d3dx9/tests: Add basic tests for ID3DXRenderToEnvMap.
[wine/multimedia.git] / dlls / opengl32 / opengl_norm.c
blobc387ecde73b2788df581f01306f1ae8d7a86f142
2 /* Auto-generated file... Do not edit ! */
4 #include "config.h"
5 #include <stdarg.h>
6 #include "opengl_ext.h"
7 #include "winternl.h"
8 #include "wingdi.h"
9 #include "wine/wgl_driver.h"
10 #include "wine/debug.h"
12 WINE_DEFAULT_DEBUG_CHANNEL(opengl);
14 /***********************************************************************
15 * glAccum (OPENGL32.@)
17 void WINAPI wine_glAccum( GLenum op, GLfloat value ) {
18 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
19 TRACE("(%d, %f)\n", op, value );
20 funcs->gl.p_glAccum( op, value );
23 /***********************************************************************
24 * glAlphaFunc (OPENGL32.@)
26 void WINAPI wine_glAlphaFunc( GLenum func, GLfloat ref ) {
27 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
28 TRACE("(%d, %f)\n", func, ref );
29 funcs->gl.p_glAlphaFunc( func, ref );
32 /***********************************************************************
33 * glAreTexturesResident (OPENGL32.@)
35 GLboolean WINAPI wine_glAreTexturesResident( GLsizei n, const GLuint* textures, GLboolean* residences ) {
36 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
37 TRACE("(%d, %p, %p)\n", n, textures, residences );
38 return funcs->gl.p_glAreTexturesResident( n, textures, residences );
41 /***********************************************************************
42 * glArrayElement (OPENGL32.@)
44 void WINAPI wine_glArrayElement( GLint i ) {
45 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
46 TRACE("(%d)\n", i );
47 funcs->gl.p_glArrayElement( i );
50 /***********************************************************************
51 * glBegin (OPENGL32.@)
53 void WINAPI wine_glBegin( GLenum mode ) {
54 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
55 TRACE("(%d)\n", mode );
56 funcs->gl.p_glBegin( mode );
59 /***********************************************************************
60 * glBindTexture (OPENGL32.@)
62 void WINAPI wine_glBindTexture( GLenum target, GLuint texture ) {
63 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
64 TRACE("(%d, %d)\n", target, texture );
65 funcs->gl.p_glBindTexture( target, texture );
68 /***********************************************************************
69 * glBitmap (OPENGL32.@)
71 void WINAPI wine_glBitmap( GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte* bitmap ) {
72 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
73 TRACE("(%d, %d, %f, %f, %f, %f, %p)\n", width, height, xorig, yorig, xmove, ymove, bitmap );
74 funcs->gl.p_glBitmap( width, height, xorig, yorig, xmove, ymove, bitmap );
77 /***********************************************************************
78 * glBlendFunc (OPENGL32.@)
80 void WINAPI wine_glBlendFunc( GLenum sfactor, GLenum dfactor ) {
81 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
82 TRACE("(%d, %d)\n", sfactor, dfactor );
83 funcs->gl.p_glBlendFunc( sfactor, dfactor );
86 /***********************************************************************
87 * glCallList (OPENGL32.@)
89 void WINAPI wine_glCallList( GLuint list ) {
90 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
91 TRACE("(%d)\n", list );
92 funcs->gl.p_glCallList( list );
95 /***********************************************************************
96 * glCallLists (OPENGL32.@)
98 void WINAPI wine_glCallLists( GLsizei n, GLenum type, const GLvoid* lists ) {
99 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
100 TRACE("(%d, %d, %p)\n", n, type, lists );
101 funcs->gl.p_glCallLists( n, type, lists );
104 /***********************************************************************
105 * glClear (OPENGL32.@)
107 void WINAPI wine_glClear( GLbitfield mask ) {
108 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
109 TRACE("(%d)\n", mask );
110 funcs->gl.p_glClear( mask );
113 /***********************************************************************
114 * glClearAccum (OPENGL32.@)
116 void WINAPI wine_glClearAccum( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha ) {
117 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
118 TRACE("(%f, %f, %f, %f)\n", red, green, blue, alpha );
119 funcs->gl.p_glClearAccum( red, green, blue, alpha );
122 /***********************************************************************
123 * glClearColor (OPENGL32.@)
125 void WINAPI wine_glClearColor( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha ) {
126 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
127 TRACE("(%f, %f, %f, %f)\n", red, green, blue, alpha );
128 funcs->gl.p_glClearColor( red, green, blue, alpha );
131 /***********************************************************************
132 * glClearDepth (OPENGL32.@)
134 void WINAPI wine_glClearDepth( GLdouble depth ) {
135 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
136 TRACE("(%f)\n", depth );
137 funcs->gl.p_glClearDepth( depth );
140 /***********************************************************************
141 * glClearIndex (OPENGL32.@)
143 void WINAPI wine_glClearIndex( GLfloat c ) {
144 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
145 TRACE("(%f)\n", c );
146 funcs->gl.p_glClearIndex( c );
149 /***********************************************************************
150 * glClearStencil (OPENGL32.@)
152 void WINAPI wine_glClearStencil( GLint s ) {
153 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
154 TRACE("(%d)\n", s );
155 funcs->gl.p_glClearStencil( s );
158 /***********************************************************************
159 * glClipPlane (OPENGL32.@)
161 void WINAPI wine_glClipPlane( GLenum plane, const GLdouble* equation ) {
162 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
163 TRACE("(%d, %p)\n", plane, equation );
164 funcs->gl.p_glClipPlane( plane, equation );
167 /***********************************************************************
168 * glColor3b (OPENGL32.@)
170 void WINAPI wine_glColor3b( GLbyte red, GLbyte green, GLbyte blue ) {
171 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
172 TRACE("(%d, %d, %d)\n", red, green, blue );
173 funcs->gl.p_glColor3b( red, green, blue );
176 /***********************************************************************
177 * glColor3bv (OPENGL32.@)
179 void WINAPI wine_glColor3bv( const GLbyte* v ) {
180 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
181 TRACE("(%p)\n", v );
182 funcs->gl.p_glColor3bv( v );
185 /***********************************************************************
186 * glColor3d (OPENGL32.@)
188 void WINAPI wine_glColor3d( GLdouble red, GLdouble green, GLdouble blue ) {
189 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
190 TRACE("(%f, %f, %f)\n", red, green, blue );
191 funcs->gl.p_glColor3d( red, green, blue );
194 /***********************************************************************
195 * glColor3dv (OPENGL32.@)
197 void WINAPI wine_glColor3dv( const GLdouble* v ) {
198 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
199 TRACE("(%p)\n", v );
200 funcs->gl.p_glColor3dv( v );
203 /***********************************************************************
204 * glColor3f (OPENGL32.@)
206 void WINAPI wine_glColor3f( GLfloat red, GLfloat green, GLfloat blue ) {
207 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
208 TRACE("(%f, %f, %f)\n", red, green, blue );
209 funcs->gl.p_glColor3f( red, green, blue );
212 /***********************************************************************
213 * glColor3fv (OPENGL32.@)
215 void WINAPI wine_glColor3fv( const GLfloat* v ) {
216 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
217 TRACE("(%p)\n", v );
218 funcs->gl.p_glColor3fv( v );
221 /***********************************************************************
222 * glColor3i (OPENGL32.@)
224 void WINAPI wine_glColor3i( GLint red, GLint green, GLint blue ) {
225 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
226 TRACE("(%d, %d, %d)\n", red, green, blue );
227 funcs->gl.p_glColor3i( red, green, blue );
230 /***********************************************************************
231 * glColor3iv (OPENGL32.@)
233 void WINAPI wine_glColor3iv( const GLint* v ) {
234 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
235 TRACE("(%p)\n", v );
236 funcs->gl.p_glColor3iv( v );
239 /***********************************************************************
240 * glColor3s (OPENGL32.@)
242 void WINAPI wine_glColor3s( GLshort red, GLshort green, GLshort blue ) {
243 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
244 TRACE("(%d, %d, %d)\n", red, green, blue );
245 funcs->gl.p_glColor3s( red, green, blue );
248 /***********************************************************************
249 * glColor3sv (OPENGL32.@)
251 void WINAPI wine_glColor3sv( const GLshort* v ) {
252 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
253 TRACE("(%p)\n", v );
254 funcs->gl.p_glColor3sv( v );
257 /***********************************************************************
258 * glColor3ub (OPENGL32.@)
260 void WINAPI wine_glColor3ub( GLubyte red, GLubyte green, GLubyte blue ) {
261 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
262 TRACE("(%d, %d, %d)\n", red, green, blue );
263 funcs->gl.p_glColor3ub( red, green, blue );
266 /***********************************************************************
267 * glColor3ubv (OPENGL32.@)
269 void WINAPI wine_glColor3ubv( const GLubyte* v ) {
270 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
271 TRACE("(%p)\n", v );
272 funcs->gl.p_glColor3ubv( v );
275 /***********************************************************************
276 * glColor3ui (OPENGL32.@)
278 void WINAPI wine_glColor3ui( GLuint red, GLuint green, GLuint blue ) {
279 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
280 TRACE("(%d, %d, %d)\n", red, green, blue );
281 funcs->gl.p_glColor3ui( red, green, blue );
284 /***********************************************************************
285 * glColor3uiv (OPENGL32.@)
287 void WINAPI wine_glColor3uiv( const GLuint* v ) {
288 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
289 TRACE("(%p)\n", v );
290 funcs->gl.p_glColor3uiv( v );
293 /***********************************************************************
294 * glColor3us (OPENGL32.@)
296 void WINAPI wine_glColor3us( GLushort red, GLushort green, GLushort blue ) {
297 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
298 TRACE("(%d, %d, %d)\n", red, green, blue );
299 funcs->gl.p_glColor3us( red, green, blue );
302 /***********************************************************************
303 * glColor3usv (OPENGL32.@)
305 void WINAPI wine_glColor3usv( const GLushort* v ) {
306 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
307 TRACE("(%p)\n", v );
308 funcs->gl.p_glColor3usv( v );
311 /***********************************************************************
312 * glColor4b (OPENGL32.@)
314 void WINAPI wine_glColor4b( GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha ) {
315 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
316 TRACE("(%d, %d, %d, %d)\n", red, green, blue, alpha );
317 funcs->gl.p_glColor4b( red, green, blue, alpha );
320 /***********************************************************************
321 * glColor4bv (OPENGL32.@)
323 void WINAPI wine_glColor4bv( const GLbyte* v ) {
324 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
325 TRACE("(%p)\n", v );
326 funcs->gl.p_glColor4bv( v );
329 /***********************************************************************
330 * glColor4d (OPENGL32.@)
332 void WINAPI wine_glColor4d( GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha ) {
333 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
334 TRACE("(%f, %f, %f, %f)\n", red, green, blue, alpha );
335 funcs->gl.p_glColor4d( red, green, blue, alpha );
338 /***********************************************************************
339 * glColor4dv (OPENGL32.@)
341 void WINAPI wine_glColor4dv( const GLdouble* v ) {
342 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
343 TRACE("(%p)\n", v );
344 funcs->gl.p_glColor4dv( v );
347 /***********************************************************************
348 * glColor4f (OPENGL32.@)
350 void WINAPI wine_glColor4f( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha ) {
351 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
352 TRACE("(%f, %f, %f, %f)\n", red, green, blue, alpha );
353 funcs->gl.p_glColor4f( red, green, blue, alpha );
356 /***********************************************************************
357 * glColor4fv (OPENGL32.@)
359 void WINAPI wine_glColor4fv( const GLfloat* v ) {
360 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
361 TRACE("(%p)\n", v );
362 funcs->gl.p_glColor4fv( v );
365 /***********************************************************************
366 * glColor4i (OPENGL32.@)
368 void WINAPI wine_glColor4i( GLint red, GLint green, GLint blue, GLint alpha ) {
369 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
370 TRACE("(%d, %d, %d, %d)\n", red, green, blue, alpha );
371 funcs->gl.p_glColor4i( red, green, blue, alpha );
374 /***********************************************************************
375 * glColor4iv (OPENGL32.@)
377 void WINAPI wine_glColor4iv( const GLint* v ) {
378 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
379 TRACE("(%p)\n", v );
380 funcs->gl.p_glColor4iv( v );
383 /***********************************************************************
384 * glColor4s (OPENGL32.@)
386 void WINAPI wine_glColor4s( GLshort red, GLshort green, GLshort blue, GLshort alpha ) {
387 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
388 TRACE("(%d, %d, %d, %d)\n", red, green, blue, alpha );
389 funcs->gl.p_glColor4s( red, green, blue, alpha );
392 /***********************************************************************
393 * glColor4sv (OPENGL32.@)
395 void WINAPI wine_glColor4sv( const GLshort* v ) {
396 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
397 TRACE("(%p)\n", v );
398 funcs->gl.p_glColor4sv( v );
401 /***********************************************************************
402 * glColor4ub (OPENGL32.@)
404 void WINAPI wine_glColor4ub( GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha ) {
405 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
406 TRACE("(%d, %d, %d, %d)\n", red, green, blue, alpha );
407 funcs->gl.p_glColor4ub( red, green, blue, alpha );
410 /***********************************************************************
411 * glColor4ubv (OPENGL32.@)
413 void WINAPI wine_glColor4ubv( const GLubyte* v ) {
414 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
415 TRACE("(%p)\n", v );
416 funcs->gl.p_glColor4ubv( v );
419 /***********************************************************************
420 * glColor4ui (OPENGL32.@)
422 void WINAPI wine_glColor4ui( GLuint red, GLuint green, GLuint blue, GLuint alpha ) {
423 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
424 TRACE("(%d, %d, %d, %d)\n", red, green, blue, alpha );
425 funcs->gl.p_glColor4ui( red, green, blue, alpha );
428 /***********************************************************************
429 * glColor4uiv (OPENGL32.@)
431 void WINAPI wine_glColor4uiv( const GLuint* v ) {
432 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
433 TRACE("(%p)\n", v );
434 funcs->gl.p_glColor4uiv( v );
437 /***********************************************************************
438 * glColor4us (OPENGL32.@)
440 void WINAPI wine_glColor4us( GLushort red, GLushort green, GLushort blue, GLushort alpha ) {
441 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
442 TRACE("(%d, %d, %d, %d)\n", red, green, blue, alpha );
443 funcs->gl.p_glColor4us( red, green, blue, alpha );
446 /***********************************************************************
447 * glColor4usv (OPENGL32.@)
449 void WINAPI wine_glColor4usv( const GLushort* v ) {
450 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
451 TRACE("(%p)\n", v );
452 funcs->gl.p_glColor4usv( v );
455 /***********************************************************************
456 * glColorMask (OPENGL32.@)
458 void WINAPI wine_glColorMask( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha ) {
459 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
460 TRACE("(%d, %d, %d, %d)\n", red, green, blue, alpha );
461 funcs->gl.p_glColorMask( red, green, blue, alpha );
464 /***********************************************************************
465 * glColorMaterial (OPENGL32.@)
467 void WINAPI wine_glColorMaterial( GLenum face, GLenum mode ) {
468 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
469 TRACE("(%d, %d)\n", face, mode );
470 funcs->gl.p_glColorMaterial( face, mode );
473 /***********************************************************************
474 * glColorPointer (OPENGL32.@)
476 void WINAPI wine_glColorPointer( GLint size, GLenum type, GLsizei stride, const GLvoid* pointer ) {
