2 * Copyright 2008-2012 Henri Verbeet for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 #include "wine/port.h"
23 #include "d3d10core_private.h"
25 WINE_DEFAULT_DEBUG_CHANNEL(d3d10core
);
27 static void STDMETHODCALLTYPE
d3d10_null_wined3d_object_destroyed(void *parent
) {}
29 const struct wined3d_parent_ops d3d10_null_wined3d_parent_ops
=
31 d3d10_null_wined3d_object_destroyed
,
34 /* Inner IUnknown methods */
36 static inline struct d3d10_device
*impl_from_IUnknown(IUnknown
*iface
)
38 return CONTAINING_RECORD(iface
, struct d3d10_device
, IUnknown_inner
);
41 static HRESULT STDMETHODCALLTYPE
d3d10_device_inner_QueryInterface(IUnknown
*iface
, REFIID riid
, void **out
)
43 struct d3d10_device
*device
= impl_from_IUnknown(iface
);
45 TRACE("iface %p, riid %s, out %p.\n", iface
, debugstr_guid(riid
), out
);
47 if (IsEqualGUID(riid
, &IID_ID3D10Device1
)
48 || IsEqualGUID(riid
, &IID_ID3D10Device
)
49 || IsEqualGUID(riid
, &IID_IUnknown
))
51 *out
= &device
->ID3D10Device1_iface
;
53 else if (IsEqualGUID(riid
, &IID_ID3D10Multithread
))
55 *out
= &device
->ID3D10Multithread_iface
;
57 else if (IsEqualGUID(riid
, &IID_IWineDXGIDeviceParent
))
59 *out
= &device
->IWineDXGIDeviceParent_iface
;
63 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid
));
68 IUnknown_AddRef((IUnknown
*)*out
);
72 static ULONG STDMETHODCALLTYPE
d3d10_device_inner_AddRef(IUnknown
*iface
)
74 struct d3d10_device
*This
= impl_from_IUnknown(iface
);
75 ULONG refcount
= InterlockedIncrement(&This
->refcount
);
77 TRACE("%p increasing refcount to %u\n", This
, refcount
);
82 static ULONG STDMETHODCALLTYPE
d3d10_device_inner_Release(IUnknown
*iface
)
84 struct d3d10_device
*device
= impl_from_IUnknown(iface
);
85 ULONG refcount
= InterlockedDecrement(&device
->refcount
);
87 TRACE("%p decreasing refcount to %u.\n", device
, refcount
);
91 if (device
->wined3d_device
)
92 wined3d_device_decref(device
->wined3d_device
);
93 wine_rb_destroy(&device
->sampler_states
, NULL
, NULL
);
94 wine_rb_destroy(&device
->rasterizer_states
, NULL
, NULL
);
95 wine_rb_destroy(&device
->depthstencil_states
, NULL
, NULL
);
96 wine_rb_destroy(&device
->blend_states
, NULL
, NULL
);
102 /* IUnknown methods */
104 static HRESULT STDMETHODCALLTYPE
d3d10_device_QueryInterface(ID3D10Device1
*iface
, REFIID riid
,
107 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
108 return IUnknown_QueryInterface(This
->outer_unk
, riid
, ppv
);
111 static ULONG STDMETHODCALLTYPE
d3d10_device_AddRef(ID3D10Device1
*iface
)
113 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
114 return IUnknown_AddRef(This
->outer_unk
);
117 static ULONG STDMETHODCALLTYPE
d3d10_device_Release(ID3D10Device1
*iface
)
119 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
120 return IUnknown_Release(This
->outer_unk
);
123 /* ID3D10Device methods */
125 static void STDMETHODCALLTYPE
d3d10_device_VSSetConstantBuffers(ID3D10Device1
*iface
,
126 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
*const *buffers
)
128 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
131 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
132 iface
, start_slot
, buffer_count
, buffers
);
134 for (i
= 0; i
< buffer_count
; ++i
)
136 struct d3d10_buffer
*buffer
= unsafe_impl_from_ID3D10Buffer(buffers
[i
]);
138 wined3d_device_set_vs_cb(device
->wined3d_device
, start_slot
+ i
,
139 buffer
? buffer
->wined3d_buffer
: NULL
);
143 static void STDMETHODCALLTYPE
d3d10_device_PSSetShaderResources(ID3D10Device1
*iface
,
144 UINT start_slot
, UINT view_count
, ID3D10ShaderResourceView
*const *views
)
146 FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
147 iface
, start_slot
, view_count
, views
);
150 static void STDMETHODCALLTYPE
d3d10_device_PSSetShader(ID3D10Device1
*iface
,
151 ID3D10PixelShader
*shader
)
153 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
154 struct d3d10_pixel_shader
*ps
= unsafe_impl_from_ID3D10PixelShader(shader
);
156 TRACE("iface %p, shader %p\n", iface
, shader
);
158 wined3d_device_set_pixel_shader(This
->wined3d_device
, ps
? ps
->wined3d_shader
: NULL
);
161 static void STDMETHODCALLTYPE
d3d10_device_PSSetSamplers(ID3D10Device1
*iface
,
162 UINT start_slot
, UINT sampler_count
, ID3D10SamplerState
*const *samplers
)
164 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
167 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
168 iface
, start_slot
, sampler_count
, samplers
);
170 for (i
= 0; i
< sampler_count
; ++i
)
172 struct d3d10_sampler_state
*sampler
= unsafe_impl_from_ID3D10SamplerState(samplers
[i
]);
174 wined3d_device_set_ps_sampler(device
->wined3d_device
, start_slot
+ i
,
175 sampler
? sampler
->wined3d_sampler
: NULL
);
179 static void STDMETHODCALLTYPE
d3d10_device_VSSetShader(ID3D10Device1
*iface
,
180 ID3D10VertexShader
*shader
)
182 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
183 struct d3d10_vertex_shader
*vs
= unsafe_impl_from_ID3D10VertexShader(shader
);
185 TRACE("iface %p, shader %p\n", iface
, shader
);
187 wined3d_device_set_vertex_shader(This
->wined3d_device
, vs
? vs
->wined3d_shader
: NULL
);
190 static void STDMETHODCALLTYPE
d3d10_device_DrawIndexed(ID3D10Device1
*iface
, UINT index_count
,
191 UINT start_index_location
, INT base_vertex_location
)
193 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
195 TRACE("iface %p, index_count %u, start_index_location %u, base_vertex_location %d.\n",
196 iface
, index_count
, start_index_location
, base_vertex_location
);
198 wined3d_device_set_base_vertex_index(This
->wined3d_device
, base_vertex_location
);
199 wined3d_device_draw_indexed_primitive(This
->wined3d_device
, start_index_location
, index_count
);
202 static void STDMETHODCALLTYPE
d3d10_device_Draw(ID3D10Device1
*iface
, UINT vertex_count
,
203 UINT start_vertex_location
)
205 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
207 TRACE("iface %p, vertex_count %u, start_vertex_location %u\n",
208 iface
, vertex_count
, start_vertex_location
);
210 wined3d_device_draw_primitive(This
->wined3d_device
, start_vertex_location
, vertex_count
);
213 static void STDMETHODCALLTYPE
d3d10_device_PSSetConstantBuffers(ID3D10Device1
*iface
,
214 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
*const *buffers
)
216 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
219 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
220 iface
, start_slot
, buffer_count
, buffers
);
222 for (i
= 0; i
< buffer_count
; ++i
)
224 struct d3d10_buffer
*buffer
= unsafe_impl_from_ID3D10Buffer(buffers
[i
]);
226 wined3d_device_set_ps_cb(device
->wined3d_device
, start_slot
+ i
,
227 buffer
? buffer
->wined3d_buffer
: NULL
);
231 static void STDMETHODCALLTYPE
d3d10_device_IASetInputLayout(ID3D10Device1
*iface
,
232 ID3D10InputLayout
*input_layout
)
234 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
235 struct d3d10_input_layout
*layout
= unsafe_impl_from_ID3D10InputLayout(input_layout
);
237 TRACE("iface %p, input_layout %p\n", iface
, input_layout
);
239 wined3d_device_set_vertex_declaration(This
->wined3d_device
,
240 layout
? layout
->wined3d_decl
: NULL
);
243 static void STDMETHODCALLTYPE
d3d10_device_IASetVertexBuffers(ID3D10Device1
*iface
, UINT start_slot
,
244 UINT buffer_count
, ID3D10Buffer
*const *buffers
, const UINT
*strides
, const UINT
*offsets
)
246 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
249 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p, strides %p, offsets %p\n",
250 iface
, start_slot
, buffer_count
, buffers
, strides
, offsets
);
252 for (i
= 0; i
< buffer_count
; ++i
)
254 struct d3d10_buffer
*buffer
= unsafe_impl_from_ID3D10Buffer(buffers
[i
]);
256 wined3d_device_set_stream_source(This
->wined3d_device
, start_slot
+ i
,
257 buffer
? buffer
->wined3d_buffer
: NULL
, offsets
[i
], strides
[i
]);
261 static void STDMETHODCALLTYPE
d3d10_device_IASetIndexBuffer(ID3D10Device1
*iface
,
262 ID3D10Buffer
*buffer
, DXGI_FORMAT format
, UINT offset
)
264 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
265 struct d3d10_buffer
*buffer_impl
= unsafe_impl_from_ID3D10Buffer(buffer
);
267 TRACE("iface %p, buffer %p, format %s, offset %u.\n",
268 iface
, buffer
, debug_dxgi_format(format
), offset
);
270 wined3d_device_set_index_buffer(This
->wined3d_device
,
271 buffer_impl
? buffer_impl
->wined3d_buffer
: NULL
,
272 wined3dformat_from_dxgi_format(format
));
273 if (offset
) FIXME("offset %u not supported.\n", offset
);
276 static void STDMETHODCALLTYPE
d3d10_device_DrawIndexedInstanced(ID3D10Device1
*iface
,
277 UINT instance_index_count
, UINT instance_count
, UINT start_index_location
,
278 INT base_vertex_location
, UINT start_instance_location
)
280 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
282 TRACE("iface %p, instance_index_count %u, instance_count %u, start_index_location %u,\n"
283 "\tbase_vertex_location %d, start_instance_location %u.\n",
284 iface
, instance_index_count
, instance_count
, start_index_location
,
285 base_vertex_location
, start_instance_location
);
287 wined3d_device_set_base_vertex_index(device
->wined3d_device
, base_vertex_location
);
288 wined3d_device_draw_indexed_primitive_instanced(device
->wined3d_device
, start_index_location
,
289 instance_index_count
, start_instance_location
, instance_count
);
292 static void STDMETHODCALLTYPE
d3d10_device_DrawInstanced(ID3D10Device1
*iface
,
