2 * Copyright 2010 Christian Costa
3 * Copyright 2011 Rico Schüller
5 * This library is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU Lesser General Public
7 * License as published by the Free Software Foundation; either
8 * version 2.1 of the License, or (at your option) any later version.
10 * This library is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 * Lesser General Public License for more details.
15 * You should have received a copy of the GNU Lesser General Public
16 * License along with this library; if not, write to the Free Software
17 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 #include "wine/port.h"
22 #define NONAMELESSUNION
23 #include "wine/debug.h"
24 #include "wine/unicode.h"
28 #include "d3dx9_36_private.h"
30 /* Constants for special INT/FLOAT conversation */
31 #define INT_FLOAT_MULTI 255.0f
32 #define INT_FLOAT_MULTI_INVERSE (1/INT_FLOAT_MULTI)
34 WINE_DEFAULT_DEBUG_CHANNEL(d3dx
);
36 static const struct ID3DXEffectVtbl ID3DXEffect_Vtbl
;
37 static const struct ID3DXBaseEffectVtbl ID3DXBaseEffect_Vtbl
;
38 static const struct ID3DXEffectCompilerVtbl ID3DXEffectCompiler_Vtbl
;
85 enum SHADER_CONSTANT_TYPE
102 struct d3dx_parameter
107 D3DXPARAMETER_CLASS
class;
108 D3DXPARAMETER_TYPE type
;
112 UINT annotation_count
;
117 D3DXHANDLE
*annotation_handles
;
118 D3DXHANDLE
*member_handles
;
125 enum STATE_TYPE type
;
126 D3DXHANDLE parameter
;
132 struct d3dx_state
*states
;
139 UINT annotation_count
;
141 struct d3dx_state
*states
;
142 D3DXHANDLE
*annotation_handles
;
145 struct d3dx_technique
149 UINT annotation_count
;
151 D3DXHANDLE
*annotation_handles
;
152 D3DXHANDLE
*pass_handles
;
155 struct ID3DXBaseEffectImpl
157 ID3DXBaseEffect ID3DXBaseEffect_iface
;
160 struct ID3DXEffectImpl
*effect
;
162 UINT parameter_count
;
163 UINT technique_count
;
165 D3DXHANDLE
*parameter_handles
;
166 D3DXHANDLE
*technique_handles
;
169 struct ID3DXEffectImpl
171 ID3DXEffect ID3DXEffect_iface
;
174 struct ID3DXEffectStateManager
*manager
;
175 struct IDirect3DDevice9
*device
;
176 struct ID3DXEffectPool
*pool
;
177 D3DXHANDLE active_technique
;
178 D3DXHANDLE active_pass
;
180 ID3DXBaseEffect
*base_effect
;
183 struct ID3DXEffectCompilerImpl
185 ID3DXEffectCompiler ID3DXEffectCompiler_iface
;
188 ID3DXBaseEffect
*base_effect
;
191 static struct d3dx_parameter
*get_parameter_by_name(struct ID3DXBaseEffectImpl
*base
,
192 struct d3dx_parameter
*parameter
, LPCSTR name
);
193 static struct d3dx_parameter
*get_annotation_by_name(UINT handlecount
, D3DXHANDLE
*handles
, LPCSTR name
);
194 static HRESULT
d3dx9_parse_state(struct d3dx_state
*state
, const char *data
, const char **ptr
, D3DXHANDLE
*objects
);
195 static void free_parameter_state(D3DXHANDLE handle
, BOOL element
, BOOL child
, enum STATE_TYPE st
);
199 enum STATE_CLASS
class;
206 {SC_RENDERSTATE
, D3DRS_ZENABLE
, "D3DRS_ZENABLE"}, /* 0x0 */
207 {SC_RENDERSTATE
, D3DRS_FILLMODE
, "D3DRS_FILLMODE"},
208 {SC_RENDERSTATE
, D3DRS_SHADEMODE
, "D3DRS_SHADEMODE"},
209 {SC_RENDERSTATE
, D3DRS_ZWRITEENABLE
, "D3DRS_ZWRITEENABLE"},
210 {SC_RENDERSTATE
, D3DRS_ALPHATESTENABLE
, "D3DRS_ALPHATESTENABLE"},
211 {SC_RENDERSTATE
, D3DRS_LASTPIXEL
, "D3DRS_LASTPIXEL"},
212 {SC_RENDERSTATE
, D3DRS_SRCBLEND
, "D3DRS_SRCBLEND"},
213 {SC_RENDERSTATE
, D3DRS_DESTBLEND
, "D3DRS_DESTBLEND"},
214 {SC_RENDERSTATE
, D3DRS_CULLMODE
, "D3DRS_CULLMODE"},
215 {SC_RENDERSTATE
, D3DRS_ZFUNC
, "D3DRS_ZFUNC"},
216 {SC_RENDERSTATE
, D3DRS_ALPHAREF
, "D3DRS_ALPHAREF"},
217 {SC_RENDERSTATE
, D3DRS_ALPHAFUNC
, "D3DRS_ALPHAFUNC"},
218 {SC_RENDERSTATE
, D3DRS_DITHERENABLE
, "D3DRS_DITHERENABLE"},
219 {SC_RENDERSTATE
, D3DRS_ALPHABLENDENABLE
, "D3DRS_ALPHABLENDENABLE"},
220 {SC_RENDERSTATE
, D3DRS_FOGENABLE
, "D3DRS_FOGENABLE"},
221 {SC_RENDERSTATE
, D3DRS_SPECULARENABLE
, "D3DRS_SPECULARENABLE"},
222 {SC_RENDERSTATE
, D3DRS_FOGCOLOR
, "D3DRS_FOGCOLOR"}, /* 0x10 */
223 {SC_RENDERSTATE
, D3DRS_FOGTABLEMODE
, "D3DRS_FOGTABLEMODE"},
224 {SC_RENDERSTATE
, D3DRS_FOGSTART
, "D3DRS_FOGSTART"},
225 {SC_RENDERSTATE
, D3DRS_FOGEND
, "D3DRS_FOGEND"},
226 {SC_RENDERSTATE
, D3DRS_FOGDENSITY
, "D3DRS_FOGDENSITY"},
227 {SC_RENDERSTATE
, D3DRS_RANGEFOGENABLE
, "D3DRS_RANGEFOGENABLE"},
228 {SC_RENDERSTATE
, D3DRS_STENCILENABLE
, "D3DRS_STENCILENABLE"},
229 {SC_RENDERSTATE
, D3DRS_STENCILFAIL
, "D3DRS_STENCILFAIL"},
230 {SC_RENDERSTATE
, D3DRS_STENCILZFAIL
, "D3DRS_STENCILZFAIL"},
231 {SC_RENDERSTATE
, D3DRS_STENCILPASS
, "D3DRS_STENCILPASS"},
232 {SC_RENDERSTATE
, D3DRS_STENCILFUNC
, "D3DRS_STENCILFUNC"},
233 {SC_RENDERSTATE
, D3DRS_STENCILREF
, "D3DRS_STENCILREF"},
234 {SC_RENDERSTATE
, D3DRS_STENCILMASK
, "D3DRS_STENCILMASK"},
235 {SC_RENDERSTATE
, D3DRS_STENCILWRITEMASK
, "D3DRS_STENCILWRITEMASK"},
236 {SC_RENDERSTATE
, D3DRS_TEXTUREFACTOR
, "D3DRS_TEXTUREFACTOR"},
237 {SC_RENDERSTATE
, D3DRS_WRAP0
, "D3DRS_WRAP0"},
238 {SC_RENDERSTATE
, D3DRS_WRAP1
, "D3DRS_WRAP1"}, /* 0x20 */
239 {SC_RENDERSTATE
, D3DRS_WRAP2
, "D3DRS_WRAP2"},
240 {SC_RENDERSTATE
, D3DRS_WRAP3
, "D3DRS_WRAP3"},
241 {SC_RENDERSTATE
, D3DRS_WRAP4
, "D3DRS_WRAP4"},
242 {SC_RENDERSTATE
, D3DRS_WRAP5
, "D3DRS_WRAP5"},
243 {SC_RENDERSTATE
, D3DRS_WRAP6
, "D3DRS_WRAP6"},
244 {SC_RENDERSTATE
, D3DRS_WRAP7
, "D3DRS_WRAP7"},
245 {SC_RENDERSTATE
, D3DRS_WRAP8
, "D3DRS_WRAP8"},
246 {SC_RENDERSTATE
, D3DRS_WRAP9
, "D3DRS_WRAP9"},
247 {SC_RENDERSTATE
, D3DRS_WRAP10
, "D3DRS_WRAP10"},
248 {SC_RENDERSTATE
, D3DRS_WRAP11
, "D3DRS_WRAP11"},
249 {SC_RENDERSTATE
, D3DRS_WRAP12
, "D3DRS_WRAP12"},
250 {SC_RENDERSTATE
, D3DRS_WRAP13
, "D3DRS_WRAP13"},
251 {SC_RENDERSTATE
, D3DRS_WRAP14
, "D3DRS_WRAP14"},
252 {SC_RENDERSTATE
, D3DRS_WRAP15
, "D3DRS_WRAP15"},
253 {SC_RENDERSTATE
, D3DRS_CLIPPING
, "D3DRS_CLIPPING"},
254 {SC_RENDERSTATE
, D3DRS_LIGHTING
, "D3DRS_LIGHTING"}, /* 0x30 */
255 {SC_RENDERSTATE
, D3DRS_AMBIENT
, "D3DRS_AMBIENT"},
256 {SC_RENDERSTATE
, D3DRS_FOGVERTEXMODE
, "D3DRS_FOGVERTEXMODE"},
257 {SC_RENDERSTATE
, D3DRS_COLORVERTEX
, "D3DRS_COLORVERTEX"},
258 {SC_RENDERSTATE
, D3DRS_LOCALVIEWER
, "D3DRS_LOCALVIEWER"},
259 {SC_RENDERSTATE
, D3DRS_NORMALIZENORMALS
, "D3DRS_NORMALIZENORMALS"},
260 {SC_RENDERSTATE
, D3DRS_DIFFUSEMATERIALSOURCE
, "D3DRS_DIFFUSEMATERIALSOURCE"},
261 {SC_RENDERSTATE
, D3DRS_SPECULARMATERIALSOURCE
, "D3DRS_SPECULARMATERIALSOURCE"},
262 {SC_RENDERSTATE
, D3DRS_AMBIENTMATERIALSOURCE
, "D3DRS_AMBIENTMATERIALSOURCE"},
263 {SC_RENDERSTATE
, D3DRS_EMISSIVEMATERIALSOURCE
, "D3DRS_EMISSIVEMATERIALSOURCE"},
264 {SC_RENDERSTATE
, D3DRS_VERTEXBLEND
, "D3DRS_VERTEXBLEND"},
265 {SC_RENDERSTATE
, D3DRS_CLIPPLANEENABLE
, "D3DRS_CLIPPLANEENABLE"},
266 {SC_RENDERSTATE
, D3DRS_POINTSIZE
, "D3DRS_POINTSIZE"},
267 {SC_RENDERSTATE
, D3DRS_POINTSIZE_MIN
, "D3DRS_POINTSIZE_MIN"},
268 {SC_RENDERSTATE
, D3DRS_POINTSIZE_MAX
, "D3DRS_POINTSIZE_MAX"},
269 {SC_RENDERSTATE
, D3DRS_POINTSPRITEENABLE
, "D3DRS_POINTSPRITEENABLE"},
270 {SC_RENDERSTATE
, D3DRS_POINTSCALEENABLE
, "D3DRS_POINTSCALEENABLE"}, /* 0x40 */
271 {SC_RENDERSTATE
, D3DRS_POINTSCALE_A
, "D3DRS_POINTSCALE_A"},
272 {SC_RENDERSTATE
, D3DRS_POINTSCALE_B
, "D3DRS_POINTSCALE_B"},
273 {SC_RENDERSTATE
, D3DRS_POINTSCALE_C
, "D3DRS_POINTSCALE_C"},
274 {SC_RENDERSTATE
, D3DRS_MULTISAMPLEANTIALIAS
, "D3DRS_MULTISAMPLEANTIALIAS"},
275 {SC_RENDERSTATE
, D3DRS_MULTISAMPLEMASK
, "D3DRS_MULTISAMPLEMASK"},
276 {SC_RENDERSTATE
, D3DRS_PATCHEDGESTYLE
, "D3DRS_PATCHEDGESTYLE"},
277 {SC_RENDERSTATE
, D3DRS_DEBUGMONITORTOKEN
, "D3DRS_DEBUGMONITORTOKEN"},
278 {SC_RENDERSTATE
, D3DRS_INDEXEDVERTEXBLENDENABLE
, "D3DRS_INDEXEDVERTEXBLENDENABLE"},
279 {SC_RENDERSTATE
, D3DRS_COLORWRITEENABLE
, "D3DRS_COLORWRITEENABLE"},
280 {SC_RENDERSTATE
, D3DRS_TWEENFACTOR
, "D3DRS_TWEENFACTOR"},
281 {SC_RENDERSTATE
, D3DRS_BLENDOP
, "D3DRS_BLENDOP"},
282 {SC_RENDERSTATE
, D3DRS_POSITIONDEGREE
, "D3DRS_POSITIONDEGREE"},
283 {SC_RENDERSTATE
, D3DRS_NORMALDEGREE
, "D3DRS_NORMALDEGREE"},
284 {SC_RENDERSTATE
, D3DRS_SCISSORTESTENABLE
, "D3DRS_SCISSORTESTENABLE"},
285 {SC_RENDERSTATE
, D3DRS_SLOPESCALEDEPTHBIAS
, "D3DRS_SLOPESCALEDEPTHBIAS"},
286 {SC_RENDERSTATE
, D3DRS_ANTIALIASEDLINEENABLE
, "D3DRS_ANTIALIASEDLINEENABLE"}, /* 0x50 */
287 {SC_RENDERSTATE
, D3DRS_MINTESSELLATIONLEVEL
, "D3DRS_MINTESSELLATIONLEVEL"},
288 {SC_RENDERSTATE
, D3DRS_MAXTESSELLATIONLEVEL
, "D3DRS_MAXTESSELLATIONLEVEL"},
289 {SC_RENDERSTATE
, D3DRS_ADAPTIVETESS_X
, "D3DRS_ADAPTIVETESS_X"},
290 {SC_RENDERSTATE
, D3DRS_ADAPTIVETESS_Y
, "D3DRS_ADAPTIVETESS_Y"},
291 {SC_RENDERSTATE
, D3DRS_ADAPTIVETESS_Z
, "D3DRS_ADAPTIVETESS_Z"},
292 {SC_RENDERSTATE
, D3DRS_ADAPTIVETESS_W
, "D3DRS_ADAPTIVETESS_W"},
293 {SC_RENDERSTATE
, D3DRS_ENABLEADAPTIVETESSELLATION
, "D3DRS_ENABLEADAPTIVETESSELLATION"},
294 {SC_RENDERSTATE
, D3DRS_TWOSIDEDSTENCILMODE
, "D3DRS_TWOSIDEDSTENCILMODE"},
295 {SC_RENDERSTATE
, D3DRS_CCW_STENCILFAIL
, "D3DRS_CCW_STENCILFAIL"},
296 {SC_RENDERSTATE
, D3DRS_CCW_STENCILZFAIL
, "D3DRS_CCW_STENCILZFAIL"},
297 {SC_RENDERSTATE
, D3DRS_CCW_STENCILPASS
, "D3DRS_CCW_STENCILPASS"},
298 {SC_RENDERSTATE
, D3DRS_CCW_STENCILFUNC
, "D3DRS_CCW_STENCILFUNC"},
299 {SC_RENDERSTATE
, D3DRS_COLORWRITEENABLE1
, "D3DRS_COLORWRITEENABLE1"},
300 {SC_RENDERSTATE
, D3DRS_COLORWRITEENABLE2
, "D3DRS_COLORWRITEENABLE2"},
301 {SC_RENDERSTATE
, D3DRS_COLORWRITEENABLE3
, "D3DRS_COLORWRITEENABLE3"},
302 {SC_RENDERSTATE
, D3DRS_BLENDFACTOR
, "D3DRS_BLENDFACTOR"}, /* 0x60 */
303 {SC_RENDERSTATE
, D3DRS_SRGBWRITEENABLE
, "D3DRS_SRGBWRITEENABLE"},
304 {SC_RENDERSTATE
, D3DRS_DEPTHBIAS
, "D3DRS_DEPTHBIAS"},
305 {SC_RENDERSTATE
, D3DRS_SEPARATEALPHABLENDENABLE
, "D3DRS_SEPARATEALPHABLENDENABLE"},
306 {SC_RENDERSTATE
, D3DRS_SRCBLENDALPHA
, "D3DRS_SRCBLENDALPHA"},
307 {SC_RENDERSTATE
, D3DRS_DESTBLENDALPHA
, "D3DRS_DESTBLENDALPHA"},
308 {SC_RENDERSTATE
, D3DRS_BLENDOPALPHA
, "D3DRS_BLENDOPALPHA"},
310 {SC_TEXTURESTAGE
, D3DTSS_COLOROP
, "D3DTSS_COLOROP"},
311 {SC_TEXTURESTAGE
, D3DTSS_COLORARG0
, "D3DTSS_COLORARG0"},
312 {SC_TEXTURESTAGE
, D3DTSS_COLORARG1
, "D3DTSS_COLORARG1"},
313 {SC_TEXTURESTAGE
, D3DTSS_COLORARG2
, "D3DTSS_COLORARG2"},
314 {SC_TEXTURESTAGE
, D3DTSS_ALPHAOP
, "D3DTSS_ALPHAOP"},
315 {SC_TEXTURESTAGE
, D3DTSS_ALPHAARG0
, "D3DTSS_ALPHAARG0"},
316 {SC_TEXTURESTAGE
, D3DTSS_ALPHAARG1
, "D3DTSS_ALPHAARG1"},
317 {SC_TEXTURESTAGE
, D3DTSS_ALPHAARG2
, "D3DTSS_ALPHAARG2"},
318 {SC_TEXTURESTAGE
, D3DTSS_RESULTARG
, "D3DTSS_RESULTARG"},
319 {SC_TEXTURESTAGE
, D3DTSS_BUMPENVMAT00
, "D3DTSS_BUMPENVMAT00"}, /* 0x70 */
320 {SC_TEXTURESTAGE
, D3DTSS_BUMPENVMAT01
, "D3DTSS_BUMPENVMAT01"},
321 {SC_TEXTURESTAGE
, D3DTSS_BUMPENVMAT10
, "D3DTSS_BUMPENVMAT10"},
322 {SC_TEXTURESTAGE
, D3DTSS_BUMPENVMAT11
, "D3DTSS_BUMPENVMAT11"},
323 {SC_TEXTURESTAGE
, D3DTSS_TEXCOORDINDEX
, "D3DTSS_TEXCOORDINDEX"},
324 {SC_TEXTURESTAGE
, D3DTSS_BUMPENVLSCALE
, "D3DTSS_BUMPENVLSCALE"},
325 {SC_TEXTURESTAGE
, D3DTSS_BUMPENVLOFFSET
, "D3DTSS_BUMPENVLOFFSET"},
326 {SC_TEXTURESTAGE
, D3DTSS_TEXTURETRANSFORMFLAGS
, "D3DTSS_TEXTURETRANSFORMFLAGS"},
327 {SC_TEXTURESTAGE
, D3DTSS_CONSTANT
, "D3DTSS_CONSTANT"},
329 {SC_NPATCHMODE
, 0, "NPatchMode"},
333 {SC_TRANSFORM
, D3DTS_PROJECTION
, "D3DTS_PROJECTION"},
334 {SC_TRANSFORM
, D3DTS_VIEW
, "D3DTS_VIEW"},
335 {SC_TRANSFORM
, D3DTS_WORLD
, "D3DTS_WORLD"},
336 {SC_TRANSFORM
, D3DTS_TEXTURE0
, "D3DTS_TEXTURE0"},
338 {SC_MATERIAL
, MT_DIFFUSE
, "MaterialDiffuse"},
339 {SC_MATERIAL
, MT_AMBIENT
, "MaterialAmbient"}, /* 0x80 */
340 {SC_MATERIAL
, MT_SPECULAR
, "MaterialSpecular"},
341 {SC_MATERIAL
, MT_EMISSIVE
, "MaterialEmissive"},
342 {SC_MATERIAL
, MT_POWER
, "MaterialPower"},
344 {SC_LIGHT
, LT_TYPE
, "LightType"},
345 {SC_LIGHT
, LT_DIFFUSE
, "LightDiffuse"},
346 {SC_LIGHT
, LT_SPECULAR
, "LightSpecular"},
347 {SC_LIGHT
, LT_AMBIENT
, "LightAmbient"},
348 {SC_LIGHT
, LT_POSITION
, "LightPosition"},
349 {SC_LIGHT
, LT_DIRECTION
, "LightDirection"},
350 {SC_LIGHT
, LT_RANGE
, "LightRange"},
351 {SC_LIGHT
, LT_FALLOFF
, "LightFallOff"},
352 {SC_LIGHT
, LT_ATTENUATION0
, "LightAttenuation0"},
353 {SC_LIGHT
, LT_ATTENUATION1
, "LightAttenuation1"},
354 {SC_LIGHT
, LT_ATTENUATION2
, "LightAttenuation2"},
355 {SC_LIGHT
, LT_THETA
, "LightTheta"},
356 {SC_LIGHT
, LT_PHI
, "LightPhi"}, /* 0x90 */
358 {SC_LIGHTENABLE
, 0, "LightEnable"},
360 {SC_VERTEXSHADER
, 0, "Vertexshader"},
362 {SC_PIXELSHADER
, 0, "Pixelshader"},
363 /* Shader constants */
364 {SC_SHADERCONST
, SCT_VSFLOAT
, "VertexShaderConstantF"},
365 {SC_SHADERCONST
, SCT_VSBOOL
, "VertexShaderConstantB"},
366 {SC_SHADERCONST
, SCT_VSINT
, "VertexShaderConstantI"},
367 {SC_SHADERCONST
, SCT_VSFLOAT
, "VertexShaderConstant"},
368 {SC_SHADERCONST
, SCT_VSFLOAT
, "VertexShaderConstant1"},
369 {SC_SHADERCONST
, SCT_VSFLOAT
, "VertexShaderConstant2"},
370 {SC_SHADERCONST
, SCT_VSFLOAT
, "VertexShaderConstant3"},
371 {SC_SHADERCONST
, SCT_VSFLOAT
, "VertexShaderConstant4"},
372 {SC_SHADERCONST
, SCT_PSFLOAT
, "PixelShaderConstantF"},
373 {SC_SHADERCONST
, SCT_PSBOOL
, "PixelShaderConstantB"},
374 {SC_SHADERCONST
, SCT_PSINT
, "PixelShaderConstantI"},
375 {SC_SHADERCONST
, SCT_PSFLOAT
, "PixelShaderConstant"},
376 {SC_SHADERCONST
, SCT_PSFLOAT
, "PixelShaderConstant1"}, /* 0xa0 */
377 {SC_SHADERCONST
, SCT_PSFLOAT
, "PixelShaderConstant2"},
378 {SC_SHADERCONST
, SCT_PSFLOAT
, "PixelShaderConstant3"},
379 {SC_SHADERCONST
, SCT_PSFLOAT
, "PixelShaderConstant4"},
381 {SC_TEXTURE
, 0, "Texture"},
383 {SC_SAMPLERSTATE
, D3DSAMP_ADDRESSU
, "AddressU"},
384 {SC_SAMPLERSTATE
, D3DSAMP_ADDRESSV
, "AddressV"},
385 {SC_SAMPLERSTATE
, D3DSAMP_ADDRESSW
, "AddressW"},
386 {SC_SAMPLERSTATE
, D3DSAMP_BORDERCOLOR
, "BorderColor"},
387 {SC_SAMPLERSTATE
, D3DSAMP_MAGFILTER
, "MagFilter"},
388 {SC_SAMPLERSTATE
, D3DSAMP_MINFILTER
, "MinFilter"},
389 {SC_SAMPLERSTATE
, D3DSAMP_MIPFILTER
, "MipFilter"},
390 {SC_SAMPLERSTATE
, D3DSAMP_MIPMAPLODBIAS
, "MipMapLodBias"},
391 {SC_SAMPLERSTATE
, D3DSAMP_MAXMIPLEVEL
, "MaxMipLevel"},
392 {SC_SAMPLERSTATE
, D3DSAMP_MAXANISOTROPY
, "MaxAnisotropy"},
393 {SC_SAMPLERSTATE
, D3DSAMP_SRGBTEXTURE
, "SRGBTexture"},
394 {SC_SAMPLERSTATE
, D3DSAMP_ELEMENTINDEX
, "ElementIndex"}, /* 0xb0 */
395 {SC_SAMPLERSTATE
, D3DSAMP_DMAPOFFSET
, "DMAPOffset"},
397 {SC_SETSAMPLER
, 0, "Sampler"},
400 static inline void read_dword(const char **ptr
, DWORD
*d
)
402 memcpy(d
, *ptr
, sizeof(*d
));
406 static void skip_dword_unknown(const char **ptr
, unsigned int count
)
411 FIXME("Skipping %u unknown DWORDs:\n", count
);
412 for (i
= 0; i
< count
; ++i
)
415 FIXME("\t0x%08x\n", d
);
419 static inline struct d3dx_parameter
*get_parameter_struct(D3DXHANDLE handle
)
421 return (struct d3dx_parameter
*) handle
;
424 static inline struct d3dx_pass
*get_pass_struct(D3DXHANDLE handle
)
426 return (struct d3dx_pass
*) handle
;
429 static inline struct d3dx_technique
*get_technique_struct(D3DXHANDLE handle
)
431 return (struct d3dx_technique
*) handle
;
434 static inline D3DXHANDLE
get_parameter_handle(struct d3dx_parameter
*parameter
)
436 return (D3DXHANDLE
) parameter
;
439 static inline D3DXHANDLE
get_technique_handle(struct d3dx_technique
*technique
)
441 return (D3DXHANDLE
) technique
;
444 static inline D3DXHANDLE
get_pass_handle(struct d3dx_pass
*pass
)
446 return (D3DXHANDLE
) pass
;
449 static struct d3dx_technique
*get_technique_by_name(struct ID3DXBaseEffectImpl
*base
, LPCSTR name
)
453 if (!name
) return NULL
;
455 for (i
= 0; i
< base
->technique_count
; ++i
)
457 struct d3dx_technique
*tech
= get_technique_struct(base
->technique_handles
[i
]);
459 if (!strcmp(tech
->name
, name
)) return tech
;
465 static struct d3dx_technique
*get_valid_technique(struct ID3DXBaseEffectImpl
*base
, D3DXHANDLE technique
)
467 struct d3dx_technique
*tech
= NULL
;
470 for (i
= 0; i
< base
->technique_count
; ++i
)
472 if (base
->technique_handles
[i
] == technique
)
474 tech
= get_technique_struct(technique
);
479 if (!tech
) tech
= get_technique_by_name(base
, technique
);
484 static struct d3dx_pass
*get_valid_pass(struct ID3DXBaseEffectImpl
*base
, D3DXHANDLE pass
)
488 for (i
= 0; i
< base
->technique_count
; ++i
)
490 struct d3dx_technique
*technique
= get_technique_struct(base
->technique_handles
[i
]);
492 for (k
= 0; k
< technique
->pass_count
; ++k
)
494 if (technique
->pass_handles
[k
] == pass
)
496 return get_pass_struct(pass
);
504 static struct d3dx_parameter
*get_valid_sub_parameter(struct d3dx_parameter
*param
, D3DXHANDLE parameter
)
506 unsigned int i
, count
;
507 struct d3dx_parameter
*p
;
509 for (i
= 0; i
< param
->annotation_count
; ++i
)
511 if (param
->annotation_handles
[i
] == parameter
)
513 return get_parameter_struct(parameter
);
516 p
= get_valid_sub_parameter(get_parameter_struct(param
->annotation_handles
[i
]), parameter
);
520 if (param
->element_count
) count
= param
->element_count
;
521 else count
= param
->member_count
;
523 for (i
= 0; i
< count
; ++i
)
525 if (param
->member_handles
[i
] == parameter
)
527 return get_parameter_struct(parameter
);
530 p
= get_valid_sub_parameter(get_parameter_struct(param
->member_handles
[i
]), parameter
);
537 static struct d3dx_parameter
*get_valid_parameter(struct ID3DXBaseEffectImpl
*base
, D3DXHANDLE parameter
)
539 unsigned int i
, k
, m
;
540 struct d3dx_parameter
*p
;
542 for (i
= 0; i
< base
->parameter_count
; ++i
)
544 if (base
->parameter_handles
[i
] == parameter
)
546 return get_parameter_struct(parameter
);
549 p
= get_valid_sub_parameter(get_parameter_struct(base
->parameter_handles
[i
]), parameter
);
553 for (i
= 0; i
< base
->technique_count
; ++i
)
555 struct d3dx_technique
*technique
= get_technique_struct(base
->technique_handles
[i
]);
557 for (k
= 0; k
< technique
->pass_count
; ++k
)
559 struct d3dx_pass
*pass
= get_pass_struct(technique
->pass_handles
[k
]);
561 for (m
= 0; m
< pass
->annotation_count
; ++m
)
563 if (pass
->annotation_handles
[m
] == parameter
)
565 return get_parameter_struct(parameter
);
568 p
= get_valid_sub_parameter(get_parameter_struct(pass
->annotation_handles
[m
]), parameter
);
573 for (k
= 0; k
< technique
->annotation_count
; ++k
)
575 if (technique
->annotation_handles
[k
] == parameter
)
577 return get_parameter_struct(parameter
);
580 p
= get_valid_sub_parameter(get_parameter_struct(technique
->annotation_handles
[k
]), parameter
);
585 return get_parameter_by_name(base
, NULL
, parameter
);
588 static void free_state(struct d3dx_state
*state
)
590 free_parameter_state(state
->parameter
, FALSE
, FALSE
, state
->type
);
593 static void free_sampler(struct d3dx_sampler
*sampler
)
597 for (i
= 0; i
< sampler
->state_count
; ++i
)
599 free_state(&sampler
->states
[i
]);
601 HeapFree(GetProcessHeap(), 0, sampler
->states
);
604 static void free_parameter(D3DXHANDLE handle
, BOOL element
, BOOL child
)
606 free_parameter_state(handle
, element
, child
, ST_CONSTANT
);
609 static void free_parameter_state(D3DXHANDLE handle
, BOOL element
, BOOL child
, enum STATE_TYPE st
)
612 struct d3dx_parameter
*param
= get_parameter_struct(handle
);
614 TRACE("Free parameter %p, name %s, type %s, child %s, state_type %x\n", param
, param
->name
,
615 debug_d3dxparameter_type(param
->type
), child
? "yes" : "no", st
);
622 if (param
->annotation_handles
)
624 for (i
= 0; i
< param
->annotation_count
; ++i
)
626 free_parameter(param
->annotation_handles
[i
], FALSE
, FALSE
);
628 HeapFree(GetProcessHeap(), 0, param
->annotation_handles
);
631 if (param
->member_handles
)
635 if (param
->element_count
) count
= param
->element_count
;
636 else count
= param
->member_count
;
638 for (i
= 0; i
< count
; ++i
)
640 free_parameter(param
->member_handles
[i
], param
->element_count
!= 0, TRUE
);
642 HeapFree(GetProcessHeap(), 0, param
->member_handles
);
645 if (param
->class == D3DXPC_OBJECT
&& !param
->element_count
)
650 HeapFree(GetProcessHeap(), 0, *(LPSTR
*)param
->data
);
651 if (!child
) HeapFree(GetProcessHeap(), 0, param
->data
);
655 case D3DXPT_TEXTURE1D
:
656 case D3DXPT_TEXTURE2D
:
657 case D3DXPT_TEXTURE3D
:
658 case D3DXPT_TEXTURECUBE
:
659 case D3DXPT_PIXELSHADER
:
660 case D3DXPT_VERTEXSHADER
:
661 if (st
== ST_CONSTANT
)
663 if (*(IUnknown
**)param
->data
) IUnknown_Release(*(IUnknown
**)param
->data
);
667 HeapFree(GetProcessHeap(), 0, *(LPSTR
*)param
->data
);
669 if (!child
) HeapFree(GetProcessHeap(), 0, param
->data
);
673 case D3DXPT_SAMPLER1D
:
674 case D3DXPT_SAMPLER2D
:
675 case D3DXPT_SAMPLER3D
:
676 case D3DXPT_SAMPLERCUBE
:
677 if (st
== ST_CONSTANT
)
679 free_sampler((struct d3dx_sampler
*)param
->data
);
683 HeapFree(GetProcessHeap(), 0, *(LPSTR
*)param
->data
);
685 /* samplers have always own data, so free that */
686 HeapFree(GetProcessHeap(), 0, param
->data
);
690 FIXME("Unhandled type %s\n", debug_d3dxparameter_type(param
->type
));
698 if (st
!= ST_CONSTANT
)
700 HeapFree(GetProcessHeap(), 0, *(LPSTR
*)param
->data
);
702 HeapFree(GetProcessHeap(), 0, param
->data
);
706 /* only the parent has to release name and semantic */
709 HeapFree(GetProcessHeap(), 0, param
->name
);
710 HeapFree(GetProcessHeap(), 0, param
->semantic
);
713 HeapFree(GetProcessHeap(), 0, param
);
