2 * Copyright 2002-2005 Jason Edmeades
3 * Copyright 2002-2005 Raphael Junqueira
4 * Copyright 2005 Oliver Stieber
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
22 #include "d3d9_private.h"
24 WINE_DEFAULT_DEBUG_CHANNEL(d3d9
);
26 static inline struct d3d9_texture
*impl_from_IDirect3DTexture9(IDirect3DTexture9
*iface
)
28 return CONTAINING_RECORD(iface
, struct d3d9_texture
, IDirect3DBaseTexture9_iface
);
31 static inline struct d3d9_texture
*impl_from_IDirect3DCubeTexture9(IDirect3DCubeTexture9
*iface
)
33 return CONTAINING_RECORD(iface
, struct d3d9_texture
, IDirect3DBaseTexture9_iface
);
36 static inline struct d3d9_texture
*impl_from_IDirect3DVolumeTexture9(IDirect3DVolumeTexture9
*iface
)
38 return CONTAINING_RECORD(iface
, struct d3d9_texture
, IDirect3DBaseTexture9_iface
);
41 static HRESULT WINAPI
d3d9_texture_2d_QueryInterface(IDirect3DTexture9
*iface
, REFIID riid
, void **out
)
43 TRACE("iface %p, riid %s, out %p.\n", iface
, debugstr_guid(riid
), out
);
45 if (IsEqualGUID(riid
, &IID_IDirect3DTexture9
)
46 || IsEqualGUID(riid
, &IID_IDirect3DBaseTexture9
)
47 || IsEqualGUID(riid
, &IID_IDirect3DResource9
)
48 || IsEqualGUID(riid
, &IID_IUnknown
))
50 IDirect3DTexture9_AddRef(iface
);
55 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid
));
61 static ULONG WINAPI
d3d9_texture_2d_AddRef(IDirect3DTexture9
*iface
)
63 struct d3d9_texture
*texture
= impl_from_IDirect3DTexture9(iface
);
64 ULONG ref
= InterlockedIncrement(&texture
->refcount
);
66 TRACE("%p increasing refcount to %u.\n", iface
, ref
);
70 IDirect3DDevice9Ex_AddRef(texture
->parent_device
);
72 wined3d_texture_incref(texture
->wined3d_texture
);
73 wined3d_mutex_unlock();
79 static ULONG WINAPI
d3d9_texture_2d_Release(IDirect3DTexture9
*iface
)
81 struct d3d9_texture
*texture
= impl_from_IDirect3DTexture9(iface
);
82 ULONG ref
= InterlockedDecrement(&texture
->refcount
);
84 TRACE("%p decreasing refcount to %u.\n", iface
, ref
);
88 IDirect3DDevice9Ex
*parent_device
= texture
->parent_device
;
91 wined3d_texture_decref(texture
->wined3d_texture
);
92 wined3d_mutex_unlock();
94 /* Release the device last, as it may cause the device to be destroyed. */
95 IDirect3DDevice9Ex_Release(parent_device
);
100 static HRESULT WINAPI
d3d9_texture_2d_GetDevice(IDirect3DTexture9
*iface
, IDirect3DDevice9
**device
)
102 struct d3d9_texture
*texture
= impl_from_IDirect3DTexture9(iface
);
104 TRACE("iface %p, device %p.\n", iface
, device
);
106 *device
= (IDirect3DDevice9
*)texture
->parent_device
;
107 IDirect3DDevice9_AddRef(*device
);
109 TRACE("Returning device %p.\n", *device
);
114 static HRESULT WINAPI
d3d9_texture_2d_SetPrivateData(IDirect3DTexture9
*iface
,
115 REFGUID guid
, const void *data
, DWORD data_size
, DWORD flags
)
117 struct d3d9_texture
*texture
= impl_from_IDirect3DTexture9(iface
);
118 struct wined3d_resource
*resource
;
121 TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
122 iface
, debugstr_guid(guid
), data
, data_size
, flags
);
124 wined3d_mutex_lock();
125 resource
= wined3d_texture_get_resource(texture
->wined3d_texture
);
126 hr
= wined3d_resource_set_private_data(resource
, guid
, data
, data_size
, flags
);
127 wined3d_mutex_unlock();
132 static HRESULT WINAPI
d3d9_texture_2d_GetPrivateData(IDirect3DTexture9
*iface
,
133 REFGUID guid
, void *data
, DWORD
*data_size
)
135 struct d3d9_texture
*texture
= impl_from_IDirect3DTexture9(iface
);
136 struct wined3d_resource
*resource
;
139 TRACE("iface %p, guid %s, data %p, data_size %p.\n",
140 iface
, debugstr_guid(guid
), data
, data_size
);
142 wined3d_mutex_lock();
143 resource
= wined3d_texture_get_resource(texture
->wined3d_texture
);
144 hr
= wined3d_resource_get_private_data(resource
, guid
, data
, data_size
);
145 wined3d_mutex_unlock();
150 static HRESULT WINAPI
d3d9_texture_2d_FreePrivateData(IDirect3DTexture9
*iface
, REFGUID guid
)
152 struct d3d9_texture
*texture
= impl_from_IDirect3DTexture9(iface
);
153 struct wined3d_resource
*resource
;
156 TRACE("iface %p, guid %s.\n", iface
, debugstr_guid(guid
));
158 wined3d_mutex_lock();
159 resource
= wined3d_texture_get_resource(texture
->wined3d_texture
);
160 hr
= wined3d_resource_free_private_data(resource
, guid
);
161 wined3d_mutex_unlock();
166 static DWORD WINAPI
d3d9_texture_2d_SetPriority(IDirect3DTexture9
*iface
, DWORD priority
)
168 struct d3d9_texture
*texture
= impl_from_IDirect3DTexture9(iface
);
171 TRACE("iface %p, priority %u.\n", iface
, priority
);
173 wined3d_mutex_lock();
174 ret
= wined3d_texture_set_priority(texture
->wined3d_texture
, priority
);
175 wined3d_mutex_unlock();
180 static DWORD WINAPI
d3d9_texture_2d_GetPriority(IDirect3DTexture9
*iface
)
182 struct d3d9_texture
*texture
= impl_from_IDirect3DTexture9(iface
);
185 TRACE("iface %p.\n", iface
);
187 wined3d_mutex_lock();
188 ret
= wined3d_texture_get_priority(texture
