winejoystick: Fix a crash on accessing a CFArray past its end due to an off-by-one...
[wine/multimedia.git] / dlls / d3dx9_36 / shader.c
blobcdc470b97d3ea5e8b4c705716a6ed079ae773dba
1 /*
2 * Copyright 2008 Luis Busquets
3 * Copyright 2009 Matteo Bruni
4 * Copyright 2011 Travis Athougies
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 #include "config.h"
22 #include "wine/port.h"
24 #include "wine/debug.h"
25 #include "wine/unicode.h"
26 #include "windef.h"
27 #include "wingdi.h"
28 #include "objbase.h"
29 #include "d3dcommon.h"
30 #include "d3dcompiler.h"
31 #include "d3dx9_36_private.h"
33 WINE_DEFAULT_DEBUG_CHANNEL(d3dx);
35 /* This function is not declared in the SDK headers yet. */
36 HRESULT WINAPI D3DAssemble(const void *data, SIZE_T datasize, const char *filename,
37 const D3D_SHADER_MACRO *defines, ID3DInclude *include, UINT flags,
38 ID3DBlob **shader, ID3DBlob **error_messages);
40 static inline BOOL is_valid_bytecode(DWORD token)
42 return (token & 0xfffe0000) == 0xfffe0000;
45 const char * WINAPI D3DXGetPixelShaderProfile(struct IDirect3DDevice9 *device)
47 D3DCAPS9 caps;
49 TRACE("device %p\n", device);
51 if (!device) return NULL;
53 IDirect3DDevice9_GetDeviceCaps(device,&caps);
55 switch (caps.PixelShaderVersion)
57 case D3DPS_VERSION(1, 1):
58 return "ps_1_1";
60 case D3DPS_VERSION(1, 2):
61 return "ps_1_2";
63 case D3DPS_VERSION(1, 3):
64 return "ps_1_3";
66 case D3DPS_VERSION(1, 4):
67 return "ps_1_4";
69 case D3DPS_VERSION(2, 0):
70 if ((caps.PS20Caps.NumTemps>=22) &&
71 (caps.PS20Caps.Caps&D3DPS20CAPS_ARBITRARYSWIZZLE) &&
72 (caps.PS20Caps.Caps&D3DPS20CAPS_GRADIENTINSTRUCTIONS) &&
73 (caps.PS20Caps.Caps&D3DPS20CAPS_PREDICATION) &&
74 (caps.PS20Caps.Caps&D3DPS20CAPS_NODEPENDENTREADLIMIT) &&
75 (caps.PS20Caps.Caps&D3DPS20CAPS_NOTEXINSTRUCTIONLIMIT))
77 return "ps_2_a";
79 if ((caps.PS20Caps.NumTemps>=32) &&
80 (caps.PS20Caps.Caps&D3DPS20CAPS_NOTEXINSTRUCTIONLIMIT))
82 return "ps_2_b";
84 return "ps_2_0";
86 case D3DPS_VERSION(3, 0):
87 return "ps_3_0";
90 return NULL;
93 UINT WINAPI D3DXGetShaderSize(const DWORD *byte_code)
95 const DWORD *ptr = byte_code;
97 TRACE("byte_code %p\n", byte_code);
99 if (!ptr) return 0;
101 /* Look for the END token, skipping the VERSION token */
102 while (*++ptr != D3DSIO_END)
104 /* Skip comments */
105 if ((*ptr & D3DSI_OPCODE_MASK) == D3DSIO_COMMENT)
107 ptr += ((*ptr & D3DSI_COMMENTSIZE_MASK) >> D3DSI_COMMENTSIZE_SHIFT);
110 ++ptr;
112 /* Return the shader size in bytes */
113 return (ptr - byte_code) * sizeof(*ptr);
116 DWORD WINAPI D3DXGetShaderVersion(const DWORD *byte_code)
118 TRACE("byte_code %p\n", byte_code);
120 return byte_code ? *byte_code : 0;
123 const char * WINAPI D3DXGetVertexShaderProfile(struct IDirect3DDevice9 *device)
125 D3DCAPS9 caps;
127 TRACE("device %p\n", device);
129 if (!device) return NULL;
131 IDirect3DDevice9_GetDeviceCaps(device,&caps);
133 switch (caps.VertexShaderVersion)
135 case D3DVS_VERSION(1, 1):
136 return "vs_1_1";
137 case D3DVS_VERSION(2, 0):
138 if ((caps.VS20Caps.NumTemps>=13) &&
139 (caps.VS20Caps.DynamicFlowControlDepth==24) &&
140 (caps.VS20Caps.Caps&D3DPS20CAPS_PREDICATION))
142 return "vs_2_a";
144 return "vs_2_0";
145 case D3DVS_VERSION(3, 0):
146 return "vs_3_0";
149 return NULL;
152 HRESULT WINAPI D3DXFindShaderComment(const DWORD *byte_code, DWORD fourcc, const void **data, UINT *size)
154 const DWORD *ptr = byte_code;
155 DWORD version;
157 TRACE("byte_code %p, fourcc %x, data %p, size %p\n", byte_code, fourcc, data, size);
159 if (data) *data = NULL;
160 if (size) *size = 0;
162 if (!byte_code) return D3DERR_INVALIDCALL;
164 version = *ptr >> 16;
165 if (version != 0x4658 /* FX */
166 && version != 0x5458 /* TX */
167 && version != 0x7ffe
168 && version != 0x7fff
169 && version != 0xfffe /* VS */
170 && version != 0xffff) /* PS */
172 WARN("Invalid data supplied\n");
173 return D3DXERR_INVALIDDATA;
176 while (*++ptr != D3DSIO_END)
178 /* Check if it is a comment */
179 if ((*ptr & D3DSI_OPCODE_MASK) == D3DSIO_COMMENT)
181 DWORD comment_size = (*ptr & D3DSI_COMMENTSIZE_MASK) >> D3DSI_COMMENTSIZE_SHIFT;
183 /* Check if this is the comment we are looking for */
184 if (*(ptr + 1) == fourcc)
186 UINT ctab_size = (comment_size - 1) * sizeof(DWORD);
187 const void *ctab_data = ptr + 2;
188 if (size)
189 *size = ctab_size;
190 if (data)
191 *data = ctab_data;
192 TRACE("Returning comment data at %p with size %d\n", ctab_data, ctab_size);
193 return D3D_OK;
195 ptr += comment_size;
199 return S_FALSE;
202 HRESULT WINAPI D3DXAssembleShader(const char *data, UINT data_len, const D3DXMACRO *defines,
203 ID3DXInclude *include, DWORD flags, ID3DXBuffer **shader, ID3DXBuffer **error_messages)
205 HRESULT hr;
207 TRACE("data %p, data_len %u, defines %p, include %p, flags %#x, shader %p, error_messages %p\n",
208 data, data_len, defines, include, flags, shader, error_messages);
210 /* Forward to d3dcompiler: the parameter types aren't really different,
211 the actual data types are equivalent */
212 hr = D3DAssemble(data, data_len, NULL, (D3D_SHADER_MACRO *)defines,
213 (ID3DInclude *)include, flags, (ID3DBlob **)shader,
214 (ID3DBlob **)error_messages);
216 if(hr == E_FAIL) hr = D3DXERR_INVALIDDATA;
217 return hr;
220 static const void *main_file_data;
222 static CRITICAL_SECTION from_file_mutex;
223 static CRITICAL_SECTION_DEBUG from_file_mutex_debug =
225 0, 0, &from_file_mutex,
227 &from_file_mutex_debug.ProcessLocksList,
228 &from_file_mutex_debug.ProcessLocksList
230 0, 0, {(DWORD_PTR)(__FILE__ ": from_file_mutex")}
232 static CRITICAL_SECTION from_file_mutex = {&from_file_mutex_debug, -1, 0, 0, 0, 0};
234 /* D3DXInclude private implementation, used to implement
235 * D3DXAssembleShaderFromFile() from D3DXAssembleShader(). */
236 /* To be able to correctly resolve include search paths we have to store the
237 * pathname of each include file. We store the pathname pointer right before
238 * the file data. */
239 static HRESULT WINAPI d3dincludefromfile_open(ID3DXInclude *iface, D3DXINCLUDE_TYPE include_type,
240 const char *filename, const void *parent_data, const void **data, UINT *bytes)
242 const char *p, *parent_name = "";
243 char *pathname = NULL, *ptr;
244 char **buffer = NULL;
245 HANDLE file;
246 UINT size;
248 if (parent_data)
250 parent_name = *((const char **)parent_data - 1);
252 else
254 if (main_file_data)
255 parent_name = *((const char **)main_file_data - 1);
258 TRACE("Looking up for include file %s, parent %s\n", debugstr_a(filename), debugstr_a(parent_name));
260 if ((p = strrchr(parent_name, '\\')))
261 ++p;
262 else
263 p = parent_name;
264 pathname = HeapAlloc(GetProcessHeap(), 0, (p - parent_name) + strlen(filename) + 1);
265 if(!pathname)
266 return HRESULT_FROM_WIN32(GetLastError());
268 memcpy(pathname, parent_name, p - parent_name);
269 strcpy(pathname + (p - parent_name), filename);
270 ptr = pathname + (p - parent_name);
271 while (*ptr)
273 if (*ptr == '/')
274 *ptr = '\\';
275 ++ptr;
278 file = CreateFileA(pathname, GENERIC_READ, FILE_SHARE_READ, 0, OPEN_EXISTING, 0, 0);
279 if(file == INVALID_HANDLE_VALUE)
280 goto error;
282 TRACE("Include file found at pathname = %s\n", debugstr_a(pathname));
284 size = GetFileSize(file, NULL);
285 if(size == INVALID_FILE_SIZE)
286 goto error;
288 buffer = HeapAlloc(GetProcessHeap(), 0, size + sizeof(char *));
289 if(!buffer)
290 goto error;
291 *buffer = pathname;
292 if(!ReadFile(file, buffer + 1, size, bytes, NULL))
293 goto error;
295 *data = buffer + 1;
296 if (!main_file_data)
297 main_file_data = *data;
299 CloseHandle(file);
300 return S_OK;
302 error:
303 CloseHandle(file);
304 HeapFree(GetProcessHeap(), 0, pathname);
305 HeapFree(GetProcessHeap(), 0, buffer);
306 return HRESULT_FROM_WIN32(GetLastError());
309 static HRESULT WINAPI d3dincludefromfile_close(ID3DXInclude *iface, const void *data)
311 HeapFree(GetProcessHeap(), 0, *((char **)data - 1));
312 HeapFree(GetProcessHeap(), 0, (char **)data - 1);
313 if (main_file_data == data)
314 main_file_data = NULL;
315 return S_OK;
