Release 970824
[wine/multimedia.git] / miscemu / emulate.c
blob6e5ec585be181d47510bc00d9b1adf74f1b28f03
1 #include <stdlib.h>
2 #include <stdio.h>
3 #include "miscemu.h"
4 #include "stddebug.h"
5 /* #define DEBUG_INT */
6 #include "debug.h"
8 struct Win87EmInfoStruct
10 unsigned short Version;
11 unsigned short SizeSaveArea;
12 unsigned short WinDataSeg;
13 unsigned short WinCodeSeg;
14 unsigned short Have80x87;
15 unsigned short Unused;
18 /* Implementing this is easy cause Linux and *BSD* ALWAYS have a numerical
19 * coprocessor. (either real or emulated on kernellevel)
21 /* win87em.dll also sets interrupt vectors: 2 (NMI), 0x34 - 0x3f (emulator
22 * calls of standard libraries, see Ralph Browns interrupt list), 0x75
23 * (int13 error reporting of coprocessor)
26 /* have a look at /usr/src/linux/arch/i386/math-emu/ *.[ch] for more info
27 * especially control_w.h and status_w.h
29 /* FIXME: Only skeletal implementation for now */
31 void WINAPI WIN87_fpmath( CONTEXT *context )
33 dprintf_int(stddeb, "_fpmath: (cs:eip=%x:%lx es=%x bx=%04x ax=%04x dx==%04x)\n",
34 (WORD)CS_reg(context), EIP_reg(context),
35 (WORD)ES_reg(context), BX_reg(context),
36 AX_reg(context), DX_reg(context) );
38 switch(BX_reg(context))
40 case 0: /* install (increase instanceref) emulator, install NMI vector */
41 AX_reg(context) = 0;
42 break;
44 case 1: /* Init Emulator */
45 AX_reg(context) = 0;
46 break;
48 case 2: /* deinstall emulator (decrease instanceref), deinstall NMI vector
49 * if zero. Every '0' call should have a matching '2' call.
51 AX_reg(context) = 0;
52 break;
54 case 3:
55 /*INT_SetHandler(0x3E,MAKELONG(AX,DX));*/
56 break;
58 case 4: /* set control word (& ~(CW_Denormal|CW_Invalid)) */
59 /* OUT: newset control word in AX */
60 break;
62 case 5: /* return internal control word in AX */
63 break;
65 case 6: /* round top of stack to integer using method AX & 0x0C00 */
66 /* returns current controlword */
67 break;
69 case 7: /* POP top of stack as integer into DX:AX */
70 /* IN: AX&0x0C00 rounding protocol */
71 /* OUT: DX:AX variable popped */
73 DWORD dw=0;
74 /* I don't know much about asm() programming. This could be
75 * wrong.
77 /* FIXME: could someone who really understands asm() fix this please? --AJ */
78 /* __asm__("fistp %0;wait" : "=m" (dw) : : "memory"); */
79 dprintf_int(stddeb,"emulate.c:On top of stack was %ld\n",dw);
80 AX_reg(context) = LOWORD(dw);
81 DX_reg(context) = HIWORD(dw);
83 break;
85 case 8: /* restore internal control words from emulator control word */
86 break;
88 case 9: /* clear emu control word and some other things */
89 break;
91 case 10: /* dunno. but looks like returning nr. of things on stack in AX */
92 AX_reg(context) = 0;
93 break;
95 case 11: /* just returns the installed flag in DX:AX */
96 DX_reg(context) = 0;
97 AX_reg(context) = 1;
98 break;
100 case 12: /* save AX in some internal state var */
101 break;
103 default: /* error. Say that loud and clear */
104 AX_reg(context) = DX_reg(context) = 0xFFFF;
105 break;
110 void WINAPI WIN87_WinEm87Info(struct Win87EmInfoStruct *pWIS,
111 int cbWin87EmInfoStruct)
113 dprintf_int(stddeb, "__WinEm87Info(%p,%d)\n",pWIS,cbWin87EmInfoStruct);
116 void WINAPI WIN87_WinEm87Restore(void *pWin87EmSaveArea,
117 int cbWin87EmSaveArea)
119 dprintf_int(stddeb, "__WinEm87Restore(%p,%d)\n",
120 pWin87EmSaveArea,cbWin87EmSaveArea);
123 void WINAPI WIN87_WinEm87Save(void *pWin87EmSaveArea, int cbWin87EmSaveArea)
125 dprintf_int(stddeb, "__WinEm87Save(%p,%d)\n",
126 pWin87EmSaveArea,cbWin87EmSaveArea);