293 UINT instance_vertex_count
, UINT instance_count
,
294 UINT start_vertex_location
, UINT start_instance_location
)
296 FIXME("iface %p, instance_vertex_count %u, instance_count %u, start_vertex_location %u,\n"
297 "\tstart_instance_location %u stub!\n", iface
, instance_vertex_count
, instance_count
,
298 start_vertex_location
, start_instance_location
);
301 static void STDMETHODCALLTYPE
d3d10_device_GSSetConstantBuffers(ID3D10Device1
*iface
,
302 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
*const *buffers
)
304 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
307 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
308 iface
, start_slot
, buffer_count
, buffers
);
310 for (i
= 0; i
< buffer_count
; ++i
)
312 struct d3d10_buffer
*buffer
= unsafe_impl_from_ID3D10Buffer(buffers
[i
]);
314 wined3d_device_set_gs_cb(device
->wined3d_device
, start_slot
+ i
,
315 buffer
? buffer
->wined3d_buffer
: NULL
);
319 static void STDMETHODCALLTYPE
d3d10_device_GSSetShader(ID3D10Device1
*iface
, ID3D10GeometryShader
*shader
)
321 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
322 struct d3d10_geometry_shader
*gs
= unsafe_impl_from_ID3D10GeometryShader(shader
);
324 TRACE("iface %p, shader %p.\n", iface
, shader
);
326 wined3d_device_set_geometry_shader(device
->wined3d_device
, gs
? gs
->wined3d_shader
: NULL
);
329 static void STDMETHODCALLTYPE
d3d10_device_IASetPrimitiveTopology(ID3D10Device1
*iface
,
330 D3D10_PRIMITIVE_TOPOLOGY topology
)
332 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
334 TRACE("iface %p, topology %s\n", iface
, debug_d3d10_primitive_topology(topology
));
336 wined3d_device_set_primitive_type(This
->wined3d_device
, (enum wined3d_primitive_type
)topology
);
339 static void STDMETHODCALLTYPE
d3d10_device_VSSetShaderResources(ID3D10Device1
*iface
,
340 UINT start_slot
, UINT view_count
, ID3D10ShaderResourceView
*const *views
)
342 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
345 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
346 iface
, start_slot
, view_count
, views
);
348 for (i
= 0; i
< view_count
; ++i
)
350 struct d3d10_shader_resource_view
*view
= unsafe_impl_from_ID3D10ShaderResourceView(views
[i
]);
352 wined3d_device_set_vs_resource_view(device
->wined3d_device
, start_slot
+ i
,
353 view
? view
->wined3d_view
: NULL
);
357 static void STDMETHODCALLTYPE
d3d10_device_VSSetSamplers(ID3D10Device1
*iface
,
358 UINT start_slot
, UINT sampler_count
, ID3D10SamplerState
*const *samplers
)
360 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
363 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
364 iface
, start_slot
, sampler_count
, samplers
);
366 for (i
= 0; i
< sampler_count
; ++i
)
368 struct d3d10_sampler_state
*sampler
= unsafe_impl_from_ID3D10SamplerState(samplers
[i
]);
370 wined3d_device_set_vs_sampler(device
->wined3d_device
, start_slot
+ i
,
371 sampler
? sampler
->wined3d_sampler
: NULL
);
375 static void STDMETHODCALLTYPE
d3d10_device_SetPredication(ID3D10Device1
*iface
, ID3D10Predicate
*predicate
, BOOL value
)
377 FIXME("iface %p, predicate %p, value %d stub!\n", iface
, predicate
, value
);
380 static void STDMETHODCALLTYPE
d3d10_device_GSSetShaderResources(ID3D10Device1
*iface
,
381 UINT start_slot
, UINT view_count
, ID3D10ShaderResourceView
*const *views
)
383 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
386 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
387 iface
, start_slot
, view_count
, views
);
389 for (i
= 0; i
< view_count
; ++i
)
391 struct d3d10_shader_resource_view
*view
= unsafe_impl_from_ID3D10ShaderResourceView(views
[i
]);
393 wined3d_device_set_gs_resource_view(device
->wined3d_device
, start_slot
+ i
,
394 view
? view
->wined3d_view
: NULL
);
398 static void STDMETHODCALLTYPE
d3d10_device_GSSetSamplers(ID3D10Device1
*iface
,
399 UINT start_slot
, UINT sampler_count
, ID3D10SamplerState
*const *samplers
)
401 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
404 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
405 iface
, start_slot
, sampler_count
, samplers
);
407 for (i
= 0; i
< sampler_count
; ++i
)
409 struct d3d10_sampler_state
*sampler
= unsafe_impl_from_ID3D10SamplerState(samplers
[i
]);
411 wined3d_device_set_gs_sampler(device
->wined3d_device
, start_slot
+ i
,
412 sampler
? sampler
->wined3d_sampler
: NULL
);
416 static void STDMETHODCALLTYPE
d3d10_device_OMSetRenderTargets(ID3D10Device1
*iface
,
417 UINT render_target_view_count
, ID3D10RenderTargetView
*const *render_target_views
,
418 ID3D10DepthStencilView
*depth_stencil_view
)
420 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
421 struct d3d10_depthstencil_view
*dsv
;
424 TRACE("iface %p, render_target_view_count %u, render_target_views %p, depth_stencil_view %p.\n",
425 iface
, render_target_view_count
, render_target_views
, depth_stencil_view
);
427 for (i
= 0; i
< render_target_view_count
; ++i
)
429 struct d3d10_rendertarget_view
*rtv
= unsafe_impl_from_ID3D10RenderTargetView(render_target_views
[i
]);
431 wined3d_device_set_rendertarget_view(device
->wined3d_device
, i
,
432 rtv
? rtv
->wined3d_view
: NULL
, FALSE
);
434 for (; i
< D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT
; ++i
)
436 wined3d_device_set_rendertarget_view(device
->wined3d_device
, i
, NULL
, FALSE
);
439 dsv
= unsafe_impl_from_ID3D10DepthStencilView(depth_stencil_view
);
440 wined3d_device_set_depth_stencil_view(device
->wined3d_device
,
441 dsv
? dsv
->wined3d_view
: NULL
);
444 static void STDMETHODCALLTYPE
d3d10_device_OMSetBlendState(ID3D10Device1
*iface
,
445 ID3D10BlendState
*blend_state
, const FLOAT blend_factor
[4], UINT sample_mask
)
447 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
449 TRACE("iface %p, blend_state %p, blend_factor [%f %f %f %f], sample_mask 0x%08x.\n",
450 iface
, blend_state
, blend_factor
[0], blend_factor
[1], blend_factor
[2], blend_factor
[3], sample_mask
);
452 device
->blend_state
= unsafe_impl_from_ID3D10BlendState(blend_state
);
453 memcpy(device
->blend_factor
, blend_factor
, 4 * sizeof(*blend_factor
));
454 device
->sample_mask
= sample_mask
;
457 static void STDMETHODCALLTYPE
d3d10_device_OMSetDepthStencilState(ID3D10Device1
*iface
,
458 ID3D10DepthStencilState
*depth_stencil_state
, UINT stencil_ref
)
460 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
462 TRACE("iface %p, depth_stencil_state %p, stencil_ref %u.\n",
463 iface
, depth_stencil_state
, stencil_ref
);
465 device
->depth_stencil_state
= unsafe_impl_from_ID3D10DepthStencilState(depth_stencil_state
);
466 device
->stencil_ref
= stencil_ref
;
469 static void STDMETHODCALLTYPE
d3d10_device_SOSetTargets(ID3D10Device1
*iface
,
470 UINT target_count
, ID3D10Buffer
*const *targets
, const UINT
*offsets
)
472 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
473 unsigned int count
, i
;
475 TRACE("iface %p, target_count %u, targets %p, offsets %p.\n", iface
, target_count
, targets
, offsets
);
477 count
= min(target_count
, 4);
478 for (i
= 0; i
< count
; ++i
)
480 struct d3d10_buffer
*buffer
= unsafe_impl_from_ID3D10Buffer(targets
[i
]);
482 wined3d_device_set_stream_output(device
->wined3d_device
, i
,
483 buffer
? buffer
->wined3d_buffer
: NULL
, offsets
[i
]);
486 for (i
= count
; i
< 4; ++i
)
488 wined3d_device_set_stream_output(device
->wined3d_device
, i
, NULL
, 0);
492 static void STDMETHODCALLTYPE
d3d10_device_DrawAuto(ID3D10Device1
*iface
)
494 FIXME("iface %p stub!\n", iface
);
497 static void STDMETHODCALLTYPE
d3d10_device_RSSetState(ID3D10Device1
*iface
, ID3D10RasterizerState
*rasterizer_state
)
499 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
500 const D3D10_RASTERIZER_DESC
*desc
;
502 TRACE("iface %p, rasterizer_state %p.\n", iface
, rasterizer_state
);
504 if (!(device
->rasterizer_state
= unsafe_impl_from_ID3D10RasterizerState(rasterizer_state
)))
506 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_FILLMODE
, WINED3D_FILL_SOLID
);
507 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_CULLMODE
, WINED3D_CULL_CCW
);
508 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_SCISSORTESTENABLE
, FALSE
);
509 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_MULTISAMPLEANTIALIAS
, FALSE
);
510 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_ANTIALIASEDLINEENABLE
, FALSE
);
514 desc
= &device
->rasterizer_state
->desc
;
515 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_FILLMODE
, desc
->FillMode
);
516 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_CULLMODE
, desc
->CullMode
);
518 if (desc
->FrontCounterClockwise
)
519 FIXME("Ignoring FrontCounterClockwise %#x.\n", desc
->FrontCounterClockwise
);
520 /* OpenGL style depth bias. */
521 if (desc
->DepthBias
|| desc
->SlopeScaledDepthBias
)
522 FIXME("Ignoring depth bias.\n");
524 if (!desc
->DepthClipEnable
)
525 FIXME("Ignoring DepthClipEnable %#x.\n", desc
->DepthClipEnable
);
526 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_SCISSORTESTENABLE
, desc
->ScissorEnable
);
527 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_MULTISAMPLEANTIALIAS
, desc
->MultisampleEnable
);
528 wined3d_device_set_render_state(device
->wined3d_device
,
529 WINED3D_RS_ANTIALIASEDLINEENABLE
, desc
->AntialiasedLineEnable
);
532 static void STDMETHODCALLTYPE
d3d10_device_RSSetViewports(ID3D10Device1
*iface
,
533 UINT viewport_count
, const D3D10_VIEWPORT
*viewports
)