477 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
478 TRACE("(%d, %d, %d, %p)\n", size, type, stride, pointer );
479 funcs->gl.p_glColorPointer( size, type, stride, pointer );
482 /***********************************************************************
483 * glCopyPixels (OPENGL32.@)
485 void WINAPI wine_glCopyPixels( GLint x, GLint y, GLsizei width, GLsizei height, GLenum type ) {
486 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
487 TRACE("(%d, %d, %d, %d, %d)\n", x, y, width, height, type );
488 funcs->gl.p_glCopyPixels( x, y, width, height, type );
491 /***********************************************************************
492 * glCopyTexImage1D (OPENGL32.@)
494 void WINAPI wine_glCopyTexImage1D( GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border ) {
495 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
496 TRACE("(%d, %d, %d, %d, %d, %d, %d)\n", target, level, internalformat, x, y, width, border );
497 funcs->gl.p_glCopyTexImage1D( target, level, internalformat, x, y, width, border );
500 /***********************************************************************
501 * glCopyTexImage2D (OPENGL32.@)
503 void WINAPI wine_glCopyTexImage2D( GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border ) {
504 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
505 TRACE("(%d, %d, %d, %d, %d, %d, %d, %d)\n", target, level, internalformat, x, y, width, height, border );
506 funcs->gl.p_glCopyTexImage2D( target, level, internalformat, x, y, width, height, border );
509 /***********************************************************************
510 * glCopyTexSubImage1D (OPENGL32.@)
512 void WINAPI wine_glCopyTexSubImage1D( GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width ) {
513 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
514 TRACE("(%d, %d, %d, %d, %d, %d)\n", target, level, xoffset, x, y, width );
515 funcs->gl.p_glCopyTexSubImage1D( target, level, xoffset, x, y, width );
518 /***********************************************************************
519 * glCopyTexSubImage2D (OPENGL32.@)
521 void WINAPI wine_glCopyTexSubImage2D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height ) {
522 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
523 TRACE("(%d, %d, %d, %d, %d, %d, %d, %d)\n", target, level, xoffset, yoffset, x, y, width, height );
524 funcs->gl.p_glCopyTexSubImage2D( target, level, xoffset, yoffset, x, y, width, height );
527 /***********************************************************************
528 * glCullFace (OPENGL32.@)
530 void WINAPI wine_glCullFace( GLenum mode ) {
531 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
532 TRACE("(%d)\n", mode );
533 funcs->gl.p_glCullFace( mode );
536 /***********************************************************************
537 * glDeleteLists (OPENGL32.@)
539 void WINAPI wine_glDeleteLists( GLuint list, GLsizei range ) {
540 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
541 TRACE("(%d, %d)\n", list, range );
542 funcs->gl.p_glDeleteLists( list, range );
545 /***********************************************************************
546 * glDeleteTextures (OPENGL32.@)
548 void WINAPI wine_glDeleteTextures( GLsizei n, const GLuint* textures ) {
549 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
550 TRACE("(%d, %p)\n", n, textures );
551 funcs->gl.p_glDeleteTextures( n, textures );
554 /***********************************************************************
555 * glDepthFunc (OPENGL32.@)
557 void WINAPI wine_glDepthFunc( GLenum func ) {
558 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
559 TRACE("(%d)\n", func );
560 funcs->gl.p_glDepthFunc( func );
563 /***********************************************************************
564 * glDepthMask (OPENGL32.@)
566 void WINAPI wine_glDepthMask( GLboolean flag ) {
567 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
568 TRACE("(%d)\n", flag );
569 funcs->gl.p_glDepthMask( flag );
572 /***********************************************************************
573 * glDepthRange (OPENGL32.@)
575 void WINAPI wine_glDepthRange( GLdouble nearParam, GLdouble farParam ) {
576 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
577 TRACE("(%f, %f)\n", nearParam, farParam );
578 funcs->gl.p_glDepthRange( nearParam, farParam );
581 /***********************************************************************
582 * glDisable (OPENGL32.@)
584 void WINAPI wine_glDisable( GLenum cap ) {
585 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
586 TRACE("(%d)\n", cap );
587 funcs->gl.p_glDisable( cap );
590 /***********************************************************************
591 * glDisableClientState (OPENGL32.@)
593 void WINAPI wine_glDisableClientState( GLenum array ) {
594 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
595 TRACE("(%d)\n", array );
596 funcs->gl.p_glDisableClientState( array );
599 /***********************************************************************
600 * glDrawArrays (OPENGL32.@)
602 void WINAPI wine_glDrawArrays( GLenum mode, GLint first, GLsizei count ) {
603 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
604 TRACE("(%d, %d, %d)\n", mode, first, count );
605 funcs->gl.p_glDrawArrays( mode, first, count );
608 /***********************************************************************
609 * glDrawBuffer (OPENGL32.@)
611 void WINAPI wine_glDrawBuffer( GLenum mode ) {
612 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
613 TRACE("(%d)\n", mode );
614 funcs->gl.p_glDrawBuffer( mode );
617 /***********************************************************************
618 * glDrawElements (OPENGL32.@)
620 void WINAPI wine_glDrawElements( GLenum mode, GLsizei count, GLenum type, const GLvoid* indices ) {
621 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
622 TRACE("(%d, %d, %d, %p)\n", mode, count, type, indices );
623 funcs->gl.p_glDrawElements( mode, count, type, indices );
626 /***********************************************************************
627 * glDrawPixels (OPENGL32.@)
629 void WINAPI wine_glDrawPixels( GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels ) {
630 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
631 TRACE("(%d, %d, %d, %d, %p)\n", width, height, format, type, pixels );
632 funcs->gl.p_glDrawPixels( width, height, format, type, pixels );
635 /***********************************************************************
636 * glEdgeFlag (OPENGL32.@)
638 void WINAPI wine_glEdgeFlag( GLboolean flag ) {
639 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
640 TRACE("(%d)\n", flag );
641 funcs->gl.p_glEdgeFlag( flag );
644 /***********************************************************************
645 * glEdgeFlagPointer (OPENGL32.@)
647 void WINAPI wine_glEdgeFlagPointer( GLsizei stride, const GLvoid* pointer ) {
648 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
649 TRACE("(%d, %p)\n", stride, pointer );
650 funcs->gl.p_glEdgeFlagPointer( stride, pointer );
653 /***********************************************************************
654 * glEdgeFlagv (OPENGL32.@)
656 void WINAPI wine_glEdgeFlagv( const GLboolean* flag ) {
657 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
658 TRACE("(%p)\n", flag );
659 funcs->gl.p_glEdgeFlagv( flag );
662 /***********************************************************************
663 * glEnable (OPENGL32.@)
665 void WINAPI wine_glEnable( GLenum cap ) {
666 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
667 TRACE("(%d)\n", cap );
668 funcs->gl.p_glEnable( cap );
671 /***********************************************************************
672 * glEnableClientState (OPENGL32.@)
674 void WINAPI wine_glEnableClientState( GLenum array ) {
675 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
676 TRACE("(%d)\n", array );
677 funcs->gl.p_glEnableClientState( array );
680 /***********************************************************************
681 * glEnd (OPENGL32.@)
683 void WINAPI wine_glEnd( void ) {
684 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
685 TRACE("()\n");
686 funcs->gl.p_glEnd( );
689 /***********************************************************************
690 * glEndList (OPENGL32.@)
692 void WINAPI wine_glEndList( void ) {
693 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
694 TRACE("()\n");
695 funcs->gl.p_glEndList( );
698 /***********************************************************************
699 * glEvalCoord1d (OPENGL32.@)
701 void WINAPI wine_glEvalCoord1d( GLdouble u ) {
702 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
703 TRACE("(%f)\n", u );
704 funcs->gl.p_glEvalCoord1d( u );
707 /***********************************************************************
708 * glEvalCoord1dv (OPENGL32.@)
710 void WINAPI wine_glEvalCoord1dv( const GLdouble* u ) {
711 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
712 TRACE("(%p)\n", u );
713 funcs->gl.p_glEvalCoord1dv( u );
716 /***********************************************************************
717 * glEvalCoord1f (OPENGL32.@)
719 void WINAPI wine_glEvalCoord1f( GLfloat u ) {
720 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
721 TRACE("(%f)\n", u );
722 funcs->gl.p_glEvalCoord1f( u );
725 /***********************************************************************
726 * glEvalCoord1fv (OPENGL32.@)
728 void WINAPI wine_glEvalCoord1fv( const GLfloat* u ) {
729 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
730 TRACE("(%p)\n", u );
731 funcs->gl.p_glEvalCoord1fv( u );
734 /***********************************************************************
735 * glEvalCoord2d (OPENGL32.@)
737 void WINAPI wine_glEvalCoord2d( GLdouble u, GLdouble v ) {
738 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
739 TRACE("(%f, %f)\n", u, v );
740 funcs->gl.p_glEvalCoord2d( u, v );
743 /***********************************************************************
744 * glEvalCoord2dv (OPENGL32.@)
746 void WINAPI wine_glEvalCoord2dv( const GLdouble* u ) {
747 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
748 TRACE("(%p)\n", u );
749 funcs->gl.p_glEvalCoord2dv( u );
752 /***********************************************************************
753 * glEvalCoord2f (OPENGL32.@)
755 void WINAPI wine_glEvalCoord2f( GLfloat u, GLfloat v ) {
756 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
757 TRACE("(%f, %f)\n", u, v );
758 funcs->gl.p_glEvalCoord2f( u, v );
761 /***********************************************************************
762 * glEvalCoord2fv (OPENGL32.@)
764 void WINAPI wine_glEvalCoord2fv( const GLfloat* u ) {
765 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
766 TRACE("(%p)\n", u );
767 funcs->gl.p_glEvalCoord2fv( u );
770 /***********************************************************************
771 * glEvalMesh1 (OPENGL32.@)
773 void WINAPI wine_glEvalMesh1( GLenum mode, GLint i1, GLint i2 ) {
774 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
775 TRACE("(%d, %d, %d)\n", mode, i1, i2 );
776 funcs->gl.p_glEvalMesh1( mode, i1, i2 );
779 /***********************************************************************
780 * glEvalMesh2 (OPENGL32.@)
782 void WINAPI wine_glEvalMesh2( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 ) {
783 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
784 TRACE("(%d, %d, %d, %d, %d)\n", mode, i1, i2, j1, j2 );
785 funcs->gl.p_glEvalMesh2( mode, i1, i2, j1, j2 );
788 /***********************************************************************
789 * glEvalPoint1 (OPENGL32.@)
791 void WINAPI wine_glEvalPoint1( GLint i ) {
792 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
793 TRACE("(%d)\n", i );
794 funcs->gl.p_glEvalPoint1( i );
797 /***********************************************************************
798 * glEvalPoint2 (OPENGL32.@)
800 void WINAPI wine_glEvalPoint2( GLint i, GLint j ) {
801 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
802 TRACE("(%d, %d)\n", i, j );
803 funcs->gl.p_glEvalPoint2( i, j );
806 /***********************************************************************
807 * glFeedbackBuffer (OPENGL32.@)
809 void WINAPI wine_glFeedbackBuffer( GLsizei size, GLenum type, GLfloat* buffer ) {
810 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
811 TRACE("(%d, %d, %p)\n", size, type, buffer );
812 funcs->gl.p_glFeedbackBuffer( size, type, buffer );
815 /***********************************************************************
816 * glFinish (OPENGL32.@)
818 void WINAPI wine_glFinish( void ) {
819 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
820 TRACE("()\n");
821 funcs->gl.p_glFinish( );
824 /***********************************************************************
825 * glFlush (OPENGL32.@)
827 void WINAPI wine_glFlush( void ) {
828 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
829 TRACE("()\n");
830 funcs->gl.p_glFlush( );
833 /***********************************************************************
834 * glFogf (OPENGL32.@)
836 void WINAPI wine_glFogf( GLenum pname, GLfloat param ) {
837 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
838 TRACE("(%d, %f)\n", pname, param );
839 funcs->gl.p_glFogf( pname, param );
842 /***********************************************************************
843 * glFogfv (OPENGL32.@)
845 void WINAPI wine_glFogfv( GLenum pname, const GLfloat* params ) {
846 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
847 TRACE("(%d, %p)\n", pname, params );
848 funcs->gl.p_glFogfv( pname, params );
851 /***********************************************************************
852 * glFogi (OPENGL32.@)
854 void WINAPI wine_glFogi( GLenum pname, GLint param ) {
855 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
856 TRACE("(%d, %d)\n", pname, param );
857 funcs->gl.p_glFogi( pname, param );
860 /***********************************************************************
861 * glFogiv (OPENGL32.@)
863 void WINAPI wine_glFogiv( GLenum pname, const GLint* params ) {
864 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
865 TRACE("(%d, %p)\n", pname, params );
866 funcs->gl.p_glFogiv( pname, params );
869 /***********************************************************************
870 * glFrontFace (OPENGL32.@)
872 void WINAPI wine_glFrontFace( GLenum mode ) {
873 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
874 TRACE("(%d)\n", mode );
875 funcs->gl.p_glFrontFace( mode );
878 /***********************************************************************
879 * glFrustum (OPENGL32.@)
881 void WINAPI wine_glFrustum( GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar ) {
882 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
883 TRACE("(%f, %f, %f, %f, %f, %f)\n", left, right, bottom, top, zNear, zFar );
884 funcs->gl.p_glFrustum( left, right, bottom, top, zNear, zFar );
887 /***********************************************************************
888 * glGenLists (OPENGL32.@)
890 GLuint WINAPI wine_glGenLists( GLsizei range ) {
891 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
892 TRACE("(%d)\n", range );
893 return funcs->gl.p_glGenLists( range );
896 /***********************************************************************
897 * glGenTextures (OPENGL32.@)
899 void WINAPI wine_glGenTextures( GLsizei n, GLuint* textures ) {
900 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
901 TRACE("(%d, %p)\n", n, textures );
902 funcs->gl.p_glGenTextures( n, textures );
905 /***********************************************************************
906 * glGetBooleanv (OPENGL32.@)
908 void WINAPI wine_glGetBooleanv( GLenum pname, GLboolean* params ) {
909 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
910 TRACE("(%d, %p)\n", pname, params );
911 funcs->gl.p_glGetBooleanv( pname, params );
914 /***********************************************************************
915 * glGetClipPlane (OPENGL32.@)
917 void WINAPI wine_glGetClipPlane( GLenum plane, GLdouble* equation ) {
918 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
919 TRACE("(%d, %p)\n", plane, equation );
920 funcs->gl.p_glGetClipPlane( plane, equation );
923 /***********************************************************************
924 * glGetDoublev (OPENGL32.@)
926 void WINAPI wine_glGetDoublev( GLenum pname, GLdouble* params ) {
927 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
928 TRACE("(%d, %p)\n", pname, params );
929 funcs->gl.p_glGetDoublev( pname, params );
932 /***********************************************************************
933 * glGetError (OPENGL32.@)
935 GLenum WINAPI wine_glGetError( void ) {
936 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
937 TRACE("()\n");
938 return funcs->gl.p_glGetError( );
941 /***********************************************************************
942 * glGetFloatv (OPENGL32.@)
944 void WINAPI wine_glGetFloatv( GLenum pname, GLfloat* params ) {
945 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
946 TRACE("(%d, %p)\n", pname, params );
947 funcs->gl.p_glGetFloatv( pname, params );
