dsound: remove state machine from render buffer
[wine/multimedia.git] / dlls / dsound / mixer.c
blob794d9c40c115c416c28cf04030a0d553598b1c93
1 /* DirectSound
3 * Copyright 1998 Marcus Meissner
4 * Copyright 1998 Rob Riggs
5 * Copyright 2000-2002 TransGaming Technologies, Inc.
6 * Copyright 2007 Peter Dons Tychsen
7 * Copyright 2007 Maarten Lankhorst
8 * Copyright 2011 Owen Rudge for CodeWeavers
10 * This library is free software; you can redistribute it and/or
11 * modify it under the terms of the GNU Lesser General Public
12 * License as published by the Free Software Foundation; either
13 * version 2.1 of the License, or (at your option) any later version.
15 * This library is distributed in the hope that it will be useful,
16 * but WITHOUT ANY WARRANTY; without even the implied warranty of
17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
18 * Lesser General Public License for more details.
20 * You should have received a copy of the GNU Lesser General Public
21 * License along with this library; if not, write to the Free Software
22 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
25 #include <assert.h>
26 #include <stdarg.h>
27 #include <math.h> /* Insomnia - pow() function */
29 #define COBJMACROS
31 #include "windef.h"
32 #include "winbase.h"
33 #include "mmsystem.h"
34 #include "wingdi.h"
35 #include "mmreg.h"
36 #include "winternl.h"
37 #include "wine/debug.h"
38 #include "dsound.h"
39 #include "ks.h"
40 #include "ksmedia.h"
41 #include "dsound_private.h"
42 #include "fir.h"
44 WINE_DEFAULT_DEBUG_CHANNEL(dsound);
46 void DSOUND_RecalcVolPan(PDSVOLUMEPAN volpan)
48 double temp;
49 TRACE("(%p)\n",volpan);
51 TRACE("Vol=%d Pan=%d\n", volpan->lVolume, volpan->lPan);
52 /* the AmpFactors are expressed in 16.16 fixed point */
54 /* FIXME: use calculated vol and pan ampfactors */
55 temp = (double) (volpan->lVolume - (volpan->lPan > 0 ? volpan->lPan : 0));
56 volpan->dwTotalAmpFactor[0] = (ULONG) (pow(2.0, temp / 600.0) * 0xffff);
57 temp = (double) (volpan->lVolume + (volpan->lPan < 0 ? volpan->lPan : 0));
58 volpan->dwTotalAmpFactor[1] = (ULONG) (pow(2.0, temp / 600.0) * 0xffff);
60 TRACE("left = %x, right = %x\n", volpan->dwTotalAmpFactor[0], volpan->dwTotalAmpFactor[1]);
63 void DSOUND_AmpFactorToVolPan(PDSVOLUMEPAN volpan)
65 double left,right;
66 TRACE("(%p)\n",volpan);
68 TRACE("left=%x, right=%x\n",volpan->dwTotalAmpFactor[0],volpan->dwTotalAmpFactor[1]);
69 if (volpan->dwTotalAmpFactor[0]==0)
70 left=-10000;
71 else
72 left=600 * log(((double)volpan->dwTotalAmpFactor[0]) / 0xffff) / log(2);
73 if (volpan->dwTotalAmpFactor[1]==0)
74 right=-10000;
75 else
76 right=600 * log(((double)volpan->dwTotalAmpFactor[1]) / 0xffff) / log(2);
77 if (left<right)
78 volpan->lVolume=right;
79 else
80 volpan->lVolume=left;
81 if (volpan->lVolume < -10000)
82 volpan->lVolume=-10000;
83 volpan->lPan=right-left;
84 if (volpan->lPan < -10000)
85 volpan->lPan=-10000;
87 TRACE("Vol=%d Pan=%d\n", volpan->lVolume, volpan->lPan);
90 /**
91 * Recalculate the size for temporary buffer, and new writelead
92 * Should be called when one of the following things occur:
93 * - Primary buffer format is changed
94 * - This buffer format (frequency) is changed
96 void DSOUND_RecalcFormat(IDirectSoundBufferImpl *dsb)
98 DWORD ichannels = dsb->pwfx->nChannels;
99 DWORD ochannels = dsb->device->pwfx->nChannels;
100 WAVEFORMATEXTENSIBLE *pwfxe;
101 BOOL ieee = FALSE;
103 TRACE("(%p)\n",dsb);
105 pwfxe = (WAVEFORMATEXTENSIBLE *) dsb->pwfx;
106 dsb->freqAdjustNum = dsb->freq;
107 dsb->freqAdjustDen = dsb->device->pwfx->nSamplesPerSec;
109 if ((pwfxe->Format.wFormatTag == WAVE_FORMAT_IEEE_FLOAT) || ((pwfxe->Format.wFormatTag == WAVE_FORMAT_EXTENSIBLE)
110 && (IsEqualGUID(&pwfxe->SubFormat, &KSDATAFORMAT_SUBTYPE_IEEE_FLOAT))))
111 ieee = TRUE;
114 * Recalculate FIR step and gain.
