2 * Direct3D wine internal private include file
4 * Copyright 2002-2003 The wine-d3d team
5 * Copyright 2002-2003 Raphael Junqueira
6 * Copyright 2002-2003, 2004 Jason Edmeades
7 * Copyright 2005 Oliver Stieber
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Lesser General Public
11 * License as published by the Free Software Foundation; either
12 * version 2.1 of the License, or (at your option) any later version.
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Lesser General Public License for more details.
19 * You should have received a copy of the GNU Lesser General Public
20 * License along with this library; if not, write to the Free Software
21 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #ifndef __WINE_WINED3D_PRIVATE_H
25 #define __WINE_WINED3D_PRIVATE_H
27 #ifdef USE_WIN32_OPENGL
28 #define WINE_GLAPI __stdcall
36 #define NONAMELESSUNION
37 #define NONAMELESSSTRUCT
44 #include "wine/debug.h"
45 #include "wine/unicode.h"
48 #include "wine/wined3d.h"
49 #include "wined3d_gl.h"
50 #include "wine/list.h"
51 #include "wine/rbtree.h"
52 #include "wine/wgl_driver.h"
55 #define WINED3D_QUIRK_ARB_VS_OFFSET_LIMIT 0x00000001
56 #define WINED3D_QUIRK_SET_TEXCOORD_W 0x00000002
57 #define WINED3D_QUIRK_GLSL_CLIP_VARYING 0x00000004
58 #define WINED3D_QUIRK_ALLOWS_SPECULAR_ALPHA 0x00000008
59 #define WINED3D_QUIRK_NV_CLIP_BROKEN 0x00000010
60 #define WINED3D_QUIRK_FBO_TEX_UPDATE 0x00000020
61 #define WINED3D_QUIRK_BROKEN_RGBA16 0x00000040
62 #define WINED3D_QUIRK_INFO_LOG_SPAM 0x00000080
63 #define WINED3D_QUIRK_LIMITED_TEX_FILTERING 0x00000100
65 /* Texture format fixups */
67 enum fixup_channel_source
69 CHANNEL_SOURCE_ZERO
= 0,
70 CHANNEL_SOURCE_ONE
= 1,
75 CHANNEL_SOURCE_COMPLEX0
= 6,
76 CHANNEL_SOURCE_COMPLEX1
= 7,
81 COMPLEX_FIXUP_NONE
= 0,
82 COMPLEX_FIXUP_YUY2
= 1,
83 COMPLEX_FIXUP_UYVY
= 2,
84 COMPLEX_FIXUP_YV12
= 3,
89 struct color_fixup_desc
91 unsigned x_sign_fixup
: 1;
92 unsigned x_source
: 3;
93 unsigned y_sign_fixup
: 1;
94 unsigned y_source
: 3;
95 unsigned z_sign_fixup
: 1;
96 unsigned z_source
: 3;
97 unsigned w_sign_fixup
: 1;
98 unsigned w_source
: 3;
102 static const struct color_fixup_desc COLOR_FIXUP_IDENTITY
=
103 {0, CHANNEL_SOURCE_X
, 0, CHANNEL_SOURCE_Y
, 0, CHANNEL_SOURCE_Z
, 0, CHANNEL_SOURCE_W
};
105 static inline struct color_fixup_desc
create_color_fixup_desc(
106 int sign0
, enum fixup_channel_source src0
, int sign1
, enum fixup_channel_source src1
,
107 int sign2
, enum fixup_channel_source src2
, int sign3
, enum fixup_channel_source src3
)
109 struct color_fixup_desc fixup
=
119 static inline struct color_fixup_desc
create_complex_fixup_desc(enum complex_fixup complex_fixup
)
121 struct color_fixup_desc fixup
=
123 0, complex_fixup
& (1 << 0) ? CHANNEL_SOURCE_COMPLEX1
: CHANNEL_SOURCE_COMPLEX0
,
124 0, complex_fixup
& (1 << 1) ? CHANNEL_SOURCE_COMPLEX1
: CHANNEL_SOURCE_COMPLEX0
,
125 0, complex_fixup
& (1 << 2) ? CHANNEL_SOURCE_COMPLEX1
: CHANNEL_SOURCE_COMPLEX0
,
126 0, complex_fixup
& (1 << 3) ? CHANNEL_SOURCE_COMPLEX1
: CHANNEL_SOURCE_COMPLEX0
,
131 static inline BOOL
is_identity_fixup(struct color_fixup_desc fixup
)
133 return !memcmp(&fixup
, &COLOR_FIXUP_IDENTITY
, sizeof(fixup
));
136 static inline BOOL
is_complex_fixup(struct color_fixup_desc fixup
)
138 return fixup
.x_source
== CHANNEL_SOURCE_COMPLEX0
|| fixup
.x_source
== CHANNEL_SOURCE_COMPLEX1
;
141 static inline enum complex_fixup
get_complex_fixup(struct color_fixup_desc fixup
)
143 enum complex_fixup complex_fixup
= 0;
144 if (fixup
.x_source
== CHANNEL_SOURCE_COMPLEX1
) complex_fixup
|= (1 << 0);
145 if (fixup
.y_source
== CHANNEL_SOURCE_COMPLEX1
) complex_fixup
|= (1 << 1);
146 if (fixup
.z_source
== CHANNEL_SOURCE_COMPLEX1
) complex_fixup
|= (1 << 2);
147 if (fixup
.w_source
== CHANNEL_SOURCE_COMPLEX1
) complex_fixup
|= (1 << 3);
148 return complex_fixup
;
151 void *wined3d_rb_alloc(size_t size
) DECLSPEC_HIDDEN
;
152 void *wined3d_rb_realloc(void *ptr
, size_t size
) DECLSPEC_HIDDEN
;
153 void wined3d_rb_free(void *ptr
) DECLSPEC_HIDDEN
;
156 #define MAX_PALETTES 65536
157 #define MAX_STREAM_OUT 4
158 #define MAX_STREAMS 16
159 #define MAX_TEXTURES 8
160 #define MAX_FRAGMENT_SAMPLERS 16
161 #define MAX_VERTEX_SAMPLERS 4
162 #define MAX_COMBINED_SAMPLERS (MAX_FRAGMENT_SAMPLERS + MAX_VERTEX_SAMPLERS)
163 #define MAX_ACTIVE_LIGHTS 8
164 #define MAX_CLIPPLANES WINED3DMAXUSERCLIPPLANES
165 #define MAX_CONSTANT_BUFFERS 15
166 #define MAX_SAMPLER_OBJECTS 16
170 GLenum mip
[WINED3D_TEXF_LINEAR
+ 1];
173 extern const struct min_lookup minMipLookup
[WINED3D_TEXF_LINEAR
+ 1] DECLSPEC_HIDDEN
;
174 extern const struct min_lookup minMipLookup_noFilter
[WINED3D_TEXF_LINEAR
+ 1] DECLSPEC_HIDDEN
;
175 extern const struct min_lookup minMipLookup_noMip
[WINED3D_TEXF_LINEAR
+ 1] DECLSPEC_HIDDEN
;
176 extern const GLenum magLookup
[WINED3D_TEXF_LINEAR
+ 1] DECLSPEC_HIDDEN
;
177 extern const GLenum magLookup_noFilter
[WINED3D_TEXF_LINEAR
+ 1] DECLSPEC_HIDDEN
;
179 static inline GLenum
wined3d_gl_mag_filter(const GLenum mag_lookup
[], enum wined3d_texture_filter_type mag_filter
)
181 return mag_lookup
[mag_filter
];
184 static inline GLenum
wined3d_gl_min_mip_filter(const struct min_lookup min_mip_lookup
[],
185 enum wined3d_texture_filter_type min_filter
, enum wined3d_texture_filter_type mip_filter
)
187 return min_mip_lookup
[min_filter
].mip
[mip_filter
];
190 /* float_16_to_32() and float_32_to_16() (see implementation in
191 * surface_base.c) convert 16 bit floats in the FLOAT16 data type
192 * to standard C floats and vice versa. They do not depend on the encoding
193 * of the C float, so they are platform independent, but slow. On x86 and
194 * other IEEE 754 compliant platforms the conversion can be accelerated by
195 * bit shifting the exponent and mantissa. There are also some SSE-based
196 * assembly routines out there.
198 * See GL_NV_half_float for a reference of the FLOAT16 / GL_HALF format
200 static inline float float_16_to_32(const unsigned short *in
)
202 const unsigned short s
= ((*in
) & 0x8000);
203 const unsigned short e
= ((*in
) & 0x7c00) >> 10;
204 const unsigned short m
= (*in
) & 0x3ff;
205 const float sgn
= (s
? -1.0f
: 1.0f
);
208 if(m
== 0) return sgn
* 0.0f
; /* +0.0 or -0.0 */
209 else return sgn
* powf(2, -14.0f
) * ((float)m
/ 1024.0f
);
211 return sgn
* powf(2, (float)e
- 15.0f
) * (1.0f
+ ((float)m
/ 1024.0f
));
213 if(m
== 0) return sgn
* INFINITY
;
218 static inline float float_24_to_32(DWORD in
)
220 const float sgn
= in
& 0x800000 ? -1.0f
: 1.0f
;
221 const unsigned short e
= (in
& 0x780000) >> 19;
222 const unsigned int m
= in
& 0x7ffff;
226 if (m
== 0) return sgn
* 0.0f
; /* +0.0 or -0.0 */
227 else return sgn
* powf(2, -6.0f
) * ((float)m
/ 524288.0f
);
231 return sgn
* powf(2, (float)e
- 7.0f
) * (1.0f
+ ((float)m
/ 524288.0f
));
235 if (m
== 0) return sgn
* INFINITY
;
240 #define ORM_BACKBUFFER 0
243 #define RTL_READDRAW 1
244 #define RTL_READTEX 2
246 #define PCI_VENDOR_NONE 0xffff /* e.g. 0x8086 for Intel and 0x10de for Nvidia */
247 #define PCI_DEVICE_NONE 0xffff /* e.g. 0x14f for a Geforce6200 */
249 /* NOTE: When adding fields to this structure, make sure to update the default
250 * values in wined3d_main.c as well. */
251 struct wined3d_settings
253 /* Ideally, we don't want the user to have to request GLSL. If the
254 * hardware supports GLSL, we should use it. However, until it's fully
255 * implemented, we'll leave it as a registry setting for developers. */
257 int offscreen_rendering_mode
;
258 int rendertargetlock_mode
;
259 unsigned short pci_vendor_id
;
260 unsigned short pci_device_id
;
261 /* Memory tracking and object counting. */
262 unsigned int emulated_textureram
;
264 int allow_multisampling
;
265 BOOL strict_draw_ordering
;
266 BOOL always_offscreen
;
267 unsigned int max_sm_vs
;
268 unsigned int max_sm_gs
;
269 unsigned int max_sm_ps
;
272 extern struct wined3d_settings wined3d_settings DECLSPEC_HIDDEN
;
274 enum wined3d_sampler_texture_type
276 WINED3DSTT_UNKNOWN
= 0,
280 WINED3DSTT_VOLUME
= 4,
283 enum wined3d_shader_register_type
286 WINED3DSPR_INPUT
= 1,
287 WINED3DSPR_CONST
= 2,
289 WINED3DSPR_TEXTURE
= 3,
290 WINED3DSPR_RASTOUT
= 4,
291 WINED3DSPR_ATTROUT
= 5,
292 WINED3DSPR_TEXCRDOUT
= 6,
293 WINED3DSPR_OUTPUT
= 6,
294 WINED3DSPR_CONSTINT
= 7,
295 WINED3DSPR_COLOROUT
= 8,
296 WINED3DSPR_DEPTHOUT
= 9,
297 WINED3DSPR_SAMPLER
= 10,
298 WINED3DSPR_CONST2
= 11,
299 WINED3DSPR_CONST3
= 12,
300 WINED3DSPR_CONST4
= 13,
301 WINED3DSPR_CONSTBOOL
= 14,
302 WINED3DSPR_LOOP
= 15,
303 WINED3DSPR_TEMPFLOAT16
= 16,
304 WINED3DSPR_MISCTYPE
= 17,
305 WINED3DSPR_LABEL
= 18,
306 WINED3DSPR_PREDICATE
= 19,
308 WINED3DSPR_CONSTBUFFER
,
314 enum wined3d_data_type
318 WINED3D_DATA_RESOURCE
,
319 WINED3D_DATA_SAMPLER
,
323 enum wined3d_immconst_type
325 WINED3D_IMMCONST_SCALAR
,
326 WINED3D_IMMCONST_VEC4
,
329 #define WINED3DSP_NOSWIZZLE (0 | (1 << 2) | (2 << 4) | (3 << 6))
331 enum wined3d_shader_src_modifier
333 WINED3DSPSM_NONE
= 0,
335 WINED3DSPSM_BIAS
= 2,
336 WINED3DSPSM_BIASNEG
= 3,
337 WINED3DSPSM_SIGN
= 4,
338 WINED3DSPSM_SIGNNEG
= 5,
339 WINED3DSPSM_COMP
= 6,
341 WINED3DSPSM_X2NEG
= 8,
344 WINED3DSPSM_ABS
= 11,
345 WINED3DSPSM_ABSNEG
= 12,
346 WINED3DSPSM_NOT
= 13,
349 #define WINED3DSP_WRITEMASK_0 0x1 /* .x r */
350 #define WINED3DSP_WRITEMASK_1 0x2 /* .y g */
351 #define WINED3DSP_WRITEMASK_2 0x4 /* .z b */
352 #define WINED3DSP_WRITEMASK_3 0x8 /* .w a */
353 #define WINED3DSP_WRITEMASK_ALL 0xf /* all */
355 enum wined3d_shader_dst_modifier
357 WINED3DSPDM_NONE
= 0,
358 WINED3DSPDM_SATURATE
= 1,
359 WINED3DSPDM_PARTIALPRECISION
= 2,
360 WINED3DSPDM_MSAMPCENTROID
= 4,
363 /* Undocumented opcode control to identify projective texture lookups in ps 2.0 and later */
364 #define WINED3DSI_TEXLD_PROJECT 0x1
365 #define WINED3DSI_TEXLD_BIAS 0x2
366 #define WINED3DSI_INDEXED_DYNAMIC 0x4
368 enum wined3d_shader_rel_op
370 WINED3D_SHADER_REL_OP_GT
= 1,
371 WINED3D_SHADER_REL_OP_EQ
= 2,
372 WINED3D_SHADER_REL_OP_GE
= 3,
373 WINED3D_SHADER_REL_OP_LT
= 4,
374 WINED3D_SHADER_REL_OP_NE
= 5,
375 WINED3D_SHADER_REL_OP_LE
= 6,
378 #define WINED3D_SM1_VS 0xfffe
379 #define WINED3D_SM1_PS 0xffff
380 #define WINED3D_SM4_PS 0x0000
381 #define WINED3D_SM4_VS 0x0001
382 #define WINED3D_SM4_GS 0x0002
384 /* Shader version tokens, and shader end tokens */
385 #define WINED3DPS_VERSION(major, minor) ((WINED3D_SM1_PS << 16) | ((major) << 8) | (minor))
386 #define WINED3DVS_VERSION(major, minor) ((WINED3D_SM1_VS << 16) | ((major) << 8) | (minor))
388 /* Shader backends */
390 /* TODO: Make this dynamic, based on shader limits ? */
391 #define MAX_ATTRIBS 16
392 #define MAX_REG_ADDR 1
393 #define MAX_REG_TEMP 32
394 #define MAX_REG_TEXCRD 8
395 #define MAX_REG_INPUT 32
396 #define MAX_REG_OUTPUT 32
397 #define MAX_CONST_I 16
398 #define MAX_CONST_B 16
399 #define WINED3D_MAX_CBS 15
401 /* FIXME: This needs to go up to 2048 for
402 * Shader model 3 according to msdn (and for software shaders) */
403 #define MAX_LABELS 16
405 #define SHADER_PGMSIZE 65535
407 struct wined3d_shader_buffer
415 enum WINED3D_SHADER_INSTRUCTION_HANDLER
431 WINED3DSIH_DCL_CONSTANT_BUFFER
,
432 WINED3DSIH_DCL_INPUT_PRIMITIVE
,
433 WINED3DSIH_DCL_OUTPUT_TOPOLOGY
,
434 WINED3DSIH_DCL_VERTICES_OUT
,
493 WINED3DSIH_SAMPLE_GRAD
,
494 WINED3DSIH_SAMPLE_LOD
,
508 WINED3DSIH_TEXDP3TEX
,
512 WINED3DSIH_TEXM3x2DEPTH
,
513 WINED3DSIH_TEXM3x2PAD
,
514 WINED3DSIH_TEXM3x2TEX
,
516 WINED3DSIH_TEXM3x3DIFF
,
517 WINED3DSIH_TEXM3x3PAD
,
518 WINED3DSIH_TEXM3x3SPEC
,
519 WINED3DSIH_TEXM3x3TEX
,
520 WINED3DSIH_TEXM3x3VSPEC
,
