7 #define COLOR_FIXED 0x0001 /* read-only colormap - have to use XAllocColor (if not virtual)*/
8 #define COLOR_VIRTUAL 0x0002 /* no mapping needed - pixel == pixel color */
10 #define COLOR_PRIVATE 0x1000 /* private colormap, identity mapping */
12 #define PC_SYS_USED 0x80 /* palentry is used (both system and logical) */
13 #define PC_SYS_RESERVED 0x40 /* system palentry is not to be mapped to */
14 #define PC_SYS_MAPPED 0x10 /* logical palentry is a direct alias for system palentry */
16 extern HPALETTE16
COLOR_Init(void);
17 extern void COLOR_Cleanup(void);
18 extern COLORREF
COLOR_ToLogical(int pixel
);
19 extern int COLOR_ToPhysical( DC
*dc
, COLORREF color
);
20 extern int COLOR_SetMapping( PALETTEOBJ
* pal
, BOOL32 mapOnly
);
21 extern BOOL32
COLOR_IsSolid( COLORREF color
);
22 extern Colormap
COLOR_GetColormap();
23 extern UINT16
COLOR_GetSystemPaletteSize();
24 extern UINT16
COLOR_GetSystemPaletteFlags();
26 extern COLORREF
COLOR_LookupNearestColor( PALETTEENTRY
*, int, COLORREF
);
27 extern int COLOR_PaletteLookupPixel( PALETTEENTRY
*, int, int* , COLORREF
, BOOL32
);
29 extern int COLOR_mapEGAPixel
[16];
30 extern int* COLOR_PaletteToPixel
;
31 extern int* COLOR_PixelToPalette
;
32 extern int COLOR_ColormapSize
;
34 #endif /* __WINE_COLOR_H */