d3d9: Properly retrieve an interface pointer in d3d9_texture_cube_LockRect().
[wine/multimedia.git] / dlls / d3d9 / texture.c
blobd74cc670540a617769730015a293b09ddbd910c6
1 /*
2 * Copyright 2002-2005 Jason Edmeades
3 * Copyright 2002-2005 Raphael Junqueira
4 * Copyright 2005 Oliver Stieber
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 #include "config.h"
22 #include "d3d9_private.h"
24 WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
26 static inline struct d3d9_texture *impl_from_IDirect3DTexture9(IDirect3DTexture9 *iface)
28 return CONTAINING_RECORD(iface, struct d3d9_texture, IDirect3DBaseTexture9_iface);
31 static inline struct d3d9_texture *impl_from_IDirect3DCubeTexture9(IDirect3DCubeTexture9 *iface)
33 return CONTAINING_RECORD(iface, struct d3d9_texture, IDirect3DBaseTexture9_iface);
36 static inline struct d3d9_texture *impl_from_IDirect3DVolumeTexture9(IDirect3DVolumeTexture9 *iface)
38 return CONTAINING_RECORD(iface, struct d3d9_texture, IDirect3DBaseTexture9_iface);
41 static HRESULT WINAPI d3d9_texture_2d_QueryInterface(IDirect3DTexture9 *iface, REFIID riid, void **out)
43 TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
45 if (IsEqualGUID(riid, &IID_IDirect3DTexture9)
46 || IsEqualGUID(riid, &IID_IDirect3DBaseTexture9)
47 || IsEqualGUID(riid, &IID_IDirect3DResource9)
48 || IsEqualGUID(riid, &IID_IUnknown))
50 IDirect3DTexture9_AddRef(iface);
51 *out = iface;
52 return S_OK;
55 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
57 *out = NULL;
58 return E_NOINTERFACE;
61 static ULONG WINAPI d3d9_texture_2d_AddRef(IDirect3DTexture9 *iface)
63 struct d3d9_texture *texture = impl_from_IDirect3DTexture9(iface);
64 ULONG ref = InterlockedIncrement(&texture->refcount);
66 TRACE("%p increasing refcount to %u.\n", iface, ref);
68 if (ref == 1)
70 IDirect3DDevice9Ex_AddRef(texture->parent_device);
71 wined3d_mutex_lock();
72 wined3d_texture_incref(texture->wined3d_texture);
73 wined3d_mutex_unlock();
76 return ref;
79 static ULONG WINAPI d3d9_texture_2d_Release(IDirect3DTexture9 *iface)
81 struct d3d9_texture *texture = impl_from_IDirect3DTexture9(iface);
82 ULONG ref = InterlockedDecrement(&texture->refcount);
84 TRACE("%p decreasing refcount to %u.\n", iface, ref);
86 if (!ref)
88 IDirect3DDevice9Ex *parent_device = texture->parent_device;
90 wined3d_mutex_lock();
91 wined3d_texture_decref(texture->wined3d_texture);
92 wined3d_mutex_unlock();
94 /* Release the device last, as it may cause the device to be destroyed. */
95 IDirect3DDevice9Ex_Release(parent_device);
97 return ref;
100 static HRESULT WINAPI d3d9_texture_2d_GetDevice(IDirect3DTexture9 *iface, IDirect3DDevice9 **device)
102 struct d3d9_texture *texture = impl_from_IDirect3DTexture9(iface);
104 TRACE("iface %p, device %p.\n", iface, device);
106 *device = (IDirect3DDevice9 *)texture->parent_device;
107 IDirect3DDevice9_AddRef(*device);
109 TRACE("Returning device %p.\n", *device);
111 return D3D_OK;
114 static HRESULT WINAPI d3d9_texture_2d_SetPrivateData(IDirect3DTexture9 *iface,
115 REFGUID guid, const void *data, DWORD data_size, DWORD flags)
117 struct d3d9_texture *texture = impl_from_IDirect3DTexture9(iface);
118 struct wined3d_resource *resource;
119 HRESULT hr;
121 TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
122 iface, debugstr_guid(guid), data, data_size, flags);
124 wined3d_mutex_lock();
125 resource = wined3d_texture_get_resource(texture->wined3d_texture);
126 hr = wined3d_resource_set_private_data(resource, guid, data, data_size, flags);
127 wined3d_mutex_unlock();
129 return hr;
132 static HRESULT WINAPI d3d9_texture_2d_GetPrivateData(IDirect3DTexture9 *iface,
133 REFGUID guid, void *data, DWORD *data_size)
135 struct d3d9_texture *texture = impl_from_IDirect3DTexture9(iface);
136 struct wined3d_resource *resource;
137 HRESULT hr;
139 TRACE("iface %p, guid %s, data %p, data_size %p.\n",
140 iface, debugstr_guid(guid), data, data_size);
142 wined3d_mutex_lock();
143 resource = wined3d_texture_get_resource(texture->wined3d_texture);
144 hr = wined3d_resource_get_private_data(resource, guid, data, data_size);
145 wined3d_mutex_unlock();
147 return hr;
150 static HRESULT WINAPI d3d9_texture_2d_FreePrivateData(IDirect3DTexture9 *iface, REFGUID guid)
152 struct d3d9_texture *texture = impl_from_IDirect3DTexture9(iface);
153 struct wined3d_resource *resource;
154 HRESULT hr;
156 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
158 wined3d_mutex_lock();
159 resource = wined3d_texture_get_resource(texture->wined3d_texture);
160 hr = wined3d_resource_free_private_data(resource, guid);
161 wined3d_mutex_unlock();
163 return hr;
166 static DWORD WINAPI d3d9_texture_2d_SetPriority(IDirect3DTexture9 *iface, DWORD priority)
168 struct d3d9_texture *texture = impl_from_IDirect3DTexture9(iface);
169 DWORD ret;
171 TRACE("iface %p, priority %u.\n", iface, priority);
173 wined3d_mutex_lock();
174 ret = wined3d_texture_set_priority(texture->wined3d_texture, priority);
175 wined3d_mutex_unlock();
177 return ret;
