d3d9: Pass a wined3d_swapchain_desc structure to swapchain_init().
[wine/multimedia.git] / dlls / d3d9 / device.c
blob47a216cc92ecafcde8b02d3b1551517a732be167
1 /*
2 * IDirect3DDevice9 implementation
4 * Copyright 2002-2005 Jason Edmeades
5 * Copyright 2002-2005 Raphael Junqueira
6 * Copyright 2005 Oliver Stieber
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 #include "config.h"
24 #include "d3d9_private.h"
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
28 D3DFORMAT d3dformat_from_wined3dformat(enum wined3d_format_id format)
30 BYTE *c = (BYTE *)&format;
32 /* Don't translate FOURCC formats */
33 if (isprint(c[0]) && isprint(c[1]) && isprint(c[2]) && isprint(c[3])) return format;
35 switch(format)
37 case WINED3DFMT_UNKNOWN: return D3DFMT_UNKNOWN;
38 case WINED3DFMT_B8G8R8_UNORM: return D3DFMT_R8G8B8;
39 case WINED3DFMT_B8G8R8A8_UNORM: return D3DFMT_A8R8G8B8;
40 case WINED3DFMT_B8G8R8X8_UNORM: return D3DFMT_X8R8G8B8;
41 case WINED3DFMT_B5G6R5_UNORM: return D3DFMT_R5G6B5;
42 case WINED3DFMT_B5G5R5X1_UNORM: return D3DFMT_X1R5G5B5;
43 case WINED3DFMT_B5G5R5A1_UNORM: return D3DFMT_A1R5G5B5;
44 case WINED3DFMT_B4G4R4A4_UNORM: return D3DFMT_A4R4G4B4;
45 case WINED3DFMT_B2G3R3_UNORM: return D3DFMT_R3G3B2;
46 case WINED3DFMT_A8_UNORM: return D3DFMT_A8;
47 case WINED3DFMT_B2G3R3A8_UNORM: return D3DFMT_A8R3G3B2;
48 case WINED3DFMT_B4G4R4X4_UNORM: return D3DFMT_X4R4G4B4;
49 case WINED3DFMT_R10G10B10A2_UNORM: return D3DFMT_A2B10G10R10;
50 case WINED3DFMT_R8G8B8A8_UNORM: return D3DFMT_A8B8G8R8;
51 case WINED3DFMT_R8G8B8X8_UNORM: return D3DFMT_X8B8G8R8;
52 case WINED3DFMT_R16G16_UNORM: return D3DFMT_G16R16;
53 case WINED3DFMT_B10G10R10A2_UNORM: return D3DFMT_A2R10G10B10;
54 case WINED3DFMT_R16G16B16A16_UNORM: return D3DFMT_A16B16G16R16;
55 case WINED3DFMT_P8_UINT_A8_UNORM: return D3DFMT_A8P8;
56 case WINED3DFMT_P8_UINT: return D3DFMT_P8;
57 case WINED3DFMT_L8_UNORM: return D3DFMT_L8;
58 case WINED3DFMT_L8A8_UNORM: return D3DFMT_A8L8;
59 case WINED3DFMT_L4A4_UNORM: return D3DFMT_A4L4;
60 case WINED3DFMT_R8G8_SNORM: return D3DFMT_V8U8;
61 case WINED3DFMT_R5G5_SNORM_L6_UNORM: return D3DFMT_L6V5U5;
62 case WINED3DFMT_R8G8_SNORM_L8X8_UNORM: return D3DFMT_X8L8V8U8;
63 case WINED3DFMT_R8G8B8A8_SNORM: return D3DFMT_Q8W8V8U8;
64 case WINED3DFMT_R16G16_SNORM: return D3DFMT_V16U16;
65 case WINED3DFMT_R10G10B10_SNORM_A2_UNORM: return D3DFMT_A2W10V10U10;
66 case WINED3DFMT_D16_LOCKABLE: return D3DFMT_D16_LOCKABLE;
67 case WINED3DFMT_D32_UNORM: return D3DFMT_D32;
68 case WINED3DFMT_S1_UINT_D15_UNORM: return D3DFMT_D15S1;
69 case WINED3DFMT_D24_UNORM_S8_UINT: return D3DFMT_D24S8;
70 case WINED3DFMT_X8D24_UNORM: return D3DFMT_D24X8;
71 case WINED3DFMT_S4X4_UINT_D24_UNORM: return D3DFMT_D24X4S4;
72 case WINED3DFMT_D16_UNORM: return D3DFMT_D16;
73 case WINED3DFMT_L16_UNORM: return D3DFMT_L16;
74 case WINED3DFMT_D32_FLOAT: return D3DFMT_D32F_LOCKABLE;
75 case WINED3DFMT_S8_UINT_D24_FLOAT: return D3DFMT_D24FS8;
76 case WINED3DFMT_VERTEXDATA: return D3DFMT_VERTEXDATA;
77 case WINED3DFMT_R16_UINT: return D3DFMT_INDEX16;
78 case WINED3DFMT_R32_UINT: return D3DFMT_INDEX32;
79 case WINED3DFMT_R16G16B16A16_SNORM: return D3DFMT_Q16W16V16U16;
80 case WINED3DFMT_R16_FLOAT: return D3DFMT_R16F;
81 case WINED3DFMT_R16G16_FLOAT: return D3DFMT_G16R16F;
82 case WINED3DFMT_R16G16B16A16_FLOAT: return D3DFMT_A16B16G16R16F;
83 case WINED3DFMT_R32_FLOAT: return D3DFMT_R32F;
84 case WINED3DFMT_R32G32_FLOAT: return D3DFMT_G32R32F;
85 case WINED3DFMT_R32G32B32A32_FLOAT: return D3DFMT_A32B32G32R32F;
86 case WINED3DFMT_R8G8_SNORM_Cx: return D3DFMT_CxV8U8;
87 default:
88 FIXME("Unhandled wined3d format %#x.\n", format);
89 return D3DFMT_UNKNOWN;
93 enum wined3d_format_id wined3dformat_from_d3dformat(D3DFORMAT format)
95 BYTE *c = (BYTE *)&format;
97 /* Don't translate FOURCC formats */
98 if (isprint(c[0]) && isprint(c[1]) && isprint(c[2]) && isprint(c[3])) return format;
100 switch(format)
102 case D3DFMT_UNKNOWN: return WINED3DFMT_UNKNOWN;
103 case D3DFMT_R8G8B8: return WINED3DFMT_B8G8R8_UNORM;
104 case D3DFMT_A8R8G8B8: return WINED3DFMT_B8G8R8A8_UNORM;
105 case D3DFMT_X8R8G8B8: return WINED3DFMT_B8G8R8X8_UNORM;
106 case D3DFMT_R5G6B5: return WINED3DFMT_B5G6R5_UNORM;
107 case D3DFMT_X1R5G5B5: return WINED3DFMT_B5G5R5X1_UNORM;
108 case D3DFMT_A1R5G5B5: return WINED3DFMT_B5G5R5A1_UNORM;
109 case D3DFMT_A4R4G4B4: return WINED3DFMT_B4G4R4A4_UNORM;
110 case D3DFMT_R3G3B2: return WINED3DFMT_B2G3R3_UNORM;
111 case D3DFMT_A8: return WINED3DFMT_A8_UNORM;
112 case D3DFMT_A8R3G3B2: return WINED3DFMT_B2G3R3A8_UNORM;
113 case D3DFMT_X4R4G4B4: return WINED3DFMT_B4G4R4X4_UNORM;
114 case D3DFMT_A2B10G10R10: return WINED3DFMT_R10G10B10A2_UNORM;
115 case D3DFMT_A8B8G8R8: return WINED3DFMT_R8G8B8A8_UNORM;
116 case D3DFMT_X8B8G8R8: return WINED3DFMT_R8G8B8X8_UNORM;
117 case D3DFMT_G16R16: return WINED3DFMT_R16G16_UNORM;
118 case D3DFMT_A2R10G10B10: return WINED3DFMT_B10G10R10A2_UNORM;
119 case D3DFMT_A16B16G16R16: return WINED3DFMT_R16G16B16A16_UNORM;
120 case D3DFMT_A8P8: return WINED3DFMT_P8_UINT_A8_UNORM;
121 case D3DFMT_P8: return WINED3DFMT_P8_UINT;
122 case D3DFMT_L8: return WINED3DFMT_L8_UNORM;
123 case D3DFMT_A8L8: return WINED3DFMT_L8A8_UNORM;
124 case D3DFMT_A4L4: return WINED3DFMT_L4A4_UNORM;
125 case D3DFMT_V8U8: return WINED3DFMT_R8G8_SNORM;
126 case D3DFMT_L6V5U5: return WINED3DFMT_R5G5_SNORM_L6_UNORM;
127 case D3DFMT_X8L8V8U8: return WINED3DFMT_R8G8_SNORM_L8X8_UNORM;
128 case D3DFMT_Q8W8V8U8: return WINED3DFMT_R8G8B8A8_SNORM;
129 case D3DFMT_V16U16: return WINED3DFMT_R16G16_SNORM;
130 case D3DFMT_A2W10V10U10: return WINED3DFMT_R10G10B10_SNORM_A2_UNORM;
131 case D3DFMT_D16_LOCKABLE: return WINED3DFMT_D16_LOCKABLE;
132 case D3DFMT_D32: return WINED3DFMT_D32_UNORM;
133 case D3DFMT_D15S1: return WINED3DFMT_S1_UINT_D15_UNORM;
134 case D3DFMT_D24S8: return WINED3DFMT_D24_UNORM_S8_UINT;
135 case D3DFMT_D24X8: return WINED3DFMT_X8D24_UNORM;
136 case D3DFMT_D24X4S4: return WINED3DFMT_S4X4_UINT_D24_UNORM;
137 case D3DFMT_D16: return WINED3DFMT_D16_UNORM;
138 case D3DFMT_L16: return WINED3DFMT_L16_UNORM;
139 case D3DFMT_D32F_LOCKABLE: return WINED3DFMT_D32_FLOAT;
140 case D3DFMT_D24FS8: return WINED3DFMT_S8_UINT_D24_FLOAT;
141 case D3DFMT_VERTEXDATA: return WINED3DFMT_VERTEXDATA;
142 case D3DFMT_INDEX16: return WINED3DFMT_R16_UINT;
143 case D3DFMT_INDEX32: return WINED3DFMT_R32_UINT;
144 case D3DFMT_Q16W16V16U16: return WINED3DFMT_R16G16B16A16_SNORM;
145 case D3DFMT_R16F: return WINED3DFMT_R16_FLOAT;
146 case D3DFMT_G16R16F: return WINED3DFMT_R16G16_FLOAT;
147 case D3DFMT_A16B16G16R16F: return WINED3DFMT_R16G16B16A16_FLOAT;
148 case D3DFMT_R32F: return WINED3DFMT_R32_FLOAT;
149 case D3DFMT_G32R32F: return WINED3DFMT_R32G32_FLOAT;
150 case D3DFMT_A32B32G32R32F: return WINED3DFMT_R32G32B32A32_FLOAT;
151 case D3DFMT_CxV8U8: return WINED3DFMT_R8G8_SNORM_Cx;
152 default:
153 FIXME("Unhandled D3DFORMAT %#x\n", format);
154 return WINED3DFMT_UNKNOWN;
158 static UINT vertex_count_from_primitive_count(D3DPRIMITIVETYPE primitive_type, UINT primitive_count)
160 switch(primitive_type)
162 case D3DPT_POINTLIST:
163 return primitive_count;
165 case D3DPT_LINELIST:
166 return primitive_count * 2;
168 case D3DPT_LINESTRIP:
169 return primitive_count + 1;
171 case D3DPT_TRIANGLELIST:
172 return primitive_count * 3;
174 case D3DPT_TRIANGLESTRIP:
175 case D3DPT_TRIANGLEFAN:
176 return primitive_count + 2;
178 default:
179 FIXME("Unhandled primitive type %#x\n", primitive_type);
180 return 0;
184 static inline struct d3d9_device *impl_from_IDirect3DDevice9Ex(IDirect3DDevice9Ex *iface)
186 return CONTAINING_RECORD(iface, struct d3d9_device, IDirect3DDevice9Ex_iface);
189 static HRESULT WINAPI d3d9_device_QueryInterface(IDirect3DDevice9Ex *iface, REFIID riid, void **out)
191 TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
193 if (IsEqualGUID(riid, &IID_IDirect3DDevice9)
194 || IsEqualGUID(riid, &IID_IUnknown))
196 IDirect3DDevice9Ex_AddRef(iface);
197 *out = iface;
198 return S_OK;
201 if (IsEqualGUID(riid, &IID_IDirect3DDevice9Ex))
203 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
205 /* Find out if the creating d3d9 interface was created with Direct3DCreate9Ex.
