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[wine/multimedia.git] / dlls / d3d10core / d3d10core_private.h
blob5d02cca7669790295f532b68849f15ea9037196b
1 /*
2 * Copyright 2008-2009 Henri Verbeet for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 #ifndef __WINE_D3D10CORE_PRIVATE_H
20 #define __WINE_D3D10CORE_PRIVATE_H
22 #include "wine/debug.h"
24 #include <assert.h>
26 #define COBJMACROS
27 #include "winbase.h"
28 #include "wingdi.h"
29 #include "winuser.h"
30 #include "objbase.h"
32 #include "d3d10_1.h"
33 #ifdef D3D10CORE_INIT_GUID
34 #include "initguid.h"
35 #endif
36 #include "wine/wined3d.h"
37 #include "wine/winedxgi.h"
38 #include "wine/rbtree.h"
40 #define MAKE_TAG(ch0, ch1, ch2, ch3) \
41 ((DWORD)(ch0) | ((DWORD)(ch1) << 8) | \
42 ((DWORD)(ch2) << 16) | ((DWORD)(ch3) << 24 ))
43 #define TAG_DXBC MAKE_TAG('D', 'X', 'B', 'C')
44 #define TAG_ISGN MAKE_TAG('I', 'S', 'G', 'N')
45 #define TAG_OSGN MAKE_TAG('O', 'S', 'G', 'N')
46 #define TAG_SHDR MAKE_TAG('S', 'H', 'D', 'R')
48 struct d3d10_device;
50 struct d3d10_shader_info
52 const DWORD *shader_code;
53 struct wined3d_shader_signature *input_signature;
54 struct wined3d_shader_signature *output_signature;
57 extern const struct wined3d_parent_ops d3d10_null_wined3d_parent_ops DECLSPEC_HIDDEN;
59 /* TRACE helper functions */
60 const char *debug_d3d10_primitive_topology(D3D10_PRIMITIVE_TOPOLOGY topology) DECLSPEC_HIDDEN;
61 const char *debug_dxgi_format(DXGI_FORMAT format) DECLSPEC_HIDDEN;
63 DXGI_FORMAT dxgi_format_from_wined3dformat(enum wined3d_format_id format) DECLSPEC_HIDDEN;
64 enum wined3d_format_id wined3dformat_from_dxgi_format(DXGI_FORMAT format) DECLSPEC_HIDDEN;
65 DWORD wined3d_usage_from_d3d10core(UINT bind_flags, enum D3D10_USAGE usage) DECLSPEC_HIDDEN;
66 struct wined3d_resource *wined3d_resource_from_resource(ID3D10Resource *resource) DECLSPEC_HIDDEN;
67 DWORD wined3d_map_flags_from_d3d10_map_type(D3D10_MAP map_type) DECLSPEC_HIDDEN;
69 HRESULT d3d10_get_private_data(struct wined3d_private_store *store,
70 REFGUID guid, UINT *data_size, void *data) DECLSPEC_HIDDEN;
71 HRESULT d3d10_set_private_data(struct wined3d_private_store *store,
72 REFGUID guid, UINT data_size, const void *data) DECLSPEC_HIDDEN;
73 HRESULT d3d10_set_private_data_interface(struct wined3d_private_store *store,
74 REFGUID guid, const IUnknown *object) DECLSPEC_HIDDEN;
76 static inline void read_dword(const char **ptr, DWORD *d)
78 memcpy(d, *ptr, sizeof(*d));
79 *ptr += sizeof(*d);
82 void skip_dword_unknown(const char **ptr, unsigned int count) DECLSPEC_HIDDEN;
84 HRESULT parse_dxbc(const char *data, SIZE_T data_size,
85 HRESULT (*chunk_handler)(const char *data, DWORD data_size, DWORD tag, void *ctx), void *ctx) DECLSPEC_HIDDEN;
87 /* ID3D10Texture2D */
88 struct d3d10_texture2d
90 ID3D10Texture2D ID3D10Texture2D_iface;
91 LONG refcount;
93 struct wined3d_private_store private_store;
94 IUnknown *dxgi_surface;
95 struct wined3d_texture *wined3d_texture;
96 D3D10_TEXTURE2D_DESC desc;
97 ID3D10Device1 *device;
100 HRESULT d3d10_texture2d_init(struct d3d10_texture2d *texture, struct d3d10_device *device,
101 const D3D10_TEXTURE2D_DESC *desc, const D3D10_SUBRESOURCE_DATA *initial_data) DECLSPEC_HIDDEN;
102 struct d3d10_texture2d *unsafe_impl_from_ID3D10Texture2D(ID3D10Texture2D *iface) DECLSPEC_HIDDEN;
104 /* ID3D10Texture3D */
105 struct d3d10_texture3d