180 static DWORD WINAPI d3d9_texture_2d_GetPriority(IDirect3DTexture9 *iface)
182 struct d3d9_texture *texture = impl_from_IDirect3DTexture9(iface);
183 DWORD ret;
185 TRACE("iface %p.\n", iface);
187 wined3d_mutex_lock();
188 ret = wined3d_texture_get_priority(texture->wined3d_texture);
189 wined3d_mutex_unlock();
191 return ret;
194 static void WINAPI d3d9_texture_2d_PreLoad(IDirect3DTexture9 *iface)
196 struct d3d9_texture *texture = impl_from_IDirect3DTexture9(iface);
198 TRACE("iface %p.\n", iface);
200 wined3d_mutex_lock();
201 wined3d_texture_preload(texture->wined3d_texture);
202 wined3d_mutex_unlock();
205 static D3DRESOURCETYPE WINAPI d3d9_texture_2d_GetType(IDirect3DTexture9 *iface)
207 TRACE("iface %p.\n", iface);
209 return D3DRTYPE_TEXTURE;
212 static DWORD WINAPI d3d9_texture_2d_SetLOD(IDirect3DTexture9 *iface, DWORD lod)
214 struct d3d9_texture *texture = impl_from_IDirect3DTexture9(iface);
215 DWORD ret;
217 TRACE("iface %p, lod %u.\n", iface, lod);
219 wined3d_mutex_lock();
220 ret = wined3d_texture_set_lod(texture->wined3d_texture, lod);
221 wined3d_mutex_unlock();
223 return ret;
226 static DWORD WINAPI d3d9_texture_2d_GetLOD(IDirect3DTexture9 *iface)
228 struct d3d9_texture *texture = impl_from_IDirect3DTexture9(iface);
229 DWORD ret;
231 TRACE("iface %p.\n", iface);
233 wined3d_mutex_lock();
234 ret = wined3d_texture_get_lod(texture->wined3d_texture);
235 wined3d_mutex_unlock();
237 return ret;
240 static DWORD WINAPI d3d9_texture_2d_GetLevelCount(IDirect3DTexture9 *iface)
242 struct d3d9_texture *texture = impl_from_IDirect3DTexture9(iface);
243 DWORD ret;
245 TRACE("iface %p.\n", iface);
247 wined3d_mutex_lock();
248 ret = wined3d_texture_get_level_count(texture->wined3d_texture);
249 wined3d_mutex_unlock();
251 return ret;
254 static HRESULT WINAPI d3d9_texture_2d_SetAutoGenFilterType(IDirect3DTexture9 *iface, D3DTEXTUREFILTERTYPE filter_type)
256 struct d3d9_texture *texture = impl_from_IDirect3DTexture9(iface);
257 HRESULT hr;
259 TRACE("iface %p, filter_type %#x.\n", iface, filter_type);
261 wined3d_mutex_lock();
262 hr = wined3d_texture_set_autogen_filter_type(texture->wined3d_texture,
263 (enum wined3d_texture_filter_type)filter_type);
264 wined3d_mutex_unlock();
266 return hr;
269 static D3DTEXTUREFILTERTYPE WINAPI d3d9_texture_2d_GetAutoGenFilterType(IDirect3DTexture9 *iface)
271 struct d3d9_texture *texture = impl_from_IDirect3DTexture9(iface);
272 D3DTEXTUREFILTERTYPE ret;
274 TRACE("iface %p.\n", iface);
276 wined3d_mutex_lock();
277 ret = (D3DTEXTUREFILTERTYPE)wined3d_texture_get_autogen_filter_type(texture->wined3d_texture);
278 wined3d_mutex_unlock();
280 return ret;
283 static void WINAPI d3d9_texture_2d_GenerateMipSubLevels(IDirect3DTexture9 *iface)
285 struct d3d9_texture *texture = impl_from_IDirect3DTexture9(iface);
287 TRACE("iface %p.\n", iface);
289 wined3d_mutex_lock();
290 wined3d_texture_generate_mipmaps(texture->wined3d_texture);
291 wined3d_mutex_unlock();
294 static HRESULT WINAPI d3d9_texture_2d_GetLevelDesc(IDirect3DTexture9 *iface, UINT level, D3DSURFACE_DESC *desc)
296 struct d3d9_texture *texture = impl_from_IDirect3DTexture9(iface);
297 struct wined3d_resource *sub_resource;
298 HRESULT hr = D3D_OK;
300 TRACE("iface %p, level %u, desc %p.\n", iface, level, desc);
302 wined3d_mutex_lock();
303 if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level)))
304 hr = D3DERR_INVALIDCALL;
305 else
307 struct wined3d_resource_desc wined3d_desc;
309 wined3d_resource_get_desc(sub_resource, &wined3d_desc);
310 desc->Format = d3dformat_from_wined3dformat(wined3d_desc.format);
311 desc->Type = wined3d_desc.resource_type;
312 desc->Usage = wined3d_desc.usage & WINED3DUSAGE_MASK;
313 desc->Pool = wined3d_desc.pool;
314 desc->MultiSampleType = wined3d_desc.multisample_type;
315 desc->MultiSampleQuality = wined3d_desc.multisample_quality;
316 desc->Width = wined3d_desc.width;
317 desc->Height = wined3d_desc.height;
319 wined3d_mutex_unlock();
321 return hr;
324 static HRESULT WINAPI d3d9_texture_2d_GetSurfaceLevel(IDirect3DTexture9 *iface,
325 UINT level, IDirect3DSurface9 **surface)
327 struct d3d9_texture *texture = impl_from_IDirect3DTexture9(iface);
328 struct wined3d_resource *sub_resource;
329 IDirect3DSurface9Impl *surface_impl;
331 TRACE("iface %p, level %u, surface %p.\n", iface, level, surface);
333 wined3d_mutex_lock();
334 if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level)))
336 wined3d_mutex_unlock();
337 return D3DERR_INVALIDCALL;
340 surface_impl = wined3d_resource_get_parent(sub_resource);
341 *surface = &surface_impl->IDirect3DSurface9_iface;
342 IDirect3DSurface9_AddRef(*surface);
343 wined3d_mutex_unlock();
345 return D3D_OK;
348 static HRESULT WINAPI d3d9_texture_2d_LockRect(IDirect3DTexture9 *iface,
349 UINT level, D3DLOCKED_RECT *locked_rect, const RECT *rect, DWORD flags)
351 struct d3d9_texture *texture = impl_from_IDirect3DTexture9(iface);
352 struct wined3d_resource *sub_resource;
353 IDirect3DSurface9Impl *surface_impl;