535 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
536 struct wined3d_viewport wined3d_vp
;
538 TRACE("iface %p, viewport_count %u, viewports %p.\n", iface
, viewport_count
, viewports
);
540 if (viewport_count
> 1)
541 FIXME("Multiple viewports not implemented.\n");
546 wined3d_vp
.x
= viewports
[0].TopLeftX
;
547 wined3d_vp
.y
= viewports
[0].TopLeftY
;
548 wined3d_vp
.width
= viewports
[0].Width
;
549 wined3d_vp
.height
= viewports
[0].Height
;
550 wined3d_vp
.min_z
= viewports
[0].MinDepth
;
551 wined3d_vp
.max_z
= viewports
[0].MaxDepth
;
553 wined3d_device_set_viewport(device
->wined3d_device
, &wined3d_vp
);
556 static void STDMETHODCALLTYPE
d3d10_device_RSSetScissorRects(ID3D10Device1
*iface
,
557 UINT rect_count
, const D3D10_RECT
*rects
)
559 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
561 TRACE("iface %p, rect_count %u, rects %p.\n", iface
, rect_count
, rects
);
564 FIXME("Multiple scissor rects not implemented.\n");
569 wined3d_device_set_scissor_rect(device
->wined3d_device
, rects
);
572 static void STDMETHODCALLTYPE
d3d10_device_CopySubresourceRegion(ID3D10Device1
*iface
,
573 ID3D10Resource
*dst_resource
, UINT dst_subresource_idx
, UINT dst_x
, UINT dst_y
, UINT dst_z
,
574 ID3D10Resource
*src_resource
, UINT src_subresource_idx
, const D3D10_BOX
*src_box
)
576 FIXME("iface %p, dst_resource %p, dst_subresource_idx %u, dst_x %u, dst_y %u, dst_z %u,\n"
577 "\tsrc_resource %p, src_subresource_idx %u, src_box %p stub!\n",
578 iface
, dst_resource
, dst_subresource_idx
, dst_x
, dst_y
, dst_z
,
579 src_resource
, src_subresource_idx
, src_box
);
582 static void STDMETHODCALLTYPE
d3d10_device_CopyResource(ID3D10Device1
*iface
,
583 ID3D10Resource
*dst_resource
, ID3D10Resource
*src_resource
)
585 struct wined3d_resource
*wined3d_dst_resource
, *wined3d_src_resource
;
586 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
588 TRACE("iface %p, dst_resource %p, src_resource %p.\n", iface
, dst_resource
, src_resource
);
590 wined3d_dst_resource
= wined3d_resource_from_resource(dst_resource
);
591 wined3d_src_resource
= wined3d_resource_from_resource(src_resource
);
592 wined3d_device_copy_resource(device
->wined3d_device
, wined3d_dst_resource
, wined3d_src_resource
);
595 static void STDMETHODCALLTYPE
d3d10_device_UpdateSubresource(ID3D10Device1
*iface
,
596 ID3D10Resource
*resource
, UINT subresource_idx
, const D3D10_BOX
*box
,
597 const void *data
, UINT row_pitch
, UINT depth_pitch
)
599 FIXME("iface %p, resource %p, subresource_idx %u, box %p, data %p, row_pitch %u, depth_pitch %u stub!\n",
600 iface
, resource
, subresource_idx
, box
, data
, row_pitch
, depth_pitch
);
603 static void STDMETHODCALLTYPE
d3d10_device_ClearRenderTargetView(ID3D10Device1
*iface
,
604 ID3D10RenderTargetView
*render_target_view
, const FLOAT color_rgba
[4])
606 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
607 struct d3d10_rendertarget_view
*view
= unsafe_impl_from_ID3D10RenderTargetView(render_target_view
);
608 const struct wined3d_color color
= {color_rgba
[0], color_rgba
[1], color_rgba
[2], color_rgba
[3]};
611 TRACE("iface %p, render_target_view %p, color_rgba {%.8e, %.8e, %.8e, %.8e}.\n",
612 iface
, render_target_view
, color_rgba
[0], color_rgba
[1], color_rgba
[2], color_rgba
[3]);
614 if (FAILED(hr
= wined3d_device_clear_rendertarget_view(device
->wined3d_device
, view
->wined3d_view
, NULL
, &color
)))
615 ERR("Failed to clear view, hr %#x.\n", hr
);
618 static void STDMETHODCALLTYPE
d3d10_device_ClearDepthStencilView(ID3D10Device1
*iface
,
619 ID3D10DepthStencilView
*depth_stencil_view
, UINT flags
, FLOAT depth
, UINT8 stencil
)
621 FIXME("iface %p, depth_stencil_view %p, flags %#x, depth %f, stencil %u stub!\n",
622 iface
, depth_stencil_view
, flags
, depth
, stencil
);
625 static void STDMETHODCALLTYPE
d3d10_device_GenerateMips(ID3D10Device1
*iface
,
626 ID3D10ShaderResourceView
*shader_resource_view
)
628 FIXME("iface %p, shader_resource_view %p stub!\n", iface
, shader_resource_view
);
631 static void STDMETHODCALLTYPE
d3d10_device_ResolveSubresource(ID3D10Device1
*iface
,
632 ID3D10Resource
*dst_resource
, UINT dst_subresource_idx
,
633 ID3D10Resource
*src_resource
, UINT src_subresource_idx
, DXGI_FORMAT format
)
635 FIXME("iface %p, dst_resource %p, dst_subresource_idx %u,\n"
636 "\tsrc_resource %p, src_subresource_idx %u, format %s stub!\n",
637 iface
, dst_resource
, dst_subresource_idx
,
638 src_resource
, src_subresource_idx
, debug_dxgi_format(format
));
641 static void STDMETHODCALLTYPE
d3d10_device_VSGetConstantBuffers(ID3D10Device1
*iface
,
642 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
**buffers
)
644 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
647 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
648 iface
, start_slot
, buffer_count
, buffers
);
650 for (i
= 0; i
< buffer_count
; ++i
)
652 struct wined3d_buffer
*wined3d_buffer
;
653 struct d3d10_buffer
*buffer_impl
;
655 if (!(wined3d_buffer
= wined3d_device_get_vs_cb(device
->wined3d_device
, start_slot
+ i
)))
661 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
662 buffers
[i
] = &buffer_impl
->ID3D10Buffer_iface
;
663 ID3D10Buffer_AddRef(buffers
[i
]);
667 static void STDMETHODCALLTYPE
d3d10_device_PSGetShaderResources(ID3D10Device1
*iface
,
668 UINT start_slot
, UINT view_count
, ID3D10ShaderResourceView
**views
)
670 FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
671 iface
, start_slot
, view_count
, views
);
674 static void STDMETHODCALLTYPE
d3d10_device_PSGetShader(ID3D10Device1
*iface
, ID3D10PixelShader
**shader
)
676 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
677 struct d3d10_pixel_shader
*shader_impl
;
678 struct wined3d_shader
*wined3d_shader
;
680 TRACE("iface %p, shader %p.\n", iface
, shader
);
682 if (!(wined3d_shader
= wined3d_device_get_pixel_shader(device
->wined3d_device
)))
688 shader_impl
= wined3d_shader_get_parent(wined3d_shader
);
689 *shader
= &shader_impl
->ID3D10PixelShader_iface
;
690 ID3D10PixelShader_AddRef(*shader
);
693 static void STDMETHODCALLTYPE
d3d10_device_PSGetSamplers(ID3D10Device1
*iface
,
694 UINT start_slot
, UINT sampler_count
, ID3D10SamplerState
**samplers
)
696 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
699 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
700 iface
, start_slot
, sampler_count
, samplers
);
702 for (i
= 0; i
< sampler_count
; ++i
)
704 struct d3d10_sampler_state
*sampler_impl
;
705 struct wined3d_sampler
*wined3d_sampler
;
707 if (!(wined3d_sampler
= wined3d_device_get_ps_sampler(device
->wined3d_device
, start_slot
+ i
)))
713 sampler_impl
= wined3d_sampler_get_parent(wined3d_sampler
);
714 samplers
[i
] = &sampler_impl
->ID3D10SamplerState_iface
;
715 ID3D10SamplerState_AddRef(samplers
[i
]);
719 static void STDMETHODCALLTYPE
d3d10_device_VSGetShader(ID3D10Device1
*iface
, ID3D10VertexShader
**shader
)
721 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
722 struct d3d10_vertex_shader
*shader_impl
;
723 struct wined3d_shader
*wined3d_shader
;
725 TRACE("iface %p, shader %p.\n", iface
, shader
);
727 if (!(wined3d_shader
= wined3d_device_get_vertex_shader(device
->wined3d_device
)))
733 shader_impl
= wined3d_shader_get_parent(wined3d_shader
);
734 *shader
= &shader_impl
->ID3D10VertexShader_iface
;
735 ID3D10VertexShader_AddRef(*shader
);
738 static void STDMETHODCALLTYPE
d3d10_device_PSGetConstantBuffers(ID3D10Device1
*iface
,
739 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
**buffers
)
741 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
744 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
745 iface
, start_slot
, buffer_count
, buffers
);
747 for (i
= 0; i
< buffer_count
; ++i
)
749 struct wined3d_buffer
*wined3d_buffer
;
750 struct d3d10_buffer
*buffer_impl
;
752 if (!(wined3d_buffer
= wined3d_device_get_ps_cb(device
->wined3d_device
, start_slot
+ i
)))
758 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
759 buffers
[i
] = &buffer_impl
->ID3D10Buffer_iface
;
760 ID3D10Buffer_AddRef(buffers
[i
]);
764 static void STDMETHODCALLTYPE
d3d10_device_IAGetInputLayout(ID3D10Device1
*iface
, ID3D10InputLayout
**input_layout
)
766 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
767 struct wined3d_vertex_declaration
*wined3d_declaration
;
768 struct d3d10_input_layout
*input_layout_impl
;
770 TRACE("iface %p, input_layout %p.\n", iface
, input_layout
);
772 if (!(wined3d_declaration
= wined3d_device_get_vertex_declaration(device
->wined3d_device
)))
774 *input_layout
= NULL
;
778 input_layout_impl
= wined3d_vertex_declaration_get_parent(wined3d_declaration
);
779 *input_layout
= &input_layout_impl
->ID3D10InputLayout_iface
;
780 ID3D10InputLayout_AddRef(*input_layout
);
783 static void STDMETHODCALLTYPE
d3d10_device_IAGetVertexBuffers(ID3D10Device1
*iface
,
784 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
**buffers
, UINT
*strides
, UINT
*offsets
)
786 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
789 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p, strides %p, offsets %p.\n",
790 iface
, start_slot
, buffer_count
, buffers
, strides
, offsets
);
792 for (i
= 0; i
< buffer_count
; ++i
)
794 struct wined3d_buffer
*wined3d_buffer
;
795 struct d3d10_buffer
*buffer_impl
;
797 if (FAILED(wined3d_device_get_stream_source(device
->wined3d_device
, start_slot
+ i
,
798 &wined3d_buffer
, &offsets