521 WINED3DSIH_TEXREG2AR
,
522 WINED3DSIH_TEXREG2GB
,
523 WINED3DSIH_TEXREG2RGB
,
528 WINED3DSIH_TABLE_SIZE
531 enum wined3d_shader_type
533 WINED3D_SHADER_TYPE_PIXEL
,
534 WINED3D_SHADER_TYPE_VERTEX
,
535 WINED3D_SHADER_TYPE_GEOMETRY
,
538 struct wined3d_shader_version
540 enum wined3d_shader_type type
;
545 #define WINED3D_SHADER_VERSION(major, minor) (((major) << 8) | (minor))
547 struct wined3d_shader_reg_maps
549 struct wined3d_shader_version shader_version
;
550 BYTE texcoord
; /* MAX_REG_TEXCRD, 8 */
551 BYTE address
; /* MAX_REG_ADDR, 1 */
552 WORD labels
; /* MAX_LABELS, 16 */
553 DWORD temporary
; /* MAX_REG_TEMP, 32 */
554 DWORD
*constf
; /* pixel, vertex */
555 DWORD texcoord_mask
[MAX_REG_TEXCRD
]; /* vertex < 3.0 */
556 DWORD input_registers
; /* max(MAX_REG_INPUT, MAX_ATTRIBS), 32 */
557 DWORD output_registers
; /* MAX_REG_OUTPUT, 32 */
558 WORD integer_constants
; /* MAX_CONST_I, 16 */
559 WORD boolean_constants
; /* MAX_CONST_B, 16 */
560 WORD local_int_consts
; /* MAX_CONST_I, 16 */
561 WORD local_bool_consts
; /* MAX_CONST_B, 16 */
562 UINT cb_sizes
[WINED3D_MAX_CBS
];
564 enum wined3d_sampler_texture_type sampler_type
[max(MAX_FRAGMENT_SAMPLERS
, MAX_VERTEX_SAMPLERS
)];
565 BYTE bumpmat
; /* MAX_TEXTURES, 8 */
566 BYTE luminanceparams
; /* MAX_TEXTURES, 8 */
575 WORD usesrelconstF
: 1;
583 DWORD rt_mask
; /* Used render targets, 32 max. */
585 /* Whether or not loops are used in this shader, and nesting depth */
587 UINT min_rel_offset
, max_rel_offset
;
590 /* Keeps track of details for TEX_M#x# instructions which need to maintain
591 * state information between multiple instructions. */
592 struct wined3d_shader_tex_mx
594 unsigned int current_row
;
598 struct wined3d_shader_loop_state
604 struct wined3d_shader_context
606 const struct wined3d_shader
*shader
;
607 const struct wined3d_gl_info
*gl_info
;
608 const struct wined3d_shader_reg_maps
*reg_maps
;
609 struct wined3d_shader_buffer
*buffer
;
610 struct wined3d_shader_tex_mx
*tex_mx
;
611 struct wined3d_shader_loop_state
*loop_state
;
615 struct wined3d_shader_register_index
617 const struct wined3d_shader_src_param
*rel_addr
;
621 struct wined3d_shader_register
623 enum wined3d_shader_register_type type
;
624 enum wined3d_data_type data_type
;
625 struct wined3d_shader_register_index idx
[2];
626 enum wined3d_immconst_type immconst_type
;
627 DWORD immconst_data
[4];
630 struct wined3d_shader_dst_param
632 struct wined3d_shader_register reg
;
638 struct wined3d_shader_src_param
640 struct wined3d_shader_register reg
;
642 enum wined3d_shader_src_modifier modifiers
;
645 struct wined3d_shader_semantic
647 enum wined3d_decl_usage usage
;
649 enum wined3d_sampler_texture_type sampler_type
;
650 struct wined3d_shader_dst_param reg
;
653 struct wined3d_shader_instruction
655 const struct wined3d_shader_context
*ctx
;
656 enum WINED3D_SHADER_INSTRUCTION_HANDLER handler_idx
;
659 const struct wined3d_shader_src_param
*predicate
;
661 const struct wined3d_shader_dst_param
*dst
;
663 const struct wined3d_shader_src_param
*src
;
666 struct wined3d_shader_semantic semantic
;
667 enum wined3d_primitive_type primitive_type
;
668 struct wined3d_shader_src_param src
;
673 struct wined3d_shader_attribute
675 enum wined3d_decl_usage usage
;
679 struct wined3d_shader_loop_control
686 struct wined3d_shader_frontend
688 void *(*shader_init
)(const DWORD
*ptr
, const struct wined3d_shader_signature
*output_signature
);
689 void (*shader_free
)(void *data
);
690 void (*shader_read_header
)(void *data
, const DWORD
**ptr
, struct wined3d_shader_version
*shader_version
);
691 void (*shader_read_instruction
)(void *data
, const DWORD
**ptr
, struct wined3d_shader_instruction
*ins
);
692 BOOL (*shader_is_end
)(void *data
, const DWORD
**ptr
);
695 extern const struct wined3d_shader_frontend sm1_shader_frontend DECLSPEC_HIDDEN
;
696 extern const struct wined3d_shader_frontend sm4_shader_frontend DECLSPEC_HIDDEN
;
698 typedef void (*SHADER_HANDLER
)(const struct wined3d_shader_instruction
*);
700 #define WINED3D_SHADER_CAP_VS_CLIPPING 0x00000001
701 #define WINED3D_SHADER_CAP_SRGB_WRITE 0x00000002
709 DWORD vs_uniform_count
;
710 DWORD ps_uniform_count
;
711 float ps_1x_max_value
;
726 enum vertexprocessing_mode
{
732 #define WINED3D_CONST_NUM_UNUSED ~0U
741 /* Stateblock dependent parameters which have to be hardcoded
742 * into the shader code
745 #define WINED3D_PSARGS_PROJECTED (1 << 3)
746 #define WINED3D_PSARGS_TEXTRANSFORM_SHIFT 4
747 #define WINED3D_PSARGS_TEXTRANSFORM_MASK 0xf
749 struct ps_compile_args
{
750 struct color_fixup_desc color_fixup
[MAX_FRAGMENT_SAMPLERS
];
751 enum vertexprocessing_mode vp_mode
;
753 WORD tex_transform
; /* ps 1.0-1.3, 4 textures */
754 /* Texture types(2D, Cube, 3D) in ps 1.x */
755 WORD srgb_correction
;
757 /* Bitmap for NP2 texcoord fixups (16 samplers max currently).
758 D3D9 has a limit of 16 samplers and the fixup is superfluous
759 in D3D10 (unconditional NP2 support mandatory). */
760 WORD shadow
; /* MAX_FRAGMENT_SAMPLERS, 16 */
768 struct vs_compile_args
{
771 WORD swizzle_map
; /* MAX_ATTRIBS, 16 */
774 enum wined3d_shader_mode
776 WINED3D_SHADER_MODE_NONE
,
777 WINED3D_SHADER_MODE_FFP
,
778 WINED3D_SHADER_MODE_SHADER
,
781 struct wined3d_context
;
782 struct wined3d_state
;
783 struct fragment_pipeline
;
785 struct wined3d_shader_backend_ops
787 void (*shader_handle_instruction
)(const struct wined3d_shader_instruction
*);
788 void (*shader_select
)(const struct wined3d_context
*context
, enum wined3d_shader_mode vertex_mode
,
789 enum wined3d_shader_mode fragment_mode
);
790 void (*shader_select_depth_blt
)(void *shader_priv
, const struct wined3d_gl_info
*gl_info
,
791 enum tex_types tex_type
, const SIZE
*ds_mask_size
);
792 void (*shader_deselect_depth_blt
)(void *shader_priv
, const struct wined3d_gl_info
*gl_info
);
793 void (*shader_update_float_vertex_constants
)(struct wined3d_device
*device
, UINT start
, UINT count
);
794 void (*shader_update_float_pixel_constants
)(struct wined3d_device
*device
, UINT start
, UINT count
);
795 void (*shader_load_constants
)(const struct wined3d_context
*context
, BOOL usePS
, BOOL useVS
);
796 void (*shader_load_np2fixup_constants
)(void *shader_priv
, const struct wined3d_gl_info
*gl_info
,
797 const struct wined3d_state
*state
);
798 void (*shader_destroy
)(struct wined3d_shader
*shader
);
799 HRESULT (*shader_alloc_private
)(struct wined3d_device
*device
, const struct fragment_pipeline
*fragment_pipe
);
800 void (*shader_free_private
)(struct wined3d_device
*device
);
801 void (*shader_context_destroyed
)(void *shader_priv
, const struct wined3d_context
*context
);
802 void (*shader_get_caps
)(const struct wined3d_gl_info
*gl_info
, struct shader_caps
*caps
);
803 BOOL (*shader_color_fixup_supported
)(struct color_fixup_desc fixup
);
804 BOOL (*shader_has_ffp_proj_control
)(void *shader_priv
);
807 extern const struct wined3d_shader_backend_ops glsl_shader_backend DECLSPEC_HIDDEN
;
808 extern const struct wined3d_shader_backend_ops arb_program_shader_backend DECLSPEC_HIDDEN
;
809 extern const struct wined3d_shader_backend_ops none_shader_backend DECLSPEC_HIDDEN
;
811 #define GL_EXTCALL(f) (gl_info->gl_ops.ext.p_##f)
813 #define D3DCOLOR_B_R(dw) (((dw) >> 16) & 0xff)
814 #define D3DCOLOR_B_G(dw) (((dw) >> 8) & 0xff)
815 #define D3DCOLOR_B_B(dw) (((dw) >> 0) & 0xff)
816 #define D3DCOLOR_B_A(dw) (((dw) >> 24) & 0xff)
818 #define D3DCOLOR_R(dw) (((float) (((dw) >> 16) & 0xff)) / 255.0f)
819 #define D3DCOLOR_G(dw) (((float) (((dw) >> 8) & 0xff)) / 255.0f)
820 #define D3DCOLOR_B(dw) (((float) (((dw) >> 0) & 0xff)) / 255.0f)
821 #define D3DCOLOR_A(dw) (((float) (((dw) >> 24) & 0xff)) / 255.0f)
823 #define D3DCOLORTOGLFLOAT4(dw, vec) do { \
824 (vec)[0] = D3DCOLOR_R(dw); \
825 (vec)[1] = D3DCOLOR_G(dw); \
826 (vec)[2] = D3DCOLOR_B(dw); \
827 (vec)[3] = D3DCOLOR_A(dw); \
830 #define HIGHEST_TRANSFORMSTATE WINED3D_TS_WORLD_MATRIX(255) /* Highest value in wined3d_transform_state. */
832 /* Checking of API calls */
833 /* --------------------- */
834 #ifndef WINE_NO_DEBUG_MSGS
835 #define checkGLcall(A) \
838 if (!__WINE_IS_DEBUG_ON(_ERR, __wine_dbch___default)) break; \
839 err = gl_info->gl_ops.gl.p_glGetError(); \
840 if (err == GL_NO_ERROR) { \
841 TRACE("%s call ok %s / %d\n", A, __FILE__, __LINE__); \
844 ERR(">>>>>>>>>>>>>>>>> %s (%#x) from %s @ %s / %d\n", \
845 debug_glerror(err), err, A, __FILE__, __LINE__); \
846 err = gl_info->gl_ops.gl.p_glGetError(); \
847 } while (err != GL_NO_ERROR); \
850 #define checkGLcall(A) do {} while(0)
853 /* Trace vector and strided data information */
854 #define TRACE_STRIDED(si, name) do { if (si->use_map & (1 << name)) \
855 TRACE( #name " = (data {%#x:%p}, stride %d, format %s, stream %u)\n", \
856 si->elements[name].data.buffer_object, si->elements[name].data.addr, si->elements[name].stride, \
857 debug_d3dformat(si->elements[name].format->id), si->elements[name].stream_idx); } while(0)
859 /* Global variables */
860 extern const struct wined3d_matrix identity DECLSPEC_HIDDEN
;
864 WINED3D_FFP_POSITION
= 0,
865 WINED3D_FFP_BLENDWEIGHT
= 1,
866 WINED3D_FFP_BLENDINDICES
= 2,
867 WINED3D_FFP_NORMAL
= 3,
868 WINED3D_FFP_PSIZE
= 4,
869 WINED3D_FFP_DIFFUSE
= 5,
870 WINED3D_FFP_SPECULAR
= 6,
871 WINED3D_FFP_TEXCOORD0
= 7,
872 WINED3D_FFP_TEXCOORD1
= 8,
873 WINED3D_FFP_TEXCOORD2
= 9,
874 WINED3D_FFP_TEXCOORD3
= 10,
875 WINED3D_FFP_TEXCOORD4
= 11,
876 WINED3D_FFP_TEXCOORD5
= 12,
877 WINED3D_FFP_TEXCOORD6
= 13,
878 WINED3D_FFP_TEXCOORD7
= 14,
881 enum wined3d_ffp_emit_idx
883 WINED3D_FFP_EMIT_FLOAT1
= 0,
884 WINED3D_FFP_EMIT_FLOAT2
= 1,
885 WINED3D_FFP_EMIT_FLOAT3
= 2,
886 WINED3D_FFP_EMIT_FLOAT4
= 3,
887 WINED3D_FFP_EMIT_D3DCOLOR
= 4,
888 WINED3D_FFP_EMIT_UBYTE4
= 5,
889 WINED3D_FFP_EMIT_SHORT2
= 6,
890 WINED3D_FFP_EMIT_SHORT4
= 7,
891 WINED3D_FFP_EMIT_UBYTE4N
= 8,
892 WINED3D_FFP_EMIT_SHORT2N
= 9,
893 WINED3D_FFP_EMIT_SHORT4N
= 10,
894 WINED3D_FFP_EMIT_USHORT2N
= 11,
895 WINED3D_FFP_EMIT_USHORT4N
= 12,
896 WINED3D_FFP_EMIT_UDEC3
= 13,
897 WINED3D_FFP_EMIT_DEC3N
= 14,
898 WINED3D_FFP_EMIT_FLOAT16_2
= 15,
899 WINED3D_FFP_EMIT_FLOAT16_4
= 16,
900 WINED3D_FFP_EMIT_COUNT
= 17
903 struct wined3d_bo_address
905 GLuint buffer_object
;
909 struct wined3d_stream_info_element
911 const struct wined3d_format
*format
;
912 struct wined3d_bo_address data
;
917 struct wined3d_stream_info
919 struct wined3d_stream_info_element elements
[MAX_ATTRIBS
];
920 DWORD position_transformed
: 1;
922 WORD swizzle_map
; /* MAX_ATTRIBS, 16 */
923 WORD use_map
; /* MAX_ATTRIBS, 16 */
926 void draw_primitive(struct wined3d_device
*device
, UINT start_idx
, UINT index_count
,
927 UINT start_instance
, UINT instance_count
, BOOL indexed
, const void *idx_data
) DECLSPEC_HIDDEN
;
928 DWORD
get_flexible_vertex_size(DWORD d3dvtVertexType
) DECLSPEC_HIDDEN
;
930 typedef void (WINE_GLAPI
*glAttribFunc
)(const void *data
);
931 typedef void (WINE_GLAPI
*glMultiTexCoordFunc
)(GLenum unit
, const void *data
);
932 extern glAttribFunc position_funcs
[WINED3D_FFP_EMIT_COUNT
] DECLSPEC_HIDDEN
;
933 extern glAttribFunc diffuse_funcs
[WINED3D_FFP_EMIT_COUNT
] DECLSPEC_HIDDEN
;
934 extern glAttribFunc specular_func_3ubv DECLSPEC_HIDDEN
;
935 extern glAttribFunc specular_funcs
[WINED3D_FFP_EMIT_COUNT
] DECLSPEC_HIDDEN
;
936 extern glAttribFunc normal_funcs
[WINED3D_FFP_EMIT_COUNT
] DECLSPEC_HIDDEN
;
937 extern glMultiTexCoordFunc multi_texcoord_funcs
[WINED3D_FFP_EMIT_COUNT
] DECLSPEC_HIDDEN
;
941 #define GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType, tex_num) \