950 /***********************************************************************
951 * glGetIntegerv (OPENGL32.@)
953 void WINAPI wine_glGetIntegerv( GLenum pname, GLint* params ) {
954 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
955 TRACE("(%d, %p)\n", pname, params );
956 funcs->gl.p_glGetIntegerv( pname, params );
959 /***********************************************************************
960 * glGetLightfv (OPENGL32.@)
962 void WINAPI wine_glGetLightfv( GLenum light, GLenum pname, GLfloat* params ) {
963 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
964 TRACE("(%d, %d, %p)\n", light, pname, params );
965 funcs->gl.p_glGetLightfv( light, pname, params );
968 /***********************************************************************
969 * glGetLightiv (OPENGL32.@)
971 void WINAPI wine_glGetLightiv( GLenum light, GLenum pname, GLint* params ) {
972 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
973 TRACE("(%d, %d, %p)\n", light, pname, params );
974 funcs->gl.p_glGetLightiv( light, pname, params );
977 /***********************************************************************
978 * glGetMapdv (OPENGL32.@)
980 void WINAPI wine_glGetMapdv( GLenum target, GLenum query, GLdouble* v ) {
981 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
982 TRACE("(%d, %d, %p)\n", target, query, v );
983 funcs->gl.p_glGetMapdv( target, query, v );
986 /***********************************************************************
987 * glGetMapfv (OPENGL32.@)
989 void WINAPI wine_glGetMapfv( GLenum target, GLenum query, GLfloat* v ) {
990 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
991 TRACE("(%d, %d, %p)\n", target, query, v );
992 funcs->gl.p_glGetMapfv( target, query, v );
995 /***********************************************************************
996 * glGetMapiv (OPENGL32.@)
998 void WINAPI wine_glGetMapiv( GLenum target, GLenum query, GLint* v ) {
999 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
1000 TRACE("(%d, %d, %p)\n", target, query, v );
1001 funcs->gl.p_glGetMapiv( target, query, v );
1004 /***********************************************************************
1005 * glGetMaterialfv (OPENGL32.@)
1007 void WINAPI wine_glGetMaterialfv( GLenum face, GLenum pname, GLfloat* params ) {
1008 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
1009 TRACE("(%d, %d, %p)\n", face, pname, params );
1010 funcs->gl.p_glGetMaterialfv( face, pname, params );
1013 /***********************************************************************
1014 * glGetMaterialiv (OPENGL32.@)
1016 void WINAPI wine_glGetMaterialiv( GLenum face, GLenum pname, GLint* params ) {
1017 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
1018 TRACE("(%d, %d, %p)\n", face, pname, params );
1019 funcs->gl.p_glGetMaterialiv( face, pname, params );
1022 /***********************************************************************
1023 * glGetPixelMapfv (OPENGL32.@)
1025 void WINAPI wine_glGetPixelMapfv( GLenum map, GLfloat* values ) {
1026 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
1027 TRACE("(%d, %p)\n", map, values );
1028 funcs->gl.p_glGetPixelMapfv( map, values );
1031 /***********************************************************************
1032 * glGetPixelMapuiv (OPENGL32.@)
1034 void WINAPI wine_glGetPixelMapuiv( GLenum map, GLuint* values ) {
1035 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
1036 TRACE("(%d, %p)\n", map, values );
1037 funcs->gl.p_glGetPixelMapuiv( map, values );
1040 /***********************************************************************
1041 * glGetPixelMapusv (OPENGL32.@)
1043 void WINAPI wine_glGetPixelMapusv( GLenum map, GLushort* values ) {
1044 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
1045 TRACE("(%d, %p)\n", map, values );
1046 funcs->gl.p_glGetPixelMapusv( map, values );
1049 /***********************************************************************
1050 * glGetPointerv (OPENGL32.@)
1052 void WINAPI wine_glGetPointerv( GLenum pname, GLvoid** params ) {
1053 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
1054 TRACE("(%d, %p)\n", pname, params );
1055 funcs->gl.p_glGetPointerv( pname, params );
1058 /***********************************************************************
1059 * glGetPolygonStipple (OPENGL32.@)
1061 void WINAPI wine_glGetPolygonStipple( GLubyte* mask ) {
1062 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
1063 TRACE("(%p)\n", mask );
1064 funcs->gl.p_glGetPolygonStipple( mask );
1067 /***********************************************************************
1068 * glGetTexEnvfv (OPENGL32.@)
1070 void WINAPI wine_glGetTexEnvfv( GLenum target, GLenum pname, GLfloat* params ) {
1071 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
1072 TRACE("(%d, %d, %p)\n", target, pname, params );
1073 funcs->gl.p_glGetTexEnvfv( target, pname, params );
1076 /***********************************************************************
1077 * glGetTexEnviv (OPENGL32.@)
1079 void WINAPI wine_glGetTexEnviv( GLenum target, GLenum pname, GLint* params ) {
1080 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
1081 TRACE("(%d, %d, %p)\n", target, pname, params );
1082 funcs->gl.p_glGetTexEnviv( target, pname, params );
1085 /***********************************************************************
1086 * glGetTexGendv (OPENGL32.@)
1088 void WINAPI wine_glGetTexGendv( GLenum coord, GLenum pname, GLdouble* params ) {
1089 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
1090 TRACE("(%d, %d, %p)\n", coord, pname, params );
1091 funcs->gl.p_glGetTexGendv( coord, pname, params );
1094 /***********************************************************************
1095 * glGetTexGenfv (OPENGL32.@)
1097 void WINAPI wine_glGetTexGenfv( GLenum coord, GLenum pname, GLfloat* params ) {
1098 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
1099 TRACE("(%d, %d, %p)\n", coord, pname, params );
1100 funcs->gl.p_glGetTexGenfv( coord, pname, params );
1103 /***********************************************************************
1104 * glGetTexGeniv (OPENGL32.@)
1106 void WINAPI wine_glGetTexGeniv( GLenum coord, GLenum pname, GLint* params ) {
1107 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
1108 TRACE("(%d, %d, %p)\n", coord, pname, params );
1109 funcs->gl.p_glGetTexGeniv( coord, pname, params );
1112 /***********************************************************************
1113 * glGetTexImage (OPENGL32.@)
1115 void WINAPI wine_glGetTexImage( GLenum target, GLint level, GLenum format, GLenum type, GLvoid* pixels ) {
1116 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
1117 TRACE("(%d, %d, %d, %d, %p)\n", target, level, format, type, pixels );
1118 funcs->gl.p_glGetTexImage( target, level, format, type, pixels );
1121 /***********************************************************************
1122 * glGetTexLevelParameterfv (OPENGL32.@)
1124 void WINAPI wine_glGetTexLevelParameterfv( GLenum target, GLint level, GLenum pname, GLfloat* params ) {
1125 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
1126 TRACE("(%d, %d, %d, %p)\n", target, level, pname, params );
1127 funcs->gl.p_glGetTexLevelParameterfv( target, level, pname, params );
1130 /***********************************************************************
1131 * glGetTexLevelParameteriv (OPENGL32.@)
1133 void WINAPI wine_glGetTexLevelParameteriv( GLenum target, GLint level, GLenum pname, GLint* params ) {
1134 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
1135 TRACE("(%d, %d, %d, %p)\n", target, level, pname, params );
1136 funcs->gl.p_glGetTexLevelParameteriv( target, level, pname, params );
1139 /***********************************************************************
1140 * glGetTexParameterfv (OPENGL32.@)
1142 void WINAPI wine_glGetTexParameterfv( GLenum target, GLenum pname, GLfloat* params ) {
1143 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
1144 TRACE("(%d, %d, %p)\n", target, pname, params );
1145 funcs->gl.p_glGetTexParameterfv( target, pname, params );
1148 /***********************************************************************
1149 * glGetTexParameteriv (OPENGL32.@)
1151 void WINAPI wine_glGetTexParameteriv( GLenum target, GLenum pname, GLint* params ) {
1152 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
1153 TRACE("(%d, %d, %p)\n", target, pname, params );
1154 funcs->gl.p_glGetTexParameteriv( target, pname, params );
1157 /***********************************************************************
1158 * glHint (OPENGL32.@)
1160 void WINAPI wine_glHint( GLenum target, GLenum mode ) {
1161 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
1162 TRACE("(%d, %d)\n", target, mode );
1163 funcs->gl.p_glHint( target, mode );
1166 /***********************************************************************
1167 * glIndexMask (OPENGL32.@)
1169 void WINAPI wine_glIndexMask( GLuint mask ) {
1170 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
1171 TRACE("(%d)\n", mask );
1172 funcs->gl.p_glIndexMask( mask );
1175 /***********************************************************************
1176 * glIndexPointer (OPENGL32.@)
1178 void WINAPI wine_glIndexPointer( GLenum type, GLsizei stride, const GLvoid* pointer ) {
1179 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
1180 TRACE("(%d, %d, %p)\n", type, stride, pointer );
1181 funcs->gl.p_glIndexPointer( type, stride, pointer );
1184 /***********************************************************************
1185 * glIndexd (OPENGL32.@)
1187 void WINAPI wine_glIndexd( GLdouble c ) {
1188 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
1189 TRACE("(%f)\n", c );
1190 funcs->gl.p_glIndexd( c );
1193 /***********************************************************************
1194 * glIndexdv (OPENGL32.@)
1196 void WINAPI wine_glIndexdv( const GLdouble* c ) {
1197 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
1198 TRACE("(%p)\n", c );
1199 funcs->gl.p_glIndexdv( c );
1202 /***********************************************************************
1203 * glIndexf (OPENGL32.@)
1205 void WINAPI wine_glIndexf( GLfloat c ) {
1206 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
1207 TRACE("(%f)\n", c );
1208 funcs->gl.p_glIndexf( c );
1211 /***********************************************************************
1212 * glIndexfv (OPENGL32.@)
1214 void WINAPI wine_glIndexfv( const GLfloat* c ) {
1215 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
1216 TRACE("(%p)\n", c );
1217 funcs->gl.p_glIndexfv( c );
1220 /***********************************************************************
1221 * glIndexi (OPENGL32.@)
1223 void WINAPI wine_glIndexi( GLint c ) {
1224 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
1225 TRACE("(%d)\n", c );
1226 funcs->gl.p_glIndexi( c );
1229 /***********************************************************************
1230 * glIndexiv (OPENGL32.@)
1232 void WINAPI wine_glIndexiv( const GLint* c ) {
1233 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
1234 TRACE("(%p)\n", c );
1235 funcs->gl.p_glIndexiv( c );
1238 /***********************************************************************
1239 * glIndexs (OPENGL32.@)
1241 void WINAPI wine_glIndexs( GLshort c ) {
1242 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
1243 TRACE("(%d)\n", c );
1244 funcs->gl.p_glIndexs( c );
1247 /***********************************************************************
1248 * glIndexsv (OPENGL32.@)
1250 void WINAPI wine_glIndexsv( const GLshort* c ) {
1251 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
1252 TRACE("(%p)\n", c );
1253 funcs->gl.p_glIndexsv( c );
1256 /***********************************************************************
1257 * glIndexub (OPENGL32.@)
1259 void WINAPI wine_glIndexub( GLubyte c ) {
1260 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
1261 TRACE("(%d)\n", c );
1262 funcs->gl.p_glIndexub( c );
1265 /***********************************************************************
1266 * glIndexubv (OPENGL32.@)
1268 void WINAPI wine_glIndexubv( const GLubyte* c ) {
1269 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
1270 TRACE("(%p)\n", c );
1271 funcs->gl.p_glIndexubv( c );
1274 /***********************************************************************
1275 * glInitNames (OPENGL32.@)
1277 void WINAPI wine_glInitNames( void ) {
1278 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
1279 TRACE("()\n");
1280 funcs->gl.p_glInitNames( );
1283 /***********************************************************************
1284 * glInterleavedArrays (OPENGL32.@)
1286 void WINAPI wine_glInterleavedArrays( GLenum format, GLsizei stride, const GLvoid* pointer ) {
1287 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
1288 TRACE("(%d, %d, %p)\n", format, stride, pointer );
1289 funcs->gl.p_glInterleavedArrays( format, stride, pointer );
1292 /***********************************************************************
1293 * glIsEnabled (OPENGL32.@)
1295 GLboolean WINAPI wine_glIsEnabled( GLenum cap ) {
1296 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
1297 TRACE("(%d)\n", cap );
1298 return funcs->gl.p_glIsEnabled( cap );
1301 /***********************************************************************
1302 * glIsList (OPENGL32.@)
1304 GLboolean WINAPI wine_glIsList( GLuint list ) {
1305 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
1306 TRACE("(%d)\n", list );
1307 return funcs->gl.p_glIsList( list );
1310 /***********************************************************************
1311 * glIsTexture (OPENGL32.@)
1313 GLboolean WINAPI wine_glIsTexture( GLuint texture ) {
1314 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
1315 TRACE("(%d)\n", texture );
1316 return funcs->gl.p_glIsTexture( texture );
1319 /***********************************************************************
1320 * glLightModelf (OPENGL32.@)
1322 void WINAPI wine_glLightModelf( GLenum pname, GLfloat param ) {
1323 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
1324 TRACE("(%d, %f)\n", pname, param );
1325 funcs->gl.p_glLightModelf( pname, param );
1328 /***********************************************************************
1329 * glLightModelfv (OPENGL32.@)
1331 void WINAPI wine_glLightModelfv( GLenum pname, const GLfloat* params ) {
1332 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
1333 TRACE("(%d, %p)\n", pname, params );
1334 funcs->gl.p_glLightModelfv( pname, params );
1337 /***********************************************************************
1338 * glLightModeli (OPENGL32.@)
1340 void WINAPI wine_glLightModeli( GLenum pname, GLint param ) {
1341 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
1342 TRACE("(%d, %d)\n", pname, param );
1343 funcs->gl.p_glLightModeli( pname, param );
1346 /***********************************************************************
1347 * glLightModeliv (OPENGL32.@)
1349 void WINAPI wine_glLightModeliv( GLenum pname, const GLint* params ) {
1350 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
1351 TRACE("(%d, %p)\n", pname, params );
1352 funcs->gl.p_glLightModeliv( pname, params );
1355 /***********************************************************************
1356 * glLightf (OPENGL32.@)
1358 void WINAPI wine_glLightf( GLenum light, GLenum pname, GLfloat param ) {
1359 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
1360 TRACE("(%d, %d, %f)\n", light, pname, param );
1361 funcs->gl.p_glLightf( light, pname, param );
1364 /***********************************************************************
1365 * glLightfv (OPENGL32.@)
1367 void WINAPI wine_glLightfv( GLenum light, GLenum pname, const GLfloat* params ) {
1368 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
1369 TRACE("(%d, %d, %p)\n", light, pname, params );
1370 funcs->gl.p_glLightfv( light, pname, params );
1373 /***********************************************************************
1374 * glLighti (OPENGL32.@)
1376 void WINAPI wine_glLighti( GLenum light, GLenum pname, GLint param ) {
1377 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
1378 TRACE("(%d, %d, %d)\n", light, pname, param );
1379 funcs->gl.p_glLighti( light, pname, param );
1382 /***********************************************************************
1383 * glLightiv (OPENGL32.@)
1385 void WINAPI wine_glLightiv( GLenum light, GLenum pname, const GLint* params ) {
1386 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
1387 TRACE("(%d, %d, %p)\n", light, pname, params );
1388 funcs->gl.p_glLightiv( light, pname, params );
1391 /***********************************************************************
1392 * glLineStipple (OPENGL32.@)
1394 void WINAPI wine_glLineStipple( GLint factor, GLushort pattern ) {
1395 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
1396 TRACE("(%d, %d)\n", factor, pattern );
1397 funcs->gl.p_glLineStipple( factor, pattern );
1400 /***********************************************************************
1401 * glLineWidth (OPENGL32.@)
1403 void WINAPI wine_glLineWidth( GLfloat width ) {