[i
], &strides
[i
])))
799 ERR("Failed to get vertex buffer.\n");
807 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
808 buffers
[i
] = &buffer_impl
->ID3D10Buffer_iface
;
809 ID3D10Buffer_AddRef(buffers
[i
]);
813 static void STDMETHODCALLTYPE
d3d10_device_IAGetIndexBuffer(ID3D10Device1
*iface
,
814 ID3D10Buffer
**buffer
, DXGI_FORMAT
*format
, UINT
*offset
)
816 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
817 enum wined3d_format_id wined3d_format
;
818 struct wined3d_buffer
*wined3d_buffer
;
819 struct d3d10_buffer
*buffer_impl
;
821 TRACE("iface %p, buffer %p, format %p, offset %p.\n", iface
, buffer
, format
, offset
);
823 wined3d_buffer
= wined3d_device_get_index_buffer(device
->wined3d_device
, &wined3d_format
);
824 *format
= dxgi_format_from_wined3dformat(wined3d_format
);
825 *offset
= 0; /* FIXME */
832 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
833 *buffer
= &buffer_impl
->ID3D10Buffer_iface
;
834 ID3D10Buffer_AddRef(*buffer
);
837 static void STDMETHODCALLTYPE
d3d10_device_GSGetConstantBuffers(ID3D10Device1
*iface
,
838 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
**buffers
)
840 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
843 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
844 iface
, start_slot
, buffer_count
, buffers
);
846 for (i
= 0; i
< buffer_count
; ++i
)
848 struct wined3d_buffer
*wined3d_buffer
;
849 struct d3d10_buffer
*buffer_impl
;
851 if (!(wined3d_buffer
= wined3d_device_get_gs_cb(device
->wined3d_device
, start_slot
+ i
)))
857 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
858 buffers
[i
] = &buffer_impl
->ID3D10Buffer_iface
;
859 ID3D10Buffer_AddRef(buffers
[i
]);
863 static void STDMETHODCALLTYPE
d3d10_device_GSGetShader(ID3D10Device1
*iface
, ID3D10GeometryShader
**shader
)
865 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
866 struct d3d10_geometry_shader
*shader_impl
;
867 struct wined3d_shader
*wined3d_shader
;
869 TRACE("iface %p, shader %p.\n", iface
, shader
);
871 if (!(wined3d_shader
= wined3d_device_get_geometry_shader(device
->wined3d_device
)))
877 shader_impl
= wined3d_shader_get_parent(wined3d_shader
);
878 *shader
= &shader_impl
->ID3D10GeometryShader_iface
;
879 ID3D10GeometryShader_AddRef(*shader
);
882 static void STDMETHODCALLTYPE
d3d10_device_IAGetPrimitiveTopology(ID3D10Device1
*iface
,
883 D3D10_PRIMITIVE_TOPOLOGY
*topology
)
885 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
887 TRACE("iface %p, topology %p\n", iface
, topology
);
889 wined3d_device_get_primitive_type(This
->wined3d_device
, (enum wined3d_primitive_type
*)topology
);
892 static void STDMETHODCALLTYPE
d3d10_device_VSGetShaderResources(ID3D10Device1
*iface
,
893 UINT start_slot
, UINT view_count
, ID3D10ShaderResourceView
**views
)
895 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
898 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
899 iface
, start_slot
, view_count
, views
);
901 for (i
= 0; i
< view_count
; ++i
)
903 struct wined3d_shader_resource_view
*wined3d_view
;
904 struct d3d10_shader_resource_view
*view_impl
;
906 if (!(wined3d_view
= wined3d_device_get_vs_resource_view(device
->wined3d_device
, start_slot
+ i
)))
912 view_impl
= wined3d_shader_resource_view_get_parent(wined3d_view
);
913 views
[i
] = &view_impl
->ID3D10ShaderResourceView_iface
;
914 ID3D10ShaderResourceView_AddRef(views
[i
]);
918 static void STDMETHODCALLTYPE
d3d10_device_VSGetSamplers(ID3D10Device1
*iface
,
919 UINT start_slot
, UINT sampler_count
, ID3D10SamplerState
**samplers
)
921 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
924 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
925 iface
, start_slot
, sampler_count
, samplers
);
927 for (i
= 0; i
< sampler_count
; ++i
)
929 struct d3d10_sampler_state
*sampler_impl
;
930 struct wined3d_sampler
*wined3d_sampler
;
932 if (!(wined3d_sampler
= wined3d_device_get_vs_sampler(device
->wined3d_device
, start_slot
+ i
)))
938 sampler_impl
= wined3d_sampler_get_parent(wined3d_sampler
);
939 samplers
[i
] = &sampler_impl
->ID3D10SamplerState_iface
;
940 ID3D10SamplerState_AddRef(samplers
[i
]);
944 static void STDMETHODCALLTYPE
d3d10_device_GetPredication(ID3D10Device1
*iface
,
945 ID3D10Predicate
**predicate
, BOOL
*value
)
947 FIXME("iface %p, predicate %p, value %p stub!\n", iface
, predicate
, value
);
950 static void STDMETHODCALLTYPE
d3d10_device_GSGetShaderResources(ID3D10Device1
*iface
,
951 UINT start_slot
, UINT view_count
, ID3D10ShaderResourceView
**views
)
953 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
956 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
957 iface
, start_slot
, view_count
, views
);
959 for (i
= 0; i
< view_count
; ++i
)
961 struct wined3d_shader_resource_view
*wined3d_view
;
962 struct d3d10_shader_resource_view
*view_impl
;
964 if (!(wined3d_view
= wined3d_device_get_gs_resource_view(device
->wined3d_device
, start_slot
+ i
)))
970 view_impl
= wined3d_shader_resource_view_get_parent(wined3d_view
);
971 views
[i
] = &view_impl
->ID3D10ShaderResourceView_iface
;
972 ID3D10ShaderResourceView_AddRef(views
[i
]);
976 static void STDMETHODCALLTYPE
d3d10_device_GSGetSamplers(ID3D10Device1
*iface
,
977 UINT start_slot
, UINT sampler_count
, ID3D10SamplerState
**samplers
)
979 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
982 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
983 iface
, start_slot
, sampler_count
, samplers
);
985 for (i
= 0; i
< sampler_count
; ++i
)
987 struct d3d10_sampler_state
*sampler_impl
;
988 struct wined3d_sampler
*wined3d_sampler
;
990 if (!(wined3d_sampler
= wined3d_device_get_gs_sampler(device
->wined3d_device
, start_slot
+ i
)))
996 sampler_impl
= wined3d_sampler_get_parent(wined3d_sampler
);
997 samplers
[i
] = &sampler_impl
->ID3D10SamplerState_iface
;
998 ID3D10SamplerState_AddRef(samplers
[i
]);
1002 static void STDMETHODCALLTYPE
d3d10_device_OMGetRenderTargets(ID3D10Device1
*iface
,
1003 UINT view_count
, ID3D10RenderTargetView
**render_target_views
, ID3D10DepthStencilView
**depth_stencil_view
)
1005 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
1006 struct wined3d_rendertarget_view
*wined3d_view
;
1008 TRACE("iface %p, view_count %u, render_target_views %p, depth_stencil_view %p.\n",
1009 iface
, view_count
, render_target_views
, depth_stencil_view
);
1011 if (render_target_views
)
1013 struct d3d10_rendertarget_view
*view_impl
;
1016 for (i
= 0; i
< view_count
; ++i
)
1018 if (!(wined3d_view
= wined3d_device_get_rendertarget_view(device
->wined3d_device
, i
))
1019 || !(view_impl
= wined3d_rendertarget_view_get_parent(wined3d_view
)))
1021 render_target_views
[i
] = NULL
;
1025 render_target_views
[i
] = &view_impl
->ID3D10RenderTargetView_iface
;
1026 ID3D10RenderTargetView_AddRef(render_target_views
[i
]);
1030 if (depth_stencil_view
)
1032 struct d3d10_depthstencil_view
*view_impl
;
1034 if (!(wined3d_view
= wined3d_device_get_depth_stencil_view(device
->wined3d_device
))
1035 || !(view_impl
= wined3d_rendertarget_view_get_parent(wined3d_view
)))
1037 *depth_stencil_view
= NULL
;
1041 *depth_stencil_view
= &view_impl
->ID3D10DepthStencilView_iface
;
1042 ID3D10DepthStencilView_AddRef(*depth_stencil_view
);
1047 static void STDMETHODCALLTYPE
d3d10_device_OMGetBlendState(ID3D10Device1
*iface
,
1048 ID3D10BlendState
**blend_state
, FLOAT blend_factor
[4], UINT
*sample_mask
)
1050 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
1052 TRACE("iface %p, blend_state %p, blend_factor %p, sample_mask %p.\n",
1053 iface
, blend_state
, blend_factor
, sample_mask
);
1055 if ((*blend_state
= device
->blend_state
? &device
->blend_state
->ID3D10BlendState_iface
: NULL
))
1056 ID3D10BlendState_AddRef(*blend_state
);
1057 memcpy(blend_factor
, device
->blend_factor
, 4 * sizeof(*blend_factor
));
1058 *sample_mask
= device
->sample_mask
;
1061 static void STDMETHODCALLTYPE
d3d10_device_OMGetDepthStencilState(ID3D10Device1
*iface
,
1062 ID3D10DepthStencilState
**depth_stencil_state
, UINT
*stencil_ref
)
1064 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
1066 TRACE("iface %p, depth_stencil_state %p, stencil_ref %p.\n",
1067 iface
, depth_stencil_state
, stencil_ref
);
1069 if ((*depth_stencil_state
= device
->depth_stencil_state
1070 ? &device
->depth_stencil_state
->ID3D10DepthStencilState_iface
: NULL
))
1071 ID3D10DepthStencilState_AddRef(*depth_stencil_state
);
1072 *stencil_ref
= device
->stencil_ref
;
1075 static void STDMETHODCALLTYPE
d3d10_device_SOGetTargets(ID3D10Device1
*iface
,
1076 UINT buffer_count
, ID3D10Buffer
**buffers
, UINT
*offsets
)
1078 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
1081 TRACE("iface %p, buffer_count %u, buffers %p, offsets %p.\n",
1082 iface
, buffer_count
, buffers
, offsets
);
1084 for (i
= 0; i
< buffer_count
; ++i
)
1086 struct wined3d_buffer
*wined3d_buffer
;
1087 struct d3d10_buffer
*buffer_impl
;
1089 if (!(wined3d_buffer
= wined3d_device_get_stream_output(device
->wined3d_device
, i
, &offsets
[i
])))
1095 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
1096 buffers
[i
] = &buffer_impl
->ID3D10Buffer_iface
;
1097 ID3D10Buffer_AddRef(buffers
[i
]);
1101 static void STDMETHODCALLTYPE
d3d10_device_RSGetState(ID3D10Device1
*iface
, ID3D10RasterizerState
**rasterizer_state
)
1103 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
1105 TRACE("iface %p, rasterizer_state %p.\n", iface
