ddraw: Improve GetScanLine stub so it's usable for timing related tasks.
[wine/multimedia.git] / dlls / ddraw / ddraw.c
blob2ef51daff179c4e6878cf24654b4c526aa650e85
1 /*
2 * Copyright 1997-2000 Marcus Meissner
3 * Copyright 1998-2000 Lionel Ulmer
4 * Copyright 2000-2001 TransGaming Technologies Inc.
5 * Copyright 2006 Stefan Dösinger
6 * Copyright 2008 Denver Gingerich
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 #include "config.h"
24 #include "wine/port.h"
26 #include "ddraw_private.h"
28 WINE_DEFAULT_DEBUG_CHANNEL(ddraw);
30 /* Device identifier. Don't relay it to WineD3D */
31 static const DDDEVICEIDENTIFIER2 deviceidentifier =
33 "display",
34 "DirectDraw HAL",
35 { { 0x00010001, 0x00010001 } },
36 0, 0, 0, 0,
37 /* a8373c10-7ac4-4deb-849a-009844d08b2d */
38 {0xa8373c10,0x7ac4,0x4deb, {0x84,0x9a,0x00,0x98,0x44,0xd0,0x8b,0x2d}},
42 static struct enum_device_entry
44 char interface_name[100];
45 char device_name[100];
46 const GUID *device_guid;
47 } device_list7[] =
49 /* T&L HAL device */
51 "WINE Direct3D7 Hardware Transform and Lighting acceleration using WineD3D",
52 "Wine D3D7 T&L HAL",
53 &IID_IDirect3DTnLHalDevice,
56 /* HAL device */
58 "WINE Direct3D7 Hardware acceleration using WineD3D",
59 "Direct3D HAL",
60 &IID_IDirect3DHALDevice,
63 /* RGB device */
65 "WINE Direct3D7 RGB Software Emulation using WineD3D",
66 "Wine D3D7 RGB",
67 &IID_IDirect3DRGBDevice,
71 static void STDMETHODCALLTYPE ddraw_null_wined3d_object_destroyed(void *parent) {}
73 const struct wined3d_parent_ops ddraw_null_wined3d_parent_ops =
75 ddraw_null_wined3d_object_destroyed,
78 static inline struct ddraw *impl_from_IDirectDraw(IDirectDraw *iface)
80 return CONTAINING_RECORD(iface, struct ddraw, IDirectDraw_iface);
83 static inline struct ddraw *impl_from_IDirectDraw2(IDirectDraw2 *iface)
85 return CONTAINING_RECORD(iface, struct ddraw, IDirectDraw2_iface);
88 static inline struct ddraw *impl_from_IDirectDraw4(IDirectDraw4 *iface)
90 return CONTAINING_RECORD(iface, struct ddraw, IDirectDraw4_iface);
93 static inline struct ddraw *impl_from_IDirectDraw7(IDirectDraw7 *iface)
95 return CONTAINING_RECORD(iface, struct ddraw, IDirectDraw7_iface);
98 static inline struct ddraw *impl_from_IDirect3D(IDirect3D *iface)
100 return CONTAINING_RECORD(iface, struct ddraw, IDirect3D_iface);
103 static inline struct ddraw *impl_from_IDirect3D2(IDirect3D2 *iface)
105 return CONTAINING_RECORD(iface, struct ddraw, IDirect3D2_iface);
108 static inline struct ddraw *impl_from_IDirect3D3(IDirect3D3 *iface)
110 return CONTAINING_RECORD(iface, struct ddraw, IDirect3D3_iface);
113 static inline struct ddraw *impl_from_IDirect3D7(IDirect3D7 *iface)
115 return CONTAINING_RECORD(iface, struct ddraw, IDirect3D7_iface);
118 /*****************************************************************************
119 * IUnknown Methods
120 *****************************************************************************/
122 /*****************************************************************************
123 * IDirectDraw7::QueryInterface
125 * Queries different interfaces of the DirectDraw object. It can return
126 * IDirectDraw interfaces in version 1, 2, 4 and 7, and IDirect3D interfaces
127 * in version 1, 2, 3 and 7. An IDirect3DDevice can be created with this
128 * method.
129 * The returned interface is AddRef()-ed before it's returned
131 * Used for version 1, 2, 4 and 7
133 * Params:
134 * refiid: Interface ID asked for
135 * obj: Used to return the interface pointer
137 * Returns:
138 * S_OK if an interface was found
139 * E_NOINTERFACE if the requested interface wasn't found
141 *****************************************************************************/
142 static HRESULT WINAPI ddraw7_QueryInterface(IDirectDraw7 *iface, REFIID refiid, void **obj)
144 struct ddraw *This = impl_from_IDirectDraw7(iface);
146 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(refiid), obj);
148 /* Can change surface impl type */
149 wined3d_mutex_lock();
151 /* According to COM docs, if the QueryInterface fails, obj should be set to NULL */
152 *obj = NULL;
154 if(!refiid)
156 wined3d_mutex_unlock();
157 return DDERR_INVALIDPARAMS;
160 /* Check DirectDraw Interfaces */
161 if ( IsEqualGUID( &IID_IUnknown, refiid ) ||
162 IsEqualGUID( &IID_IDirectDraw7, refiid ) )
164 *obj = &This->IDirectDraw7_iface;
165 TRACE("(%p) Returning IDirectDraw7 interface at %p\n", This, *obj);
167 else if ( IsEqualGUID( &IID_IDirectDraw4, refiid ) )
169 *obj = &This->IDirectDraw4_iface;
170 TRACE("(%p) Returning IDirectDraw4 interface at %p\n", This, *obj);
172 else if ( IsEqualGUID( &IID_IDirectDraw3, refiid ) )
174 /* This Interface exists in ddrawex.dll, it is implemented in a wrapper */
175 WARN("IDirectDraw3 is not valid in ddraw.dll\n");
176 *obj = NULL;
177 wined3d_mutex_unlock();
178 return E_NOINTERFACE;
180 else if ( IsEqualGUID( &IID_IDirectDraw2, refiid ) )
182 *obj = &This->IDirectDraw2_iface;
183 TRACE("(%p) Returning IDirectDraw2 interface at %p\n", This, *obj);
185 else if ( IsEqualGUID( &IID_IDirectDraw, refiid ) )
187 *obj = &This->IDirectDraw_iface;
188 TRACE("(%p) Returning IDirectDraw interface at %p\n", This, *obj);
191 /* Direct3D
192 * The refcount unit test revealed that an IDirect3D7 interface can only be queried
193 * from a DirectDraw object that was created as an IDirectDraw7 interface. No idea
194 * who had this idea and why. The older interfaces can query and IDirect3D version
195 * because they are all created as IDirectDraw(1). This isn't really crucial behavior,
196 * and messy to implement with the common creation function, so it has been left out here.
198 else if ( IsEqualGUID( &IID_IDirect3D , refiid ) ||
199 IsEqualGUID( &IID_IDirect3D2 , refiid ) ||
200 IsEqualGUID( &IID_IDirect3D3 , refiid ) ||
201 IsEqualGUID( &IID_IDirect3D7 , refiid ) )
203 /* Check the surface implementation */
204 if (DefaultSurfaceType != WINED3D_SURFACE_TYPE_OPENGL)
206 WARN("The app requests a Direct3D interface, but non-opengl surfaces where set in winecfg\n");
207 /* Do not abort here, only reject 3D Device creation */
210 if ( IsEqualGUID( &IID_IDirect3D , refiid ) )
212 This->d3dversion = 1;
213 *obj = &This->IDirect3D_iface;
214 TRACE(" returning Direct3D interface at %p.\n", *obj);
216 else if ( IsEqualGUID( &IID_IDirect3D2 , refiid ) )
218 This->d3dversion = 2;
219 *obj = &This->IDirect3D2_iface;
220 TRACE(" returning Direct3D2 interface at %p.\n", *obj);
222 else if ( IsEqualGUID( &IID_IDirect3D3 , refiid ) )
224 This->d3dversion = 3;
225 *obj = &This->IDirect3D3_iface;
226 TRACE(" returning Direct3D3 interface at %p.\n", *obj);
228 else if(IsEqualGUID( &IID_IDirect3D7 , refiid ))
230 This->d3dversion = 7;
231 *obj = &This->IDirect3D7_iface;
232 TRACE(" returning Direct3D7 interface at %p.\n", *obj);
235 /* Unknown interface */
236 else
238 ERR("(%p)->(%s, %p): No interface found\n", This, debugstr_guid(refiid), obj);
239 wined3d_mutex_unlock();
240 return E_NOINTERFACE;
243 IUnknown_AddRef( (IUnknown *) *obj );
244 wined3d_mutex_unlock();
246 return S_OK;
249 static HRESULT WINAPI ddraw4_QueryInterface(IDirectDraw4 *iface, REFIID riid, void **object)
251 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
253 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
255 return ddraw7_QueryInterface(&ddraw->IDirectDraw7_iface, riid, object);
258 static HRESULT WINAPI ddraw2_QueryInterface(IDirectDraw2 *iface, REFIID riid, void **object)
260 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
262 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
264 return ddraw7_QueryInterface(&ddraw->IDirectDraw7_iface, riid, object);
267 static HRESULT WINAPI ddraw1_QueryInterface(IDirectDraw *iface, REFIID riid, void **object)
269 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
271 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
273 return ddraw7_QueryInterface(&ddraw->IDirectDraw7_iface, riid, object);
276 static HRESULT WINAPI d3d7_QueryInterface(IDirect3D7 *iface, REFIID riid, void **object)
278 struct ddraw *ddraw = impl_from_IDirect3D7(iface);
280 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
282 return ddraw7_QueryInterface(&ddraw->IDirectDraw7_iface, riid, object);
285 static HRESULT WINAPI d3d3_QueryInterface(IDirect3D3 *iface, REFIID riid, void **object)
287 struct ddraw *ddraw = impl_from_IDirect3D3(iface);
289 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
291 return ddraw7_QueryInterface(&ddraw->IDirectDraw7_iface, riid, object);
294 static HRESULT WINAPI d3d2_QueryInterface(IDirect3D2 *iface, REFIID riid, void **object)
296 struct ddraw *ddraw = impl_from_IDirect3D2(iface);
298 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
300 return ddraw7_QueryInterface(&ddraw->IDirectDraw7_iface, riid, object);
303 static HRESULT WINAPI d3d1_QueryInterface(IDirect3D *iface, REFIID riid, void **object)
305 struct ddraw *ddraw = impl_from_IDirect3D(iface);
307 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
309 return ddraw7_QueryInterface(&ddraw->IDirectDraw7_iface, riid, object);
312 /*****************************************************************************
313 * IDirectDraw7::AddRef
315 * Increases the interfaces refcount, basically
317 * DDraw refcounting is a bit tricky. The different DirectDraw interface
318 * versions have individual refcounts, but the IDirect3D interfaces do not.
319 * All interfaces are from one object, that means calling QueryInterface on an
320 * IDirectDraw7 interface for an IDirectDraw4 interface does not create a new
321 * ddraw object.
323 * That means all AddRef and Release implementations of IDirectDrawX work
324 * with their own counter, and IDirect3DX::AddRef thunk to IDirectDraw (1),
325 * except of IDirect3D7 which thunks to IDirectDraw7
327 * Returns: The new refcount
329 *****************************************************************************/
330 static ULONG WINAPI ddraw7_AddRef(IDirectDraw7 *iface)
332 struct ddraw *This = impl_from_IDirectDraw7(iface);
333 ULONG ref = InterlockedIncrement(&This->ref7);
335 TRACE("%p increasing refcount to %u.\n", This, ref);
337 if(ref == 1) InterlockedIncrement(&This->numIfaces);
339 return ref;
342 static ULONG WINAPI ddraw4_AddRef(IDirectDraw4 *iface)
344 struct ddraw *This = impl_from_IDirectDraw4(iface);
345 ULONG ref = InterlockedIncrement(&This->ref4);
347 TRACE("%p increasing refcount to %u.\n", This, ref);
349 if (ref == 1) InterlockedIncrement(&This->numIfaces);
351 return ref;
354 static ULONG WINAPI ddraw2_AddRef(IDirectDraw2 *iface)
356 struct ddraw *This = impl_from_IDirectDraw2(iface);
357 ULONG ref = InterlockedIncrement(&This->ref2);
359 TRACE("%p increasing refcount to %u.\n", This, ref);
361 if (ref == 1) InterlockedIncrement(&This->numIfaces);
363 return ref;
366 static ULONG WINAPI ddraw1_AddRef(IDirectDraw *iface)
368 struct ddraw *This = impl_from_IDirectDraw(iface);
369 ULONG ref = InterlockedIncrement(&This->ref1);
371 TRACE("%p increasing refcount to %u.\n", This, ref);
373 if (ref == 1) InterlockedIncrement(&This->numIfaces);
375 return ref;
378 static ULONG WINAPI d3d7_AddRef(IDirect3D7 *iface)
380 struct ddraw *This = impl_from_IDirect3D7(iface);
382 TRACE("iface %p.\n", iface);
384 return ddraw7_AddRef(&This->IDirectDraw7_iface);
387 static ULONG WINAPI d3d3_AddRef(IDirect3D3 *iface)
389 struct ddraw *This = impl_from_IDirect3D3(iface);
391 TRACE("iface %p.\n", iface);
393 return ddraw1_AddRef(&This->IDirectDraw_iface);
396 static ULONG WINAPI d3d2_AddRef(IDirect3D2 *iface)
398 struct ddraw *This = impl_from_IDirect3D2(iface);
400 TRACE("iface %p.\n", iface);
402 return ddraw1_AddRef(&This->IDirectDraw_iface);
405 static ULONG WINAPI d3d1_AddRef(IDirect3D *iface)
407 struct ddraw *This = impl_from_IDirect3D(iface);
409 TRACE("iface %p.\n", iface);
411 return ddraw1_AddRef(&This->IDirectDraw_iface);
414 void ddraw_destroy_swapchain(struct ddraw *ddraw)
416 TRACE("Destroying the swapchain.\n");
418 wined3d_swapchain_decref(ddraw->wined3d_swapchain);
419 ddraw->wined3d_swapchain = NULL;
421 if (DefaultSurfaceType == WINED3D_SURFACE_TYPE_OPENGL)
423 UINT i;
425 for (i = 0; i < ddraw->numConvertedDecls; ++i)
427 wined3d_vertex_declaration_decref(ddraw->decls[i].decl);
429 HeapFree(GetProcessHeap(), 0, ddraw->decls);
430 ddraw->numConvertedDecls = 0;
432 if (FAILED(wined3d_device_uninit_3d(ddraw->wined3d_device)))
434 ERR("Failed to uninit 3D.\n");
436 else
438 /* Free the d3d window if one was created. */
439 if (ddraw->d3d_window && ddraw->d3d_window != ddraw->dest_window)
441 TRACE("Destroying the hidden render window %p.\n", ddraw->d3d_window);
442 DestroyWindow(ddraw->d3d_window);
443 ddraw->d3d_window = 0;
447 ddraw->d3d_initialized = FALSE;
449 else
451 wined3d_device_uninit_gdi(ddraw->wined3d_device);
454 ddraw_set_swapchain_window(ddraw, NULL);
456 TRACE("Swapchain destroyed.\n");
459 /*****************************************************************************
460 * ddraw_destroy
462 * Destroys a ddraw object if all refcounts are 0. This is to share code
463 * between the IDirectDrawX::Release functions
465 * Params:
466 * This: DirectDraw object to destroy
468 *****************************************************************************/
469 static void ddraw_destroy(struct ddraw *This)
471 IDirectDraw7_SetCooperativeLevel(&This->IDirectDraw7_iface, NULL, DDSCL_NORMAL);
472 IDirectDraw7_RestoreDisplayMode(&This->IDirectDraw7_iface);
474 /* Destroy the device window if we created one */
475 if(This->devicewindow != 0)
477 TRACE(" (%p) Destroying the device window %p\n", This, This->devicewindow);
478 DestroyWindow(This->devicewindow);
479 This->devicewindow = 0;
482 wined3d_mutex_lock();
483 list_remove(&This->ddraw_list_entry);
484 wined3d_mutex_unlock();
486 if (This->wined3d_swapchain)
487 ddraw_destroy_swapchain(This);
488 wined3d_device_decref(This->wined3d_device);
489 wined3d_decref(This->wined3d);
491 /* Now free the object */
492 HeapFree(GetProcessHeap(), 0, This);
495 /*****************************************************************************
496 * IDirectDraw7::Release
498 * Decreases the refcount. If the refcount falls to 0, the object is destroyed
500 * Returns: The new refcount
501 *****************************************************************************/
502 static ULONG WINAPI ddraw7_Release(IDirectDraw7 *iface)
504 struct ddraw *This = impl_from_IDirectDraw7(iface);
505 ULONG ref = InterlockedDecrement(&This->ref7);
507 TRACE("%p decreasing refcount to %u.\n", This, ref);
509 if (!ref && !InterlockedDecrement(&This->numIfaces))
510 ddraw_destroy(This);
512 return ref;
515 static ULONG WINAPI ddraw4_Release(IDirectDraw4 *iface)
517 struct ddraw *This = impl_from_IDirectDraw4(iface);
518 ULONG ref = InterlockedDecrement(&This->ref4);
520 TRACE("%p decreasing refcount to %u.\n", This, ref);
522 if (!ref && !InterlockedDecrement(&This->numIfaces))
523 ddraw_destroy(This);
525 return ref;
528 static ULONG WINAPI ddraw2_Release(IDirectDraw2 *iface)
530 struct ddraw *This = impl_from_IDirectDraw2(iface);
531 ULONG ref = InterlockedDecrement(&This->ref2);
533 TRACE("%p decreasing refcount to %u.\n", This, ref);
535 if (!ref && !InterlockedDecrement(&This->numIfaces))
536 ddraw_destroy(This);
538 return ref;
541 static ULONG WINAPI ddraw1_Release(IDirectDraw *iface)
543 struct ddraw *This = impl_from_IDirectDraw(iface);
544 ULONG ref = InterlockedDecrement(&This->ref1);
546 TRACE("%p decreasing refcount to %u.\n", This, ref);
548 if (!ref && !InterlockedDecrement(&This->numIfaces))
549 ddraw_destroy(This);
551 return ref;
554 static ULONG WINAPI d3d7_Release(IDirect3D7 *iface)
556 struct ddraw *This = impl_from_IDirect3D7(iface);
558 TRACE("iface %p.\n", iface);
560 return ddraw7_Release(&This->IDirectDraw7_iface);
563 static ULONG WINAPI d3d3_Release(IDirect3D3 *iface)
565 struct ddraw *This = impl_from_IDirect3D3(iface);
567 TRACE("iface %p.\n", iface);
569 return ddraw1_Release(&This->IDirectDraw_iface);
572 static ULONG WINAPI d3d2_Release(IDirect3D2 *iface)
574 struct ddraw *This = impl_from_IDirect3D2(iface);
576 TRACE("iface %p.\n", iface);
578 return ddraw1_Release(&This->IDirectDraw_iface);
581 static ULONG WINAPI d3d1_Release(IDirect3D *iface)
583 struct ddraw *This = impl_from_IDirect3D(iface);
585 TRACE("iface %p.\n", iface);
587 return ddraw1_Release(&This->IDirectDraw_iface);
590 /*****************************************************************************
591 * IDirectDraw methods
592 *****************************************************************************/
594 static HRESULT ddraw_set_focus_window(struct ddraw *ddraw, HWND window)
596 /* FIXME: This looks wrong, exclusive mode should imply a destination
597 * window. */
598 if ((ddraw->cooperative_level & DDSCL_EXCLUSIVE) && ddraw->dest_window)
600 TRACE("Setting DDSCL_SETFOCUSWINDOW with an already set window, returning DDERR_HWNDALREADYSET.\n");
601 return DDERR_HWNDALREADYSET;
604 ddraw->focuswindow = window;
606 /* Use the focus window for drawing too. */
607 ddraw->dest_window = ddraw->focuswindow;
609 return DD_OK;
612 static HRESULT ddraw_attach_d3d_device(struct ddraw *ddraw,
613 struct wined3d_swapchain_desc *swapchain_desc)
615 HWND window = swapchain_desc->device_window;
616 HRESULT hr;
618 TRACE("ddraw %p.\n", ddraw);
620 if (!window || window == GetDesktopWindow())
622 window = CreateWindowExA(0, DDRAW_WINDOW_CLASS_NAME, "Hidden D3D Window",
623 WS_DISABLED, 0, 0, GetSystemMetrics(SM_CXSCREEN), GetSystemMetrics(SM_CYSCREEN),
624 NULL, NULL, NULL, NULL);
625 if (!window)
627 ERR("Failed to create window, last error %#x.\n", GetLastError());
628 return E_FAIL;
631 ShowWindow(window, SW_HIDE); /* Just to be sure */
632 WARN("No window for the Direct3DDevice, created hidden window %p.\n", window);
634 swapchain_desc->device_window = window;
636 else
638 TRACE("Using existing window %p for Direct3D rendering.\n", window);
640 ddraw->d3d_window = window;
642 /* Set this NOW, otherwise creating the depth stencil surface will cause a
643 * recursive loop until ram or emulated video memory is full. */
644 ddraw->d3d_initialized = TRUE;
645 hr = wined3d_device_init_3d(ddraw->wined3d_device, swapchain_desc);
646 if (FAILED(hr))
648 ddraw->d3d_initialized = FALSE;
649 return hr;
652 ddraw->declArraySize = 2;
653 ddraw->decls = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*ddraw->decls) * ddraw->declArraySize);
654 if (!ddraw->decls)
656 ERR("Error allocating an array for the converted vertex decls.\n");
657 ddraw->declArraySize = 0;
658 hr = wined3d_device_uninit_3d(ddraw->wined3d_device);
659 return E_OUTOFMEMORY;
662 TRACE("Successfully initialized 3D.\n");
664 return DD_OK;
667 static HRESULT ddraw_create_swapchain(struct ddraw *ddraw, HWND window, BOOL windowed)
669 struct wined3d_swapchain_desc swapchain_desc;
670 struct wined3d_display_mode mode;
671 HRESULT hr = WINED3D_OK;
673 /* FIXME: wined3d_get_adapter_display_mode() would be more appropriate
674 * here, since we don't actually have a swapchain yet, but
675 * wined3d_device_get_display_mode() has some special handling for color
676 * depth changes. */
677 hr = wined3d_device_get_display_mode(ddraw->wined3d_device, 0, &mode);
678 if (FAILED(hr))
680 ERR("Failed to get display mode.\n");
681 return hr;
684 memset(&swapchain_desc, 0, sizeof(swapchain_desc));
685 swapchain_desc.backbuffer_width = mode.width;
686 swapchain_desc.backbuffer_height = mode.height;
687 swapchain_desc.backbuffer_format = mode.format_id;
688 swapchain_desc.swap_effect = WINED3D_SWAP_EFFECT_COPY;
689 swapchain_desc.device_window = window;
690 swapchain_desc.windowed = windowed;
692 if (DefaultSurfaceType == WINED3D_SURFACE_TYPE_OPENGL)
693 hr = ddraw_attach_d3d_device(ddraw, &swapchain_desc);
694 else
695 hr = wined3d_device_init_gdi(ddraw->wined3d_device, &swapchain_desc);
697 if (FAILED(hr))
699 ERR("Failed to create swapchain, hr %#x.\n", hr);
700 return hr;
703 if (FAILED(hr = wined3d_device_get_swapchain(ddraw->wined3d_device, 0, &ddraw->wined3d_swapchain)))
705 ERR("Failed to get swapchain, hr %#x.\n", hr);
706 ddraw->wined3d_swapchain = NULL;
707 return hr;
710 ddraw_set_swapchain_window(ddraw, window);
712 return DD_OK;
715 /*****************************************************************************
716 * IDirectDraw7::SetCooperativeLevel
718 * Sets the cooperative level for the DirectDraw object, and the window
719 * assigned to it. The cooperative level determines the general behavior
720 * of the DirectDraw application
722 * Warning: This is quite tricky, as it's not really documented which
723 * cooperative levels can be combined with each other. If a game fails
724 * after this function, try to check the cooperative levels passed on
725 * Windows, and if it returns something different.
727 * If you think that this function caused the failure because it writes a
728 * fixme, be sure to run again with a +ddraw trace.