942 (((((d3dvtVertexType) >> (16 + (2 * (tex_num)))) + 1) & 0x03) + 1)
944 /* Routines and structures related to state management */
946 #define STATE_RENDER(a) (a)
947 #define STATE_IS_RENDER(a) ((a) >= STATE_RENDER(1) && (a) <= STATE_RENDER(WINEHIGHEST_RENDER_STATE))
949 #define STATE_TEXTURESTAGE(stage, num) (STATE_RENDER(WINEHIGHEST_RENDER_STATE) + 1 + (stage) * (WINED3D_HIGHEST_TEXTURE_STATE + 1) + (num))
950 #define STATE_IS_TEXTURESTAGE(a) ((a) >= STATE_TEXTURESTAGE(0, 1) && (a) <= STATE_TEXTURESTAGE(MAX_TEXTURES - 1, WINED3D_HIGHEST_TEXTURE_STATE))
952 /* + 1 because samplers start with 0 */
953 #define STATE_SAMPLER(num) (STATE_TEXTURESTAGE(MAX_TEXTURES - 1, WINED3D_HIGHEST_TEXTURE_STATE) + 1 + (num))
954 #define STATE_IS_SAMPLER(num) ((num) >= STATE_SAMPLER(0) && (num) <= STATE_SAMPLER(MAX_COMBINED_SAMPLERS - 1))
956 #define STATE_PIXELSHADER (STATE_SAMPLER(MAX_COMBINED_SAMPLERS - 1) + 1)
957 #define STATE_IS_PIXELSHADER(a) ((a) == STATE_PIXELSHADER)
959 #define STATE_TRANSFORM(a) (STATE_PIXELSHADER + (a))
960 #define STATE_IS_TRANSFORM(a) ((a) >= STATE_TRANSFORM(1) && (a) <= STATE_TRANSFORM(WINED3D_TS_WORLD_MATRIX(255)))
962 #define STATE_STREAMSRC (STATE_TRANSFORM(WINED3D_TS_WORLD_MATRIX(255)) + 1)
963 #define STATE_IS_STREAMSRC(a) ((a) == STATE_STREAMSRC)
964 #define STATE_INDEXBUFFER (STATE_STREAMSRC + 1)
965 #define STATE_IS_INDEXBUFFER(a) ((a) == STATE_INDEXBUFFER)
967 #define STATE_VDECL (STATE_INDEXBUFFER + 1)
968 #define STATE_IS_VDECL(a) ((a) == STATE_VDECL)
970 #define STATE_VSHADER (STATE_VDECL + 1)
971 #define STATE_IS_VSHADER(a) ((a) == STATE_VSHADER)
973 #define STATE_GEOMETRY_SHADER (STATE_VSHADER + 1)
974 #define STATE_IS_GEOMETRY_SHADER(a) ((a) == STATE_GEOMETRY_SHADER)
976 #define STATE_VIEWPORT (STATE_GEOMETRY_SHADER + 1)
977 #define STATE_IS_VIEWPORT(a) ((a) == STATE_VIEWPORT)
979 #define STATE_VERTEXSHADERCONSTANT (STATE_VIEWPORT + 1)
980 #define STATE_PIXELSHADERCONSTANT (STATE_VERTEXSHADERCONSTANT + 1)
981 #define STATE_IS_VERTEXSHADERCONSTANT(a) ((a) == STATE_VERTEXSHADERCONSTANT)
982 #define STATE_IS_PIXELSHADERCONSTANT(a) ((a) == STATE_PIXELSHADERCONSTANT)
984 #define STATE_ACTIVELIGHT(a) (STATE_PIXELSHADERCONSTANT + (a) + 1)
985 #define STATE_IS_ACTIVELIGHT(a) ((a) >= STATE_ACTIVELIGHT(0) && (a) < STATE_ACTIVELIGHT(MAX_ACTIVE_LIGHTS))
987 #define STATE_SCISSORRECT (STATE_ACTIVELIGHT(MAX_ACTIVE_LIGHTS - 1) + 1)
988 #define STATE_IS_SCISSORRECT(a) ((a) == STATE_SCISSORRECT)
990 #define STATE_CLIPPLANE(a) (STATE_SCISSORRECT + 1 + (a))
991 #define STATE_IS_CLIPPLANE(a) ((a) >= STATE_CLIPPLANE(0) && (a) <= STATE_CLIPPLANE(MAX_CLIPPLANES - 1))
993 #define STATE_MATERIAL (STATE_CLIPPLANE(MAX_CLIPPLANES))
994 #define STATE_IS_MATERIAL(a) ((a) == STATE_MATERIAL)
996 #define STATE_FRONTFACE (STATE_MATERIAL + 1)
997 #define STATE_IS_FRONTFACE(a) ((a) == STATE_FRONTFACE)
999 #define STATE_POINTSPRITECOORDORIGIN (STATE_FRONTFACE + 1)
1000 #define STATE_IS_POINTSPRITECOORDORIGIN(a) ((a) == STATE_POINTSPRITECOORDORIGIN)
1002 #define STATE_BASEVERTEXINDEX (STATE_POINTSPRITECOORDORIGIN + 1)
1003 #define STATE_IS_BASEVERTEXINDEX(a) ((a) == STATE_BASEVERTEXINDEX)
1005 #define STATE_FRAMEBUFFER (STATE_BASEVERTEXINDEX + 1)
1006 #define STATE_IS_FRAMEBUFFER(a) ((a) == STATE_FRAMEBUFFER)
1008 #define STATE_HIGHEST (STATE_FRAMEBUFFER)
1016 #define WINED3D_MAX_FBO_ENTRIES 64
1018 struct wined3d_occlusion_query
1022 struct wined3d_context
*context
;
1025 union wined3d_gl_query_object
1031 struct wined3d_event_query
1034 union wined3d_gl_query_object object
;
1035 struct wined3d_context
*context
;
1038 enum wined3d_event_query_result
1040 WINED3D_EVENT_QUERY_OK
,
1041 WINED3D_EVENT_QUERY_WAITING
,
1042 WINED3D_EVENT_QUERY_NOT_STARTED
,
1043 WINED3D_EVENT_QUERY_WRONG_THREAD
,
1044 WINED3D_EVENT_QUERY_ERROR
1047 void wined3d_event_query_destroy(struct wined3d_event_query
*query
) DECLSPEC_HIDDEN
;
1048 enum wined3d_event_query_result
wined3d_event_query_finish(const struct wined3d_event_query
*query
,
1049 const struct wined3d_device
*device
) DECLSPEC_HIDDEN
;
1050 void wined3d_event_query_issue(struct wined3d_event_query
*query
, const struct wined3d_device
*device
) DECLSPEC_HIDDEN
;
1051 BOOL
wined3d_event_query_supported(const struct wined3d_gl_info
*gl_info
) DECLSPEC_HIDDEN
;
1053 struct wined3d_context
1055 const struct wined3d_gl_info
*gl_info
;
1056 const struct StateEntry
*state_table
;
1057 /* State dirtification
1058 * dirtyArray is an array that contains markers for dirty states. numDirtyEntries states are dirty, their numbers are in indices
1059 * 0...numDirtyEntries - 1. isStateDirty is a redundant copy of the dirtyArray. Technically only one of them would be needed,
1060 * but with the help of both it is easy to find out if a state is dirty(just check the array index), and for applying dirty states
1061 * only numDirtyEntries array elements have to be checked, not STATE_HIGHEST states.
1063 DWORD dirtyArray
[STATE_HIGHEST
+ 1]; /* Won't get bigger than that, a state is never marked dirty 2 times */
1064 DWORD numDirtyEntries
;
1065 DWORD isStateDirty
[STATE_HIGHEST
/ (sizeof(DWORD
) * CHAR_BIT
) + 1]; /* Bitmap to find out quickly if a state is dirty */
1067 struct wined3d_swapchain
*swapchain
;
1068 struct wined3d_surface
*current_rt
;
1069 DWORD tid
; /* Thread ID which owns this context at the moment */
1071 /* Stores some information about the context state for optimization */
1072 DWORD render_offscreen
: 1;
1073 DWORD last_was_rhw
: 1; /* true iff last draw_primitive was in xyzrhw mode */
1074 DWORD last_was_pshader
: 1;
1075 DWORD last_was_vshader
: 1;
1076 DWORD namedArraysLoaded
: 1;
1077 DWORD numberedArraysLoaded
: 1;
1078 DWORD last_was_blit
: 1;
1079 DWORD last_was_ckey
: 1;
1080 DWORD fog_coord
: 1;
1081 DWORD fog_enabled
: 1;
1082 DWORD num_untracked_materials
: 2; /* Max value 2 */
1084 DWORD destroyed
: 1;
1086 DWORD select_shader
: 1;
1087 DWORD load_constants
: 1;
1089 BYTE texShaderBumpMap
; /* MAX_TEXTURES, 8 */
1090 BYTE lastWasPow2Texture
; /* MAX_TEXTURES, 8 */
1091 DWORD numbered_array_mask
;
1092 GLenum tracking_parm
; /* Which source is tracking current colour */
1093 GLenum untracked_materials
[2];
1094 UINT blit_w
, blit_h
;
1095 enum fogsource fog_source
;
1096 DWORD active_texture
;
1097 DWORD texture_type
[MAX_COMBINED_SAMPLERS
];
1099 /* The actual opengl context */
1111 UINT fbo_entry_count
;
1112 struct list fbo_list
;
1113 struct list fbo_destroy_list
;
1114 struct fbo_entry
*current_fbo
;
1115 GLuint fbo_read_binding
;
1116 GLuint fbo_draw_binding
;
1118 struct wined3d_surface
**blit_targets
;
1119 GLenum
*draw_buffers
;
1120 DWORD draw_buffers_mask
; /* Enabled draw buffers, 31 max. */
1123 GLuint
*free_occlusion_queries
;
1124 UINT free_occlusion_query_size
;
1125 UINT free_occlusion_query_count
;
1126 struct list occlusion_queries
;
1128 union wined3d_gl_query_object
*free_event_queries
;
1129 UINT free_event_query_size
;
1130 UINT free_event_query_count
;
1131 struct list event_queries
;
1133 /* Extension emulation */
1134 GLint gl_fog_source
;
1135 GLfloat fog_coord_value
;
1136 GLfloat color
[4], fogstart
, fogend
, fogcolor
[4];
1137 GLuint dummy_arbfp_prog
;
1140 struct wined3d_fb_state
1142 struct wined3d_surface
**render_targets
;
1143 struct wined3d_surface
*depth_stencil
;
1146 typedef void (*APPLYSTATEFUNC
)(struct wined3d_context
*ctx
, const struct wined3d_state
*state
, DWORD state_id
);
1150 DWORD representative
;
1151 APPLYSTATEFUNC apply
;
1154 struct StateEntryTemplate
1157 struct StateEntry content
;
1158 enum wined3d_gl_extension extension
;
1161 #define WINED3D_FRAGMENT_CAP_PROJ_CONTROL 0x00000001
1162 #define WINED3D_FRAGMENT_CAP_SRGB_WRITE 0x00000002
1164 struct fragment_caps
1167 DWORD PrimitiveMiscCaps
;
1168 DWORD TextureOpCaps
;
1169 DWORD MaxTextureBlendStages
;
1170 DWORD MaxSimultaneousTextures
;
1173 struct fragment_pipeline
1175 void (*enable_extension
)(const struct wined3d_gl_info
*gl_info
, BOOL enable
);
1176 void (*get_caps
)(const struct wined3d_gl_info
*gl_info
, struct fragment_caps
*caps
);
1177 void *(*alloc_private
)(const struct wined3d_shader_backend_ops
*shader_backend
, void *shader_priv
);
1178 void (*free_private
)(struct wined3d_device
*device
);
1179 BOOL (*color_fixup_supported
)(struct color_fixup_desc fixup
);
1180 const struct StateEntryTemplate
*states
;
1183 extern const struct StateEntryTemplate misc_state_template
[] DECLSPEC_HIDDEN
;
1184 extern const struct StateEntryTemplate ffp_vertexstate_template
[] DECLSPEC_HIDDEN
;
1185 extern const struct fragment_pipeline none_fragment_pipe DECLSPEC_HIDDEN
;
1186 extern const struct fragment_pipeline ffp_fragment_pipeline DECLSPEC_HIDDEN
;
1187 extern const struct fragment_pipeline atifs_fragment_pipeline DECLSPEC_HIDDEN
;
1188 extern const struct fragment_pipeline arbfp_fragment_pipeline DECLSPEC_HIDDEN
;
1189 extern const struct fragment_pipeline nvts_fragment_pipeline DECLSPEC_HIDDEN
;
1190 extern const struct fragment_pipeline nvrc_fragment_pipeline DECLSPEC_HIDDEN
;
1191 extern const struct fragment_pipeline glsl_fragment_pipe DECLSPEC_HIDDEN
;
1193 /* "Base" state table */
1194 HRESULT
compile_state_table(struct StateEntry
*StateTable
, APPLYSTATEFUNC
**dev_multistate_funcs
,
1195 const struct wined3d_gl_info
*gl_info
, const struct StateEntryTemplate
*vertex
,
1196 const struct fragment_pipeline
*fragment
, const struct StateEntryTemplate
*misc
) DECLSPEC_HIDDEN
;
1198 enum wined3d_blit_op
1200 WINED3D_BLIT_OP_COLOR_BLIT
,
1201 WINED3D_BLIT_OP_COLOR_FILL
,
1202 WINED3D_BLIT_OP_DEPTH_FILL
,
1203 WINED3D_BLIT_OP_DEPTH_BLIT
,
1206 /* Shaders for color conversions in blits. Do not do blit operations while
1207 * already under the GL lock. */
1210 HRESULT (*alloc_private
)(struct wined3d_device
*device
);
1211 void (*free_private
)(struct wined3d_device
*device
);
1212 HRESULT (*set_shader
)(void *blit_priv
, struct wined3d_context
*context
, const struct wined3d_surface
*surface
);
1213 void (*unset_shader
)(const struct wined3d_gl_info
*gl_info
);
1214 BOOL (*blit_supported
)(const struct wined3d_gl_info
*gl_info
, enum wined3d_blit_op blit_op
,
1215 const RECT
*src_rect
, DWORD src_usage
, enum wined3d_pool src_pool
, const struct wined3d_format
*src_format
,
1216 const RECT
*dst_rect
, DWORD dst_usage
, enum wined3d_pool dst_pool
, const struct wined3d_format
*dst_format
);
1217 HRESULT (*color_fill
)(struct wined3d_device
*device
, struct wined3d_surface
*dst_surface
,
1218 const RECT
*dst_rect
, const struct wined3d_color
*color
);
1219 HRESULT (*depth_fill
)(struct wined3d_device
*device
,
1220 struct wined3d_surface
*surface
, const RECT
*rect
, float depth
);
1223 extern const struct blit_shader ffp_blit DECLSPEC_HIDDEN
;
1224 extern const struct blit_shader arbfp_blit DECLSPEC_HIDDEN
;
1225 extern const struct blit_shader cpu_blit DECLSPEC_HIDDEN
;
1227 const struct blit_shader
*wined3d_select_blitter(const struct wined3d_gl_info
*gl_info
, enum wined3d_blit_op blit_op
,
1228 const RECT
*src_rect
, DWORD src_usage
, enum wined3d_pool src_pool
, const struct wined3d_format
*src_format
,
1229 const RECT
*dst_rect
, DWORD dst_usage
, enum wined3d_pool dst_pool
, const struct wined3d_format
*dst_format
)
1232 /* Temporary blit_shader helper functions */
1233 HRESULT
arbfp_blit_surface(struct wined3d_device
*device
, DWORD filter
,
1234 struct wined3d_surface
*src_surface
, const RECT
*src_rect
,
1235 struct wined3d_surface
*dst_surface
, const RECT
*dst_rect
) DECLSPEC_HIDDEN
;
1237 struct wined3d_context
*context_acquire(const struct wined3d_device