1404 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
1405 TRACE("(%f)\n", width );
1406 funcs->gl.p_glLineWidth( width );
1409 /***********************************************************************
1410 * glListBase (OPENGL32.@)
1412 void WINAPI wine_glListBase( GLuint base ) {
1413 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
1414 TRACE("(%d)\n", base );
1415 funcs->gl.p_glListBase( base );
1418 /***********************************************************************
1419 * glLoadIdentity (OPENGL32.@)
1421 void WINAPI wine_glLoadIdentity( void ) {
1422 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
1423 TRACE("()\n");
1424 funcs->gl.p_glLoadIdentity( );
1427 /***********************************************************************
1428 * glLoadMatrixd (OPENGL32.@)
1430 void WINAPI wine_glLoadMatrixd( const GLdouble* m ) {
1431 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
1432 TRACE("(%p)\n", m );
1433 funcs->gl.p_glLoadMatrixd( m );
1436 /***********************************************************************
1437 * glLoadMatrixf (OPENGL32.@)
1439 void WINAPI wine_glLoadMatrixf( const GLfloat* m ) {
1440 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
1441 TRACE("(%p)\n", m );
1442 funcs->gl.p_glLoadMatrixf( m );
1445 /***********************************************************************
1446 * glLoadName (OPENGL32.@)
1448 void WINAPI wine_glLoadName( GLuint name ) {
1449 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
1450 TRACE("(%d)\n", name );
1451 funcs->gl.p_glLoadName( name );
1454 /***********************************************************************
1455 * glLogicOp (OPENGL32.@)
1457 void WINAPI wine_glLogicOp( GLenum opcode ) {
1458 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
1459 TRACE("(%d)\n", opcode );
1460 funcs->gl.p_glLogicOp( opcode );
1463 /***********************************************************************
1464 * glMap1d (OPENGL32.@)
1466 void WINAPI wine_glMap1d( GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble* points ) {
1467 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
1468 TRACE("(%d, %f, %f, %d, %d, %p)\n", target, u1, u2, stride, order, points );
1469 funcs->gl.p_glMap1d( target, u1, u2, stride, order, points );
1472 /***********************************************************************
1473 * glMap1f (OPENGL32.@)
1475 void WINAPI wine_glMap1f( GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat* points ) {
1476 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
1477 TRACE("(%d, %f, %f, %d, %d, %p)\n", target, u1, u2, stride, order, points );
1478 funcs->gl.p_glMap1f( target, u1, u2, stride, order, points );
1481 /***********************************************************************
1482 * glMap2d (OPENGL32.@)
1484 void WINAPI wine_glMap2d( GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble* points ) {
1485 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
1486 TRACE("(%d, %f, %f, %d, %d, %f, %f, %d, %d, %p)\n", target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points );
1487 funcs->gl.p_glMap2d( target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points );
1490 /***********************************************************************
1491 * glMap2f (OPENGL32.@)
1493 void WINAPI wine_glMap2f( GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat* points ) {
1494 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
1495 TRACE("(%d, %f, %f, %d, %d, %f, %f, %d, %d, %p)\n", target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points );
1496 funcs->gl.p_glMap2f( target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points );
1499 /***********************************************************************
1500 * glMapGrid1d (OPENGL32.@)
1502 void WINAPI wine_glMapGrid1d( GLint un, GLdouble u1, GLdouble u2 ) {
1503 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
1504 TRACE("(%d, %f, %f)\n", un, u1, u2 );
1505 funcs->gl.p_glMapGrid1d( un, u1, u2 );
1508 /***********************************************************************
1509 * glMapGrid1f (OPENGL32.@)
1511 void WINAPI wine_glMapGrid1f( GLint un, GLfloat u1, GLfloat u2 ) {
1512 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
1513 TRACE("(%d, %f, %f)\n", un, u1, u2 );
1514 funcs->gl.p_glMapGrid1f( un, u1, u2 );
1517 /***********************************************************************
1518 * glMapGrid2d (OPENGL32.@)
1520 void WINAPI wine_glMapGrid2d( GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2 ) {
1521 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
1522 TRACE("(%d, %f, %f, %d, %f, %f)\n", un, u1, u2, vn, v1, v2 );
1523 funcs->gl.p_glMapGrid2d( un, u1, u2, vn, v1, v2 );
1526 /***********************************************************************
1527 * glMapGrid2f (OPENGL32.@)
1529 void WINAPI wine_glMapGrid2f( GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2 ) {
1530 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
1531 TRACE("(%d, %f, %f, %d, %f, %f)\n", un, u1, u2, vn, v1, v2 );
1532 funcs->gl.p_glMapGrid2f( un, u1, u2, vn, v1, v2 );
1535 /***********************************************************************
1536 * glMaterialf (OPENGL32.@)
1538 void WINAPI wine_glMaterialf( GLenum face, GLenum pname, GLfloat param ) {
1539 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
1540 TRACE("(%d, %d, %f)\n", face, pname, param );
1541 funcs->gl.p_glMaterialf( face, pname, param );
1544 /***********************************************************************
1545 * glMaterialfv (OPENGL32.@)
1547 void WINAPI wine_glMaterialfv( GLenum face, GLenum pname, const GLfloat* params ) {
1548 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
1549 TRACE("(%d, %d, %p)\n", face, pname, params );
1550 funcs->gl.p_glMaterialfv( face, pname, params );
1553 /***********************************************************************
1554 * glMateriali (OPENGL32.@)
1556 void WINAPI wine_glMateriali( GLenum face, GLenum pname, GLint param ) {
1557 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
1558 TRACE("(%d, %d, %d)\n", face, pname, param );
1559 funcs->gl.p_glMateriali( face, pname, param );
1562 /***********************************************************************
1563 * glMaterialiv (OPENGL32.@)
1565 void WINAPI wine_glMaterialiv( GLenum face, GLenum pname, const GLint* params ) {
1566 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
1567 TRACE("(%d, %d, %p)\n", face, pname, params );
1568 funcs->gl.p_glMaterialiv( face, pname, params );
1571 /***********************************************************************
1572 * glMatrixMode (OPENGL32.@)
1574 void WINAPI wine_glMatrixMode( GLenum mode ) {
1575 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
1576 TRACE("(%d)\n", mode );
1577 funcs->gl.p_glMatrixMode( mode );
1580 /***********************************************************************
1581 * glMultMatrixd (OPENGL32.@)
1583 void WINAPI wine_glMultMatrixd( const GLdouble* m ) {
1584 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
1585 TRACE("(%p)\n", m );
1586 funcs->gl.p_glMultMatrixd( m );
1589 /***********************************************************************
1590 * glMultMatrixf (OPENGL32.@)
1592 void WINAPI wine_glMultMatrixf( const GLfloat* m ) {
1593 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
1594 TRACE("(%p)\n", m );
1595 funcs->gl.p_glMultMatrixf( m );
1598 /***********************************************************************
1599 * glNewList (OPENGL32.@)
1601 void WINAPI wine_glNewList( GLuint list, GLenum mode ) {
1602 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
1603 TRACE("(%d, %d)\n", list, mode );
1604 funcs->gl.p_glNewList( list, mode );
1607 /***********************************************************************
1608 * glNormal3b (OPENGL32.@)
1610 void WINAPI wine_glNormal3b( GLbyte nx, GLbyte ny, GLbyte nz ) {
1611 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
1612 TRACE("(%d, %d, %d)\n", nx, ny, nz );
1613 funcs->gl.p_glNormal3b( nx, ny, nz );
1616 /***********************************************************************
1617 * glNormal3bv (OPENGL32.@)
1619 void WINAPI wine_glNormal3bv( const GLbyte* v ) {
1620 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
1621 TRACE("(%p)\n", v );
1622 funcs->gl.p_glNormal3bv( v );
1625 /***********************************************************************
1626 * glNormal3d (OPENGL32.@)
1628 void WINAPI wine_glNormal3d( GLdouble nx, GLdouble ny, GLdouble nz ) {
1629 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
1630 TRACE("(%f, %f, %f)\n", nx, ny, nz );
1631 funcs->gl.p_glNormal3d( nx, ny, nz );
1634 /***********************************************************************
1635 * glNormal3dv (OPENGL32.@)
1637 void WINAPI wine_glNormal3dv( const GLdouble* v ) {
1638 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
1639 TRACE("(%p)\n", v );
1640 funcs->gl.p_glNormal3dv( v );
1643 /***********************************************************************
1644 * glNormal3f (OPENGL32.@)
1646 void WINAPI wine_glNormal3f( GLfloat nx, GLfloat ny, GLfloat nz ) {
1647 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
1648 TRACE("(%f, %f, %f)\n", nx, ny, nz );
1649 funcs->gl.p_glNormal3f( nx, ny, nz );
1652 /***********************************************************************
1653 * glNormal3fv (OPENGL32.@)
1655 void WINAPI wine_glNormal3fv( const GLfloat* v ) {
1656 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
1657 TRACE("(%p)\n", v );
1658 funcs->gl.p_glNormal3fv( v );
1661 /***********************************************************************
1662 * glNormal3i (OPENGL32.@)
1664 void WINAPI wine_glNormal3i( GLint nx, GLint ny, GLint nz ) {
1665 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
1666 TRACE("(%d, %d, %d)\n", nx, ny, nz );
1667 funcs->gl.p_glNormal3i( nx, ny, nz );
1670 /***********************************************************************
1671 * glNormal3iv (OPENGL32.@)
1673 void WINAPI wine_glNormal3iv( const GLint* v ) {
1674 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
1675 TRACE("(%p)\n", v );
1676 funcs->gl.p_glNormal3iv( v );
1679 /***********************************************************************
1680 * glNormal3s (OPENGL32.@)
1682 void WINAPI wine_glNormal3s( GLshort nx, GLshort ny, GLshort nz ) {
1683 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
1684 TRACE("(%d, %d, %d)\n", nx, ny, nz );
1685 funcs->gl.p_glNormal3s( nx, ny, nz );
1688 /***********************************************************************
1689 * glNormal3sv (OPENGL32.@)
1691 void WINAPI wine_glNormal3sv( const GLshort* v ) {
1692 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
1693 TRACE("(%p)\n", v );
1694 funcs->gl.p_glNormal3sv( v );
1697 /***********************************************************************
1698 * glNormalPointer (OPENGL32.@)
1700 void WINAPI wine_glNormalPointer( GLenum type, GLsizei stride, const GLvoid* pointer ) {
1701 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
1702 TRACE("(%d, %d, %p)\n", type, stride, pointer );
1703 funcs->gl.p_glNormalPointer( type, stride, pointer );
1706 /***********************************************************************
1707 * glOrtho (OPENGL32.@)
1709 void WINAPI wine_glOrtho( GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar ) {
1710 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
1711 TRACE("(%f, %f, %f, %f, %f, %f)\n", left, right, bottom, top, zNear, zFar );
1712 funcs->gl.p_glOrtho( left, right, bottom, top, zNear, zFar );
1715 /***********************************************************************
1716 * glPassThrough (OPENGL32.@)
1718 void WINAPI wine_glPassThrough( GLfloat token ) {
1719 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
1720 TRACE("(%f)\n", token );
1721 funcs->gl.p_glPassThrough( token );
1724 /***********************************************************************
1725 * glPixelMapfv (OPENGL32.@)
1727 void WINAPI wine_glPixelMapfv( GLenum map, GLint mapsize, const GLfloat* values ) {
1728 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
1729 TRACE("(%d, %d, %p)\n", map, mapsize, values );
1730 funcs->gl.p_glPixelMapfv( map, mapsize, values );
1733 /***********************************************************************
1734 * glPixelMapuiv (OPENGL32.@)
1736 void WINAPI wine_glPixelMapuiv( GLenum map, GLint mapsize, const GLuint* values ) {
1737 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
1738 TRACE("(%d, %d, %p)\n", map, mapsize, values );
1739 funcs->gl.p_glPixelMapuiv( map, mapsize, values );
1742 /***********************************************************************
1743 * glPixelMapusv (OPENGL32.@)
1745 void WINAPI wine_glPixelMapusv( GLenum map, GLint mapsize, const GLushort* values ) {
1746 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
1747 TRACE("(%d, %d, %p)\n", map, mapsize, values );
1748 funcs->gl.p_glPixelMapusv( map, mapsize, values );
1751 /***********************************************************************
1752 * glPixelStoref (OPENGL32.@)
1754 void WINAPI wine_glPixelStoref( GLenum pname, GLfloat param ) {
1755 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
1756 TRACE("(%d, %f)\n", pname, param );
1757 funcs->gl.p_glPixelStoref( pname, param );
1760 /***********************************************************************
1761 * glPixelStorei (OPENGL32.@)
1763 void WINAPI wine_glPixelStorei( GLenum pname, GLint param ) {
1764 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
1765 TRACE("(%d, %d)\n", pname, param );
1766 funcs->gl.p_glPixelStorei( pname, param );
1769 /***********************************************************************
1770 * glPixelTransferf (OPENGL32.@)
1772 void WINAPI wine_glPixelTransferf( GLenum pname, GLfloat param ) {
1773 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
1774 TRACE("(%d, %f)\n", pname, param );
1775 funcs->gl.p_glPixelTransferf( pname, param );
1778 /***********************************************************************
1779 * glPixelTransferi (OPENGL32.@)
1781 void WINAPI wine_glPixelTransferi( GLenum pname, GLint param ) {
1782 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
1783 TRACE("(%d, %d)\n", pname, param );
1784 funcs->gl.p_glPixelTransferi( pname, param );
1787 /***********************************************************************
1788 * glPixelZoom (OPENGL32.@)
1790 void WINAPI wine_glPixelZoom( GLfloat xfactor, GLfloat yfactor ) {
1791 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
1792 TRACE("(%f, %f)\n", xfactor, yfactor );
1793 funcs->gl.p_glPixelZoom( xfactor, yfactor );
1796 /***********************************************************************
1797 * glPointSize (OPENGL32.@)
1799 void WINAPI wine_glPointSize( GLfloat size ) {
1800 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
1801 TRACE("(%f)\n", size );
1802 funcs->gl.p_glPointSize( size );
1805 /***********************************************************************
1806 * glPolygonMode (OPENGL32.@)
1808 void WINAPI wine_glPolygonMode( GLenum face, GLenum mode ) {
1809 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
1810 TRACE("(%d, %d)\n", face, mode );
1811 funcs->gl.p_glPolygonMode( face, mode );
1814 /***********************************************************************
1815 * glPolygonOffset (OPENGL32.@)
1817 void WINAPI wine_glPolygonOffset( GLfloat factor, GLfloat units ) {
1818 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
1819 TRACE("(%f, %f)\n", factor, units );
1820 funcs->gl.p_glPolygonOffset( factor, units );
1823 /***********************************************************************
1824 * glPolygonStipple (OPENGL32.@)
1826 void WINAPI wine_glPolygonStipple( const GLubyte* mask ) {
1827 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
1828 TRACE("(%p)\n", mask );
1829 funcs->gl.p_glPolygonStipple( mask );
1832 /***********************************************************************
1833 * glPopAttrib (OPENGL32.@)
1835 void WINAPI wine_glPopAttrib( void ) {
1836 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
1837 TRACE("()\n");
1838 funcs->gl.p_glPopAttrib( );
1841 /***********************************************************************
1842 * glPopClientAttrib (OPENGL32.@)
1844 void WINAPI wine_glPopClientAttrib( void ) {
1845 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
1846 TRACE("()\n");
1847 funcs->gl.p_glPopClientAttrib( );
1850 /***********************************************************************
1851 * glPopMatrix (OPENGL32.@)
1853 void WINAPI wine_glPopMatrix( void ) {
1854 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
1855 TRACE("()\n");
1856 funcs->gl.p_glPopMatrix( );
1859 /***********************************************************************
1860 * glPopName (OPENGL32.@)
1862 void WINAPI wine_glPopName( void ) {
