d3d9: Pass a wined3d_swapchain_desc structure to swapchain_init().
[wine/multimedia.git] / dlls / d3d9 / swapchain.c
blobdace37519443bd40f42c9001667f67dcec15695e
1 /*
2 * IDirect3DSwapChain9 implementation
4 * Copyright 2002-2003 Jason Edmeades
5 * Raphael Junqueira
6 * Copyright 2005 Oliver Stieber
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 #include "config.h"
24 #include "d3d9_private.h"
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
28 static inline struct d3d9_swapchain *impl_from_IDirect3DSwapChain9(IDirect3DSwapChain9 *iface)
30 return CONTAINING_RECORD(iface, struct d3d9_swapchain, IDirect3DSwapChain9_iface);
33 static HRESULT WINAPI d3d9_swapchain_QueryInterface(IDirect3DSwapChain9 *iface, REFIID riid, void **out)
35 TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
37 if (IsEqualGUID(riid, &IID_IDirect3DSwapChain9)
38 || IsEqualGUID(riid, &IID_IUnknown))
40 IDirect3DSwapChain9_AddRef(iface);
41 *out = iface;
42 return S_OK;
45 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
47 *out = NULL;
48 return E_NOINTERFACE;
51 static ULONG WINAPI d3d9_swapchain_AddRef(IDirect3DSwapChain9 *iface)
53 struct d3d9_swapchain *swapchain = impl_from_IDirect3DSwapChain9(iface);
54 ULONG refcount = InterlockedIncrement(&swapchain->refcount);
56 TRACE("%p increasing refcount to %u.\n", iface, refcount);
58 if (refcount == 1)
60 if (swapchain->parent_device)
61 IDirect3DDevice9Ex_AddRef(swapchain->parent_device);
63 wined3d_mutex_lock();
64 wined3d_swapchain_incref(swapchain->wined3d_swapchain);
65 wined3d_mutex_unlock();
68 return refcount;
71 static ULONG WINAPI d3d9_swapchain_Release(IDirect3DSwapChain9 *iface)
73 struct d3d9_swapchain *swapchain = impl_from_IDirect3DSwapChain9(iface);
74 ULONG refcount = InterlockedDecrement(&swapchain->refcount);
76 TRACE("%p decreasing refcount to %u.\n", iface, refcount);
78 if (!refcount)
80 IDirect3DDevice9Ex *parent_device = swapchain->parent_device;
82 wined3d_mutex_lock();
83 wined3d_swapchain_decref(swapchain->wined3d_swapchain);
84 wined3d_mutex_unlock();
86 /* Release the device last, as it may cause the device to be destroyed. */
87 if (parent_device)
88 IDirect3DDevice9Ex_Release(parent_device);
91 return refcount;
94 static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_swapchain_Present(IDirect3DSwapChain9 *iface,
95 const RECT *src_rect, const RECT *dst_rect, HWND dst_window_override,
96 const RGNDATA *dirty_region, DWORD flags)
98 struct d3d9_swapchain *swapchain = impl_from_IDirect3DSwapChain9(iface);
99 HRESULT hr;
101 TRACE("iface %p, src_rect %s, dst_rect %s, dst_window_override %p, dirty_region %p, flags %#x.\n",
102 iface, wine_dbgstr_rect(src_rect), wine_dbgstr_rect(dst_rect),
103 dst_window_override, dirty_region, flags);
105 wined3d_mutex_lock();
106 hr = wined3d_swapchain_present(swapchain->wined3d_swapchain, src_rect,
107 dst_rect, dst_window_override, dirty_region, flags);
108 wined3d_mutex_unlock();
110 return hr;
113 static HRESULT WINAPI d3d9_swapchain_GetFrontBufferData(IDirect3DSwapChain9 *iface, IDirect3DSurface9 *surface)