354 HRESULT hr;
356 TRACE("iface %p, level %u, locked_rect %p, rect %p, flags %#x.\n",
357 iface, level, locked_rect, rect, flags);
359 wined3d_mutex_lock();
360 if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level)))
361 hr = D3DERR_INVALIDCALL;
362 else
364 surface_impl = wined3d_resource_get_parent(sub_resource);
365 hr = IDirect3DSurface9_LockRect(&surface_impl->IDirect3DSurface9_iface, locked_rect, rect, flags);
367 wined3d_mutex_unlock();
369 return hr;
372 static HRESULT WINAPI d3d9_texture_2d_UnlockRect(IDirect3DTexture9 *iface, UINT level)
374 struct d3d9_texture *texture = impl_from_IDirect3DTexture9(iface);
375 struct wined3d_resource *sub_resource;
376 IDirect3DSurface9Impl *surface_impl;
377 HRESULT hr;
379 TRACE("iface %p, level %u.\n", iface, level);
381 wined3d_mutex_lock();
382 if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level)))
383 hr = D3DERR_INVALIDCALL;
384 else
386 surface_impl = wined3d_resource_get_parent(sub_resource);
387 hr = IDirect3DSurface9_UnlockRect(&surface_impl->IDirect3DSurface9_iface);
389 wined3d_mutex_unlock();
391 return hr;
394 static HRESULT WINAPI d3d9_texture_2d_AddDirtyRect(IDirect3DTexture9 *iface, const RECT *dirty_rect)
396 struct d3d9_texture *texture = impl_from_IDirect3DTexture9(iface);
397 HRESULT hr;
399 TRACE("iface %p, dirty_rect %s.\n",
400 iface, wine_dbgstr_rect(dirty_rect));
402 wined3d_mutex_lock();
403 if (!dirty_rect)
404 hr = wined3d_texture_add_dirty_region(texture->wined3d_texture, 0, NULL);
405 else
407 struct wined3d_box dirty_region;
409 dirty_region.left = dirty_rect->left;
410 dirty_region.top = dirty_rect->top;
411 dirty_region.right = dirty_rect->right;
412 dirty_region.bottom = dirty_rect->bottom;
413 dirty_region.front = 0;
414 dirty_region.back = 1;
415 hr = wined3d_texture_add_dirty_region(texture->wined3d_texture, 0, &dirty_region);
417 wined3d_mutex_unlock();
419 return hr;
422 static const IDirect3DTexture9Vtbl d3d9_texture_2d_vtbl =
424 /* IUnknown */
425 d3d9_texture_2d_QueryInterface,
426 d3d9_texture_2d_AddRef,
427 d3d9_texture_2d_Release,
428 /* IDirect3DResource9 */
429 d3d9_texture_2d_GetDevice,
430 d3d9_texture_2d_SetPrivateData,
431 d3d9_texture_2d_GetPrivateData,
432 d3d9_texture_2d_FreePrivateData,
433 d3d9_texture_2d_SetPriority,
434 d3d9_texture_2d_GetPriority,
435 d3d9_texture_2d_PreLoad,
436 d3d9_texture_2d_GetType,
437 /* IDirect3dBaseTexture9 */
438 d3d9_texture_2d_SetLOD,
439 d3d9_texture_2d_GetLOD,
440 d3d9_texture_2d_GetLevelCount,
441 d3d9_texture_2d_SetAutoGenFilterType,
442 d3d9_texture_2d_GetAutoGenFilterType,
443 d3d9_texture_2d_GenerateMipSubLevels,
444 /* IDirect3DTexture9 */
445 d3d9_texture_2d_GetLevelDesc,
446 d3d9_texture_2d_GetSurfaceLevel,
447 d3d9_texture_2d_LockRect,
448 d3d9_texture_2d_UnlockRect,
449 d3d9_texture_2d_AddDirtyRect,
452 static HRESULT WINAPI d3d9_texture_cube_QueryInterface(IDirect3DCubeTexture9 *iface, REFIID riid, void **out)
454 TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
456 if (IsEqualGUID(riid, &IID_IDirect3DCubeTexture9)
457 || IsEqualGUID(riid, &IID_IDirect3DBaseTexture9)
458 || IsEqualGUID(riid, &IID_IDirect3DResource9)
459 || IsEqualGUID(riid, &IID_IUnknown))
461 IDirect3DCubeTexture9_AddRef(iface);
462 *out = iface;
463 return S_OK;
466 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
468 *out = NULL;
469 return E_NOINTERFACE;
472 static ULONG WINAPI d3d9_texture_cube_AddRef(IDirect3DCubeTexture9 *iface)
474 struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface);
475 ULONG ref = InterlockedIncrement(&texture->refcount);
477 TRACE("%p increasing refcount to %u.\n", iface, ref);
479 if (ref == 1)
481 IDirect3DDevice9Ex_AddRef(texture->parent_device);
482 wined3d_mutex_lock();
483 wined3d_texture_incref(texture->wined3d_texture);
484 wined3d_mutex_unlock();
487 return ref;
490 static ULONG WINAPI d3d9_texture_cube_Release(IDirect3DCubeTexture9 *iface)
492 struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface);
493 ULONG ref = InterlockedDecrement(&texture->refcount);
495 TRACE("%p decreasing refcount to %u.\n", iface, ref);
497 if (!ref)
499 IDirect3DDevice9Ex *parent_device = texture->parent_device;
501 TRACE("Releasing child %p.\n", texture->wined3d_texture);
503 wined3d_mutex_lock();
504 wined3d_texture_decref(texture->wined3d_texture);
505 wined3d_mutex_unlock();
507 /* Release the device last, as it may cause the device to be destroyed. */
508 IDirect3DDevice9Ex_Release(parent_device);
510 return ref;
513 static HRESULT WINAPI d3d9_texture_cube_GetDevice(IDirect3DCubeTexture9 *iface, IDirect3DDevice9 **device)
515 struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface);
517 TRACE("iface %p, device %p.\n", iface, device);
519 *device = (IDirect3DDevice9 *)texture->parent_device;
520 IDirect3DDevice9_AddRef(*device);
522 TRACE("Returning device %p.\n", *device);
524 return D3D_OK;
527 static HRESULT WINAPI d3d9_texture_cube_SetPrivateData(IDirect3DCubeTexture9 *iface,
528 REFGUID guid, const void *data, DWORD data_size, DWORD flags)