1863 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
1864 TRACE("()\n");
1865 funcs->gl.p_glPopName( );
1868 /***********************************************************************
1869 * glPrioritizeTextures (OPENGL32.@)
1871 void WINAPI wine_glPrioritizeTextures( GLsizei n, const GLuint* textures, const GLfloat* priorities ) {
1872 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
1873 TRACE("(%d, %p, %p)\n", n, textures, priorities );
1874 funcs->gl.p_glPrioritizeTextures( n, textures, priorities );
1877 /***********************************************************************
1878 * glPushAttrib (OPENGL32.@)
1880 void WINAPI wine_glPushAttrib( GLbitfield mask ) {
1881 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
1882 TRACE("(%d)\n", mask );
1883 funcs->gl.p_glPushAttrib( mask );
1886 /***********************************************************************
1887 * glPushClientAttrib (OPENGL32.@)
1889 void WINAPI wine_glPushClientAttrib( GLbitfield mask ) {
1890 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
1891 TRACE("(%d)\n", mask );
1892 funcs->gl.p_glPushClientAttrib( mask );
1895 /***********************************************************************
1896 * glPushMatrix (OPENGL32.@)
1898 void WINAPI wine_glPushMatrix( void ) {
1899 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
1900 TRACE("()\n");
1901 funcs->gl.p_glPushMatrix( );
1904 /***********************************************************************
1905 * glPushName (OPENGL32.@)
1907 void WINAPI wine_glPushName( GLuint name ) {
1908 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
1909 TRACE("(%d)\n", name );
1910 funcs->gl.p_glPushName( name );
1913 /***********************************************************************
1914 * glRasterPos2d (OPENGL32.@)
1916 void WINAPI wine_glRasterPos2d( GLdouble x, GLdouble y ) {
1917 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
1918 TRACE("(%f, %f)\n", x, y );
1919 funcs->gl.p_glRasterPos2d( x, y );
1922 /***********************************************************************
1923 * glRasterPos2dv (OPENGL32.@)
1925 void WINAPI wine_glRasterPos2dv( const GLdouble* v ) {
1926 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
1927 TRACE("(%p)\n", v );
1928 funcs->gl.p_glRasterPos2dv( v );
1931 /***********************************************************************
1932 * glRasterPos2f (OPENGL32.@)
1934 void WINAPI wine_glRasterPos2f( GLfloat x, GLfloat y ) {
1935 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
1936 TRACE("(%f, %f)\n", x, y );
1937 funcs->gl.p_glRasterPos2f( x, y );
1940 /***********************************************************************
1941 * glRasterPos2fv (OPENGL32.@)
1943 void WINAPI wine_glRasterPos2fv( const GLfloat* v ) {
1944 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
1945 TRACE("(%p)\n", v );
1946 funcs->gl.p_glRasterPos2fv( v );
1949 /***********************************************************************
1950 * glRasterPos2i (OPENGL32.@)
1952 void WINAPI wine_glRasterPos2i( GLint x, GLint y ) {
1953 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
1954 TRACE("(%d, %d)\n", x, y );
1955 funcs->gl.p_glRasterPos2i( x, y );
1958 /***********************************************************************
1959 * glRasterPos2iv (OPENGL32.@)
1961 void WINAPI wine_glRasterPos2iv( const GLint* v ) {
1962 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
1963 TRACE("(%p)\n", v );
1964 funcs->gl.p_glRasterPos2iv( v );
1967 /***********************************************************************
1968 * glRasterPos2s (OPENGL32.@)
1970 void WINAPI wine_glRasterPos2s( GLshort x, GLshort y ) {
1971 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
1972 TRACE("(%d, %d)\n", x, y );
1973 funcs->gl.p_glRasterPos2s( x, y );
1976 /***********************************************************************
1977 * glRasterPos2sv (OPENGL32.@)
1979 void WINAPI wine_glRasterPos2sv( const GLshort* v ) {
1980 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
1981 TRACE("(%p)\n", v );
1982 funcs->gl.p_glRasterPos2sv( v );
1985 /***********************************************************************
1986 * glRasterPos3d (OPENGL32.@)
1988 void WINAPI wine_glRasterPos3d( GLdouble x, GLdouble y, GLdouble z ) {
1989 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
1990 TRACE("(%f, %f, %f)\n", x, y, z );
1991 funcs->gl.p_glRasterPos3d( x, y, z );
1994 /***********************************************************************
1995 * glRasterPos3dv (OPENGL32.@)
1997 void WINAPI wine_glRasterPos3dv( const GLdouble* v ) {
1998 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
1999 TRACE("(%p)\n", v );
2000 funcs->gl.p_glRasterPos3dv( v );
2003 /***********************************************************************
2004 * glRasterPos3f (OPENGL32.@)
2006 void WINAPI wine_glRasterPos3f( GLfloat x, GLfloat y, GLfloat z ) {
2007 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
2008 TRACE("(%f, %f, %f)\n", x, y, z );
2009 funcs->gl.p_glRasterPos3f( x, y, z );
2012 /***********************************************************************
2013 * glRasterPos3fv (OPENGL32.@)
2015 void WINAPI wine_glRasterPos3fv( const GLfloat* v ) {
2016 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
2017 TRACE("(%p)\n", v );
2018 funcs->gl.p_glRasterPos3fv( v );
2021 /***********************************************************************
2022 * glRasterPos3i (OPENGL32.@)
2024 void WINAPI wine_glRasterPos3i( GLint x, GLint y, GLint z ) {
2025 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
2026 TRACE("(%d, %d, %d)\n", x, y, z );
2027 funcs->gl.p_glRasterPos3i( x, y, z );
2030 /***********************************************************************
2031 * glRasterPos3iv (OPENGL32.@)
2033 void WINAPI wine_glRasterPos3iv( const GLint* v ) {
2034 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
2035 TRACE("(%p)\n", v );
2036 funcs->gl.p_glRasterPos3iv( v );
2039 /***********************************************************************
2040 * glRasterPos3s (OPENGL32.@)
2042 void WINAPI wine_glRasterPos3s( GLshort x, GLshort y, GLshort z ) {
2043 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
2044 TRACE("(%d, %d, %d)\n", x, y, z );
2045 funcs->gl.p_glRasterPos3s( x, y, z );
2048 /***********************************************************************
2049 * glRasterPos3sv (OPENGL32.@)
2051 void WINAPI wine_glRasterPos3sv( const GLshort* v ) {
2052 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
2053 TRACE("(%p)\n", v );
2054 funcs->gl.p_glRasterPos3sv( v );
2057 /***********************************************************************
2058 * glRasterPos4d (OPENGL32.@)
2060 void WINAPI wine_glRasterPos4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w ) {
2061 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
2062 TRACE("(%f, %f, %f, %f)\n", x, y, z, w );
2063 funcs->gl.p_glRasterPos4d( x, y, z, w );
2066 /***********************************************************************
2067 * glRasterPos4dv (OPENGL32.@)
2069 void WINAPI wine_glRasterPos4dv( const GLdouble* v ) {
2070 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
2071 TRACE("(%p)\n", v );
2072 funcs->gl.p_glRasterPos4dv( v );
2075 /***********************************************************************
2076 * glRasterPos4f (OPENGL32.@)
2078 void WINAPI wine_glRasterPos4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w ) {
2079 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
2080 TRACE("(%f, %f, %f, %f)\n", x, y, z, w );
2081 funcs->gl.p_glRasterPos4f( x, y, z, w );
2084 /***********************************************************************
2085 * glRasterPos4fv (OPENGL32.@)
2087 void WINAPI wine_glRasterPos4fv( const GLfloat* v ) {
2088 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
2089 TRACE("(%p)\n", v );
2090 funcs->gl.p_glRasterPos4fv( v );
2093 /***********************************************************************
2094 * glRasterPos4i (OPENGL32.@)
2096 void WINAPI wine_glRasterPos4i( GLint x, GLint y, GLint z, GLint w ) {
2097 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
2098 TRACE("(%d, %d, %d, %d)\n", x, y, z, w );
2099 funcs->gl.p_glRasterPos4i( x, y, z, w );
2102 /***********************************************************************
2103 * glRasterPos4iv (OPENGL32.@)
2105 void WINAPI wine_glRasterPos4iv( const GLint* v ) {
2106 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
2107 TRACE("(%p)\n", v );
2108 funcs->gl.p_glRasterPos4iv( v );
2111 /***********************************************************************
2112 * glRasterPos4s (OPENGL32.@)
2114 void WINAPI wine_glRasterPos4s( GLshort x, GLshort y, GLshort z, GLshort w ) {
2115 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
2116 TRACE("(%d, %d, %d, %d)\n", x, y, z, w );
2117 funcs->gl.p_glRasterPos4s( x, y, z, w );
2120 /***********************************************************************
2121 * glRasterPos4sv (OPENGL32.@)
2123 void WINAPI wine_glRasterPos4sv( const GLshort* v ) {
2124 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
2125 TRACE("(%p)\n", v );
2126 funcs->gl.p_glRasterPos4sv( v );
2129 /***********************************************************************
2130 * glReadBuffer (OPENGL32.@)
2132 void WINAPI wine_glReadBuffer( GLenum mode ) {
2133 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
2134 TRACE("(%d)\n", mode );
2135 funcs->gl.p_glReadBuffer( mode );
2138 /***********************************************************************
2139 * glReadPixels (OPENGL32.@)
2141 void WINAPI wine_glReadPixels( GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels ) {
2142 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
2143 TRACE("(%d, %d, %d, %d, %d, %d, %p)\n", x, y, width, height, format, type, pixels );
2144 funcs->gl.p_glReadPixels( x, y, width, height, format, type, pixels );
2147 /***********************************************************************
2148 * glRectd (OPENGL32.@)
2150 void WINAPI wine_glRectd( GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2 ) {
2151 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
2152 TRACE("(%f, %f, %f, %f)\n", x1, y1, x2, y2 );
2153 funcs->gl.p_glRectd( x1, y1, x2, y2 );
2156 /***********************************************************************
2157 * glRectdv (OPENGL32.@)
2159 void WINAPI wine_glRectdv( const GLdouble* v1, const GLdouble* v2 ) {
2160 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
2161 TRACE("(%p, %p)\n", v1, v2 );
2162 funcs->gl.p_glRectdv( v1, v2 );
2165 /***********************************************************************
2166 * glRectf (OPENGL32.@)
2168 void WINAPI wine_glRectf( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 ) {
2169 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
2170 TRACE("(%f, %f, %f, %f)\n", x1, y1, x2, y2 );
2171 funcs->gl.p_glRectf( x1, y1, x2, y2 );
2174 /***********************************************************************
2175 * glRectfv (OPENGL32.@)
2177 void WINAPI wine_glRectfv( const GLfloat* v1, const GLfloat* v2 ) {
2178 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
2179 TRACE("(%p, %p)\n", v1, v2 );
2180 funcs->gl.p_glRectfv( v1, v2 );
2183 /***********************************************************************
2184 * glRecti (OPENGL32.@)
2186 void WINAPI wine_glRecti( GLint x1, GLint y1, GLint x2, GLint y2 ) {
2187 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
2188 TRACE("(%d, %d, %d, %d)\n", x1, y1, x2, y2 );
2189 funcs->gl.p_glRecti( x1, y1, x2, y2 );
2192 /***********************************************************************
2193 * glRectiv (OPENGL32.@)
2195 void WINAPI wine_glRectiv( const GLint* v1, const GLint* v2 ) {
2196 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
2197 TRACE("(%p, %p)\n", v1, v2 );
2198 funcs->gl.p_glRectiv( v1, v2 );
2201 /***********************************************************************
2202 * glRects (OPENGL32.@)
2204 void WINAPI wine_glRects( GLshort x1, GLshort y1, GLshort x2, GLshort y2 ) {
2205 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
2206 TRACE("(%d, %d, %d, %d)\n", x1, y1, x2, y2 );
2207 funcs->gl.p_glRects( x1, y1, x2, y2 );
2210 /***********************************************************************
2211 * glRectsv (OPENGL32.@)
2213 void WINAPI wine_glRectsv( const GLshort* v1, const GLshort* v2 ) {
2214 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
2215 TRACE("(%p, %p)\n", v1, v2 );
2216 funcs->gl.p_glRectsv( v1, v2 );
2219 /***********************************************************************
2220 * glRenderMode (OPENGL32.@)
2222 GLint WINAPI wine_glRenderMode( GLenum mode ) {
2223 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
2224 TRACE("(%d)\n", mode );
2225 return funcs->gl.p_glRenderMode( mode );
2228 /***********************************************************************
2229 * glRotated (OPENGL32.@)
2231 void WINAPI wine_glRotated( GLdouble angle, GLdouble x, GLdouble y, GLdouble z ) {
2232 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
2233 TRACE("(%f, %f, %f, %f)\n", angle, x, y, z );
2234 funcs->gl.p_glRotated( angle, x, y, z );
2237 /***********************************************************************
2238 * glRotatef (OPENGL32.@)
2240 void WINAPI wine_glRotatef( GLfloat angle, GLfloat x, GLfloat y, GLfloat z ) {
2241 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
2242 TRACE("(%f, %f, %f, %f)\n", angle, x, y, z );
2243 funcs->gl.p_glRotatef( angle, x, y, z );
2246 /***********************************************************************
2247 * glScaled (OPENGL32.@)
2249 void WINAPI wine_glScaled( GLdouble x, GLdouble y, GLdouble z ) {
2250 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
2251 TRACE("(%f, %f, %f)\n", x, y, z );
2252 funcs->gl.p_glScaled( x, y, z );
2255 /***********************************************************************
2256 * glScalef (OPENGL32.@)
2258 void WINAPI wine_glScalef( GLfloat x, GLfloat y, GLfloat z ) {
2259 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
2260 TRACE("(%f, %f, %f)\n", x, y, z );
2261 funcs->gl.p_glScalef( x, y, z );
2264 /***********************************************************************
2265 * glScissor (OPENGL32.@)
2267 void WINAPI wine_glScissor( GLint x, GLint y, GLsizei width, GLsizei height ) {
2268 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
2269 TRACE("(%d, %d, %d, %d)\n", x, y, width, height );
2270 funcs->gl.p_glScissor( x, y, width, height );
2273 /***********************************************************************
2274 * glSelectBuffer (OPENGL32.@)
2276 void WINAPI wine_glSelectBuffer( GLsizei size, GLuint* buffer ) {
2277 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
2278 TRACE("(%d, %p)\n", size, buffer );
2279 funcs->gl.p_glSelectBuffer( size, buffer );
2282 /***********************************************************************
2283 * glShadeModel (OPENGL32.@)
2285 void WINAPI wine_glShadeModel( GLenum mode ) {
2286 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
2287 TRACE("(%d)\n", mode );
2288 funcs->gl.p_glShadeModel( mode );
2291 /***********************************************************************
2292 * glStencilFunc (OPENGL32.@)
2294 void WINAPI wine_glStencilFunc( GLenum func, GLint ref, GLuint mask ) {
2295 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
2296 TRACE("(%d, %d, %d)\n", func, ref, mask );
2297 funcs->gl.p_glStencilFunc( func, ref, mask );
2300 /***********************************************************************
2301 * glStencilMask (OPENGL32.@)
2303 void WINAPI wine_glStencilMask( GLuint mask ) {
2304 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
2305 TRACE("(%d)\n", mask );
2306 funcs->gl.p_glStencilMask( mask );
2309 /***********************************************************************
2310 * glStencilOp (OPENGL32.@)
2312 void WINAPI wine_glStencilOp( GLenum fail, GLenum zfail, GLenum zpass ) {
2313 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
2314 TRACE("(%d, %d, %d)\n", fail, zfail, zpass );
2315 funcs->gl.p_glStencilOp( fail, zfail, zpass );
2318 /***********************************************************************
2319 * glTexCoord1d (OPENGL32.@)
2321 void WINAPI wine_glTexCoord1d( GLdouble s ) {
2322 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
2323 TRACE("(%f)\n", s );
2324 funcs->gl.p_glTexCoord1d( s );
2327 /***********************************************************************
2328 * glTexCoord1dv (OPENGL32.@)
2330 void WINAPI wine_glTexCoord1dv( const GLdouble* v ) {
2331 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
2332 TRACE("(%p)\n", v );
2333 funcs->gl.p_glTexCoord1dv( v );
2336 /***********************************************************************
2337 * glTexCoord1f (OPENGL32.@)
2339 void WINAPI wine_glTexCoord1f( GLfloat s ) {
