D10Device
*iface
,
214 ID3D10Buffer
*buffer
, DXGI_FORMAT format
, UINT offset
)
216 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
217 struct d3d10_buffer
*buffer_impl
= unsafe_impl_from_ID3D10Buffer(buffer
);
219 TRACE("iface %p, buffer %p, format %s, offset %u.\n",
220 iface
, buffer
, debug_dxgi_format(format
), offset
);
222 wined3d_device_set_index_buffer(This
->wined3d_device
,
223 buffer_impl
? buffer_impl
->wined3d_buffer
: NULL
,
224 wined3dformat_from_dxgi_format(format
));
225 if (offset
) FIXME("offset %u not supported.\n", offset
);
228 static void STDMETHODCALLTYPE
d3d10_device_DrawIndexedInstanced(ID3D10Device
*iface
,
229 UINT instance_index_count
, UINT instance_count
, UINT start_index_location
,
230 INT base_vertex_location
, UINT start_instance_location
)
232 FIXME("iface %p, instance_index_count %u, instance_count %u, start_index_location %u,\n"
233 "\tbase_vertex_location %d, start_instance_location %u stub!\n",
234 iface
, instance_index_count
, instance_count
, start_index_location
,
235 base_vertex_location
, start_instance_location
);
238 static void STDMETHODCALLTYPE
d3d10_device_DrawInstanced(ID3D10Device
*iface
,
239 UINT instance_vertex_count
, UINT instance_count
,
240 UINT start_vertex_location
, UINT start_instance_location
)
242 FIXME("iface %p, instance_vertex_count %u, instance_count %u, start_vertex_location %u,\n"
243 "\tstart_instance_location %u stub!\n", iface
, instance_vertex_count
, instance_count
,
244 start_vertex_location
, start_instance_location
);
247 static void STDMETHODCALLTYPE
d3d10_device_GSSetConstantBuffers(ID3D10Device
*iface
,
248 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
*const *buffers
)
250 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p stub!\n",
251 iface
, start_slot
, buffer_count
, buffers
);
254 static void STDMETHODCALLTYPE
d3d10_device_GSSetShader(ID3D10Device
*iface
, ID3D10GeometryShader
*shader
)
256 if (shader
) FIXME("iface %p, shader %p stub!\n", iface
, shader
);
257 else WARN("iface %p, shader %p stub!\n", iface
, shader
);
260 static void STDMETHODCALLTYPE
d3d10_device_IASetPrimitiveTopology(ID3D10Device
*iface
,
261 D3D10_PRIMITIVE_TOPOLOGY topology
)
263 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
265 TRACE("iface %p, topology %s\n", iface
, debug_d3d10_primitive_topology(topology
));
267 wined3d_device_set_primitive_type(This
->wined3d_device
, (enum wined3d_primitive_type
)topology
);
270 static void STDMETHODCALLTYPE
d3d10_device_VSSetShaderResources(ID3D10Device
*iface
,
271 UINT start_slot
, UINT view_count
, ID3D10ShaderResourceView
*const *views
)
273 FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
274 iface
, start_slot
, view_count
, views
);
277 static void STDMETHODCALLTYPE
d3d10_device_VSSetSamplers(ID3D10Device
*iface
,
278 UINT start_slot
, UINT sampler_count
, ID3D10SamplerState
*const *samplers
)
280 FIXME("iface %p, start_slot %u, sampler_count %u, samplers %p stub!\n",
281 iface
, start_slot
, sampler_count
, samplers
);
284 static void STDMETHODCALLTYPE
d3d10_device_SetPredication(ID3D10Device
*iface
, ID3D10Predicate
*predicate
, BOOL value
)
286 FIXME("iface %p, predicate %p, value %d stub!\n", iface
, predicate
, value
);
289 static void STDMETHODCALLTYPE
d3d10_device_GSSetShaderResources(ID3D10Device
*iface
,
290 UINT start_slot
, UINT view_count
, ID3D10ShaderResourceView
*const *views
)
292 FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
293 iface
, start_slot
, view_count
, views
);
296 static void STDMETHODCALLTYPE
d3d10_device_GSSetSamplers(ID3D10Device
*iface
,
297 UINT start_slot
, UINT sampler_count
, ID3D10SamplerState
*const *samplers
)
299 FIXME("iface %p, start_slot %u, sampler_count %u, samplers %p stub!\n",
300 iface
, start_slot
, sampler_count
, samplers
);
303 static void STDMETHODCALLTYPE
d3d10_device_OMSetRenderTargets(ID3D10Device
*iface
,
304 UINT render_target_view_count
, ID3D10RenderTargetView
*const *render_target_views
,
305 ID3D10DepthStencilView
*depth_stencil_view
)
307 FIXME("iface %p, render_target_view_count %u, render_target_views %p, depth_stencil_view %p\n",
308 iface
, render_target_view_count
, render_target_views
, depth_stencil_view
);
311 static void STDMETHODCALLTYPE
d3d10_device_OMSetBlendState(ID3D10Device
*iface
,
312 ID3D10BlendState
*blend_state
, const FLOAT blend_factor
[4], UINT sample_mask
)
314 FIXME("iface %p, blend_state %p, blend_factor [%f %f %f %f], sample_mask 0x%08x stub!\n",
315 iface
, blend_state
, blend_factor
[0], blend_factor
[1], blend_factor
[2], blend_factor
[3], sample_mask
);
318 static void STDMETHODCALLTYPE
d3d10_device_OMSetDepthStencilState(ID3D10Device
*iface
,
319 ID3D10DepthStencilState
*depth_stencil_state
, UINT stencil_ref
)
321 FIXME("iface %p, depth_stencil_state %p, stencil_ref %u stub!\n",
322 iface
, depth_stencil_state
, stencil_ref
);
325 static void STDMETHODCALLTYPE
d3d10_device_SOSetTargets(ID3D10Device
*iface
,
326 UINT target_count
, ID3D10Buffer
*const *targets
, const UINT
*offsets
)
328 FIXME("iface %p, target_count %u, targets %p, offsets %p stub!\n", iface
, target_count
, targets
, offsets
);
331 static void STDMETHODCALLTYPE
d3d10_device_DrawAuto(ID3D10Device
*iface
)
333 FIXME("iface %p stub!\n", iface
);
336 static void STDMETHODCALLTYPE
d3d10_device_RSSetState(ID3D10Device
*iface
, ID3D10RasterizerState
*rasterizer_state
)
338 FIXME("iface %p, rasterizer_state %p stub!\n", iface
, rasterizer_state
);
341 static void STDMETHODCALLTYPE
d3d10_device_RSSetViewports(ID3D10Device
*iface
,
342 UINT viewport_count
, const D3D10_VIEWPORT
*viewports
)
344 FIXME("iface %p, viewport_count %u, viewports %p stub!\n", iface