530 struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface);
531 struct wined3d_resource *resource;
532 HRESULT hr;
534 TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
535 iface, debugstr_guid(guid), data, data_size, flags);
537 wined3d_mutex_lock();
538 resource = wined3d_texture_get_resource(texture->wined3d_texture);
539 hr = wined3d_resource_set_private_data(resource, guid, data, data_size, flags);
540 wined3d_mutex_unlock();
542 return hr;
545 static HRESULT WINAPI d3d9_texture_cube_GetPrivateData(IDirect3DCubeTexture9 *iface,
546 REFGUID guid, void *data, DWORD *data_size)
548 struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface);
549 struct wined3d_resource *resource;
550 HRESULT hr;
552 TRACE("iface %p, guid %s, data %p, data_size %p.\n",
553 iface, debugstr_guid(guid), data, data_size);
555 wined3d_mutex_lock();
556 resource = wined3d_texture_get_resource(texture->wined3d_texture);
557 hr = wined3d_resource_get_private_data(resource, guid, data, data_size);
558 wined3d_mutex_unlock();
560 return hr;
563 static HRESULT WINAPI d3d9_texture_cube_FreePrivateData(IDirect3DCubeTexture9 *iface, REFGUID guid)
565 struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface);
566 struct wined3d_resource *resource;
567 HRESULT hr;
569 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
571 wined3d_mutex_lock();
572 resource = wined3d_texture_get_resource(texture->wined3d_texture);
573 hr = wined3d_resource_free_private_data(resource, guid);
574 wined3d_mutex_unlock();
576 return hr;
579 static DWORD WINAPI d3d9_texture_cube_SetPriority(IDirect3DCubeTexture9 *iface, DWORD priority)
581 struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface);
582 DWORD ret;
584 TRACE("iface %p, priority %u.\n", iface, priority);
586 wined3d_mutex_lock();
587 ret = wined3d_texture_set_priority(texture->wined3d_texture, priority);
588 wined3d_mutex_unlock();
590 return ret;
593 static DWORD WINAPI d3d9_texture_cube_GetPriority(IDirect3DCubeTexture9 *iface)
595 struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface);
596 DWORD ret;
598 TRACE("iface %p.\n", iface);
600 wined3d_mutex_lock();
601 ret = wined3d_texture_get_priority(texture->wined3d_texture);
602 wined3d_mutex_unlock();
604 return ret;
607 static void WINAPI d3d9_texture_cube_PreLoad(IDirect3DCubeTexture9 *iface)
609 struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface);
611 TRACE("iface %p.\n", iface);
613 wined3d_mutex_lock();
614 wined3d_texture_preload(texture->wined3d_texture);
615 wined3d_mutex_unlock();
618 static D3DRESOURCETYPE WINAPI d3d9_texture_cube_GetType(IDirect3DCubeTexture9 *iface)
620 TRACE("iface %p.\n", iface);
622 return D3DRTYPE_CUBETEXTURE;
625 static DWORD WINAPI d3d9_texture_cube_SetLOD(IDirect3DCubeTexture9 *iface, DWORD lod)
627 struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface);
628 DWORD ret;
630 TRACE("iface %p, lod %u.\n", iface, lod);
632 wined3d_mutex_lock();
633 ret = wined3d_texture_set_lod(texture->wined3d_texture, lod);
634 wined3d_mutex_unlock();
636 return ret;
639 static DWORD WINAPI d3d9_texture_cube_GetLOD(IDirect3DCubeTexture9 *iface)
641 struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface);
642 DWORD ret;
644 TRACE("iface %p.\n", iface);
646 wined3d_mutex_lock();
647 ret = wined3d_texture_get_lod(texture->wined3d_texture);
648 wined3d_mutex_unlock();
650 return ret;
653 static DWORD WINAPI d3d9_texture_cube_GetLevelCount(IDirect3DCubeTexture9 *iface)
655 struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface);
656 DWORD ret;
658 TRACE("iface %p.\n", iface);
660 wined3d_mutex_lock();
661 ret = wined3d_texture_get_level_count(texture->wined3d_texture);
662 wined3d_mutex_unlock();
664 return ret;
667 static HRESULT WINAPI d3d9_texture_cube_SetAutoGenFilterType(IDirect3DCubeTexture9 *iface,
668 D3DTEXTUREFILTERTYPE filter_type)
670 struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface);
671 HRESULT hr;
673 TRACE("iface %p, filter_type %#x.\n", iface, filter_type);
675 wined3d_mutex_lock();
676 hr = wined3d_texture_set_autogen_filter_type(texture->wined3d_texture,
677 (enum wined3d_texture_filter_type)filter_type);
678 wined3d_mutex_unlock();
680 return hr;
683 static D3DTEXTUREFILTERTYPE WINAPI d3d9_texture_cube_GetAutoGenFilterType(IDirect3DCubeTexture9 *iface)
685 struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface);
686 D3DTEXTUREFILTERTYPE ret;
688 TRACE("iface %p.\n", iface);
690 wined3d_mutex_lock();
691 ret = (D3DTEXTUREFILTERTYPE)wined3d_texture_get_autogen_filter_type(texture->wined3d_texture);
692 wined3d_mutex_unlock();
694 return ret;
697 static void WINAPI d3d9_texture_cube_GenerateMipSubLevels(IDirect3DCubeTexture9 *iface)
699 struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface);
701 TRACE("iface %p.\n", iface);
703 wined3d_mutex_lock();
704 wined3d_texture_generate_mipmaps(texture->wined3d_texture);
705 wined3d_mutex_unlock();
708 static HRESULT WINAPI d3d9_texture_cube_GetLevelDesc(IDirect3DCubeTexture9 *iface, UINT level, D3DSURFACE_DESC *desc)