->wined3d_texture
);
189 wined3d_mutex_unlock();
194 static void WINAPI
d3d9_texture_2d_PreLoad(IDirect3DTexture9
*iface
)
196 struct d3d9_texture
*texture
= impl_from_IDirect3DTexture9(iface
);
198 TRACE("iface %p.\n", iface
);
200 wined3d_mutex_lock();
201 wined3d_texture_preload(texture
->wined3d_texture
);
202 wined3d_mutex_unlock();
205 static D3DRESOURCETYPE WINAPI
d3d9_texture_2d_GetType(IDirect3DTexture9
*iface
)
207 TRACE("iface %p.\n", iface
);
209 return D3DRTYPE_TEXTURE
;
212 static DWORD WINAPI
d3d9_texture_2d_SetLOD(IDirect3DTexture9
*iface
, DWORD lod
)
214 struct d3d9_texture
*texture
= impl_from_IDirect3DTexture9(iface
);
217 TRACE("iface %p, lod %u.\n", iface
, lod
);
219 wined3d_mutex_lock();
220 ret
= wined3d_texture_set_lod(texture
->wined3d_texture
, lod
);
221 wined3d_mutex_unlock();
226 static DWORD WINAPI
d3d9_texture_2d_GetLOD(IDirect3DTexture9
*iface
)
228 struct d3d9_texture
*texture
= impl_from_IDirect3DTexture9(iface
);
231 TRACE("iface %p.\n", iface
);
233 wined3d_mutex_lock();
234 ret
= wined3d_texture_get_lod(texture
->wined3d_texture
);
235 wined3d_mutex_unlock();
240 static DWORD WINAPI
d3d9_texture_2d_GetLevelCount(IDirect3DTexture9
*iface
)
242 struct d3d9_texture
*texture
= impl_from_IDirect3DTexture9(iface
);
245 TRACE("iface %p.\n", iface
);
247 wined3d_mutex_lock();
248 ret
= wined3d_texture_get_level_count(texture
->wined3d_texture
);
249 wined3d_mutex_unlock();
254 static HRESULT WINAPI
d3d9_texture_2d_SetAutoGenFilterType(IDirect3DTexture9
*iface
, D3DTEXTUREFILTERTYPE filter_type
)
256 struct d3d9_texture
*texture
= impl_from_IDirect3DTexture9(iface
);
259 TRACE("iface %p, filter_type %#x.\n", iface
, filter_type
);
261 wined3d_mutex_lock();
262 hr
= wined3d_texture_set_autogen_filter_type(texture
->wined3d_texture
,
263 (enum wined3d_texture_filter_type
)filter_type
);
264 wined3d_mutex_unlock();
269 static D3DTEXTUREFILTERTYPE WINAPI
d3d9_texture_2d_GetAutoGenFilterType(IDirect3DTexture9
*iface
)
271 struct d3d9_texture
*texture
= impl_from_IDirect3DTexture9(iface
);
272 D3DTEXTUREFILTERTYPE ret
;
274 TRACE("iface %p.\n", iface
);
276 wined3d_mutex_lock();
277 ret
= (D3DTEXTUREFILTERTYPE
)wined3d_texture_get_autogen_filter_type(texture
->wined3d_texture
);
278 wined3d_mutex_unlock();
283 static void WINAPI
d3d9_texture_2d_GenerateMipSubLevels(IDirect3DTexture9
*iface
)
285 struct d3d9_texture
*texture
= impl_from_IDirect3DTexture9(iface
);
287 TRACE("iface %p.\n", iface
);
289 wined3d_mutex_lock();
290 wined3d_texture_generate_mipmaps(texture
->wined3d_texture
);
291 wined3d_mutex_unlock();
294 static HRESULT WINAPI
d3d9_texture_2d_GetLevelDesc(IDirect3DTexture9
*iface
, UINT level
, D3DSURFACE_DESC
*desc
)
296 struct d3d9_texture
*texture
= impl_from_IDirect3DTexture9(iface
);
297 struct wined3d_resource
*sub_resource
;
300 TRACE("iface %p, level %u, desc %p.\n", iface
, level
, desc
);
302 wined3d_mutex_lock();
303 if (!(sub_resource
= wined3d_texture_get_sub_resource(texture
->wined3d_texture
, level
)))
304 hr
= D3DERR_INVALIDCALL
;
307 struct wined3d_resource_desc wined3d_desc
;
309 wined3d_resource_get_desc(sub_resource
, &wined3d_desc
);
310 desc
->Format
= d3dformat_from_wined3dformat(wined3d_desc
.format
);
311 desc
->Type
= wined3d_desc
.resource_type
;
312 desc
->Usage
= wined3d_desc
.usage
& WINED3DUSAGE_MASK
;
313 desc
->Pool
= wined3d_desc
.pool
;
314 desc
->MultiSampleType
= wined3d_desc
.multisample_type
;
315 desc
->MultiSampleQuality
= wined3d_desc
.multisample_quality
;
316 desc
->Width
= wined3d_desc
.width
;
317 desc
->Height
= wined3d_desc
.height
;
319 wined3d_mutex_unlock();
324 static HRESULT WINAPI
d3d9_texture_2d_GetSurfaceLevel(IDirect3DTexture9
*iface
,
325 UINT level
, IDirect3DSurface9
**surface
)
327 struct d3d9_texture
*texture
= impl_from_IDirect3DTexture9(iface
);
328 struct wined3d_resource
*sub_resource
;
329 IDirect3DSurface9Impl
*surface_impl
;
331 TRACE("iface %p, level %u, surface %p.\n", iface
, level
, surface
);
333 wined3d_mutex_lock();
334 if (!(sub_resource
= wined3d_texture_get_sub_resource(texture
->wined3d_texture
, level
)))
336 wined3d_mutex_unlock();
337 return D3DERR_INVALIDCALL
;
340 surface_impl
= wined3d_resource_get_parent(sub_resource
);
341 *surface
= &surface_impl
->IDirect3DSurface9_iface
;
342 IDirect3DSurface9_AddRef(*surface
);
343 wined3d_mutex_unlock();
348 static HRESULT WINAPI
d3d9_texture_2d_LockRect(IDirect3DTexture9
*iface
,
349 UINT level
, D3DLOCKED_RECT
*locked_rect
, const RECT
*rect
, DWORD flags
)
351 struct d3d9_texture
*texture
= impl_from_IDirect3DTexture9(iface
);
352 struct wined3d_resource
*sub_resource
;
353 IDirect3DSurface9Impl
*surface_impl
;
356 TRACE("iface %p, level %u, locked_rect %p, rect %p, flags %#x.\n",
357 iface
, level
, locked_rect
, rect
, flags
);
359 wined3d_mutex_lock();
360 if (!(sub_resource
