3 * Copyright 1998 Marcus Meissner
4 * Copyright 1998 Rob Riggs
5 * Copyright 2000-2002 TransGaming Technologies, Inc.
6 * Copyright 2007 Peter Dons Tychsen
7 * Copyright 2007 Maarten Lankhorst
8 * Copyright 2011 Owen Rudge for CodeWeavers
10 * This library is free software; you can redistribute it and/or
11 * modify it under the terms of the GNU Lesser General Public
12 * License as published by the Free Software Foundation; either
13 * version 2.1 of the License, or (at your option) any later version.
15 * This library is distributed in the hope that it will be useful,
16 * but WITHOUT ANY WARRANTY; without even the implied warranty of
17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
18 * Lesser General Public License for more details.
20 * You should have received a copy of the GNU Lesser General Public
21 * License along with this library; if not, write to the Free Software
22 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
27 #include <math.h> /* Insomnia - pow() function */
37 #include "wine/debug.h"
41 #include "dsound_private.h"
44 WINE_DEFAULT_DEBUG_CHANNEL(dsound
);
46 void DSOUND_RecalcVolPan(PDSVOLUMEPAN volpan
)
49 TRACE("(%p)\n",volpan
);
51 TRACE("Vol=%d Pan=%d\n", volpan
->lVolume
, volpan
->lPan
);
52 /* the AmpFactors are expressed in 16.16 fixed point */
54 /* FIXME: use calculated vol and pan ampfactors */
55 temp
= (double) (volpan
->lVolume
- (volpan
->lPan
> 0 ? volpan
->lPan
: 0));
56 volpan
->dwTotalAmpFactor
[0] = (ULONG
) (pow(2.0, temp
/ 600.0) * 0xffff);
57 temp
= (double) (volpan
->lVolume
+ (volpan
->lPan
< 0 ? volpan
->lPan
: 0));
58 volpan
->dwTotalAmpFactor
[1] = (ULONG
) (pow(2.0, temp
/ 600.0) * 0xffff);
60 TRACE("left = %x, right = %x\n", volpan
->dwTotalAmpFactor
[0], volpan
->dwTotalAmpFactor
[1]);
63 void DSOUND_AmpFactorToVolPan(PDSVOLUMEPAN volpan
)
66 TRACE("(%p)\n",volpan
);
68 TRACE("left=%x, right=%x\n",volpan
->dwTotalAmpFactor
[0],volpan
->dwTotalAmpFactor
[1]);
69 if (volpan
->dwTotalAmpFactor
[0]==0)
72 left
=600 * log(((double)volpan
->dwTotalAmpFactor
[0]) / 0xffff) / log(2);
73 if (volpan
->dwTotalAmpFactor
[1]==0)
76 right
=600 * log(((double)volpan
->dwTotalAmpFactor
[1]) / 0xffff) / log(2);
78 volpan
->lVolume
=right
;
81 if (volpan
->lVolume
< -10000)
82 volpan
->lVolume
=-10000;
83 volpan
->lPan
=right
-left
;
84 if (volpan
->lPan
< -10000)
87 TRACE("Vol=%d Pan=%d\n", volpan
->lVolume
, volpan
->lPan
);
91 * Recalculate the size for temporary buffer, and new writelead
92 * Should be called when one of the following things occur:
93 * - Primary buffer format is changed
94 * - This buffer format (frequency) is changed
96 void DSOUND_RecalcFormat(IDirectSoundBufferImpl
*dsb
)
98 DWORD ichannels
= dsb
->pwfx
->nChannels
;
99 DWORD ochannels
= dsb
->device
->pwfx
->nChannels
;
100 WAVEFORMATEXTENSIBLE
*pwfxe
;
105 pwfxe
= (WAVEFORMATEXTENSIBLE
*) dsb
->pwfx
;
106 dsb
->freqAdjustNum
= dsb
->freq
;
107 dsb
->freqAdjustDen
= dsb
->device
->pwfx
->nSamplesPerSec
;
109 if ((pwfxe
->Format
.wFormatTag
== WAVE_FORMAT_IEEE_FLOAT
) || ((pwfxe
->Format
.wFormatTag
== WAVE_FORMAT_EXTENSIBLE
)
110 && (IsEqualGUID(&pwfxe
->SubFormat
, &KSDATAFORMAT_SUBTYPE_IEEE_FLOAT
))))
114 * Recalculate FIR step and gain.