716 static void free_pass(D3DXHANDLE handle
)
719 struct d3dx_pass
*pass
= get_pass_struct(handle
);
721 TRACE("Free pass %p\n", pass
);
728 if (pass
->annotation_handles
)
730 for (i
= 0; i
< pass
->annotation_count
; ++i
)
732 free_parameter(pass
->annotation_handles
[i
], FALSE
, FALSE
);
734 HeapFree(GetProcessHeap(), 0, pass
->annotation_handles
);
739 for (i
= 0; i
< pass
->state_count
; ++i
)
741 free_state(&pass
->states
[i
]);
743 HeapFree(GetProcessHeap(), 0, pass
->states
);
746 HeapFree(GetProcessHeap(), 0, pass
->name
);
747 HeapFree(GetProcessHeap(), 0, pass
);
750 static void free_technique(D3DXHANDLE handle
)
753 struct d3dx_technique
*technique
= get_technique_struct(handle
);
755 TRACE("Free technique %p\n", technique
);
762 if (technique
->annotation_handles
)
764 for (i
= 0; i
< technique
->annotation_count
; ++i
)
766 free_parameter(technique
->annotation_handles
[i
], FALSE
, FALSE
);
768 HeapFree(GetProcessHeap(), 0, technique
->annotation_handles
);
771 if (technique
->pass_handles
)
773 for (i
= 0; i
< technique
->pass_count
; ++i
)
775 free_pass(technique
->pass_handles
[i
]);
777 HeapFree(GetProcessHeap(), 0, technique
->pass_handles
);
780 HeapFree(GetProcessHeap(), 0, technique
->name
);
781 HeapFree(GetProcessHeap(), 0, technique
);
784 static void free_base_effect(struct ID3DXBaseEffectImpl
*base
)
788 TRACE("Free base effect %p\n", base
);
790 if (base
->parameter_handles
)
792 for (i
= 0; i
< base
->parameter_count
; ++i
)
794 free_parameter(base
->parameter_handles
[i
], FALSE
, FALSE
);
796 HeapFree(GetProcessHeap(), 0, base
->parameter_handles
);
799 if (base
->technique_handles
)
801 for (i
= 0; i
< base
->technique_count
; ++i
)
803 free_technique(base
->technique_handles
[i
]);
805 HeapFree(GetProcessHeap(), 0, base
->technique_handles
);
809 static void free_effect(struct ID3DXEffectImpl
*effect
)
811 TRACE("Free effect %p\n", effect
);
813 if (effect
->base_effect
)
815 effect
->base_effect
->lpVtbl
->Release(effect
->base_effect
);
820 effect
->pool
->lpVtbl
->Release(effect
->pool
);
825 IUnknown_Release(effect
->manager
);
828 IDirect3DDevice9_Release(effect
->device
);
831 static void free_effect_compiler(struct ID3DXEffectCompilerImpl
*compiler
)
833 TRACE("Free effect compiler %p\n", compiler
);
835 if (compiler
->base_effect
)
837 compiler
->base_effect
->lpVtbl
->Release(compiler
->base_effect
);
841 static void get_vector(struct d3dx_parameter
*param
, D3DXVECTOR4
*vector
)
845 for (i
= 0; i
< 4; ++i
)
847 if (i
< param
->columns
)
848 set_number((FLOAT
*)vector
+ i
, D3DXPT_FLOAT
, (DWORD
*)param
->data
+ i
, param
->type
);
850 ((FLOAT
*)vector
)[i
] = 0.0f
;
854 static void set_vector(struct d3dx_parameter
*param
, CONST D3DXVECTOR4
*vector
)
858 for (i
= 0; i
< param
->columns
; ++i
)
860 set_number((FLOAT
*)param
->data
+ i
, param
->type
, (FLOAT
*)vector
+ i
, D3DXPT_FLOAT
);
864 static void get_matrix(struct d3dx_parameter
*param
, D3DXMATRIX
*matrix
, BOOL transpose
)
868 for (i
= 0; i
< 4; ++i
)
870 for (k
= 0; k
< 4; ++k
)
872 FLOAT
*tmp
= transpose
? (FLOAT
*)&matrix
->u
.m
[k
][i
] : (FLOAT
*)&matrix
->u
.m
[i
][k
];
874 if ((i
< param
->rows
) && (k
< param
->columns
))
875 set_number(tmp
, D3DXPT_FLOAT
, (DWORD
*)param
->data
+ i
* param
->columns
+ k
, param
->type
);
882 static void set_matrix(struct d3dx_parameter
*param
, const D3DXMATRIX
*matrix
, BOOL transpose
)
886 for (i
= 0; i
< param
->rows
; ++i
)
888 for (k
= 0; k
< param
->columns
; ++k
)
890 set_number((FLOAT
*)param
->data
+ i
* param
->columns
+ k
, param
->type
,
891 transpose
? &matrix
->u
.m
[k
][i
] : &matrix
->u
.m
[i
][k
], D3DXPT_FLOAT
);
896 static struct d3dx_parameter
*get_parameter_element_by_name(struct d3dx_parameter
*parameter
, LPCSTR name
)
899 struct d3dx_parameter
*temp_parameter
;
902 TRACE("parameter %p, name %s\n", parameter
, debugstr_a(name
));
904 if (!name
|| !*name
) return NULL
;
906 element
= atoi(name
);
907 part
= strchr(name
, ']') + 1;
909 /* check for empty [] && element range */
910 if ((part
- name
) > 1 && parameter
->element_count
> element
)
912 temp_parameter
= get_parameter_struct(parameter
->member_handles
[element
]);
917 return get_parameter_by_name(NULL
, temp_parameter
, part
);
920 return get_annotation_by_name(temp_parameter
->annotation_count
, temp_parameter
->annotation_handles
, part
);
923 TRACE("Returning parameter %p\n", temp_parameter
);
924 return temp_parameter
;
927 FIXME("Unhandled case \"%c\"\n", *--part
);
932 TRACE("Parameter not found\n");
936 static struct d3dx_parameter
*get_annotation_by_name(UINT handlecount
, D3DXHANDLE
*handles
, LPCSTR name
)
939 struct d3dx_parameter
*temp_parameter
;
942 TRACE("handlecount %u, handles %p, name %s\n", handlecount
, handles
, debugstr_a(name
));
944 if (!name
|| !*name
) return NULL
;
946 length
= strcspn( name
, "[.@" );
947 part
= name
+ length
;
949 for (i
= 0; i
< handlecount
; ++i
)
951 temp_parameter
= get_parameter_struct(handles
[i
]);
953 if (!strcmp(temp_parameter
->name
, name
))
955 TRACE("Returning parameter %p\n", temp_parameter
);
956 return temp_parameter
;
958 else if (strlen(temp_parameter
->name
) == length
&& !strncmp(temp_parameter
->name
, name
, length
))
963 return get_parameter_by_name(NULL
, temp_parameter
, part
);
966 return get_parameter_element_by_name(temp_parameter
, part
);
969 FIXME("Unhandled case \"%c\"\n", *--part
);
975 TRACE("Parameter not found\n");
979 static struct d3dx_parameter
*get_parameter_by_name(struct ID3DXBaseEffectImpl
*base
,
980 struct d3dx_parameter
*parameter
, LPCSTR name
)
982 UINT i
, count
, length
;
983 struct d3dx_parameter
*temp_parameter
;
987 TRACE("base %p, parameter %p, name %s\n", base
, parameter
, debugstr_a(name
));
989 if (!name
|| !*name
) return NULL
;
993 count
= base
->parameter_count
;
994 handles
= base
->parameter_handles
;
998 count
= parameter
->member_count
;
999 handles
= parameter
->member_handles
;
1002 length
= strcspn( name
, "[.@" );
1003 part
= name
+ length
;
1005 for (i
= 0; i
< count
; i
++)
1007 temp_parameter
= get_parameter_struct(handles
[i
]);
1009 if (!strcmp(temp_parameter
->name
, name
))
1011 TRACE("Returning parameter %p\n", temp_parameter
);
1012 return temp_parameter
;
1014 else if (strlen(temp_parameter
->name
) == length
&& !strncmp(temp_parameter
->name
, name
, length
))
1019 return get_parameter_by_name(NULL
, temp_parameter
, part
);
1022 return get_annotation_by_name(temp_parameter
->annotation_count
, temp_parameter
->annotation_handles
, part
);
1025 return get_parameter_element_by_name(temp_parameter
, part
);
1028 FIXME("Unhandled case \"%c\"\n", *--part
);
1034 TRACE("Parameter not found\n");
1038 static inline DWORD
d3dx9_effect_version(DWORD major
, DWORD minor
)
1040 return (0xfeff0000 | ((major
) << 8) | (minor
));
1043 static inline struct ID3DXBaseEffectImpl
*impl_from_ID3DXBaseEffect(ID3DXBaseEffect
*iface
)
1045 return CONTAINING_RECORD(iface
, struct ID3DXBaseEffectImpl
, ID3DXBaseEffect_iface
);
1048 /*** IUnknown methods ***/
1049 static HRESULT WINAPI
ID3DXBaseEffectImpl_QueryInterface(ID3DXBaseEffect
*iface
, REFIID riid
, void **object
)
1051 TRACE("iface %p, riid %s, object %p.\n", iface
, debugstr_guid(riid
), object
);
1053 if (IsEqualGUID(riid
, &IID_IUnknown
) ||
1054 IsEqualGUID(riid
, &IID_ID3DXBaseEffect
))
1056 iface
->lpVtbl
->AddRef(iface
);
1061 ERR("Interface %s not found\n", debugstr_guid(riid
));
1063 return E_NOINTERFACE
;
1066 static ULONG WINAPI
ID3DXBaseEffectImpl_AddRef(ID3DXBaseEffect
*iface
)
1068 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1070 TRACE("iface %p: AddRef from %u\n", iface
, This
->ref
);
1072 return InterlockedIncrement(&This
->ref
);
1075 static ULONG WINAPI
ID3DXBaseEffectImpl_Release(ID3DXBaseEffect
*iface
)
1077 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1078 ULONG ref
= InterlockedDecrement(&This
->ref
);
1080 TRACE("iface %p: Release from %u\n", iface
, ref
+ 1);
1084 free_base_effect(This
);
1085 HeapFree(GetProcessHeap(), 0, This
);
1091 /*** ID3DXBaseEffect methods ***/
1092 static HRESULT WINAPI
ID3DXBaseEffectImpl_GetDesc(ID3DXBaseEffect
*iface
, D3DXEFFECT_DESC
*desc
)
1094 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1096 FIXME("iface %p, desc %p partial stub\n", This
, desc
);
1100 WARN("Invalid argument specified.\n");
1101 return D3DERR_INVALIDCALL
;
1104 /* Todo: add creator and function count */
1105 desc
->Creator
= NULL
;
1106 desc
->Functions
= 0;
1107 desc
->Parameters
= This
->parameter_count
;
1108 desc
->Techniques
= This
->technique_count
;
1113 static HRESULT WINAPI
ID3DXBaseEffectImpl_GetParameterDesc(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, D3DXPARAMETER_DESC
*desc
)
1115 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1116 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
1118 TRACE("iface %p, parameter %p, desc %p\n", This
, parameter
, desc
);
1120 if (!desc
|| !param
)
1122 WARN("Invalid argument specified.\n");
1123 return D3DERR_INVALIDCALL
;
1126 desc
->Name
= param
->name
;
1127 desc
->Semantic
= param
->semantic
;
1128 desc
->Class
= param
->class;
1129 desc
->Type
= param
->type
;
1130 desc
->Rows
= param
->rows
;
1131 desc
->Columns
= param
->columns
;
1132 desc
->Elements
= param
->element_count
;
1133 desc
->Annotations
= param
->annotation_count
;
1134 desc
->StructMembers
= param
->member_count
;
1135 desc
->Flags
= param
->flags
;
1136 desc
->Bytes
= param
->bytes
;
1141 static HRESULT WINAPI
ID3DXBaseEffectImpl_GetTechniqueDesc(ID3DXBaseEffect
*iface
, D3DXHANDLE technique
, D3DXTECHNIQUE_DESC
*desc
)
1143 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1144 struct d3dx_technique
*tech
= technique
? get_valid_technique(This
, technique
) : get_technique_struct(This
->technique_handles
[0]);
1146 TRACE("iface %p, technique %p, desc %p\n", This
, technique
, desc
);
1150 WARN("Invalid argument specified.\n");
1151 return D3DERR_INVALIDCALL
;
1154 desc
->Name
= tech
->name
;
1155 desc
->Passes
= tech
->pass_count
;
1156 desc
->Annotations
= tech
->annotation_count
;
1161 static HRESULT WINAPI
ID3DXBaseEffectImpl_GetPassDesc(ID3DXBaseEffect
*iface
, D3DXHANDLE pass
, D3DXPASS_DESC
*desc
)
1163 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1164 struct d3dx_pass
*p
= get_valid_pass(This
, pass
);
1166 TRACE("iface %p, pass %p, desc %p\n", This
, pass
, desc
);
1170 WARN("Invalid argument specified.\n");
1171 return D3DERR_INVALIDCALL
;
1174 desc
->Name
= p
->name
;
1175 desc
->Annotations
= p
->annotation_count
;
1177 FIXME("Pixel shader and vertex shader are not supported, yet.\n");
1178 desc
->pVertexShaderFunction
= NULL
;
1179 desc
->pPixelShaderFunction
= NULL
;
1184 static HRESULT WINAPI
ID3DXBaseEffectImpl_GetFunctionDesc(ID3DXBaseEffect
*iface
, D3DXHANDLE shader
, D3DXFUNCTION_DESC
*desc
)
1186 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1188 FIXME("iface %p, shader %p, desc %p stub\n", This
, shader
, desc
);
1193 static D3DXHANDLE WINAPI
ID3DXBaseEffectImpl_GetParameter(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, UINT index
)
1195 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1196 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
1198 TRACE("iface %p, parameter %p, index %u\n", This
, parameter
, index
);
1202 if (index
< This
->parameter_count
)
1204 TRACE("Returning parameter %p\n", This
->parameter_handles
[index
]);
1205 return This
->parameter_handles
[index
];
1210 if (param
&& !param
->element_count
&& index
< param
->member_count
)
1212 TRACE("Returning parameter %p\n", param
->member_handles
[index
]);
1213 return param
->member_handles
[index
];
1217 WARN("Invalid argument specified.\n");
1222 static D3DXHANDLE WINAPI
ID3DXBaseEffectImpl_GetParameterByName(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, LPCSTR name
)
1224 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1225 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
1228 TRACE("iface %p, parameter %p, name %s\n", This
, parameter
, debugstr_a(name
));
1232 handle
= get_parameter_handle(param
);
1233 TRACE("Returning parameter %p\n", handle
);
1237 handle
= get_parameter_handle(get_parameter_by_name(This
, param
, name
));
1238 TRACE("Returning parameter %p\n", handle
);
1243 static D3DXHANDLE WINAPI
ID3DXBaseEffectImpl_GetParameterBySemantic(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, LPCSTR semantic
)
1245 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1246 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
1247 struct d3dx_parameter
*temp_param
;
1250 TRACE("iface %p, parameter %p, semantic %s\n", This
, parameter
, debugstr_a(semantic
));
1254 for (i
= 0; i
< This
->parameter_count
; ++i
)
1256 temp_param
= get_parameter_struct(This
->parameter_handles
[i
]);
1258 if (!temp_param
->semantic
)
1262 TRACE("Returning parameter %p\n", This
->parameter_handles
[i
]);
1263 return This
->parameter_handles
[i
];
1268 if (!strcasecmp(temp_param
->semantic
, semantic
))
1270 TRACE("Returning parameter %p\n", This
->parameter_handles
[i
]);
1271 return This
->parameter_handles
[i
];
1277 for (i
= 0; i
< param
->member_count
; ++i
)
1279 temp_param
= get_parameter_struct(param
->member_handles
[i
]);
1281 if (!temp_param
->semantic
)
1285 TRACE("Returning parameter %p\n", param
->member_handles
[i
]);
1286 return param
->member_handles
[i
];
1291 if (!strcasecmp(temp_param
->semantic
, semantic
))
1293 TRACE("Returning parameter %p\n", param
->member_handles
[i
]);
1294 return param
->member_handles
[i
];
1299 WARN("Invalid argument specified\n");
1304 static D3DXHANDLE WINAPI
ID3DXBaseEffectImpl_GetParameterElement(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, UINT index
)
1306 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1307 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
1309 TRACE("iface %p, parameter %p, index %u\n", This
, parameter
, index
);
1313 if (index
< This
->parameter_count
)
1315 TRACE("Returning parameter %p\n", This
->parameter_handles
[index
]);
1316 return This
->parameter_handles
[index
];
1321 if (index
< param
->element_count
)
1323 TRACE("Returning parameter %p\n", param
->member_handles
[index
]);
1324 return param
->member_handles
[index
];
1328 WARN("Invalid argument specified\n");
1333 static D3DXHANDLE WINAPI
ID3DXBaseEffectImpl_GetTechnique(ID3DXBaseEffect
*iface
, UINT index
)
1335 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1337 TRACE("iface %p, index %u\n", This
, index
);
1339 if (index
>= This
->technique_count
)
1341 WARN("Invalid argument specified.\n");
1345 TRACE("Returning technique %p\n", This
->technique_handles
[index
]);
1347 return This
->technique_handles
[index
];
1350 static D3DXHANDLE WINAPI
ID3DXBaseEffectImpl_GetTechniqueByName(ID3DXBaseEffect
*iface
, LPCSTR name
)
1352 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1353 struct d3dx_technique
*tech
= get_technique_by_name(This
, name
);
1355 TRACE("iface %p, name %s\n", This
, debugstr_a(name
));
1359 D3DXHANDLE t
= get_technique_handle(tech
);
1360 TRACE("Returning technique %p\n", t
);
1364 WARN("Invalid argument specified.\n");
1369 static D3DXHANDLE WINAPI
ID3DXBaseEffectImpl_GetPass(ID3DXBaseEffect
*iface
, D3DXHANDLE technique
, UINT index
)
1371 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1372 struct d3dx_technique
*tech
= get_valid_technique(This
, technique
);
1374 TRACE("iface %p, technique %p, index %u\n", This
, technique
, index
);
1376 if (tech
&& index
< tech
->pass_count
)
1378 TRACE("Returning pass %p\n", tech
->pass_handles
[index
]);
1379 return tech
->pass_handles
[index
];
1382 WARN("Invalid argument specified.\n");
1387 static D3DXHANDLE WINAPI
ID3DXBaseEffectImpl_GetPassByName(ID3DXBaseEffect
*iface
, D3DXHANDLE technique
, LPCSTR name
)
1389 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1390 struct d3dx_technique
*tech
= get_valid_technique(This
, technique
);
1392 TRACE("iface %p, technique %p, name %s\n", This
, technique
, debugstr_a(name
));
1398 for (i
= 0; i
< tech
->pass_count
; ++i
)
1400 struct d3dx_pass
*pass
= get_pass_struct(tech
->pass_handles
[i
]);
1402 if (!strcmp(pass
->name
, name
))
1404 TRACE("Returning pass %p\n", tech
->pass_handles
[i
]);
1405 return tech
->pass_handles
[i
];
1410 WARN("Invalid argument specified.\n");
1415 static D3DXHANDLE WINAPI
ID3DXBaseEffectImpl_GetFunction(ID3DXBaseEffect
*iface
, UINT index
)
1417 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1419 FIXME("iface %p, index %u stub\n", This
, index
);
1424 static D3DXHANDLE WINAPI
ID3DXBaseEffectImpl_GetFunctionByName(ID3DXBaseEffect
*iface
, LPCSTR name
)
1426 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1428 FIXME("iface %p, name %s stub\n", This
, debugstr_a(name
));
1433 static D3DXHANDLE WINAPI
ID3DXBaseEffectImpl_GetAnnotation(ID3DXBaseEffect
*iface
, D3DXHANDLE object
, UINT index
)
1435 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1436 struct d3dx_parameter
*param
= get_valid_parameter(This
, object
);
1437 struct d3dx_pass
*pass
= get_valid_pass(This
, object
);
1438 struct d3dx_technique
*technique
= get_valid_technique(This
, object
);
1439 UINT annotation_count
= 0;
1440 D3DXHANDLE
*annotation_handles
= NULL
;
1442 TRACE("iface %p, object %p, index %u\n", This
, object
, index
);
1446 annotation_count
= pass
->annotation_count
;
1447 annotation_handles
= pass
->annotation_handles
;
1451 annotation_count
= technique
->annotation_count
;
1452 annotation_handles
= technique
->annotation_handles
;
1456 annotation_count
= param
->annotation_count
;
1457 annotation_handles
= param
->annotation_handles
;
1461 FIXME("Functions are not handled, yet!\n");
1464 if (index
< annotation_count
)
1466 TRACE("Returning parameter %p\n", annotation_handles
[index
]);
1467 return annotation_handles
[index
];
1470 WARN("Invalid argument specified\n");
1475 static D3DXHANDLE WINAPI
ID3DXBaseEffectImpl_GetAnnotationByName(ID3DXBaseEffect
*iface
, D3DXHANDLE object
, LPCSTR name
)
1477 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1478 struct d3dx_parameter
*param
= get_valid_parameter(This
, object
);
1479 struct d3dx_pass
*pass
= get_valid_pass(This
, object
);
1480 struct d3dx_technique
*technique
= get_valid_technique(This
, object
);
1481 struct d3dx_parameter
*anno
= NULL
;
1482 UINT annotation_count
= 0;
1483 D3DXHANDLE
*annotation_handles
= NULL
;
1485 TRACE("iface %p, object %p, name %s\n", This
, object
, debugstr_a(name
));
1489 WARN("Invalid argument specified\n");
1495 annotation_count
= pass
->annotation_count
;
1496 annotation_handles
= pass
->annotation_handles
;
1500 annotation_count
= technique
->annotation_count
;
1501 annotation_handles
= technique
->annotation_handles
;
1505 annotation_count
= param
->annotation_count
;
1506 annotation_handles
= param
->annotation_handles
;
1510 FIXME("Functions are not handled, yet!\n");
1513 anno
= get_annotation_by_name(annotation_count
, annotation_handles
, name
);
1516 TRACE("Returning parameter %p\n", anno
);
1517 return get_parameter_handle(anno
);
1520 WARN("Invalid argument specified\n");
1525 static HRESULT WINAPI
ID3DXBaseEffectImpl_SetValue(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, LPCVOID data
, UINT bytes
)
1527 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1528 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
1530 TRACE("iface %p, parameter %p, data %p, bytes %u\n", This
, parameter
, data
, bytes
);
1534 WARN("Invalid parameter %p specified\n", parameter
);
1535 return D3DERR_INVALIDCALL
;
1538 /* samplers don't touch data */
1539 if (param
->class == D3DXPC_OBJECT
&& (param
->type
== D3DXPT_SAMPLER
1540 || param
->type
== D3DXPT_SAMPLER1D
|| param
->type
== D3DXPT_SAMPLER2D
1541 || param
->type
== D3DXPT_SAMPLER3D
|| param
->type
== D3DXPT_SAMPLERCUBE
))
1543 TRACE("Sampler: returning E_FAIL\n");
1547 if (data
&& param
->bytes
<= bytes
)
1549 switch (param
->type
)
1555 TRACE("Copy %u bytes\n", param
->bytes
);
1556 memcpy(param
->data
, data
, param
->bytes
);
1560 FIXME("Unhandled type %s\n", debug_d3dxparameter_type(param
->type
));
1567 WARN("Invalid argument specified\n");
1569 return D3DERR_INVALIDCALL
;
1572 static HRESULT WINAPI
ID3DXBaseEffectImpl_GetValue(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, LPVOID data
, UINT bytes
)
1574 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1575 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
1577 TRACE("iface %p, parameter %p, data %p, bytes %u\n", This
, parameter
, data
, bytes
);
1581 WARN("Invalid parameter %p specified\n", parameter
);
1582 return D3DERR_INVALIDCALL
;
1585 /* samplers don't touch data */
1586 if (param
->class == D3DXPC_OBJECT
&& (param
->type
== D3DXPT_SAMPLER
1587 || param
->type
== D3DXPT_SAMPLER1D
|| param
->type
== D3DXPT_SAMPLER2D
1588 || param
->type
== D3DXPT_SAMPLER3D
|| param
->type
== D3DXPT_SAMPLERCUBE
))
1590 TRACE("Sampler: returning E_FAIL\n");
1594 if (data
&& param
->bytes
<= bytes
)