, rasterizer_state
);
1107 if ((*rasterizer_state
= device
->rasterizer_state
? &device
->rasterizer_state
->ID3D10RasterizerState_iface
: NULL
))
1108 ID3D10RasterizerState_AddRef(*rasterizer_state
);
1111 static void STDMETHODCALLTYPE
d3d10_device_RSGetViewports(ID3D10Device1
*iface
,
1112 UINT
*viewport_count
, D3D10_VIEWPORT
*viewports
)
1114 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
1115 struct wined3d_viewport wined3d_vp
;
1117 TRACE("iface %p, viewport_count %p, viewports %p.\n", iface
, viewport_count
, viewports
);
1121 *viewport_count
= 1;
1125 if (!*viewport_count
)
1128 wined3d_device_get_viewport(device
->wined3d_device
, &wined3d_vp
);
1130 viewports
[0].TopLeftX
= wined3d_vp
.x
;
1131 viewports
[0].TopLeftY
= wined3d_vp
.y
;
1132 viewports
[0].Width
= wined3d_vp
.width
;
1133 viewports
[0].Height
= wined3d_vp
.height
;
1134 viewports
[0].MinDepth
= wined3d_vp
.min_z
;
1135 viewports
[0].MaxDepth
= wined3d_vp
.max_z
;
1137 if (*viewport_count
> 1)
1138 memset(&viewports
[1], 0, (*viewport_count
- 1) * sizeof(*viewports
));
1141 static void STDMETHODCALLTYPE
d3d10_device_RSGetScissorRects(ID3D10Device1
*iface
, UINT
*rect_count
, D3D10_RECT
*rects
)
1143 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
1145 TRACE("iface %p, rect_count %p, rects %p.\n", iface
, rect_count
, rects
);
1156 wined3d_device_get_scissor_rect(device
->wined3d_device
, rects
);
1157 if (*rect_count
> 1)
1158 memset(&rects
[1], 0, (*rect_count
- 1) * sizeof(*rects
));
1161 static HRESULT STDMETHODCALLTYPE
d3d10_device_GetDeviceRemovedReason(ID3D10Device1
*iface
)
1163 TRACE("iface %p.\n", iface
);
1165 /* In the current implementation the device is never removed, so we can
1166 * just return S_OK here. */
1171 static HRESULT STDMETHODCALLTYPE
d3d10_device_SetExceptionMode(ID3D10Device1
*iface
, UINT flags
)
1173 FIXME("iface %p, flags %#x stub!\n", iface
, flags
);
1178 static UINT STDMETHODCALLTYPE
d3d10_device_GetExceptionMode(ID3D10Device1
*iface
)
1180 FIXME("iface %p stub!\n", iface
);
1185 static HRESULT STDMETHODCALLTYPE
d3d10_device_GetPrivateData(ID3D10Device1
*iface
,
1186 REFGUID guid
, UINT
*data_size
, void *data
)
1188 FIXME("iface %p, guid %s, data_size %p, data %p stub!\n",
1189 iface
, debugstr_guid(guid
), data_size
, data
);
1194 static HRESULT STDMETHODCALLTYPE
d3d10_device_SetPrivateData(ID3D10Device1
*iface
,
1195 REFGUID guid
, UINT data_size
, const void *data
)
1197 FIXME("iface %p, guid %s, data_size %u, data %p stub!\n",
1198 iface
, debugstr_guid(guid
), data_size
, data
);
1203 static HRESULT STDMETHODCALLTYPE
d3d10_device_SetPrivateDataInterface(ID3D10Device1
*iface
,
1204 REFGUID guid
, const IUnknown
*data
)
1206 FIXME("iface %p, guid %s, data %p stub!\n", iface
, debugstr_guid(guid
), data
);
1211 static void STDMETHODCALLTYPE
d3d10_device_ClearState(ID3D10Device1
*iface
)
1213 FIXME("iface %p stub!\n", iface
);
1216 static void STDMETHODCALLTYPE
d3d10_device_Flush(ID3D10Device1
*iface
)
1218 FIXME("iface %p stub!\n", iface
);
1221 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateBuffer(ID3D10Device1
*iface
,
1222 const D3D10_BUFFER_DESC
*desc
, const D3D10_SUBRESOURCE_DATA
*data
, ID3D10Buffer
**buffer
)
1224 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
1225 struct d3d10_buffer
*object
;
1228 FIXME("iface %p, desc %p, data %p, buffer %p partial stub!\n", iface
, desc
, data
, buffer
);
1230 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1232 return E_OUTOFMEMORY
;
1234 hr
= d3d10_buffer_init(object
, This
, desc
, data
);
1237 WARN("Failed to initialize buffer, hr %#x.\n", hr
);
1238 HeapFree(GetProcessHeap(), 0, object
);
1242 *buffer
= &object
->ID3D10Buffer_iface
;
1244 TRACE("Created ID3D10Buffer %p\n", object
);
1249 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateTexture1D(ID3D10Device1
*iface
,
1250 const D3D10_TEXTURE1D_DESC
*desc
, const D3D10_SUBRESOURCE_DATA
*data
, ID3D10Texture1D
**texture
)
1252 FIXME("iface %p, desc %p, data %p, texture %p stub!\n", iface
, desc
, data
, texture
);
1257 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateTexture2D(ID3D10Device1
*iface
,
1258 const D3D10_TEXTURE2D_DESC
*desc
, const D3D10_SUBRESOURCE_DATA
*data
,
1259 ID3D10Texture2D
**texture
)
1261 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
1262 struct d3d10_texture2d
*object
;
1265 FIXME("iface %p, desc %p, data %p, texture %p partial stub!\n", iface
, desc
, data
, texture
);
1267 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1269 return E_OUTOFMEMORY
;
1271 hr
= d3d10_texture2d_init(object
, This
, desc
);
1274 WARN("Failed to initialize texture, hr %#x.\n", hr
);
1275 HeapFree(GetProcessHeap(), 0, object
);
1279 *texture
= &object
->ID3D10Texture2D_iface
;
1281 TRACE("Created ID3D10Texture2D %p\n", object
);
1286 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateTexture3D(ID3D10Device1
*iface
,
1287 const D3D10_TEXTURE3D_DESC
*desc
, const D3D10_SUBRESOURCE_DATA
*data
,
1288 ID3D10Texture3D
**texture
)
1290 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
1291 struct d3d10_texture3d
*object
;
1294 TRACE("iface %p, desc %p, data %p, texture %p.\n", iface
, desc
, data
, texture
);
1296 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1298 return E_OUTOFMEMORY
;
1300 hr
= d3d10_texture3d_init(object
, device
, desc
);
1303 WARN("Failed to initialize texture, hr %#x.\n", hr
);
1304 HeapFree(GetProcessHeap(), 0, object
);
1308 TRACE("Created 3D texture %p.\n", object
);
1309 *texture
= &object
->ID3D10Texture3D_iface
;
1314 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateShaderResourceView(ID3D10Device1
*iface
,
1315 ID3D10Resource
*resource
, const D3D10_SHADER_RESOURCE_VIEW_DESC
*desc
, ID3D10ShaderResourceView
**view
)
1317 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
1318 struct d3d10_shader_resource_view
*object
;
1321 TRACE("iface %p, resource %p, desc %p, view %p.\n", iface
, resource
, desc
, view
);
1323 if (!(object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
))))
1324 return E_OUTOFMEMORY
;
1326 if (FAILED(hr
= d3d10_shader_resource_view_init(object
, device
, resource
, desc
)))
1328 WARN("Failed to initialize shader resource view, hr %#x.\n", hr
);
1329 HeapFree(GetProcessHeap(), 0, object
);
1333 TRACE("Created shader resource view %p.\n", object
);
1334 *view
= &object
->ID3D10ShaderResourceView_iface
;
1339 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateRenderTargetView(ID3D10Device1
*iface
,
1340 ID3D10Resource
*resource
, const D3D10_RENDER_TARGET_VIEW_DESC
*desc
, ID3D10RenderTargetView
**view
)
1342 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
1343 struct d3d10_rendertarget_view
*object
;
1346 TRACE("iface %p, resource %p, desc %p, view %p.\n", iface
, resource
, desc
, view
);
1348 if (!(object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
))))
1349 return E_OUTOFMEMORY
;
1351 if (FAILED(hr
= d3d10_rendertarget_view_init(object
, device
, resource
, desc
)))
1353 WARN("Failed to initialize rendertarget view, hr %#x.\n", hr
);
1354 HeapFree(GetProcessHeap(), 0, object
);
1358 TRACE("Created rendertarget view %p.\n", object
);
1359 *view
= &object
->ID3D10RenderTargetView_iface
;
1364 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateDepthStencilView(ID3D10Device1
*iface
,
1365 ID3D10Resource
*resource
, const D3D10_DEPTH_STENCIL_VIEW_DESC
*desc
, ID3D10DepthStencilView
**view
)
1367 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
1368 struct d3d10_depthstencil_view
*object
;
1371 TRACE("iface %p, resource %p, desc %p, view %p.\n", iface
, resource
, desc
, view
);
1373 if (!(object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
))))
1374 return E_OUTOFMEMORY
;
1376 if (FAILED(hr
= d3d10_depthstencil_view_init(object
, device
, resource
, desc
)))
1378 WARN("Failed to initialize depthstencil view, hr %#x.\n", hr
);
1379 HeapFree(GetProcessHeap(), 0, object
);
1383 TRACE("Created depthstencil view %p.\n", object
);
1384 *view
= &object
->ID3D10DepthStencilView_iface
;
1389 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateInputLayout(ID3D10Device1
*iface
,
1390 const D3D10_INPUT_ELEMENT_DESC
*element_descs
, UINT element_count
,
1391 const void *shader_byte_code
, SIZE_T shader_byte_code_length
,
1392 ID3D10InputLayout
**input_layout
)
1394 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
1395 struct d3d10_input_layout
*object
;
1398 TRACE("iface %p, element_descs %p, element_count %u, shader_byte_code %p,"
1399 "\tshader_byte_code_length %lu, input_layout %p\n",
1400 iface
, element_descs
, element_count
, shader_byte_code
,
1401 shader_byte_code_length
, input_layout
);
1403 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1405 return E_OUTOFMEMORY
;
1407 hr
= d3d10_input_layout_init(object
, This
, element_descs
, element_count
,
1408 shader_byte_code
, shader_byte_code_length
);
1411 WARN("Failed to initialize input layout, hr %#x.\n", hr
);
1412 HeapFree(GetProcessHeap(), 0, object
);
1416 TRACE("Created input layout %p.\n", object
);
1417 *input_layout
= &object
->ID3D10InputLayout_iface
;
1422 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateVertexShader(ID3D10Device1
*iface
,
1423 const void *byte_code
, SIZE_T byte_code_length
, ID3D10VertexShader
**shader
)
1425 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