730 * What is known about cooperative levels (See the ddraw modes test):
731 * DDSCL_EXCLUSIVE and DDSCL_FULLSCREEN must be used with each other
732 * DDSCL_NORMAL is not compatible with DDSCL_EXCLUSIVE or DDSCL_FULLSCREEN
733 * DDSCL_SETFOCUSWINDOW can be passed only in DDSCL_NORMAL mode, but after that
734 * DDSCL_FULLSCREEN can be activated
735 * DDSCL_SETFOCUSWINDOW may only be used with DDSCL_NOWINDOWCHANGES
737 * Handled flags: DDSCL_NORMAL, DDSCL_FULLSCREEN, DDSCL_EXCLUSIVE,
738 * DDSCL_SETFOCUSWINDOW (partially),
739 * DDSCL_MULTITHREADED (work in progress)
741 * Unhandled flags, which should be implemented
742 * DDSCL_SETDEVICEWINDOW: Sets a window specially used for rendering (I don't
743 * expect any difference to a normal window for wine)
744 * DDSCL_CREATEDEVICEWINDOW: Tells ddraw to create its own window for
745 * rendering (Possible test case: Half-Life)
747 * Unsure about these: DDSCL_FPUSETUP DDSCL_FPURESERVE
749 * These don't seem very important for wine:
750 * DDSCL_ALLOWREBOOT, DDSCL_NOWINDOWCHANGES, DDSCL_ALLOWMODEX
752 * Returns:
753 * DD_OK if the cooperative level was set successfully
754 * DDERR_INVALIDPARAMS if the passed cooperative level combination is invalid
755 * DDERR_HWNDALREADYSET if DDSCL_SETFOCUSWINDOW is passed in exclusive mode
756 * (Probably others too, have to investigate)
758 *****************************************************************************/
759 static HRESULT WINAPI ddraw7_SetCooperativeLevel(IDirectDraw7 *iface, HWND hwnd, DWORD cooplevel)
761 struct ddraw *This = impl_from_IDirectDraw7(iface);
762 struct wined3d_stateblock *stateblock;
763 struct wined3d_surface *rt, *ds;
764 BOOL restore_state = FALSE;
765 HWND window;
766 HRESULT hr;
768 TRACE("iface %p, window %p, flags %#x.\n", iface, hwnd, cooplevel);
769 DDRAW_dump_cooperativelevel(cooplevel);
771 wined3d_mutex_lock();
773 /* Get the old window */
774 window = This->dest_window;
776 /* Tests suggest that we need one of them: */
777 if(!(cooplevel & (DDSCL_SETFOCUSWINDOW |
778 DDSCL_NORMAL |
779 DDSCL_EXCLUSIVE )))
781 TRACE("Incorrect cooplevel flags, returning DDERR_INVALIDPARAMS\n");
782 wined3d_mutex_unlock();
783 return DDERR_INVALIDPARAMS;
786 if ((cooplevel & DDSCL_CREATEDEVICEWINDOW) && !(cooplevel & DDSCL_EXCLUSIVE))
788 WARN("DDSCL_CREATEDEVICEWINDOW requires DDSCL_EXCLUSIVE.\n");
789 wined3d_mutex_unlock();
790 return DDERR_INVALIDPARAMS;
793 /* Handle those levels first which set various hwnds */
794 if ((cooplevel & DDSCL_SETFOCUSWINDOW) && !(cooplevel & DDSCL_CREATEDEVICEWINDOW))
796 /* This isn't compatible with a lot of flags */
797 if (cooplevel & (DDSCL_MULTITHREADED
798 | DDSCL_FPUSETUP
799 | DDSCL_FPUPRESERVE
800 | DDSCL_ALLOWREBOOT
801 | DDSCL_ALLOWMODEX
802 | DDSCL_SETDEVICEWINDOW
803 | DDSCL_NORMAL
804 | DDSCL_EXCLUSIVE
805 | DDSCL_FULLSCREEN))
807 WARN("Called with incompatible flags, returning DDERR_INVALIDPARAMS.\n");
808 wined3d_mutex_unlock();
809 return DDERR_INVALIDPARAMS;
812 hr = ddraw_set_focus_window(This, hwnd);
813 wined3d_mutex_unlock();
814 return hr;
817 if (cooplevel & DDSCL_EXCLUSIVE)
819 if (!(cooplevel & DDSCL_FULLSCREEN) || !(hwnd || (cooplevel & DDSCL_CREATEDEVICEWINDOW)))
821 WARN("DDSCL_EXCLUSIVE requires DDSCL_FULLSCREEN and a window.\n");
822 wined3d_mutex_unlock();
823 return DDERR_INVALIDPARAMS;
826 if (cooplevel & DDSCL_CREATEDEVICEWINDOW)
828 HWND device_window;
830 if (!This->focuswindow && !(cooplevel & DDSCL_SETFOCUSWINDOW))
832 WARN("No focus window set.\n");
833 wined3d_mutex_unlock();
834 return DDERR_NOFOCUSWINDOW;
837 device_window = CreateWindowExA(0, DDRAW_WINDOW_CLASS_NAME, "DirectDrawDeviceWnd",
838 WS_POPUP, 0, 0, GetSystemMetrics(SM_CXSCREEN), GetSystemMetrics(SM_CYSCREEN),
839 NULL, NULL, NULL, NULL);
840 if (!device_window)
842 ERR("Failed to create window, last error %#x.\n", GetLastError());
843 wined3d_mutex_unlock();
844 return E_FAIL;
847 ShowWindow(device_window, SW_SHOW);
848 TRACE("Created a device window %p.\n", device_window);
850 /* Native apparently leaks the created device window if setting the
851 * focus window below fails. */
852 This->cooperative_level |= DDSCL_CREATEDEVICEWINDOW;
853 This->devicewindow = device_window;
855 if (cooplevel & DDSCL_SETFOCUSWINDOW)
857 if (!hwnd)
859 wined3d_mutex_unlock();
860 return DDERR_NOHWND;
863 if (FAILED(hr = ddraw_set_focus_window(This, hwnd)))
865 wined3d_mutex_unlock();
866 return hr;
870 hwnd = device_window;
873 else
875 if (This->cooperative_level & DDSCL_CREATEDEVICEWINDOW)
876 DestroyWindow(This->devicewindow);
877 This->devicewindow = NULL;
878 This->focuswindow = NULL;
881 if ((This->cooperative_level & DDSCL_EXCLUSIVE)
882 && (hwnd != window || !(cooplevel & DDSCL_EXCLUSIVE)))
883 wined3d_device_release_focus_window(This->wined3d_device);
885 if ((cooplevel & DDSCL_FULLSCREEN) != (This->cooperative_level & DDSCL_FULLSCREEN) || hwnd != window)
887 if (This->cooperative_level & DDSCL_FULLSCREEN)
888 wined3d_device_restore_fullscreen_window(This->wined3d_device, window);
890 if (cooplevel & DDSCL_FULLSCREEN)
892 struct wined3d_display_mode display_mode;
894 wined3d_get_adapter_display_mode(This->wined3d, WINED3DADAPTER_DEFAULT, &display_mode);
895 wined3d_device_setup_fullscreen_window(This->wined3d_device, hwnd,
896 display_mode.width, display_mode.height);
900 if ((cooplevel & DDSCL_EXCLUSIVE)
901 && (hwnd != window || !(This->cooperative_level & DDSCL_EXCLUSIVE)))
903 hr = wined3d_device_acquire_focus_window(This->wined3d_device, hwnd);
904 if (FAILED(hr))
906 ERR("Failed to acquire focus window, hr %#x.\n", hr);
907 wined3d_mutex_unlock();
908 return hr;
912 /* Don't override focus windows or private device windows */
913 if (hwnd && !This->focuswindow && !This->devicewindow && (hwnd != window))
914 This->dest_window = hwnd;
916 if (cooplevel & DDSCL_MULTITHREADED && !(This->cooperative_level & DDSCL_MULTITHREADED))
917 wined3d_device_set_multithreaded(This->wined3d_device);
919 if (This->wined3d_swapchain)
921 if (DefaultSurfaceType != WINED3D_SURFACE_TYPE_GDI)
923 restore_state = TRUE;
925 if (FAILED(hr = wined3d_stateblock_create(This->wined3d_device, WINED3D_SBT_ALL, &stateblock)))
927 ERR("Failed to create stateblock, hr %#x.\n", hr);
928 wined3d_mutex_unlock();
929 return hr;
932 if (FAILED(hr = wined3d_stateblock_capture(stateblock)))
934 ERR("Failed to capture stateblock, hr %#x.\n", hr);
935 wined3d_stateblock_decref(stateblock);
936 wined3d_mutex_unlock();
937 return hr;
940 wined3d_device_get_render_target(This->wined3d_device, 0, &rt);
941 if (rt == This->wined3d_frontbuffer)
943 wined3d_surface_decref(rt);
944 rt = NULL;
947 wined3d_device_get_depth_stencil(This->wined3d_device, &ds);
950 ddraw_destroy_swapchain(This);
953 if (FAILED(hr = ddraw_create_swapchain(This, This->dest_window, !(cooplevel & DDSCL_FULLSCREEN))))
954 ERR("Failed to create swapchain, hr %#x.\n", hr);
956 if (restore_state)
958 if (ds)
960 wined3d_device_set_depth_stencil(This->wined3d_device, ds);
961 wined3d_surface_decref(ds);
964 if (rt)
966 wined3d_device_set_render_target(This->wined3d_device, 0, rt, FALSE);
967 wined3d_surface_decref(rt);
970 hr = wined3d_stateblock_apply(stateblock);
971 wined3d_stateblock_decref(stateblock);
972 if (FAILED(hr))
974 ERR("Failed to apply stateblock, hr %#x.\n", hr);
975 wined3d_mutex_unlock();
976 return hr;
980 /* Unhandled flags */
981 if(cooplevel & DDSCL_ALLOWREBOOT)
982 WARN("(%p) Unhandled flag DDSCL_ALLOWREBOOT, harmless\n", This);
983 if(cooplevel & DDSCL_ALLOWMODEX)
984 WARN("(%p) Unhandled flag DDSCL_ALLOWMODEX, harmless\n", This);
985 if(cooplevel & DDSCL_FPUSETUP)
986 WARN("(%p) Unhandled flag DDSCL_FPUSETUP, harmless\n", This);
988 /* Store the cooperative_level */
989 This->cooperative_level = cooplevel;
990 TRACE("SetCooperativeLevel retuning DD_OK\n");
991 wined3d_mutex_unlock();
993 return DD_OK;
996 static HRESULT WINAPI ddraw4_SetCooperativeLevel(IDirectDraw4 *iface, HWND window, DWORD flags)
998 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1000 TRACE("iface %p, window %p, flags %#x.\n", iface, window, flags);
1002 return ddraw7_SetCooperativeLevel(&ddraw->IDirectDraw7_iface, window, flags);
1005 static HRESULT WINAPI ddraw2_SetCooperativeLevel(IDirectDraw2 *iface, HWND window, DWORD flags)
1007 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1009 TRACE("iface %p, window %p, flags %#x.\n", iface, window, flags);
1011 return ddraw7_SetCooperativeLevel(&ddraw->IDirectDraw7_iface, window, flags);
1014 static HRESULT WINAPI ddraw1_SetCooperativeLevel(IDirectDraw *iface, HWND window, DWORD flags)
1016 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
1018 TRACE("iface %p, window %p, flags %#x.\n", iface, window, flags);
1020 return ddraw7_SetCooperativeLevel(&ddraw->IDirectDraw7_iface, window, flags);
1023 /*****************************************************************************
1025 * Helper function for SetDisplayMode and RestoreDisplayMode
1027 * Implements DirectDraw's SetDisplayMode, but ignores the value of
1028 * ForceRefreshRate, since it is already handled by
1029 * ddraw7_SetDisplayMode. RestoreDisplayMode can use this function
1030 * without worrying that ForceRefreshRate will override the refresh rate. For
1031 * argument and return value documentation, see
1032 * ddraw7_SetDisplayMode.
1034 *****************************************************************************/
1035 static HRESULT ddraw_set_display_mode(struct ddraw *ddraw, DWORD Width, DWORD Height,
1036 DWORD BPP, DWORD RefreshRate, DWORD Flags)
1038 struct wined3d_display_mode mode;
1039 enum wined3d_format_id format;
1040 HRESULT hr;
1042 TRACE("ddraw %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n", ddraw, Width,
1043 Height, BPP, RefreshRate, Flags);
1045 wined3d_mutex_lock();
1046 if( !Width || !Height )
1048 ERR("Width %u, Height %u, what to do?\n", Width, Height);
1049 /* It looks like Need for Speed Porsche Unleashed expects DD_OK here */
1050 wined3d_mutex_unlock();
1051 return DD_OK;
1054 switch(BPP)
1056 case 8: format = WINED3DFMT_P8_UINT; break;
1057 case 15: format = WINED3DFMT_B5G5R5X1_UNORM; break;
1058 case 16: format = WINED3DFMT_B5G6R5_UNORM; break;
1059 case 24: format = WINED3DFMT_B8G8R8_UNORM; break;
1060 case 32: format = WINED3DFMT_B8G8R8X8_UNORM; break;
1061 default: format = WINED3DFMT_UNKNOWN; break;
1064 if (FAILED(hr = wined3d_device_get_display_mode(ddraw->wined3d_device, 0, &mode)))
1066 ERR("Failed to get current display mode, hr %#x.\n", hr);
1068 else if (mode.width == Width
1069 && mode.height == Height
1070 && mode.format_id == format
1071 && mode.refresh_rate == RefreshRate)
1073 TRACE("Skipping redundant mode setting call.\n");
1074 wined3d_mutex_unlock();
1075 return DD_OK;
1078 /* Check the exclusive mode
1079 if(!(ddraw->cooperative_level & DDSCL_EXCLUSIVE))
1080 return DDERR_NOEXCLUSIVEMODE;
1081 * This is WRONG. Don't know if the SDK is completely
1082 * wrong and if there are any conditions when DDERR_NOEXCLUSIVE
1083 * is returned, but Half-Life 1.1.1.1 (Steam version)
1084 * depends on this
1087 mode.width = Width;
1088 mode.height = Height;
1089 mode.refresh_rate = RefreshRate;
1090 mode.format_id = format;
1092 /* TODO: The possible return values from msdn suggest that
1093 * the screen mode can't be changed if a surface is locked
1094 * or some drawing is in progress
1097 /* TODO: Lose the primary surface */
1098 hr = wined3d_device_set_display_mode(ddraw->wined3d_device, 0, &mode);
1100 wined3d_mutex_unlock();
1102 switch(hr)
1104 case WINED3DERR_NOTAVAILABLE: return DDERR_UNSUPPORTED;
1105 default: return hr;
1109 /*****************************************************************************
1110 * IDirectDraw7::SetDisplayMode
1112 * Sets the display screen resolution, color depth and refresh frequency
1113 * when in fullscreen mode (in theory).
1114 * Possible return values listed in the SDK suggest that this method fails
1115 * when not in fullscreen mode, but this is wrong. Windows 2000 happily sets
1116 * the display mode in DDSCL_NORMAL mode without an hwnd specified.
1117 * It seems to be valid to pass 0 for With and Height, this has to be tested
1118 * It could mean that the current video mode should be left as-is. (But why
1119 * call it then?)
1121 * Params:
1122 * Height, Width: Screen dimension
1123 * BPP: Color depth in Bits per pixel
1124 * Refreshrate: Screen refresh rate
1125 * Flags: Other stuff
1127 * Returns
1128 * DD_OK on success
1130 *****************************************************************************/
1131 static HRESULT WINAPI ddraw7_SetDisplayMode(IDirectDraw7 *iface, DWORD Width, DWORD Height,
1132 DWORD BPP, DWORD RefreshRate, DWORD Flags)
1134 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
1136 TRACE("iface %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n",
1137 iface, Width, Height, BPP, RefreshRate, Flags);
1139 if (force_refresh_rate != 0)
1141 TRACE("ForceRefreshRate overriding passed-in refresh rate (%u Hz) to %u Hz\n",
1142 RefreshRate, force_refresh_rate);
1143 RefreshRate = force_refresh_rate;
1146 return ddraw_set_display_mode(ddraw, Width, Height, BPP, RefreshRate, Flags);
1149 static HRESULT WINAPI ddraw4_SetDisplayMode(IDirectDraw4 *iface, DWORD width, DWORD height,
1150 DWORD bpp, DWORD refresh_rate, DWORD flags)
1152 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1154 TRACE("iface %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n",
1155 iface, width, height, bpp, refresh_rate, flags);
1157 return ddraw7_SetDisplayMode(&ddraw->IDirectDraw7_iface, width, height, bpp, refresh_rate, flags);
1160 static HRESULT WINAPI ddraw2_SetDisplayMode(IDirectDraw2 *iface,
1161 DWORD width, DWORD height, DWORD bpp, DWORD refresh_rate, DWORD flags)
1163 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1165 TRACE("iface %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n",
1166 iface, width, height, bpp, refresh_rate, flags);
1168 return ddraw7_SetDisplayMode(&ddraw->IDirectDraw7_iface, width, height, bpp, refresh_rate, flags);
1171 static HRESULT WINAPI ddraw1_SetDisplayMode(IDirectDraw *iface, DWORD width, DWORD height, DWORD bpp)
1173 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
1175 TRACE("iface %p, width %u, height %u, bpp %u.\n", iface, width, height, bpp);
1177 return ddraw7_SetDisplayMode(&ddraw->IDirectDraw7_iface, width, height, bpp, 0, 0);
1180 /*****************************************************************************
1181 * IDirectDraw7::RestoreDisplayMode
1183 * Restores the display mode to what it was at creation time. Basically.
1185 * A problem arises when there are 2 DirectDraw objects using the same hwnd:
1186 * -> DD_1 finds the screen at 1400x1050x32 when created, sets it to 640x480x16
1187 * -> DD_2 is created, finds the screen at 640x480x16, sets it to 1024x768x32
1188 * -> DD_1 is released. The screen should be left at 1024x768x32.
1189 * -> DD_2 is released. The screen should be set to 1400x1050x32
1190 * This case is unhandled right now, but Empire Earth does it this way.
1191 * (But perhaps there is something in SetCooperativeLevel to prevent this)
1193 * The msdn says that this method resets the display mode to what it was before
1194 * SetDisplayMode was called. What if SetDisplayModes is called 2 times??
1196 * Returns
1197 * DD_OK on success
1198 * DDERR_NOEXCLUSIVE mode if the device isn't in fullscreen mode
1200 *****************************************************************************/
1201 static HRESULT WINAPI ddraw7_RestoreDisplayMode(IDirectDraw7 *iface)
1203 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
1205 TRACE("iface %p.\n", iface);
1207 return ddraw_set_display_mode(ddraw, ddraw->orig_width, ddraw->orig_height, ddraw->orig_bpp, 0, 0);
1210 static HRESULT WINAPI ddraw4_RestoreDisplayMode(IDirectDraw4 *iface)
1212 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1214 TRACE("iface %p.\n", iface);
1216 return ddraw7_RestoreDisplayMode(&ddraw->IDirectDraw7_iface);
1219 static HRESULT WINAPI ddraw2_RestoreDisplayMode(IDirectDraw2 *iface)
1221 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1223 TRACE("iface %p.\n", iface);
1225 return ddraw7_RestoreDisplayMode(&ddraw->IDirectDraw7_iface);
1228 static HRESULT WINAPI ddraw1_RestoreDisplayMode(IDirectDraw *iface)
1230 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
1232 TRACE("iface %p.\n", iface);
1234 return ddraw7_RestoreDisplayMode(&ddraw->IDirectDraw7_iface);
1237 /*****************************************************************************
1238 * IDirectDraw7::GetCaps
1240 * Returns the drives capabilities
1242 * Used for version 1, 2, 4 and 7
1244 * Params:
1245 * DriverCaps: Structure to write the Hardware accelerated caps to
1246 * HelCaps: Structure to write the emulation caps to
1248 * Returns
1249 * This implementation returns DD_OK only
1251 *****************************************************************************/
1252 static HRESULT WINAPI ddraw7_GetCaps(IDirectDraw7 *iface, DDCAPS *DriverCaps, DDCAPS *HELCaps)
1254 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
1255 DDCAPS caps;
1256 WINED3DCAPS winecaps;
1257 HRESULT hr;
1258 DDSCAPS2 ddscaps = {0, 0, 0, 0};
1260 TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface, DriverCaps, HELCaps);
1262 /* One structure must be != NULL */
1263 if (!DriverCaps && !HELCaps)
1265 WARN("Invalid parameters.\n");
1266 return DDERR_INVALIDPARAMS;
1269 memset(&caps, 0, sizeof(caps));
1270 memset(&winecaps, 0, sizeof(winecaps));
1271 caps.dwSize = sizeof(caps);
1273 wined3d_mutex_lock();
1274 hr = wined3d_device_get_device_caps(ddraw->wined3d_device, &winecaps);
1275 if (FAILED(hr))
1277 WARN("IWineD3DDevice::GetDeviceCaps failed\n");
1278 wined3d_mutex_unlock();
1279 return hr;
1282 hr = IDirectDraw7_GetAvailableVidMem(iface, &ddscaps, &caps.dwVidMemTotal, &caps.dwVidMemFree);
1283 wined3d_mutex_unlock();
1284 if(FAILED(hr)) {
1285 WARN("IDirectDraw7::GetAvailableVidMem failed\n");
1286 return hr;
1289 caps.dwCaps = winecaps.ddraw_caps.caps;
1290 caps.dwCaps2 = winecaps.ddraw_caps.caps2;
1291 caps.dwCKeyCaps = winecaps.ddraw_caps.color_key_caps;
1292 caps.dwFXCaps = winecaps.ddraw_caps.fx_caps;
1293 caps.dwPalCaps = winecaps.ddraw_caps.pal_caps;
1294 caps.ddsCaps.dwCaps = winecaps.ddraw_caps.dds_caps;
1295 caps.dwSVBCaps = winecaps.ddraw_caps.svb_caps;
1296 caps.dwSVBCKeyCaps = winecaps.ddraw_caps.svb_color_key_caps;
1297 caps.dwSVBFXCaps = winecaps.ddraw_caps.svb_fx_caps;
1298 caps.dwVSBCaps = winecaps.ddraw_caps.vsb_caps;
1299 caps.dwVSBCKeyCaps = winecaps.ddraw_caps.vsb_color_key_caps;
1300 caps.dwVSBFXCaps = winecaps.ddraw_caps.vsb_fx_caps;
1301 caps.dwSSBCaps = winecaps.ddraw_caps.ssb_caps;
1302 caps.dwSSBCKeyCaps = winecaps.ddraw_caps.ssb_color_key_caps;
1303 caps.dwSSBFXCaps = winecaps.ddraw_caps.ssb_fx_caps;
1305 /* Even if WineD3D supports 3D rendering, remove the cap if ddraw is configured
1306 * not to use it
1308 if (DefaultSurfaceType == WINED3D_SURFACE_TYPE_GDI)
1310 caps.dwCaps &= ~DDCAPS_3D;
1311 caps.ddsCaps.dwCaps &= ~(DDSCAPS_3DDEVICE | DDSCAPS_MIPMAP | DDSCAPS_TEXTURE | DDSCAPS_ZBUFFER);
1313 if (winecaps.ddraw_caps.stride_align)
1315 caps.dwCaps |= DDCAPS_ALIGNSTRIDE;
1316 caps.dwAlignStrideAlign = winecaps.ddraw_caps.stride_align;
1319 if(DriverCaps)
1321 DD_STRUCT_COPY_BYSIZE(DriverCaps, &caps);
1322 if (TRACE_ON(ddraw))
1324 TRACE("Driver Caps :\n");
1325 DDRAW_dump_DDCAPS(DriverCaps);
1329 if(HELCaps)
1331 DD_STRUCT_COPY_BYSIZE(HELCaps, &caps);
1332 if (TRACE_ON(ddraw))
1334 TRACE("HEL Caps :\n");
1335 DDRAW_dump_DDCAPS(HELCaps);
1339 return DD_OK;
1342 static HRESULT WINAPI ddraw4_GetCaps(IDirectDraw4 *iface, DDCAPS *driver_caps, DDCAPS *hel_caps)
1344 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1346 TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface, driver_caps, hel_caps);
1348 return ddraw7_GetCaps(&ddraw->IDirectDraw7_iface, driver_caps, hel_caps);
1351 static HRESULT WINAPI ddraw2_GetCaps(IDirectDraw2 *iface, DDCAPS *driver_caps, DDCAPS *hel_caps)
1353 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1355 TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface, driver_caps, hel_caps);
1357 return ddraw7_GetCaps(&ddraw->IDirectDraw7_iface, driver_caps, hel_caps);
1360 static HRESULT WINAPI ddraw1_GetCaps(IDirectDraw *iface, DDCAPS *driver_caps, DDCAPS *hel_caps)
1362 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
1364 TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface, driver_caps, hel_caps);
1366 return ddraw7_GetCaps(&ddraw->IDirectDraw7_iface, driver_caps, hel_caps);
1369 /*****************************************************************************
1370 * IDirectDraw7::Compact
1372 * No idea what it does, MSDN says it's not implemented.
1374 * Returns
1375 * DD_OK, but this is unchecked
1377 *****************************************************************************/
1378 static HRESULT WINAPI ddraw7_Compact(IDirectDraw7 *iface)
1380 TRACE("iface %p.\n", iface);
1382 return DD_OK;
1385 static HRESULT WINAPI ddraw4_Compact(IDirectDraw4 *iface)
1387 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1389 TRACE("iface %p.\n", iface);
1391 return ddraw7_Compact(&ddraw->IDirectDraw7_iface);
1394 static HRESULT WINAPI ddraw2_Compact(IDirectDraw2 *iface)
1396 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1398 TRACE("iface %p.\n", iface);
1400 return ddraw7_Compact(&ddraw->IDirectDraw7_iface);
1403 static HRESULT WINAPI ddraw1_Compact(IDirectDraw *iface)
1405 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
1407 TRACE("iface %p.\n", iface);
1409 return ddraw7_Compact(&ddraw->IDirectDraw7_iface);
1412 /*****************************************************************************
1413 * IDirectDraw7::GetDisplayMode
1415 * Returns information about the current display mode
1417 * Exists in Version 1, 2, 4 and 7
1419 * Params:
1420 * DDSD: Address of a surface description structure to write the info to
1422 * Returns
1423 * DD_OK
1425 *****************************************************************************/
1426 static HRESULT WINAPI ddraw7_GetDisplayMode(IDirectDraw7 *iface, DDSURFACEDESC2 *DDSD)
1428 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
1429 struct wined3d_display_mode mode;
1430 HRESULT hr;
1431 DWORD Size;
1433 TRACE("iface %p, surface_desc %p.\n", iface, DDSD);
1435 wined3d_mutex_lock();
1436 /* This seems sane */
1437 if (!DDSD)
1439 wined3d_mutex_unlock();
1440 return DDERR_INVALIDPARAMS;
1443 /* The necessary members of LPDDSURFACEDESC and LPDDSURFACEDESC2 are equal,
1444 * so one method can be used for all versions (Hopefully) */
1445 hr = wined3d_device_get_display_mode(ddraw->wined3d_device, 0, &mode);
1446 if (FAILED(hr))
1448 ERR("Failed to get display mode, hr %#x.\n", hr);
1449 wined3d_mutex_unlock();
1450 return hr;
1453 Size = DDSD->dwSize;
1454 memset(DDSD, 0, Size);
1456 DDSD->dwSize = Size;
1457 DDSD->dwFlags |= DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT | DDSD_PITCH | DDSD_REFRESHRATE;
1458 DDSD->dwWidth = mode.width;
1459 DDSD->dwHeight = mode.height;
1460 DDSD->u2.dwRefreshRate = 60;
1461 DDSD->ddsCaps.dwCaps = 0;
1462 DDSD->u4.ddpfPixelFormat.dwSize = sizeof(DDSD->u4.ddpfPixelFormat);
1463 PixelFormat_WineD3DtoDD(&DDSD->u4.ddpfPixelFormat, mode.format_id);
1464 DDSD->u1.lPitch = mode.width * DDSD->u4.ddpfPixelFormat.u1.dwRGBBitCount / 8;
1466 if(TRACE_ON(ddraw))
1468 TRACE("Returning surface desc :\n");
1469 DDRAW_dump_surface_desc(DDSD);
1472 wined3d_mutex_unlock();
1474 return DD_OK;
1477 static HRESULT WINAPI ddraw4_GetDisplayMode(IDirectDraw4 *iface, DDSURFACEDESC2 *surface_desc)
1479 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1481 TRACE("iface %p, surface_desc %p.\n", iface, surface_desc);
1483 return ddraw7_GetDisplayMode(&ddraw->IDirectDraw7_iface, surface_desc);
1486 static HRESULT WINAPI ddraw2_GetDisplayMode(IDirectDraw2 *iface, DDSURFACEDESC *surface_desc)
1488 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1490 TRACE("iface %p, surface_desc %p.\n", iface, surface_desc);
1492 /* FIXME: Test sizes, properly convert surface_desc */
1493 return ddraw7_GetDisplayMode(&ddraw->IDirectDraw7_iface, (DDSURFACEDESC2 *)surface_desc);
1496 static HRESULT WINAPI ddraw1_GetDisplayMode(IDirectDraw *iface, DDSURFACEDESC *surface_desc)
1498 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
1500 TRACE("iface %p, surface_desc %p.\n", iface, surface_desc);
1502 /* FIXME: Test sizes, properly convert surface_desc */
1503 return ddraw7_GetDisplayMode(&ddraw->IDirectDraw7_iface, (DDSURFACEDESC2 *)surface_desc);
1506 /*****************************************************************************
1507 * IDirectDraw7::GetFourCCCodes
1509 * Returns an array of supported FourCC codes.