= wined3d_texture_get_sub_resource(texture
->wined3d_texture
, level
)))
361 hr
= D3DERR_INVALIDCALL
;
364 surface_impl
= wined3d_resource_get_parent(sub_resource
);
365 hr
= IDirect3DSurface9_LockRect(&surface_impl
->IDirect3DSurface9_iface
, locked_rect
, rect
, flags
);
367 wined3d_mutex_unlock();
372 static HRESULT WINAPI
d3d9_texture_2d_UnlockRect(IDirect3DTexture9
*iface
, UINT level
)
374 struct d3d9_texture
*texture
= impl_from_IDirect3DTexture9(iface
);
375 struct wined3d_resource
*sub_resource
;
376 IDirect3DSurface9Impl
*surface_impl
;
379 TRACE("iface %p, level %u.\n", iface
, level
);
381 wined3d_mutex_lock();
382 if (!(sub_resource
= wined3d_texture_get_sub_resource(texture
->wined3d_texture
, level
)))
383 hr
= D3DERR_INVALIDCALL
;
386 surface_impl
= wined3d_resource_get_parent(sub_resource
);
387 hr
= IDirect3DSurface9_UnlockRect(&surface_impl
->IDirect3DSurface9_iface
);
389 wined3d_mutex_unlock();
394 static HRESULT WINAPI
d3d9_texture_2d_AddDirtyRect(IDirect3DTexture9
*iface
, const RECT
*dirty_rect
)
396 struct d3d9_texture
*texture
= impl_from_IDirect3DTexture9(iface
);
399 TRACE("iface %p, dirty_rect %s.\n",
400 iface
, wine_dbgstr_rect(dirty_rect
));
402 wined3d_mutex_lock();
404 hr
= wined3d_texture_add_dirty_region(texture
->wined3d_texture
, 0, NULL
);
407 struct wined3d_box dirty_region
;
409 dirty_region
.left
= dirty_rect
->left
;
410 dirty_region
.top
= dirty_rect
->top
;
411 dirty_region
.right
= dirty_rect
->right
;
412 dirty_region
.bottom
= dirty_rect
->bottom
;
413 dirty_region
.front
= 0;
414 dirty_region
.back
= 1;
415 hr
= wined3d_texture_add_dirty_region(texture
->wined3d_texture
, 0, &dirty_region
);
417 wined3d_mutex_unlock();
422 static const IDirect3DTexture9Vtbl d3d9_texture_2d_vtbl
=
425 d3d9_texture_2d_QueryInterface
,
426 d3d9_texture_2d_AddRef
,
427 d3d9_texture_2d_Release
,
428 /* IDirect3DResource9 */
429 d3d9_texture_2d_GetDevice
,
430 d3d9_texture_2d_SetPrivateData
,
431 d3d9_texture_2d_GetPrivateData
,
432 d3d9_texture_2d_FreePrivateData
,
433 d3d9_texture_2d_SetPriority
,
434 d3d9_texture_2d_GetPriority
,
435 d3d9_texture_2d_PreLoad
,
436 d3d9_texture_2d_GetType
,
437 /* IDirect3dBaseTexture9 */
438 d3d9_texture_2d_SetLOD
,
439 d3d9_texture_2d_GetLOD
,
440 d3d9_texture_2d_GetLevelCount
,
441 d3d9_texture_2d_SetAutoGenFilterType
,
442 d3d9_texture_2d_GetAutoGenFilterType
,
443 d3d9_texture_2d_GenerateMipSubLevels
,
444 /* IDirect3DTexture9 */
445 d3d9_texture_2d_GetLevelDesc
,
446 d3d9_texture_2d_GetSurfaceLevel
,
447 d3d9_texture_2d_LockRect
,
448 d3d9_texture_2d_UnlockRect
,
449 d3d9_texture_2d_AddDirtyRect
,
452 static HRESULT WINAPI
d3d9_texture_cube_QueryInterface(IDirect3DCubeTexture9
*iface
, REFIID riid
, void **out
)
454 TRACE("iface %p, riid %s, out %p.\n", iface
, debugstr_guid(riid
), out
);
456 if (IsEqualGUID(riid
, &IID_IDirect3DCubeTexture9
)
457 || IsEqualGUID(riid
, &IID_IDirect3DBaseTexture9
)
458 || IsEqualGUID(riid
, &IID_IDirect3DResource9
)
459 || IsEqualGUID(riid
, &IID_IUnknown
))
461 IDirect3DCubeTexture9_AddRef(iface
);
466 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid
));
469 return E_NOINTERFACE
;
472 static ULONG WINAPI
d3d9_texture_cube_AddRef(IDirect3DCubeTexture9
*iface
)
474 struct d3d9_texture
*texture
= impl_from_IDirect3DCubeTexture9(iface
);
475 ULONG ref
= InterlockedIncrement(&texture
->refcount
);
477 TRACE("%p increasing refcount to %u.\n", iface
, ref
);
481 IDirect3DDevice9Ex_AddRef(texture
->parent_device
);
482 wined3d_mutex_lock();
483 wined3d_texture_incref(texture
->wined3d_texture
);
484 wined3d_mutex_unlock();
490 static ULONG WINAPI
d3d9_texture_cube_Release(IDirect3DCubeTexture9
*iface
)
492 struct d3d9_texture
*texture
= impl_from_IDirect3DCubeTexture9(iface
);
493 ULONG ref
= InterlockedDecrement(&texture
->refcount
);
495 TRACE("%p decreasing refcount to %u.\n", iface
, ref
);
499 IDirect3DDevice9Ex
*parent_device
= texture
->parent_device
;
501 TRACE("Releasing child %p.\n", texture
->wined3d_texture
);
503 wined3d_mutex_lock();
504 wined3d_texture_decref(texture
->wined3d_texture
);
505 wined3d_mutex_unlock();
507 /* Release the device last, as it may cause the device to be destroyed. */
508 IDirect3DDevice9Ex_Release(parent_device
);
513 static HRESULT WINAPI
d3d9_texture_cube_GetDevice(IDirect3DCubeTexture9
*iface
, IDirect3DDevice9
**device
)
515 struct d3d9_texture
*texture
= impl_from_IDirect3DCubeTexture9(iface
);
517 TRACE("iface %p, device %p.\n", iface
, device
);
519 *device
= (IDirect3DDevice9
*)texture
->parent_device
;
520 IDirect3DDevice9_AddRef(*device
);
522 TRACE("Returning device %p.\n", *device
);
527 static HRESULT WINAPI
d3d9_texture_cube_SetPrivateData(IDirect3DCubeTexture9
*iface
,
528 REFGUID guid
, const void *data
, DWORD data_size
, DWORD flags
)
530 struct d3d9_texture
*texture
= impl_from_IDirect3DCubeTexture9(iface
);
531 struct wined3d_resource