116 * firstep says how many points of the FIR exist per one
117 * sample in the secondary buffer. firgain specifies what
118 * to multiply the FIR output by in order to attenuate it correctly.
120 if (dsb->freqAdjustNum / dsb->freqAdjustDen > 0) {
122 * Yes, round it a bit to make sure that the
123 * linear interpolation factor never changes.
125 dsb->firstep = fir_step * dsb->freqAdjustDen / dsb->freqAdjustNum;
126 } else {
127 dsb->firstep = fir_step;
129 dsb->firgain = (float)dsb->firstep / fir_step;
131 /* calculate the 10ms write lead */
132 dsb->writelead = (dsb->freq / 100) * dsb->pwfx->nBlockAlign;
134 dsb->freqAccNum = 0;
136 dsb->get_aux = ieee ? getbpp[4] : getbpp[dsb->pwfx->wBitsPerSample/8 - 1];
137 dsb->put_aux = putieee32;
139 dsb->get = dsb->get_aux;
140 dsb->put = dsb->put_aux;
142 if (ichannels == ochannels)
144 dsb->mix_channels = ichannels;
145 if (ichannels > 32) {
146 FIXME("Copying %u channels is unsupported, limiting to first 32\n", ichannels);
147 dsb->mix_channels = 32;
150 else if (ichannels == 1)
152 dsb->mix_channels = 1;
154 if (ochannels == 2)
155 dsb->put = put_mono2stereo;
156 else if (ochannels == 4)
157 dsb->put = put_mono2quad;
158 else if (ochannels == 6)
159 dsb->put = put_mono2surround51;
161 else if (ochannels == 1)
163 dsb->mix_channels = 1;
164 dsb->get = get_mono;
166 else if (ichannels == 2 && ochannels == 4)
168 dsb->mix_channels = 2;
169 dsb->put = put_stereo2quad;
171 else if (ichannels == 2 && ochannels == 6)
173 dsb->mix_channels = 2;
174 dsb->put = put_stereo2surround51;
176 else
178 if (ichannels > 2)
179 FIXME("Conversion from %u to %u channels is not implemented, falling back to stereo\n", ichannels, ochannels);
180 dsb->mix_channels = 2;
185 * Check for application callback requests for when the play position
186 * reaches certain points.
188 * The offsets that will be triggered will be those between the recorded
189 * "last played" position for the buffer (i.e. dsb->playpos) and "len" bytes
190 * beyond that position.