1596 TRACE("Type %s\n", debug_d3dxparameter_type(param
->type
));
1598 switch (param
->type
)
1607 case D3DXPT_VERTEXSHADER
:
1608 case D3DXPT_PIXELSHADER
:
1609 case D3DXPT_TEXTURE
:
1610 case D3DXPT_TEXTURE1D
:
1611 case D3DXPT_TEXTURE2D
:
1612 case D3DXPT_TEXTURE3D
:
1613 case D3DXPT_TEXTURECUBE
:
1617 for (i
= 0; i
< (param
->element_count
? param
->element_count
: 1); ++i
)
1619 IUnknown
*unk
= ((IUnknown
**)param
->data
)[i
];
1620 if (unk
) IUnknown_AddRef(unk
);
1626 FIXME("Unhandled type %s\n", debug_d3dxparameter_type(param
->type
));
1630 TRACE("Copy %u bytes\n", param
->bytes
);
1631 memcpy(data
, param
->data
, param
->bytes
);
1635 WARN("Invalid argument specified\n");
1637 return D3DERR_INVALIDCALL
;
1640 static HRESULT WINAPI
ID3DXBaseEffectImpl_SetBool(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, BOOL b
)
1642 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1643 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
1645 TRACE("iface %p, parameter %p, b %s\n", This
, parameter
, b
? "TRUE" : "FALSE");
1647 if (param
&& !param
->element_count
&& param
->rows
== 1 && param
->columns
== 1)
1649 set_number(param
->data
, param
->type
, &b
, D3DXPT_BOOL
);
1653 WARN("Invalid argument specified\n");
1655 return D3DERR_INVALIDCALL
;
1658 static HRESULT WINAPI
ID3DXBaseEffectImpl_GetBool(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, BOOL
*b
)
1660 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1661 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
1663 TRACE("iface %p, parameter %p, b %p\n", This
, parameter
, b
);
1665 if (b
&& param
&& !param
->element_count
&& param
->rows
== 1 && param
->columns
== 1)
1667 set_number(b
, D3DXPT_BOOL
, param
->data
, param
->type
);
1668 TRACE("Returning %s\n", *b
? "TRUE" : "FALSE");
1672 WARN("Invalid argument specified\n");
1674 return D3DERR_INVALIDCALL
;
1677 static HRESULT WINAPI
ID3DXBaseEffectImpl_SetBoolArray(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, CONST BOOL
*b
, UINT count
)
1679 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1680 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
1682 TRACE("iface %p, parameter %p, b %p, count %u\n", This
, parameter
, b
, count
);
1686 UINT i
, size
= min(count
, param
->bytes
/ sizeof(DWORD
));
1688 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
1690 switch (param
->class)
1694 case D3DXPC_MATRIX_ROWS
:
1695 for (i
= 0; i
< size
; ++i
)
1697 /* don't crop the input, use D3DXPT_INT instead of D3DXPT_BOOL */
1698 set_number((DWORD
*)param
->data
+ i
, param
->type
, &b
[i
], D3DXPT_INT
);
1707 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
1712 WARN("Invalid argument specified\n");
1714 return D3DERR_INVALIDCALL
;
1717 static HRESULT WINAPI
ID3DXBaseEffectImpl_GetBoolArray(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, BOOL
*b
, UINT count
)
1719 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1720 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
1722 TRACE("iface %p, parameter %p, b %p, count %u\n", This
, parameter
, b
, count
);
1724 if (b
&& param
&& (param
->class == D3DXPC_SCALAR
1725 || param
->class == D3DXPC_VECTOR
1726 || param
->class == D3DXPC_MATRIX_ROWS
1727 || param
->class == D3DXPC_MATRIX_COLUMNS
))
1729 UINT i
, size
= min(count
, param
->bytes
/ sizeof(DWORD
));
1731 for (i
= 0; i
< size
; ++i
)
1733 set_number(&b
[i
], D3DXPT_BOOL
, (DWORD
*)param
->data
+ i
, param
->type
);
1738 WARN("Invalid argument specified\n");
1740 return D3DERR_INVALIDCALL
;
1743 static HRESULT WINAPI
ID3DXBaseEffectImpl_SetInt(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, INT n
)
1745 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1746 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
1748 TRACE("iface %p, parameter %p, n %i\n", This
, parameter
, n
);
1750 if (param
&& !param
->element_count
)
1752 if (param
->rows
== 1 && param
->columns
== 1)
1754 set_number(param
->data
, param
->type
, &n
, D3DXPT_INT
);
1759 * Split the value, if parameter is a vector with dimension 3 or 4.
1761 if (param
->type
== D3DXPT_FLOAT
&&
1762 ((param
->class == D3DXPC_VECTOR
&& param
->columns
!= 2) ||
1763 (param
->class == D3DXPC_MATRIX_ROWS
&& param
->rows
!= 2 && param
->columns
== 1)))
1765 TRACE("Vector fixup\n");
1767 *(FLOAT
*)param
->data
= ((n
& 0xff0000) >> 16) * INT_FLOAT_MULTI_INVERSE
;
1768 ((FLOAT
*)param
->data
)[1] = ((n
& 0xff00) >> 8) * INT_FLOAT_MULTI_INVERSE
;
1769 ((FLOAT
*)param
->data
)[2] = (n
& 0xff) * INT_FLOAT_MULTI_INVERSE
;
1770 if (param
->rows
* param
->columns
> 3)
1772 ((FLOAT
*)param
->data
)[3] = ((n
& 0xff000000) >> 24) * INT_FLOAT_MULTI_INVERSE
;
1778 WARN("Invalid argument specified\n");
1780 return D3DERR_INVALIDCALL
;
1783 static HRESULT WINAPI
ID3DXBaseEffectImpl_GetInt(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, INT
*n
)
1785 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1786 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
1788 TRACE("iface %p, parameter %p, n %p\n", This
, parameter
, n
);
1790 if (n
&& param
&& !param
->element_count
)
1792 if (param
->columns
== 1 && param
->rows
== 1)
1794 set_number(n
, D3DXPT_INT
, param
->data
, param
->type
);
1795 TRACE("Returning %i\n", *n
);
1799 if (param
->type
== D3DXPT_FLOAT
&&
1800 ((param
->class == D3DXPC_VECTOR
&& param
->columns
!= 2)
1801 || (param
->class == D3DXPC_MATRIX_ROWS
&& param
->rows
!= 2 && param
->columns
== 1)))
1803 TRACE("Vector fixup\n");
1805 /* all components (3,4) are clamped (0,255) and put in the INT */
1806 *n
= (INT
)(min(max(0.0f
, *((FLOAT
*)param
->data
+ 2)), 1.0f
) * INT_FLOAT_MULTI
);
1807 *n
+= ((INT
)(min(max(0.0f
, *((FLOAT
*)param
->data
+ 1)), 1.0f
) * INT_FLOAT_MULTI
)) << 8;
1808 *n
+= ((INT
)(min(max(0.0f
, *((FLOAT
*)param
->data
+ 0)), 1.0f
) * INT_FLOAT_MULTI
)) << 16;
1809 if (param
->columns
* param
->rows
> 3)
1811 *n
+= ((INT
)(min(max(0.0f
, *((FLOAT
*)param
->data
+ 3)), 1.0f
) * INT_FLOAT_MULTI
)) << 24;
1814 TRACE("Returning %i\n", *n
);
1819 WARN("Invalid argument specified\n");
1821 return D3DERR_INVALIDCALL
;
1824 static HRESULT WINAPI
ID3DXBaseEffectImpl_SetIntArray(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, CONST INT
*n
, UINT count
)
1826 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1827 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
1829 TRACE("iface %p, parameter %p, n %p, count %u\n", This
, parameter
, n
, count
);
1833 UINT i
, size
= min(count
, param
->bytes
/ sizeof(DWORD
));
1835 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
1837 switch (param
->class)
1841 case D3DXPC_MATRIX_ROWS
:
1842 for (i
= 0; i
< size
; ++i
)
1844 set_number((DWORD
*)param
->data
+ i
, param
->type
, &n
[i
], D3DXPT_INT
);
1853 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
1858 WARN("Invalid argument specified\n");
1860 return D3DERR_INVALIDCALL
;
1863 static HRESULT WINAPI
ID3DXBaseEffectImpl_GetIntArray(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, INT
*n
, UINT count
)
1865 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1866 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
1868 TRACE("iface %p, parameter %p, n %p, count %u\n", This
, parameter
, n
, count
);
1870 if (n
&& param
&& (param
->class == D3DXPC_SCALAR
1871 || param
->class == D3DXPC_VECTOR
1872 || param
->class == D3DXPC_MATRIX_ROWS
1873 || param
->class == D3DXPC_MATRIX_COLUMNS
))
1875 UINT i
, size
= min(count
, param
->bytes
/ sizeof(DWORD
));
1877 for (i
= 0; i
< size
; ++i
)
1879 set_number(&n
[i
], D3DXPT_INT
, (DWORD
*)param
->data
+ i
, param
->type
);
1884 WARN("Invalid argument specified\n");
1886 return D3DERR_INVALIDCALL
;
1889 static HRESULT WINAPI
ID3DXBaseEffectImpl_SetFloat(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, FLOAT f
)
1891 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1892 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
1894 TRACE("iface %p, parameter %p, f %f\n", This
, parameter
, f
);
1896 if (param
&& !param
->element_count
&& param
->rows
== 1 && param
->columns
== 1)
1898 set_number((DWORD
*)param
->data
, param
->type
, &f
, D3DXPT_FLOAT
);
1902 WARN("Invalid argument specified\n");
1904 return D3DERR_INVALIDCALL
;
1907 static HRESULT WINAPI
ID3DXBaseEffectImpl_GetFloat(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, FLOAT
*f
)
1909 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1910 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
1912 TRACE("iface %p, parameter %p, f %p\n", This
, parameter
, f
);
1914 if (f
&& param
&& !param
->element_count
&& param
->columns
== 1 && param
->rows
== 1)
1916 set_number(f
, D3DXPT_FLOAT
, (DWORD
*)param
->data
, param
->type
);
1917 TRACE("Returning %f\n", *f
);
1921 WARN("Invalid argument specified\n");
1923 return D3DERR_INVALIDCALL
;
1926 static HRESULT WINAPI
ID3DXBaseEffectImpl_SetFloatArray(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, CONST FLOAT
*f
, UINT count
)
1928 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1929 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
1931 TRACE("iface %p, parameter %p, f %p, count %u\n", This
, parameter
, f
, count
);
1935 UINT i
, size
= min(count
, param
->bytes
/ sizeof(DWORD
));
1937 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
1939 switch (param
->class)
1943 case D3DXPC_MATRIX_ROWS
:
1944 for (i
= 0; i
< size
; ++i
)
1946 set_number((DWORD
*)param
->data
+ i
, param
->type
, &f
[i
], D3DXPT_FLOAT
);
1955 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
1960 WARN("Invalid argument specified\n");
1962 return D3DERR_INVALIDCALL
;
1965 static HRESULT WINAPI
ID3DXBaseEffectImpl_GetFloatArray(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, FLOAT
*f
, UINT count
)
1967 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1968 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
1970 TRACE("iface %p, parameter %p, f %p, count %u\n", This
, parameter
, f
, count
);
1972 if (f
&& param
&& (param
->class == D3DXPC_SCALAR
1973 || param
->class == D3DXPC_VECTOR
1974 || param
->class == D3DXPC_MATRIX_ROWS
1975 || param
->class == D3DXPC_MATRIX_COLUMNS
))
1977 UINT i
, size
= min(count
, param
->bytes
/ sizeof(DWORD
));
1979 for (i
= 0; i
< size
; ++i
)
1981 set_number(&f
[i
], D3DXPT_FLOAT
, (DWORD
*)param
->data
+ i
, param
->type
);
1986 WARN("Invalid argument specified\n");
1988 return D3DERR_INVALIDCALL
;
1991 static HRESULT WINAPI
ID3DXBaseEffectImpl_SetVector(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, CONST D3DXVECTOR4
*vector
)
1993 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1994 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
1996 TRACE("iface %p, parameter %p, vector %p\n", This
, parameter
, vector
);
1998 if (param
&& !param
->element_count
)
2000 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
2002 switch (param
->class)
2006 if (param
->type
== D3DXPT_INT
&& param
->bytes
== 4)
2010 TRACE("INT fixup\n");
2011 tmp
= (DWORD
)(max(min(vector
->z
, 1.0f
), 0.0f
) * INT_FLOAT_MULTI
);
2012 tmp
+= ((DWORD
)(max(min(vector
->y
, 1.0f
), 0.0f
) * INT_FLOAT_MULTI
)) << 8;
2013 tmp
+= ((DWORD
)(max(min(vector
->x
, 1.0f
), 0.0f
) * INT_FLOAT_MULTI
)) << 16;
2014 tmp
+= ((DWORD
)(max(min(vector
->w
, 1.0f
), 0.0f
) * INT_FLOAT_MULTI
)) << 24;
2016 *(INT
*)param
->data
= tmp
;
2019 set_vector(param
, vector
);
2022 case D3DXPC_MATRIX_ROWS
:
2028 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
2033 WARN("Invalid argument specified\n");
2035 return D3DERR_INVALIDCALL
;
2038 static HRESULT WINAPI
ID3DXBaseEffectImpl_GetVector(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, D3DXVECTOR4
*vector
)
2040 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
2041 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
2043 TRACE("iface %p, parameter %p, vector %p\n", This
, parameter
, vector
);
2045 if (vector
&& param
&& !param
->element_count
)
2047 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
2049 switch (param
->class)
2053 if (param
->type
== D3DXPT_INT
&& param
->bytes
== 4)
2055 TRACE("INT fixup\n");
2056 vector
->x
= (((*(INT
*)param
->data
) & 0xff0000) >> 16) * INT_FLOAT_MULTI_INVERSE
;
2057 vector
->y
= (((*(INT
*)param
->data
) & 0xff00) >> 8) * INT_FLOAT_MULTI_INVERSE
;
2058 vector
->z
= ((*(INT
*)param
->data
) & 0xff) * INT_FLOAT_MULTI_INVERSE
;
2059 vector
->w
= (((*(INT
*)param
->data
) & 0xff000000) >> 24) * INT_FLOAT_MULTI_INVERSE
;
2062 get_vector(param
, vector
);
2065 case D3DXPC_MATRIX_ROWS
:
2071 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
2076 WARN("Invalid argument specified\n");
2078 return D3DERR_INVALIDCALL
;
2081 static HRESULT WINAPI
ID3DXBaseEffectImpl_SetVectorArray(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, CONST D3DXVECTOR4
*vector
, UINT count
)
2083 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
2084 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
2086 TRACE("iface %p, parameter %p, vector %p, count %u\n", This
, parameter
, vector
, count
);
2088 if (param
&& param
->element_count
&& param
->element_count
>= count
)
2092 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
2094 switch (param
->class)
2097 for (i
= 0; i
< count
; ++i
)
2099 set_vector(get_parameter_struct(param
->member_handles
[i
]), &vector
[i
]);
2104 case D3DXPC_MATRIX_ROWS
:
2110 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
2115 WARN("Invalid argument specified\n");
2117 return D3DERR_INVALIDCALL
;
2120 static HRESULT WINAPI
ID3DXBaseEffectImpl_GetVectorArray(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, D3DXVECTOR4
*vector
, UINT count
)
2122 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
2123 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
2125 TRACE("iface %p, parameter %p, vector %p, count %u\n", This
, parameter
, vector
, count
);
2127 if (!count
) return D3D_OK
;
2129 if (vector
&& param
&& count
<= param
->element_count
)
2133 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
2135 switch (param
->class)
2138 for (i
= 0; i
< count
; ++i
)
2140 get_vector(get_parameter_struct(param
->member_handles
[i
]), &vector
[i
]);
2145 case D3DXPC_MATRIX_ROWS
:
2151 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
2156 WARN("Invalid argument specified\n");
2158 return D3DERR_INVALIDCALL
;
2161 static HRESULT WINAPI
ID3DXBaseEffectImpl_SetMatrix(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, CONST D3DXMATRIX
*matrix
)
2163 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
2164 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
2166 TRACE("iface %p, parameter %p, matrix %p\n", This
, parameter
, matrix
);
2168 if (param
&& !param
->element_count
)
2170 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
2172 switch (param
->class)
2174 case D3DXPC_MATRIX_ROWS
:
2175 set_matrix(param
, matrix
, FALSE
);
2185 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
2190 WARN("Invalid argument specified\n");
2192 return D3DERR_INVALIDCALL
;
2195 static HRESULT WINAPI
ID3DXBaseEffectImpl_GetMatrix(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, D3DXMATRIX
*matrix
)
2197 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
2198 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
2200 TRACE("iface %p, parameter %p, matrix %p\n", This
, parameter
, matrix
);
2202 if (matrix
&& param
&& !param
->element_count
)
2204 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
2206 switch (param
->class)
2208 case D3DXPC_MATRIX_ROWS
:
2209 get_matrix(param
, matrix
, FALSE
);
2219 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
2224 WARN("Invalid argument specified\n");
2226 return D3DERR_INVALIDCALL
;
2229 static HRESULT WINAPI
ID3DXBaseEffectImpl_SetMatrixArray(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, CONST D3DXMATRIX
*matrix
, UINT count
)
2231 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
2232 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
2234 TRACE("iface %p, parameter %p, matrix %p, count %u\n", This
, parameter
, matrix
, count
);
2236 if (param
&& param
->element_count
>= count
)
2240 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
2242 switch (param
->class)
2244 case D3DXPC_MATRIX_ROWS
:
2245 for (i
= 0; i
< count
; ++i
)
2247 set_matrix(get_parameter_struct(param
->member_handles
[i
]), &matrix
[i
], FALSE
);
2258 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
2263 WARN("Invalid argument specified\n");
2265 return D3DERR_INVALIDCALL
;
2268 static HRESULT WINAPI
ID3DXBaseEffectImpl_GetMatrixArray(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, D3DXMATRIX
*matrix
, UINT count
)
2270 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
2271 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
2273 TRACE("iface %p, parameter %p, matrix %p, count %u\n", This
, parameter
, matrix
, count
);
2275 if (!count
) return D3D_OK
;
2277 if (matrix
&& param
&& count
<= param
->element_count
)
2281 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
2283 switch (param
->class)
2285 case D3DXPC_MATRIX_ROWS
:
2286 for (i
= 0; i
< count
; ++i
)
2288 get_matrix(get_parameter_struct(param
->member_handles
[i
]), &matrix
[i
], FALSE
);
2299 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
2304 WARN("Invalid argument specified\n");
2306 return D3DERR_INVALIDCALL
;
2309 static HRESULT WINAPI
ID3DXBaseEffectImpl_SetMatrixPointerArray(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, CONST D3DXMATRIX
**matrix
, UINT count
)
2311 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
2312 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
2314 TRACE("iface %p, parameter %p, matrix %p, count %u\n", This
, parameter
, matrix
, count
);
2316 if (param
&& count
<= param
->element_count
)
2320 switch (param
->class)
2322 case D3DXPC_MATRIX_ROWS
:
2323 for (i
= 0; i
< count
; ++i
)
2325 set_matrix(get_parameter_struct(param
->member_handles
[i
]), matrix
[i
], FALSE
);
2335 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
2340 WARN("Invalid argument specified\n");
2342 return D3DERR_INVALIDCALL
;
2345 static HRESULT WINAPI
ID3DXBaseEffectImpl_GetMatrixPointerArray(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, D3DXMATRIX
**matrix
, UINT count
)
2347 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
2348 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
2350 TRACE("iface %p, parameter %p, matrix %p, count %u\n", This
, parameter
, matrix
, count
);
2352 if (!count
) return D3D_OK
;
2354 if (param
&& matrix
&& count
<= param
->element_count
)
2358 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
2360 switch (param
->class)
2362 case D3DXPC_MATRIX_ROWS
:
2363 for (i
= 0; i
< count
; ++i
)
2365 get_matrix(get_parameter_struct(param
->member_handles
[i
]), matrix
[i
], FALSE
);
2375 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
2380 WARN("Invalid argument specified\n");
2382 return D3DERR_INVALIDCALL
;
2385 static HRESULT WINAPI
ID3DXBaseEffectImpl_SetMatrixTranspose(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, CONST D3DXMATRIX
*matrix
)
2387 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
2388 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
2390 TRACE("iface %p, parameter %p, matrix %p\n", This
, parameter
, matrix
);
2392 if (param
&& !param
->element_count
)
2394 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
2396 switch (param
->class)
2398 case D3DXPC_MATRIX_ROWS
:
2399 set_matrix(param
, matrix
, TRUE
);
2409 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
2414 WARN("Invalid argument specified\n");
2416 return D3DERR_INVALIDCALL
;
2419 static HRESULT WINAPI
ID3DXBaseEffectImpl_GetMatrixTranspose(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, D3DXMATRIX
*matrix
)
2421 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
2422 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
2424 TRACE("iface %p, parameter %p, matrix %p\n", This
, parameter
, matrix
);
2426 if (matrix
&& param
&& !param
->element_count
)
2428 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
2430 switch (param
->class)
2434 get_matrix(param
, matrix
, FALSE
);
2437 case D3DXPC_MATRIX_ROWS
:
2438 get_matrix(param
, matrix
, TRUE
);
2446 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
2451 WARN("Invalid argument specified\n");
2453 return D3DERR_INVALIDCALL
;
2456 static HRESULT WINAPI
ID3DXBaseEffectImpl_SetMatrixTransposeArray(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, CONST D3DXMATRIX
*matrix
, UINT count
)
2458 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
2459 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
2461 TRACE("iface %p, parameter %p, matrix %p, count %u\n", This
, parameter
, matrix
, count
);
2463 if (param
&& param
->element_count
>= count
)
2467 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
2469 switch (param
->class)
2471 case D3DXPC_MATRIX_ROWS
:
2472 for (i
= 0; i
< count
; ++i
)
2474 set_matrix(get_parameter_struct(param
->member_handles
[i
]), &matrix
[i
], TRUE
);
2485 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
