gdi32: Avoid redundant computation of the gradient bounding rectangle.
[wine/multimedia.git] / dlls / d3dcompiler_42 / d3dcompiler_42.spec
blob84adee3084c0dd5e1002a1b1b3117de5c42cb257
1 @ stdcall D3DAssemble(ptr long str ptr ptr long ptr ptr) d3dcompiler_43.D3DAssemble
2 @ stub DebugSetMute
3 @ stdcall D3DCompile(ptr long str ptr ptr str str long long ptr ptr) d3dcompiler_43.D3DCompile
4 @ stdcall D3DDisassemble10Effect(ptr long ptr) d3dcompiler_43.D3DDisassemble10Effect
5 @ stdcall D3DDisassemble(ptr long long ptr ptr) d3dcompiler_43.D3DDisassemble
6 @ stdcall D3DGetDebugInfo(ptr long ptr) d3dcompiler_43.D3DGetDebugInfo
7 @ stdcall D3DGetInputAndOutputSignatureBlob(ptr long ptr) d3dcompiler_43.D3DGetInputAndOutputSignatureBlob
8 @ stdcall D3DGetInputSignatureBlob(ptr long ptr) d3dcompiler_43.D3DGetInputSignatureBlob
9 @ stdcall D3DGetOutputSignatureBlob(ptr long ptr) d3dcompiler_43.D3DGetOutputSignatureBlob
10 @ stdcall D3DPreprocess(ptr long str ptr ptr ptr ptr) d3dcompiler_43.D3DPreprocess
11 @ stdcall D3DReflect(ptr long ptr ptr) d3dcompiler_43.D3DReflect
12 @ stub D3DReturnFailure1
13 @ stdcall D3DStripShader(ptr long long ptr) d3dcompiler_43.D3DStripShader