192 void DSOUND_CheckEvent(const IDirectSoundBufferImpl *dsb, DWORD playpos, int len)
194 int first, left, right, check;
196 if(dsb->nrofnotifies == 0)
197 return;
199 if(dsb->state == STATE_STOPPED){
200 TRACE("Stopped...\n");
201 /* DSBPN_OFFSETSTOP notifies are always at the start of the sorted array */
202 for(left = 0; left < dsb->nrofnotifies; ++left){
203 if(dsb->notifies[left].dwOffset != DSBPN_OFFSETSTOP)
204 break;
206 TRACE("Signalling %p\n", dsb->notifies[left].hEventNotify);
207 SetEvent(dsb->notifies[left].hEventNotify);
209 return;
212 for(first = 0; first < dsb->nrofnotifies && dsb->notifies[first].dwOffset == DSBPN_OFFSETSTOP; ++first)
215 if(first == dsb->nrofnotifies)
216 return;
218 check = left = first;
219 right = dsb->nrofnotifies - 1;
221 /* find leftmost notify that is greater than playpos */
222 while(left != right){
223 check = left + (right - left) / 2;
224 if(dsb->notifies[check].dwOffset < playpos)
225 left = check + 1;
226 else if(dsb->notifies[check].dwOffset > playpos)
227 right = check;
228 else{
229 left = check;
230 break;
234 TRACE("Not stopped: first notify: %u (%u), left notify: %u (%u), range: [%u,%u)\n",
235 first, dsb->notifies[first].dwOffset,
236 left, dsb->notifies[left].dwOffset,
237 playpos, (playpos + len) % dsb->buflen);
239 /* send notifications in range */
240 if(dsb->notifies[left].dwOffset >= playpos){
241 for(check = left; check < dsb->nrofnotifies; ++check){
242 if(dsb->notifies[check].dwOffset >= playpos + len)
243 break;
245 TRACE("Signalling %p (%u)\n", dsb->notifies[check].hEventNotify, dsb->notifies[check].dwOffset);
246 SetEvent(dsb->notifies[check].hEventNotify);
250 if(playpos + len > dsb->buflen){
251 for(check = first; check < left; ++check){
252 if(dsb->notifies[check].dwOffset >= (playpos + len) % dsb->buflen)
253 break;
255 TRACE("Signalling %p (%u)\n", dsb->notifies[check].hEventNotify, dsb->notifies[check].dwOffset);
256 SetEvent(dsb->notifies[check].hEventNotify);
261 static inline float get_current_sample(const IDirectSoundBufferImpl *dsb,
262 DWORD mixpos, DWORD channel)
264 if (mixpos >= dsb->buflen && !(dsb->playflags & DSBPLAY_LOOPING))
265 return 0.0f;
266 return dsb->get(dsb, mixpos % dsb->buflen, channel);
269 static UINT cp_fields_noresample(IDirectSoundBufferImpl *dsb, UINT count)
271 UINT istride = dsb->pwfx->nBlockAlign;
272 UINT ostride = dsb->device->pwfx->nChannels * sizeof(float);
273 DWORD channel, i;
274 for (i = 0; i < count; i++)
275 for (channel = 0; channel < dsb->mix_channels; channel++)
276 dsb->put(dsb, i * ostride, channel, get_current_sample(dsb,
277 dsb->sec_mixpos + i * istride, channel));
278 return count;
281 static UINT cp_fields_resample(IDirectSoundBufferImpl *dsb, UINT count, LONG64 *freqAccNum)
283 UINT i, channel;
284 UINT istride = dsb->pwfx->nBlockAlign;
285 UINT ostride = dsb->device->pwfx->nChannels * sizeof(float);
287 LONG64 freqAcc_start = *freqAccNum;
288 LONG64 freqAcc_end = freqAcc_start + count * dsb->freqAdjustNum;
289 UINT dsbfirstep = dsb->firstep;
290 UINT channels = dsb->mix_channels;
291 UINT max_ipos = (freqAcc_start + count * dsb->freqAdjustNum) / dsb->freqAdjustDen;
293 UINT fir_cachesize = (fir_len + dsbfirstep - 2) / dsbfirstep;
294 UINT required_input = max_ipos + fir_cachesize;
296 float* intermediate = HeapAlloc(GetProcessHeap(), 0,
297 sizeof(float) * required_input * channels);
299 float* fir_copy = HeapAlloc(GetProcessHeap(), 0,
300 sizeof(float) * fir_cachesize);
302 /* Important: this buffer MUST be non-interleaved
303 * if you want -msse3 to have any effect.
304 * This is good for CPU cache effects, too.