107 ID3D10Texture3D ID3D10Texture3D_iface;
108 LONG refcount;
110 struct wined3d_private_store private_store;
111 struct wined3d_texture *wined3d_texture;
112 D3D10_TEXTURE3D_DESC desc;
113 ID3D10Device1 *device;
116 HRESULT d3d10_texture3d_init(struct d3d10_texture3d *texture, struct d3d10_device *device,
117 const D3D10_TEXTURE3D_DESC *desc, const D3D10_SUBRESOURCE_DATA *data) DECLSPEC_HIDDEN;
119 /* ID3D10Buffer */
120 struct d3d10_buffer
122 ID3D10Buffer ID3D10Buffer_iface;
123 LONG refcount;
125 struct wined3d_private_store private_store;
126 struct wined3d_buffer *wined3d_buffer;
127 ID3D10Device1 *device;
130 HRESULT d3d10_buffer_init(struct d3d10_buffer *buffer, struct d3d10_device *device,
131 const D3D10_BUFFER_DESC *desc, const D3D10_SUBRESOURCE_DATA *data) DECLSPEC_HIDDEN;
132 struct d3d10_buffer *unsafe_impl_from_ID3D10Buffer(ID3D10Buffer *iface) DECLSPEC_HIDDEN;
134 /* ID3D10DepthStencilView */
135 struct d3d10_depthstencil_view
137 ID3D10DepthStencilView ID3D10DepthStencilView_iface;
138 LONG refcount;
140 struct wined3d_private_store private_store;
141 struct wined3d_rendertarget_view *wined3d_view;
142 D3D10_DEPTH_STENCIL_VIEW_DESC desc;
143 ID3D10Resource *resource;
144 ID3D10Device1 *device;
147 HRESULT d3d10_depthstencil_view_init(struct d3d10_depthstencil_view *view, struct d3d10_device *device,
148 ID3D10Resource *resource, const D3D10_DEPTH_STENCIL_VIEW_DESC *desc) DECLSPEC_HIDDEN;
149 struct d3d10_depthstencil_view *unsafe_impl_from_ID3D10DepthStencilView(ID3D10DepthStencilView *iface) DECLSPEC_HIDDEN;
151 /* ID3D10RenderTargetView */
152 struct d3d10_rendertarget_view
154 ID3D10RenderTargetView ID3D10RenderTargetView_iface;
155 LONG refcount;
157 struct wined3d_private_store private_store;
158 struct wined3d_rendertarget_view *wined3d_view;
159 D3D10_RENDER_TARGET_VIEW_DESC desc;
160 ID3D10Resource *resource;
161 ID3D10Device1 *device;
164 HRESULT d3d10_rendertarget_view_init(struct d3d10_rendertarget_view *view, struct d3d10_device *device,
165 ID3D10Resource *resource, const D3D10_RENDER_TARGET_VIEW_DESC *desc) DECLSPEC_HIDDEN;
166 struct d3d10_rendertarget_view *unsafe_impl_from_ID3D10RenderTargetView(ID3D10RenderTargetView *iface) DECLSPEC_HIDDEN;
168 /* ID3D10ShaderResourceView */
169 struct d3d10_shader_resource_view
171 ID3D10ShaderResourceView ID3D10ShaderResourceView_iface;
172 LONG refcount;
174 struct wined3d_private_store private_store;
175 struct wined3d_shader_resource_view *wined3d_view;
176 D3D10_SHADER_RESOURCE_VIEW_DESC desc;
177 ID3D10Resource *resource;
178 ID3D10Device1 *device;
181 HRESULT d3d10_shader_resource_view_init(struct d3d10_shader_resource_view *view, struct d3d10_device *device,
182 ID3D10Resource *resource, const D3D10_SHADER_RESOURCE_VIEW_DESC *desc) DECLSPEC_HIDDEN;
183 struct d3d10_shader_resource_view *unsafe_impl_from_ID3D10ShaderResourceView(
184 ID3D10ShaderResourceView *iface) DECLSPEC_HIDDEN;
186 /* ID3D10InputLayout */
187 struct d3d10_input_layout
189 ID3D10InputLayout ID3D10InputLayout_iface;
190 LONG refcount;
192 struct wined3d_private_store private_store;
193 struct wined3d_vertex_declaration *wined3d_decl;
196 HRESULT d3d10_input_layout_init(struct d3d10_input_layout *layout, struct d3d10_device *device,
197 const D3D10_INPUT_ELEMENT_DESC *element_descs, UINT element_count,
198 const void *shader_byte_code, SIZE_T shader_byte_code_length) DECLSPEC_HIDDEN;