2490 WARN("Invalid argument specified\n");
2492 return D3DERR_INVALIDCALL
;
2495 static HRESULT WINAPI
ID3DXBaseEffectImpl_GetMatrixTransposeArray(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, D3DXMATRIX
*matrix
, UINT count
)
2497 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
2498 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
2500 TRACE("iface %p, parameter %p, matrix %p, count %u\n", This
, parameter
, matrix
, count
);
2502 if (!count
) return D3D_OK
;
2504 if (matrix
&& param
&& count
<= param
->element_count
)
2508 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
2510 switch (param
->class)
2512 case D3DXPC_MATRIX_ROWS
:
2513 for (i
= 0; i
< count
; ++i
)
2515 get_matrix(get_parameter_struct(param
->member_handles
[i
]), &matrix
[i
], TRUE
);
2526 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
2531 WARN("Invalid argument specified\n");
2533 return D3DERR_INVALIDCALL
;
2536 static HRESULT WINAPI
ID3DXBaseEffectImpl_SetMatrixTransposePointerArray(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, CONST D3DXMATRIX
**matrix
, UINT count
)
2538 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
2539 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
2541 TRACE("iface %p, parameter %p, matrix %p, count %u\n", This
, parameter
, matrix
, count
);
2543 if (param
&& count
<= param
->element_count
)
2547 switch (param
->class)
2549 case D3DXPC_MATRIX_ROWS
:
2550 for (i
= 0; i
< count
; ++i
)
2552 set_matrix(get_parameter_struct(param
->member_handles
[i
]), matrix
[i
], TRUE
);
2562 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
2567 WARN("Invalid argument specified\n");
2569 return D3DERR_INVALIDCALL
;
2572 static HRESULT WINAPI
ID3DXBaseEffectImpl_GetMatrixTransposePointerArray(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, D3DXMATRIX
**matrix
, UINT count
)
2574 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
2575 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
2577 TRACE("iface %p, parameter %p, matrix %p, count %u\n", This
, parameter
, matrix
, count
);
2579 if (!count
) return D3D_OK
;
2581 if (matrix
&& param
&& count
<= param
->element_count
)
2585 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
2587 switch (param
->class)
2589 case D3DXPC_MATRIX_ROWS
:
2590 for (i
= 0; i
< count
; ++i
)
2592 get_matrix(get_parameter_struct(param
->member_handles
[i
]), matrix
[i
], TRUE
);
2602 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
2607 WARN("Invalid argument specified\n");
2609 return D3DERR_INVALIDCALL
;
2612 static HRESULT WINAPI
ID3DXBaseEffectImpl_SetString(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, LPCSTR string
)
2614 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
2616 FIXME("iface %p, parameter %p, string %p stub\n", This
, parameter
, string
);
2621 static HRESULT WINAPI
ID3DXBaseEffectImpl_GetString(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, LPCSTR
*string
)
2623 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
2624 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
2626 TRACE("iface %p, parameter %p, string %p\n", This
, parameter
, string
);
2628 if (string
&& param
&& !param
->element_count
&& param
->type
== D3DXPT_STRING
)
2630 *string
= *(LPCSTR
*)param
->data
;
2631 TRACE("Returning %s\n", debugstr_a(*string
));
2635 WARN("Invalid argument specified\n");
2637 return D3DERR_INVALIDCALL
;
2640 static HRESULT WINAPI
ID3DXBaseEffectImpl_SetTexture(struct ID3DXBaseEffect
*iface
,
2641 D3DXHANDLE parameter
, struct IDirect3DBaseTexture9
*texture
)
2643 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
2644 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
2646 TRACE("iface %p, parameter %p, texture %p\n", This
, parameter
, texture
);
2648 if (param
&& !param
->element_count
&&
2649 (param
->type
== D3DXPT_TEXTURE
|| param
->type
== D3DXPT_TEXTURE1D
2650 || param
->type
== D3DXPT_TEXTURE2D
|| param
->type
== D3DXPT_TEXTURE3D
2651 || param
->type
== D3DXPT_TEXTURECUBE
))
2653 struct IDirect3DBaseTexture9
*oltexture
= *(struct IDirect3DBaseTexture9
**)param
->data
;
2655 if (texture
) IDirect3DBaseTexture9_AddRef(texture
);
2656 if (oltexture
) IDirect3DBaseTexture9_Release(oltexture
);
2658 *(struct IDirect3DBaseTexture9
**)param
->data
= texture
;
2663 WARN("Invalid argument specified\n");
2665 return D3DERR_INVALIDCALL
;
2668 static HRESULT WINAPI
ID3DXBaseEffectImpl_GetTexture(struct ID3DXBaseEffect
*iface
,
2669 D3DXHANDLE parameter
, struct IDirect3DBaseTexture9
**texture
)
2671 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
2672 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
2674 TRACE("iface %p, parameter %p, texture %p\n", This
, parameter
, texture
);
2676 if (texture
&& param
&& !param
->element_count
&&
2677 (param
->type
== D3DXPT_TEXTURE
|| param
->type
== D3DXPT_TEXTURE1D
2678 || param
->type
== D3DXPT_TEXTURE2D
|| param
->type
== D3DXPT_TEXTURE3D
2679 || param
->type
== D3DXPT_TEXTURECUBE
))
2681 *texture
= *(struct IDirect3DBaseTexture9
**)param
->data
;
2682 if (*texture
) IDirect3DBaseTexture9_AddRef(*texture
);
2683 TRACE("Returning %p\n", *texture
);
2687 WARN("Invalid argument specified\n");
2689 return D3DERR_INVALIDCALL
;
2692 static HRESULT WINAPI
ID3DXBaseEffectImpl_GetPixelShader(ID3DXBaseEffect
*iface
,
2693 D3DXHANDLE parameter
, struct IDirect3DPixelShader9
**shader
)
2695 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
2696 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
2698 TRACE("iface %p, parameter %p, shader %p.\n", This
, parameter
, shader
);
2700 if (shader
&& param
&& !param
->element_count
&& param
->type
== D3DXPT_PIXELSHADER
)
2702 if ((*shader
= *(struct IDirect3DPixelShader9
**)param
->data
))
2703 IDirect3DPixelShader9_AddRef(*shader
);
2704 TRACE("Returning %p.\n", *shader
);
2708 WARN("Invalid argument specified\n");
2710 return D3DERR_INVALIDCALL
;
2713 static HRESULT WINAPI
ID3DXBaseEffectImpl_GetVertexShader(struct ID3DXBaseEffect
*iface
,
2714 D3DXHANDLE parameter
, struct IDirect3DVertexShader9
**shader
)
2716 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
2717 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
2719 TRACE("iface %p, parameter %p, shader %p.\n", This
, parameter
, shader
);
2721 if (shader
&& param
&& !param
->element_count
&& param
->type
== D3DXPT_VERTEXSHADER
)
2723 if ((*shader
= *(struct IDirect3DVertexShader9
**)param
->data
))
2724 IDirect3DVertexShader9_AddRef(*shader
);
2725 TRACE("Returning %p.\n", *shader
);
2729 WARN("Invalid argument specified\n");
2731 return D3DERR_INVALIDCALL
;
2734 static HRESULT WINAPI
ID3DXBaseEffectImpl_SetArrayRange(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, UINT start
, UINT end
)
2736 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
2738 FIXME("iface %p, parameter %p, start %u, end %u stub\n", This
, parameter
, start
, end
);
2743 static const struct ID3DXBaseEffectVtbl ID3DXBaseEffect_Vtbl
=
2745 /*** IUnknown methods ***/
2746 ID3DXBaseEffectImpl_QueryInterface
,
2747 ID3DXBaseEffectImpl_AddRef
,
2748 ID3DXBaseEffectImpl_Release
,
2749 /*** ID3DXBaseEffect methods ***/
2750 ID3DXBaseEffectImpl_GetDesc
,
2751 ID3DXBaseEffectImpl_GetParameterDesc
,
2752 ID3DXBaseEffectImpl_GetTechniqueDesc
,
2753 ID3DXBaseEffectImpl_GetPassDesc
,
2754 ID3DXBaseEffectImpl_GetFunctionDesc
,
2755 ID3DXBaseEffectImpl_GetParameter
,
2756 ID3DXBaseEffectImpl_GetParameterByName
,
2757 ID3DXBaseEffectImpl_GetParameterBySemantic
,
2758 ID3DXBaseEffectImpl_GetParameterElement
,
2759 ID3DXBaseEffectImpl_GetTechnique
,
2760 ID3DXBaseEffectImpl_GetTechniqueByName
,
2761 ID3DXBaseEffectImpl_GetPass
,
2762 ID3DXBaseEffectImpl_GetPassByName
,
2763 ID3DXBaseEffectImpl_GetFunction
,
2764 ID3DXBaseEffectImpl_GetFunctionByName
,
2765 ID3DXBaseEffectImpl_GetAnnotation
,
2766 ID3DXBaseEffectImpl_GetAnnotationByName
,
2767 ID3DXBaseEffectImpl_SetValue
,
2768 ID3DXBaseEffectImpl_GetValue
,
2769 ID3DXBaseEffectImpl_SetBool
,
2770 ID3DXBaseEffectImpl_GetBool
,
2771 ID3DXBaseEffectImpl_SetBoolArray
,
2772 ID3DXBaseEffectImpl_GetBoolArray
,
2773 ID3DXBaseEffectImpl_SetInt
,
2774 ID3DXBaseEffectImpl_GetInt
,
2775 ID3DXBaseEffectImpl_SetIntArray
,
2776 ID3DXBaseEffectImpl_GetIntArray
,
2777 ID3DXBaseEffectImpl_SetFloat
,
2778 ID3DXBaseEffectImpl_GetFloat
,
2779 ID3DXBaseEffectImpl_SetFloatArray
,
2780 ID3DXBaseEffectImpl_GetFloatArray
,
2781 ID3DXBaseEffectImpl_SetVector
,
2782 ID3DXBaseEffectImpl_GetVector
,
2783 ID3DXBaseEffectImpl_SetVectorArray
,
2784 ID3DXBaseEffectImpl_GetVectorArray
,
2785 ID3DXBaseEffectImpl_SetMatrix
,
2786 ID3DXBaseEffectImpl_GetMatrix
,
2787 ID3DXBaseEffectImpl_SetMatrixArray
,
2788 ID3DXBaseEffectImpl_GetMatrixArray
,
2789 ID3DXBaseEffectImpl_SetMatrixPointerArray
,
2790 ID3DXBaseEffectImpl_GetMatrixPointerArray
,
2791 ID3DXBaseEffectImpl_SetMatrixTranspose
,
2792 ID3DXBaseEffectImpl_GetMatrixTranspose
,
2793 ID3DXBaseEffectImpl_SetMatrixTransposeArray
,
2794 ID3DXBaseEffectImpl_GetMatrixTransposeArray
,
2795 ID3DXBaseEffectImpl_SetMatrixTransposePointerArray
,
2796 ID3DXBaseEffectImpl_GetMatrixTransposePointerArray
,
2797 ID3DXBaseEffectImpl_SetString
,
2798 ID3DXBaseEffectImpl_GetString
,
2799 ID3DXBaseEffectImpl_SetTexture
,
2800 ID3DXBaseEffectImpl_GetTexture
,
2801 ID3DXBaseEffectImpl_GetPixelShader
,
2802 ID3DXBaseEffectImpl_GetVertexShader
,
2803 ID3DXBaseEffectImpl_SetArrayRange
,
2806 static inline struct ID3DXEffectImpl
*impl_from_ID3DXEffect(ID3DXEffect
*iface
)
2808 return CONTAINING_RECORD(iface
, struct ID3DXEffectImpl
, ID3DXEffect_iface
);
2811 /*** IUnknown methods ***/
2812 static HRESULT WINAPI
ID3DXEffectImpl_QueryInterface(ID3DXEffect
*iface
, REFIID riid
, void **object
)
2814 TRACE("(%p)->(%s, %p)\n", iface
, debugstr_guid(riid
), object
);
2816 if (IsEqualGUID(riid
, &IID_IUnknown
) ||
2817 IsEqualGUID(riid
, &IID_ID3DXEffect
))
2819 iface
->lpVtbl
->AddRef(iface
);
2824 ERR("Interface %s not found\n", debugstr_guid(riid
));
2826 return E_NOINTERFACE
;
2829 static ULONG WINAPI
ID3DXEffectImpl_AddRef(ID3DXEffect
*iface
)
2831 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2833 TRACE("(%p)->(): AddRef from %u\n", This
, This
->ref
);
2835 return InterlockedIncrement(&This
->ref
);
2838 static ULONG WINAPI
ID3DXEffectImpl_Release(ID3DXEffect
*iface
)
2840 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2841 ULONG ref
= InterlockedDecrement(&This
->ref
);
2843 TRACE("(%p)->(): Release from %u\n", This
, ref
+ 1);
2848 HeapFree(GetProcessHeap(), 0, This
);
2854 /*** ID3DXBaseEffect methods ***/
2855 static HRESULT WINAPI
ID3DXEffectImpl_GetDesc(ID3DXEffect
*iface
, D3DXEFFECT_DESC
*desc
)
2857 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2858 ID3DXBaseEffect
*base
= This
->base_effect
;
2860 TRACE("Forward iface %p, base %p\n", This
, base
);
2862 return ID3DXBaseEffectImpl_GetDesc(base
, desc
);
2865 static HRESULT WINAPI
ID3DXEffectImpl_GetParameterDesc(ID3DXEffect
*iface
, D3DXHANDLE parameter
, D3DXPARAMETER_DESC
*desc
)
2867 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2868 ID3DXBaseEffect
*base
= This
->base_effect
;
2870 TRACE("Forward iface %p, base %p\n", This
, base
);
2872 return ID3DXBaseEffectImpl_GetParameterDesc(base
, parameter
, desc
);
2875 static HRESULT WINAPI
ID3DXEffectImpl_GetTechniqueDesc(ID3DXEffect
*iface
, D3DXHANDLE technique
, D3DXTECHNIQUE_DESC
*desc
)
2877 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2878 ID3DXBaseEffect
*base
= This
->base_effect
;
2880 TRACE("Forward iface %p, base %p\n", This
, base
);
2882 return ID3DXBaseEffectImpl_GetTechniqueDesc(base
, technique
, desc
);
2885 static HRESULT WINAPI
ID3DXEffectImpl_GetPassDesc(ID3DXEffect
*iface
, D3DXHANDLE pass
, D3DXPASS_DESC
*desc
)
2887 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2888 ID3DXBaseEffect
*base
= This
->base_effect
;
2890 TRACE("Forward iface %p, base %p\n", This
, base
);
2892 return ID3DXBaseEffectImpl_GetPassDesc(base
, pass
, desc
);
2895 static HRESULT WINAPI
ID3DXEffectImpl_GetFunctionDesc(ID3DXEffect
*iface
, D3DXHANDLE shader
, D3DXFUNCTION_DESC
*desc
)
2897 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2898 ID3DXBaseEffect
*base
= This
->base_effect
;
2900 TRACE("Forward iface %p, base %p\n", This
, base
);
2902 return ID3DXBaseEffectImpl_GetFunctionDesc(base
, shader
, desc
);
2905 static D3DXHANDLE WINAPI
ID3DXEffectImpl_GetParameter(ID3DXEffect
*iface
, D3DXHANDLE parameter
, UINT index
)
2907 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2908 ID3DXBaseEffect
*base
= This
->base_effect
;
2910 TRACE("Forward iface %p, base %p\n", This
, base
);
2912 return ID3DXBaseEffectImpl_GetParameter(base
, parameter
, index
);
2915 static D3DXHANDLE WINAPI
ID3DXEffectImpl_GetParameterByName(ID3DXEffect
*iface
, D3DXHANDLE parameter
, LPCSTR name
)
2917 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2918 ID3DXBaseEffect
*base
= This
->base_effect
;
2920 TRACE("Forward iface %p, base %p\n", This
, base
);
2922 return ID3DXBaseEffectImpl_GetParameterByName(base
, parameter
, name
);
2925 static D3DXHANDLE WINAPI
ID3DXEffectImpl_GetParameterBySemantic(ID3DXEffect
*iface
, D3DXHANDLE parameter
, LPCSTR semantic
)
2927 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2928 ID3DXBaseEffect
*base
= This
->base_effect
;
2930 TRACE("Forward iface %p, base %p\n", This
, base
);
2932 return ID3DXBaseEffectImpl_GetParameterBySemantic(base
, parameter
, semantic
);
2935 static D3DXHANDLE WINAPI
ID3DXEffectImpl_GetParameterElement(ID3DXEffect
*iface
, D3DXHANDLE parameter
, UINT index
)
2937 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2938 ID3DXBaseEffect
*base
= This
->base_effect
;
2940 TRACE("Forward iface %p, base %p\n", This
, base
);
2942 return ID3DXBaseEffectImpl_GetParameterElement(base
, parameter
, index
);
2945 static D3DXHANDLE WINAPI
ID3DXEffectImpl_GetTechnique(ID3DXEffect
*iface
, UINT index
)
2947 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2948 ID3DXBaseEffect
*base
= This
->base_effect
;
2950 TRACE("Forward iface %p, base %p\n", This
, base
);
2952 return ID3DXBaseEffectImpl_GetTechnique(base
, index
);
2955 static D3DXHANDLE WINAPI
ID3DXEffectImpl_GetTechniqueByName(ID3DXEffect
*iface
, LPCSTR name
)
2957 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2958 ID3DXBaseEffect
*base
= This
->base_effect
;
2960 TRACE("Forward iface %p, base %p\n", This
, base
);
2962 return ID3DXBaseEffectImpl_GetTechniqueByName(base
, name
);
2965 static D3DXHANDLE WINAPI
ID3DXEffectImpl_GetPass(ID3DXEffect
*iface
, D3DXHANDLE technique
, UINT index
)
2967 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2968 ID3DXBaseEffect
*base
= This
->base_effect
;
2970 TRACE("Forward iface %p, base %p\n", This
, base
);
2972 return ID3DXBaseEffectImpl_GetPass(base
, technique
, index
);
2975 static D3DXHANDLE WINAPI
ID3DXEffectImpl_GetPassByName(ID3DXEffect
*iface
, D3DXHANDLE technique
, LPCSTR name
)
2977 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2978 ID3DXBaseEffect
*base
= This
->base_effect
;
2980 TRACE("Forward iface %p, base %p\n", This
, base
);
2982 return ID3DXBaseEffectImpl_GetPassByName(base
, technique
, name
);
2985 static D3DXHANDLE WINAPI
ID3DXEffectImpl_GetFunction(ID3DXEffect
*iface
, UINT index
)
2987 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2988 ID3DXBaseEffect
*base
= This
->base_effect
;
2990 TRACE("Forward iface %p, base %p\n", This
, base
);
2992 return ID3DXBaseEffectImpl_GetFunction(base
, index
);
2995 static D3DXHANDLE WINAPI
ID3DXEffectImpl_GetFunctionByName(ID3DXEffect
*iface
, LPCSTR name
)
2997 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2998 ID3DXBaseEffect
*base
= This
->base_effect
;
3000 TRACE("Forward iface %p, base %p\n", This
, base
);
3002 return ID3DXBaseEffectImpl_GetFunctionByName(base
, name
);
3005 static D3DXHANDLE WINAPI
ID3DXEffectImpl_GetAnnotation(ID3DXEffect
*iface
, D3DXHANDLE object
, UINT index
)
3007 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3008 ID3DXBaseEffect
*base
= This
->base_effect
;
3010 TRACE("Forward iface %p, base %p\n", This
, base
);
3012 return ID3DXBaseEffectImpl_GetAnnotation(base
, object
, index
);
3015 static D3DXHANDLE WINAPI
ID3DXEffectImpl_GetAnnotationByName(ID3DXEffect
*iface
, D3DXHANDLE object
, LPCSTR name
)
3017 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3018 ID3DXBaseEffect
*base
= This
->base_effect
;
3020 TRACE("Forward iface %p, base %p\n", This
, base
);
3022 return ID3DXBaseEffectImpl_GetAnnotationByName(base
, object
, name
);
3025 static HRESULT WINAPI
ID3DXEffectImpl_SetValue(ID3DXEffect
*iface
, D3DXHANDLE parameter
, LPCVOID data
, UINT bytes
)
3027 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3028 ID3DXBaseEffect
*base
= This
->base_effect
;
3030 TRACE("Forward iface %p, base %p\n", This
, base
);
3032 return ID3DXBaseEffectImpl_SetValue(base
, parameter
, data
, bytes
);
3035 static HRESULT WINAPI
ID3DXEffectImpl_GetValue(ID3DXEffect
*iface
, D3DXHANDLE parameter
, LPVOID data
, UINT bytes
)
3037 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3038 ID3DXBaseEffect
*base
= This
->base_effect
;
3040 TRACE("Forward iface %p, base %p\n", This
, base
);
3042 return ID3DXBaseEffectImpl_GetValue(base
, parameter
, data
, bytes
);
3045 static HRESULT WINAPI
ID3DXEffectImpl_SetBool(ID3DXEffect
*iface
, D3DXHANDLE parameter
, BOOL b
)
3047 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3048 ID3DXBaseEffect
*base
= This
->base_effect
;
3050 TRACE("Forward iface %p, base %p\n", This
, base
);
3052 return ID3DXBaseEffectImpl_SetBool(base
, parameter
, b
);
3055 static HRESULT WINAPI
ID3DXEffectImpl_GetBool(ID3DXEffect
*iface
, D3DXHANDLE parameter
, BOOL
*b
)
3057 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3058 ID3DXBaseEffect
*base
= This
->base_effect
;
3060 TRACE("Forward iface %p, base %p\n", This
, base
);
3062 return ID3DXBaseEffectImpl_GetBool(base
, parameter
, b
);
3065 static HRESULT WINAPI
ID3DXEffectImpl_SetBoolArray(ID3DXEffect
*iface
, D3DXHANDLE parameter
, CONST BOOL
*b
, UINT count
)
3067 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3068 ID3DXBaseEffect
*base
= This
->base_effect
;
3070 TRACE("Forward iface %p, base %p\n", This
, base
);
3072 return ID3DXBaseEffectImpl_SetBoolArray(base
, parameter
, b
, count
);
3075 static HRESULT WINAPI
ID3DXEffectImpl_GetBoolArray(ID3DXEffect
*iface
, D3DXHANDLE parameter
, BOOL
*b
, UINT count
)
3077 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3078 ID3DXBaseEffect
*base
= This
->base_effect
;
3080 TRACE("Forward iface %p, base %p\n", This
, base
);
3082 return ID3DXBaseEffectImpl_GetBoolArray(base
, parameter
, b
, count
);
3085 static HRESULT WINAPI
ID3DXEffectImpl_SetInt(ID3DXEffect
*iface
, D3DXHANDLE parameter
, INT n
)
3087 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3088 ID3DXBaseEffect
*base
= This
->base_effect
;
3090 TRACE("Forward iface %p, base %p\n", This
, base
);
3092 return ID3DXBaseEffectImpl_SetInt(base
, parameter
, n
);
3095 static HRESULT WINAPI
ID3DXEffectImpl_GetInt(ID3DXEffect
*iface
, D3DXHANDLE parameter
, INT
*n
)
3097 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3098 ID3DXBaseEffect
*base
= This
->base_effect
;
3100 TRACE("Forward iface %p, base %p\n", This
, base
);
3102 return ID3DXBaseEffectImpl_GetInt(base
, parameter
, n
);
3105 static HRESULT WINAPI
ID3DXEffectImpl_SetIntArray(ID3DXEffect
*iface
, D3DXHANDLE parameter
, CONST INT
*n
, UINT count
)
3107 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3108 ID3DXBaseEffect
*base
= This
->base_effect
;
3110 TRACE("Forward iface %p, base %p\n", This
, base
);
3112 return ID3DXBaseEffectImpl_SetIntArray(base
, parameter
, n
, count
);
3115 static HRESULT WINAPI
ID3DXEffectImpl_GetIntArray(ID3DXEffect
*iface
, D3DXHANDLE parameter
, INT
*n
, UINT count
)
3117 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3118 ID3DXBaseEffect
*base
= This
->base_effect
;
3120 TRACE("Forward iface %p, base %p\n", This
, base
);
3122 return ID3DXBaseEffectImpl_GetIntArray(base
, parameter
, n
, count
);
3125 static HRESULT WINAPI
ID3DXEffectImpl_SetFloat(ID3DXEffect
*iface
, D3DXHANDLE parameter
, FLOAT f
)
3127 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3128 ID3DXBaseEffect
*base
= This
->base_effect
;
3130 TRACE("Forward iface %p, base %p\n", This
, base
);
3132 return ID3DXBaseEffectImpl_SetFloat(base
, parameter
, f
);
3135 static HRESULT WINAPI
ID3DXEffectImpl_GetFloat(ID3DXEffect
*iface
, D3DXHANDLE parameter
, FLOAT
*f
)
3137 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3138 ID3DXBaseEffect
*base
= This
->base_effect
;
3140 TRACE("Forward iface %p, base %p\n", This
, base
);
3142 return ID3DXBaseEffectImpl_GetFloat(base
, parameter
, f
);
3145 static HRESULT WINAPI
ID3DXEffectImpl_SetFloatArray(ID3DXEffect
*iface
, D3DXHANDLE parameter
, CONST FLOAT
*f
, UINT count
)
3147 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3148 ID3DXBaseEffect
*base
= This
->base_effect
;
3150 TRACE("Forward iface %p, base %p\n", This