318 static const struct ID3DXIncludeVtbl D3DXInclude_Vtbl = {
319 d3dincludefromfile_open,
320 d3dincludefromfile_close
323 struct D3DXIncludeImpl {
324 ID3DXInclude ID3DXInclude_iface;
327 HRESULT WINAPI D3DXAssembleShaderFromFileA(const char *filename, const D3DXMACRO *defines,
328 ID3DXInclude *include, DWORD flags, ID3DXBuffer **shader, ID3DXBuffer **error_messages)
330 WCHAR *filename_w;
331 DWORD len;
332 HRESULT ret;
334 TRACE("filename %s, defines %p, include %p, flags %#x, shader %p, error_messages %p.\n",
335 debugstr_a(filename), defines, include, flags, shader, error_messages);
337 if (!filename) return D3DXERR_INVALIDDATA;
339 len = MultiByteToWideChar(CP_ACP, 0, filename, -1, NULL, 0);
340 filename_w = HeapAlloc(GetProcessHeap(), 0, len * sizeof(WCHAR));
341 if (!filename_w) return E_OUTOFMEMORY;
342 MultiByteToWideChar(CP_ACP, 0, filename, -1, filename_w, len);
344 ret = D3DXAssembleShaderFromFileW(filename_w, defines, include, flags, shader, error_messages);
346 HeapFree(GetProcessHeap(), 0, filename_w);
347 return ret;
350 HRESULT WINAPI D3DXAssembleShaderFromFileW(const WCHAR *filename, const D3DXMACRO *defines,
351 ID3DXInclude *include, DWORD flags, ID3DXBuffer **shader, ID3DXBuffer **error_messages)
353 const void *buffer;
354 DWORD len;
355 HRESULT hr;
356 struct D3DXIncludeImpl includefromfile;
357 char *filename_a;
359 TRACE("filename %s, defines %p, include %p, flags %#x, shader %p, error_messages %p.\n",
360 debugstr_w(filename), defines, include, flags, shader, error_messages);
362 if(!include)
364 includefromfile.ID3DXInclude_iface.lpVtbl = &D3DXInclude_Vtbl;
365 include = &includefromfile.ID3DXInclude_iface;
368 len = WideCharToMultiByte(CP_ACP, 0, filename, -1, NULL, 0, NULL, NULL);
369 filename_a = HeapAlloc(GetProcessHeap(), 0, len * sizeof(char));
370 if (!filename_a)
371 return E_OUTOFMEMORY;
372 WideCharToMultiByte(CP_ACP, 0, filename, -1, filename_a, len, NULL, NULL);
374 EnterCriticalSection(&from_file_mutex);
375 hr = ID3DXInclude_Open(include, D3D_INCLUDE_LOCAL, filename_a, NULL, &buffer, &len);
376 if (FAILED(hr))
378 LeaveCriticalSection(&from_file_mutex);
379 HeapFree(GetProcessHeap(), 0, filename_a);
380 return D3DXERR_INVALIDDATA;
383 hr = D3DXAssembleShader(buffer, len, defines, include, flags, shader, error_messages);
385 ID3DXInclude_Close(include, buffer);
386 LeaveCriticalSection(&from_file_mutex);
387 HeapFree(GetProcessHeap(), 0, filename_a);
388 return hr;
391 HRESULT WINAPI D3DXAssembleShaderFromResourceA(HMODULE module, const char *resource, const D3DXMACRO *defines,
392 ID3DXInclude *include, DWORD flags, ID3DXBuffer **shader, ID3DXBuffer **error_messages)
394 void *buffer;
395 HRSRC res;
396 DWORD len;
398 TRACE("module %p, resource %s, defines %p, include %p, flags %#x, shader %p, error_messages %p.\n",
399 module, debugstr_a(resource), defines, include, flags, shader, error_messages);
401 if (!(res = FindResourceA(module, resource, (const char *)RT_RCDATA)))
402 return D3DXERR_INVALIDDATA;
403 if (FAILED(load_resource_into_memory(module, res, &buffer, &len)))
404 return D3DXERR_INVALIDDATA;
405 return D3DXAssembleShader(buffer, len, defines, include, flags,
406 shader, error_messages);
409 HRESULT WINAPI D3DXAssembleShaderFromResourceW(HMODULE module, const WCHAR *resource, const D3DXMACRO *defines,
410 ID3DXInclude *include, DWORD flags, ID3DXBuffer **shader, ID3DXBuffer **error_messages)
412 void *buffer;
413 HRSRC res;
414 DWORD len;
416 TRACE("module %p, resource %s, defines %p, include %p, flags %#x, shader %p, error_messages %p.\n",
417 module, debugstr_w(resource), defines, include, flags, shader, error_messages);
419 if (!(res = FindResourceW(module, resource, (const WCHAR *)RT_RCDATA)))
420 return D3DXERR_INVALIDDATA;
421 if (FAILED(load_resource_into_memory(module, res, &buffer, &len)))
422 return D3DXERR_INVALIDDATA;
423 return D3DXAssembleShader(buffer, len, defines, include, flags,
424 shader, error_messages);
427 HRESULT WINAPI D3DXCompileShader(const char *data, UINT length, const D3DXMACRO *defines,
428 ID3DXInclude *include, const char *function, const char *profile, DWORD flags,
429 ID3DXBuffer **shader, ID3DXBuffer **error_msgs, ID3DXConstantTable **constant_table)
431 HRESULT hr;
433 TRACE("data %s, length %u, defines %p, include %p, function %s, profile %s, "
434 "flags %#x, shader %p, error_msgs %p, constant_table %p.\n",
435 debugstr_a(data), length, defines, include, debugstr_a(function), debugstr_a(profile),
436 flags, shader, error_msgs, constant_table);
438 hr = D3DCompile(data, length, NULL, (D3D_SHADER_MACRO *)defines, (ID3DInclude *)include,
439 function, profile, flags, 0, (ID3DBlob **)shader, (ID3DBlob **)error_msgs);
441 if (SUCCEEDED(hr) && constant_table)
443 hr = D3DXGetShaderConstantTable(ID3DXBuffer_GetBufferPointer(*shader), constant_table);
444 if (FAILED(hr))
446 ID3DXBuffer_Release(*shader);
447 *shader = NULL;
451 return hr;
454 HRESULT WINAPI D3DXCompileShaderFromFileA(const char *filename, const D3DXMACRO *defines,
455 ID3DXInclude *include, const char *entrypoint, const char *profile, DWORD flags,
456 ID3DXBuffer **shader, ID3DXBuffer **error_messages, ID3DXConstantTable **constant_table)
458 WCHAR *filename_w;
459 DWORD len;
460 HRESULT ret;
462 TRACE("filename %s, defines %p, include %p, entrypoint %s, profile %s, "
463 "flags %#x, shader %p, error_messages %p, constant_table %p.\n",
464 debugstr_a(filename), defines, include, debugstr_a(entrypoint),
465 debugstr_a(profile), flags, shader, error_messages, constant_table);
467 if (!filename) return D3DXERR_INVALIDDATA;
469 len = MultiByteToWideChar(CP_ACP, 0, filename, -1, NULL, 0);
470 filename_w = HeapAlloc(GetProcessHeap(), 0, len * sizeof(WCHAR));
471 if (!filename_w) return E_OUTOFMEMORY;
472 MultiByteToWideChar(CP_ACP, 0, filename, -1, filename_w, len);
474 ret = D3DXCompileShaderFromFileW(filename_w, defines, include,
475 entrypoint, profile, flags,
476 shader, error_messages, constant_table);
478 HeapFree(GetProcessHeap(), 0, filename_w);
479 return ret;
482 HRESULT WINAPI D3DXCompileShaderFromFileW(const WCHAR *filename, const D3DXMACRO *defines,
483 ID3DXInclude *include, const char *entrypoint, const char *profile, DWORD flags,
484 ID3DXBuffer **shader, ID3DXBuffer **error_messages, ID3DXConstantTable **constant_table)
486 const void *buffer;
487 DWORD len, filename_len;
488 HRESULT hr;
489 struct D3DXIncludeImpl includefromfile;
490 char *filename_a;
492 TRACE("filename %s, defines %p, include %p, entrypoint %s, profile %s, "
493 "flags %#x, shader %p, error_messages %p, constant_table %p.\n",
494 debugstr_w(filename), defines, include, debugstr_a(entrypoint), debugstr_a(profile),
495 flags, shader, error_messages, constant_table);
497 if (!include)
499 includefromfile.ID3DXInclude_iface.lpVtbl = &D3DXInclude_Vtbl;
500 include = &includefromfile.ID3DXInclude_iface;
503 filename_len = WideCharToMultiByte(CP_ACP, 0, filename, -1, NULL, 0, NULL, NULL);
504 filename_a = HeapAlloc(GetProcessHeap(), 0, filename_len * sizeof(char));
505 if (!filename_a)
506 return E_OUTOFMEMORY;
507 WideCharToMultiByte(CP_ACP, 0, filename, -1, filename_a, filename_len, NULL, NULL);
509 EnterCriticalSection(&from_file_mutex);
510 hr = ID3DXInclude_Open(include, D3D_INCLUDE_LOCAL, filename_a, NULL, &buffer, &len);
511 if (FAILED(hr))
513 LeaveCriticalSection(&from_file_mutex);
514 HeapFree(GetProcessHeap(), 0, filename_a);
515 return D3DXERR_INVALIDDATA;
518 hr = D3DCompile(buffer, len, filename_a, (const D3D_SHADER_MACRO *)defines,
519 (ID3DInclude *)include, entrypoint, profile, flags, 0,
520 (ID3DBlob **)shader, (ID3DBlob **)error_messages);
522 if (SUCCEEDED(hr) && constant_table)
523 hr = D3DXGetShaderConstantTable(ID3DXBuffer_GetBufferPointer(*shader),
524 constant_table);
526 ID3DXInclude_Close(include, buffer);
527 LeaveCriticalSection(&from_file_mutex);
528 HeapFree(GetProcessHeap(), 0, filename_a);
529 return hr;
532 HRESULT WINAPI D3DXCompileShaderFromResourceA(HMODULE module, const char *resource, const D3DXMACRO *defines,