306 float* itmp = intermediate;
307 for (channel = 0; channel < channels; channel++)
308 for (i = 0; i < required_input; i++)
309 *(itmp++) = get_current_sample(dsb,
310 dsb->sec_mixpos + i * istride, channel);
312 for(i = 0; i < count; ++i) {
313 UINT int_fir_steps = (freqAcc_start + i * dsb->freqAdjustNum) * dsbfirstep / dsb->freqAdjustDen;
314 float total_fir_steps = (freqAcc_start + i * dsb->freqAdjustNum) * dsbfirstep / (float)dsb->freqAdjustDen;
315 UINT ipos = int_fir_steps / dsbfirstep;
317 UINT idx = (ipos + 1) * dsbfirstep - int_fir_steps - 1;
318 float rem = int_fir_steps + 1.0 - total_fir_steps;
320 int fir_used = 0;
321 while (idx < fir_len - 1) {
322 fir_copy[fir_used++] = fir[idx] * (1.0 - rem) + fir[idx + 1] * rem;
323 idx += dsb->firstep;
326 assert(fir_used <= fir_cachesize);
327 assert(ipos + fir_used <= required_input);
329 for (channel = 0; channel < dsb->mix_channels; channel++) {
330 int j;
331 float sum = 0.0;
332 float* cache = &intermediate[channel * required_input + ipos];
333 for (j = 0; j < fir_used; j++)
334 sum += fir_copy[j] * cache[j];
335 dsb->put(dsb, i * ostride, channel, sum * dsb->firgain);
339 *freqAccNum = freqAcc_end % dsb->freqAdjustDen;
341 HeapFree(GetProcessHeap(), 0, fir_copy);
342 HeapFree(GetProcessHeap(), 0, intermediate);
344 return max_ipos;
347 static void cp_fields(IDirectSoundBufferImpl *dsb, UINT count, LONG64 *freqAccNum)
349 DWORD ipos, adv;
351 if (dsb->freqAdjustNum == dsb->freqAdjustDen)
352 adv = cp_fields_noresample(dsb, count); /* *freqAccNum is unmodified */
353 else
354 adv = cp_fields_resample(dsb, count, freqAccNum);
356 ipos = dsb->sec_mixpos + adv * dsb->pwfx->nBlockAlign;
357 if (ipos >= dsb->buflen) {
358 if (dsb->playflags & DSBPLAY_LOOPING)
359 ipos %= dsb->buflen;
360 else {
361 ipos = 0;
362 dsb->state = STATE_STOPPED;
366 dsb->sec_mixpos = ipos;
370 * Calculate the distance between two buffer offsets, taking wraparound
371 * into account.
373 static inline DWORD DSOUND_BufPtrDiff(DWORD buflen, DWORD ptr1, DWORD ptr2)
375 /* If these asserts fail, the problem is not here, but in the underlying code */
376 assert(ptr1 < buflen);
377 assert(ptr2 < buflen);
378 if (ptr1 >= ptr2) {
379 return ptr1 - ptr2;
380 } else {
381 return buflen + ptr1 - ptr2;
385 * Mix at most the given amount of data into the allocated temporary buffer
386 * of the given secondary buffer, starting from the dsb's first currently
387 * unsampled frame (writepos), translating frequency (pitch), stereo/mono
388 * and bits-per-sample so that it is ideal for the primary buffer.
389 * Doesn't perform any mixing - this is a straight copy/convert operation.
391 * dsb = the secondary buffer
392 * writepos = Starting position of changed buffer
393 * len = number of bytes to resample from writepos
395 * NOTE: writepos + len <= buflen. When called by mixer, MixOne makes sure of this.
397 static void DSOUND_MixToTemporary(IDirectSoundBufferImpl *dsb, DWORD frames)
399 UINT size_bytes = frames * sizeof(float) * dsb->device->pwfx->nChannels;
400 HRESULT hr;
401 int i;
403 if (dsb->device->tmp_buffer_len < size_bytes || !dsb->device->tmp_buffer)
405 dsb->device->tmp_buffer_len = size_bytes;
406 if (dsb->device->tmp_buffer)
407 dsb->device->tmp_buffer = HeapReAlloc(GetProcessHeap(), 0, dsb->device->tmp_buffer, size_bytes);
408 else
409 dsb->device->tmp_buffer = HeapAlloc(GetProcessHeap(), 0, size_bytes);
412 cp_fields(dsb, frames, &dsb->freqAccNum);
414 if (size_bytes > 0) {