, base
);
3152 return ID3DXBaseEffectImpl_SetFloatArray(base
, parameter
, f
, count
);
3155 static HRESULT WINAPI
ID3DXEffectImpl_GetFloatArray(ID3DXEffect
*iface
, D3DXHANDLE parameter
, FLOAT
*f
, UINT count
)
3157 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3158 ID3DXBaseEffect
*base
= This
->base_effect
;
3160 TRACE("Forward iface %p, base %p\n", This
, base
);
3162 return ID3DXBaseEffectImpl_GetFloatArray(base
, parameter
, f
, count
);
3165 static HRESULT WINAPI
ID3DXEffectImpl_SetVector(ID3DXEffect
*iface
, D3DXHANDLE parameter
, CONST D3DXVECTOR4
*vector
)
3167 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3168 ID3DXBaseEffect
*base
= This
->base_effect
;
3170 TRACE("Forward iface %p, base %p\n", This
, base
);
3172 return ID3DXBaseEffectImpl_SetVector(base
, parameter
, vector
);
3175 static HRESULT WINAPI
ID3DXEffectImpl_GetVector(ID3DXEffect
*iface
, D3DXHANDLE parameter
, D3DXVECTOR4
*vector
)
3177 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3178 ID3DXBaseEffect
*base
= This
->base_effect
;
3180 TRACE("Forward iface %p, base %p\n", This
, base
);
3182 return ID3DXBaseEffectImpl_GetVector(base
, parameter
, vector
);
3185 static HRESULT WINAPI
ID3DXEffectImpl_SetVectorArray(ID3DXEffect
*iface
, D3DXHANDLE parameter
, CONST D3DXVECTOR4
*vector
, UINT count
)
3187 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3188 ID3DXBaseEffect
*base
= This
->base_effect
;
3190 TRACE("Forward iface %p, base %p\n", This
, base
);
3192 return ID3DXBaseEffectImpl_SetVectorArray(base
, parameter
, vector
, count
);
3195 static HRESULT WINAPI
ID3DXEffectImpl_GetVectorArray(ID3DXEffect
*iface
, D3DXHANDLE parameter
, D3DXVECTOR4
*vector
, UINT count
)
3197 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3198 ID3DXBaseEffect
*base
= This
->base_effect
;
3200 TRACE("Forward iface %p, base %p\n", This
, base
);
3202 return ID3DXBaseEffectImpl_GetVectorArray(base
, parameter
, vector
, count
);
3205 static HRESULT WINAPI
ID3DXEffectImpl_SetMatrix(ID3DXEffect
*iface
, D3DXHANDLE parameter
, CONST D3DXMATRIX
*matrix
)
3207 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3208 ID3DXBaseEffect
*base
= This
->base_effect
;
3210 TRACE("Forward iface %p, base %p\n", This
, base
);
3212 return ID3DXBaseEffectImpl_SetMatrix(base
, parameter
, matrix
);
3215 static HRESULT WINAPI
ID3DXEffectImpl_GetMatrix(ID3DXEffect
*iface
, D3DXHANDLE parameter
, D3DXMATRIX
*matrix
)
3217 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3218 ID3DXBaseEffect
*base
= This
->base_effect
;
3220 TRACE("Forward iface %p, base %p\n", This
, base
);
3222 return ID3DXBaseEffectImpl_GetMatrix(base
, parameter
, matrix
);
3225 static HRESULT WINAPI
ID3DXEffectImpl_SetMatrixArray(ID3DXEffect
*iface
, D3DXHANDLE parameter
, CONST D3DXMATRIX
*matrix
, UINT count
)
3227 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3228 ID3DXBaseEffect
*base
= This
->base_effect
;
3230 TRACE("Forward iface %p, base %p\n", This
, base
);
3232 return ID3DXBaseEffectImpl_SetMatrixArray(base
, parameter
, matrix
, count
);
3235 static HRESULT WINAPI
ID3DXEffectImpl_GetMatrixArray(ID3DXEffect
*iface
, D3DXHANDLE parameter
, D3DXMATRIX
*matrix
, UINT count
)
3237 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3238 ID3DXBaseEffect
*base
= This
->base_effect
;
3240 TRACE("Forward iface %p, base %p\n", This
, base
);
3242 return ID3DXBaseEffectImpl_GetMatrixArray(base
, parameter
, matrix
, count
);
3245 static HRESULT WINAPI
ID3DXEffectImpl_SetMatrixPointerArray(ID3DXEffect
*iface
, D3DXHANDLE parameter
, CONST D3DXMATRIX
**matrix
, UINT count
)
3247 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3248 ID3DXBaseEffect
*base
= This
->base_effect
;
3250 TRACE("Forward iface %p, base %p\n", This
, base
);
3252 return ID3DXBaseEffectImpl_SetMatrixPointerArray(base
, parameter
, matrix
, count
);
3255 static HRESULT WINAPI
ID3DXEffectImpl_GetMatrixPointerArray(ID3DXEffect
*iface
, D3DXHANDLE parameter
, D3DXMATRIX
**matrix
, UINT count
)
3257 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3258 ID3DXBaseEffect
*base
= This
->base_effect
;
3260 TRACE("Forward iface %p, base %p\n", This
, base
);
3262 return ID3DXBaseEffectImpl_GetMatrixPointerArray(base
, parameter
, matrix
, count
);
3265 static HRESULT WINAPI
ID3DXEffectImpl_SetMatrixTranspose(ID3DXEffect
*iface
, D3DXHANDLE parameter
, CONST D3DXMATRIX
*matrix
)
3267 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3268 ID3DXBaseEffect
*base
= This
->base_effect
;
3270 TRACE("Forward iface %p, base %p\n", This
, base
);
3272 return ID3DXBaseEffectImpl_SetMatrixTranspose(base
, parameter
, matrix
);
3275 static HRESULT WINAPI
ID3DXEffectImpl_GetMatrixTranspose(ID3DXEffect
*iface
, D3DXHANDLE parameter
, D3DXMATRIX
*matrix
)
3277 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3278 ID3DXBaseEffect
*base
= This
->base_effect
;
3280 TRACE("Forward iface %p, base %p\n", This
, base
);
3282 return ID3DXBaseEffectImpl_GetMatrixTranspose(base
, parameter
, matrix
);
3285 static HRESULT WINAPI
ID3DXEffectImpl_SetMatrixTransposeArray(ID3DXEffect
*iface
, D3DXHANDLE parameter
, CONST D3DXMATRIX
*matrix
, UINT count
)
3287 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3288 ID3DXBaseEffect
*base
= This
->base_effect
;
3290 TRACE("Forward iface %p, base %p\n", This
, base
);
3292 return ID3DXBaseEffectImpl_SetMatrixTransposeArray(base
, parameter
, matrix
, count
);
3295 static HRESULT WINAPI
ID3DXEffectImpl_GetMatrixTransposeArray(ID3DXEffect
*iface
, D3DXHANDLE parameter
, D3DXMATRIX
*matrix
, UINT count
)
3297 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3298 ID3DXBaseEffect
*base
= This
->base_effect
;
3300 TRACE("Forward iface %p, base %p\n", This
, base
);
3302 return ID3DXBaseEffectImpl_GetMatrixTransposeArray(base
, parameter
, matrix
, count
);
3305 static HRESULT WINAPI
ID3DXEffectImpl_SetMatrixTransposePointerArray(ID3DXEffect
*iface
, D3DXHANDLE parameter
, CONST D3DXMATRIX
**matrix
, UINT count
)
3307 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3308 ID3DXBaseEffect
*base
= This
->base_effect
;
3310 TRACE("Forward iface %p, base %p\n", This
, base
);
3312 return ID3DXBaseEffectImpl_SetMatrixTransposePointerArray(base
, parameter
, matrix
, count
);
3315 static HRESULT WINAPI
ID3DXEffectImpl_GetMatrixTransposePointerArray(ID3DXEffect
*iface
, D3DXHANDLE parameter
, D3DXMATRIX
**matrix
, UINT count
)
3317 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3318 ID3DXBaseEffect
*base
= This
->base_effect
;
3320 TRACE("Forward iface %p, base %p\n", This
, base
);
3322 return ID3DXBaseEffectImpl_GetMatrixTransposePointerArray(base
, parameter
, matrix
, count
);
3325 static HRESULT WINAPI
ID3DXEffectImpl_SetString(ID3DXEffect
*iface
, D3DXHANDLE parameter
, LPCSTR string
)
3327 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3328 ID3DXBaseEffect
*base
= This
->base_effect
;
3330 TRACE("Forward iface %p, base %p\n", This
, base
);
3332 return ID3DXBaseEffectImpl_SetString(base
, parameter
, string
);
3335 static HRESULT WINAPI
ID3DXEffectImpl_GetString(ID3DXEffect
*iface
, D3DXHANDLE parameter
, LPCSTR
*string
)
3337 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3338 ID3DXBaseEffect
*base
= This
->base_effect
;
3340 TRACE("Forward iface %p, base %p\n", This
, base
);
3342 return ID3DXBaseEffectImpl_GetString(base
, parameter
, string
);
3345 static HRESULT WINAPI
ID3DXEffectImpl_SetTexture(struct ID3DXEffect
*iface
,
3346 D3DXHANDLE parameter
, struct IDirect3DBaseTexture9
*texture
)
3348 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3349 ID3DXBaseEffect
*base
= This
->base_effect
;
3351 TRACE("Forward iface %p, base %p\n", This
, base
);
3353 return ID3DXBaseEffectImpl_SetTexture(base
, parameter
, texture
);
3356 static HRESULT WINAPI
ID3DXEffectImpl_GetTexture(struct ID3DXEffect
*iface
,
3357 D3DXHANDLE parameter
, struct IDirect3DBaseTexture9
**texture
)
3359 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3360 ID3DXBaseEffect
*base
= This
->base_effect
;
3362 TRACE("Forward iface %p, base %p\n", This
, base
);
3364 return ID3DXBaseEffectImpl_GetTexture(base
, parameter
, texture
);
3367 static HRESULT WINAPI
ID3DXEffectImpl_GetPixelShader(ID3DXEffect
*iface
,
3368 D3DXHANDLE parameter
, struct IDirect3DPixelShader9
**shader
)
3370 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3371 ID3DXBaseEffect
*base
= This
->base_effect
;
3373 TRACE("Forward iface %p, base %p\n", This
, base
);
3375 return ID3DXBaseEffectImpl_GetPixelShader(base
, parameter
, shader
);
3378 static HRESULT WINAPI
ID3DXEffectImpl_GetVertexShader(struct ID3DXEffect
*iface
,
3379 D3DXHANDLE parameter
, struct IDirect3DVertexShader9
**shader
)
3381 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3382 ID3DXBaseEffect
*base
= This
->base_effect
;
3384 TRACE("Forward iface %p, base %p\n", This
, base
);
3386 return ID3DXBaseEffectImpl_GetVertexShader(base
, parameter
, shader
);
3389 static HRESULT WINAPI
ID3DXEffectImpl_SetArrayRange(ID3DXEffect
*iface
, D3DXHANDLE parameter
, UINT start
, UINT end
)
3391 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3392 ID3DXBaseEffect
*base
= This
->base_effect
;
3394 TRACE("Forward iface %p, base %p\n", This
, base
);
3396 return ID3DXBaseEffectImpl_SetArrayRange(base
, parameter
, start
, end
);
3399 /*** ID3DXEffect methods ***/
3400 static HRESULT WINAPI
ID3DXEffectImpl_GetPool(ID3DXEffect
*iface
, ID3DXEffectPool
**pool
)
3402 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3404 TRACE("iface %p, pool %p\n", This
, pool
);
3408 WARN("Invalid argument supplied.\n");
3409 return D3DERR_INVALIDCALL
;
3414 This
->pool
->lpVtbl
->AddRef(This
->pool
);
3419 TRACE("Returning pool %p\n", *pool
);
3424 static HRESULT WINAPI
ID3DXEffectImpl_SetTechnique(ID3DXEffect
*iface
, D3DXHANDLE technique
)
3426 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3427 struct ID3DXBaseEffectImpl
*base
= impl_from_ID3DXBaseEffect(This
->base_effect
);
3428 struct d3dx_technique
*tech
= get_valid_technique(base
, technique
);
3430 TRACE("iface %p, technique %p\n", This
, technique
);
3434 This
->active_technique
= get_technique_handle(tech
);
3435 TRACE("Technique %p\n", tech
);
3439 WARN("Invalid argument supplied.\n");
3441 return D3DERR_INVALIDCALL
;
3444 static D3DXHANDLE WINAPI
ID3DXEffectImpl_GetCurrentTechnique(ID3DXEffect
*iface
)
3446 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3448 TRACE("iface %p\n", This
);
3450 return This
->active_technique
;
3453 static HRESULT WINAPI
ID3DXEffectImpl_ValidateTechnique(ID3DXEffect
* iface
, D3DXHANDLE technique
)
3455 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3457 FIXME("(%p)->(%p): stub\n", This
, technique
);
3462 static HRESULT WINAPI
ID3DXEffectImpl_FindNextValidTechnique(ID3DXEffect
* iface
, D3DXHANDLE technique
, D3DXHANDLE
* next_technique
)
3464 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3466 FIXME("(%p)->(%p, %p): stub\n", This
, technique
, next_technique
);
3471 static BOOL WINAPI
ID3DXEffectImpl_IsParameterUsed(ID3DXEffect
* iface
, D3DXHANDLE parameter
, D3DXHANDLE technique
)
3473 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3475 FIXME("(%p)->(%p, %p): stub\n", This
, parameter
, technique
);
3480 static HRESULT WINAPI
ID3DXEffectImpl_Begin(ID3DXEffect
*iface
, UINT
*passes
, DWORD flags
)
3482 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3483 struct d3dx_technique
*technique
= get_technique_struct(This
->active_technique
);
3485 FIXME("iface %p, passes %p, flags %#x partial stub\n", This
, passes
, flags
);
3487 if (passes
&& technique
)
3489 if (This
->manager
|| flags
& D3DXFX_DONOTSAVESTATE
)
3491 TRACE("State capturing disabled.\n");
3495 FIXME("State capturing not supported, yet!\n");
3498 *passes
= technique
->pass_count
;
3503 WARN("Invalid argument supplied.\n");
3505 return D3DERR_INVALIDCALL
;
3508 static HRESULT WINAPI
ID3DXEffectImpl_BeginPass(ID3DXEffect
*iface
, UINT pass
)
3510 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3511 struct d3dx_technique
*technique
= get_technique_struct(This
->active_technique
);
3513 TRACE("iface %p, pass %u\n", This
, pass
);
3515 if (technique
&& pass
< technique
->pass_count
&& !This
->active_pass
)
3517 This
->active_pass
= technique
->pass_handles
[pass
];
3519 FIXME("No states applied, yet!\n");
3524 WARN("Invalid argument supplied.\n");
3526 return D3DERR_INVALIDCALL
;
3529 static HRESULT WINAPI
ID3DXEffectImpl_CommitChanges(ID3DXEffect
* iface
)
3531 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3533 FIXME("(%p)->(): stub\n", This
);
3538 static HRESULT WINAPI
ID3DXEffectImpl_EndPass(ID3DXEffect
*iface
)
3540 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3542 TRACE("iface %p\n", This
);
3544 if (This
->active_pass
)
3546 This
->active_pass
= NULL
;
3550 WARN("Invalid call.\n");
3552 return D3DERR_INVALIDCALL
;
3555 static HRESULT WINAPI
ID3DXEffectImpl_End(ID3DXEffect
* iface
)
3557 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3559 FIXME("(%p)->(): stub\n", This
);
3564 static HRESULT WINAPI
ID3DXEffectImpl_GetDevice(ID3DXEffect
*iface
, struct IDirect3DDevice9
**device
)
3566 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3568 TRACE("iface %p, device %p\n", This
, device
);
3572 WARN("Invalid argument supplied.\n");
3573 return D3DERR_INVALIDCALL
;
3576 IDirect3DDevice9_AddRef(This
->device
);
3578 *device
= This
->device
;
3580 TRACE("Returning device %p\n", *device
);
3585 static HRESULT WINAPI
ID3DXEffectImpl_OnLostDevice(ID3DXEffect
* iface
)
3587 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3589 FIXME("(%p)->(): stub\n", This
);
3594 static HRESULT WINAPI
ID3DXEffectImpl_OnResetDevice(ID3DXEffect
* iface
)
3596 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3598 FIXME("(%p)->(): stub\n", This
);
3603 static HRESULT WINAPI
ID3DXEffectImpl_SetStateManager(ID3DXEffect
*iface
, ID3DXEffectStateManager
*manager
)
3605 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3607 TRACE("iface %p, manager %p\n", This
, manager
);
3609 if (manager
) IUnknown_AddRef(manager
);
3610 if (This
->manager
) IUnknown_Release(This
->manager
);
3612 This
->manager
= manager
;
3617 static HRESULT WINAPI
ID3DXEffectImpl_GetStateManager(ID3DXEffect
*iface
, ID3DXEffectStateManager
**manager
)
3619 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3621 TRACE("iface %p, manager %p\n", This
, manager
);
3625 WARN("Invalid argument supplied.\n");
3626 return D3DERR_INVALIDCALL
;
3629 if (This
->manager
) IUnknown_AddRef(This
->manager
);
3630 *manager
= This
->manager
;
3635 static HRESULT WINAPI
ID3DXEffectImpl_BeginParameterBlock(ID3DXEffect
* iface
)
3637 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3639 FIXME("(%p)->(): stub\n", This
);
3644 static D3DXHANDLE WINAPI
ID3DXEffectImpl_EndParameterBlock(ID3DXEffect
* iface
)
3646 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3648 FIXME("(%p)->(): stub\n", This
);
3653 static HRESULT WINAPI
ID3DXEffectImpl_ApplyParameterBlock(ID3DXEffect
* iface
, D3DXHANDLE parameter_block
)
3655 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3657 FIXME("(%p)->(%p): stub\n", This
, parameter_block
);
3662 static HRESULT WINAPI
ID3DXEffectImpl_DeleteParameterBlock(ID3DXEffect
* iface
, D3DXHANDLE parameter_block
)
3664 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3666 FIXME("(%p)->(%p): stub\n", This
, parameter_block
);
3671 static HRESULT WINAPI
ID3DXEffectImpl_CloneEffect(ID3DXEffect
*iface
,
3672 struct IDirect3DDevice9
*device
, struct ID3DXEffect
**effect
)
3674 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3676 FIXME("(%p)->(%p, %p): stub\n", This
, device
, effect
);
3681 static HRESULT WINAPI
ID3DXEffectImpl_SetRawValue(ID3DXEffect
* iface
, D3DXHANDLE parameter
, LPCVOID data
, UINT byte_offset
, UINT bytes
)
3683 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3685 FIXME("(%p)->(%p, %p, %u, %u): stub\n", This
, parameter
, data
, byte_offset
, bytes
);
3690 static const struct ID3DXEffectVtbl ID3DXEffect_Vtbl
=
3692 /*** IUnknown methods ***/
3693 ID3DXEffectImpl_QueryInterface
,
3694 ID3DXEffectImpl_AddRef
,
3695 ID3DXEffectImpl_Release
,
3696 /*** ID3DXBaseEffect methods ***/
3697 ID3DXEffectImpl_GetDesc
,
3698 ID3DXEffectImpl_GetParameterDesc
,
3699 ID3DXEffectImpl_GetTechniqueDesc
,
3700 ID3DXEffectImpl_GetPassDesc
,
3701 ID3DXEffectImpl_GetFunctionDesc
,
3702 ID3DXEffectImpl_GetParameter
,
3703 ID3DXEffectImpl_GetParameterByName
,
3704 ID3DXEffectImpl_GetParameterBySemantic
,
3705 ID3DXEffectImpl_GetParameterElement
,
3706 ID3DXEffectImpl_GetTechnique
,
3707 ID3DXEffectImpl_GetTechniqueByName
,
3708 ID3DXEffectImpl_GetPass
,
3709 ID3DXEffectImpl_GetPassByName
,
3710 ID3DXEffectImpl_GetFunction
,
3711 ID3DXEffectImpl_GetFunctionByName
,
3712 ID3DXEffectImpl_GetAnnotation
,
3713 ID3DXEffectImpl_GetAnnotationByName
,
3714 ID3DXEffectImpl_SetValue
,
3715 ID3DXEffectImpl_GetValue
,
3716 ID3DXEffectImpl_SetBool
,
3717 ID3DXEffectImpl_GetBool
,
3718 ID3DXEffectImpl_SetBoolArray
,
3719 ID3DXEffectImpl_GetBoolArray
,
3720 ID3DXEffectImpl_SetInt
,
3721 ID3DXEffectImpl_GetInt
,
3722 ID3DXEffectImpl_SetIntArray
,
3723 ID3DXEffectImpl_GetIntArray
,
3724 ID3DXEffectImpl_SetFloat
,
3725 ID3DXEffectImpl_GetFloat
,
3726 ID3DXEffectImpl_SetFloatArray
,
3727 ID3DXEffectImpl_GetFloatArray
,
3728 ID3DXEffectImpl_SetVector
,
3729 ID3DXEffectImpl_GetVector
,
3730 ID3DXEffectImpl_SetVectorArray
,
3731 ID3DXEffectImpl_GetVectorArray
,
3732 ID3DXEffectImpl_SetMatrix
,
3733 ID3DXEffectImpl_GetMatrix
,
3734 ID3DXEffectImpl_SetMatrixArray
,
3735 ID3DXEffectImpl_GetMatrixArray
,
3736 ID3DXEffectImpl_SetMatrixPointerArray
,
3737 ID3DXEffectImpl_GetMatrixPointerArray
,
3738 ID3DXEffectImpl_SetMatrixTranspose
,
3739 ID3DXEffectImpl_GetMatrixTranspose
,
3740 ID3DXEffectImpl_SetMatrixTransposeArray
,
3741 ID3DXEffectImpl_GetMatrixTransposeArray
,
3742 ID3DXEffectImpl_SetMatrixTransposePointerArray
,
3743 ID3DXEffectImpl_GetMatrixTransposePointerArray
,
3744 ID3DXEffectImpl_SetString
,
3745 ID3DXEffectImpl_GetString
,
3746 ID3DXEffectImpl_SetTexture
,
3747 ID3DXEffectImpl_GetTexture
,
3748 ID3DXEffectImpl_GetPixelShader
,
3749 ID3DXEffectImpl_GetVertexShader
,
3750 ID3DXEffectImpl_SetArrayRange
,
3751 /*** ID3DXEffect methods ***/
3752 ID3DXEffectImpl_GetPool
,
3753 ID3DXEffectImpl_SetTechnique
,
3754 ID3DXEffectImpl_GetCurrentTechnique
,
3755 ID3DXEffectImpl_ValidateTechnique
,
3756 ID3DXEffectImpl_FindNextValidTechnique
,
3757 ID3DXEffectImpl_IsParameterUsed
,
3758 ID3DXEffectImpl_Begin
,
3759 ID3DXEffectImpl_BeginPass
,
3760 ID3DXEffectImpl_CommitChanges
,
3761 ID3DXEffectImpl_EndPass
,
3762 ID3DXEffectImpl_End
,
3763 ID3DXEffectImpl_GetDevice
,
3764 ID3DXEffectImpl_OnLostDevice
,
3765 ID3DXEffectImpl_OnResetDevice
,
3766 ID3DXEffectImpl_SetStateManager
,
3767 ID3DXEffectImpl_GetStateManager
,
3768 ID3DXEffectImpl_BeginParameterBlock
,
3769 ID3DXEffectImpl_EndParameterBlock
,
3770 ID3DXEffectImpl_ApplyParameterBlock
,
3771 ID3DXEffectImpl_DeleteParameterBlock
,
3772 ID3DXEffectImpl_CloneEffect
,
3773 ID3DXEffectImpl_SetRawValue
3776 static inline struct ID3DXEffectCompilerImpl
*impl_from_ID3DXEffectCompiler(ID3DXEffectCompiler
*iface
)
3778 return CONTAINING_RECORD(iface
, struct ID3DXEffectCompilerImpl
, ID3DXEffectCompiler_iface
);
3781 /*** IUnknown methods ***/
3782 static HRESULT WINAPI
ID3DXEffectCompilerImpl_QueryInterface(ID3DXEffectCompiler
*iface
, REFIID riid
, void **object
)
3784 TRACE("iface %p, riid %s, object %p.\n", iface
, debugstr_guid(riid
), object
);
3786 if (IsEqualGUID(riid
, &IID_IUnknown
) ||
3787 IsEqualGUID(riid
, &IID_ID3DXEffectCompiler
))
3789 iface
->lpVtbl
->AddRef(iface
);
3794 ERR("Interface %s not found\n", debugstr_guid(riid
));
3796 return E_NOINTERFACE
;
3799 static ULONG WINAPI
ID3DXEffectCompilerImpl_AddRef(ID3DXEffectCompiler
*iface
)
3801 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3803 TRACE("iface %p: AddRef from %u\n", iface
, This
->ref
);
3805 return InterlockedIncrement(&This
->ref
);
3808 static ULONG WINAPI
ID3DXEffectCompilerImpl_Release(ID3DXEffectCompiler
*iface
)
3810 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3811 ULONG ref
= InterlockedDecrement(&This
->ref
);
3813 TRACE("iface %p: Release from %u\n", iface
, ref
+ 1);
3817 free_effect_compiler(This
);
3818 HeapFree(GetProcessHeap(), 0, This
);
3824 /*** ID3DXBaseEffect methods ***/
3825 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetDesc(ID3DXEffectCompiler
*iface
, D3DXEFFECT_DESC
*desc
)
3827 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3828 ID3DXBaseEffect
*base
= This
->base_effect
;
3830 TRACE("Forward iface %p, base %p\n", This
, base
);
3832 return ID3DXBaseEffectImpl_GetDesc(base
, desc
);
3835 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetParameterDesc(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, D3DXPARAMETER_DESC
*desc
)
3837 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3838 ID3DXBaseEffect
*base