1426 struct d3d10_vertex_shader
*object
;
1429 TRACE("iface %p, byte_code %p, byte_code_length %lu, shader %p\n",
1430 iface
, byte_code
, byte_code_length
, shader
);
1432 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1434 return E_OUTOFMEMORY
;
1436 hr
= d3d10_vertex_shader_init(object
, This
, byte_code
, byte_code_length
);
1439 WARN("Failed to initialize vertex shader, hr %#x.\n", hr
);
1440 HeapFree(GetProcessHeap(), 0, object
);
1444 TRACE("Created vertex shader %p.\n", object
);
1445 *shader
= &object
->ID3D10VertexShader_iface
;
1450 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateGeometryShader(ID3D10Device1
*iface
,
1451 const void *byte_code
, SIZE_T byte_code_length
, ID3D10GeometryShader
**shader
)
1453 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
1454 struct d3d10_geometry_shader
*object
;
1457 TRACE("iface %p, byte_code %p, byte_code_length %lu, shader %p.\n",
1458 iface
, byte_code
, byte_code_length
, shader
);
1460 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1462 return E_OUTOFMEMORY
;
1464 hr
= d3d10_geometry_shader_init(object
, This
, byte_code
, byte_code_length
);
1467 WARN("Failed to initialize geometry shader, hr %#x.\n", hr
);
1468 HeapFree(GetProcessHeap(), 0, object
);
1472 TRACE("Created geometry shader %p.\n", object
);
1473 *shader
= &object
->ID3D10GeometryShader_iface
;
1478 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateGeometryShaderWithStreamOutput(ID3D10Device1
*iface
,
1479 const void *byte_code
, SIZE_T byte_code_length
, const D3D10_SO_DECLARATION_ENTRY
*output_stream_decls
,
1480 UINT output_stream_decl_count
, UINT output_stream_stride
, ID3D10GeometryShader
**shader
)
1482 FIXME("iface %p, byte_code %p, byte_code_length %lu, output_stream_decls %p,\n"
1483 "\toutput_stream_decl_count %u, output_stream_stride %u, shader %p stub!\n",
1484 iface
, byte_code
, byte_code_length
, output_stream_decls
,
1485 output_stream_decl_count
, output_stream_stride
, shader
);
1490 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreatePixelShader(ID3D10Device1
*iface
,
1491 const void *byte_code
, SIZE_T byte_code_length
, ID3D10PixelShader
**shader
)
1493 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
1494 struct d3d10_pixel_shader
*object
;
1497 TRACE("iface %p, byte_code %p, byte_code_length %lu, shader %p\n",
1498 iface
, byte_code
, byte_code_length
, shader
);
1500 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1502 return E_OUTOFMEMORY
;
1504 hr
= d3d10_pixel_shader_init(object
, This
, byte_code
, byte_code_length
);
1507 WARN("Failed to initialize pixel shader, hr %#x.\n", hr
);
1508 HeapFree(GetProcessHeap(), 0, object
);
1512 TRACE("Created pixel shader %p.\n", object
);
1513 *shader
= &object
->ID3D10PixelShader_iface
;
1518 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateBlendState(ID3D10Device1
*iface
,
1519 const D3D10_BLEND_DESC
*desc
, ID3D10BlendState
**blend_state
)
1521 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
1522 struct d3d10_blend_state
*object
;
1523 struct wine_rb_entry
*entry
;
1526 TRACE("iface %p, desc %p, blend_state %p.\n", iface
, desc
, blend_state
);
1529 return E_INVALIDARG
;
1531 if ((entry
= wine_rb_get(&device
->blend_states
, desc
)))
1533 object
= WINE_RB_ENTRY_VALUE(entry
, struct d3d10_blend_state
, entry
);
1535 TRACE("Returning existing blend state %p.\n", object
);
1536 *blend_state
= &object
->ID3D10BlendState_iface
;
1537 ID3D10BlendState_AddRef(*blend_state
);
1542 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1544 return E_OUTOFMEMORY
;
1546 if (FAILED(hr
= d3d10_blend_state_init(object
, device
, desc
)))
1548 WARN("Failed to initialize blend state, hr %#x.\n", hr
);
1549 HeapFree(GetProcessHeap(), 0, object
);
1553 TRACE("Created blend state %p.\n", object
);
1554 *blend_state
= &object
->ID3D10BlendState_iface
;
1559 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateDepthStencilState(ID3D10Device1
*iface
,
1560 const D3D10_DEPTH_STENCIL_DESC
*desc
, ID3D10DepthStencilState
**depth_stencil_state
)
1562 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
1563 struct d3d10_depthstencil_state
*object
;
1564 struct wine_rb_entry
*entry
;
1567 TRACE("iface %p, desc %p, depth_stencil_state %p.\n", iface
, desc
, depth_stencil_state
);
1570 return E_INVALIDARG
;
1572 if ((entry
= wine_rb_get(&device
->depthstencil_states
, desc
)))
1574 object
= WINE_RB_ENTRY_VALUE(entry
, struct d3d10_depthstencil_state
, entry
);
1576 TRACE("Returning existing depthstencil state %p.\n", object
);
1577 *depth_stencil_state
= &object
->ID3D10DepthStencilState_iface
;
1578 ID3D10DepthStencilState_AddRef(*depth_stencil_state
);
1583 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1585 return E_OUTOFMEMORY
;
1587 if (FAILED(hr
= d3d10_depthstencil_state_init(object
, device
, desc
)))
1589 WARN("Failed to initialize depthstencil state, hr %#x.\n", hr
);
1590 HeapFree(GetProcessHeap(), 0, object
);
1594 TRACE("Created depthstencil state %p.\n", object
);
1595 *depth_stencil_state
= &object
->ID3D10DepthStencilState_iface
;
1600 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateRasterizerState(ID3D10Device1
*iface
,
1601 const D3D10_RASTERIZER_DESC
*desc
, ID3D10RasterizerState
**rasterizer_state
)
1603 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
1604 struct d3d10_rasterizer_state
*object
;
1605 struct wine_rb_entry
*entry
;
1608 TRACE("iface %p, desc %p, rasterizer_state %p.\n", iface
, desc
, rasterizer_state
);
1611 return E_INVALIDARG
;
1613 if ((entry
= wine_rb_get(&device
->rasterizer_states
, desc
)))
1615 object
= WINE_RB_ENTRY_VALUE(entry
, struct d3d10_rasterizer_state
, entry
);
1617 TRACE("Returning existing rasterizer state %p.\n", object
);
1618 *rasterizer_state
= &object
->ID3D10RasterizerState_iface
;
1619 ID3D10RasterizerState_AddRef(*rasterizer_state
);
1625 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1627 return E_OUTOFMEMORY
;
1629 if (FAILED(hr
= d3d10_rasterizer_state_init(object
, device
, desc
)))
1631 WARN("Failed to initialize rasterizer state, hr %#x.\n", hr
);
1632 HeapFree(GetProcessHeap(), 0, object
);
1636 TRACE("Created rasterizer state %p.\n", object
);
1637 *rasterizer_state
= &object
->ID3D10RasterizerState_iface
;
1642 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateSamplerState(ID3D10Device1
*iface
,
1643 const D3D10_SAMPLER_DESC
*desc
, ID3D10SamplerState
**sampler_state
)
1645 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
1646 struct d3d10_sampler_state
*object
;
1647 struct wine_rb_entry
*entry
;
1650 TRACE("iface %p, desc %p, sampler_state %p.\n", iface
, desc
, sampler_state
);
1653 return E_INVALIDARG
;
1655 if ((entry
= wine_rb_get(&device
->sampler_states
, desc
)))
1657 object
= WINE_RB_ENTRY_VALUE(entry
, struct d3d10_sampler_state
, entry
);
1659 TRACE("Returning existing sampler state %p.\n", object
);
1660 *sampler_state
= &object
->ID3D10SamplerState_iface
;
1661 ID3D10SamplerState_AddRef(*sampler_state
);
1666 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1668 return E_OUTOFMEMORY
;
1670 if (FAILED(hr
= d3d10_sampler_state_init(object
, device
, desc
)))
1672 WARN("Failed to initialize sampler state, hr %#x.\n", hr
);
1673 HeapFree(GetProcessHeap(), 0, object
);
1677 TRACE("Created sampler state %p.\n", object
);
1678 *sampler_state
= &object
->ID3D10SamplerState_iface
;
1683 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateQuery(ID3D10Device1
*iface
,
1684 const D3D10_QUERY_DESC
*desc
, ID3D10Query
**query
)
1686 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
1687 struct d3d10_query
*object
;
1690 TRACE("iface %p, desc %p, query %p.\n", iface
, desc
, query
);
1692 if (!(object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
))))
1693 return E_OUTOFMEMORY
;
1695 if (FAILED(hr
= d3d10_query_init(object
, device
, FALSE
)))
1697 WARN("Failed to initialize query, hr %#x.\n", hr
);
1698 HeapFree(GetProcessHeap(), 0, object
);
1702 TRACE("Created query %p.\n", object
);
1703 *query
= &object
->ID3D10Query_iface
;
1708 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreatePredicate(ID3D10Device1
*iface
,
1709 const D3D10_QUERY_DESC
*desc
, ID3D10Predicate
**predicate
)
1711 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
1712 struct d3d10_query
*object
;
1715 TRACE("iface %p, desc %p, predicate %p.\n", iface
, desc
, predicate
);
1718 return E_INVALIDARG
;
1720 if (desc
->Query
!= D3D10_QUERY_OCCLUSION_PREDICATE
&& desc
->Query
!= D3D10_QUERY_SO_OVERFLOW_PREDICATE
)
1722 WARN("Query type %#x is not a predicate.\n", desc
->Query
);
1723 return E_INVALIDARG
;
1726 if (!(object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
))))
1727 return E_OUTOFMEMORY
;
1729 if (FAILED(hr
= d3d10_query_init(object
, device
, TRUE
)))
1731 WARN("Failed to initialize predicate, hr %#x.\n", hr
);
1732 HeapFree(GetProcessHeap(), 0, object
);
1736 TRACE("Created predicate %p.\n", object
);
1737 *predicate
= (ID3D10Predicate
*)&object
->ID3D10Query_iface
;
1742 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateCounter(ID3D10Device1
*iface
,
1743 const D3D10_COUNTER_DESC
*desc
, ID3D10Counter
**counter
)
1745 FIXME("iface %p, desc %p, counter %p stub!\n", iface
, desc
, counter
);
1750 static HRESULT STDMETHODCALLTYPE
d3d10_device_CheckFormatSupport(ID3D10Device1
*iface
,
1751 DXGI_FORMAT format
, UINT
*format_support
)