*resource
;
534 TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
535 iface
, debugstr_guid(guid
), data
, data_size
, flags
);
537 wined3d_mutex_lock();
538 resource
= wined3d_texture_get_resource(texture
->wined3d_texture
);
539 hr
= wined3d_resource_set_private_data(resource
, guid
, data
, data_size
, flags
);
540 wined3d_mutex_unlock();
545 static HRESULT WINAPI
d3d9_texture_cube_GetPrivateData(IDirect3DCubeTexture9
*iface
,
546 REFGUID guid
, void *data
, DWORD
*data_size
)
548 struct d3d9_texture
*texture
= impl_from_IDirect3DCubeTexture9(iface
);
549 struct wined3d_resource
*resource
;
552 TRACE("iface %p, guid %s, data %p, data_size %p.\n",
553 iface
, debugstr_guid(guid
), data
, data_size
);
555 wined3d_mutex_lock();
556 resource
= wined3d_texture_get_resource(texture
->wined3d_texture
);
557 hr
= wined3d_resource_get_private_data(resource
, guid
, data
, data_size
);
558 wined3d_mutex_unlock();
563 static HRESULT WINAPI
d3d9_texture_cube_FreePrivateData(IDirect3DCubeTexture9
*iface
, REFGUID guid
)
565 struct d3d9_texture
*texture
= impl_from_IDirect3DCubeTexture9(iface
);
566 struct wined3d_resource
*resource
;
569 TRACE("iface %p, guid %s.\n", iface
, debugstr_guid(guid
));
571 wined3d_mutex_lock();
572 resource
= wined3d_texture_get_resource(texture
->wined3d_texture
);
573 hr
= wined3d_resource_free_private_data(resource
, guid
);
574 wined3d_mutex_unlock();
579 static DWORD WINAPI
d3d9_texture_cube_SetPriority(IDirect3DCubeTexture9
*iface
, DWORD priority
)
581 struct d3d9_texture
*texture
= impl_from_IDirect3DCubeTexture9(iface
);
584 TRACE("iface %p, priority %u.\n", iface
, priority
);
586 wined3d_mutex_lock();
587 ret
= wined3d_texture_set_priority(texture
->wined3d_texture
, priority
);
588 wined3d_mutex_unlock();
593 static DWORD WINAPI
d3d9_texture_cube_GetPriority(IDirect3DCubeTexture9
*iface
)
595 struct d3d9_texture
*texture
= impl_from_IDirect3DCubeTexture9(iface
);
598 TRACE("iface %p.\n", iface
);
600 wined3d_mutex_lock();
601 ret
= wined3d_texture_get_priority(texture
->wined3d_texture
);
602 wined3d_mutex_unlock();
607 static void WINAPI
d3d9_texture_cube_PreLoad(IDirect3DCubeTexture9
*iface
)
609 struct d3d9_texture
*texture
= impl_from_IDirect3DCubeTexture9(iface
);
611 TRACE("iface %p.\n", iface
);
613 wined3d_mutex_lock();
614 wined3d_texture_preload(texture
->wined3d_texture
);
615 wined3d_mutex_unlock();
618 static D3DRESOURCETYPE WINAPI
d3d9_texture_cube_GetType(IDirect3DCubeTexture9
*iface
)
620 TRACE("iface %p.\n", iface
);
622 return D3DRTYPE_CUBETEXTURE
;
625 static DWORD WINAPI
d3d9_texture_cube_SetLOD(IDirect3DCubeTexture9
*iface
, DWORD lod
)
627 struct d3d9_texture
*texture
= impl_from_IDirect3DCubeTexture9(iface
);
630 TRACE("iface %p, lod %u.\n", iface
, lod
);
632 wined3d_mutex_lock();
633 ret
= wined3d_texture_set_lod(texture
->wined3d_texture
, lod
);
634 wined3d_mutex_unlock();
639 static DWORD WINAPI
d3d9_texture_cube_GetLOD(IDirect3DCubeTexture9
*iface
)
641 struct d3d9_texture
*texture
= impl_from_IDirect3DCubeTexture9(iface
);
644 TRACE("iface %p.\n", iface
);
646 wined3d_mutex_lock();
647 ret
= wined3d_texture_get_lod(texture
->wined3d_texture
);
648 wined3d_mutex_unlock();
653 static DWORD WINAPI
d3d9_texture_cube_GetLevelCount(IDirect3DCubeTexture9
*iface
)
655 struct d3d9_texture
*texture
= impl_from_IDirect3DCubeTexture9(iface
);
658 TRACE("iface %p.\n", iface
);
660 wined3d_mutex_lock();
661 ret
= wined3d_texture_get_level_count(texture
->wined3d_texture
);
662 wined3d_mutex_unlock();
667 static HRESULT WINAPI
d3d9_texture_cube_SetAutoGenFilterType(IDirect3DCubeTexture9
*iface
,
668 D3DTEXTUREFILTERTYPE filter_type
)
670 struct d3d9_texture
*texture
= impl_from_IDirect3DCubeTexture9(iface
);
673 TRACE("iface %p, filter_type %#x.\n", iface
, filter_type
);
675 wined3d_mutex_lock();
676 hr
= wined3d_texture_set_autogen_filter_type(texture
->wined3d_texture
,
677 (enum wined3d_texture_filter_type
)filter_type
);
678 wined3d_mutex_unlock();
683 static D3DTEXTUREFILTERTYPE WINAPI
d3d9_texture_cube_GetAutoGenFilterType(IDirect3DCubeTexture9
*iface
)
685 struct d3d9_texture
*texture
= impl_from_IDirect3DCubeTexture9(iface
);
686 D3DTEXTUREFILTERTYPE ret
;
688 TRACE("iface %p.\n", iface
);
690 wined3d_mutex_lock();
691 ret
= (D3DTEXTUREFILTERTYPE
)wined3d_texture_get_autogen_filter_type(texture
->wined3d_texture
);
692 wined3d_mutex_unlock();
697 static void WINAPI
d3d9_texture_cube_GenerateMipSubLevels(IDirect3DCubeTexture9
*iface
)
699 struct d3d9_texture
*texture
= impl_from_IDirect3DCubeTexture9(iface
);
701 TRACE("iface %p.\n", iface
);
703 wined3d_mutex_lock();
704 wined3d_texture_generate_mipmaps(texture
->wined3d_texture
);
705 wined3d_mutex_unlock();
708 static HRESULT WINAPI
d3d9_texture_cube_GetLevelDesc(IDirect3DCubeTexture9
*iface
, UINT level
, D3DSURFACE_DESC
*desc
)
710 struct d3d9_texture