*device
,
1238 struct wined3d_surface
*target
) DECLSPEC_HIDDEN
;
1239 void context_alloc_event_query(struct wined3d_context
*context
,
1240 struct wined3d_event_query
*query
) DECLSPEC_HIDDEN
;
1241 void context_alloc_occlusion_query(struct wined3d_context
*context
,
1242 struct wined3d_occlusion_query
*query
) DECLSPEC_HIDDEN
;
1243 void context_apply_blit_state(struct wined3d_context
*context
, const struct wined3d_device
*device
) DECLSPEC_HIDDEN
;
1244 BOOL
context_apply_clear_state(struct wined3d_context
*context
, const struct wined3d_device
*device
,
1245 UINT rt_count
, const struct wined3d_fb_state
*fb
) DECLSPEC_HIDDEN
;
1246 BOOL
context_apply_draw_state(struct wined3d_context
*context
, struct wined3d_device
*device
) DECLSPEC_HIDDEN
;
1247 void context_apply_fbo_state_blit(struct wined3d_context
*context
, GLenum target
,
1248 struct wined3d_surface
*render_target
, struct wined3d_surface
*depth_stencil
, DWORD location
) DECLSPEC_HIDDEN
;
1249 void context_active_texture(struct wined3d_context
*context
, const struct wined3d_gl_info
*gl_info
,
1250 unsigned int unit
) DECLSPEC_HIDDEN
;
1251 void context_bind_texture(struct wined3d_context
*context
, GLenum target
, GLuint name
) DECLSPEC_HIDDEN
;
1252 void context_check_fbo_status(const struct wined3d_context
*context
, GLenum target
) DECLSPEC_HIDDEN
;
1253 struct wined3d_context
*context_create(struct wined3d_swapchain
*swapchain
, struct wined3d_surface
*target
,
1254 const struct wined3d_format
*ds_format
) DECLSPEC_HIDDEN
;
1255 void context_destroy(struct wined3d_device
*device
, struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
1256 void context_free_event_query(struct wined3d_event_query
*query
) DECLSPEC_HIDDEN
;
1257 void context_free_occlusion_query(struct wined3d_occlusion_query
*query
) DECLSPEC_HIDDEN
;
1258 struct wined3d_context
*context_get_current(void) DECLSPEC_HIDDEN
;
1259 DWORD
context_get_tls_idx(void) DECLSPEC_HIDDEN
;
1260 void context_invalidate_state(struct wined3d_context
*context
, DWORD state_id
) DECLSPEC_HIDDEN
;
1261 void context_release(struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
1262 void context_resource_released(const struct wined3d_device
*device
,
1263 struct wined3d_resource
*resource
, enum wined3d_resource_type type
) DECLSPEC_HIDDEN
;
1264 void context_resource_unloaded(const struct wined3d_device
*device
,
1265 struct wined3d_resource
*resource
, enum wined3d_resource_type type
) DECLSPEC_HIDDEN
;
1266 BOOL
context_set_current(struct wined3d_context
*ctx
) DECLSPEC_HIDDEN
;
1267 void context_set_draw_buffer(struct wined3d_context
*context
, GLenum buffer
) DECLSPEC_HIDDEN
;
1268 void context_set_tls_idx(DWORD idx
) DECLSPEC_HIDDEN
;
1269 void context_state_drawbuf(struct wined3d_context
*context
,
1270 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
1271 void context_state_fb(struct wined3d_context
*context
,
1272 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
1273 void context_surface_update(struct wined3d_context
*context
, const struct wined3d_surface
*surface
) DECLSPEC_HIDDEN
;
1275 /*****************************************************************************
1276 * Internal representation of a light
1278 struct wined3d_light_info
1280 struct wined3d_light OriginalParms
; /* Note D3D8LIGHT == D3D9LIGHT */
1281 DWORD OriginalIndex
;
1285 /* Converted parms to speed up swapping lights */
1294 /* The default light parameters */
1295 extern const struct wined3d_light WINED3D_default_light DECLSPEC_HIDDEN
;
1297 struct wined3d_pixel_format
1299 int iPixelFormat
; /* WGL pixel format */
1300 int iPixelType
; /* WGL pixel type e.g. WGL_TYPE_RGBA_ARB, WGL_TYPE_RGBA_FLOAT_ARB or WGL_TYPE_COLORINDEX_ARB */
1301 int redSize
, greenSize
, blueSize
, alphaSize
, colorSize
;
1302 int depthSize
, stencilSize
;
1303 BOOL windowDrawable
;
1309 enum wined3d_pci_vendor
1311 HW_VENDOR_SOFTWARE
= 0x0000,
1312 HW_VENDOR_AMD
= 0x1002,
1313 HW_VENDOR_NVIDIA
= 0x10de,
1314 HW_VENDOR_INTEL
= 0x8086,
1317 enum wined3d_pci_device
1321 CARD_AMD_RAGE_128PRO
= 0x5246,
1322 CARD_AMD_RADEON_7200
= 0x5144,
1323 CARD_AMD_RADEON_8500
= 0x514c,
1324 CARD_AMD_RADEON_9500
= 0x4144,
1325 CARD_AMD_RADEON_XPRESS_200M
= 0x5955,
1326 CARD_AMD_RADEON_X700
= 0x5e4c,
1327 CARD_AMD_RADEON_X1600
= 0x71c2,
1328 CARD_AMD_RADEON_HD2350
= 0x94c7,
1329 CARD_AMD_RADEON_HD2600
= 0x9581,
1330 CARD_AMD_RADEON_HD2900
= 0x9400,
1331 CARD_AMD_RADEON_HD3200
= 0x9620,
1332 CARD_AMD_RADEON_HD4350
= 0x954f,
1333 CARD_AMD_RADEON_HD4600
= 0x9495,
1334 CARD_AMD_RADEON_HD4700
= 0x944e,
1335 CARD_AMD_RADEON_HD4800
= 0x944c,
1336 CARD_AMD_RADEON_HD5400
= 0x68f9,
1337 CARD_AMD_RADEON_HD5600
= 0x68d8,
1338 CARD_AMD_RADEON_HD5700
= 0x68be,
1339 CARD_AMD_RADEON_HD5800
= 0x6898,
1340 CARD_AMD_RADEON_HD5900
= 0x689c,
1341 CARD_AMD_RADEON_HD6300
= 0x9803,
1342 CARD_AMD_RADEON_HD6400
= 0x6770,
1343 CARD_AMD_RADEON_HD6410D
= 0x9644,
1344 CARD_AMD_RADEON_HD6550D
= 0x9640,
1345 CARD_AMD_RADEON_HD6600
= 0x6758,
1346 CARD_AMD_RADEON_HD6600M
= 0x6741,
1347 CARD_AMD_RADEON_HD6700
= 0x68ba,
1348 CARD_AMD_RADEON_HD6800
= 0x6739,
1349 CARD_AMD_RADEON_HD6900
= 0x6719,
1350 CARD_AMD_RADEON_HD7700
= 0x683d,
1351 CARD_AMD_RADEON_HD7800
= 0x6819,
1352 CARD_AMD_RADEON_HD7900
= 0x679a,
1354 CARD_NVIDIA_RIVA_128
= 0x0018,
1355 CARD_NVIDIA_RIVA_TNT
= 0x0020,
1356 CARD_NVIDIA_RIVA_TNT2
= 0x0028,
1357 CARD_NVIDIA_GEFORCE
= 0x0100,
1358 CARD_NVIDIA_GEFORCE2_MX
= 0x0110,
1359 CARD_NVIDIA_GEFORCE2
= 0x0150,
1360 CARD_NVIDIA_GEFORCE3
= 0x0200,
1361 CARD_NVIDIA_GEFORCE4_MX
= 0x0170,
1362 CARD_NVIDIA_GEFORCE4_TI4200
= 0x0253,
1363 CARD_NVIDIA_GEFORCEFX_5200
= 0x0320,
1364 CARD_NVIDIA_GEFORCEFX_5600
= 0x0312,
1365 CARD_NVIDIA_GEFORCEFX_5800
= 0x0302,
1366 CARD_NVIDIA_GEFORCE_6200
= 0x014f,
1367 CARD_NVIDIA_GEFORCE_6600GT
= 0x0140,
1368 CARD_NVIDIA_GEFORCE_6800
= 0x0041,
1369 CARD_NVIDIA_GEFORCE_7400
= 0x01d8,
1370 CARD_NVIDIA_GEFORCE_7300
= 0x01d7, /* GeForce Go 7300 */
1371 CARD_NVIDIA_GEFORCE_7600
= 0x0391,
1372 CARD_NVIDIA_GEFORCE_7800GT
= 0x0092,
1373 CARD_NVIDIA_GEFORCE_8200
= 0x0849, /* Other PCI ID 0x084b */
1374 CARD_NVIDIA_GEFORCE_8300GS
= 0x0423,
1375 CARD_NVIDIA_GEFORCE_8400GS
= 0x0404,
1376 CARD_NVIDIA_GEFORCE_8500GT
= 0x0421,
1377 CARD_NVIDIA_GEFORCE_8600GT
= 0x0402,
1378 CARD_NVIDIA_GEFORCE_8600MGT
= 0x0407,
1379 CARD_NVIDIA_GEFORCE_8800GTS
= 0x0193,
1380 CARD_NVIDIA_GEFORCE_8800GTX
= 0x0191,
1381 CARD_NVIDIA_GEFORCE_9200
= 0x086d,
1382 CARD_NVIDIA_GEFORCE_9300
= 0x086c,
1383 CARD_NVIDIA_GEFORCE_9400M
= 0x0863,
1384 CARD_NVIDIA_GEFORCE_9400GT
= 0x042c,
1385 CARD_NVIDIA_GEFORCE_9500GT
= 0x0640,
1386 CARD_NVIDIA_GEFORCE_9600GT
= 0x0622,
1387 CARD_NVIDIA_GEFORCE_9800GT
= 0x0614,
1388 CARD_NVIDIA_GEFORCE_210
= 0x0a23,
1389 CARD_NVIDIA_GEFORCE_GT220
= 0x0a20,
1390 CARD_NVIDIA_GEFORCE_GT240
= 0x0ca3,
1391 CARD_NVIDIA_GEFORCE_GTX260
= 0x05e2,
1392 CARD_NVIDIA_GEFORCE_GTX275
= 0x05e6,
1393 CARD_NVIDIA_GEFORCE_GTX280
= 0x05e1,
1394 CARD_NVIDIA_GEFORCE_320M
= 0x08a3,
1395 CARD_NVIDIA_GEFORCE_GT320M
= 0x0a2d,
1396 CARD_NVIDIA_GEFORCE_GT325M
= 0x0a35,
1397 CARD_NVIDIA_GEFORCE_GT330
= 0x0ca0,
1398 CARD_NVIDIA_GEFORCE_GTS350M
= 0x0cb0,
1399 CARD_NVIDIA_GEFORCE_GT420
= 0x0de2,
1400 CARD_NVIDIA_GEFORCE_GT430
= 0x0de1,
1401 CARD_NVIDIA_GEFORCE_GT440
= 0x0de0,
1402 CARD_NVIDIA_GEFORCE_GTS450
= 0x0dc4,
1403 CARD_NVIDIA_GEFORCE_GTX460
= 0x0e22,
1404 CARD_NVIDIA_GEFORCE_GTX460M
= 0x0dd1,
1405 CARD_NVIDIA_GEFORCE_GTX465
= 0x06c4,
1406 CARD_NVIDIA_GEFORCE_GTX470
= 0x06cd,
1407 CARD_NVIDIA_GEFORCE_GTX480
= 0x06c0,
1408 CARD_NVIDIA_GEFORCE_GT520
= 0x1040,
1409 CARD_NVIDIA_GEFORCE_GT540M
= 0x0df4,
1410 CARD_NVIDIA_GEFORCE_GTX550
= 0x1244,
1411 CARD_NVIDIA_GEFORCE_GT555M
= 0x04b8,
1412 CARD_NVIDIA_GEFORCE_GTX560TI
= 0x1200,
1413 CARD_NVIDIA_GEFORCE_GTX560
= 0x1201,
1414 CARD_NVIDIA_GEFORCE_GTX570
= 0x1081,
1415 CARD_NVIDIA_GEFORCE_GTX580
= 0x1080,
1416 CARD_NVIDIA_GEFORCE_GT610
= 0x104a,
1417 CARD_NVIDIA_GEFORCE_GT630M
= 0x0de9,
1418 CARD_NVIDIA_GEFORCE_GT640M
= 0x0fd2,
1419 CARD_NVIDIA_GEFORCE_GT650M
= 0x0fd1,
1420 CARD_NVIDIA_GEFORCE_GTX650
= 0x0fc6,
1421 CARD_NVIDIA_GEFORCE_GTX650TI
= 0x11c6,
1422 CARD_NVIDIA_GEFORCE_GTX660
= 0x11c0,
1423 CARD_NVIDIA_GEFORCE_GTX660TI
= 0x1183,
1424 CARD_NVIDIA_GEFORCE_GTX670
= 0x1189,
1425 CARD_NVIDIA_GEFORCE_GTX680
= 0x1180,
1427 CARD_INTEL_830M
= 0x3577,
1428 CARD_INTEL_855GM
= 0x3582,
1429 CARD_INTEL_845G
= 0x2562,
1430 CARD_INTEL_865G
= 0x2572,
1431 CARD_INTEL_915G
= 0x2582,
1432 CARD_INTEL_E7221G
= 0x258a,
1433 CARD_INTEL_915GM
= 0x2592,
1434 CARD_INTEL_945G
= 0x2772,
1435 CARD_INTEL_945GM
= 0x27a2,
1436 CARD_INTEL_945GME
= 0x27ae,
1437 CARD_INTEL_Q35
= 0x29b2,
1438 CARD_INTEL_G33
= 0x29c2,
1439 CARD_INTEL_Q33
= 0x29d2,
1440 CARD_INTEL_PNVG
= 0xa001,
1441 CARD_INTEL_PNVM
= 0xa011,
1442 CARD_INTEL_965Q
= 0x2992,
1443 CARD_INTEL_965G
= 0x2982,
1444 CARD_INTEL_946GZ
= 0x2972,
1445 CARD_INTEL_965GM
= 0x2a02,
1446 CARD_INTEL_965GME
= 0x2a12,
1447 CARD_INTEL_GM45
= 0x2a42,
1448 CARD_INTEL_IGD
= 0x2e02,
1449 CARD_INTEL_Q45
= 0x2e12,
1450 CARD_INTEL_G45
= 0x2e22,
1451 CARD_INTEL_G41
= 0x2e32,
1452 CARD_INTEL_B43
= 0x2e92,
1453 CARD_INTEL_ILKD
= 0x0042,
1454 CARD_INTEL_ILKM
= 0x0046,
1455 CARD_INTEL_SNBD
= 0x0122,
1456 CARD_INTEL_SNBM
= 0x0126,
1457 CARD_INTEL_SNBS
= 0x010a,
1458 CARD_INTEL_IVBD
= 0x0162,
1459 CARD_INTEL_IVBM
= 0x0166,
1460 CARD_INTEL_IVBS
= 0x015a,
1463 struct wined3d_fbo_ops
1465 GLboolean (WINE_GLAPI
*glIsRenderbuffer
)(GLuint renderbuffer
);
1466 void (WINE_GLAPI
*glBindRenderbuffer
)(GLenum target
, GLuint renderbuffer
);
1467 void (WINE_GLAPI
*glDeleteRenderbuffers
)(GLsizei n
, const GLuint
*renderbuffers
);
1468 void (WINE_GLAPI
*glGenRenderbuffers
)(GLsizei n
, GLuint
*renderbuffers
);
1469 void (WINE_GLAPI
*glRenderbufferStorage
)(GLenum target
, GLenum internalformat
,
1470 GLsizei width
, GLsizei height
);
1471 void (WINE_GLAPI
*glRenderbufferStorageMultisample
)(GLenum target
, GLsizei samples
,
1472 GLenum internalformat
, GLsizei width
, GLsizei height
);
1473 void (WINE_GLAPI
*glGetRenderbufferParameteriv
)(GLenum target
, GLenum pname
, GLint
*params
);
1474 GLboolean (WINE_GLAPI
*glIsFramebuffer
)(GLuint framebuffer
);
1475 void (WINE_GLAPI
*glBindFramebuffer
)(GLenum target
, GLuint framebuffer
);
1476 void (WINE_GLAPI
*glDeleteFramebuffers
)(GLsizei n
, const GLuint
*framebuffers
);
1477 void (WINE_GLAPI
*glGenFramebuffers
)(GLsizei n
, GLuint
*framebuffers
);
1478 GLenum (WINE_GLAPI
*glCheckFramebufferStatus
)(GLenum target
);
1479 void (WINE_GLAPI
*glFramebufferTexture1D
)(GLenum target
, GLenum attachment
,
1480 GLenum textarget
, GLuint texture
, GLint level
);
1481 void (WINE_GLAPI
*glFramebufferTexture2D
)(GLenum target
, GLenum attachment
,
1482 GLenum textarget
, GLuint texture
, GLint level
);
1483 void (WINE_GLAPI
*glFramebufferTexture3D
)(GLenum target
, GLenum attachment
,
1484 GLenum textarget
, GLuint texture
, GLint level
, GLint layer
);
1485 void (WINE_GLAPI
*glFramebufferRenderbuffer
)(GLenum target
, GLenum attachment
,
1486 GLenum renderbuffertarget
, GLuint renderbuffer
);
1487 void (WINE_GLAPI
*glGetFramebufferAttachmentParameteriv
)(GLenum target
, GLenum attachment
,
1488 GLenum pname
, GLint
*params
);
1489 void (WINE_GLAPI
*glBlitFramebuffer
)(GLint srcX0
, GLint srcY0
, GLint srcX1
, GLint srcY1
,
1490 GLint dstX0
, GLint dstY0
, GLint dstX1
, GLint dstY1
, GLbitfield mask
, GLenum filter
);
1491 void (WINE_GLAPI
*glGenerateMipmap
)(GLenum target
);
1494 struct wined3d_gl_limits
1499 UINT texture_stages
;
1500 UINT texture_coords
;
1501 UINT fragment_samplers
;
1502 UINT vertex_samplers