206 * It doesn't matter with which function the device was created. */
207 if (!device->d3d_parent->extended)
209 WARN("IDirect3D9 instance wasn't created with CreateDirect3D9Ex, returning E_NOINTERFACE.\n");
210 *out = NULL;
211 return E_NOINTERFACE;
214 IDirect3DDevice9Ex_AddRef(iface);
215 *out = iface;
216 return S_OK;
219 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
221 *out = NULL;
222 return E_NOINTERFACE;
225 static ULONG WINAPI d3d9_device_AddRef(IDirect3DDevice9Ex *iface)
227 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
228 ULONG refcount = InterlockedIncrement(&device->refcount);
230 TRACE("%p increasing refcount to %u.\n", iface, refcount);
232 return refcount;
235 static ULONG WINAPI DECLSPEC_HOTPATCH d3d9_device_Release(IDirect3DDevice9Ex *iface)
237 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
238 ULONG refcount;
240 if (device->in_destruction)
241 return 0;
243 refcount = InterlockedDecrement(&device->refcount);
245 TRACE("%p decreasing refcount to %u.\n", iface, refcount);
247 if (!refcount)
249 unsigned i;
250 device->in_destruction = TRUE;
252 wined3d_mutex_lock();
253 for (i = 0; i < device->fvf_decl_count; ++i)
255 wined3d_vertex_declaration_decref(device->fvf_decls[i].decl);
257 HeapFree(GetProcessHeap(), 0, device->fvf_decls);
259 wined3d_device_uninit_3d(device->wined3d_device);
260 wined3d_device_release_focus_window(device->wined3d_device);
261 wined3d_device_decref(device->wined3d_device);
262 wined3d_mutex_unlock();
264 IDirect3D9Ex_Release(&device->d3d_parent->IDirect3D9Ex_iface);
266 HeapFree(GetProcessHeap(), 0, device);
269 return refcount;
272 static HRESULT WINAPI d3d9_device_TestCooperativeLevel(IDirect3DDevice9Ex *iface)
274 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
276 TRACE("iface %p.\n", iface);
278 if (device->not_reset)
280 TRACE("D3D9 device is marked not reset.\n");
281 return D3DERR_DEVICENOTRESET;
284 return D3D_OK;
287 static UINT WINAPI d3d9_device_GetAvailableTextureMem(IDirect3DDevice9Ex *iface)
289 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
290 HRESULT hr;
292 TRACE("iface %p.\n", iface);
294 wined3d_mutex_lock();
295 hr = wined3d_device_get_available_texture_mem(device->wined3d_device);
296 wined3d_mutex_unlock();
298 return hr;
301 static HRESULT WINAPI d3d9_device_EvictManagedResources(IDirect3DDevice9Ex *iface)
303 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
305 TRACE("iface %p.\n", iface);
307 wined3d_mutex_lock();
308 wined3d_device_evict_managed_resources(device->wined3d_device);
309 wined3d_mutex_unlock();
311 return D3D_OK;
314 static HRESULT WINAPI d3d9_device_GetDirect3D(IDirect3DDevice9Ex *iface, IDirect3D9 **d3d9)
316 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
318 TRACE("iface %p, d3d9 %p.\n", iface, d3d9);
320 if (!d3d9)
321 return D3DERR_INVALIDCALL;
323 return IDirect3D9Ex_QueryInterface(&device->d3d_parent->IDirect3D9Ex_iface, &IID_IDirect3D9, (void **)d3d9);
326 static HRESULT WINAPI d3d9_device_GetDeviceCaps(IDirect3DDevice9Ex *iface, D3DCAPS9 *caps)
328 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
329 WINED3DCAPS *wined3d_caps;
330 HRESULT hr;
332 TRACE("iface %p, caps %p.\n", iface, caps);
334 if (!caps)
335 return D3DERR_INVALIDCALL;
337 if (!(wined3d_caps = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*wined3d_caps))))
338 return D3DERR_INVALIDCALL; /* well this is what MSDN says to return */
340 memset(caps, 0, sizeof(*caps));
342 wined3d_mutex_lock();
343 hr = wined3d_device_get_device_caps(device->wined3d_device, wined3d_caps);
344 wined3d_mutex_unlock();
346 WINECAPSTOD3D9CAPS(caps, wined3d_caps)
347 HeapFree(GetProcessHeap(), 0, wined3d_caps);
349 /* Some functionality is implemented in d3d9.dll, not wined3d.dll. Add the needed caps */
350 caps->DevCaps2 |= D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES;
352 filter_caps(caps);
354 return hr;
357 static HRESULT WINAPI d3d9_device_GetDisplayMode(IDirect3DDevice9Ex *iface, UINT swapchain, D3DDISPLAYMODE *mode)
359 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
360 struct wined3d_display_mode wined3d_mode;
361 HRESULT hr;
363 TRACE("iface %p, swapchain %u, mode %p.\n", iface, swapchain, mode);
365 wined3d_mutex_lock();
366 hr = wined3d_device_get_display_mode(device->wined3d_device, swapchain, &wined3d_mode, NULL);
367 wined3d_mutex_unlock();
369 if (SUCCEEDED(hr))
371 mode->Width = wined3d_mode.width;
372 mode->Height = wined3d_mode.height;
373 mode->RefreshRate = wined3d_mode.refresh_rate;
374 mode->Format = d3dformat_from_wined3dformat(wined3d_mode.format_id);
377 return hr;
380 static HRESULT WINAPI d3d9_device_GetCreationParameters(IDirect3DDevice9Ex *iface,
381 D3DDEVICE_CREATION_PARAMETERS *parameters)
383 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
384 HRESULT hr;
386 TRACE("iface %p, parameters %p.\n", iface, parameters);
388 wined3d_mutex_lock();
389 hr = wined3d_device_get_creation_parameters(device->wined3d_device,
390 (struct wined3d_device_creation_parameters *)parameters);
391 wined3d_mutex_unlock();
393 return hr;
396 static HRESULT WINAPI d3d9_device_SetCursorProperties(IDirect3DDevice9Ex *iface,
397 UINT hotspot_x, UINT hotspot_y, IDirect3DSurface9 *bitmap)
399 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
400 struct d3d9_surface *bitmap_impl = unsafe_impl_from_IDirect3DSurface9(bitmap);
401 HRESULT hr;
403 TRACE("iface %p, hotspot_x %u, hotspot_y %u, bitmap %p.\n",
404 iface, hotspot_x, hotspot_y, bitmap);
406 if (!bitmap)
408 WARN("No cursor bitmap, returning D3DERR_INVALIDCALL.\n");
409 return D3DERR_INVALIDCALL;
412 wined3d_mutex_lock();
413 hr = wined3d_device_set_cursor_properties(device->wined3d_device,
414 hotspot_x, hotspot_y, bitmap_impl->wined3d_surface);
415 wined3d_mutex_unlock();
417 return hr;
420 static void WINAPI d3d9_device_SetCursorPosition(IDirect3DDevice9Ex *iface, int x, int y, DWORD flags)
422 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
424 TRACE("iface %p, x %u, y %u, flags %#x.\n", iface, x, y, flags);
426 wined3d_mutex_lock();
427 wined3d_device_set_cursor_position(device->wined3d_device, x, y, flags);
428 wined3d_mutex_unlock();
431 static BOOL WINAPI d3d9_device_ShowCursor(IDirect3DDevice9Ex *iface, BOOL show)
433 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
434 BOOL ret;
436 TRACE("iface %p, show %#x.\n", iface, show);
438 wined3d_mutex_lock();
439 ret = wined3d_device_show_cursor(device->wined3d_device, show);
440 wined3d_mutex_unlock();
442 return ret;
445 static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_CreateAdditionalSwapChain(IDirect3DDevice9Ex *iface,
446 D3DPRESENT_PARAMETERS *present_parameters, IDirect3DSwapChain9 **swapchain)
448 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
449 struct wined3d_swapchain_desc desc;
450 struct d3d9_swapchain *object;
451 HRESULT hr;
453 TRACE("iface %p, present_parameters %p, swapchain %p.\n",
454 iface, present_parameters, swapchain);
456 desc.backbuffer_width = present_parameters->BackBufferWidth;
457 desc.backbuffer_height = present_parameters->BackBufferHeight;
458 desc.backbuffer_format = wined3dformat_from_d3dformat(present_parameters->BackBufferFormat);
459 desc.backbuffer_count = max(1, present_parameters->BackBufferCount);
460 desc.multisample_type = present_parameters->MultiSampleType;
461 desc.multisample_quality = present_parameters->MultiSampleQuality;
462 desc.swap_effect = present_parameters->SwapEffect;
463 desc.device_window = present_parameters->hDeviceWindow;
464 desc.windowed = present_parameters->Windowed;
465 desc.enable_auto_depth_stencil = present_parameters->EnableAutoDepthStencil;
466 desc.auto_depth_stencil_format = wined3dformat_from_d3dformat(present_parameters->AutoDepthStencilFormat);
467 desc.flags = present_parameters->Flags;
468 desc.refresh_rate = present_parameters->FullScreen_RefreshRateInHz;
469 desc.swap_interval = present_parameters->PresentationInterval;
470 desc.auto_restore_display_mode = TRUE;
472 if (SUCCEEDED(hr = d3d9_swapchain_create(device, &desc, &object)))
473 *swapchain = &object->IDirect3DSwapChain9_iface;
475 present_parameters->BackBufferWidth = desc.backbuffer_width;
476 present_parameters->BackBufferHeight = desc.backbuffer_height;
477 present_parameters->BackBufferFormat = d3dformat_from_wined3dformat(desc.backbuffer_format);
478 present_parameters->BackBufferCount = desc.backbuffer_count;
479 present_parameters->MultiSampleType = desc.multisample_type;
480 present_parameters->MultiSampleQuality = desc.multisample_quality;
481 present_parameters->SwapEffect = desc.swap_effect;
482 present_parameters->hDeviceWindow = desc.device_window;
483 present_parameters->Windowed = desc.windowed;
484 present_parameters->EnableAutoDepthStencil = desc.enable_auto_depth_stencil;
485 present_parameters->AutoDepthStencilFormat = d3dformat_from_wined3dformat(desc.auto_depth_stencil_format);
486 present_parameters->Flags = desc.flags;
487 present_parameters->FullScreen_RefreshRateInHz = desc.refresh_rate;
488 present_parameters->PresentationInterval = desc.swap_interval;
490 return hr;
493 static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_GetSwapChain(IDirect3DDevice9Ex *iface,
494 UINT swapchain_idx, IDirect3DSwapChain9 **swapchain)
496 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
497 struct wined3d_swapchain *wined3d_swapchain = NULL;
498 struct d3d9_swapchain *swapchain_impl;
499 HRESULT hr;
501 TRACE("iface %p, swapchain_idx %u, swapchain %p.\n", iface, swapchain_idx, swapchain);
503 wined3d_mutex_lock();
504 hr = wined3d_device_get_swapchain(device->wined3d_device, swapchain_idx, &wined3d_swapchain);
505 if (SUCCEEDED(hr) && wined3d_swapchain)
507 swapchain_impl = wined3d_swapchain_get_parent(wined3d_swapchain);
508 *swapchain = &swapchain_impl->IDirect3DSwapChain9_iface;
509 IDirect3DSwapChain9_AddRef(*swapchain);
510 wined3d_swapchain_decref(wined3d_swapchain);
512 else
514 *swapchain = NULL;
516 wined3d_mutex_unlock();
518 return hr;
521 static UINT WINAPI d3d9_device_GetNumberOfSwapChains(IDirect3DDevice9Ex *iface)
523 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
524 UINT count;
526 TRACE("iface %p.\n", iface);
528 wined3d_mutex_lock();
529 count = wined3d_device_get_swapchain_count(device->wined3d_device);
530 wined3d_mutex_unlock();
532 return count;
535 static HRESULT CDECL reset_enum_callback(struct wined3d_resource *resource)
537 struct wined3d_resource_desc desc;
539 wined3d_resource_get_desc(resource, &desc);
540 if (desc.pool == WINED3D_POOL_DEFAULT)
542 struct d3d9_surface *surface;
544 if (desc.resource_type != WINED3D_RTYPE_SURFACE)
546 WARN("Resource %p in pool D3DPOOL_DEFAULT blocks the Reset call.\n", resource);
547 return D3DERR_INVALIDCALL;
550 surface = wined3d_resource_get_parent(resource);
551 if (surface->refcount)
553 WARN("Surface %p (resource %p) in pool D3DPOOL_DEFAULT blocks the Reset call.\n", surface, resource);
554 return D3DERR_INVALIDCALL;
557 WARN("Surface %p (resource %p) is an implicit resource with ref 0.\n", surface, resource);
560 return D3D_OK;
563 static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_Reset(IDirect3DDevice9Ex *iface,
564 D3DPRESENT_PARAMETERS *present_parameters)
566 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
567 struct wined3d_swapchain_desc swapchain_desc;
568 HRESULT hr;
570 TRACE("iface %p, present_parameters %p.\n", iface, present_parameters);
572 /* Reset states that hold a COM object. WineD3D holds an internal reference to set objects, because
573 * such objects can still be used for rendering after their external d3d9 object has been destroyed.
574 * These objects must not be enumerated. Unsetting them tells WineD3D that the application will not
575 * make use of the hidden reference and destroys the objects.
577 * Unsetting them is no problem, because the states are supposed to be reset anyway. If the validation
578 * below fails, the device is considered "lost", and _Reset and _Release are the only allowed calls
580 wined3d_mutex_lock();
582 swapchain_desc.backbuffer_width = present_parameters->BackBufferWidth;
583 swapchain_desc.backbuffer_height = present_parameters->BackBufferHeight;
584 swapchain_desc.backbuffer_format = wined3dformat_from_d3dformat(present_parameters->BackBufferFormat);
585 swapchain_desc.backbuffer_count = max(1, present_parameters->BackBufferCount);
586 swapchain_desc.multisample_type = present_parameters->MultiSampleType;
587 swapchain_desc.multisample_quality = present_parameters->MultiSampleQuality;
588 swapchain_desc.swap_effect = present_parameters->SwapEffect;
589 swapchain_desc.device_window = present_parameters->hDeviceWindow;
590 swapchain_desc.windowed = present_parameters->Windowed;
591 swapchain_desc.enable_auto_depth_stencil = present_parameters->EnableAutoDepthStencil;
592 swapchain_desc.auto_depth_stencil_format = wined3dformat_from_d3dformat(present_parameters->AutoDepthStencilFormat);
593 swapchain_desc.flags = present_parameters->Flags;
594 swapchain_desc.refresh_rate = present_parameters->FullScreen_RefreshRateInHz;
595 swapchain_desc.swap_interval = present_parameters->PresentationInterval;
596 swapchain_desc.auto_restore_display_mode = TRUE;
598 hr = wined3d_device_reset(device->wined3d_device, &swapchain_desc, reset_enum_callback);
599 if (FAILED(hr))
600 device->not_reset = TRUE;
601 else
602 device->not_reset = FALSE;
604 wined3d_mutex_unlock();
606 return hr;
609 static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_Present(IDirect3DDevice9Ex *iface,
610 const RECT *src_rect, const RECT *dst_rect, HWND dst_window_override, const RGNDATA *dirty_region)
612 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
613 HRESULT hr;
615 TRACE("iface %p, src_rect %p, dst_rect %p, dst_window_override %p, dirty_region %p.\n",
616 iface, src_rect, dst_rect, dst_window_override, dirty_region);
618 wined3d_mutex_lock();
619 hr = wined3d_device_present(device->wined3d_device, src_rect, dst_rect,
620 dst_window_override, dirty_region, 0);
621 wined3d_mutex_unlock();
623 return hr;
626 static HRESULT WINAPI d3d9_device_GetBackBuffer(IDirect3DDevice9Ex *iface, UINT swapchain,
627 UINT backbuffer_idx, D3DBACKBUFFER_TYPE backbuffer_type, IDirect3DSurface9 **backbuffer)
629 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
630 struct wined3d_surface *wined3d_surface = NULL;
631 struct d3d9_surface *surface_impl;
632 HRESULT hr;
634 TRACE("iface %p, swapchain %u, backbuffer_idx %u, backbuffer_type %#x, backbuffer %p.\n",
635 iface, swapchain, backbuffer_idx, backbuffer_type, backbuffer);
637 wined3d_mutex_lock();
638 hr = wined3d_device_get_back_buffer(device->wined3d_device, swapchain,
639 backbuffer_idx, (enum wined3d_backbuffer_type)backbuffer_type, &wined3d_surface);
640 if (SUCCEEDED(hr) && wined3d_surface && backbuffer)
642 surface_impl = wined3d_surface_get_parent(wined3d_surface);
643 *backbuffer = &surface_impl->IDirect3DSurface9_iface;
644 IDirect3DSurface9_AddRef(*backbuffer);
645 wined3d_surface_decref(wined3d_surface);
647 wined3d_mutex_unlock();
649 return hr;
651 static HRESULT WINAPI d3d9_device_GetRasterStatus(IDirect3DDevice9Ex *iface,
652 UINT swapchain, D3DRASTER_STATUS *raster_status)
654 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
655 HRESULT hr;
657 TRACE("iface %p, swapchain %u, raster_status %p.\n", iface, swapchain, raster_status);
659 wined3d_mutex_lock();
660 hr = wined3d_device_get_raster_status(device->wined3d_device,
661 swapchain, (struct wined3d_raster_status *)raster_status);