533 ID3DXInclude *include, const char *entrypoint, const char *profile, DWORD flags,
534 ID3DXBuffer **shader, ID3DXBuffer **error_messages, ID3DXConstantTable **constant_table)
536 void *buffer;
537 HRSRC res;
538 DWORD len;
540 TRACE("module %p, resource %s, defines %p, include %p, entrypoint %s, profile %s, "
541 "flags %#x, shader %p, error_messages %p, constant_table %p.\n",
542 module, debugstr_a(resource), defines, include, debugstr_a(entrypoint), debugstr_a(profile),
543 flags, shader, error_messages, constant_table);
545 if (!(res = FindResourceA(module, resource, (const char *)RT_RCDATA)))
546 return D3DXERR_INVALIDDATA;
547 if (FAILED(load_resource_into_memory(module, res, &buffer, &len)))
548 return D3DXERR_INVALIDDATA;
549 return D3DXCompileShader(buffer, len, defines, include, entrypoint, profile,
550 flags, shader, error_messages, constant_table);
553 HRESULT WINAPI D3DXCompileShaderFromResourceW(HMODULE module, const WCHAR *resource, const D3DXMACRO *defines,
554 ID3DXInclude *include, const char *entrypoint, const char *profile, DWORD flags,
555 ID3DXBuffer **shader, ID3DXBuffer **error_messages, ID3DXConstantTable **constant_table)
557 void *buffer;
558 HRSRC res;
559 DWORD len;
561 TRACE("module %p, resource %s, defines %p, include %p, entrypoint %s, profile %s, "
562 "flags %#x, shader %p, error_messages %p, constant_table %p.\n",
563 module, debugstr_w(resource), defines, include, debugstr_a(entrypoint), debugstr_a(profile),
564 flags, shader, error_messages, constant_table);
566 if (!(res = FindResourceW(module, resource, (const WCHAR *)RT_RCDATA)))
567 return D3DXERR_INVALIDDATA;
568 if (FAILED(load_resource_into_memory(module, res, &buffer, &len)))
569 return D3DXERR_INVALIDDATA;
570 return D3DXCompileShader(buffer, len, defines, include, entrypoint, profile,
571 flags, shader, error_messages, constant_table);
574 HRESULT WINAPI D3DXPreprocessShader(const char *data, UINT data_len, const D3DXMACRO *defines,
575 ID3DXInclude *include, ID3DXBuffer **shader, ID3DXBuffer **error_messages)
577 TRACE("data %s, data_len %u, defines %p, include %p, shader %p, error_messages %p.\n",
578 debugstr_a(data), data_len, defines, include, shader, error_messages);
580 return D3DPreprocess(data, data_len, NULL,
581 (const D3D_SHADER_MACRO *)defines, (ID3DInclude *)include,
582 (ID3DBlob **)shader, (ID3DBlob **)error_messages);
585 HRESULT WINAPI D3DXPreprocessShaderFromFileA(const char *filename, const D3DXMACRO *defines,
586 ID3DXInclude *include, ID3DXBuffer **shader, ID3DXBuffer **error_messages)
588 WCHAR *filename_w = NULL;
589 DWORD len;
590 HRESULT ret;
592 TRACE("filename %s, defines %p, include %p, shader %p, error_messages %p.\n",
593 debugstr_a(filename), defines, include, shader, error_messages);
595 if (!filename) return D3DXERR_INVALIDDATA;
597 len = MultiByteToWideChar(CP_ACP, 0, filename, -1, NULL, 0);
598 filename_w = HeapAlloc(GetProcessHeap(), 0, len * sizeof(WCHAR));
599 if (!filename_w) return E_OUTOFMEMORY;
600 MultiByteToWideChar(CP_ACP, 0, filename, -1, filename_w, len);
602 ret = D3DXPreprocessShaderFromFileW(filename_w, defines, include, shader, error_messages);
604 HeapFree(GetProcessHeap(), 0, filename_w);
605 return ret;
608 HRESULT WINAPI D3DXPreprocessShaderFromFileW(const WCHAR *filename, const D3DXMACRO *defines,
609 ID3DXInclude *include, ID3DXBuffer **shader, ID3DXBuffer **error_messages)
611 const void *buffer;
612 DWORD len;
613 HRESULT hr;
614 struct D3DXIncludeImpl includefromfile;
615 char *filename_a;
617 TRACE("filename %s, defines %p, include %p, shader %p, error_messages %p.\n",
618 debugstr_w(filename), defines, include, shader, error_messages);
620 if (!include)
622 includefromfile.ID3DXInclude_iface.lpVtbl = &D3DXInclude_Vtbl;
623 include = &includefromfile.ID3DXInclude_iface;
626 len = WideCharToMultiByte(CP_ACP, 0, filename, -1, NULL, 0, NULL, NULL);
627 filename_a = HeapAlloc(GetProcessHeap(), 0, len * sizeof(char));
628 if (!filename_a)
629 return E_OUTOFMEMORY;
630 WideCharToMultiByte(CP_ACP, 0, filename, -1, filename_a, len, NULL, NULL);
632 EnterCriticalSection(&from_file_mutex);
633 hr = ID3DXInclude_Open(include, D3D_INCLUDE_LOCAL, filename_a, NULL, &buffer, &len);
634 if (FAILED(hr))
636 LeaveCriticalSection(&from_file_mutex);
637 HeapFree(GetProcessHeap(), 0, filename_a);
638 return D3DXERR_INVALIDDATA;
641 hr = D3DPreprocess(buffer, len, NULL,
642 (const D3D_SHADER_MACRO *)defines,
643 (ID3DInclude *) include,
644 (ID3DBlob **)shader, (ID3DBlob **)error_messages);
646 ID3DXInclude_Close(include, buffer);
647 LeaveCriticalSection(&from_file_mutex);
648 HeapFree(GetProcessHeap(), 0, filename_a);
649 return hr;
652 HRESULT WINAPI D3DXPreprocessShaderFromResourceA(HMODULE module, const char *resource, const D3DXMACRO *defines,
653 ID3DXInclude *include, ID3DXBuffer **shader, ID3DXBuffer **error_messages)
655 void *buffer;
656 HRSRC res;
657 DWORD len;
659 TRACE("module %p, resource %s, defines %p, include %p, shader %p, error_messages %p.\n",
660 module, debugstr_a(resource), defines, include, shader, error_messages);
662 if (!(res = FindResourceA(module, resource, (const char *)RT_RCDATA)))
663 return D3DXERR_INVALIDDATA;
664 if (FAILED(load_resource_into_memory(module, res, &buffer, &len)))
665 return D3DXERR_INVALIDDATA;
666 return D3DXPreprocessShader(buffer, len, defines, include,
667 shader, error_messages);
670 HRESULT WINAPI D3DXPreprocessShaderFromResourceW(HMODULE module, const WCHAR *resource, const D3DXMACRO *defines,
671 ID3DXInclude *include, ID3DXBuffer **shader, ID3DXBuffer **error_messages)
673 void *buffer;
674 HRSRC res;
675 DWORD len;
677 TRACE("module %p, resource %s, defines %p, include %p, shader %p, error_messages %p.\n",
678 module, debugstr_w(resource), defines, include, shader, error_messages);
680 if (!(res = FindResourceW(module, resource, (const WCHAR *)RT_RCDATA)))
681 return D3DXERR_INVALIDDATA;
682 if (FAILED(load_resource_into_memory(module, res, &buffer, &len)))
683 return D3DXERR_INVALIDDATA;
684 return D3DXPreprocessShader(buffer, len, defines, include,
685 shader, error_messages);
689 struct ctab_constant {
690 D3DXCONSTANT_DESC desc;
691 struct ctab_constant *constants;
694 struct ID3DXConstantTableImpl {
695 ID3DXConstantTable ID3DXConstantTable_iface;
696 LONG ref;
697 char *ctab;
698 DWORD size;
699 D3DXCONSTANTTABLE_DESC desc;
700 struct ctab_constant *constants;
703 static void free_constant(struct ctab_constant *constant)
705 if (constant->constants)
707 UINT i, count = constant->desc.Elements > 1 ? constant->desc.Elements : constant->desc.StructMembers;
709 for (i = 0; i < count; ++i)
711 free_constant(&constant->constants[i]);
713 HeapFree(GetProcessHeap(), 0, constant->constants);
717 static void free_constant_table(struct ID3DXConstantTableImpl *table)
719 if (table->constants)
721 UINT i;
723 for (i = 0; i < table->desc.Constants; ++i)
725 free_constant(&table->constants[i]);
727 HeapFree(GetProcessHeap(), 0, table->constants);
729 HeapFree(GetProcessHeap(), 0, table->ctab);
732 static inline struct ID3DXConstantTableImpl *impl_from_ID3DXConstantTable(ID3DXConstantTable *iface)
734 return CONTAINING_RECORD(iface, struct ID3DXConstantTableImpl, ID3DXConstantTable_iface);
737 static inline BOOL is_vertex_shader(DWORD version)
739 return (version & 0xffff0000) == 0xfffe0000;
742 static inline D3DXHANDLE handle_from_constant(struct ctab_constant *constant)
744 return (D3DXHANDLE)constant;
747 static struct ctab_constant *get_constant_by_name(struct ID3DXConstantTableImpl *table,
748 struct ctab_constant *constant, const char *name);
750 static struct ctab_constant *get_constant_element_by_name(struct ctab_constant *constant, const char *name)
752 const char *part;
753 UINT element;
755 TRACE("constant %p, name %s\n", constant, debugstr_a(name));
757 if (!name || !*name) return NULL;
759 element = atoi(name);
760 part = strchr(name, ']') + 1;
762 if (constant->desc.Elements > element)
764 struct ctab_constant *c = constant->constants ? &constant->constants[element] : constant;