116 * firstep says how many points of the FIR exist per one
117 * sample in the secondary buffer. firgain specifies what
118 * to multiply the FIR output by in order to attenuate it correctly.
120 if (dsb
->freqAdjustNum
/ dsb
->freqAdjustDen
> 0) {
122 * Yes, round it a bit to make sure that the
123 * linear interpolation factor never changes.
125 dsb
->firstep
= fir_step
* dsb
->freqAdjustDen
/ dsb
->freqAdjustNum
;
127 dsb
->firstep
= fir_step
;
129 dsb
->firgain
= (float)dsb
->firstep
/ fir_step
;
131 /* calculate the 10ms write lead */
132 dsb
->writelead
= (dsb
->freq
/ 100) * dsb
->pwfx
->nBlockAlign
;
136 dsb
->get_aux
= ieee
? getbpp
[4] : getbpp
[dsb
->pwfx
->wBitsPerSample
/8 - 1];
137 dsb
->put_aux
= putieee32
;
139 dsb
->get
= dsb
->get_aux
;
140 dsb
->put
= dsb
->put_aux
;
142 if (ichannels
== ochannels
)
144 dsb
->mix_channels
= ichannels
;
145 if (ichannels
> 32) {
146 FIXME("Copying %u channels is unsupported, limiting to first 32\n", ichannels
);
147 dsb
->mix_channels
= 32;
150 else if (ichannels
== 1)
152 dsb
->mix_channels
= 1;
155 dsb
->put
= put_mono2stereo
;
156 else if (ochannels
== 4)
157 dsb
->put
= put_mono2quad
;
158 else if (ochannels
== 6)
159 dsb
->put
= put_mono2surround51
;
161 else if (ochannels
== 1)
163 dsb
->mix_channels
= 1;
166 else if (ichannels
== 2 && ochannels
== 4)
168 dsb
->mix_channels
= 2;
169 dsb
->put
= put_stereo2quad
;
171 else if (ichannels
== 2 && ochannels
== 6)
173 dsb
->mix_channels
= 2;
174 dsb
->put
= put_stereo2surround51
;
179 FIXME("Conversion from %u to %u channels is not implemented, falling back to stereo\n", ichannels
, ochannels
);
180 dsb
->mix_channels
= 2;
185 * Check for application callback requests for when the play position
186 * reaches certain points.
188 * The offsets that will be triggered will be those between the recorded
189 * "last played" position for the buffer (i.e. dsb->playpos) and "len" bytes
190 * beyond that position.
192 void DSOUND_CheckEvent(const IDirectSoundBufferImpl
*dsb
, DWORD playpos
, int len
)
194 int first
, left
, right
, check
;
196 if(dsb
->nrofnotifies
== 0)
199 if(dsb
->state
== STATE_STOPPED
){
200 TRACE("Stopped...\n");
201 /* DSBPN_OFFSETSTOP notifies are always at the start of the sorted array */
202 for(left
= 0; left
< dsb
->nrofnotifies
; ++left
){
203 if(dsb
->notifies
[left
].dwOffset
!= DSBPN_OFFSETSTOP
)
206 TRACE("Signalling %p\n", dsb
->notifies
[left
].hEventNotify
);
207 SetEvent(dsb
->notifies
[left
].hEventNotify
);
212 for(first
= 0; first
< dsb
->nrofnotifies
&& dsb
->notifies
[first
].dwOffset
== DSBPN_OFFSETSTOP
; ++first
)
215 if(first
== dsb
->nrofnotifies
)
218 check
= left
= first
;
219 right
= dsb
->nrofnotifies
- 1;
221 /* find leftmost notify that is greater than playpos */