415 for (i = 0; i < dsb->num_filters; i++) {
416 if (dsb->filters[i].inplace) {
417 hr = IMediaObjectInPlace_Process(dsb->filters[i].inplace, size_bytes, (BYTE*)dsb->device->tmp_buffer, 0, DMO_INPLACE_NORMAL);
419 if (FAILED(hr))
420 WARN("IMediaObjectInPlace_Process failed for filter %u\n", i);
421 } else
422 WARN("filter %u has no inplace object - unsupported\n", i);
427 static void DSOUND_MixerVol(const IDirectSoundBufferImpl *dsb, INT frames)
429 INT i;
430 float vols[DS_MAX_CHANNELS];
431 UINT channels = dsb->device->pwfx->nChannels, chan;
433 TRACE("(%p,%d)\n",dsb,frames);
434 TRACE("left = %x, right = %x\n", dsb->volpan.dwTotalAmpFactor[0],
435 dsb->volpan.dwTotalAmpFactor[1]);
437 if ((!(dsb->dsbd.dwFlags & DSBCAPS_CTRLPAN) || (dsb->volpan.lPan == 0)) &&
438 (!(dsb->dsbd.dwFlags & DSBCAPS_CTRLVOLUME) || (dsb->volpan.lVolume == 0)) &&
439 !(dsb->dsbd.dwFlags & DSBCAPS_CTRL3D))
440 return; /* Nothing to do */
442 if (channels > DS_MAX_CHANNELS)
444 FIXME("There is no support for %u channels\n", channels);
445 return;
448 for (i = 0; i < channels; ++i)
449 vols[i] = dsb->volpan.dwTotalAmpFactor[i] / ((float)0xFFFF);
451 for(i = 0; i < frames; ++i){
452 for(chan = 0; chan < channels; ++chan){
453 dsb->device->tmp_buffer[i * channels + chan] *= vols[chan];
459 * Mix (at most) the given number of bytes into the given position of the
460 * device buffer, from the secondary buffer "dsb" (starting at the current
461 * mix position for that buffer).
463 * Returns the number of bytes actually mixed into the device buffer. This
464 * will match fraglen unless the end of the secondary buffer is reached
465 * (and it is not looping).
467 * dsb = the secondary buffer to mix from
468 * writepos = position (offset) in device buffer to write at
469 * fraglen = number of bytes to mix
471 static DWORD DSOUND_MixInBuffer(IDirectSoundBufferImpl *dsb, float *mix_buffer, DWORD writepos, DWORD fraglen)
473 INT len = fraglen;
474 float *ibuf;
475 DWORD oldpos;
476 UINT frames = fraglen / dsb->device->pwfx->nBlockAlign;
478 TRACE("sec_mixpos=%d/%d\n", dsb->sec_mixpos, dsb->buflen);
479 TRACE("(%p,%d,%d)\n",dsb,writepos,fraglen);
481 if (len % dsb->device->pwfx->nBlockAlign) {
482 INT nBlockAlign = dsb->device->pwfx->nBlockAlign;
483 ERR("length not a multiple of block size, len = %d, block size = %d\n", len, nBlockAlign);
484 len -= len % nBlockAlign; /* data alignment */
487 /* Resample buffer to temporary buffer specifically allocated for this purpose, if needed */
488 oldpos = dsb->sec_mixpos;
490 DSOUND_MixToTemporary(dsb, frames);
491 ibuf = dsb->device->tmp_buffer;
493 /* Apply volume if needed */
494 DSOUND_MixerVol(dsb, frames);
496 mixieee32(ibuf, mix_buffer, frames * dsb->device->pwfx->nChannels);
498 /* check for notification positions */
499 if (dsb->dsbd.dwFlags & DSBCAPS_CTRLPOSITIONNOTIFY &&
500 dsb->state != STATE_STARTING) {
501 INT ilen = DSOUND_BufPtrDiff(dsb->buflen, dsb->sec_mixpos, oldpos);
502 DSOUND_CheckEvent(dsb, oldpos, ilen);
505 return len;
509 * Mix some frames from the given secondary buffer "dsb" into the device
510 * primary buffer.
512 * dsb = the secondary buffer
513 * playpos = the current play position in the device buffer (primary buffer)
514 * writepos = the current safe-to-write position in the device buffer
515 * mixlen = the maximum number of bytes in the primary buffer to mix, from the
516 * current writepos.
518 * Returns: the number of bytes beyond the writepos that were mixed.