1511 * Exists in Version 1, 2, 4 and 7
1513 * Params:
1514 * NumCodes: Contains the number of Codes that Codes can carry. Returns the number
1515 * of enumerated codes
1516 * Codes: Pointer to an array of DWORDs where the supported codes are written
1517 * to
1519 * Returns
1520 * Always returns DD_OK, as it's a stub for now
1522 *****************************************************************************/
1523 static HRESULT WINAPI ddraw7_GetFourCCCodes(IDirectDraw7 *iface, DWORD *NumCodes, DWORD *Codes)
1525 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
1526 static const enum wined3d_format_id formats[] =
1528 WINED3DFMT_YUY2, WINED3DFMT_UYVY, WINED3DFMT_YV12,
1529 WINED3DFMT_DXT1, WINED3DFMT_DXT2, WINED3DFMT_DXT3, WINED3DFMT_DXT4, WINED3DFMT_DXT5,
1530 WINED3DFMT_ATI2N, WINED3DFMT_NVHU, WINED3DFMT_NVHS
1532 struct wined3d_display_mode mode;
1533 DWORD count = 0, i, outsize;
1534 HRESULT hr;
1536 TRACE("iface %p, codes_count %p, codes %p.\n", iface, NumCodes, Codes);
1538 wined3d_device_get_display_mode(ddraw->wined3d_device, 0, &mode);
1540 outsize = NumCodes && Codes ? *NumCodes : 0;
1542 for (i = 0; i < (sizeof(formats) / sizeof(formats[0])); ++i)
1544 hr = wined3d_check_device_format(ddraw->wined3d, WINED3DADAPTER_DEFAULT, WINED3D_DEVICE_TYPE_HAL,
1545 mode.format_id, 0, WINED3D_RTYPE_SURFACE, formats[i], DefaultSurfaceType);
1546 if (SUCCEEDED(hr))
1548 if (count < outsize)
1549 Codes[count] = formats[i];
1550 ++count;
1553 if(NumCodes) {
1554 TRACE("Returning %u FourCC codes\n", count);
1555 *NumCodes = count;
1558 return DD_OK;
1561 static HRESULT WINAPI ddraw4_GetFourCCCodes(IDirectDraw4 *iface, DWORD *codes_count, DWORD *codes)
1563 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1565 TRACE("iface %p, codes_count %p, codes %p.\n", iface, codes_count, codes);
1567 return ddraw7_GetFourCCCodes(&ddraw->IDirectDraw7_iface, codes_count, codes);
1570 static HRESULT WINAPI ddraw2_GetFourCCCodes(IDirectDraw2 *iface, DWORD *codes_count, DWORD *codes)
1572 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1574 TRACE("iface %p, codes_count %p, codes %p.\n", iface, codes_count, codes);
1576 return ddraw7_GetFourCCCodes(&ddraw->IDirectDraw7_iface, codes_count, codes);
1579 static HRESULT WINAPI ddraw1_GetFourCCCodes(IDirectDraw *iface, DWORD *codes_count, DWORD *codes)
1581 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
1583 TRACE("iface %p, codes_count %p, codes %p.\n", iface, codes_count, codes);
1585 return ddraw7_GetFourCCCodes(&ddraw->IDirectDraw7_iface, codes_count, codes);
1588 /*****************************************************************************
1589 * IDirectDraw7::GetMonitorFrequency
1591 * Returns the monitor's frequency
1593 * Exists in Version 1, 2, 4 and 7
1595 * Params:
1596 * Freq: Pointer to a DWORD to write the frequency to
1598 * Returns
1599 * Always returns DD_OK
1601 *****************************************************************************/
1602 static HRESULT WINAPI ddraw7_GetMonitorFrequency(IDirectDraw7 *iface, DWORD *Freq)
1604 FIXME("iface %p, frequency %p stub!\n", iface, Freq);
1606 /* Ideally this should be in WineD3D, as it concerns the screen setup,
1607 * but for now this should make the games happy
1609 *Freq = 60;
1610 return DD_OK;
1613 static HRESULT WINAPI ddraw4_GetMonitorFrequency(IDirectDraw4 *iface, DWORD *frequency)
1615 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1617 TRACE("iface %p, frequency %p.\n", iface, frequency);
1619 return ddraw7_GetMonitorFrequency(&ddraw->IDirectDraw7_iface, frequency);
1622 static HRESULT WINAPI ddraw2_GetMonitorFrequency(IDirectDraw2 *iface, DWORD *frequency)
1624 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1626 TRACE("iface %p, frequency %p.\n", iface, frequency);
1628 return ddraw7_GetMonitorFrequency(&ddraw->IDirectDraw7_iface, frequency);
1631 static HRESULT WINAPI ddraw1_GetMonitorFrequency(IDirectDraw *iface, DWORD *frequency)
1633 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
1635 TRACE("iface %p, frequency %p.\n", iface, frequency);
1637 return ddraw7_GetMonitorFrequency(&ddraw->IDirectDraw7_iface, frequency);
1640 /*****************************************************************************
1641 * IDirectDraw7::GetVerticalBlankStatus
1643 * Returns the Vertical blank status of the monitor. This should be in WineD3D
1644 * too basically, but as it's a semi stub, I didn't create a function there
1646 * Params:
1647 * status: Pointer to a BOOL to be filled with the vertical blank status
1649 * Returns
1650 * DD_OK on success
1651 * DDERR_INVALIDPARAMS if status is NULL
1653 *****************************************************************************/
1654 static HRESULT WINAPI ddraw7_GetVerticalBlankStatus(IDirectDraw7 *iface, BOOL *status)
1656 static BOOL fake_vblank;
1658 TRACE("iface %p, status %p.\n", iface, status);
1660 if(!status)
1661 return DDERR_INVALIDPARAMS;
1663 *status = fake_vblank;
1664 fake_vblank = !fake_vblank;
1666 return DD_OK;
1669 static HRESULT WINAPI ddraw4_GetVerticalBlankStatus(IDirectDraw4 *iface, BOOL *status)
1671 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1673 TRACE("iface %p, status %p.\n", iface, status);
1675 return ddraw7_GetVerticalBlankStatus(&ddraw->IDirectDraw7_iface, status);
1678 static HRESULT WINAPI ddraw2_GetVerticalBlankStatus(IDirectDraw2 *iface, BOOL *status)
1680 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1682 TRACE("iface %p, status %p.\n", iface, status);
1684 return ddraw7_GetVerticalBlankStatus(&ddraw->IDirectDraw7_iface, status);
1687 static HRESULT WINAPI ddraw1_GetVerticalBlankStatus(IDirectDraw *iface, BOOL *status)
1689 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
1691 TRACE("iface %p, status %p.\n", iface, status);
1693 return ddraw7_GetVerticalBlankStatus(&ddraw->IDirectDraw7_iface, status);
1696 /*****************************************************************************
1697 * IDirectDraw7::GetAvailableVidMem
1699 * Returns the total and free video memory
1701 * Params:
1702 * Caps: Specifies the memory type asked for
1703 * total: Pointer to a DWORD to be filled with the total memory
1704 * free: Pointer to a DWORD to be filled with the free memory
1706 * Returns
1707 * DD_OK on success
1708 * DDERR_INVALIDPARAMS of free and total are NULL
1710 *****************************************************************************/
1711 static HRESULT WINAPI ddraw7_GetAvailableVidMem(IDirectDraw7 *iface, DDSCAPS2 *Caps, DWORD *total,
1712 DWORD *free)
1714 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
1715 HRESULT hr = DD_OK;
1717 TRACE("iface %p, caps %p, total %p, free %p.\n", iface, Caps, total, free);
1719 if (TRACE_ON(ddraw))
1721 TRACE("Asked for memory with description: ");
1722 DDRAW_dump_DDSCAPS2(Caps);
1724 wined3d_mutex_lock();
1726 /* Todo: System memory vs local video memory vs non-local video memory
1727 * The MSDN also mentions differences between texture memory and other
1728 * resources, but that's not important
1731 if( (!total) && (!free) )
1733 wined3d_mutex_unlock();
1734 return DDERR_INVALIDPARAMS;
1737 if (free)
1738 *free = wined3d_device_get_available_texture_mem(ddraw->wined3d_device);
1739 if (total)
1741 struct wined3d_adapter_identifier desc = {0};
1743 hr = wined3d_get_adapter_identifier(ddraw->wined3d, WINED3DADAPTER_DEFAULT, 0, &desc);
1744 *total = desc.video_memory;
1747 wined3d_mutex_unlock();
1749 return hr;
1752 static HRESULT WINAPI ddraw4_GetAvailableVidMem(IDirectDraw4 *iface,
1753 DDSCAPS2 *caps, DWORD *total, DWORD *free)
1755 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1757 TRACE("iface %p, caps %p, total %p, free %p.\n", iface, caps, total, free);
1759 return ddraw7_GetAvailableVidMem(&ddraw->IDirectDraw7_iface, caps, total, free);
1762 static HRESULT WINAPI ddraw2_GetAvailableVidMem(IDirectDraw2 *iface,
1763 DDSCAPS *caps, DWORD *total, DWORD *free)
1765 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1766 DDSCAPS2 caps2;
1768 TRACE("iface %p, caps %p, total %p, free %p.\n", iface, caps, total, free);
1770 DDRAW_Convert_DDSCAPS_1_To_2(caps, &caps2);
1771 return ddraw7_GetAvailableVidMem(&ddraw->IDirectDraw7_iface, &caps2, total, free);
1774 /*****************************************************************************
1775 * IDirectDraw7::Initialize
1777 * Initializes a DirectDraw interface.
1779 * Params:
1780 * GUID: Interface identifier. Well, don't know what this is really good
1781 * for
1783 * Returns
1784 * Returns DD_OK on the first call,
1785 * DDERR_ALREADYINITIALIZED on repeated calls
1787 *****************************************************************************/
1788 static HRESULT WINAPI ddraw7_Initialize(IDirectDraw7 *iface, GUID *guid)
1790 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
1792 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
1794 if (ddraw->initialized)
1795 return DDERR_ALREADYINITIALIZED;
1797 /* FIXME: To properly take the GUID into account we should call
1798 * ddraw_init() here instead of in DDRAW_Create(). */
1799 if (guid)
1800 FIXME("Ignoring guid %s.\n", debugstr_guid(guid));
1802 ddraw->initialized = TRUE;
1803 return DD_OK;
1806 static HRESULT WINAPI ddraw4_Initialize(IDirectDraw4 *iface, GUID *guid)
1808 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1810 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
1812 return ddraw7_Initialize(&ddraw->IDirectDraw7_iface, guid);
1815 static HRESULT WINAPI ddraw2_Initialize(IDirectDraw2 *iface, GUID *guid)
1817 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1819 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
1821 return ddraw7_Initialize(&ddraw->IDirectDraw7_iface, guid);
1824 static HRESULT WINAPI ddraw1_Initialize(IDirectDraw *iface, GUID *guid)
1826 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
1828 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
1830 return ddraw7_Initialize(&ddraw->IDirectDraw7_iface, guid);
1833 static HRESULT WINAPI d3d1_Initialize(IDirect3D *iface, REFIID riid)
1835 TRACE("iface %p, riid %s.\n", iface, debugstr_guid(riid));
1837 return DDERR_ALREADYINITIALIZED;
1840 /*****************************************************************************
1841 * IDirectDraw7::FlipToGDISurface
1843 * "Makes the surface that the GDI writes to the primary surface"
1844 * Looks like some windows specific thing we don't have to care about.
1845 * According to MSDN it permits GDI dialog boxes in FULLSCREEN mode. Good to
1846 * show error boxes ;)
1847 * Well, just return DD_OK.
1849 * Returns:
1850 * Always returns DD_OK
1852 *****************************************************************************/
1853 static HRESULT WINAPI ddraw7_FlipToGDISurface(IDirectDraw7 *iface)
1855 FIXME("iface %p stub!\n", iface);
1857 return DD_OK;
1860 static HRESULT WINAPI ddraw4_FlipToGDISurface(IDirectDraw4 *iface)
1862 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1864 TRACE("iface %p.\n", iface);
1866 return ddraw7_FlipToGDISurface(&ddraw->IDirectDraw7_iface);
1869 static HRESULT WINAPI ddraw2_FlipToGDISurface(IDirectDraw2 *iface)
1871 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1873 TRACE("iface %p.\n", iface);
1875 return ddraw7_FlipToGDISurface(&ddraw->IDirectDraw7_iface);
1878 static HRESULT WINAPI ddraw1_FlipToGDISurface(IDirectDraw *iface)
1880 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
1882 TRACE("iface %p.\n", iface);
1884 return ddraw7_FlipToGDISurface(&ddraw->IDirectDraw7_iface);
1887 /*****************************************************************************
1888 * IDirectDraw7::WaitForVerticalBlank
1890 * This method allows applications to get in sync with the vertical blank
1891 * interval.
1892 * The wormhole demo in the DirectX 7 sdk uses this call, and it doesn't
1893 * redraw the screen, most likely because of this stub
1895 * Parameters:
1896 * Flags: one of DDWAITVB_BLOCKBEGIN, DDWAITVB_BLOCKBEGINEVENT
1897 * or DDWAITVB_BLOCKEND
1898 * h: Not used, according to MSDN
1900 * Returns:
1901 * Always returns DD_OK
1903 *****************************************************************************/
1904 static HRESULT WINAPI ddraw7_WaitForVerticalBlank(IDirectDraw7 *iface, DWORD Flags, HANDLE event)
1906 static BOOL hide;
1908 TRACE("iface %p, flags %#x, event %p.\n", iface, Flags, event);
1910 /* This function is called often, so print the fixme only once */
1911 if(!hide)
1913 FIXME("iface %p, flags %#x, event %p stub!\n", iface, Flags, event);
1914 hide = TRUE;
1917 /* MSDN says DDWAITVB_BLOCKBEGINEVENT is not supported */
1918 if(Flags & DDWAITVB_BLOCKBEGINEVENT)
1919 return DDERR_UNSUPPORTED; /* unchecked */
1921 return DD_OK;
1924 static HRESULT WINAPI ddraw4_WaitForVerticalBlank(IDirectDraw4 *iface, DWORD flags, HANDLE event)
1926 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1928 TRACE("iface %p, flags %#x, event %p.\n", iface, flags, event);
1930 return ddraw7_WaitForVerticalBlank(&ddraw->IDirectDraw7_iface, flags, event);
1933 static HRESULT WINAPI ddraw2_WaitForVerticalBlank(IDirectDraw2 *iface, DWORD flags, HANDLE event)
1935 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1937 TRACE("iface %p, flags %#x, event %p.\n", iface, flags, event);
1939 return ddraw7_WaitForVerticalBlank(&ddraw->IDirectDraw7_iface, flags, event);
1942 static HRESULT WINAPI ddraw1_WaitForVerticalBlank(IDirectDraw *iface, DWORD flags, HANDLE event)
1944 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
1946 TRACE("iface %p, flags %#x, event %p.\n", iface, flags, event);
1948 return ddraw7_WaitForVerticalBlank(&ddraw->IDirectDraw7_iface, flags, event);
1951 /*****************************************************************************
1952 * IDirectDraw7::GetScanLine
1954 * Returns the scan line that is being drawn on the monitor
1956 * Parameters:
1957 * Scanline: Address to write the scan line value to
1959 * Returns:
1960 * Always returns DD_OK
1962 *****************************************************************************/
1963 static HRESULT WINAPI ddraw7_GetScanLine(IDirectDraw7 *iface, DWORD *Scanline)
1965 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
1966 struct wined3d_display_mode mode;
1967 static BOOL hide = FALSE;
1968 DWORD time, frame_progress, lines;
1970 TRACE("iface %p, line %p.\n", iface, Scanline);
1972 /* This function is called often, so print the fixme only once */
1973 if(!hide)
1975 FIXME("iface %p, line %p partial stub!\n", iface, Scanline);
1976 hide = TRUE;
1979 wined3d_mutex_lock();
1980 wined3d_device_get_display_mode(ddraw->wined3d_device, 0, &mode);
1981 wined3d_mutex_unlock();
1983 /* Fake the line sweeping of the monitor */
1984 /* FIXME: We should synchronize with a source to keep the refresh rate */
1986 /* Simulate a 60Hz display */
1987 time = GetTickCount();
1988 frame_progress = time & 15; /* time % (1000 / 60) */
1989 if (!frame_progress)
1991 *Scanline = 0;
1992 return DDERR_VERTICALBLANKINPROGRESS;
1995 /* Convert frame_progress to estimated scan line. Return any line from
1996 * block determined by time. Some lines may be never returned */
1997 lines = mode.height / 15;
1998 *Scanline = (frame_progress - 1) * lines + time % lines;
1999 return DD_OK;
2002 static HRESULT WINAPI ddraw4_GetScanLine(IDirectDraw4 *iface, DWORD *line)
2004 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
2006 TRACE("iface %p, line %p.\n", iface, line);
2008 return ddraw7_GetScanLine(&ddraw->IDirectDraw7_iface, line);
2011 static HRESULT WINAPI ddraw2_GetScanLine(IDirectDraw2 *iface, DWORD *line)
2013 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
2015 TRACE("iface %p, line %p.\n", iface, line);
2017 return ddraw7_GetScanLine(&ddraw->IDirectDraw7_iface, line);
2020 static HRESULT WINAPI ddraw1_GetScanLine(IDirectDraw *iface, DWORD *line)
2022 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
2024 TRACE("iface %p, line %p.\n", iface, line);
2026 return ddraw7_GetScanLine(&ddraw->IDirectDraw7_iface, line);
2029 /*****************************************************************************
2030 * IDirectDraw7::TestCooperativeLevel
2032 * Informs the application about the state of the video adapter, depending
2033 * on the cooperative level
2035 * Returns:
2036 * DD_OK if the device is in a sane state
2037 * DDERR_NOEXCLUSIVEMODE or DDERR_EXCLUSIVEMODEALREADYSET
2038 * if the state is not correct(See below)
2040 *****************************************************************************/
2041 static HRESULT WINAPI ddraw7_TestCooperativeLevel(IDirectDraw7 *iface)
2043 TRACE("iface %p.\n", iface);
2045 return DD_OK;
2048 static HRESULT WINAPI ddraw4_TestCooperativeLevel(IDirectDraw4 *iface)
2050 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
2052 TRACE("iface %p.\n", iface);
2054 return ddraw7_TestCooperativeLevel(&ddraw->IDirectDraw7_iface);
2057 /*****************************************************************************
2058 * IDirectDraw7::GetGDISurface
2060 * Returns the surface that GDI is treating as the primary surface.
2061 * For Wine this is the front buffer
2063 * Params:
2064 * GDISurface: Address to write the surface pointer to
2066 * Returns:
2067 * DD_OK if the surface was found
2068 * DDERR_NOTFOUND if the GDI surface wasn't found
2070 *****************************************************************************/
2071 static HRESULT WINAPI ddraw7_GetGDISurface(IDirectDraw7 *iface, IDirectDrawSurface7 **GDISurface)
2073 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
2075 TRACE("iface %p, surface %p.\n", iface, GDISurface);
2077 wined3d_mutex_lock();
2079 if (!(*GDISurface = &ddraw->primary->IDirectDrawSurface7_iface))
2081 WARN("Primary not created yet.\n");
2082 wined3d_mutex_unlock();
2083 return DDERR_NOTFOUND;
2085 IDirectDrawSurface7_AddRef(*GDISurface);
2087 wined3d_mutex_unlock();
2089 return DD_OK;
2092 static HRESULT WINAPI ddraw4_GetGDISurface(IDirectDraw4 *iface, IDirectDrawSurface4 **surface)
2094 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
2095 struct ddraw_surface *surface_impl;
2096 IDirectDrawSurface7 *surface7;
2097 HRESULT hr;
2099 TRACE("iface %p, surface %p.\n", iface, surface);
2101 hr = ddraw7_GetGDISurface(&ddraw->IDirectDraw7_iface, &surface7);
2102 if (FAILED(hr))
2104 *surface = NULL;
2105 return hr;
2107 surface_impl = impl_from_IDirectDrawSurface7(surface7);
2108 *surface = &surface_impl->IDirectDrawSurface4_iface;
2109 IDirectDrawSurface4_AddRef(*surface);
2110 IDirectDrawSurface7_Release(surface7);
2112 return hr;
2115 static HRESULT WINAPI ddraw2_GetGDISurface(IDirectDraw2 *iface, IDirectDrawSurface **surface)
2117 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
2118 struct ddraw_surface *surface_impl;
2119 IDirectDrawSurface7 *surface7;
2120 HRESULT hr;
2122 TRACE("iface %p, surface %p.\n", iface, surface);
2124 hr = ddraw7_GetGDISurface(&ddraw->IDirectDraw7_iface, &surface7);
2125 if (FAILED(hr))
2127 *surface = NULL;
2128 return hr;
2130 surface_impl = impl_from_IDirectDrawSurface7(surface7);
2131 *surface = &surface_impl->IDirectDrawSurface_iface;
2132 IDirectDrawSurface_AddRef(*surface);
2133 IDirectDrawSurface7_Release(surface7);
2135 return hr;
2138 static HRESULT WINAPI ddraw1_GetGDISurface(IDirectDraw *iface, IDirectDrawSurface **surface)
2140 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
2141 struct ddraw_surface *surface_impl;
2142 IDirectDrawSurface7 *surface7;
2143 HRESULT hr;
2145 TRACE("iface %p, surface %p.\n", iface, surface);
2147 hr = ddraw7_GetGDISurface(&ddraw->IDirectDraw7_iface, &surface7);
2148 if (FAILED(hr))
2150 *surface = NULL;
2151 return hr;
2153 surface_impl = impl_from_IDirectDrawSurface7(surface7);
2154 *surface = &surface_impl->IDirectDrawSurface_iface;
2155 IDirectDrawSurface_AddRef(*surface);
2156 IDirectDrawSurface7_Release(surface7);
2158 return hr;
2161 struct displaymodescallback_context
2163 LPDDENUMMODESCALLBACK func;
2164 void *context;
2167 static HRESULT CALLBACK EnumDisplayModesCallbackThunk(DDSURFACEDESC2 *surface_desc, void *context)
2169 struct displaymodescallback_context *cbcontext = context;
2170 DDSURFACEDESC desc;
2172 DDSD2_to_DDSD(surface_desc, &desc);
2173 return cbcontext->func(&desc, cbcontext->context);
2176 /*****************************************************************************
2177 * IDirectDraw7::EnumDisplayModes
2179 * Enumerates the supported Display modes. The modes can be filtered with
2180 * the DDSD parameter.
2182 * Params:
2183 * Flags: can be DDEDM_REFRESHRATES and DDEDM_STANDARDVGAMODES. For old ddraw
2184 * versions (3 and older?) this is reserved and must be 0.
2185 * DDSD: Surface description to filter the modes
2186 * Context: Pointer passed back to the callback function
2187 * cb: Application-provided callback function
2189 * Returns:
2190 * DD_OK on success
2191 * DDERR_INVALIDPARAMS if the callback wasn't set
2193 *****************************************************************************/
2194 static HRESULT WINAPI ddraw7_EnumDisplayModes(IDirectDraw7 *iface, DWORD Flags,
2195 DDSURFACEDESC2 *DDSD, void *Context, LPDDENUMMODESCALLBACK2 cb)
2197 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
2198 struct wined3d_display_mode *enum_modes = NULL;
2199 struct wined3d_display_mode mode;
2200 unsigned int modenum, fmt;
2201 DDSURFACEDESC2 callback_sd;
2202 unsigned enum_mode_count = 0, enum_mode_array_size = 0;
2203 DDPIXELFORMAT pixelformat;
2205 static const enum wined3d_format_id checkFormatList[] =
2207 WINED3DFMT_B8G8R8X8_UNORM,
2208 WINED3DFMT_B5G6R5_UNORM,
2209 WINED3DFMT_P8_UINT,
2212 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
2213 iface, Flags, DDSD, Context, cb);
2215 if (!cb)
2216 return DDERR_INVALIDPARAMS;
2218 wined3d_mutex_lock();
2219 if(!(Flags & DDEDM_REFRESHRATES))
2221 enum_mode_array_size = 16;
2222 enum_modes = HeapAlloc(GetProcessHeap(), 0, sizeof(*enum_modes) * enum_mode_array_size);
2223 if (!enum_modes)
2225 ERR("Out of memory\n");
2226 wined3d_mutex_unlock();
2227 return DDERR_OUTOFMEMORY;
2231 pixelformat.dwSize = sizeof(pixelformat);
2232 for(fmt = 0; fmt < (sizeof(checkFormatList) / sizeof(checkFormatList[0])); fmt++)
2234 modenum = 0;
2235 while (wined3d_enum_adapter_modes(ddraw->wined3d, WINED3DADAPTER_DEFAULT,
2236 checkFormatList[fmt], modenum++, &mode) == WINED3D_OK)
2238 PixelFormat_WineD3DtoDD(&pixelformat, mode.format_id);
2239 if (DDSD)
2241 if (DDSD->dwFlags & DDSD_WIDTH && mode.width != DDSD->dwWidth)
2242 continue;
2243 if (DDSD->dwFlags & DDSD_HEIGHT && mode.height != DDSD->dwHeight)
2244 continue;
2245 if (DDSD->dwFlags & DDSD_REFRESHRATE && mode.refresh_rate != DDSD->u2.dwRefreshRate)
2246 continue;
2247 if (DDSD->dwFlags & DDSD_PIXELFORMAT
2248 && pixelformat.u1.dwRGBBitCount != DDSD->u4.ddpfPixelFormat.u1.dwRGBBitCount)
2249 continue;
2252 if(!(Flags & DDEDM_REFRESHRATES))
2254 /* DX docs state EnumDisplayMode should return only unique modes. If DDEDM_REFRESHRATES is not set, refresh
2255 * rate doesn't matter when determining if the mode is unique. So modes only differing in refresh rate have
2256 * to be reduced to a single unique result in such case.
2258 BOOL found = FALSE;
2259 unsigned i;
2261 for (i = 0; i < enum_mode_count; i++)
2263 if (enum_modes[i].width == mode.width && enum_modes[i].height == mode.height
2264 && enum_modes[i].format_id == mode.format_id)
2266 found = TRUE;
2267 break;
2271 if(found) continue;
2274 memset(&callback_sd, 0, sizeof(callback_sd));
2275 callback_sd.dwSize = sizeof(callback_sd);
2276 callback_sd.u4.ddpfPixelFormat.dwSize = sizeof(DDPIXELFORMAT);
2278 callback_sd.dwFlags = DDSD_HEIGHT|DDSD_WIDTH|DDSD_PIXELFORMAT|DDSD_PITCH|DDSD_REFRESHRATE;
2279 if (Flags & DDEDM_REFRESHRATES)
2280 callback_sd.u2.dwRefreshRate = mode.refresh_rate;
2282 callback_sd.dwWidth = mode.width;
2283 callback_sd.dwHeight = mode.height;
2285 callback_sd.u4.ddpfPixelFormat=pixelformat;
2287 /* Calc pitch and DWORD align like MSDN says */
2288 callback_sd.u1.lPitch = (callback_sd.u4.ddpfPixelFormat.u1.dwRGBBitCount / 8) * mode.width;
2289 callback_sd.u1.lPitch = (callback_sd.u1.lPitch + 3) & ~3;
2291 TRACE("Enumerating %dx%dx%d @%d\n", callback_sd.dwWidth, callback_sd.dwHeight, callback_sd.u4.ddpfPixelFormat.u1.dwRGBBitCount,
2292 callback_sd.u2.dwRefreshRate);
2294 if(cb(&callback_sd, Context) == DDENUMRET_CANCEL)
2296 TRACE("Application asked to terminate the enumeration\n");
2297 HeapFree(GetProcessHeap(), 0, enum_modes);
2298 wined3d_mutex_unlock();
2299 return DD_OK;
2302 if(!(Flags & DDEDM_REFRESHRATES))
2304 if (enum_mode_count == enum_mode_array_size)
2306 struct wined3d_display_mode *new_enum_modes;
2308 enum_mode_array_size *= 2;
2309 new_enum_modes = HeapReAlloc(GetProcessHeap(), 0, enum_modes,
2310 sizeof(*new_enum_modes) * enum_mode_array_size);
2311 if (!new_enum_modes)
2313 ERR("Out of memory\n");
2314 HeapFree(GetProcessHeap(), 0, enum_modes);
2315 wined3d_mutex_unlock();
2316 return DDERR_OUTOFMEMORY;
2319 enum_modes = new_enum_modes;
2322 enum_modes[enum_mode_count++] = mode;
2327 TRACE("End of enumeration\n");
2328 HeapFree(GetProcessHeap(), 0, enum_modes);
2329 wined3d_mutex_unlock();
2331 return DD_OK;
2334 static HRESULT WINAPI ddraw4_EnumDisplayModes(IDirectDraw4 *iface, DWORD flags,
2335 DDSURFACEDESC2 *surface_desc, void *context, LPDDENUMMODESCALLBACK2 callback)
2337 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
2339 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
2340 iface, flags, surface_desc, context, callback);
2342 return ddraw7_EnumDisplayModes(&ddraw->IDirectDraw7_iface, flags, surface_desc, context, callback);
2345 static HRESULT WINAPI ddraw2_EnumDisplayModes(IDirectDraw2 *iface, DWORD flags,
2346 DDSURFACEDESC *surface_desc, void *context, LPDDENUMMODESCALLBACK callback)
2348 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
2349 struct displaymodescallback_context cbcontext;
2350 DDSURFACEDESC2 surface_desc2;
2352 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
2353 iface, flags, surface_desc, context, callback);
2355 cbcontext.func = callback;
2356 cbcontext.context = context;
2358 if (surface_desc) DDSD_to_DDSD2(surface_desc, &surface_desc2);
2359 return ddraw7_EnumDisplayModes(&ddraw->IDirectDraw7_iface, flags,
2360 surface_desc ? &surface_desc2 : NULL, &cbcontext, EnumDisplayModesCallbackThunk);
2363 static HRESULT WINAPI ddraw1_EnumDisplayModes(IDirectDraw *iface, DWORD flags,
2364 DDSURFACEDESC *surface_desc, void *context, LPDDENUMMODESCALLBACK callback)
2366 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
2367 struct displaymodescallback_context cbcontext;
2368 DDSURFACEDESC2 surface_desc2;
2370 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
2371 iface, flags, surface_desc, context, callback);
2373 cbcontext.func = callback;
2374 cbcontext.context = context;
2376 if (surface_desc) DDSD_to_DDSD2(surface_desc, &surface_desc2);
2377 return ddraw7_EnumDisplayModes(&ddraw->IDirectDraw7_iface, flags,
2378 surface_desc ? &surface_desc2 : NULL, &cbcontext, EnumDisplayModesCallbackThunk);
2381 /*****************************************************************************
2382 * IDirectDraw7::EvaluateMode
2384 * Used with IDirectDraw7::StartModeTest to test video modes.