;
1503 UINT combined_samplers
;
1504 UINT general_combiners
;
1507 UINT texture3d_size
;
1508 float pointsize_max
;
1509 float pointsize_min
;
1514 UINT vertex_attribs
;
1517 UINT glsl_vs_float_constants
;
1518 UINT glsl_ps_float_constants
;
1520 UINT arb_vs_float_constants
;
1521 UINT arb_vs_native_constants
;
1522 UINT arb_vs_instructions
;
1524 UINT arb_ps_float_constants
;
1525 UINT arb_ps_local_constants
;
1526 UINT arb_ps_native_constants
;
1527 UINT arb_ps_instructions
;
1531 struct wined3d_gl_info
1534 struct wined3d_gl_limits limits
;
1535 DWORD reserved_glsl_constants
;
1537 BOOL supported
[WINED3D_GL_EXT_COUNT
];
1538 GLint wrap_lookup
[WINED3D_TADDRESS_MIRROR_ONCE
- WINED3D_TADDRESS_WRAP
+ 1];
1540 struct opengl_funcs gl_ops
;
1541 struct wined3d_fbo_ops fbo_ops
;
1543 struct wined3d_format
*formats
;
1546 struct wined3d_driver_info
1548 enum wined3d_pci_vendor vendor
;
1549 enum wined3d_pci_device device
;
1551 const char *description
;
1552 unsigned int vidmem
;
1557 /* The adapter structure */
1558 struct wined3d_adapter
1562 enum wined3d_format_id screen_format
;
1564 struct wined3d_gl_info gl_info
;
1565 struct wined3d_driver_info driver_info
;
1566 WCHAR DeviceName
[CCHDEVICENAME
]; /* DeviceName for use with e.g. ChangeDisplaySettings */
1567 unsigned int cfg_count
;
1568 struct wined3d_pixel_format
*cfgs
;
1569 unsigned int TextureRam
; /* Amount of texture memory both video ram + AGP/TurboCache/HyperMemory/.. */
1570 unsigned int UsedTextureRam
;
1573 const struct fragment_pipeline
*fragment_pipe
;
1574 const struct wined3d_shader_backend_ops
*shader_backend
;
1575 const struct blit_shader
*blitter
;
1578 BOOL
wined3d_adapter_init_format_info(struct wined3d_adapter
*adapter
) DECLSPEC_HIDDEN
;
1579 unsigned int adapter_adjust_memory(struct wined3d_adapter
*adapter
, int amount
) DECLSPEC_HIDDEN
;
1581 BOOL
initPixelFormatsNoGL(struct wined3d_gl_info
*gl_info
) DECLSPEC_HIDDEN
;
1582 extern void add_gl_compat_wrappers(struct wined3d_gl_info
*gl_info
) DECLSPEC_HIDDEN
;
1584 enum projection_types
1597 /*****************************************************************************
1598 * Fixed function pipeline replacements
1600 #define ARG_UNUSED 0xff
1601 struct texture_stage_op
1613 struct color_fixup_desc color_fixup
;
1614 unsigned tex_type
: 3;
1616 unsigned projected
: 2;
1617 unsigned padding
: 10;
1620 struct ffp_frag_settings
{
1621 struct texture_stage_op op
[MAX_TEXTURES
];
1623 /* Use shorts instead of chars to get dword alignment */
1624 unsigned short sRGB_write
;
1625 unsigned short emul_clipplanes
;
1628 struct ffp_frag_desc
1630 struct wine_rb_entry entry
;
1631 struct ffp_frag_settings settings
;
1634 extern const struct wine_rb_functions wined3d_ffp_frag_program_rb_functions DECLSPEC_HIDDEN
;
1635 extern const struct wined3d_parent_ops wined3d_null_parent_ops DECLSPEC_HIDDEN
;
1637 void gen_ffp_frag_op(const struct wined3d_device
*device
, const struct wined3d_state
*state
,
1638 struct ffp_frag_settings
*settings
, BOOL ignore_textype
) DECLSPEC_HIDDEN
;
1639 const struct ffp_frag_desc
*find_ffp_frag_shader(const struct wine_rb_tree
*fragment_shaders
,
1640 const struct ffp_frag_settings
*settings
) DECLSPEC_HIDDEN
;
1641 void add_ffp_frag_shader(struct wine_rb_tree
*shaders
, struct ffp_frag_desc
*desc
) DECLSPEC_HIDDEN
;
1642 void wined3d_get_draw_rect(const struct wined3d_state
*state
, RECT
*rect
) DECLSPEC_HIDDEN
;
1650 struct wined3d_adapter adapters
[1];
1653 HRESULT
wined3d_init(struct wined3d
*wined3d
, UINT version
, DWORD flags
) DECLSPEC_HIDDEN
;
1654 BOOL
wined3d_register_window(HWND window
, struct wined3d_device
*device
) DECLSPEC_HIDDEN
;
1655 void wined3d_unregister_window(HWND window
) DECLSPEC_HIDDEN
;
1657 /*****************************************************************************
1658 * IWineD3DDevice implementation structure
1660 #define WINED3D_UNMAPPED_STAGE ~0U
1662 /* Multithreaded flag. Removed from the public header to signal that IWineD3D::CreateDevice ignores it */
1663 #define WINED3DCREATE_MULTITHREADED 0x00000004
1665 struct wined3d_device
1669 /* WineD3D Information */
1670 struct wined3d_device_parent
*device_parent
;
1671 struct wined3d
*wined3d
;
1672 struct wined3d_adapter
*adapter
;
1674 /* Window styles to restore when switching fullscreen mode */
1678 /* X and GL Information */
1679 GLenum offscreenBuffer
;
1681 const struct wined3d_shader_backend_ops
*shader_backend
;
1683 void *fragment_priv
;
1685 struct StateEntry StateTable
[STATE_HIGHEST
+ 1];
1686 /* Array of functions for states which are handled by more than one pipeline part */
1687 APPLYSTATEFUNC
*multistate_funcs
[STATE_HIGHEST
+ 1];
1688 const struct blit_shader
*blitter
;
1690 unsigned int max_ffp_textures
;
1691 UINT vs_version
, gs_version
, ps_version
;
1692 DWORD d3d_vshader_constantF
, d3d_pshader_constantF
; /* Advertised d3d caps, not GL ones */
1694 UINT instance_count
;
1696 WORD view_ident
: 1; /* true iff view matrix is identity */
1697 WORD vertexBlendUsed
: 1; /* To avoid needless setting of the blend matrices */
1698 WORD isRecordingState
: 1;
1700 WORD bCursorVisible
: 1;
1701 WORD d3d_initialized
: 1;
1702 WORD inScene
: 1; /* A flag to check for proper BeginScene / EndScene call pairs */
1703 WORD softwareVertexProcessing
: 1; /* process vertex shaders using software or hardware */
1704 WORD useDrawStridedSlow
: 1;
1705 WORD filter_messages
: 1;
1708 BYTE fixed_function_usage_map
; /* MAX_TEXTURES, 8 */
1710 #define DDRAW_PITCH_ALIGNMENT 8
1711 #define D3D8_PITCH_ALIGNMENT 4
1712 unsigned char surface_alignment
; /* Line Alignment of surfaces */
1714 /* State block related */
1715 struct wined3d_stateblock
*stateBlock
;
1716 struct wined3d_stateblock
*updateStateBlock
;
1718 /* Internal use fields */
1719 struct wined3d_device_creation_parameters create_parms
;
1722 struct wined3d_swapchain
**swapchains
;
1723 UINT swapchain_count
;
1725 struct list resources
; /* a linked list to track resources created by the device */
1726 struct list shaders
; /* a linked list to track shaders (pixel and vertex) */
1728 /* Render Target Support */
1729 DWORD valid_rt_mask
;
1730 struct wined3d_fb_state fb
;
1731 struct wined3d_surface
*onscreen_depth_stencil
;
1732 struct wined3d_surface
*auto_depth_stencil
;
1734 /* For rendering to a texture using glCopyTexImage */
1735 GLuint depth_blt_texture
;
1737 /* Cursor management */
1742 UINT cursorWidth
, cursorHeight
;
1743 GLuint cursorTexture
;
1744 HCURSOR hardwareCursor
;
1746 /* The Wine logo surface */
1747 struct wined3d_surface
*logo_surface
;
1749 /* Textures for when no other textures are mapped */
1750 UINT dummy_texture_2d
[MAX_COMBINED_SAMPLERS
];
1751 UINT dummy_texture_rect
[MAX_COMBINED_SAMPLERS
];
1752 UINT dummy_texture_3d
[MAX_COMBINED_SAMPLERS
];
1753 UINT dummy_texture_cube
[MAX_COMBINED_SAMPLERS
];
1755 /* With register combiners we can skip junk texture stages */
1756 DWORD texUnitMap
[MAX_COMBINED_SAMPLERS
];
1757 DWORD rev_tex_unit_map
[MAX_COMBINED_SAMPLERS
];
1759 /* Stream source management */
1760 struct wined3d_stream_info strided_streams
;
1761 struct wined3d_event_query
*buffer_queries
[MAX_ATTRIBS
];
1762 unsigned int num_buffer_queries
;
1764 /* Context management */
1765 struct wined3d_context
**contexts
;
1769 void device_clear_render_targets(struct wined3d_device
*device
, UINT rt_count
, const struct wined3d_fb_state
*fb
,
1770 UINT rect_count
, const RECT
*rects
, const RECT
*draw_rect
, DWORD flags
,
1771 const struct wined3d_color
*color
, float depth
, DWORD stencil
) DECLSPEC_HIDDEN
;
1772 BOOL
device_context_add(struct wined3d_device
*device
, struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
1773 void device_context_remove(struct wined3d_device
*device
, struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
1774 HRESULT
device_init(struct wined3d_device
*device
, struct wined3d
*wined3d
,
1775 UINT adapter_idx
, enum wined3d_device_type device_type
, HWND focus_window
, DWORD flags
,
1776 BYTE surface_alignment
, struct wined3d_device_parent
*device_parent
) DECLSPEC_HIDDEN
;
1777 void device_preload_textures(const struct wined3d_device
*device
) DECLSPEC_HIDDEN
;
1778 LRESULT
device_process_message(struct wined3d_device
*device
, HWND window
, BOOL unicode
,
1779 UINT message
, WPARAM wparam
, LPARAM lparam
, WNDPROC proc
) DECLSPEC_HIDDEN
;
1780 void device_resource_add(struct wined3d_device
*device
, struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
1781 void device_resource_released(struct wined3d_device
*device
, struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
1782 void device_stream_info_from_declaration(struct wined3d_device
*device
,
1783 struct wined3d_stream_info
*stream_info
) DECLSPEC_HIDDEN
;
1784 void device_switch_onscreen_ds(struct wined3d_device
*device
, struct wined3d_context
*context
,
1785 struct wined3d_surface
*depth_stencil
) DECLSPEC_HIDDEN
;
1786 void device_update_stream_info(struct wined3d_device
*device
, const struct wined3d_gl_info
*gl_info
) DECLSPEC_HIDDEN
;
1787 void device_update_tex_unit_map(struct wined3d_device
*device
) DECLSPEC_HIDDEN
;
1788 void device_invalidate_state(const struct wined3d_device
*device
, DWORD state
) DECLSPEC_HIDDEN
;
1790 static inline BOOL
isStateDirty(const struct wined3d_context
*context
, DWORD state
)
1792 DWORD idx
= state
/ (sizeof(*context
->isStateDirty
) * CHAR_BIT
);
1793 BYTE shift
= state
& ((sizeof(*context
->isStateDirty
) * CHAR_BIT
) - 1);
1794 return context
->isStateDirty
[idx
] & (1 << shift
);
1797 static inline void invalidate_active_texture(const struct wined3d_device
*device
, struct wined3d_context
*context
)
1799 DWORD sampler
= device
->rev_tex_unit_map
[context
->active_texture
];
1800 if (sampler
!= WINED3D_UNMAPPED_STAGE
)
1801 context_invalidate_state(context
, STATE_SAMPLER(sampler
));
1804 #define WINED3D_RESOURCE_ACCESS_GPU 0x1
1805 #define WINED3D_RESOURCE_ACCESS_CPU 0x2
1806 /* SCRATCH is mostly the same as CPU, but can't be used by the GPU at all,
1807 * not even for resource uploads. */
1808 #define WINED3D_RESOURCE_ACCESS_SCRATCH 0x4
1810 struct wined3d_resource_ops
1812 void (*resource_unload
)(struct wined3d_resource
*resource
);
1815 struct wined3d_resource
1820 struct wined3d_device
*device
;
1821 enum wined3d_resource_type type
;
1822 const struct wined3d_format
*format
;
1823 enum wined3d_multisample_type multisample_type
;
1824 UINT multisample_quality
;
1826 enum wined3d_pool pool
;
1833 BYTE
*allocatedMemory
; /* Pointer to the real data location */
1834 BYTE
*heapMemory
; /* Pointer to the HeapAlloced block of memory */
1835 struct list privateData
;
1836 struct list resource_list_entry
;
1839 const struct wined3d_parent_ops
*parent_ops
;
1840 const struct wined3d_resource_ops
*resource_ops
;
1843 void resource_cleanup(struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
1844 DWORD
resource_get_priority(const struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
1845 HRESULT
resource_init(struct wined3d_resource
*resource
, struct wined3d_device
*device
,
1846 enum wined3d_resource_type type
, const struct wined3d_format
*format
,
1847 enum wined3d_multisample_type multisample_type
, UINT multisample_quality
,
1848 DWORD usage
, enum wined3d_pool pool
, UINT width
, UINT height
, UINT depth
, UINT size
,
1849 void *parent
, const struct wined3d_parent_ops
*parent_ops
,
1850 const struct wined3d_resource_ops
*resource_ops
) DECLSPEC_HIDDEN
;
1851 DWORD
resource_set_priority(struct wined3d_resource
*resource
