d3d9: Properly retrieve an interface pointer in IDirect3DDevice9Impl_GetTexture().
[wine/multimedia.git] / dlls / d3d9 / device.c
blobc5dc834cc05eb71a117408955d9a72e5f55e2b59
1 /*
2 * IDirect3DDevice9 implementation
4 * Copyright 2002-2005 Jason Edmeades
5 * Copyright 2002-2005 Raphael Junqueira
6 * Copyright 2005 Oliver Stieber
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 #include "config.h"
24 #include "d3d9_private.h"
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
28 D3DFORMAT d3dformat_from_wined3dformat(enum wined3d_format_id format)
30 BYTE *c = (BYTE *)&format;
32 /* Don't translate FOURCC formats */
33 if (isprint(c[0]) && isprint(c[1]) && isprint(c[2]) && isprint(c[3])) return format;
35 switch(format)
37 case WINED3DFMT_UNKNOWN: return D3DFMT_UNKNOWN;
38 case WINED3DFMT_B8G8R8_UNORM: return D3DFMT_R8G8B8;
39 case WINED3DFMT_B8G8R8A8_UNORM: return D3DFMT_A8R8G8B8;
40 case WINED3DFMT_B8G8R8X8_UNORM: return D3DFMT_X8R8G8B8;
41 case WINED3DFMT_B5G6R5_UNORM: return D3DFMT_R5G6B5;
42 case WINED3DFMT_B5G5R5X1_UNORM: return D3DFMT_X1R5G5B5;
43 case WINED3DFMT_B5G5R5A1_UNORM: return D3DFMT_A1R5G5B5;
44 case WINED3DFMT_B4G4R4A4_UNORM: return D3DFMT_A4R4G4B4;
45 case WINED3DFMT_B2G3R3_UNORM: return D3DFMT_R3G3B2;
46 case WINED3DFMT_A8_UNORM: return D3DFMT_A8;
47 case WINED3DFMT_B2G3R3A8_UNORM: return D3DFMT_A8R3G3B2;
48 case WINED3DFMT_B4G4R4X4_UNORM: return D3DFMT_X4R4G4B4;
49 case WINED3DFMT_R10G10B10A2_UNORM: return D3DFMT_A2B10G10R10;
50 case WINED3DFMT_R8G8B8A8_UNORM: return D3DFMT_A8B8G8R8;
51 case WINED3DFMT_R8G8B8X8_UNORM: return D3DFMT_X8B8G8R8;
52 case WINED3DFMT_R16G16_UNORM: return D3DFMT_G16R16;
53 case WINED3DFMT_B10G10R10A2_UNORM: return D3DFMT_A2R10G10B10;
54 case WINED3DFMT_R16G16B16A16_UNORM: return D3DFMT_A16B16G16R16;
55 case WINED3DFMT_P8_UINT_A8_UNORM: return D3DFMT_A8P8;
56 case WINED3DFMT_P8_UINT: return D3DFMT_P8;
57 case WINED3DFMT_L8_UNORM: return D3DFMT_L8;
58 case WINED3DFMT_L8A8_UNORM: return D3DFMT_A8L8;
59 case WINED3DFMT_L4A4_UNORM: return D3DFMT_A4L4;
60 case WINED3DFMT_R8G8_SNORM: return D3DFMT_V8U8;
61 case WINED3DFMT_R5G5_SNORM_L6_UNORM: return D3DFMT_L6V5U5;
62 case WINED3DFMT_R8G8_SNORM_L8X8_UNORM: return D3DFMT_X8L8V8U8;
63 case WINED3DFMT_R8G8B8A8_SNORM: return D3DFMT_Q8W8V8U8;
64 case WINED3DFMT_R16G16_SNORM: return D3DFMT_V16U16;
65 case WINED3DFMT_R10G10B10_SNORM_A2_UNORM: return D3DFMT_A2W10V10U10;
66 case WINED3DFMT_D16_LOCKABLE: return D3DFMT_D16_LOCKABLE;
67 case WINED3DFMT_D32_UNORM: return D3DFMT_D32;
68 case WINED3DFMT_S1_UINT_D15_UNORM: return D3DFMT_D15S1;
69 case WINED3DFMT_D24_UNORM_S8_UINT: return D3DFMT_D24S8;
70 case WINED3DFMT_X8D24_UNORM: return D3DFMT_D24X8;
71 case WINED3DFMT_S4X4_UINT_D24_UNORM: return D3DFMT_D24X4S4;
72 case WINED3DFMT_D16_UNORM: return D3DFMT_D16;
73 case WINED3DFMT_L16_UNORM: return D3DFMT_L16;
74 case WINED3DFMT_D32_FLOAT: return D3DFMT_D32F_LOCKABLE;
75 case WINED3DFMT_S8_UINT_D24_FLOAT: return D3DFMT_D24FS8;
76 case WINED3DFMT_VERTEXDATA: return D3DFMT_VERTEXDATA;
77 case WINED3DFMT_R16_UINT: return D3DFMT_INDEX16;
78 case WINED3DFMT_R32_UINT: return D3DFMT_INDEX32;
79 case WINED3DFMT_R16G16B16A16_SNORM: return D3DFMT_Q16W16V16U16;
80 case WINED3DFMT_R16_FLOAT: return D3DFMT_R16F;
81 case WINED3DFMT_R16G16_FLOAT: return D3DFMT_G16R16F;
82 case WINED3DFMT_R16G16B16A16_FLOAT: return D3DFMT_A16B16G16R16F;
83 case WINED3DFMT_R32_FLOAT: return D3DFMT_R32F;
84 case WINED3DFMT_R32G32_FLOAT: return D3DFMT_G32R32F;
85 case WINED3DFMT_R32G32B32A32_FLOAT: return D3DFMT_A32B32G32R32F;
86 case WINED3DFMT_R8G8_SNORM_Cx: return D3DFMT_CxV8U8;
87 default:
88 FIXME("Unhandled wined3d format %#x.\n", format);
89 return D3DFMT_UNKNOWN;
93 enum wined3d_format_id wined3dformat_from_d3dformat(D3DFORMAT format)
95 BYTE *c = (BYTE *)&format;
97 /* Don't translate FOURCC formats */
98 if (isprint(c[0]) && isprint(c[1]) && isprint(c[2]) && isprint(c[3])) return format;
100 switch(format)
102 case D3DFMT_UNKNOWN: return WINED3DFMT_UNKNOWN;
103 case D3DFMT_R8G8B8: return WINED3DFMT_B8G8R8_UNORM;
104 case D3DFMT_A8R8G8B8: return WINED3DFMT_B8G8R8A8_UNORM;
105 case D3DFMT_X8R8G8B8: return WINED3DFMT_B8G8R8X8_UNORM;
106 case D3DFMT_R5G6B5: return WINED3DFMT_B5G6R5_UNORM;
107 case D3DFMT_X1R5G5B5: return WINED3DFMT_B5G5R5X1_UNORM;
108 case D3DFMT_A1R5G5B5: return WINED3DFMT_B5G5R5A1_UNORM;
109 case D3DFMT_A4R4G4B4: return WINED3DFMT_B4G4R4A4_UNORM;
110 case D3DFMT_R3G3B2: return WINED3DFMT_B2G3R3_UNORM;
111 case D3DFMT_A8: return WINED3DFMT_A8_UNORM;
112 case D3DFMT_A8R3G3B2: return WINED3DFMT_B2G3R3A8_UNORM;
113 case D3DFMT_X4R4G4B4: return WINED3DFMT_B4G4R4X4_UNORM;
114 case D3DFMT_A2B10G10R10: return WINED3DFMT_R10G10B10A2_UNORM;
115 case D3DFMT_A8B8G8R8: return WINED3DFMT_R8G8B8A8_UNORM;
116 case D3DFMT_X8B8G8R8: return WINED3DFMT_R8G8B8X8_UNORM;
117 case D3DFMT_G16R16: return WINED3DFMT_R16G16_UNORM;
118 case D3DFMT_A2R10G10B10: return WINED3DFMT_B10G10R10A2_UNORM;
119 case D3DFMT_A16B16G16R16: return WINED3DFMT_R16G16B16A16_UNORM;
120 case D3DFMT_A8P8: return WINED3DFMT_P8_UINT_A8_UNORM;
121 case D3DFMT_P8: return WINED3DFMT_P8_UINT;
122 case D3DFMT_L8: return WINED3DFMT_L8_UNORM;
123 case D3DFMT_A8L8: return WINED3DFMT_L8A8_UNORM;
124 case D3DFMT_A4L4: return WINED3DFMT_L4A4_UNORM;
125 case D3DFMT_V8U8: return WINED3DFMT_R8G8_SNORM;
126 case D3DFMT_L6V5U5: return WINED3DFMT_R5G5_SNORM_L6_UNORM;
127 case D3DFMT_X8L8V8U8: return WINED3DFMT_R8G8_SNORM_L8X8_UNORM;
128 case D3DFMT_Q8W8V8U8: return WINED3DFMT_R8G8B8A8_SNORM;
129 case D3DFMT_V16U16: return WINED3DFMT_R16G16_SNORM;
130 case D3DFMT_A2W10V10U10: return WINED3DFMT_R10G10B10_SNORM_A2_UNORM;
131 case D3DFMT_D16_LOCKABLE: return WINED3DFMT_D16_LOCKABLE;
132 case D3DFMT_D32: return WINED3DFMT_D32_UNORM;
133 case D3DFMT_D15S1: return WINED3DFMT_S1_UINT_D15_UNORM;
134 case D3DFMT_D24S8: return WINED3DFMT_D24_UNORM_S8_UINT;
135 case D3DFMT_D24X8: return WINED3DFMT_X8D24_UNORM;
136 case D3DFMT_D24X4S4: return WINED3DFMT_S4X4_UINT_D24_UNORM;
137 case D3DFMT_D16: return WINED3DFMT_D16_UNORM;
138 case D3DFMT_L16: return WINED3DFMT_L16_UNORM;
139 case D3DFMT_D32F_LOCKABLE: return WINED3DFMT_D32_FLOAT;
140 case D3DFMT_D24FS8: return WINED3DFMT_S8_UINT_D24_FLOAT;
141 case D3DFMT_VERTEXDATA: return WINED3DFMT_VERTEXDATA;
142 case D3DFMT_INDEX16: return WINED3DFMT_R16_UINT;
143 case D3DFMT_INDEX32: return WINED3DFMT_R32_UINT;
144 case D3DFMT_Q16W16V16U16: return WINED3DFMT_R16G16B16A16_SNORM;
145 case D3DFMT_R16F: return WINED3DFMT_R16_FLOAT;
146 case D3DFMT_G16R16F: return WINED3DFMT_R16G16_FLOAT;
147 case D3DFMT_A16B16G16R16F: return WINED3DFMT_R16G16B16A16_FLOAT;
148 case D3DFMT_R32F: return WINED3DFMT_R32_FLOAT;
149 case D3DFMT_G32R32F: return WINED3DFMT_R32G32_FLOAT;
150 case D3DFMT_A32B32G32R32F: return WINED3DFMT_R32G32B32A32_FLOAT;
151 case D3DFMT_CxV8U8: return WINED3DFMT_R8G8_SNORM_Cx;
152 default:
153 FIXME("Unhandled D3DFORMAT %#x\n", format);
154 return WINED3DFMT_UNKNOWN;
158 static UINT vertex_count_from_primitive_count(D3DPRIMITIVETYPE primitive_type, UINT primitive_count)
160 switch(primitive_type)
162 case D3DPT_POINTLIST:
163 return primitive_count;
165 case D3DPT_LINELIST:
166 return primitive_count * 2;
168 case D3DPT_LINESTRIP:
169 return primitive_count + 1;
171 case D3DPT_TRIANGLELIST:
172 return primitive_count * 3;
174 case D3DPT_TRIANGLESTRIP:
175 case D3DPT_TRIANGLEFAN:
176 return primitive_count + 2;
178 default:
179 FIXME("Unhandled primitive type %#x\n", primitive_type);
180 return 0;
184 static inline IDirect3DDevice9Impl *impl_from_IDirect3DDevice9Ex(IDirect3DDevice9Ex *iface)
186 return CONTAINING_RECORD(iface, IDirect3DDevice9Impl, IDirect3DDevice9Ex_iface);
189 static HRESULT WINAPI IDirect3DDevice9Impl_QueryInterface(IDirect3DDevice9Ex *iface, REFIID riid, void **out)
191 TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
193 if (IsEqualGUID(riid, &IID_IDirect3DDevice9)
194 || IsEqualGUID(riid, &IID_IUnknown))
196 IDirect3DDevice9Ex_AddRef(iface);
197 *out = iface;
198 return S_OK;
201 if (IsEqualGUID(riid, &IID_IDirect3DDevice9Ex))
203 IDirect3DDevice9Impl *device = impl_from_IDirect3DDevice9Ex(iface);
205 /* Find out if the creating d3d9 interface was created with Direct3DCreate9Ex.
