d3d9: Pass a wined3d_swapchain_desc structure to swapchain_init().
[wine/multimedia.git] / dlls / d3d9 / d3d9_private.h
blob6a080d13d1c9484ed81d69c6ebd1d5d23c61e585
1 /*
2 * Direct3D 9 private include file
4 * Copyright 2002-2003 Jason Edmeades
5 * Copyright 2002-2003 Raphael Junqueira
6 * Copyright 2005 Oliver Stieber
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 #ifndef __WINE_D3D9_PRIVATE_H
24 #define __WINE_D3D9_PRIVATE_H
26 #include <assert.h>
27 #include <stdarg.h>
29 #define NONAMELESSUNION
30 #define NONAMELESSSTRUCT
31 #define COBJMACROS
32 #include "windef.h"
33 #include "winbase.h"
34 #include "wingdi.h"
35 #include "winuser.h"
36 #include "wine/debug.h"
37 #include "wine/unicode.h"
39 #include "d3d9.h"
40 #include "wine/wined3d.h"
42 /* ===========================================================================
43 Internal use
44 =========================================================================== */
45 extern HRESULT vdecl_convert_fvf(DWORD FVF, D3DVERTEXELEMENT9 **ppVertexElements) DECLSPEC_HIDDEN;
46 D3DFORMAT d3dformat_from_wined3dformat(enum wined3d_format_id format) DECLSPEC_HIDDEN;
47 enum wined3d_format_id wined3dformat_from_d3dformat(D3DFORMAT format) DECLSPEC_HIDDEN;
49 /* ===========================================================================
50 Macros
51 =========================================================================== */
52 /* Not nice, but it lets wined3d support different versions of directx */
53 #define WINECAPSTOD3D9CAPS(_pD3D9Caps, _pWineCaps) \
54 _pD3D9Caps->DeviceType = (D3DDEVTYPE) _pWineCaps->DeviceType; \
55 _pD3D9Caps->AdapterOrdinal = _pWineCaps->AdapterOrdinal; \
56 _pD3D9Caps->Caps = _pWineCaps->Caps; \
57 _pD3D9Caps->Caps2 = _pWineCaps->Caps2; \
58 _pD3D9Caps->Caps3 = _pWineCaps->Caps3; \
59 _pD3D9Caps->PresentationIntervals = _pWineCaps->PresentationIntervals; \
60 _pD3D9Caps->CursorCaps = _pWineCaps->CursorCaps; \
61 _pD3D9Caps->DevCaps = _pWineCaps->DevCaps; \
62 _pD3D9Caps->PrimitiveMiscCaps = _pWineCaps->PrimitiveMiscCaps; \
63 _pD3D9Caps->RasterCaps = _pWineCaps->RasterCaps; \
64 _pD3D9Caps->ZCmpCaps = _pWineCaps->ZCmpCaps; \
65 _pD3D9Caps->SrcBlendCaps = _pWineCaps->SrcBlendCaps; \
66 _pD3D9Caps->DestBlendCaps = _pWineCaps->DestBlendCaps; \
67 _pD3D9Caps->AlphaCmpCaps = _pWineCaps->AlphaCmpCaps; \
68 _pD3D9Caps->ShadeCaps = _pWineCaps->ShadeCaps; \
69 _pD3D9Caps->TextureCaps = _pWineCaps->TextureCaps; \
70 _pD3D9Caps->TextureFilterCaps = _pWineCaps->TextureFilterCaps; \
71 _pD3D9Caps->CubeTextureFilterCaps = _pWineCaps->CubeTextureFilterCaps; \
72 _pD3D9Caps->VolumeTextureFilterCaps = _pWineCaps->VolumeTextureFilterCaps; \
73 _pD3D9Caps->TextureAddressCaps = _pWineCaps->TextureAddressCaps; \
74 _pD3D9Caps->VolumeTextureAddressCaps = _pWineCaps->VolumeTextureAddressCaps; \
75 _pD3D9Caps->LineCaps = _pWineCaps->LineCaps; \
76 _pD3D9Caps->MaxTextureWidth = _pWineCaps->MaxTextureWidth; \
77 _pD3D9Caps->MaxTextureHeight = _pWineCaps->MaxTextureHeight; \
78 _pD3D9Caps->MaxVolumeExtent = _pWineCaps->MaxVolumeExtent; \
79 _pD3D9Caps->MaxTextureRepeat = _pWineCaps->MaxTextureRepeat; \
80 _pD3D9Caps->MaxTextureAspectRatio = _pWineCaps->MaxTextureAspectRatio; \
81 _pD3D9Caps->MaxAnisotropy = _pWineCaps->MaxAnisotropy; \
