d3d8: Get rid of IDirect3DTexture8Impl.
[wine/multimedia.git] / dlls / d3d8 / d3d8_private.h
blob7b25149bc60151b0e64004974670bd7e8b94c71a
1 /*
2 * Direct3D 8 private include file
4 * Copyright 2002-2004 Jason Edmeades
5 * Copyright 2003-2004 Raphael Junqueira
6 * Copyright 2004 Christian Costa
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 #ifndef __WINE_D3D8_PRIVATE_H
24 #define __WINE_D3D8_PRIVATE_H
26 #include <stdarg.h>
28 #define NONAMELESSUNION
29 #define NONAMELESSSTRUCT
30 #define COBJMACROS
31 #include "windef.h"
32 #include "winbase.h"
33 #include "wingdi.h"
34 #include "wine/debug.h"
35 #include "d3d8.h"
36 #include "wine/wined3d.h"
38 /* CreateVertexShader can return > 0xFFFF */
39 #define VS_HIGHESTFIXEDFXF 0xF0000000
41 /* ===========================================================================
42 Macros
43 =========================================================================== */
44 /* Not nice, but it lets wined3d support different versions of directx */
45 #define WINECAPSTOD3D8CAPS(_pD3D8Caps, _pWineCaps) \
46 _pD3D8Caps->DeviceType = (D3DDEVTYPE) _pWineCaps->DeviceType; \
47 _pD3D8Caps->AdapterOrdinal = _pWineCaps->AdapterOrdinal; \
48 _pD3D8Caps->Caps = _pWineCaps->Caps; \
49 _pD3D8Caps->Caps2 = _pWineCaps->Caps2; \
50 _pD3D8Caps->Caps3 = _pWineCaps->Caps3; \
51 _pD3D8Caps->PresentationIntervals = _pWineCaps->PresentationIntervals; \
52 _pD3D8Caps->CursorCaps = _pWineCaps->CursorCaps; \
53 _pD3D8Caps->DevCaps = _pWineCaps->DevCaps; \
54 _pD3D8Caps->PrimitiveMiscCaps = _pWineCaps->PrimitiveMiscCaps; \
55 _pD3D8Caps->RasterCaps = _pWineCaps->RasterCaps; \
56 _pD3D8Caps->ZCmpCaps = _pWineCaps->ZCmpCaps; \
57 _pD3D8Caps->SrcBlendCaps = _pWineCaps->SrcBlendCaps; \
58 _pD3D8Caps->DestBlendCaps = _pWineCaps->DestBlendCaps; \
59 _pD3D8Caps->AlphaCmpCaps = _pWineCaps->AlphaCmpCaps; \
60 _pD3D8Caps->ShadeCaps = _pWineCaps->ShadeCaps; \
61 _pD3D8Caps->TextureCaps = _pWineCaps->TextureCaps; \
62 _pD3D8Caps->TextureFilterCaps = _pWineCaps->TextureFilterCaps; \
63 _pD3D8Caps->CubeTextureFilterCaps = _pWineCaps->CubeTextureFilterCaps; \
64 _pD3D8Caps->VolumeTextureFilterCaps = _pWineCaps->VolumeTextureFilterCaps; \
65 _pD3D8Caps->TextureAddressCaps = _pWineCaps->TextureAddressCaps; \
66 _pD3D8Caps->VolumeTextureAddressCaps = _pWineCaps->VolumeTextureAddressCaps; \
67 _pD3D8Caps->LineCaps = _pWineCaps->LineCaps; \
68 _pD3D8Caps->MaxTextureWidth = _pWineCaps->MaxTextureWidth; \
69 _pD3D8Caps->MaxTextureHeight = _pWineCaps->MaxTextureHeight; \
70 _pD3D8Caps->MaxVolumeExtent = _pWineCaps->MaxVolumeExtent; \
71 _pD3D8Caps->MaxTextureRepeat = _pWineCaps->MaxTextureRepeat; \
72 _pD3D8Caps->MaxTextureAspectRatio = _pWineCaps->MaxTextureAspectRatio; \
73 _pD3D8Caps->MaxAnisotropy = _pWineCaps->MaxAnisotropy; \
74 _pD3D8Caps->MaxVertexW = _pWineCaps->MaxVertexW; \
75 _pD3D8Caps->GuardBandLeft = _pWineCaps->GuardBandLeft; \
76 _pD3D8Caps->GuardBandTop = _pWineCaps->GuardBandTop; \
77 _pD3D8Caps->GuardBandRight = _pWineCaps->GuardBandRight; \
78 _pD3D8Caps->GuardBandBottom = _pWineCaps->GuardBandBottom; \
79 _pD3D8Caps->ExtentsAdjust = _pWineCaps->ExtentsAdjust; \
80 _pD3D8Caps->StencilCaps = _pWineCaps->StencilCaps; \
81 _pD3D8Caps->FVFCaps = _pWineCaps->FVFCaps; \
82 _pD3D8Caps->TextureOpCaps = _pWineCaps->TextureOpCaps; \
83 _pD3D8Caps->MaxTextureBlendStages = _pWineCaps->MaxTextureBlendStages; \
84 _pD3D8Caps->MaxSimultaneousTextures = _pWineCaps->MaxSimultaneousTextures; \
85 _pD3D8Caps->VertexProcessingCaps = _pWineCaps->VertexProcessingCaps; \
86 _pD3D8Caps->MaxActiveLights = _pWineCaps->MaxActiveLights; \
87 _pD3D8Caps->MaxUserClipPlanes = _pWineCaps->MaxUserClipPlanes; \