206 * It doesn't matter with which function the device was created. */
207 if (!device->d3d_parent->extended)
209 WARN("IDirect3D9 instance wasn't created with CreateDirect3D9Ex, returning E_NOINTERFACE.\n");
210 *out = NULL;
211 return E_NOINTERFACE;
214 IDirect3DDevice9Ex_AddRef(iface);
215 *out = iface;
216 return S_OK;
219 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
221 *out = NULL;
222 return E_NOINTERFACE;
225 static ULONG WINAPI IDirect3DDevice9Impl_AddRef(IDirect3DDevice9Ex *iface)
227 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
228 ULONG ref = InterlockedIncrement(&This->ref);
230 TRACE("%p increasing refcount to %u.\n", iface, ref);
232 return ref;
235 static ULONG WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_Release(IDirect3DDevice9Ex *iface)
237 IDirect3DDevice9Impl *device = impl_from_IDirect3DDevice9Ex(iface);
238 ULONG ref;
240 if (device->inDestruction)
241 return 0;
243 ref = InterlockedDecrement(&device->ref);
245 TRACE("%p decreasing refcount to %u.\n", iface, ref);
247 if (!ref)
249 unsigned i;
250 device->inDestruction = TRUE;
252 wined3d_mutex_lock();
253 for (i = 0; i < device->fvf_decl_count; ++i)
255 wined3d_vertex_declaration_decref(device->fvf_decls[i].decl);
257 HeapFree(GetProcessHeap(), 0, device->fvf_decls);
259 wined3d_device_uninit_3d(device->wined3d_device);
260 wined3d_device_release_focus_window(device->wined3d_device);
261 wined3d_device_decref(device->wined3d_device);
262 wined3d_mutex_unlock();
264 IDirect3D9Ex_Release(&device->d3d_parent->IDirect3D9Ex_iface);
266 HeapFree(GetProcessHeap(), 0, device);
269 return ref;
272 static HRESULT WINAPI IDirect3DDevice9Impl_TestCooperativeLevel(IDirect3DDevice9Ex *iface)
274 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
276 TRACE("iface %p.\n", iface);
278 if (This->notreset)
280 TRACE("D3D9 device is marked not reset.\n");
281 return D3DERR_DEVICENOTRESET;
284 return D3D_OK;
287 static UINT WINAPI IDirect3DDevice9Impl_GetAvailableTextureMem(IDirect3DDevice9Ex *iface)
289 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
290 HRESULT hr;
292 TRACE("iface %p.\n", iface);
294 wined3d_mutex_lock();
295 hr = wined3d_device_get_available_texture_mem(This->wined3d_device);
296 wined3d_mutex_unlock();
298 return hr;
301 static HRESULT WINAPI IDirect3DDevice9Impl_EvictManagedResources(IDirect3DDevice9Ex *iface)
303 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
305 TRACE("iface %p.\n", iface);
307 wined3d_mutex_lock();
308 wined3d_device_evict_managed_resources(This->wined3d_device);
309 wined3d_mutex_unlock();
311 return D3D_OK;
314 static HRESULT WINAPI IDirect3DDevice9Impl_GetDirect3D(IDirect3DDevice9Ex *iface,
315 IDirect3D9 **ppD3D9)
317 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
319 TRACE("iface %p, d3d9 %p.\n", iface, ppD3D9);
321 if (NULL == ppD3D9) {
322 return D3DERR_INVALIDCALL;
325 return IDirect3D9Ex_QueryInterface(&This->d3d_parent->IDirect3D9Ex_iface,
326 &IID_IDirect3D9, (void **)ppD3D9);
329 static HRESULT WINAPI IDirect3DDevice9Impl_GetDeviceCaps(IDirect3DDevice9Ex *iface, D3DCAPS9 *pCaps)
331 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
332 HRESULT hrc = D3D_OK;
333 WINED3DCAPS *pWineCaps;
335 TRACE("iface %p, caps %p.\n", iface, pCaps);
337 if(NULL == pCaps){
338 return D3DERR_INVALIDCALL;
340 pWineCaps = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(WINED3DCAPS));
341 if(pWineCaps == NULL){
342 return D3DERR_INVALIDCALL; /* well this is what MSDN says to return */
345 memset(pCaps, 0, sizeof(*pCaps));
347 wined3d_mutex_lock();
348 hrc = wined3d_device_get_device_caps(This->wined3d_device, pWineCaps);
349 wined3d_mutex_unlock();
351 WINECAPSTOD3D9CAPS(pCaps, pWineCaps)
352 HeapFree(GetProcessHeap(), 0, pWineCaps);
354 /* Some functionality is implemented in d3d9.dll, not wined3d.dll. Add the needed caps */
355 pCaps->DevCaps2 |= D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES;
357 filter_caps(pCaps);
359 TRACE("Returning %p %p\n", This, pCaps);
360 return hrc;
363 static HRESULT WINAPI IDirect3DDevice9Impl_GetDisplayMode(IDirect3DDevice9Ex *iface,
364 UINT iSwapChain, D3DDISPLAYMODE *pMode)
366 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
367 HRESULT hr;
369 TRACE("iface %p, swapchain %u, mode %p.\n", iface, iSwapChain, pMode);
371 wined3d_mutex_lock();
372 hr = wined3d_device_get_display_mode(This->wined3d_device, iSwapChain, (struct wined3d_display_mode *)pMode);
373 wined3d_mutex_unlock();
375 if (SUCCEEDED(hr)) pMode->Format = d3dformat_from_wined3dformat(pMode->Format);
377 return hr;
380 static HRESULT WINAPI IDirect3DDevice9Impl_GetCreationParameters(IDirect3DDevice9Ex *iface,
381 D3DDEVICE_CREATION_PARAMETERS *pParameters)
383 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
384 HRESULT hr;
386 TRACE("iface %p, parameters %p.\n", iface, pParameters);
388 wined3d_mutex_lock();
389 hr = wined3d_device_get_creation_parameters(This->wined3d_device,
390 (struct wined3d_device_creation_parameters *)pParameters);
391 wined3d_mutex_unlock();
393 return hr;
396 static HRESULT WINAPI IDirect3DDevice9Impl_SetCursorProperties(IDirect3DDevice9Ex *iface,
397 UINT XHotSpot, UINT YHotSpot, IDirect3DSurface9 *pCursorBitmap)
399 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
400 IDirect3DSurface9Impl *pSurface = unsafe_impl_from_IDirect3DSurface9(pCursorBitmap);
401 HRESULT hr;
403 TRACE("iface %p, hotspot_x %u, hotspot_y %u, bitmap %p.\n",
404 iface, XHotSpot, YHotSpot, pCursorBitmap);
406 if (!pCursorBitmap)
408 WARN("No cursor bitmap, returning D3DERR_INVALIDCALL.\n");
409 return D3DERR_INVALIDCALL;
412 wined3d_mutex_lock();
413 hr = wined3d_device_set_cursor_properties(This->wined3d_device, XHotSpot, YHotSpot, pSurface->wined3d_surface);
414 wined3d_mutex_unlock();
416 return hr;
419 static void WINAPI IDirect3DDevice9Impl_SetCursorPosition(IDirect3DDevice9Ex *iface,
420 int XScreenSpace, int YScreenSpace, DWORD Flags)
422 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
424 TRACE("iface %p, x %u, y %u, flags %#x.\n", iface, XScreenSpace, YScreenSpace, Flags);
426 wined3d_mutex_lock();
427 wined3d_device_set_cursor_position(This->wined3d_device, XScreenSpace, YScreenSpace, Flags);
428 wined3d_mutex_unlock();
431 static BOOL WINAPI IDirect3DDevice9Impl_ShowCursor(IDirect3DDevice9Ex *iface, BOOL bShow)
433 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
434 BOOL ret;
436 TRACE("iface %p, show %#x.\n", iface, bShow);
438 wined3d_mutex_lock();
439 ret = wined3d_device_show_cursor(This->wined3d_device, bShow);
440 wined3d_mutex_unlock();
442 return ret;
445 static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_CreateAdditionalSwapChain(IDirect3DDevice9Ex *iface,
446 D3DPRESENT_PARAMETERS *present_parameters, IDirect3DSwapChain9 **swapchain)
448 IDirect3DDevice9Impl *device = impl_from_IDirect3DDevice9Ex(iface);
449 IDirect3DSwapChain9Impl *object;
450 HRESULT hr;
452 TRACE("iface %p, present_parameters %p, swapchain %p.\n",
453 iface, present_parameters, swapchain);
455 if (SUCCEEDED(hr = d3d9_swapchain_create(device, present_parameters, &object)))
456 *swapchain = &object->IDirect3DSwapChain9_iface;
458 return hr;
461 static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_GetSwapChain(IDirect3DDevice9Ex *iface,
462 UINT swapchain_idx, IDirect3DSwapChain9 **swapchain)
464 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
465 struct wined3d_swapchain *wined3d_swapchain = NULL;
466 IDirect3DSwapChain9Impl *swapchain_impl;
467 HRESULT hr;
469 TRACE("iface %p, swapchain_idx %u, swapchain %p.\n", iface, swapchain_idx, swapchain);
471 wined3d_mutex_lock();
472 hr = wined3d_device_get_swapchain(This->wined3d_device, swapchain_idx, &wined3d_swapchain);
473 if (SUCCEEDED(hr) && wined3d_swapchain)
475 swapchain_impl = wined3d_swapchain_get_parent(wined3d_swapchain);
476 *swapchain = &swapchain_impl->IDirect3DSwapChain9_iface;
477 IDirect3DSwapChain9_AddRef(*swapchain);
478 wined3d_swapchain_decref(wined3d_swapchain);
480 else
482 *swapchain = NULL;
484 wined3d_mutex_unlock();
486 return hr;
489 static UINT WINAPI IDirect3DDevice9Impl_GetNumberOfSwapChains(IDirect3DDevice9Ex *iface)
491 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
492 UINT count;
494 TRACE("iface %p.\n", iface);
496 wined3d_mutex_lock();
497 count = wined3d_device_get_swapchain_count(This->wined3d_device);
498 wined3d_mutex_unlock();
500 return count;
503 static HRESULT CDECL reset_enum_callback(struct wined3d_resource *resource)
505 struct wined3d_resource_desc desc;
507 wined3d_resource_get_desc(resource, &desc);
508 if (desc.pool == WINED3D_POOL_DEFAULT)
510 IDirect3DSurface9Impl *surface;
512 if (desc.resource_type != WINED3D_RTYPE_SURFACE)
514 WARN("Resource %p in pool D3DPOOL_DEFAULT blocks the Reset call.\n", resource);
515 return D3DERR_INVALIDCALL;
518 surface = wined3d_resource_get_parent(resource);
519 if (surface->ref)
521 WARN("Surface %p (resource %p) in pool D3DPOOL_DEFAULT blocks the Reset call.\n", surface, resource);
522 return D3DERR_INVALIDCALL;
525 WARN("Surface %p (resource %p) is an implicit resource with ref 0.\n", surface, resource);
528 return D3D_OK;
531 static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_Reset(IDirect3DDevice9Ex *iface,
532 D3DPRESENT_PARAMETERS *pPresentationParameters)
534 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
535 struct wined3d_swapchain_desc swapchain_desc;
536 HRESULT hr;
538 TRACE("iface %p, present_parameters %p.\n", iface, pPresentationParameters);
540 /* Reset states that hold a COM object. WineD3D holds an internal reference to set objects, because
541 * such objects can still be used for rendering after their external d3d9 object has been destroyed.
542 * These objects must not be enumerated. Unsetting them tells WineD3D that the application will not
543 * make use of the hidden reference and destroys the objects.
545 * Unsetting them is no problem, because the states are supposed to be reset anyway. If the validation
546 * below fails, the device is considered "lost", and _Reset and _Release are the only allowed calls
548 wined3d_mutex_lock();
550 swapchain_desc.backbuffer_width = pPresentationParameters->BackBufferWidth;
551 swapchain_desc.backbuffer_height = pPresentationParameters->BackBufferHeight;
552 swapchain_desc.backbuffer_format = wined3dformat_from_d3dformat(pPresentationParameters->BackBufferFormat);
553 swapchain_desc.backbuffer_count = pPresentationParameters->BackBufferCount;
554 swapchain_desc.multisample_type = pPresentationParameters->MultiSampleType;
555 swapchain_desc.multisample_quality = pPresentationParameters->MultiSampleQuality;
556 swapchain_desc.swap_effect = pPresentationParameters->SwapEffect;
557 swapchain_desc.device_window = pPresentationParameters->hDeviceWindow;
558 swapchain_desc.windowed = pPresentationParameters->Windowed;
559 swapchain_desc.enable_auto_depth_stencil = pPresentationParameters->EnableAutoDepthStencil;
560 swapchain_desc.auto_depth_stencil_format = wined3dformat_from_d3dformat(pPresentationParameters->AutoDepthStencilFormat);
561 swapchain_desc.flags = pPresentationParameters->Flags;
562 swapchain_desc.refresh_rate = pPresentationParameters->FullScreen_RefreshRateInHz;
563 swapchain_desc.swap_interval = pPresentationParameters->PresentationInterval;
564 swapchain_desc.auto_restore_display_mode = TRUE;
566 hr = wined3d_device_reset(This->wined3d_device, &swapchain_desc, reset_enum_callback);
567 if (FAILED(hr))
568 This->notreset = TRUE;
569 else
570 This->notreset = FALSE;
572 wined3d_mutex_unlock();
574 return hr;
577 static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_Present(IDirect3DDevice9Ex *iface,
578 const RECT *pSourceRect, const RECT *pDestRect, HWND hDestWindowOverride,
579 const RGNDATA *pDirtyRegion)
581 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
582 HRESULT hr;
584 TRACE("iface %p, src_rect %p, dst_rect %p, dst_window_override %p, dirty_region %p.\n",
585 iface, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion);
587 wined3d_mutex_lock();
588 hr = wined3d_device_present(This->wined3d_device, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion);
589 wined3d_mutex_unlock();
591 return hr;
594 static HRESULT WINAPI IDirect3DDevice9Impl_GetBackBuffer(IDirect3DDevice9Ex *iface,
595 UINT iSwapChain, UINT BackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface9 **ppBackBuffer)
597 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
598 struct wined3d_surface *wined3d_surface = NULL;
599 IDirect3DSurface9Impl *surface_impl;
600 HRESULT hr;
602 TRACE("iface %p, swapchain %u, backbuffer_idx %u, backbuffer_type %#x, backbuffer %p.\n",
603 iface, iSwapChain, BackBuffer, Type, ppBackBuffer);
605 wined3d_mutex_lock();
606 hr = wined3d_device_get_back_buffer(This->wined3d_device, iSwapChain,
607 BackBuffer, (enum wined3d_backbuffer_type)Type, &wined3d_surface);
608 if (SUCCEEDED(hr) && wined3d_surface && ppBackBuffer)
610 surface_impl = wined3d_surface_get_parent(wined3d_surface);
611 *ppBackBuffer = &surface_impl->IDirect3DSurface9_iface;
612 IDirect3DSurface9_AddRef(*ppBackBuffer);
613 wined3d_surface_decref(wined3d_surface);
615 wined3d_mutex_unlock();
617 return hr;
619 static HRESULT WINAPI IDirect3DDevice9Impl_GetRasterStatus(IDirect3DDevice9Ex *iface,
620 UINT iSwapChain, D3DRASTER_STATUS *pRasterStatus)
622 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
623 HRESULT hr;
625 TRACE("iface %p, swapchain %u, raster_status %p.\n", iface, iSwapChain, pRasterStatus);
627 wined3d_mutex_lock();
628 hr = wined3d_device_get_raster_status(This->wined3d_device,
629 iSwapChain, (struct wined3d_raster_status *)pRasterStatus);
630 wined3d_mutex_unlock();
632 return hr;
635 static HRESULT WINAPI IDirect3DDevice9Impl_SetDialogBoxMode(IDirect3DDevice9Ex *iface,
636 BOOL bEnableDialogs)
638 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
639 HRESULT hr;
641 TRACE("iface %p, enable %#x.\n", iface, bEnableDialogs);
643 wined3d_mutex_lock();
644 hr = wined3d_device_set_dialog_box_mode(This->wined3d_device, bEnableDialogs);
645 wined3d_mutex_unlock();
647 return hr;
650 static void WINAPI IDirect3DDevice9Impl_SetGammaRamp(IDirect3DDevice9Ex *iface, UINT iSwapChain,
651 DWORD Flags, const D3DGAMMARAMP *pRamp)
653 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
655 TRACE("iface %p, swapchain %u, flags %#x, ramp %p.\n", iface, iSwapChain, Flags, pRamp);
657 /* Note: D3DGAMMARAMP is compatible with struct wined3d_gamma_ramp. */
658 wined3d_mutex_lock();
659 wined3d_device_set_gamma_ramp(This->wined3d_device, iSwapChain, Flags, (const struct wined3d_gamma_ramp *)pRamp);
660 wined3d_mutex_unlock();
663 static void WINAPI IDirect3DDevice9Impl_GetGammaRamp(IDirect3DDevice9Ex *iface, UINT iSwapChain,
664 D3DGAMMARAMP *pRamp)
666 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
668 TRACE("iface %p, swapchain %u, ramp %p.\n", iface, iSwapChain, pRamp);
670 /* Note: D3DGAMMARAMP is compatible with struct wined3d_gamma_ramp. */
671 wined3d_mutex_lock();
672 wined3d_device_get_gamma_ramp(This->wined3d_device, iSwapChain, (struct wined3d_gamma_ramp *)pRamp);
673 wined3d_mutex_unlock();
676 static HRESULT WINAPI IDirect3DDevice9Impl_CreateTexture(IDirect3DDevice9Ex *iface,
677 UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format,
678 D3DPOOL pool, IDirect3DTexture9 **texture, HANDLE *shared_handle)
680 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
681 struct d3d9_texture *object;
682 BOOL set_mem = FALSE;
683 HRESULT hr;
685 TRACE("iface %p, width %u, height %u, levels %u, usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
686 iface, width, height, levels, usage, format, pool, texture, shared_handle);
688 if (shared_handle)
690 if (pool == D3DPOOL_SYSTEMMEM)
692 if (levels != 1)
693 return D3DERR_INVALIDCALL;