662 wined3d_mutex_unlock();
664 return hr;
667 static HRESULT WINAPI d3d9_device_SetDialogBoxMode(IDirect3DDevice9Ex *iface, BOOL enable)
669 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
670 HRESULT hr;
672 TRACE("iface %p, enable %#x.\n", iface, enable);
674 wined3d_mutex_lock();
675 hr = wined3d_device_set_dialog_box_mode(device->wined3d_device, enable);
676 wined3d_mutex_unlock();
678 return hr;
681 static void WINAPI d3d9_device_SetGammaRamp(IDirect3DDevice9Ex *iface,
682 UINT swapchain, DWORD flags, const D3DGAMMARAMP *ramp)
684 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
686 TRACE("iface %p, swapchain %u, flags %#x, ramp %p.\n", iface, swapchain, flags, ramp);
688 /* Note: D3DGAMMARAMP is compatible with struct wined3d_gamma_ramp. */
689 wined3d_mutex_lock();
690 wined3d_device_set_gamma_ramp(device->wined3d_device, swapchain, flags, (const struct wined3d_gamma_ramp *)ramp);
691 wined3d_mutex_unlock();
694 static void WINAPI d3d9_device_GetGammaRamp(IDirect3DDevice9Ex *iface, UINT swapchain, D3DGAMMARAMP *ramp)
696 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
698 TRACE("iface %p, swapchain %u, ramp %p.\n", iface, swapchain, ramp);
700 /* Note: D3DGAMMARAMP is compatible with struct wined3d_gamma_ramp. */
701 wined3d_mutex_lock();
702 wined3d_device_get_gamma_ramp(device->wined3d_device, swapchain, (struct wined3d_gamma_ramp *)ramp);
703 wined3d_mutex_unlock();
706 static HRESULT WINAPI d3d9_device_CreateTexture(IDirect3DDevice9Ex *iface,
707 UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format,
708 D3DPOOL pool, IDirect3DTexture9 **texture, HANDLE *shared_handle)
710 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
711 struct d3d9_texture *object;
712 BOOL set_mem = FALSE;
713 HRESULT hr;
715 TRACE("iface %p, width %u, height %u, levels %u, usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
716 iface, width, height, levels, usage, format, pool, texture, shared_handle);
718 if (shared_handle)
720 if (pool == D3DPOOL_SYSTEMMEM)
722 if (levels != 1)
723 return D3DERR_INVALIDCALL;
724 set_mem = TRUE;
726 else
727 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
730 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
731 if (!object)
733 ERR("Failed to allocate texture memory.\n");
734 return D3DERR_OUTOFVIDEOMEMORY;
737 hr = texture_init(object, device, width, height, levels, usage, format, pool);
738 if (FAILED(hr))
740 WARN("Failed to initialize texture, hr %#x.\n", hr);
741 HeapFree(GetProcessHeap(), 0, object);
742 return hr;
745 if (set_mem)
747 struct wined3d_resource *resource;
748 struct d3d9_surface *surface;
750 resource = wined3d_texture_get_sub_resource(object->wined3d_texture, 0);
751 surface = wined3d_resource_get_parent(resource);
752 wined3d_surface_set_mem(surface->wined3d_surface, *shared_handle);
755 TRACE("Created texture %p.\n", object);
756 *texture = (IDirect3DTexture9 *)&object->IDirect3DBaseTexture9_iface;
758 return D3D_OK;
761 static HRESULT WINAPI d3d9_device_CreateVolumeTexture(IDirect3DDevice9Ex *iface,
762 UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format,
763 D3DPOOL pool, IDirect3DVolumeTexture9 **texture, HANDLE *shared_handle)
765 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
766 struct d3d9_texture *object;
767 HRESULT hr;
769 TRACE("iface %p, width %u, height %u, depth %u, levels %u\n",
770 iface, width, height, depth, levels);
771 TRACE("usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
772 usage, format, pool, texture, shared_handle);
774 if (shared_handle)
775 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
777 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
778 if (!object)
780 ERR("Failed to allocate volume texture memory.\n");
781 return D3DERR_OUTOFVIDEOMEMORY;
784 hr = volumetexture_init(object, device, width, height, depth, levels, usage, format, pool);
785 if (FAILED(hr))
787 WARN("Failed to initialize volume texture, hr %#x.\n", hr);
788 HeapFree(GetProcessHeap(), 0, object);
789 return hr;
792 TRACE("Created volume texture %p.\n", object);
793 *texture = (IDirect3DVolumeTexture9 *)&object->IDirect3DBaseTexture9_iface;
795 return D3D_OK;
798 static HRESULT WINAPI d3d9_device_CreateCubeTexture(IDirect3DDevice9Ex *iface,
799 UINT edge_length, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool,
800 IDirect3DCubeTexture9 **texture, HANDLE *shared_handle)
802 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
803 struct d3d9_texture *object;
804 HRESULT hr;
806 TRACE("iface %p, edge_length %u, levels %u, usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
807 iface, edge_length, levels, usage, format, pool, texture, shared_handle);
809 if (shared_handle)
810 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
812 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
813 if (!object)
815 ERR("Failed to allocate cube texture memory.\n");
816 return D3DERR_OUTOFVIDEOMEMORY;
819 hr = cubetexture_init(object, device, edge_length, levels, usage, format, pool);
820 if (FAILED(hr))
822 WARN("Failed to initialize cube texture, hr %#x.\n", hr);
823 HeapFree(GetProcessHeap(), 0, object);
824 return hr;
827 TRACE("Created cube texture %p.\n", object);
828 *texture = (IDirect3DCubeTexture9 *)&object->IDirect3DBaseTexture9_iface;
830 return D3D_OK;
833 static HRESULT WINAPI d3d9_device_CreateVertexBuffer(IDirect3DDevice9Ex *iface, UINT size,
834 DWORD usage, DWORD fvf, D3DPOOL pool, IDirect3DVertexBuffer9 **buffer,
835 HANDLE *shared_handle)
837 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
838 struct d3d9_vertexbuffer *object;
839 HRESULT hr;
841 TRACE("iface %p, size %u, usage %#x, fvf %#x, pool %#x, buffer %p, shared_handle %p.\n",
842 iface, size, usage, fvf, pool, buffer, shared_handle);
844 if (shared_handle)
845 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
847 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
848 if (!object)
850 ERR("Failed to allocate buffer memory.\n");
851 return D3DERR_OUTOFVIDEOMEMORY;
854 hr = vertexbuffer_init(object, device, size, usage, fvf, pool);
855 if (FAILED(hr))
857 WARN("Failed to initialize vertex buffer, hr %#x.\n", hr);
858 HeapFree(GetProcessHeap(), 0, object);
859 return hr;
862 TRACE("Created vertex buffer %p.\n", object);
863 *buffer = &object->IDirect3DVertexBuffer9_iface;
865 return D3D_OK;
868 static HRESULT WINAPI d3d9_device_CreateIndexBuffer(IDirect3DDevice9Ex *iface, UINT size,
869 DWORD usage, D3DFORMAT format, D3DPOOL pool, IDirect3DIndexBuffer9 **buffer,
870 HANDLE *shared_handle)
872 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
873 struct d3d9_indexbuffer *object;
874 HRESULT hr;
876 TRACE("iface %p, size %u, usage %#x, format %#x, pool %#x, buffer %p, shared_handle %p.\n",
877 iface, size, usage, format, pool, buffer, shared_handle);
879 if (shared_handle)
880 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
882 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
883 if (!object)
885 ERR("Failed to allocate buffer memory.\n");
886 return D3DERR_OUTOFVIDEOMEMORY;
889 hr = indexbuffer_init(object, device, size, usage, format, pool);
890 if (FAILED(hr))
892 WARN("Failed to initialize index buffer, hr %#x.\n", hr);
893 HeapFree(GetProcessHeap(), 0, object);
894 return hr;
897 TRACE("Created index buffer %p.\n", object);
898 *buffer = &object->IDirect3DIndexBuffer9_iface;
900 return D3D_OK;
903 static HRESULT d3d9_device_create_surface(struct d3d9_device *device, UINT width, UINT height,
904 D3DFORMAT format, BOOL lockable, BOOL discard, UINT level, IDirect3DSurface9 **surface,
905 UINT usage, D3DPOOL pool, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality)
907 struct d3d9_surface *object;
908 HRESULT hr;
910 TRACE("device %p, width %u, height %u, format %#x, lockable %#x, discard %#x, level %u, surface %p.\n"
911 "usage %#x, pool %#x, multisample_type %#x, multisample_quality %u.\n",
912 device, width, height, format, lockable, discard, level, surface, usage, pool,
913 multisample_type, multisample_quality);
915 if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
917 FIXME("Failed to allocate surface memory.\n");
918 return D3DERR_OUTOFVIDEOMEMORY;
921 hr = surface_init(object, device, width, height, format, lockable, discard,
922 level, usage, pool, multisample_type, multisample_quality);
923 if (FAILED(hr))
925 WARN("Failed to initialize surface, hr %#x.\n", hr);
926 HeapFree(GetProcessHeap(), 0, object);
927 return hr;
930 TRACE("Created surface %p.\n", object);
931 *surface = &object->IDirect3DSurface9_iface;
933 return D3D_OK;
936 static HRESULT WINAPI d3d9_device_CreateRenderTarget(IDirect3DDevice9Ex *iface, UINT width, UINT height,
937 D3DFORMAT format, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality,
938 BOOL lockable, IDirect3DSurface9 **surface, HANDLE *shared_handle)
940 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
941 HRESULT hr;
943 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u.\n"
944 "lockable %#x, surface %p, shared_handle %p.\n",
945 iface, width, height, format, multisample_type, multisample_quality,
946 lockable, surface, shared_handle);
948 if (shared_handle)
949 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
951 hr = d3d9_device_create_surface(device, width, height, format, lockable, FALSE, 0, surface,
952 D3DUSAGE_RENDERTARGET, D3DPOOL_DEFAULT, multisample_type, multisample_quality);
954 return hr;
957 static HRESULT WINAPI d3d9_device_CreateDepthStencilSurface(IDirect3DDevice9Ex *iface, UINT width, UINT height,
958 D3DFORMAT format, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality,
959 BOOL discard, IDirect3DSurface9 **surface, HANDLE *shared_handle)
961 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
962 HRESULT hr;
964 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u.\n"
965 "discard %#x, surface %p, shared_handle %p.\n",
966 iface, width, height, format, multisample_type, multisample_quality,
967 discard, surface, shared_handle);
969 if (shared_handle)
970 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
972 hr = d3d9_device_create_surface(device, width, height, format, TRUE, discard, 0, surface,
973 D3DUSAGE_DEPTHSTENCIL, D3DPOOL_DEFAULT, multisample_type, multisample_quality);
975 return hr;
979 static HRESULT WINAPI d3d9_device_UpdateSurface(IDirect3DDevice9Ex *iface,
980 IDirect3DSurface9 *src_surface, const RECT *src_rect,
981 IDirect3DSurface9 *dst_surface, const POINT *dst_point)
983 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
984 struct d3d9_surface *src = unsafe_impl_from_IDirect3DSurface9(src_surface);
985 struct d3d9_surface *dst = unsafe_impl_from_IDirect3DSurface9(dst_surface);
986 HRESULT hr;
988 TRACE("iface %p, src_surface %p, src_rect %p, dst_surface %p, dst_point %p.\n",
989 iface, src_surface, src_rect, dst_surface, dst_point);
991 wined3d_mutex_lock();
992 hr = wined3d_device_update_surface(device->wined3d_device, src->wined3d_surface, src_rect,
993 dst->wined3d_surface, dst_point);
994 wined3d_mutex_unlock();
996 return hr;
999 static HRESULT WINAPI d3d9_device_UpdateTexture(IDirect3DDevice9Ex *iface,
1000 IDirect3DBaseTexture9 *src_texture, IDirect3DBaseTexture9 *dst_texture)
1002 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1003 struct d3d9_texture *src_impl, *dst_impl;
1004 HRESULT hr;
1006 TRACE("iface %p, src_texture %p, dst_texture %p.\n", iface, src_texture, dst_texture);
1008 src_impl = unsafe_impl_from_IDirect3DBaseTexture9(src_texture);
1009 dst_impl = unsafe_impl_from_IDirect3DBaseTexture9(dst_texture);
1011 wined3d_mutex_lock();
1012 hr = wined3d_device_update_texture(device->wined3d_device,
1013 src_impl->wined3d_texture, dst_impl->wined3d_texture);
1014 wined3d_mutex_unlock();
1016 return hr;
1019 static HRESULT WINAPI d3d9_device_GetRenderTargetData(IDirect3DDevice9Ex *iface,
1020 IDirect3DSurface9 *render_target, IDirect3DSurface9 *dst_surface)
1022 struct d3d9_surface *rt_impl = unsafe_impl_from_IDirect3DSurface9(render_target);
1023 struct d3d9_surface *dst_impl = unsafe_impl_from_IDirect3DSurface9(dst_surface);
1024 HRESULT hr;
1026 TRACE("iface %p, render_target %p, dst_surface %p.\n", iface, render_target, dst_surface);
1028 wined3d_mutex_lock();
1029 hr = wined3d_surface_get_render_target_data(dst_impl->wined3d_surface, rt_impl->wined3d_surface);
1030 wined3d_mutex_unlock();
1032 return hr;
1035 static HRESULT WINAPI d3d9_device_GetFrontBufferData(IDirect3DDevice9Ex *iface,
1036 UINT swapchain, IDirect3DSurface9 *dst_surface)
1038 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1039 struct d3d9_surface *dst_impl = unsafe_impl_from_IDirect3DSurface9(dst_surface);
1040 HRESULT hr;
1042 TRACE("iface %p, swapchain %u, dst_surface %p.\n", iface, swapchain, dst_surface);
1044 wined3d_mutex_lock();
1045 hr = wined3d_device_get_front_buffer_data(device->wined3d_device, swapchain, dst_impl->wined3d_surface);
1046 wined3d_mutex_unlock();
1048 return hr;
1051 static HRESULT WINAPI d3d9_device_StretchRect(IDirect3DDevice9Ex *iface, IDirect3DSurface9 *src_surface,
1052 const RECT *src_rect, IDirect3DSurface9 *dst_surface, const RECT *dst_rect, D3DTEXTUREFILTERTYPE filter)
1054 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1055 struct d3d9_surface *src = unsafe_impl_from_IDirect3DSurface9(src_surface);
1056 struct d3d9_surface *dst = unsafe_impl_from_IDirect3DSurface9(dst_surface);
1057 HRESULT hr = D3DERR_INVALIDCALL;
1058 struct wined3d_resource_desc src_desc, dst_desc;
1059 struct wined3d_resource *wined3d_resource;
1061 TRACE("iface %p, src_surface %p, src_rect %p, dst_surface %p, dst_rect %p, filter %#x.\n",
1062 iface, src_surface, src_rect, dst_surface, dst_rect, filter);
1064 wined3d_mutex_lock();
1065 wined3d_resource = wined3d_surface_get_resource(dst->wined3d_surface);
1066 wined3d_resource_get_desc(wined3d_resource, &dst_desc);
1068 wined3d_resource = wined3d_surface_get_resource(src->wined3d_surface);
1069 wined3d_resource_get_desc(wined3d_resource, &src_desc);
1071 if (src_desc.usage & WINED3DUSAGE_DEPTHSTENCIL)
1073 if (device->in_scene)
1075 WARN("Rejecting depth / stencil blit while in scene.\n");
1076 goto done;
1079 if (src_rect)
1081 if (src_rect->left || src_rect->top || src_rect->right != src_desc.width
1082 || src_rect->bottom != src_desc.height)
1084 WARN("Rejecting depth / stencil blit with invalid source rect %s.\n",
1085 wine_dbgstr_rect(src_rect));
1086 goto done;
1089 if (dst_rect)
1091 if (dst_rect->left || dst_rect->top || dst_rect->right != dst_desc.width
1092 || dst_rect->bottom != dst_desc.height)
1094 WARN("Rejecting depth / stencil blit with invalid destination rect %s.\n",
1095 wine_dbgstr_rect(dst_rect));
1096 goto done;
1099 if (src_desc.width != dst_desc.width || src_desc.height != dst_desc.height)
1101 WARN("Rejecting depth / stencil blit with mismatched surface sizes.\n");
1102 goto done;
1106 hr = wined3d_surface_blt(dst->wined3d_surface, dst_rect, src->wined3d_surface, src_rect, 0, NULL, filter);
1107 if (hr == WINEDDERR_INVALIDRECT)
1108 hr = D3DERR_INVALIDCALL;
1110 done:
1111 wined3d_mutex_unlock();
1112 return hr;
1115 static HRESULT WINAPI d3d9_device_ColorFill(IDirect3DDevice9Ex *iface,
1116 IDirect3DSurface9 *surface, const RECT *rect, D3DCOLOR color)
1118 const struct wined3d_color c =
1120 ((color >> 16) & 0xff) / 255.0f,
1121 ((color >> 8) & 0xff) / 255.0f,
1122 (color & 0xff) / 255.0f,
1123 ((color >> 24) & 0xff) / 255.0f,
1125 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1126 struct d3d9_surface *surface_impl = unsafe_impl_from_IDirect3DSurface9(surface);