2385 * EvaluateMode is used to pass or fail a mode, and continue with the next
2386 * mode
2388 * Params:
2389 * Flags: DDEM_MODEPASSED or DDEM_MODEFAILED
2390 * Timeout: Returns the amount of seconds left before the mode would have
2391 * been failed automatically
2393 * Returns:
2394 * This implementation always DD_OK, because it's a stub
2396 *****************************************************************************/
2397 static HRESULT WINAPI ddraw7_EvaluateMode(IDirectDraw7 *iface, DWORD Flags, DWORD *Timeout)
2399 FIXME("iface %p, flags %#x, timeout %p stub!\n", iface, Flags, Timeout);
2401 /* When implementing this, implement it in WineD3D */
2403 return DD_OK;
2406 /*****************************************************************************
2407 * IDirectDraw7::GetDeviceIdentifier
2409 * Returns the device identifier, which gives information about the driver
2410 * Our device identifier is defined at the beginning of this file.
2412 * Params:
2413 * DDDI: Address for the returned structure
2414 * Flags: Can be DDGDI_GETHOSTIDENTIFIER
2416 * Returns:
2417 * On success it returns DD_OK
2418 * DDERR_INVALIDPARAMS if DDDI is NULL
2420 *****************************************************************************/
2421 static HRESULT WINAPI ddraw7_GetDeviceIdentifier(IDirectDraw7 *iface,
2422 DDDEVICEIDENTIFIER2 *DDDI, DWORD Flags)
2424 TRACE("iface %p, device_identifier %p, flags %#x.\n", iface, DDDI, Flags);
2426 if(!DDDI)
2427 return DDERR_INVALIDPARAMS;
2429 /* The DDGDI_GETHOSTIDENTIFIER returns the information about the 2D
2430 * host adapter, if there's a secondary 3D adapter. This doesn't apply
2431 * to any modern hardware, nor is it interesting for Wine, so ignore it.
2432 * Size of DDDEVICEIDENTIFIER2 may be aligned to 8 bytes and thus 4
2433 * bytes too long. So only copy the relevant part of the structure
2436 memcpy(DDDI, &deviceidentifier, FIELD_OFFSET(DDDEVICEIDENTIFIER2, dwWHQLLevel) + sizeof(DWORD));
2437 return DD_OK;
2440 static HRESULT WINAPI ddraw4_GetDeviceIdentifier(IDirectDraw4 *iface,
2441 DDDEVICEIDENTIFIER *identifier, DWORD flags)
2443 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
2444 DDDEVICEIDENTIFIER2 identifier2;
2445 HRESULT hr;
2447 TRACE("iface %p, identifier %p, flags %#x.\n", iface, identifier, flags);
2449 hr = ddraw7_GetDeviceIdentifier(&ddraw->IDirectDraw7_iface, &identifier2, flags);
2450 DDRAW_Convert_DDDEVICEIDENTIFIER_2_To_1(&identifier2, identifier);
2452 return hr;
2455 /*****************************************************************************
2456 * IDirectDraw7::GetSurfaceFromDC
2458 * Returns the Surface for a GDI device context handle.
2459 * Is this related to IDirectDrawSurface::GetDC ???
2461 * Params:
2462 * hdc: hdc to return the surface for
2463 * Surface: Address to write the surface pointer to
2465 * Returns:
2466 * Always returns DD_OK because it's a stub
2468 *****************************************************************************/
2469 static HRESULT WINAPI ddraw7_GetSurfaceFromDC(IDirectDraw7 *iface, HDC hdc,
2470 IDirectDrawSurface7 **Surface)
2472 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
2473 struct wined3d_surface *wined3d_surface;
2474 HRESULT hr;
2476 TRACE("iface %p, dc %p, surface %p.\n", iface, hdc, Surface);
2478 if (!Surface) return E_INVALIDARG;
2480 hr = wined3d_device_get_surface_from_dc(ddraw->wined3d_device, hdc, &wined3d_surface);
2481 if (FAILED(hr))
2483 TRACE("No surface found for dc %p.\n", hdc);
2484 *Surface = NULL;
2485 return DDERR_NOTFOUND;
2488 *Surface = wined3d_surface_get_parent(wined3d_surface);
2489 IDirectDrawSurface7_AddRef(*Surface);
2490 TRACE("Returning surface %p.\n", Surface);
2491 return DD_OK;
2494 static HRESULT WINAPI ddraw4_GetSurfaceFromDC(IDirectDraw4 *iface, HDC dc,
2495 IDirectDrawSurface4 **surface)
2497 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
2498 struct ddraw_surface *surface_impl;
2499 IDirectDrawSurface7 *surface7;
2500 HRESULT hr;
2502 TRACE("iface %p, dc %p, surface %p.\n", iface, dc, surface);
2504 if (!surface) return E_INVALIDARG;
2506 hr = ddraw7_GetSurfaceFromDC(&ddraw->IDirectDraw7_iface, dc, &surface7);
2507 if (FAILED(hr))
2509 *surface = NULL;
2510 return hr;
2512 surface_impl = impl_from_IDirectDrawSurface7(surface7);
2513 /* Tests say this is true */
2514 *surface = (IDirectDrawSurface4 *)&surface_impl->IDirectDrawSurface_iface;
2515 IDirectDrawSurface_AddRef(&surface_impl->IDirectDrawSurface_iface);
2516 IDirectDrawSurface7_Release(surface7);
2518 return hr;
2521 /*****************************************************************************
2522 * IDirectDraw7::RestoreAllSurfaces
2524 * Calls the restore method of all surfaces
2526 * Params:
2528 * Returns:
2529 * Always returns DD_OK because it's a stub
2531 *****************************************************************************/
2532 static HRESULT WINAPI ddraw7_RestoreAllSurfaces(IDirectDraw7 *iface)
2534 FIXME("iface %p stub!\n", iface);
2536 /* This isn't hard to implement: Enumerate all WineD3D surfaces,
2537 * get their parent and call their restore method. Do not implement
2538 * it in WineD3D, as restoring a surface means re-creating the
2539 * WineD3DDSurface
2541 return DD_OK;
2544 static HRESULT WINAPI ddraw4_RestoreAllSurfaces(IDirectDraw4 *iface)
2546 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
2548 TRACE("iface %p.\n", iface);
2550 return ddraw7_RestoreAllSurfaces(&ddraw->IDirectDraw7_iface);
2553 /*****************************************************************************
2554 * IDirectDraw7::StartModeTest
2556 * Tests the specified video modes to update the system registry with
2557 * refresh rate information. StartModeTest starts the mode test,
2558 * EvaluateMode is used to fail or pass a mode. If EvaluateMode
2559 * isn't called within 15 seconds, the mode is failed automatically
2561 * As refresh rates are handled by the X server, I don't think this
2562 * Method is important
2564 * Params:
2565 * Modes: An array of mode specifications
2566 * NumModes: The number of modes in Modes
2567 * Flags: Some flags...
2569 * Returns:
2570 * Returns DDERR_TESTFINISHED if flags contains DDSMT_ISTESTREQUIRED,
2571 * if no modes are passed, DDERR_INVALIDPARAMS is returned,
2572 * otherwise DD_OK
2574 *****************************************************************************/
2575 static HRESULT WINAPI ddraw7_StartModeTest(IDirectDraw7 *iface, SIZE *Modes, DWORD NumModes, DWORD Flags)
2577 FIXME("iface %p, modes %p, mode_count %u, flags %#x partial stub!\n",
2578 iface, Modes, NumModes, Flags);
2580 /* This looks sane */
2581 if( (!Modes) || (NumModes == 0) ) return DDERR_INVALIDPARAMS;
2583 /* DDSMT_ISTESTREQUIRED asks if a mode test is necessary.
2584 * As it is not, DDERR_TESTFINISHED is returned
2585 * (hopefully that's correct
2587 if(Flags & DDSMT_ISTESTREQUIRED) return DDERR_TESTFINISHED;
2588 * well, that value doesn't (yet) exist in the wine headers, so ignore it
2591 return DD_OK;
2594 /*****************************************************************************
2595 * ddraw_create_surface
2597 * A helper function for IDirectDraw7::CreateSurface. It creates a new surface
2598 * with the passed parameters.
2600 * Params:
2601 * DDSD: Description of the surface to create
2602 * Surf: Address to store the interface pointer at
2604 * Returns:
2605 * DD_OK on success
2607 *****************************************************************************/
2608 static HRESULT ddraw_create_surface(struct ddraw *ddraw, DDSURFACEDESC2 *pDDSD,
2609 struct ddraw_surface **surface, UINT level, UINT version)
2611 HRESULT hr;
2613 TRACE("ddraw %p, surface_desc %p, surface %p, level %u.\n",
2614 ddraw, pDDSD, surface, level);
2616 if (TRACE_ON(ddraw))
2618 TRACE("Requesting surface desc:\n");
2619 DDRAW_dump_surface_desc(pDDSD);
2622 if ((pDDSD->ddsCaps.dwCaps & DDSCAPS_3DDEVICE) && DefaultSurfaceType != WINED3D_SURFACE_TYPE_OPENGL)
2624 WARN("The application requests a 3D capable surface, but a non-OpenGL surface type was set in the registry.\n");
2625 /* Do not fail surface creation, only fail 3D device creation. */
2628 /* Create the Surface object */
2629 *surface = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(**surface));
2630 if (!*surface)
2632 ERR("Failed to allocate surface memory.\n");
2633 return DDERR_OUTOFVIDEOMEMORY;
2636 hr = ddraw_surface_init(*surface, ddraw, pDDSD, level, version);
2637 if (FAILED(hr))
2639 WARN("Failed to initialize surface, hr %#x.\n", hr);
2640 HeapFree(GetProcessHeap(), 0, *surface);
2641 return hr;
2644 /* Increase the surface counter, and attach the surface */
2645 list_add_head(&ddraw->surface_list, &(*surface)->surface_list_entry);
2647 TRACE("Created surface %p.\n", *surface);
2649 return DD_OK;
2651 /*****************************************************************************
2652 * CreateAdditionalSurfaces
2654 * Creates a new mipmap chain.
2656 * Params:
2657 * root: Root surface to attach the newly created chain to
2658 * count: number of surfaces to create
2659 * DDSD: Description of the surface. Intentionally not a pointer to avoid side
2660 * effects on the caller
2661 * CubeFaceRoot: Whether the new surface is a root of a cube map face. This
2662 * creates an additional surface without the mipmapping flags
2664 *****************************************************************************/
2665 static HRESULT CreateAdditionalSurfaces(struct ddraw *ddraw, struct ddraw_surface *root,
2666 UINT count, DDSURFACEDESC2 DDSD, BOOL CubeFaceRoot, UINT version)
2668 struct ddraw_surface *last = root;
2669 UINT i, j, level = 0;
2670 HRESULT hr;
2672 for (i = 0; i < count; ++i)
2674 struct ddraw_surface *object2 = NULL;
2676 /* increase the mipmap level, but only if a mipmap is created
2677 * In this case, also halve the size
2679 if(DDSD.ddsCaps.dwCaps & DDSCAPS_MIPMAP && !CubeFaceRoot)
2681 level++;
2682 if(DDSD.dwWidth > 1) DDSD.dwWidth /= 2;
2683 if(DDSD.dwHeight > 1) DDSD.dwHeight /= 2;
2684 /* Set the mipmap sublevel flag according to msdn */
2685 DDSD.ddsCaps.dwCaps2 |= DDSCAPS2_MIPMAPSUBLEVEL;
2687 else
2689 DDSD.ddsCaps.dwCaps2 &= ~DDSCAPS2_MIPMAPSUBLEVEL;
2691 CubeFaceRoot = FALSE;
2693 hr = ddraw_create_surface(ddraw, &DDSD, &object2, level, version);
2694 if(hr != DD_OK)
2696 return hr;
2699 /* Add the new surface to the complex attachment array */
2700 for(j = 0; j < MAX_COMPLEX_ATTACHED; j++)
2702 if(last->complex_array[j]) continue;
2703 last->complex_array[j] = object2;
2704 break;
2706 last = object2;
2708 /* Remove the (possible) back buffer cap from the new surface description,
2709 * because only one surface in the flipping chain is a back buffer, one
2710 * is a front buffer, the others are just primary surfaces.
2712 DDSD.ddsCaps.dwCaps &= ~DDSCAPS_BACKBUFFER;
2714 return DD_OK;
2717 static HRESULT CDECL ddraw_reset_enum_callback(struct wined3d_resource *resource)
2719 return DD_OK;
2722 /*****************************************************************************
2723 * IDirectDraw7::CreateSurface
2725 * Creates a new IDirectDrawSurface object and returns its interface.
2727 * The surface connections with wined3d are a bit tricky. Basically it works
2728 * like this:
2730 * |------------------------| |-----------------|
2731 * | DDraw surface | | WineD3DSurface |
2732 * | | | |
2733 * | WineD3DSurface |-------------->| |
2734 * | Child |<------------->| Parent |
2735 * |------------------------| |-----------------|
2737 * The DDraw surface is the parent of the wined3d surface, and it releases
2738 * the WineD3DSurface when the ddraw surface is destroyed.
2740 * However, for all surfaces which can be in a container in WineD3D,
2741 * we have to do this. These surfaces are usually complex surfaces,
2742 * so this concerns primary surfaces with a front and a back buffer,
2743 * and textures.
2745 * |------------------------| |-----------------|
2746 * | DDraw surface | | Container |
2747 * | | | |
2748 * | Child |<------------->| Parent |
2749 * | Texture |<------------->| |
2750 * | WineD3DSurface |<----| | Levels |<--|
2751 * | Complex connection | | | | |
2752 * |------------------------| | |-----------------| |
2753 * ^ | |
2754 * | | |
2755 * | | |
2756 * | |------------------| | |-----------------| |
2757 * | | IParent | |-------->| WineD3DSurface | |
2758 * | | | | | |
2759 * | | Child |<------------->| Parent | |
2760 * | | | | Container |<--|
2761 * | |------------------| |-----------------| |
2762 * | |
2763 * | |----------------------| |
2764 * | | DDraw surface 2 | |
2765 * | | | |
2766 * |<->| Complex root Child | |
2767 * | | Texture | |
2768 * | | WineD3DSurface |<----| |
2769 * | |----------------------| | |
2770 * | | |
2771 * | |---------------------| | |-----------------| |
2772 * | | IParent | |----->| WineD3DSurface | |
2773 * | | | | | |
2774 * | | Child |<---------->| Parent | |
2775 * | |---------------------| | Container |<--|
2776 * | |-----------------| |
2777 * | |
2778 * | ---More surfaces can follow--- |
2780 * The reason is that the IWineD3DSwapchain(render target container)
2781 * and the IWineD3DTexure(Texture container) release the parents
2782 * of their surface's children, but by releasing the complex root
2783 * the surfaces which are complexly attached to it are destroyed
2784 * too. See IDirectDrawSurface::Release for a more detailed
2785 * explanation.
2787 * Params:
2788 * DDSD: Description of the surface to create
2789 * Surf: Address to store the interface pointer at
2790 * UnkOuter: Basically for aggregation support, but ddraw doesn't support
2791 * aggregation, so it has to be NULL
2793 * Returns:
2794 * DD_OK on success
2795 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
2796 * DDERR_* if an error occurs
2798 *****************************************************************************/
2799 static HRESULT CreateSurface(struct ddraw *ddraw, DDSURFACEDESC2 *DDSD,
2800 struct ddraw_surface **surface, IUnknown *UnkOuter, UINT version)
2802 struct ddraw_surface *object = NULL;
2803 struct wined3d_display_mode mode;
2804 HRESULT hr;
2805 LONG extra_surfaces = 0;
2806 DDSURFACEDESC2 desc2;
2807 const DWORD sysvidmem = DDSCAPS_VIDEOMEMORY | DDSCAPS_SYSTEMMEMORY;
2809 TRACE("ddraw %p, surface_desc %p, surface %p, outer_unknown %p.\n", ddraw, DDSD, surface, UnkOuter);
2811 /* Some checks before we start */
2812 if (TRACE_ON(ddraw))
2814 TRACE(" (%p) Requesting surface desc :\n", ddraw);
2815 DDRAW_dump_surface_desc(DDSD);
2818 if (UnkOuter != NULL)
2820 FIXME("(%p) : outer != NULL?\n", ddraw);
2821 return CLASS_E_NOAGGREGATION; /* unchecked */
2824 if (!surface)
2826 FIXME("(%p) You want to get back a surface? Don't give NULL ptrs!\n", ddraw);
2827 return E_POINTER; /* unchecked */
2830 if (!(DDSD->dwFlags & DDSD_CAPS))
2832 /* DVIDEO.DLL does forget the DDSD_CAPS flag ... *sigh* */
2833 DDSD->dwFlags |= DDSD_CAPS;
2836 if (DDSD->ddsCaps.dwCaps & DDSCAPS_ALLOCONLOAD)
2838 /* If the surface is of the 'alloconload' type, ignore the LPSURFACE field */
2839 DDSD->dwFlags &= ~DDSD_LPSURFACE;
2842 if ((DDSD->dwFlags & DDSD_LPSURFACE) && (DDSD->lpSurface == NULL))
2844 /* Frank Herbert's Dune specifies a null pointer for the surface, ignore the LPSURFACE field */
2845 WARN("(%p) Null surface pointer specified, ignore it!\n", ddraw);
2846 DDSD->dwFlags &= ~DDSD_LPSURFACE;
2849 if((DDSD->ddsCaps.dwCaps & (DDSCAPS_FLIP | DDSCAPS_PRIMARYSURFACE)) == (DDSCAPS_FLIP | DDSCAPS_PRIMARYSURFACE) &&
2850 !(ddraw->cooperative_level & DDSCL_EXCLUSIVE))
2852 TRACE("(%p): Attempt to create a flipable primary surface without DDSCL_EXCLUSIVE set\n",
2853 ddraw);
2854 *surface = NULL;
2855 return DDERR_NOEXCLUSIVEMODE;
2858 if((DDSD->ddsCaps.dwCaps & (DDSCAPS_BACKBUFFER | DDSCAPS_PRIMARYSURFACE)) == (DDSCAPS_BACKBUFFER | DDSCAPS_PRIMARYSURFACE))
2860 WARN("Application wanted to create back buffer primary surface\n");
2861 return DDERR_INVALIDCAPS;
2864 if((DDSD->ddsCaps.dwCaps & sysvidmem) == sysvidmem)
2866 /* This is a special switch in ddrawex.dll, but not allowed in ddraw.dll */
2867 WARN("Application tries to put the surface in both system and video memory\n");
2868 *surface = NULL;
2869 return DDERR_INVALIDCAPS;
2872 /* Check cube maps but only if the size includes them */
2873 if (DDSD->dwSize >= sizeof(DDSURFACEDESC2))
2875 if(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP_ALLFACES &&
2876 !(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP))
2878 WARN("Cube map faces requested without cube map flag\n");
2879 return DDERR_INVALIDCAPS;
2881 if(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP &&
2882 (DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP_ALLFACES) == 0)
2884 WARN("Cube map without faces requested\n");
2885 return DDERR_INVALIDPARAMS;
2888 /* Quick tests confirm those can be created, but we don't do that yet */
2889 if(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP &&
2890 (DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP_ALLFACES) != DDSCAPS2_CUBEMAP_ALLFACES)
2892 FIXME("Partial cube maps not supported yet\n");
2896 /* According to the msdn this flag is ignored by CreateSurface */
2897 if (DDSD->dwSize >= sizeof(DDSURFACEDESC2))
2898 DDSD->ddsCaps.dwCaps2 &= ~DDSCAPS2_MIPMAPSUBLEVEL;
2900 /* Modify some flags */
2901 copy_to_surfacedesc2(&desc2, DDSD);
2902 desc2.u4.ddpfPixelFormat.dwSize=sizeof(DDPIXELFORMAT); /* Just to be sure */
2904 /* Get the video mode from WineD3D - we will need it */
2905 hr = wined3d_device_get_display_mode(ddraw->wined3d_device, 0, &mode);
2906 if (FAILED(hr))
2908 ERR("Failed to read display mode from wined3d\n");
2909 switch(ddraw->orig_bpp)
2911 case 8:
2912 mode.format_id = WINED3DFMT_P8_UINT;
2913 break;
2915 case 15:
2916 mode.format_id = WINED3DFMT_B5G5R5X1_UNORM;
2917 break;
2919 case 16:
2920 mode.format_id = WINED3DFMT_B5G6R5_UNORM;
2921 break;
2923 case 24:
2924 mode.format_id = WINED3DFMT_B8G8R8_UNORM;
2925 break;
2927 case 32:
2928 mode.format_id = WINED3DFMT_B8G8R8X8_UNORM;
2929 break;
2931 mode.width = ddraw->orig_width;
2932 mode.height = ddraw->orig_height;
2935 /* No pixelformat given? Use the current screen format */
2936 if(!(desc2.dwFlags & DDSD_PIXELFORMAT))
2938 desc2.dwFlags |= DDSD_PIXELFORMAT;
2939 desc2.u4.ddpfPixelFormat.dwSize=sizeof(DDPIXELFORMAT);
2941 PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, mode.format_id);
2944 /* No Width or no Height? Use the original screen size
2946 if(!(desc2.dwFlags & DDSD_WIDTH) ||
2947 !(desc2.dwFlags & DDSD_HEIGHT) )
2949 /* Invalid for non-render targets */
2950 if(!(desc2.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE))
2952 WARN("Creating a non-Primary surface without Width or Height info, returning DDERR_INVALIDPARAMS\n");
2953 *surface = NULL;
2954 return DDERR_INVALIDPARAMS;
2957 desc2.dwFlags |= DDSD_WIDTH | DDSD_HEIGHT;
2958 desc2.dwWidth = mode.width;
2959 desc2.dwHeight = mode.height;
2962 if (!desc2.dwWidth || !desc2.dwHeight)
2963 return DDERR_INVALIDPARAMS;
2965 /* Mipmap count fixes */
2966 if(desc2.ddsCaps.dwCaps & DDSCAPS_MIPMAP)
2968 if(desc2.ddsCaps.dwCaps & DDSCAPS_COMPLEX)
2970 if(desc2.dwFlags & DDSD_MIPMAPCOUNT)
2972 /* Mipmap count is given, should not be 0 */
2973 if( desc2.u2.dwMipMapCount == 0 )
2974 return DDERR_INVALIDPARAMS;