2340 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
2341 TRACE("(%f)\n", s );
2342 funcs->gl.p_glTexCoord1f( s );
2345 /***********************************************************************
2346 * glTexCoord1fv (OPENGL32.@)
2348 void WINAPI wine_glTexCoord1fv( const GLfloat* v ) {
2349 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
2350 TRACE("(%p)\n", v );
2351 funcs->gl.p_glTexCoord1fv( v );
2354 /***********************************************************************
2355 * glTexCoord1i (OPENGL32.@)
2357 void WINAPI wine_glTexCoord1i( GLint s ) {
2358 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
2359 TRACE("(%d)\n", s );
2360 funcs->gl.p_glTexCoord1i( s );
2363 /***********************************************************************
2364 * glTexCoord1iv (OPENGL32.@)
2366 void WINAPI wine_glTexCoord1iv( const GLint* v ) {
2367 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
2368 TRACE("(%p)\n", v );
2369 funcs->gl.p_glTexCoord1iv( v );
2372 /***********************************************************************
2373 * glTexCoord1s (OPENGL32.@)
2375 void WINAPI wine_glTexCoord1s( GLshort s ) {
2376 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
2377 TRACE("(%d)\n", s );
2378 funcs->gl.p_glTexCoord1s( s );
2381 /***********************************************************************
2382 * glTexCoord1sv (OPENGL32.@)
2384 void WINAPI wine_glTexCoord1sv( const GLshort* v ) {
2385 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
2386 TRACE("(%p)\n", v );
2387 funcs->gl.p_glTexCoord1sv( v );
2390 /***********************************************************************
2391 * glTexCoord2d (OPENGL32.@)
2393 void WINAPI wine_glTexCoord2d( GLdouble s, GLdouble t ) {
2394 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
2395 TRACE("(%f, %f)\n", s, t );
2396 funcs->gl.p_glTexCoord2d( s, t );
2399 /***********************************************************************
2400 * glTexCoord2dv (OPENGL32.@)
2402 void WINAPI wine_glTexCoord2dv( const GLdouble* v ) {
2403 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
2404 TRACE("(%p)\n", v );
2405 funcs->gl.p_glTexCoord2dv( v );
2408 /***********************************************************************
2409 * glTexCoord2f (OPENGL32.@)
2411 void WINAPI wine_glTexCoord2f( GLfloat s, GLfloat t ) {
2412 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
2413 TRACE("(%f, %f)\n", s, t );
2414 funcs->gl.p_glTexCoord2f( s, t );
2417 /***********************************************************************
2418 * glTexCoord2fv (OPENGL32.@)
2420 void WINAPI wine_glTexCoord2fv( const GLfloat* v ) {
2421 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
2422 TRACE("(%p)\n", v );
2423 funcs->gl.p_glTexCoord2fv( v );
2426 /***********************************************************************
2427 * glTexCoord2i (OPENGL32.@)
2429 void WINAPI wine_glTexCoord2i( GLint s, GLint t ) {
2430 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
2431 TRACE("(%d, %d)\n", s, t );
2432 funcs->gl.p_glTexCoord2i( s, t );
2435 /***********************************************************************
2436 * glTexCoord2iv (OPENGL32.@)
2438 void WINAPI wine_glTexCoord2iv( const GLint* v ) {
2439 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
2440 TRACE("(%p)\n", v );
2441 funcs->gl.p_glTexCoord2iv( v );
2444 /***********************************************************************
2445 * glTexCoord2s (OPENGL32.@)
2447 void WINAPI wine_glTexCoord2s( GLshort s, GLshort t ) {
2448 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
2449 TRACE("(%d, %d)\n", s, t );
2450 funcs->gl.p_glTexCoord2s( s, t );
2453 /***********************************************************************
2454 * glTexCoord2sv (OPENGL32.@)
2456 void WINAPI wine_glTexCoord2sv( const GLshort* v ) {
2457 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
2458 TRACE("(%p)\n", v );
2459 funcs->gl.p_glTexCoord2sv( v );
2462 /***********************************************************************
2463 * glTexCoord3d (OPENGL32.@)
2465 void WINAPI wine_glTexCoord3d( GLdouble s, GLdouble t, GLdouble r ) {
2466 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
2467 TRACE("(%f, %f, %f)\n", s, t, r );
2468 funcs->gl.p_glTexCoord3d( s, t, r );
2471 /***********************************************************************
2472 * glTexCoord3dv (OPENGL32.@)
2474 void WINAPI wine_glTexCoord3dv( const GLdouble* v ) {
2475 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
2476 TRACE("(%p)\n", v );
2477 funcs->gl.p_glTexCoord3dv( v );
2480 /***********************************************************************
2481 * glTexCoord3f (OPENGL32.@)
2483 void WINAPI wine_glTexCoord3f( GLfloat s, GLfloat t, GLfloat r ) {
2484 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
2485 TRACE("(%f, %f, %f)\n", s, t, r );
2486 funcs->gl.p_glTexCoord3f( s, t, r );
2489 /***********************************************************************
2490 * glTexCoord3fv (OPENGL32.@)
2492 void WINAPI wine_glTexCoord3fv( const GLfloat* v ) {
2493 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
2494 TRACE("(%p)\n", v );
2495 funcs->gl.p_glTexCoord3fv( v );
2498 /***********************************************************************
2499 * glTexCoord3i (OPENGL32.@)
2501 void WINAPI wine_glTexCoord3i( GLint s, GLint t, GLint r ) {
2502 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
2503 TRACE("(%d, %d, %d)\n", s, t, r );
2504 funcs->gl.p_glTexCoord3i( s, t, r );
2507 /***********************************************************************
2508 * glTexCoord3iv (OPENGL32.@)
2510 void WINAPI wine_glTexCoord3iv( const GLint* v ) {
2511 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
2512 TRACE("(%p)\n", v );
2513 funcs->gl.p_glTexCoord3iv( v );
2516 /***********************************************************************
2517 * glTexCoord3s (OPENGL32.@)
2519 void WINAPI wine_glTexCoord3s( GLshort s, GLshort t, GLshort r ) {
2520 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
2521 TRACE("(%d, %d, %d)\n", s, t, r );
2522 funcs->gl.p_glTexCoord3s( s, t, r );
2525 /***********************************************************************
2526 * glTexCoord3sv (OPENGL32.@)
2528 void WINAPI wine_glTexCoord3sv( const GLshort* v ) {
2529 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
2530 TRACE("(%p)\n", v );
2531 funcs->gl.p_glTexCoord3sv( v );
2534 /***********************************************************************
2535 * glTexCoord4d (OPENGL32.@)
2537 void WINAPI wine_glTexCoord4d( GLdouble s, GLdouble t, GLdouble r, GLdouble q ) {
2538 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
2539 TRACE("(%f, %f, %f, %f)\n", s, t, r, q );
2540 funcs->gl.p_glTexCoord4d( s, t, r, q );
2543 /***********************************************************************
2544 * glTexCoord4dv (OPENGL32.@)
2546 void WINAPI wine_glTexCoord4dv( const GLdouble* v ) {
2547 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
2548 TRACE("(%p)\n", v );
2549 funcs->gl.p_glTexCoord4dv( v );
2552 /***********************************************************************
2553 * glTexCoord4f (OPENGL32.@)
2555 void WINAPI wine_glTexCoord4f( GLfloat s, GLfloat t, GLfloat r, GLfloat q ) {
2556 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
2557 TRACE("(%f, %f, %f, %f)\n", s, t, r, q );
2558 funcs->gl.p_glTexCoord4f( s, t, r, q );
2561 /***********************************************************************
2562 * glTexCoord4fv (OPENGL32.@)
2564 void WINAPI wine_glTexCoord4fv( const GLfloat* v ) {
2565 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
2566 TRACE("(%p)\n", v );
2567 funcs->gl.p_glTexCoord4fv( v );
2570 /***********************************************************************
2571 * glTexCoord4i (OPENGL32.@)
2573 void WINAPI wine_glTexCoord4i( GLint s, GLint t, GLint r, GLint q ) {
2574 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
2575 TRACE("(%d, %d, %d, %d)\n", s, t, r, q );
2576 funcs->gl.p_glTexCoord4i( s, t, r, q );
2579 /***********************************************************************
2580 * glTexCoord4iv (OPENGL32.@)
2582 void WINAPI wine_glTexCoord4iv( const GLint* v ) {
2583 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
2584 TRACE("(%p)\n", v );
2585 funcs->gl.p_glTexCoord4iv( v );
2588 /***********************************************************************
2589 * glTexCoord4s (OPENGL32.@)
2591 void WINAPI wine_glTexCoord4s( GLshort s, GLshort t, GLshort r, GLshort q ) {
2592 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
2593 TRACE("(%d, %d, %d, %d)\n", s, t, r, q );
2594 funcs->gl.p_glTexCoord4s( s, t, r, q );
2597 /***********************************************************************
2598 * glTexCoord4sv (OPENGL32.@)
2600 void WINAPI wine_glTexCoord4sv( const GLshort* v ) {
2601 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
2602 TRACE("(%p)\n", v );
2603 funcs->gl.p_glTexCoord4sv( v );
2606 /***********************************************************************
2607 * glTexCoordPointer (OPENGL32.@)
2609 void WINAPI wine_glTexCoordPointer( GLint size, GLenum type, GLsizei stride, const GLvoid* pointer ) {
2610 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
2611 TRACE("(%d, %d, %d, %p)\n", size, type, stride, pointer );
2612 funcs->gl.p_glTexCoordPointer( size, type, stride, pointer );
2615 /***********************************************************************
2616 * glTexEnvf (OPENGL32.@)
2618 void WINAPI wine_glTexEnvf( GLenum target, GLenum pname, GLfloat param ) {
2619 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
2620 TRACE("(%d, %d, %f)\n", target, pname, param );
2621 funcs->gl.p_glTexEnvf( target, pname, param );
2624 /***********************************************************************
2625 * glTexEnvfv (OPENGL32.@)
2627 void WINAPI wine_glTexEnvfv( GLenum target, GLenum pname, const GLfloat* params ) {
2628 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
2629 TRACE("(%d, %d, %p)\n", target, pname, params );
2630 funcs->gl.p_glTexEnvfv( target, pname, params );
2633 /***********************************************************************
2634 * glTexEnvi (OPENGL32.@)
2636 void WINAPI wine_glTexEnvi( GLenum target, GLenum pname, GLint param ) {
2637 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
2638 TRACE("(%d, %d, %d)\n", target, pname, param );
2639 funcs->gl.p_glTexEnvi( target, pname, param );
2642 /***********************************************************************
2643 * glTexEnviv (OPENGL32.@)
2645 void WINAPI wine_glTexEnviv( GLenum target, GLenum pname, const GLint* params ) {
2646 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
2647 TRACE("(%d, %d, %p)\n", target, pname, params );
2648 funcs->gl.p_glTexEnviv( target, pname, params );
2651 /***********************************************************************
2652 * glTexGend (OPENGL32.@)
2654 void WINAPI wine_glTexGend( GLenum coord, GLenum pname, GLdouble param ) {
2655 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
2656 TRACE("(%d, %d, %f)\n", coord, pname, param );
2657 funcs->gl.p_glTexGend( coord, pname, param );
2660 /***********************************************************************
2661 * glTexGendv (OPENGL32.@)
2663 void WINAPI wine_glTexGendv( GLenum coord, GLenum pname, const GLdouble* params ) {
2664 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
2665 TRACE("(%d, %d, %p)\n", coord, pname, params );
2666 funcs->gl.p_glTexGendv( coord, pname, params );
2669 /***********************************************************************
2670 * glTexGenf (OPENGL32.@)
2672 void WINAPI wine_glTexGenf( GLenum coord, GLenum pname, GLfloat param ) {
2673 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
2674 TRACE("(%d, %d, %f)\n", coord, pname, param );
2675 funcs->gl.p_glTexGenf( coord, pname, param );
2678 /***********************************************************************
2679 * glTexGenfv (OPENGL32.@)
2681 void WINAPI wine_glTexGenfv( GLenum coord, GLenum pname, const GLfloat* params ) {
2682 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
2683 TRACE("(%d, %d, %p)\n", coord, pname, params );
2684 funcs->gl.p_glTexGenfv( coord, pname, params );
2687 /***********************************************************************
2688 * glTexGeni (OPENGL32.@)
2690 void WINAPI wine_glTexGeni( GLenum coord, GLenum pname, GLint param ) {
2691 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
2692 TRACE("(%d, %d, %d)\n", coord, pname, param );
2693 funcs->gl.p_glTexGeni( coord, pname, param );
2696 /***********************************************************************
2697 * glTexGeniv (OPENGL32.@)
2699 void WINAPI wine_glTexGeniv( GLenum coord, GLenum pname, const GLint* params ) {
2700 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
2701 TRACE("(%d, %d, %p)\n", coord, pname, params );
2702 funcs->gl.p_glTexGeniv( coord, pname, params );
2705 /***********************************************************************
2706 * glTexImage1D (OPENGL32.@)
2708 void WINAPI wine_glTexImage1D( GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid* pixels ) {
2709 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
2710 TRACE("(%d, %d, %d, %d, %d, %d, %d, %p)\n", target, level, internalformat, width, border, format, type, pixels );
2711 funcs->gl.p_glTexImage1D( target, level, internalformat, width, border, format, type, pixels );
2714 /***********************************************************************
2715 * glTexImage2D (OPENGL32.@)
2717 void WINAPI wine_glTexImage2D( GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels ) {
2718 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
2719 TRACE("(%d, %d, %d, %d, %d, %d, %d, %d, %p)\n", target, level, internalformat, width, height, border, format, type, pixels );
2720 funcs->gl.p_glTexImage2D( target, level, internalformat, width, height, border, format, type, pixels );
2723 /***********************************************************************
2724 * glTexParameterf (OPENGL32.@)
2726 void WINAPI wine_glTexParameterf( GLenum target, GLenum pname, GLfloat param ) {
2727 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
2728 TRACE("(%d, %d, %f)\n", target, pname, param );
2729 funcs->gl.p_glTexParameterf( target, pname, param );
2732 /***********************************************************************
2733 * glTexParameterfv (OPENGL32.@)
2735 void WINAPI wine_glTexParameterfv( GLenum target, GLenum pname, const GLfloat* params ) {
2736 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
2737 TRACE("(%d, %d, %p)\n", target, pname, params );
2738 funcs->gl.p_glTexParameterfv( target, pname, params );
2741 /***********************************************************************
2742 * glTexParameteri (OPENGL32.@)
2744 void WINAPI wine_glTexParameteri( GLenum target, GLenum pname, GLint param ) {
2745 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
2746 TRACE("(%d, %d, %d)\n", target, pname, param );
2747 funcs->gl.p_glTexParameteri( target, pname, param );
2750 /***********************************************************************
2751 * glTexParameteriv (OPENGL32.@)
2753 void WINAPI wine_glTexParameteriv( GLenum target, GLenum pname, const GLint* params ) {
2754 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
2755 TRACE("(%d, %d, %p)\n", target, pname, params );
2756 funcs->gl.p_glTexParameteriv( target, pname, params );
2759 /***********************************************************************
2760 * glTexSubImage1D (OPENGL32.@)
2762 void WINAPI wine_glTexSubImage1D( GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid* pixels ) {
2763 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
2764 TRACE("(%d, %d, %d, %d, %d, %d, %p)\n", target, level, xoffset, width, format, type, pixels );
2765 funcs->gl.p_glTexSubImage1D( target, level, xoffset, width, format, type, pixels );
2768 /***********************************************************************
2769 * glTexSubImage2D (OPENGL32.@)
2771 void WINAPI wine_glTexSubImage2D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels ) {
2772 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
2773 TRACE("(%d, %d, %d, %d, %d, %d, %d, %d, %p)\n", target, level, xoffset, yoffset, width, height, format, type, pixels );
2774 funcs->gl.p_glTexSubImage2D( target, level, xoffset, yoffset, width, height, format, type, pixels );
2777 /***********************************************************************
2778 * glTranslated (OPENGL32.@)
2780 void WINAPI wine_glTranslated( GLdouble x, GLdouble y, GLdouble z ) {
2781 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
2782 TRACE("(%f, %f, %f)\n", x, y, z );
2783 funcs->gl.p_glTranslated( x, y, z );
2786 /***********************************************************************
2787 * glTranslatef (OPENGL32.@)