1127 struct wined3d_resource *wined3d_resource;
1128 struct wined3d_resource_desc desc;
1129 HRESULT hr;
1131 TRACE("iface %p, surface %p, rect %p, color 0x%08x.\n", iface, surface, rect, color);
1133 wined3d_mutex_lock();
1135 wined3d_resource = wined3d_surface_get_resource(surface_impl->wined3d_surface);
1136 wined3d_resource_get_desc(wined3d_resource, &desc);
1138 /* This method is only allowed with surfaces that are render targets, or
1139 * offscreen plain surfaces in D3DPOOL_DEFAULT. */
1140 if (!(desc.usage & WINED3DUSAGE_RENDERTARGET) && desc.pool != WINED3D_POOL_DEFAULT)
1142 wined3d_mutex_unlock();
1143 WARN("Surface is not a render target, or not a stand-alone D3DPOOL_DEFAULT surface\n");
1144 return D3DERR_INVALIDCALL;
1147 /* Colorfill can only be used on rendertarget surfaces, or offscreen plain surfaces in D3DPOOL_DEFAULT */
1148 hr = wined3d_device_color_fill(device->wined3d_device, surface_impl->wined3d_surface, rect, &c);
1150 wined3d_mutex_unlock();
1152 return hr;
1155 static HRESULT WINAPI d3d9_device_CreateOffscreenPlainSurface(IDirect3DDevice9Ex *iface,
1156 UINT width, UINT height, D3DFORMAT format, D3DPOOL pool, IDirect3DSurface9 **surface,
1157 HANDLE *shared_handle)
1159 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1161 TRACE("iface %p, width %u, height %u, format %#x, pool %#x, surface %p, shared_handle %p.\n",
1162 iface, width, height, format, pool, surface, shared_handle);
1164 if (shared_handle)
1165 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
1167 if (pool == D3DPOOL_MANAGED)
1169 WARN("Attempting to create a managed offscreen plain surface.\n");
1170 return D3DERR_INVALIDCALL;
1172 /* FIXME: Offscreen surfaces are supposed to be always lockable,
1173 * regardless of the pool they're created in. Should we set dynamic usage
1174 * here? */
1175 return d3d9_device_create_surface(device, width, height, format, TRUE,
1176 FALSE, 0, surface, 0, pool, D3DMULTISAMPLE_NONE, 0);
1179 static HRESULT WINAPI d3d9_device_SetRenderTarget(IDirect3DDevice9Ex *iface, DWORD idx, IDirect3DSurface9 *surface)
1181 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1182 struct d3d9_surface *surface_impl = unsafe_impl_from_IDirect3DSurface9(surface);
1183 HRESULT hr;
1185 TRACE("iface %p, idx %u, surface %p.\n", iface, idx, surface);
1187 if (idx >= D3D9_MAX_SIMULTANEOUS_RENDERTARGETS)
1189 WARN("Invalid index %u specified.\n", idx);
1190 return D3DERR_INVALIDCALL;
1193 wined3d_mutex_lock();
1194 hr = wined3d_device_set_render_target(device->wined3d_device, idx,
1195 surface_impl ? surface_impl->wined3d_surface : NULL, TRUE);
1196 wined3d_mutex_unlock();
1198 return hr;
1201 static HRESULT WINAPI d3d9_device_GetRenderTarget(IDirect3DDevice9Ex *iface, DWORD idx, IDirect3DSurface9 **surface)
1203 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1204 struct wined3d_surface *wined3d_surface;
1205 struct d3d9_surface *surface_impl;
1206 HRESULT hr;
1208 TRACE("iface %p, idx %u, surface %p.\n", iface, idx, surface);
1210 if (!surface)
1211 return D3DERR_INVALIDCALL;
1213 if (idx >= D3D9_MAX_SIMULTANEOUS_RENDERTARGETS)
1215 WARN("Invalid index %u specified.\n", idx);
1216 return D3DERR_INVALIDCALL;
1219 wined3d_mutex_lock();
1220 hr = wined3d_device_get_render_target(device->wined3d_device, idx, &wined3d_surface);
1221 if (SUCCEEDED(hr))
1223 surface_impl = wined3d_surface_get_parent(wined3d_surface);
1224 *surface = &surface_impl->IDirect3DSurface9_iface;
1225 IDirect3DSurface9_AddRef(*surface);
1226 wined3d_surface_decref(wined3d_surface);
1228 else
1230 if (hr != WINED3DERR_NOTFOUND)
1231 WARN("Failed to get render target %u, hr %#x.\n", idx, hr);
1232 *surface = NULL;
1234 wined3d_mutex_unlock();
1236 return hr;
1239 static HRESULT WINAPI d3d9_device_SetDepthStencilSurface(IDirect3DDevice9Ex *iface, IDirect3DSurface9 *depth_stencil)
1241 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1242 struct d3d9_surface *ds_impl = unsafe_impl_from_IDirect3DSurface9(depth_stencil);
1243 HRESULT hr;
1245 TRACE("iface %p, depth_stencil %p.\n", iface, depth_stencil);
1247 wined3d_mutex_lock();
1248 hr = wined3d_device_set_depth_stencil(device->wined3d_device, ds_impl ? ds_impl->wined3d_surface : NULL);
1249 wined3d_mutex_unlock();
1251 return hr;
1254 static HRESULT WINAPI d3d9_device_GetDepthStencilSurface(IDirect3DDevice9Ex *iface, IDirect3DSurface9 **depth_stencil)
1256 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1257 struct wined3d_surface *wined3d_surface;
1258 struct d3d9_surface *surface_impl;
1259 HRESULT hr;
1261 TRACE("iface %p, depth_stencil %p.\n", iface, depth_stencil);
1263 if (!depth_stencil)
1264 return D3DERR_INVALIDCALL;
1266 wined3d_mutex_lock();
1267 hr = wined3d_device_get_depth_stencil(device->wined3d_device, &wined3d_surface);
1268 if (SUCCEEDED(hr))
1270 surface_impl = wined3d_surface_get_parent(wined3d_surface);
1271 *depth_stencil = &surface_impl->IDirect3DSurface9_iface;
1272 IDirect3DSurface9_AddRef(*depth_stencil);
1273 wined3d_surface_decref(wined3d_surface);
1275 else
1277 if (hr != WINED3DERR_NOTFOUND)
1278 WARN("Call to IWineD3DDevice_GetDepthStencilSurface failed with 0x%08x\n", hr);
1279 *depth_stencil = NULL;
1281 wined3d_mutex_unlock();
1283 return hr;
1286 static HRESULT WINAPI d3d9_device_BeginScene(IDirect3DDevice9Ex *iface)
1288 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1289 HRESULT hr;
1291 TRACE("iface %p.\n", iface);
1293 wined3d_mutex_lock();
1294 if (SUCCEEDED(hr = wined3d_device_begin_scene(device->wined3d_device)))
1295 device->in_scene = TRUE;
1296 wined3d_mutex_unlock();
1298 return hr;
1301 static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_EndScene(IDirect3DDevice9Ex *iface)
1303 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1304 HRESULT hr;
1306 TRACE("iface %p.\n", iface);
1308 wined3d_mutex_lock();
1309 if (SUCCEEDED(hr = wined3d_device_end_scene(device->wined3d_device)))
1310 device->in_scene = FALSE;
1311 wined3d_mutex_unlock();
1313 return hr;
1316 static HRESULT WINAPI d3d9_device_Clear(IDirect3DDevice9Ex *iface, DWORD rect_count,
1317 const D3DRECT *rects, DWORD flags, D3DCOLOR color, float z, DWORD stencil)
1319 const struct wined3d_color c =
1321 ((color >> 16) & 0xff) / 255.0f,
1322 ((color >> 8) & 0xff) / 255.0f,
1323 (color & 0xff) / 255.0f,
1324 ((color >> 24) & 0xff) / 255.0f,
1326 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1327 HRESULT hr;
1329 TRACE("iface %p, rect_count %u, rects %p, flags %#x, color 0x%08x, z %.8e, stencil %u.\n",
1330 iface, rect_count, rects, flags, color, z, stencil);
1332 wined3d_mutex_lock();
1333 hr = wined3d_device_clear(device->wined3d_device, rect_count, (const RECT *)rects, flags, &c, z, stencil);
1334 wined3d_mutex_unlock();
1336 return hr;
1339 static HRESULT WINAPI d3d9_device_SetTransform(IDirect3DDevice9Ex *iface,
1340 D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix)
1342 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1343 HRESULT hr;
1345 TRACE("iface %p, state %#x, matrix %p.\n", iface, state, matrix);
1347 /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
1348 wined3d_mutex_lock();
1349 hr = wined3d_device_set_transform(device->wined3d_device, state, (const struct wined3d_matrix *)matrix);
1350 wined3d_mutex_unlock();
1352 return hr;
1355 static HRESULT WINAPI d3d9_device_GetTransform(IDirect3DDevice9Ex *iface,
1356 D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix)
1358 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1359 HRESULT hr;
1361 TRACE("iface %p, state %#x, matrix %p.\n", iface, state, matrix);
1363 /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
1364 wined3d_mutex_lock();
1365 hr = wined3d_device_get_transform(device->wined3d_device, state, (struct wined3d_matrix *)matrix);
1366 wined3d_mutex_unlock();
1368 return hr;
1371 static HRESULT WINAPI d3d9_device_MultiplyTransform(IDirect3DDevice9Ex *iface,
1372 D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix)
1374 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1375 HRESULT hr;
1377 TRACE("iface %p, state %#x, matrix %p.\n", iface, state, matrix);
1379 /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
1380 wined3d_mutex_lock();
1381 hr = wined3d_device_multiply_transform(device->wined3d_device, state, (const struct wined3d_matrix *)matrix);
1382 wined3d_mutex_unlock();
1384 return hr;
1387 static HRESULT WINAPI d3d9_device_SetViewport(IDirect3DDevice9Ex *iface, const D3DVIEWPORT9 *viewport)
1389 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1390 HRESULT hr;
1392 TRACE("iface %p, viewport %p.\n", iface, viewport);
1394 /* Note: D3DVIEWPORT9 is compatible with struct wined3d_viewport. */
1395 wined3d_mutex_lock();
1396 hr = wined3d_device_set_viewport(device->wined3d_device, (const struct wined3d_viewport *)viewport);
1397 wined3d_mutex_unlock();
1399 return hr;
1402 static HRESULT WINAPI d3d9_device_GetViewport(IDirect3DDevice9Ex *iface, D3DVIEWPORT9 *viewport)
1404 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1405 HRESULT hr;
1407 TRACE("iface %p, viewport %p.\n", iface, viewport);
1409 /* Note: D3DVIEWPORT9 is compatible with struct wined3d_viewport. */
1410 wined3d_mutex_lock();
1411 hr = wined3d_device_get_viewport(device->wined3d_device, (struct wined3d_viewport *)viewport);
1412 wined3d_mutex_unlock();
1414 return hr;
1417 static HRESULT WINAPI d3d9_device_SetMaterial(IDirect3DDevice9Ex *iface, const D3DMATERIAL9 *material)
1419 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1420 HRESULT hr;
1422 TRACE("iface %p, material %p.\n", iface, material);
1424 /* Note: D3DMATERIAL9 is compatible with struct wined3d_material. */
1425 wined3d_mutex_lock();
1426 hr = wined3d_device_set_material(device->wined3d_device, (const struct wined3d_material *)material);
1427 wined3d_mutex_unlock();
1429 return hr;
1432 static HRESULT WINAPI d3d9_device_GetMaterial(IDirect3DDevice9Ex *iface, D3DMATERIAL9 *material)
1434 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1435 HRESULT hr;
1437 TRACE("iface %p, material %p.\n", iface, material);
1439 /* Note: D3DMATERIAL9 is compatible with struct wined3d_material. */
1440 wined3d_mutex_lock();
1441 hr = wined3d_device_get_material(device->wined3d_device, (struct wined3d_material *)material);
1442 wined3d_mutex_unlock();
1444 return hr;
1447 static HRESULT WINAPI d3d9_device_SetLight(IDirect3DDevice9Ex *iface, DWORD index, const D3DLIGHT9 *light)
1449 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1450 HRESULT hr;
1452 TRACE("iface %p, index %u, light %p.\n", iface, index, light);
1454 /* Note: D3DLIGHT9 is compatible with struct wined3d_light. */
1455 wined3d_mutex_lock();
1456 hr = wined3d_device_set_light(device->wined3d_device, index, (const struct wined3d_light *)light);
1457 wined3d_mutex_unlock();
1459 return hr;
1462 static HRESULT WINAPI d3d9_device_GetLight(IDirect3DDevice9Ex *iface, DWORD index, D3DLIGHT9 *light)
1464 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1465 HRESULT hr;
1467 TRACE("iface %p, index %u, light %p.\n", iface, index, light);
1469 /* Note: D3DLIGHT9 is compatible with struct wined3d_light. */
1470 wined3d_mutex_lock();
1471 hr = wined3d_device_get_light(device->wined3d_device, index, (struct wined3d_light *)light);
1472 wined3d_mutex_unlock();
1474 return hr;
1477 static HRESULT WINAPI d3d9_device_LightEnable(IDirect3DDevice9Ex *iface, DWORD index, BOOL enable)
1479 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1480 HRESULT hr;
1482 TRACE("iface %p, index %u, enable %#x.\n", iface, index, enable);
1484 wined3d_mutex_lock();
1485 hr = wined3d_device_set_light_enable(device->wined3d_device, index, enable);
1486 wined3d_mutex_unlock();
1488 return hr;
1491 static HRESULT WINAPI d3d9_device_GetLightEnable(IDirect3DDevice9Ex *iface, DWORD index, BOOL *enable)
1493 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1494 HRESULT hr;
1496 TRACE("iface %p, index %u, enable %p.\n", iface, index, enable);
1498 wined3d_mutex_lock();
1499 hr = wined3d_device_get_light_enable(device->wined3d_device, index, enable);
1500 wined3d_mutex_unlock();
1502 return hr;
1505 static HRESULT WINAPI d3d9_device_SetClipPlane(IDirect3DDevice9Ex *iface, DWORD index, const float *plane)
1507 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1508 HRESULT hr;
1510 TRACE("iface %p, index %u, plane %p.\n", iface, index, plane);
1512 wined3d_mutex_lock();
1513 hr = wined3d_device_set_clip_plane(device->wined3d_device, index, (const struct wined3d_vec4 *)plane);
1514 wined3d_mutex_unlock();
1516 return hr;
1519 static HRESULT WINAPI d3d9_device_GetClipPlane(IDirect3DDevice9Ex *iface, DWORD index, float *plane)
1521 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1522 HRESULT hr;
1524 TRACE("iface %p, index %u, plane %p.\n", iface, index, plane);
1526 wined3d_mutex_lock();
1527 hr = wined3d_device_get_clip_plane(device->wined3d_device, index, (struct wined3d_vec4 *)plane);
1528 wined3d_mutex_unlock();
1530 return hr;
1533 static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_SetRenderState(IDirect3DDevice9Ex *iface,
1534 D3DRENDERSTATETYPE state, DWORD value)
1536 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1537 HRESULT hr;
1539 TRACE("iface %p, state %#x, value %#x.\n", iface, state, value);
1541 wined3d_mutex_lock();
1542 hr = wined3d_device_set_render_state(device->wined3d_device, state, value);
1543 wined3d_mutex_unlock();
1545 return hr;
1548 static HRESULT WINAPI d3d9_device_GetRenderState(IDirect3DDevice9Ex *iface,
1549 D3DRENDERSTATETYPE state, DWORD *value)
1551 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1552 HRESULT hr;
1554 TRACE("iface %p, state %#x, value %p.\n", iface, state, value);
1556 wined3d_mutex_lock();
1557 hr = wined3d_device_get_render_state(device->wined3d_device, state, value);
1558 wined3d_mutex_unlock();
1560 return hr;
1563 static HRESULT WINAPI d3d9_device_CreateStateBlock(IDirect3DDevice9Ex *iface,
1564 D3DSTATEBLOCKTYPE type, IDirect3DStateBlock9 **stateblock)
1566 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1567 struct d3d9_stateblock *object;
1568 HRESULT hr;
1570 TRACE("iface %p, type %#x, stateblock %p.\n", iface, type, stateblock);
1572 if (type != D3DSBT_ALL && type != D3DSBT_PIXELSTATE && type != D3DSBT_VERTEXSTATE)
1574 WARN("Unexpected stateblock type, returning D3DERR_INVALIDCALL.\n");
1575 return D3DERR_INVALIDCALL;
1578 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1579 if (!object)
1581 ERR("Failed to allocate stateblock memory.\n");
1582 return E_OUTOFMEMORY;
1585 hr = stateblock_init(object, device, type, NULL);
1586 if (FAILED(hr))
1588 WARN("Failed to initialize stateblock, hr %#x.\n", hr);
1589 HeapFree(GetProcessHeap(), 0, object);
1590 return hr;
1593 TRACE("Created stateblock %p.\n", object);
1594 *stateblock = &object->IDirect3DStateBlock9_iface;
1596 return D3D_OK;
1599 static HRESULT WINAPI d3d9_device_BeginStateBlock(IDirect3DDevice9Ex *iface)
1601 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1602 HRESULT hr;
1604 TRACE("iface %p.\n", iface);
1606 wined3d_mutex_lock();
1607 hr = wined3d_device_begin_stateblock(device->wined3d_device);
1608 wined3d_mutex_unlock();
1610 return hr;
1613 static HRESULT WINAPI d3d9_device_EndStateBlock(IDirect3DDevice9Ex *iface, IDirect3DStateBlock9 **stateblock)
1615 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1616 struct wined3d_stateblock *wined3d_stateblock;
1617 struct d3d9_stateblock *object;