*texture
= impl_from_IDirect3DCubeTexture9(iface
);
711 struct wined3d_resource
*sub_resource
;
714 TRACE("iface %p, level %u, desc %p.\n", iface
, level
, desc
);
716 wined3d_mutex_lock();
717 if (!(sub_resource
= wined3d_texture_get_sub_resource(texture
->wined3d_texture
, level
)))
718 hr
= D3DERR_INVALIDCALL
;
721 struct wined3d_resource_desc wined3d_desc
;
723 wined3d_resource_get_desc(sub_resource
, &wined3d_desc
);
724 desc
->Format
= d3dformat_from_wined3dformat(wined3d_desc
.format
);
725 desc
->Type
= wined3d_desc
.resource_type
;
726 desc
->Usage
= wined3d_desc
.usage
& WINED3DUSAGE_MASK
;
727 desc
->Pool
= wined3d_desc
.pool
;
728 desc
->MultiSampleType
= wined3d_desc
.multisample_type
;
729 desc
->MultiSampleQuality
= wined3d_desc
.multisample_quality
;
730 desc
->Width
= wined3d_desc
.width
;
731 desc
->Height
= wined3d_desc
.height
;
733 wined3d_mutex_unlock();
738 static HRESULT WINAPI
d3d9_texture_cube_GetCubeMapSurface(IDirect3DCubeTexture9
*iface
,
739 D3DCUBEMAP_FACES face
, UINT level
, IDirect3DSurface9
**surface
)
741 struct d3d9_texture
*texture
= impl_from_IDirect3DCubeTexture9(iface
);
742 struct wined3d_resource
*sub_resource
;
743 IDirect3DSurface9Impl
*surface_impl
;
744 UINT sub_resource_idx
;
746 TRACE("iface %p, face %#x, level %u, surface %p.\n", iface
, face
, level
, surface
);
748 wined3d_mutex_lock();
749 sub_resource_idx
= wined3d_texture_get_level_count(texture
->wined3d_texture
) * face
+ level
;
750 if (!(sub_resource
= wined3d_texture_get_sub_resource(texture
->wined3d_texture
, sub_resource_idx
)))
752 wined3d_mutex_unlock();
753 return D3DERR_INVALIDCALL
;
756 surface_impl
= wined3d_resource_get_parent(sub_resource
);
757 *surface
= &surface_impl
->IDirect3DSurface9_iface
;
758 IDirect3DSurface9_AddRef(*surface
);
759 wined3d_mutex_unlock();
764 static HRESULT WINAPI
d3d9_texture_cube_LockRect(IDirect3DCubeTexture9
*iface
,
765 D3DCUBEMAP_FACES face
, UINT level
, D3DLOCKED_RECT
*locked_rect
, const RECT
*rect
,
768 struct d3d9_texture
*texture
= impl_from_IDirect3DCubeTexture9(iface
);
769 struct wined3d_resource
*sub_resource
;
770 IDirect3DSurface9Impl
*surface_impl
;
771 UINT sub_resource_idx
;
774 TRACE("iface %p, face %#x, level %u, locked_rect %p, rect %p, flags %#x.\n",
775 iface
, face
, level
, locked_rect
, rect
, flags
);
777 wined3d_mutex_lock();
778 sub_resource_idx
= wined3d_texture_get_level_count(texture
->wined3d_texture
) * face
+ level
;
779 if (!(sub_resource
= wined3d_texture_get_sub_resource(texture
->wined3d_texture
, sub_resource_idx
)))
780 hr
= D3DERR_INVALIDCALL
;
783 surface_impl
= wined3d_resource_get_parent(sub_resource
);
784 hr
= IDirect3DSurface9_LockRect(&surface_impl
->IDirect3DSurface9_iface
, locked_rect
, rect
, flags
);
786 wined3d_mutex_unlock();
791 static HRESULT WINAPI
d3d9_texture_cube_UnlockRect(IDirect3DCubeTexture9
*iface
,
792 D3DCUBEMAP_FACES face
, UINT level
)
794 struct d3d9_texture
*texture
= impl_from_IDirect3DCubeTexture9(iface
);
795 struct wined3d_resource
*sub_resource
;
796 UINT sub_resource_idx
;
799 TRACE("iface %p, face %#x, level %u.\n", iface
, face
, level
);
801 wined3d_mutex_lock();
802 sub_resource_idx
= wined3d_texture_get_level_count(texture
->wined3d_texture
) * face
+ level
;
803 if (!(sub_resource
= wined3d_texture_get_sub_resource(texture
->wined3d_texture
, sub_resource_idx
)))
804 hr
= D3DERR_INVALIDCALL
;
806 hr
= IDirect3DSurface9_UnlockRect((IDirect3DSurface9
*)wined3d_resource_get_parent(sub_resource
));
807 wined3d_mutex_unlock();
812 static HRESULT WINAPI
d3d9_texture_cube_AddDirtyRect(IDirect3DCubeTexture9
*iface
,
813 D3DCUBEMAP_FACES face
, const RECT
*dirty_rect
)
815 struct d3d9_texture
*texture
= impl_from_IDirect3DCubeTexture9(iface
);
818 TRACE("iface %p, face %#x, dirty_rect %s.\n",
819 iface
, face
, wine_dbgstr_rect(dirty_rect
));
821 wined3d_mutex_lock();
823 hr
= wined3d_texture_add_dirty_region(texture
->wined3d_texture
, face
, NULL
);
826 struct wined3d_box dirty_region
;
828 dirty_region
.left
= dirty_rect
->left
;
829 dirty_region
.top
= dirty_rect
->top
;
830 dirty_region
.right
= dirty_rect
->right
;
831 dirty_region
.bottom
= dirty_rect
->bottom
;
832 dirty_region
.front
= 0;
833 dirty_region
.back
= 1;
834 hr
= wined3d_texture_add_dirty_region(texture
->wined3d_texture
, face
, &dirty_region
);
836 wined3d_mutex_unlock();
841 static const IDirect3DCubeTexture9Vtbl d3d9_texture_cube_vtbl
=
844 d3d9_texture_cube_QueryInterface
,
845 d3d9_texture_cube_AddRef
,
846 d3d9_texture_cube_Release
,
847 /* IDirect3DResource9 */
848 d3d9_texture_cube_GetDevice
,
849 d3d9_texture_cube_SetPrivateData
,
850 d3d9_texture_cube_GetPrivateData
,
851 d3d9_texture_cube_FreePrivateData
,
852 d3d9_texture_cube_SetPriority
,
853 d3d9_texture_cube_GetPriority
,
854 d3d9_texture_cube_PreLoad
,
855 d3d9_texture_cube_GetType
,