199 struct d3d10_input_layout *unsafe_impl_from_ID3D10InputLayout(ID3D10InputLayout *iface) DECLSPEC_HIDDEN;
201 /* ID3D10VertexShader */
202 struct d3d10_vertex_shader
204 ID3D10VertexShader ID3D10VertexShader_iface;
205 LONG refcount;
207 struct wined3d_private_store private_store;
208 struct wined3d_shader *wined3d_shader;
209 ID3D10Device1 *device;
212 HRESULT d3d10_vertex_shader_init(struct d3d10_vertex_shader *shader, struct d3d10_device *device,
213 const void *byte_code, SIZE_T byte_code_length) DECLSPEC_HIDDEN;
214 struct d3d10_vertex_shader *unsafe_impl_from_ID3D10VertexShader(ID3D10VertexShader *iface) DECLSPEC_HIDDEN;
216 /* ID3D10GeometryShader */
217 struct d3d10_geometry_shader
219 ID3D10GeometryShader ID3D10GeometryShader_iface;
220 LONG refcount;
222 struct wined3d_private_store private_store;
223 struct wined3d_shader *wined3d_shader;
226 HRESULT d3d10_geometry_shader_init(struct d3d10_geometry_shader *shader, struct d3d10_device *device,
227 const void *byte_code, SIZE_T byte_code_length) DECLSPEC_HIDDEN;
228 struct d3d10_geometry_shader *unsafe_impl_from_ID3D10GeometryShader(ID3D10GeometryShader *iface) DECLSPEC_HIDDEN;
230 /* ID3D10PixelShader */
231 struct d3d10_pixel_shader
233 ID3D10PixelShader ID3D10PixelShader_iface;
234 LONG refcount;
236 struct wined3d_private_store private_store;
237 struct wined3d_shader *wined3d_shader;
238 ID3D10Device1 *device;
241 HRESULT d3d10_pixel_shader_init(struct d3d10_pixel_shader *shader, struct d3d10_device *device,
242 const void *byte_code, SIZE_T byte_code_length) DECLSPEC_HIDDEN;
243 struct d3d10_pixel_shader *unsafe_impl_from_ID3D10PixelShader(ID3D10PixelShader *iface) DECLSPEC_HIDDEN;
245 HRESULT shader_parse_signature(const char *data, DWORD data_size, struct wined3d_shader_signature *s) DECLSPEC_HIDDEN;
246 void shader_free_signature(struct wined3d_shader_signature *s) DECLSPEC_HIDDEN;
248 /* ID3D10BlendState */
249 struct d3d10_blend_state
251 ID3D10BlendState ID3D10BlendState_iface;
252 LONG refcount;
254 struct wined3d_private_store private_store;
255 D3D10_BLEND_DESC desc;
256 struct wine_rb_entry entry;
257 ID3D10Device1 *device;
260 HRESULT d3d10_blend_state_init(struct d3d10_blend_state *state, struct d3d10_device *device,
261 const D3D10_BLEND_DESC *desc) DECLSPEC_HIDDEN;
262 struct d3d10_blend_state *unsafe_impl_from_ID3D10BlendState(ID3D10BlendState *iface) DECLSPEC_HIDDEN;
264 /* ID3D10DepthStencilState */
265 struct d3d10_depthstencil_state
267 ID3D10DepthStencilState ID3D10DepthStencilState_iface;
268 LONG refcount;
270 struct wined3d_private_store private_store;
271 D3D10_DEPTH_STENCIL_DESC desc;
272 struct wine_rb_entry entry;
273 ID3D10Device1 *device;
276 HRESULT d3d10_depthstencil_state_init(struct d3d10_depthstencil_state *state, struct d3d10_device *device,
277 const D3D10_DEPTH_STENCIL_DESC *desc) DECLSPEC_HIDDEN;
278 struct d3d10_depthstencil_state *unsafe_impl_from_ID3D10DepthStencilState(
279 ID3D10DepthStencilState *iface) DECLSPEC_HIDDEN;
281 /* ID3D10RasterizerState */
282 struct d3d10_rasterizer_state
284 ID3D10RasterizerState ID3D10RasterizerState_iface;
285 LONG refcount;
287 struct wined3d_private_store private_store;
288 D3D10_RASTERIZER_DESC desc;
289 struct wine_rb_entry entry;
290 ID3D10Device1 *device;
293 HRESULT d3d10_rasterizer_state_init(struct d3d10_rasterizer_state *state, struct d3d10_device *device,
294 const D3D10_RASTERIZER_DESC *desc) DECLSPEC_HIDDEN;