1618 HRESULT hr;
1620 TRACE("iface %p, stateblock %p.\n", iface, stateblock);
1622 wined3d_mutex_lock();
1623 hr = wined3d_device_end_stateblock(device->wined3d_device, &wined3d_stateblock);
1624 wined3d_mutex_unlock();
1625 if (FAILED(hr))
1627 WARN("IWineD3DDevice_EndStateBlock() failed, hr %#x.\n", hr);
1628 return hr;
1631 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1632 if (!object)
1634 ERR("Failed to allocate stateblock memory.\n");
1635 wined3d_mutex_lock();
1636 wined3d_stateblock_decref(wined3d_stateblock);
1637 wined3d_mutex_unlock();
1638 return E_OUTOFMEMORY;
1641 hr = stateblock_init(object, device, 0, wined3d_stateblock);
1642 if (FAILED(hr))
1644 WARN("Failed to initialize stateblock, hr %#x.\n", hr);
1645 wined3d_mutex_lock();
1646 wined3d_stateblock_decref(wined3d_stateblock);
1647 wined3d_mutex_unlock();
1648 HeapFree(GetProcessHeap(), 0, object);
1649 return hr;
1652 TRACE("Created stateblock %p.\n", object);
1653 *stateblock = &object->IDirect3DStateBlock9_iface;
1655 return D3D_OK;
1658 static HRESULT WINAPI d3d9_device_SetClipStatus(IDirect3DDevice9Ex *iface, const D3DCLIPSTATUS9 *clip_status)
1660 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1661 HRESULT hr;
1663 TRACE("iface %p, clip_status %p.\n", iface, clip_status);
1665 wined3d_mutex_lock();
1666 hr = wined3d_device_set_clip_status(device->wined3d_device, (const struct wined3d_clip_status *)clip_status);
1667 wined3d_mutex_unlock();
1669 return hr;
1672 static HRESULT WINAPI d3d9_device_GetClipStatus(IDirect3DDevice9Ex *iface, D3DCLIPSTATUS9 *clip_status)
1674 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1675 HRESULT hr;
1677 TRACE("iface %p, clip_status %p.\n", iface, clip_status);
1679 wined3d_mutex_lock();
1680 hr = wined3d_device_get_clip_status(device->wined3d_device, (struct wined3d_clip_status *)clip_status);
1681 wined3d_mutex_unlock();
1683 return hr;
1686 static HRESULT WINAPI d3d9_device_GetTexture(IDirect3DDevice9Ex *iface, DWORD stage, IDirect3DBaseTexture9 **texture)
1688 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1689 struct wined3d_texture *wined3d_texture = NULL;
1690 struct d3d9_texture *texture_impl;
1691 HRESULT hr;
1693 TRACE("iface %p, stage %u, texture %p.\n", iface, stage, texture);
1695 if (!texture)
1696 return D3DERR_INVALIDCALL;
1698 wined3d_mutex_lock();
1699 hr = wined3d_device_get_texture(device->wined3d_device, stage, &wined3d_texture);
1700 if (SUCCEEDED(hr) && wined3d_texture)
1702 texture_impl = wined3d_texture_get_parent(wined3d_texture);
1703 *texture = &texture_impl->IDirect3DBaseTexture9_iface;
1704 IDirect3DBaseTexture9_AddRef(*texture);
1705 wined3d_texture_decref(wined3d_texture);
1707 else
1709 if (FAILED(hr))
1710 WARN("Call to get texture (%u) failed (%p).\n", stage, wined3d_texture);
1711 *texture = NULL;
1713 wined3d_mutex_unlock();
1715 return hr;
1718 static HRESULT WINAPI d3d9_device_SetTexture(IDirect3DDevice9Ex *iface, DWORD stage, IDirect3DBaseTexture9 *texture)
1720 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1721 struct d3d9_texture *texture_impl;
1722 HRESULT hr;
1724 TRACE("iface %p, stage %u, texture %p.\n", iface, stage, texture);
1726 texture_impl = unsafe_impl_from_IDirect3DBaseTexture9(texture);
1728 wined3d_mutex_lock();
1729 hr = wined3d_device_set_texture(device->wined3d_device, stage,
1730 texture_impl ? texture_impl->wined3d_texture : NULL);
1731 wined3d_mutex_unlock();
1733 return hr;
1736 static const enum wined3d_texture_stage_state tss_lookup[] =
1738 WINED3D_TSS_INVALID, /* 0, unused */
1739 WINED3D_TSS_COLOR_OP, /* 1, D3DTSS_COLOROP */
1740 WINED3D_TSS_COLOR_ARG1, /* 2, D3DTSS_COLORARG1 */
1741 WINED3D_TSS_COLOR_ARG2, /* 3, D3DTSS_COLORARG2 */
1742 WINED3D_TSS_ALPHA_OP, /* 4, D3DTSS_ALPHAOP */
1743 WINED3D_TSS_ALPHA_ARG1, /* 5, D3DTSS_ALPHAARG1 */
1744 WINED3D_TSS_ALPHA_ARG2, /* 6, D3DTSS_ALPHAARG2 */
1745 WINED3D_TSS_BUMPENV_MAT00, /* 7, D3DTSS_BUMPENVMAT00 */
1746 WINED3D_TSS_BUMPENV_MAT01, /* 8, D3DTSS_BUMPENVMAT01 */
1747 WINED3D_TSS_BUMPENV_MAT10, /* 9, D3DTSS_BUMPENVMAT10 */
1748 WINED3D_TSS_BUMPENV_MAT11, /* 10, D3DTSS_BUMPENVMAT11 */
1749 WINED3D_TSS_TEXCOORD_INDEX, /* 11, D3DTSS_TEXCOORDINDEX */
1750 WINED3D_TSS_INVALID, /* 12, unused */
1751 WINED3D_TSS_INVALID, /* 13, unused */
1752 WINED3D_TSS_INVALID, /* 14, unused */
1753 WINED3D_TSS_INVALID, /* 15, unused */
1754 WINED3D_TSS_INVALID, /* 16, unused */
1755 WINED3D_TSS_INVALID, /* 17, unused */
1756 WINED3D_TSS_INVALID, /* 18, unused */
1757 WINED3D_TSS_INVALID, /* 19, unused */
1758 WINED3D_TSS_INVALID, /* 20, unused */
1759 WINED3D_TSS_INVALID, /* 21, unused */
1760 WINED3D_TSS_BUMPENV_LSCALE, /* 22, D3DTSS_BUMPENVLSCALE */
1761 WINED3D_TSS_BUMPENV_LOFFSET, /* 23, D3DTSS_BUMPENVLOFFSET */
1762 WINED3D_TSS_TEXTURE_TRANSFORM_FLAGS, /* 24, D3DTSS_TEXTURETRANSFORMFLAGS */
1763 WINED3D_TSS_INVALID, /* 25, unused */
1764 WINED3D_TSS_COLOR_ARG0, /* 26, D3DTSS_COLORARG0 */
1765 WINED3D_TSS_ALPHA_ARG0, /* 27, D3DTSS_ALPHAARG0 */
1766 WINED3D_TSS_RESULT_ARG, /* 28, D3DTSS_RESULTARG */
1767 WINED3D_TSS_INVALID, /* 29, unused */
1768 WINED3D_TSS_INVALID, /* 30, unused */
1769 WINED3D_TSS_INVALID, /* 31, unused */
1770 WINED3D_TSS_CONSTANT, /* 32, D3DTSS_CONSTANT */
1773 static HRESULT WINAPI d3d9_device_GetTextureStageState(IDirect3DDevice9Ex *iface,
1774 DWORD stage, D3DTEXTURESTAGESTATETYPE state, DWORD *value)
1776 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1777 HRESULT hr;
1779 TRACE("iface %p, stage %u, state %#x, value %p.\n", iface, stage, state, value);
1781 if (state >= sizeof(tss_lookup) / sizeof(*tss_lookup))
1783 WARN("Invalid state %#x passed.\n", state);
1784 return D3D_OK;
1787 wined3d_mutex_lock();
1788 hr = wined3d_device_get_texture_stage_state(device->wined3d_device, stage, tss_lookup[state], value);
1789 wined3d_mutex_unlock();
1791 return hr;
1794 static HRESULT WINAPI d3d9_device_SetTextureStageState(IDirect3DDevice9Ex *iface,
1795 DWORD stage, D3DTEXTURESTAGESTATETYPE state, DWORD value)
1797 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1798 HRESULT hr;
1800 TRACE("iface %p, stage %u, state %#x, value %#x.\n", iface, stage, state, value);
1802 if (state >= sizeof(tss_lookup) / sizeof(*tss_lookup))
1804 WARN("Invalid state %#x passed.\n", state);
1805 return D3D_OK;
1808 wined3d_mutex_lock();
1809 hr = wined3d_device_set_texture_stage_state(device->wined3d_device, stage, tss_lookup[state], value);
1810 wined3d_mutex_unlock();
1812 return hr;
1815 static HRESULT WINAPI d3d9_device_GetSamplerState(IDirect3DDevice9Ex *iface,
1816 DWORD sampler, D3DSAMPLERSTATETYPE state, DWORD *value)
1818 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1819 HRESULT hr;
1821 TRACE("iface %p, sampler %u, state %#x, value %p.\n", iface, sampler, state, value);
1823 wined3d_mutex_lock();
1824 hr = wined3d_device_get_sampler_state(device->wined3d_device, sampler, state, value);
1825 wined3d_mutex_unlock();
1827 return hr;
1830 static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_SetSamplerState(IDirect3DDevice9Ex *iface,
1831 DWORD sampler, D3DSAMPLERSTATETYPE state, DWORD value)
1833 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1834 HRESULT hr;
1836 TRACE("iface %p, sampler %u, state %#x, value %#x.\n", iface, sampler, state, value);
1838 wined3d_mutex_lock();
1839 hr = wined3d_device_set_sampler_state(device->wined3d_device, sampler, state, value);
1840 wined3d_mutex_unlock();
1842 return hr;
1845 static HRESULT WINAPI d3d9_device_ValidateDevice(IDirect3DDevice9Ex *iface, DWORD *pass_count)
1847 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1848 HRESULT hr;
1850 TRACE("iface %p, pass_count %p.\n", iface, pass_count);
1852 wined3d_mutex_lock();
1853 hr = wined3d_device_validate_device(device->wined3d_device, pass_count);
1854 wined3d_mutex_unlock();
1856 return hr;
1859 static HRESULT WINAPI d3d9_device_SetPaletteEntries(IDirect3DDevice9Ex *iface,
1860 UINT palette_idx, const PALETTEENTRY *entries)
1862 FIXME("iface %p, palette_idx %u, entries %p unimplemented.\n", iface, palette_idx, entries);
1864 return D3DERR_INVALIDCALL;
1867 static HRESULT WINAPI d3d9_device_GetPaletteEntries(IDirect3DDevice9Ex *iface,
1868 UINT palette_idx, PALETTEENTRY *entries)
1870 FIXME("iface %p, palette_idx %u, entries %p unimplemented.\n", iface, palette_idx, entries);
1872 return D3DERR_INVALIDCALL;
1875 static HRESULT WINAPI d3d9_device_SetCurrentTexturePalette(IDirect3DDevice9Ex *iface, UINT palette_idx)
1877 FIXME("iface %p, palette_idx %u unimplemented.\n", iface, palette_idx);
1879 return D3DERR_INVALIDCALL;
1882 static HRESULT WINAPI d3d9_device_GetCurrentTexturePalette(IDirect3DDevice9Ex *iface, UINT *palette_idx)
1884 FIXME("iface %p, palette_idx %p.\n", iface, palette_idx);
1886 return D3DERR_INVALIDCALL;
1889 static HRESULT WINAPI d3d9_device_SetScissorRect(IDirect3DDevice9Ex *iface, const RECT *rect)
1891 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1892 HRESULT hr;
1894 TRACE("iface %p, rect %p.\n", iface, rect);
1896 wined3d_mutex_lock();
1897 hr = wined3d_device_set_scissor_rect(device->wined3d_device, rect);
1898 wined3d_mutex_unlock();
1900 return hr;
1903 static HRESULT WINAPI d3d9_device_GetScissorRect(IDirect3DDevice9Ex *iface, RECT *rect)
1905 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1906 HRESULT hr;
1908 TRACE("iface %p, rect %p.\n", iface, rect);
1910 wined3d_mutex_lock();
1911 hr = wined3d_device_get_scissor_rect(device->wined3d_device, rect);
1912 wined3d_mutex_unlock();
1914 return hr;
1917 static HRESULT WINAPI d3d9_device_SetSoftwareVertexProcessing(IDirect3DDevice9Ex *iface, BOOL software)
1919 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1920 HRESULT hr;
1922 TRACE("iface %p, software %#x.\n", iface, software);
1924 wined3d_mutex_lock();
1925 hr = wined3d_device_set_software_vertex_processing(device->wined3d_device, software);
1926 wined3d_mutex_unlock();
1928 return hr;
1931 static BOOL WINAPI d3d9_device_GetSoftwareVertexProcessing(IDirect3DDevice9Ex *iface)
1933 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1934 BOOL ret;
1936 TRACE("iface %p.\n", iface);
1938 wined3d_mutex_lock();
1939 ret = wined3d_device_get_software_vertex_processing(device->wined3d_device);
1940 wined3d_mutex_unlock();
1942 return ret;
1945 static HRESULT WINAPI d3d9_device_SetNPatchMode(IDirect3DDevice9Ex *iface, float segment_count)
1947 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1948 HRESULT hr;
1950 TRACE("iface %p, segment_count %.8e.\n", iface, segment_count);
1952 wined3d_mutex_lock();
1953 hr = wined3d_device_set_npatch_mode(device->wined3d_device, segment_count);
1954 wined3d_mutex_unlock();
1956 return hr;
1959 static float WINAPI d3d9_device_GetNPatchMode(IDirect3DDevice9Ex *iface)
1961 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1962 float ret;
1964 TRACE("iface %p.\n", iface);
1966 wined3d_mutex_lock();
1967 ret = wined3d_device_get_npatch_mode(device->wined3d_device);
1968 wined3d_mutex_unlock();
1970 return ret;
1973 static HRESULT WINAPI d3d9_device_DrawPrimitive(IDirect3DDevice9Ex *iface,
1974 D3DPRIMITIVETYPE primitive_type, UINT start_vertex, UINT primitive_count)
1976 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1977 HRESULT hr;
1979 TRACE("iface %p, primitive_type %#x, start_vertex %u, primitive_count %u.\n",
1980 iface, primitive_type, start_vertex, primitive_count);
1982 wined3d_mutex_lock();
1983 wined3d_device_set_primitive_type(device->wined3d_device, primitive_type);
1984 hr = wined3d_device_draw_primitive(device->wined3d_device, start_vertex,
1985 vertex_count_from_primitive_count(primitive_type, primitive_count));
1986 wined3d_mutex_unlock();
1988 return hr;
1991 static HRESULT WINAPI d3d9_device_DrawIndexedPrimitive(IDirect3DDevice9Ex *iface,
1992 D3DPRIMITIVETYPE primitive_type, INT base_vertex_idx, UINT min_vertex_idx,
1993 UINT vertex_count, UINT start_idx, UINT primitive_count)
1995 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1996 HRESULT hr;
1998 TRACE("iface %p, primitive_type %#x, base_vertex_idx %u, min_vertex_idx %u,\n"
1999 "vertex_count %u, start_idx %u, primitive_count %u.\n",
2000 iface, primitive_type, base_vertex_idx, min_vertex_idx,
2001 vertex_count, start_idx, primitive_count);
2003 wined3d_mutex_lock();
2004 wined3d_device_set_base_vertex_index(device->wined3d_device, base_vertex_idx);
2005 wined3d_device_set_primitive_type(device->wined3d_device, primitive_type);
2006 hr = wined3d_device_draw_indexed_primitive(device->wined3d_device, start_idx,
2007 vertex_count_from_primitive_count(primitive_type, primitive_count));
2008 wined3d_mutex_unlock();
2010 return hr;
2013 static HRESULT WINAPI d3d9_device_DrawPrimitiveUP(IDirect3DDevice9Ex *iface,
2014 D3DPRIMITIVETYPE primitive_type, UINT primitive_count, const void *data, UINT stride)
2016 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2017 HRESULT hr;
2019 TRACE("iface %p, primitive_type %#x, primitive_count %u, data %p, stride %u.\n",
2020 iface, primitive_type, primitive_count, data, stride);
2022 wined3d_mutex_lock();
2023 wined3d_device_set_primitive_type(device->wined3d_device, primitive_type);
2024 hr = wined3d_device_draw_primitive_up(device->wined3d_device,
2025 vertex_count_from_primitive_count(primitive_type, primitive_count),
2026 data, stride);
2027 wined3d_mutex_unlock();
2029 return hr;
2032 static HRESULT WINAPI d3d9_device_DrawIndexedPrimitiveUP(IDirect3DDevice9Ex *iface,
2033 D3DPRIMITIVETYPE primitive_type, UINT min_vertex_idx, UINT index_count,
2034 UINT primitive_count, const void *index_data, D3DFORMAT index_format,
2035 const void *vertex_data, UINT vertex_stride)
2037 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2038 HRESULT hr;
2040 TRACE("iface %p, primitive_type %#x, min_vertex_idx %u, index_count %u, primitive_count %u,\n"
2041 "index_data %p, index_format %#x, vertex_data %p, vertex_stride %u.\n",
2042 iface, primitive_type, min_vertex_idx, index_count, primitive_count,
2043 index_data, index_format, vertex_data, vertex_stride);
2045 wined3d_mutex_lock();
2046 wined3d_device_set_primitive_type(device->wined3d_device, primitive_type);
2047 hr = wined3d_device_draw_indexed_primitive_up(device->wined3d_device,
2048 vertex_count_from_primitive_count(primitive_type, primitive_count), index_data,
2049 wined3dformat_from_d3dformat(index_format), vertex_data, vertex_stride);
2050 wined3d_mutex_unlock();
2052 return hr;
2055 static HRESULT WINAPI d3d9_device_ProcessVertices(IDirect3DDevice9Ex *iface,
2056 UINT src_start_idx, UINT dst_idx, UINT vertex_count, IDirect3DVertexBuffer9 *dst_buffer,
2057 IDirect3DVertexDeclaration9 *declaration, DWORD flags)
2059 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2060 struct d3d9_vertexbuffer *dst_impl = unsafe_impl_from_IDirect3DVertexBuffer9(dst_buffer);
2061 struct d3d9_vertex_declaration *decl_impl = unsafe_impl_from_IDirect3DVertexDeclaration9(declaration);
2062 HRESULT hr;
2064 TRACE("iface %p, src_start_idx %u, dst_idx %u, vertex_count %u, dst_buffer %p, declaration %p, flags %#x.\n",
2065 iface, src_start_idx, dst_idx, vertex_count, dst_buffer, declaration, flags);
2067 wined3d_mutex_lock();
2068 hr = wined3d_device_process_vertices(device->wined3d_device, src_start_idx, dst_idx, vertex_count,
2069 dst_impl->wined3d_buffer, decl_impl ? decl_impl->wined3d_declaration : NULL,
2070 flags, dst_impl->fvf);
2071 wined3d_mutex_unlock();
2073 return hr;
2076 static HRESULT WINAPI d3d9_device_CreateVertexDeclaration(IDirect3DDevice9Ex *iface,