, DWORD priority
) DECLSPEC_HIDDEN
;
1852 void resource_unload(struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
1854 /* Tests show that the start address of resources is 32 byte aligned */
1855 #define RESOURCE_ALIGNMENT 16
1857 enum wined3d_texture_state
1859 WINED3DTEXSTA_ADDRESSU
= 0,
1860 WINED3DTEXSTA_ADDRESSV
= 1,
1861 WINED3DTEXSTA_ADDRESSW
= 2,
1862 WINED3DTEXSTA_BORDERCOLOR
= 3,
1863 WINED3DTEXSTA_MAGFILTER
= 4,
1864 WINED3DTEXSTA_MINFILTER
= 5,
1865 WINED3DTEXSTA_MIPFILTER
= 6,
1866 WINED3DTEXSTA_MAXMIPLEVEL
= 7,
1867 WINED3DTEXSTA_MAXANISOTROPY
= 8,
1868 WINED3DTEXSTA_SRGBTEXTURE
= 9,
1869 WINED3DTEXSTA_SHADOW
= 10,
1870 MAX_WINETEXTURESTATES
= 11,
1875 SRGB_ANY
= 0, /* Uses the cached value(e.g. external calls) */
1876 SRGB_RGB
= 1, /* Loads the rgb texture */
1877 SRGB_SRGB
= 2, /* Loads the srgb texture */
1882 DWORD states
[MAX_WINETEXTURESTATES
];
1887 struct wined3d_texture_ops
1889 HRESULT (*texture_bind
)(struct wined3d_texture
*texture
,
1890 struct wined3d_context
*context
, BOOL srgb
);
1891 void (*texture_preload
)(struct wined3d_texture
*texture
, enum WINED3DSRGB srgb
);
1892 void (*texture_sub_resource_add_dirty_region
)(struct wined3d_resource
*sub_resource
,
1893 const struct wined3d_box
*dirty_region
);
1894 void (*texture_sub_resource_cleanup
)(struct wined3d_resource
*sub_resource
);
1897 #define WINED3D_TEXTURE_COND_NP2 0x1
1898 #define WINED3D_TEXTURE_POW2_MAT_IDENT 0x2
1899 #define WINED3D_TEXTURE_IS_SRGB 0x4
1901 struct wined3d_texture
1903 struct wined3d_resource resource
;
1904 const struct wined3d_texture_ops
*texture_ops
;
1905 struct gl_texture texture_rgb
, texture_srgb
;
1906 struct wined3d_resource
**sub_resources
;
1909 float pow2_matrix
[16];
1911 enum wined3d_texture_filter_type filter_type
;
1914 const struct min_lookup
*min_mip_lookup
;
1915 const GLenum
*mag_lookup
;
1919 static inline struct wined3d_texture
*wined3d_texture_from_resource(struct wined3d_resource
*resource
)
1921 return CONTAINING_RECORD(resource
, struct wined3d_texture
, resource
);
1924 static inline struct gl_texture
*wined3d_texture_get_gl_texture(struct wined3d_texture
*texture
,
1925 const struct wined3d_gl_info
*gl_info
, BOOL srgb
)
1927 return srgb
&& !gl_info
->supported
[EXT_TEXTURE_SRGB_DECODE
]
1928 ? &texture
->texture_srgb
: &texture
->texture_rgb
;
1931 void wined3d_texture_apply_state_changes(struct wined3d_texture
*texture
,
1932 const DWORD samplerStates
[WINED3D_HIGHEST_SAMPLER_STATE
+ 1],
1933 const struct wined3d_gl_info
*gl_info
) DECLSPEC_HIDDEN
;
1934 void wined3d_texture_set_dirty(struct wined3d_texture
*texture
, BOOL dirty
) DECLSPEC_HIDDEN
;
1936 struct wined3d_volume
1938 struct wined3d_resource resource
;
1939 struct wined3d_texture
*container
;
1942 struct wined3d_box lockedBox
;
1943 struct wined3d_box dirtyBox
;
1947 static inline struct wined3d_volume
*volume_from_resource(struct wined3d_resource
*resource
)
1949 return CONTAINING_RECORD(resource
, struct wined3d_volume
, resource
);
1952 void volume_add_dirty_box(struct wined3d_volume
*volume
, const struct wined3d_box
*dirty_box
) DECLSPEC_HIDDEN
;
1953 void volume_load(const struct wined3d_volume
*volume
, struct wined3d_context
*context
, UINT level
, BOOL srgb_mode
) DECLSPEC_HIDDEN
;
1954 void volume_set_container(struct wined3d_volume
*volume
, struct wined3d_texture
*container
) DECLSPEC_HIDDEN
;
1956 struct wined3d_surface_dib
1963 struct wined3d_renderbuffer_entry
1974 struct wined3d_surface
**render_targets
;
1975 struct wined3d_surface
*depth_stencil
;
1982 enum wined3d_container_type
1984 WINED3D_CONTAINER_NONE
= 0,
1985 WINED3D_CONTAINER_SWAPCHAIN
,
1986 WINED3D_CONTAINER_TEXTURE
,
1989 struct wined3d_subresource_container
1991 enum wined3d_container_type type
;
1994 struct wined3d_swapchain
*swapchain
;
1995 struct wined3d_texture
*texture
;
2000 struct wined3d_surface_ops
2002 HRESULT (*surface_private_setup
)(struct wined3d_surface
*surface
);
2003 void (*surface_realize_palette
)(struct wined3d_surface
*surface
);
2004 void (*surface_map
)(struct wined3d_surface
*surface
, const RECT
*rect
, DWORD flags
);
2005 void (*surface_unmap
)(struct wined3d_surface
*surface
);
2008 struct wined3d_surface
2010 struct wined3d_resource resource
;
2011 const struct wined3d_surface_ops
*surface_ops
;
2012 struct wined3d_subresource_container container
;
2013 struct wined3d_palette
*palette
; /* D3D7 style palette handling */
2021 /* A method to retrieve the drawable size. Not in the Vtable to make it changeable */
2022 void (*get_drawable_size
)(const struct wined3d_context
*context
, UINT
*width
, UINT
*height
);
2026 GLuint rb_multisample
;
2028 GLuint texture_name
;
2029 GLuint texture_name_srgb
;
2030 GLint texture_level
;
2031 GLenum texture_target
;
2036 #define MAXLOCKCOUNT 50 /* After this amount of locks do not free the sysmem copy */
2039 struct wined3d_surface_dib dib
;
2042 /* Color keys for DDraw */
2043 struct wined3d_color_key dst_blt_color_key
;
2044 struct wined3d_color_key src_blt_color_key
;
2045 struct wined3d_color_key dst_overlay_color_key
;
2046 struct wined3d_color_key src_overlay_color_key
;
2049 struct wined3d_color_key gl_color_key
;
2051 struct list renderbuffers
;
2052 const struct wined3d_renderbuffer_entry
*current_renderbuffer
;
2053 SIZE ds_current_size
;
2055 /* DirectDraw Overlay handling */
2056 RECT overlay_srcrect
;
2057 RECT overlay_destrect
;
2058 struct wined3d_surface
*overlay_dest
;
2059 struct list overlays
;
2060 struct list overlay_entry
;
2063 static inline struct wined3d_surface
*surface_from_resource(struct wined3d_resource
*resource
)
2065 return CONTAINING_RECORD(resource
, struct wined3d_surface
, resource
);
2068 static inline GLuint
surface_get_texture_name(const struct wined3d_surface
*surface
,
2069 const struct wined3d_gl_info
*gl_info
, BOOL srgb
)
2071 return srgb
&& !gl_info
->supported
[EXT_TEXTURE_SRGB_DECODE
]
2072 ? surface
->texture_name_srgb
: surface
->texture_name
;
2075 void surface_add_dirty_rect(struct wined3d_surface
*surface
, const struct wined3d_box
*dirty_rect
) DECLSPEC_HIDDEN
;
2076 HRESULT
surface_color_fill(struct wined3d_surface
*s
,
2077 const RECT
*rect
, const struct wined3d_color
*color
) DECLSPEC_HIDDEN
;
2078 GLenum
surface_get_gl_buffer(const struct wined3d_surface
*surface
) DECLSPEC_HIDDEN
;
2079 void surface_internal_preload(struct wined3d_surface
*surface
, enum WINED3DSRGB srgb
) DECLSPEC_HIDDEN
;
2080 BOOL
surface_is_offscreen(const struct wined3d_surface
*surface
) DECLSPEC_HIDDEN
;
2081 HRESULT
surface_load(struct wined3d_surface
*surface
, BOOL srgb
) DECLSPEC_HIDDEN
;
2082 void surface_load_ds_location(struct wined3d_surface
*surface
,
2083 struct wined3d_context
*context
, DWORD location
) DECLSPEC_HIDDEN
;
2084 void surface_load_fb_texture(struct wined3d_surface
*surface
, BOOL srgb
) DECLSPEC_HIDDEN
;
2085 HRESULT
surface_load_location(struct wined3d_surface
*surface
, DWORD location
, const RECT
*rect
) DECLSPEC_HIDDEN
;
2086 void surface_modify_ds_location(struct wined3d_surface
*surface
, DWORD location
, UINT w
, UINT h
) DECLSPEC_HIDDEN
;
2087 void surface_modify_location(struct wined3d_surface
*surface
, DWORD location
, BOOL persistent
) DECLSPEC_HIDDEN
;
2088 void surface_prepare_rb(struct wined3d_surface
*surface
,
2089 const struct wined3d_gl_info
*gl_info
, BOOL multisample
) DECLSPEC_HIDDEN
;
2090 void surface_prepare_texture(struct wined3d_surface
*surface
,
2091 struct wined3d_context
*context
, BOOL srgb
) DECLSPEC_HIDDEN
;
2092 void surface_set_compatible_renderbuffer(struct wined3d_surface
*surface
,
2093 const struct wined3d_surface
*rt
) DECLSPEC_HIDDEN
;
2094 void surface_set_container(struct wined3d_surface
*surface
,
2095 enum wined3d_container_type type
, void *container
) DECLSPEC_HIDDEN
;
2096 void surface_set_texture_name(struct wined3d_surface
*surface
, GLuint name
, BOOL srgb_name
) DECLSPEC_HIDDEN
;
2097 void surface_set_texture_target(struct wined3d_surface
*surface
, GLenum target
, GLint level
) DECLSPEC_HIDDEN
;
2098 void surface_translate_drawable_coords(const struct wined3d_surface
*surface
, HWND window
, RECT
*rect
) DECLSPEC_HIDDEN
;
2099 void surface_update_draw_binding(struct wined3d_surface
*surface
) DECLSPEC_HIDDEN
;
2100 HRESULT
surface_upload_from_surface(struct wined3d_surface
*dst_surface
, const POINT
*dst_point
,
2101 struct wined3d_surface
*src_surface
, const RECT
*src_rect
) DECLSPEC_HIDDEN
;
2103 void get_drawable_size_swapchain(const struct wined3d_context
*context
, UINT
*width
, UINT
*height
) DECLSPEC_HIDDEN
;
2104 void get_drawable_size_backbuffer(const struct wined3d_context
*context
, UINT
*width
, UINT
*height
) DECLSPEC_HIDDEN
;
2105 void get_drawable_size_fbo(const struct wined3d_context
*context
, UINT
*width
, UINT
*height
) DECLSPEC_HIDDEN
;
2107 void draw_textured_quad(const struct wined3d_surface
*src_surface
, struct wined3d_context
*context
,
2108 const RECT
*src_rect
, const RECT
*dst_rect
, enum wined3d_texture_filter_type filter
) DECLSPEC_HIDDEN
;
2109 void flip_surface(struct wined3d_surface
*front
, struct wined3d_surface
*back
) DECLSPEC_HIDDEN
;
2111 /* Surface flags: */
2112 #define SFLAG_CONVERTED 0x00000001 /* Converted for color keying or palettized. */
2113 #define SFLAG_DISCARD 0x00000002 /* ??? */
2114 #define SFLAG_NONPOW2 0x00000004 /* Surface sizes are not a power of 2 */
2115 #define SFLAG_NORMCOORD 0x00000008 /* Set if GL texture coordinates are normalized (non-texture rectangle). */
2116 #define SFLAG_LOCKABLE 0x00000010 /* Surface can be locked. */
2117 #define SFLAG_DYNLOCK 0x00000020 /* Surface is often locked by the application. */
2118 #define SFLAG_PIN_SYSMEM 0x00000040 /* Keep the surface in sysmem, at the same address. */
2119 #define SFLAG_DCINUSE 0x00000080 /* Set between GetDC and ReleaseDC calls. */
2120 #define SFLAG_LOST 0x00000100 /* Surface lost flag for ddraw. */
2121 #define SFLAG_GLCKEY 0x00000200 /* The GL texture was created with a color key. */
2122 #define SFLAG_CLIENT 0x00000400 /* GL_APPLE_client_storage is used with this surface. */
2123 #define SFLAG_INOVERLAYDRAW 0x00000800 /* Overlay drawing is in progress. Recursion prevention. */
2124 #define SFLAG_DIBSECTION 0x00001000 /* Has a DIB section attached for GetDC. */
2125 #define SFLAG_USERPTR 0x00002000 /* The application allocated the memory for this surface. */
2126 #define SFLAG_ALLOCATED 0x00004000 /* A GL texture is allocated for this surface. */
2127 #define SFLAG_SRGBALLOCATED 0x00008000 /* A sRGB GL texture is allocated for this surface. */
2128 #define SFLAG_PBO 0x00010000 /* The surface has a PBO. */
2129 #define SFLAG_INSYSMEM 0x00020000 /* The system memory copy is current. */
2130 #define SFLAG_INTEXTURE 0x00040000 /* The GL texture is current. */
2131 #define SFLAG_INSRGBTEX 0x00080000 /* The GL sRGB texture is current. */
2132 #define SFLAG_INDRAWABLE 0x00100000 /* The GL drawable is current. */
2133 #define SFLAG_INRB_MULTISAMPLE 0x00200000 /* The multisample renderbuffer is current. */
2134 #define SFLAG_INRB_RESOLVED 0x00400000 /* The resolved renderbuffer is current. */
2135 #define SFLAG_DISCARDED 0x00800000 /* Surface was discarded, allocating new location is enough. */
2137 /* In some conditions the surface memory must not be freed:
2138 * SFLAG_CONVERTED: Converting the data back would take too long
2139 * SFLAG_DIBSECTION: The dib code manages the memory
2140 * SFLAG_DYNLOCK: Avoid freeing the data for performance
2141 * SFLAG_PBO: PBOs don't use 'normal' memory. It is either allocated by the driver or must be NULL.