, viewport_count
, viewports
);
347 static void STDMETHODCALLTYPE
d3d10_device_RSSetScissorRects(ID3D10Device
*iface
,
348 UINT rect_count
, const D3D10_RECT
*rects
)
350 FIXME("iface %p, rect_count %u, rects %p\n", iface
, rect_count
, rects
);
353 static void STDMETHODCALLTYPE
d3d10_device_CopySubresourceRegion(ID3D10Device
*iface
,
354 ID3D10Resource
*dst_resource
, UINT dst_subresource_idx
, UINT dst_x
, UINT dst_y
, UINT dst_z
,
355 ID3D10Resource
*src_resource
, UINT src_subresource_idx
, const D3D10_BOX
*src_box
)
357 FIXME("iface %p, dst_resource %p, dst_subresource_idx %u, dst_x %u, dst_y %u, dst_z %u,\n"
358 "\tsrc_resource %p, src_subresource_idx %u, src_box %p stub!\n",
359 iface
, dst_resource
, dst_subresource_idx
, dst_x
, dst_y
, dst_z
,
360 src_resource
, src_subresource_idx
, src_box
);
363 static void STDMETHODCALLTYPE
d3d10_device_CopyResource(ID3D10Device
*iface
,
364 ID3D10Resource
*dst_resource
, ID3D10Resource
*src_resource
)
366 FIXME("iface %p, dst_resource %p, src_resource %p stub!\n", iface
, dst_resource
, src_resource
);
369 static void STDMETHODCALLTYPE
d3d10_device_UpdateSubresource(ID3D10Device
*iface
,
370 ID3D10Resource
*resource
, UINT subresource_idx
, const D3D10_BOX
*box
,
371 const void *data
, UINT row_pitch
, UINT depth_pitch
)
373 FIXME("iface %p, resource %p, subresource_idx %u, box %p, data %p, row_pitch %u, depth_pitch %u stub!\n",
374 iface
, resource
, subresource_idx
, box
, data
, row_pitch
, depth_pitch
);
377 static void STDMETHODCALLTYPE
d3d10_device_ClearRenderTargetView(ID3D10Device
*iface
,
378 ID3D10RenderTargetView
*render_target_view
, const FLOAT color_rgba
[4])
380 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
381 struct d3d10_rendertarget_view
*view
= unsafe_impl_from_ID3D10RenderTargetView(render_target_view
);
382 const struct wined3d_color color
= {color_rgba
[0], color_rgba
[1], color_rgba
[2], color_rgba
[3]};
384 TRACE("iface %p, render_target_view %p, color_rgba [%f %f %f %f]\n",
385 iface
, render_target_view
, color_rgba
[0], color_rgba
[1], color_rgba
[2], color_rgba
[3]);
387 wined3d_device_clear_rendertarget_view(This
->wined3d_device
, view
->wined3d_view
, &color
);
390 static void STDMETHODCALLTYPE
d3d10_device_ClearDepthStencilView(ID3D10Device
*iface
,
391 ID3D10DepthStencilView
*depth_stencil_view
, UINT flags
, FLOAT depth
, UINT8 stencil
)
393 FIXME("iface %p, depth_stencil_view %p, flags %#x, depth %f, stencil %u stub!\n",
394 iface
, depth_stencil_view
, flags
, depth
, stencil
);
397 static void STDMETHODCALLTYPE
d3d10_device_GenerateMips(ID3D10Device
*iface
, ID3D10ShaderResourceView
*shader_resource_view
)
399 FIXME("iface %p, shader_resource_view %p stub!\n", iface
, shader_resource_view
);
402 static void STDMETHODCALLTYPE
d3d10_device_ResolveSubresource(ID3D10Device
*iface
,
403 ID3D10Resource
*dst_resource
, UINT dst_subresource_idx
,
404 ID3D10Resource
*src_resource
, UINT src_subresource_idx
, DXGI_FORMAT format
)
406 FIXME("iface %p, dst_resource %p, dst_subresource_idx %u,\n"
407 "\tsrc_resource %p, src_subresource_idx %u, format %s stub!\n",
408 iface
, dst_resource
, dst_subresource_idx
,
409 src_resource
, src_subresource_idx
, debug_dxgi_format(format
));
412 static void STDMETHODCALLTYPE
d3d10_device_VSGetConstantBuffers(ID3D10Device
*iface
,
413 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
**buffers
)
415 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p stub!\n",
416 iface
, start_slot
, buffer_count
, buffers
);
419 static void STDMETHODCALLTYPE
d3d10_device_PSGetShaderResources(ID3D10Device
*iface
,
420 UINT start_slot
, UINT view_count
, ID3D10ShaderResourceView
**views
)
422 FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
423 iface
, start_slot
, view_count
, views
);
426 static void STDMETHODCALLTYPE
d3d10_device_PSGetShader(ID3D10Device
*iface
, ID3D10PixelShader
**shader
)
428 FIXME("iface %p, shader %p stub!\n", iface
, shader
);
431 static void STDMETHODCALLTYPE
d3d10_device_PSGetSamplers(ID3D10Device
*iface
,
432 UINT start_slot
, UINT sampler_count
, ID3D10SamplerState
**samplers
)
434 FIXME("iface %p, start_slot %u, sampler_count %u, samplers %p stub!\n",
435 iface
, start_slot
, sampler_count
, samplers
);
438 static void STDMETHODCALLTYPE
d3d10_device_VSGetShader(ID3D10Device
*iface
, ID3D10VertexShader
**shader
)
440 FIXME("iface %p, shader %p stub!\n", iface
, shader
);
443 static void STDMETHODCALLTYPE
d3d10_device_PSGetConstantBuffers(ID3D10Device
*iface
,
444 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
**buffers
)
446 FIXME("iface %p, start_slot %u, buffer_count %u, buffer %p stub!\n",
447 iface
, start_slot
, buffer_count
, buffers
);
450 static void STDMETHODCALLTYPE
d3d10_device_IAGetInputLayout(ID3D10Device
*iface
, ID3D10InputLayout
**input_layout
)
452 FIXME("iface %p, input_layout %p stub!\n", iface
, input_layout
);
455 static void STDMETHODCALLTYPE
d3d10_device_IAGetVertexBuffers(ID3D10Device
*iface
,
456 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
**buffers
, UINT
*strides
, UINT
*offsets
)
458 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p, strides %p, offsets %p stub!\n",
459 iface
, start_slot
, buffer_count
, buffers
, strides
, offsets
);
462 static void STDMETHODCALLTYPE
d3d10_device_IAGetIndexBuffer(ID3D10Device
*iface
,
463 ID3D10Buffer
**buffer
, DXGI_FORMAT
*format
, UINT
*offset
)
465 FIXME("iface %p, buffer %p, format %p, offset %p stub!\n", iface
, buffer
, format
, offset
);
468 static void STDMETHODCALLTYPE
d3d10_device_GSGetConstantBuffers(ID3D10Device
*iface
,
469 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