82 _pD3D9Caps->MaxVertexW = _pWineCaps->MaxVertexW; \
83 _pD3D9Caps->GuardBandLeft = _pWineCaps->GuardBandLeft; \
84 _pD3D9Caps->GuardBandTop = _pWineCaps->GuardBandTop; \
85 _pD3D9Caps->GuardBandRight = _pWineCaps->GuardBandRight; \
86 _pD3D9Caps->GuardBandBottom = _pWineCaps->GuardBandBottom; \
87 _pD3D9Caps->ExtentsAdjust = _pWineCaps->ExtentsAdjust; \
88 _pD3D9Caps->StencilCaps = _pWineCaps->StencilCaps; \
89 _pD3D9Caps->FVFCaps = _pWineCaps->FVFCaps; \
90 _pD3D9Caps->TextureOpCaps = _pWineCaps->TextureOpCaps; \
91 _pD3D9Caps->MaxTextureBlendStages = _pWineCaps->MaxTextureBlendStages; \
92 _pD3D9Caps->MaxSimultaneousTextures = _pWineCaps->MaxSimultaneousTextures; \
93 _pD3D9Caps->VertexProcessingCaps = _pWineCaps->VertexProcessingCaps; \
94 _pD3D9Caps->MaxActiveLights = _pWineCaps->MaxActiveLights; \
95 _pD3D9Caps->MaxUserClipPlanes = _pWineCaps->MaxUserClipPlanes; \
96 _pD3D9Caps->MaxVertexBlendMatrices = _pWineCaps->MaxVertexBlendMatrices; \
97 _pD3D9Caps->MaxVertexBlendMatrixIndex = _pWineCaps->MaxVertexBlendMatrixIndex; \
98 _pD3D9Caps->MaxPointSize = _pWineCaps->MaxPointSize; \
99 _pD3D9Caps->MaxPrimitiveCount = _pWineCaps->MaxPrimitiveCount; \
100 _pD3D9Caps->MaxVertexIndex = _pWineCaps->MaxVertexIndex; \
101 _pD3D9Caps->MaxStreams = _pWineCaps->MaxStreams; \
102 _pD3D9Caps->MaxStreamStride = _pWineCaps->MaxStreamStride; \
103 _pD3D9Caps->VertexShaderVersion = _pWineCaps->VertexShaderVersion; \
104 _pD3D9Caps->MaxVertexShaderConst = _pWineCaps->MaxVertexShaderConst; \
105 _pD3D9Caps->PixelShaderVersion = _pWineCaps->PixelShaderVersion; \
106 _pD3D9Caps->PixelShader1xMaxValue = _pWineCaps->PixelShader1xMaxValue; \
107 _pD3D9Caps->DevCaps2 = _pWineCaps->DevCaps2; \
108 _pD3D9Caps->MaxNpatchTessellationLevel = _pWineCaps->MaxNpatchTessellationLevel; \
109 _pD3D9Caps->MasterAdapterOrdinal = _pWineCaps->MasterAdapterOrdinal; \
110 _pD3D9Caps->AdapterOrdinalInGroup = _pWineCaps->AdapterOrdinalInGroup; \
111 _pD3D9Caps->NumberOfAdaptersInGroup = _pWineCaps->NumberOfAdaptersInGroup; \
112 _pD3D9Caps->DeclTypes = _pWineCaps->DeclTypes; \
113 _pD3D9Caps->NumSimultaneousRTs = _pWineCaps->NumSimultaneousRTs; \
114 _pD3D9Caps->StretchRectFilterCaps = _pWineCaps->StretchRectFilterCaps; \
115 _pD3D9Caps->VS20Caps.Caps = _pWineCaps->VS20Caps.caps; \
116 _pD3D9Caps->VS20Caps.DynamicFlowControlDepth = _pWineCaps->VS20Caps.dynamic_flow_control_depth; \
117 _pD3D9Caps->VS20Caps.NumTemps = _pWineCaps->VS20Caps.temp_count; \
118 _pD3D9Caps->VS20Caps.StaticFlowControlDepth = _pWineCaps->VS20Caps.static_flow_control_depth; \
119 _pD3D9Caps->PS20Caps.Caps = _pWineCaps->PS20Caps.caps; \
120 _pD3D9Caps->PS20Caps.DynamicFlowControlDepth = _pWineCaps->PS20Caps.dynamic_flow_control_depth; \
121 _pD3D9Caps->PS20Caps.NumTemps = _pWineCaps->PS20Caps.temp_count; \
122 _pD3D9Caps->PS20Caps.StaticFlowControlDepth = _pWineCaps->PS20Caps.static_flow_control_depth; \
123 _pD3D9Caps->PS20Caps.NumInstructionSlots = _pWineCaps->PS20Caps.instruction_slot_count; \
124 _pD3D9Caps->VertexTextureFilterCaps = _pWineCaps->VertexTextureFilterCaps; \
125 _pD3D9Caps->MaxVShaderInstructionsExecuted = _pWineCaps->MaxVShaderInstructionsExecuted; \
126 _pD3D9Caps->MaxPShaderInstructionsExecuted = _pWineCaps->MaxPShaderInstructionsExecuted; \