694 set_mem = TRUE;
696 else
697 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
700 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
701 if (!object)
703 ERR("Failed to allocate texture memory.\n");
704 return D3DERR_OUTOFVIDEOMEMORY;
707 hr = texture_init(object, This, width, height, levels, usage, format, pool);
708 if (FAILED(hr))
710 WARN("Failed to initialize texture, hr %#x.\n", hr);
711 HeapFree(GetProcessHeap(), 0, object);
712 return hr;
715 if (set_mem)
717 struct wined3d_resource *resource;
718 IDirect3DSurface9Impl *surface;
720 resource = wined3d_texture_get_sub_resource(object->wined3d_texture, 0);
721 surface = wined3d_resource_get_parent(resource);
722 wined3d_surface_set_mem(surface->wined3d_surface, *shared_handle);
725 TRACE("Created texture %p.\n", object);
726 *texture = (IDirect3DTexture9 *)&object->IDirect3DBaseTexture9_iface;
728 return D3D_OK;
731 static HRESULT WINAPI IDirect3DDevice9Impl_CreateVolumeTexture(IDirect3DDevice9Ex *iface,
732 UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format,
733 D3DPOOL pool, IDirect3DVolumeTexture9 **texture, HANDLE *shared_handle)
735 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
736 struct d3d9_texture *object;
737 HRESULT hr;
739 TRACE("iface %p, width %u, height %u, depth %u, levels %u\n",
740 iface, width, height, depth, levels);
741 TRACE("usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
742 usage, format, pool, texture, shared_handle);
744 if (shared_handle)
745 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
747 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
748 if (!object)
750 ERR("Failed to allocate volume texture memory.\n");
751 return D3DERR_OUTOFVIDEOMEMORY;
754 hr = volumetexture_init(object, This, width, height, depth, levels, usage, format, pool);
755 if (FAILED(hr))
757 WARN("Failed to initialize volume texture, hr %#x.\n", hr);
758 HeapFree(GetProcessHeap(), 0, object);
759 return hr;
762 TRACE("Created volume texture %p.\n", object);
763 *texture = (IDirect3DVolumeTexture9 *)&object->IDirect3DBaseTexture9_iface;
765 return D3D_OK;
768 static HRESULT WINAPI IDirect3DDevice9Impl_CreateCubeTexture(IDirect3DDevice9Ex *iface,
769 UINT edge_length, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool,
770 IDirect3DCubeTexture9 **texture, HANDLE *shared_handle)
772 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
773 struct d3d9_texture *object;
774 HRESULT hr;
776 TRACE("iface %p, edge_length %u, levels %u, usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
777 iface, edge_length, levels, usage, format, pool, texture, shared_handle);
779 if (shared_handle)
780 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
782 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
783 if (!object)
785 ERR("Failed to allocate cube texture memory.\n");
786 return D3DERR_OUTOFVIDEOMEMORY;
789 hr = cubetexture_init(object, This, edge_length, levels, usage, format, pool);
790 if (FAILED(hr))
792 WARN("Failed to initialize cube texture, hr %#x.\n", hr);
793 HeapFree(GetProcessHeap(), 0, object);
794 return hr;
797 TRACE("Created cube texture %p.\n", object);
798 *texture = (IDirect3DCubeTexture9 *)&object->IDirect3DBaseTexture9_iface;
800 return D3D_OK;
803 static HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexBuffer(IDirect3DDevice9Ex *iface, UINT size,
804 DWORD usage, DWORD fvf, D3DPOOL pool, IDirect3DVertexBuffer9 **buffer,
805 HANDLE *shared_handle)
807 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
808 IDirect3DVertexBuffer9Impl *object;
809 HRESULT hr;
811 TRACE("iface %p, size %u, usage %#x, fvf %#x, pool %#x, buffer %p, shared_handle %p.\n",
812 iface, size, usage, fvf, pool, buffer, shared_handle);
814 if (shared_handle)
815 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
817 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
818 if (!object)
820 ERR("Failed to allocate buffer memory.\n");
821 return D3DERR_OUTOFVIDEOMEMORY;
824 hr = vertexbuffer_init(object, This, size, usage, fvf, pool);
825 if (FAILED(hr))
827 WARN("Failed to initialize vertex buffer, hr %#x.\n", hr);
828 HeapFree(GetProcessHeap(), 0, object);
829 return hr;
832 TRACE("Created vertex buffer %p.\n", object);
833 *buffer = &object->IDirect3DVertexBuffer9_iface;
835 return D3D_OK;
838 static HRESULT WINAPI IDirect3DDevice9Impl_CreateIndexBuffer(IDirect3DDevice9Ex *iface, UINT size,
839 DWORD usage, D3DFORMAT format, D3DPOOL pool, IDirect3DIndexBuffer9 **buffer,
840 HANDLE *shared_handle)
842 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
843 IDirect3DIndexBuffer9Impl *object;
844 HRESULT hr;
846 TRACE("iface %p, size %u, usage %#x, format %#x, pool %#x, buffer %p, shared_handle %p.\n",
847 iface, size, usage, format, pool, buffer, shared_handle);
849 if (shared_handle)
850 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
852 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
853 if (!object)
855 ERR("Failed to allocate buffer memory.\n");
856 return D3DERR_OUTOFVIDEOMEMORY;
859 hr = indexbuffer_init(object, This, size, usage, format, pool);
860 if (FAILED(hr))
862 WARN("Failed to initialize index buffer, hr %#x.\n", hr);
863 HeapFree(GetProcessHeap(), 0, object);
864 return hr;
867 TRACE("Created index buffer %p.\n", object);
868 *buffer = &object->IDirect3DIndexBuffer9_iface;
870 return D3D_OK;
873 static HRESULT IDirect3DDevice9Impl_CreateSurface(IDirect3DDevice9Impl *device, UINT Width,
874 UINT Height, D3DFORMAT Format, BOOL Lockable, BOOL Discard, UINT Level,
875 IDirect3DSurface9 **ppSurface, UINT Usage, D3DPOOL Pool, D3DMULTISAMPLE_TYPE MultiSample,
876 DWORD MultisampleQuality)
878 IDirect3DSurface9Impl *object;
879 HRESULT hr;
881 TRACE("device %p, width %u, height %u, format %#x, lockable %#x, discard %#x, level %u, surface %p.\n"
882 "usage %#x, pool %#x, multisample_type %#x, multisample_quality %u.\n",
883 device, Width, Height, Format, Lockable, Discard, Level, ppSurface, Usage, Pool,
884 MultiSample, MultisampleQuality);
886 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DSurface9Impl));
887 if (!object)
889 FIXME("Failed to allocate surface memory.\n");
890 return D3DERR_OUTOFVIDEOMEMORY;
893 hr = surface_init(object, device, Width, Height, Format, Lockable, Discard, Level, Usage, Pool,
894 MultiSample, MultisampleQuality);
895 if (FAILED(hr))
897 WARN("Failed to initialize surface, hr %#x.\n", hr);
898 HeapFree(GetProcessHeap(), 0, object);
899 return hr;
902 TRACE("Created surface %p.\n", object);
903 *ppSurface = &object->IDirect3DSurface9_iface;
905 return D3D_OK;
908 static HRESULT WINAPI IDirect3DDevice9Impl_CreateRenderTarget(IDirect3DDevice9Ex *iface, UINT Width,
909 UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality,
910 BOOL Lockable, IDirect3DSurface9 **ppSurface, HANDLE *shared_handle)
912 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
913 HRESULT hr;
915 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u.\n"
916 "lockable %#x, surface %p, shared_handle %p.\n",
917 iface, Width, Height, Format, MultiSample, MultisampleQuality,
918 Lockable, ppSurface, shared_handle);
920 if (shared_handle)
921 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
923 hr = IDirect3DDevice9Impl_CreateSurface(This, Width, Height, Format, Lockable,
924 FALSE /* Discard */, 0 /* Level */, ppSurface, D3DUSAGE_RENDERTARGET, D3DPOOL_DEFAULT,
925 MultiSample, MultisampleQuality);
927 return hr;
930 static HRESULT WINAPI IDirect3DDevice9Impl_CreateDepthStencilSurface(IDirect3DDevice9Ex *iface,
931 UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample,
932 DWORD MultisampleQuality, BOOL Discard, IDirect3DSurface9 **ppSurface,
933 HANDLE *shared_handle)
935 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
936 HRESULT hr;
938 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u.\n"
939 "discard %#x, surface %p, shared_handle %p.\n",
940 iface, Width, Height, Format, MultiSample, MultisampleQuality,
941 Discard, ppSurface, shared_handle);
943 if (shared_handle)
944 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
946 hr = IDirect3DDevice9Impl_CreateSurface(This, Width, Height, Format, TRUE /* Lockable */,
947 Discard, 0 /* Level */, ppSurface, D3DUSAGE_DEPTHSTENCIL, D3DPOOL_DEFAULT, MultiSample,
948 MultisampleQuality);
950 return hr;
954 static HRESULT WINAPI IDirect3DDevice9Impl_UpdateSurface(IDirect3DDevice9Ex *iface,
955 IDirect3DSurface9 *pSourceSurface, const RECT *pSourceRect,
956 IDirect3DSurface9 *pDestinationSurface, const POINT *pDestPoint)
958 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
959 IDirect3DSurface9Impl *src = unsafe_impl_from_IDirect3DSurface9(pSourceSurface);
960 IDirect3DSurface9Impl *dst = unsafe_impl_from_IDirect3DSurface9(pDestinationSurface);
961 HRESULT hr;
963 TRACE("iface %p, src_surface %p, src_rect %p, dst_surface %p, dst_point %p.\n",
964 iface, pSourceSurface, pSourceRect, pDestinationSurface, pDestPoint);
966 wined3d_mutex_lock();
967 hr = wined3d_device_update_surface(This->wined3d_device, src->wined3d_surface, pSourceRect,
968 dst->wined3d_surface, pDestPoint);
969 wined3d_mutex_unlock();
971 return hr;
974 static HRESULT WINAPI IDirect3DDevice9Impl_UpdateTexture(IDirect3DDevice9Ex *iface,
975 IDirect3DBaseTexture9 *src_texture, IDirect3DBaseTexture9 *dst_texture)
977 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
978 struct d3d9_texture *src_impl, *dst_impl;
979 HRESULT hr;
981 TRACE("iface %p, src_texture %p, dst_texture %p.\n", iface, src_texture, dst_texture);
983 src_impl = unsafe_impl_from_IDirect3DBaseTexture9(src_texture);
984 dst_impl = unsafe_impl_from_IDirect3DBaseTexture9(dst_texture);
986 wined3d_mutex_lock();
987 hr = wined3d_device_update_texture(This->wined3d_device,
988 src_impl->wined3d_texture, dst_impl->wined3d_texture);
989 wined3d_mutex_unlock();
991 return hr;
994 static HRESULT WINAPI IDirect3DDevice9Impl_GetRenderTargetData(IDirect3DDevice9Ex *iface,
995 IDirect3DSurface9 *pRenderTarget, IDirect3DSurface9 *pDestSurface)
997 IDirect3DSurface9Impl *renderTarget = unsafe_impl_from_IDirect3DSurface9(pRenderTarget);
998 IDirect3DSurface9Impl *destSurface = unsafe_impl_from_IDirect3DSurface9(pDestSurface);
999 HRESULT hr;
1001 TRACE("iface %p, render_target %p, dst_surface %p.\n", iface, pRenderTarget, pDestSurface);
1003 wined3d_mutex_lock();
1004 hr = wined3d_surface_get_render_target_data(destSurface->wined3d_surface, renderTarget->wined3d_surface);
1005 wined3d_mutex_unlock();
1007 return hr;
1010 static HRESULT WINAPI IDirect3DDevice9Impl_GetFrontBufferData(IDirect3DDevice9Ex *iface,
1011 UINT iSwapChain, IDirect3DSurface9 *pDestSurface)
1013 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1014 IDirect3DSurface9Impl *destSurface = unsafe_impl_from_IDirect3DSurface9(pDestSurface);
1015 HRESULT hr;
1017 TRACE("iface %p, swapchain %u, dst_surface %p.\n", iface, iSwapChain, pDestSurface);
1019 wined3d_mutex_lock();
1020 hr = wined3d_device_get_front_buffer_data(This->wined3d_device, iSwapChain, destSurface->wined3d_surface);
1021 wined3d_mutex_unlock();
1023 return hr;
1026 static HRESULT WINAPI IDirect3DDevice9Impl_StretchRect(IDirect3DDevice9Ex *iface, IDirect3DSurface9 *src_surface,
1027 const RECT *src_rect, IDirect3DSurface9 *dst_surface, const RECT *dst_rect, D3DTEXTUREFILTERTYPE filter)
1029 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1030 IDirect3DSurface9Impl *src = unsafe_impl_from_IDirect3DSurface9(src_surface);
1031 IDirect3DSurface9Impl *dst = unsafe_impl_from_IDirect3DSurface9(dst_surface);
1032 HRESULT hr = D3DERR_INVALIDCALL;
1033 struct wined3d_resource_desc src_desc, dst_desc;
1034 struct wined3d_resource *wined3d_resource;
1036 TRACE("iface %p, src_surface %p, src_rect %p, dst_surface %p, dst_rect %p, filter %#x.\n",
1037 iface, src_surface, src_rect, dst_surface, dst_rect, filter);
1039 wined3d_mutex_lock();
1040 wined3d_resource = wined3d_surface_get_resource(dst->wined3d_surface);
1041 wined3d_resource_get_desc(wined3d_resource, &dst_desc);
1043 wined3d_resource = wined3d_surface_get_resource(src->wined3d_surface);
1044 wined3d_resource_get_desc(wined3d_resource, &src_desc);
1046 if (src_desc.usage & WINED3DUSAGE_DEPTHSTENCIL)
1048 if (This->in_scene)
1050 WARN("Rejecting depth / stencil blit while in scene.\n");
1051 goto done;
1054 if (src_rect)
1056 if (src_rect->left || src_rect->top || src_rect->right != src_desc.width
1057 || src_rect->bottom != src_desc.height)
1059 WARN("Rejecting depth / stencil blit with invalid source rect %s.\n",
1060 wine_dbgstr_rect(src_rect));
1061 goto done;
1064 if (dst_rect)
1066 if (dst_rect->left || dst_rect->top || dst_rect->right != dst_desc.width
1067 || dst_rect->bottom != dst_desc.height)
1069 WARN("Rejecting depth / stencil blit with invalid destination rect %s.\n",
1070 wine_dbgstr_rect(dst_rect));
1071 goto done;
1074 if (src_desc.width != dst_desc.width || src_desc.height != dst_desc.height)
1076 WARN("Rejecting depth / stencil blit with mismatched surface sizes.\n");
1077 goto done;
1081 hr = wined3d_surface_blt(dst->wined3d_surface, dst_rect, src->wined3d_surface, src_rect, 0, NULL, filter);
1082 if (hr == WINEDDERR_INVALIDRECT)
1083 hr = D3DERR_INVALIDCALL;
1085 done:
1086 wined3d_mutex_unlock();
1087 return hr;
1090 static HRESULT WINAPI IDirect3DDevice9Impl_ColorFill(IDirect3DDevice9Ex *iface,
1091 IDirect3DSurface9 *pSurface, const RECT *pRect, D3DCOLOR color)
1093 const struct wined3d_color c =
1095 ((color >> 16) & 0xff) / 255.0f,
1096 ((color >> 8) & 0xff) / 255.0f,
1097 (color & 0xff) / 255.0f,
1098 ((color >> 24) & 0xff) / 255.0f,
1100 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1101 IDirect3DSurface9Impl *surface = unsafe_impl_from_IDirect3DSurface9(pSurface);
1102 struct wined3d_resource *wined3d_resource;
1103 struct wined3d_resource_desc desc;
1104 HRESULT hr;
1106 TRACE("iface %p, surface %p, rect %p, color 0x%08x.\n", iface, pSurface, pRect, color);
1108 wined3d_mutex_lock();
1110 wined3d_resource = wined3d_surface_get_resource(surface->wined3d_surface);
1111 wined3d_resource_get_desc(wined3d_resource, &desc);
1113 /* This method is only allowed with surfaces that are render targets, or
1114 * offscreen plain surfaces in D3DPOOL_DEFAULT. */
1115 if (!(desc.usage & WINED3DUSAGE_RENDERTARGET) && desc.pool != WINED3D_POOL_DEFAULT)
1117 wined3d_mutex_unlock();
1118 WARN("Surface is not a render target, or not a stand-alone D3DPOOL_DEFAULT surface\n");
1119 return D3DERR_INVALIDCALL;
1122 /* Colorfill can only be used on rendertarget surfaces, or offscreen plain surfaces in D3DPOOL_DEFAULT */
1123 hr = wined3d_device_color_fill(This->wined3d_device, surface->wined3d_surface, pRect, &c);
1125 wined3d_mutex_unlock();
1127 return hr;
1130 static HRESULT WINAPI IDirect3DDevice9Impl_CreateOffscreenPlainSurface(IDirect3DDevice9Ex *iface,
1131 UINT Width, UINT Height, D3DFORMAT Format, D3DPOOL Pool, IDirect3DSurface9 **ppSurface,
1132 HANDLE *shared_handle)
1134 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1135 HRESULT hr;
1137 TRACE("iface %p, width %u, height %u, format %#x, pool %#x, surface %p, shared_handle %p.\n",
1138 iface, Width, Height, Format, Pool, ppSurface, shared_handle);
1140 if (shared_handle)
1141 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
1143 if (Pool == D3DPOOL_MANAGED)
1145 FIXME("Attempting to create a managed offscreen plain surface\n");
1146 return D3DERR_INVALIDCALL;
1149 'Off-screen plain surfaces are always lockable, regardless of their pool types.'
1150 but then...
1151 D3DPOOL_DEFAULT is the appropriate pool for use with the IDirect3DDevice9::StretchRect and IDirect3DDevice9::ColorFill.
1152 Why, their always lockable?
1153 should I change the usage to dynamic?
1155 hr = IDirect3DDevice9Impl_CreateSurface(This, Width, Height, Format, TRUE /* Lockable */,