766 switch (*part++)
768 case '.':
769 return get_constant_by_name(NULL, c, part);
771 case '[':
772 return get_constant_element_by_name(c, part);
774 case '\0':
775 TRACE("Returning parameter %p\n", c);
776 return c;
778 default:
779 FIXME("Unhandled case \"%c\"\n", *--part);
780 break;
784 TRACE("Constant not found\n");
785 return NULL;
788 static struct ctab_constant *get_constant_by_name(struct ID3DXConstantTableImpl *table,
789 struct ctab_constant *constant, const char *name)
791 UINT i, count, length;
792 struct ctab_constant *handles;
793 const char *part;
795 TRACE("table %p, constant %p, name %s\n", table, constant, debugstr_a(name));
797 if (!name || !*name) return NULL;
799 if (!constant)
801 count = table->desc.Constants;
802 handles = table->constants;
804 else
806 count = constant->desc.StructMembers;
807 handles = constant->constants;
810 length = strcspn(name, "[.");
811 part = name + length;
813 for (i = 0; i < count; i++)
815 if (strlen(handles[i].desc.Name) == length && !strncmp(handles[i].desc.Name, name, length))
817 switch (*part++)
819 case '.':
820 return get_constant_by_name(NULL, &handles[i], part);
822 case '[':
823 return get_constant_element_by_name(&handles[i], part);
825 default:
826 TRACE("Returning parameter %p\n", &handles[i]);
827 return &handles[i];
832 TRACE("Constant not found\n");
833 return NULL;
836 static struct ctab_constant *is_valid_sub_constant(struct ctab_constant *parent, D3DXHANDLE handle)
838 struct ctab_constant *c;
839 UINT i, count;
841 /* all variable have at least elements = 1, but not always elements */
842 if (!parent->constants) return NULL;
844 count = parent->desc.Elements > 1 ? parent->desc.Elements : parent->desc.StructMembers;
845 for (i = 0; i < count; ++i)
847 if (handle_from_constant(&parent->constants[i]) == handle)
848 return &parent->constants[i];
850 c = is_valid_sub_constant(&parent->constants[i], handle);
851 if (c) return c;
854 return NULL;
857 static inline struct ctab_constant *get_valid_constant(struct ID3DXConstantTableImpl *table, D3DXHANDLE handle)
859 struct ctab_constant *c;
860 UINT i;
862 if (!handle) return NULL;
864 for (i = 0; i < table->desc.Constants; ++i)
866 if (handle_from_constant(&table->constants[i]) == handle)
867 return &table->constants[i];
869 c = is_valid_sub_constant(&table->constants[i], handle);
870 if (c) return c;
873 return get_constant_by_name(table, NULL, handle);
876 /*** IUnknown methods ***/
877 static HRESULT WINAPI ID3DXConstantTableImpl_QueryInterface(ID3DXConstantTable *iface, REFIID riid, void **out)
879 TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
881 if (IsEqualGUID(riid, &IID_IUnknown) ||
882 IsEqualGUID(riid, &IID_ID3DXBuffer) ||
883 IsEqualGUID(riid, &IID_ID3DXConstantTable))
885 ID3DXConstantTable_AddRef(iface);
886 *out = iface;
887 return S_OK;
890 WARN("Interface %s not found.\n", debugstr_guid(riid));
892 return E_NOINTERFACE;
895 static ULONG WINAPI ID3DXConstantTableImpl_AddRef(ID3DXConstantTable *iface)
897 struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
899 TRACE("(%p)->(): AddRef from %d\n", This, This->ref);
901 return InterlockedIncrement(&This->ref);
904 static ULONG WINAPI ID3DXConstantTableImpl_Release(ID3DXConstantTable *iface)
906 struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
907 ULONG ref = InterlockedDecrement(&This->ref);
909 TRACE("(%p)->(): Release from %d\n", This, ref + 1);
911 if (!ref)
913 free_constant_table(This);
914 HeapFree(GetProcessHeap(), 0, This);
917 return ref;
920 /*** ID3DXBuffer methods ***/
921 static void * WINAPI ID3DXConstantTableImpl_GetBufferPointer(ID3DXConstantTable *iface)
923 struct ID3DXConstantTableImpl *table = impl_from_ID3DXConstantTable(iface);
925 TRACE("iface %p.\n", iface);
927 return table->ctab;
930 static DWORD WINAPI ID3DXConstantTableImpl_GetBufferSize(ID3DXConstantTable *iface)
932 struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
934 TRACE("(%p)->()\n", This);
936 return This->size;
939 /*** ID3DXConstantTable methods ***/
940 static HRESULT WINAPI ID3DXConstantTableImpl_GetDesc(ID3DXConstantTable *iface, D3DXCONSTANTTABLE_DESC *desc)
942 struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
944 TRACE("(%p)->(%p)\n", This, desc);
946 if (!desc)
947 return D3DERR_INVALIDCALL;
949 *desc = This->desc;
951 return D3D_OK;
954 static HRESULT WINAPI ID3DXConstantTableImpl_GetConstantDesc(ID3DXConstantTable *iface, D3DXHANDLE constant,
955 D3DXCONSTANT_DESC *desc, UINT *count)
957 struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
958 struct ctab_constant *c = get_valid_constant(This, constant);
960 TRACE("(%p)->(%p, %p, %p)\n", This, constant, desc, count);
962 if (!c)
964 WARN("Invalid argument specified\n");
965 return D3DERR_INVALIDCALL;
968 if (desc) *desc = c->desc;
969 if (count) *count = 1;
971 return D3D_OK;
974 static UINT WINAPI ID3DXConstantTableImpl_GetSamplerIndex(ID3DXConstantTable *iface, D3DXHANDLE constant)
976 struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
977 struct ctab_constant *c = get_valid_constant(This, constant);
979 TRACE("(%p)->(%p)\n", This, constant);
981 if (!c || c->desc.RegisterSet != D3DXRS_SAMPLER)
983 WARN("Invalid argument specified\n");
984 return (UINT)-1;
987 TRACE("Returning RegisterIndex %u\n", c->desc.RegisterIndex);
988 return c->desc.RegisterIndex;
991 static D3DXHANDLE WINAPI ID3DXConstantTableImpl_GetConstant(ID3DXConstantTable *iface, D3DXHANDLE constant, UINT index)
993 struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
994 struct ctab_constant *c;
996 TRACE("(%p)->(%p, %d)\n", This, constant, index);
998 if (constant)
1000 c = get_valid_constant(This, constant);
1001 if (c && index < c->desc.StructMembers)
1003 c = &c->constants[index];
1004 TRACE("Returning constant %p\n", c);
1005 return handle_from_constant(c);
1008 else
1010 if (index < This->desc.Constants)
1012 c = &This->constants[index];
1013 TRACE("Returning constant %p\n", c);
1014 return handle_from_constant(c);
1018 WARN("Index out of range\n");
1019 return NULL;
1022 static D3DXHANDLE WINAPI ID3DXConstantTableImpl_GetConstantByName(ID3DXConstantTable *iface,
1023 D3DXHANDLE constant, const char *name)
1025 struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
1026 struct ctab_constant *c = get_valid_constant(This, constant);
1028 TRACE("iface %p, constant %p, name %s.\n", iface, constant, debugstr_a(name));
1030 c = get_constant_by_name(This, c, name);
1031 TRACE("Returning constant %p\n", c);
1033 return handle_from_constant(c);
1036 static D3DXHANDLE WINAPI ID3DXConstantTableImpl_GetConstantElement(ID3DXConstantTable *iface, D3DXHANDLE constant, UINT index)
1038 struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
1039 struct ctab_constant *c = get_valid_constant(This, constant);
1041 TRACE("(%p)->(%p, %d)\n", This, constant, index);
1043 if (c && index < c->desc.Elements)
1045 if (c->desc.Elements > 1) c = &c->constants[index];
1046 TRACE("Returning constant %p\n", c);
1047 return handle_from_constant(c);
1050 WARN("Invalid argument specified\n");
1051 return NULL;
1054 static inline DWORD get_index(const void **indata, UINT index, BOOL is_pointer)
1056 if (!indata)
1057 return 0;
1059 if (is_pointer)
1060 return ((DWORD **)indata)[index / 16][index % 16];
1062 return (*((DWORD **)indata))[index];
1065 static UINT set(struct ID3DXConstantTableImpl *table, IDirect3DDevice9 *device, struct ctab_constant *constant,
1066 const void **indata, D3DXPARAMETER_TYPE intype, UINT *size, UINT incol, D3DXPARAMETER_CLASS inclass, UINT index,
1067 BOOL is_pointer)
1069 D3DXCONSTANT_DESC *desc = &constant->desc;
1070 UINT l, i, regcount = 1, regsize = 1, cin = 1, rin = 1, ret, last = 0;
1071 DWORD tmp;
1073 /* size too small to set anything */
1074 if (*size < desc->Rows * desc->Columns)
1076 *size = 0;
1077 return 0;
1080 /* D3DXPC_STRUCT is somewhat special */
1081 if (desc->Class == D3DXPC_STRUCT)
1084 * Struct array sets the last complete input to the first struct element, all other
1085 * elements are not set.