127 _pD3D9Caps->MaxVertexShader30InstructionSlots = _pWineCaps->MaxVertexShader30InstructionSlots; \
128 _pD3D9Caps->MaxPixelShader30InstructionSlots = _pWineCaps->MaxPixelShader30InstructionSlots;
130 struct d3d9
132 IDirect3D9Ex IDirect3D9Ex_iface;
133 LONG refcount;
134 struct wined3d *wined3d;
135 BOOL extended;
138 BOOL d3d9_init(struct d3d9 *d3d9, BOOL extended) DECLSPEC_HIDDEN;
139 void filter_caps(D3DCAPS9* pCaps) DECLSPEC_HIDDEN;
141 struct fvf_declaration
143 struct wined3d_vertex_declaration *decl;
144 DWORD fvf;
147 struct d3d9_device
149 IDirect3DDevice9Ex IDirect3DDevice9Ex_iface;
150 struct wined3d_device_parent device_parent;
151 LONG refcount;
152 struct wined3d_device *wined3d_device;
153 struct d3d9 *d3d_parent;
155 struct fvf_declaration *fvf_decls;
156 UINT fvf_decl_count, fvf_decl_size;
158 BOOL in_destruction;
159 BOOL not_reset;
160 BOOL in_scene;
163 HRESULT device_init(struct d3d9_device *device, struct d3d9 *parent, struct wined3d *wined3d,
164 UINT adapter, D3DDEVTYPE device_type, HWND focus_window, DWORD flags,
165 D3DPRESENT_PARAMETERS *parameters, D3DDISPLAYMODEEX *mode) DECLSPEC_HIDDEN;
167 struct d3d9_volume
169 IDirect3DVolume9 IDirect3DVolume9_iface;
170 LONG refcount;
171 struct wined3d_volume *wined3d_volume;
172 IUnknown *container;
173 IUnknown *forwardReference;
176 HRESULT volume_init(struct d3d9_volume *volume, struct d3d9_device *device, UINT width, UINT height,
177 UINT depth, DWORD usage, enum wined3d_format_id format, enum wined3d_pool pool) DECLSPEC_HIDDEN;
179 struct d3d9_swapchain
181 IDirect3DSwapChain9 IDirect3DSwapChain9_iface;
182 LONG refcount;
183 struct wined3d_swapchain *wined3d_swapchain;
184 IDirect3DDevice9Ex *parent_device;
187 HRESULT d3d9_swapchain_create(struct d3d9_device *device, struct wined3d_swapchain_desc *desc,
188 struct d3d9_swapchain **swapchain) DECLSPEC_HIDDEN;
190 struct d3d9_surface
192 IDirect3DSurface9 IDirect3DSurface9_iface;
193 LONG refcount;
194 struct wined3d_surface *wined3d_surface;
195 IDirect3DDevice9Ex *parent_device;
196 IUnknown *container;
197 IUnknown *forwardReference;
198 BOOL getdc_supported;
201 HRESULT surface_init(struct d3d9_surface *surface, struct d3d9_device *device,
202 UINT width, UINT height, D3DFORMAT format, BOOL lockable, BOOL discard, UINT level,
203 DWORD usage, D3DPOOL pool, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality) DECLSPEC_HIDDEN;
204 struct d3d9_surface *unsafe_impl_from_IDirect3DSurface9(IDirect3DSurface9 *iface) DECLSPEC_HIDDEN;
206 struct d3d9_vertexbuffer
208 IDirect3DVertexBuffer9 IDirect3DVertexBuffer9_iface;
209 LONG refcount;
210 struct wined3d_buffer *wined3d_buffer;
211 IDirect3DDevice9Ex *parent_device;
212 DWORD fvf;
215 HRESULT vertexbuffer_init(struct d3d9_vertexbuffer *buffer, struct d3d9_device *device,
216 UINT size, UINT usage, DWORD fvf, D3DPOOL pool) DECLSPEC_HIDDEN;
217 struct d3d9_vertexbuffer *unsafe_impl_from_IDirect3DVertexBuffer9(IDirect3DVertexBuffer9 *iface) DECLSPEC_HIDDEN;
219 struct d3d9_indexbuffer
221 IDirect3DIndexBuffer9 IDirect3DIndexBuffer9_iface;
222 LONG refcount;
223 struct wined3d_buffer *wined3d_buffer;
224 IDirect3DDevice9Ex *parent_device;
225 enum wined3d_format_id format;