856 /* IDirect3DBaseTexture9 */
857 d3d9_texture_cube_SetLOD
,
858 d3d9_texture_cube_GetLOD
,
859 d3d9_texture_cube_GetLevelCount
,
860 d3d9_texture_cube_SetAutoGenFilterType
,
861 d3d9_texture_cube_GetAutoGenFilterType
,
862 d3d9_texture_cube_GenerateMipSubLevels
,
863 /* IDirect3DCubeTexture9 */
864 d3d9_texture_cube_GetLevelDesc
,
865 d3d9_texture_cube_GetCubeMapSurface
,
866 d3d9_texture_cube_LockRect
,
867 d3d9_texture_cube_UnlockRect
,
868 d3d9_texture_cube_AddDirtyRect
,
871 static HRESULT WINAPI
d3d9_texture_3d_QueryInterface(IDirect3DVolumeTexture9
*iface
, REFIID riid
, void **out
)
873 TRACE("iface %p, riid %s, out %p.\n", iface
, debugstr_guid(riid
), out
);
875 if (IsEqualGUID(riid
, &IID_IDirect3DVolumeTexture9
)
876 || IsEqualGUID(riid
, &IID_IDirect3DBaseTexture9
)
877 || IsEqualGUID(riid
, &IID_IDirect3DResource9
)
878 || IsEqualGUID(riid
, &IID_IUnknown
))
880 IDirect3DVolumeTexture9_AddRef(iface
);
885 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid
));
888 return E_NOINTERFACE
;
891 static ULONG WINAPI
d3d9_texture_3d_AddRef(IDirect3DVolumeTexture9
*iface
)
893 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
894 ULONG ref
= InterlockedIncrement(&texture
->refcount
);
896 TRACE("%p increasing refcount to %u.\n", iface
, ref
);
900 IDirect3DDevice9Ex_AddRef(texture
->parent_device
);
901 wined3d_mutex_lock();
902 wined3d_texture_incref(texture
->wined3d_texture
);
903 wined3d_mutex_unlock();
909 static ULONG WINAPI
d3d9_texture_3d_Release(IDirect3DVolumeTexture9
*iface
)
911 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
912 ULONG ref
= InterlockedDecrement(&texture
->refcount
);
914 TRACE("%p decreasing refcount to %u.\n", iface
, ref
);
918 IDirect3DDevice9Ex
*parent_device
= texture
->parent_device
;
920 wined3d_mutex_lock();
921 wined3d_texture_decref(texture
->wined3d_texture
);
922 wined3d_mutex_unlock();
924 /* Release the device last, as it may cause the device to be destroyed. */
925 IDirect3DDevice9Ex_Release(parent_device
);
930 static HRESULT WINAPI
d3d9_texture_3d_GetDevice(IDirect3DVolumeTexture9
*iface
, IDirect3DDevice9
**device
)
932 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
934 TRACE("iface %p, device %p.\n", iface
, device
);
936 *device
= (IDirect3DDevice9
*)texture
->parent_device
;
937 IDirect3DDevice9_AddRef(*device
);
939 TRACE("Returning device %p.\n", *device
);
944 static HRESULT WINAPI
d3d9_texture_3d_SetPrivateData(IDirect3DVolumeTexture9
*iface
,
945 REFGUID guid
, const void *data
, DWORD data_size
, DWORD flags
)
947 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
948 struct wined3d_resource
*resource
;
951 TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
952 iface
, debugstr_guid(guid
), data
, data_size
, flags
);
954 wined3d_mutex_lock();
955 resource
= wined3d_texture_get_resource(texture
->wined3d_texture
);
956 hr
= wined3d_resource_set_private_data(resource
, guid
, data
, data_size
, flags
);
957 wined3d_mutex_unlock();
962 static HRESULT WINAPI
d3d9_texture_3d_GetPrivateData(IDirect3DVolumeTexture9
*iface
,
963 REFGUID guid
, void *data
, DWORD
*data_size
)
965 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
966 struct wined3d_resource
*resource
;
969 TRACE("iface %p, guid %s, data %p, data_size %p.\n",
970 iface
, debugstr_guid(guid
), data
, data_size
);
972 wined3d_mutex_lock();
973 resource
= wined3d_texture_get_resource(texture
->wined3d_texture
);
974 hr
= wined3d_resource_get_private_data(resource
, guid
, data
, data_size
);
975 wined3d_mutex_unlock();
980 static HRESULT WINAPI
d3d9_texture_3d_FreePrivateData(IDirect3DVolumeTexture9
*iface
, REFGUID guid
)
982 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
983 struct wined3d_resource
*resource
;
986 TRACE("iface %p, guid %s.\n", iface
, debugstr_guid(guid
));
988 wined3d_mutex_lock();
989 resource
= wined3d_texture_get_resource(texture
->wined3d_texture
);
990 hr
= wined3d_resource_free_private_data(resource
, guid
);
991 wined3d_mutex_unlock();
996 static DWORD WINAPI
d3d9_texture_3d_SetPriority(IDirect3DVolumeTexture9
*iface
, DWORD priority
)
998 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
1001 TRACE("iface %p, priority %u.\n", iface
, priority
);
1003 wined3d_mutex_lock();
1004 ret
= wined3d_texture_set_priority(texture
->wined3d_texture
, priority
);
1005 wined3d_mutex_unlock();
1010 static DWORD WINAPI
d3d9_texture_3d_GetPriority(IDirect3DVolumeTexture9
*iface
)
1012 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
1015 TRACE("iface %p.\n", iface
);
1017 wined3d_mutex_lock();
1018 ret
= wined3d_texture_get_priority(texture
->wined3d_texture
);
1019 wined3d_mutex_unlock();
1024 static void WINAPI
d3d9_texture_3d_PreLoad(IDirect3DVolumeTexture9
*iface
)
1026 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
1028 TRACE("iface %p.\n", iface
);
1030 wined3d_mutex_lock();