1156 FALSE /* Discard */, 0 /* Level */, ppSurface, 0 /* Usage (undefined/none) */,
1157 Pool, D3DMULTISAMPLE_NONE, 0 /* MultisampleQuality */);
1159 return hr;
1162 /* TODO: move to wineD3D */
1163 static HRESULT WINAPI IDirect3DDevice9Impl_SetRenderTarget(IDirect3DDevice9Ex *iface,
1164 DWORD RenderTargetIndex, IDirect3DSurface9 *pRenderTarget)
1166 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1167 IDirect3DSurface9Impl *pSurface = unsafe_impl_from_IDirect3DSurface9(pRenderTarget);
1168 HRESULT hr;
1170 TRACE("iface %p, idx %u, surface %p.\n", iface, RenderTargetIndex, pRenderTarget);
1172 if (RenderTargetIndex >= D3D9_MAX_SIMULTANEOUS_RENDERTARGETS)
1174 WARN("Invalid index %u specified.\n", RenderTargetIndex);
1175 return D3DERR_INVALIDCALL;
1178 wined3d_mutex_lock();
1179 hr = wined3d_device_set_render_target(This->wined3d_device, RenderTargetIndex,
1180 pSurface ? pSurface->wined3d_surface : NULL, TRUE);
1181 wined3d_mutex_unlock();
1183 return hr;
1186 static HRESULT WINAPI IDirect3DDevice9Impl_GetRenderTarget(IDirect3DDevice9Ex *iface,
1187 DWORD RenderTargetIndex, IDirect3DSurface9 **ppRenderTarget)
1189 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1190 struct wined3d_surface *wined3d_surface;
1191 IDirect3DSurface9Impl *surface_impl;
1192 HRESULT hr;
1194 TRACE("iface %p, idx %u, surface %p.\n", iface, RenderTargetIndex, ppRenderTarget);
1196 if (ppRenderTarget == NULL) {
1197 return D3DERR_INVALIDCALL;
1200 if (RenderTargetIndex >= D3D9_MAX_SIMULTANEOUS_RENDERTARGETS)
1202 WARN("Invalid index %u specified.\n", RenderTargetIndex);
1203 return D3DERR_INVALIDCALL;
1206 wined3d_mutex_lock();
1207 hr = wined3d_device_get_render_target(This->wined3d_device, RenderTargetIndex, &wined3d_surface);
1208 if (SUCCEEDED(hr))
1210 surface_impl = wined3d_surface_get_parent(wined3d_surface);
1211 *ppRenderTarget = &surface_impl->IDirect3DSurface9_iface;
1212 IDirect3DSurface9_AddRef(*ppRenderTarget);
1213 wined3d_surface_decref(wined3d_surface);
1215 else
1217 if (hr != WINED3DERR_NOTFOUND)
1218 WARN("Failed to get render target %u, hr %#x.\n", RenderTargetIndex, hr);
1219 *ppRenderTarget = NULL;
1221 wined3d_mutex_unlock();
1223 return hr;
1226 static HRESULT WINAPI IDirect3DDevice9Impl_SetDepthStencilSurface(IDirect3DDevice9Ex *iface,
1227 IDirect3DSurface9 *pZStencilSurface)
1229 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1230 IDirect3DSurface9Impl *pSurface = unsafe_impl_from_IDirect3DSurface9(pZStencilSurface);
1231 HRESULT hr;
1233 TRACE("iface %p, depth_stencil %p.\n", iface, pZStencilSurface);
1235 wined3d_mutex_lock();
1236 hr = wined3d_device_set_depth_stencil(This->wined3d_device, pSurface ? pSurface->wined3d_surface : NULL);
1237 wined3d_mutex_unlock();
1239 return hr;
1242 static HRESULT WINAPI IDirect3DDevice9Impl_GetDepthStencilSurface(IDirect3DDevice9Ex *iface,
1243 IDirect3DSurface9 **ppZStencilSurface)
1245 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1246 struct wined3d_surface *wined3d_surface;
1247 IDirect3DSurface9Impl *surface_impl;
1248 HRESULT hr;
1250 TRACE("iface %p, depth_stencil %p.\n", iface, ppZStencilSurface);
1252 if(ppZStencilSurface == NULL){
1253 return D3DERR_INVALIDCALL;
1256 wined3d_mutex_lock();
1257 hr = wined3d_device_get_depth_stencil(This->wined3d_device, &wined3d_surface);
1258 if (SUCCEEDED(hr))
1260 surface_impl = wined3d_surface_get_parent(wined3d_surface);
1261 *ppZStencilSurface = &surface_impl->IDirect3DSurface9_iface;
1262 IDirect3DSurface9_AddRef(*ppZStencilSurface);
1263 wined3d_surface_decref(wined3d_surface);
1265 else
1267 if (hr != WINED3DERR_NOTFOUND)
1268 WARN("Call to IWineD3DDevice_GetDepthStencilSurface failed with 0x%08x\n", hr);
1269 *ppZStencilSurface = NULL;
1271 wined3d_mutex_unlock();
1273 return hr;
1276 static HRESULT WINAPI IDirect3DDevice9Impl_BeginScene(IDirect3DDevice9Ex *iface)
1278 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1279 HRESULT hr;
1281 TRACE("iface %p.\n", iface);
1283 wined3d_mutex_lock();
1284 hr = wined3d_device_begin_scene(This->wined3d_device);
1285 if (SUCCEEDED(hr)) This->in_scene = TRUE;
1286 wined3d_mutex_unlock();
1288 return hr;
1291 static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_EndScene(IDirect3DDevice9Ex *iface)
1293 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1294 HRESULT hr;
1296 TRACE("iface %p.\n", iface);
1298 wined3d_mutex_lock();
1299 hr = wined3d_device_end_scene(This->wined3d_device);
1300 if (SUCCEEDED(hr)) This->in_scene = FALSE;
1301 wined3d_mutex_unlock();
1303 return hr;
1306 static HRESULT WINAPI IDirect3DDevice9Impl_Clear(IDirect3DDevice9Ex *iface, DWORD rect_count,
1307 const D3DRECT *rects, DWORD flags, D3DCOLOR color, float z, DWORD stencil)
1309 const struct wined3d_color c =
1311 ((color >> 16) & 0xff) / 255.0f,
1312 ((color >> 8) & 0xff) / 255.0f,
1313 (color & 0xff) / 255.0f,
1314 ((color >> 24) & 0xff) / 255.0f,
1316 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1317 HRESULT hr;
1319 TRACE("iface %p, rect_count %u, rects %p, flags %#x, color 0x%08x, z %.8e, stencil %u.\n",
1320 iface, rect_count, rects, flags, color, z, stencil);
1322 wined3d_mutex_lock();
1323 hr = wined3d_device_clear(This->wined3d_device, rect_count, (const RECT *)rects, flags, &c, z, stencil);
1324 wined3d_mutex_unlock();
1326 return hr;
1329 static HRESULT WINAPI IDirect3DDevice9Impl_SetTransform(IDirect3DDevice9Ex *iface,
1330 D3DTRANSFORMSTATETYPE State, const D3DMATRIX *lpMatrix)
1332 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1333 HRESULT hr;
1335 TRACE("iface %p, state %#x, matrix %p.\n", iface, State, lpMatrix);
1337 /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
1338 wined3d_mutex_lock();
1339 hr = wined3d_device_set_transform(This->wined3d_device, State, (const struct wined3d_matrix *)lpMatrix);
1340 wined3d_mutex_unlock();
1342 return hr;
1345 static HRESULT WINAPI IDirect3DDevice9Impl_GetTransform(IDirect3DDevice9Ex *iface,
1346 D3DTRANSFORMSTATETYPE State, D3DMATRIX *pMatrix)
1348 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1349 HRESULT hr;
1351 TRACE("iface %p, state %#x, matrix %p.\n", iface, State, pMatrix);
1353 /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
1354 wined3d_mutex_lock();
1355 hr = wined3d_device_get_transform(This->wined3d_device, State, (struct wined3d_matrix *)pMatrix);
1356 wined3d_mutex_unlock();
1358 return hr;
1361 static HRESULT WINAPI IDirect3DDevice9Impl_MultiplyTransform(IDirect3DDevice9Ex *iface,
1362 D3DTRANSFORMSTATETYPE State, const D3DMATRIX *pMatrix)
1364 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1365 HRESULT hr;
1367 TRACE("iface %p, state %#x, matrix %p.\n", iface, State, pMatrix);
1369 /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
1370 wined3d_mutex_lock();
1371 hr = wined3d_device_multiply_transform(This->wined3d_device, State, (const struct wined3d_matrix *)pMatrix);
1372 wined3d_mutex_unlock();
1374 return hr;
1377 static HRESULT WINAPI IDirect3DDevice9Impl_SetViewport(IDirect3DDevice9Ex *iface,
1378 const D3DVIEWPORT9 *pViewport)
1380 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1381 HRESULT hr;
1383 TRACE("iface %p, viewport %p.\n", iface, pViewport);
1385 /* Note: D3DVIEWPORT9 is compatible with struct wined3d_viewport. */
1386 wined3d_mutex_lock();
1387 hr = wined3d_device_set_viewport(This->wined3d_device, (const struct wined3d_viewport *)pViewport);
1388 wined3d_mutex_unlock();
1390 return hr;
1393 static HRESULT WINAPI IDirect3DDevice9Impl_GetViewport(IDirect3DDevice9Ex *iface,
1394 D3DVIEWPORT9 *pViewport)
1396 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1397 HRESULT hr;
1399 TRACE("iface %p, viewport %p.\n", iface, pViewport);
1401 /* Note: D3DVIEWPORT9 is compatible with struct wined3d_viewport. */
1402 wined3d_mutex_lock();
1403 hr = wined3d_device_get_viewport(This->wined3d_device, (struct wined3d_viewport *)pViewport);
1404 wined3d_mutex_unlock();
1406 return hr;
1409 static HRESULT WINAPI IDirect3DDevice9Impl_SetMaterial(IDirect3DDevice9Ex *iface,
1410 const D3DMATERIAL9 *pMaterial)
1412 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1413 HRESULT hr;
1415 TRACE("iface %p, material %p.\n", iface, pMaterial);
1417 /* Note: D3DMATERIAL9 is compatible with struct wined3d_material. */
1418 wined3d_mutex_lock();
1419 hr = wined3d_device_set_material(This->wined3d_device, (const struct wined3d_material *)pMaterial);
1420 wined3d_mutex_unlock();
1422 return hr;
1425 static HRESULT WINAPI IDirect3DDevice9Impl_GetMaterial(IDirect3DDevice9Ex *iface,
1426 D3DMATERIAL9 *pMaterial)
1428 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1429 HRESULT hr;
1431 TRACE("iface %p, material %p.\n", iface, pMaterial);
1433 /* Note: D3DMATERIAL9 is compatible with struct wined3d_material. */
1434 wined3d_mutex_lock();
1435 hr = wined3d_device_get_material(This->wined3d_device, (struct wined3d_material *)pMaterial);
1436 wined3d_mutex_unlock();
1438 return hr;
1441 static HRESULT WINAPI IDirect3DDevice9Impl_SetLight(IDirect3DDevice9Ex *iface, DWORD Index,
1442 const D3DLIGHT9 *pLight)
1444 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1445 HRESULT hr;
1447 TRACE("iface %p, index %u, light %p.\n", iface, Index, pLight);
1449 /* Note: D3DLIGHT9 is compatible with struct wined3d_light. */
1450 wined3d_mutex_lock();
1451 hr = wined3d_device_set_light(This->wined3d_device, Index, (const struct wined3d_light *)pLight);
1452 wined3d_mutex_unlock();
1454 return hr;
1457 static HRESULT WINAPI IDirect3DDevice9Impl_GetLight(IDirect3DDevice9Ex *iface, DWORD Index,
1458 D3DLIGHT9 *pLight)
1460 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1461 HRESULT hr;
1463 TRACE("iface %p, index %u, light %p.\n", iface, Index, pLight);
1465 /* Note: D3DLIGHT9 is compatible with struct wined3d_light. */
1466 wined3d_mutex_lock();
1467 hr = wined3d_device_get_light(This->wined3d_device, Index, (struct wined3d_light *)pLight);
1468 wined3d_mutex_unlock();
1470 return hr;
1473 static HRESULT WINAPI IDirect3DDevice9Impl_LightEnable(IDirect3DDevice9Ex *iface, DWORD Index,
1474 BOOL Enable)
1476 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1477 HRESULT hr;
1479 TRACE("iface %p, index %u, enable %#x.\n", iface, Index, Enable);
1481 wined3d_mutex_lock();
1482 hr = wined3d_device_set_light_enable(This->wined3d_device, Index, Enable);
1483 wined3d_mutex_unlock();
1485 return hr;
1488 static HRESULT WINAPI IDirect3DDevice9Impl_GetLightEnable(IDirect3DDevice9Ex *iface, DWORD Index,
1489 BOOL *pEnable)
1491 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1492 HRESULT hr;
1494 TRACE("iface %p, index %u, enable %p.\n", iface, Index, pEnable);
1496 wined3d_mutex_lock();
1497 hr = wined3d_device_get_light_enable(This->wined3d_device, Index, pEnable);
1498 wined3d_mutex_unlock();
1500 return hr;
1503 static HRESULT WINAPI IDirect3DDevice9Impl_SetClipPlane(IDirect3DDevice9Ex *iface, DWORD Index,
1504 const float *pPlane)
1506 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1507 HRESULT hr;
1509 TRACE("iface %p, index %u, plane %p.\n", iface, Index, pPlane);
1511 wined3d_mutex_lock();
1512 hr = wined3d_device_set_clip_plane(This->wined3d_device, Index, pPlane);
1513 wined3d_mutex_unlock();
1515 return hr;
1518 static HRESULT WINAPI IDirect3DDevice9Impl_GetClipPlane(IDirect3DDevice9Ex *iface, DWORD Index,
1519 float *pPlane)
1521 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1522 HRESULT hr;
1524 TRACE("iface %p, index %u, plane %p.\n", iface, Index, pPlane);
1526 wined3d_mutex_lock();
1527 hr = wined3d_device_get_clip_plane(This->wined3d_device, Index, pPlane);
1528 wined3d_mutex_unlock();
1530 return hr;
1533 static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_SetRenderState(IDirect3DDevice9Ex *iface,
1534 D3DRENDERSTATETYPE State, DWORD Value)
1536 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1537 HRESULT hr;
1539 TRACE("iface %p, state %#x, value %#x.\n", iface, State, Value);
1541 wined3d_mutex_lock();
1542 hr = wined3d_device_set_render_state(This->wined3d_device, State, Value);
1543 wined3d_mutex_unlock();
1545 return hr;
1548 static HRESULT WINAPI IDirect3DDevice9Impl_GetRenderState(IDirect3DDevice9Ex *iface,
1549 D3DRENDERSTATETYPE State, DWORD *pValue)
1551 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1552 HRESULT hr;
1554 TRACE("iface %p, state %#x, value %p.\n", iface, State, pValue);
1556 wined3d_mutex_lock();
1557 hr = wined3d_device_get_render_state(This->wined3d_device, State, pValue);
1558 wined3d_mutex_unlock();
1560 return hr;
1563 static HRESULT WINAPI IDirect3DDevice9Impl_CreateStateBlock(IDirect3DDevice9Ex *iface,
1564 D3DSTATEBLOCKTYPE type, IDirect3DStateBlock9 **stateblock)
1566 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1567 IDirect3DStateBlock9Impl *object;
1568 HRESULT hr;
1570 TRACE("iface %p, type %#x, stateblock %p.\n", iface, type, stateblock);
1572 if (type != D3DSBT_ALL && type != D3DSBT_PIXELSTATE && type != D3DSBT_VERTEXSTATE)
1574 WARN("Unexpected stateblock type, returning D3DERR_INVALIDCALL.\n");
1575 return D3DERR_INVALIDCALL;
1578 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1579 if (!object)
1581 ERR("Failed to allocate stateblock memory.\n");
1582 return E_OUTOFMEMORY;
1585 hr = stateblock_init(object, This, type, NULL);
1586 if (FAILED(hr))
1588 WARN("Failed to initialize stateblock, hr %#x.\n", hr);
1589 HeapFree(GetProcessHeap(), 0, object);
1590 return hr;
1593 TRACE("Created stateblock %p.\n", object);
1594 *stateblock = &object->IDirect3DStateBlock9_iface;
1596 return D3D_OK;
1599 static HRESULT WINAPI IDirect3DDevice9Impl_BeginStateBlock(IDirect3DDevice9Ex *iface)
1601 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1602 HRESULT hr;
1604 TRACE("iface %p.\n", iface);
1606 wined3d_mutex_lock();
1607 hr = wined3d_device_begin_stateblock(This->wined3d_device);
1608 wined3d_mutex_unlock();
1610 return hr;
1613 static HRESULT WINAPI IDirect3DDevice9Impl_EndStateBlock(IDirect3DDevice9Ex *iface,
1614 IDirect3DStateBlock9 **stateblock)
1616 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1617 struct wined3d_stateblock *wined3d_stateblock;
1618 IDirect3DStateBlock9Impl *object;
1619 HRESULT hr;
1621 TRACE("iface %p, stateblock %p.\n", iface, stateblock);
1623 wined3d_mutex_lock();
1624 hr = wined3d_device_end_stateblock(This->wined3d_device, &wined3d_stateblock);
1625 wined3d_mutex_unlock();
1626 if (FAILED(hr))
1628 WARN("IWineD3DDevice_EndStateBlock() failed, hr %#x.\n", hr);
1629 return hr;
1632 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1633 if (!object)
1635 ERR("Failed to allocate stateblock memory.\n");
1636 wined3d_mutex_lock();
1637 wined3d_stateblock_decref(wined3d_stateblock);
1638 wined3d_mutex_unlock();
1639 return E_OUTOFMEMORY;
1642 hr = stateblock_init(object, This, 0, wined3d_stateblock);
1643 if (FAILED(hr))
1645 WARN("Failed to initialize stateblock, hr %#x.\n", hr);
1646 wined3d_mutex_lock();
1647 wined3d_stateblock_decref(wined3d_stateblock);
1648 wined3d_mutex_unlock();
1649 HeapFree(GetProcessHeap(), 0, object);
1650 return hr;
1653 TRACE("Created stateblock %p.\n", object);
1654 *stateblock = &object->IDirect3DStateBlock9_iface;
1656 return D3D_OK;
1659 static HRESULT WINAPI IDirect3DDevice9Impl_SetClipStatus(IDirect3DDevice9Ex *iface,
1660 const D3DCLIPSTATUS9 *pClipStatus)
1662 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1663 HRESULT hr;
1665 TRACE("iface %p, clip_status %p.\n", iface, pClipStatus);
1667 wined3d_mutex_lock();
1668 hr = wined3d_device_set_clip_status(This->wined3d_device, (const struct wined3d_clip_status *)pClipStatus);
1669 wined3d_mutex_unlock();
1671 return hr;
1674 static HRESULT WINAPI IDirect3DDevice9Impl_GetClipStatus(IDirect3DDevice9Ex *iface,
1675 D3DCLIPSTATUS9 *pClipStatus)
1677 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1678 HRESULT hr;