88 _pD3D8Caps->MaxVertexBlendMatrices = _pWineCaps->MaxVertexBlendMatrices; \
89 _pD3D8Caps->MaxVertexBlendMatrixIndex = _pWineCaps->MaxVertexBlendMatrixIndex; \
90 _pD3D8Caps->MaxPointSize = _pWineCaps->MaxPointSize; \
91 _pD3D8Caps->MaxPrimitiveCount = _pWineCaps->MaxPrimitiveCount; \
92 _pD3D8Caps->MaxVertexIndex = _pWineCaps->MaxVertexIndex; \
93 _pD3D8Caps->MaxStreams = _pWineCaps->MaxStreams; \
94 _pD3D8Caps->MaxStreamStride = _pWineCaps->MaxStreamStride; \
95 _pD3D8Caps->VertexShaderVersion = _pWineCaps->VertexShaderVersion; \
96 _pD3D8Caps->MaxVertexShaderConst = _pWineCaps->MaxVertexShaderConst; \
97 _pD3D8Caps->PixelShaderVersion = _pWineCaps->PixelShaderVersion; \
98 _pD3D8Caps->MaxPixelShaderValue = _pWineCaps->PixelShader1xMaxValue;
100 void fixup_caps(WINED3DCAPS *pWineCaps) DECLSPEC_HIDDEN;
102 /* Direct3D8 Interfaces: */
103 typedef struct IDirect3DBaseTexture8Impl IDirect3DBaseTexture8Impl;
104 typedef struct IDirect3DVolumeTexture8Impl IDirect3DVolumeTexture8Impl;
105 typedef struct IDirect3D8Impl IDirect3D8Impl;
106 typedef struct IDirect3DDevice8Impl IDirect3DDevice8Impl;
107 typedef struct IDirect3DCubeTexture8Impl IDirect3DCubeTexture8Impl;
108 typedef struct IDirect3DIndexBuffer8Impl IDirect3DIndexBuffer8Impl;
109 typedef struct IDirect3DSurface8Impl IDirect3DSurface8Impl;
110 typedef struct IDirect3DSwapChain8Impl IDirect3DSwapChain8Impl;
111 typedef struct IDirect3DVolume8Impl IDirect3DVolume8Impl;
112 typedef struct IDirect3DVertexBuffer8Impl IDirect3DVertexBuffer8Impl;
114 /* ===========================================================================
115 The interfaces themselves
116 =========================================================================== */
118 /* ---------- */
119 /* IDirect3D8 */
120 /* ---------- */
122 /*****************************************************************************
123 * Predeclare the interface implementation structures
125 extern const IDirect3D8Vtbl Direct3D8_Vtbl DECLSPEC_HIDDEN;
127 /*****************************************************************************
128 * IDirect3D implementation structure
130 struct IDirect3D8Impl
132 IDirect3D8 IDirect3D8_iface;
133 LONG ref;
134 struct wined3d *WineD3D;
137 /*****************************************************************************
138 * IDirect3DDevice8 implementation structure
141 #define D3D8_INITIAL_HANDLE_TABLE_SIZE 64
142 #define D3D8_INVALID_HANDLE ~0U
144 enum d3d8_handle_type
146 D3D8_HANDLE_FREE,
147 D3D8_HANDLE_VS,
148 D3D8_HANDLE_PS,
149 D3D8_HANDLE_SB,
152 struct d3d8_handle_entry
154 void *object;
155 enum d3d8_handle_type type;
158 struct d3d8_handle_table
160 struct d3d8_handle_entry *entries;
161 struct d3d8_handle_entry *free_entries;
162 UINT table_size;
163 UINT entry_count;
166 struct FvfToDecl
168 DWORD fvf;
169 struct d3d8_vertex_declaration *declaration;
172 struct IDirect3DDevice8Impl
174 /* IUnknown fields */
175 IDirect3DDevice8 IDirect3DDevice8_iface;
176 struct wined3d_device_parent device_parent;
177 LONG ref;
178 struct wined3d_device *wined3d_device;
179 IDirect3D8 *d3d_parent;
180 struct d3d8_handle_table handle_table;
182 /* FVF management */
183 struct FvfToDecl *decls;
184 UINT numConvertedDecls, declArraySize;
186 /* Avoids recursion with nested ReleaseRef to 0 */
187 BOOL inDestruction;
188 BOOL lost;
191 HRESULT device_init(IDirect3DDevice8Impl *device, IDirect3D8Impl *parent, struct wined3d *wined3d, UINT adapter,
192 D3DDEVTYPE device_type, HWND focus_window, DWORD flags, D3DPRESENT_PARAMETERS *parameters) DECLSPEC_HIDDEN;
194 /* ---------------- */
195 /* IDirect3DVolume8 */
196 /* ---------------- */