2142 * SFLAG_CLIENT: OpenGL uses our memory as backup
2144 #define SFLAG_DONOTFREE (SFLAG_CONVERTED | \
2147 SFLAG_DIBSECTION | \
2152 #define SFLAG_LOCATIONS (SFLAG_INSYSMEM | \
2155 SFLAG_INDRAWABLE | \
2156 SFLAG_INRB_MULTISAMPLE | \
2157 SFLAG_INRB_RESOLVED)
2159 enum wined3d_conversion_type
2162 WINED3D_CT_PALETTED
,
2163 WINED3D_CT_PALETTED_CK
,
2166 WINED3D_CT_CK_RGB24
,
2167 WINED3D_CT_RGB32_888
,
2168 WINED3D_CT_CK_ARGB32
,
2171 void d3dfmt_p8_init_palette(const struct wined3d_surface
*surface
, BYTE table
[256][4], BOOL colorkey
) DECLSPEC_HIDDEN
;
2173 struct wined3d_sampler
2179 struct wined3d_vertex_declaration_element
2181 const struct wined3d_format
*format
;
2191 struct wined3d_vertex_declaration
2195 const struct wined3d_parent_ops
*parent_ops
;
2196 struct wined3d_device
*device
;
2198 struct wined3d_vertex_declaration_element
*elements
;
2201 DWORD streams
[MAX_STREAMS
];
2203 BOOL position_transformed
;
2204 BOOL half_float_conv_needed
;
2207 struct wined3d_saved_states
2209 DWORD transform
[(HIGHEST_TRANSFORMSTATE
>> 5) + 1];
2210 WORD streamSource
; /* MAX_STREAMS, 16 */
2211 WORD streamFreq
; /* MAX_STREAMS, 16 */
2212 DWORD renderState
[(WINEHIGHEST_RENDER_STATE
>> 5) + 1];
2213 DWORD textureState
[MAX_TEXTURES
]; /* WINED3D_HIGHEST_TEXTURE_STATE + 1, 18 */
2214 WORD samplerState
[MAX_COMBINED_SAMPLERS
]; /* WINED3D_HIGHEST_SAMPLER_STATE + 1, 14 */
2215 DWORD clipplane
; /* WINED3DMAXUSERCLIPPLANES, 32 */
2216 WORD pixelShaderConstantsB
; /* MAX_CONST_B, 16 */
2217 WORD pixelShaderConstantsI
; /* MAX_CONST_I, 16 */
2218 BOOL
*pixelShaderConstantsF
;
2219 WORD vertexShaderConstantsB
; /* MAX_CONST_B, 16 */
2220 WORD vertexShaderConstantsI
; /* MAX_CONST_I, 16 */
2221 BOOL
*vertexShaderConstantsF
;
2222 DWORD textures
: 20; /* MAX_COMBINED_SAMPLERS, 20 */
2223 DWORD primitive_type
: 1;
2227 DWORD vertexDecl
: 1;
2228 DWORD pixelShader
: 1;
2229 DWORD vertexShader
: 1;
2230 DWORD scissorRect
: 1;
2239 struct wined3d_stream_output
2241 struct wined3d_buffer
*buffer
;
2245 struct wined3d_stream_state
2247 struct wined3d_buffer
*buffer
;
2254 struct wined3d_state
2256 const struct wined3d_fb_state
*fb
;
2258 struct wined3d_vertex_declaration
*vertex_declaration
;
2259 struct wined3d_stream_output stream_output
[MAX_STREAM_OUT
];
2260 struct wined3d_stream_state streams
[MAX_STREAMS
+ 1 /* tesselated pseudo-stream */];
2261 struct wined3d_buffer
*index_buffer
;
2262 enum wined3d_format_id index_format
;
2263 INT base_vertex_index
;
2264 INT load_base_vertex_index
; /* Non-indexed drawing needs 0 here, indexed needs base_vertex_index. */
2265 GLenum gl_primitive_type
;
2267 struct wined3d_shader
*vertex_shader
;
2268 struct wined3d_buffer
*vs_cb
[MAX_CONSTANT_BUFFERS
];
2269 struct wined3d_sampler
*vs_sampler
[MAX_SAMPLER_OBJECTS
];
2270 BOOL vs_consts_b
[MAX_CONST_B
];
2271 INT vs_consts_i
[MAX_CONST_I
* 4];
2274 struct wined3d_shader
*geometry_shader
;
2275 struct wined3d_buffer
*gs_cb
[MAX_CONSTANT_BUFFERS
];
2276 struct wined3d_sampler
*gs_sampler
[MAX_SAMPLER_OBJECTS
];
2278 struct wined3d_shader
*pixel_shader
;
2279 struct wined3d_buffer
*ps_cb
[MAX_CONSTANT_BUFFERS
];
2280 struct wined3d_sampler
*ps_sampler
[MAX_SAMPLER_OBJECTS
];
2281 BOOL ps_consts_b
[MAX_CONST_B
];
2282 INT ps_consts_i
[MAX_CONST_I
* 4];
2285 struct wined3d_texture
*textures
[MAX_COMBINED_SAMPLERS
];
2286 DWORD sampler_states
[MAX_COMBINED_SAMPLERS
][WINED3D_HIGHEST_SAMPLER_STATE
+ 1];
2287 DWORD texture_states
[MAX_TEXTURES
][WINED3D_HIGHEST_TEXTURE_STATE
+ 1];
2288 DWORD lowest_disabled_stage
;
2290 struct wined3d_matrix transforms
[HIGHEST_TRANSFORMSTATE
+ 1];
2291 struct wined3d_vec4 clip_planes
[MAX_CLIPPLANES
];
2292 struct wined3d_material material
;
2293 struct wined3d_viewport viewport
;
2296 /* Light hashmap . Collisions are handled using standard wine double linked lists */
2297 #define LIGHTMAP_SIZE 43 /* Use of a prime number recommended. Set to 1 for a linked list! */
2298 #define LIGHTMAP_HASHFUNC(x) ((x) % LIGHTMAP_SIZE) /* Primitive and simple function */
2299 struct list light_map
[LIGHTMAP_SIZE
]; /* Hash map containing the lights */
2300 const struct wined3d_light_info
*lights
[MAX_ACTIVE_LIGHTS
]; /* Map of opengl lights to d3d lights */
2302 DWORD render_states
[WINEHIGHEST_RENDER_STATE
+ 1];
2305 struct wined3d_stateblock
2307 LONG ref
; /* Note: Ref counting not required */
2308 struct wined3d_device
*device
;
2310 /* Array indicating whether things have been set or changed */
2311 struct wined3d_saved_states changed
;
2312 struct wined3d_state state
;
2314 /* Contained state management */
2315 DWORD contained_render_states
[WINEHIGHEST_RENDER_STATE
+ 1];
2316 unsigned int num_contained_render_states
;
2317 DWORD contained_transform_states
[HIGHEST_TRANSFORMSTATE
+ 1];
2318 unsigned int num_contained_transform_states
;
2319 DWORD contained_vs_consts_i
[MAX_CONST_I
];
2320 unsigned int num_contained_vs_consts_i
;
2321 DWORD contained_vs_consts_b
[MAX_CONST_B
];
2322 unsigned int num_contained_vs_consts_b
;
2323 DWORD
*contained_vs_consts_f
;
2324 unsigned int num_contained_vs_consts_f
;
2325 DWORD contained_ps_consts_i
[MAX_CONST_I
];
2326 unsigned int num_contained_ps_consts_i
;
2327 DWORD contained_ps_consts_b
[MAX_CONST_B
];
2328 unsigned int num_contained_ps_consts_b
;
2329 DWORD
*contained_ps_consts_f
;
2330 unsigned int num_contained_ps_consts_f
;
2331 struct StageState contained_tss_states
[MAX_TEXTURES
* (WINED3D_HIGHEST_TEXTURE_STATE
+ 1)];
2332 unsigned int num_contained_tss_states
;
2333 struct StageState contained_sampler_states
[MAX_COMBINED_SAMPLERS
* WINED3D_HIGHEST_SAMPLER_STATE
];
2334 unsigned int num_contained_sampler_states
;
2337 void stateblock_init_contained_states(struct wined3d_stateblock
*stateblock
) DECLSPEC_HIDDEN
;
2338 void stateblock_init_default_state(struct wined3d_stateblock
*stateblock
) DECLSPEC_HIDDEN
;
2339 void stateblock_unbind_resources(struct wined3d_stateblock
*stateblock
) DECLSPEC_HIDDEN
;
2341 /* Direct3D terminology with little modifications. We do not have an issued state
2342 * because only the driver knows about it, but we have a created state because d3d
2343 * allows GetData on a created issue, but opengl doesn't
2351 struct wined3d_query_ops
2353 HRESULT (*query_get_data
)(struct wined3d_query
*query
, void *data
, DWORD data_size
, DWORD flags
);
2354 HRESULT (*query_issue
)(struct wined3d_query
*query
, DWORD flags
);
2357 struct wined3d_query
2360 const struct wined3d_query_ops
*query_ops
;
2361 struct wined3d_device
*device
;
2362 enum query_state state
;
2363 enum wined3d_query_type type
;
2368 /* TODO: Add tests and support for FLOAT16_4 POSITIONT, D3DCOLOR position, other
2369 * fixed function semantics as D3DCOLOR or FLOAT16 */
2370 enum wined3d_buffer_conversion_type
2377 struct wined3d_map_range
2383 #define WINED3D_BUFFER_OPTIMIZED 0x01 /* Optimize has been called for the buffer */
2384 #define WINED3D_BUFFER_HASDESC 0x02 /* A vertex description has been found */
2385 #define WINED3D_BUFFER_CREATEBO 0x04 /* Attempt to create a buffer object next PreLoad */
2386 #define WINED3D_BUFFER_DOUBLEBUFFER 0x08 /* Use a vbo and local allocated memory */
2387 #define WINED3D_BUFFER_FLUSH 0x10 /* Manual unmap flushing */
2388 #define WINED3D_BUFFER_DISCARD 0x20 /* A DISCARD lock has occurred since the last PreLoad */
2389 #define WINED3D_BUFFER_NOSYNC 0x40 /* All locks since the last PreLoad had NOOVERWRITE set */
2390 #define WINED3D_BUFFER_APPLESYNC 0x80 /* Using sync as in GL_APPLE_flush_buffer_range */
2392 struct wined3d_buffer
2394 struct wined3d_resource resource
;
2396 struct wined3d_buffer_desc desc
;
2398 GLuint buffer_object
;
2399 GLenum buffer_object_usage
;
2400 GLenum buffer_type_hint
;
2401 UINT buffer_object_size
;
2404 struct wined3d_map_range
*maps
;
2405 ULONG maps_size
, modified_areas
;
2406 struct wined3d_event_query
*query
;
2408 /* conversion stuff */
2409 UINT decl_change_count
, full_conversion_count
;
2411 UINT stride
; /* 0 if no conversion */
2412 UINT conversion_stride
; /* 0 if no shifted conversion */
2413 enum wined3d_buffer_conversion_type
*conversion_map
; /* NULL if no conversion */
2416 static inline struct wined3d_buffer
*buffer_from_resource(struct wined3d_resource
*resource
)
2418 return CONTAINING_RECORD(resource
, struct wined3d_buffer
, resource
);
2421 void buffer_get_memory(struct wined3d_buffer
*buffer
, const struct wined3d_gl_info
*gl_info
,
2422 struct wined3d_bo_address
*data
) DECLSPEC_HIDDEN
;
2423 BYTE
*buffer_get_sysmem(struct wined3d_buffer
*This
, const struct wined3d_gl_info
*gl_info
) DECLSPEC_HIDDEN
;
2425 struct wined3d_rendertarget_view
2429 struct wined3d_resource
*resource
;
2433 struct wined3d_swapchain_ops
2435 void (*swapchain_present
)(struct wined3d_swapchain
*swapchain
, const RECT
*src_rect
,
2436 const RECT
*dst_rect
, const RGNDATA
*dirty_region
, DWORD flags
);
2439 struct wined3d_swapchain
2443 const struct wined3d_parent_ops
*parent_ops
;
2444 const struct wined3d_swapchain_ops
*swapchain_ops
;
2445 struct wined3d_device
*device
;
2447 struct wined3d_surface
**back_buffers
;
2448 struct wined3d_surface
*front_buffer
;
2449 struct wined3d_swapchain_desc desc
;
2450 DWORD orig_width
, orig_height
;
2451 enum wined3d_format_id orig_fmt
;
2452 struct wined3d_gamma_ramp orig_gamma
;
2454 const struct wined3d_format
*ds_format
;
2456 LONG prev_time
, frames
; /* Performance tracking */
2458 struct wined3d_context
**context
;
2459 unsigned int num_contexts
;
2468 void x11_copy_to_screen(const struct wined3d_swapchain
*swapchain
, const RECT
*rect
) DECLSPEC_HIDDEN
;
2470 struct wined3d_context
*swapchain_get_context(struct wined3d_swapchain
*swapchain
) DECLSPEC_HIDDEN
;
2471 void swapchain_destroy_contexts(struct wined3d_swapchain
*swapchain
) DECLSPEC_HIDDEN
;
2472 HDC
swapchain_get_backup_dc(struct wined3d_swapchain
*swapchain
) DECLSPEC_HIDDEN
;
2473 void swapchain_update_draw_bindings(struct wined3d_swapchain
*swapchain
) DECLSPEC_HIDDEN
;
2474 void swapchain_update_render_to_fbo(struct wined3d_swapchain
*swapchain
) DECLSPEC_HIDDEN
;
2476 #define DEFAULT_REFRESH_RATE 0
2478 /*****************************************************************************
2479 * Utility function prototypes
2482 /* Trace routines */
2483 const char *debug_d3dformat(enum wined3d_format_id format_id
) DECLSPEC_HIDDEN
;
2484 const char *debug_d3ddevicetype(enum wined3d_device_type device_type
) DECLSPEC_HIDDEN
;
2485 const char *debug_d3dresourcetype(enum wined3d_resource_type resource_type
) DECLSPEC_HIDDEN
;
2486 const char *debug_d3dusage(DWORD usage
) DECLSPEC_HIDDEN
;
2487 const char *debug_d3dusagequery(DWORD usagequery
) DECLSPEC_HIDDEN
;
2488 const char *debug_d3ddeclmethod(enum wined3d_decl_method method
) DECLSPEC_HIDDEN
;
2489 const char *debug_d3ddeclusage(enum wined3d_decl_usage usage
) DECLSPEC_HIDDEN
;
2490 const char *debug_d3dprimitivetype(enum wined3d_primitive_type primitive_type
) DECLSPEC_HIDDEN
;
2491 const char *debug_d3drenderstate(enum wined3d_render_state state
) DECLSPEC_HIDDEN
;
2492 const char *debug_d3dsamplerstate(enum wined3d_sampler_state state
) DECLSPEC_HIDDEN
;
2493 const char *debug_d3dstate(DWORD state
) DECLSPEC_HIDDEN
;
2494 const char *debug_d3dtexturefiltertype(enum wined3d_texture_filter_type filter_type
) DECLSPEC_HIDDEN
;
2495 const char *debug_d3dtexturestate(enum wined3d_texture_stage_state state
) DECLSPEC_HIDDEN
;
2496 const char *debug_d3dtstype(enum wined3d_transform_state tstype
) DECLSPEC_HIDDEN
;
2497 const char *debug_d3dpool(enum wined3d_pool pool
) DECLSPEC_HIDDEN
;
2498 const char *debug_fbostatus(GLenum status
) DECLSPEC_HIDDEN
;
2499 const char *debug_glerror(GLenum error
) DECLSPEC_HIDDEN
;
2500 const char *debug_d3dbasis(enum wined3d_basis_type basis
) DECLSPEC_HIDDEN
;
2501 const char *debug_d3ddegree(enum wined3d_degree_type order
) DECLSPEC_HIDDEN
;
2502 const char *debug_d3dtop(enum wined3d_texture_op d3dtop
) DECLSPEC_HIDDEN
;
2503 void dump_color_fixup_desc(struct color_fixup_desc fixup
) DECLSPEC_HIDDEN
;
2504 const char *debug_surflocation(DWORD flag
) DECLSPEC_HIDDEN
;
2506 BOOL
is_invalid_op(const struct wined3d_state
*state