222 while(left
!= right
){
223 check
= left
+ (right
- left
) / 2;
224 if(dsb
->notifies
[check
].dwOffset
< playpos
)
226 else if(dsb
->notifies
[check
].dwOffset
> playpos
)
234 TRACE("Not stopped: first notify: %u (%u), left notify: %u (%u), range: [%u,%u)\n",
235 first
, dsb
->notifies
[first
].dwOffset
,
236 left
, dsb
->notifies
[left
].dwOffset
,
237 playpos
, (playpos
+ len
) % dsb
->buflen
);
239 /* send notifications in range */
240 if(dsb
->notifies
[left
].dwOffset
>= playpos
){
241 for(check
= left
; check
< dsb
->nrofnotifies
; ++check
){
242 if(dsb
->notifies
[check
].dwOffset
>= playpos
+ len
)
245 TRACE("Signalling %p (%u)\n", dsb
->notifies
[check
].hEventNotify
, dsb
->notifies
[check
].dwOffset
);
246 SetEvent(dsb
->notifies
[check
].hEventNotify
);
250 if(playpos
+ len
> dsb
->buflen
){
251 for(check
= first
; check
< left
; ++check
){
252 if(dsb
->notifies
[check
].dwOffset
>= (playpos
+ len
) % dsb
->buflen
)
255 TRACE("Signalling %p (%u)\n", dsb
->notifies
[check
].hEventNotify
, dsb
->notifies
[check
].dwOffset
);
256 SetEvent(dsb
->notifies
[check
].hEventNotify
);
261 static inline float get_current_sample(const IDirectSoundBufferImpl
*dsb
,
262 DWORD mixpos
, DWORD channel
)
264 if (mixpos
>= dsb
->buflen
&& !(dsb
->playflags
& DSBPLAY_LOOPING
))
266 return dsb
->get(dsb
, mixpos
% dsb
->buflen
, channel
);
269 static UINT
cp_fields_noresample(IDirectSoundBufferImpl
*dsb
, UINT count
)
271 UINT istride
= dsb
->pwfx
->nBlockAlign
;
272 UINT ostride
= dsb
->device
->pwfx
->nChannels
* sizeof(float);
274 for (i
= 0; i
< count
; i
++)
275 for (channel
= 0; channel
< dsb
->mix_channels
; channel
++)
276 dsb
->put(dsb
, i
* ostride
, channel
, get_current_sample(dsb
,
277 dsb
->sec_mixpos
+ i
* istride
, channel
));
281 static UINT
cp_fields_resample(IDirectSoundBufferImpl
*dsb
, UINT count
, LONG64
*freqAccNum
)
284 UINT istride
= dsb
->pwfx
->nBlockAlign
;
285 UINT ostride
= dsb
->device
->pwfx
->nChannels
* sizeof(float);
287 LONG64 freqAcc_start
= *freqAccNum
;
288 LONG64 freqAcc_end
= freqAcc_start
+ count
* dsb
->freqAdjustNum
;
289 UINT dsbfirstep
= dsb
->firstep
;
290 UINT channels
= dsb
->mix_channels
;
291 UINT max_ipos
= (freqAcc_start
+ count
* dsb
->freqAdjustNum
) / dsb
->freqAdjustDen
;
293 UINT fir_cachesize
= (fir_len
+ dsbfirstep
- 2) / dsbfirstep
;
294 UINT required_input
= max_ipos
+ fir_cachesize
;
296 float* intermediate
= HeapAlloc(GetProcessHeap(), 0,
297 sizeof(float) * required_input
* channels
);
299 float* fir_copy
= HeapAlloc(GetProcessHeap(), 0,
300 sizeof(float) * fir_cachesize
);
302 /* Important: this buffer MUST be non-interleaved
303 * if you want -msse3 to have any effect.
304 * This is good for CPU cache effects, too.