2976 else
2978 /* Undocumented feature: Create sublevels until
2979 * either the width or the height is 1
2981 DWORD min = desc2.dwWidth < desc2.dwHeight ?
2982 desc2.dwWidth : desc2.dwHeight;
2983 desc2.u2.dwMipMapCount = 0;
2984 while( min )
2986 desc2.u2.dwMipMapCount += 1;
2987 min >>= 1;
2991 else
2993 /* Not-complex mipmap -> Mipmapcount = 1 */
2994 desc2.u2.dwMipMapCount = 1;
2996 extra_surfaces = desc2.u2.dwMipMapCount - 1;
2998 /* There's a mipmap count in the created surface in any case */
2999 desc2.dwFlags |= DDSD_MIPMAPCOUNT;
3001 /* If no mipmap is given, the texture has only one level */
3003 /* The first surface is a front buffer, the back buffer is created afterwards */
3004 if( (desc2.dwFlags & DDSD_CAPS) && (desc2.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE) )
3006 desc2.ddsCaps.dwCaps |= DDSCAPS_FRONTBUFFER;
3009 /* The root surface in a cube map is positive x */
3010 if(desc2.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP)
3012 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_ALLFACES;
3013 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEX;
3016 if ((desc2.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE) && (ddraw->cooperative_level & DDSCL_EXCLUSIVE))
3018 struct wined3d_swapchain_desc swapchain_desc;
3020 hr = wined3d_swapchain_get_desc(ddraw->wined3d_swapchain, &swapchain_desc);
3021 if (FAILED(hr))
3023 ERR("Failed to get present parameters.\n");
3024 return hr;
3027 swapchain_desc.backbuffer_width = mode.width;
3028 swapchain_desc.backbuffer_height = mode.height;
3029 swapchain_desc.backbuffer_format = mode.format_id;
3031 hr = wined3d_device_reset(ddraw->wined3d_device,
3032 &swapchain_desc, ddraw_reset_enum_callback);
3033 if (FAILED(hr))
3035 ERR("Failed to reset device.\n");
3036 return hr;
3040 /* Create the first surface */
3041 hr = ddraw_create_surface(ddraw, &desc2, &object, 0, version);
3042 if (FAILED(hr))
3044 WARN("ddraw_create_surface failed, hr %#x.\n", hr);
3045 return hr;
3047 object->is_complex_root = TRUE;
3049 *surface = object;
3051 /* Create Additional surfaces if necessary
3052 * This applies to Primary surfaces which have a back buffer count
3053 * set, but not to mipmap textures. In case of Mipmap textures,
3054 * wineD3D takes care of the creation of additional surfaces
3056 if(DDSD->dwFlags & DDSD_BACKBUFFERCOUNT)
3058 extra_surfaces = DDSD->dwBackBufferCount;
3059 desc2.ddsCaps.dwCaps &= ~DDSCAPS_FRONTBUFFER; /* It's not a front buffer */
3060 desc2.ddsCaps.dwCaps |= DDSCAPS_BACKBUFFER;
3061 desc2.dwBackBufferCount = 0;
3064 hr = DD_OK;
3065 if(desc2.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP)
3067 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_ALLFACES;
3068 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEZ;
3069 hr |= CreateAdditionalSurfaces(ddraw, object, extra_surfaces + 1, desc2, TRUE, version);
3070 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_NEGATIVEZ;
3071 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEZ;
3072 hr |= CreateAdditionalSurfaces(ddraw, object, extra_surfaces + 1, desc2, TRUE, version);
3073 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_POSITIVEZ;
3074 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEY;
3075 hr |= CreateAdditionalSurfaces(ddraw, object, extra_surfaces + 1, desc2, TRUE, version);
3076 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_NEGATIVEY;
3077 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEY;
3078 hr |= CreateAdditionalSurfaces(ddraw, object, extra_surfaces + 1, desc2, TRUE, version);
3079 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_POSITIVEY;
3080 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEX;
3081 hr |= CreateAdditionalSurfaces(ddraw, object, extra_surfaces + 1, desc2, TRUE, version);
3082 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_NEGATIVEX;
3083 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEX;
3086 hr |= CreateAdditionalSurfaces(ddraw, object, extra_surfaces, desc2, FALSE, version);
3087 if(hr != DD_OK)
3089 /* This destroys and possibly created surfaces too */
3090 if (version == 7)
3091 IDirectDrawSurface7_Release(&object->IDirectDrawSurface7_iface);
3092 else if (version == 4)
3093 IDirectDrawSurface4_Release(&object->IDirectDrawSurface4_iface);
3094 else
3095 IDirectDrawSurface_Release(&object->IDirectDrawSurface_iface);
3097 return hr;
3100 if (desc2.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE)
3101 ddraw->primary = object;
3103 /* Create a WineD3DTexture if a texture was requested */
3104 if (desc2.ddsCaps.dwCaps & DDSCAPS_TEXTURE)
3106 ddraw->tex_root = object;
3107 ddraw_surface_create_texture(object);
3108 ddraw->tex_root = NULL;
3111 return hr;
3114 static HRESULT WINAPI ddraw7_CreateSurface(IDirectDraw7 *iface, DDSURFACEDESC2 *surface_desc,
3115 IDirectDrawSurface7 **surface, IUnknown *outer_unknown)
3117 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
3118 struct ddraw_surface *impl;
3119 HRESULT hr;
3121 TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
3122 iface, surface_desc, surface, outer_unknown);
3124 wined3d_mutex_lock();
3126 if (!(ddraw->cooperative_level & (DDSCL_NORMAL | DDSCL_EXCLUSIVE)))
3128 WARN("Cooperative level not set.\n");
3129 wined3d_mutex_unlock();
3130 return DDERR_NOCOOPERATIVELEVELSET;
3133 if(surface_desc == NULL || surface_desc->dwSize != sizeof(DDSURFACEDESC2))
3135 WARN("Application supplied invalid surface descriptor\n");
3136 wined3d_mutex_unlock();
3137 return DDERR_INVALIDPARAMS;
3140 if(surface_desc->ddsCaps.dwCaps & (DDSCAPS_FRONTBUFFER | DDSCAPS_BACKBUFFER))
3142 if (TRACE_ON(ddraw))
3144 TRACE(" (%p) Requesting surface desc :\n", iface);
3145 DDRAW_dump_surface_desc(surface_desc);
3148 WARN("Application tried to create an explicit front or back buffer\n");
3149 wined3d_mutex_unlock();
3150 return DDERR_INVALIDCAPS;
3153 hr = CreateSurface(ddraw, surface_desc, &impl, outer_unknown, 7);
3154 wined3d_mutex_unlock();
3155 if (FAILED(hr))
3157 *surface = NULL;
3158 return hr;
3161 *surface = &impl->IDirectDrawSurface7_iface;
3162 IDirectDraw7_AddRef(iface);
3163 impl->ifaceToRelease = (IUnknown *)iface;
3165 return hr;
3168 static HRESULT WINAPI ddraw4_CreateSurface(IDirectDraw4 *iface,
3169 DDSURFACEDESC2 *surface_desc, IDirectDrawSurface4 **surface, IUnknown *outer_unknown)
3171 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
3172 struct ddraw_surface *impl;
3173 HRESULT hr;
3175 TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
3176 iface, surface_desc, surface, outer_unknown);
3178 wined3d_mutex_lock();
3180 if (!(ddraw->cooperative_level & (DDSCL_NORMAL | DDSCL_EXCLUSIVE)))
3182 WARN("Cooperative level not set.\n");
3183 wined3d_mutex_unlock();
3184 return DDERR_NOCOOPERATIVELEVELSET;
3187 if(surface_desc == NULL || surface_desc->dwSize != sizeof(DDSURFACEDESC2))
3189 WARN("Application supplied invalid surface descriptor\n");
3190 wined3d_mutex_unlock();
3191 return DDERR_INVALIDPARAMS;
3194 if(surface_desc->ddsCaps.dwCaps & (DDSCAPS_FRONTBUFFER | DDSCAPS_BACKBUFFER))
3196 if (TRACE_ON(ddraw))
3198 TRACE(" (%p) Requesting surface desc :\n", iface);
3199 DDRAW_dump_surface_desc(surface_desc);
3202 WARN("Application tried to create an explicit front or back buffer\n");
3203 wined3d_mutex_unlock();
3204 return DDERR_INVALIDCAPS;
3207 hr = CreateSurface(ddraw, surface_desc, &impl, outer_unknown, 4);
3208 wined3d_mutex_unlock();
3209 if (FAILED(hr))
3211 *surface = NULL;
3212 return hr;
3215 *surface = &impl->IDirectDrawSurface4_iface;
3216 IDirectDraw4_AddRef(iface);
3217 impl->ifaceToRelease = (IUnknown *)iface;
3219 return hr;
3222 static HRESULT WINAPI ddraw2_CreateSurface(IDirectDraw2 *iface,
3223 DDSURFACEDESC *surface_desc, IDirectDrawSurface **surface, IUnknown *outer_unknown)
3225 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
3226 struct ddraw_surface *impl;
3227 HRESULT hr;
3228 DDSURFACEDESC2 surface_desc2;
3230 TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
3231 iface, surface_desc, surface, outer_unknown);
3233 wined3d_mutex_lock();
3235 if (!(ddraw->cooperative_level & (DDSCL_NORMAL | DDSCL_EXCLUSIVE)))
3237 WARN("Cooperative level not set.\n");
3238 wined3d_mutex_unlock();
3239 return DDERR_NOCOOPERATIVELEVELSET;
3242 if(surface_desc == NULL || surface_desc->dwSize != sizeof(DDSURFACEDESC))
3244 WARN("Application supplied invalid surface descriptor\n");
3245 wined3d_mutex_unlock();
3246 return DDERR_INVALIDPARAMS;
3249 DDSD_to_DDSD2(surface_desc, &surface_desc2);
3250 if(surface_desc->ddsCaps.dwCaps & (DDSCAPS_FRONTBUFFER | DDSCAPS_BACKBUFFER))
3252 if (TRACE_ON(ddraw))
3254 TRACE(" (%p) Requesting surface desc :\n", iface);
3255 DDRAW_dump_surface_desc((LPDDSURFACEDESC2)surface_desc);
3258 WARN("Application tried to create an explicit front or back buffer\n");
3259 wined3d_mutex_unlock();
3260 return DDERR_INVALIDCAPS;
3263 hr = CreateSurface(ddraw, &surface_desc2, &impl, outer_unknown, 2);
3264 wined3d_mutex_unlock();
3265 if (FAILED(hr))
3267 *surface = NULL;
3268 return hr;
3271 *surface = &impl->IDirectDrawSurface_iface;
3272 impl->ifaceToRelease = NULL;
3274 return hr;
3277 static HRESULT WINAPI ddraw1_CreateSurface(IDirectDraw *iface,
3278 DDSURFACEDESC *surface_desc, IDirectDrawSurface **surface, IUnknown *outer_unknown)
3280 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
3281 struct ddraw_surface *impl;
3282 HRESULT hr;
3283 DDSURFACEDESC2 surface_desc2;
3285 TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
3286 iface, surface_desc, surface, outer_unknown);
3288 wined3d_mutex_lock();
3290 if (!(ddraw->cooperative_level & (DDSCL_NORMAL | DDSCL_EXCLUSIVE)))
3292 WARN("Cooperative level not set.\n");
3293 wined3d_mutex_unlock();
3294 return DDERR_NOCOOPERATIVELEVELSET;
3297 if(surface_desc == NULL || surface_desc->dwSize != sizeof(DDSURFACEDESC))
3299 WARN("Application supplied invalid surface descriptor\n");
3300 wined3d_mutex_unlock();
3301 return DDERR_INVALIDPARAMS;
3304 /* Remove front buffer flag, this causes failure in v7, and its added to normal
3305 * primaries anyway. */
3306 surface_desc->ddsCaps.dwCaps &= ~DDSCAPS_FRONTBUFFER;
3307 DDSD_to_DDSD2(surface_desc, &surface_desc2);
3308 hr = CreateSurface(ddraw, &surface_desc2, &impl, outer_unknown, 1);
3309 wined3d_mutex_unlock();
3310 if (FAILED(hr))
3312 *surface = NULL;
3313 return hr;
3316 *surface = &impl->IDirectDrawSurface_iface;
3317 impl->ifaceToRelease = NULL;
3319 return hr;
3322 #define DDENUMSURFACES_SEARCHTYPE (DDENUMSURFACES_CANBECREATED|DDENUMSURFACES_DOESEXIST)
3323 #define DDENUMSURFACES_MATCHTYPE (DDENUMSURFACES_ALL|DDENUMSURFACES_MATCH|DDENUMSURFACES_NOMATCH)
3325 static BOOL
3326 Main_DirectDraw_DDPIXELFORMAT_Match(const DDPIXELFORMAT *requested,
3327 const DDPIXELFORMAT *provided)
3329 /* Some flags must be present in both or neither for a match. */
3330 static const DWORD must_match = DDPF_PALETTEINDEXED1 | DDPF_PALETTEINDEXED2
3331 | DDPF_PALETTEINDEXED4 | DDPF_PALETTEINDEXED8 | DDPF_FOURCC
3332 | DDPF_ZBUFFER | DDPF_STENCILBUFFER;
3334 if ((requested->dwFlags & provided->dwFlags) != requested->dwFlags)
3335 return FALSE;
3337 if ((requested->dwFlags & must_match) != (provided->dwFlags & must_match))
3338 return FALSE;
3340 if (requested->dwFlags & DDPF_FOURCC)
3341 if (requested->dwFourCC != provided->dwFourCC)
3342 return FALSE;
3344 if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_ZBUFFER|DDPF_ALPHA
3345 |DDPF_LUMINANCE|DDPF_BUMPDUDV))
3346 if (requested->u1.dwRGBBitCount != provided->u1.dwRGBBitCount)
3347 return FALSE;
3349 if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_STENCILBUFFER
3350 |DDPF_LUMINANCE|DDPF_BUMPDUDV))
3351 if (requested->u2.dwRBitMask != provided->u2.dwRBitMask)
3352 return FALSE;
3354 if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_ZBUFFER|DDPF_BUMPDUDV))
3355 if (requested->u3.dwGBitMask != provided->u3.dwGBitMask)
3356 return FALSE;
3358 /* I could be wrong about the bumpmapping. MSDN docs are vague. */
3359 if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_STENCILBUFFER
3360 |DDPF_BUMPDUDV))
3361 if (requested->u4.dwBBitMask != provided->u4.dwBBitMask)
3362 return FALSE;
3364 if (requested->dwFlags & (DDPF_ALPHAPIXELS|DDPF_ZPIXELS))
3365 if (requested->u5.dwRGBAlphaBitMask != provided->u5.dwRGBAlphaBitMask)
3366 return FALSE;
3368 return TRUE;
3371 static BOOL ddraw_match_surface_desc(const DDSURFACEDESC2 *requested, const DDSURFACEDESC2 *provided)
3373 struct compare_info
3375 DWORD flag;
3376 ptrdiff_t offset;
3377 size_t size;
3380 #define CMP(FLAG, FIELD) \
3381 { DDSD_##FLAG, offsetof(DDSURFACEDESC2, FIELD), \
3382 sizeof(((DDSURFACEDESC2 *)(NULL))->FIELD) }
3384 static const struct compare_info compare[] =
3386 CMP(ALPHABITDEPTH, dwAlphaBitDepth),
3387 CMP(BACKBUFFERCOUNT, dwBackBufferCount),
3388 CMP(CAPS, ddsCaps),
3389 CMP(CKDESTBLT, ddckCKDestBlt),
3390 CMP(CKDESTOVERLAY, u3 /* ddckCKDestOverlay */),
3391 CMP(CKSRCBLT, ddckCKSrcBlt),
3392 CMP(CKSRCOVERLAY, ddckCKSrcOverlay),
3393 CMP(HEIGHT, dwHeight),
3394 CMP(LINEARSIZE, u1 /* dwLinearSize */),
3395 CMP(LPSURFACE, lpSurface),
3396 CMP(MIPMAPCOUNT, u2 /* dwMipMapCount */),
3397 CMP(PITCH, u1 /* lPitch */),
3398 /* PIXELFORMAT: manual */
3399 CMP(REFRESHRATE, u2 /* dwRefreshRate */),
3400 CMP(TEXTURESTAGE, dwTextureStage),
3401 CMP(WIDTH, dwWidth),
3402 /* ZBUFFERBITDEPTH: "obsolete" */
3405 #undef CMP
3407 unsigned int i;
3409 if ((requested->dwFlags & provided->dwFlags) != requested->dwFlags)
3410 return FALSE;
3412 for (i=0; i < sizeof(compare)/sizeof(compare[0]); i++)
3414 if (requested->dwFlags & compare[i].flag
3415 && memcmp((const char *)provided + compare[i].offset,
3416 (const char *)requested + compare[i].offset,
3417 compare[i].size) != 0)
3418 return FALSE;
3421 if (requested->dwFlags & DDSD_PIXELFORMAT)
3423 if (!Main_DirectDraw_DDPIXELFORMAT_Match(&requested->u4.ddpfPixelFormat,
3424 &provided->u4.ddpfPixelFormat))
3425 return FALSE;
3428 return TRUE;
3431 #undef DDENUMSURFACES_SEARCHTYPE
3432 #undef DDENUMSURFACES_MATCHTYPE
3434 struct surfacescallback2_context
3436 LPDDENUMSURFACESCALLBACK2 func;
3437 void *context;
3440 struct surfacescallback_context
3442 LPDDENUMSURFACESCALLBACK func;
3443 void *context;
3446 static HRESULT CALLBACK EnumSurfacesCallback2Thunk(IDirectDrawSurface7 *surface,
3447 DDSURFACEDESC2 *surface_desc, void *context)
3449 struct ddraw_surface *surface_impl = impl_from_IDirectDrawSurface7(surface);
3450 struct surfacescallback2_context *cbcontext = context;
3452 IDirectDrawSurface4_AddRef(&surface_impl->IDirectDrawSurface4_iface);
3453 IDirectDrawSurface7_Release(surface);
3455 return cbcontext->func(&surface_impl->IDirectDrawSurface4_iface,
3456 surface_desc, cbcontext->context);
3459 static HRESULT CALLBACK EnumSurfacesCallbackThunk(IDirectDrawSurface7 *surface,
3460 DDSURFACEDESC2 *surface_desc, void *context)
3462 struct ddraw_surface *surface_impl = impl_from_IDirectDrawSurface7(surface);
3463 struct surfacescallback_context *cbcontext = context;
3465 IDirectDrawSurface_AddRef(&surface_impl->IDirectDrawSurface_iface);
3466 IDirectDrawSurface7_Release(surface);
3468 return cbcontext->func(&surface_impl->IDirectDrawSurface_iface,
3469 (DDSURFACEDESC *)surface_desc, cbcontext->context);
3472 /*****************************************************************************
3473 * IDirectDraw7::EnumSurfaces
3475 * Loops through all surfaces attached to this device and calls the
3476 * application callback. This can't be relayed to WineD3DDevice,
3477 * because some WineD3DSurfaces' parents are IParent objects
3479 * Params:
3480 * Flags: Some filtering flags. See IDirectDrawImpl_EnumSurfacesCallback
3481 * DDSD: Description to filter for
3482 * Context: Application-provided pointer, it's passed unmodified to the
3483 * Callback function
3484 * Callback: Address to call for each surface
3486 * Returns:
3487 * DDERR_INVALIDPARAMS if the callback is NULL
3488 * DD_OK on success
3490 *****************************************************************************/
3491 static HRESULT WINAPI ddraw7_EnumSurfaces(IDirectDraw7 *iface, DWORD Flags,
3492 DDSURFACEDESC2 *DDSD, void *Context, LPDDENUMSURFACESCALLBACK7 Callback)
3494 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
3495 struct ddraw_surface *surf;
3496 BOOL all, nomatch;
3497 DDSURFACEDESC2 desc;
3498 struct list *entry, *entry2;
3500 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
3501 iface, Flags, DDSD, Context, Callback);
3503 all = Flags & DDENUMSURFACES_ALL;
3504 nomatch = Flags & DDENUMSURFACES_NOMATCH;
3506 if (!Callback)
3507 return DDERR_INVALIDPARAMS;
3509 wined3d_mutex_lock();
3511 /* Use the _SAFE enumeration, the app may destroy enumerated surfaces */
3512 LIST_FOR_EACH_SAFE(entry, entry2, &ddraw->surface_list)
3514 surf = LIST_ENTRY(entry, struct ddraw_surface, surface_list_entry);
3516 if (!surf->iface_count)
3518 WARN("Not enumerating surface %p because it doesn't have any references.\n", surf);
3519 continue;
3522 if (all || (nomatch != ddraw_match_surface_desc(DDSD, &surf->surface_desc)))
3524 TRACE("Enumerating surface %p.\n", surf);
3525 desc = surf->surface_desc;
3526 IDirectDrawSurface7_AddRef(&surf->IDirectDrawSurface7_iface);
3527 if (Callback(&surf->IDirectDrawSurface7_iface, &desc, Context) != DDENUMRET_OK)
3529 wined3d_mutex_unlock();
3530 return DD_OK;
3535 wined3d_mutex_unlock();
3537 return DD_OK;
3540 static HRESULT WINAPI ddraw4_EnumSurfaces(IDirectDraw4 *iface, DWORD flags,
3541 DDSURFACEDESC2 *surface_desc, void *context, LPDDENUMSURFACESCALLBACK2 callback)
3543 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
3544 struct surfacescallback2_context cbcontext;
3546 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
3547 iface, flags, surface_desc, context, callback);
3549 cbcontext.func = callback;
3550 cbcontext.context = context;
3552 return ddraw7_EnumSurfaces(&ddraw->IDirectDraw7_iface, flags, surface_desc,
3553 &cbcontext, EnumSurfacesCallback2Thunk);
3556 static HRESULT WINAPI ddraw2_EnumSurfaces(IDirectDraw2 *iface, DWORD flags,
3557 DDSURFACEDESC *surface_desc, void *context, LPDDENUMSURFACESCALLBACK callback)
3559 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
3560 struct surfacescallback_context cbcontext;
3561 DDSURFACEDESC2 surface_desc2;
3563 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
3564 iface, flags, surface_desc, context, callback);
3566 cbcontext.func = callback;
3567 cbcontext.context = context;
3569 if (surface_desc) DDSD_to_DDSD2(surface_desc, &surface_desc2);
3570 return ddraw7_EnumSurfaces(&ddraw->IDirectDraw7_iface, flags,
3571 surface_desc ? &surface_desc2 : NULL, &cbcontext, EnumSurfacesCallbackThunk);
3574 static HRESULT WINAPI ddraw1_EnumSurfaces(IDirectDraw *iface, DWORD flags,
3575 DDSURFACEDESC *surface_desc, void *context, LPDDENUMSURFACESCALLBACK callback)
3577 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
3578 struct surfacescallback_context cbcontext;
3579 DDSURFACEDESC2 surface_desc2;
3581 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
3582 iface, flags, surface_desc, context, callback);
3584 cbcontext.func = callback;
3585 cbcontext.context = context;
3587 if (surface_desc) DDSD_to_DDSD2(surface_desc, &surface_desc2);
3588 return ddraw7_EnumSurfaces(&ddraw->IDirectDraw7_iface, flags,
3589 surface_desc ? &surface_desc2 : NULL, &cbcontext, EnumSurfacesCallbackThunk);
3592 /*****************************************************************************
3593 * DirectDrawCreateClipper (DDRAW.@)
3595 * Creates a new IDirectDrawClipper object.
3597 * Params:
3598 * Clipper: Address to write the interface pointer to
3599 * UnkOuter: For aggregation support, which ddraw doesn't have. Has to be
3600 * NULL
3602 * Returns:
3603 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
3604 * E_OUTOFMEMORY if allocating the object failed
3606 *****************************************************************************/
3607 HRESULT WINAPI DirectDrawCreateClipper(DWORD flags, IDirectDrawClipper **clipper, IUnknown *outer_unknown)
3609 struct ddraw_clipper *object;
3610 HRESULT hr;
3612 TRACE("flags %#x, clipper %p, outer_unknown %p.\n",
3613 flags, clipper, outer_unknown);
3615 if (outer_unknown)
3616 return CLASS_E_NOAGGREGATION;
3618 wined3d_mutex_lock();
3620 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
3621 if (!object)
3623 wined3d_mutex_unlock();
3624 return E_OUTOFMEMORY;
3627 hr = ddraw_clipper_init(object);
3628 if (FAILED(hr))
3630 WARN("Failed to initialize clipper, hr %#x.\n", hr);
3631 HeapFree(GetProcessHeap(), 0, object);
3632 wined3d_mutex_unlock();
3633 return hr;
3636 TRACE("Created clipper %p.\n", object);
3637 *clipper = &object->IDirectDrawClipper_iface;
3638 wined3d_mutex_unlock();
3640 return DD_OK;
3643 /*****************************************************************************
3644 * IDirectDraw7::CreateClipper
3646 * Creates a DDraw clipper. See DirectDrawCreateClipper for details
3648 *****************************************************************************/
3649 static HRESULT WINAPI ddraw7_CreateClipper(IDirectDraw7 *iface, DWORD Flags,
3650 IDirectDrawClipper **Clipper, IUnknown *UnkOuter)
3652 TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
3653 iface, Flags, Clipper, UnkOuter);
3655 return DirectDrawCreateClipper(Flags, Clipper, UnkOuter);
3658 static HRESULT WINAPI ddraw4_CreateClipper(IDirectDraw4 *iface, DWORD flags,
3659 IDirectDrawClipper **clipper, IUnknown *outer_unknown)
3661 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
3663 TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
3664 iface, flags, clipper, outer_unknown);
3666 return ddraw7_CreateClipper(&ddraw->IDirectDraw7_iface, flags, clipper, outer_unknown);
3669 static HRESULT WINAPI ddraw2_CreateClipper(IDirectDraw2 *iface,
3670 DWORD flags, IDirectDrawClipper **clipper, IUnknown *outer_unknown)
3672 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
3674 TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
3675 iface, flags, clipper, outer_unknown);
3677 return ddraw7_CreateClipper(&ddraw->IDirectDraw7_iface, flags, clipper, outer_unknown);
3680 static HRESULT WINAPI ddraw1_CreateClipper(IDirectDraw *iface,
3681 DWORD flags, IDirectDrawClipper **clipper, IUnknown *outer_unknown)
3683 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
3685 TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
3686 iface, flags, clipper, outer_unknown);
3688 return ddraw7_CreateClipper(&ddraw->IDirectDraw7_iface, flags, clipper, outer_unknown);
3691 /*****************************************************************************
3692 * IDirectDraw7::CreatePalette
3694 * Creates a new IDirectDrawPalette object
3696 * Params:
3697 * Flags: The flags for the new clipper
3698 * ColorTable: Color table to assign to the new clipper
3699 * Palette: Address to write the interface pointer to
3700 * UnkOuter: For aggregation support, which ddraw doesn't have. Has to be
3701 * NULL
3703 * Returns:
3704 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
3705 * E_OUTOFMEMORY if allocating the object failed
3707 *****************************************************************************/
3708 static HRESULT WINAPI ddraw7_CreatePalette(IDirectDraw7 *iface, DWORD Flags,
3709 PALETTEENTRY *ColorTable, IDirectDrawPalette **Palette, IUnknown *pUnkOuter)
3711 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
3712 struct ddraw_palette *object;
3713 HRESULT hr;
3715 TRACE("iface %p, flags %#x, color_table %p, palette %p, outer_unknown %p.\n",
3716 iface, Flags, ColorTable, Palette, pUnkOuter);
3718 if (pUnkOuter)
3719 return CLASS_E_NOAGGREGATION;
3721 wined3d_mutex_lock();
3723 /* The refcount test shows that a cooplevel is required for this */
3724 if (!ddraw->cooperative_level)
3726 WARN("No cooperative level set, returning DDERR_NOCOOPERATIVELEVELSET\n");
3727 wined3d_mutex_unlock();
3728 return DDERR_NOCOOPERATIVELEVELSET;
3731 object = HeapAlloc(GetProcessHeap(), 0, sizeof(*object));
3732 if (!object)
3734 ERR("Out of memory when allocating memory for a palette implementation\n");
3735 wined3d_mutex_unlock();
3736 return E_OUTOFMEMORY;
3739 hr = ddraw_palette_init(object, ddraw, Flags, ColorTable);
3740 if (FAILED(hr))
3742 WARN("Failed to initialize palette, hr %#x.\n", hr);
3743 HeapFree(GetProcessHeap(), 0, object);
3744 wined3d_mutex_unlock();
3745 return hr;
3748 TRACE("Created palette %p.\n", object);
3749 *Palette = &object->IDirectDrawPalette_iface;
3750 wined3d_mutex_unlock();
3752 return DD_OK;
3755 static HRESULT WINAPI ddraw4_CreatePalette(IDirectDraw4 *iface, DWORD flags, PALETTEENTRY *entries,
3756 IDirectDrawPalette **palette, IUnknown *outer_unknown)
3758 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
3759 HRESULT hr;
3761 TRACE("iface %p, flags %#x, entries %p, palette %p, outer_unknown %p.\n",
3762 iface, flags, entries, palette, outer_unknown);
3764 hr = ddraw7_CreatePalette(&ddraw->IDirectDraw7_iface, flags, entries, palette, outer_unknown);
3765 if (SUCCEEDED(hr) && *palette)
3767 struct ddraw_palette *impl = impl_from_IDirectDrawPalette(*palette);
3768 IDirectDraw7_Release(&ddraw->IDirectDraw7_iface);
3769 IDirectDraw4_AddRef(iface);
3770 impl->ifaceToRelease = (IUnknown *)iface;
3772 return hr;
3775 static HRESULT WINAPI ddraw2_CreatePalette(IDirectDraw2 *iface, DWORD flags,
3776 PALETTEENTRY *entries, IDirectDrawPalette **palette, IUnknown *outer_unknown)
3778 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
3779 HRESULT hr;
3781 TRACE("iface %p, flags %#x, entries %p, palette %p, outer_unknown %p.\n",
3782 iface, flags, entries, palette, outer_unknown);
3784 hr = ddraw7_CreatePalette(&ddraw->IDirectDraw7_iface, flags, entries, palette, outer_unknown);
3785 if (SUCCEEDED(hr) && *palette)
3787 struct ddraw_palette *impl = impl_from_IDirectDrawPalette(*palette);
3788 IDirectDraw7_Release(&ddraw->IDirectDraw7_iface);
3789 impl->ifaceToRelease = NULL;
3792 return hr;
3795 static HRESULT WINAPI ddraw1_CreatePalette(IDirectDraw *iface, DWORD flags,
3796 PALETTEENTRY *entries, IDirectDrawPalette **palette, IUnknown *outer_unknown)
3798 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
3799 HRESULT hr;
3801 TRACE("iface %p, flags %#x, entries %p, palette %p, outer_unknown %p.\n",
3802 iface, flags, entries, palette, outer_unknown);
3804 hr = ddraw7_CreatePalette(&ddraw->IDirectDraw7_iface, flags, entries, palette, outer_unknown);
3805 if (SUCCEEDED(hr) && *palette)
3807 struct ddraw_palette *impl = impl_from_IDirectDrawPalette(*palette);
3808 IDirectDraw7_Release(&ddraw->IDirectDraw7_iface);
3809 impl->ifaceToRelease = NULL;
3812 return hr;
3815 /*****************************************************************************
3816 * IDirectDraw7::DuplicateSurface
3818 * Duplicates a surface. The surface memory points to the same memory as
3819 * the original surface, and it's released when the last surface referencing
3820 * it is released. I guess that's beyond Wine's surface management right now
3821 * (Idea: create a new DDraw surface with the same WineD3DSurface. I need a
3822 * test application to implement this)
3824 * Params:
3825 * Src: Address of the source surface
3826 * Dest: Address to write the new surface pointer to
3828 * Returns:
3829 * See IDirectDraw7::CreateSurface
3831 *****************************************************************************/
3832 static HRESULT WINAPI ddraw7_DuplicateSurface(IDirectDraw7 *iface,
3833 IDirectDrawSurface7 *Src, IDirectDrawSurface7 **Dest)
3835 struct ddraw_surface *src_surface = unsafe_impl_from_IDirectDrawSurface7(Src);
3837 FIXME("iface %p, src %p, dst %p partial stub!\n", iface, Src, Dest);
3839 /* For now, simply create a new, independent surface */
3840 return IDirectDraw7_CreateSurface(iface, &src_surface->surface_desc, Dest, NULL);
3843 static HRESULT WINAPI ddraw4_DuplicateSurface(IDirectDraw4 *iface, IDirectDrawSurface4 *src,
3844 IDirectDrawSurface4 **dst)
3846 struct ddraw_surface *src_impl = unsafe_impl_from_IDirectDrawSurface4(src);
3847 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
3848 struct ddraw_surface *dst_impl;
3849 IDirectDrawSurface7 *dst7;
3850 HRESULT hr;
3852 TRACE("iface %p, src %p, dst %p.\n", iface, src, dst);
3854 hr = ddraw7_DuplicateSurface(&ddraw->IDirectDraw7_iface,
3855 src_impl ? &src_impl->IDirectDrawSurface7_iface : NULL, &dst7);
3856 if (FAILED(hr))
3858 *dst = NULL;
3859 return hr;
3861 dst_impl = impl_from_IDirectDrawSurface7(dst7);
3862 *dst = &dst_impl->IDirectDrawSurface4_iface;
3863 IDirectDrawSurface4_AddRef(*dst);
3864 IDirectDrawSurface7_Release(dst7);
3866 return hr;
3869 static HRESULT WINAPI ddraw2_DuplicateSurface(IDirectDraw2 *iface,
3870 IDirectDrawSurface *src, IDirectDrawSurface **dst)
3872 struct ddraw_surface *src_impl = unsafe_impl_from_IDirectDrawSurface(src);
3873 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
3874 struct ddraw_surface *dst_impl;
3875 IDirectDrawSurface7 *dst7;
3876 HRESULT hr;
3878 TRACE("iface %p, src %p, dst %p.\n", iface, src, dst);
3880 hr = ddraw7_DuplicateSurface(&ddraw->IDirectDraw7_iface,
3881 src_impl ? &src_impl->IDirectDrawSurface7_iface : NULL, &dst7);
3882 if (FAILED(hr))
3883 return hr;
3884 dst_impl = impl_from_IDirectDrawSurface7(dst7);
3885 *dst = &dst_impl->IDirectDrawSurface_iface;
3886 IDirectDrawSurface_AddRef(*dst);
3887 IDirectDrawSurface7_Release(dst7);
3889 return hr;
3892 static HRESULT WINAPI ddraw1_DuplicateSurface(IDirectDraw *iface, IDirectDrawSurface *src,
3893 IDirectDrawSurface **dst)
3895 struct ddraw_surface *src_impl = unsafe_impl_from_IDirectDrawSurface(src);
3896 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
3897 struct ddraw_surface *dst_impl;
3898 IDirectDrawSurface7 *dst7;
3899 HRESULT hr;
3901 TRACE("iface %p, src %p, dst %p.\n", iface, src, dst);
3903 hr = ddraw7_DuplicateSurface(&ddraw->IDirectDraw7_iface,
3904 src_impl ? &src_impl->IDirectDrawSurface7_iface : NULL, &dst7);
3905 if (FAILED(hr))
3906 return hr;
3907 dst_impl = impl_from_IDirectDrawSurface7(dst7);
3908 *dst = &dst_impl->IDirectDrawSurface_iface;
3909 IDirectDrawSurface_AddRef(*dst);
3910 IDirectDrawSurface7_Release(dst7);
3912 return hr;
3915 /*****************************************************************************
3916 * IDirect3D7::EnumDevices
3918 * The EnumDevices method for IDirect3D7. It enumerates all supported
3919 * D3D7 devices. Currently the T&L, HAL and RGB devices are enumerated.