198 /*****************************************************************************
199 * IDirect3DVolume8 implementation structure
201 struct IDirect3DVolume8Impl
203 IDirect3DVolume8 IDirect3DVolume8_iface;
204 LONG ref;
205 struct wined3d_volume *wined3d_volume;
206 IUnknown *container;
207 IUnknown *forwardReference;
210 HRESULT volume_init(IDirect3DVolume8Impl *volume, IDirect3DDevice8Impl *device, UINT width, UINT height,
211 UINT depth, DWORD usage, enum wined3d_format_id format, enum wined3d_pool pool) DECLSPEC_HIDDEN;
213 /* ------------------- */
214 /* IDirect3DSwapChain8 */
215 /* ------------------- */
217 /*****************************************************************************
218 * IDirect3DSwapChain8 implementation structure
220 struct IDirect3DSwapChain8Impl
222 /* IUnknown fields */
223 IDirect3DSwapChain8 IDirect3DSwapChain8_iface;
224 LONG ref;
225 struct wined3d_swapchain *wined3d_swapchain;
226 IDirect3DDevice8 *parentDevice;
229 HRESULT swapchain_init(IDirect3DSwapChain8Impl *swapchain, IDirect3DDevice8Impl *device,
230 D3DPRESENT_PARAMETERS *present_parameters) DECLSPEC_HIDDEN;
232 /* ----------------- */
233 /* IDirect3DSurface8 */
234 /* ----------------- */
236 /*****************************************************************************
237 * IDirect3DSurface8 implementation structure
239 struct IDirect3DSurface8Impl
241 IDirect3DSurface8 IDirect3DSurface8_iface;
242 LONG ref;
243 struct wined3d_surface *wined3d_surface;
244 IDirect3DDevice8 *parentDevice;
246 /* The surface container */
247 IUnknown *container;
249 /* If set forward refcounting to this object */
250 IUnknown *forwardReference;
253 HRESULT surface_init(IDirect3DSurface8Impl *surface, IDirect3DDevice8Impl *device,
254 UINT width, UINT height, D3DFORMAT format, BOOL lockable, BOOL discard, UINT level,
255 DWORD usage, D3DPOOL pool, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality) DECLSPEC_HIDDEN;
256 IDirect3DSurface8Impl *unsafe_impl_from_IDirect3DSurface8(IDirect3DSurface8 *iface) DECLSPEC_HIDDEN;
258 /* ---------------------- */
259 /* IDirect3DVertexBuffer8 */
260 /* ---------------------- */
262 /*****************************************************************************
263 * IDirect3DVertexBuffer8 implementation structure
265 struct IDirect3DVertexBuffer8Impl
267 IDirect3DVertexBuffer8 IDirect3DVertexBuffer8_iface;
268 LONG ref;
269 struct wined3d_buffer *wineD3DVertexBuffer;
270 IDirect3DDevice8 *parentDevice;
271 DWORD fvf;
274 HRESULT vertexbuffer_init(IDirect3DVertexBuffer8Impl *buffer, IDirect3DDevice8Impl *device,
275 UINT size, DWORD usage, DWORD fvf, D3DPOOL pool) DECLSPEC_HIDDEN;
276 IDirect3DVertexBuffer8Impl *unsafe_impl_from_IDirect3DVertexBuffer8(IDirect3DVertexBuffer8 *iface) DECLSPEC_HIDDEN;
278 /* --------------------- */
279 /* IDirect3DIndexBuffer8 */
280 /* --------------------- */
282 /*****************************************************************************
283 * IDirect3DIndexBuffer8 implementation structure
285 struct IDirect3DIndexBuffer8Impl
287 IDirect3DIndexBuffer8 IDirect3DIndexBuffer8_iface;
288 LONG ref;
289 struct wined3d_buffer *wineD3DIndexBuffer;
290 IDirect3DDevice8 *parentDevice;
291 enum wined3d_format_id format;
294 HRESULT indexbuffer_init(IDirect3DIndexBuffer8Impl *buffer, IDirect3DDevice8Impl *device,
295 UINT size, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
296 IDirect3DIndexBuffer8Impl *unsafe_impl_from_IDirect3DIndexBuffer8(IDirect3DIndexBuffer8 *iface) DECLSPEC_HIDDEN;
298 /* --------------------- */
299 /* IDirect3DBaseTexture8 */
300 /* --------------------- */