1680 TRACE("iface %p, clip_status %p.\n", iface, pClipStatus);
1682 wined3d_mutex_lock();
1683 hr = wined3d_device_get_clip_status(This->wined3d_device, (struct wined3d_clip_status *)pClipStatus);
1684 wined3d_mutex_unlock();
1686 return hr;
1689 static HRESULT WINAPI IDirect3DDevice9Impl_GetTexture(IDirect3DDevice9Ex *iface, DWORD Stage,
1690 IDirect3DBaseTexture9 **ppTexture)
1692 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1693 struct wined3d_texture *wined3d_texture = NULL;
1694 struct d3d9_texture *texture_impl;
1695 HRESULT hr;
1697 TRACE("iface %p, stage %u, texture %p.\n", iface, Stage, ppTexture);
1699 if(ppTexture == NULL){
1700 return D3DERR_INVALIDCALL;
1703 wined3d_mutex_lock();
1704 hr = wined3d_device_get_texture(This->wined3d_device, Stage, &wined3d_texture);
1705 if (SUCCEEDED(hr) && wined3d_texture)
1707 texture_impl = wined3d_texture_get_parent(wined3d_texture);
1708 *ppTexture = &texture_impl->IDirect3DBaseTexture9_iface;
1709 IDirect3DBaseTexture9_AddRef(*ppTexture);
1710 wined3d_texture_decref(wined3d_texture);
1712 else
1714 if (FAILED(hr))
1716 WARN("Call to get texture (%u) failed (%p).\n", Stage, wined3d_texture);
1718 *ppTexture = NULL;
1720 wined3d_mutex_unlock();
1722 return hr;
1725 static HRESULT WINAPI IDirect3DDevice9Impl_SetTexture(IDirect3DDevice9Ex *iface, DWORD stage,
1726 IDirect3DBaseTexture9 *texture)
1728 IDirect3DDevice9Impl *device = impl_from_IDirect3DDevice9Ex(iface);
1729 struct d3d9_texture *texture_impl;
1730 HRESULT hr;
1732 TRACE("iface %p, stage %u, texture %p.\n", iface, stage, texture);
1734 texture_impl = unsafe_impl_from_IDirect3DBaseTexture9(texture);
1736 wined3d_mutex_lock();
1737 hr = wined3d_device_set_texture(device->wined3d_device, stage,
1738 texture_impl ? texture_impl->wined3d_texture : NULL);
1739 wined3d_mutex_unlock();
1741 return hr;
1744 static const enum wined3d_texture_stage_state tss_lookup[] =
1746 WINED3D_TSS_INVALID, /* 0, unused */
1747 WINED3D_TSS_COLOR_OP, /* 1, D3DTSS_COLOROP */
1748 WINED3D_TSS_COLOR_ARG1, /* 2, D3DTSS_COLORARG1 */
1749 WINED3D_TSS_COLOR_ARG2, /* 3, D3DTSS_COLORARG2 */
1750 WINED3D_TSS_ALPHA_OP, /* 4, D3DTSS_ALPHAOP */
1751 WINED3D_TSS_ALPHA_ARG1, /* 5, D3DTSS_ALPHAARG1 */
1752 WINED3D_TSS_ALPHA_ARG2, /* 6, D3DTSS_ALPHAARG2 */
1753 WINED3D_TSS_BUMPENV_MAT00, /* 7, D3DTSS_BUMPENVMAT00 */
1754 WINED3D_TSS_BUMPENV_MAT01, /* 8, D3DTSS_BUMPENVMAT01 */
1755 WINED3D_TSS_BUMPENV_MAT10, /* 9, D3DTSS_BUMPENVMAT10 */
1756 WINED3D_TSS_BUMPENV_MAT11, /* 10, D3DTSS_BUMPENVMAT11 */
1757 WINED3D_TSS_TEXCOORD_INDEX, /* 11, D3DTSS_TEXCOORDINDEX */
1758 WINED3D_TSS_INVALID, /* 12, unused */
1759 WINED3D_TSS_INVALID, /* 13, unused */
1760 WINED3D_TSS_INVALID, /* 14, unused */
1761 WINED3D_TSS_INVALID, /* 15, unused */
1762 WINED3D_TSS_INVALID, /* 16, unused */
1763 WINED3D_TSS_INVALID, /* 17, unused */
1764 WINED3D_TSS_INVALID, /* 18, unused */
1765 WINED3D_TSS_INVALID, /* 19, unused */
1766 WINED3D_TSS_INVALID, /* 20, unused */
1767 WINED3D_TSS_INVALID, /* 21, unused */
1768 WINED3D_TSS_BUMPENV_LSCALE, /* 22, D3DTSS_BUMPENVLSCALE */
1769 WINED3D_TSS_BUMPENV_LOFFSET, /* 23, D3DTSS_BUMPENVLOFFSET */
1770 WINED3D_TSS_TEXTURE_TRANSFORM_FLAGS, /* 24, D3DTSS_TEXTURETRANSFORMFLAGS */
1771 WINED3D_TSS_INVALID, /* 25, unused */
1772 WINED3D_TSS_COLOR_ARG0, /* 26, D3DTSS_COLORARG0 */
1773 WINED3D_TSS_ALPHA_ARG0, /* 27, D3DTSS_ALPHAARG0 */
1774 WINED3D_TSS_RESULT_ARG, /* 28, D3DTSS_RESULTARG */
1775 WINED3D_TSS_INVALID, /* 29, unused */
1776 WINED3D_TSS_INVALID, /* 30, unused */
1777 WINED3D_TSS_INVALID, /* 31, unused */
1778 WINED3D_TSS_CONSTANT, /* 32, D3DTSS_CONSTANT */
1781 static HRESULT WINAPI IDirect3DDevice9Impl_GetTextureStageState(IDirect3DDevice9Ex *iface,
1782 DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD *pValue)
1784 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1785 HRESULT hr;
1787 TRACE("iface %p, stage %u, state %#x, value %p.\n", iface, Stage, Type, pValue);
1789 if (Type >= sizeof(tss_lookup) / sizeof(*tss_lookup))
1791 WARN("Invalid Type %#x passed.\n", Type);
1792 return D3D_OK;
1795 wined3d_mutex_lock();
1796 hr = wined3d_device_get_texture_stage_state(This->wined3d_device, Stage, tss_lookup[Type], pValue);
1797 wined3d_mutex_unlock();
1799 return hr;
1802 static HRESULT WINAPI IDirect3DDevice9Impl_SetTextureStageState(IDirect3DDevice9Ex *iface,
1803 DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value)
1805 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1806 HRESULT hr;
1808 TRACE("iface %p, stage %u, state %#x, value %#x.\n", iface, Stage, Type, Value);
1810 if (Type >= sizeof(tss_lookup) / sizeof(*tss_lookup))
1812 WARN("Invalid Type %#x passed.\n", Type);
1813 return D3D_OK;
1816 wined3d_mutex_lock();
1817 hr = wined3d_device_set_texture_stage_state(This->wined3d_device, Stage, tss_lookup[Type], Value);
1818 wined3d_mutex_unlock();
1820 return hr;
1823 static HRESULT WINAPI IDirect3DDevice9Impl_GetSamplerState(IDirect3DDevice9Ex *iface, DWORD Sampler,
1824 D3DSAMPLERSTATETYPE Type, DWORD *pValue)
1826 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1827 HRESULT hr;
1829 TRACE("iface %p, sampler %u, state %#x, value %p.\n", iface, Sampler, Type, pValue);
1831 wined3d_mutex_lock();
1832 hr = wined3d_device_get_sampler_state(This->wined3d_device, Sampler, Type, pValue);
1833 wined3d_mutex_unlock();
1835 return hr;
1838 static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_SetSamplerState(IDirect3DDevice9Ex *iface,
1839 DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD Value)
1841 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1842 HRESULT hr;
1844 TRACE("iface %p, sampler %u, state %#x, value %#x.\n", iface, Sampler, Type, Value);
1846 wined3d_mutex_lock();
1847 hr = wined3d_device_set_sampler_state(This->wined3d_device, Sampler, Type, Value);
1848 wined3d_mutex_unlock();
1850 return hr;
1853 static HRESULT WINAPI IDirect3DDevice9Impl_ValidateDevice(IDirect3DDevice9Ex *iface,
1854 DWORD *pNumPasses)
1856 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1857 HRESULT hr;
1859 TRACE("iface %p, pass_count %p.\n", iface, pNumPasses);
1861 wined3d_mutex_lock();
1862 hr = wined3d_device_validate_device(This->wined3d_device, pNumPasses);
1863 wined3d_mutex_unlock();
1865 return hr;
1868 static HRESULT WINAPI IDirect3DDevice9Impl_SetPaletteEntries(IDirect3DDevice9Ex *iface,
1869 UINT PaletteNumber, const PALETTEENTRY *pEntries)
1871 FIXME("iface %p, palette_idx %u, entries %p unimplemented.\n", iface, PaletteNumber, pEntries);
1873 return D3DERR_INVALIDCALL;
1876 static HRESULT WINAPI IDirect3DDevice9Impl_GetPaletteEntries(IDirect3DDevice9Ex *iface,
1877 UINT PaletteNumber, PALETTEENTRY *pEntries)
1879 FIXME("iface %p, palette_idx %u, entries %p unimplemented.\n", iface, PaletteNumber, pEntries);
1881 return D3DERR_INVALIDCALL;
1884 static HRESULT WINAPI IDirect3DDevice9Impl_SetCurrentTexturePalette(IDirect3DDevice9Ex *iface,
1885 UINT PaletteNumber)
1887 FIXME("iface %p, palette_idx %u unimplemented.\n", iface, PaletteNumber);
1889 return D3DERR_INVALIDCALL;
1892 static HRESULT WINAPI IDirect3DDevice9Impl_GetCurrentTexturePalette(IDirect3DDevice9Ex *iface,
1893 UINT *PaletteNumber)
1895 FIXME("iface %p, palette_idx %p.\n", iface, PaletteNumber);
1897 return D3DERR_INVALIDCALL;
1900 static HRESULT WINAPI IDirect3DDevice9Impl_SetScissorRect(IDirect3DDevice9Ex *iface,
1901 const RECT *pRect)
1903 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1904 HRESULT hr;
1906 TRACE("iface %p, rect %p.\n", iface, pRect);
1908 wined3d_mutex_lock();
1909 hr = wined3d_device_set_scissor_rect(This->wined3d_device, pRect);
1910 wined3d_mutex_unlock();
1912 return hr;
1915 static HRESULT WINAPI IDirect3DDevice9Impl_GetScissorRect(IDirect3DDevice9Ex *iface, RECT *pRect)
1917 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1918 HRESULT hr;
1920 TRACE("iface %p, rect %p.\n", iface, pRect);
1922 wined3d_mutex_lock();
1923 hr = wined3d_device_get_scissor_rect(This->wined3d_device, pRect);
1924 wined3d_mutex_unlock();
1926 return hr;
1929 static HRESULT WINAPI IDirect3DDevice9Impl_SetSoftwareVertexProcessing(IDirect3DDevice9Ex *iface,
1930 BOOL bSoftware)
1932 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1933 HRESULT hr;
1935 TRACE("iface %p, software %#x.\n", iface, bSoftware);
1937 wined3d_mutex_lock();
1938 hr = wined3d_device_set_software_vertex_processing(This->wined3d_device, bSoftware);
1939 wined3d_mutex_unlock();
1941 return hr;
1944 static BOOL WINAPI IDirect3DDevice9Impl_GetSoftwareVertexProcessing(IDirect3DDevice9Ex *iface)
1946 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1947 BOOL ret;
1949 TRACE("iface %p.\n", iface);
1951 wined3d_mutex_lock();
1952 ret = wined3d_device_get_software_vertex_processing(This->wined3d_device);
1953 wined3d_mutex_unlock();
1955 return ret;
1958 static HRESULT WINAPI IDirect3DDevice9Impl_SetNPatchMode(IDirect3DDevice9Ex *iface, float nSegments)
1960 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1961 HRESULT hr;
1963 TRACE("iface %p, segment_count %.8e.\n", iface, nSegments);
1965 wined3d_mutex_lock();
1966 hr = wined3d_device_set_npatch_mode(This->wined3d_device, nSegments);
1967 wined3d_mutex_unlock();
1969 return hr;
1972 static float WINAPI IDirect3DDevice9Impl_GetNPatchMode(IDirect3DDevice9Ex *iface)
1974 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1975 float ret;
1977 TRACE("iface %p.\n", iface);
1979 wined3d_mutex_lock();
1980 ret = wined3d_device_get_npatch_mode(This->wined3d_device);
1981 wined3d_mutex_unlock();
1983 return ret;
1986 static HRESULT WINAPI IDirect3DDevice9Impl_DrawPrimitive(IDirect3DDevice9Ex *iface,
1987 D3DPRIMITIVETYPE PrimitiveType, UINT StartVertex, UINT PrimitiveCount)
1989 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1990 HRESULT hr;
1992 TRACE("iface %p, primitive_type %#x, start_vertex %u, primitive_count %u.\n",
1993 iface, PrimitiveType, StartVertex, PrimitiveCount);
1995 wined3d_mutex_lock();
1996 wined3d_device_set_primitive_type(This->wined3d_device, PrimitiveType);
1997 hr = wined3d_device_draw_primitive(This->wined3d_device, StartVertex,
1998 vertex_count_from_primitive_count(PrimitiveType, PrimitiveCount));
1999 wined3d_mutex_unlock();
2001 return hr;
2004 static HRESULT WINAPI IDirect3DDevice9Impl_DrawIndexedPrimitive(IDirect3DDevice9Ex *iface,
2005 D3DPRIMITIVETYPE PrimitiveType, INT BaseVertexIndex, UINT MinVertexIndex, UINT NumVertices,
2006 UINT startIndex, UINT primCount)
2008 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2009 HRESULT hr;
2011 TRACE("iface %p, primitive_type %#x, base_vertex_idx %u, min_vertex_idx %u,\n"
2012 "vertex_count %u, start_idx %u, primitive_count %u.\n",
2013 iface, PrimitiveType, BaseVertexIndex, MinVertexIndex,
2014 NumVertices, startIndex, primCount);
2016 wined3d_mutex_lock();
2017 wined3d_device_set_base_vertex_index(This->wined3d_device, BaseVertexIndex);
2018 wined3d_device_set_primitive_type(This->wined3d_device, PrimitiveType);
2019 hr = wined3d_device_draw_indexed_primitive(This->wined3d_device, startIndex,
2020 vertex_count_from_primitive_count(PrimitiveType, primCount));
2021 wined3d_mutex_unlock();
2023 return hr;
2026 static HRESULT WINAPI IDirect3DDevice9Impl_DrawPrimitiveUP(IDirect3DDevice9Ex *iface,
2027 D3DPRIMITIVETYPE PrimitiveType, UINT PrimitiveCount, const void *pVertexStreamZeroData,
2028 UINT VertexStreamZeroStride)
2030 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2031 HRESULT hr;
2033 TRACE("iface %p, primitive_type %#x, primitive_count %u, data %p, stride %u.\n",
2034 iface, PrimitiveType, PrimitiveCount, pVertexStreamZeroData, VertexStreamZeroStride);
2036 wined3d_mutex_lock();
2037 wined3d_device_set_primitive_type(This->wined3d_device, PrimitiveType);
2038 hr = wined3d_device_draw_primitive_up(This->wined3d_device,
2039 vertex_count_from_primitive_count(PrimitiveType, PrimitiveCount),
2040 pVertexStreamZeroData, VertexStreamZeroStride);
2041 wined3d_mutex_unlock();
2043 return hr;
2046 static HRESULT WINAPI IDirect3DDevice9Impl_DrawIndexedPrimitiveUP(IDirect3DDevice9Ex *iface,
2047 D3DPRIMITIVETYPE PrimitiveType, UINT MinVertexIndex, UINT NumVertexIndices,
2048 UINT PrimitiveCount, const void *pIndexData, D3DFORMAT IndexDataFormat,
2049 const void *pVertexStreamZeroData, UINT VertexStreamZeroStride)
2051 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2052 HRESULT hr;
2054 TRACE("iface %p, primitive_type %#x, min_vertex_idx %u, index_count %u, primitive_count %u,\n"
2055 "index_data %p, index_format %#x, vertex_data %p, vertex_stride %u.\n",
2056 iface, PrimitiveType, MinVertexIndex, NumVertexIndices, PrimitiveCount,
2057 pIndexData, IndexDataFormat, pVertexStreamZeroData, VertexStreamZeroStride);
2059 wined3d_mutex_lock();
2060 wined3d_device_set_primitive_type(This->wined3d_device, PrimitiveType);
2061 hr = wined3d_device_draw_indexed_primitive_up(This->wined3d_device,
2062 vertex_count_from_primitive_count(PrimitiveType, PrimitiveCount), pIndexData,
2063 wined3dformat_from_d3dformat(IndexDataFormat), pVertexStreamZeroData, VertexStreamZeroStride);
2064 wined3d_mutex_unlock();
2066 return hr;
2069 static HRESULT WINAPI IDirect3DDevice9Impl_ProcessVertices(IDirect3DDevice9Ex *iface,
2070 UINT SrcStartIndex, UINT DestIndex, UINT VertexCount, IDirect3DVertexBuffer9 *pDestBuffer,
2071 IDirect3DVertexDeclaration9 *pVertexDecl, DWORD Flags)
2073 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2074 IDirect3DVertexBuffer9Impl *dest = unsafe_impl_from_IDirect3DVertexBuffer9(pDestBuffer);
2075 IDirect3DVertexDeclaration9Impl *Decl = unsafe_impl_from_IDirect3DVertexDeclaration9(pVertexDecl);
2076 HRESULT hr;
2078 TRACE("iface %p, src_start_idx %u, dst_idx %u, vertex_count %u, dst_buffer %p, declaration %p, flags %#x.\n",
2079 iface, SrcStartIndex, DestIndex, VertexCount, pDestBuffer, pVertexDecl, Flags);
2081 wined3d_mutex_lock();
2082 hr = wined3d_device_process_vertices(This->wined3d_device, SrcStartIndex, DestIndex, VertexCount,
2083 dest->wineD3DVertexBuffer, Decl ? Decl->wineD3DVertexDeclaration : NULL, Flags, dest->fvf);
2084 wined3d_mutex_unlock();
2086 return hr;
2089 static HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexDeclaration(IDirect3DDevice9Ex *iface,
2090 const D3DVERTEXELEMENT9 *elements, IDirect3DVertexDeclaration9 **declaration)
2092 IDirect3DDevice9Impl *device = impl_from_IDirect3DDevice9Ex(iface);
2093 IDirect3DVertexDeclaration9Impl *object;
2094 HRESULT hr;
2096 TRACE("iface %p, elements %p, declaration %p.\n", iface, elements, declaration);
2098 if (!declaration)
2100 WARN("Caller passed a NULL declaration, returning D3DERR_INVALIDCALL.\n");
2101 return D3DERR_INVALIDCALL;
2104 if (SUCCEEDED(hr = d3d9_vertex_declaration_create(device, elements, &object)))
2105 *declaration = &object->IDirect3DVertexDeclaration9_iface;
2107 return hr;
2110 static HRESULT WINAPI IDirect3DDevice9Impl_SetVertexDeclaration(IDirect3DDevice9Ex *iface,
2111 IDirect3DVertexDeclaration9 *declaration)
2113 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2114 IDirect3DVertexDeclaration9Impl *decl_impl = unsafe_impl_from_IDirect3DVertexDeclaration9(declaration);
2115 HRESULT hr;
2117 TRACE("iface %p, declaration %p.\n", iface, declaration);
2119 wined3d_mutex_lock();
2120 hr = wined3d_device_set_vertex_declaration(This->wined3d_device,
2121 decl_impl ? decl_impl->wineD3DVertexDeclaration : NULL);
2122 wined3d_mutex_unlock();
2124 return hr;
2127 static HRESULT WINAPI IDirect3DDevice9Impl_GetVertexDeclaration(IDirect3DDevice9Ex *iface,
2128 IDirect3DVertexDeclaration9 **declaration)
2130 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2131 struct wined3d_vertex_declaration *wined3d_declaration = NULL;
2132 HRESULT hr;
2134 TRACE("iface %p, declaration %p.\n", iface, declaration);
2136 if (!declaration) return D3DERR_INVALIDCALL;
2138 wined3d_mutex_lock();