= This
->base_effect
;
3840 TRACE("Forward iface %p, base %p\n", This
, base
);
3842 return ID3DXBaseEffectImpl_GetParameterDesc(base
, parameter
, desc
);
3845 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetTechniqueDesc(ID3DXEffectCompiler
*iface
, D3DXHANDLE technique
, D3DXTECHNIQUE_DESC
*desc
)
3847 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3848 ID3DXBaseEffect
*base
= This
->base_effect
;
3850 TRACE("Forward iface %p, base %p\n", This
, base
);
3852 return ID3DXBaseEffectImpl_GetTechniqueDesc(base
, technique
, desc
);
3855 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetPassDesc(ID3DXEffectCompiler
*iface
, D3DXHANDLE pass
, D3DXPASS_DESC
*desc
)
3857 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3858 ID3DXBaseEffect
*base
= This
->base_effect
;
3860 TRACE("Forward iface %p, base %p\n", This
, base
);
3862 return ID3DXBaseEffectImpl_GetPassDesc(base
, pass
, desc
);
3865 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetFunctionDesc(ID3DXEffectCompiler
*iface
, D3DXHANDLE shader
, D3DXFUNCTION_DESC
*desc
)
3867 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3868 ID3DXBaseEffect
*base
= This
->base_effect
;
3870 TRACE("Forward iface %p, base %p\n", This
, base
);
3872 return ID3DXBaseEffectImpl_GetFunctionDesc(base
, shader
, desc
);
3875 static D3DXHANDLE WINAPI
ID3DXEffectCompilerImpl_GetParameter(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, UINT index
)
3877 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3878 ID3DXBaseEffect
*base
= This
->base_effect
;
3880 TRACE("Forward iface %p, base %p\n", This
, base
);
3882 return ID3DXBaseEffectImpl_GetParameter(base
, parameter
, index
);
3885 static D3DXHANDLE WINAPI
ID3DXEffectCompilerImpl_GetParameterByName(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, LPCSTR name
)
3887 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3888 ID3DXBaseEffect
*base
= This
->base_effect
;
3890 TRACE("Forward iface %p, base %p\n", This
, base
);
3892 return ID3DXBaseEffectImpl_GetParameterByName(base
, parameter
, name
);
3895 static D3DXHANDLE WINAPI
ID3DXEffectCompilerImpl_GetParameterBySemantic(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, LPCSTR semantic
)
3897 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3898 ID3DXBaseEffect
*base
= This
->base_effect
;
3900 TRACE("Forward iface %p, base %p\n", This
, base
);
3902 return ID3DXBaseEffectImpl_GetParameterBySemantic(base
, parameter
, semantic
);
3905 static D3DXHANDLE WINAPI
ID3DXEffectCompilerImpl_GetParameterElement(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, UINT index
)
3907 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3908 ID3DXBaseEffect
*base
= This
->base_effect
;
3910 TRACE("Forward iface %p, base %p\n", This
, base
);
3912 return ID3DXBaseEffectImpl_GetParameterElement(base
, parameter
, index
);
3915 static D3DXHANDLE WINAPI
ID3DXEffectCompilerImpl_GetTechnique(ID3DXEffectCompiler
*iface
, UINT index
)
3917 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3918 ID3DXBaseEffect
*base
= This
->base_effect
;
3920 TRACE("Forward iface %p, base %p\n", This
, base
);
3922 return ID3DXBaseEffectImpl_GetTechnique(base
, index
);
3925 static D3DXHANDLE WINAPI
ID3DXEffectCompilerImpl_GetTechniqueByName(ID3DXEffectCompiler
*iface
, LPCSTR name
)
3927 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3928 ID3DXBaseEffect
*base
= This
->base_effect
;
3930 TRACE("Forward iface %p, base %p\n", This
, base
);
3932 return ID3DXBaseEffectImpl_GetTechniqueByName(base
, name
);
3935 static D3DXHANDLE WINAPI
ID3DXEffectCompilerImpl_GetPass(ID3DXEffectCompiler
*iface
, D3DXHANDLE technique
, UINT index
)
3937 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3938 ID3DXBaseEffect
*base
= This
->base_effect
;
3940 TRACE("Forward iface %p, base %p\n", This
, base
);
3942 return ID3DXBaseEffectImpl_GetPass(base
, technique
, index
);
3945 static D3DXHANDLE WINAPI
ID3DXEffectCompilerImpl_GetPassByName(ID3DXEffectCompiler
*iface
, D3DXHANDLE technique
, LPCSTR name
)
3947 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3948 ID3DXBaseEffect
*base
= This
->base_effect
;
3950 TRACE("Forward iface %p, base %p\n", This
, base
);
3952 return ID3DXBaseEffectImpl_GetPassByName(base
, technique
, name
);
3955 static D3DXHANDLE WINAPI
ID3DXEffectCompilerImpl_GetFunction(ID3DXEffectCompiler
*iface
, UINT index
)
3957 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3958 ID3DXBaseEffect
*base
= This
->base_effect
;
3960 TRACE("Forward iface %p, base %p\n", This
, base
);
3962 return ID3DXBaseEffectImpl_GetFunction(base
, index
);
3965 static D3DXHANDLE WINAPI
ID3DXEffectCompilerImpl_GetFunctionByName(ID3DXEffectCompiler
*iface
, LPCSTR name
)
3967 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3968 ID3DXBaseEffect
*base
= This
->base_effect
;
3970 TRACE("Forward iface %p, base %p\n", This
, base
);
3972 return ID3DXBaseEffectImpl_GetFunctionByName(base
, name
);
3975 static D3DXHANDLE WINAPI
ID3DXEffectCompilerImpl_GetAnnotation(ID3DXEffectCompiler
*iface
, D3DXHANDLE object
, UINT index
)
3977 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3978 ID3DXBaseEffect
*base
= This
->base_effect
;
3980 TRACE("Forward iface %p, base %p\n", This
, base
);
3982 return ID3DXBaseEffectImpl_GetAnnotation(base
, object
, index
);
3985 static D3DXHANDLE WINAPI
ID3DXEffectCompilerImpl_GetAnnotationByName(ID3DXEffectCompiler
*iface
, D3DXHANDLE object
, LPCSTR name
)
3987 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3988 ID3DXBaseEffect
*base
= This
->base_effect
;
3990 TRACE("Forward iface %p, base %p\n", This
, base
);
3992 return ID3DXBaseEffectImpl_GetAnnotationByName(base
, object
, name
);
3995 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetValue(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, LPCVOID data
, UINT bytes
)
3997 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3998 ID3DXBaseEffect
*base
= This
->base_effect
;
4000 TRACE("Forward iface %p, base %p\n", This
, base
);
4002 return ID3DXBaseEffectImpl_SetValue(base
, parameter
, data
, bytes
);
4005 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetValue(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, LPVOID data
, UINT bytes
)
4007 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4008 ID3DXBaseEffect
*base
= This
->base_effect
;
4010 TRACE("Forward iface %p, base %p\n", This
, base
);
4012 return ID3DXBaseEffectImpl_GetValue(base
, parameter
, data
, bytes
);
4015 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetBool(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, BOOL b
)
4017 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4018 ID3DXBaseEffect
*base
= This
->base_effect
;
4020 TRACE("Forward iface %p, base %p\n", This
, base
);
4022 return ID3DXBaseEffectImpl_SetBool(base
, parameter
, b
);
4025 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetBool(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, BOOL
*b
)
4027 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4028 ID3DXBaseEffect
*base
= This
->base_effect
;
4030 TRACE("Forward iface %p, base %p\n", This
, base
);
4032 return ID3DXBaseEffectImpl_GetBool(base
, parameter
, b
);
4035 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetBoolArray(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, CONST BOOL
*b
, UINT count
)
4037 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4038 ID3DXBaseEffect
*base
= This
->base_effect
;
4040 TRACE("Forward iface %p, base %p\n", This
, base
);
4042 return ID3DXBaseEffectImpl_SetBoolArray(base
, parameter
, b
, count
);
4045 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetBoolArray(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, BOOL
*b
, UINT count
)
4047 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4048 ID3DXBaseEffect
*base
= This
->base_effect
;
4050 TRACE("Forward iface %p, base %p\n", This
, base
);
4052 return ID3DXBaseEffectImpl_GetBoolArray(base
, parameter
, b
, count
);
4055 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetInt(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, INT n
)
4057 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4058 ID3DXBaseEffect
*base
= This
->base_effect
;
4060 TRACE("Forward iface %p, base %p\n", This
, base
);
4062 return ID3DXBaseEffectImpl_SetInt(base
, parameter
, n
);
4065 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetInt(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, INT
*n
)
4067 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4068 ID3DXBaseEffect
*base
= This
->base_effect
;
4070 TRACE("Forward iface %p, base %p\n", This
, base
);
4072 return ID3DXBaseEffectImpl_GetInt(base
, parameter
, n
);
4075 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetIntArray(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, CONST INT
*n
, UINT count
)
4077 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4078 ID3DXBaseEffect
*base
= This
->base_effect
;
4080 TRACE("Forward iface %p, base %p\n", This
, base
);
4082 return ID3DXBaseEffectImpl_SetIntArray(base
, parameter
, n
, count
);
4085 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetIntArray(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, INT
*n
, UINT count
)
4087 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4088 ID3DXBaseEffect
*base
= This
->base_effect
;
4090 TRACE("Forward iface %p, base %p\n", This
, base
);
4092 return ID3DXBaseEffectImpl_GetIntArray(base
, parameter
, n
, count
);
4095 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetFloat(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, FLOAT f
)
4097 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4098 ID3DXBaseEffect
*base
= This
->base_effect
;
4100 TRACE("Forward iface %p, base %p\n", This
, base
);
4102 return ID3DXBaseEffectImpl_SetFloat(base
, parameter
, f
);
4105 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetFloat(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, FLOAT
*f
)
4107 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4108 ID3DXBaseEffect
*base
= This
->base_effect
;
4110 TRACE("Forward iface %p, base %p\n", This
, base
);
4112 return ID3DXBaseEffectImpl_GetFloat(base
, parameter
, f
);
4115 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetFloatArray(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, CONST FLOAT
*f
, UINT count
)
4117 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4118 ID3DXBaseEffect
*base
= This
->base_effect
;
4120 TRACE("Forward iface %p, base %p\n", This
, base
);
4122 return ID3DXBaseEffectImpl_SetFloatArray(base
, parameter
, f
, count
);
4125 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetFloatArray(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, FLOAT
*f
, UINT count
)
4127 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4128 ID3DXBaseEffect
*base
= This
->base_effect
;
4130 TRACE("Forward iface %p, base %p\n", This
, base
);
4132 return ID3DXBaseEffectImpl_GetFloatArray(base
, parameter
, f
, count
);
4135 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetVector(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, CONST D3DXVECTOR4
*vector
)
4137 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4138 ID3DXBaseEffect
*base
= This
->base_effect
;
4140 TRACE("Forward iface %p, base %p\n", This
, base
);
4142 return ID3DXBaseEffectImpl_SetVector(base
, parameter
, vector
);
4145 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetVector(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, D3DXVECTOR4
*vector
)
4147 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4148 ID3DXBaseEffect
*base
= This
->base_effect
;
4150 TRACE("Forward iface %p, base %p\n", This
, base
);
4152 return ID3DXBaseEffectImpl_GetVector(base
, parameter
, vector
);
4155 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetVectorArray(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, CONST D3DXVECTOR4
*vector
, UINT count
)
4157 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4158 ID3DXBaseEffect
*base
= This
->base_effect
;
4160 TRACE("Forward iface %p, base %p\n", This
, base
);
4162 return ID3DXBaseEffectImpl_SetVectorArray(base
, parameter
, vector
, count
);
4165 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetVectorArray(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, D3DXVECTOR4
*vector
, UINT count
)
4167 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4168 ID3DXBaseEffect
*base
= This
->base_effect
;
4170 TRACE("Forward iface %p, base %p\n", This
, base
);
4172 return ID3DXBaseEffectImpl_GetVectorArray(base
, parameter
, vector
, count
);
4175 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetMatrix(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, CONST D3DXMATRIX
*matrix
)
4177 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4178 ID3DXBaseEffect
*base
= This
->base_effect
;
4180 TRACE("Forward iface %p, base %p\n", This
, base
);
4182 return ID3DXBaseEffectImpl_SetMatrix(base
, parameter
, matrix
);
4185 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetMatrix(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, D3DXMATRIX
*matrix
)
4187 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4188 ID3DXBaseEffect
*base
= This
->base_effect
;
4190 TRACE("Forward iface %p, base %p\n", This
, base
);
4192 return ID3DXBaseEffectImpl_GetMatrix(base
, parameter
, matrix
);
4195 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetMatrixArray(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, CONST D3DXMATRIX
*matrix
, UINT count
)
4197 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4198 ID3DXBaseEffect
*base
= This
->base_effect
;
4200 TRACE("Forward iface %p, base %p\n", This
, base
);
4202 return ID3DXBaseEffectImpl_SetMatrixArray(base
, parameter
, matrix
, count
);
4205 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetMatrixArray(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, D3DXMATRIX
*matrix
, UINT count
)
4207 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4208 ID3DXBaseEffect
*base
= This
->base_effect
;
4210 TRACE("Forward iface %p, base %p\n", This
, base
);
4212 return ID3DXBaseEffectImpl_GetMatrixArray(base
, parameter
, matrix
, count
);
4215 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetMatrixPointerArray(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, CONST D3DXMATRIX
**matrix
, UINT count
)
4217 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4218 ID3DXBaseEffect
*base
= This
->base_effect
;
4220 TRACE("Forward iface %p, base %p\n", This
, base
);
4222 return ID3DXBaseEffectImpl_SetMatrixPointerArray(base
, parameter
, matrix
, count
);
4225 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetMatrixPointerArray(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, D3DXMATRIX
**matrix
, UINT count
)
4227 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4228 ID3DXBaseEffect
*base
= This
->base_effect
;
4230 TRACE("Forward iface %p, base %p\n", This
, base
);
4232 return ID3DXBaseEffectImpl_GetMatrixPointerArray(base
, parameter
, matrix
, count
);
4235 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetMatrixTranspose(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, CONST D3DXMATRIX
*matrix
)
4237 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4238 ID3DXBaseEffect
*base
= This
->base_effect
;
4240 TRACE("Forward iface %p, base %p\n", This
, base
);
4242 return ID3DXBaseEffectImpl_SetMatrixTranspose(base
, parameter
, matrix
);
4245 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetMatrixTranspose(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, D3DXMATRIX
*matrix
)
4247 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4248 ID3DXBaseEffect
*base
= This
->base_effect
;
4250 TRACE("Forward iface %p, base %p\n", This
, base
);
4252 return ID3DXBaseEffectImpl_GetMatrixTranspose(base
, parameter
, matrix
);
4255 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetMatrixTransposeArray(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, CONST D3DXMATRIX
*matrix
, UINT count
)
4257 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4258 ID3DXBaseEffect
*base
= This
->base_effect
;
4260 TRACE("Forward iface %p, base %p\n", This
, base
);
4262 return ID3DXBaseEffectImpl_SetMatrixTransposeArray(base
, parameter
, matrix
, count
);
4265 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetMatrixTransposeArray(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, D3DXMATRIX
*matrix
, UINT count
)
4267 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4268 ID3DXBaseEffect
*base
= This
->base_effect
;
4270 TRACE("Forward iface %p, base %p\n", This
, base
);
4272 return ID3DXBaseEffectImpl_GetMatrixTransposeArray(base
, parameter
, matrix
, count
);
4275 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetMatrixTransposePointerArray(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, CONST D3DXMATRIX
**matrix
, UINT count
)
4277 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4278 ID3DXBaseEffect
*base
= This
->base_effect
;
4280 TRACE("Forward iface %p, base %p\n", This
, base
);
4282 return ID3DXBaseEffectImpl_SetMatrixTransposePointerArray(base
, parameter
, matrix
, count
);
4285 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetMatrixTransposePointerArray(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, D3DXMATRIX
**matrix
, UINT count
)
4287 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4288 ID3DXBaseEffect
*base
= This
->base_effect
;
4290 TRACE("Forward iface %p, base %p\n", This
, base
);
4292 return ID3DXBaseEffectImpl_GetMatrixTransposePointerArray(base
, parameter
, matrix
, count
);
4295 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetString(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, LPCSTR string
)
4297 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4298 ID3DXBaseEffect
*base
= This
->base_effect
;
4300 TRACE("Forward iface %p, base %p\n", This
, base
);
4302 return ID3DXBaseEffectImpl_SetString(base
, parameter
, string
);
4305 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetString(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, LPCSTR
*string
)
4307 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4308 ID3DXBaseEffect
*base
= This
->base_effect
;
4310 TRACE("Forward iface %p, base %p\n", This
, base
);
4312 return ID3DXBaseEffectImpl_GetString(base
, parameter
, string
);
4315 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetTexture(struct ID3DXEffectCompiler
*iface
,
4316 D3DXHANDLE parameter
, struct IDirect3DBaseTexture9
*texture
)
4318 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4319 ID3DXBaseEffect
*base
= This
->base_effect
;
4321 TRACE("Forward iface %p, base %p\n", This
, base
);
4323 return ID3DXBaseEffectImpl_SetTexture(base
, parameter
, texture
);
4326 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetTexture(struct ID3DXEffectCompiler
*iface
,
4327 D3DXHANDLE parameter
, struct IDirect3DBaseTexture9
**texture
)
4329 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4330 ID3DXBaseEffect
*base
= This
->base_effect
;
4332 TRACE("Forward iface %p, base %p\n", This
, base
);
4334 return ID3DXBaseEffectImpl_GetTexture(base
, parameter
, texture
);
4337 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetPixelShader(ID3DXEffectCompiler
*iface
,
4338 D3DXHANDLE parameter
, struct IDirect3DPixelShader9
**shader
)
4340 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4341 ID3DXBaseEffect
*base
= This
->base_effect
;
4343 TRACE("Forward iface %p, base %p\n", This
, base
);
4345 return ID3DXBaseEffectImpl_GetPixelShader(base
, parameter
, shader
);
4348 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetVertexShader(struct ID3DXEffectCompiler
*iface
,
4349 D3DXHANDLE parameter
, struct IDirect3DVertexShader9
**shader
)
4351 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4352 ID3DXBaseEffect
*base
= This
->base_effect
;
4354 TRACE("Forward iface %p, base %p\n", This
, base
);
4356 return ID3DXBaseEffectImpl_GetVertexShader(base
, parameter
, shader
);
4359 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetArrayRange(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, UINT start
, UINT end
)
4361 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4362 ID3DXBaseEffect
*base
= This
->base_effect
;
4364 TRACE("Forward iface %p, base %p\n", This
, base
);
4366 return ID3DXBaseEffectImpl_SetArrayRange(base
, parameter
, start
, end
);
4369 /*** ID3DXEffectCompiler methods ***/
4370 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetLiteral(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, BOOL literal
)
4372 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4374 FIXME("iface %p, parameter %p, literal %u\n", This
, parameter
, literal
);
4379 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetLiteral(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, BOOL
*literal
)
4381 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4383 FIXME("iface %p, parameter %p, literal %p\n", This
