server: Move handle allocation out of open_object_dir.
[wine/multimedia.git] / server / object.h
blob2beb148f2574773690e78bc03d0895c8c6b315a6
1 /*
2 * Wine server objects
4 * Copyright (C) 1998 Alexandre Julliard
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
21 #ifndef __WINE_SERVER_OBJECT_H
22 #define __WINE_SERVER_OBJECT_H
24 #ifdef HAVE_SYS_POLL_H
25 #include <sys/poll.h>
26 #endif
28 #include <sys/time.h>
29 #include "wine/server_protocol.h"
30 #include "wine/list.h"
32 #define DEBUG_OBJECTS
34 /* kernel objects */
36 struct namespace;
37 struct object;
38 struct object_name;
39 struct thread;
40 struct process;
41 struct token;
42 struct file;
43 struct wait_queue_entry;
44 struct async;
45 struct async_queue;
46 struct winstation;
47 struct directory;
50 struct unicode_str
52 const WCHAR *str;
53 size_t len;
56 /* operations valid on all objects */
57 struct object_ops
59 /* size of this object type */
60 size_t size;
61 /* dump the object (for debugging) */
62 void (*dump)(struct object *,int);
63 /* add a thread to the object wait queue */
64 int (*add_queue)(struct object *,struct wait_queue_entry *);
65 /* remove a thread from the object wait queue */
66 void (*remove_queue)(struct object *,struct wait_queue_entry *);
67 /* is object signaled? */
68 int (*signaled)(struct object *,struct thread *);
69 /* wait satisfied; return 1 if abandoned */
70 int (*satisfied)(struct object *,struct thread *);
71 /* signal an object */
72 int (*signal)(struct object *, unsigned int);
73 /* return an fd object that can be used to read/write from the object */
74 struct fd *(*get_fd)(struct object *);
75 /* lookup a name if an object has a namespace */
76 struct object *(*lookup_name)(struct object *, struct unicode_str *,unsigned int);
77 /* close a handle to this object */
78 int (*close_handle)(struct object *,struct process *,obj_handle_t);
79 /* destroy on refcount == 0 */
80 void (*destroy)(struct object *);
83 struct object
85 unsigned int refcount; /* reference count */
86 const struct object_ops *ops;
87 struct list wait_queue;
88 struct object_name *name;
89 #ifdef DEBUG_OBJECTS
90 struct list obj_list;
91 #endif
94 struct wait_queue_entry
96 struct list entry;
97 struct object *obj;
98 struct thread *thread;
101 extern void *mem_alloc( size_t size ); /* malloc wrapper */
102 extern void *memdup( const void *data, size_t len );
103 extern void *alloc_object( const struct object_ops *ops );
104 extern const WCHAR *get_object_name( struct object *obj, size_t *len );
105 extern void dump_object_name( struct object *obj );
106 extern void *create_object( struct namespace *namespace, const struct object_ops *ops,
107 const struct unicode_str *name, struct object *parent );
108 extern void *create_named_object( struct namespace *namespace, const struct object_ops *ops,
109 const struct unicode_str *name, unsigned int attributes );
110 extern struct namespace *create_namespace( unsigned int hash_size );
111 /* grab/release_object can take any pointer, but you better make sure */
112 /* that the thing pointed to starts with a struct object... */
113 extern struct object *grab_object( void *obj );
114 extern void release_object( void *obj );
115 extern struct object *find_object( const struct namespace *namespace, const struct unicode_str *name,
116 unsigned int attributes );
117 extern int no_add_queue( struct object *obj, struct wait_queue_entry *entry );
118 extern int no_satisfied( struct object *obj, struct thread *thread );
119 extern int no_signal( struct object *obj, unsigned int access );
120 extern struct fd *no_get_fd( struct object *obj );
121 extern struct object *no_lookup_name( struct object *obj, struct unicode_str *name, unsigned int attributes );
122 extern int no_close_handle( struct object *obj, struct process *process, obj_handle_t handle );
123 extern void no_destroy( struct object *obj );
124 #ifdef DEBUG_OBJECTS
125 extern void dump_objects(void);
126 #endif
128 /* event functions */
130 struct event;
132 extern struct event *create_event( struct directory *root, const struct unicode_str *name,
133 unsigned int attr, int manual_reset, int initial_state );
134 extern struct event *get_event_obj( struct process *process, obj_handle_t handle, unsigned int access );
135 extern void pulse_event( struct event *event );
136 extern void set_event( struct event *event );
137 extern void reset_event( struct event *event );
139 /* mutex functions */
141 extern void abandon_mutexes( struct thread *thread );
143 /* serial functions */
145 int get_serial_async_timeout(struct object *obj, int type, int count);
147 /* socket functions */
149 extern void sock_init(void);
151 /* debugger functions */
153 extern int set_process_debugger( struct process *process, struct thread *debugger );
154 extern void generate_debug_event( struct thread *thread, int code, void *arg );
155 extern void generate_startup_debug_events( struct process *process, void *entry );
156 extern void debug_exit_thread( struct thread *thread );
158 /* mapping functions */
160 extern int get_page_size(void);
162 /* registry functions */
164 extern void init_registry(void);
165 extern void flush_registry(void);
166 extern void close_registry(void);
168 /* signal functions */
170 extern void start_watchdog(void);
171 extern void stop_watchdog(void);
172 extern int watchdog_triggered(void);
173 extern void init_signals(void);
174 extern void close_signals(void);
176 /* atom functions */
178 extern atom_t add_global_atom( struct winstation *winstation, const WCHAR *str, size_t len );
179 extern atom_t find_global_atom( struct winstation *winstation, const WCHAR *str, size_t len );
180 extern int grab_global_atom( struct winstation *winstation, atom_t atom );
181 extern void release_global_atom( struct winstation *winstation, atom_t atom );
183 /* directory functions */
185 extern struct directory *get_directory_obj( struct process *process, obj_handle_t handle, unsigned int access );
186 extern struct object *find_object_dir( struct directory *root, const struct unicode_str *name,
187 unsigned int attr, struct unicode_str *name_left );
188 extern void *create_named_object_dir( struct directory *root, const struct unicode_str *name,
189 unsigned int attr, const struct object_ops *ops );
190 extern void *open_object_dir( struct directory *root, const struct unicode_str *name,
191 unsigned int attr, const struct object_ops *ops );
192 extern void init_directories(void);
193 extern void close_directories(void);
195 /* symbolic link functions */
197 extern struct symlink *create_symlink( struct directory *root, const struct unicode_str *name,
198 unsigned int attr, const struct unicode_str *target );
201 /* global variables */
203 /* command-line options */
204 extern int debug_level;
205 extern int master_socket_timeout;
206 extern int foreground;
207 extern const char *server_argv0;
209 /* server start time used for GetTickCount() */
210 extern time_t server_start_time;
212 /* name space for synchronization objects */
213 extern struct namespace *sync_namespace;
215 #endif /* __WINE_SERVER_OBJECT_H */