1086 * E.g.: struct {int i;} s1[2];
1087 * SetValue(device, "s1", [1, 2], 8) => s1 = {2, x};
1089 * struct {int i; int n} s2[2];
1090 * SetValue(device, "s2", [1, 2, 3, 4, 5], 20) => s1 = {{3, 4}, {x, x}};
1092 if (desc->Elements > 1)
1094 UINT offset = *size / (desc->Rows * desc->Columns) - 1;
1096 offset = min(desc->Elements - 1, offset);
1097 last = offset * desc->Rows * desc->Columns;
1099 if ((is_pointer || (!is_pointer && inclass == D3DXPC_MATRIX_ROWS)) && desc->RegisterSet != D3DXRS_BOOL)
1101 set(table, device, &constant->constants[0], NULL, intype, size, incol, inclass, 0, is_pointer);
1103 else
1105 last += set(table, device, &constant->constants[0], indata, intype, size, incol, inclass,
1106 index + last, is_pointer);
1109 else
1112 * D3DXRS_BOOL is always set. As there are only 16 bools and there are
1113 * exactly 16 input values, use matrix transpose.
1115 if (inclass == D3DXPC_MATRIX_ROWS && desc->RegisterSet == D3DXRS_BOOL)
1117 D3DXMATRIX mat, *m, min;
1118 D3DXMatrixTranspose(&mat, &min);
1120 if (is_pointer)
1121 min = *(D3DXMATRIX *)(indata[index / 16]);
1122 else
1123 min = **(D3DXMATRIX **)indata;
1125 D3DXMatrixTranspose(&mat, &min);
1126 m = &mat;
1127 for (i = 0; i < desc->StructMembers; ++i)
1129 last += set(table, device, &constant->constants[i], (const void **)&m, intype, size, incol,
1130 D3DXPC_SCALAR, index + last, is_pointer);
1134 * For pointers or for matrix rows, only the first member is set.
1135 * All other members are set to 0. This is not true for D3DXRS_BOOL.
1136 * E.g.: struct {int i; int n} s;
1137 * SetValue(device, "s", [1, 2], 8) => s = {1, 0};
1139 else if ((is_pointer || (!is_pointer && inclass == D3DXPC_MATRIX_ROWS)) && desc->RegisterSet != D3DXRS_BOOL)
1141 last = set(table, device, &constant->constants[0], indata, intype, size, incol, inclass,
1142 index + last, is_pointer);
1144 for (i = 1; i < desc->StructMembers; ++i)
1146 set(table, device, &constant->constants[i], NULL, intype, size, incol, inclass, 0, is_pointer);
1149 else
1151 for (i = 0; i < desc->StructMembers; ++i)
1153 last += set(table, device, &constant->constants[i], indata, intype, size, incol, D3DXPC_SCALAR,
1154 index + last, is_pointer);
1159 return last;
1162 /* elements */
1163 if (desc->Elements > 1)
1165 for (i = 0; i < desc->Elements && *size > 0; ++i)
1167 last += set(table, device, &constant->constants[i], indata, intype, size, incol, inclass,
1168 index + last, is_pointer);
1170 /* adjust the vector size for matrix rows */
1171 if (inclass == D3DXPC_MATRIX_ROWS && desc->Class == D3DXPC_VECTOR && (i % 4) == 3)
1173 last += 12;
1174 *size = *size < 12 ? 0 : *size - 12;
1178 return last;
1181 switch (desc->Class)
1183 case D3DXPC_SCALAR:
1184 case D3DXPC_VECTOR:
1185 case D3DXPC_MATRIX_ROWS:
1186 regcount = min(desc->RegisterCount, desc->Rows);
1187 if (inclass == D3DXPC_MATRIX_ROWS) cin = incol;
1188 else rin = incol;
1189 regsize = desc->Columns;
1190 break;
1192 case D3DXPC_MATRIX_COLUMNS:
1193 regcount = min(desc->RegisterCount, desc->Columns);
1194 if (inclass == D3DXPC_MATRIX_ROWS) rin = incol;
1195 else cin = incol;
1196 regsize = desc->Rows;
1197 break;
1199 default:
1200 FIXME("Unhandled variable class %s\n", debug_d3dxparameter_class(desc->Class));
1201 return 0;
1204 /* specific stuff for different in types */
1205 switch (inclass)
1207 case D3DXPC_SCALAR:
1208 ret = desc->Columns * desc->Rows;
1209 *size -= desc->Columns * desc->Rows;
1210 break;
1212 case D3DXPC_VECTOR:
1213 switch (desc->Class)
1215 case D3DXPC_MATRIX_ROWS:
1216 if (*size < regcount * 4)
1218 *size = 0;
1219 return 0;
1221 ret = 4 * regcount;
1222 *size -= 4 * regcount;
1223 break;
1225 case D3DXPC_MATRIX_COLUMNS:
1226 ret = 4 * regsize;
1227 *size -= 4 * regcount;
1228 break;
1230 case D3DXPC_SCALAR:
1231 ret = 1;
1232 *size -= ret;
1233 break;
1235 case D3DXPC_VECTOR:
1236 ret = 4;
1237 *size -= ret;
1238 break;
1240 default:
1241 FIXME("Unhandled variable class %s\n", debug_d3dxparameter_class(desc->Class));
1242 return 0;
1244 break;
1246 case D3DXPC_MATRIX_ROWS:
1247 switch (desc->Class)
1249 case D3DXPC_MATRIX_ROWS:
1250 case D3DXPC_MATRIX_COLUMNS:
1251 if (*size < 16)
1253 *size = 0;
1254 return 0;
1256 ret = 16;
1257 break;
1259 case D3DXPC_SCALAR:
1260 ret = 4;
1261 break;
1263 case D3DXPC_VECTOR:
1264 ret = 1;
1265 break;
1267 default:
1268 FIXME("Unhandled variable class %s\n", debug_d3dxparameter_class(desc->Class));
1269 return 0;
1271 *size -= ret;
1272 break;
1274 case D3DXPC_MATRIX_COLUMNS:
1275 switch (desc->Class)
1277 case D3DXPC_MATRIX_ROWS:
1278 case D3DXPC_MATRIX_COLUMNS:
1279 if (*size < 16)
1281 *size = 0;
1282 return 0;
1284 ret = 16;
1285 break;
1287 case D3DXPC_SCALAR:
1288 ret = 1;
1289 break;
1291 case D3DXPC_VECTOR:
1292 ret = 4;
1293 break;
1295 default:
1296 FIXME("Unhandled variable class %s\n", debug_d3dxparameter_class(desc->Class));
1297 return 0;
1299 *size -= ret;
1300 break;
1302 default:
1303 FIXME("Unhandled variable class %s\n", debug_d3dxparameter_class(inclass));
1304 return 0;
1307 /* set the registers */
1308 switch (desc->RegisterSet)
1310 case D3DXRS_BOOL:
1311 regcount = min(desc->RegisterCount, desc->Columns * desc->Rows);
1312 l = 0;
1313 for (i = 0; i < regcount; ++i)
1315 BOOL out;
1316 DWORD t = get_index(indata, index + i / regsize * rin + l * cin, is_pointer);
1318 set_number(&tmp, desc->Type, &t, intype);
1319 set_number(&out, D3DXPT_BOOL, &tmp, desc->Type);
1320 if (is_vertex_shader(table->desc.Version))
1321 IDirect3DDevice9_SetVertexShaderConstantB(device, desc->RegisterIndex + i, &out, 1);
1322 else
1323 IDirect3DDevice9_SetPixelShaderConstantB(device, desc->RegisterIndex + i, &out, 1);
1325 if (++l >= regsize) l = 0;
1327 return ret;
1329 case D3DXRS_INT4:
1330 for (i = 0; i < regcount; ++i)
1332 INT vec[4] = {0, 0, 1, 0};
1334 for (l = 0; l < regsize; ++l)
1336 DWORD t = get_index(indata, index + i * rin + l * cin, is_pointer);
1338 set_number(&tmp, desc->Type, &t, intype);
1339 set_number(&vec[l], D3DXPT_INT, &tmp, desc->Type);
1341 if (is_vertex_shader(table->desc.Version))
1342 IDirect3DDevice9_SetVertexShaderConstantI(device, desc->RegisterIndex + i, vec, 1);
1343 else
1344 IDirect3DDevice9_SetPixelShaderConstantI(device, desc->RegisterIndex + i, vec, 1);
1346 return ret;
1348 case D3DXRS_FLOAT4:
1349 for (i = 0; i < regcount; ++i)
1351 FLOAT vec[4] = {0};
1353 for (l = 0; l < regsize; ++l)
1355 DWORD t = get_index(indata, index + i * rin + l * cin, is_pointer);
1357 set_number(&tmp, desc->Type, &t, intype);
1358 set_number(&vec[l], D3DXPT_FLOAT, &tmp, desc->Type);
1360 if (is_vertex_shader(table->desc.Version))
1361 IDirect3DDevice9_SetVertexShaderConstantF(device, desc->RegisterIndex + i, vec, 1);
1362 else
1363 IDirect3DDevice9_SetPixelShaderConstantF(device, desc->RegisterIndex + i, vec, 1);
1365 return ret;
1367 default:
1368 FIXME("Unhandled register set %s\n", debug_d3dxparameter_registerset(desc->RegisterSet));
1369 return 0;
1373 static HRESULT set_scalar(struct ID3DXConstantTableImpl *table, IDirect3DDevice9 *device, D3DXHANDLE constant,
1374 const void *indata, D3DXPARAMETER_TYPE intype)
1376 struct ctab_constant *c = get_valid_constant(table, constant);
1377 UINT count = 1;
1379 if (!c)
1381 WARN("Invalid argument specified\n");
1382 return D3DERR_INVALIDCALL;
1385 switch (c->desc.Class)
1387 case D3DXPC_SCALAR:
1388 set(table, device, c, &indata, intype, &count, c->desc.Columns, D3DXPC_SCALAR, 0, FALSE);
1389 return D3D_OK;
1391 case D3DXPC_VECTOR:
1392 case D3DXPC_MATRIX_ROWS:
1393 case D3DXPC_MATRIX_COLUMNS:
1394 case D3DXPC_STRUCT:
1395 return D3D_OK;
1397 default:
1398 FIXME("Unhandled parameter class %s\n", debug_d3dxparameter_class(c->desc.Class));
1399 return D3DERR_INVALIDCALL;