, int stage
,
2507 enum wined3d_texture_op op
, DWORD arg1
, DWORD arg2
, DWORD arg3
) DECLSPEC_HIDDEN
;
2508 void set_tex_op_nvrc(const struct wined3d_gl_info
*gl_info
, const struct wined3d_state
*state
,
2509 BOOL is_alpha
, int stage
, enum wined3d_texture_op op
, DWORD arg1
, DWORD arg2
, DWORD arg3
,
2510 INT texture_idx
, DWORD dst
) DECLSPEC_HIDDEN
;
2511 void set_texture_matrix(const struct wined3d_gl_info
*gl_info
, const float *smat
, DWORD flags
,
2512 BOOL calculatedCoords
, BOOL transformed
, enum wined3d_format_id coordtype
,
2513 BOOL ffp_can_disable_proj
) DECLSPEC_HIDDEN
;
2514 void texture_activate_dimensions(const struct wined3d_texture
*texture
,
2515 const struct wined3d_gl_info
*gl_info
) DECLSPEC_HIDDEN
;
2516 void sampler_texdim(struct wined3d_context
*context
,
2517 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2518 void tex_alphaop(struct wined3d_context
*context
,
2519 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2520 void apply_pixelshader(struct wined3d_context
*context
,
2521 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2522 void state_fogcolor(struct wined3d_context
*context
,
2523 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2524 void state_fogdensity(struct wined3d_context
*context
,
2525 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2526 void state_fogstartend(struct wined3d_context
*context
,
2527 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2528 void state_fog_fragpart(struct wined3d_context
*context
,
2529 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2530 void state_srgbwrite(struct wined3d_context
*context
,
2531 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2533 BOOL
getColorBits(const struct wined3d_format
*format
,
2534 BYTE
*redSize
, BYTE
*greenSize
, BYTE
*blueSize
, BYTE
*alphaSize
, BYTE
*totalSize
) DECLSPEC_HIDDEN
;
2535 BOOL
getDepthStencilBits(const struct wined3d_format
*format
,
2536 BYTE
*depthSize
, BYTE
*stencilSize
) DECLSPEC_HIDDEN
;
2537 GLenum
gl_primitive_type_from_d3d(enum wined3d_primitive_type primitive_type
) DECLSPEC_HIDDEN
;
2540 void multiply_matrix(struct wined3d_matrix
*dest
, const struct wined3d_matrix
*src1
,
2541 const struct wined3d_matrix
*src2
) DECLSPEC_HIDDEN
;
2542 UINT
wined3d_log2i(UINT32 x
) DECLSPEC_HIDDEN
;
2543 unsigned int count_bits(unsigned int mask
) DECLSPEC_HIDDEN
;
2545 struct wined3d_shader_lconst
2552 struct wined3d_shader_limits
2554 unsigned int sampler
;
2555 unsigned int constant_int
;
2556 unsigned int constant_float
;
2557 unsigned int constant_bool
;
2558 unsigned int packed_output
;
2559 unsigned int packed_input
;
2563 #define PRINTF_ATTR(fmt,args) __attribute__((format (printf,fmt,args)))
2565 #define PRINTF_ATTR(fmt,args)
2568 /* Base Shader utility functions. */
2569 int shader_addline(struct wined3d_shader_buffer
*buffer
, const char *fmt
, ...) PRINTF_ATTR(2,3) DECLSPEC_HIDDEN
;
2570 int shader_vaddline(struct wined3d_shader_buffer
*buffer
, const char *fmt
, va_list args
) DECLSPEC_HIDDEN
;
2572 /* Vertex shader utility functions */
2573 BOOL
vshader_get_input(const struct wined3d_shader
*shader
,
2574 BYTE usage_req
, BYTE usage_idx_req
, unsigned int *regnum
) DECLSPEC_HIDDEN
;
2576 struct wined3d_vertex_shader
2578 struct wined3d_shader_attribute attributes
[MAX_ATTRIBS
];
2581 struct wined3d_geometry_shader
2583 enum wined3d_primitive_type input_type
;
2584 enum wined3d_primitive_type output_type
;
2588 struct wined3d_pixel_shader
2590 /* Pixel shader input semantics */
2591 DWORD input_reg_map
[MAX_REG_INPUT
];
2592 BOOL input_reg_used
[MAX_REG_INPUT
];
2593 unsigned int declared_in_count
;
2595 /* Some information about the shader behavior */
2600 struct wined3d_shader
2603 struct wined3d_shader_limits limits
;
2605 UINT functionLength
;
2606 BOOL load_local_constsF
;
2607 const struct wined3d_shader_frontend
*frontend
;
2608 void *frontend_data
;
2612 const struct wined3d_parent_ops
*parent_ops
;
2614 /* Programs this shader is linked with */
2615 struct list linked_programs
;
2617 /* Immediate constants (override global ones) */
2618 struct list constantsB
;
2619 struct list constantsF
;
2620 struct list constantsI
;
2621 struct wined3d_shader_reg_maps reg_maps
;
2623 struct wined3d_shader_signature_element input_signature
[max(MAX_ATTRIBS
, MAX_REG_INPUT
)];
2624 struct wined3d_shader_signature_element output_signature
[MAX_REG_OUTPUT
];
2626 /* Pointer to the parent device */
2627 struct wined3d_device
*device
;
2628 struct list shader_list_entry
;
2632 struct wined3d_vertex_shader vs
;
2633 struct wined3d_geometry_shader gs
;
2634 struct wined3d_pixel_shader ps
;
2638 void pixelshader_update_samplers(struct wined3d_shader_reg_maps
*reg_maps
,
2639 struct wined3d_texture
* const *textures
) DECLSPEC_HIDDEN
;
2640 void find_ps_compile_args(const struct wined3d_state
*state
,
2641 const struct wined3d_shader
*shader
, struct ps_compile_args
*args
) DECLSPEC_HIDDEN
;
2643 void find_vs_compile_args(const struct wined3d_state
*state
,
2644 const struct wined3d_shader
*shader
, struct vs_compile_args
*args
) DECLSPEC_HIDDEN
;
2646 void shader_buffer_clear(struct wined3d_shader_buffer
*buffer
) DECLSPEC_HIDDEN
;
2647 BOOL
shader_buffer_init(struct wined3d_shader_buffer
*buffer
) DECLSPEC_HIDDEN
;
2648 void shader_buffer_free(struct wined3d_shader_buffer
*buffer
) DECLSPEC_HIDDEN
;
2649 void shader_dump_src_param(const struct wined3d_shader_src_param
*param
,
2650 const struct wined3d_shader_version
*shader_version
) DECLSPEC_HIDDEN
;
2651 void shader_dump_dst_param(const struct wined3d_shader_dst_param
*param
,
2652 const struct wined3d_shader_version
*shader_version
) DECLSPEC_HIDDEN
;
2653 unsigned int shader_find_free_input_register(const struct wined3d_shader_reg_maps
*reg_maps
,
2654 unsigned int max
) DECLSPEC_HIDDEN
;
2655 void shader_generate_main(const struct wined3d_shader
*shader
, struct wined3d_shader_buffer
*buffer
,
2656 const struct wined3d_shader_reg_maps
*reg_maps
, const DWORD
*byte_code
, void *backend_ctx
) DECLSPEC_HIDDEN
;
2657 BOOL
shader_match_semantic(const char *semantic_name
, enum wined3d_decl_usage usage
) DECLSPEC_HIDDEN
;
2659 static inline BOOL
shader_is_scalar(const struct wined3d_shader_register
*reg
)
2663 case WINED3DSPR_RASTOUT
:
2665 if (reg
->idx
[0].offset
)
2670 case WINED3DSPR_DEPTHOUT
: /* oDepth */
2671 case WINED3DSPR_CONSTBOOL
: /* b# */
2672 case WINED3DSPR_LOOP
: /* aL */
2673 case WINED3DSPR_PREDICATE
: /* p0 */
2674 case WINED3DSPR_PRIMID
: /* primID */
2677 case WINED3DSPR_MISCTYPE
:
2678 switch (reg
->idx
[0].offset
)
2688 case WINED3DSPR_IMMCONST
:
2689 return reg
->immconst_type
== WINED3D_IMMCONST_SCALAR
;
2696 static inline void shader_get_position_fixup(const struct wined3d_context
*context
,
2697 const struct wined3d_state
*state
, float *position_fixup
)
2699 position_fixup
[0] = 1.0f
;
2700 position_fixup
[1] = 1.0f
;
2701 position_fixup
[2] = (63.0f
/ 64.0f
) / state
->viewport
.width
;
2702 position_fixup
[3] = -(63.0f
/ 64.0f
) / state
->viewport
.height
;
2704 if (context
->render_offscreen
)
2706 position_fixup
[1] *= -1.0f
;
2707 position_fixup
[3] *= -1.0f
;
2711 static inline BOOL
shader_constant_is_local(const struct wined3d_shader
*shader
, DWORD reg
)
2713 struct wined3d_shader_lconst
*lconst
;
2715 if (shader
->load_local_constsF
)
2718 LIST_FOR_EACH_ENTRY(lconst
, &shader
->constantsF
, struct wined3d_shader_lconst
, entry
)
2720 if (lconst
->idx
== reg
)
2727 /* Using additional shader constants (uniforms in GLSL / program environment
2728 * or local parameters in ARB) is costly:
2729 * ARB only knows float4 parameters and GLSL compiler are not really smart
2730 * when it comes to efficiently pack float2 uniforms, so no space is wasted
2731 * (in fact most compilers map a float2 to a full float4 uniform).
2733 * For NP2 texcoord fixup we only need 2 floats (width and height) for each
2734 * 2D texture used in the shader. We therefore pack fixup info for 2 textures
2735 * into a single shader constant (uniform / program parameter).
2737 * This structure is shared between the GLSL and the ARB backend.*/
2738 struct ps_np2fixup_info
{
2739 unsigned char idx
[MAX_FRAGMENT_SAMPLERS
]; /* indices to the real constant */
2740 WORD active
; /* bitfield indicating if we can apply the fixup */
2744 /* sRGB correction constants */
2745 static const float srgb_cmp
= 0.0031308f
;
2746 static const float srgb_mul_low
= 12.92f
;
2747 static const float srgb_pow
= 0.41666f
;
2748 static const float srgb_mul_high
= 1.055f
;
2749 static const float srgb_sub_high
= 0.055f
;
2751 struct wined3d_palette
2755 struct wined3d_device
*device
;
2758 WORD palVersion
; /*| */
2759 WORD palNumEntries
; /*| LOGPALETTE */
2760 PALETTEENTRY palents
[256]; /*| */
2761 /* This is to store the palette in 'screen format' */
2762 int screen_palents
[256];
2766 /* DirectDraw utility functions */
2767 extern enum wined3d_format_id
pixelformat_for_depth(DWORD depth
) DECLSPEC_HIDDEN
;
2769 /*****************************************************************************
2770 * Pixel format management
2773 /* WineD3D pixel format flags */
2774 #define WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING 0x00000001
2775 #define WINED3DFMT_FLAG_FILTERING 0x00000002
2776 #define WINED3DFMT_FLAG_DEPTH 0x00000004
2777 #define WINED3DFMT_FLAG_STENCIL 0x00000008
2778 #define WINED3DFMT_FLAG_RENDERTARGET 0x00000010
2779 #define WINED3DFMT_FLAG_FOURCC 0x00000020
2780 #define WINED3DFMT_FLAG_FBO_ATTACHABLE 0x00000040
2781 #define WINED3DFMT_FLAG_FBO_ATTACHABLE_SRGB 0x00000080
2782 #define WINED3DFMT_FLAG_GETDC 0x00000100
2783 #define WINED3DFMT_FLAG_FLOAT 0x00000200
2784 #define WINED3DFMT_FLAG_BUMPMAP 0x00000400
2785 #define WINED3DFMT_FLAG_SRGB_READ 0x00000800
2786 #define WINED3DFMT_FLAG_SRGB_WRITE 0x00001000
2787 #define WINED3DFMT_FLAG_VTF 0x00002000
2788 #define WINED3DFMT_FLAG_SHADOW 0x00004000
2789 #define WINED3DFMT_FLAG_COMPRESSED 0x00008000
2790 #define WINED3DFMT_FLAG_BROKEN_PITCH 0x00010000
2791 #define WINED3DFMT_FLAG_BLOCKS 0x00020000
2792 #define WINED3DFMT_FLAG_HEIGHT_SCALE 0x00040000
2793 #define WINED3DFMT_FLAG_TEXTURE 0x00080000
2795 struct wined3d_rational
2801 struct wined3d_format
2803 enum wined3d_format_id id
;
2819 UINT block_byte_count
;
2821 enum wined3d_ffp_emit_idx emit_idx
;
2822 GLint component_count
;
2824 GLint gl_vtx_format
;
2825 GLboolean gl_normalized
;
2826 unsigned int component_size
;
2829 GLint glGammaInternal
;
2833 UINT conv_byte_count
;
2835 struct wined3d_rational height_scale
;
2836 struct color_fixup_desc color_fixup
;
2837 void (*convert
)(const BYTE
*src
, BYTE
*dst
, UINT pitch
, UINT width
, UINT height
);
2840 const struct wined3d_format
*wined3d_get_format(const struct wined3d_gl_info
*gl_info
,
2841 enum wined3d_format_id format_id
) DECLSPEC_HIDDEN
;
2842 UINT
wined3d_format_calculate_size(const struct wined3d_format
*format
,
2843 UINT alignment
, UINT width
, UINT height
) DECLSPEC_HIDDEN
;
2844 DWORD
wined3d_format_convert_from_float(const struct wined3d_surface
*surface
,
2845 const struct wined3d_color
*color
) DECLSPEC_HIDDEN
;
2847 static inline BOOL
use_vs(const struct wined3d_state
*state
)
2849 /* Check stateblock->vertexDecl to allow this to be used from
2850 * IWineD3DDeviceImpl_FindTexUnitMap(). This is safe because
2851 * stateblock->vertexShader implies a vertex declaration instead of ddraw
2852 * style strided data. */
2853 return state
->vertex_shader
&& !state
->vertex_declaration
->position_transformed
;
2856 static inline BOOL
use_ps(const struct wined3d_state
*state
)
2858 return !!state
->pixel_shader
;
2861 static inline void context_apply_state(struct wined3d_context
*context
,
2862 const struct wined3d_state
*state
, DWORD state_id
)
2864 const struct StateEntry
*state_table
= context
->state_table
;
2865 DWORD rep
= state_table
[state_id
].representative
;
2866 state_table
[rep
].apply(context
, state
, rep
);
2869 /* The WNDCLASS-Name for the fake window which we use to retrieve the GL capabilities */
2870 #define WINED3D_OPENGL_WINDOW_CLASS_NAME "WineD3D_OpenGL"
2872 #define MAKEDWORD_VERSION(maj, min) (((maj & 0xffff) << 16) | (min & 0xffff))