**buffers
)
471 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p stub!\n",
472 iface
, start_slot
, buffer_count
, buffers
);
475 static void STDMETHODCALLTYPE
d3d10_device_GSGetShader(ID3D10Device
*iface
, ID3D10GeometryShader
**shader
)
477 FIXME("iface %p, shader %p stub!\n", iface
, shader
);
480 static void STDMETHODCALLTYPE
d3d10_device_IAGetPrimitiveTopology(ID3D10Device
*iface
,
481 D3D10_PRIMITIVE_TOPOLOGY
*topology
)
483 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
485 TRACE("iface %p, topology %p\n", iface
, topology
);
487 wined3d_device_get_primitive_type(This
->wined3d_device
, (enum wined3d_primitive_type
*)topology
);
490 static void STDMETHODCALLTYPE
d3d10_device_VSGetShaderResources(ID3D10Device
*iface
,
491 UINT start_slot
, UINT view_count
, ID3D10ShaderResourceView
**views
)
493 FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
494 iface
, start_slot
, view_count
, views
);
497 static void STDMETHODCALLTYPE
d3d10_device_VSGetSamplers(ID3D10Device
*iface
,
498 UINT start_slot
, UINT sampler_count
, ID3D10SamplerState
**samplers
)
500 FIXME("iface %p, start_slot %u, sampler_count %u, samplers %p stub!\n",
501 iface
, start_slot
, sampler_count
, samplers
);
504 static void STDMETHODCALLTYPE
d3d10_device_GetPredication(ID3D10Device
*iface
,
505 ID3D10Predicate
**predicate
, BOOL
*value
)
507 FIXME("iface %p, predicate %p, value %p stub!\n", iface
, predicate
, value
);
510 static void STDMETHODCALLTYPE
d3d10_device_GSGetShaderResources(ID3D10Device
*iface
,
511 UINT start_slot
, UINT view_count
, ID3D10ShaderResourceView
**views
)
513 FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
514 iface
, start_slot
, view_count
, views
);
517 static void STDMETHODCALLTYPE
d3d10_device_GSGetSamplers(ID3D10Device
*iface
,
518 UINT start_slot
, UINT sampler_count
, ID3D10SamplerState
**samplers
)
520 FIXME("iface %p, start_slot %u, sampler_count %u, samplers %p stub!\n",
521 iface
, start_slot
, sampler_count
, samplers
);
524 static void STDMETHODCALLTYPE
d3d10_device_OMGetRenderTargets(ID3D10Device
*iface
,
525 UINT view_count
, ID3D10RenderTargetView
**render_target_views
, ID3D10DepthStencilView
**depth_stencil_view
)
527 FIXME("iface %p, view_count %u, render_target_views %p, depth_stencil_view %p stub!\n",
528 iface
, view_count
, render_target_views
, depth_stencil_view
);
531 static void STDMETHODCALLTYPE
d3d10_device_OMGetBlendState(ID3D10Device
*iface
,
532 ID3D10BlendState
**blend_state
, FLOAT blend_factor
[4], UINT
*sample_mask
)
534 FIXME("iface %p, blend_state %p, blend_factor %p, sample_mask %p stub!\n",
535 iface
, blend_state
, blend_factor
, sample_mask
);
538 static void STDMETHODCALLTYPE
d3d10_device_OMGetDepthStencilState(ID3D10Device
*iface
,
539 ID3D10DepthStencilState
**depth_stencil_state
, UINT
*stencil_ref
)
541 FIXME("iface %p, depth_stencil_state %p, stencil_ref %p stub!\n",
542 iface
, depth_stencil_state
, stencil_ref
);
545 static void STDMETHODCALLTYPE
d3d10_device_SOGetTargets(ID3D10Device
*iface
,
546 UINT buffer_count
, ID3D10Buffer
**buffers
, UINT
*offsets
)
548 FIXME("iface %p, buffer_count %u, buffers %p, offsets %p stub!\n",
549 iface
, buffer_count
, buffers
, offsets
);
552 static void STDMETHODCALLTYPE
d3d10_device_RSGetState(ID3D10Device
*iface
, ID3D10RasterizerState
**rasterizer_state
)
554 FIXME("iface %p, rasterizer_state %p stub!\n", iface
, rasterizer_state
);
557 static void STDMETHODCALLTYPE
d3d10_device_RSGetViewports(ID3D10Device
*iface
,
558 UINT
*viewport_count
, D3D10_VIEWPORT
*viewports
)
560 FIXME("iface %p, viewport_count %p, viewports %p stub!\n", iface
, viewport_count
, viewports
);
563 static void STDMETHODCALLTYPE
d3d10_device_RSGetScissorRects(ID3D10Device
*iface
, UINT
*rect_count
, D3D10_RECT
*rects
)
565 FIXME("iface %p, rect_count %p, rects %p stub!\n", iface
, rect_count
, rects
);
568 static HRESULT STDMETHODCALLTYPE
d3d10_device_GetDeviceRemovedReason(ID3D10Device
*iface
)
570 FIXME("iface %p stub!\n", iface
);
575 static HRESULT STDMETHODCALLTYPE
d3d10_device_SetExceptionMode(ID3D10Device
*iface
, UINT flags
)
577 FIXME("iface %p, flags %#x stub!\n", iface
, flags
);
582 static UINT STDMETHODCALLTYPE
d3d10_device_GetExceptionMode(ID3D10Device
*iface
)
584 FIXME("iface %p stub!\n", iface
);
589 static HRESULT STDMETHODCALLTYPE
d3d10_device_GetPrivateData(ID3D10Device
*iface
,
590 REFGUID guid
, UINT
*data_size
, void *data
)
592 FIXME("iface %p, guid %s, data_size %p, data %p stub!\n",
593 iface
, debugstr_guid(guid
), data_size
, data
);
598 static HRESULT STDMETHODCALLTYPE
d3d10_device_SetPrivateData(ID3D10Device
*iface
,
599 REFGUID guid
, UINT data_size
, const void *data
)
601 FIXME("iface %p, guid %s, data_size %u, data %p stub!\n",
602 iface
, debugstr_guid(guid
), data_size
, data
);
607 static HRESULT STDMETHODCALLTYPE
d3d10_device_SetPrivateDataInterface(ID3D10Device
*iface
,
608 REFGUID guid
, const IUnknown
*data
)
610 FIXME("iface %p, guid %s, data %p stub!\n", iface
, debugstr_guid(guid
), data
);
615 static void STDMETHODCALLTYPE
d3d10_device_ClearState(ID3D10Device
*iface
)
617 FIXME("iface %p stub!\n", iface
);
620 static void STDMETHODCALLTYPE
d3d10_device_Flush(ID3D10Device
*iface
)
622 FIXME("iface %p stub!\n", iface
);
625 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateBuffer(ID3D10Device
*iface
,
626 const D3D10_BUFFER_DESC
*desc
, const D3D10_SUBRESOURCE_DATA
*data
, ID3D10Buffer
**buffer
)
628 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
629 struct d3d10_buffer
*object
;
632 FIXME("iface %p, desc %p, data %p, buffer %p partial stub!\n", iface
, desc
, data
, buffer
);