2139 hr = wined3d_device_get_vertex_declaration(This->wined3d_device, &wined3d_declaration);
2140 if (SUCCEEDED(hr) && wined3d_declaration)
2142 *declaration = wined3d_vertex_declaration_get_parent(wined3d_declaration);
2143 IDirect3DVertexDeclaration9_AddRef(*declaration);
2144 wined3d_vertex_declaration_decref(wined3d_declaration);
2146 else
2148 *declaration = NULL;
2150 wined3d_mutex_unlock();
2152 TRACE("Returning %p.\n", *declaration);
2153 return hr;
2156 static struct wined3d_vertex_declaration *device_get_fvf_declaration(IDirect3DDevice9Impl *device, DWORD fvf)
2158 struct wined3d_vertex_declaration *wined3d_declaration;
2159 struct fvf_declaration *fvf_decls = device->fvf_decls;
2160 IDirect3DVertexDeclaration9Impl *d3d9_declaration;
2161 D3DVERTEXELEMENT9 *elements;
2162 int p, low, high; /* deliberately signed */
2163 HRESULT hr;
2165 TRACE("Searching for declaration for fvf %08x... ", fvf);
2167 low = 0;
2168 high = device->fvf_decl_count - 1;
2169 while (low <= high)
2171 p = (low + high) >> 1;
2172 TRACE("%d ", p);
2174 if (fvf_decls[p].fvf == fvf)
2176 TRACE("found %p.\n", fvf_decls[p].decl);
2177 return fvf_decls[p].decl;
2180 if (fvf_decls[p].fvf < fvf)
2181 low = p + 1;
2182 else
2183 high = p - 1;
2185 TRACE("not found. Creating and inserting at position %d.\n", low);
2187 if (FAILED(hr = vdecl_convert_fvf(fvf, &elements)))
2188 return NULL;
2190 hr = d3d9_vertex_declaration_create(device, elements, &d3d9_declaration);
2191 HeapFree(GetProcessHeap(), 0, elements);
2192 if (FAILED(hr))
2193 return NULL;
2195 if (device->fvf_decl_size == device->fvf_decl_count)
2197 UINT grow = max(device->fvf_decl_size / 2, 8);
2199 fvf_decls = HeapReAlloc(GetProcessHeap(), 0, fvf_decls, sizeof(*fvf_decls) * (device->fvf_decl_size + grow));
2200 if (!fvf_decls)
2202 IDirect3DVertexDeclaration9_Release(&d3d9_declaration->IDirect3DVertexDeclaration9_iface);
2203 return NULL;
2205 device->fvf_decls = fvf_decls;
2206 device->fvf_decl_size += grow;
2209 d3d9_declaration->convFVF = fvf;
2210 wined3d_declaration = d3d9_declaration->wineD3DVertexDeclaration;
2211 wined3d_vertex_declaration_incref(wined3d_declaration);
2212 IDirect3DVertexDeclaration9_Release(&d3d9_declaration->IDirect3DVertexDeclaration9_iface);
2214 memmove(fvf_decls + low + 1, fvf_decls + low, sizeof(*fvf_decls) * (device->fvf_decl_count - low));
2215 fvf_decls[low].decl = wined3d_declaration;
2216 fvf_decls[low].fvf = fvf;
2217 ++device->fvf_decl_count;
2219 TRACE("Returning %p. %u declatations in array.\n", wined3d_declaration, device->fvf_decl_count);
2221 return wined3d_declaration;
2224 static HRESULT WINAPI IDirect3DDevice9Impl_SetFVF(IDirect3DDevice9Ex *iface, DWORD fvf)
2226 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2227 struct wined3d_vertex_declaration *decl;
2228 HRESULT hr;
2230 TRACE("iface %p, fvf %#x.\n", iface, fvf);
2232 if (!fvf)
2234 WARN("%#x is not a valid FVF.\n", fvf);
2235 return D3D_OK;
2238 wined3d_mutex_lock();
2239 if (!(decl = device_get_fvf_declaration(This, fvf)))
2241 wined3d_mutex_unlock();
2242 ERR("Failed to create a vertex declaration for fvf %#x.\n", fvf);
2243 return D3DERR_DRIVERINTERNALERROR;
2246 hr = wined3d_device_set_vertex_declaration(This->wined3d_device, decl);
2247 if (FAILED(hr))
2248 ERR("Failed to set vertex declaration.\n");
2249 wined3d_mutex_unlock();
2251 return hr;
2254 static HRESULT WINAPI IDirect3DDevice9Impl_GetFVF(IDirect3DDevice9Ex *iface, DWORD *fvf)
2256 IDirect3DDevice9Impl *device = impl_from_IDirect3DDevice9Ex(iface);
2257 struct wined3d_vertex_declaration *wined3d_declaration;
2258 IDirect3DVertexDeclaration9Impl *d3d9_declaration;
2259 HRESULT hr;
2261 TRACE("iface %p, fvf %p.\n", iface, fvf);
2263 wined3d_mutex_lock();
2264 if (FAILED(hr = wined3d_device_get_vertex_declaration(device->wined3d_device, &wined3d_declaration)))
2266 wined3d_mutex_unlock();
2267 WARN("Failed to get vertex declaration, hr %#x.\n", hr);
2268 *fvf = 0;
2269 return hr;
2272 if (wined3d_declaration)
2274 d3d9_declaration = wined3d_vertex_declaration_get_parent(wined3d_declaration);
2275 *fvf = d3d9_declaration->convFVF;
2276 wined3d_vertex_declaration_decref(wined3d_declaration);
2278 else
2280 *fvf = 0;
2282 wined3d_mutex_unlock();
2284 TRACE("Returning FVF %#x.\n", *fvf);
2286 return hr;
2289 static HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexShader(IDirect3DDevice9Ex *iface,
2290 const DWORD *byte_code, IDirect3DVertexShader9 **shader)
2292 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2293 IDirect3DVertexShader9Impl *object;
2294 HRESULT hr;
2296 TRACE("iface %p, byte_code %p, shader %p.\n", iface, byte_code, shader);
2298 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
2299 if (!object)
2301 ERR("Failed to allocate vertex shader memory.\n");
2302 return E_OUTOFMEMORY;
2305 hr = vertexshader_init(object, This, byte_code);
2306 if (FAILED(hr))
2308 WARN("Failed to initialize vertex shader, hr %#x.\n", hr);
2309 HeapFree(GetProcessHeap(), 0, object);
2310 return hr;
2313 TRACE("Created vertex shader %p.\n", object);
2314 *shader = &object->IDirect3DVertexShader9_iface;
2316 return D3D_OK;
2319 static HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShader(IDirect3DDevice9Ex *iface,
2320 IDirect3DVertexShader9 *shader)
2322 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2323 IDirect3DVertexShader9Impl *shader_obj = unsafe_impl_from_IDirect3DVertexShader9(shader);
2324 HRESULT hr;
2326 TRACE("iface %p, shader %p.\n", iface, shader);
2328 wined3d_mutex_lock();
2329 hr = wined3d_device_set_vertex_shader(This->wined3d_device,
2330 shader_obj ? shader_obj->wined3d_shader : NULL);
2331 wined3d_mutex_unlock();
2333 return hr;
2336 static HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShader(IDirect3DDevice9Ex *iface,
2337 IDirect3DVertexShader9 **shader)
2339 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2340 struct wined3d_shader *wined3d_shader;
2342 TRACE("iface %p, shader %p.\n", iface, shader);
2344 wined3d_mutex_lock();
2345 wined3d_shader = wined3d_device_get_vertex_shader(This->wined3d_device);
2346 if (wined3d_shader)
2348 *shader = wined3d_shader_get_parent(wined3d_shader);
2349 IDirect3DVertexShader9_AddRef(*shader);
2350 wined3d_shader_decref(wined3d_shader);
2352 else
2354 *shader = NULL;
2356 wined3d_mutex_unlock();
2358 TRACE("Returning %p.\n", *shader);
2360 return D3D_OK;
2363 static HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantF(IDirect3DDevice9Ex *iface,
2364 UINT reg_idx, const float *data, UINT count)
2366 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2367 HRESULT hr;
2369 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2371 if (reg_idx + count > D3D9_MAX_VERTEX_SHADER_CONSTANTF)
2373 WARN("Trying to access %u constants, but d3d9 only supports %u\n",
2374 reg_idx + count, D3D9_MAX_VERTEX_SHADER_CONSTANTF);
2375 return D3DERR_INVALIDCALL;
2378 wined3d_mutex_lock();
2379 hr = wined3d_device_set_vs_consts_f(This->wined3d_device, reg_idx, data, count);
2380 wined3d_mutex_unlock();
2382 return hr;
2385 static HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantF(IDirect3DDevice9Ex *iface,
2386 UINT reg_idx, float *data, UINT count)
2388 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2389 HRESULT hr;
2391 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2393 if (reg_idx + count > D3D9_MAX_VERTEX_SHADER_CONSTANTF)
2395 WARN("Trying to access %u constants, but d3d9 only supports %u\n",
2396 reg_idx + count, D3D9_MAX_VERTEX_SHADER_CONSTANTF);
2397 return D3DERR_INVALIDCALL;
2400 wined3d_mutex_lock();
2401 hr = wined3d_device_get_vs_consts_f(This->wined3d_device, reg_idx, data, count);
2402 wined3d_mutex_unlock();
2404 return hr;
2407 static HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantI(IDirect3DDevice9Ex *iface,
2408 UINT reg_idx, const int *data, UINT count)
2410 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2411 HRESULT hr;
2413 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2415 wined3d_mutex_lock();
2416 hr = wined3d_device_set_vs_consts_i(This->wined3d_device, reg_idx, data, count);
2417 wined3d_mutex_unlock();
2419 return hr;
2422 static HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantI(IDirect3DDevice9Ex *iface,
2423 UINT reg_idx, int *data, UINT count)
2425 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2426 HRESULT hr;
2428 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2430 wined3d_mutex_lock();
2431 hr = wined3d_device_get_vs_consts_i(This->wined3d_device, reg_idx, data, count);
2432 wined3d_mutex_unlock();
2434 return hr;
2437 static HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantB(IDirect3DDevice9Ex *iface,
2438 UINT reg_idx, const BOOL *data, UINT count)
2440 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2441 HRESULT hr;
2443 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2445 wined3d_mutex_lock();
2446 hr = wined3d_device_set_vs_consts_b(This->wined3d_device, reg_idx, data, count);
2447 wined3d_mutex_unlock();
2449 return hr;
2452 static HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantB(IDirect3DDevice9Ex *iface,
2453 UINT reg_idx, BOOL *data, UINT count)
2455 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2456 HRESULT hr;
2458 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2460 wined3d_mutex_lock();
2461 hr = wined3d_device_get_vs_consts_b(This->wined3d_device, reg_idx, data, count);
2462 wined3d_mutex_unlock();
2464 return hr;
2467 static HRESULT WINAPI IDirect3DDevice9Impl_SetStreamSource(IDirect3DDevice9Ex *iface,
2468 UINT StreamNumber, IDirect3DVertexBuffer9 *pStreamData, UINT OffsetInBytes, UINT Stride)
2470 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2471 IDirect3DVertexBuffer9Impl *streamdata = unsafe_impl_from_IDirect3DVertexBuffer9(pStreamData);
2472 HRESULT hr;
2474 TRACE("iface %p, stream_idx %u, buffer %p, offset %u, stride %u.\n",
2475 iface, StreamNumber, pStreamData, OffsetInBytes, Stride);
2477 wined3d_mutex_lock();
2478 hr = wined3d_device_set_stream_source(This->wined3d_device, StreamNumber,
2479 streamdata ? streamdata->wineD3DVertexBuffer : NULL,
2480 OffsetInBytes, Stride);
2481 wined3d_mutex_unlock();
2483 return hr;
2486 static HRESULT WINAPI IDirect3DDevice9Impl_GetStreamSource(IDirect3DDevice9Ex *iface,
2487 UINT StreamNumber, IDirect3DVertexBuffer9 **pStream, UINT *OffsetInBytes, UINT *pStride)
2489 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2490 struct wined3d_buffer *retStream = NULL;
2491 HRESULT hr;
2493 TRACE("iface %p, stream_idx %u, buffer %p, offset %p, stride %p.\n",
2494 iface, StreamNumber, pStream, OffsetInBytes, pStride);
2496 if(pStream == NULL){
2497 return D3DERR_INVALIDCALL;
2500 wined3d_mutex_lock();
2501 hr = wined3d_device_get_stream_source(This->wined3d_device, StreamNumber, &retStream, OffsetInBytes, pStride);
2502 if (SUCCEEDED(hr) && retStream)
2504 *pStream = wined3d_buffer_get_parent(retStream);
2505 IDirect3DVertexBuffer9_AddRef(*pStream);
2506 wined3d_buffer_decref(retStream);
2508 else
2510 if (FAILED(hr))
2512 FIXME("Call to GetStreamSource failed %p %p\n", OffsetInBytes, pStride);
2514 *pStream = NULL;
2516 wined3d_mutex_unlock();
2518 return hr;
2521 static HRESULT WINAPI IDirect3DDevice9Impl_SetStreamSourceFreq(IDirect3DDevice9Ex *iface,
2522 UINT StreamNumber, UINT Divider)
2524 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2525 HRESULT hr;
2527 TRACE("iface %p, stream_idx %u, freq %u.\n", iface, StreamNumber, Divider);
2529 wined3d_mutex_lock();
2530 hr = wined3d_device_set_stream_source_freq(This->wined3d_device, StreamNumber, Divider);
2531 wined3d_mutex_unlock();
2533 return hr;
2536 static HRESULT WINAPI IDirect3DDevice9Impl_GetStreamSourceFreq(IDirect3DDevice9Ex *iface,
2537 UINT StreamNumber, UINT *Divider)
2539 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2540 HRESULT hr;
2542 TRACE("iface %p, stream_idx %u, freq %p.\n", iface, StreamNumber, Divider);
2544 wined3d_mutex_lock();
2545 hr = wined3d_device_get_stream_source_freq(This->wined3d_device, StreamNumber, Divider);
2546 wined3d_mutex_unlock();
2548 return hr;
2551 static HRESULT WINAPI IDirect3DDevice9Impl_SetIndices(IDirect3DDevice9Ex *iface,
2552 IDirect3DIndexBuffer9 *pIndexData)
2554 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2555 IDirect3DIndexBuffer9Impl *ib = unsafe_impl_from_IDirect3DIndexBuffer9(pIndexData);
2556 HRESULT hr;
2558 TRACE("iface %p, buffer %p.\n", iface, pIndexData);
2560 wined3d_mutex_lock();
2561 hr = wined3d_device_set_index_buffer(This->wined3d_device,
2562 ib ? ib->wineD3DIndexBuffer : NULL,
2563 ib ? ib->format : WINED3DFMT_UNKNOWN);
2564 wined3d_mutex_unlock();
2566 return hr;
2569 static HRESULT WINAPI IDirect3DDevice9Impl_GetIndices(IDirect3DDevice9Ex *iface,
2570 IDirect3DIndexBuffer9 **ppIndexData)
2572 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2573 struct wined3d_buffer *retIndexData = NULL;
2574 HRESULT hr;
2576 TRACE("iface %p, buffer %p.\n", iface, ppIndexData);
2578 if(ppIndexData == NULL){
2579 return D3DERR_INVALIDCALL;
2582 wined3d_mutex_lock();
2583 hr = wined3d_device_get_index_buffer(This->wined3d_device, &retIndexData);
2584 if (SUCCEEDED(hr) && retIndexData)
2586 *ppIndexData = wined3d_buffer_get_parent(retIndexData);
2587 IDirect3DIndexBuffer9_AddRef(*ppIndexData);
2588 wined3d_buffer_decref(retIndexData);
2590 else
2592 if (FAILED(hr)) FIXME("Call to GetIndices failed\n");
2593 *ppIndexData = NULL;
2595 wined3d_mutex_unlock();
2597 return hr;
2600 static HRESULT WINAPI IDirect3DDevice9Impl_CreatePixelShader(IDirect3DDevice9Ex *iface,
2601 const DWORD *byte_code, IDirect3DPixelShader9 **shader)
2603 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2604 IDirect3DPixelShader9Impl *object;
2605 HRESULT hr;
2607 TRACE("iface %p, byte_code %p, shader %p.\n", iface, byte_code, shader);
2609 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
2610 if (!object)
2612 FIXME("Failed to allocate pixel shader memory.\n");
2613 return E_OUTOFMEMORY;
2616 hr = pixelshader_init(object, This, byte_code);
2617 if (FAILED(hr))
2619 WARN("Failed to initialize pixel shader, hr %#x.\n", hr);
2620 HeapFree(GetProcessHeap(), 0, object);
2621 return hr;
2624 TRACE("Created pixel shader %p.\n", object);
2625 *shader = &object->IDirect3DPixelShader9_iface;
2627 return D3D_OK;
2630 static HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShader(IDirect3DDevice9Ex *iface,
2631 IDirect3DPixelShader9 *shader)
2633 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2634 IDirect3DPixelShader9Impl *shader_obj = unsafe_impl_from_IDirect3DPixelShader9(shader);
2635 HRESULT hr;
2637 TRACE("iface %p, shader %p.\n", iface, shader);
2639 wined3d_mutex_lock();
2640 hr = wined3d_device_set_pixel_shader(This->wined3d_device,
2641 shader_obj ? shader_obj->wined3d_shader : NULL);
2642 wined3d_mutex_unlock();
2644 return hr;
2647 static HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShader(IDirect3DDevice9Ex *iface,
2648 IDirect3DPixelShader9 **shader)
2650 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2651 struct wined3d_shader *wined3d_shader;
2653 TRACE("iface %p, shader %p.\n", iface, shader);
2655 if (!shader) return D3DERR_INVALIDCALL;
2657 wined3d_mutex_lock();
2658 wined3d_shader = wined3d_device_get_pixel_shader(This->wined3d_device);
2659 if (wined3d_shader)
2661 *shader = wined3d_shader_get_parent(wined3d_shader);
2662 IDirect3DPixelShader9_AddRef(*shader);
2663 wined3d_shader_decref(wined3d_shader);
2665 else
2667 *shader = NULL;
2669 wined3d_mutex_unlock();
2671 TRACE("Returning %p.\n", *shader);
2673 return D3D_OK;
2676 static HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantF(IDirect3DDevice9Ex *iface,
2677 UINT reg_idx, const float *data, UINT count)
2679 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2680 HRESULT hr;