2077 const D3DVERTEXELEMENT9 *elements, IDirect3DVertexDeclaration9 **declaration)
2079 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2080 struct d3d9_vertex_declaration *object;
2081 HRESULT hr;
2083 TRACE("iface %p, elements %p, declaration %p.\n", iface, elements, declaration);
2085 if (!declaration)
2087 WARN("Caller passed a NULL declaration, returning D3DERR_INVALIDCALL.\n");
2088 return D3DERR_INVALIDCALL;
2091 if (SUCCEEDED(hr = d3d9_vertex_declaration_create(device, elements, &object)))
2092 *declaration = &object->IDirect3DVertexDeclaration9_iface;
2094 return hr;
2097 static HRESULT WINAPI d3d9_device_SetVertexDeclaration(IDirect3DDevice9Ex *iface,
2098 IDirect3DVertexDeclaration9 *declaration)
2100 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2101 struct d3d9_vertex_declaration *decl_impl = unsafe_impl_from_IDirect3DVertexDeclaration9(declaration);
2102 HRESULT hr;
2104 TRACE("iface %p, declaration %p.\n", iface, declaration);
2106 wined3d_mutex_lock();
2107 hr = wined3d_device_set_vertex_declaration(device->wined3d_device,
2108 decl_impl ? decl_impl->wined3d_declaration : NULL);
2109 wined3d_mutex_unlock();
2111 return hr;
2114 static HRESULT WINAPI d3d9_device_GetVertexDeclaration(IDirect3DDevice9Ex *iface,
2115 IDirect3DVertexDeclaration9 **declaration)
2117 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2118 struct wined3d_vertex_declaration *wined3d_declaration = NULL;
2119 struct d3d9_vertex_declaration *declaration_impl;
2120 HRESULT hr;
2122 TRACE("iface %p, declaration %p.\n", iface, declaration);
2124 if (!declaration) return D3DERR_INVALIDCALL;
2126 wined3d_mutex_lock();
2127 hr = wined3d_device_get_vertex_declaration(device->wined3d_device, &wined3d_declaration);
2128 if (SUCCEEDED(hr) && wined3d_declaration)
2130 declaration_impl = wined3d_vertex_declaration_get_parent(wined3d_declaration);
2131 *declaration = &declaration_impl->IDirect3DVertexDeclaration9_iface;
2132 IDirect3DVertexDeclaration9_AddRef(*declaration);
2133 wined3d_vertex_declaration_decref(wined3d_declaration);
2135 else
2137 *declaration = NULL;
2139 wined3d_mutex_unlock();
2141 TRACE("Returning %p.\n", *declaration);
2142 return hr;
2145 static struct wined3d_vertex_declaration *device_get_fvf_declaration(struct d3d9_device *device, DWORD fvf)
2147 struct wined3d_vertex_declaration *wined3d_declaration;
2148 struct fvf_declaration *fvf_decls = device->fvf_decls;
2149 struct d3d9_vertex_declaration *d3d9_declaration;
2150 D3DVERTEXELEMENT9 *elements;
2151 int p, low, high; /* deliberately signed */
2152 HRESULT hr;
2154 TRACE("Searching for declaration for fvf %08x... ", fvf);
2156 low = 0;
2157 high = device->fvf_decl_count - 1;
2158 while (low <= high)
2160 p = (low + high) >> 1;
2161 TRACE("%d ", p);
2163 if (fvf_decls[p].fvf == fvf)
2165 TRACE("found %p.\n", fvf_decls[p].decl);
2166 return fvf_decls[p].decl;
2169 if (fvf_decls[p].fvf < fvf)
2170 low = p + 1;
2171 else
2172 high = p - 1;
2174 TRACE("not found. Creating and inserting at position %d.\n", low);
2176 if (FAILED(hr = vdecl_convert_fvf(fvf, &elements)))
2177 return NULL;
2179 hr = d3d9_vertex_declaration_create(device, elements, &d3d9_declaration);
2180 HeapFree(GetProcessHeap(), 0, elements);
2181 if (FAILED(hr))
2182 return NULL;
2184 if (device->fvf_decl_size == device->fvf_decl_count)
2186 UINT grow = max(device->fvf_decl_size / 2, 8);
2188 fvf_decls = HeapReAlloc(GetProcessHeap(), 0, fvf_decls, sizeof(*fvf_decls) * (device->fvf_decl_size + grow));
2189 if (!fvf_decls)
2191 IDirect3DVertexDeclaration9_Release(&d3d9_declaration->IDirect3DVertexDeclaration9_iface);
2192 return NULL;
2194 device->fvf_decls = fvf_decls;
2195 device->fvf_decl_size += grow;
2198 d3d9_declaration->fvf = fvf;
2199 wined3d_declaration = d3d9_declaration->wined3d_declaration;
2200 wined3d_vertex_declaration_incref(wined3d_declaration);
2201 IDirect3DVertexDeclaration9_Release(&d3d9_declaration->IDirect3DVertexDeclaration9_iface);
2203 memmove(fvf_decls + low + 1, fvf_decls + low, sizeof(*fvf_decls) * (device->fvf_decl_count - low));
2204 fvf_decls[low].decl = wined3d_declaration;
2205 fvf_decls[low].fvf = fvf;
2206 ++device->fvf_decl_count;
2208 TRACE("Returning %p. %u declatations in array.\n", wined3d_declaration, device->fvf_decl_count);
2210 return wined3d_declaration;
2213 static HRESULT WINAPI d3d9_device_SetFVF(IDirect3DDevice9Ex *iface, DWORD fvf)
2215 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2216 struct wined3d_vertex_declaration *decl;
2217 HRESULT hr;
2219 TRACE("iface %p, fvf %#x.\n", iface, fvf);
2221 if (!fvf)
2223 WARN("%#x is not a valid FVF.\n", fvf);
2224 return D3D_OK;
2227 wined3d_mutex_lock();
2228 if (!(decl = device_get_fvf_declaration(device, fvf)))
2230 wined3d_mutex_unlock();
2231 ERR("Failed to create a vertex declaration for fvf %#x.\n", fvf);
2232 return D3DERR_DRIVERINTERNALERROR;
2235 hr = wined3d_device_set_vertex_declaration(device->wined3d_device, decl);
2236 if (FAILED(hr))
2237 ERR("Failed to set vertex declaration.\n");
2238 wined3d_mutex_unlock();
2240 return hr;
2243 static HRESULT WINAPI d3d9_device_GetFVF(IDirect3DDevice9Ex *iface, DWORD *fvf)
2245 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2246 struct wined3d_vertex_declaration *wined3d_declaration;
2247 struct d3d9_vertex_declaration *d3d9_declaration;
2248 HRESULT hr;
2250 TRACE("iface %p, fvf %p.\n", iface, fvf);
2252 wined3d_mutex_lock();
2253 if (FAILED(hr = wined3d_device_get_vertex_declaration(device->wined3d_device, &wined3d_declaration)))
2255 wined3d_mutex_unlock();
2256 WARN("Failed to get vertex declaration, hr %#x.\n", hr);
2257 *fvf = 0;
2258 return hr;
2261 if (wined3d_declaration)
2263 d3d9_declaration = wined3d_vertex_declaration_get_parent(wined3d_declaration);
2264 *fvf = d3d9_declaration->fvf;
2265 wined3d_vertex_declaration_decref(wined3d_declaration);
2267 else
2269 *fvf = 0;
2271 wined3d_mutex_unlock();
2273 TRACE("Returning FVF %#x.\n", *fvf);
2275 return hr;
2278 static HRESULT WINAPI d3d9_device_CreateVertexShader(IDirect3DDevice9Ex *iface,
2279 const DWORD *byte_code, IDirect3DVertexShader9 **shader)
2281 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2282 struct d3d9_vertexshader *object;
2283 HRESULT hr;
2285 TRACE("iface %p, byte_code %p, shader %p.\n", iface, byte_code, shader);
2287 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
2288 if (!object)
2290 ERR("Failed to allocate vertex shader memory.\n");
2291 return E_OUTOFMEMORY;
2294 hr = vertexshader_init(object, device, byte_code);
2295 if (FAILED(hr))
2297 WARN("Failed to initialize vertex shader, hr %#x.\n", hr);
2298 HeapFree(GetProcessHeap(), 0, object);
2299 return hr;
2302 TRACE("Created vertex shader %p.\n", object);
2303 *shader = &object->IDirect3DVertexShader9_iface;
2305 return D3D_OK;
2308 static HRESULT WINAPI d3d9_device_SetVertexShader(IDirect3DDevice9Ex *iface, IDirect3DVertexShader9 *shader)
2310 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2311 struct d3d9_vertexshader *shader_obj = unsafe_impl_from_IDirect3DVertexShader9(shader);
2312 HRESULT hr;
2314 TRACE("iface %p, shader %p.\n", iface, shader);
2316 wined3d_mutex_lock();
2317 hr = wined3d_device_set_vertex_shader(device->wined3d_device,
2318 shader_obj ? shader_obj->wined3d_shader : NULL);
2319 wined3d_mutex_unlock();
2321 return hr;
2324 static HRESULT WINAPI d3d9_device_GetVertexShader(IDirect3DDevice9Ex *iface, IDirect3DVertexShader9 **shader)
2326 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2327 struct d3d9_vertexshader *shader_impl;
2328 struct wined3d_shader *wined3d_shader;
2330 TRACE("iface %p, shader %p.\n", iface, shader);
2332 wined3d_mutex_lock();
2333 wined3d_shader = wined3d_device_get_vertex_shader(device->wined3d_device);
2334 if (wined3d_shader)
2336 shader_impl = wined3d_shader_get_parent(wined3d_shader);
2337 *shader = &shader_impl->IDirect3DVertexShader9_iface;
2338 IDirect3DVertexShader9_AddRef(*shader);
2339 wined3d_shader_decref(wined3d_shader);
2341 else
2343 *shader = NULL;
2345 wined3d_mutex_unlock();
2347 TRACE("Returning %p.\n", *shader);
2349 return D3D_OK;
2352 static HRESULT WINAPI d3d9_device_SetVertexShaderConstantF(IDirect3DDevice9Ex *iface,
2353 UINT reg_idx, const float *data, UINT count)
2355 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2356 HRESULT hr;
2358 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2360 if (reg_idx + count > D3D9_MAX_VERTEX_SHADER_CONSTANTF)
2362 WARN("Trying to access %u constants, but d3d9 only supports %u\n",
2363 reg_idx + count, D3D9_MAX_VERTEX_SHADER_CONSTANTF);
2364 return D3DERR_INVALIDCALL;
2367 wined3d_mutex_lock();
2368 hr = wined3d_device_set_vs_consts_f(device->wined3d_device, reg_idx, data, count);
2369 wined3d_mutex_unlock();
2371 return hr;
2374 static HRESULT WINAPI d3d9_device_GetVertexShaderConstantF(IDirect3DDevice9Ex *iface,
2375 UINT reg_idx, float *data, UINT count)
2377 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2378 HRESULT hr;
2380 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2382 if (reg_idx + count > D3D9_MAX_VERTEX_SHADER_CONSTANTF)
2384 WARN("Trying to access %u constants, but d3d9 only supports %u\n",
2385 reg_idx + count, D3D9_MAX_VERTEX_SHADER_CONSTANTF);
2386 return D3DERR_INVALIDCALL;
2389 wined3d_mutex_lock();
2390 hr = wined3d_device_get_vs_consts_f(device->wined3d_device, reg_idx, data, count);
2391 wined3d_mutex_unlock();
2393 return hr;
2396 static HRESULT WINAPI d3d9_device_SetVertexShaderConstantI(IDirect3DDevice9Ex *iface,
2397 UINT reg_idx, const int *data, UINT count)
2399 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2400 HRESULT hr;
2402 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2404 wined3d_mutex_lock();
2405 hr = wined3d_device_set_vs_consts_i(device->wined3d_device, reg_idx, data, count);
2406 wined3d_mutex_unlock();
2408 return hr;
2411 static HRESULT WINAPI d3d9_device_GetVertexShaderConstantI(IDirect3DDevice9Ex *iface,
2412 UINT reg_idx, int *data, UINT count)
2414 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2415 HRESULT hr;
2417 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2419 wined3d_mutex_lock();
2420 hr = wined3d_device_get_vs_consts_i(device->wined3d_device, reg_idx, data, count);
2421 wined3d_mutex_unlock();
2423 return hr;
2426 static HRESULT WINAPI d3d9_device_SetVertexShaderConstantB(IDirect3DDevice9Ex *iface,
2427 UINT reg_idx, const BOOL *data, UINT count)
2429 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2430 HRESULT hr;
2432 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2434 wined3d_mutex_lock();
2435 hr = wined3d_device_set_vs_consts_b(device->wined3d_device, reg_idx, data, count);
2436 wined3d_mutex_unlock();
2438 return hr;
2441 static HRESULT WINAPI d3d9_device_GetVertexShaderConstantB(IDirect3DDevice9Ex *iface,
2442 UINT reg_idx, BOOL *data, UINT count)
2444 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2445 HRESULT hr;
2447 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2449 wined3d_mutex_lock();
2450 hr = wined3d_device_get_vs_consts_b(device->wined3d_device, reg_idx, data, count);
2451 wined3d_mutex_unlock();
2453 return hr;
2456 static HRESULT WINAPI d3d9_device_SetStreamSource(IDirect3DDevice9Ex *iface,
2457 UINT stream_idx, IDirect3DVertexBuffer9 *buffer, UINT offset, UINT stride)
2459 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2460 struct d3d9_vertexbuffer *buffer_impl = unsafe_impl_from_IDirect3DVertexBuffer9(buffer);
2461 HRESULT hr;
2463 TRACE("iface %p, stream_idx %u, buffer %p, offset %u, stride %u.\n",
2464 iface, stream_idx, buffer, offset, stride);
2466 wined3d_mutex_lock();
2467 hr = wined3d_device_set_stream_source(device->wined3d_device, stream_idx,
2468 buffer_impl ? buffer_impl->wined3d_buffer : NULL, offset, stride);
2469 wined3d_mutex_unlock();
2471 return hr;
2474 static HRESULT WINAPI d3d9_device_GetStreamSource(IDirect3DDevice9Ex *iface,
2475 UINT stream_idx, IDirect3DVertexBuffer9 **buffer, UINT *offset, UINT *stride)
2477 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2478 struct d3d9_vertexbuffer *buffer_impl;
2479 struct wined3d_buffer *wined3d_buffer;
2480 HRESULT hr;
2482 TRACE("iface %p, stream_idx %u, buffer %p, offset %p, stride %p.\n",
2483 iface, stream_idx, buffer, offset, stride);
2485 if (!buffer)
2486 return D3DERR_INVALIDCALL;
2488 wined3d_mutex_lock();
2489 hr = wined3d_device_get_stream_source(device->wined3d_device, stream_idx, &wined3d_buffer, offset, stride);
2490 if (SUCCEEDED(hr) && wined3d_buffer)
2492 buffer_impl = wined3d_buffer_get_parent(wined3d_buffer);
2493 *buffer = &buffer_impl->IDirect3DVertexBuffer9_iface;
2494 IDirect3DVertexBuffer9_AddRef(*buffer);
2495 wined3d_buffer_decref(wined3d_buffer);
2497 else
2499 if (FAILED(hr))
2500 FIXME("Call to GetStreamSource failed %p %p\n", offset, stride);
2501 *buffer = NULL;
2503 wined3d_mutex_unlock();
2505 return hr;
2508 static HRESULT WINAPI d3d9_device_SetStreamSourceFreq(IDirect3DDevice9Ex *iface, UINT stream_idx, UINT freq)
2510 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2511 HRESULT hr;
2513 TRACE("iface %p, stream_idx %u, freq %u.\n", iface, stream_idx, freq);
2515 wined3d_mutex_lock();
2516 hr = wined3d_device_set_stream_source_freq(device->wined3d_device, stream_idx, freq);
2517 wined3d_mutex_unlock();
2519 return hr;
2522 static HRESULT WINAPI d3d9_device_GetStreamSourceFreq(IDirect3DDevice9Ex *iface, UINT stream_idx, UINT *freq)
2524 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2525 HRESULT hr;
2527 TRACE("iface %p, stream_idx %u, freq %p.\n", iface, stream_idx, freq);
2529 wined3d_mutex_lock();
2530 hr = wined3d_device_get_stream_source_freq(device->wined3d_device, stream_idx, freq);
2531 wined3d_mutex_unlock();
2533 return hr;
2536 static HRESULT WINAPI d3d9_device_SetIndices(IDirect3DDevice9Ex *iface, IDirect3DIndexBuffer9 *buffer)
2538 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2539 struct d3d9_indexbuffer *ib = unsafe_impl_from_IDirect3DIndexBuffer9(buffer);
2540 HRESULT hr;
2542 TRACE("iface %p, buffer %p.\n", iface, buffer);
2544 wined3d_mutex_lock();
2545 hr = wined3d_device_set_index_buffer(device->wined3d_device,
2546 ib ? ib->wined3d_buffer : NULL,
2547 ib ? ib->format : WINED3DFMT_UNKNOWN);
2548 wined3d_mutex_unlock();
2550 return hr;
2553 static HRESULT WINAPI d3d9_device_GetIndices(IDirect3DDevice9Ex *iface, IDirect3DIndexBuffer9 **buffer)
2555 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2556 struct wined3d_buffer *retIndexData = NULL;
2557 struct d3d9_indexbuffer *buffer_impl;
2558 HRESULT hr;
2560 TRACE("iface %p, buffer %p.\n", iface, buffer);
2562 if (!buffer)
2563 return D3DERR_INVALIDCALL;
2565 wined3d_mutex_lock();
2566 hr = wined3d_device_get_index_buffer(device->wined3d_device, &retIndexData);
2567 if (SUCCEEDED(hr) && retIndexData)
2569 buffer_impl = wined3d_buffer_get_parent(retIndexData);
2570 *buffer = &buffer_impl->IDirect3DIndexBuffer9_iface;
2571 IDirect3DIndexBuffer9_AddRef(*buffer);
2572 wined3d_buffer_decref(retIndexData);
2574 else
2576 if (FAILED(hr))
2577 FIXME("Call to GetIndices failed\n");
2578 *buffer = NULL;
2580 wined3d_mutex_unlock();
2582 return hr;
2585 static HRESULT WINAPI d3d9_device_CreatePixelShader(IDirect3DDevice9Ex *iface,
2586 const DWORD *byte_code, IDirect3DPixelShader9 **shader)
2588 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2589 struct d3d9_pixelshader *object;
2590 HRESULT hr;
2592 TRACE("iface %p, byte_code %p, shader %p.\n", iface, byte_code, shader);