115 struct d3d9_swapchain *swapchain = impl_from_IDirect3DSwapChain9(iface);
116 struct d3d9_surface *dst = unsafe_impl_from_IDirect3DSurface9(surface);
117 HRESULT hr;
119 TRACE("iface %p, surface %p.\n", iface, surface);
121 wined3d_mutex_lock();
122 hr = wined3d_swapchain_get_front_buffer_data(swapchain->wined3d_swapchain, dst->wined3d_surface);
123 wined3d_mutex_unlock();
125 return hr;
128 static HRESULT WINAPI d3d9_swapchain_GetBackBuffer(IDirect3DSwapChain9 *iface,
129 UINT backbuffer_idx, D3DBACKBUFFER_TYPE backbuffer_type, IDirect3DSurface9 **backbuffer)
131 struct d3d9_swapchain *swapchain = impl_from_IDirect3DSwapChain9(iface);
132 struct wined3d_surface *wined3d_surface = NULL;
133 struct d3d9_surface *surface_impl;
134 HRESULT hr;
136 TRACE("iface %p, backbuffer_idx %u, backbuffer_type %#x, backbuffer %p.\n",
137 iface, backbuffer_idx, backbuffer_type, backbuffer);
139 wined3d_mutex_lock();
140 hr = wined3d_swapchain_get_back_buffer(swapchain->wined3d_swapchain,
141 backbuffer_idx, (enum wined3d_backbuffer_type)backbuffer_type, &wined3d_surface);
142 if (SUCCEEDED(hr) && wined3d_surface)
144 surface_impl = wined3d_surface_get_parent(wined3d_surface);
145 *backbuffer = &surface_impl->IDirect3DSurface9_iface;
146 IDirect3DSurface9_AddRef(*backbuffer);
147 wined3d_surface_decref(wined3d_surface);
149 wined3d_mutex_unlock();
151 return hr;
154 static HRESULT WINAPI d3d9_swapchain_GetRasterStatus(IDirect3DSwapChain9 *iface, D3DRASTER_STATUS *raster_status)
156 struct d3d9_swapchain *swapchain = impl_from_IDirect3DSwapChain9(iface);
157 HRESULT hr;
159 TRACE("iface %p, raster_status %p.\n", iface, raster_status);
161 wined3d_mutex_lock();
162 hr = wined3d_swapchain_get_raster_status(swapchain->wined3d_swapchain,
163 (struct wined3d_raster_status *)raster_status);
164 wined3d_mutex_unlock();
166 return hr;
169 static HRESULT WINAPI d3d9_swapchain_GetDisplayMode(IDirect3DSwapChain9 *iface, D3DDISPLAYMODE *mode)
171 struct d3d9_swapchain *swapchain = impl_from_IDirect3DSwapChain9(iface);
172 struct wined3d_display_mode wined3d_mode;
173 HRESULT hr;
175 TRACE("iface %p, mode %p.\n", iface, mode);
177 wined3d_mutex_lock();
178 hr = wined3d_swapchain_get_display_mode(swapchain->wined3d_swapchain, &wined3d_mode, NULL);
179 wined3d_mutex_unlock();
181 if (SUCCEEDED(hr))
183 mode->Width = wined3d_mode.width;
184 mode->Height = wined3d_mode.height;
185 mode->RefreshRate = wined3d_mode.refresh_rate;
186 mode->Format = d3dformat_from_wined3dformat(wined3d_mode.format_id);
189 return hr;
192 static HRESULT WINAPI d3d9_swapchain_GetDevice(IDirect3DSwapChain9 *iface, IDirect3DDevice9 **device)
194 struct d3d9_swapchain *swapchain = impl_from_IDirect3DSwapChain9(iface);
196 TRACE("iface %p, device %p.\n", iface, device);
198 *device = (IDirect3DDevice9 *)swapchain->parent_device;
199 IDirect3DDevice9_AddRef(*device);
201 TRACE("Returning device %p.\n", *device);
203 return D3D_OK;
206 static HRESULT WINAPI d3d9_swapchain_GetPresentParameters(IDirect3DSwapChain9 *iface,
207 D3DPRESENT_PARAMETERS *parameters)
209 struct d3d9_swapchain *swapchain = impl_from_IDirect3DSwapChain9(iface);