3921 * Params:
3922 * callback: Function to call for each enumerated device
3923 * context: Pointer to pass back to the app
3925 * Returns:
3926 * D3D_OK, or the return value of the GetCaps call
3928 *****************************************************************************/
3929 static HRESULT WINAPI d3d7_EnumDevices(IDirect3D7 *iface, LPD3DENUMDEVICESCALLBACK7 callback, void *context)
3931 struct ddraw *ddraw = impl_from_IDirect3D7(iface);
3932 D3DDEVICEDESC7 device_desc7;
3933 D3DDEVICEDESC device_desc1;
3934 HRESULT hr;
3935 size_t i;
3937 TRACE("iface %p, callback %p, context %p.\n", iface, callback, context);
3939 if (!callback)
3940 return DDERR_INVALIDPARAMS;
3942 wined3d_mutex_lock();
3944 hr = IDirect3DImpl_GetCaps(ddraw->wined3d, &device_desc1, &device_desc7);
3945 if (hr != D3D_OK)
3947 wined3d_mutex_unlock();
3948 return hr;
3951 for (i = 0; i < sizeof(device_list7)/sizeof(device_list7[0]); i++)
3953 HRESULT ret;
3955 device_desc7.deviceGUID = *device_list7[i].device_guid;
3956 ret = callback(device_list7[i].interface_name, device_list7[i].device_name, &device_desc7, context);
3957 if (ret != DDENUMRET_OK)
3959 TRACE("Application cancelled the enumeration.\n");
3960 wined3d_mutex_unlock();
3961 return D3D_OK;
3965 TRACE("End of enumeration.\n");
3967 wined3d_mutex_unlock();
3969 return D3D_OK;
3972 /*****************************************************************************
3973 * IDirect3D3::EnumDevices
3975 * Enumerates all supported Direct3DDevice interfaces. This is the
3976 * implementation for Direct3D 1 to Direc3D 3, Version 7 has its own.
3978 * Version 1, 2 and 3
3980 * Params:
3981 * callback: Application-provided routine to call for each enumerated device
3982 * Context: Pointer to pass to the callback
3984 * Returns:
3985 * D3D_OK on success,
3986 * The result of IDirect3DImpl_GetCaps if it failed
3988 *****************************************************************************/
3989 static HRESULT WINAPI d3d3_EnumDevices(IDirect3D3 *iface, LPD3DENUMDEVICESCALLBACK callback, void *context)
3991 static CHAR wined3d_description[] = "Wine D3DDevice using WineD3D and OpenGL";
3993 struct ddraw *ddraw = impl_from_IDirect3D3(iface);
3994 D3DDEVICEDESC device_desc1, hal_desc, hel_desc;
3995 D3DDEVICEDESC7 device_desc7;
3996 HRESULT hr;
3998 /* Some games (Motoracer 2 demo) have the bad idea to modify the device
3999 * name string. Let's put the string in a sufficiently sized array in
4000 * writable memory. */
4001 char device_name[50];
4002 strcpy(device_name,"Direct3D HEL");
4004 TRACE("iface %p, callback %p, context %p.\n", iface, callback, context);
4006 if (!callback)
4007 return DDERR_INVALIDPARAMS;
4009 wined3d_mutex_lock();
4011 hr = IDirect3DImpl_GetCaps(ddraw->wined3d, &device_desc1, &device_desc7);
4012 if (hr != D3D_OK)
4014 wined3d_mutex_unlock();
4015 return hr;
4018 /* Do I have to enumerate the reference id? Note from old d3d7:
4019 * "It seems that enumerating the reference IID on Direct3D 1 games
4020 * (AvP / Motoracer2) breaks them". So do not enumerate this iid in V1
4022 * There's a registry key HKLM\Software\Microsoft\Direct3D\Drivers,
4023 * EnumReference which enables / disables enumerating the reference
4024 * rasterizer. It's a DWORD, 0 means disabled, 2 means enabled. The
4025 * enablerefrast.reg and disablerefrast.reg files in the DirectX 7.0 sdk
4026 * demo directory suggest this.
4028 * Some games(GTA 2) seem to use the second enumerated device, so I have
4029 * to enumerate at least 2 devices. So enumerate the reference device to
4030 * have 2 devices.
4032 * Other games (Rollcage) tell emulation and hal device apart by certain
4033 * flags. Rollcage expects D3DPTEXTURECAPS_POW2 to be set (yeah, it is a
4034 * limitation flag), and it refuses all devices that have the perspective
4035 * flag set. This way it refuses the emulation device, and HAL devices
4036 * never have POW2 unset in d3d7 on windows. */
4037 if (ddraw->d3dversion != 1)
4039 static CHAR reference_description[] = "RGB Direct3D emulation";
4041 TRACE("Enumerating WineD3D D3DDevice interface.\n");
4042 hal_desc = device_desc1;
4043 hel_desc = device_desc1;
4044 /* The rgb device has the pow2 flag set in the hel caps, but not in the hal caps. */
4045 hal_desc.dpcLineCaps.dwTextureCaps &= ~(D3DPTEXTURECAPS_POW2
4046 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL | D3DPTEXTURECAPS_PERSPECTIVE);
4047 hal_desc.dpcTriCaps.dwTextureCaps &= ~(D3DPTEXTURECAPS_POW2
4048 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL | D3DPTEXTURECAPS_PERSPECTIVE);
4049 /* RGB, RAMP and MMX devices have a HAL dcmColorModel of 0 */
4050 hal_desc.dcmColorModel = 0;
4052 hr = callback((GUID *)&IID_IDirect3DRGBDevice, reference_description,
4053 device_name, &hal_desc, &hel_desc, context);
4054 if (hr != D3DENUMRET_OK)
4056 TRACE("Application cancelled the enumeration.\n");
4057 wined3d_mutex_unlock();
4058 return D3D_OK;
4062 strcpy(device_name,"Direct3D HAL");
4064 TRACE("Enumerating HAL Direct3D device.\n");
4065 hal_desc = device_desc1;
4066 hel_desc = device_desc1;
4068 /* The hal device does not have the pow2 flag set in hel, but in hal. */
4069 hel_desc.dpcLineCaps.dwTextureCaps &= ~(D3DPTEXTURECAPS_POW2
4070 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL | D3DPTEXTURECAPS_PERSPECTIVE);
4071 hel_desc.dpcTriCaps.dwTextureCaps &= ~(D3DPTEXTURECAPS_POW2
4072 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL | D3DPTEXTURECAPS_PERSPECTIVE);
4073 /* HAL devices have a HEL dcmColorModel of 0 */
4074 hel_desc.dcmColorModel = 0;
4076 hr = callback((GUID *)&IID_IDirect3DHALDevice, wined3d_description,
4077 device_name, &hal_desc, &hel_desc, context);
4078 if (hr != D3DENUMRET_OK)
4080 TRACE("Application cancelled the enumeration.\n");
4081 wined3d_mutex_unlock();
4082 return D3D_OK;
4085 TRACE("End of enumeration.\n");
4087 wined3d_mutex_unlock();
4089 return D3D_OK;
4092 static HRESULT WINAPI d3d2_EnumDevices(IDirect3D2 *iface, LPD3DENUMDEVICESCALLBACK callback, void *context)
4094 struct ddraw *ddraw = impl_from_IDirect3D2(iface);
4096 TRACE("iface %p, callback %p, context %p.\n", iface, callback, context);
4098 return d3d3_EnumDevices(&ddraw->IDirect3D3_iface, callback, context);
4101 static HRESULT WINAPI d3d1_EnumDevices(IDirect3D *iface, LPD3DENUMDEVICESCALLBACK callback, void *context)
4103 struct ddraw *ddraw = impl_from_IDirect3D(iface);
4105 TRACE("iface %p, callback %p, context %p.\n", iface, callback, context);
4107 return d3d3_EnumDevices(&ddraw->IDirect3D3_iface, callback, context);
4110 /*****************************************************************************
4111 * IDirect3D3::CreateLight
4113 * Creates an IDirect3DLight interface. This interface is used in
4114 * Direct3D3 or earlier for lighting. In Direct3D7 it has been replaced
4115 * by the DIRECT3DLIGHT7 structure. Wine's Direct3DLight implementation
4116 * uses the IDirect3DDevice7 interface with D3D7 lights.
4118 * Version 1, 2 and 3
4120 * Params:
4121 * light: Address to store the new interface pointer
4122 * outer_unknown: Basically for aggregation, but ddraw doesn't support it.
4123 * Must be NULL
4125 * Returns:
4126 * D3D_OK on success
4127 * DDERR_OUTOFMEMORY if memory allocation failed
4128 * CLASS_E_NOAGGREGATION if outer_unknown != NULL
4130 *****************************************************************************/
4131 static HRESULT WINAPI d3d3_CreateLight(IDirect3D3 *iface, IDirect3DLight **light,
4132 IUnknown *outer_unknown)
4134 struct ddraw *ddraw = impl_from_IDirect3D3(iface);
4135 struct d3d_light *object;
4137 TRACE("iface %p, light %p, outer_unknown %p.\n", iface, light, outer_unknown);
4139 if (outer_unknown) return CLASS_E_NOAGGREGATION;
4141 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
4142 if (!object)
4144 ERR("Failed to allocate light memory.\n");
4145 return DDERR_OUTOFMEMORY;
4148 d3d_light_init(object, ddraw);
4150 TRACE("Created light %p.\n", object);
4151 *light = &object->IDirect3DLight_iface;
4153 return D3D_OK;
4156 static HRESULT WINAPI d3d2_CreateLight(IDirect3D2 *iface, IDirect3DLight **light, IUnknown *outer_unknown)
4158 struct ddraw *ddraw = impl_from_IDirect3D2(iface);
4160 TRACE("iface %p, light %p, outer_unknown %p.\n", iface, light, outer_unknown);
4162 return d3d3_CreateLight(&ddraw->IDirect3D3_iface, light, outer_unknown);
4165 static HRESULT WINAPI d3d1_CreateLight(IDirect3D *iface, IDirect3DLight **light, IUnknown *outer_unknown)
4167 struct ddraw *ddraw = impl_from_IDirect3D(iface);
4169 TRACE("iface %p, light %p, outer_unknown %p.\n", iface, light, outer_unknown);
4171 return d3d3_CreateLight(&ddraw->IDirect3D3_iface, light, outer_unknown);
4174 /*****************************************************************************
4175 * IDirect3D3::CreateMaterial
4177 * Creates an IDirect3DMaterial interface. This interface is used by Direct3D3
4178 * and older versions. The IDirect3DMaterial implementation wraps its
4179 * functionality to IDirect3DDevice7::SetMaterial and friends.
4181 * Version 1, 2 and 3
4183 * Params:
4184 * material: Address to store the new interface's pointer to
4185 * outer_unknown: Basically for aggregation, but ddraw doesn't support it.
4186 * Must be NULL
4188 * Returns:
4189 * D3D_OK on success
4190 * DDERR_OUTOFMEMORY if memory allocation failed
4191 * CLASS_E_NOAGGREGATION if outer_unknown != NULL
4193 *****************************************************************************/
4194 static HRESULT WINAPI d3d3_CreateMaterial(IDirect3D3 *iface, IDirect3DMaterial3 **material,
4195 IUnknown *outer_unknown)
4197 struct ddraw *ddraw = impl_from_IDirect3D3(iface);
4198 struct d3d_material *object;
4200 TRACE("iface %p, material %p, outer_unknown %p.\n", iface, material, outer_unknown);
4202 if (outer_unknown) return CLASS_E_NOAGGREGATION;
4204 object = d3d_material_create(ddraw);
4205 if (!object)
4207 ERR("Failed to allocate material memory.\n");
4208 return DDERR_OUTOFMEMORY;
4211 TRACE("Created material %p.\n", object);
4212 *material = &object->IDirect3DMaterial3_iface;
4214 return D3D_OK;
4217 static HRESULT WINAPI d3d2_CreateMaterial(IDirect3D2 *iface, IDirect3DMaterial2 **material,
4218 IUnknown *outer_unknown)
4220 struct ddraw *ddraw = impl_from_IDirect3D2(iface);
4221 struct d3d_material *object;
4223 TRACE("iface %p, material %p, outer_unknown %p.\n", iface, material, outer_unknown);
4225 object = d3d_material_create(ddraw);
4226 if (!object)
4228 ERR("Failed to allocate material memory.\n");
4229 return DDERR_OUTOFMEMORY;
4232 TRACE("Created material %p.\n", object);
4233 *material = &object->IDirect3DMaterial2_iface;
4235 return D3D_OK;
4238 static HRESULT WINAPI d3d1_CreateMaterial(IDirect3D *iface, IDirect3DMaterial **material,
4239 IUnknown *outer_unknown)
4241 struct ddraw *ddraw = impl_from_IDirect3D(iface);
4242 struct d3d_material *object;
4244 TRACE("iface %p, material %p, outer_unknown %p.\n", iface, material, outer_unknown);
4246 object = d3d_material_create(ddraw);
4247 if (!object)
4249 ERR("Failed to allocate material memory.\n");
4250 return DDERR_OUTOFMEMORY;
4253 TRACE("Created material %p.\n", object);
4254 *material = &object->IDirect3DMaterial_iface;
4256 return D3D_OK;
4259 /*****************************************************************************
4260 * IDirect3D3::CreateViewport
4262 * Creates an IDirect3DViewport interface. This interface is used
4263 * by Direct3D and earlier versions for Viewport management. In Direct3D7
4264 * it has been replaced by a viewport structure and
4265 * IDirect3DDevice7::*Viewport. Wine's IDirect3DViewport implementation
4266 * uses the IDirect3DDevice7 methods for its functionality
4268 * Params:
4269 * Viewport: Address to store the new interface pointer
4270 * outer_unknown: Basically for aggregation, but ddraw doesn't support it.
4271 * Must be NULL
4273 * Returns:
4274 * D3D_OK on success
4275 * DDERR_OUTOFMEMORY if memory allocation failed
4276 * CLASS_E_NOAGGREGATION if outer_unknown != NULL
4278 *****************************************************************************/
4279 static HRESULT WINAPI d3d3_CreateViewport(IDirect3D3 *iface, IDirect3DViewport3 **viewport,
4280 IUnknown *outer_unknown)
4282 struct ddraw *ddraw = impl_from_IDirect3D3(iface);
4283 struct d3d_viewport *object;
4285 TRACE("iface %p, viewport %p, outer_unknown %p.\n", iface, viewport, outer_unknown);
4287 if (outer_unknown) return CLASS_E_NOAGGREGATION;
4289 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
4290 if (!object)
4292 ERR("Failed to allocate viewport memory.\n");
4293 return DDERR_OUTOFMEMORY;
4296 d3d_viewport_init(object, ddraw);
4298 TRACE("Created viewport %p.\n", object);
4299 *viewport = &object->IDirect3DViewport3_iface;
4301 return D3D_OK;
4304 static HRESULT WINAPI d3d2_CreateViewport(IDirect3D2 *iface, IDirect3DViewport2 **viewport, IUnknown *outer_unknown)
4306 struct ddraw *ddraw = impl_from_IDirect3D2(iface);
4308 TRACE("iface %p, viewport %p, outer_unknown %p.\n", iface, viewport, outer_unknown);
4310 return d3d3_CreateViewport(&ddraw->IDirect3D3_iface, (IDirect3DViewport3 **)viewport,
4311 outer_unknown);
4314 static HRESULT WINAPI d3d1_CreateViewport(IDirect3D *iface, IDirect3DViewport **viewport, IUnknown *outer_unknown)
4316 struct ddraw *ddraw = impl_from_IDirect3D(iface);
4318 TRACE("iface %p, viewport %p, outer_unknown %p.\n", iface, viewport, outer_unknown);
4320 return d3d3_CreateViewport(&ddraw->IDirect3D3_iface, (IDirect3DViewport3 **)viewport,
4321 outer_unknown);
4324 /*****************************************************************************
4325 * IDirect3D3::FindDevice
4327 * This method finds a device with the requested properties and returns a
4328 * device description
4330 * Verion 1, 2 and 3
4331 * Params:
4332 * fds: Describes the requested device characteristics
4333 * fdr: Returns the device description
4335 * Returns:
4336 * D3D_OK on success
4337 * DDERR_INVALIDPARAMS if no device was found
4339 *****************************************************************************/
4340 static HRESULT WINAPI d3d3_FindDevice(IDirect3D3 *iface, D3DFINDDEVICESEARCH *fds, D3DFINDDEVICERESULT *fdr)
4342 struct ddraw *ddraw = impl_from_IDirect3D3(iface);
4343 D3DDEVICEDESC7 desc7;
4344 D3DDEVICEDESC desc1;
4345 HRESULT hr;
4347 TRACE("iface %p, fds %p, fdr %p.\n", iface, fds, fdr);
4349 if (!fds || !fdr) return DDERR_INVALIDPARAMS;
4351 if (fds->dwSize != sizeof(D3DFINDDEVICESEARCH)
4352 || fdr->dwSize != sizeof(D3DFINDDEVICERESULT))
4353 return DDERR_INVALIDPARAMS;
4355 if ((fds->dwFlags & D3DFDS_COLORMODEL)
4356 && fds->dcmColorModel != D3DCOLOR_RGB)
4358 WARN("Trying to request a non-RGB D3D color model. Not supported.\n");
4359 return DDERR_INVALIDPARAMS; /* No real idea what to return here :-) */
4362 if (fds->dwFlags & D3DFDS_GUID)
4364 TRACE("Trying to match guid %s.\n", debugstr_guid(&(fds->guid)));
4365 if (!IsEqualGUID(&IID_D3DDEVICE_WineD3D, &fds->guid)
4366 && !IsEqualGUID(&IID_IDirect3DHALDevice, &fds->guid)
4367 && !IsEqualGUID(&IID_IDirect3DRGBDevice, &fds->guid))
4369 WARN("No match for this GUID.\n");
4370 return DDERR_NOTFOUND;
4374 /* Get the caps */
4375 hr = IDirect3DImpl_GetCaps(ddraw->wined3d, &desc1, &desc7);
4376 if (hr != D3D_OK) return hr;
4378 /* Now return our own GUID */
4379 fdr->guid = IID_D3DDEVICE_WineD3D;
4380 fdr->ddHwDesc = desc1;
4381 fdr->ddSwDesc = desc1;
4383 TRACE("Returning Wine's wined3d device with (undumped) capabilities.\n");
4385 return D3D_OK;
4388 static HRESULT WINAPI d3d2_FindDevice(IDirect3D2 *iface, D3DFINDDEVICESEARCH *fds, D3DFINDDEVICERESULT *fdr)
4390 struct ddraw *ddraw = impl_from_IDirect3D2(iface);
4392 TRACE("iface %p, fds %p, fdr %p.\n", iface, fds, fdr);
4394 return d3d3_FindDevice(&ddraw->IDirect3D3_iface, fds, fdr);
4397 static HRESULT WINAPI d3d1_FindDevice(IDirect3D *iface, D3DFINDDEVICESEARCH *fds, D3DFINDDEVICERESULT *fdr)
4399 struct ddraw *ddraw = impl_from_IDirect3D(iface);
4401 TRACE("iface %p, fds %p, fdr %p.\n", iface, fds, fdr);
4403 return d3d3_FindDevice(&ddraw->IDirect3D3_iface, fds, fdr);
4406 /*****************************************************************************
4407 * IDirect3D7::CreateDevice
4409 * Creates an IDirect3DDevice7 interface.
4411 * Version 2, 3 and 7. IDirect3DDevice 1 interfaces are interfaces to
4412 * DirectDraw surfaces and are created with
4413 * IDirectDrawSurface::QueryInterface. This method uses CreateDevice to
4414 * create the device object and QueryInterfaces for IDirect3DDevice
4416 * Params:
4417 * refiid: IID of the device to create
4418 * Surface: Initial rendertarget
4419 * Device: Address to return the interface pointer
4421 * Returns:
4422 * D3D_OK on success
4423 * DDERR_OUTOFMEMORY if memory allocation failed
4424 * DDERR_INVALIDPARAMS if a device exists already
4426 *****************************************************************************/
4427 static HRESULT WINAPI d3d7_CreateDevice(IDirect3D7 *iface, REFCLSID riid,
4428 IDirectDrawSurface7 *surface, IDirect3DDevice7 **device)
4430 struct ddraw_surface *target = unsafe_impl_from_IDirectDrawSurface7(surface);
4431 struct ddraw *ddraw = impl_from_IDirect3D7(iface);
4432 IDirect3DDeviceImpl *object;
4433 HRESULT hr;
4435 TRACE("iface %p, riid %s, surface %p, device %p.\n", iface, debugstr_guid(riid), surface, device);
4437 wined3d_mutex_lock();
4438 hr = d3d_device_create(ddraw, target, 7, &object, NULL);
4439 if (SUCCEEDED(hr))
4440 *device = &object->IDirect3DDevice7_iface;
4441 else
4443 WARN("Failed to create device, hr %#x.\n", hr);
4444 *device = NULL;
4446 wined3d_mutex_unlock();
4448 return hr;
4451 static HRESULT WINAPI d3d3_CreateDevice(IDirect3D3 *iface, REFCLSID riid,
4452 IDirectDrawSurface4 *surface, IDirect3DDevice3 **device, IUnknown *outer_unknown)
4454 struct ddraw_surface *surface_impl = unsafe_impl_from_IDirectDrawSurface4(surface);
4455 struct ddraw *ddraw = impl_from_IDirect3D3(iface);
4456 IDirect3DDeviceImpl *device_impl;
4457 HRESULT hr;
4459 TRACE("iface %p, riid %s, surface %p, device %p, outer_unknown %p.\n",
4460 iface, debugstr_guid(riid), surface, device, outer_unknown);
4462 if (outer_unknown)
4463 return CLASS_E_NOAGGREGATION;
4465 wined3d_mutex_lock();
4466 hr = d3d_device_create(ddraw, surface_impl, 3, &device_impl, NULL);
4467 if (SUCCEEDED(hr))
4468 *device = &device_impl->IDirect3DDevice3_iface;
4469 else
4471 WARN("Failed to create device, hr %#x.\n", hr);
4472 *device = NULL;
4474 wined3d_mutex_unlock();
4476 return hr;
4479 static HRESULT WINAPI d3d2_CreateDevice(IDirect3D2 *iface, REFCLSID riid,
4480 IDirectDrawSurface *surface, IDirect3DDevice2 **device)
4482 struct ddraw_surface *surface_impl = unsafe_impl_from_IDirectDrawSurface(surface);
4483 struct ddraw *ddraw = impl_from_IDirect3D2(iface);
4484 IDirect3DDeviceImpl *device_impl;
4485 HRESULT hr;
4487 TRACE("iface %p, riid %s, surface %p, device %p.\n",
4488 iface, debugstr_guid(riid), surface, device);
4490 wined3d_mutex_lock();
4491 hr = d3d_device_create(ddraw, surface_impl, 2, &device_impl, NULL);
4492 if (SUCCEEDED(hr))
4493 *device = &device_impl->IDirect3DDevice2_iface;
4494 else
4496 WARN("Failed to create device, hr %#x.\n", hr);
4497 *device = NULL;
4499 wined3d_mutex_unlock();
4501 return hr;
4504 /*****************************************************************************
4505 * IDirect3D7::CreateVertexBuffer
4507 * Creates a new vertex buffer object and returns a IDirect3DVertexBuffer7
4508 * interface.