2594 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
2595 if (!object)
2597 FIXME("Failed to allocate pixel shader memory.\n");
2598 return E_OUTOFMEMORY;
2601 hr = pixelshader_init(object, device, byte_code);
2602 if (FAILED(hr))
2604 WARN("Failed to initialize pixel shader, hr %#x.\n", hr);
2605 HeapFree(GetProcessHeap(), 0, object);
2606 return hr;
2609 TRACE("Created pixel shader %p.\n", object);
2610 *shader = &object->IDirect3DPixelShader9_iface;
2612 return D3D_OK;
2615 static HRESULT WINAPI d3d9_device_SetPixelShader(IDirect3DDevice9Ex *iface, IDirect3DPixelShader9 *shader)
2617 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2618 struct d3d9_pixelshader *shader_obj = unsafe_impl_from_IDirect3DPixelShader9(shader);
2619 HRESULT hr;
2621 TRACE("iface %p, shader %p.\n", iface, shader);
2623 wined3d_mutex_lock();
2624 hr = wined3d_device_set_pixel_shader(device->wined3d_device,
2625 shader_obj ? shader_obj->wined3d_shader : NULL);
2626 wined3d_mutex_unlock();
2628 return hr;
2631 static HRESULT WINAPI d3d9_device_GetPixelShader(IDirect3DDevice9Ex *iface, IDirect3DPixelShader9 **shader)
2633 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2634 struct d3d9_pixelshader *shader_impl;
2635 struct wined3d_shader *wined3d_shader;
2637 TRACE("iface %p, shader %p.\n", iface, shader);
2639 if (!shader) return D3DERR_INVALIDCALL;
2641 wined3d_mutex_lock();
2642 wined3d_shader = wined3d_device_get_pixel_shader(device->wined3d_device);
2643 if (wined3d_shader)
2645 shader_impl = wined3d_shader_get_parent(wined3d_shader);
2646 *shader = &shader_impl->IDirect3DPixelShader9_iface;
2647 IDirect3DPixelShader9_AddRef(*shader);
2648 wined3d_shader_decref(wined3d_shader);
2650 else
2652 *shader = NULL;
2654 wined3d_mutex_unlock();
2656 TRACE("Returning %p.\n", *shader);
2658 return D3D_OK;
2661 static HRESULT WINAPI d3d9_device_SetPixelShaderConstantF(IDirect3DDevice9Ex *iface,
2662 UINT reg_idx, const float *data, UINT count)
2664 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2665 HRESULT hr;
2667 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2669 wined3d_mutex_lock();
2670 hr = wined3d_device_set_ps_consts_f(device->wined3d_device, reg_idx, data, count);
2671 wined3d_mutex_unlock();
2673 return hr;
2676 static HRESULT WINAPI d3d9_device_GetPixelShaderConstantF(IDirect3DDevice9Ex *iface,
2677 UINT reg_idx, float *data, UINT count)
2679 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2680 HRESULT hr;
2682 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2684 wined3d_mutex_lock();
2685 hr = wined3d_device_get_ps_consts_f(device->wined3d_device, reg_idx, data, count);
2686 wined3d_mutex_unlock();
2688 return hr;
2691 static HRESULT WINAPI d3d9_device_SetPixelShaderConstantI(IDirect3DDevice9Ex *iface,
2692 UINT reg_idx, const int *data, UINT count)
2694 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2695 HRESULT hr;
2697 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2699 wined3d_mutex_lock();
2700 hr = wined3d_device_set_ps_consts_i(device->wined3d_device, reg_idx, data, count);
2701 wined3d_mutex_unlock();
2703 return hr;
2706 static HRESULT WINAPI d3d9_device_GetPixelShaderConstantI(IDirect3DDevice9Ex *iface,
2707 UINT reg_idx, int *data, UINT count)
2709 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2710 HRESULT hr;
2712 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2714 wined3d_mutex_lock();
2715 hr = wined3d_device_get_ps_consts_i(device->wined3d_device, reg_idx, data, count);
2716 wined3d_mutex_unlock();
2718 return hr;
2721 static HRESULT WINAPI d3d9_device_SetPixelShaderConstantB(IDirect3DDevice9Ex *iface,
2722 UINT reg_idx, const BOOL *data, UINT count)
2724 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2725 HRESULT hr;
2727 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2729 wined3d_mutex_lock();
2730 hr = wined3d_device_set_ps_consts_b(device->wined3d_device, reg_idx, data, count);
2731 wined3d_mutex_unlock();
2733 return hr;
2736 static HRESULT WINAPI d3d9_device_GetPixelShaderConstantB(IDirect3DDevice9Ex *iface,
2737 UINT reg_idx, BOOL *data, UINT count)
2739 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2740 HRESULT hr;
2742 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2744 wined3d_mutex_lock();
2745 hr = wined3d_device_get_ps_consts_b(device->wined3d_device, reg_idx, data, count);
2746 wined3d_mutex_unlock();
2748 return hr;
2751 static HRESULT WINAPI d3d9_device_DrawRectPatch(IDirect3DDevice9Ex *iface, UINT handle,
2752 const float *segment_count, const D3DRECTPATCH_INFO *patch_info)
2754 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2755 HRESULT hr;
2757 TRACE("iface %p, handle %#x, segment_count %p, patch_info %p.\n",
2758 iface, handle, segment_count, patch_info);
2760 wined3d_mutex_lock();
2761 hr = wined3d_device_draw_rect_patch(device->wined3d_device, handle,
2762 segment_count, (const struct wined3d_rect_patch_info *)patch_info);
2763 wined3d_mutex_unlock();
2765 return hr;
2768 static HRESULT WINAPI d3d9_device_DrawTriPatch(IDirect3DDevice9Ex *iface, UINT handle,
2769 const float *segment_count, const D3DTRIPATCH_INFO *patch_info)
2771 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2772 HRESULT hr;
2774 TRACE("iface %p, handle %#x, segment_count %p, patch_info %p.\n",
2775 iface, handle, segment_count, patch_info);
2777 wined3d_mutex_lock();
2778 hr = wined3d_device_draw_tri_patch(device->wined3d_device, handle,
2779 segment_count, (const struct wined3d_tri_patch_info *)patch_info);
2780 wined3d_mutex_unlock();
2782 return hr;
2785 static HRESULT WINAPI d3d9_device_DeletePatch(IDirect3DDevice9Ex *iface, UINT handle)
2787 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2788 HRESULT hr;
2790 TRACE("iface %p, handle %#x.\n", iface, handle);
2792 wined3d_mutex_lock();
2793 hr = wined3d_device_delete_patch(device->wined3d_device, handle);
2794 wined3d_mutex_unlock();
2796 return hr;
2799 static HRESULT WINAPI d3d9_device_CreateQuery(IDirect3DDevice9Ex *iface, D3DQUERYTYPE type, IDirect3DQuery9 **query)
2801 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2802 struct d3d9_query *object;
2803 HRESULT hr;
2805 TRACE("iface %p, type %#x, query %p.\n", iface, type, query);
2807 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
2808 if (!object)
2810 ERR("Failed to allocate query memory.\n");
2811 return E_OUTOFMEMORY;
2814 hr = query_init(object, device, type);
2815 if (FAILED(hr))
2817 WARN("Failed to initialize query, hr %#x.\n", hr);
2818 HeapFree(GetProcessHeap(), 0, object);
2819 return hr;
2822 TRACE("Created query %p.\n", object);
2823 if (query) *query = &object->IDirect3DQuery9_iface;
2824 else IDirect3DQuery9_Release(&object->IDirect3DQuery9_iface);
2826 return D3D_OK;
2829 static HRESULT WINAPI d3d9_device_SetConvolutionMonoKernel(IDirect3DDevice9Ex *iface,
2830 UINT width, UINT height, float *rows, float *columns)
2832 FIXME("iface %p, width %u, height %u, rows %p, columns %p stub!\n",
2833 iface, width, height, rows, columns);
2835 return E_NOTIMPL;
2838 static HRESULT WINAPI d3d9_device_ComposeRects(IDirect3DDevice9Ex *iface,
2839 IDirect3DSurface9 *src_surface, IDirect3DSurface9 *dst_surface, IDirect3DVertexBuffer9 *src_descs,
2840 UINT rect_count, IDirect3DVertexBuffer9 *dst_descs, D3DCOMPOSERECTSOP operation, INT offset_x, INT offset_y)
2842 FIXME("iface %p, src_surface %p, dst_surface %p, src_descs %p, rect_count %u,\n"
2843 "dst_descs %p, operation %#x, offset_x %u, offset_y %u stub!\n",
2844 iface, src_surface, dst_surface, src_descs, rect_count,
2845 dst_descs, operation, offset_x, offset_y);
2847 return E_NOTIMPL;
2850 static HRESULT WINAPI d3d9_device_PresentEx(IDirect3DDevice9Ex *iface,
2851 const RECT *src_rect, const RECT *dst_rect, HWND dst_window_override,
2852 const RGNDATA *dirty_region, DWORD flags)
2854 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2855 HRESULT hr;
2857 TRACE("iface %p, src_rect %s, dst_rect %s, dst_window_override %p, dirty_region %p, flags %#x.\n",
2858 iface, wine_dbgstr_rect(src_rect), wine_dbgstr_rect(dst_rect),
2859 dst_window_override, dirty_region, flags);
2861 wined3d_mutex_lock();
2862 hr = wined3d_device_present(device->wined3d_device, src_rect, dst_rect,
2863 dst_window_override, dirty_region, flags);
2864 wined3d_mutex_unlock();
2866 return hr;
2869 static HRESULT WINAPI d3d9_device_GetGPUThreadPriority(IDirect3DDevice9Ex *iface, INT *priority)
2871 FIXME("iface %p, priority %p stub!\n", iface, priority);
2873 return E_NOTIMPL;
2876 static HRESULT WINAPI d3d9_device_SetGPUThreadPriority(IDirect3DDevice9Ex *iface, INT priority)
2878 FIXME("iface %p, priority %d stub!\n", iface, priority);
2880 return E_NOTIMPL;
2883 static HRESULT WINAPI d3d9_device_WaitForVBlank(IDirect3DDevice9Ex *iface, UINT swapchain_idx)
2885 FIXME("iface %p, swapchain_idx %u stub!\n", iface, swapchain_idx);
2887 return E_NOTIMPL;
2890 static HRESULT WINAPI d3d9_device_CheckResourceResidency(IDirect3DDevice9Ex *iface,
2891 IDirect3DResource9 **resources, UINT32 resource_count)
2893 FIXME("iface %p, resources %p, resource_count %u stub!\n",
2894 iface, resources, resource_count);
2896 return E_NOTIMPL;
2899 static HRESULT WINAPI d3d9_device_SetMaximumFrameLatency(IDirect3DDevice9Ex *iface, UINT max_latency)
2901 FIXME("iface %p, max_latency %u stub!\n", iface, max_latency);
2903 return E_NOTIMPL;
2906 static HRESULT WINAPI d3d9_device_GetMaximumFrameLatency(IDirect3DDevice9Ex *iface, UINT *max_latency)
2908 FIXME("iface %p, max_latency %p stub!\n", iface, max_latency);
2910 *max_latency = 2;
2912 return E_NOTIMPL;
2915 static HRESULT WINAPI d3d9_device_CheckDeviceState(IDirect3DDevice9Ex *iface, HWND dst_window)
2917 static int i;
2919 TRACE("iface %p, dst_window %p stub!\n", iface, dst_window);
2921 if (!i++)
2922 FIXME("iface %p, dst_window %p stub!\n", iface, dst_window);
2924 return D3D_OK;
2927 static HRESULT WINAPI d3d9_device_CreateRenderTargetEx(IDirect3DDevice9Ex *iface,
2928 UINT width, UINT height, D3DFORMAT format, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality,
2929 BOOL lockable, IDirect3DSurface9 **surface, HANDLE *shared_handle, DWORD usage)
2931 FIXME("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u,\n"
2932 "lockable %#x, surface %p, shared_handle %p, usage %#x stub!\n",
2933 iface, width, height, format, multisample_type, multisample_quality,
2934 lockable, surface, shared_handle, usage);
2936 if (shared_handle)
2937 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
2939 return E_NOTIMPL;
2942 static HRESULT WINAPI d3d9_device_CreateOffscreenPlainSurfaceEx(IDirect3DDevice9Ex *iface,
2943 UINT width, UINT height, D3DFORMAT format, D3DPOOL pool, IDirect3DSurface9 **surface,
2944 HANDLE *shared_handle, DWORD usage)
2946 FIXME("iface %p, width %u, height %u, format %#x, pool %#x, surface %p, shared_handle %p, usage %#x stub!\n",
2947 iface, width, height, format, pool, surface, shared_handle, usage);
2949 return E_NOTIMPL;
2952 static HRESULT WINAPI d3d9_device_CreateDepthStencilSurfaceEx(IDirect3DDevice9Ex *iface,
2953 UINT width, UINT height, D3DFORMAT format, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality,
2954 BOOL discard, IDirect3DSurface9 **surface, HANDLE *shared_handle, DWORD usage)
2956 FIXME("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u,\n"
2957 "discard %#x, surface %p, shared_handle %p, usage %#x stub!\n",
2958 iface, width, height, format, multisample_type, multisample_quality,
2959 discard, surface, shared_handle, usage);
2961 if (shared_handle)
2962 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
2964 return E_NOTIMPL;
2967 static HRESULT WINAPI d3d9_device_ResetEx(IDirect3DDevice9Ex *iface,
2968 D3DPRESENT_PARAMETERS *present_parameters, D3DDISPLAYMODEEX *mode)
2970 FIXME("iface %p, present_parameters %p, mode %p stub!\n", iface, present_parameters, mode);
2972 return E_NOTIMPL;
2975 static HRESULT WINAPI d3d9_device_GetDisplayModeEx(IDirect3DDevice9Ex *iface,
2976 UINT swapchain_idx, D3DDISPLAYMODEEX *mode, D3DDISPLAYROTATION *rotation)
2978 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2979 struct wined3d_display_mode wined3d_mode;
2980 HRESULT hr;
2982 TRACE("iface %p, swapchain_idx %u, mode %p, rotation %p.\n",
2983 iface, swapchain_idx, mode, rotation);
2985 if (mode->Size != sizeof(*mode))
2986 return D3DERR_INVALIDCALL;
2988 wined3d_mutex_lock();
2989 hr = wined3d_device_get_display_mode(device->wined3d_device, swapchain_idx, &wined3d_mode,
2990 (enum wined3d_display_rotation *)rotation);
2991 wined3d_mutex_unlock();
2993 if (SUCCEEDED(hr))
2995 mode->Width = wined3d_mode.width;
2996 mode->Height = wined3d_mode.height;
2997 mode->RefreshRate = wined3d_mode.refresh_rate;
2998 mode->Format = d3dformat_from_wined3dformat(wined3d_mode.format_id);
2999 mode->ScanLineOrdering = wined3d_mode.scanline_ordering;
3002 return hr;
3005 static const struct IDirect3DDevice9ExVtbl d3d9_device_vtbl =
3007 /* IUnknown */
3008 d3d9_device_QueryInterface,
3009 d3d9_device_AddRef,
3010 d3d9_device_Release,
3011 /* IDirect3DDevice9 */
3012 d3d9_device_TestCooperativeLevel,
3013 d3d9_device_GetAvailableTextureMem,
3014 d3d9_device_EvictManagedResources,
3015 d3d9_device_GetDirect3D,
3016 d3d9_device_GetDeviceCaps,
3017 d3d9_device_GetDisplayMode,
3018 d3d9_device_GetCreationParameters,
3019 d3d9_device_SetCursorProperties,
3020 d3d9_device_SetCursorPosition,
3021 d3d9_device_ShowCursor,
3022 d3d9_device_CreateAdditionalSwapChain,
3023 d3d9_device_GetSwapChain,
3024 d3d9_device_GetNumberOfSwapChains,
3025 d3d9_device_Reset,
3026 d3d9_device_Present,
3027 d3d9_device_GetBackBuffer,
3028 d3d9_device_GetRasterStatus,
3029 d3d9_device_SetDialogBoxMode,
3030 d3d9_device_SetGammaRamp,
3031 d3d9_device_GetGammaRamp,
3032 d3d9_device_CreateTexture,
3033 d3d9_device_CreateVolumeTexture,
3034 d3d9_device_CreateCubeTexture,
3035 d3d9_device_CreateVertexBuffer,
3036 d3d9_device_CreateIndexBuffer,
3037 d3d9_device_CreateRenderTarget,
3038 d3d9_device_CreateDepthStencilSurface,
3039 d3d9_device_UpdateSurface,
3040 d3d9_device_UpdateTexture,
3041 d3d9_device_GetRenderTargetData,
3042 d3d9_device_GetFrontBufferData,
3043 d3d9_device_StretchRect,
3044 d3d9_device_ColorFill,
3045 d3d9_device_CreateOffscreenPlainSurface,
3046 d3d9_device_SetRenderTarget,
3047 d3d9_device_GetRenderTarget,
3048 d3d9_device_SetDepthStencilSurface,
3049 d3d9_device_GetDepthStencilSurface,
3050 d3d9_device_BeginScene,
3051 d3d9_device_EndScene,
3052 d3d9_device_Clear,
3053 d3d9_device_SetTransform,
3054 d3d9_device_GetTransform,
3055 d3d9_device_MultiplyTransform,
3056 d3d9_device_SetViewport,
3057 d3d9_device_GetViewport,
3058 d3d9_device_SetMaterial,
3059 d3d9_device_GetMaterial,
3060 d3d9_device_SetLight,
3061 d3d9_device_GetLight,
3062 d3d9_device_LightEnable,
3063 d3d9_device_GetLightEnable,
3064 d3d9_device_SetClipPlane,
3065 d3d9_device_GetClipPlane,
3066 d3d9_device_SetRenderState,
3067 d3d9_device_GetRenderState,
3068 d3d9_device_CreateStateBlock,
3069 d3d9_device_BeginStateBlock,
3070 d3d9_device_EndStateBlock,
3071 d3d9_device_SetClipStatus,
3072 d3d9_device_GetClipStatus,
3073 d3d9_device_GetTexture,
3074 d3d9_device_SetTexture,
3075 d3d9_device_GetTextureStageState,
3076 d3d9_device_SetTextureStageState,
3077 d3d9_device_GetSamplerState,
3078 d3d9_device_SetSamplerState,
3079 d3d9_device_ValidateDevice,
3080 d3d9_device_SetPaletteEntries,
3081 d3d9_device_GetPaletteEntries,
3082 d3d9_device_SetCurrentTexturePalette,
3083 d3d9_device_GetCurrentTexturePalette,
3084 d3d9_device_SetScissorRect,