2789 void WINAPI wine_glTranslatef( GLfloat x, GLfloat y, GLfloat z ) {
2790 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
2791 TRACE("(%f, %f, %f)\n", x, y, z );
2792 funcs->gl.p_glTranslatef( x, y, z );
2795 /***********************************************************************
2796 * glVertex2d (OPENGL32.@)
2798 void WINAPI wine_glVertex2d( GLdouble x, GLdouble y ) {
2799 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
2800 TRACE("(%f, %f)\n", x, y );
2801 funcs->gl.p_glVertex2d( x, y );
2804 /***********************************************************************
2805 * glVertex2dv (OPENGL32.@)
2807 void WINAPI wine_glVertex2dv( const GLdouble* v ) {
2808 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
2809 TRACE("(%p)\n", v );
2810 funcs->gl.p_glVertex2dv( v );
2813 /***********************************************************************
2814 * glVertex2f (OPENGL32.@)
2816 void WINAPI wine_glVertex2f( GLfloat x, GLfloat y ) {
2817 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
2818 TRACE("(%f, %f)\n", x, y );
2819 funcs->gl.p_glVertex2f( x, y );
2822 /***********************************************************************
2823 * glVertex2fv (OPENGL32.@)
2825 void WINAPI wine_glVertex2fv( const GLfloat* v ) {
2826 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
2827 TRACE("(%p)\n", v );
2828 funcs->gl.p_glVertex2fv( v );
2831 /***********************************************************************
2832 * glVertex2i (OPENGL32.@)
2834 void WINAPI wine_glVertex2i( GLint x, GLint y ) {
2835 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
2836 TRACE("(%d, %d)\n", x, y );
2837 funcs->gl.p_glVertex2i( x, y );
2840 /***********************************************************************
2841 * glVertex2iv (OPENGL32.@)
2843 void WINAPI wine_glVertex2iv( const GLint* v ) {
2844 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
2845 TRACE("(%p)\n", v );
2846 funcs->gl.p_glVertex2iv( v );
2849 /***********************************************************************
2850 * glVertex2s (OPENGL32.@)
2852 void WINAPI wine_glVertex2s( GLshort x, GLshort y ) {
2853 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
2854 TRACE("(%d, %d)\n", x, y );
2855 funcs->gl.p_glVertex2s( x, y );
2858 /***********************************************************************
2859 * glVertex2sv (OPENGL32.@)
2861 void WINAPI wine_glVertex2sv( const GLshort* v ) {
2862 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
2863 TRACE("(%p)\n", v );
2864 funcs->gl.p_glVertex2sv( v );
2867 /***********************************************************************
2868 * glVertex3d (OPENGL32.@)
2870 void WINAPI wine_glVertex3d( GLdouble x, GLdouble y, GLdouble z ) {
2871 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
2872 TRACE("(%f, %f, %f)\n", x, y, z );
2873 funcs->gl.p_glVertex3d( x, y, z );
2876 /***********************************************************************
2877 * glVertex3dv (OPENGL32.@)
2879 void WINAPI wine_glVertex3dv( const GLdouble* v ) {
2880 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
2881 TRACE("(%p)\n", v );
2882 funcs->gl.p_glVertex3dv( v );
2885 /***********************************************************************
2886 * glVertex3f (OPENGL32.@)
2888 void WINAPI wine_glVertex3f( GLfloat x, GLfloat y, GLfloat z ) {
2889 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
2890 TRACE("(%f, %f, %f)\n", x, y, z );
2891 funcs->gl.p_glVertex3f( x, y, z );
2894 /***********************************************************************
2895 * glVertex3fv (OPENGL32.@)
2897 void WINAPI wine_glVertex3fv( const GLfloat* v ) {
2898 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
2899 TRACE("(%p)\n", v );
2900 funcs->gl.p_glVertex3fv( v );
2903 /***********************************************************************
2904 * glVertex3i (OPENGL32.@)
2906 void WINAPI wine_glVertex3i( GLint x, GLint y, GLint z ) {
2907 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
2908 TRACE("(%d, %d, %d)\n", x, y, z );
2909 funcs->gl.p_glVertex3i( x, y, z );
2912 /***********************************************************************
2913 * glVertex3iv (OPENGL32.@)
2915 void WINAPI wine_glVertex3iv( const GLint* v ) {
2916 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
2917 TRACE("(%p)\n", v );
2918 funcs->gl.p_glVertex3iv( v );
2921 /***********************************************************************
2922 * glVertex3s (OPENGL32.@)
2924 void WINAPI wine_glVertex3s( GLshort x, GLshort y, GLshort z ) {
2925 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
2926 TRACE("(%d, %d, %d)\n", x, y, z );
2927 funcs->gl.p_glVertex3s( x, y, z );
2930 /***********************************************************************
2931 * glVertex3sv (OPENGL32.@)
2933 void WINAPI wine_glVertex3sv( const GLshort* v ) {
2934 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
2935 TRACE("(%p)\n", v );
2936 funcs->gl.p_glVertex3sv( v );
2939 /***********************************************************************
2940 * glVertex4d (OPENGL32.@)
2942 void WINAPI wine_glVertex4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w ) {
2943 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
2944 TRACE("(%f, %f, %f, %f)\n", x, y, z, w );
2945 funcs->gl.p_glVertex4d( x, y, z, w );
2948 /***********************************************************************
2949 * glVertex4dv (OPENGL32.@)
2951 void WINAPI wine_glVertex4dv( const GLdouble* v ) {
2952 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
2953 TRACE("(%p)\n", v );
2954 funcs->gl.p_glVertex4dv( v );
2957 /***********************************************************************
2958 * glVertex4f (OPENGL32.@)
2960 void WINAPI wine_glVertex4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w ) {
2961 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
2962 TRACE("(%f, %f, %f, %f)\n", x, y, z, w );
2963 funcs->gl.p_glVertex4f( x, y, z, w );
2966 /***********************************************************************
2967 * glVertex4fv (OPENGL32.@)
2969 void WINAPI wine_glVertex4fv( const GLfloat* v ) {
2970 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
2971 TRACE("(%p)\n", v );
2972 funcs->gl.p_glVertex4fv( v );
2975 /***********************************************************************
2976 * glVertex4i (OPENGL32.@)
2978 void WINAPI wine_glVertex4i( GLint x, GLint y, GLint z, GLint w ) {
2979 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
2980 TRACE("(%d, %d, %d, %d)\n", x, y, z, w );
2981 funcs->gl.p_glVertex4i( x, y, z, w );
2984 /***********************************************************************
2985 * glVertex4iv (OPENGL32.@)
2987 void WINAPI wine_glVertex4iv( const GLint* v ) {
2988 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
2989 TRACE("(%p)\n", v );
2990 funcs->gl.p_glVertex4iv( v );
2993 /***********************************************************************
2994 * glVertex4s (OPENGL32.@)
2996 void WINAPI wine_glVertex4s( GLshort x, GLshort y, GLshort z, GLshort w ) {
2997 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
2998 TRACE("(%d, %d, %d, %d)\n", x, y, z, w );
2999 funcs->gl.p_glVertex4s( x, y, z, w );
3002 /***********************************************************************
3003 * glVertex4sv (OPENGL32.@)
3005 void WINAPI wine_glVertex4sv( const GLshort* v ) {
3006 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
3007 TRACE("(%p)\n", v );
3008 funcs->gl.p_glVertex4sv( v );
3011 /***********************************************************************
3012 * glVertexPointer (OPENGL32.@)
3014 void WINAPI wine_glVertexPointer( GLint size, GLenum type, GLsizei stride, const GLvoid* pointer ) {
3015 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
3016 TRACE("(%d, %d, %d, %p)\n", size, type, stride, pointer );
3017 funcs->gl.p_glVertexPointer( size, type, stride, pointer );
3020 /***********************************************************************
3021 * glViewport (OPENGL32.@)
3023 void WINAPI wine_glViewport( GLint x, GLint y, GLsizei width, GLsizei height ) {
3024 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
3025 TRACE("(%d, %d, %d, %d)\n", x, y, width, height );
3026 funcs->gl.p_glViewport( x, y, width, height );
3028 static BOOL null_wglCopyContext( struct wgl_context * src, struct wgl_context * dst, UINT mask ) { return 0; }
3029 static struct wgl_context * null_wglCreateContext( HDC hdc ) { return 0; }
3030 static void null_wglDeleteContext( struct wgl_context * context ) { }
3031 static INT null_wglDescribePixelFormat( HDC hdc, INT format, UINT size, PIXELFORMATDESCRIPTOR * descr ) { return 0; }
3032 static INT null_wglGetPixelFormat( HDC hdc ) { return 0; }
3033 static PROC null_wglGetProcAddress( LPCSTR name ) { return 0; }
3034 static BOOL null_wglMakeCurrent( HDC hdc, struct wgl_context * context ) { return 0; }
3035 static BOOL null_wglSetPixelFormat( HDC hdc, INT format, const PIXELFORMATDESCRIPTOR * descr ) { return 0; }
3036 static BOOL null_wglShareLists( struct wgl_context * org, struct wgl_context * dst ) { return 0; }
3037 static void null_glAccum( GLenum op, GLfloat value ) { }
3038 static void null_glAlphaFunc( GLenum func, GLfloat ref ) { }
3039 static GLboolean null_glAreTexturesResident( GLsizei n, const GLuint* textures, GLboolean* residences ) { return 0; }
3040 static void null_glArrayElement( GLint i ) { }
3041 static void null_glBegin( GLenum mode ) { }
3042 static void null_glBindTexture( GLenum target, GLuint texture ) { }
3043 static void null_glBitmap( GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte* bitmap ) { }
3044 static void null_glBlendFunc( GLenum sfactor, GLenum dfactor ) { }
3045 static void null_glCallList( GLuint list ) { }
3046 static void null_glCallLists( GLsizei n, GLenum type, const GLvoid* lists ) { }
3047 static void null_glClear( GLbitfield mask ) { }
3048 static void null_glClearAccum( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha ) { }
3049 static void null_glClearColor( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha ) { }
3050 static void null_glClearDepth( GLdouble depth ) { }
3051 static void null_glClearIndex( GLfloat c ) { }
3052 static void null_glClearStencil( GLint s ) { }
3053 static void null_glClipPlane( GLenum plane, const GLdouble* equation ) { }
3054 static void null_glColor3b( GLbyte red, GLbyte green, GLbyte blue ) { }
3055 static void null_glColor3bv( const GLbyte* v ) { }
3056 static void null_glColor3d( GLdouble red, GLdouble green, GLdouble blue ) { }
3057 static void null_glColor3dv( const GLdouble* v ) { }
3058 static void null_glColor3f( GLfloat red, GLfloat green, GLfloat blue ) { }
3059 static void null_glColor3fv( const GLfloat* v ) { }
3060 static void null_glColor3i( GLint red, GLint green, GLint blue ) { }
3061 static void null_glColor3iv( const GLint* v ) { }
3062 static void null_glColor3s( GLshort red, GLshort green, GLshort blue ) { }
3063 static void null_glColor3sv( const GLshort* v ) { }
3064 static void null_glColor3ub( GLubyte red, GLubyte green, GLubyte blue ) { }
3065 static void null_glColor3ubv( const GLubyte* v ) { }
3066 static void null_glColor3ui( GLuint red, GLuint green, GLuint blue ) { }
3067 static void null_glColor3uiv( const GLuint* v ) { }
3068 static void null_glColor3us( GLushort red, GLushort green, GLushort blue ) { }
3069 static void null_glColor3usv( const GLushort* v ) { }
3070 static void null_glColor4b( GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha ) { }
3071 static void null_glColor4bv( const GLbyte* v ) { }
3072 static void null_glColor4d( GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha ) { }
3073 static void null_glColor4dv( const GLdouble* v ) { }
3074 static void null_glColor4f( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha ) { }
3075 static void null_glColor4fv( const GLfloat* v ) { }
3076 static void null_glColor4i( GLint red, GLint green, GLint blue, GLint alpha ) { }
3077 static void null_glColor4iv( const GLint* v ) { }
3078 static void null_glColor4s( GLshort red, GLshort green, GLshort blue, GLshort alpha ) { }
3079 static void null_glColor4sv( const GLshort* v ) { }
3080 static void null_glColor4ub( GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha ) { }
3081 static void null_glColor4ubv( const GLubyte* v ) { }
3082 static void null_glColor4ui( GLuint red, GLuint green, GLuint blue, GLuint alpha ) { }
3083 static void null_glColor4uiv( const GLuint* v ) { }
3084 static void null_glColor4us( GLushort red, GLushort green, GLushort blue, GLushort alpha ) { }
3085 static void null_glColor4usv( const GLushort* v ) { }
3086 static void null_glColorMask( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha ) { }
3087 static void null_glColorMaterial( GLenum face, GLenum mode ) { }
3088 static void null_glColorPointer( GLint size, GLenum type, GLsizei stride, const GLvoid* pointer ) { }
3089 static void null_glCopyPixels( GLint x, GLint y, GLsizei width, GLsizei height, GLenum type ) { }
3090 static void null_glCopyTexImage1D( GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border ) { }
3091 static void null_glCopyTexImage2D( GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border ) { }
3092 static void null_glCopyTexSubImage1D( GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width ) { }
3093 static void null_glCopyTexSubImage2D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height ) { }
3094 static void null_glCullFace( GLenum mode ) { }
3095 static void null_glDeleteLists( GLuint list, GLsizei range ) { }
3096 static void null_glDeleteTextures( GLsizei n, const GLuint* textures ) { }
3097 static void null_glDepthFunc( GLenum func ) { }
3098 static void null_glDepthMask( GLboolean flag ) { }
3099 static void null_glDepthRange( GLdouble nearParam, GLdouble farParam ) { }
3100 static void null_glDisable( GLenum cap ) { }
3101 static void null_glDisableClientState( GLenum array ) { }
3102 static void null_glDrawArrays( GLenum mode, GLint first, GLsizei count ) { }
3103 static void null_glDrawBuffer( GLenum mode ) { }
3104 static void null_glDrawElements( GLenum mode, GLsizei count, GLenum type, const GLvoid* indices ) { }
3105 static void null_glDrawPixels( GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels ) { }
3106 static void null_glEdgeFlag( GLboolean flag ) { }
3107 static void null_glEdgeFlagPointer( GLsizei stride, const GLvoid* pointer ) { }
3108 static void null_glEdgeFlagv( const GLboolean* flag ) { }
3109 static void null_glEnable( GLenum cap ) { }
3110 static void null_glEnableClientState( GLenum array ) { }
3111 static void null_glEnd( void ) { }
3112 static void null_glEndList( void ) { }
3113 static void null_glEvalCoord1d( GLdouble u ) { }
3114 static void null_glEvalCoord1dv( const GLdouble* u ) { }
3115 static void null_glEvalCoord1f( GLfloat u ) { }
3116 static void null_glEvalCoord1fv( const GLfloat* u ) { }
3117 static void null_glEvalCoord2d( GLdouble u, GLdouble v ) { }
3118 static void null_glEvalCoord2dv( const GLdouble* u ) { }
3119 static void null_glEvalCoord2f( GLfloat u, GLfloat v ) { }
3120 static void null_glEvalCoord2fv( const GLfloat* u ) { }
3121 static void null_glEvalMesh1( GLenum mode, GLint i1, GLint i2 ) { }
3122 static void null_glEvalMesh2( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 ) { }
3123 static void null_glEvalPoint1( GLint i ) { }
3124 static void null_glEvalPoint2( GLint i, GLint j ) { }
3125 static void null_glFeedbackBuffer( GLsizei size, GLenum type, GLfloat* buffer ) { }
3126 static void null_glFinish( void ) { }
3127 static void null_glFlush( void ) { }
3128 static void null_glFogf( GLenum pname, GLfloat param ) { }
3129 static void null_glFogfv( GLenum pname, const GLfloat* params ) { }
3130 static void null_glFogi( GLenum pname, GLint param ) { }
3131 static void null_glFogiv( GLenum pname, const GLint* params ) { }
3132 static void null_glFrontFace( GLenum mode ) { }
3133 static void null_glFrustum( GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar ) { }
3134 static GLuint null_glGenLists( GLsizei range ) { return 0; }
3135 static void null_glGenTextures( GLsizei n, GLuint* textures ) { }
3136 static void null_glGetBooleanv( GLenum pname, GLboolean* params ) { }
3137 static void null_glGetClipPlane( GLenum plane, GLdouble* equation ) { }
3138 static void null_glGetDoublev( GLenum pname, GLdouble* params ) { }
3139 static GLenum null_glGetError( void ) { return GL_INVALID_OPERATION; }
3140 static void null_glGetFloatv( GLenum pname, GLfloat* params ) { }
3141 static void null_glGetIntegerv( GLenum pname, GLint* params ) { }
3142 static void null_glGetLightfv( GLenum light, GLenum pname, GLfloat* params ) { }
3143 static void null_glGetLightiv( GLenum light, GLenum pname, GLint* params ) { }
3144 static void null_glGetMapdv( GLenum target, GLenum query, GLdouble* v ) { }