710 struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface);
711 struct wined3d_resource *sub_resource;
712 HRESULT hr = D3D_OK;
714 TRACE("iface %p, level %u, desc %p.\n", iface, level, desc);
716 wined3d_mutex_lock();
717 if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level)))
718 hr = D3DERR_INVALIDCALL;
719 else
721 struct wined3d_resource_desc wined3d_desc;
723 wined3d_resource_get_desc(sub_resource, &wined3d_desc);
724 desc->Format = d3dformat_from_wined3dformat(wined3d_desc.format);
725 desc->Type = wined3d_desc.resource_type;
726 desc->Usage = wined3d_desc.usage & WINED3DUSAGE_MASK;
727 desc->Pool = wined3d_desc.pool;
728 desc->MultiSampleType = wined3d_desc.multisample_type;
729 desc->MultiSampleQuality = wined3d_desc.multisample_quality;
730 desc->Width = wined3d_desc.width;
731 desc->Height = wined3d_desc.height;
733 wined3d_mutex_unlock();
735 return hr;
738 static HRESULT WINAPI d3d9_texture_cube_GetCubeMapSurface(IDirect3DCubeTexture9 *iface,
739 D3DCUBEMAP_FACES face, UINT level, IDirect3DSurface9 **surface)
741 struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface);
742 struct wined3d_resource *sub_resource;
743 IDirect3DSurface9Impl *surface_impl;
744 UINT sub_resource_idx;
746 TRACE("iface %p, face %#x, level %u, surface %p.\n", iface, face, level, surface);
748 wined3d_mutex_lock();
749 sub_resource_idx = wined3d_texture_get_level_count(texture->wined3d_texture) * face + level;
750 if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, sub_resource_idx)))
752 wined3d_mutex_unlock();
753 return D3DERR_INVALIDCALL;
756 surface_impl = wined3d_resource_get_parent(sub_resource);
757 *surface = &surface_impl->IDirect3DSurface9_iface;
758 IDirect3DSurface9_AddRef(*surface);
759 wined3d_mutex_unlock();
761 return D3D_OK;
764 static HRESULT WINAPI d3d9_texture_cube_LockRect(IDirect3DCubeTexture9 *iface,
765 D3DCUBEMAP_FACES face, UINT level, D3DLOCKED_RECT *locked_rect, const RECT *rect,
766 DWORD flags)
768 struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface);
769 struct wined3d_resource *sub_resource;
770 IDirect3DSurface9Impl *surface_impl;
771 UINT sub_resource_idx;
772 HRESULT hr;
774 TRACE("iface %p, face %#x, level %u, locked_rect %p, rect %p, flags %#x.\n",
775 iface, face, level, locked_rect, rect, flags);
777 wined3d_mutex_lock();
778 sub_resource_idx = wined3d_texture_get_level_count(texture->wined3d_texture) * face + level;
779 if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, sub_resource_idx)))
780 hr = D3DERR_INVALIDCALL;
781 else
783 surface_impl = wined3d_resource_get_parent(sub_resource);
784 hr = IDirect3DSurface9_LockRect(&surface_impl->IDirect3DSurface9_iface, locked_rect, rect, flags);
786 wined3d_mutex_unlock();
788 return hr;
791 static HRESULT WINAPI d3d9_texture_cube_UnlockRect(IDirect3DCubeTexture9 *iface,
792 D3DCUBEMAP_FACES face, UINT level)
794 struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface);
795 struct wined3d_resource *sub_resource;
796 UINT sub_resource_idx;
797 HRESULT hr;
799 TRACE("iface %p, face %#x, level %u.\n", iface, face, level);
801 wined3d_mutex_lock();
802 sub_resource_idx = wined3d_texture_get_level_count(texture->wined3d_texture) * face + level;
803 if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, sub_resource_idx)))
804 hr = D3DERR_INVALIDCALL;
805 else
806 hr = IDirect3DSurface9_UnlockRect((IDirect3DSurface9 *)wined3d_resource_get_parent(sub_resource));
807 wined3d_mutex_unlock();
809 return hr;
812 static HRESULT WINAPI d3d9_texture_cube_AddDirtyRect(IDirect3DCubeTexture9 *iface,
813 D3DCUBEMAP_FACES face, const RECT *dirty_rect)
815 struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface);
816 HRESULT hr;
818 TRACE("iface %p, face %#x, dirty_rect %s.\n",
819 iface, face, wine_dbgstr_rect(dirty_rect));
821 wined3d_mutex_lock();
822 if (!dirty_rect)
823 hr = wined3d_texture_add_dirty_region(texture->wined3d_texture, face, NULL);
824 else
826 struct wined3d_box dirty_region;
828 dirty_region.left = dirty_rect->left;
829 dirty_region.top = dirty_rect->top;
830 dirty_region.right = dirty_rect->right;
831 dirty_region.bottom = dirty_rect->bottom;
832 dirty_region.front = 0;
833 dirty_region.back = 1;
834 hr = wined3d_texture_add_dirty_region(texture->wined3d_texture, face, &dirty_region);
836 wined3d_mutex_unlock();
838 return hr;
841 static const IDirect3DCubeTexture9Vtbl d3d9_texture_cube_vtbl =
843 /* IUnknown */
844 d3d9_texture_cube_QueryInterface,
845 d3d9_texture_cube_AddRef,
846 d3d9_texture_cube_Release,
847 /* IDirect3DResource9 */
848 d3d9_texture_cube_GetDevice,
849 d3d9_texture_cube_SetPrivateData,
850 d3d9_texture_cube_GetPrivateData,
851 d3d9_texture_cube_FreePrivateData,
852 d3d9_texture_cube_SetPriority,
853 d3d9_texture_cube_GetPriority,
854 d3d9_texture_cube_PreLoad,
855 d3d9_texture_cube_GetType,
856 /* IDirect3DBaseTexture9 */
857 d3d9_texture_cube_SetLOD,
858 d3d9_texture_cube_GetLOD,
859 d3d9_texture_cube_GetLevelCount,