634 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
637 ERR("Failed to allocate D3D10 buffer object memory\n");
638 return E_OUTOFMEMORY
;
641 hr
= d3d10_buffer_init(object
, This
, desc
, data
);
644 WARN("Failed to initialize buffer, hr %#x.\n", hr
);
645 HeapFree(GetProcessHeap(), 0, object
);
649 *buffer
= &object
->ID3D10Buffer_iface
;
651 TRACE("Created ID3D10Buffer %p\n", object
);
656 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateTexture1D(ID3D10Device
*iface
,
657 const D3D10_TEXTURE1D_DESC
*desc
, const D3D10_SUBRESOURCE_DATA
*data
, ID3D10Texture1D
**texture
)
659 FIXME("iface %p, desc %p, data %p, texture %p stub!\n", iface
, desc
, data
, texture
);
664 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateTexture2D(ID3D10Device
*iface
,
665 const D3D10_TEXTURE2D_DESC
*desc
, const D3D10_SUBRESOURCE_DATA
*data
,
666 ID3D10Texture2D
**texture
)
668 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
669 struct d3d10_texture2d
*object
;
672 FIXME("iface %p, desc %p, data %p, texture %p partial stub!\n", iface
, desc
, data
, texture
);
674 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
677 ERR("Failed to allocate D3D10 texture2d object memory\n");
678 return E_OUTOFMEMORY
;
681 hr
= d3d10_texture2d_init(object
, This
, desc
);
684 WARN("Failed to initialize texture, hr %#x.\n", hr
);
685 HeapFree(GetProcessHeap(), 0, object
);
689 *texture
= &object
->ID3D10Texture2D_iface
;
691 TRACE("Created ID3D10Texture2D %p\n", object
);
696 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateTexture3D(ID3D10Device
*iface
,
697 const D3D10_TEXTURE3D_DESC
*desc
, const D3D10_SUBRESOURCE_DATA
*data
,
698 ID3D10Texture3D
**texture
)
700 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
701 struct d3d10_texture3d
*object
;
704 TRACE("iface %p, desc %p, data %p, texture %p.\n", iface
, desc
, data
, texture
);
706 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
709 ERR("Failed to allocate D3D10 texture3d object memory.\n");
710 return E_OUTOFMEMORY
;
713 hr
= d3d10_texture3d_init(object
, device
, desc
);
716 WARN("Failed to initialize texture, hr %#x.\n", hr
);
717 HeapFree(GetProcessHeap(), 0, object
);
721 TRACE("Created 3D texture %p.\n", object
);
722 *texture
= &object
->ID3D10Texture3D_iface
;
727 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateShaderResourceView(ID3D10Device
*iface
,
728 ID3D10Resource
*resource
, const D3D10_SHADER_RESOURCE_VIEW_DESC
*desc
, ID3D10ShaderResourceView
**view
)
730 struct d3d10_shader_resource_view
*object
;
733 TRACE("iface %p, resource %p, desc %p, view %p.\n", iface
, resource
, desc
, view
);
735 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
738 ERR("Failed to allocate D3D10 shader resource view object memory.\n");
739 return E_OUTOFMEMORY
;
742 hr
= d3d10_shader_resource_view_init(object
);
745 WARN("Failed to initialize shader resource view, hr %#x.\n", hr
);
746 HeapFree(GetProcessHeap(), 0, object
);
750 TRACE("Created shader resource view %p.\n", object
);
751 *view
= &object
->ID3D10ShaderResourceView_iface
;
756 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateRenderTargetView(ID3D10Device
*iface
,
757 ID3D10Resource
*resource
, const D3D10_RENDER_TARGET_VIEW_DESC
*desc
, ID3D10RenderTargetView
**view
)
759 struct d3d10_rendertarget_view
*object
;
762 TRACE("iface %p, resource %p, desc %p, view %p stub!\n", iface
, resource
, desc
, view
);
764 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
767 ERR("Failed to allocate D3D10 rendertarget view object memory\n");
768 return E_OUTOFMEMORY
;
771 hr
= d3d10_rendertarget_view_init(object
, resource
, desc
);
774 WARN("Failed to initialize rendertarget view, hr %#x.\n", hr
);
775 HeapFree(GetProcessHeap(), 0, object
);
779 TRACE("Created rendertarget view %p.\n", object
);
780 *view
= &object
->ID3D10RenderTargetView_iface
;
785 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateDepthStencilView(ID3D10Device
*iface
,
786 ID3D10Resource
*resource
, const D3D10_DEPTH_STENCIL_VIEW_DESC
*desc
, ID3D10DepthStencilView
**view
)
788 struct d3d10_depthstencil_view
*object
;
791 TRACE("iface %p, resource %p, desc %p, view %p.\n", iface
, resource
, desc
, view
);
793 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
796 ERR("Failed to allocate D3D10 depthstencil view object memory.\n");
797 return E_OUTOFMEMORY
;
800 hr
= d3d10_depthstencil_view_init(object
);
803 WARN("Failed to initialize depthstencil view, hr %#x.\n", hr
);
804 HeapFree(GetProcessHeap(), 0, object
);
808 TRACE("Created depthstencil view %p.\n", object
);
809 *view
= &object
->ID3D10DepthStencilView_iface
;
814 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateInputLayout(ID3D10Device
*iface
,
815 const D3D10_INPUT_ELEMENT_DESC
*element_descs
, UINT element_count
,
816 const void *shader_byte_code
, SIZE_T shader_byte_code_length
,
817 ID3D10InputLayout
**input_layout
)
819 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
820 struct d3d10_input_layout
*object
;
823 TRACE("iface %p, element_descs %p, element_count %u, shader_byte_code %p,"
824 "\tshader_byte_code_length %lu, input_layout %p\n",
825 iface
, element_descs
, element_count
, shader_byte_code
,
826 shader_byte_code_length
, input_layout
);
828 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
831 ERR("Failed to allocate D3D10 input layout object memory\n");
832 return E_OUTOFMEMORY
;
835 hr
= d3d10_input_layout_init(object
, This
, element_descs
, element_count
,
836 shader_byte_code
, shader_byte_code_length
);
839 WARN("Failed to initialize input layout, hr %#x.\n", hr
);
840 HeapFree(GetProcessHeap(), 0, object
);