1753 FIXME("iface %p, format %s, format_support %p stub!\n",
1754 iface
, debug_dxgi_format(format
), format_support
);
1759 static HRESULT STDMETHODCALLTYPE
d3d10_device_CheckMultisampleQualityLevels(ID3D10Device1
*iface
,
1760 DXGI_FORMAT format
, UINT sample_count
, UINT
*quality_level_count
)
1762 FIXME("iface %p, format %s, sample_count %u, quality_level_count %p stub!\n",
1763 iface
, debug_dxgi_format(format
), sample_count
, quality_level_count
);
1768 static void STDMETHODCALLTYPE
d3d10_device_CheckCounterInfo(ID3D10Device1
*iface
, D3D10_COUNTER_INFO
*counter_info
)
1770 FIXME("iface %p, counter_info %p stub!\n", iface
, counter_info
);
1773 static HRESULT STDMETHODCALLTYPE
d3d10_device_CheckCounter(ID3D10Device1
*iface
,
1774 const D3D10_COUNTER_DESC
*desc
, D3D10_COUNTER_TYPE
*type
, UINT
*active_counters
, char *name
,
1775 UINT
*name_length
, char *units
, UINT
*units_length
, char *description
, UINT
*description_length
)
1777 FIXME("iface %p, desc %p, type %p, active_counters %p, name %p, name_length %p,\n"
1778 "\tunits %p, units_length %p, description %p, description_length %p stub!\n",
1779 iface
, desc
, type
, active_counters
, name
, name_length
,
1780 units
, units_length
, description
, description_length
);
1785 static UINT STDMETHODCALLTYPE
d3d10_device_GetCreationFlags(ID3D10Device1
*iface
)
1787 FIXME("iface %p stub!\n", iface
);
1792 static HRESULT STDMETHODCALLTYPE
d3d10_device_OpenSharedResource(ID3D10Device1
*iface
,
1793 HANDLE resource_handle
, REFIID guid
, void **resource
)
1795 FIXME("iface %p, resource_handle %p, guid %s, resource %p stub!\n",
1796 iface
, resource_handle
, debugstr_guid(guid
), resource
);
1801 static void STDMETHODCALLTYPE
d3d10_device_SetTextFilterSize(ID3D10Device1
*iface
, UINT width
, UINT height
)
1803 FIXME("iface %p, width %u, height %u stub!\n", iface
, width
, height
);
1806 static void STDMETHODCALLTYPE
d3d10_device_GetTextFilterSize(ID3D10Device1
*iface
, UINT
*width
, UINT
*height
)
1808 FIXME("iface %p, width %p, height %p stub!\n", iface
, width
, height
);
1811 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateShaderResourceView1(ID3D10Device1
*iface
,
1812 ID3D10Resource
*resource
, const D3D10_SHADER_RESOURCE_VIEW_DESC1
*desc
, ID3D10ShaderResourceView1
**view
)
1814 FIXME("iface %p, resource %p, desc %p, view %p stub!\n", iface
, resource
, desc
, view
);
1819 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateBlendState1(ID3D10Device1
*iface
,
1820 const D3D10_BLEND_DESC1
*desc
, ID3D10BlendState1
**blend_state
)
1822 FIXME("iface %p, desc %p, blend_state %p stub!\n", iface
, desc
, blend_state
);
1827 static D3D10_FEATURE_LEVEL1 STDMETHODCALLTYPE
d3d10_device_GetFeatureLevel(ID3D10Device1
*iface
)
1829 FIXME("iface %p stub!\n", iface
);
1831 return D3D10_FEATURE_LEVEL_10_1
;
1834 static const struct ID3D10Device1Vtbl d3d10_device1_vtbl
=
1836 /* IUnknown methods */
1837 d3d10_device_QueryInterface
,
1838 d3d10_device_AddRef
,
1839 d3d10_device_Release
,
1840 /* ID3D10Device methods */
1841 d3d10_device_VSSetConstantBuffers
,
1842 d3d10_device_PSSetShaderResources
,
1843 d3d10_device_PSSetShader
,
1844 d3d10_device_PSSetSamplers
,
1845 d3d10_device_VSSetShader
,
1846 d3d10_device_DrawIndexed
,
1848 d3d10_device_PSSetConstantBuffers
,
1849 d3d10_device_IASetInputLayout
,
1850 d3d10_device_IASetVertexBuffers
,
1851 d3d10_device_IASetIndexBuffer
,
1852 d3d10_device_DrawIndexedInstanced
,
1853 d3d10_device_DrawInstanced
,
1854 d3d10_device_GSSetConstantBuffers
,
1855 d3d10_device_GSSetShader
,
1856 d3d10_device_IASetPrimitiveTopology
,
1857 d3d10_device_VSSetShaderResources
,
1858 d3d10_device_VSSetSamplers
,
1859 d3d10_device_SetPredication
,
1860 d3d10_device_GSSetShaderResources
,
1861 d3d10_device_GSSetSamplers
,
1862 d3d10_device_OMSetRenderTargets
,
1863 d3d10_device_OMSetBlendState
,
1864 d3d10_device_OMSetDepthStencilState
,
1865 d3d10_device_SOSetTargets
,
1866 d3d10_device_DrawAuto
,
1867 d3d10_device_RSSetState
,
1868 d3d10_device_RSSetViewports
,
1869 d3d10_device_RSSetScissorRects
,
1870 d3d10_device_CopySubresourceRegion
,
1871 d3d10_device_CopyResource
,
1872 d3d10_device_UpdateSubresource
,
1873 d3d10_device_ClearRenderTargetView
,
1874 d3d10_device_ClearDepthStencilView
,
1875 d3d10_device_GenerateMips
,
1876 d3d10_device_ResolveSubresource
,
1877 d3d10_device_VSGetConstantBuffers
,
1878 d3d10_device_PSGetShaderResources
,
1879 d3d10_device_PSGetShader
,
1880 d3d10_device_PSGetSamplers
,
1881 d3d10_device_VSGetShader
,
1882 d3d10_device_PSGetConstantBuffers
,
1883 d3d10_device_IAGetInputLayout
,
1884 d3d10_device_IAGetVertexBuffers
,
1885 d3d10_device_IAGetIndexBuffer
,
1886 d3d10_device_GSGetConstantBuffers
,
1887 d3d10_device_GSGetShader
,
1888 d3d10_device_IAGetPrimitiveTopology
,
1889 d3d10_device_VSGetShaderResources
,
1890 d3d10_device_VSGetSamplers
,
1891 d3d10_device_GetPredication
,
1892 d3d10_device_GSGetShaderResources
,
1893 d3d10_device_GSGetSamplers
,
1894 d3d10_device_OMGetRenderTargets
,
1895 d3d10_device_OMGetBlendState
,
1896 d3d10_device_OMGetDepthStencilState
,
1897 d3d10_device_SOGetTargets
,
1898 d3d10_device_RSGetState
,
1899 d3d10_device_RSGetViewports
,
1900 d3d10_device_RSGetScissorRects
,
1901 d3d10_device_GetDeviceRemovedReason
,
1902 d3d10_device_SetExceptionMode
,
1903 d3d10_device_GetExceptionMode
,
1904 d3d10_device_GetPrivateData
,
1905 d3d10_device_SetPrivateData
,
1906 d3d10_device_SetPrivateDataInterface
,
1907 d3d10_device_ClearState
,
1909 d3d10_device_CreateBuffer
,
1910 d3d10_device_CreateTexture1D
,
1911 d3d10_device_CreateTexture2D
,
1912 d3d10_device_CreateTexture3D
,
1913 d3d10_device_CreateShaderResourceView
,
1914 d3d10_device_CreateRenderTargetView
,
1915 d3d10_device_CreateDepthStencilView
,
1916 d3d10_device_CreateInputLayout
,
1917 d3d10_device_CreateVertexShader
,
1918 d3d10_device_CreateGeometryShader
,
1919 d3d10_device_CreateGeometryShaderWithStreamOutput
,
1920 d3d10_device_CreatePixelShader
,
1921 d3d10_device_CreateBlendState
,
1922 d3d10_device_CreateDepthStencilState
,
1923 d3d10_device_CreateRasterizerState
,
1924 d3d10_device_CreateSamplerState
,
1925 d3d10_device_CreateQuery
,
1926 d3d10_device_CreatePredicate
,
1927 d3d10_device_CreateCounter
,
1928 d3d10_device_CheckFormatSupport
,
1929 d3d10_device_CheckMultisampleQualityLevels
,
1930 d3d10_device_CheckCounterInfo
,
1931 d3d10_device_CheckCounter
,
1932 d3d10_device_GetCreationFlags
,
1933 d3d10_device_OpenSharedResource
,
1934 d3d10_device_SetTextFilterSize
,
1935 d3d10_device_GetTextFilterSize
,
1936 d3d10_device_CreateShaderResourceView1
,
1937 d3d10_device_CreateBlendState1
,
1938 d3d10_device_GetFeatureLevel
,
1941 static const struct IUnknownVtbl d3d10_device_inner_unknown_vtbl
=
1943 /* IUnknown methods */
1944 d3d10_device_inner_QueryInterface
,
1945 d3d10_device_inner_AddRef
,
1946 d3d10_device_inner_Release
,
1949 static inline struct d3d10_device
*impl_from_ID3D10Multithread(ID3D10Multithread
*iface
)
1951 return CONTAINING_RECORD(iface
, struct d3d10_device
, ID3D10Multithread_iface
);
1954 static HRESULT STDMETHODCALLTYPE
d3d10_multithread_QueryInterface(ID3D10Multithread
*iface
, REFIID iid
, void **out
)
1956 struct d3d10_device
*device
= impl_from_ID3D10Multithread(iface
);
1958 TRACE("iface %p, iid %s, out %p.\n", iface
, debugstr_guid(iid
), out
);
1960 return IUnknown_QueryInterface(device
->outer_unk
, iid
, out
);
1963 static ULONG STDMETHODCALLTYPE
d3d10_multithread_AddRef(ID3D10Multithread
*iface
)
1965 struct d3d10_device
*device
= impl_from_ID3D10Multithread(iface
);
1967 TRACE("iface %p.\n", iface
);
1969 return IUnknown_AddRef(device
->outer_unk
);
1972 static ULONG STDMETHODCALLTYPE
d3d10_multithread_Release(ID3D10Multithread
*iface
)
1974 struct d3d10_device
*device
= impl_from_ID3D10Multithread(iface
);
1976 TRACE("iface %p.\n", iface
);
1978 return IUnknown_Release(device
->outer_unk
);
1981 static void STDMETHODCALLTYPE
d3d10_multithread_Enter(ID3D10Multithread
*iface
)
1983 TRACE("iface %p.\n", iface
);
1985 wined3d_mutex_lock();
1988 static void STDMETHODCALLTYPE
d3d10_multithread_Leave(ID3D10Multithread
*iface
)
1990 TRACE("iface %p.\n", iface
);
1992 wined3d_mutex_unlock();
1995 static BOOL STDMETHODCALLTYPE
d3d10_multithread_SetMultithreadProtected(ID3D10Multithread
*iface
, BOOL protect
)
1997 FIXME("iface %p, protect %#x stub!\n", iface
, protect
);
2002 static BOOL STDMETHODCALLTYPE
d3d10_multithread_GetMultithreadProtected(ID3D10Multithread
*iface
)
2004 FIXME("iface %p stub!\n", iface
);
2009 static const struct ID3D10MultithreadVtbl d3d10_multithread_vtbl
=
2011 d3d10_multithread_QueryInterface
,
2012 d3d10_multithread_AddRef
,
2013 d3d10_multithread_Release
,
2014 d3d10_multithread_Enter
,
2015 d3d10_multithread_Leave
,
2016 d3d10_multithread_SetMultithreadProtected
,
2017 d3d10_multithread_GetMultithreadProtected
,
2020 static void STDMETHODCALLTYPE
d3d10_subresource_destroyed(void *parent
) {}
2022 static const struct wined3d_parent_ops d3d10_subresource_parent_ops
=
2024 d3d10_subresource_destroyed
,
2027 /* IWineDXGIDeviceParent IUnknown methods */
2029 static inline struct d3d10_device
*device_from_dxgi_device_parent(IWineDXGIDeviceParent
*iface
)
2031 return CONTAINING_RECORD(iface
, struct d3d10_device
, IWineDXGIDeviceParent_iface
);
2034 static HRESULT STDMETHODCALLTYPE
dxgi_device_parent_QueryInterface(IWineDXGIDeviceParent