860 d3d9_texture_cube_SetAutoGenFilterType,
861 d3d9_texture_cube_GetAutoGenFilterType,
862 d3d9_texture_cube_GenerateMipSubLevels,
863 /* IDirect3DCubeTexture9 */
864 d3d9_texture_cube_GetLevelDesc,
865 d3d9_texture_cube_GetCubeMapSurface,
866 d3d9_texture_cube_LockRect,
867 d3d9_texture_cube_UnlockRect,
868 d3d9_texture_cube_AddDirtyRect,
871 static HRESULT WINAPI d3d9_texture_3d_QueryInterface(IDirect3DVolumeTexture9 *iface, REFIID riid, void **out)
873 TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
875 if (IsEqualGUID(riid, &IID_IDirect3DVolumeTexture9)
876 || IsEqualGUID(riid, &IID_IDirect3DBaseTexture9)
877 || IsEqualGUID(riid, &IID_IDirect3DResource9)
878 || IsEqualGUID(riid, &IID_IUnknown))
880 IDirect3DVolumeTexture9_AddRef(iface);
881 *out = iface;
882 return S_OK;
885 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
887 *out = NULL;
888 return E_NOINTERFACE;
891 static ULONG WINAPI d3d9_texture_3d_AddRef(IDirect3DVolumeTexture9 *iface)
893 struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface);
894 ULONG ref = InterlockedIncrement(&texture->refcount);
896 TRACE("%p increasing refcount to %u.\n", iface, ref);
898 if (ref == 1)
900 IDirect3DDevice9Ex_AddRef(texture->parent_device);
901 wined3d_mutex_lock();
902 wined3d_texture_incref(texture->wined3d_texture);
903 wined3d_mutex_unlock();
906 return ref;
909 static ULONG WINAPI d3d9_texture_3d_Release(IDirect3DVolumeTexture9 *iface)
911 struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface);
912 ULONG ref = InterlockedDecrement(&texture->refcount);
914 TRACE("%p decreasing refcount to %u.\n", iface, ref);
916 if (!ref)
918 IDirect3DDevice9Ex *parent_device = texture->parent_device;
920 wined3d_mutex_lock();
921 wined3d_texture_decref(texture->wined3d_texture);
922 wined3d_mutex_unlock();
924 /* Release the device last, as it may cause the device to be destroyed. */
925 IDirect3DDevice9Ex_Release(parent_device);
927 return ref;
930 static HRESULT WINAPI d3d9_texture_3d_GetDevice(IDirect3DVolumeTexture9 *iface, IDirect3DDevice9 **device)
932 struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface);
934 TRACE("iface %p, device %p.\n", iface, device);
936 *device = (IDirect3DDevice9 *)texture->parent_device;
937 IDirect3DDevice9_AddRef(*device);
939 TRACE("Returning device %p.\n", *device);
941 return D3D_OK;
944 static HRESULT WINAPI d3d9_texture_3d_SetPrivateData(IDirect3DVolumeTexture9 *iface,
945 REFGUID guid, const void *data, DWORD data_size, DWORD flags)
947 struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface);
948 struct wined3d_resource *resource;
949 HRESULT hr;
951 TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
952 iface, debugstr_guid(guid), data, data_size, flags);
954 wined3d_mutex_lock();
955 resource = wined3d_texture_get_resource(texture->wined3d_texture);
956 hr = wined3d_resource_set_private_data(resource, guid, data, data_size, flags);
957 wined3d_mutex_unlock();
959 return hr;
962 static HRESULT WINAPI d3d9_texture_3d_GetPrivateData(IDirect3DVolumeTexture9 *iface,
963 REFGUID guid, void *data, DWORD *data_size)
965 struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface);
966 struct wined3d_resource *resource;
967 HRESULT hr;
969 TRACE("iface %p, guid %s, data %p, data_size %p.\n",
970 iface, debugstr_guid(guid), data, data_size);
972 wined3d_mutex_lock();
973 resource = wined3d_texture_get_resource(texture->wined3d_texture);
974 hr = wined3d_resource_get_private_data(resource, guid, data, data_size);
975 wined3d_mutex_unlock();
977 return hr;
980 static HRESULT WINAPI d3d9_texture_3d_FreePrivateData(IDirect3DVolumeTexture9 *iface, REFGUID guid)
982 struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface);
983 struct wined3d_resource *resource;
984 HRESULT hr;
986 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
988 wined3d_mutex_lock();
989 resource = wined3d_texture_get_resource(texture->wined3d_texture);
990 hr = wined3d_resource_free_private_data(resource, guid);
991 wined3d_mutex_unlock();
993 return hr;
996 static DWORD WINAPI d3d9_texture_3d_SetPriority(IDirect3DVolumeTexture9 *iface, DWORD priority)
998 struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface);
999 DWORD ret;
1001 TRACE("iface %p, priority %u.\n", iface, priority);
1003 wined3d_mutex_lock();
1004 ret = wined3d_texture_set_priority(texture->wined3d_texture, priority);
1005 wined3d_mutex_unlock();
1007 return ret;
1010 static DWORD WINAPI d3d9_texture_3d_GetPriority(IDirect3DVolumeTexture9 *iface)
1012 struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface);
1013 DWORD ret;
1015 TRACE("iface %p.\n", iface);
1017 wined3d_mutex_lock();
1018 ret = wined3d_texture_get_priority(texture->wined3d_texture);
1019 wined3d_mutex_unlock();
1021 return ret;
1024 static void WINAPI d3d9_texture_3d_PreLoad(IDirect3DVolumeTexture9 *iface)
1026 struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface);
1028 TRACE("iface %p.\n", iface);
1030 wined3d_mutex_lock();