520 static DWORD DSOUND_MixOne(IDirectSoundBufferImpl *dsb, float *mix_buffer, DWORD writepos, DWORD mixlen)
522 DWORD primary_done = 0;
524 TRACE("(%p,%d,%d)\n",dsb,writepos,mixlen);
525 TRACE("writepos=%d, mixlen=%d\n", writepos, mixlen);
526 TRACE("looping=%d, leadin=%d\n", dsb->playflags, dsb->leadin);
528 /* If leading in, only mix about 20 ms, and 'skip' mixing the rest, for more fluid pointer advancement */
529 /* FIXME: Is this needed? */
530 if (dsb->leadin && dsb->state == STATE_STARTING) {
531 if (mixlen > 2 * dsb->device->fraglen) {
532 primary_done = mixlen - 2 * dsb->device->fraglen;
533 mixlen = 2 * dsb->device->fraglen;
534 writepos += primary_done;
535 dsb->sec_mixpos += (primary_done / dsb->device->pwfx->nBlockAlign) *
536 dsb->pwfx->nBlockAlign * dsb->freqAdjustNum / dsb->freqAdjustDen;
540 dsb->leadin = FALSE;
542 TRACE("mixlen (primary) = %i\n", mixlen);
544 /* First try to mix to the end of the buffer if possible
545 * Theoretically it would allow for better optimization
547 primary_done += DSOUND_MixInBuffer(dsb, mix_buffer, writepos, mixlen);
549 TRACE("total mixed data=%d\n", primary_done);
551 /* Report back the total prebuffered amount for this buffer */
552 return primary_done;
556 * For a DirectSoundDevice, go through all the currently playing buffers and
557 * mix them in to the device buffer.
559 * writepos = the current safe-to-write position in the primary buffer
560 * mixlen = the maximum amount to mix into the primary buffer
561 * (beyond the current writepos)
562 * all_stopped = reports back if all buffers have stopped
564 * Returns: the length beyond the writepos that was mixed to.
567 static void DSOUND_MixToPrimary(const DirectSoundDevice *device, float *mix_buffer, DWORD writepos, DWORD mixlen, BOOL *all_stopped)
569 INT i;
570 IDirectSoundBufferImpl *dsb;
572 /* unless we find a running buffer, all have stopped */
573 *all_stopped = TRUE;
575 TRACE("(%d,%d)\n", writepos, mixlen);
576 for (i = 0; i < device->nrofbuffers; i++) {
577 dsb = device->buffers[i];
579 TRACE("MixToPrimary for %p, state=%d\n", dsb, dsb->state);
581 if (dsb->buflen && dsb->state) {
582 TRACE("Checking %p, mixlen=%d\n", dsb, mixlen);
583 RtlAcquireResourceShared(&dsb->lock, TRUE);
584 /* if buffer is stopping it is stopped now */
585 if (dsb->state == STATE_STOPPING) {
586 dsb->state = STATE_STOPPED;
587 DSOUND_CheckEvent(dsb, 0, 0);
588 } else if (dsb->state != STATE_STOPPED) {
590 /* if the buffer was starting, it must be playing now */
591 if (dsb->state == STATE_STARTING)
592 dsb->state = STATE_PLAYING;
594 /* mix next buffer into the main buffer */
595 DSOUND_MixOne(dsb, mix_buffer, writepos, mixlen);
597 *all_stopped = FALSE;
599 RtlReleaseResource(&dsb->lock);
605 * Add buffers to the emulated wave device system.
607 * device = The current dsound playback device
608 * force = If TRUE, the function will buffer up as many frags as possible,
609 * even though and will ignore the actual state of the primary buffer.
611 * Returns: None
614 static void DSOUND_WaveQueue(DirectSoundDevice *device, LPBYTE pos, DWORD bytes)
616 BYTE *buffer;
617 HRESULT hr;
619 TRACE("(%p)\n", device);
621 hr = IAudioRenderClient_GetBuffer(device->render, bytes / device->pwfx->nBlockAlign, &buffer);
622 if(FAILED(hr)){
623 WARN("GetBuffer failed: %08x\n", hr);
624 return;
627 memcpy(buffer, pos, bytes);
629 hr = IAudioRenderClient_ReleaseBuffer(device->render, bytes / device->pwfx->nBlockAlign, 0);
630 if(FAILED(hr)) {
631 ERR("ReleaseBuffer failed: %08x\n", hr);
632 IAudioRenderClient_ReleaseBuffer(device->render, 0, 0);
633 return;
636 device->pad += bytes;
640 * Perform mixing for a Direct Sound device. That is, go through all the
641 * secondary buffers (the sound bites currently playing) and mix them in
642 * to the primary buffer (the device buffer).