1403 static HRESULT set_scalar_array(struct ID3DXConstantTableImpl *table, IDirect3DDevice9 *device, D3DXHANDLE constant,
1404 const void *indata, UINT count, D3DXPARAMETER_TYPE intype)
1406 struct ctab_constant *c = get_valid_constant(table, constant);
1408 if (!c)
1410 WARN("Invalid argument specified\n");
1411 return D3DERR_INVALIDCALL;
1414 switch (c->desc.Class)
1416 case D3DXPC_SCALAR:
1417 case D3DXPC_VECTOR:
1418 case D3DXPC_MATRIX_ROWS:
1419 case D3DXPC_MATRIX_COLUMNS:
1420 case D3DXPC_STRUCT:
1421 set(table, device, c, &indata, intype, &count, c->desc.Columns, D3DXPC_SCALAR, 0, FALSE);
1422 return D3D_OK;
1424 default:
1425 FIXME("Unhandled parameter class %s\n", debug_d3dxparameter_class(c->desc.Class));
1426 return D3DERR_INVALIDCALL;
1430 static HRESULT set_vector(struct ID3DXConstantTableImpl *table, IDirect3DDevice9 *device, D3DXHANDLE constant,
1431 const void *indata, D3DXPARAMETER_TYPE intype)
1433 struct ctab_constant *c = get_valid_constant(table, constant);
1434 UINT count = 4;
1436 if (!c)
1438 WARN("Invalid argument specified\n");
1439 return D3DERR_INVALIDCALL;
1442 switch (c->desc.Class)
1444 case D3DXPC_SCALAR:
1445 case D3DXPC_VECTOR:
1446 case D3DXPC_STRUCT:
1447 set(table, device, c, &indata, intype, &count, 4, D3DXPC_VECTOR, 0, FALSE);
1448 return D3D_OK;
1450 case D3DXPC_MATRIX_ROWS:
1451 case D3DXPC_MATRIX_COLUMNS:
1452 return D3D_OK;
1454 default:
1455 FIXME("Unhandled parameter class %s\n", debug_d3dxparameter_class(c->desc.Class));
1456 return D3DERR_INVALIDCALL;
1460 static HRESULT set_vector_array(struct ID3DXConstantTableImpl *table, IDirect3DDevice9 *device, D3DXHANDLE constant,
1461 const void *indata, UINT count, D3DXPARAMETER_TYPE intype)
1463 struct ctab_constant *c = get_valid_constant(table, constant);
1465 if (!c)
1467 WARN("Invalid argument specified\n");
1468 return D3DERR_INVALIDCALL;
1471 switch (c->desc.Class)
1473 case D3DXPC_SCALAR:
1474 case D3DXPC_VECTOR:
1475 case D3DXPC_MATRIX_ROWS:
1476 case D3DXPC_MATRIX_COLUMNS:
1477 case D3DXPC_STRUCT:
1478 count *= 4;
1479 set(table, device, c, &indata, intype, &count, 4, D3DXPC_VECTOR, 0, FALSE);
1480 return D3D_OK;
1482 default:
1483 FIXME("Unhandled parameter class %s\n", debug_d3dxparameter_class(c->desc.Class));
1484 return D3DERR_INVALIDCALL;
1488 static HRESULT set_matrix_array(struct ID3DXConstantTableImpl *table, IDirect3DDevice9 *device, D3DXHANDLE constant,
1489 const void *indata, UINT count, BOOL transpose)
1491 struct ctab_constant *c = get_valid_constant(table, constant);
1493 if (!c)
1495 WARN("Invalid argument specified\n");
1496 return D3DERR_INVALIDCALL;
1499 switch (c->desc.Class)
1501 case D3DXPC_SCALAR:
1502 case D3DXPC_VECTOR:
1503 case D3DXPC_MATRIX_ROWS:
1504 case D3DXPC_MATRIX_COLUMNS:
1505 case D3DXPC_STRUCT:
1506 count *= 16;
1507 set(table, device, c, &indata, D3DXPT_FLOAT, &count, 4,
1508 transpose ? D3DXPC_MATRIX_ROWS : D3DXPC_MATRIX_COLUMNS, 0, FALSE);
1509 return D3D_OK;
1511 default:
1512 FIXME("Unhandled parameter class %s\n", debug_d3dxparameter_class(c->desc.Class));
1513 return D3DERR_INVALIDCALL;
1517 static HRESULT set_matrix_pointer_array(struct ID3DXConstantTableImpl *table, IDirect3DDevice9 *device,
1518 D3DXHANDLE constant, const void **indata, UINT count, BOOL transpose)
1520 struct ctab_constant *c = get_valid_constant(table, constant);
1522 if (!c)
1524 WARN("Invalid argument specified\n");
1525 return D3DERR_INVALIDCALL;
1528 switch (c->desc.Class)
1530 case D3DXPC_SCALAR:
1531 case D3DXPC_VECTOR:
1532 case D3DXPC_MATRIX_ROWS:
1533 case D3DXPC_MATRIX_COLUMNS:
1534 case D3DXPC_STRUCT:
1535 count *= 16;
1536 set(table, device, c, indata, D3DXPT_FLOAT, &count, 4,
1537 transpose ? D3DXPC_MATRIX_ROWS : D3DXPC_MATRIX_COLUMNS, 0, TRUE);
1538 return D3D_OK;
1540 default:
1541 FIXME("Unhandled parameter class %s\n", debug_d3dxparameter_class(c->desc.Class));
1542 return D3DERR_INVALIDCALL;
1546 static HRESULT WINAPI ID3DXConstantTableImpl_SetDefaults(struct ID3DXConstantTable *iface,
1547 struct IDirect3DDevice9 *device)
1549 struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
1550 UINT i;
1552 TRACE("iface %p, device %p\n", iface, device);
1554 if (!device)
1556 WARN("Invalid argument specified\n");
1557 return D3DERR_INVALIDCALL;
1560 for (i = 0; i < This->desc.Constants; i++)
1562 D3DXCONSTANT_DESC *desc = &This->constants[i].desc;
1563 HRESULT hr;
1565 if (!desc->DefaultValue)
1566 continue;
1568 switch (desc->RegisterSet)
1570 case D3DXRS_BOOL:
1571 if (is_vertex_shader(This->desc.Version))
1572 hr = IDirect3DDevice9_SetVertexShaderConstantB(device, desc->RegisterIndex, desc->DefaultValue,
1573 desc->RegisterCount);
1574 else
1575 hr = IDirect3DDevice9_SetPixelShaderConstantB(device, desc->RegisterIndex, desc->DefaultValue,
1576 desc->RegisterCount);
1577 break;
1579 case D3DXRS_INT4:
1580 if (is_vertex_shader(This->desc.Version))
1581 hr = IDirect3DDevice9_SetVertexShaderConstantI(device, desc->RegisterIndex, desc->DefaultValue,
1582 desc->RegisterCount);
1583 else
1584 hr = IDirect3DDevice9_SetPixelShaderConstantI(device, desc->RegisterIndex, desc->DefaultValue,
1585 desc->RegisterCount);
1586 break;
1588 case D3DXRS_FLOAT4:
1589 if (is_vertex_shader(This->desc.Version))
1590 hr = IDirect3DDevice9_SetVertexShaderConstantF(device, desc->RegisterIndex, desc->DefaultValue,
1591 desc->RegisterCount);
1592 else
1593 hr = IDirect3DDevice9_SetPixelShaderConstantF(device, desc->RegisterIndex, desc->DefaultValue,
1594 desc->RegisterCount);
1595 break;
1597 default:
1598 FIXME("Unhandled register set %s\n", debug_d3dxparameter_registerset(desc->RegisterSet));
1599 hr = E_NOTIMPL;
1600 break;
1603 if (hr != D3D_OK)
1604 return hr;
1607 return D3D_OK;
1610 static HRESULT WINAPI ID3DXConstantTableImpl_SetValue(struct ID3DXConstantTable *iface,
1611 struct IDirect3DDevice9 *device, D3DXHANDLE constant, const void *data, unsigned int bytes)
1613 struct ID3DXConstantTableImpl *table = impl_from_ID3DXConstantTable(iface);
1614 struct ctab_constant *c = get_valid_constant(table, constant);
1615 D3DXCONSTANT_DESC *desc;
1617 TRACE("iface %p, device %p, constant %p, data %p, bytes %u\n", iface, device, constant, data, bytes);
1619 if (!device || !c || !data)
1621 WARN("Invalid argument specified\n");
1622 return D3DERR_INVALIDCALL;
1625 desc = &c->desc;
1627 switch (desc->Class)
1629 case D3DXPC_SCALAR:
1630 case D3DXPC_VECTOR:
1631 case D3DXPC_MATRIX_ROWS:
1632 case D3DXPC_MATRIX_COLUMNS:
1633 case D3DXPC_STRUCT:
1634 bytes /= 4;
1635 set(table, device, c, &data, desc->Type, &bytes, desc->Columns, D3DXPC_SCALAR, 0, FALSE);
1636 return D3D_OK;
1638 default:
1639 FIXME("Unhandled parameter class %s\n", debug_d3dxparameter_class(desc->Class));
1640 return D3DERR_INVALIDCALL;
1644 static HRESULT WINAPI ID3DXConstantTableImpl_SetBool(struct ID3DXConstantTable *iface,
1645 struct IDirect3DDevice9 *device, D3DXHANDLE constant, BOOL b)
1647 struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
1649 TRACE("iface %p, device %p, constant %p, b %d\n", iface, device, constant, b);
1651 return set_scalar(This, device, constant, &b, D3DXPT_BOOL);
1654 static HRESULT WINAPI ID3DXConstantTableImpl_SetBoolArray(struct ID3DXConstantTable *iface,
1655 struct IDirect3DDevice9 *device, D3DXHANDLE constant, const BOOL *b, UINT count)
1657 struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
1659 TRACE("iface %p, device %p, constant %p, b %p, count %d\n", iface, device, constant, b, count);
1661 return set_scalar_array(This, device, constant, b, count, D3DXPT_BOOL);
1664 static HRESULT WINAPI ID3DXConstantTableImpl_SetInt(struct ID3DXConstantTable *iface,
1665 struct IDirect3DDevice9 *device, D3DXHANDLE constant, INT n)
1667 struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
1669 TRACE("iface %p, device %p, constant %p, n %d\n", iface, device, constant, n);