1031 wined3d_texture_preload(texture->wined3d_texture);
1032 wined3d_mutex_unlock();
1035 static D3DRESOURCETYPE WINAPI d3d9_texture_3d_GetType(IDirect3DVolumeTexture9 *iface)
1037 TRACE("iface %p.\n", iface);
1039 return D3DRTYPE_VOLUMETEXTURE;
1042 static DWORD WINAPI d3d9_texture_3d_SetLOD(IDirect3DVolumeTexture9 *iface, DWORD lod)
1044 struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface);
1045 DWORD ret;
1047 TRACE("iface %p, lod %u.\n", iface, lod);
1049 wined3d_mutex_lock();
1050 ret = wined3d_texture_set_lod(texture->wined3d_texture, lod);
1051 wined3d_mutex_unlock();
1053 return ret;
1056 static DWORD WINAPI d3d9_texture_3d_GetLOD(IDirect3DVolumeTexture9 *iface)
1058 struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface);
1059 DWORD ret;
1061 TRACE("iface %p.\n", iface);
1063 wined3d_mutex_lock();
1064 ret = wined3d_texture_get_lod(texture->wined3d_texture);
1065 wined3d_mutex_unlock();
1067 return ret;
1070 static DWORD WINAPI d3d9_texture_3d_GetLevelCount(IDirect3DVolumeTexture9 *iface)
1072 struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface);
1073 DWORD ret;
1075 TRACE("iface %p.\n", iface);
1077 wined3d_mutex_lock();
1078 ret = wined3d_texture_get_level_count(texture->wined3d_texture);
1079 wined3d_mutex_unlock();
1081 return ret;
1084 static HRESULT WINAPI d3d9_texture_3d_SetAutoGenFilterType(IDirect3DVolumeTexture9 *iface,
1085 D3DTEXTUREFILTERTYPE filter_type)
1087 struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface);
1088 HRESULT hr;
1090 TRACE("iface %p, filter_type %#x.\n", iface, filter_type);
1092 wined3d_mutex_lock();
1093 hr = wined3d_texture_set_autogen_filter_type(texture->wined3d_texture,
1094 (enum wined3d_texture_filter_type)filter_type);
1095 wined3d_mutex_unlock();
1097 return hr;
1100 static D3DTEXTUREFILTERTYPE WINAPI d3d9_texture_3d_GetAutoGenFilterType(IDirect3DVolumeTexture9 *iface)
1102 struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface);
1103 D3DTEXTUREFILTERTYPE filter_type;
1105 TRACE("iface %p.\n", iface);
1107 wined3d_mutex_lock();
1108 filter_type = (D3DTEXTUREFILTERTYPE)wined3d_texture_get_autogen_filter_type(texture->wined3d_texture);
1109 wined3d_mutex_unlock();
1111 return filter_type;
1114 static void WINAPI d3d9_texture_3d_GenerateMipSubLevels(IDirect3DVolumeTexture9 *iface)
1116 struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface);
1118 TRACE("iface %p.\n", iface);
1120 wined3d_mutex_lock();
1121 wined3d_texture_generate_mipmaps(texture->wined3d_texture);
1122 wined3d_mutex_unlock();
1125 static HRESULT WINAPI d3d9_texture_3d_GetLevelDesc(IDirect3DVolumeTexture9 *iface, UINT level, D3DVOLUME_DESC *desc)
1127 struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface);
1128 struct wined3d_resource *sub_resource;
1129 HRESULT hr = D3D_OK;
1131 TRACE("iface %p, level %u, desc %p.\n", iface, level, desc);
1133 wined3d_mutex_lock();
1134 if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level)))
1135 hr = D3DERR_INVALIDCALL;
1136 else
1138 struct wined3d_resource_desc wined3d_desc;
1140 wined3d_resource_get_desc(sub_resource, &wined3d_desc);
1141 desc->Format = d3dformat_from_wined3dformat(wined3d_desc.format);
1142 desc->Type = wined3d_desc.resource_type;
1143 desc->Usage = wined3d_desc.usage & WINED3DUSAGE_MASK;
1144 desc->Pool = wined3d_desc.pool;
1145 desc->Width = wined3d_desc.width;
1146 desc->Height = wined3d_desc.height;
1147 desc->Depth = wined3d_desc.depth;
1149 wined3d_mutex_unlock();
1151 return hr;
1154 static HRESULT WINAPI d3d9_texture_3d_GetVolumeLevel(IDirect3DVolumeTexture9 *iface,
1155 UINT level, IDirect3DVolume9 **volume)
1157 struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface);
1158 struct wined3d_resource *sub_resource;
1160 TRACE("iface %p, level %u, volume %p.\n", iface, level, volume);
1162 wined3d_mutex_lock();
1163 if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level)))
1165 wined3d_mutex_unlock();
1166 return D3DERR_INVALIDCALL;
1169 *volume = wined3d_resource_get_parent(sub_resource);
1170 IDirect3DVolume9_AddRef(*volume);
1171 wined3d_mutex_unlock();
1173 return D3D_OK;
1176 static HRESULT WINAPI d3d9_texture_3d_LockBox(IDirect3DVolumeTexture9 *iface,
1177 UINT level, D3DLOCKED_BOX *locked_box, const D3DBOX *box, DWORD flags)
1179 struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface);
1180 struct wined3d_resource *sub_resource;
1181 HRESULT hr;
1183 TRACE("iface %p, level %u, locked_box %p, box %p, flags %#x.\n",
1184 iface, level, locked_box, box, flags);
1186 wined3d_mutex_lock();
1187 if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level)))
1188 hr = D3DERR_INVALIDCALL;
1189 else
1190 hr = IDirect3DVolume9_LockBox((IDirect3DVolume9 *)wined3d_resource_get_parent(sub_resource),
1191 locked_box, box, flags);
1192 wined3d_mutex_unlock();
1194 return hr;
1197 static HRESULT WINAPI d3d9_texture_3d_UnlockBox(IDirect3DVolumeTexture9 *iface, UINT level)
1199 struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface);
1200 struct wined3d_resource *sub_resource;