228 HRESULT indexbuffer_init(struct d3d9_indexbuffer *buffer, struct d3d9_device *device,
229 UINT size, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
230 struct d3d9_indexbuffer *unsafe_impl_from_IDirect3DIndexBuffer9(IDirect3DIndexBuffer9 *iface) DECLSPEC_HIDDEN;
232 struct d3d9_texture
234 IDirect3DBaseTexture9 IDirect3DBaseTexture9_iface;
235 LONG refcount;
236 struct wined3d_texture *wined3d_texture;
237 IDirect3DDevice9Ex *parent_device;
240 HRESULT cubetexture_init(struct d3d9_texture *texture, struct d3d9_device *device,
241 UINT edge_length, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
242 HRESULT texture_init(struct d3d9_texture *texture, struct d3d9_device *device,
243 UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
244 HRESULT volumetexture_init(struct d3d9_texture *texture, struct d3d9_device *device,
245 UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
246 struct d3d9_texture *unsafe_impl_from_IDirect3DBaseTexture9(IDirect3DBaseTexture9 *iface) DECLSPEC_HIDDEN;
248 struct d3d9_stateblock
250 IDirect3DStateBlock9 IDirect3DStateBlock9_iface;
251 LONG refcount;
252 struct wined3d_stateblock *wined3d_stateblock;
253 IDirect3DDevice9Ex *parent_device;
256 HRESULT stateblock_init(struct d3d9_stateblock *stateblock, struct d3d9_device *device,
257 D3DSTATEBLOCKTYPE type, struct wined3d_stateblock *wined3d_stateblock) DECLSPEC_HIDDEN;
259 struct d3d9_vertex_declaration
261 IDirect3DVertexDeclaration9 IDirect3DVertexDeclaration9_iface;
262 LONG refcount;
263 D3DVERTEXELEMENT9 *elements;
264 UINT element_count;
265 struct wined3d_vertex_declaration *wined3d_declaration;
266 DWORD fvf;
267 IDirect3DDevice9Ex *parent_device;
270 HRESULT d3d9_vertex_declaration_create(struct d3d9_device *device,
271 const D3DVERTEXELEMENT9 *elements, struct d3d9_vertex_declaration **declaration) DECLSPEC_HIDDEN;
272 struct d3d9_vertex_declaration *unsafe_impl_from_IDirect3DVertexDeclaration9(
273 IDirect3DVertexDeclaration9 *iface) DECLSPEC_HIDDEN;
275 struct d3d9_vertexshader
277 IDirect3DVertexShader9 IDirect3DVertexShader9_iface;
278 LONG refcount;
279 struct wined3d_shader *wined3d_shader;
280 IDirect3DDevice9Ex *parent_device;
283 HRESULT vertexshader_init(struct d3d9_vertexshader *shader,
284 struct d3d9_device *device, const DWORD *byte_code) DECLSPEC_HIDDEN;
285 struct d3d9_vertexshader *unsafe_impl_from_IDirect3DVertexShader9(IDirect3DVertexShader9 *iface) DECLSPEC_HIDDEN;
287 #define D3D9_MAX_VERTEX_SHADER_CONSTANTF 256
288 #define D3D9_MAX_SIMULTANEOUS_RENDERTARGETS 4
290 struct d3d9_pixelshader
292 IDirect3DPixelShader9 IDirect3DPixelShader9_iface;
293 LONG refcount;
294 struct wined3d_shader *wined3d_shader;
295 IDirect3DDevice9Ex *parent_device;
298 HRESULT pixelshader_init(struct d3d9_pixelshader *shader,
299 struct d3d9_device *device, const DWORD *byte_code) DECLSPEC_HIDDEN;
300 struct d3d9_pixelshader *unsafe_impl_from_IDirect3DPixelShader9(IDirect3DPixelShader9 *iface) DECLSPEC_HIDDEN;
302 struct d3d9_query
304 IDirect3DQuery9 IDirect3DQuery9_iface;
305 LONG refcount;
306 struct wined3d_query *wined3d_query;
307 IDirect3DDevice9Ex *parent_device;
310 HRESULT query_init(struct d3d9_query *query, struct d3d9_device *device, D3DQUERYTYPE type) DECLSPEC_HIDDEN;
312 #endif /* __WINE_D3D9_PRIVATE_H */