844 TRACE("Created input layout %p.\n", object
);
845 *input_layout
= &object
->ID3D10InputLayout_iface
;
850 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateVertexShader(ID3D10Device
*iface
,
851 const void *byte_code
, SIZE_T byte_code_length
, ID3D10VertexShader
**shader
)
853 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
854 struct d3d10_vertex_shader
*object
;
857 TRACE("iface %p, byte_code %p, byte_code_length %lu, shader %p\n",
858 iface
, byte_code
, byte_code_length
, shader
);
860 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
863 ERR("Failed to allocate D3D10 vertex shader object memory\n");
864 return E_OUTOFMEMORY
;
867 hr
= d3d10_vertex_shader_init(object
, This
, byte_code
, byte_code_length
);
870 WARN("Failed to initialize vertex shader, hr %#x.\n", hr
);
871 HeapFree(GetProcessHeap(), 0, object
);
875 TRACE("Created vertex shader %p.\n", object
);
876 *shader
= &object
->ID3D10VertexShader_iface
;
881 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateGeometryShader(ID3D10Device
*iface
,
882 const void *byte_code
, SIZE_T byte_code_length
, ID3D10GeometryShader
**shader
)
884 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
885 struct d3d10_geometry_shader
*object
;
888 FIXME("iface %p, byte_code %p, byte_code_length %lu, shader %p stub!\n",
889 iface
, byte_code
, byte_code_length
, shader
);
891 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
894 ERR("Failed to allocate D3D10 geometry shader object memory\n");
895 return E_OUTOFMEMORY
;
898 hr
= d3d10_geometry_shader_init(object
, This
, byte_code
, byte_code_length
);
901 WARN("Failed to initialize geometry shader, hr %#x.\n", hr
);
902 HeapFree(GetProcessHeap(), 0, object
);
905 TRACE("Created geometry shader %p.\n", object
);
906 *shader
= &object
->ID3D10GeometryShader_iface
;
911 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateGeometryShaderWithStreamOutput(ID3D10Device
*iface
,
912 const void *byte_code
, SIZE_T byte_code_length
, const D3D10_SO_DECLARATION_ENTRY
*output_stream_decls
,
913 UINT output_stream_decl_count
, UINT output_stream_stride
, ID3D10GeometryShader
**shader
)
915 FIXME("iface %p, byte_code %p, byte_code_length %lu, output_stream_decls %p,\n"
916 "\toutput_stream_decl_count %u, output_stream_stride %u, shader %p stub!\n",
917 iface
, byte_code
, byte_code_length
, output_stream_decls
,
918 output_stream_decl_count
, output_stream_stride
, shader
);
923 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreatePixelShader(ID3D10Device
*iface
,
924 const void *byte_code
, SIZE_T byte_code_length
, ID3D10PixelShader
**shader
)
926 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
927 struct d3d10_pixel_shader
*object
;
930 TRACE("iface %p, byte_code %p, byte_code_length %lu, shader %p\n",
931 iface
, byte_code
, byte_code_length
, shader
);
933 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
936 ERR("Failed to allocate D3D10 pixel shader object memory\n");
937 return E_OUTOFMEMORY
;
940 hr
= d3d10_pixel_shader_init(object
, This
, byte_code
, byte_code_length
);
943 WARN("Failed to initialize pixel shader, hr %#x.\n", hr
);
944 HeapFree(GetProcessHeap(), 0, object
);
948 TRACE("Created pixel shader %p.\n", object
);
949 *shader
= &object
->ID3D10PixelShader_iface
;
954 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateBlendState(ID3D10Device
*iface
,
955 const D3D10_BLEND_DESC
*desc
, ID3D10BlendState
**blend_state
)
957 struct d3d10_blend_state
*object
;
960 TRACE("iface %p, desc %p, blend_state %p.\n", iface
, desc
, blend_state
);
962 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
965 ERR("Failed to allocate D3D10 blend state object memory.\n");
966 return E_OUTOFMEMORY
;
969 hr
= d3d10_blend_state_init(object
);
972 WARN("Failed to initialize blend state, hr %#x.\n", hr
);
973 HeapFree(GetProcessHeap(), 0, object
);
977 TRACE("Created blend state %p.\n", object
);
978 *blend_state
= &object
->ID3D10BlendState_iface
;
983 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateDepthStencilState(ID3D10Device
*iface
,
984 const D3D10_DEPTH_STENCIL_DESC
*desc
, ID3D10DepthStencilState
**depth_stencil_state
)
986 struct d3d10_depthstencil_state
*object
;
989 TRACE("iface %p, desc %p, depth_stencil_state %p.\n", iface
, desc
, depth_stencil_state
);
991 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
994 ERR("Failed to allocate D3D10 depthstencil state object memory.\n");
995 return E_OUTOFMEMORY
;
998 hr
= d3d10_depthstencil_state_init(object
);
1001 WARN("Failed to initialize depthstencil state, hr %#x.\n", hr
);
1002 HeapFree(GetProcessHeap(), 0, object
);
1006 TRACE("Created depthstencil state %p.\n", object
);
1007 *depth_stencil_state
= &object
->ID3D10DepthStencilState_iface
;
1012 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateRasterizerState(ID3D10Device
*iface
,
1013 const D3D10_RASTERIZER_DESC
*desc
, ID3D10RasterizerState
**rasterizer_state
)
1015 struct d3d10_rasterizer_state
*object
;
1018 TRACE("iface %p, desc %p, rasterizer_state %p.\n", iface
, desc
, rasterizer_state
);
1020 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1023 ERR("Failed to allocate D3D10 rasterizer state object memory.\n");
1024 return E_OUTOFMEMORY
;
1027 hr
= d3d10_rasterizer_state_init(object
);
1030 WARN("Failed to initialize rasterizer state, hr %#x.\n", hr
);
1031 HeapFree(GetProcessHeap(), 0, object
);
1035 TRACE("Created rasterizer state %p.\n", object
);
1036 *rasterizer_state
= &object
->ID3D10RasterizerState_iface
;
1041 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateSamplerState(ID3D10Device
*iface
,
1042 const D3D10_SAMPLER_DESC
*desc
, ID3D10SamplerState