210 struct wined3d_swapchain_desc desc;
211 HRESULT hr;
213 TRACE("iface %p, parameters %p.\n", iface, parameters);
215 wined3d_mutex_lock();
216 hr = wined3d_swapchain_get_desc(swapchain->wined3d_swapchain, &desc);
217 wined3d_mutex_unlock();
219 parameters->BackBufferWidth = desc.backbuffer_width;
220 parameters->BackBufferHeight = desc.backbuffer_height;
221 parameters->BackBufferFormat = d3dformat_from_wined3dformat(desc.backbuffer_format);
222 parameters->BackBufferCount = desc.backbuffer_count;
223 parameters->MultiSampleType = desc.multisample_type;
224 parameters->MultiSampleQuality = desc.multisample_quality;
225 parameters->SwapEffect = desc.swap_effect;
226 parameters->hDeviceWindow = desc.device_window;
227 parameters->Windowed = desc.windowed;
228 parameters->EnableAutoDepthStencil = desc.enable_auto_depth_stencil;
229 parameters->AutoDepthStencilFormat = d3dformat_from_wined3dformat(desc.auto_depth_stencil_format);
230 parameters->Flags = desc.flags;
231 parameters->FullScreen_RefreshRateInHz = desc.refresh_rate;
232 parameters->PresentationInterval = desc.swap_interval;
234 return hr;
238 static const struct IDirect3DSwapChain9Vtbl d3d9_swapchain_vtbl =
240 d3d9_swapchain_QueryInterface,
241 d3d9_swapchain_AddRef,
242 d3d9_swapchain_Release,
243 d3d9_swapchain_Present,
244 d3d9_swapchain_GetFrontBufferData,
245 d3d9_swapchain_GetBackBuffer,
246 d3d9_swapchain_GetRasterStatus,
247 d3d9_swapchain_GetDisplayMode,
248 d3d9_swapchain_GetDevice,
249 d3d9_swapchain_GetPresentParameters,
252 static void STDMETHODCALLTYPE d3d9_swapchain_wined3d_object_released(void *parent)
254 HeapFree(GetProcessHeap(), 0, parent);
257 static const struct wined3d_parent_ops d3d9_swapchain_wined3d_parent_ops =
259 d3d9_swapchain_wined3d_object_released,
262 static HRESULT swapchain_init(struct d3d9_swapchain *swapchain, struct d3d9_device *device,
263 struct wined3d_swapchain_desc *desc)
265 HRESULT hr;
267 swapchain->refcount = 1;
268 swapchain->IDirect3DSwapChain9_iface.lpVtbl = &d3d9_swapchain_vtbl;
270 wined3d_mutex_lock();
271 hr = wined3d_swapchain_create(device->wined3d_device, desc,
272 WINED3D_SURFACE_TYPE_OPENGL, swapchain, &d3d9_swapchain_wined3d_parent_ops,
273 &swapchain->wined3d_swapchain);
274 wined3d_mutex_unlock();
276 if (FAILED(hr))
278 WARN("Failed to create wined3d swapchain, hr %#x.\n", hr);
279 return hr;
282 swapchain->parent_device = &device->IDirect3DDevice9Ex_iface;
283 IDirect3DDevice9Ex_AddRef(swapchain->parent_device);
285 return D3D_OK;
288 HRESULT d3d9_swapchain_create(struct d3d9_device *device, struct wined3d_swapchain_desc *desc,
289 struct d3d9_swapchain **swapchain)
291 struct d3d9_swapchain *object;
292 HRESULT hr;
294 if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
296 ERR("Failed to allocate swapchain memory.\n");
297 return E_OUTOFMEMORY;
300 if (FAILED(hr = swapchain_init(object, device, desc)))
302 WARN("Failed to initialize swapchain, hr %#x.\n", hr);
303 HeapFree(GetProcessHeap(), 0, object);
304 return hr;
307 TRACE("Created swapchain %p.\n", object);
308 *swapchain = object;
310 return D3D_OK;