306 float* itmp
= intermediate
;
307 for (channel
= 0; channel
< channels
; channel
++)
308 for (i
= 0; i
< required_input
; i
++)
309 *(itmp
++) = get_current_sample(dsb
,
310 dsb
->sec_mixpos
+ i
* istride
, channel
);
312 for(i
= 0; i
< count
; ++i
) {
313 UINT int_fir_steps
= (freqAcc_start
+ i
* dsb
->freqAdjustNum
) * dsbfirstep
/ dsb
->freqAdjustDen
;
314 float total_fir_steps
= (freqAcc_start
+ i
* dsb
->freqAdjustNum
) * dsbfirstep
/ (float)dsb
->freqAdjustDen
;
315 UINT ipos
= int_fir_steps
/ dsbfirstep
;
317 UINT idx
= (ipos
+ 1) * dsbfirstep
- int_fir_steps
- 1;
318 float rem
= int_fir_steps
+ 1.0 - total_fir_steps
;
321 while (idx
< fir_len
- 1) {
322 fir_copy
[fir_used
++] = fir
[idx
] * (1.0 - rem
) + fir
[idx
+ 1] * rem
;
326 assert(fir_used
<= fir_cachesize
);
327 assert(ipos
+ fir_used
<= required_input
);
329 for (channel
= 0; channel
< dsb
->mix_channels
; channel
++) {
332 float* cache
= &intermediate
[channel
* required_input
+ ipos
];
333 for (j
= 0; j
< fir_used
; j
++)
334 sum
+= fir_copy
[j
] * cache
[j
];
335 dsb
->put(dsb
, i
* ostride
, channel
, sum
* dsb
->firgain
);
339 *freqAccNum
= freqAcc_end
% dsb
->freqAdjustDen
;
341 HeapFree(GetProcessHeap(), 0, fir_copy
);
342 HeapFree(GetProcessHeap(), 0, intermediate
);
347 static void cp_fields(IDirectSoundBufferImpl
*dsb
, UINT count
, LONG64
*freqAccNum
)
351 if (dsb
->freqAdjustNum
== dsb
->freqAdjustDen
)
352 adv
= cp_fields_noresample(dsb
, count
); /* *freqAccNum is unmodified */
354 adv
= cp_fields_resample(dsb
, count
, freqAccNum
);
356 ipos
= dsb
->sec_mixpos
+ adv
* dsb
->pwfx
->nBlockAlign
;
357 if (ipos
>= dsb
->buflen
) {
358 if (dsb
->playflags
& DSBPLAY_LOOPING
)
362 dsb
->state
= STATE_STOPPED
;
366 dsb
->sec_mixpos
= ipos
;
370 * Calculate the distance between two buffer offsets, taking wraparound
373 static inline DWORD
DSOUND_BufPtrDiff(DWORD buflen
, DWORD ptr1
, DWORD ptr2
)
375 /* If these asserts fail, the problem is not here, but in the underlying code */
376 assert(ptr1
< buflen
);
377 assert(ptr2
< buflen
);
381 return buflen
+ ptr1
- ptr2
;
385 * Mix at most the given amount of data into the allocated temporary buffer
386 * of the given secondary buffer, starting from the dsb's first currently
387 * unsampled frame (writepos), translating frequency (pitch), stereo/mono
388 * and bits-per-sample so that it is ideal for the primary buffer.
389 * Doesn't perform any mixing - this is a straight copy/convert operation.
391 * dsb = the secondary buffer
392 * writepos = Starting position of changed buffer
393 * len = number of bytes to resample from writepos
395 * NOTE: writepos + len <= buflen. When called by mixer, MixOne makes sure of this.
397 static void DSOUND_MixToTemporary(IDirectSoundBufferImpl
*dsb
, DWORD frames
)
399 UINT size_bytes
= frames
* sizeof(float) * dsb
->device
->pwfx
->nChannels
;
403 if (dsb
->device
->tmp_buffer_len
< size_bytes
|| !dsb
->device
->tmp_buffer
)
405 dsb
->device
->tmp_buffer_len
= size_bytes
;
406 if (dsb
->device
->tmp_buffer
)
407 dsb
->device
->tmp_buffer
= HeapReAlloc(GetProcessHeap(), 0, dsb
->device
->tmp_buffer
, size_bytes
);
409 dsb
->device
->tmp_buffer
= HeapAlloc(GetProcessHeap(), 0, size_bytes
);
412 cp_fields(dsb
, frames
, &dsb
->freqAccNum
);
414 if (size_bytes
> 0) {
415 for (i
= 0; i
< dsb
->num_filters
; i
++) {
416 if (dsb
->filters