**sampler_state
)
1044 struct d3d10_sampler_state
*object
;
1047 FIXME("iface %p, desc %p, sampler_state %p.\n", iface
, desc
, sampler_state
);
1049 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1052 ERR("Failed to allocate D3D10 sampler state object memory.\n");
1053 return E_OUTOFMEMORY
;
1056 hr
= d3d10_sampler_state_init(object
);
1059 WARN("Failed to initialize sampler state, hr %#x.\n", hr
);
1060 HeapFree(GetProcessHeap(), 0, object
);
1064 TRACE("Created sampler state %p.\n", object
);
1065 *sampler_state
= &object
->ID3D10SamplerState_iface
;
1070 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateQuery(ID3D10Device
*iface
,
1071 const D3D10_QUERY_DESC
*desc
, ID3D10Query
**query
)
1073 struct d3d10_query
*object
;
1076 TRACE("iface %p, desc %p, query %p.\n", iface
, desc
, query
);
1078 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1081 ERR("Failed to allocate D3D10 query object memory.\n");
1082 return E_OUTOFMEMORY
;
1085 hr
= d3d10_query_init(object
);
1088 WARN("Failed to initialize query, hr %#x.\n", hr
);
1089 HeapFree(GetProcessHeap(), 0, object
);
1093 TRACE("Created query %p.\n", object
);
1094 *query
= &object
->ID3D10Query_iface
;
1099 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreatePredicate(ID3D10Device
*iface
,
1100 const D3D10_QUERY_DESC
*desc
, ID3D10Predicate
**predicate
)
1102 FIXME("iface %p, desc %p, predicate %p stub!\n", iface
, desc
, predicate
);
1107 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateCounter(ID3D10Device
*iface
,
1108 const D3D10_COUNTER_DESC
*desc
, ID3D10Counter
**counter
)
1110 FIXME("iface %p, desc %p, counter %p stub!\n", iface
, desc
, counter
);
1115 static HRESULT STDMETHODCALLTYPE
d3d10_device_CheckFormatSupport(ID3D10Device
*iface
,
1116 DXGI_FORMAT format
, UINT
*format_support
)
1118 FIXME("iface %p, format %s, format_support %p stub!\n",
1119 iface
, debug_dxgi_format(format
), format_support
);
1124 static HRESULT STDMETHODCALLTYPE
d3d10_device_CheckMultisampleQualityLevels(ID3D10Device
*iface
,
1125 DXGI_FORMAT format
, UINT sample_count
, UINT
*quality_level_count
)
1127 FIXME("iface %p, format %s, sample_count %u, quality_level_count %p stub!\n",
1128 iface
, debug_dxgi_format(format
), sample_count
, quality_level_count
);
1133 static void STDMETHODCALLTYPE
d3d10_device_CheckCounterInfo(ID3D10Device
*iface
, D3D10_COUNTER_INFO
*counter_info
)
1135 FIXME("iface %p, counter_info %p stub!\n", iface
, counter_info
);
1138 static HRESULT STDMETHODCALLTYPE
d3d10_device_CheckCounter(ID3D10Device
*iface
,
1139 const D3D10_COUNTER_DESC
*desc
, D3D10_COUNTER_TYPE
*type
, UINT
*active_counters
, LPSTR name
,
1140 UINT
*name_length
, LPSTR units
, UINT
*units_length
, LPSTR description
, UINT
*description_length
)
1142 FIXME("iface %p, desc %p, type %p, active_counters %p, name %p, name_length %p,\n"
1143 "\tunits %p, units_length %p, description %p, description_length %p stub!\n",
1144 iface
, desc
, type
, active_counters
, name
, name_length
,
1145 units
, units_length
, description
, description_length
);
1150 static UINT STDMETHODCALLTYPE
d3d10_device_GetCreationFlags(ID3D10Device
*iface
)
1152 FIXME("iface %p stub!\n", iface
);
1157 static HRESULT STDMETHODCALLTYPE
d3d10_device_OpenSharedResource(ID3D10Device
*iface
,
1158 HANDLE resource_handle
, REFIID guid
, void **resource
)
1160 FIXME("iface %p, resource_handle %p, guid %s, resource %p stub!\n",
1161 iface
, resource_handle
, debugstr_guid(guid
), resource
);
1166 static void STDMETHODCALLTYPE
d3d10_device_SetTextFilterSize(ID3D10Device
*iface
, UINT width
, UINT height
)
1168 FIXME("iface %p, width %u, height %u stub!\n", iface
, width
, height
);
1171 static void STDMETHODCALLTYPE
d3d10_device_GetTextFilterSize(ID3D10Device
*iface
, UINT
*width
, UINT
*height
)
1173 FIXME("iface %p, width %p, height %p stub!\n", iface
, width
, height
);
1176 static const struct ID3D10DeviceVtbl d3d10_device_vtbl
=
1178 /* IUnknown methods */
1179 d3d10_device_QueryInterface
,
1180 d3d10_device_AddRef
,
1181 d3d10_device_Release
,
1182 /* ID3D10Device methods */
1183 d3d10_device_VSSetConstantBuffers
,
1184 d3d10_device_PSSetShaderResources
,
1185 d3d10_device_PSSetShader
,
1186 d3d10_device_PSSetSamplers
,
1187 d3d10_device_VSSetShader
,
1188 d3d10_device_DrawIndexed
,
1190 d3d10_device_PSSetConstantBuffers
,
1191 d3d10_device_IASetInputLayout
,
1192 d3d10_device_IASetVertexBuffers
,
1193 d3d10_device_IASetIndexBuffer
,
1194 d3d10_device_DrawIndexedInstanced
,
1195 d3d10_device_DrawInstanced
,
1196 d3d10_device_GSSetConstantBuffers
,
1197 d3d10_device_GSSetShader
,
1198 d3d10_device_IASetPrimitiveTopology
,
1199 d3d10_device_VSSetShaderResources
,
1200 d3d10_device_VSSetSamplers
,
1201 d3d10_device_SetPredication
,
1202 d3d10_device_GSSetShaderResources
,
1203 d3d10_device_GSSetSamplers
,
1204 d3d10_device_OMSetRenderTargets
,
1205 d3d10_device_OMSetBlendState
,
1206 d3d10_device_OMSetDepthStencilState
,
1207 d3d10_device_SOSetTargets
,
1208 d3d10_device_DrawAuto
,
1209 d3d10_device_RSSetState
,
1210 d3d10_device_RSSetViewports
,
1211 d3d10_device_RSSetScissorRects
,
1212 d3d10_device_CopySubresourceRegion
,
1213 d3d10_device_CopyResource
,
1214 d3d10_device_UpdateSubresource
,
1215 d3d10_device_ClearRenderTargetView
,
1216 d3d10_device_ClearDepthStencilView
,
1217 d3d10_device_GenerateMips
,
1218 d3d10_device_ResolveSubresource
,
1219 d3d10_device_VSGetConstantBuffers
,
1220 d3d10_device_PSGetShaderResources
,
1221 d3d10_device_PSGetShader
,
1222 d3d10_device_PSGetSamplers
,
1223 d3d10_device_VSGetShader
,
1224 d3d10_device_PSGetConstantBuffers
,
1225 d3d10_device_IAGetInputLayout
,