295 struct d3d10_rasterizer_state *unsafe_impl_from_ID3D10RasterizerState(ID3D10RasterizerState *iface) DECLSPEC_HIDDEN;
297 /* ID3D10SamplerState */
298 struct d3d10_sampler_state
300 ID3D10SamplerState ID3D10SamplerState_iface;
301 LONG refcount;
303 struct wined3d_private_store private_store;
304 struct wined3d_sampler *wined3d_sampler;
305 D3D10_SAMPLER_DESC desc;
306 struct wine_rb_entry entry;
307 ID3D10Device1 *device;
310 HRESULT d3d10_sampler_state_init(struct d3d10_sampler_state *state, struct d3d10_device *device,
311 const D3D10_SAMPLER_DESC *desc) DECLSPEC_HIDDEN;
312 struct d3d10_sampler_state *unsafe_impl_from_ID3D10SamplerState(ID3D10SamplerState *iface) DECLSPEC_HIDDEN;
314 /* ID3D10Query */
315 struct d3d10_query
317 ID3D10Query ID3D10Query_iface;
318 LONG refcount;
320 struct wined3d_private_store private_store;
321 struct wined3d_query *wined3d_query;
322 BOOL predicate;
323 ID3D10Device1 *device;
326 HRESULT d3d10_query_init(struct d3d10_query *query, struct d3d10_device *device,
327 const D3D10_QUERY_DESC *desc, BOOL predicate) DECLSPEC_HIDDEN;
328 struct d3d10_query *unsafe_impl_from_ID3D10Query(ID3D10Query *iface) DECLSPEC_HIDDEN;
330 /* IDirect3D10Device1 */
331 struct d3d10_device
333 IUnknown IUnknown_inner;
334 ID3D10Device1 ID3D10Device1_iface;
335 ID3D10Multithread ID3D10Multithread_iface;
336 IWineDXGIDeviceParent IWineDXGIDeviceParent_iface;
337 IUnknown *outer_unk;
338 LONG refcount;
340 struct wined3d_device_parent device_parent;
341 struct wined3d_device *wined3d_device;
343 struct wine_rb_tree blend_states;
344 struct wine_rb_tree depthstencil_states;
345 struct wine_rb_tree rasterizer_states;
346 struct wine_rb_tree sampler_states;
348 struct d3d10_blend_state *blend_state;
349 float blend_factor[4];
350 struct d3d10_depthstencil_state *depth_stencil_state;
351 UINT stencil_ref;
352 struct d3d10_rasterizer_state *rasterizer_state;
355 static inline struct d3d10_device *impl_from_ID3D10Device(ID3D10Device1 *iface)
357 return CONTAINING_RECORD(iface, struct d3d10_device, ID3D10Device1_iface);
360 HRESULT d3d10_device_init(struct d3d10_device *device, void *outer_unknown) DECLSPEC_HIDDEN;
362 /* Layered device */
363 enum dxgi_device_layer_id
365 DXGI_DEVICE_LAYER_DEBUG1 = 0x8,
366 DXGI_DEVICE_LAYER_THREAD_SAFE = 0x10,
367 DXGI_DEVICE_LAYER_DEBUG2 = 0x20,
368 DXGI_DEVICE_LAYER_SWITCH_TO_REF = 0x30,
369 DXGI_DEVICE_LAYER_D3D10_DEVICE = 0xffffffff,
372 struct layer_get_size_args
374 DWORD unknown0;
375 DWORD unknown1;
376 DWORD *unknown2;
377 DWORD *unknown3;
378 IDXGIAdapter *adapter;
379 WORD interface_major;
380 WORD interface_minor;
381 WORD version_build;
382 WORD version_revision;
385 struct dxgi_device_layer
387 enum dxgi_device_layer_id id;
388 HRESULT (WINAPI *init)(enum dxgi_device_layer_id id, DWORD *count, DWORD *values);
389 UINT (WINAPI *get_size)(enum dxgi_device_layer_id id, struct layer_get_size_args *args, DWORD unknown0);
390 HRESULT (WINAPI *create)(enum dxgi_device_layer_id id, void **layer_base, DWORD unknown0,
391 void *device_object, REFIID riid, void **device_layer);
394 HRESULT WINAPI DXGID3D10CreateDevice(HMODULE d3d10core, IDXGIFactory *factory, IDXGIAdapter *adapter,
395 UINT flags, void *unknown0, void **device);
396 HRESULT WINAPI DXGID3D10RegisterLayers(const struct dxgi_device_layer *layers, UINT layer_count);
398 #endif /* __WINE_D3D10CORE_PRIVATE_H */