3085 d3d9_device_GetScissorRect,
3086 d3d9_device_SetSoftwareVertexProcessing,
3087 d3d9_device_GetSoftwareVertexProcessing,
3088 d3d9_device_SetNPatchMode,
3089 d3d9_device_GetNPatchMode,
3090 d3d9_device_DrawPrimitive,
3091 d3d9_device_DrawIndexedPrimitive,
3092 d3d9_device_DrawPrimitiveUP,
3093 d3d9_device_DrawIndexedPrimitiveUP,
3094 d3d9_device_ProcessVertices,
3095 d3d9_device_CreateVertexDeclaration,
3096 d3d9_device_SetVertexDeclaration,
3097 d3d9_device_GetVertexDeclaration,
3098 d3d9_device_SetFVF,
3099 d3d9_device_GetFVF,
3100 d3d9_device_CreateVertexShader,
3101 d3d9_device_SetVertexShader,
3102 d3d9_device_GetVertexShader,
3103 d3d9_device_SetVertexShaderConstantF,
3104 d3d9_device_GetVertexShaderConstantF,
3105 d3d9_device_SetVertexShaderConstantI,
3106 d3d9_device_GetVertexShaderConstantI,
3107 d3d9_device_SetVertexShaderConstantB,
3108 d3d9_device_GetVertexShaderConstantB,
3109 d3d9_device_SetStreamSource,
3110 d3d9_device_GetStreamSource,
3111 d3d9_device_SetStreamSourceFreq,
3112 d3d9_device_GetStreamSourceFreq,
3113 d3d9_device_SetIndices,
3114 d3d9_device_GetIndices,
3115 d3d9_device_CreatePixelShader,
3116 d3d9_device_SetPixelShader,
3117 d3d9_device_GetPixelShader,
3118 d3d9_device_SetPixelShaderConstantF,
3119 d3d9_device_GetPixelShaderConstantF,
3120 d3d9_device_SetPixelShaderConstantI,
3121 d3d9_device_GetPixelShaderConstantI,
3122 d3d9_device_SetPixelShaderConstantB,
3123 d3d9_device_GetPixelShaderConstantB,
3124 d3d9_device_DrawRectPatch,
3125 d3d9_device_DrawTriPatch,
3126 d3d9_device_DeletePatch,
3127 d3d9_device_CreateQuery,
3128 /* IDirect3DDevice9Ex */
3129 d3d9_device_SetConvolutionMonoKernel,
3130 d3d9_device_ComposeRects,
3131 d3d9_device_PresentEx,
3132 d3d9_device_GetGPUThreadPriority,
3133 d3d9_device_SetGPUThreadPriority,
3134 d3d9_device_WaitForVBlank,
3135 d3d9_device_CheckResourceResidency,
3136 d3d9_device_SetMaximumFrameLatency,
3137 d3d9_device_GetMaximumFrameLatency,
3138 d3d9_device_CheckDeviceState,
3139 d3d9_device_CreateRenderTargetEx,
3140 d3d9_device_CreateOffscreenPlainSurfaceEx,
3141 d3d9_device_CreateDepthStencilSurfaceEx,
3142 d3d9_device_ResetEx,
3143 d3d9_device_GetDisplayModeEx,
3146 static inline struct d3d9_device *device_from_device_parent(struct wined3d_device_parent *device_parent)
3148 return CONTAINING_RECORD(device_parent, struct d3d9_device, device_parent);
3151 static void CDECL device_parent_wined3d_device_created(struct wined3d_device_parent *device_parent,
3152 struct wined3d_device *device)
3154 TRACE("device_parent %p, device %p.\n", device_parent, device);
3157 static void CDECL device_parent_mode_changed(struct wined3d_device_parent *device_parent)
3159 TRACE("device_parent %p.\n", device_parent);
3162 static HRESULT CDECL device_parent_create_surface(struct wined3d_device_parent *device_parent,
3163 void *container_parent, UINT width, UINT height, enum wined3d_format_id format, DWORD usage,
3164 enum wined3d_pool pool, UINT level, enum wined3d_cubemap_face face, struct wined3d_surface **surface)
3166 struct d3d9_device *device = device_from_device_parent(device_parent);
3167 struct d3d9_surface *d3d_surface;
3168 BOOL lockable = TRUE;
3169 HRESULT hr;
3171 TRACE("device_parent %p, container_parent %p, width %u, height %u, format %#x, usage %#x,\n"
3172 "\tpool %#x, level %u, face %u, surface %p.\n",
3173 device_parent, container_parent, width, height, format, usage, pool, level, face, surface);
3175 if (pool == WINED3D_POOL_DEFAULT && !(usage & D3DUSAGE_DYNAMIC))
3176 lockable = FALSE;
3178 hr = d3d9_device_create_surface(device, width, height,
3179 d3dformat_from_wined3dformat(format), lockable, FALSE /* Discard */, level,
3180 (IDirect3DSurface9 **)&d3d_surface, usage, pool, D3DMULTISAMPLE_NONE, 0 /* MultisampleQuality */);
3181 if (FAILED(hr))
3183 WARN("Failed to create surface, hr %#x.\n", hr);
3184 return hr;
3187 *surface = d3d_surface->wined3d_surface;
3188 wined3d_surface_incref(*surface);
3190 d3d_surface->container = container_parent;
3191 IDirect3DDevice9Ex_Release(d3d_surface->parent_device);
3192 d3d_surface->parent_device = NULL;
3194 IDirect3DSurface9_Release(&d3d_surface->IDirect3DSurface9_iface);
3195 d3d_surface->forwardReference = container_parent;
3197 return hr;
3200 static HRESULT CDECL device_parent_create_rendertarget(struct wined3d_device_parent *device_parent,
3201 void *container_parent, UINT width, UINT height, enum wined3d_format_id format,
3202 enum wined3d_multisample_type multisample_type, DWORD multisample_quality, BOOL lockable,
3203 struct wined3d_surface **surface)
3205 struct d3d9_device *device = device_from_device_parent(device_parent);
3206 struct d3d9_surface *d3d_surface;
3207 HRESULT hr;
3209 TRACE("device_parent %p, container_parent %p, width %u, height %u, format %#x, multisample_type %#x,\n"
3210 "\tmultisample_quality %u, lockable %u, surface %p.\n",
3211 device_parent, container_parent, width, height, format, multisample_type,
3212 multisample_quality, lockable, surface);
3214 hr = d3d9_device_CreateRenderTarget(&device->IDirect3DDevice9Ex_iface, width, height,
3215 d3dformat_from_wined3dformat(format), multisample_type, multisample_quality, lockable,
3216 (IDirect3DSurface9 **)&d3d_surface, NULL);
3217 if (FAILED(hr))
3219 WARN("Failed to create rendertarget, hr %#x.\n", hr);
3220 return hr;
3223 *surface = d3d_surface->wined3d_surface;
3224 wined3d_surface_incref(*surface);
3226 d3d_surface->container = container_parent;
3227 /* Implicit surfaces are created with an refcount of 0 */
3228 IDirect3DSurface9_Release(&d3d_surface->IDirect3DSurface9_iface);
3230 return hr;
3233 static HRESULT CDECL device_parent_create_depth_stencil(struct wined3d_device_parent *device_parent,
3234 UINT width, UINT height, enum wined3d_format_id format, enum wined3d_multisample_type multisample_type,
3235 DWORD multisample_quality, BOOL discard, struct wined3d_surface **surface)
3237 struct d3d9_device *device = device_from_device_parent(device_parent);
3238 struct d3d9_surface *d3d_surface;
3239 HRESULT hr;
3241 TRACE("device_parent %p, width %u, height %u, format %#x, multisample_type %#x,\n"
3242 "\tmultisample_quality %u, discard %u, surface %p.\n",
3243 device_parent, width, height, format, multisample_type, multisample_quality, discard, surface);
3245 hr = d3d9_device_CreateDepthStencilSurface(&device->IDirect3DDevice9Ex_iface, width,
3246 height, d3dformat_from_wined3dformat(format), multisample_type, multisample_quality,
3247 discard, (IDirect3DSurface9 **)&d3d_surface, NULL);
3248 if (FAILED(hr))
3250 WARN("Failed to create depth/stencil surface, hr %#x.\n", hr);
3251 return hr;
3254 *surface = d3d_surface->wined3d_surface;
3255 wined3d_surface_incref(*surface);
3256 d3d_surface->container = (IUnknown *)&device->IDirect3DDevice9Ex_iface;
3257 /* Implicit surfaces are created with an refcount of 0 */
3258 IDirect3DSurface9_Release(&d3d_surface->IDirect3DSurface9_iface);
3260 return hr;
3263 static HRESULT CDECL device_parent_create_volume(struct wined3d_device_parent *device_parent,
3264 void *container_parent, UINT width, UINT height, UINT depth, enum wined3d_format_id format,
3265 enum wined3d_pool pool, DWORD usage, struct wined3d_volume **volume)
3267 struct d3d9_device *device = device_from_device_parent(device_parent);
3268 struct d3d9_volume *object;
3269 HRESULT hr;
3271 TRACE("device_parent %p, container_parent %p, width %u, height %u, depth %u, "
3272 "format %#x, pool %#x, usage %#x, volume %p\n",
3273 device_parent, container_parent, width, height, depth,
3274 format, pool, usage, volume);
3276 /* Allocate the storage for the device */
3277 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
3278 if (!object)
3280 FIXME("Allocation of memory failed\n");
3281 *volume = NULL;
3282 return D3DERR_OUTOFVIDEOMEMORY;
3285 hr = volume_init(object, device, width, height, depth, usage, format, pool);
3286 if (FAILED(hr))
3288 WARN("Failed to initialize volume, hr %#x.\n", hr);
3289 HeapFree(GetProcessHeap(), 0, object);
3290 return hr;
3293 *volume = object->wined3d_volume;
3294 wined3d_volume_incref(*volume);
3295 IDirect3DVolume9_Release(&object->IDirect3DVolume9_iface);
3297 object->container = container_parent;
3298 object->forwardReference = container_parent;
3300 TRACE("Created volume %p.\n", object);
3302 return hr;
3305 static HRESULT CDECL device_parent_create_swapchain(struct wined3d_device_parent *device_parent,
3306 struct wined3d_swapchain_desc *desc, struct wined3d_swapchain **swapchain)
3308 struct d3d9_device *device = device_from_device_parent(device_parent);
3309 struct d3d9_swapchain *d3d_swapchain;
3310 HRESULT hr;
3312 TRACE("device_parent %p, desc %p, swapchain %p\n", device_parent, desc, swapchain);
3314 hr = d3d9_swapchain_create(device, desc, &d3d_swapchain);
3315 if (FAILED(hr))
3317 WARN("Failed to create swapchain, hr %#x.\n", hr);
3318 *swapchain = NULL;
3319 return hr;
3322 *swapchain = d3d_swapchain->wined3d_swapchain;
3323 wined3d_swapchain_incref(*swapchain);
3324 IDirect3DSwapChain9_Release(&d3d_swapchain->IDirect3DSwapChain9_iface);
3326 return hr;
3329 static const struct wined3d_device_parent_ops d3d9_wined3d_device_parent_ops =
3331 device_parent_wined3d_device_created,
3332 device_parent_mode_changed,
3333 device_parent_create_surface,
3334 device_parent_create_rendertarget,
3335 device_parent_create_depth_stencil,
3336 device_parent_create_volume,
3337 device_parent_create_swapchain,
3340 static void setup_fpu(void)
3342 #if defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__))
3343 WORD cw;
3344 __asm__ volatile ("fnstcw %0" : "=m" (cw));
3345 cw = (cw & ~0xf3f) | 0x3f;
3346 __asm__ volatile ("fldcw %0" : : "m" (cw));
3347 #elif defined(__i386__) && defined(_MSC_VER)
3348 WORD cw;
3349 __asm fnstcw cw;
3350 cw = (cw & ~0xf3f) | 0x3f;
3351 __asm fldcw cw;
3352 #else
3353 FIXME("FPU setup not implemented for this platform.\n");
3354 #endif
3357 HRESULT device_init(struct d3d9_device *device, struct d3d9 *parent, struct wined3d *wined3d,
3358 UINT adapter, D3DDEVTYPE device_type, HWND focus_window, DWORD flags,
3359 D3DPRESENT_PARAMETERS *parameters, D3DDISPLAYMODEEX *mode)
3361 struct wined3d_swapchain_desc *swapchain_desc;
3362 UINT i, count = 1;
3363 HRESULT hr;
3365 if (mode)
3366 FIXME("Ignoring display mode.\n");
3368 device->IDirect3DDevice9Ex_iface.lpVtbl = &d3d9_device_vtbl;
3369 device->device_parent.ops = &d3d9_wined3d_device_parent_ops;
3370 device->refcount = 1;
3372 if (!(flags & D3DCREATE_FPU_PRESERVE)) setup_fpu();
3374 wined3d_mutex_lock();
3375 hr = wined3d_device_create(wined3d, adapter, device_type, focus_window, flags, 4,
3376 &device->device_parent, &device->wined3d_device);
3377 if (FAILED(hr))
3379 WARN("Failed to create wined3d device, hr %#x.\n", hr);
3380 wined3d_mutex_unlock();
3381 return hr;
3384 if (flags & D3DCREATE_ADAPTERGROUP_DEVICE)
3386 WINED3DCAPS caps;
3388 wined3d_get_device_caps(wined3d, adapter, device_type, &caps);
3389 count = caps.NumberOfAdaptersInGroup;
3392 if (flags & D3DCREATE_MULTITHREADED)
3393 wined3d_device_set_multithreaded(device->wined3d_device);
3395 if (!parameters->Windowed)
3397 if (!focus_window)
3398 focus_window = parameters->hDeviceWindow;
3399 if (FAILED(hr = wined3d_device_acquire_focus_window(device->wined3d_device, focus_window)))
3401 ERR("Failed to acquire focus window, hr %#x.\n", hr);
3402 wined3d_device_decref(device->wined3d_device);
3403 wined3d_mutex_unlock();
3404 return hr;
3407 for (i = 0; i < count; ++i)
3409 HWND device_window = parameters[i].hDeviceWindow;
3411 if (!device_window) device_window = focus_window;
3412 wined3d_device_setup_fullscreen_window(device->wined3d_device, device_window,
3413 parameters[i].BackBufferWidth,
3414 parameters[i].BackBufferHeight);
3418 swapchain_desc = HeapAlloc(GetProcessHeap(), 0, sizeof(*swapchain_desc) * count);
3419 if (!swapchain_desc)
3421 ERR("Failed to allocate wined3d parameters.\n");
3422 wined3d_device_decref(device->wined3d_device);
3423 wined3d_mutex_unlock();
3424 return E_OUTOFMEMORY;
3427 for (i = 0; i < count; ++i)
3429 swapchain_desc[i].backbuffer_width = parameters[i].BackBufferWidth;
3430 swapchain_desc[i].backbuffer_height = parameters[i].BackBufferHeight;
3431 swapchain_desc[i].backbuffer_format = wined3dformat_from_d3dformat(parameters[i].BackBufferFormat);
3432 swapchain_desc[i].backbuffer_count = max(1, parameters[i].BackBufferCount);
3433 swapchain_desc[i].multisample_type = parameters[i].MultiSampleType;
3434 swapchain_desc[i].multisample_quality = parameters[i].MultiSampleQuality;
3435 swapchain_desc[i].swap_effect = parameters[i].SwapEffect;
3436 swapchain_desc[i].device_window = parameters[i].hDeviceWindow;
3437 swapchain_desc[i].windowed = parameters[i].Windowed;
3438 swapchain_desc[i].enable_auto_depth_stencil = parameters[i].EnableAutoDepthStencil;
3439 swapchain_desc[i].auto_depth_stencil_format =
3440 wined3dformat_from_d3dformat(parameters[i].AutoDepthStencilFormat);
3441 swapchain_desc[i].flags = parameters[i].Flags;
3442 swapchain_desc[i].refresh_rate = parameters[i].FullScreen_RefreshRateInHz;
3443 swapchain_desc[i].swap_interval = parameters[i].PresentationInterval;
3444 swapchain_desc[i].auto_restore_display_mode = TRUE;
3447 hr = wined3d_device_init_3d(device->wined3d_device, swapchain_desc);
3448 if (FAILED(hr))
3450 WARN("Failed to initialize 3D, hr %#x.\n", hr);
3451 wined3d_device_release_focus_window(device->wined3d_device);
3452 HeapFree(GetProcessHeap(), 0, swapchain_desc);
3453 wined3d_device_decref(device->wined3d_device);
3454 wined3d_mutex_unlock();
3455 return hr;
3458 wined3d_mutex_unlock();
3460 for (i = 0; i < count; ++i)
3462 parameters[i].BackBufferWidth = swapchain_desc[i].backbuffer_width;
3463 parameters[i].BackBufferHeight = swapchain_desc[i].backbuffer_height;
3464 parameters[i].BackBufferFormat = d3dformat_from_wined3dformat(swapchain_desc[i].backbuffer_format);
3465 parameters[i].BackBufferCount = swapchain_desc[i].backbuffer_count;
3466 parameters[i].MultiSampleType = swapchain_desc[i].multisample_type;
3467 parameters[i].MultiSampleQuality = swapchain_desc[i].multisample_quality;
3468 parameters[i].SwapEffect = swapchain_desc[i].swap_effect;
3469 parameters[i].hDeviceWindow = swapchain_desc[i].device_window;
3470 parameters[i].Windowed = swapchain_desc[i].windowed;
3471 parameters[i].EnableAutoDepthStencil = swapchain_desc[i].enable_auto_depth_stencil;
3472 parameters[i].AutoDepthStencilFormat =
3473 d3dformat_from_wined3dformat(swapchain_desc[i].auto_depth_stencil_format);
3474 parameters[i].Flags = swapchain_desc[i].flags;
3475 parameters[i].FullScreen_RefreshRateInHz = swapchain_desc[i].refresh_rate;
3476 parameters[i].PresentationInterval = swapchain_desc[i].swap_interval;
3478 HeapFree(GetProcessHeap(), 0, swapchain_desc);
3480 /* Initialize the converted declaration array. This creates a valid pointer
3481 * and when adding decls HeapReAlloc() can be used without further checking. */
3482 device->fvf_decls = HeapAlloc(GetProcessHeap(), 0, 0);
3483 if (!device->fvf_decls)
3485 ERR("Failed to allocate FVF vertex declaration map memory.\n");
3486 wined3d_mutex_lock();
3487 wined3d_device_uninit_3d(device->wined3d_device);
3488 wined3d_device_release_focus_window(device->wined3d_device);
3489 wined3d_device_decref(device->wined3d_device);
3490 wined3d_mutex_unlock();
3491 return E_OUTOFMEMORY;
3494 IDirect3D9Ex_AddRef(&parent->IDirect3D9Ex_iface);
3495 device->d3d_parent = parent;
3497 return D3D_OK;