1226 d3d10_device_IAGetVertexBuffers
,
1227 d3d10_device_IAGetIndexBuffer
,
1228 d3d10_device_GSGetConstantBuffers
,
1229 d3d10_device_GSGetShader
,
1230 d3d10_device_IAGetPrimitiveTopology
,
1231 d3d10_device_VSGetShaderResources
,
1232 d3d10_device_VSGetSamplers
,
1233 d3d10_device_GetPredication
,
1234 d3d10_device_GSGetShaderResources
,
1235 d3d10_device_GSGetSamplers
,
1236 d3d10_device_OMGetRenderTargets
,
1237 d3d10_device_OMGetBlendState
,
1238 d3d10_device_OMGetDepthStencilState
,
1239 d3d10_device_SOGetTargets
,
1240 d3d10_device_RSGetState
,
1241 d3d10_device_RSGetViewports
,
1242 d3d10_device_RSGetScissorRects
,
1243 d3d10_device_GetDeviceRemovedReason
,
1244 d3d10_device_SetExceptionMode
,
1245 d3d10_device_GetExceptionMode
,
1246 d3d10_device_GetPrivateData
,
1247 d3d10_device_SetPrivateData
,
1248 d3d10_device_SetPrivateDataInterface
,
1249 d3d10_device_ClearState
,
1251 d3d10_device_CreateBuffer
,
1252 d3d10_device_CreateTexture1D
,
1253 d3d10_device_CreateTexture2D
,
1254 d3d10_device_CreateTexture3D
,
1255 d3d10_device_CreateShaderResourceView
,
1256 d3d10_device_CreateRenderTargetView
,
1257 d3d10_device_CreateDepthStencilView
,
1258 d3d10_device_CreateInputLayout
,
1259 d3d10_device_CreateVertexShader
,
1260 d3d10_device_CreateGeometryShader
,
1261 d3d10_device_CreateGeometryShaderWithStreamOutput
,
1262 d3d10_device_CreatePixelShader
,
1263 d3d10_device_CreateBlendState
,
1264 d3d10_device_CreateDepthStencilState
,
1265 d3d10_device_CreateRasterizerState
,
1266 d3d10_device_CreateSamplerState
,
1267 d3d10_device_CreateQuery
,
1268 d3d10_device_CreatePredicate
,
1269 d3d10_device_CreateCounter
,
1270 d3d10_device_CheckFormatSupport
,
1271 d3d10_device_CheckMultisampleQualityLevels
,
1272 d3d10_device_CheckCounterInfo
,
1273 d3d10_device_CheckCounter
,
1274 d3d10_device_GetCreationFlags
,
1275 d3d10_device_OpenSharedResource
,
1276 d3d10_device_SetTextFilterSize
,
1277 d3d10_device_GetTextFilterSize
,
1280 static const struct IUnknownVtbl d3d10_device_inner_unknown_vtbl
=
1282 /* IUnknown methods */
1283 d3d10_device_inner_QueryInterface
,
1284 d3d10_device_inner_AddRef
,
1285 d3d10_device_inner_Release
,
1288 static void STDMETHODCALLTYPE
d3d10_subresource_destroyed(void *parent
) {}
1290 static const struct wined3d_parent_ops d3d10_subresource_parent_ops
=
1292 d3d10_subresource_destroyed
,
1295 /* IWineDXGIDeviceParent IUnknown methods */
1297 static inline struct d3d10_device
*device_from_dxgi_device_parent(IWineDXGIDeviceParent
*iface
)
1299 return CONTAINING_RECORD(iface
, struct d3d10_device
, IWineDXGIDeviceParent_iface
);
1302 static HRESULT STDMETHODCALLTYPE
dxgi_device_parent_QueryInterface(IWineDXGIDeviceParent
*iface
,
1303 REFIID riid
, void **ppv
)
1305 struct d3d10_device
*device
= device_from_dxgi_device_parent(iface
);
1306 return IUnknown_QueryInterface(device
->outer_unk
, riid
, ppv
);
1309 static ULONG STDMETHODCALLTYPE
dxgi_device_parent_AddRef(IWineDXGIDeviceParent
*iface
)
1311 struct d3d10_device
*device
= device_from_dxgi_device_parent(iface
);
1312 return IUnknown_AddRef(device
->outer_unk
);
1315 static ULONG STDMETHODCALLTYPE
dxgi_device_parent_Release(IWineDXGIDeviceParent
*iface
)
1317 struct d3d10_device
*device
= device_from_dxgi_device_parent(iface
);
1318 return IUnknown_Release(device
->outer_unk
);
1321 static struct wined3d_device_parent
* STDMETHODCALLTYPE
dxgi_device_parent_get_wined3d_device_parent(
1322 IWineDXGIDeviceParent
*iface
)
1324 struct d3d10_device
*device
= device_from_dxgi_device_parent(iface
);
1325 return &device
->device_parent
;
1328 static const struct IWineDXGIDeviceParentVtbl d3d10_dxgi_device_parent_vtbl
=
1330 /* IUnknown methods */
1331 dxgi_device_parent_QueryInterface
,
1332 dxgi_device_parent_AddRef
,
1333 dxgi_device_parent_Release
,
1334 /* IWineDXGIDeviceParent methods */
1335 dxgi_device_parent_get_wined3d_device_parent
,
1338 static inline struct d3d10_device
*device_from_wined3d_device_parent(struct wined3d_device_parent
*device_parent
)
1340 return CONTAINING_RECORD(device_parent
, struct d3d10_device
, device_parent
);
1343 static void CDECL
device_parent_wined3d_device_created(struct wined3d_device_parent
*device_parent
,
1344 struct wined3d_device
*wined3d_device
)
1346 struct d3d10_device
*device
= device_from_wined3d_device_parent(device_parent
);
1348 TRACE("device_parent %p, wined3d_device %p.\n", device_parent
, wined3d_device
);
1350 wined3d_device_incref(wined3d_device
);
1351 device
->wined3d_device
= wined3d_device
;
1354 static void CDECL
device_parent_mode_changed(struct wined3d_device_parent
*device_parent
)
1356 TRACE("device_parent %p.\n", device_parent
);
1359 static HRESULT CDECL
device_parent_create_surface(struct wined3d_device_parent
*device_parent
,
1360 void *container_parent
, UINT width
, UINT height
, enum wined3d_format_id format
, DWORD usage
,
1361 enum wined3d_pool pool
, UINT level
, enum wined3d_cubemap_face face
, struct wined3d_surface
**surface
)
1363 struct d3d10_device
*device
= device_from_wined3d_device_parent(device_parent
);
1364 struct d3d10_texture2d
*texture
;
1365 D3D10_TEXTURE2D_DESC desc
;
1368 FIXME("device_parent %p, container_parent %p, width %u, height %u, format %#x, usage %#x,\n"
1369 "\tpool %#x, level %u, face %u, surface %p partial stub!\n",
1370 device_parent
, container_parent
, width
, height
, format
, usage
, pool
, level
, face
, surface
);
1372 FIXME("Implement DXGI<->wined3d usage conversion\n");
1375 desc
.Height
= height
;
1378 desc
.Format
= dxgi_format_from_wined3dformat(format
);
1379 desc
.SampleDesc
.Count
= 1;
1380 desc
.SampleDesc
.Quality
= 0;
1383 desc
.CPUAccessFlags
= 0;