2682 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2684 wined3d_mutex_lock();
2685 hr = wined3d_device_set_ps_consts_f(This->wined3d_device, reg_idx, data, count);
2686 wined3d_mutex_unlock();
2688 return hr;
2691 static HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantF(IDirect3DDevice9Ex *iface,
2692 UINT reg_idx, float *data, UINT count)
2694 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2695 HRESULT hr;
2697 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2699 wined3d_mutex_lock();
2700 hr = wined3d_device_get_ps_consts_f(This->wined3d_device, reg_idx, data, count);
2701 wined3d_mutex_unlock();
2703 return hr;
2706 static HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantI(IDirect3DDevice9Ex *iface,
2707 UINT reg_idx, const int *data, UINT count)
2709 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2710 HRESULT hr;
2712 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2714 wined3d_mutex_lock();
2715 hr = wined3d_device_set_ps_consts_i(This->wined3d_device, reg_idx, data, count);
2716 wined3d_mutex_unlock();
2718 return hr;
2721 static HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantI(IDirect3DDevice9Ex *iface,
2722 UINT reg_idx, int *data, UINT count)
2724 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2725 HRESULT hr;
2727 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2729 wined3d_mutex_lock();
2730 hr = wined3d_device_get_ps_consts_i(This->wined3d_device, reg_idx, data, count);
2731 wined3d_mutex_unlock();
2733 return hr;
2736 static HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantB(IDirect3DDevice9Ex *iface,
2737 UINT reg_idx, const BOOL *data, UINT count)
2739 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2740 HRESULT hr;
2742 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2744 wined3d_mutex_lock();
2745 hr = wined3d_device_set_ps_consts_b(This->wined3d_device, reg_idx, data, count);
2746 wined3d_mutex_unlock();
2748 return hr;
2751 static HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantB(IDirect3DDevice9Ex *iface,
2752 UINT reg_idx, BOOL *data, UINT count)
2754 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2755 HRESULT hr;
2757 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2759 wined3d_mutex_lock();
2760 hr = wined3d_device_get_ps_consts_b(This->wined3d_device, reg_idx, data, count);
2761 wined3d_mutex_unlock();
2763 return hr;
2766 static HRESULT WINAPI IDirect3DDevice9Impl_DrawRectPatch(IDirect3DDevice9Ex *iface, UINT Handle,
2767 const float *pNumSegs, const D3DRECTPATCH_INFO *pRectPatchInfo)
2769 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2770 HRESULT hr;
2772 TRACE("iface %p, handle %#x, segment_count %p, patch_info %p.\n",
2773 iface, Handle, pNumSegs, pRectPatchInfo);
2775 wined3d_mutex_lock();
2776 hr = wined3d_device_draw_rect_patch(This->wined3d_device, Handle,
2777 pNumSegs, (const struct wined3d_rect_patch_info *)pRectPatchInfo);
2778 wined3d_mutex_unlock();
2780 return hr;
2783 static HRESULT WINAPI IDirect3DDevice9Impl_DrawTriPatch(IDirect3DDevice9Ex *iface, UINT Handle,
2784 const float *pNumSegs, const D3DTRIPATCH_INFO *pTriPatchInfo)
2786 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2787 HRESULT hr;
2789 TRACE("iface %p, handle %#x, segment_count %p, patch_info %p.\n",
2790 iface, Handle, pNumSegs, pTriPatchInfo);
2792 wined3d_mutex_lock();
2793 hr = wined3d_device_draw_tri_patch(This->wined3d_device, Handle,
2794 pNumSegs, (const struct wined3d_tri_patch_info *)pTriPatchInfo);
2795 wined3d_mutex_unlock();
2797 return hr;
2800 static HRESULT WINAPI IDirect3DDevice9Impl_DeletePatch(IDirect3DDevice9Ex *iface, UINT Handle)
2802 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2803 HRESULT hr;
2805 TRACE("iface %p, handle %#x.\n", iface, Handle);
2807 wined3d_mutex_lock();
2808 hr = wined3d_device_delete_patch(This->wined3d_device, Handle);
2809 wined3d_mutex_unlock();
2811 return hr;
2814 static HRESULT WINAPI IDirect3DDevice9Impl_CreateQuery(IDirect3DDevice9Ex *iface, D3DQUERYTYPE type,
2815 IDirect3DQuery9 **query)
2817 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2818 IDirect3DQuery9Impl *object;
2819 HRESULT hr;
2821 TRACE("iface %p, type %#x, query %p.\n", iface, type, query);
2823 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
2824 if (!object)
2826 ERR("Failed to allocate query memory.\n");
2827 return E_OUTOFMEMORY;
2830 hr = query_init(object, This, type);
2831 if (FAILED(hr))
2833 WARN("Failed to initialize query, hr %#x.\n", hr);
2834 HeapFree(GetProcessHeap(), 0, object);
2835 return hr;
2838 TRACE("Created query %p.\n", object);
2839 if (query) *query = &object->IDirect3DQuery9_iface;
2840 else IDirect3DQuery9_Release(&object->IDirect3DQuery9_iface);
2842 return D3D_OK;
2845 static HRESULT WINAPI IDirect3DDevice9ExImpl_SetConvolutionMonoKernel(IDirect3DDevice9Ex *iface,
2846 UINT width, UINT height, float *rows, float *columns)
2848 FIXME("iface %p, width %u, height %u, rows %p, columns %p stub!\n",
2849 iface, width, height, rows, columns);
2851 return E_NOTIMPL;
2854 static HRESULT WINAPI IDirect3DDevice9ExImpl_ComposeRects(IDirect3DDevice9Ex *iface,
2855 IDirect3DSurface9 *src_surface, IDirect3DSurface9 *dst_surface, IDirect3DVertexBuffer9 *src_descs,
2856 UINT rect_count, IDirect3DVertexBuffer9 *dst_descs, D3DCOMPOSERECTSOP operation, INT offset_x, INT offset_y)
2858 FIXME("iface %p, src_surface %p, dst_surface %p, src_descs %p, rect_count %u,\n"
2859 "dst_descs %p, operation %#x, offset_x %u, offset_y %u stub!\n",
2860 iface, src_surface, dst_surface, src_descs, rect_count,
2861 dst_descs, operation, offset_x, offset_y);
2863 return E_NOTIMPL;
2866 static HRESULT WINAPI IDirect3DDevice9ExImpl_PresentEx(IDirect3DDevice9Ex *iface,
2867 const RECT *src_rect, const RECT *dst_rect, HWND dst_window_override,
2868 const RGNDATA *dirty_region, DWORD flags)
2870 FIXME("iface %p, src_rect %p, dst_rect %p, dst_window_override %p, dirty_region %p, flags %#x stub!\n",
2871 iface, src_rect, dst_rect, dst_window_override, dirty_region, flags);
2873 return E_NOTIMPL;
2876 static HRESULT WINAPI IDirect3DDevice9ExImpl_GetGPUThreadPriority(IDirect3DDevice9Ex *iface, INT *priority)
2878 FIXME("iface %p, priority %p stub!\n", iface, priority);
2880 return E_NOTIMPL;
2883 static HRESULT WINAPI IDirect3DDevice9ExImpl_SetGPUThreadPriority(IDirect3DDevice9Ex *iface, INT priority)
2885 FIXME("iface %p, priority %d stub!\n", iface, priority);
2887 return E_NOTIMPL;
2890 static HRESULT WINAPI IDirect3DDevice9ExImpl_WaitForVBlank(IDirect3DDevice9Ex *iface, UINT swapchain_idx)
2892 FIXME("iface %p, swapchain_idx %u stub!\n", iface, swapchain_idx);
2894 return E_NOTIMPL;
2897 static HRESULT WINAPI IDirect3DDevice9ExImpl_CheckResourceResidency(IDirect3DDevice9Ex *iface,
2898 IDirect3DResource9 **resources, UINT32 resource_count)
2900 FIXME("iface %p, resources %p, resource_count %u stub!\n",
2901 iface, resources, resource_count);
2903 return E_NOTIMPL;
2906 static HRESULT WINAPI IDirect3DDevice9ExImpl_SetMaximumFrameLatency(IDirect3DDevice9Ex *iface, UINT max_latency)
2908 FIXME("iface %p, max_latency %u stub!\n", iface, max_latency);
2910 return E_NOTIMPL;
2913 static HRESULT WINAPI IDirect3DDevice9ExImpl_GetMaximumFrameLatency(IDirect3DDevice9Ex *iface, UINT *max_latency)
2915 FIXME("iface %p, max_latency %p stub!\n", iface, max_latency);
2917 *max_latency = 2;
2919 return E_NOTIMPL;
2922 static HRESULT WINAPI IDirect3DDevice9ExImpl_CheckDeviceState(IDirect3DDevice9Ex *iface, HWND dst_window)
2924 static int i;
2926 TRACE("iface %p, dst_window %p stub!\n", iface, dst_window);
2928 if (!i++)
2929 FIXME("iface %p, dst_window %p stub!\n", iface, dst_window);
2931 return D3D_OK;
2934 static HRESULT WINAPI IDirect3DDevice9ExImpl_CreateRenderTargetEx(IDirect3DDevice9Ex *iface,
2935 UINT width, UINT height, D3DFORMAT format, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality,
2936 BOOL lockable, IDirect3DSurface9 **surface, HANDLE *shared_handle, DWORD usage)
2938 FIXME("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u,\n"
2939 "lockable %#x, surface %p, shared_handle %p, usage %#x stub!\n",
2940 iface, width, height, format, multisample_type, multisample_quality,
2941 lockable, surface, shared_handle, usage);
2943 if (shared_handle)
2944 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
2946 return E_NOTIMPL;
2949 static HRESULT WINAPI IDirect3DDevice9ExImpl_CreateOffscreenPlainSurfaceEx(IDirect3DDevice9Ex *iface,
2950 UINT width, UINT height, D3DFORMAT format, D3DPOOL pool, IDirect3DSurface9 **surface,
2951 HANDLE *shared_handle, DWORD usage)
2953 FIXME("iface %p, width %u, height %u, format %#x, pool %#x, surface %p, shared_handle %p, usage %#x stub!\n",
2954 iface, width, height, format, pool, surface, shared_handle, usage);
2956 return E_NOTIMPL;
2959 static HRESULT WINAPI IDirect3DDevice9ExImpl_CreateDepthStencilSurfaceEx(IDirect3DDevice9Ex *iface,
2960 UINT width, UINT height, D3DFORMAT format, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality,
2961 BOOL discard, IDirect3DSurface9 **surface, HANDLE *shared_handle, DWORD usage)
2963 FIXME("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u,\n"
2964 "discard %#x, surface %p, shared_handle %p, usage %#x stub!\n",
2965 iface, width, height, format, multisample_type, multisample_quality,
2966 discard, surface, shared_handle, usage);
2968 if (shared_handle)
2969 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
2971 return E_NOTIMPL;
2974 static HRESULT WINAPI IDirect3DDevice9ExImpl_ResetEx(IDirect3DDevice9Ex *iface,
2975 D3DPRESENT_PARAMETERS *present_parameters, D3DDISPLAYMODEEX *mode)
2977 FIXME("iface %p, present_parameters %p, mode %p stub!\n", iface, present_parameters, mode);
2979 return E_NOTIMPL;
2982 static HRESULT WINAPI IDirect3DDevice9ExImpl_GetDisplayModeEx(IDirect3DDevice9Ex *iface,
2983 UINT swapchain_idx, D3DDISPLAYMODEEX *mode, D3DDISPLAYROTATION *rotation)
2985 FIXME("iface %p, swapchain_idx %u, mode %p, rotation %p stub!\n", iface, swapchain_idx, mode, rotation);
2987 return E_NOTIMPL;
2990 static const IDirect3DDevice9ExVtbl Direct3DDevice9_Vtbl =
2992 /* IUnknown */
2993 IDirect3DDevice9Impl_QueryInterface,
2994 IDirect3DDevice9Impl_AddRef,
2995 IDirect3DDevice9Impl_Release,
2996 /* IDirect3DDevice9 */
2997 IDirect3DDevice9Impl_TestCooperativeLevel,
2998 IDirect3DDevice9Impl_GetAvailableTextureMem,
2999 IDirect3DDevice9Impl_EvictManagedResources,
3000 IDirect3DDevice9Impl_GetDirect3D,
3001 IDirect3DDevice9Impl_GetDeviceCaps,
3002 IDirect3DDevice9Impl_GetDisplayMode,
3003 IDirect3DDevice9Impl_GetCreationParameters,
3004 IDirect3DDevice9Impl_SetCursorProperties,
3005 IDirect3DDevice9Impl_SetCursorPosition,
3006 IDirect3DDevice9Impl_ShowCursor,
3007 IDirect3DDevice9Impl_CreateAdditionalSwapChain,
3008 IDirect3DDevice9Impl_GetSwapChain,
3009 IDirect3DDevice9Impl_GetNumberOfSwapChains,
3010 IDirect3DDevice9Impl_Reset,
3011 IDirect3DDevice9Impl_Present,
3012 IDirect3DDevice9Impl_GetBackBuffer,
3013 IDirect3DDevice9Impl_GetRasterStatus,
3014 IDirect3DDevice9Impl_SetDialogBoxMode,
3015 IDirect3DDevice9Impl_SetGammaRamp,
3016 IDirect3DDevice9Impl_GetGammaRamp,
3017 IDirect3DDevice9Impl_CreateTexture,
3018 IDirect3DDevice9Impl_CreateVolumeTexture,
3019 IDirect3DDevice9Impl_CreateCubeTexture,
3020 IDirect3DDevice9Impl_CreateVertexBuffer,
3021 IDirect3DDevice9Impl_CreateIndexBuffer,
3022 IDirect3DDevice9Impl_CreateRenderTarget,
3023 IDirect3DDevice9Impl_CreateDepthStencilSurface,
3024 IDirect3DDevice9Impl_UpdateSurface,
3025 IDirect3DDevice9Impl_UpdateTexture,
3026 IDirect3DDevice9Impl_GetRenderTargetData,
3027 IDirect3DDevice9Impl_GetFrontBufferData,
3028 IDirect3DDevice9Impl_StretchRect,
3029 IDirect3DDevice9Impl_ColorFill,
3030 IDirect3DDevice9Impl_CreateOffscreenPlainSurface,
3031 IDirect3DDevice9Impl_SetRenderTarget,
3032 IDirect3DDevice9Impl_GetRenderTarget,
3033 IDirect3DDevice9Impl_SetDepthStencilSurface,
3034 IDirect3DDevice9Impl_GetDepthStencilSurface,
3035 IDirect3DDevice9Impl_BeginScene,
3036 IDirect3DDevice9Impl_EndScene,
3037 IDirect3DDevice9Impl_Clear,
3038 IDirect3DDevice9Impl_SetTransform,
3039 IDirect3DDevice9Impl_GetTransform,
3040 IDirect3DDevice9Impl_MultiplyTransform,
3041 IDirect3DDevice9Impl_SetViewport,
3042 IDirect3DDevice9Impl_GetViewport,
3043 IDirect3DDevice9Impl_SetMaterial,
3044 IDirect3DDevice9Impl_GetMaterial,
3045 IDirect3DDevice9Impl_SetLight,
3046 IDirect3DDevice9Impl_GetLight,
3047 IDirect3DDevice9Impl_LightEnable,
3048 IDirect3DDevice9Impl_GetLightEnable,
3049 IDirect3DDevice9Impl_SetClipPlane,
3050 IDirect3DDevice9Impl_GetClipPlane,
3051 IDirect3DDevice9Impl_SetRenderState,
3052 IDirect3DDevice9Impl_GetRenderState,
3053 IDirect3DDevice9Impl_CreateStateBlock,
3054 IDirect3DDevice9Impl_BeginStateBlock,
3055 IDirect3DDevice9Impl_EndStateBlock,
3056 IDirect3DDevice9Impl_SetClipStatus,
3057 IDirect3DDevice9Impl_GetClipStatus,
3058 IDirect3DDevice9Impl_GetTexture,
3059 IDirect3DDevice9Impl_SetTexture,
3060 IDirect3DDevice9Impl_GetTextureStageState,
3061 IDirect3DDevice9Impl_SetTextureStageState,
3062 IDirect3DDevice9Impl_GetSamplerState,
3063 IDirect3DDevice9Impl_SetSamplerState,
3064 IDirect3DDevice9Impl_ValidateDevice,
3065 IDirect3DDevice9Impl_SetPaletteEntries,
3066 IDirect3DDevice9Impl_GetPaletteEntries,
3067 IDirect3DDevice9Impl_SetCurrentTexturePalette,
3068 IDirect3DDevice9Impl_GetCurrentTexturePalette,
3069 IDirect3DDevice9Impl_SetScissorRect,
3070 IDirect3DDevice9Impl_GetScissorRect,
3071 IDirect3DDevice9Impl_SetSoftwareVertexProcessing,
3072 IDirect3DDevice9Impl_GetSoftwareVertexProcessing,
3073 IDirect3DDevice9Impl_SetNPatchMode,
3074 IDirect3DDevice9Impl_GetNPatchMode,
3075 IDirect3DDevice9Impl_DrawPrimitive,
3076 IDirect3DDevice9Impl_DrawIndexedPrimitive,
3077 IDirect3DDevice9Impl_DrawPrimitiveUP,
3078 IDirect3DDevice9Impl_DrawIndexedPrimitiveUP,
3079 IDirect3DDevice9Impl_ProcessVertices,
3080 IDirect3DDevice9Impl_CreateVertexDeclaration,
3081 IDirect3DDevice9Impl_SetVertexDeclaration,
3082 IDirect3DDevice9Impl_GetVertexDeclaration,
3083 IDirect3DDevice9Impl_SetFVF,
3084 IDirect3DDevice9Impl_GetFVF,
3085 IDirect3DDevice9Impl_CreateVertexShader,
3086 IDirect3DDevice9Impl_SetVertexShader,
3087 IDirect3DDevice9Impl_GetVertexShader,
3088 IDirect3DDevice9Impl_SetVertexShaderConstantF,
3089 IDirect3DDevice9Impl_GetVertexShaderConstantF,
3090 IDirect3DDevice9Impl_SetVertexShaderConstantI,
3091 IDirect3DDevice9Impl_GetVertexShaderConstantI,
3092 IDirect3DDevice9Impl_SetVertexShaderConstantB,
3093 IDirect3DDevice9Impl_GetVertexShaderConstantB,
3094 IDirect3DDevice9Impl_SetStreamSource,
3095 IDirect3DDevice9Impl_GetStreamSource,
3096 IDirect3DDevice9Impl_SetStreamSourceFreq,
3097 IDirect3DDevice9Impl_GetStreamSourceFreq,
3098 IDirect3DDevice9Impl_SetIndices,
3099 IDirect3DDevice9Impl_GetIndices,
3100 IDirect3DDevice9Impl_CreatePixelShader,
3101 IDirect3DDevice9Impl_SetPixelShader,
3102 IDirect3DDevice9Impl_GetPixelShader,
3103 IDirect3DDevice9Impl_SetPixelShaderConstantF,
3104 IDirect3DDevice9Impl_GetPixelShaderConstantF,
3105 IDirect3DDevice9Impl_SetPixelShaderConstantI,
3106 IDirect3DDevice9Impl_GetPixelShaderConstantI,
3107 IDirect3DDevice9Impl_SetPixelShaderConstantB,
3108 IDirect3DDevice9Impl_GetPixelShaderConstantB,
3109 IDirect3DDevice9Impl_DrawRectPatch,
3110 IDirect3DDevice9Impl_DrawTriPatch,
3111 IDirect3DDevice9Impl_DeletePatch,
3112 IDirect3DDevice9Impl_CreateQuery,
3113 /* IDirect3DDevice9Ex */
3114 IDirect3DDevice9ExImpl_SetConvolutionMonoKernel,
3115 IDirect3DDevice9ExImpl_ComposeRects,
3116 IDirect3DDevice9ExImpl_PresentEx,
3117 IDirect3DDevice9ExImpl_GetGPUThreadPriority,
3118 IDirect3DDevice9ExImpl_SetGPUThreadPriority,
3119 IDirect3DDevice9ExImpl_WaitForVBlank,
3120 IDirect3DDevice9ExImpl_CheckResourceResidency,
3121 IDirect3DDevice9ExImpl_SetMaximumFrameLatency,