1201 HRESULT hr;
1203 TRACE("iface %p, level %u.\n", iface, level);
1205 wined3d_mutex_lock();
1206 if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level)))
1207 hr = D3DERR_INVALIDCALL;
1208 else
1209 hr = IDirect3DVolume9_UnlockBox((IDirect3DVolume9 *)wined3d_resource_get_parent(sub_resource));
1210 wined3d_mutex_unlock();
1212 return hr;
1215 static HRESULT WINAPI d3d9_texture_3d_AddDirtyBox(IDirect3DVolumeTexture9 *iface, const D3DBOX *dirty_box)
1217 struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface);
1218 HRESULT hr;
1220 TRACE("iface %p, dirty_box %p.\n", iface, dirty_box);
1222 wined3d_mutex_lock();
1223 hr = wined3d_texture_add_dirty_region(texture->wined3d_texture, 0, (const struct wined3d_box *)dirty_box);
1224 wined3d_mutex_unlock();
1226 return hr;
1230 static const IDirect3DVolumeTexture9Vtbl d3d9_texture_3d_vtbl =
1232 /* IUnknown */
1233 d3d9_texture_3d_QueryInterface,
1234 d3d9_texture_3d_AddRef,
1235 d3d9_texture_3d_Release,
1236 /* IDirect3DResource9 */
1237 d3d9_texture_3d_GetDevice,
1238 d3d9_texture_3d_SetPrivateData,
1239 d3d9_texture_3d_GetPrivateData,
1240 d3d9_texture_3d_FreePrivateData,
1241 d3d9_texture_3d_SetPriority,
1242 d3d9_texture_3d_GetPriority,
1243 d3d9_texture_3d_PreLoad,
1244 d3d9_texture_3d_GetType,
1245 /* IDirect3DBaseTexture9 */
1246 d3d9_texture_3d_SetLOD,
1247 d3d9_texture_3d_GetLOD,
1248 d3d9_texture_3d_GetLevelCount,
1249 d3d9_texture_3d_SetAutoGenFilterType,
1250 d3d9_texture_3d_GetAutoGenFilterType,
1251 d3d9_texture_3d_GenerateMipSubLevels,
1252 /* IDirect3DVolumeTexture9 */
1253 d3d9_texture_3d_GetLevelDesc,
1254 d3d9_texture_3d_GetVolumeLevel,
1255 d3d9_texture_3d_LockBox,
1256 d3d9_texture_3d_UnlockBox,
1257 d3d9_texture_3d_AddDirtyBox,
1260 struct d3d9_texture *unsafe_impl_from_IDirect3DBaseTexture9(IDirect3DBaseTexture9 *iface)
1262 if (!iface)
1263 return NULL;
1264 assert(iface->lpVtbl == (const IDirect3DBaseTexture9Vtbl *)&d3d9_texture_2d_vtbl
1265 || iface->lpVtbl == (const IDirect3DBaseTexture9Vtbl *)&d3d9_texture_cube_vtbl
1266 || iface->lpVtbl == (const IDirect3DBaseTexture9Vtbl *)&d3d9_texture_3d_vtbl);
1267 return CONTAINING_RECORD(iface, struct d3d9_texture, IDirect3DBaseTexture9_iface);
1270 static void STDMETHODCALLTYPE d3d9_texture_wined3d_object_destroyed(void *parent)
1272 HeapFree(GetProcessHeap(), 0, parent);
1275 static const struct wined3d_parent_ops d3d9_texture_wined3d_parent_ops =
1277 d3d9_texture_wined3d_object_destroyed,
1280 HRESULT texture_init(struct d3d9_texture *texture, IDirect3DDevice9Impl *device,
1281 UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool)
1283 HRESULT hr;
1285 texture->IDirect3DBaseTexture9_iface.lpVtbl = (const IDirect3DBaseTexture9Vtbl *)&d3d9_texture_2d_vtbl;
1286 texture->refcount = 1;
1288 wined3d_mutex_lock();
1289 hr = wined3d_texture_create_2d(device->wined3d_device, width, height, levels,
1290 usage & WINED3DUSAGE_MASK, wined3dformat_from_d3dformat(format), pool,
1291 texture, &d3d9_texture_wined3d_parent_ops, &texture->wined3d_texture);
1292 wined3d_mutex_unlock();
1293 if (FAILED(hr))
1295 WARN("Failed to create wined3d texture, hr %#x.\n", hr);
1296 return hr;
1299 texture->parent_device = &device->IDirect3DDevice9Ex_iface;
1300 IDirect3DDevice9Ex_AddRef(texture->parent_device);
1302 return D3D_OK;
1305 HRESULT cubetexture_init(struct d3d9_texture *texture, IDirect3DDevice9Impl *device,
1306 UINT edge_length, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool)
1308 HRESULT hr;
1310 texture->IDirect3DBaseTexture9_iface.lpVtbl = (const IDirect3DBaseTexture9Vtbl *)&d3d9_texture_cube_vtbl;
1311 texture->refcount = 1;
1313 wined3d_mutex_lock();
1314 hr = wined3d_texture_create_cube(device->wined3d_device, edge_length,
1315 levels, usage, wined3dformat_from_d3dformat(format), pool, texture,
1316 &d3d9_texture_wined3d_parent_ops, &texture->wined3d_texture);
1317 wined3d_mutex_unlock();
1318 if (FAILED(hr))
1320 WARN("Failed to create wined3d cube texture, hr %#x.\n", hr);
1321 return hr;
1324 texture->parent_device = &device->IDirect3DDevice9Ex_iface;
1325 IDirect3DDevice9Ex_AddRef(texture->parent_device);
1327 return D3D_OK;
1330 HRESULT volumetexture_init(struct d3d9_texture *texture, IDirect3DDevice9Impl *device,
1331 UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool)
1333 HRESULT hr;
1335 texture->IDirect3DBaseTexture9_iface.lpVtbl = (const IDirect3DBaseTexture9Vtbl *)&d3d9_texture_3d_vtbl;
1336 texture->refcount = 1;
1338 wined3d_mutex_lock();
1339 hr = wined3d_texture_create_3d(device->wined3d_device, width, height, depth, levels,
1340 usage & WINED3DUSAGE_MASK, wined3dformat_from_d3dformat(format), pool, texture,
1341 &d3d9_texture_wined3d_parent_ops, &texture->wined3d_texture);
1342 wined3d_mutex_unlock();
1343 if (FAILED(hr))
1345 WARN("Failed to create wined3d volume texture, hr %#x.\n", hr);
1346 return hr;
1349 texture->parent_device = &device->IDirect3DDevice9Ex_iface;
1350 IDirect3DDevice9Ex_AddRef(texture->parent_device);
1352 return D3D_OK;