[i
].inplace
) {
417 hr
= IMediaObjectInPlace_Process(dsb
->filters
[i
].inplace
, size_bytes
, (BYTE
*)dsb
->device
->tmp_buffer
, 0, DMO_INPLACE_NORMAL
);
420 WARN("IMediaObjectInPlace_Process failed for filter %u\n", i
);
422 WARN("filter %u has no inplace object - unsupported\n", i
);
427 static void DSOUND_MixerVol(const IDirectSoundBufferImpl
*dsb
, INT frames
)
430 float vols
[DS_MAX_CHANNELS
];
431 UINT channels
= dsb
->device
->pwfx
->nChannels
, chan
;
433 TRACE("(%p,%d)\n",dsb
,frames
);
434 TRACE("left = %x, right = %x\n", dsb
->volpan
.dwTotalAmpFactor
[0],
435 dsb
->volpan
.dwTotalAmpFactor
[1]);
437 if ((!(dsb
->dsbd
.dwFlags
& DSBCAPS_CTRLPAN
) || (dsb
->volpan
.lPan
== 0)) &&
438 (!(dsb
->dsbd
.dwFlags
& DSBCAPS_CTRLVOLUME
) || (dsb
->volpan
.lVolume
== 0)) &&
439 !(dsb
->dsbd
.dwFlags
& DSBCAPS_CTRL3D
))
440 return; /* Nothing to do */
442 if (channels
> DS_MAX_CHANNELS
)
444 FIXME("There is no support for %u channels\n", channels
);
448 for (i
= 0; i
< channels
; ++i
)
449 vols
[i
] = dsb
->volpan
.dwTotalAmpFactor
[i
] / ((float)0xFFFF);
451 for(i
= 0; i
< frames
; ++i
){
452 for(chan
= 0; chan
< channels
; ++chan
){
453 dsb
->device
->tmp_buffer
[i
* channels
+ chan
] *= vols
[chan
];
459 * Mix (at most) the given number of bytes into the given position of the
460 * device buffer, from the secondary buffer "dsb" (starting at the current
461 * mix position for that buffer).
463 * Returns the number of bytes actually mixed into the device buffer. This
464 * will match fraglen unless the end of the secondary buffer is reached
465 * (and it is not looping).
467 * dsb = the secondary buffer to mix from
468 * writepos = position (offset) in device buffer to write at
469 * fraglen = number of bytes to mix
471 static DWORD
DSOUND_MixInBuffer(IDirectSoundBufferImpl
*dsb
, float *mix_buffer
, DWORD writepos
, DWORD fraglen
)
476 UINT frames
= fraglen
/ dsb
->device
->pwfx
->nBlockAlign
;
478 TRACE("sec_mixpos=%d/%d\n", dsb
->sec_mixpos
, dsb
->buflen
);
479 TRACE("(%p,%d,%d)\n",dsb
,writepos
,fraglen
);
481 if (len
% dsb
->device
->pwfx
->nBlockAlign
) {
482 INT nBlockAlign
= dsb
->device
->pwfx
->nBlockAlign
;
483 ERR("length not a multiple of block size, len = %d, block size = %d\n", len
, nBlockAlign
);
484 len
-= len
% nBlockAlign
; /* data alignment */
487 /* Resample buffer to temporary buffer specifically allocated for this purpose, if needed */
488 oldpos
= dsb
->sec_mixpos
;
490 DSOUND_MixToTemporary(dsb
, frames
);
491 ibuf
= dsb
->device
->tmp_buffer
;
493 /* Apply volume if needed */
494 DSOUND_MixerVol(dsb
, frames
);
496 mixieee32(ibuf
, mix_buffer
, frames
* dsb
->device
->pwfx
->nChannels
);
498 /* check for notification positions */
499 if (dsb
->dsbd
.dwFlags
& DSBCAPS_CTRLPOSITIONNOTIFY
&&
500 dsb
->state
!= STATE_STARTING
) {
501 INT ilen
= DSOUND_BufPtrDiff(dsb
->buflen
, dsb
->sec_mixpos
, oldpos
);
502 DSOUND_CheckEvent(dsb
, oldpos
, ilen
);
509 * Mix some frames from the given secondary buffer "dsb" into the device
512 * dsb = the secondary buffer
513 * playpos = the current play position in the device buffer (primary buffer)
514 * writepos = the current safe-to-write position in the device buffer
515 * mixlen = the maximum number of bytes in the primary buffer to mix, from the
518 * Returns: the number of bytes beyond the writepos that were mixed.