1671 return set_scalar(This, device, constant, &n, D3DXPT_INT);
1674 static HRESULT WINAPI ID3DXConstantTableImpl_SetIntArray(struct ID3DXConstantTable *iface,
1675 struct IDirect3DDevice9 *device, D3DXHANDLE constant, const INT *n, UINT count)
1677 struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
1679 TRACE("iface %p, device %p, constant %p, n %p, count %d\n", iface, device, constant, n, count);
1681 return set_scalar_array(This, device, constant, n, count, D3DXPT_INT);
1684 static HRESULT WINAPI ID3DXConstantTableImpl_SetFloat(struct ID3DXConstantTable *iface,
1685 struct IDirect3DDevice9 *device, D3DXHANDLE constant, float f)
1687 struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
1689 TRACE("iface %p, device %p, constant %p, f %f\n", iface, device, constant, f);
1691 return set_scalar(This, device, constant, &f, D3DXPT_FLOAT);
1694 static HRESULT WINAPI ID3DXConstantTableImpl_SetFloatArray(struct ID3DXConstantTable *iface,
1695 struct IDirect3DDevice9 *device, D3DXHANDLE constant, const float *f, UINT count)
1697 struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
1699 TRACE("iface %p, device %p, constant %p, f %p, count %d\n", iface, device, constant, f, count);
1701 return set_scalar_array(This, device, constant, f, count, D3DXPT_FLOAT);
1704 static HRESULT WINAPI ID3DXConstantTableImpl_SetVector(struct ID3DXConstantTable *iface,
1705 struct IDirect3DDevice9 *device, D3DXHANDLE constant, const D3DXVECTOR4 *vector)
1707 struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
1709 TRACE("iface %p, device %p, constant %p, vector %p\n", iface, device, constant, vector);
1711 return set_vector(This, device, constant, vector, D3DXPT_FLOAT);
1714 static HRESULT WINAPI ID3DXConstantTableImpl_SetVectorArray(struct ID3DXConstantTable *iface,
1715 struct IDirect3DDevice9 *device, D3DXHANDLE constant, const D3DXVECTOR4 *vector, UINT count)
1717 struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
1719 TRACE("iface %p, device %p, constant %p, vector %p, count %u\n", iface, device, constant, vector, count);
1721 return set_vector_array(This, device, constant, vector, count, D3DXPT_FLOAT);
1724 static HRESULT WINAPI ID3DXConstantTableImpl_SetMatrix(struct ID3DXConstantTable *iface,
1725 struct IDirect3DDevice9 *device, D3DXHANDLE constant, const D3DXMATRIX *matrix)
1727 struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
1729 TRACE("iface %p, device %p, constant %p, matrix %p\n", iface, device, constant, matrix);
1731 return set_matrix_array(This, device, constant, matrix, 1, FALSE);
1734 static HRESULT WINAPI ID3DXConstantTableImpl_SetMatrixArray(struct ID3DXConstantTable *iface,
1735 struct IDirect3DDevice9 *device, D3DXHANDLE constant, const D3DXMATRIX *matrix, UINT count)
1737 struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
1739 TRACE("iface %p, device %p, constant %p, matrix %p, count %u\n", iface, device, constant, matrix, count);
1741 return set_matrix_array(This, device, constant, matrix, count, FALSE);
1744 static HRESULT WINAPI ID3DXConstantTableImpl_SetMatrixPointerArray(struct ID3DXConstantTable *iface,
1745 struct IDirect3DDevice9 *device, D3DXHANDLE constant, const D3DXMATRIX **matrix, UINT count)
1747 struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
1749 TRACE("iface %p, device %p, constant %p, matrix %p, count %u)\n", iface, device, constant, matrix, count);
1751 return set_matrix_pointer_array(This, device, constant, (const void **)matrix, count, FALSE);
1754 static HRESULT WINAPI ID3DXConstantTableImpl_SetMatrixTranspose(struct ID3DXConstantTable *iface,
1755 struct IDirect3DDevice9 *device, D3DXHANDLE constant, const D3DXMATRIX *matrix)
1757 struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
1759 TRACE("iface %p, device %p, constant %p, matrix %p\n", iface, device, constant, matrix);
1761 return set_matrix_array(This, device, constant, matrix, 1, TRUE);
1764 static HRESULT WINAPI ID3DXConstantTableImpl_SetMatrixTransposeArray(struct ID3DXConstantTable *iface,
1765 struct IDirect3DDevice9 *device, D3DXHANDLE constant, const D3DXMATRIX *matrix, UINT count)
1767 struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
1769 TRACE("iface %p, device %p, constant %p, matrix %p, count %u\n", iface, device, constant, matrix, count);
1771 return set_matrix_array(This, device, constant, matrix, count, TRUE);
1774 static HRESULT WINAPI ID3DXConstantTableImpl_SetMatrixTransposePointerArray(struct ID3DXConstantTable *iface,
1775 struct IDirect3DDevice9 *device, D3DXHANDLE constant, const D3DXMATRIX **matrix, UINT count)
1777 struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
1779 TRACE("iface %p, device %p, constant %p, matrix %p, count %u)\n", iface, device, constant, matrix, count);
1781 return set_matrix_pointer_array(This, device, constant, (const void **)matrix, count, TRUE);
1784 static const struct ID3DXConstantTableVtbl ID3DXConstantTable_Vtbl =
1786 /*** IUnknown methods ***/
1787 ID3DXConstantTableImpl_QueryInterface,
1788 ID3DXConstantTableImpl_AddRef,
1789 ID3DXConstantTableImpl_Release,
1790 /*** ID3DXBuffer methods ***/
1791 ID3DXConstantTableImpl_GetBufferPointer,
1792 ID3DXConstantTableImpl_GetBufferSize,
1793 /*** ID3DXConstantTable methods ***/
1794 ID3DXConstantTableImpl_GetDesc,
1795 ID3DXConstantTableImpl_GetConstantDesc,
1796 ID3DXConstantTableImpl_GetSamplerIndex,
1797 ID3DXConstantTableImpl_GetConstant,
1798 ID3DXConstantTableImpl_GetConstantByName,
1799 ID3DXConstantTableImpl_GetConstantElement,
1800 ID3DXConstantTableImpl_SetDefaults,
1801 ID3DXConstantTableImpl_SetValue,
1802 ID3DXConstantTableImpl_SetBool,
1803 ID3DXConstantTableImpl_SetBoolArray,
1804 ID3DXConstantTableImpl_SetInt,
1805 ID3DXConstantTableImpl_SetIntArray,
1806 ID3DXConstantTableImpl_SetFloat,
1807 ID3DXConstantTableImpl_SetFloatArray,
1808 ID3DXConstantTableImpl_SetVector,
1809 ID3DXConstantTableImpl_SetVectorArray,
1810 ID3DXConstantTableImpl_SetMatrix,
1811 ID3DXConstantTableImpl_SetMatrixArray,
1812 ID3DXConstantTableImpl_SetMatrixPointerArray,
1813 ID3DXConstantTableImpl_SetMatrixTranspose,
1814 ID3DXConstantTableImpl_SetMatrixTransposeArray,
1815 ID3DXConstantTableImpl_SetMatrixTransposePointerArray
1818 static HRESULT parse_ctab_constant_type(const char *ctab, DWORD typeoffset, struct ctab_constant *constant,
1819 BOOL is_element, WORD index, WORD max_index, DWORD *offset, DWORD nameoffset, UINT regset)
1821 const D3DXSHADER_TYPEINFO *type = (LPD3DXSHADER_TYPEINFO)(ctab + typeoffset);
1822 const D3DXSHADER_STRUCTMEMBERINFO *memberinfo = NULL;
1823 HRESULT hr = D3D_OK;
1824 UINT i, count = 0;
1825 WORD size = 0;
1827 constant->desc.DefaultValue = offset ? ctab + *offset : NULL;
1828 constant->desc.Class = type->Class;
1829 constant->desc.Type = type->Type;
1830 constant->desc.Rows = type->Rows;
1831 constant->desc.Columns = type->Columns;
1832 constant->desc.Elements = is_element ? 1 : type->Elements;
1833 constant->desc.StructMembers = type->StructMembers;
1834 constant->desc.Name = ctab + nameoffset;
1835 constant->desc.RegisterSet = regset;
1836 constant->desc.RegisterIndex = index;
1838 TRACE("name %s, elements %u, index %u, defaultvalue %p, regset %s\n", constant->desc.Name,
1839 constant->desc.Elements, index, constant->desc.DefaultValue,
1840 debug_d3dxparameter_registerset(regset));
1841 TRACE("class %s, type %s, rows %d, columns %d, elements %d, struct_members %d\n",
1842 debug_d3dxparameter_class(type->Class), debug_d3dxparameter_type(type->Type),
1843 type->Rows, type->Columns, type->Elements, type->StructMembers);
1845 if (type->Elements > 1 && !is_element)
1847 count = type->Elements;
1849 else if ((type->Class == D3DXPC_STRUCT) && type->StructMembers)
1851 memberinfo = (D3DXSHADER_STRUCTMEMBERINFO*)(ctab + type->StructMemberInfo);