4510 * Version 3 and 7
4512 * Params:
4513 * desc: Requested Vertex buffer properties
4514 * vertex_buffer: Address to return the interface pointer at
4515 * flags: Some flags, should be 0
4517 * Returns
4518 * D3D_OK on success
4519 * DDERR_OUTOFMEMORY if memory allocation failed
4520 * The return value of IWineD3DDevice::CreateVertexBuffer if this call fails
4521 * DDERR_INVALIDPARAMS if desc or vertex_buffer are NULL
4523 *****************************************************************************/
4524 static HRESULT WINAPI d3d7_CreateVertexBuffer(IDirect3D7 *iface, D3DVERTEXBUFFERDESC *desc,
4525 IDirect3DVertexBuffer7 **vertex_buffer, DWORD flags)
4527 struct ddraw *ddraw = impl_from_IDirect3D7(iface);
4528 IDirect3DVertexBufferImpl *object;
4529 HRESULT hr;
4531 TRACE("iface %p, desc %p, vertex_buffer %p, flags %#x.\n",
4532 iface, desc, vertex_buffer, flags);
4534 if (!vertex_buffer || !desc) return DDERR_INVALIDPARAMS;
4536 hr = d3d_vertex_buffer_create(&object, ddraw, desc);
4537 if (hr == D3D_OK)
4539 TRACE("Created vertex buffer %p.\n", object);
4540 *vertex_buffer = &object->IDirect3DVertexBuffer7_iface;
4542 else
4543 WARN("Failed to create vertex buffer, hr %#x.\n", hr);
4545 return hr;
4548 static HRESULT WINAPI d3d3_CreateVertexBuffer(IDirect3D3 *iface, D3DVERTEXBUFFERDESC *desc,
4549 IDirect3DVertexBuffer **vertex_buffer, DWORD flags, IUnknown *outer_unknown)
4551 struct ddraw *ddraw = impl_from_IDirect3D3(iface);
4552 IDirect3DVertexBufferImpl *object;
4553 HRESULT hr;
4555 TRACE("iface %p, desc %p, vertex_buffer %p, flags %#x, outer_unknown %p.\n",
4556 iface, desc, vertex_buffer, flags, outer_unknown);
4558 if (outer_unknown)
4559 return CLASS_E_NOAGGREGATION;
4560 if (!vertex_buffer || !desc)
4561 return DDERR_INVALIDPARAMS;
4563 hr = d3d_vertex_buffer_create(&object, ddraw, desc);
4564 if (hr == D3D_OK)
4566 TRACE("Created vertex buffer %p.\n", object);
4567 *vertex_buffer = &object->IDirect3DVertexBuffer_iface;
4569 else
4570 WARN("Failed to create vertex buffer, hr %#x.\n", hr);
4572 return hr;
4575 /*****************************************************************************
4576 * IDirect3D7::EnumZBufferFormats
4578 * Enumerates all supported Z buffer pixel formats
4580 * Version 3 and 7
4582 * Params:
4583 * device_iid:
4584 * callback: callback to call for each pixel format
4585 * context: Pointer to pass back to the callback
4587 * Returns:
4588 * D3D_OK on success
4589 * DDERR_INVALIDPARAMS if callback is NULL
4590 * For details, see IWineD3DDevice::EnumZBufferFormats
4592 *****************************************************************************/
4593 static HRESULT WINAPI d3d7_EnumZBufferFormats(IDirect3D7 *iface, REFCLSID device_iid,
4594 LPD3DENUMPIXELFORMATSCALLBACK callback, void *context)
4596 struct ddraw *ddraw = impl_from_IDirect3D7(iface);
4597 struct wined3d_display_mode mode;
4598 enum wined3d_device_type type;
4599 unsigned int i;
4600 HRESULT hr;
4602 /* Order matters. Specifically, BattleZone II (full version) expects the
4603 * 16-bit depth formats to be listed before the 24 and 32 ones. */
4604 static const enum wined3d_format_id formats[] =
4606 WINED3DFMT_S1_UINT_D15_UNORM,
4607 WINED3DFMT_D16_UNORM,
4608 WINED3DFMT_X8D24_UNORM,
4609 WINED3DFMT_S4X4_UINT_D24_UNORM,
4610 WINED3DFMT_D24_UNORM_S8_UINT,
4611 WINED3DFMT_D32_UNORM,
4614 TRACE("iface %p, device_iid %s, callback %p, context %p.\n",
4615 iface, debugstr_guid(device_iid), callback, context);
4617 if (!callback) return DDERR_INVALIDPARAMS;
4619 if (IsEqualGUID(device_iid, &IID_IDirect3DHALDevice)
4620 || IsEqualGUID(device_iid, &IID_IDirect3DTnLHalDevice)
4621 || IsEqualGUID(device_iid, &IID_D3DDEVICE_WineD3D))
4623 TRACE("Asked for HAL device.\n");
4624 type = WINED3D_DEVICE_TYPE_HAL;
4626 else if (IsEqualGUID(device_iid, &IID_IDirect3DRGBDevice)
4627 || IsEqualGUID(device_iid, &IID_IDirect3DMMXDevice))
4629 TRACE("Asked for SW device.\n");
4630 type = WINED3D_DEVICE_TYPE_SW;
4632 else if (IsEqualGUID(device_iid, &IID_IDirect3DRefDevice))
4634 TRACE("Asked for REF device.\n");
4635 type = WINED3D_DEVICE_TYPE_REF;
4637 else if (IsEqualGUID(device_iid, &IID_IDirect3DNullDevice))
4639 TRACE("Asked for NULLREF device.\n");
4640 type = WINED3D_DEVICE_TYPE_NULLREF;
4642 else
4644 FIXME("Unexpected device GUID %s.\n", debugstr_guid(device_iid));
4645 type = WINED3D_DEVICE_TYPE_HAL;
4648 wined3d_mutex_lock();
4649 /* We need an adapter format from somewhere to please wined3d and WGL.
4650 * Use the current display mode. So far all cards offer the same depth
4651 * stencil format for all modes, but if some do not and applications do
4652 * not like that we'll have to find some workaround, like iterating over
4653 * all imaginable formats and collecting all the depth stencil formats we
4654 * can get. */
4655 hr = wined3d_device_get_display_mode(ddraw->wined3d_device, 0, &mode);
4657 for (i = 0; i < (sizeof(formats) / sizeof(*formats)); ++i)
4659 hr = wined3d_check_device_format(ddraw->wined3d, WINED3DADAPTER_DEFAULT, type, mode.format_id,
4660 WINED3DUSAGE_DEPTHSTENCIL, WINED3D_RTYPE_SURFACE, formats[i], WINED3D_SURFACE_TYPE_OPENGL);
4661 if (SUCCEEDED(hr))
4663 DDPIXELFORMAT pformat;
4665 memset(&pformat, 0, sizeof(pformat));
4666 pformat.dwSize = sizeof(pformat);
4667 PixelFormat_WineD3DtoDD(&pformat, formats[i]);
4669 TRACE("Enumerating wined3d format %#x.\n", formats[i]);
4670 hr = callback(&pformat, context);
4671 if (hr != DDENUMRET_OK)
4673 TRACE("Format enumeration cancelled by application.\n");
4674 wined3d_mutex_unlock();
4675 return D3D_OK;
4680 /* Historically some windows drivers used dwZBufferBitDepth=24 for WINED3DFMT_X8D24_UNORM,
4681 * while others used dwZBufferBitDepth=32. In either case the pitch matches a 32 bits per
4682 * pixel format, so we use dwZBufferBitDepth=32. Some games expect 24. Windows Vista and
4683 * newer enumerate both versions, so we do the same(bug 22434) */
4684 hr = wined3d_check_device_format(ddraw->wined3d, WINED3DADAPTER_DEFAULT, type, mode.format_id,
4685 WINED3DUSAGE_DEPTHSTENCIL, WINED3D_RTYPE_SURFACE, WINED3DFMT_X8D24_UNORM, WINED3D_SURFACE_TYPE_OPENGL);
4686 if (SUCCEEDED(hr))
4688 DDPIXELFORMAT x8d24 =
4690 sizeof(x8d24), DDPF_ZBUFFER, 0,
4691 {24}, {0x00000000}, {0x00ffffff}, {0x00000000}
4693 TRACE("Enumerating WINED3DFMT_X8D24_UNORM, dwZBufferBitDepth=24 version\n");
4694 callback(&x8d24, context);
4697 TRACE("End of enumeration.\n");
4699 wined3d_mutex_unlock();
4701 return D3D_OK;
4704 static HRESULT WINAPI d3d3_EnumZBufferFormats(IDirect3D3 *iface, REFCLSID device_iid,
4705 LPD3DENUMPIXELFORMATSCALLBACK callback, void *context)
4707 struct ddraw *ddraw = impl_from_IDirect3D3(iface);
4709 TRACE("iface %p, device_iid %s, callback %p, context %p.\n",
4710 iface, debugstr_guid(device_iid), callback, context);
4712 return d3d7_EnumZBufferFormats(&ddraw->IDirect3D7_iface, device_iid, callback, context);
4715 /*****************************************************************************
4716 * IDirect3D7::EvictManagedTextures
4718 * Removes all managed textures (=surfaces with DDSCAPS2_TEXTUREMANAGE or
4719 * DDSCAPS2_D3DTEXTUREMANAGE caps) to be removed from video memory.
4721 * Version 3 and 7
4723 * Returns:
4724 * D3D_OK, because it's a stub
4726 *****************************************************************************/
4727 static HRESULT WINAPI d3d7_EvictManagedTextures(IDirect3D7 *iface)
4729 struct ddraw *ddraw = impl_from_IDirect3D7(iface);
4731 TRACE("iface %p!\n", iface);
4733 wined3d_mutex_lock();
4734 if (ddraw->d3d_initialized)
4735 wined3d_device_evict_managed_resources(ddraw->wined3d_device);
4736 wined3d_mutex_unlock();
4738 return D3D_OK;
4741 static HRESULT WINAPI d3d3_EvictManagedTextures(IDirect3D3 *iface)
4743 struct ddraw *ddraw = impl_from_IDirect3D3(iface);
4745 TRACE("iface %p.\n", iface);
4747 return d3d7_EvictManagedTextures(&ddraw->IDirect3D7_iface);
4750 /*****************************************************************************
4751 * IDirect3DImpl_GetCaps
4753 * This function retrieves the device caps from wined3d
4754 * and converts it into a D3D7 and D3D - D3D3 structure
4755 * This is a helper function called from various places in ddraw
4757 * Params:
4758 * wined3d: The interface to get the caps from
4759 * desc1: Old D3D <3 structure to fill (needed)
4760 * desc7: D3D7 device desc structure to fill (needed)
4762 * Returns
4763 * D3D_OK on success, or the return value of IWineD3D::GetCaps
4765 *****************************************************************************/
4766 HRESULT IDirect3DImpl_GetCaps(const struct wined3d *wined3d, D3DDEVICEDESC *desc1, D3DDEVICEDESC7 *desc7)
4768 WINED3DCAPS wined3d_caps;
4769 HRESULT hr;
4771 TRACE("wined3d %p, desc1 %p, desc7 %p.\n", wined3d, desc1, desc7);
4773 memset(&wined3d_caps, 0, sizeof(wined3d_caps));
4775 wined3d_mutex_lock();
4776 hr = wined3d_get_device_caps(wined3d, 0, WINED3D_DEVICE_TYPE_HAL, &wined3d_caps);
4777 wined3d_mutex_unlock();
4778 if (FAILED(hr))
4780 WARN("Failed to get device caps, hr %#x.\n", hr);
4781 return hr;
4784 /* Copy the results into the d3d7 and d3d3 structures */
4785 desc7->dwDevCaps = wined3d_caps.DevCaps;
4786 desc7->dpcLineCaps.dwMiscCaps = wined3d_caps.PrimitiveMiscCaps;
4787 desc7->dpcLineCaps.dwRasterCaps = wined3d_caps.RasterCaps;
4788 desc7->dpcLineCaps.dwZCmpCaps = wined3d_caps.ZCmpCaps;
4789 desc7->dpcLineCaps.dwSrcBlendCaps = wined3d_caps.SrcBlendCaps;
4790 desc7->dpcLineCaps.dwDestBlendCaps = wined3d_caps.DestBlendCaps;
4791 desc7->dpcLineCaps.dwAlphaCmpCaps = wined3d_caps.AlphaCmpCaps;
4792 desc7->dpcLineCaps.dwShadeCaps = wined3d_caps.ShadeCaps;
4793 desc7->dpcLineCaps.dwTextureCaps = wined3d_caps.TextureCaps;
4794 desc7->dpcLineCaps.dwTextureFilterCaps = wined3d_caps.TextureFilterCaps;
4795 desc7->dpcLineCaps.dwTextureAddressCaps = wined3d_caps.TextureAddressCaps;
4797 desc7->dwMaxTextureWidth = wined3d_caps.MaxTextureWidth;
4798 desc7->dwMaxTextureHeight = wined3d_caps.MaxTextureHeight;
4800 desc7->dwMaxTextureRepeat = wined3d_caps.MaxTextureRepeat;
4801 desc7->dwMaxTextureAspectRatio = wined3d_caps.MaxTextureAspectRatio;
4802 desc7->dwMaxAnisotropy = wined3d_caps.MaxAnisotropy;
4803 desc7->dvMaxVertexW = wined3d_caps.MaxVertexW;
4805 desc7->dvGuardBandLeft = wined3d_caps.GuardBandLeft;
4806 desc7->dvGuardBandTop = wined3d_caps.GuardBandTop;
4807 desc7->dvGuardBandRight = wined3d_caps.GuardBandRight;
4808 desc7->dvGuardBandBottom = wined3d_caps.GuardBandBottom;
4810 desc7->dvExtentsAdjust = wined3d_caps.ExtentsAdjust;
4811 desc7->dwStencilCaps = wined3d_caps.StencilCaps;
4813 desc7->dwFVFCaps = wined3d_caps.FVFCaps;
4814 desc7->dwTextureOpCaps = wined3d_caps.TextureOpCaps;
4816 desc7->dwVertexProcessingCaps = wined3d_caps.VertexProcessingCaps;
4817 desc7->dwMaxActiveLights = wined3d_caps.MaxActiveLights;
4819 /* Remove all non-d3d7 caps */
4820 desc7->dwDevCaps &= (
4821 D3DDEVCAPS_FLOATTLVERTEX | D3DDEVCAPS_SORTINCREASINGZ | D3DDEVCAPS_SORTDECREASINGZ |
4822 D3DDEVCAPS_SORTEXACT | D3DDEVCAPS_EXECUTESYSTEMMEMORY | D3DDEVCAPS_EXECUTEVIDEOMEMORY |
4823 D3DDEVCAPS_TLVERTEXSYSTEMMEMORY | D3DDEVCAPS_TLVERTEXVIDEOMEMORY | D3DDEVCAPS_TEXTURESYSTEMMEMORY |
4824 D3DDEVCAPS_TEXTUREVIDEOMEMORY | D3DDEVCAPS_DRAWPRIMTLVERTEX | D3DDEVCAPS_CANRENDERAFTERFLIP |
4825 D3DDEVCAPS_TEXTURENONLOCALVIDMEM | D3DDEVCAPS_DRAWPRIMITIVES2 | D3DDEVCAPS_SEPARATETEXTUREMEMORIES |
4826 D3DDEVCAPS_DRAWPRIMITIVES2EX | D3DDEVCAPS_HWTRANSFORMANDLIGHT | D3DDEVCAPS_CANBLTSYSTONONLOCAL |
4827 D3DDEVCAPS_HWRASTERIZATION);
4829 desc7->dwStencilCaps &= (
4830 D3DSTENCILCAPS_KEEP | D3DSTENCILCAPS_ZERO | D3DSTENCILCAPS_REPLACE |
4831 D3DSTENCILCAPS_INCRSAT | D3DSTENCILCAPS_DECRSAT | D3DSTENCILCAPS_INVERT |
4832 D3DSTENCILCAPS_INCR | D3DSTENCILCAPS_DECR);
4834 /* FVF caps ?*/
4836 desc7->dwTextureOpCaps &= (
4837 D3DTEXOPCAPS_DISABLE | D3DTEXOPCAPS_SELECTARG1 | D3DTEXOPCAPS_SELECTARG2 |
4838 D3DTEXOPCAPS_MODULATE | D3DTEXOPCAPS_MODULATE2X | D3DTEXOPCAPS_MODULATE4X |
4839 D3DTEXOPCAPS_ADD | D3DTEXOPCAPS_ADDSIGNED | D3DTEXOPCAPS_ADDSIGNED2X |
4840 D3DTEXOPCAPS_SUBTRACT | D3DTEXOPCAPS_ADDSMOOTH | D3DTEXOPCAPS_BLENDTEXTUREALPHA |
4841 D3DTEXOPCAPS_BLENDFACTORALPHA | D3DTEXOPCAPS_BLENDTEXTUREALPHAPM | D3DTEXOPCAPS_BLENDCURRENTALPHA |
4842 D3DTEXOPCAPS_PREMODULATE | D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR | D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA |
4843 D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR | D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA | D3DTEXOPCAPS_BUMPENVMAP |
4844 D3DTEXOPCAPS_BUMPENVMAPLUMINANCE | D3DTEXOPCAPS_DOTPRODUCT3);
4846 desc7->dwVertexProcessingCaps &= (
4847 D3DVTXPCAPS_TEXGEN | D3DVTXPCAPS_MATERIALSOURCE7 | D3DVTXPCAPS_VERTEXFOG |
4848 D3DVTXPCAPS_DIRECTIONALLIGHTS | D3DVTXPCAPS_POSITIONALLIGHTS | D3DVTXPCAPS_LOCALVIEWER);
4850 desc7->dpcLineCaps.dwMiscCaps &= (
4851 D3DPMISCCAPS_MASKPLANES | D3DPMISCCAPS_MASKZ | D3DPMISCCAPS_LINEPATTERNREP |
4852 D3DPMISCCAPS_CONFORMANT | D3DPMISCCAPS_CULLNONE | D3DPMISCCAPS_CULLCW |
4853 D3DPMISCCAPS_CULLCCW);
4855 desc7->dpcLineCaps.dwRasterCaps &= (
4856 D3DPRASTERCAPS_DITHER | D3DPRASTERCAPS_ROP2 | D3DPRASTERCAPS_XOR |
4857 D3DPRASTERCAPS_PAT | D3DPRASTERCAPS_ZTEST | D3DPRASTERCAPS_SUBPIXEL |
4858 D3DPRASTERCAPS_SUBPIXELX | D3DPRASTERCAPS_FOGVERTEX | D3DPRASTERCAPS_FOGTABLE |
4859 D3DPRASTERCAPS_STIPPLE | D3DPRASTERCAPS_ANTIALIASSORTDEPENDENT | D3DPRASTERCAPS_ANTIALIASSORTINDEPENDENT |
4860 D3DPRASTERCAPS_ANTIALIASEDGES | D3DPRASTERCAPS_MIPMAPLODBIAS | D3DPRASTERCAPS_ZBIAS |
4861 D3DPRASTERCAPS_ZBUFFERLESSHSR | D3DPRASTERCAPS_FOGRANGE | D3DPRASTERCAPS_ANISOTROPY |
4862 D3DPRASTERCAPS_WBUFFER | D3DPRASTERCAPS_TRANSLUCENTSORTINDEPENDENT | D3DPRASTERCAPS_WFOG |
4863 D3DPRASTERCAPS_ZFOG);
4865 desc7->dpcLineCaps.dwZCmpCaps &= (
4866 D3DPCMPCAPS_NEVER | D3DPCMPCAPS_LESS | D3DPCMPCAPS_EQUAL |
4867 D3DPCMPCAPS_LESSEQUAL | D3DPCMPCAPS_GREATER | D3DPCMPCAPS_NOTEQUAL |
4868 D3DPCMPCAPS_GREATEREQUAL | D3DPCMPCAPS_ALWAYS);
4870 desc7->dpcLineCaps.dwSrcBlendCaps &= (
4871 D3DPBLENDCAPS_ZERO | D3DPBLENDCAPS_ONE | D3DPBLENDCAPS_SRCCOLOR |
4872 D3DPBLENDCAPS_INVSRCCOLOR | D3DPBLENDCAPS_SRCALPHA | D3DPBLENDCAPS_INVSRCALPHA |
4873 D3DPBLENDCAPS_DESTALPHA | D3DPBLENDCAPS_INVDESTALPHA | D3DPBLENDCAPS_DESTCOLOR |
4874 D3DPBLENDCAPS_INVDESTCOLOR | D3DPBLENDCAPS_SRCALPHASAT | D3DPBLENDCAPS_BOTHSRCALPHA |
4875 D3DPBLENDCAPS_BOTHINVSRCALPHA);
4877 desc7->dpcLineCaps.dwDestBlendCaps &= (
4878 D3DPBLENDCAPS_ZERO | D3DPBLENDCAPS_ONE | D3DPBLENDCAPS_SRCCOLOR |
4879 D3DPBLENDCAPS_INVSRCCOLOR | D3DPBLENDCAPS_SRCALPHA | D3DPBLENDCAPS_INVSRCALPHA |
4880 D3DPBLENDCAPS_DESTALPHA | D3DPBLENDCAPS_INVDESTALPHA | D3DPBLENDCAPS_DESTCOLOR |
4881 D3DPBLENDCAPS_INVDESTCOLOR | D3DPBLENDCAPS_SRCALPHASAT | D3DPBLENDCAPS_BOTHSRCALPHA |
4882 D3DPBLENDCAPS_BOTHINVSRCALPHA);
4884 desc7->dpcLineCaps.dwAlphaCmpCaps &= (
4885 D3DPCMPCAPS_NEVER | D3DPCMPCAPS_LESS | D3DPCMPCAPS_EQUAL |
4886 D3DPCMPCAPS_LESSEQUAL | D3DPCMPCAPS_GREATER | D3DPCMPCAPS_NOTEQUAL |
4887 D3DPCMPCAPS_GREATEREQUAL | D3DPCMPCAPS_ALWAYS);
4889 desc7->dpcLineCaps.dwShadeCaps &= (
4890 D3DPSHADECAPS_COLORFLATMONO | D3DPSHADECAPS_COLORFLATRGB | D3DPSHADECAPS_COLORGOURAUDMONO |
4891 D3DPSHADECAPS_COLORGOURAUDRGB | D3DPSHADECAPS_COLORPHONGMONO | D3DPSHADECAPS_COLORPHONGRGB |
4892 D3DPSHADECAPS_SPECULARFLATMONO | D3DPSHADECAPS_SPECULARFLATRGB | D3DPSHADECAPS_SPECULARGOURAUDMONO |
4893 D3DPSHADECAPS_SPECULARGOURAUDRGB | D3DPSHADECAPS_SPECULARPHONGMONO | D3DPSHADECAPS_SPECULARPHONGRGB |
4894 D3DPSHADECAPS_ALPHAFLATBLEND | D3DPSHADECAPS_ALPHAFLATSTIPPLED | D3DPSHADECAPS_ALPHAGOURAUDBLEND |
4895 D3DPSHADECAPS_ALPHAGOURAUDSTIPPLED | D3DPSHADECAPS_ALPHAPHONGBLEND | D3DPSHADECAPS_ALPHAPHONGSTIPPLED |
4896 D3DPSHADECAPS_FOGFLAT | D3DPSHADECAPS_FOGGOURAUD | D3DPSHADECAPS_FOGPHONG);
4898 desc7->dpcLineCaps.dwTextureCaps &= (
4899 D3DPTEXTURECAPS_PERSPECTIVE | D3DPTEXTURECAPS_POW2 | D3DPTEXTURECAPS_ALPHA |
4900 D3DPTEXTURECAPS_TRANSPARENCY | D3DPTEXTURECAPS_BORDER | D3DPTEXTURECAPS_SQUAREONLY |
4901 D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE | D3DPTEXTURECAPS_ALPHAPALETTE| D3DPTEXTURECAPS_NONPOW2CONDITIONAL |
4902 D3DPTEXTURECAPS_PROJECTED | D3DPTEXTURECAPS_CUBEMAP | D3DPTEXTURECAPS_COLORKEYBLEND);
4904 desc7->dpcLineCaps.dwTextureFilterCaps &= (
4905 D3DPTFILTERCAPS_NEAREST | D3DPTFILTERCAPS_LINEAR | D3DPTFILTERCAPS_MIPNEAREST |
4906 D3DPTFILTERCAPS_MIPLINEAR | D3DPTFILTERCAPS_LINEARMIPNEAREST | D3DPTFILTERCAPS_LINEARMIPLINEAR |
4907 D3DPTFILTERCAPS_MINFPOINT | D3DPTFILTERCAPS_MINFLINEAR | D3DPTFILTERCAPS_MINFANISOTROPIC |
4908 D3DPTFILTERCAPS_MIPFPOINT | D3DPTFILTERCAPS_MIPFLINEAR | D3DPTFILTERCAPS_MAGFPOINT |
4909 D3DPTFILTERCAPS_MAGFLINEAR | D3DPTFILTERCAPS_MAGFANISOTROPIC | D3DPTFILTERCAPS_MAGFAFLATCUBIC |
4910 D3DPTFILTERCAPS_MAGFGAUSSIANCUBIC);
4912 desc7->dpcLineCaps.dwTextureBlendCaps &= (
4913 D3DPTBLENDCAPS_DECAL | D3DPTBLENDCAPS_MODULATE | D3DPTBLENDCAPS_DECALALPHA |
4914 D3DPTBLENDCAPS_MODULATEALPHA | D3DPTBLENDCAPS_DECALMASK | D3DPTBLENDCAPS_MODULATEMASK |
4915 D3DPTBLENDCAPS_COPY | D3DPTBLENDCAPS_ADD);
4917 desc7->dpcLineCaps.dwTextureAddressCaps &= (
4918 D3DPTADDRESSCAPS_WRAP | D3DPTADDRESSCAPS_MIRROR | D3DPTADDRESSCAPS_CLAMP |
4919 D3DPTADDRESSCAPS_BORDER | D3DPTADDRESSCAPS_INDEPENDENTUV);
4921 if (!(desc7->dpcLineCaps.dwTextureCaps & D3DPTEXTURECAPS_POW2))
4923 /* DirectX7 always has the np2 flag set, no matter what the card
4924 * supports. Some old games (Rollcage) check the caps incorrectly.