1031 wined3d_texture_preload(texture
->wined3d_texture
);
1032 wined3d_mutex_unlock();
1035 static D3DRESOURCETYPE WINAPI
d3d9_texture_3d_GetType(IDirect3DVolumeTexture9
*iface
)
1037 TRACE("iface %p.\n", iface
);
1039 return D3DRTYPE_VOLUMETEXTURE
;
1042 static DWORD WINAPI
d3d9_texture_3d_SetLOD(IDirect3DVolumeTexture9
*iface
, DWORD lod
)
1044 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
1047 TRACE("iface %p, lod %u.\n", iface
, lod
);
1049 wined3d_mutex_lock();
1050 ret
= wined3d_texture_set_lod(texture
->wined3d_texture
, lod
);
1051 wined3d_mutex_unlock();
1056 static DWORD WINAPI
d3d9_texture_3d_GetLOD(IDirect3DVolumeTexture9
*iface
)
1058 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
1061 TRACE("iface %p.\n", iface
);
1063 wined3d_mutex_lock();
1064 ret
= wined3d_texture_get_lod(texture
->wined3d_texture
);
1065 wined3d_mutex_unlock();
1070 static DWORD WINAPI
d3d9_texture_3d_GetLevelCount(IDirect3DVolumeTexture9
*iface
)
1072 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
1075 TRACE("iface %p.\n", iface
);
1077 wined3d_mutex_lock();
1078 ret
= wined3d_texture_get_level_count(texture
->wined3d_texture
);
1079 wined3d_mutex_unlock();
1084 static HRESULT WINAPI
d3d9_texture_3d_SetAutoGenFilterType(IDirect3DVolumeTexture9
*iface
,
1085 D3DTEXTUREFILTERTYPE filter_type
)
1087 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
1090 TRACE("iface %p, filter_type %#x.\n", iface
, filter_type
);
1092 wined3d_mutex_lock();
1093 hr
= wined3d_texture_set_autogen_filter_type(texture
->wined3d_texture
,
1094 (enum wined3d_texture_filter_type
)filter_type
);
1095 wined3d_mutex_unlock();
1100 static D3DTEXTUREFILTERTYPE WINAPI
d3d9_texture_3d_GetAutoGenFilterType(IDirect3DVolumeTexture9
*iface
)
1102 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
1103 D3DTEXTUREFILTERTYPE filter_type
;
1105 TRACE("iface %p.\n", iface
);
1107 wined3d_mutex_lock();
1108 filter_type
= (D3DTEXTUREFILTERTYPE
)wined3d_texture_get_autogen_filter_type(texture
->wined3d_texture
);
1109 wined3d_mutex_unlock();
1114 static void WINAPI
d3d9_texture_3d_GenerateMipSubLevels(IDirect3DVolumeTexture9
*iface
)
1116 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
1118 TRACE("iface %p.\n", iface
);
1120 wined3d_mutex_lock();
1121 wined3d_texture_generate_mipmaps(texture
->wined3d_texture
);
1122 wined3d_mutex_unlock();
1125 static HRESULT WINAPI
d3d9_texture_3d_GetLevelDesc(IDirect3DVolumeTexture9
*iface
, UINT level
, D3DVOLUME_DESC
*desc
)
1127 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
1128 struct wined3d_resource
*sub_resource
;
1129 HRESULT hr
= D3D_OK
;
1131 TRACE("iface %p, level %u, desc %p.\n", iface
, level
, desc
);
1133 wined3d_mutex_lock();
1134 if (!(sub_resource
= wined3d_texture_get_sub_resource(texture
->wined3d_texture
, level
)))
1135 hr
= D3DERR_INVALIDCALL
;
1138 struct wined3d_resource_desc wined3d_desc
;
1140 wined3d_resource_get_desc(sub_resource
, &wined3d_desc
);
1141 desc
->Format
= d3dformat_from_wined3dformat(wined3d_desc
.format
);
1142 desc
->Type
= wined3d_desc
.resource_type
;
1143 desc
->Usage
= wined3d_desc
.usage
& WINED3DUSAGE_MASK
;
1144 desc
->Pool
= wined3d_desc
.pool
;
1145 desc
->Width
= wined3d_desc
.width
;
1146 desc
->Height
= wined3d_desc
.height
;
1147 desc
->Depth
= wined3d_desc
.depth
;
1149 wined3d_mutex_unlock();
1154 static HRESULT WINAPI
d3d9_texture_3d_GetVolumeLevel(IDirect3DVolumeTexture9
*iface
,
1155 UINT level
, IDirect3DVolume9
**volume
)
1157 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
1158 struct wined3d_resource
*sub_resource
;
1160 TRACE("iface %p, level %u, volume %p.\n", iface
, level
, volume
);
1162 wined3d_mutex_lock();
1163 if (!(sub_resource
= wined3d_texture_get_sub_resource(texture
->wined3d_texture
, level
)))
1165 wined3d_mutex_unlock();
1166 return D3DERR_INVALIDCALL
;
1169 *volume
= wined3d_resource_get_parent(sub_resource
);
1170 IDirect3DVolume9_AddRef(*volume
);
1171 wined3d_mutex_unlock();
1176 static HRESULT WINAPI
d3d9_texture_3d_LockBox(IDirect3DVolumeTexture9
*iface
,
1177 UINT level
, D3DLOCKED_BOX
*locked_box
, const D3DBOX
*box
, DWORD flags
)
1179 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
1180 struct wined3d_resource
*sub_resource
;
1183 TRACE("iface %p, level %u, locked_box %p, box %p, flags %#x.\n",
1184 iface
, level
, locked_box
, box
, flags
);
1186 wined3d_mutex_lock();
1187 if (!(sub_resource
= wined3d_texture_get_sub_resource(texture
->wined3d_texture
, level
)))
1188 hr
= D3DERR_INVALIDCALL
;
1190 hr
= IDirect3DVolume9_LockBox((IDirect3DVolume9
*)wined3d_resource_get_parent(sub_resource
),
1191 locked_box
, box
, flags
);
1192 wined3d_mutex_unlock();
1197 static HRESULT WINAPI
d3d9_texture_3d_UnlockBox(IDirect3DVolumeTexture9
*iface
, UINT level
)
1199 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
1200 struct wined3d_resource
*sub_resource