644 * The mixing procedure goes:
646 * secondary->buffer (secondary format)
647 * =[Resample]=> device->tmp_buffer (float format)
648 * =[Volume]=> device->tmp_buffer (float format)
649 * =[Reformat]=> device->buffer (device format, skipped on float)
651 static void DSOUND_PerformMix(DirectSoundDevice *device)
653 UINT32 pad, maxq, writepos;
654 DWORD block;
655 HRESULT hr;
657 TRACE("(%p)\n", device);
659 /* **** */
660 EnterCriticalSection(&device->mixlock);
662 hr = IAudioClient_GetCurrentPadding(device->client, &pad);
663 if(FAILED(hr)){
664 WARN("GetCurrentPadding failed: %08x\n", hr);
665 LeaveCriticalSection(&device->mixlock);
666 return;
668 block = device->pwfx->nBlockAlign;
669 pad *= block;
670 device->playpos += device->pad - pad;
671 device->playpos %= device->buflen;
672 device->pad = pad;
674 maxq = device->aclen - pad;
675 if(!maxq){
676 /* nothing to do! */
677 LeaveCriticalSection(&device->mixlock);
678 return;
680 if (maxq > device->fraglen * 3)
681 maxq = device->fraglen * 3;
683 writepos = (device->playpos + pad) % device->buflen;
685 if (device->priolevel != DSSCL_WRITEPRIMARY) {
686 BOOL all_stopped = FALSE;
687 int nfiller;
688 void *buffer = NULL;
690 /* the sound of silence */
691 nfiller = device->pwfx->wBitsPerSample == 8 ? 128 : 0;
693 /* check for underrun. underrun occurs when the write position passes the mix position
694 * also wipe out just-played sound data */
695 if (!pad)
696 WARN("Probable buffer underrun\n");
698 hr = IAudioRenderClient_GetBuffer(device->render, maxq / block, (void*)&buffer);
699 if(FAILED(hr)){
700 WARN("GetBuffer failed: %08x\n", hr);
701 LeaveCriticalSection(&device->mixlock);
702 return;
705 memset(buffer, nfiller, maxq);
707 if (!device->normfunction)
708 DSOUND_MixToPrimary(device, buffer, writepos, maxq, &all_stopped);
709 else {
711 /* do the mixing */
712 DSOUND_MixToPrimary(device, (float*)device->buffer, writepos, maxq, &all_stopped);
714 device->normfunction(device->buffer, buffer, maxq);
717 hr = IAudioRenderClient_ReleaseBuffer(device->render, maxq / block, 0);
718 if(FAILED(hr))
719 ERR("ReleaseBuffer failed: %08x\n", hr);
721 device->pad += maxq;
722 } else if (!device->stopped) {
723 if (maxq > device->buflen)
724 maxq = device->buflen;
725 if (writepos + maxq > device->buflen) {
726 DSOUND_WaveQueue(device, device->buffer + writepos, device->buflen - writepos);
727 DSOUND_WaveQueue(device, device->buffer, writepos + maxq - device->buflen);
728 } else
729 DSOUND_WaveQueue(device, device->buffer + writepos, maxq);
732 LeaveCriticalSection(&(device->mixlock));
733 /* **** */
736 DWORD CALLBACK DSOUND_mixthread(void *p)
738 DirectSoundDevice *dev = p;
739 TRACE("(%p)\n", dev);
741 while (dev->ref) {
742 DWORD ret;
745 * Some audio drivers are retarded and won't fire after being
746 * stopped, add a timeout to handle this.
748 ret = WaitForSingleObject(dev->sleepev, dev->sleeptime);
749 if (ret == WAIT_FAILED)
750 WARN("wait returned error %u %08x!\n", GetLastError(), GetLastError());
751 else if (ret != WAIT_OBJECT_0)
752 WARN("wait returned %08x!\n", ret);
753 if (!dev->ref)
754 break;
756 RtlAcquireResourceShared(&(dev->buffer_list_lock), TRUE);
757 DSOUND_PerformMix(dev);
758 RtlReleaseResource(&(dev->buffer_list_lock));
760 SetEvent(dev->thread_finished);
761 return 0;