*iface
,
2035 REFIID riid
, void **ppv
)
2037 struct d3d10_device
*device
= device_from_dxgi_device_parent(iface
);
2038 return IUnknown_QueryInterface(device
->outer_unk
, riid
, ppv
);
2041 static ULONG STDMETHODCALLTYPE
dxgi_device_parent_AddRef(IWineDXGIDeviceParent
*iface
)
2043 struct d3d10_device
*device
= device_from_dxgi_device_parent(iface
);
2044 return IUnknown_AddRef(device
->outer_unk
);
2047 static ULONG STDMETHODCALLTYPE
dxgi_device_parent_Release(IWineDXGIDeviceParent
*iface
)
2049 struct d3d10_device
*device
= device_from_dxgi_device_parent(iface
);
2050 return IUnknown_Release(device
->outer_unk
);
2053 static struct wined3d_device_parent
* STDMETHODCALLTYPE
dxgi_device_parent_get_wined3d_device_parent(
2054 IWineDXGIDeviceParent
*iface
)
2056 struct d3d10_device
*device
= device_from_dxgi_device_parent(iface
);
2057 return &device
->device_parent
;
2060 static const struct IWineDXGIDeviceParentVtbl d3d10_dxgi_device_parent_vtbl
=
2062 /* IUnknown methods */
2063 dxgi_device_parent_QueryInterface
,
2064 dxgi_device_parent_AddRef
,
2065 dxgi_device_parent_Release
,
2066 /* IWineDXGIDeviceParent methods */
2067 dxgi_device_parent_get_wined3d_device_parent
,
2070 static inline struct d3d10_device
*device_from_wined3d_device_parent(struct wined3d_device_parent
*device_parent
)
2072 return CONTAINING_RECORD(device_parent
, struct d3d10_device
, device_parent
);
2075 static void CDECL
device_parent_wined3d_device_created(struct wined3d_device_parent
*device_parent
,
2076 struct wined3d_device
*wined3d_device
)
2078 struct d3d10_device
*device
= device_from_wined3d_device_parent(device_parent
);
2080 TRACE("device_parent %p, wined3d_device %p.\n", device_parent
, wined3d_device
);
2082 wined3d_device_incref(wined3d_device
);
2083 device
->wined3d_device
= wined3d_device
;
2086 static void CDECL
device_parent_mode_changed(struct wined3d_device_parent
*device_parent
)
2088 TRACE("device_parent %p.\n", device_parent
);
2091 static void CDECL
device_parent_activate(struct wined3d_device_parent
*device_parent
, BOOL activate
)
2093 TRACE("device_parent %p, activate %#x.\n", device_parent
, activate
);
2096 static HRESULT CDECL
device_parent_surface_created(struct wined3d_device_parent
*device_parent
,
2097 void *container_parent
, struct wined3d_surface
*surface
, void **parent
,
2098 const struct wined3d_parent_ops
**parent_ops
)
2100 TRACE("device_parent %p, container_parent %p, surface %p, parent %p, parent_ops %p.\n",
2101 device_parent
, container_parent
, surface
, parent
, parent_ops
);
2103 *parent
= container_parent
;
2104 *parent_ops
= &d3d10_null_wined3d_parent_ops
;
2109 static HRESULT CDECL
device_parent_volume_created(struct wined3d_device_parent
*device_parent
,
2110 void *container_parent
, struct wined3d_volume
*volume
, void **parent
,
2111 const struct wined3d_parent_ops
**parent_ops
)
2113 TRACE("device_parent %p, container_parent %p, volume %p, parent %p, parent_ops %p.\n",
2114 device_parent
, container_parent
, volume
, parent
, parent_ops
);
2116 *parent
= container_parent
;
2117 *parent_ops
= &d3d10_null_wined3d_parent_ops
;
2122 static HRESULT CDECL
device_parent_create_swapchain_surface(struct wined3d_device_parent
*device_parent
,
2123 void *container_parent
, const struct wined3d_resource_desc
*wined3d_desc
, struct wined3d_surface
**surface
)
2125 struct d3d10_device
*device
= device_from_wined3d_device_parent(device_parent
);
2126 struct wined3d_resource
*sub_resource
;
2127 struct d3d10_texture2d
*texture
;
2128 D3D10_TEXTURE2D_DESC desc
;
2131 FIXME("device_parent %p, container_parent %p, wined3d_desc %p, surface %p partial stub!\n",
2132 device_parent
, container_parent
, wined3d_desc
, surface
);
2134 FIXME("Implement DXGI<->wined3d usage conversion\n");
2136 desc
.Width
= wined3d_desc
->width
;
2137 desc
.Height
= wined3d_desc
->height
;
2140 desc
.Format
= dxgi_format_from_wined3dformat(wined3d_desc
->format
);
2141 desc
.SampleDesc
.Count
= wined3d_desc
->multisample_type
? wined3d_desc
->multisample_type
: 1;
2142 desc
.SampleDesc
.Quality
= wined3d_desc
->multisample_quality
;
2143 desc
.Usage
= D3D10_USAGE_DEFAULT
;
2144 desc
.BindFlags
= D3D10_BIND_RENDER_TARGET
;
2145 desc
.CPUAccessFlags
= 0;
2148 if (FAILED(hr
= d3d10_device_CreateTexture2D(&device
->ID3D10Device1_iface
,
2149 &desc
, NULL
, (ID3D10Texture2D
**)&texture
)))
2151 ERR("CreateTexture2D failed, returning %#x\n", hr
);
2155 sub_resource
= wined3d_texture_get_sub_resource(texture
->wined3d_texture
, 0);
2156 *surface
= wined3d_surface_from_resource(sub_resource
);
2157 wined3d_surface_incref(*surface
);
2158 ID3D10Texture2D_Release(&texture
->ID3D10Texture2D_iface
);
2163 static HRESULT CDECL
device_parent_create_swapchain(struct wined3d_device_parent
*device_parent
,
2164 struct wined3d_swapchain_desc
*desc
, struct wined3d_swapchain
**swapchain
)
2166 struct d3d10_device
*device
= device_from_wined3d_device_parent(device_parent
);
2167 IWineDXGIDevice
*wine_device
;
2170 TRACE("device_parent %p, desc %p, swapchain %p.\n", device_parent
, desc
, swapchain
);
2172 if (FAILED(hr
= d3d10_device_QueryInterface(&device
->ID3D10Device1_iface
,
2173 &IID_IWineDXGIDevice
, (void **)&wine_device
)))
2175 ERR("Device should implement IWineDXGIDevice.\n");
2179 hr
= IWineDXGIDevice_create_swapchain(wine_device
, desc
, swapchain
);
2180 IWineDXGIDevice_Release(wine_device
);
2183 ERR("Failed to create DXGI swapchain, returning %#x\n", hr
);
2190 static const struct wined3d_device_parent_ops d3d10_wined3d_device_parent_ops
=
2192 device_parent_wined3d_device_created
,
2193 device_parent_mode_changed
,
2194 device_parent_activate
,
2195 device_parent_surface_created
,
2196 device_parent_volume_created
,
2197 device_parent_create_swapchain_surface
,
2198 device_parent_create_swapchain
,
2201 static void *d3d10_rb_alloc(size_t size
)
2203 return HeapAlloc(GetProcessHeap(), 0, size
);
2206 static void *d3d10_rb_realloc(void *ptr
, size_t size
)
2208 return HeapReAlloc(GetProcessHeap(), 0, ptr
, size
);
2211 static void d3d10_rb_free(void *ptr
)
2213 HeapFree(GetProcessHeap(), 0, ptr
);
2216 static int d3d10_sampler_state_compare(const void *key
, const struct wine_rb_entry
*entry
)
2218 const D3D10_SAMPLER_DESC
*ka
= key
;
2219 const D3D10_SAMPLER_DESC
*kb
= &WINE_RB_ENTRY_VALUE(entry
, const struct d3d10_sampler_state
, entry
)->desc
;
2221 return memcmp(ka
, kb
, sizeof(*ka
));
2224 static const struct wine_rb_functions d3d10_sampler_state_rb_ops
=
2229 d3d10_sampler_state_compare
,
2232 static int d3d10_blend_state_compare(const void *key
, const struct wine_rb_entry
*entry
)
2234 const D3D10_BLEND_DESC
*ka
= key
;
2235 const D3D10_BLEND_DESC
*kb
= &WINE_RB_ENTRY_VALUE(entry
, const struct d3d10_blend_state
, entry
)->desc
;
2237 return memcmp(ka
, kb
, sizeof(*ka
));
2240 static const struct wine_rb_functions d3d10_blend_state_rb_ops
=
2245 d3d10_blend_state_compare
,
2248 static int d3d10_depthstencil_state_compare(const void *key
, const struct wine_rb_entry
*entry
)
2250 const D3D10_DEPTH_STENCIL_DESC
*ka
= key
;
2251 const D3D10_DEPTH_STENCIL_DESC
*kb
= &WINE_RB_ENTRY_VALUE(entry
,
2252 const struct d3d10_depthstencil_state
, entry
)->desc
;
2254 return memcmp(ka
, kb
, sizeof(*ka
));
2257 static const struct wine_rb_functions d3d10_depthstencil_state_rb_ops
=
2262 d3d10_depthstencil_state_compare
,
2265 static int d3d10_rasterizer_state_compare(const void *key
, const struct wine_rb_entry
*entry
)
2267 const D3D10_RASTERIZER_DESC
*ka
= key
;
2268 const D3D10_RASTERIZER_DESC
*kb
= &WINE_RB_ENTRY_VALUE(entry
, const struct d3d10_rasterizer_state
, entry
)->desc
;
2270 return memcmp(ka
, kb
, sizeof(*ka
));
2273 static const struct wine_rb_functions d3d10_rasterizer_state_rb_ops
=
2278 d3d10_rasterizer_state_compare
,
2281 HRESULT
d3d10_device_init(struct d3d10_device
*device
, void *outer_unknown
)
2283 device
->IUnknown_inner
.lpVtbl
= &d3d10_device_inner_unknown_vtbl
;
2284 device
->ID3D10Device1_iface
.lpVtbl
= &d3d10_device1_vtbl
;
2285 device
->ID3D10Multithread_iface
.lpVtbl
= &d3d10_multithread_vtbl
;
2286 device
->IWineDXGIDeviceParent_iface
.lpVtbl
= &d3d10_dxgi_device_parent_vtbl
;
2287 device
->device_parent
.ops
= &d3d10_wined3d_device_parent_ops
;
2288 device
->refcount
= 1;
2289 /* COM aggregation always takes place */
2290 device
->outer_unk
= outer_unknown
;
2292 if (wine_rb_init(&device
->blend_states
, &d3d10_blend_state_rb_ops
) == -1)
2294 WARN("Failed to initialize blend state rbtree.\n");
2298 if (wine_rb_init(&device
->depthstencil_states
, &d3d10_depthstencil_state_rb_ops
) == -1)
2300 WARN("Failed to initialize depthstencil state rbtree.\n");
2301 wine_rb_destroy(&device
->blend_states
, NULL
, NULL
);
2305 if (wine_rb_init(&device
->rasterizer_states
, &d3d10_rasterizer_state_rb_ops
) == -1)
2307 WARN("Failed to initialize rasterizer state rbtree.\n");
2308 wine_rb_destroy(&device
->depthstencil_states
, NULL
, NULL
);
2309 wine_rb_destroy(&device
->blend_states
, NULL
, NULL
);
2313 if (wine_rb_init(&device
->sampler_states
, &d3d10_sampler_state_rb_ops
) == -1)
2315 WARN("Failed to initialize sampler state rbtree.\n");
2316 wine_rb_destroy(&device
->rasterizer_states
, NULL
, NULL
);
2317 wine_rb_destroy(&device
->depthstencil_states
, NULL
, NULL
);
2318 wine_rb_destroy(&device
->blend_states
, NULL
, NULL
);