, parameter
, literal
);
4388 static HRESULT WINAPI
ID3DXEffectCompilerImpl_CompileEffect(ID3DXEffectCompiler
*iface
, DWORD flags
,
4389 ID3DXBuffer
**effect
, ID3DXBuffer
**error_msgs
)
4391 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4393 FIXME("iface %p, flags %#x, effect %p, error_msgs %p stub\n", This
, flags
, effect
, error_msgs
);
4398 static HRESULT WINAPI
ID3DXEffectCompilerImpl_CompileShader(ID3DXEffectCompiler
*iface
, D3DXHANDLE function
,
4399 const char *target
, DWORD flags
, ID3DXBuffer
**shader
, ID3DXBuffer
**error_msgs
,
4400 ID3DXConstantTable
**constant_table
)
4402 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4404 FIXME("iface %p, function %p, target %p, flags %#x, shader %p, error_msgs %p, constant_table %p stub\n",
4405 This
, function
, target
, flags
, shader
, error_msgs
, constant_table
);
4410 static const struct ID3DXEffectCompilerVtbl ID3DXEffectCompiler_Vtbl
=
4412 /*** IUnknown methods ***/
4413 ID3DXEffectCompilerImpl_QueryInterface
,
4414 ID3DXEffectCompilerImpl_AddRef
,
4415 ID3DXEffectCompilerImpl_Release
,
4416 /*** ID3DXBaseEffect methods ***/
4417 ID3DXEffectCompilerImpl_GetDesc
,
4418 ID3DXEffectCompilerImpl_GetParameterDesc
,
4419 ID3DXEffectCompilerImpl_GetTechniqueDesc
,
4420 ID3DXEffectCompilerImpl_GetPassDesc
,
4421 ID3DXEffectCompilerImpl_GetFunctionDesc
,
4422 ID3DXEffectCompilerImpl_GetParameter
,
4423 ID3DXEffectCompilerImpl_GetParameterByName
,
4424 ID3DXEffectCompilerImpl_GetParameterBySemantic
,
4425 ID3DXEffectCompilerImpl_GetParameterElement
,
4426 ID3DXEffectCompilerImpl_GetTechnique
,
4427 ID3DXEffectCompilerImpl_GetTechniqueByName
,
4428 ID3DXEffectCompilerImpl_GetPass
,
4429 ID3DXEffectCompilerImpl_GetPassByName
,
4430 ID3DXEffectCompilerImpl_GetFunction
,
4431 ID3DXEffectCompilerImpl_GetFunctionByName
,
4432 ID3DXEffectCompilerImpl_GetAnnotation
,
4433 ID3DXEffectCompilerImpl_GetAnnotationByName
,
4434 ID3DXEffectCompilerImpl_SetValue
,
4435 ID3DXEffectCompilerImpl_GetValue
,
4436 ID3DXEffectCompilerImpl_SetBool
,
4437 ID3DXEffectCompilerImpl_GetBool
,
4438 ID3DXEffectCompilerImpl_SetBoolArray
,
4439 ID3DXEffectCompilerImpl_GetBoolArray
,
4440 ID3DXEffectCompilerImpl_SetInt
,
4441 ID3DXEffectCompilerImpl_GetInt
,
4442 ID3DXEffectCompilerImpl_SetIntArray
,
4443 ID3DXEffectCompilerImpl_GetIntArray
,
4444 ID3DXEffectCompilerImpl_SetFloat
,
4445 ID3DXEffectCompilerImpl_GetFloat
,
4446 ID3DXEffectCompilerImpl_SetFloatArray
,
4447 ID3DXEffectCompilerImpl_GetFloatArray
,
4448 ID3DXEffectCompilerImpl_SetVector
,
4449 ID3DXEffectCompilerImpl_GetVector
,
4450 ID3DXEffectCompilerImpl_SetVectorArray
,
4451 ID3DXEffectCompilerImpl_GetVectorArray
,
4452 ID3DXEffectCompilerImpl_SetMatrix
,
4453 ID3DXEffectCompilerImpl_GetMatrix
,
4454 ID3DXEffectCompilerImpl_SetMatrixArray
,
4455 ID3DXEffectCompilerImpl_GetMatrixArray
,
4456 ID3DXEffectCompilerImpl_SetMatrixPointerArray
,
4457 ID3DXEffectCompilerImpl_GetMatrixPointerArray
,
4458 ID3DXEffectCompilerImpl_SetMatrixTranspose
,
4459 ID3DXEffectCompilerImpl_GetMatrixTranspose
,
4460 ID3DXEffectCompilerImpl_SetMatrixTransposeArray
,
4461 ID3DXEffectCompilerImpl_GetMatrixTransposeArray
,
4462 ID3DXEffectCompilerImpl_SetMatrixTransposePointerArray
,
4463 ID3DXEffectCompilerImpl_GetMatrixTransposePointerArray
,
4464 ID3DXEffectCompilerImpl_SetString
,
4465 ID3DXEffectCompilerImpl_GetString
,
4466 ID3DXEffectCompilerImpl_SetTexture
,
4467 ID3DXEffectCompilerImpl_GetTexture
,
4468 ID3DXEffectCompilerImpl_GetPixelShader
,
4469 ID3DXEffectCompilerImpl_GetVertexShader
,
4470 ID3DXEffectCompilerImpl_SetArrayRange
,
4471 /*** ID3DXEffectCompiler methods ***/
4472 ID3DXEffectCompilerImpl_SetLiteral
,
4473 ID3DXEffectCompilerImpl_GetLiteral
,
4474 ID3DXEffectCompilerImpl_CompileEffect
,
4475 ID3DXEffectCompilerImpl_CompileShader
,
4478 static HRESULT
d3dx9_parse_sampler(struct d3dx_sampler
*sampler
, const char *data
, const char **ptr
, D3DXHANDLE
*objects
)
4482 struct d3dx_state
*states
;
4484 read_dword(ptr
, &sampler
->state_count
);
4485 TRACE("Count: %u\n", sampler
->state_count
);
4487 states
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*states
) * sampler
->state_count
);
4490 ERR("Out of memory\n");
4491 return E_OUTOFMEMORY
;
4494 for (i
= 0; i
< sampler
->state_count
; ++i
)
4496 hr
= d3dx9_parse_state(&states
[i
], data
, ptr
, objects
);
4499 WARN("Failed to parse state\n");
4504 sampler
->states
= states
;
4510 for (i
= 0; i
< sampler
->state_count
; ++i
)
4512 free_state(&states
[i
]);
4515 HeapFree(GetProcessHeap(), 0, states
);
4520 static HRESULT
d3dx9_parse_value(struct d3dx_parameter
*param
, void *value
, const char *data
, const char **ptr
, D3DXHANDLE
*objects
)
4527 if (param
->element_count
)
4529 param
->data
= value
;
4531 for (i
= 0; i
< param
->element_count
; ++i
)
4533 struct d3dx_parameter
*member
= get_parameter_struct(param
->member_handles
[i
]);
4535 hr
= d3dx9_parse_value(member
, value
? (char *)value
+ old_size
: NULL
, data
, ptr
, objects
);
4538 WARN("Failed to parse value\n");
4542 old_size
+= member
->bytes
;
4548 switch(param
->class)
4552 case D3DXPC_MATRIX_ROWS
:
4553 case D3DXPC_MATRIX_COLUMNS
:
4554 param
->data
= value
;
4558 param
->data
= value
;
4560 for (i
= 0; i
< param
->member_count
; ++i
)
4562 struct d3dx_parameter
*member
= get_parameter_struct(param
->member_handles
[i
]);
4564 hr
= d3dx9_parse_value(member
, (char *)value
+ old_size
, data
, ptr
, objects
);
4567 WARN("Failed to parse value\n");
4571 old_size
+= member
->bytes
;
4576 switch (param
->type
)
4579 case D3DXPT_TEXTURE
:
4580 case D3DXPT_TEXTURE1D
:
4581 case D3DXPT_TEXTURE2D
:
4582 case D3DXPT_TEXTURE3D
:
4583 case D3DXPT_TEXTURECUBE
:
4584 case D3DXPT_PIXELSHADER
:
4585 case D3DXPT_VERTEXSHADER
:
4586 read_dword(ptr
, &id
);
4587 TRACE("Id: %u\n", id
);
4588 objects
[id
] = get_parameter_handle(param
);
4589 param
->data
= value
;
4592 case D3DXPT_SAMPLER
:
4593 case D3DXPT_SAMPLER1D
:
4594 case D3DXPT_SAMPLER2D
:
4595 case D3DXPT_SAMPLER3D
:
4596 case D3DXPT_SAMPLERCUBE
:
4598 struct d3dx_sampler
*sampler
;
4600 sampler
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*sampler
));
4602 return E_OUTOFMEMORY
;
4604 hr
= d3dx9_parse_sampler(sampler
, data
, ptr
, objects
);
4607 HeapFree(GetProcessHeap(), 0, sampler
);
4608 WARN("Failed to parse sampler\n");
4612 param
->data
= sampler
;
4617 FIXME("Unhandled type %s\n", debug_d3dxparameter_type(param
->type
));
4623 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
4630 static HRESULT
d3dx9_parse_init_value(struct d3dx_parameter
*param
, const char *data
, const char *ptr
, D3DXHANDLE
*objects
)
4632 UINT size
= param
->bytes
;
4636 TRACE("param size: %u\n", size
);
4640 value
= HeapAlloc(GetProcessHeap(), 0, size
);
4643 ERR("Failed to allocate data memory.\n");
4644 return E_OUTOFMEMORY
;
4647 TRACE("Data: %s.\n", debugstr_an(ptr
, size
));
4648 memcpy(value
, ptr
, size
);
4651 hr
= d3dx9_parse_value(param
, value
, data
, &ptr
, objects
);
4654 WARN("Failed to parse value\n");
4655 HeapFree(GetProcessHeap(), 0, value
);
4662 static HRESULT
d3dx9_parse_name(char **name
, const char *ptr
)
4666 read_dword(&ptr
, &size
);
4667 TRACE("Name size: %#x\n", size
);
4674 *name
= HeapAlloc(GetProcessHeap(), 0, size
);
4677 ERR("Failed to allocate name memory.\n");
4678 return E_OUTOFMEMORY
;
4681 TRACE("Name: %s.\n", debugstr_an(ptr
, size
));
4682 memcpy(*name
, ptr
, size
);
4687 static HRESULT
d3dx9_copy_data(char **str
, const char **ptr
)
4691 read_dword(ptr
, &size
);
4692 TRACE("Data size: %#x\n", size
);
4694 *str
= HeapAlloc(GetProcessHeap(), 0, size
);
4697 ERR("Failed to allocate name memory.\n");
4698 return E_OUTOFMEMORY
;
4701 TRACE("Data: %s.\n", debugstr_an(*ptr
, size
));
4702 memcpy(*str
, *ptr
, size
);
4704 *ptr
+= ((size
+ 3) & ~3);
4709 static HRESULT
d3dx9_parse_data(struct d3dx_parameter
*param
, const char **ptr
, struct IDirect3DDevice9
*device
)
4714 TRACE("Parse data for parameter %s, type %s\n", debugstr_a(param
->name
), debug_d3dxparameter_type(param
->type
));
4716 read_dword(ptr
, &size
);
4717 TRACE("Data size: %#x\n", size
);
4721 TRACE("Size is 0\n");
4722 *(void **)param
->data
= NULL
;
4726 switch (param
->type
)
4729 /* re-read with size (sizeof(DWORD) = 4) */
4730 hr
= d3dx9_parse_name((LPSTR
*)param
->data
, *ptr
- 4);
4733 WARN("Failed to parse string data\n");
4738 case D3DXPT_VERTEXSHADER
:
4739 if (FAILED(hr
= IDirect3DDevice9_CreateVertexShader(device
, (DWORD
*)*ptr
, param
->data
)))
4741 WARN("Failed to create vertex shader\n");
4746 case D3DXPT_PIXELSHADER
:
4747 if (FAILED(hr
= IDirect3DDevice9_CreatePixelShader(device
, (DWORD
*)*ptr
, param
->data
)))
4749 WARN("Failed to create pixel shader\n");
4755 FIXME("Unhandled type %s\n", debug_d3dxparameter_type(param
->type
));
4760 *ptr
+= ((size
+ 3) & ~3);
4765 static HRESULT
d3dx9_parse_effect_typedef(struct d3dx_parameter
*param
, const char *data
, const char **ptr
,
4766 struct d3dx_parameter
*parent
, UINT flags
)
4770 D3DXHANDLE
*member_handles
= NULL
;
4773 param
->flags
= flags
;
4777 read_dword(ptr
, ¶m
->type
);
4778 TRACE("Type: %s\n", debug_d3dxparameter_type(param
->type
));
4780 read_dword(ptr
, ¶m
->class);
4781 TRACE("Class: %s\n", debug_d3dxparameter_class(param
->class));
4783 read_dword(ptr
, &offset
);
4784 TRACE("Type name offset: %#x\n", offset
);
4785 hr
= d3dx9_parse_name(¶m
->name
, data
+ offset
);
4788 WARN("Failed to parse name\n");
4792 read_dword(ptr
, &offset
);
4793 TRACE("Type semantic offset: %#x\n", offset
);
4794 hr
= d3dx9_parse_name(¶m
->semantic
, data
+ offset
);
4797 WARN("Failed to parse semantic\n");
4801 read_dword(ptr
, ¶m
->element_count
);
4802 TRACE("Elements: %u\n", param
->element_count
);
4804 switch (param
->class)
4807 read_dword(ptr
, ¶m
->columns
);
4808 TRACE("Columns: %u\n", param
->columns
);
4810 read_dword(ptr
, ¶m
->rows
);
4811 TRACE("Rows: %u\n", param
->rows
);
4813 /* sizeof(DWORD) * rows * columns */
4814 param
->bytes
= 4 * param
->rows
* param
->columns
;
4818 case D3DXPC_MATRIX_ROWS
:
4819 case D3DXPC_MATRIX_COLUMNS
:
4820 read_dword(ptr
, ¶m
->rows
);
4821 TRACE("Rows: %u\n", param
->rows
);
4823 read_dword(ptr
, ¶m
->columns
);
4824 TRACE("Columns: %u\n", param
->columns
);
4826 /* sizeof(DWORD) * rows * columns */
4827 param
->bytes
= 4 * param
->rows
* param
->columns
;
4831 read_dword(ptr
, ¶m
->member_count
);
4832 TRACE("Members: %u\n", param
->member_count
);
4836 switch (param
->type
)
4839 case D3DXPT_PIXELSHADER
:
4840 case D3DXPT_VERTEXSHADER
:
4841 case D3DXPT_TEXTURE
:
4842 case D3DXPT_TEXTURE1D
:
4843 case D3DXPT_TEXTURE2D
:
4844 case D3DXPT_TEXTURE3D
:
4845 case D3DXPT_TEXTURECUBE
:
4846 param
->bytes
= sizeof(void *);
4849 case D3DXPT_SAMPLER
:
4850 case D3DXPT_SAMPLER1D
:
4851 case D3DXPT_SAMPLER2D
:
4852 case D3DXPT_SAMPLER3D
:
4853 case D3DXPT_SAMPLERCUBE
:
4858 FIXME("Unhandled type %s\n", debug_d3dxparameter_type(param
->type
));
4864 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
4871 param
->type
= parent
->type
;
4872 param
->class = parent
->class;
4873 param
->name
= parent
->name
;
4874 param
->semantic
= parent
->semantic
;
4875 param
->element_count
= 0;
4876 param
->annotation_count
= 0;
4877 param
->member_count
= parent
->member_count
;
4878 param
->bytes
= parent
->bytes
;
4879 param
->rows
= parent
->rows
;
4880 param
->columns
= parent
->columns
;
4883 if (param
->element_count
)
4885 unsigned int param_bytes
= 0;
4886 const char *save_ptr
= *ptr
;
4888 member_handles
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*member_handles
) * param
->element_count
);
4889 if (!member_handles
)
4891 ERR("Out of memory\n");
4896 for (i
= 0; i
< param
->element_count
; ++i
)
4898 struct d3dx_parameter
*member
;
4901 member
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*member
));
4908 member_handles
[i
] = get_parameter_handle(member
);
4910 hr
= d3dx9_parse_effect_typedef(member
, data
, ptr
, param
, flags
);
4913 WARN("Failed to parse member\n");
4917 param_bytes
+= member
->bytes
;
4920 param
->bytes
= param_bytes
;
4922 else if (param
->member_count
)
4924 member_handles
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*member_handles
) * param
->member_count
);
4925 if (!member_handles
)
4927 ERR("Out of memory\n");
4932 for (i
= 0; i
< param
->member_count
; ++i
)
4934 struct d3dx_parameter
*member
;
4936 member
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*member
));
4943 member_handles
[i
] = get_parameter_handle(member
);
4945 hr
= d3dx9_parse_effect_typedef(member
, data
, ptr
, NULL
, flags
);
4948 WARN("Failed to parse member\n");
4952 param
->bytes
+= member
->bytes
;
4956 param
->member_handles
= member_handles
;
4966 if (param
->element_count
) count
= param
->element_count
;
4967 else count
= param
->member_count
;
4969 for (i
= 0; i
< count
; ++i
)
4971 free_parameter(member_handles
[i
], param
->element_count
!= 0, TRUE
);
4973 HeapFree(GetProcessHeap(), 0, member_handles
);
4978 HeapFree(GetProcessHeap(), 0, param
->name
);
4979 HeapFree(GetProcessHeap(), 0, param
->semantic
);
4982 param
->semantic
= NULL
;
4987 static HRESULT
d3dx9_parse_effect_annotation(struct d3dx_parameter
*anno
, const char *data
, const char **ptr
, D3DXHANDLE
*objects
)
4993 anno
->flags
= D3DX_PARAMETER_ANNOTATION
;
4995 read_dword(ptr
, &offset
);
4996 TRACE("Typedef offset: %#x\n", offset
);
4997 ptr2
= data
+ offset
;
4998 hr
= d3dx9_parse_effect_typedef(anno
, data
, &ptr2
, NULL
, D3DX_PARAMETER_ANNOTATION
);
5001 WARN("Failed to parse type definition\n");
5005 read_dword(ptr
, &offset
);
5006 TRACE("Value offset: %#x\n", offset
);
5007 hr
= d3dx9_parse_init_value(anno
, data
, data
+ offset
, objects
);
5010 WARN("Failed to parse value\n");
5017 static HRESULT
d3dx9_parse_state(struct d3dx_state
*state
, const char *data
, const char **ptr
, D3DXHANDLE
*objects
)
5022 struct d3dx_parameter
*parameter
;
5024 parameter
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*parameter
));
5026 return E_OUTOFMEMORY
;
5028 state
->type
= ST_CONSTANT
;
5030 read_dword(ptr
, &state
->operation
);
5031 TRACE("Operation: %#x (%s)\n", state
->operation
, state_table
[state
->operation
].name
);
5033 read_dword(ptr
, &state
->index
);
5034 TRACE("Index: %#x\n", state
->index
);
5036 read_dword(ptr
, &offset
);
5037 TRACE("Typedef offset: %#x\n", offset
);
5038 ptr2
= data
+ offset
;
5039 hr
= d3dx9_parse_effect_typedef(parameter
, data
, &ptr2
, NULL
, 0);
5042 WARN("Failed to parse type definition\n");
5046 read_dword(ptr
, &offset
);
5047 TRACE("Value offset: %#x\n", offset
);
5048 hr
= d3dx9_parse_init_value(parameter
, data
, data
+ offset
, objects
);
5051 WARN("Failed to parse value\n");
5055 state
->parameter
= get_parameter_handle(parameter
);
5061 free_parameter(get_parameter_handle(parameter
), FALSE
, FALSE
);
5066 static HRESULT
d3dx9_parse_effect_parameter(struct d3dx_parameter
*param
, const char *data
, const char **ptr
, D3DXHANDLE
*objects
)
5071 D3DXHANDLE
*annotation_handles
= NULL
;
5074 read_dword(ptr
, &offset
);
5075 TRACE("Typedef offset: %#x\n", offset
);
5076 ptr2
= data
+ offset
;
5078 read_dword(ptr
, &offset
);
5079 TRACE("Value offset: %#x\n", offset
);
5081 read_dword(ptr
, ¶m
->flags
);
5082 TRACE("Flags: %#x\n", param
->flags
);
5084 read_dword(ptr
, ¶m
->annotation_count
);
5085 TRACE("Annotation count: %u\n", param
->annotation_count
);
5087 hr
= d3dx9_parse_effect_typedef(param
, data
, &ptr2
, NULL
, param
->flags
);
5090 WARN("Failed to parse type definition\n");
5094 hr
= d3dx9_parse_init_value(param
, data
, data
+ offset
, objects
);
5097 WARN("Failed to parse value\n");
5101 if (param
->annotation_count
)
5103 annotation_handles
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*annotation_handles
) * param
->annotation_count
);
5104 if (!annotation_handles
)
5106 ERR("Out of memory\n");
5111 for (i
= 0; i
< param
->annotation_count
; ++i
)
5113 struct d3dx_parameter
*annotation
;
5115 annotation
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*annotation
));
5122 annotation_handles
[i
] = get_parameter_handle(annotation
);
5124 hr
= d3dx9_parse_effect_annotation(annotation
, data
, ptr
, objects
);
5127 WARN("Failed to parse annotation\n");
5133 param
->annotation_handles
= annotation_handles
;
5139 if (annotation_handles
)
5141 for (i
= 0; i
< param
->annotation_count
; ++i
)
5143 free_parameter(annotation_handles
[i
], FALSE
, FALSE
);
5145 HeapFree(GetProcessHeap(), 0, annotation_handles
);
5151 static HRESULT
d3dx9_parse_effect_pass(struct d3dx_pass
*pass
, const char *data
, const char **ptr
, D3DXHANDLE
*objects
)
5156 D3DXHANDLE
*annotation_handles
= NULL
;
5157 struct d3dx_state
*states
= NULL
;
5160 read_dword(ptr
, &offset
);
5161 TRACE("Pass name offset: %#x\n", offset
);
5162 hr
= d3dx9_parse_name(&name
, data
+ offset
);
5165 WARN("Failed to parse name\n");
5169 read_dword(ptr
, &pass
->annotation_count
);
5170 TRACE("Annotation count: %u\n", pass
->annotation_count
);
5172 read_dword(ptr
, &pass
->state_count
);
5173 TRACE("State count: %u\n", pass
->state_count
);
5175 if (pass
->annotation_count
)
5177 annotation_handles
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*annotation_handles
) * pass
->annotation_count
);
5178 if (!annotation_handles
)
5180 ERR("Out of memory\n");
5185 for (i
= 0; i
< pass
->annotation_count
; ++i
)
5187 struct d3dx_parameter
*annotation
;
5189 annotation
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*annotation
));
5196 annotation_handles
[i
] = get_parameter_handle(annotation
);
5198 hr
= d3dx9_parse_effect_annotation(annotation
, data
, ptr
, objects
);
5201 WARN("Failed to parse annotations\n");
5207 if (pass
->state_count
)
5209 states
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*states
) * pass
->state_count
);
5212 ERR("Out of memory\n");
5217 for (i
= 0; i
< pass
->state_count
; ++i
)
5219 hr
= d3dx9_parse_state(&states
[i
], data
, ptr
, objects
);
5222 WARN("Failed to parse annotations\n");
5229 pass
->annotation_handles
= annotation_handles
;
5230 pass
->states
= states
;
5236 if (annotation_handles
)
5238 for (i
= 0; i
< pass
->annotation_count
; ++i
)
5240 free_parameter(annotation_handles
[i
], FALSE
, FALSE
);
5242 HeapFree(GetProcessHeap(), 0, annotation_handles
);
5247 for (i
= 0; i
< pass
->state_count
; ++i
)
5249 free_state(&states
[i
]);
5251 HeapFree(GetProcessHeap(), 0, states
);
5254 HeapFree(GetProcessHeap(), 0, name
);
5259 static HRESULT
d3dx9_parse_effect_technique(struct d3dx_technique
*technique
, const char *data
, const char **ptr
, D3DXHANDLE
*objects
)
5264 D3DXHANDLE
*annotation_handles
= NULL
;
5265 D3DXHANDLE
*pass_handles
= NULL
;
5268 read_dword(ptr
, &offset
);
5269 TRACE("Technique name offset: %#x\n", offset
);
5270 hr
= d3dx9_parse_name(&name
, data
+ offset
);
5273 WARN("Failed to parse name\n");
5277 read_dword(ptr
, &technique
->annotation_count
);
5278 TRACE("Annotation count: %u\n", technique
->annotation_count
);
5280 read_dword(ptr
, &technique
->pass_count
);
5281 TRACE("Pass count: %u\n", technique
->pass_count
);
5283 if (technique
->annotation_count
)
5285 annotation_handles
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*annotation_handles
) * technique
->annotation_count
);
5286 if (!annotation_handles
)
5288 ERR("Out of memory\n");
5293 for (i
= 0; i
< technique
->annotation_count
; ++i
)
5295 struct d3dx_parameter
*annotation
;
5297 annotation
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*annotation
));
5304 annotation_handles
[i
] = get_parameter_handle(annotation
);
5306 hr
= d3dx9_parse_effect_annotation(annotation
, data
, ptr
, objects
);
5309 WARN("Failed to parse annotations\n");
5315 if (technique
->pass_count
)
5317 pass_handles
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*pass_handles
) * technique
->pass_count
);
5320 ERR("Out of memory\n");
5325 for (i
= 0; i
< technique
->pass_count
; ++i
)
5327 struct d3dx_pass
*pass
;
5329 pass
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*pass
));
5336 pass_handles
[i
] = get_pass_handle(pass
);
5338 hr
= d3dx9_parse_effect_pass(pass
, data
, ptr
, objects
);
5341 WARN("Failed to parse passes\n");
5347 technique
->name
= name
;
5348 technique
->pass_handles
= pass_handles
;
5349 technique
->annotation_handles
= annotation_handles
;
5357 for (i
= 0; i
< technique
->pass_count
; ++i
)
5359 free_pass(pass_handles
[i
]);
5361 HeapFree(GetProcessHeap(), 0, pass_handles
);
5364 if (annotation_handles
)
5366 for (i
= 0; i
< technique
->annotation_count
; ++i
)
5368 free_parameter(annotation_handles
[i
], FALSE
, FALSE
);
5370 HeapFree(GetProcessHeap(), 0, annotation_handles
);
5373 HeapFree(GetProcessHeap(), 0, name
);
5378 static HRESULT
d3dx9_parse_resource(struct ID3DXBaseEffectImpl
*base
, const char *data
, const char **ptr
)
5380 DWORD technique_index
;
5381 DWORD index
, state_index
, usage
, element_index
;
5382 struct d3dx_state
*state
;
5383 struct d3dx_parameter
*param