302 /*****************************************************************************
303 * IDirect3DBaseTexture8 implementation structure
305 struct IDirect3DBaseTexture8Impl
307 /* IUnknown fields */
308 const IDirect3DBaseTexture8Vtbl *lpVtbl;
309 LONG ref;
310 struct wined3d_texture *wined3d_texture;
313 struct d3d8_texture
315 IDirect3DTexture8 IDirect3DTexture8_iface;
316 LONG refcount;
317 struct wined3d_texture *wined3d_texture;
318 IDirect3DDevice8 *parent_device;
321 /* --------------------- */
322 /* IDirect3DCubeTexture8 */
323 /* --------------------- */
325 /*****************************************************************************
326 * IDirect3DCubeTexture8 implementation structure
328 struct IDirect3DCubeTexture8Impl
330 IDirect3DCubeTexture8 IDirect3DCubeTexture8_iface;
331 LONG ref;
332 struct wined3d_texture *wined3d_texture;
333 IDirect3DDevice8 *parentDevice;
336 HRESULT cubetexture_init(IDirect3DCubeTexture8Impl *texture, IDirect3DDevice8Impl *device,
337 UINT edge_length, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
339 HRESULT texture_init(struct d3d8_texture *texture, IDirect3DDevice8Impl *device,
340 UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
342 /* ----------------------- */
343 /* IDirect3DVolumeTexture8 */
344 /* ----------------------- */
346 /*****************************************************************************
347 * IDirect3DVolumeTexture8 implementation structure
349 struct IDirect3DVolumeTexture8Impl
351 IDirect3DVolumeTexture8 IDirect3DVolumeTexture8_iface;
352 LONG ref;
353 struct wined3d_texture *wined3d_texture;
354 IDirect3DDevice8 *parentDevice;
357 HRESULT volumetexture_init(IDirect3DVolumeTexture8Impl *texture, IDirect3DDevice8Impl *device,
358 UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
360 struct d3d8_vertex_declaration
362 DWORD *elements;
363 DWORD elements_size; /* Size of elements, in bytes */
364 struct wined3d_vertex_declaration *wined3d_vertex_declaration;
365 DWORD shader_handle;
368 void d3d8_vertex_declaration_destroy(struct d3d8_vertex_declaration *declaration) DECLSPEC_HIDDEN;
369 HRESULT d3d8_vertex_declaration_init(struct d3d8_vertex_declaration *declaration,
370 IDirect3DDevice8Impl *device, const DWORD *elements, DWORD shader_handle) DECLSPEC_HIDDEN;
371 HRESULT d3d8_vertex_declaration_init_fvf(struct d3d8_vertex_declaration *declaration,
372 IDirect3DDevice8Impl *device, DWORD fvf) DECLSPEC_HIDDEN;
374 struct d3d8_vertex_shader
376 struct d3d8_vertex_declaration *vertex_declaration;
377 struct wined3d_shader *wined3d_shader;
380 void d3d8_vertex_shader_destroy(struct d3d8_vertex_shader *shader) DECLSPEC_HIDDEN;
381 HRESULT d3d8_vertex_shader_init(struct d3d8_vertex_shader *shader, IDirect3DDevice8Impl *device,
382 const DWORD *declaration, const DWORD *byte_code, DWORD shader_handle, DWORD usage) DECLSPEC_HIDDEN;
384 #define D3D8_MAX_VERTEX_SHADER_CONSTANTF 256
386 struct d3d8_pixel_shader
388 DWORD handle;
389 struct wined3d_shader *wined3d_shader;
392 void d3d8_pixel_shader_destroy(struct d3d8_pixel_shader *shader) DECLSPEC_HIDDEN;
393 HRESULT d3d8_pixel_shader_init(struct d3d8_pixel_shader *shader, IDirect3DDevice8Impl *device,
394 const DWORD *byte_code, DWORD shader_handle) DECLSPEC_HIDDEN;
396 D3DFORMAT d3dformat_from_wined3dformat(enum wined3d_format_id format) DECLSPEC_HIDDEN;
397 enum wined3d_format_id wined3dformat_from_d3dformat(D3DFORMAT format) DECLSPEC_HIDDEN;
398 void load_local_constants(const DWORD *d3d8_elements, struct wined3d_shader *wined3d_vertex_shader) DECLSPEC_HIDDEN;
399 size_t parse_token(const DWORD *pToken) DECLSPEC_HIDDEN;
401 #endif /* __WINE_D3DX8_PRIVATE_H */