520 static DWORD
DSOUND_MixOne(IDirectSoundBufferImpl
*dsb
, float *mix_buffer
, DWORD writepos
, DWORD mixlen
)
522 DWORD primary_done
= 0;
524 TRACE("(%p,%d,%d)\n",dsb
,writepos
,mixlen
);
525 TRACE("writepos=%d, mixlen=%d\n", writepos
, mixlen
);
526 TRACE("looping=%d, leadin=%d\n", dsb
->playflags
, dsb
->leadin
);
528 /* If leading in, only mix about 20 ms, and 'skip' mixing the rest, for more fluid pointer advancement */
529 /* FIXME: Is this needed? */
530 if (dsb
->leadin
&& dsb
->state
== STATE_STARTING
) {
531 if (mixlen
> 2 * dsb
->device
->fraglen
) {
532 primary_done
= mixlen
- 2 * dsb
->device
->fraglen
;
533 mixlen
= 2 * dsb
->device
->fraglen
;
534 writepos
+= primary_done
;
535 dsb
->sec_mixpos
+= (primary_done
/ dsb
->device
->pwfx
->nBlockAlign
) *
536 dsb
->pwfx
->nBlockAlign
* dsb
->freqAdjustNum
/ dsb
->freqAdjustDen
;
542 TRACE("mixlen (primary) = %i\n", mixlen
);
544 /* First try to mix to the end of the buffer if possible
545 * Theoretically it would allow for better optimization
547 primary_done
+= DSOUND_MixInBuffer(dsb
, mix_buffer
, writepos
, mixlen
);
549 TRACE("total mixed data=%d\n", primary_done
);
551 /* Report back the total prebuffered amount for this buffer */
556 * For a DirectSoundDevice, go through all the currently playing buffers and
557 * mix them in to the device buffer.
559 * writepos = the current safe-to-write position in the primary buffer
560 * mixlen = the maximum amount to mix into the primary buffer
561 * (beyond the current writepos)
562 * all_stopped = reports back if all buffers have stopped
564 * Returns: the length beyond the writepos that was mixed to.
567 static void DSOUND_MixToPrimary(const DirectSoundDevice
*device
, float *mix_buffer
, DWORD writepos
, DWORD mixlen
, BOOL
*all_stopped
)
570 IDirectSoundBufferImpl
*dsb
;
572 /* unless we find a running buffer, all have stopped */
575 TRACE("(%d,%d)\n", writepos
, mixlen
);
576 for (i
= 0; i
< device
->nrofbuffers
; i
++) {
577 dsb
= device
->buffers
[i
];
579 TRACE("MixToPrimary for %p, state=%d\n", dsb
, dsb
->state
);
581 if (dsb
->buflen
&& dsb
->state
) {
582 TRACE("Checking %p, mixlen=%d\n", dsb
, mixlen
);
583 RtlAcquireResourceShared(&dsb
->lock
, TRUE
);
584 /* if buffer is stopping it is stopped now */
585 if (dsb
->state
== STATE_STOPPING
) {
586 dsb
->state
= STATE_STOPPED
;
587 DSOUND_CheckEvent(dsb
, 0, 0);
588 } else if (dsb
->state
!= STATE_STOPPED
) {
590 /* if the buffer was starting, it must be playing now */
591 if (dsb
->state
== STATE_STARTING
)
592 dsb
->state
= STATE_PLAYING
;
594 /* mix next buffer into the main buffer */
595 DSOUND_MixOne(dsb
, mix_buffer
, writepos
, mixlen
);
597 *all_stopped
= FALSE
;
599 RtlReleaseResource(&dsb
->lock
);
605 * Add buffers to the emulated wave device system.
607 * device = The current dsound playback device
608 * force = If TRUE, the function will buffer up as many frags as possible,
609 * even though and will ignore the actual state of the primary buffer.
614 static void DSOUND_WaveQueue(DirectSoundDevice
*device
, LPBYTE pos
, DWORD bytes
)
619 TRACE("(%p)\n", device
);
621 hr
= IAudioRenderClient_GetBuffer(device
->render
, bytes
/ device
->pwfx
->nBlockAlign
, &buffer
);
623 WARN("GetBuffer failed: %08x\n", hr
);
627 memcpy(buffer
, pos
, bytes
);
629 hr
= IAudioRenderClient_ReleaseBuffer(device
->render
, bytes
/ device
->pwfx
->nBlockAlign
, 0);
631 ERR("ReleaseBuffer failed: %08x\n", hr
);
632 IAudioRenderClient_ReleaseBuffer(device
->render
, 0, 0);
636 device
->pad
+= bytes
;
640 * Perform mixing for a Direct Sound device. That is, go through all the
641 * secondary buffers (the sound bites currently playing) and mix them in
642 * to the primary buffer (the device buffer).