1386 hr
= d3d10_device_CreateTexture2D(&device
->ID3D10Device_iface
, &desc
, NULL
,
1387 (ID3D10Texture2D
**)&texture
);
1390 ERR("CreateTexture2D failed, returning %#x\n", hr
);
1394 *surface
= texture
->wined3d_surface
;
1395 wined3d_surface_incref(*surface
);
1396 ID3D10Texture2D_Release(&texture
->ID3D10Texture2D_iface
);
1401 static HRESULT CDECL
device_parent_create_rendertarget(struct wined3d_device_parent
*device_parent
,
1402 void *container_parent
, UINT width
, UINT height
, enum wined3d_format_id format
,
1403 enum wined3d_multisample_type multisample_type
, DWORD multisample_quality
,
1404 struct wined3d_surface
**surface
)
1406 struct d3d10_device
*device
= device_from_wined3d_device_parent(device_parent
);
1407 struct d3d10_texture2d
*texture
;
1408 D3D10_TEXTURE2D_DESC desc
;
1411 FIXME("device_parent %p, container_parent %p, width %u, height %u, format %#x, multisample_type %#x,\n"
1412 "\tmultisample_quality %u, surface %p partial stub!\n",
1413 device_parent
, container_parent
, width
, height
, format
, multisample_type
,
1414 multisample_quality
, surface
);
1416 FIXME("Implement DXGI<->wined3d usage conversion\n");
1419 desc
.Height
= height
;
1422 desc
.Format
= dxgi_format_from_wined3dformat(format
);
1423 desc
.SampleDesc
.Count
= multisample_type
? multisample_type
: 1;
1424 desc
.SampleDesc
.Quality
= multisample_quality
;
1425 desc
.Usage
= D3D10_USAGE_DEFAULT
;
1426 desc
.BindFlags
= D3D10_BIND_RENDER_TARGET
;
1427 desc
.CPUAccessFlags
= 0;
1430 hr
= d3d10_device_CreateTexture2D(&device
->ID3D10Device_iface
, &desc
, NULL
,
1431 (ID3D10Texture2D
**)&texture
);
1434 ERR("CreateTexture2D failed, returning %#x\n", hr
);
1438 *surface
= texture
->wined3d_surface
;
1439 wined3d_surface_incref(*surface
);
1440 ID3D10Texture2D_Release(&texture
->ID3D10Texture2D_iface
);
1445 static HRESULT CDECL
device_parent_create_depth_stencil(struct wined3d_device_parent
*device_parent
,
1446 UINT width
, UINT height
, enum wined3d_format_id format
, enum wined3d_multisample_type multisample_type
,
1447 DWORD multisample_quality
, struct wined3d_surface
**surface
)
1449 struct d3d10_device
*device
= device_from_wined3d_device_parent(device_parent
);
1450 struct d3d10_texture2d
*texture
;
1451 D3D10_TEXTURE2D_DESC desc
;
1454 FIXME("device_parent %p, width %u, height %u, format %#x, multisample_type %#x,\n"
1455 "\tmultisample_quality %u, surface %p partial stub!\n",
1456 device_parent
, width
, height
, format
, multisample_type
, multisample_quality
, surface
);
1458 FIXME("Implement DXGI<->wined3d usage conversion\n");
1461 desc
.Height
= height
;
1464 desc
.Format
= dxgi_format_from_wined3dformat(format
);
1465 desc
.SampleDesc
.Count
= multisample_type
? multisample_type
: 1;
1466 desc
.SampleDesc
.Quality
= multisample_quality
;
1467 desc
.Usage
= D3D10_USAGE_DEFAULT
;
1468 desc
.BindFlags
= D3D10_BIND_RENDER_TARGET
;
1469 desc
.CPUAccessFlags
= 0;
1472 hr
= d3d10_device_CreateTexture2D(&device
->ID3D10Device_iface
, &desc
, NULL
,
1473 (ID3D10Texture2D
**)&texture
);
1476 ERR("CreateTexture2D failed, returning %#x\n", hr
);
1480 *surface
= texture
->wined3d_surface
;
1481 wined3d_surface_incref(*surface
);
1482 ID3D10Texture2D_Release(&texture
->ID3D10Texture2D_iface
);
1487 static HRESULT CDECL
device_parent_create_volume(struct wined3d_device_parent
*device_parent
,
1488 void *container_parent
, UINT width
, UINT height
, UINT depth
, enum wined3d_format_id format
,
1489 enum wined3d_pool pool
, DWORD usage
, struct wined3d_volume
**volume
)
1493 TRACE("device_parent %p, container_parent %p, width %u, height %u, depth %u, "
1494 "format %#x, pool %#x, usage %#x, volume %p.\n",
1495 device_parent
, container_parent
, width
, height
, depth
,
1496 format
, pool
, usage
, volume
);
1498 hr
= wined3d_volume_create(device_from_wined3d_device_parent(device_parent
)->wined3d_device
,
1499 width
, height
, depth
, usage
, format
, pool
, NULL
, &d3d10_subresource_parent_ops
, volume
);
1502 WARN("Failed to create wined3d volume, hr %#x.\n", hr
);
1509 static HRESULT CDECL
device_parent_create_swapchain(struct wined3d_device_parent
*device_parent
,
1510 struct wined3d_swapchain_desc
*desc
, struct wined3d_swapchain
**swapchain
)
1512 struct d3d10_device
*device
= device_from_wined3d_device_parent(device_parent
);
1513 IWineDXGIDevice
*wine_device
;
1516 TRACE("device_parent %p, desc %p, swapchain %p\n", device_parent
, desc
, swapchain
);
1518 hr
= d3d10_device_QueryInterface(&device
->ID3D10Device_iface
, &IID_IWineDXGIDevice
,
1519 (void **)&wine_device
);
1522 ERR("Device should implement IWineDXGIDevice\n");
1526 hr
= IWineDXGIDevice_create_swapchain(wine_device
, desc
, swapchain
);
1527 IWineDXGIDevice_Release(wine_device
);
1530 ERR("Failed to create DXGI swapchain, returning %#x\n", hr
);
1537 static const struct wined3d_device_parent_ops d3d10_wined3d_device_parent_ops
=
1539 device_parent_wined3d_device_created
,
1540 device_parent_mode_changed
,
1541 device_parent_create_surface
,
1542 device_parent_create_rendertarget
,
1543 device_parent_create_depth_stencil
,
1544 device_parent_create_volume
,
1545 device_parent_create_swapchain
,
1548 void d3d10_device_init(struct d3d10_device
*device
, void *outer_unknown
)
1550 device
->ID3D10Device_iface
.lpVtbl
= &d3d10_device_vtbl
;
1551 device
->IUnknown_inner
.lpVtbl
= &d3d10_device_inner_unknown_vtbl
;
1552 device
->IWineDXGIDeviceParent_iface
.lpVtbl
= &d3d10_dxgi_device_parent_vtbl
;
1553 device
->device_parent
.ops
= &d3d10_wined3d_device_parent_ops
;
1554 device
->refcount
= 1;
1555 /* COM aggregation always takes place */
1556 device
->outer_unk
= outer_unknown
;