1852 count = type->StructMembers;
1855 if (count)
1857 constant->constants = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*constant->constants) * count);
1858 if (!constant->constants)
1860 ERR("Out of memory\n");
1861 hr = E_OUTOFMEMORY;
1862 goto error;
1865 for (i = 0; i < count; ++i)
1867 hr = parse_ctab_constant_type(ctab, memberinfo ? memberinfo[i].TypeInfo : typeoffset,
1868 &constant->constants[i], memberinfo == NULL, index + size, max_index, offset,
1869 memberinfo ? memberinfo[i].Name : nameoffset, regset);
1870 if (hr != D3D_OK)
1871 goto error;
1873 size += constant->constants[i].desc.RegisterCount;
1876 else
1878 WORD offsetdiff = type->Columns * type->Rows;
1879 BOOL fail = FALSE;
1881 size = type->Columns * type->Rows;
1883 switch (regset)
1885 case D3DXRS_BOOL:
1886 fail = type->Class != D3DXPC_SCALAR && type->Class != D3DXPC_VECTOR
1887 && type->Class != D3DXPC_MATRIX_ROWS && type->Class != D3DXPC_MATRIX_COLUMNS;
1888 break;
1890 case D3DXRS_FLOAT4:
1891 case D3DXRS_INT4:
1892 switch (type->Class)
1894 case D3DXPC_VECTOR:
1895 size = 1;
1896 /* fall through */
1897 case D3DXPC_SCALAR:
1898 offsetdiff = type->Rows * 4;
1899 break;
1901 case D3DXPC_MATRIX_ROWS:
1902 offsetdiff = type->Rows * 4;
1903 size = type->Rows;
1904 break;
1906 case D3DXPC_MATRIX_COLUMNS:
1907 offsetdiff = type->Columns * 4;
1908 size = type->Columns;
1909 break;
1911 default:
1912 fail = TRUE;
1913 break;
1915 break;
1917 case D3DXRS_SAMPLER:
1918 size = 1;
1919 fail = type->Class != D3DXPC_OBJECT;
1920 break;
1922 default:
1923 fail = TRUE;
1924 break;
1927 if (fail)
1929 FIXME("Unhandled register set %s, type class %s\n", debug_d3dxparameter_registerset(regset),
1930 debug_d3dxparameter_class(type->Class));
1933 /* offset in bytes => offsetdiff * sizeof(DWORD) */
1934 if (offset) *offset += offsetdiff * 4;
1937 constant->desc.RegisterCount = max(0, min(max_index - index, size));
1938 constant->desc.Bytes = 4 * constant->desc.Elements * type->Rows * type->Columns;
1940 return D3D_OK;
1942 error:
1943 if (constant->constants)
1945 for (i = 0; i < count; ++i)
1947 free_constant(&constant->constants[i]);
1949 HeapFree(GetProcessHeap(), 0, constant->constants);
1950 constant->constants = NULL;
1953 return hr;
1956 HRESULT WINAPI D3DXGetShaderConstantTableEx(const DWORD *byte_code, DWORD flags, ID3DXConstantTable **constant_table)
1958 struct ID3DXConstantTableImpl *object = NULL;
1959 const void *data;
1960 HRESULT hr;
1961 UINT size;
1962 const D3DXSHADER_CONSTANTTABLE *ctab_header;
1963 const D3DXSHADER_CONSTANTINFO *constant_info;
1964 DWORD i;
1966 TRACE("byte_code %p, flags %x, constant_table %p\n", byte_code, flags, constant_table);
1968 if (constant_table) *constant_table = NULL;
1970 if (!byte_code || !constant_table)
1972 WARN("Invalid argument specified.\n");
1973 return D3DERR_INVALIDCALL;
1976 if (!is_valid_bytecode(*byte_code))
1978 WARN("Invalid byte_code specified.\n");
1979 return D3D_OK;
1982 if (flags) FIXME("Flags (%#x) are not handled, yet!\n", flags);
1984 hr = D3DXFindShaderComment(byte_code, MAKEFOURCC('C','T','A','B'), &data, &size);
1985 if (hr != D3D_OK)
1987 WARN("CTAB not found.\n");
1988 return D3DXERR_INVALIDDATA;
1991 if (size < sizeof(*ctab_header))
1993 WARN("Invalid CTAB size.\n");
1994 return D3DXERR_INVALIDDATA;
1997 ctab_header = (const D3DXSHADER_CONSTANTTABLE *)data;
1998 if (ctab_header->Size != sizeof(*ctab_header))
2000 WARN("Invalid D3DXSHADER_CONSTANTTABLE size.\n");
2001 return D3DXERR_INVALIDDATA;
2004 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
2005 if (!object)
2006 return E_OUTOFMEMORY;
2008 object->ID3DXConstantTable_iface.lpVtbl = &ID3DXConstantTable_Vtbl;
2009 object->ref = 1;
2011 object->ctab = HeapAlloc(GetProcessHeap(), 0, size);
2012 if (!object->ctab)
2014 ERR("Out of memory\n");
2015 HeapFree(GetProcessHeap(), 0, object);
2016 return E_OUTOFMEMORY;
2018 object->size = size;
2019 memcpy(object->ctab, data, object->size);
2021 object->desc.Creator = ctab_header->Creator ? object->ctab + ctab_header->Creator : NULL;
2022 object->desc.Version = ctab_header->Version;
2023 object->desc.Constants = ctab_header->Constants;
2024 TRACE("Creator %s, Version %x, Constants %u, Target %s\n",
2025 debugstr_a(object->desc.Creator), object->desc.Version, object->desc.Constants,
2026 debugstr_a(ctab_header->Target ? object->ctab + ctab_header->Target : NULL));
2028 object->constants = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
2029 sizeof(*object->constants) * object->desc.Constants);
2030 if (!object->constants)
2032 ERR("Out of memory\n");
2033 hr = E_OUTOFMEMORY;
2034 goto error;
2037 constant_info = (const D3DXSHADER_CONSTANTINFO *)(object->ctab + ctab_header->ConstantInfo);
2038 for (i = 0; i < ctab_header->Constants; i++)
2040 DWORD offset = constant_info[i].DefaultValue;
2042 hr = parse_ctab_constant_type(object->ctab, constant_info[i].TypeInfo,
2043 &object->constants[i], FALSE, constant_info[i].RegisterIndex,
2044 constant_info[i].RegisterIndex + constant_info[i].RegisterCount,
2045 offset ? &offset : NULL, constant_info[i].Name, constant_info[i].RegisterSet);
2046 if (hr != D3D_OK)
2047 goto error;
2050 * Set the register count, it may differ for D3DXRS_INT4, because somehow
2051 * it makes the assumption that the register size is 1 instead of 4, so the
2052 * count is 4 times bigger. This holds true only for toplevel shader
2053 * constants. The count of elements and members is always based on a
2054 * register size of 4.
2056 if (object->constants[i].desc.RegisterSet == D3DXRS_INT4)
2058 object->constants[i].desc.RegisterCount = constant_info[i].RegisterCount;
2062 *constant_table = &object->ID3DXConstantTable_iface;
2064 return D3D_OK;
2066 error:
2067 free_constant_table(object);
2068 HeapFree(GetProcessHeap(), 0, object);
2070 return hr;
2073 HRESULT WINAPI D3DXGetShaderConstantTable(const DWORD *byte_code, ID3DXConstantTable **constant_table)
2075 TRACE("(%p, %p): Forwarded to D3DXGetShaderConstantTableEx\n", byte_code, constant_table);
2077 return D3DXGetShaderConstantTableEx(byte_code, 0, constant_table);
2080 HRESULT WINAPI D3DXGetShaderSamplers(const DWORD *byte_code, const char **samplers, UINT *count)
2082 UINT i, sampler_count = 0;
2083 UINT size;
2084 const char *data;
2085 const D3DXSHADER_CONSTANTTABLE *ctab_header;
2086 const D3DXSHADER_CONSTANTINFO *constant_info;
2088 TRACE("byte_code %p, samplers %p, count %p\n", byte_code, samplers, count);
2090 if (count) *count = 0;
2092 if (D3DXFindShaderComment(byte_code, MAKEFOURCC('C','T','A','B'), (const void **)&data, &size) != D3D_OK)
2093 return D3D_OK;
2095 if (size < sizeof(*ctab_header)) return D3D_OK;
2097 ctab_header = (const D3DXSHADER_CONSTANTTABLE *)data;
2098 if (ctab_header->Size != sizeof(*ctab_header)) return D3D_OK;
2100 constant_info = (const D3DXSHADER_CONSTANTINFO *)(data + ctab_header->ConstantInfo);
2101 for (i = 0; i < ctab_header->Constants; i++)
2103 const D3DXSHADER_TYPEINFO *type;
2105 TRACE("name = %s\n", data + constant_info[i].Name);
2107 type = (const D3DXSHADER_TYPEINFO *)(data + constant_info[i].TypeInfo);
2109 if (type->Type == D3DXPT_SAMPLER
2110 || type->Type == D3DXPT_SAMPLER1D
2111 || type->Type == D3DXPT_SAMPLER2D
2112 || type->Type == D3DXPT_SAMPLER3D
2113 || type->Type == D3DXPT_SAMPLERCUBE)
2115 if (samplers) samplers[sampler_count] = data + constant_info[i].Name;
2117 ++sampler_count;
2121 TRACE("Found %u samplers\n", sampler_count);
2123 if (count) *count = sampler_count;
2125 return D3D_OK;
2128 HRESULT WINAPI D3DXDisassembleShader(const DWORD *shader, BOOL colorcode, const char *comments, ID3DXBuffer **disassembly)
2130 FIXME("%p %d %s %p: stub\n", shader, colorcode, debugstr_a(comments), disassembly);
2131 return E_OUTOFMEMORY;