4925 * If wined3d supports nonpow2 textures it also has np2 conditional
4926 * support. */
4927 desc7->dpcLineCaps.dwTextureCaps |= D3DPTEXTURECAPS_POW2 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL;
4930 /* Fill the missing members, and do some fixup */
4931 desc7->dpcLineCaps.dwSize = sizeof(desc7->dpcLineCaps);
4932 desc7->dpcLineCaps.dwTextureBlendCaps = D3DPTBLENDCAPS_ADD | D3DPTBLENDCAPS_MODULATEMASK |
4933 D3DPTBLENDCAPS_COPY | D3DPTBLENDCAPS_DECAL |
4934 D3DPTBLENDCAPS_DECALALPHA | D3DPTBLENDCAPS_DECALMASK |
4935 D3DPTBLENDCAPS_MODULATE | D3DPTBLENDCAPS_MODULATEALPHA;
4936 desc7->dpcLineCaps.dwStippleWidth = 32;
4937 desc7->dpcLineCaps.dwStippleHeight = 32;
4938 /* Use the same for the TriCaps */
4939 desc7->dpcTriCaps = desc7->dpcLineCaps;
4941 desc7->dwDeviceRenderBitDepth = DDBD_16 | DDBD_24 | DDBD_32;
4942 desc7->dwDeviceZBufferBitDepth = DDBD_16 | DDBD_24;
4943 desc7->dwMinTextureWidth = 1;
4944 desc7->dwMinTextureHeight = 1;
4946 /* Convert DWORDs safely to WORDs */
4947 if (wined3d_caps.MaxTextureBlendStages > 0xffff) desc7->wMaxTextureBlendStages = 0xffff;
4948 else desc7->wMaxTextureBlendStages = (WORD)wined3d_caps.MaxTextureBlendStages;
4949 if (wined3d_caps.MaxSimultaneousTextures > 0xffff) desc7->wMaxSimultaneousTextures = 0xffff;
4950 else desc7->wMaxSimultaneousTextures = (WORD)wined3d_caps.MaxSimultaneousTextures;
4952 if (wined3d_caps.MaxUserClipPlanes > 0xffff) desc7->wMaxUserClipPlanes = 0xffff;
4953 else desc7->wMaxUserClipPlanes = (WORD)wined3d_caps.MaxUserClipPlanes;
4954 if (wined3d_caps.MaxVertexBlendMatrices > 0xffff) desc7->wMaxVertexBlendMatrices = 0xffff;
4955 else desc7->wMaxVertexBlendMatrices = (WORD)wined3d_caps.MaxVertexBlendMatrices;
4957 desc7->deviceGUID = IID_IDirect3DTnLHalDevice;
4959 desc7->dwReserved1 = 0;
4960 desc7->dwReserved2 = 0;
4961 desc7->dwReserved3 = 0;
4962 desc7->dwReserved4 = 0;
4964 /* Fill the old structure */
4965 memset(desc1, 0, sizeof(*desc1));
4966 desc1->dwSize = sizeof(D3DDEVICEDESC);
4967 desc1->dwFlags = D3DDD_COLORMODEL
4968 | D3DDD_DEVCAPS
4969 | D3DDD_TRANSFORMCAPS
4970 | D3DDD_BCLIPPING
4971 | D3DDD_LIGHTINGCAPS
4972 | D3DDD_LINECAPS
4973 | D3DDD_TRICAPS
4974 | D3DDD_DEVICERENDERBITDEPTH
4975 | D3DDD_DEVICEZBUFFERBITDEPTH
4976 | D3DDD_MAXBUFFERSIZE
4977 | D3DDD_MAXVERTEXCOUNT;
4979 desc1->dcmColorModel = D3DCOLOR_RGB;
4980 desc1->dwDevCaps = desc7->dwDevCaps;
4981 desc1->dtcTransformCaps.dwSize = sizeof(D3DTRANSFORMCAPS);
4982 desc1->dtcTransformCaps.dwCaps = D3DTRANSFORMCAPS_CLIP;
4983 desc1->bClipping = TRUE;
4984 desc1->dlcLightingCaps.dwSize = sizeof(D3DLIGHTINGCAPS);
4985 desc1->dlcLightingCaps.dwCaps = D3DLIGHTCAPS_DIRECTIONAL
4986 | D3DLIGHTCAPS_PARALLELPOINT
4987 | D3DLIGHTCAPS_POINT
4988 | D3DLIGHTCAPS_SPOT;
4990 desc1->dlcLightingCaps.dwLightingModel = D3DLIGHTINGMODEL_RGB;
4991 desc1->dlcLightingCaps.dwNumLights = desc7->dwMaxActiveLights;
4993 desc1->dpcLineCaps.dwSize = sizeof(D3DPRIMCAPS);
4994 desc1->dpcLineCaps.dwMiscCaps = desc7->dpcLineCaps.dwMiscCaps;
4995 desc1->dpcLineCaps.dwRasterCaps = desc7->dpcLineCaps.dwRasterCaps;
4996 desc1->dpcLineCaps.dwZCmpCaps = desc7->dpcLineCaps.dwZCmpCaps;
4997 desc1->dpcLineCaps.dwSrcBlendCaps = desc7->dpcLineCaps.dwSrcBlendCaps;
4998 desc1->dpcLineCaps.dwDestBlendCaps = desc7->dpcLineCaps.dwDestBlendCaps;
4999 desc1->dpcLineCaps.dwShadeCaps = desc7->dpcLineCaps.dwShadeCaps;
5000 desc1->dpcLineCaps.dwTextureCaps = desc7->dpcLineCaps.dwTextureCaps;
5001 desc1->dpcLineCaps.dwTextureFilterCaps = desc7->dpcLineCaps.dwTextureFilterCaps;
5002 desc1->dpcLineCaps.dwTextureBlendCaps = desc7->dpcLineCaps.dwTextureBlendCaps;
5003 desc1->dpcLineCaps.dwTextureAddressCaps = desc7->dpcLineCaps.dwTextureAddressCaps;
5004 desc1->dpcLineCaps.dwStippleWidth = desc7->dpcLineCaps.dwStippleWidth;
5005 desc1->dpcLineCaps.dwAlphaCmpCaps = desc7->dpcLineCaps.dwAlphaCmpCaps;
5007 desc1->dpcTriCaps.dwSize = sizeof(D3DPRIMCAPS);
5008 desc1->dpcTriCaps.dwMiscCaps = desc7->dpcTriCaps.dwMiscCaps;
5009 desc1->dpcTriCaps.dwRasterCaps = desc7->dpcTriCaps.dwRasterCaps;
5010 desc1->dpcTriCaps.dwZCmpCaps = desc7->dpcTriCaps.dwZCmpCaps;
5011 desc1->dpcTriCaps.dwSrcBlendCaps = desc7->dpcTriCaps.dwSrcBlendCaps;
5012 desc1->dpcTriCaps.dwDestBlendCaps = desc7->dpcTriCaps.dwDestBlendCaps;
5013 desc1->dpcTriCaps.dwShadeCaps = desc7->dpcTriCaps.dwShadeCaps;
5014 desc1->dpcTriCaps.dwTextureCaps = desc7->dpcTriCaps.dwTextureCaps;
5015 desc1->dpcTriCaps.dwTextureFilterCaps = desc7->dpcTriCaps.dwTextureFilterCaps;
5016 desc1->dpcTriCaps.dwTextureBlendCaps = desc7->dpcTriCaps.dwTextureBlendCaps;
5017 desc1->dpcTriCaps.dwTextureAddressCaps = desc7->dpcTriCaps.dwTextureAddressCaps;
5018 desc1->dpcTriCaps.dwStippleWidth = desc7->dpcTriCaps.dwStippleWidth;
5019 desc1->dpcTriCaps.dwAlphaCmpCaps = desc7->dpcTriCaps.dwAlphaCmpCaps;
5021 desc1->dwDeviceRenderBitDepth = desc7->dwDeviceRenderBitDepth;
5022 desc1->dwDeviceZBufferBitDepth = desc7->dwDeviceZBufferBitDepth;
5023 desc1->dwMaxBufferSize = 0;
5024 desc1->dwMaxVertexCount = 65536;
5025 desc1->dwMinTextureWidth = desc7->dwMinTextureWidth;
5026 desc1->dwMinTextureHeight = desc7->dwMinTextureHeight;
5027 desc1->dwMaxTextureWidth = desc7->dwMaxTextureWidth;
5028 desc1->dwMaxTextureHeight = desc7->dwMaxTextureHeight;
5029 desc1->dwMinStippleWidth = 1;
5030 desc1->dwMinStippleHeight = 1;
5031 desc1->dwMaxStippleWidth = 32;
5032 desc1->dwMaxStippleHeight = 32;
5033 desc1->dwMaxTextureRepeat = desc7->dwMaxTextureRepeat;
5034 desc1->dwMaxTextureAspectRatio = desc7->dwMaxTextureAspectRatio;
5035 desc1->dwMaxAnisotropy = desc7->dwMaxAnisotropy;
5036 desc1->dvGuardBandLeft = desc7->dvGuardBandLeft;
5037 desc1->dvGuardBandRight = desc7->dvGuardBandRight;
5038 desc1->dvGuardBandTop = desc7->dvGuardBandTop;
5039 desc1->dvGuardBandBottom = desc7->dvGuardBandBottom;
5040 desc1->dvExtentsAdjust = desc7->dvExtentsAdjust;
5041 desc1->dwStencilCaps = desc7->dwStencilCaps;
5042 desc1->dwFVFCaps = desc7->dwFVFCaps;
5043 desc1->dwTextureOpCaps = desc7->dwTextureOpCaps;
5044 desc1->wMaxTextureBlendStages = desc7->wMaxTextureBlendStages;
5045 desc1->wMaxSimultaneousTextures = desc7->wMaxSimultaneousTextures;
5047 return DD_OK;
5050 /*****************************************************************************
5051 * IDirectDraw7 VTable
5052 *****************************************************************************/
5053 static const struct IDirectDraw7Vtbl ddraw7_vtbl =
5055 /* IUnknown */
5056 ddraw7_QueryInterface,
5057 ddraw7_AddRef,
5058 ddraw7_Release,
5059 /* IDirectDraw */
5060 ddraw7_Compact,
5061 ddraw7_CreateClipper,
5062 ddraw7_CreatePalette,
5063 ddraw7_CreateSurface,
5064 ddraw7_DuplicateSurface,
5065 ddraw7_EnumDisplayModes,
5066 ddraw7_EnumSurfaces,
5067 ddraw7_FlipToGDISurface,
5068 ddraw7_GetCaps,
5069 ddraw7_GetDisplayMode,
5070 ddraw7_GetFourCCCodes,
5071 ddraw7_GetGDISurface,
5072 ddraw7_GetMonitorFrequency,
5073 ddraw7_GetScanLine,
5074 ddraw7_GetVerticalBlankStatus,
5075 ddraw7_Initialize,
5076 ddraw7_RestoreDisplayMode,
5077 ddraw7_SetCooperativeLevel,
5078 ddraw7_SetDisplayMode,
5079 ddraw7_WaitForVerticalBlank,
5080 /* IDirectDraw2 */
5081 ddraw7_GetAvailableVidMem,
5082 /* IDirectDraw3 */
5083 ddraw7_GetSurfaceFromDC,
5084 /* IDirectDraw4 */
5085 ddraw7_RestoreAllSurfaces,
5086 ddraw7_TestCooperativeLevel,
5087 ddraw7_GetDeviceIdentifier,
5088 /* IDirectDraw7 */
5089 ddraw7_StartModeTest,
5090 ddraw7_EvaluateMode
5093 static const struct IDirectDraw4Vtbl ddraw4_vtbl =
5095 /* IUnknown */
5096 ddraw4_QueryInterface,
5097 ddraw4_AddRef,
5098 ddraw4_Release,
5099 /* IDirectDraw */
5100 ddraw4_Compact,
5101 ddraw4_CreateClipper,
5102 ddraw4_CreatePalette,
5103 ddraw4_CreateSurface,
5104 ddraw4_DuplicateSurface,
5105 ddraw4_EnumDisplayModes,
5106 ddraw4_EnumSurfaces,
5107 ddraw4_FlipToGDISurface,
5108 ddraw4_GetCaps,
5109 ddraw4_GetDisplayMode,
5110 ddraw4_GetFourCCCodes,
5111 ddraw4_GetGDISurface,
5112 ddraw4_GetMonitorFrequency,
5113 ddraw4_GetScanLine,
5114 ddraw4_GetVerticalBlankStatus,
5115 ddraw4_Initialize,
5116 ddraw4_RestoreDisplayMode,
5117 ddraw4_SetCooperativeLevel,
5118 ddraw4_SetDisplayMode,
5119 ddraw4_WaitForVerticalBlank,
5120 /* IDirectDraw2 */
5121 ddraw4_GetAvailableVidMem,
5122 /* IDirectDraw3 */
5123 ddraw4_GetSurfaceFromDC,
5124 /* IDirectDraw4 */
5125 ddraw4_RestoreAllSurfaces,
5126 ddraw4_TestCooperativeLevel,
5127 ddraw4_GetDeviceIdentifier,
5130 static const struct IDirectDraw2Vtbl ddraw2_vtbl =
5132 /* IUnknown */
5133 ddraw2_QueryInterface,
5134 ddraw2_AddRef,
5135 ddraw2_Release,
5136 /* IDirectDraw */
5137 ddraw2_Compact,
5138 ddraw2_CreateClipper,
5139 ddraw2_CreatePalette,
5140 ddraw2_CreateSurface,
5141 ddraw2_DuplicateSurface,
5142 ddraw2_EnumDisplayModes,
5143 ddraw2_EnumSurfaces,
5144 ddraw2_FlipToGDISurface,
5145 ddraw2_GetCaps,
5146 ddraw2_GetDisplayMode,
5147 ddraw2_GetFourCCCodes,
5148 ddraw2_GetGDISurface,
5149 ddraw2_GetMonitorFrequency,
5150 ddraw2_GetScanLine,
5151 ddraw2_GetVerticalBlankStatus,
5152 ddraw2_Initialize,
5153 ddraw2_RestoreDisplayMode,
5154 ddraw2_SetCooperativeLevel,
5155 ddraw2_SetDisplayMode,
5156 ddraw2_WaitForVerticalBlank,
5157 /* IDirectDraw2 */
5158 ddraw2_GetAvailableVidMem,
5161 static const struct IDirectDrawVtbl ddraw1_vtbl =
5163 /* IUnknown */
5164 ddraw1_QueryInterface,
5165 ddraw1_AddRef,
5166 ddraw1_Release,
5167 /* IDirectDraw */
5168 ddraw1_Compact,
5169 ddraw1_CreateClipper,
5170 ddraw1_CreatePalette,
5171 ddraw1_CreateSurface,
5172 ddraw1_DuplicateSurface,
5173 ddraw1_EnumDisplayModes,
5174 ddraw1_EnumSurfaces,
5175 ddraw1_FlipToGDISurface,
5176 ddraw1_GetCaps,
5177 ddraw1_GetDisplayMode,
5178 ddraw1_GetFourCCCodes,
5179 ddraw1_GetGDISurface,
5180 ddraw1_GetMonitorFrequency,
5181 ddraw1_GetScanLine,
5182 ddraw1_GetVerticalBlankStatus,
5183 ddraw1_Initialize,
5184 ddraw1_RestoreDisplayMode,
5185 ddraw1_SetCooperativeLevel,
5186 ddraw1_SetDisplayMode,
5187 ddraw1_WaitForVerticalBlank,
5190 static const struct IDirect3D7Vtbl d3d7_vtbl =
5192 /* IUnknown methods */
5193 d3d7_QueryInterface,
5194 d3d7_AddRef,
5195 d3d7_Release,
5196 /* IDirect3D7 methods */
5197 d3d7_EnumDevices,
5198 d3d7_CreateDevice,
5199 d3d7_CreateVertexBuffer,
5200 d3d7_EnumZBufferFormats,
5201 d3d7_EvictManagedTextures
5204 static const struct IDirect3D3Vtbl d3d3_vtbl =
5206 /* IUnknown methods */
5207 d3d3_QueryInterface,
5208 d3d3_AddRef,
5209 d3d3_Release,
5210 /* IDirect3D3 methods */
5211 d3d3_EnumDevices,
5212 d3d3_CreateLight,
5213 d3d3_CreateMaterial,
5214 d3d3_CreateViewport,
5215 d3d3_FindDevice,
5216 d3d3_CreateDevice,
5217 d3d3_CreateVertexBuffer,
5218 d3d3_EnumZBufferFormats,
5219 d3d3_EvictManagedTextures
5222 static const struct IDirect3D2Vtbl d3d2_vtbl =
5224 /* IUnknown methods */
5225 d3d2_QueryInterface,
5226 d3d2_AddRef,
5227 d3d2_Release,
5228 /* IDirect3D2 methods */
5229 d3d2_EnumDevices,
5230 d3d2_CreateLight,
5231 d3d2_CreateMaterial,
5232 d3d2_CreateViewport,
5233 d3d2_FindDevice,
5234 d3d2_CreateDevice
5237 static const struct IDirect3DVtbl d3d1_vtbl =
5239 /* IUnknown methods */
5240 d3d1_QueryInterface,
5241 d3d1_AddRef,
5242 d3d1_Release,
5243 /* IDirect3D methods */
5244 d3d1_Initialize,
5245 d3d1_EnumDevices,
5246 d3d1_CreateLight,
5247 d3d1_CreateMaterial,
5248 d3d1_CreateViewport,
5249 d3d1_FindDevice
5252 /*****************************************************************************
5253 * ddraw_find_decl
5255 * Finds the WineD3D vertex declaration for a specific fvf, and creates one
5256 * if none was found.
5258 * This function is in ddraw.c and the DDraw object space because D3D7
5259 * vertex buffers are created using the IDirect3D interface to the ddraw
5260 * object, so they can be valid across D3D devices(theoretically. The ddraw
5261 * object also owns the wined3d device
5263 * Parameters:
5264 * This: Device
5265 * fvf: Fvf to find the decl for
5267 * Returns:
5268 * NULL in case of an error, the vertex declaration for the FVF otherwise.
5270 *****************************************************************************/
5271 struct wined3d_vertex_declaration *ddraw_find_decl(struct ddraw *This, DWORD fvf)
5273 struct wined3d_vertex_declaration *pDecl = NULL;
5274 HRESULT hr;
5275 int p, low, high; /* deliberately signed */
5276 struct FvfToDecl *convertedDecls = This->decls;
5278 TRACE("Searching for declaration for fvf %08x... ", fvf);
5280 low = 0;
5281 high = This->numConvertedDecls - 1;
5282 while(low <= high) {
5283 p = (low + high) >> 1;
5284 TRACE("%d ", p);
5285 if(convertedDecls[p].fvf == fvf) {
5286 TRACE("found %p\n", convertedDecls[p].decl);
5287 return convertedDecls[p].decl;
5288 } else if(convertedDecls[p].fvf < fvf) {
5289 low = p + 1;
5290 } else {
5291 high = p - 1;
5294 TRACE("not found. Creating and inserting at position %d.\n", low);
5296 hr = wined3d_vertex_declaration_create_from_fvf(This->wined3d_device,
5297 fvf, This, &ddraw_null_wined3d_parent_ops, &pDecl);
5298 if (hr != S_OK) return NULL;
5300 if(This->declArraySize == This->numConvertedDecls) {
5301 int grow = max(This->declArraySize / 2, 8);
5302 convertedDecls = HeapReAlloc(GetProcessHeap(), 0, convertedDecls,
5303 sizeof(convertedDecls[0]) * (This->numConvertedDecls + grow));
5304 if (!convertedDecls)
5306 wined3d_vertex_declaration_decref(pDecl);
5307 return NULL;
5309 This->decls = convertedDecls;
5310 This->declArraySize += grow;
5313 memmove(convertedDecls + low + 1, convertedDecls + low, sizeof(convertedDecls[0]) * (This->numConvertedDecls - low));
5314 convertedDecls[low].decl = pDecl;
5315 convertedDecls[low].fvf = fvf;
5316 This->numConvertedDecls++;
5318 TRACE("Returning %p. %d decls in array\n", pDecl, This->numConvertedDecls);
5319 return pDecl;
5322 static inline struct ddraw *ddraw_from_device_parent(struct wined3d_device_parent *device_parent)
5324 return CONTAINING_RECORD(device_parent, struct ddraw, device_parent);
5327 static void CDECL device_parent_wined3d_device_created(struct wined3d_device_parent *device_parent,
5328 struct wined3d_device *device)
5330 TRACE("device_parent %p, device %p.\n", device_parent, device);
5333 /* This is run from device_process_message() in wined3d, we can't take the
5334 * wined3d mutex. */
5335 static void CDECL device_parent_mode_changed(struct wined3d_device_parent *device_parent)
5337 struct ddraw *ddraw = ddraw_from_device_parent(device_parent);
5338 MONITORINFO monitor_info;
5339 HMONITOR monitor;
5340 BOOL ret;
5341 RECT *r;
5343 TRACE("device_parent %p.\n", device_parent);
5345 if (!(ddraw->cooperative_level & DDSCL_EXCLUSIVE) || !ddraw->swapchain_window)
5347 TRACE("Nothing to resize.\n");
5348 return;
5351 monitor = MonitorFromWindow(ddraw->swapchain_window, MONITOR_DEFAULTTOPRIMARY);
5352 monitor_info.cbSize = sizeof(monitor_info);
5353 if (!(ret = GetMonitorInfoW(monitor, &monitor_info)))
5355 ERR("Failed to get monitor info.\n");
5356 return;
5359 r = &monitor_info.rcMonitor;
5360 TRACE("Resizing window %p to %s.\n", ddraw->swapchain_window, wine_dbgstr_rect(r));
5362 if (!(ret = SetWindowPos(ddraw->swapchain_window, HWND_TOP, r->left, r->top,
5363 r->right - r->left, r->bottom - r->top, SWP_SHOWWINDOW | SWP_NOACTIVATE)))
5364 ERR("Failed to resize window.\n");
5367 static HRESULT CDECL device_parent_create_surface(struct wined3d_device_parent *device_parent,
5368 void *container_parent, UINT width, UINT height, enum wined3d_format_id format, DWORD usage,
5369 enum wined3d_pool pool, UINT level, enum wined3d_cubemap_face face, struct wined3d_surface **surface)
5371 struct ddraw *ddraw = ddraw_from_device_parent(device_parent);
5372 struct ddraw_surface *surf = NULL;
5373 UINT i = 0;
5374 DDSCAPS2 searchcaps = ddraw->tex_root->surface_desc.ddsCaps;
5376 TRACE("device_parent %p, container_parent %p, width %u, height %u, format %#x, usage %#x,\n"
5377 "\tpool %#x, level %u, face %u, surface %p.\n",
5378 device_parent, container_parent, width, height, format, usage, pool, level, face, surface);
5380 searchcaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_ALLFACES;
5381 switch (face)
5383 case WINED3D_CUBEMAP_FACE_POSITIVE_X:
5384 TRACE("Asked for positive x\n");
5385 if (searchcaps.dwCaps2 & DDSCAPS2_CUBEMAP)
5387 searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEX;
5389 surf = ddraw->tex_root; break;
5390 case WINED3D_CUBEMAP_FACE_NEGATIVE_X:
5391 TRACE("Asked for negative x\n");
5392 searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEX; break;
5393 case WINED3D_CUBEMAP_FACE_POSITIVE_Y:
5394 TRACE("Asked for positive y\n");
5395 searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEY; break;
5396 case WINED3D_CUBEMAP_FACE_NEGATIVE_Y:
5397 TRACE("Asked for negative y\n");
5398 searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEY; break;
5399 case WINED3D_CUBEMAP_FACE_POSITIVE_Z:
5400 TRACE("Asked for positive z\n");
5401 searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEZ; break;
5402 case WINED3D_CUBEMAP_FACE_NEGATIVE_Z:
5403 TRACE("Asked for negative z\n");
5404 searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEZ; break;
5405 default:
5406 ERR("Unexpected cube face.\n");
5409 if (!surf)
5411 IDirectDrawSurface7 *attached;
5412 IDirectDrawSurface7_GetAttachedSurface(&ddraw->tex_root->IDirectDrawSurface7_iface, &searchcaps, &attached);
5413 surf = unsafe_impl_from_IDirectDrawSurface7(attached);
5414 IDirectDrawSurface7_Release(attached);
5416 if (!surf) ERR("root search surface not found\n");
5418 /* Find the wanted mipmap. There are enough mipmaps in the chain */
5419 while (i < level)
5421 IDirectDrawSurface7 *attached;
5422 IDirectDrawSurface7_GetAttachedSurface(&surf->IDirectDrawSurface7_iface, &searchcaps, &attached);
5423 if(!attached) ERR("Surface not found\n");
5424 surf = impl_from_IDirectDrawSurface7(attached);
5425 IDirectDrawSurface7_Release(attached);
5426 ++i;
5429 /* Return the surface */
5430 *surface = surf->wined3d_surface;
5431 wined3d_surface_incref(*surface);
5433 TRACE("Returning wineD3DSurface %p, it belongs to surface %p\n", *surface, surf);
5435 return D3D_OK;
5438 static void STDMETHODCALLTYPE ddraw_frontbuffer_destroyed(void *parent)
5440 struct ddraw *ddraw = parent;
5441 ddraw->wined3d_frontbuffer = NULL;
5444 static const struct wined3d_parent_ops ddraw_frontbuffer_parent_ops =
5446 ddraw_frontbuffer_destroyed,
5449 static HRESULT CDECL device_parent_create_rendertarget(struct wined3d_device_parent *device_parent,
5450 void *container_parent, UINT width, UINT height, enum wined3d_format_id format,
5451 enum wined3d_multisample_type multisample_type, DWORD multisample_quality, BOOL lockable,
5452 struct wined3d_surface **surface)
5454 struct ddraw *ddraw = ddraw_from_device_parent(device_parent);
5455 DWORD flags = 0;
5456 HRESULT hr;
5458 TRACE("device_parent %p, container_parent %p, width %u, height %u, format %#x, multisample_type %#x,\n"
5459 "\tmultisample_quality %u, lockable %u, surface %p.\n",
5460 device_parent, container_parent, width, height, format, multisample_type,
5461 multisample_quality, lockable, surface);
5463 if (ddraw->wined3d_frontbuffer)
5465 ERR("Frontbuffer already created.\n");
5466 return E_FAIL;
5469 if (lockable)
5470 flags |= WINED3D_SURFACE_MAPPABLE;
5472 hr = wined3d_surface_create(ddraw->wined3d_device, width, height, format, 0,
5473 WINED3DUSAGE_RENDERTARGET, WINED3D_POOL_DEFAULT, multisample_type, multisample_quality,
5474 DefaultSurfaceType, flags, ddraw, &ddraw_frontbuffer_parent_ops, surface);
5475 if (SUCCEEDED(hr))
5476 ddraw->wined3d_frontbuffer = *surface;
5478 return hr;
5481 static HRESULT CDECL device_parent_create_depth_stencil(struct wined3d_device_parent *device_parent,
5482 UINT width, UINT height, enum wined3d_format_id format, enum wined3d_multisample_type multisample_type,
5483 DWORD multisample_quality, BOOL discard, struct wined3d_surface **surface)
5485 ERR("DirectDraw doesn't have and shouldn't try creating implicit depth buffers.\n");
5486 return E_NOTIMPL;
5489 static HRESULT CDECL device_parent_create_volume(struct wined3d_device_parent *device_parent,
5490 void *container_parent, UINT width, UINT height, UINT depth, enum wined3d_format_id format,
5491 enum wined3d_pool pool, DWORD usage, struct wined3d_volume **volume)
5493 TRACE("device_parent %p, container_parent %p, width %u, height %u, depth %u, "
5494 "format %#x, pool %#x, usage %#x, volume %p.\n",
5495 device_parent, container_parent, width, height, depth,
5496 format, pool, usage, volume);
5498 ERR("Not implemented!\n");
5500 return E_NOTIMPL;
5503 static HRESULT CDECL device_parent_create_swapchain(struct wined3d_device_parent *device_parent,
5504 struct wined3d_swapchain_desc *desc, struct wined3d_swapchain **swapchain)
5506 struct ddraw *ddraw = ddraw_from_device_parent(device_parent);
5507 HRESULT hr;
5509 TRACE("device_parent %p, desc %p, swapchain %p.\n", device_parent, desc, swapchain);
5511 if (ddraw->wined3d_swapchain)
5513 ERR("Swapchain already created.\n");
5514 return E_FAIL;
5517 hr = wined3d_swapchain_create(ddraw->wined3d_device, desc,
5518 DefaultSurfaceType, NULL, &ddraw_null_wined3d_parent_ops, swapchain);
5519 if (FAILED(hr))
5520 WARN("Failed to create swapchain, hr %#x.\n", hr);
5522 return hr;
5525 static const struct wined3d_device_parent_ops ddraw_wined3d_device_parent_ops =
5527 device_parent_wined3d_device_created,
5528 device_parent_mode_changed,
5529 device_parent_create_surface,
5530 device_parent_create_rendertarget,
5531 device_parent_create_depth_stencil,
5532 device_parent_create_volume,
5533 device_parent_create_swapchain,
5536 HRESULT ddraw_init(struct ddraw *ddraw, enum wined3d_device_type device_type)
5538 HRESULT hr;
5539 HDC hDC;
5541 ddraw->IDirectDraw7_iface.lpVtbl = &ddraw7_vtbl;
5542 ddraw->IDirectDraw_iface.lpVtbl = &ddraw1_vtbl;
5543 ddraw->IDirectDraw2_iface.lpVtbl = &ddraw2_vtbl;
5544 ddraw->IDirectDraw4_iface.lpVtbl = &ddraw4_vtbl;
5545 ddraw->IDirect3D_iface.lpVtbl = &d3d1_vtbl;
5546 ddraw->IDirect3D2_iface.lpVtbl = &d3d2_vtbl;
5547 ddraw->IDirect3D3_iface.lpVtbl = &d3d3_vtbl;
5548 ddraw->IDirect3D7_iface.lpVtbl = &d3d7_vtbl;
5549 ddraw->device_parent.ops = &ddraw_wined3d_device_parent_ops;
5550 ddraw->numIfaces = 1;
5551 ddraw->ref7 = 1;
5553 /* Get the current screen settings. */
5554 hDC = GetDC(0);
5555 ddraw->orig_bpp = GetDeviceCaps(hDC, BITSPIXEL) * GetDeviceCaps(hDC, PLANES);
5556 ReleaseDC(0, hDC);
5557 ddraw->orig_width = GetSystemMetrics(SM_CXSCREEN);
5558 ddraw->orig_height = GetSystemMetrics(SM_CYSCREEN);
5560 ddraw->wined3d = wined3d_create(7, WINED3D_LEGACY_DEPTH_BIAS,
5561 &ddraw->IDirectDraw7_iface);
5562 if (!ddraw->wined3d)
5564 WARN("Failed to create a wined3d object.\n");
5565 return E_OUTOFMEMORY;
5568 hr = wined3d_device_create(ddraw->wined3d, WINED3DADAPTER_DEFAULT, device_type,
5569 NULL, 0, 8, &ddraw->device_parent, &ddraw->wined3d_device);
5570 if (FAILED(hr))
5572 WARN("Failed to create a wined3d device, hr %#x.\n", hr);
5573 wined3d_decref(ddraw->wined3d);
5574 return hr;
5577 list_init(&ddraw->surface_list);
5579 return DD_OK;