;
1203 TRACE("iface %p, level %u.\n", iface
, level
);
1205 wined3d_mutex_lock();
1206 if (!(sub_resource
= wined3d_texture_get_sub_resource(texture
->wined3d_texture
, level
)))
1207 hr
= D3DERR_INVALIDCALL
;
1209 hr
= IDirect3DVolume9_UnlockBox((IDirect3DVolume9
*)wined3d_resource_get_parent(sub_resource
));
1210 wined3d_mutex_unlock();
1215 static HRESULT WINAPI
d3d9_texture_3d_AddDirtyBox(IDirect3DVolumeTexture9
*iface
, const D3DBOX
*dirty_box
)
1217 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
1220 TRACE("iface %p, dirty_box %p.\n", iface
, dirty_box
);
1222 wined3d_mutex_lock();
1223 hr
= wined3d_texture_add_dirty_region(texture
->wined3d_texture
, 0, (const struct wined3d_box
*)dirty_box
);
1224 wined3d_mutex_unlock();
1230 static const IDirect3DVolumeTexture9Vtbl d3d9_texture_3d_vtbl
=
1233 d3d9_texture_3d_QueryInterface
,
1234 d3d9_texture_3d_AddRef
,
1235 d3d9_texture_3d_Release
,
1236 /* IDirect3DResource9 */
1237 d3d9_texture_3d_GetDevice
,
1238 d3d9_texture_3d_SetPrivateData
,
1239 d3d9_texture_3d_GetPrivateData
,
1240 d3d9_texture_3d_FreePrivateData
,
1241 d3d9_texture_3d_SetPriority
,
1242 d3d9_texture_3d_GetPriority
,
1243 d3d9_texture_3d_PreLoad
,
1244 d3d9_texture_3d_GetType
,
1245 /* IDirect3DBaseTexture9 */
1246 d3d9_texture_3d_SetLOD
,
1247 d3d9_texture_3d_GetLOD
,
1248 d3d9_texture_3d_GetLevelCount
,
1249 d3d9_texture_3d_SetAutoGenFilterType
,
1250 d3d9_texture_3d_GetAutoGenFilterType
,
1251 d3d9_texture_3d_GenerateMipSubLevels
,
1252 /* IDirect3DVolumeTexture9 */
1253 d3d9_texture_3d_GetLevelDesc
,
1254 d3d9_texture_3d_GetVolumeLevel
,
1255 d3d9_texture_3d_LockBox
,
1256 d3d9_texture_3d_UnlockBox
,
1257 d3d9_texture_3d_AddDirtyBox
,
1260 struct d3d9_texture
*unsafe_impl_from_IDirect3DBaseTexture9(IDirect3DBaseTexture9
*iface
)
1264 assert(iface
->lpVtbl
== (const IDirect3DBaseTexture9Vtbl
*)&d3d9_texture_2d_vtbl
1265 || iface
->lpVtbl
== (const IDirect3DBaseTexture9Vtbl
*)&d3d9_texture_cube_vtbl
1266 || iface
->lpVtbl
== (const IDirect3DBaseTexture9Vtbl
*)&d3d9_texture_3d_vtbl
);
1267 return CONTAINING_RECORD(iface
, struct d3d9_texture
, IDirect3DBaseTexture9_iface
);
1270 static void STDMETHODCALLTYPE
d3d9_texture_wined3d_object_destroyed(void *parent
)
1272 HeapFree(GetProcessHeap(), 0, parent
);
1275 static const struct wined3d_parent_ops d3d9_texture_wined3d_parent_ops
=
1277 d3d9_texture_wined3d_object_destroyed
,
1280 HRESULT
texture_init(struct d3d9_texture
*texture
, IDirect3DDevice9Impl
*device
,
1281 UINT width
, UINT height
, UINT levels
, DWORD usage
, D3DFORMAT format
, D3DPOOL pool
)
1285 texture
->IDirect3DBaseTexture9_iface
.lpVtbl
= (const IDirect3DBaseTexture9Vtbl
*)&d3d9_texture_2d_vtbl
;
1286 texture
->refcount
= 1;
1288 wined3d_mutex_lock();
1289 hr
= wined3d_texture_create_2d(device
->wined3d_device
, width
, height
, levels
,
1290 usage
& WINED3DUSAGE_MASK
, wined3dformat_from_d3dformat(format
), pool
,
1291 texture
, &d3d9_texture_wined3d_parent_ops
, &texture
->wined3d_texture
);
1292 wined3d_mutex_unlock();
1295 WARN("Failed to create wined3d texture, hr %#x.\n", hr
);
1299 texture
->parent_device
= &device
->IDirect3DDevice9Ex_iface
;
1300 IDirect3DDevice9Ex_AddRef(texture
->parent_device
);
1305 HRESULT
cubetexture_init(struct d3d9_texture
*texture
, IDirect3DDevice9Impl
*device
,
1306 UINT edge_length
, UINT levels
, DWORD usage
, D3DFORMAT format
, D3DPOOL pool
)
1310 texture
->IDirect3DBaseTexture9_iface
.lpVtbl
= (const IDirect3DBaseTexture9Vtbl
*)&d3d9_texture_cube_vtbl
;
1311 texture
->refcount
= 1;
1313 wined3d_mutex_lock();
1314 hr
= wined3d_texture_create_cube(device
->wined3d_device
, edge_length
,
1315 levels
, usage
, wined3dformat_from_d3dformat(format
), pool
, texture
,
1316 &d3d9_texture_wined3d_parent_ops
, &texture
->wined3d_texture
);
1317 wined3d_mutex_unlock();
1320 WARN("Failed to create wined3d cube texture, hr %#x.\n", hr
);
1324 texture
->parent_device
= &device
->IDirect3DDevice9Ex_iface
;
1325 IDirect3DDevice9Ex_AddRef(texture
->parent_device
);
1330 HRESULT
volumetexture_init(struct d3d9_texture
*texture
, IDirect3DDevice9Impl
*device
,
1331 UINT width
, UINT height
, UINT depth
, UINT levels
, DWORD usage
, D3DFORMAT format
, D3DPOOL pool
)
1335 texture
->IDirect3DBaseTexture9_iface
.lpVtbl
= (const IDirect3DBaseTexture9Vtbl
*)&d3d9_texture_3d_vtbl
;
1336 texture
->refcount
= 1;
1338 wined3d_mutex_lock();
1339 hr
= wined3d_texture_create_3d(device
->wined3d_device
, width
, height
, depth
, levels
,
1340 usage
& WINED3DUSAGE_MASK
, wined3dformat_from_d3dformat(format
), pool
, texture
,
1341 &d3d9_texture_wined3d_parent_ops
, &texture
->wined3d_texture
);
1342 wined3d_mutex_unlock();
1345 WARN("Failed to create wined3d volume texture, hr %#x.\n", hr
);
1349 texture
->parent_device
= &device
->IDirect3DDevice9Ex_iface
;
1350 IDirect3DDevice9Ex_AddRef(texture
->parent_device
);