644 * The mixing procedure goes:
646 * secondary->buffer (secondary format)
647 * =[Resample]=> device->tmp_buffer (float format)
648 * =[Volume]=> device->tmp_buffer (float format)
649 * =[Reformat]=> device->buffer (device format, skipped on float)
651 static void DSOUND_PerformMix(DirectSoundDevice
*device
)
653 UINT32 pad
, maxq
, writepos
;
657 TRACE("(%p)\n", device
);
660 EnterCriticalSection(&device
->mixlock
);
662 hr
= IAudioClient_GetCurrentPadding(device
->client
, &pad
);
664 WARN("GetCurrentPadding failed: %08x\n", hr
);
665 LeaveCriticalSection(&device
->mixlock
);
668 block
= device
->pwfx
->nBlockAlign
;
670 device
->playpos
+= device
->pad
- pad
;
671 device
->playpos
%= device
->buflen
;
674 maxq
= device
->aclen
- pad
;
677 LeaveCriticalSection(&device
->mixlock
);
680 if (maxq
> device
->fraglen
* 3)
681 maxq
= device
->fraglen
* 3;
683 writepos
= (device
->playpos
+ pad
) % device
->buflen
;
685 if (device
->priolevel
!= DSSCL_WRITEPRIMARY
) {
686 BOOL all_stopped
= FALSE
;
690 /* the sound of silence */
691 nfiller
= device
->pwfx
->wBitsPerSample
== 8 ? 128 : 0;
693 /* check for underrun. underrun occurs when the write position passes the mix position
694 * also wipe out just-played sound data */
696 WARN("Probable buffer underrun\n");
698 hr
= IAudioRenderClient_GetBuffer(device
->render
, maxq
/ block
, (void*)&buffer
);
700 WARN("GetBuffer failed: %08x\n", hr
);
701 LeaveCriticalSection(&device
->mixlock
);
705 memset(buffer
, nfiller
, maxq
);
707 if (!device
->normfunction
)
708 DSOUND_MixToPrimary(device
, buffer
, writepos
, maxq
, &all_stopped
);
712 DSOUND_MixToPrimary(device
, (float*)device
->buffer
, writepos
, maxq
, &all_stopped
);
714 device
->normfunction(device
->buffer
, buffer
, maxq
);
717 hr
= IAudioRenderClient_ReleaseBuffer(device
->render
, maxq
/ block
, 0);
719 ERR("ReleaseBuffer failed: %08x\n", hr
);
722 } else if (!device
->stopped
) {
723 if (maxq
> device
->buflen
)
724 maxq
= device
->buflen
;
725 if (writepos
+ maxq
> device
->buflen
) {
726 DSOUND_WaveQueue(device
, device
->buffer
+ writepos
, device
->buflen
- writepos
);
727 DSOUND_WaveQueue(device
, device
->buffer
, writepos
+ maxq
- device
->buflen
);
729 DSOUND_WaveQueue(device
, device
->buffer
+ writepos
, maxq
);
732 LeaveCriticalSection(&(device
->mixlock
));
736 DWORD CALLBACK
DSOUND_mixthread(void *p
)
738 DirectSoundDevice
*dev
= p
;
739 TRACE("(%p)\n", dev
);
745 * Some audio drivers are retarded and won't fire after being
746 * stopped, add a timeout to handle this.
748 ret
= WaitForSingleObject(dev
->sleepev
, dev
->sleeptime
);
749 if (ret
== WAIT_FAILED
)
750 WARN("wait returned error %u %08x!\n", GetLastError(), GetLastError());
751 else if (ret
!= WAIT_OBJECT_0
)
752 WARN("wait returned %08x!\n", ret
);
756 RtlAcquireResourceShared(&(dev
->buffer_list_lock
), TRUE
);
757 DSOUND_PerformMix(dev
);
758 RtlReleaseResource(&(dev
->buffer_list_lock
));
760 SetEvent(dev
->thread_finished
);