3145 static void null_glGetMapfv( GLenum target, GLenum query, GLfloat* v ) { }
3146 static void null_glGetMapiv( GLenum target, GLenum query, GLint* v ) { }
3147 static void null_glGetMaterialfv( GLenum face, GLenum pname, GLfloat* params ) { }
3148 static void null_glGetMaterialiv( GLenum face, GLenum pname, GLint* params ) { }
3149 static void null_glGetPixelMapfv( GLenum map, GLfloat* values ) { }
3150 static void null_glGetPixelMapuiv( GLenum map, GLuint* values ) { }
3151 static void null_glGetPixelMapusv( GLenum map, GLushort* values ) { }
3152 static void null_glGetPointerv( GLenum pname, GLvoid** params ) { }
3153 static void null_glGetPolygonStipple( GLubyte* mask ) { }
3154 static const GLubyte * null_glGetString( GLenum name ) { return 0; }
3155 static void null_glGetTexEnvfv( GLenum target, GLenum pname, GLfloat* params ) { }
3156 static void null_glGetTexEnviv( GLenum target, GLenum pname, GLint* params ) { }
3157 static void null_glGetTexGendv( GLenum coord, GLenum pname, GLdouble* params ) { }
3158 static void null_glGetTexGenfv( GLenum coord, GLenum pname, GLfloat* params ) { }
3159 static void null_glGetTexGeniv( GLenum coord, GLenum pname, GLint* params ) { }
3160 static void null_glGetTexImage( GLenum target, GLint level, GLenum format, GLenum type, GLvoid* pixels ) { }
3161 static void null_glGetTexLevelParameterfv( GLenum target, GLint level, GLenum pname, GLfloat* params ) { }
3162 static void null_glGetTexLevelParameteriv( GLenum target, GLint level, GLenum pname, GLint* params ) { }
3163 static void null_glGetTexParameterfv( GLenum target, GLenum pname, GLfloat* params ) { }
3164 static void null_glGetTexParameteriv( GLenum target, GLenum pname, GLint* params ) { }
3165 static void null_glHint( GLenum target, GLenum mode ) { }
3166 static void null_glIndexMask( GLuint mask ) { }
3167 static void null_glIndexPointer( GLenum type, GLsizei stride, const GLvoid* pointer ) { }
3168 static void null_glIndexd( GLdouble c ) { }
3169 static void null_glIndexdv( const GLdouble* c ) { }
3170 static void null_glIndexf( GLfloat c ) { }
3171 static void null_glIndexfv( const GLfloat* c ) { }
3172 static void null_glIndexi( GLint c ) { }
3173 static void null_glIndexiv( const GLint* c ) { }
3174 static void null_glIndexs( GLshort c ) { }
3175 static void null_glIndexsv( const GLshort* c ) { }
3176 static void null_glIndexub( GLubyte c ) { }
3177 static void null_glIndexubv( const GLubyte* c ) { }
3178 static void null_glInitNames( void ) { }
3179 static void null_glInterleavedArrays( GLenum format, GLsizei stride, const GLvoid* pointer ) { }
3180 static GLboolean null_glIsEnabled( GLenum cap ) { return 0; }
3181 static GLboolean null_glIsList( GLuint list ) { return 0; }
3182 static GLboolean null_glIsTexture( GLuint texture ) { return 0; }
3183 static void null_glLightModelf( GLenum pname, GLfloat param ) { }
3184 static void null_glLightModelfv( GLenum pname, const GLfloat* params ) { }
3185 static void null_glLightModeli( GLenum pname, GLint param ) { }
3186 static void null_glLightModeliv( GLenum pname, const GLint* params ) { }
3187 static void null_glLightf( GLenum light, GLenum pname, GLfloat param ) { }
3188 static void null_glLightfv( GLenum light, GLenum pname, const GLfloat* params ) { }
3189 static void null_glLighti( GLenum light, GLenum pname, GLint param ) { }
3190 static void null_glLightiv( GLenum light, GLenum pname, const GLint* params ) { }
3191 static void null_glLineStipple( GLint factor, GLushort pattern ) { }
3192 static void null_glLineWidth( GLfloat width ) { }
3193 static void null_glListBase( GLuint base ) { }
3194 static void null_glLoadIdentity( void ) { }
3195 static void null_glLoadMatrixd( const GLdouble* m ) { }
3196 static void null_glLoadMatrixf( const GLfloat* m ) { }
3197 static void null_glLoadName( GLuint name ) { }
3198 static void null_glLogicOp( GLenum opcode ) { }
3199 static void null_glMap1d( GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble* points ) { }
3200 static void null_glMap1f( GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat* points ) { }
3201 static void null_glMap2d( GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble* points ) { }
3202 static void null_glMap2f( GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat* points ) { }
3203 static void null_glMapGrid1d( GLint un, GLdouble u1, GLdouble u2 ) { }
3204 static void null_glMapGrid1f( GLint un, GLfloat u1, GLfloat u2 ) { }
3205 static void null_glMapGrid2d( GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2 ) { }
3206 static void null_glMapGrid2f( GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2 ) { }
3207 static void null_glMaterialf( GLenum face, GLenum pname, GLfloat param ) { }
3208 static void null_glMaterialfv( GLenum face, GLenum pname, const GLfloat* params ) { }
3209 static void null_glMateriali( GLenum face, GLenum pname, GLint param ) { }
3210 static void null_glMaterialiv( GLenum face, GLenum pname, const GLint* params ) { }
3211 static void null_glMatrixMode( GLenum mode ) { }
3212 static void null_glMultMatrixd( const GLdouble* m ) { }
3213 static void null_glMultMatrixf( const GLfloat* m ) { }
3214 static void null_glNewList( GLuint list, GLenum mode ) { }
3215 static void null_glNormal3b( GLbyte nx, GLbyte ny, GLbyte nz ) { }
3216 static void null_glNormal3bv( const GLbyte* v ) { }
3217 static void null_glNormal3d( GLdouble nx, GLdouble ny, GLdouble nz ) { }
3218 static void null_glNormal3dv( const GLdouble* v ) { }
3219 static void null_glNormal3f( GLfloat nx, GLfloat ny, GLfloat nz ) { }
3220 static void null_glNormal3fv( const GLfloat* v ) { }
3221 static void null_glNormal3i( GLint nx, GLint ny, GLint nz ) { }
3222 static void null_glNormal3iv( const GLint* v ) { }
3223 static void null_glNormal3s( GLshort nx, GLshort ny, GLshort nz ) { }
3224 static void null_glNormal3sv( const GLshort* v ) { }
3225 static void null_glNormalPointer( GLenum type, GLsizei stride, const GLvoid* pointer ) { }
3226 static void null_glOrtho( GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar ) { }
3227 static void null_glPassThrough( GLfloat token ) { }
3228 static void null_glPixelMapfv( GLenum map, GLint mapsize, const GLfloat* values ) { }
3229 static void null_glPixelMapuiv( GLenum map, GLint mapsize, const GLuint* values ) { }
3230 static void null_glPixelMapusv( GLenum map, GLint mapsize, const GLushort* values ) { }
3231 static void null_glPixelStoref( GLenum pname, GLfloat param ) { }
3232 static void null_glPixelStorei( GLenum pname, GLint param ) { }
3233 static void null_glPixelTransferf( GLenum pname, GLfloat param ) { }
3234 static void null_glPixelTransferi( GLenum pname, GLint param ) { }
3235 static void null_glPixelZoom( GLfloat xfactor, GLfloat yfactor ) { }
3236 static void null_glPointSize( GLfloat size ) { }
3237 static void null_glPolygonMode( GLenum face, GLenum mode ) { }
3238 static void null_glPolygonOffset( GLfloat factor, GLfloat units ) { }
3239 static void null_glPolygonStipple( const GLubyte* mask ) { }
3240 static void null_glPopAttrib( void ) { }
3241 static void null_glPopClientAttrib( void ) { }
3242 static void null_glPopMatrix( void ) { }
3243 static void null_glPopName( void ) { }
3244 static void null_glPrioritizeTextures( GLsizei n, const GLuint* textures, const GLfloat* priorities ) { }
3245 static void null_glPushAttrib( GLbitfield mask ) { }
3246 static void null_glPushClientAttrib( GLbitfield mask ) { }
3247 static void null_glPushMatrix( void ) { }
3248 static void null_glPushName( GLuint name ) { }
3249 static void null_glRasterPos2d( GLdouble x, GLdouble y ) { }
3250 static void null_glRasterPos2dv( const GLdouble* v ) { }
3251 static void null_glRasterPos2f( GLfloat x, GLfloat y ) { }
3252 static void null_glRasterPos2fv( const GLfloat* v ) { }
3253 static void null_glRasterPos2i( GLint x, GLint y ) { }
3254 static void null_glRasterPos2iv( const GLint* v ) { }
3255 static void null_glRasterPos2s( GLshort x, GLshort y ) { }
3256 static void null_glRasterPos2sv( const GLshort* v ) { }
3257 static void null_glRasterPos3d( GLdouble x, GLdouble y, GLdouble z ) { }
3258 static void null_glRasterPos3dv( const GLdouble* v ) { }
3259 static void null_glRasterPos3f( GLfloat x, GLfloat y, GLfloat z ) { }
3260 static void null_glRasterPos3fv( const GLfloat* v ) { }
3261 static void null_glRasterPos3i( GLint x, GLint y, GLint z ) { }
3262 static void null_glRasterPos3iv( const GLint* v ) { }
3263 static void null_glRasterPos3s( GLshort x, GLshort y, GLshort z ) { }
3264 static void null_glRasterPos3sv( const GLshort* v ) { }
3265 static void null_glRasterPos4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w ) { }
3266 static void null_glRasterPos4dv( const GLdouble* v ) { }
3267 static void null_glRasterPos4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w ) { }
3268 static void null_glRasterPos4fv( const GLfloat* v ) { }
3269 static void null_glRasterPos4i( GLint x, GLint y, GLint z, GLint w ) { }
3270 static void null_glRasterPos4iv( const GLint* v ) { }
3271 static void null_glRasterPos4s( GLshort x, GLshort y, GLshort z, GLshort w ) { }
3272 static void null_glRasterPos4sv( const GLshort* v ) { }
3273 static void null_glReadBuffer( GLenum mode ) { }
3274 static void null_glReadPixels( GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels ) { }
3275 static void null_glRectd( GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2 ) { }
3276 static void null_glRectdv( const GLdouble* v1, const GLdouble* v2 ) { }
3277 static void null_glRectf( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 ) { }
3278 static void null_glRectfv( const GLfloat* v1, const GLfloat* v2 ) { }
3279 static void null_glRecti( GLint x1, GLint y1, GLint x2, GLint y2 ) { }
3280 static void null_glRectiv( const GLint* v1, const GLint* v2 ) { }
3281 static void null_glRects( GLshort x1, GLshort y1, GLshort x2, GLshort y2 ) { }
3282 static void null_glRectsv( const GLshort* v1, const GLshort* v2 ) { }
3283 static GLint null_glRenderMode( GLenum mode ) { return 0; }
3284 static void null_glRotated( GLdouble angle, GLdouble x, GLdouble y, GLdouble z ) { }
3285 static void null_glRotatef( GLfloat angle, GLfloat x, GLfloat y, GLfloat z ) { }
3286 static void null_glScaled( GLdouble x, GLdouble y, GLdouble z ) { }
3287 static void null_glScalef( GLfloat x, GLfloat y, GLfloat z ) { }
3288 static void null_glScissor( GLint x, GLint y, GLsizei width, GLsizei height ) { }
3289 static void null_glSelectBuffer( GLsizei size, GLuint* buffer ) { }
3290 static void null_glShadeModel( GLenum mode ) { }
3291 static void null_glStencilFunc( GLenum func, GLint ref, GLuint mask ) { }
3292 static void null_glStencilMask( GLuint mask ) { }
3293 static void null_glStencilOp( GLenum fail, GLenum zfail, GLenum zpass ) { }
3294 static void null_glTexCoord1d( GLdouble s ) { }
3295 static void null_glTexCoord1dv( const GLdouble* v ) { }
3296 static void null_glTexCoord1f( GLfloat s ) { }
3297 static void null_glTexCoord1fv( const GLfloat* v ) { }
3298 static void null_glTexCoord1i( GLint s ) { }
3299 static void null_glTexCoord1iv( const GLint* v ) { }
3300 static void null_glTexCoord1s( GLshort s ) { }
3301 static void null_glTexCoord1sv( const GLshort* v ) { }
3302 static void null_glTexCoord2d( GLdouble s, GLdouble t ) { }
3303 static void null_glTexCoord2dv( const GLdouble* v ) { }
3304 static void null_glTexCoord2f( GLfloat s, GLfloat t ) { }
3305 static void null_glTexCoord2fv( const GLfloat* v ) { }
3306 static void null_glTexCoord2i( GLint s, GLint t ) { }
3307 static void null_glTexCoord2iv( const GLint* v ) { }
3308 static void null_glTexCoord2s( GLshort s, GLshort t ) { }
3309 static void null_glTexCoord2sv( const GLshort* v ) { }
3310 static void null_glTexCoord3d( GLdouble s, GLdouble t, GLdouble r ) { }
3311 static void null_glTexCoord3dv( const GLdouble* v ) { }
3312 static void null_glTexCoord3f( GLfloat s, GLfloat t, GLfloat r ) { }
3313 static void null_glTexCoord3fv( const GLfloat* v ) { }
3314 static void null_glTexCoord3i( GLint s, GLint t, GLint r ) { }
3315 static void null_glTexCoord3iv( const GLint* v ) { }
3316 static void null_glTexCoord3s( GLshort s, GLshort t, GLshort r ) { }
3317 static void null_glTexCoord3sv( const GLshort* v ) { }
3318 static void null_glTexCoord4d( GLdouble s, GLdouble t, GLdouble r, GLdouble q ) { }
3319 static void null_glTexCoord4dv( const GLdouble* v ) { }
3320 static void null_glTexCoord4f( GLfloat s, GLfloat t, GLfloat r, GLfloat q ) { }
3321 static void null_glTexCoord4fv( const GLfloat* v ) { }
3322 static void null_glTexCoord4i( GLint s, GLint t, GLint r, GLint q ) { }
3323 static void null_glTexCoord4iv( const GLint* v ) { }
3324 static void null_glTexCoord4s( GLshort s, GLshort t, GLshort r, GLshort q ) { }
3325 static void null_glTexCoord4sv( const GLshort* v ) { }
3326 static void null_glTexCoordPointer( GLint size, GLenum type, GLsizei stride, const GLvoid* pointer ) { }
3327 static void null_glTexEnvf( GLenum target, GLenum pname, GLfloat param ) { }
3328 static void null_glTexEnvfv( GLenum target, GLenum pname, const GLfloat* params ) { }
3329 static void null_glTexEnvi( GLenum target, GLenum pname, GLint param ) { }
3330 static void null_glTexEnviv( GLenum target, GLenum pname, const GLint* params ) { }
3331 static void null_glTexGend( GLenum coord, GLenum pname, GLdouble param ) { }
3332 static void null_glTexGendv( GLenum coord, GLenum pname, const GLdouble* params ) { }
3333 static void null_glTexGenf( GLenum coord, GLenum pname, GLfloat param ) { }
3334 static void null_glTexGenfv( GLenum coord, GLenum pname, const GLfloat* params ) { }
3335 static void null_glTexGeni( GLenum coord, GLenum pname, GLint param ) { }
3336 static void null_glTexGeniv( GLenum coord, GLenum pname, const GLint* params ) { }
3337 static void null_glTexImage1D( GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid* pixels ) { }
3338 static void null_glTexImage2D( GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels ) { }
3339 static void null_glTexParameterf( GLenum target, GLenum pname, GLfloat param ) { }
3340 static void null_glTexParameterfv( GLenum target, GLenum pname, const GLfloat* params ) { }
3341 static void null_glTexParameteri( GLenum target, GLenum pname, GLint param ) { }
3342 static void null_glTexParameteriv( GLenum target, GLenum pname, const GLint* params ) { }
3343 static void null_glTexSubImage1D( GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid* pixels ) { }
3344 static void null_glTexSubImage2D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels ) { }
3345 static void null_glTranslated( GLdouble x, GLdouble y, GLdouble z ) { }
3346 static void null_glTranslatef( GLfloat x, GLfloat y, GLfloat z ) { }
3347 static void null_glVertex2d( GLdouble x, GLdouble y ) { }
3348 static void null_glVertex2dv( const GLdouble* v ) { }
3349 static void null_glVertex2f( GLfloat x, GLfloat y ) { }
3350 static void null_glVertex2fv( const GLfloat* v ) { }
3351 static void null_glVertex2i( GLint x, GLint y ) { }
3352 static void null_glVertex2iv( const GLint* v ) { }
3353 static void null_glVertex2s( GLshort x, GLshort y ) { }
3354 static void null_glVertex2sv( const GLshort* v ) { }
3355 static void null_glVertex3d( GLdouble x, GLdouble y, GLdouble z ) { }
3356 static void null_glVertex3dv( const GLdouble* v ) { }
3357 static void null_glVertex3f( GLfloat x, GLfloat y, GLfloat z ) { }
3358 static void null_glVertex3fv( const GLfloat* v ) { }
3359 static void null_glVertex3i( GLint x, GLint y, GLint z ) { }
3360 static void null_glVertex3iv( const GLint* v ) { }
3361 static void null_glVertex3s( GLshort x, GLshort y, GLshort z ) { }
3362 static void null_glVertex3sv( const GLshort* v ) { }
3363 static void null_glVertex4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w ) { }
3364 static void null_glVertex4dv( const GLdouble* v ) { }
3365 static void null_glVertex4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w ) { }
3366 static void null_glVertex4fv( const GLfloat* v ) { }
3367 static void null_glVertex4i( GLint x, GLint y, GLint z, GLint w ) { }
3368 static void null_glVertex4iv( const GLint* v ) { }
3369 static void null_glVertex4s( GLshort x, GLshort y, GLshort z, GLshort w ) { }
3370 static void null_glVertex4sv( const GLshort* v ) { }
3371 static void null_glVertexPointer( GLint size, GLenum type, GLsizei stride, const GLvoid* pointer ) { }
3372 static void null_glViewport( GLint x, GLint y, GLsizei width, GLsizei height ) { }
3374 struct opengl_funcs null_opengl_funcs =
3377 null_wglCopyContext,
3378 null_wglCreateContext,
3379 null_wglDeleteContext,
3380 null_wglDescribePixelFormat,
3381 null_wglGetPixelFormat,
3382 null_wglGetProcAddress,
3383 null_wglMakeCurrent,
3384 null_wglSetPixelFormat,
3385 null_wglShareLists,
3387 #define USE_GL_FUNC(name) null_##name,
3388 { ALL_WGL_FUNCS }
3389 #undef USE_GL_FUNC