3122 IDirect3DDevice9ExImpl_GetMaximumFrameLatency,
3123 IDirect3DDevice9ExImpl_CheckDeviceState,
3124 IDirect3DDevice9ExImpl_CreateRenderTargetEx,
3125 IDirect3DDevice9ExImpl_CreateOffscreenPlainSurfaceEx,
3126 IDirect3DDevice9ExImpl_CreateDepthStencilSurfaceEx,
3127 IDirect3DDevice9ExImpl_ResetEx,
3128 IDirect3DDevice9ExImpl_GetDisplayModeEx
3131 static inline struct IDirect3DDevice9Impl *device_from_device_parent(struct wined3d_device_parent *device_parent)
3133 return CONTAINING_RECORD(device_parent, struct IDirect3DDevice9Impl, device_parent);
3136 static void CDECL device_parent_wined3d_device_created(struct wined3d_device_parent *device_parent,
3137 struct wined3d_device *device)
3139 TRACE("device_parent %p, device %p.\n", device_parent, device);
3142 static void CDECL device_parent_mode_changed(struct wined3d_device_parent *device_parent)
3144 TRACE("device_parent %p.\n", device_parent);
3147 static HRESULT CDECL device_parent_create_surface(struct wined3d_device_parent *device_parent,
3148 void *container_parent, UINT width, UINT height, enum wined3d_format_id format, DWORD usage,
3149 enum wined3d_pool pool, UINT level, enum wined3d_cubemap_face face, struct wined3d_surface **surface)
3151 struct IDirect3DDevice9Impl *device = device_from_device_parent(device_parent);
3152 IDirect3DSurface9Impl *d3d_surface;
3153 BOOL lockable = TRUE;
3154 HRESULT hr;
3156 TRACE("device_parent %p, container_parent %p, width %u, height %u, format %#x, usage %#x,\n"
3157 "\tpool %#x, level %u, face %u, surface %p.\n",
3158 device_parent, container_parent, width, height, format, usage, pool, level, face, surface);
3160 if (pool == WINED3D_POOL_DEFAULT && !(usage & D3DUSAGE_DYNAMIC))
3161 lockable = FALSE;
3163 hr = IDirect3DDevice9Impl_CreateSurface(device, width, height,
3164 d3dformat_from_wined3dformat(format), lockable, FALSE /* Discard */, level,
3165 (IDirect3DSurface9 **)&d3d_surface, usage, pool, D3DMULTISAMPLE_NONE, 0 /* MultisampleQuality */);
3166 if (FAILED(hr))
3168 WARN("Failed to create surface, hr %#x.\n", hr);
3169 return hr;
3172 *surface = d3d_surface->wined3d_surface;
3173 wined3d_surface_incref(*surface);
3175 d3d_surface->container = container_parent;
3176 IDirect3DDevice9Ex_Release(d3d_surface->parentDevice);
3177 d3d_surface->parentDevice = NULL;
3179 IDirect3DSurface9_Release(&d3d_surface->IDirect3DSurface9_iface);
3180 d3d_surface->forwardReference = container_parent;
3182 return hr;
3185 static HRESULT CDECL device_parent_create_rendertarget(struct wined3d_device_parent *device_parent,
3186 void *container_parent, UINT width, UINT height, enum wined3d_format_id format,
3187 enum wined3d_multisample_type multisample_type, DWORD multisample_quality, BOOL lockable,
3188 struct wined3d_surface **surface)
3190 struct IDirect3DDevice9Impl *device = device_from_device_parent(device_parent);
3191 IDirect3DSurface9Impl *d3d_surface;
3192 HRESULT hr;
3194 TRACE("device_parent %p, container_parent %p, width %u, height %u, format %#x, multisample_type %#x,\n"
3195 "\tmultisample_quality %u, lockable %u, surface %p.\n",
3196 device_parent, container_parent, width, height, format, multisample_type,
3197 multisample_quality, lockable, surface);
3199 hr = IDirect3DDevice9Impl_CreateRenderTarget(&device->IDirect3DDevice9Ex_iface, width, height,
3200 d3dformat_from_wined3dformat(format), multisample_type, multisample_quality, lockable,
3201 (IDirect3DSurface9 **)&d3d_surface, NULL);
3202 if (FAILED(hr))
3204 WARN("Failed to create rendertarget, hr %#x.\n", hr);
3205 return hr;
3208 *surface = d3d_surface->wined3d_surface;
3209 wined3d_surface_incref(*surface);
3211 d3d_surface->container = container_parent;
3212 /* Implicit surfaces are created with an refcount of 0 */
3213 IDirect3DSurface9_Release(&d3d_surface->IDirect3DSurface9_iface);
3215 return hr;
3218 static HRESULT CDECL device_parent_create_depth_stencil(struct wined3d_device_parent *device_parent,
3219 UINT width, UINT height, enum wined3d_format_id format, enum wined3d_multisample_type multisample_type,
3220 DWORD multisample_quality, BOOL discard, struct wined3d_surface **surface)
3222 struct IDirect3DDevice9Impl *device = device_from_device_parent(device_parent);
3223 IDirect3DSurface9Impl *d3d_surface;
3224 HRESULT hr;
3226 TRACE("device_parent %p, width %u, height %u, format %#x, multisample_type %#x,\n"
3227 "\tmultisample_quality %u, discard %u, surface %p.\n",
3228 device_parent, width, height, format, multisample_type, multisample_quality, discard, surface);
3230 hr = IDirect3DDevice9Impl_CreateDepthStencilSurface(&device->IDirect3DDevice9Ex_iface, width,
3231 height, d3dformat_from_wined3dformat(format), multisample_type, multisample_quality,
3232 discard, (IDirect3DSurface9 **)&d3d_surface, NULL);
3233 if (FAILED(hr))
3235 WARN("Failed to create depth/stencil surface, hr %#x.\n", hr);
3236 return hr;
3239 *surface = d3d_surface->wined3d_surface;
3240 wined3d_surface_incref(*surface);
3241 d3d_surface->container = (IUnknown *)&device->IDirect3DDevice9Ex_iface;
3242 /* Implicit surfaces are created with an refcount of 0 */
3243 IDirect3DSurface9_Release(&d3d_surface->IDirect3DSurface9_iface);
3245 return hr;
3248 static HRESULT CDECL device_parent_create_volume(struct wined3d_device_parent *device_parent,
3249 void *container_parent, UINT width, UINT height, UINT depth, enum wined3d_format_id format,
3250 enum wined3d_pool pool, DWORD usage, struct wined3d_volume **volume)
3252 struct IDirect3DDevice9Impl *device = device_from_device_parent(device_parent);
3253 IDirect3DVolume9Impl *object;
3254 HRESULT hr;
3256 TRACE("device_parent %p, container_parent %p, width %u, height %u, depth %u, "
3257 "format %#x, pool %#x, usage %#x, volume %p\n",
3258 device_parent, container_parent, width, height, depth,
3259 format, pool, usage, volume);
3261 /* Allocate the storage for the device */
3262 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
3263 if (!object)
3265 FIXME("Allocation of memory failed\n");
3266 *volume = NULL;
3267 return D3DERR_OUTOFVIDEOMEMORY;
3270 hr = volume_init(object, device, width, height, depth, usage, format, pool);
3271 if (FAILED(hr))
3273 WARN("Failed to initialize volume, hr %#x.\n", hr);
3274 HeapFree(GetProcessHeap(), 0, object);
3275 return hr;
3278 *volume = object->wined3d_volume;
3279 wined3d_volume_incref(*volume);
3280 IDirect3DVolume9_Release(&object->IDirect3DVolume9_iface);
3282 object->container = container_parent;
3283 object->forwardReference = container_parent;
3285 TRACE("Created volume %p.\n", object);
3287 return hr;
3290 static HRESULT CDECL device_parent_create_swapchain(struct wined3d_device_parent *device_parent,
3291 struct wined3d_swapchain_desc *desc, struct wined3d_swapchain **swapchain)
3293 struct IDirect3DDevice9Impl *device = device_from_device_parent(device_parent);
3294 D3DPRESENT_PARAMETERS local_parameters;
3295 IDirect3DSwapChain9Impl *d3d_swapchain;
3296 HRESULT hr;
3298 TRACE("device_parent %p, desc %p, swapchain %p\n", device_parent, desc, swapchain);
3300 /* Copy the presentation parameters */
3301 local_parameters.BackBufferWidth = desc->backbuffer_width;
3302 local_parameters.BackBufferHeight = desc->backbuffer_height;
3303 local_parameters.BackBufferFormat = d3dformat_from_wined3dformat(desc->backbuffer_format);
3304 local_parameters.BackBufferCount = desc->backbuffer_count;
3305 local_parameters.MultiSampleType = desc->multisample_type;
3306 local_parameters.MultiSampleQuality = desc->multisample_quality;
3307 local_parameters.SwapEffect = desc->swap_effect;
3308 local_parameters.hDeviceWindow = desc->device_window;
3309 local_parameters.Windowed = desc->windowed;
3310 local_parameters.EnableAutoDepthStencil = desc->enable_auto_depth_stencil;
3311 local_parameters.AutoDepthStencilFormat = d3dformat_from_wined3dformat(desc->auto_depth_stencil_format);
3312 local_parameters.Flags = desc->flags;
3313 local_parameters.FullScreen_RefreshRateInHz = desc->refresh_rate;
3314 local_parameters.PresentationInterval = desc->swap_interval;
3316 hr = d3d9_swapchain_create(device, &local_parameters, &d3d_swapchain);
3317 if (FAILED(hr))
3319 WARN("Failed to create swapchain, hr %#x.\n", hr);
3320 *swapchain = NULL;
3321 return hr;
3324 *swapchain = d3d_swapchain->wined3d_swapchain;
3325 wined3d_swapchain_incref(*swapchain);
3326 IDirect3DSwapChain9_Release(&d3d_swapchain->IDirect3DSwapChain9_iface);
3328 /* Copy back the presentation parameters */
3329 desc->backbuffer_width = local_parameters.BackBufferWidth;
3330 desc->backbuffer_height = local_parameters.BackBufferHeight;
3331 desc->backbuffer_format = wined3dformat_from_d3dformat(local_parameters.BackBufferFormat);
3332 desc->backbuffer_count = local_parameters.BackBufferCount;
3333 desc->multisample_type = local_parameters.MultiSampleType;
3334 desc->multisample_quality = local_parameters.MultiSampleQuality;
3335 desc->swap_effect = local_parameters.SwapEffect;
3336 desc->device_window = local_parameters.hDeviceWindow;
3337 desc->windowed = local_parameters.Windowed;
3338 desc->enable_auto_depth_stencil = local_parameters.EnableAutoDepthStencil;
3339 desc->auto_depth_stencil_format = wined3dformat_from_d3dformat(local_parameters.AutoDepthStencilFormat);
3340 desc->flags = local_parameters.Flags;
3341 desc->refresh_rate = local_parameters.FullScreen_RefreshRateInHz;
3342 desc->swap_interval = local_parameters.PresentationInterval;
3344 return hr;
3347 static const struct wined3d_device_parent_ops d3d9_wined3d_device_parent_ops =
3349 device_parent_wined3d_device_created,
3350 device_parent_mode_changed,
3351 device_parent_create_surface,
3352 device_parent_create_rendertarget,
3353 device_parent_create_depth_stencil,
3354 device_parent_create_volume,
3355 device_parent_create_swapchain,
3358 static void setup_fpu(void)
3360 #if defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__))
3361 WORD cw;
3362 __asm__ volatile ("fnstcw %0" : "=m" (cw));
3363 cw = (cw & ~0xf3f) | 0x3f;
3364 __asm__ volatile ("fldcw %0" : : "m" (cw));
3365 #elif defined(__i386__) && defined(_MSC_VER)
3366 WORD cw;
3367 __asm fnstcw cw;
3368 cw = (cw & ~0xf3f) | 0x3f;
3369 __asm fldcw cw;
3370 #else
3371 FIXME("FPU setup not implemented for this platform.\n");
3372 #endif
3375 HRESULT device_init(IDirect3DDevice9Impl *device, IDirect3D9Impl *parent, struct wined3d *wined3d,
3376 UINT adapter, D3DDEVTYPE device_type, HWND focus_window, DWORD flags,
3377 D3DPRESENT_PARAMETERS *parameters, D3DDISPLAYMODEEX *mode)
3379 struct wined3d_swapchain_desc *swapchain_desc;
3380 UINT i, count = 1;
3381 HRESULT hr;
3383 if (mode)
3384 FIXME("Ignoring display mode.\n");
3386 device->IDirect3DDevice9Ex_iface.lpVtbl = &Direct3DDevice9_Vtbl;
3387 device->device_parent.ops = &d3d9_wined3d_device_parent_ops;
3388 device->ref = 1;
3390 if (!(flags & D3DCREATE_FPU_PRESERVE)) setup_fpu();
3392 wined3d_mutex_lock();
3393 hr = wined3d_device_create(wined3d, adapter, device_type, focus_window, flags, 4,
3394 &device->device_parent, &device->wined3d_device);
3395 if (FAILED(hr))
3397 WARN("Failed to create wined3d device, hr %#x.\n", hr);
3398 wined3d_mutex_unlock();
3399 return hr;
3402 if (flags & D3DCREATE_ADAPTERGROUP_DEVICE)
3404 WINED3DCAPS caps;
3406 wined3d_get_device_caps(wined3d, adapter, device_type, &caps);
3407 count = caps.NumberOfAdaptersInGroup;
3410 if (flags & D3DCREATE_MULTITHREADED)
3411 wined3d_device_set_multithreaded(device->wined3d_device);
3413 if (!parameters->Windowed)
3415 if (!focus_window)
3416 focus_window = parameters->hDeviceWindow;
3417 if (FAILED(hr = wined3d_device_acquire_focus_window(device->wined3d_device, focus_window)))
3419 ERR("Failed to acquire focus window, hr %#x.\n", hr);
3420 wined3d_device_decref(device->wined3d_device);
3421 wined3d_mutex_unlock();
3422 return hr;
3425 for (i = 0; i < count; ++i)
3427 HWND device_window = parameters[i].hDeviceWindow;
3429 if (!device_window) device_window = focus_window;
3430 wined3d_device_setup_fullscreen_window(device->wined3d_device, device_window,
3431 parameters[i].BackBufferWidth,
3432 parameters[i].BackBufferHeight);
3436 swapchain_desc = HeapAlloc(GetProcessHeap(), 0, sizeof(*swapchain_desc) * count);
3437 if (!swapchain_desc)
3439 ERR("Failed to allocate wined3d parameters.\n");
3440 wined3d_device_decref(device->wined3d_device);
3441 wined3d_mutex_unlock();
3442 return E_OUTOFMEMORY;
3445 for (i = 0; i < count; ++i)
3447 swapchain_desc[i].backbuffer_width = parameters[i].BackBufferWidth;
3448 swapchain_desc[i].backbuffer_height = parameters[i].BackBufferHeight;
3449 swapchain_desc[i].backbuffer_format = wined3dformat_from_d3dformat(parameters[i].BackBufferFormat);
3450 swapchain_desc[i].backbuffer_count = parameters[i].BackBufferCount;
3451 swapchain_desc[i].multisample_type = parameters[i].MultiSampleType;
3452 swapchain_desc[i].multisample_quality = parameters[i].MultiSampleQuality;
3453 swapchain_desc[i].swap_effect = parameters[i].SwapEffect;
3454 swapchain_desc[i].device_window = parameters[i].hDeviceWindow;
3455 swapchain_desc[i].windowed = parameters[i].Windowed;
3456 swapchain_desc[i].enable_auto_depth_stencil = parameters[i].EnableAutoDepthStencil;
3457 swapchain_desc[i].auto_depth_stencil_format =
3458 wined3dformat_from_d3dformat(parameters[i].AutoDepthStencilFormat);
3459 swapchain_desc[i].flags = parameters[i].Flags;
3460 swapchain_desc[i].refresh_rate = parameters[i].FullScreen_RefreshRateInHz;
3461 swapchain_desc[i].swap_interval = parameters[i].PresentationInterval;
3462 swapchain_desc[i].auto_restore_display_mode = TRUE;
3465 hr = wined3d_device_init_3d(device->wined3d_device, swapchain_desc);
3466 if (FAILED(hr))
3468 WARN("Failed to initialize 3D, hr %#x.\n", hr);
3469 wined3d_device_release_focus_window(device->wined3d_device);
3470 HeapFree(GetProcessHeap(), 0, swapchain_desc);
3471 wined3d_device_decref(device->wined3d_device);
3472 wined3d_mutex_unlock();
3473 return hr;
3476 wined3d_mutex_unlock();
3478 for (i = 0; i < count; ++i)
3480 parameters[i].BackBufferWidth = swapchain_desc[i].backbuffer_width;
3481 parameters[i].BackBufferHeight = swapchain_desc[i].backbuffer_height;
3482 parameters[i].BackBufferFormat = d3dformat_from_wined3dformat(swapchain_desc[i].backbuffer_format);
3483 parameters[i].BackBufferCount = swapchain_desc[i].backbuffer_count;
3484 parameters[i].MultiSampleType = swapchain_desc[i].multisample_type;
3485 parameters[i].MultiSampleQuality = swapchain_desc[i].multisample_quality;
3486 parameters[i].SwapEffect = swapchain_desc[i].swap_effect;
3487 parameters[i].hDeviceWindow = swapchain_desc[i].device_window;
3488 parameters[i].Windowed = swapchain_desc[i].windowed;
3489 parameters[i].EnableAutoDepthStencil = swapchain_desc[i].enable_auto_depth_stencil;
3490 parameters[i].AutoDepthStencilFormat =
3491 d3dformat_from_wined3dformat(swapchain_desc[i].auto_depth_stencil_format);
3492 parameters[i].Flags = swapchain_desc[i].flags;
3493 parameters[i].FullScreen_RefreshRateInHz = swapchain_desc[i].refresh_rate;
3494 parameters[i].PresentationInterval = swapchain_desc[i].swap_interval;
3496 HeapFree(GetProcessHeap(), 0, swapchain_desc);
3498 /* Initialize the converted declaration array. This creates a valid pointer
3499 * and when adding decls HeapReAlloc() can be used without further checking. */
3500 device->fvf_decls = HeapAlloc(GetProcessHeap(), 0, 0);
3501 if (!device->fvf_decls)
3503 ERR("Failed to allocate FVF vertex declaration map memory.\n");
3504 wined3d_mutex_lock();
3505 wined3d_device_uninit_3d(device->wined3d_device);
3506 wined3d_device_release_focus_window(device->wined3d_device);
3507 wined3d_device_decref(device->wined3d_device);
3508 wined3d_mutex_unlock();
3509 return E_OUTOFMEMORY;
3512 IDirect3D9Ex_AddRef(&parent->IDirect3D9Ex_iface);
3513 device->d3d_parent = parent;
3515 return D3D_OK;