;
5384 HRESULT hr
= E_FAIL
;
5386 read_dword(ptr
, &technique_index
);
5387 TRACE("techn: %u\n", technique_index
);
5389 read_dword(ptr
, &index
);
5390 TRACE("index: %u\n", index
);
5392 read_dword(ptr
, &element_index
);
5393 TRACE("element_index: %u\n", element_index
);
5395 read_dword(ptr
, &state_index
);
5396 TRACE("state_index: %u\n", state_index
);
5398 read_dword(ptr
, &usage
);
5399 TRACE("usage: %u\n", usage
);
5401 if (technique_index
== 0xffffffff)
5403 struct d3dx_parameter
*parameter
;
5404 struct d3dx_sampler
*sampler
;
5406 if (index
>= base
->parameter_count
)
5408 FIXME("Index out of bounds: index %u >= parameter_count %u\n", index
, base
->parameter_count
);
5412 parameter
= get_parameter_struct(base
->parameter_handles
[index
]);
5413 if (element_index
!= 0xffffffff)
5415 if (element_index
>= parameter
->element_count
&& parameter
->element_count
!= 0)
5417 FIXME("Index out of bounds: element_index %u >= element_count %u\n", element_index
, parameter
->element_count
);
5421 if (parameter
->element_count
!= 0) parameter
= get_parameter_struct(parameter
->member_handles
[element_index
]);
5424 sampler
= parameter
->data
;
5425 if (state_index
>= sampler
->state_count
)
5427 FIXME("Index out of bounds: state_index %u >= state_count %u\n", state_index
, sampler
->state_count
);
5431 state
= &sampler
->states
[state_index
];
5435 struct d3dx_technique
*technique
;
5436 struct d3dx_pass
*pass
;
5438 if (technique_index
>= base
->technique_count
)
5440 FIXME("Index out of bounds: technique_index %u >= technique_count %u\n", technique_index
, base
->technique_count
);
5444 technique
= get_technique_struct(base
->technique_handles
[technique_index
]);
5445 if (index
>= technique
->pass_count
)
5447 FIXME("Index out of bounds: index %u >= pass_count %u\n", index
, technique
->pass_count
);
5451 pass
= get_pass_struct(technique
->pass_handles
[index
]);
5452 if (state_index
>= pass
->state_count
)
5454 FIXME("Index out of bounds: state_index %u >= state_count %u\n", state_index
, pass
->state_count
);
5458 state
= &pass
->states
[state_index
];
5461 param
= get_parameter_struct(state
->parameter
);
5466 TRACE("usage 0: type %s\n", debug_d3dxparameter_type(param
->type
));
5467 switch (param
->type
)
5469 case D3DXPT_VERTEXSHADER
:
5470 case D3DXPT_PIXELSHADER
:
5471 state
->type
= ST_CONSTANT
;
5472 hr
= d3dx9_parse_data(param
, ptr
, base
->effect
->device
);
5479 state
->type
= ST_FXLC
;
5480 hr
= d3dx9_copy_data(param
->data
, ptr
);
5484 FIXME("Unhandled type %s\n", debug_d3dxparameter_type(param
->type
));
5490 state
->type
= ST_PARAMETER
;
5491 hr
= d3dx9_copy_data(param
->data
, ptr
);
5494 TRACE("Mapping to parameter %s\n", *(char **)param
->data
);
5499 FIXME("Unknown usage %x\n", usage
);
5506 static HRESULT
d3dx9_parse_effect(struct ID3DXBaseEffectImpl
*base
, const char *data
, UINT data_size
, DWORD start
)
5508 const char *ptr
= data
+ start
;
5509 D3DXHANDLE
*parameter_handles
= NULL
;
5510 D3DXHANDLE
*technique_handles
= NULL
;
5511 D3DXHANDLE
*objects
= NULL
;
5512 UINT stringcount
, objectcount
, resourcecount
;
5516 read_dword(&ptr
, &base
->parameter_count
);
5517 TRACE("Parameter count: %u\n", base
->parameter_count
);
5519 read_dword(&ptr
, &base
->technique_count
);
5520 TRACE("Technique count: %u\n", base
->technique_count
);
5522 skip_dword_unknown(&ptr
, 1);
5524 read_dword(&ptr
, &objectcount
);
5525 TRACE("Object count: %u\n", objectcount
);
5527 objects
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*objects
) * objectcount
);
5530 ERR("Out of memory\n");
5535 if (base
->parameter_count
)
5537 parameter_handles
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*parameter_handles
) * base
->parameter_count
);
5538 if (!parameter_handles
)
5540 ERR("Out of memory\n");
5545 for (i
= 0; i
< base
->parameter_count
; ++i
)
5547 struct d3dx_parameter
*parameter
;
5549 parameter
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*parameter
));
5556 parameter_handles
[i
] = get_parameter_handle(parameter
);
5558 hr
= d3dx9_parse_effect_parameter(parameter
, data
, &ptr
, objects
);
5561 WARN("Failed to parse parameter\n");
5567 if (base
->technique_count
)
5569 technique_handles
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*technique_handles
) * base
->technique_count
);
5570 if (!technique_handles
)
5572 ERR("Out of memory\n");
5577 for (i
= 0; i
< base
->technique_count
; ++i
)
5579 struct d3dx_technique
*technique
;
5581 technique
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*technique
));
5588 technique_handles
[i
] = get_technique_handle(technique
);
5590 hr
= d3dx9_parse_effect_technique(technique
, data
, &ptr
, objects
);
5593 WARN("Failed to parse technique\n");
5599 /* needed for further parsing */
5600 base
->technique_handles
= technique_handles
;
5601 base
->parameter_handles
= parameter_handles
;
5603 read_dword(&ptr
, &stringcount
);
5604 TRACE("String count: %u\n", stringcount
);
5606 read_dword(&ptr
, &resourcecount
);
5607 TRACE("Resource count: %u\n", resourcecount
);
5609 for (i
= 0; i
< stringcount
; ++i
)
5612 struct d3dx_parameter
*param
;
5614 read_dword(&ptr
, &id
);
5615 TRACE("Id: %u\n", id
);
5617 param
= get_parameter_struct(objects
[id
]);
5619 hr
= d3dx9_parse_data(param
, &ptr
, base
->effect
->device
);
5622 WARN("Failed to parse data\n");
5627 for (i
= 0; i
< resourcecount
; ++i
)
5629 TRACE("parse resource %u\n", i
);
5631 hr
= d3dx9_parse_resource(base
, data
, &ptr
);
5634 WARN("Failed to parse resource\n");
5639 HeapFree(GetProcessHeap(), 0, objects
);
5645 if (technique_handles
)
5647 for (i
= 0; i
< base
->technique_count
; ++i
)
5649 free_technique(technique_handles
[i
]);
5651 HeapFree(GetProcessHeap(), 0, technique_handles
);
5654 if (parameter_handles
)
5656 for (i
= 0; i
< base
->parameter_count
; ++i
)
5658 free_parameter(parameter_handles
[i
], FALSE
, FALSE
);
5660 HeapFree(GetProcessHeap(), 0, parameter_handles
);
5663 base
->technique_handles
= NULL
;
5664 base
->parameter_handles
= NULL
;
5666 HeapFree(GetProcessHeap(), 0, objects
);
5671 static HRESULT
d3dx9_base_effect_init(struct ID3DXBaseEffectImpl
*base
,
5672 const char *data
, SIZE_T data_size
, struct ID3DXEffectImpl
*effect
)
5675 const char *ptr
= data
;
5678 TRACE("base %p, data %p, data_size %lu, effect %p\n", base
, data
, data_size
, effect
);
5680 base
->ID3DXBaseEffect_iface
.lpVtbl
= &ID3DXBaseEffect_Vtbl
;
5682 base
->effect
= effect
;
5684 read_dword(&ptr
, &tag
);
5685 TRACE("Tag: %x\n", tag
);
5687 if (tag
!= d3dx9_effect_version(9, 1))
5689 /* todo: compile hlsl ascii code */
5690 FIXME("HLSL ascii effects not supported, yet\n");
5692 /* Show the start of the shader for debugging info. */
5693 TRACE("effect:\n%s\n", debugstr_an(data
, data_size
> 40 ? 40 : data_size
));
5697 read_dword(&ptr
, &offset
);
5698 TRACE("Offset: %x\n", offset
);
5700 hr
= d3dx9_parse_effect(base
, ptr
, data_size
, offset
);
5703 FIXME("Failed to parse effect.\n");
5711 static HRESULT
d3dx9_effect_init(struct ID3DXEffectImpl
*effect
, struct IDirect3DDevice9
*device
,
5712 const char *data
, SIZE_T data_size
, struct ID3DXEffectPool
*pool
)
5715 struct ID3DXBaseEffectImpl
*object
= NULL
;
5717 TRACE("effect %p, device %p, data %p, data_size %lu, pool %p\n", effect
, device
, data
, data_size
, pool
);
5719 effect
->ID3DXEffect_iface
.lpVtbl
= &ID3DXEffect_Vtbl
;
5722 if (pool
) pool
->lpVtbl
->AddRef(pool
);
5723 effect
->pool
= pool
;
5725 IDirect3DDevice9_AddRef(device
);
5726 effect
->device
= device
;
5728 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
5735 hr
= d3dx9_base_effect_init(object
, data
, data_size
, effect
);
5738 FIXME("Failed to parse effect.\n");
5742 effect
->base_effect
= &object
->ID3DXBaseEffect_iface
;
5744 /* initialize defaults - check because of unsupported ascii effects */
5745 if (object
->technique_handles
)
5747 effect
->active_technique
= object
->technique_handles
[0];
5748 effect
->active_pass
= NULL
;
5755 HeapFree(GetProcessHeap(), 0, object
);
5756 free_effect(effect
);
5761 HRESULT WINAPI
D3DXCreateEffectEx(struct IDirect3DDevice9
*device
, const void *srcdata
, UINT srcdatalen
,
5762 const D3DXMACRO
*defines
, struct ID3DXInclude
*include
, const char *skip_constants
, DWORD flags
,
5763 struct ID3DXEffectPool
*pool
, struct ID3DXEffect
**effect
, struct ID3DXBuffer
**compilation_errors
)
5765 struct ID3DXEffectImpl
*object
;
5768 FIXME("(%p, %p, %u, %p, %p, %p, %#x, %p, %p, %p): semi-stub\n", device
, srcdata
, srcdatalen
, defines
, include
,
5769 skip_constants
, flags
, pool
, effect
, compilation_errors
);
5771 if (!device
|| !srcdata
)
5772 return D3DERR_INVALIDCALL
;
5777 /* Native dll allows effect to be null so just return D3D_OK after doing basic checks */
5781 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
5783 return E_OUTOFMEMORY
;
5785 hr
= d3dx9_effect_init(object
, device
, srcdata
, srcdatalen
, pool
);
5788 WARN("Failed to initialize shader reflection\n");
5789 HeapFree(GetProcessHeap(), 0, object
);
5793 *effect
= &object
->ID3DXEffect_iface
;
5795 TRACE("Created ID3DXEffect %p\n", object
);
5800 HRESULT WINAPI
D3DXCreateEffect(struct IDirect3DDevice9
*device
, const void *srcdata
, UINT srcdatalen
,
5801 const D3DXMACRO
*defines
, struct ID3DXInclude
*include
, DWORD flags
,
5802 struct ID3DXEffectPool
*pool
, struct ID3DXEffect
**effect
, struct ID3DXBuffer
**compilation_errors
)
5804 TRACE("(%p, %p, %u, %p, %p, %#x, %p, %p, %p): Forwarded to D3DXCreateEffectEx\n", device
, srcdata
, srcdatalen
, defines
,
5805 include
, flags
, pool
, effect
, compilation_errors
);
5807 return D3DXCreateEffectEx(device
, srcdata
, srcdatalen
, defines
, include
, NULL
, flags
, pool
, effect
, compilation_errors
);
5810 static HRESULT
d3dx9_effect_compiler_init(struct ID3DXEffectCompilerImpl
*compiler
, const char *data
, SIZE_T data_size
)
5813 struct ID3DXBaseEffectImpl
*object
= NULL
;
5815 TRACE("effect %p, data %p, data_size %lu\n", compiler
, data
, data_size
);
5817 compiler
->ID3DXEffectCompiler_iface
.lpVtbl
= &ID3DXEffectCompiler_Vtbl
;
5820 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
5827 hr
= d3dx9_base_effect_init(object
, data
, data_size
, NULL
);
5830 FIXME("Failed to parse effect.\n");
5834 compiler
->base_effect
= &object
->ID3DXBaseEffect_iface
;
5840 HeapFree(GetProcessHeap(), 0, object
);
5841 free_effect_compiler(compiler
);
5846 HRESULT WINAPI
D3DXCreateEffectCompiler(const char *srcdata
, UINT srcdatalen
, const D3DXMACRO
*defines
,
5847 ID3DXInclude
*include
, DWORD flags
, ID3DXEffectCompiler
**compiler
, ID3DXBuffer
**parse_errors
)
5849 struct ID3DXEffectCompilerImpl
*object
;
5852 TRACE("srcdata %p, srcdatalen %u, defines %p, include %p, flags %#x, compiler %p, parse_errors %p\n",
5853 srcdata
, srcdatalen
, defines
, include
, flags
, compiler
, parse_errors
);
5855 if (!srcdata
|| !compiler
)
5857 WARN("Invalid arguments supplied\n");
5858 return D3DERR_INVALIDCALL
;
5861 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
5863 return E_OUTOFMEMORY
;
5865 hr
= d3dx9_effect_compiler_init(object
, srcdata
, srcdatalen
);
5868 WARN("Failed to initialize effect compiler\n");
5869 HeapFree(GetProcessHeap(), 0, object
);
5873 *compiler
= &object
->ID3DXEffectCompiler_iface
;
5875 TRACE("Created ID3DXEffectCompiler %p\n", object
);
5880 static const struct ID3DXEffectPoolVtbl ID3DXEffectPool_Vtbl
;
5882 struct ID3DXEffectPoolImpl
5884 ID3DXEffectPool ID3DXEffectPool_iface
;
5888 static inline struct ID3DXEffectPoolImpl
*impl_from_ID3DXEffectPool(ID3DXEffectPool
*iface
)
5890 return CONTAINING_RECORD(iface
, struct ID3DXEffectPoolImpl
, ID3DXEffectPool_iface
);
5893 /*** IUnknown methods ***/
5894 static HRESULT WINAPI
ID3DXEffectPoolImpl_QueryInterface(ID3DXEffectPool
*iface
, REFIID riid
, void **object
)
5896 TRACE("(%p)->(%s, %p)\n", iface
, debugstr_guid(riid
), object
);
5898 if (IsEqualGUID(riid
, &IID_IUnknown
) ||
5899 IsEqualGUID(riid
, &IID_ID3DXEffectPool
))
5901 iface
->lpVtbl
->AddRef(iface
);
5906 WARN("Interface %s not found\n", debugstr_guid(riid
));
5908 return E_NOINTERFACE
;
5911 static ULONG WINAPI
ID3DXEffectPoolImpl_AddRef(ID3DXEffectPool
*iface
)
5913 struct ID3DXEffectPoolImpl
*This
= impl_from_ID3DXEffectPool(iface
);
5915 TRACE("(%p)->(): AddRef from %u\n", This
, This
->ref
);
5917 return InterlockedIncrement(&This
->ref
);
5920 static ULONG WINAPI
ID3DXEffectPoolImpl_Release(ID3DXEffectPool
*iface
)
5922 struct ID3DXEffectPoolImpl
*This
= impl_from_ID3DXEffectPool(iface
);
5923 ULONG ref
= InterlockedDecrement(&This
->ref
);
5925 TRACE("(%p)->(): Release from %u\n", This
, ref
+ 1);
5928 HeapFree(GetProcessHeap(), 0, This
);
5933 static const struct ID3DXEffectPoolVtbl ID3DXEffectPool_Vtbl
=
5935 /*** IUnknown methods ***/
5936 ID3DXEffectPoolImpl_QueryInterface
,
5937 ID3DXEffectPoolImpl_AddRef
,
5938 ID3DXEffectPoolImpl_Release
5941 HRESULT WINAPI
D3DXCreateEffectPool(ID3DXEffectPool
**pool
)
5943 struct ID3DXEffectPoolImpl
*object
;
5945 TRACE("(%p)\n", pool
);
5948 return D3DERR_INVALIDCALL
;
5950 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
5952 return E_OUTOFMEMORY
;
5954 object
->ID3DXEffectPool_iface
.lpVtbl
= &ID3DXEffectPool_Vtbl
;
5957 *pool
= &object
->ID3DXEffectPool_iface
;
5962 HRESULT WINAPI
D3DXCreateEffectFromFileExW(struct IDirect3DDevice9
*device
, const WCHAR
*srcfile
,
5963 const D3DXMACRO
*defines
, struct ID3DXInclude
*include
, const char *skipconstants
, DWORD flags
,
5964 struct ID3DXEffectPool
*pool
, struct ID3DXEffect
**effect
, struct ID3DXBuffer
**compilationerrors
)
5970 TRACE("(%s): relay\n", debugstr_w(srcfile
));
5972 if (!device
|| !srcfile
)
5973 return D3DERR_INVALIDCALL
;
5975 ret
= map_view_of_file(srcfile
, &buffer
, &size
);
5978 return D3DXERR_INVALIDDATA
;
5980 ret
= D3DXCreateEffectEx(device
, buffer
, size
, defines
, include
, skipconstants
, flags
, pool
, effect
, compilationerrors
);
5981 UnmapViewOfFile(buffer
);
5986 HRESULT WINAPI
D3DXCreateEffectFromFileExA(struct IDirect3DDevice9
*device
, const char *srcfile
,
5987 const D3DXMACRO
*defines
, struct ID3DXInclude
*include
, const char *skipconstants
, DWORD flags
,
5988 struct ID3DXEffectPool
*pool
, struct ID3DXEffect
**effect
, struct ID3DXBuffer
**compilationerrors
)
5994 TRACE("(void): relay\n");
5997 return D3DERR_INVALIDCALL
;
5999 len
= MultiByteToWideChar(CP_ACP
, 0, srcfile
, -1, NULL
, 0);
6000 srcfileW
= HeapAlloc(GetProcessHeap(), 0, len
* sizeof(*srcfileW
));
6001 MultiByteToWideChar(CP_ACP
, 0, srcfile
, -1, srcfileW
, len
);
6003 ret
= D3DXCreateEffectFromFileExW(device
, srcfileW
, defines
, include
, skipconstants
, flags
, pool
, effect
, compilationerrors
);
6004 HeapFree(GetProcessHeap(), 0, srcfileW
);
6009 HRESULT WINAPI
D3DXCreateEffectFromFileW(struct IDirect3DDevice9
*device
, const WCHAR
*srcfile
,
6010 const D3DXMACRO
*defines
, struct ID3DXInclude
*include
, DWORD flags
, struct ID3DXEffectPool
*pool
,
6011 struct ID3DXEffect
**effect
, struct ID3DXBuffer
**compilationerrors
)
6013 TRACE("(void): relay\n");
6014 return D3DXCreateEffectFromFileExW(device
, srcfile
, defines
, include
, NULL
, flags
, pool
, effect
, compilationerrors
);
6017 HRESULT WINAPI
D3DXCreateEffectFromFileA(struct IDirect3DDevice9
*device
, const char *srcfile
,
6018 const D3DXMACRO
*defines
, struct ID3DXInclude
*include
, DWORD flags
, struct ID3DXEffectPool
*pool
,
6019 struct ID3DXEffect
**effect
, struct ID3DXBuffer
**compilationerrors
)
6021 TRACE("(void): relay\n");
6022 return D3DXCreateEffectFromFileExA(device
, srcfile
, defines
, include
, NULL
, flags
, pool
, effect
, compilationerrors
);
6025 HRESULT WINAPI
D3DXCreateEffectFromResourceExW(struct IDirect3DDevice9
*device
, HMODULE srcmodule
,
6026 const WCHAR
*srcresource
, const D3DXMACRO
*defines
, struct ID3DXInclude
*include
, const char *skipconstants
,
6027 DWORD flags
, struct ID3DXEffectPool
*pool
, struct ID3DXEffect
**effect
, struct ID3DXBuffer
**compilationerrors
)
6031 TRACE("(%p, %s): relay\n", srcmodule
, debugstr_w(srcresource
));
6034 return D3DERR_INVALIDCALL
;
6036 resinfo
= FindResourceW(srcmodule
, srcresource
, (LPCWSTR
) RT_RCDATA
);
6044 ret
= load_resource_into_memory(srcmodule
, resinfo
, &buffer
, &size
);
6047 return D3DXERR_INVALIDDATA
;
6049 return D3DXCreateEffectEx(device
, buffer
, size
, defines
, include
, skipconstants
, flags
, pool
, effect
, compilationerrors
);
6052 return D3DXERR_INVALIDDATA
;
6055 HRESULT WINAPI
D3DXCreateEffectFromResourceExA(struct IDirect3DDevice9
*device
, HMODULE srcmodule
,
6056 const char *srcresource
, const D3DXMACRO
*defines
, struct ID3DXInclude
*include
, const char *skipconstants
,
6057 DWORD flags
, struct ID3DXEffectPool
*pool
, struct ID3DXEffect
**effect
, struct ID3DXBuffer
**compilationerrors
)
6061 TRACE("(%p, %s): relay\n", srcmodule
, debugstr_a(srcresource
));
6064 return D3DERR_INVALIDCALL
;
6066 resinfo
= FindResourceA(srcmodule
, srcresource
, (LPCSTR
) RT_RCDATA
);
6074 ret
= load_resource_into_memory(srcmodule
, resinfo
, &buffer
, &size
);
6077 return D3DXERR_INVALIDDATA
;
6079 return D3DXCreateEffectEx(device
, buffer
, size
, defines
, include
, skipconstants
, flags
, pool
, effect
, compilationerrors
);
6082 return D3DXERR_INVALIDDATA
;
6085 HRESULT WINAPI
D3DXCreateEffectFromResourceW(struct IDirect3DDevice9
*device
, HMODULE srcmodule
,
6086 const WCHAR
*srcresource
, const D3DXMACRO
*defines
, struct ID3DXInclude
*include
, DWORD flags
,
6087 struct ID3DXEffectPool
*pool
, struct ID3DXEffect
**effect
, struct ID3DXBuffer
**compilationerrors
)
6089 TRACE("(void): relay\n");
6090 return D3DXCreateEffectFromResourceExW(device
, srcmodule
, srcresource
, defines
, include
, NULL
, flags
, pool
, effect
, compilationerrors
);
6093 HRESULT WINAPI
D3DXCreateEffectFromResourceA(struct IDirect3DDevice9
*device
, HMODULE srcmodule
,
6094 const char *srcresource
, const D3DXMACRO
*defines
, struct ID3DXInclude
*include
, DWORD flags
,
6095 struct ID3DXEffectPool
*pool
, struct ID3DXEffect
**effect
, struct ID3DXBuffer
**compilationerrors
)
6097 TRACE("(void): relay\n");
6098 return D3DXCreateEffectFromResourceExA(device
, srcmodule
, srcresource
, defines
, include
, NULL
, flags
, pool
, effect
, compilationerrors
);
6101 HRESULT WINAPI
D3DXCreateEffectCompilerFromFileW(const WCHAR
*srcfile
, const D3DXMACRO
*defines
,
6102 ID3DXInclude
*include
, DWORD flags
, ID3DXEffectCompiler
**effectcompiler
, ID3DXBuffer
**parseerrors
)
6108 TRACE("(%s): relay\n", debugstr_w(srcfile
));
6111 return D3DERR_INVALIDCALL
;
6113 ret
= map_view_of_file(srcfile
, &buffer
, &size
);
6116 return D3DXERR_INVALIDDATA
;
6118 ret
= D3DXCreateEffectCompiler(buffer
, size
, defines
, include
, flags
, effectcompiler
, parseerrors
);
6119 UnmapViewOfFile(buffer
);
6124 HRESULT WINAPI
D3DXCreateEffectCompilerFromFileA(const char *srcfile
, const D3DXMACRO
*defines
,
6125 ID3DXInclude
*include
, DWORD flags
, ID3DXEffectCompiler
**effectcompiler
, ID3DXBuffer
**parseerrors
)
6131 TRACE("(void): relay\n");
6134 return D3DERR_INVALIDCALL
;
6136 len
= MultiByteToWideChar(CP_ACP
, 0, srcfile
, -1, NULL
, 0);
6137 srcfileW
= HeapAlloc(GetProcessHeap(), 0, len
* sizeof(*srcfileW
));
6138 MultiByteToWideChar(CP_ACP
, 0, srcfile
, -1, srcfileW
, len
);
6140 ret
= D3DXCreateEffectCompilerFromFileW(srcfileW
, defines
, include
, flags
, effectcompiler
, parseerrors
);
6141 HeapFree(GetProcessHeap(), 0, srcfileW
);
6146 HRESULT WINAPI
D3DXCreateEffectCompilerFromResourceA(HMODULE srcmodule
, const char *srcresource
,
6147 const D3DXMACRO
*defines
, ID3DXInclude
*include
, DWORD flags
,
6148 ID3DXEffectCompiler
**effectcompiler
, ID3DXBuffer
**parseerrors
)
6152 TRACE("(%p, %s): relay\n", srcmodule
, debugstr_a(srcresource
));
6154 resinfo
= FindResourceA(srcmodule
, srcresource
, (LPCSTR
) RT_RCDATA
);
6162 ret
= load_resource_into_memory(srcmodule
, resinfo
, &buffer
, &size
);
6165 return D3DXERR_INVALIDDATA
;
6167 return D3DXCreateEffectCompiler(buffer
, size
, defines
, include
, flags
, effectcompiler
, parseerrors
);
6170 return D3DXERR_INVALIDDATA
;
6173 HRESULT WINAPI
D3DXCreateEffectCompilerFromResourceW(HMODULE srcmodule
, const WCHAR
*srcresource
,
6174 const D3DXMACRO
*defines
, ID3DXInclude
*include
, DWORD flags
,
6175 ID3DXEffectCompiler
**effectcompiler
, ID3DXBuffer
**parseerrors
)
6179 TRACE("(%p, %s): relay\n", srcmodule
, debugstr_w(srcresource
));
6181 resinfo
= FindResourceW(srcmodule
, srcresource
, (LPCWSTR
) RT_RCDATA
);
6189 ret
= load_resource_into_memory(srcmodule
, resinfo
, &buffer
, &size
);
6192 return D3DXERR_INVALIDDATA
;
6194 return D3DXCreateEffectCompiler(buffer
, size
, defines
, include
, flags
, effectcompiler
, parseerrors
);
6197 return D3DXERR_INVALIDDATA
;
6200 HRESULT WINAPI
D3DXDisassembleEffect(ID3DXEffect
*effect
, BOOL enable_color_code
, ID3DXBuffer
**disassembly
)
6202 FIXME("(%p, %u, %p): stub\n", effect
, enable_color_code
, disassembly
);
6204 return D3DXERR_INVALIDDATA
;